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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Space_Marine_II&amp;diff=544622</id>
		<title>Warhammer 40,000: Space Marine II</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Space_Marine_II&amp;diff=544622"/>
		<updated>2023-06-10T05:19:29Z</updated>

		<summary type="html">&lt;p&gt;2A02:8071:4488:C8C0:ECC1:315F:C126:8E0: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{/vg/}}&lt;br /&gt;
[[File:Space Marine II.png|550px|thumb|center|When the world needed him most, he returned.]]&lt;br /&gt;
&lt;br /&gt;
Sequel to the [[Warhammer 40,000: Space Marine|classic]] many know and love, Warhammer 40,000: Space Marine II is an upcoming game currently in development and it will star our friend [[Captain Titus|Titus]] as a demoted [[Meme|Primaris Lieutenant]] against a bunch of Tyranids.&lt;br /&gt;
&lt;br /&gt;
Details are scant at the moment, except the fact that they [[FAIL|are hiring Clive Standen as Rollo from &#039;&#039;Vikings&#039;&#039; to replace Mark Strong]]. While Standen did a great performance in the show, it’s unlikely his voice acting chops will beat Mr. Strong. The short version is this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPACEMARINEIICONFIRMEDSPACEMARINEIICONFIRMEDSPACEMARINEIICONFIRMEDSPACEMARINEIICONFIRMEDSPACEMARINEIICONFIRMEDSPACEMARINEIICONFIRMEDSPACEMARINEIICONFIRMEDSPACEMARINEIICONFIRMEDSPACEMARINEIICONFIRMEDSPACEMARINEIICONFIRMEDSPACEMARINEIICONFIRMEDSPACEMARINEIICONFIRMEDSPACEMARINEIICONFIRMEDSPACEMARINEIICONFIRMED&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
However it is not made by Relic, which can be seen as a mixed blessing or curse, on one hand [[Dawn of War III|their last effort]] is widely regarded as a complete shitfest. On the other hand; every game company has pushed a stinker from time to time, that doesn&#039;t mean they can&#039;t learn from it (let alone the fact Space Marine is in a completely different genre than DoW), but more importantly, it means the design and narrative team that crafted the tone and characters that the original recieved so much praise for won&#039;t be involved with the sequel at all, this also means the [[Captain Titus#What_would_have_happened_in_Space_Marine_2_&amp;amp;_3|storyline Relic had planned for their trilogy]] is probably not going to be used. Instead, this game will be made by Saber Interactive (known for most notably World War Z: Aftermath, and halo 2: anniversary) and published by [[Focus Home Interactive|Focus Entertainment]], who are pretty much GW&#039;s go-to publisher for their stuff. (Which may also help explain with why Titus is now a Primaris)&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
We don&#039;t know much from what little is available in the trailer, but we can surmise the following:&lt;br /&gt;
* The story is at least 200 years after the events of Space Marine 1 judging from the service studs on Titus&#039; skull. And obviously this takes place post Guilliman&#039;s return.&lt;br /&gt;
* Titus may have not gotten purged by the Inquisition but he still got demoted, as he&#039;s now a Lieutenant instead of a Captain. A Primaris Lieutenant, but still. And there are some very leery of his return.&lt;br /&gt;
* Tzeentch is involved as well.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{Topquote|Titus hasn&#039;t lost his devastating assault jump, and time hasn&#039;t slowed his fury As he smashes aside a Hormagaunt brood with extreme prejudice, you might notice that they jump pack pattern he&#039;s using is a bit unfamiliar. In fact, you won&#039;t have seen it anywhere before, because it&#039;s a brand new pattern designed by the Warhammer design studio for the Mark X Tacticus Armor used in Space Marine 2.|Devs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
More recent trailers have put both old and new styles of combat on display. As stated above, you will once again be able to make use of a jump pack, but this time as a Primaris. We can only hope these hold a bit more fuel. As an aside, this may also hint at a Primaris jump assault model being released near or alongside the game. Another trailer scene has Titus dragging his power sword along the ground as he strikes upward into a few Tyranids, possibly hinting at a more refined melee system with differing attack types.&lt;br /&gt;
&lt;br /&gt;
The EGS 2023 trailer revealed that there will indeed be 3-player co-op, with one guy being Titus while the other two are some other ultragoobers, one of whom is called Chiron.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hormagaunts:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Termagants:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Gargoyles:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Tyranid Warrior:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Ravener:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Lictor:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
===Melee Weapons===&lt;br /&gt;
* &#039;&#039;&#039;Combat Knife:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Chainsword:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Power Sword:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Thunder Hammer:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Ranged Weapons===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Heavy Bolt Pistol:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bolt Rifle:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bolt Carbine:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Oculus Bolt Carbine:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Executor Heavy Bolter:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Melta Rifle:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Plasma Exterminator:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Plasma Incinerator:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
Space Marine II continues the fine tradition of 40k vidya with introductory cinematics where every moment could be a painting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Titus_2021.png|Titus with two new service studs&lt;br /&gt;
File:Titus_and_Friends.png|Titus and squadmates - note the Lieutenant markings on the helm&lt;br /&gt;
File:SM2The_Squad.png|Brother, get the flamer. The &#039;&#039;heavy&#039;&#039; flamer.&lt;br /&gt;
File:Universal_Diplomacy.png|[[Doom#The_Doom_Comic|The great communicator]]&lt;br /&gt;
File:SM2Objective_Secured.png|Administering the emperor&#039;s peace&lt;br /&gt;
File:SM2Guardsman.png|Peeking from cover&lt;br /&gt;
File:SM2Statue.png| &amp;lt;s&amp;gt;The blood of martyrs&amp;lt;/s&amp;gt; {{BLAM}} {{BLAM|THAT IS THE BLOOD OF TYRANIDS, YOU [[Genestealer Cult|XENOCULTIST]]!}}&lt;br /&gt;
File:Warrior_and_Gaunts.png|A Tyranid warrior and its gaunts&lt;br /&gt;
File:Warrior_Maw.png|A Tyranid warrior, still [[Anal Circumference|blissfully unaware what kind of game it&#039;s in]]&lt;br /&gt;
File:SamHydeTitus.png|Possible plot point in the full game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=y2vEi1xehTs The trailer is out, and looks absolutely dope.]&lt;br /&gt;
* [https://www.youtube.com/watch?v=9680_KnN55w&amp;amp;t Gameplay trailer]&lt;br /&gt;
* [https://www.youtube.com/watch?v=T_K5-wAWAKU&amp;amp;t Skulls Event Gameplay Trailer]&lt;br /&gt;
* [https://www.youtube.com/watch?v=oDXfraIHzHg Co-Op Trailer] &lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Space Marines]]&lt;/div&gt;</summary>
		<author><name>2A02:8071:4488:C8C0:ECC1:315F:C126:8E0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Severus_Agemman&amp;diff=422316</id>
		<title>Severus Agemman</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Severus_Agemman&amp;diff=422316"/>
		<updated>2023-04-29T18:48:13Z</updated>

		<summary type="html">&lt;p&gt;2A02:8071:4488:C8C0:ECC1:315F:C126:8E0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Agemman.jpg|260px|thumb|left|His previous mini, though no special character rules. Even the crunch forgets that he&#039;s supposed to be important.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Severus Agemman&#039;&#039;&#039; is [[Brother-Captain]] of the [[Ultramarines]] First Company. He used to be Captain of the Second Company, with [[Cato Sicarius|Sicarius]] (who back then was just a Veteran Sergeant) as his second-in-command. Then the [[First Tyrannic War]] happened, and the entire First Company got itself omnomnom&#039;ed by a bunch of angry bugs. Once the tyranids were finally removed, Agemman was promoted to Captain of the First Company (to replace the now dead Saul Invictus), with Cato Sicarius getting his place at the head of Second Company.&lt;br /&gt;
The problem was that, for a time, Agemman was literally captain of nothing: the First company had fallen to the last man while defending Macragge. So, while Sicarius and the Second Company (who was largely intact) went to get shit done with bolters blazing, Agemman was left with the (rather thankless) job of rebuilding his Company. To compound the damage, [[Ortan Cassius|Chaplain Cassius]] has, [[awesome|in a moment of lucidity and ignoring of the Codex Astartes]] ([[Spiritual Liege|something extremely rare amongst Ultramarines]]), created his very own unit of veterans. Cassius&#039; (correct) reasoning was that a new unknown enemy needed new tactics to be faced and overcome, but in the process of raising the [[Tyrannic War Veterans]] he gathered many of the relics from the fallen First Company and Space Marines who would otherwise have become First Company. Hence, with his former second-in-command busy doing the job he cannot do due to lack of manpower and his Chapter&#039;s most senior Chaplain draining said manpower away, Agemman&#039;s job has been curtailed and his influence has been significantly reduced. &lt;br /&gt;
&lt;br /&gt;
He isn&#039;t mentioned much in the fluff, beyond a few passing mentions on how he&#039;s been getting overshadowed a lot by Sicarius. Imagine having your second-in-command rise to your position and then do everything you ever did a hundred times better then you ever did, and no one ever shutting the fuck up about it: that&#039;s probably what its like to be Agemman. And it&#039;s only going downhill for the poor man: as Captain of the First Company, he is nominally [[Marneus Calgar]]&#039;s appointed heir to the rank of Chapter Master. But in spite of this, most of the Chapter believes it will be Sicarius who will replace Calgar when he dies, and not Agemman. And it isn&#039;t just idle chatter, as the possibility of Sicarius being chosen over him is actually stated to be a possibility. It is mentioned in one of the short stories that [[Varro Tigurius]] has advised Calgar that ever since the Bloodborn invasion, Agemman has been less than reliable and openly suggested to the Calgar that he be replaced as First Captain; either by Sicarus or [[Uriel Ventris]]. &lt;br /&gt;
&lt;br /&gt;
Exactly how Agemman feels about all this is unknown, but between trying to rebuild a company that takes forever just to &#039;&#039;&#039;reinforce&#039;&#039;&#039;, while the head Chaplain undermines him, his former second is busy being better than him and could get promoted above him, WHILE the chief librarian not only criticizes him but openly campaigns for him to be demoted, he&#039;s probably a little bit mad. In all honesty, though, getting outdone isn&#039;t his fault since he&#039;s &#039;only&#039; a regular character trying to compete with one of [[Matt Ward|the beast&#039;s]] [[Mary Sue|magical snowflakes]].&lt;br /&gt;
&lt;br /&gt;
He has three canon models. The old Space Marine Terminator Captain, and the one in the Strike Force Ultra box, and the version of the Leviathan Launch Box&lt;br /&gt;
&lt;br /&gt;
It does seem that despite everything, Agemman&#039;s laborious efforts payed off and got him some recognition in recent fluff. The First Company was crucial in defeating the Chaos forces trying to prevent the resurrection of Roboute Guilliman, and after the Indomitus Crusade Agemman was appointed to the rank of Tetrarch of Konor by [[Roboute Guilliman|his]] [[Primarch]] (seems Tigurius was wrong about his reliability). &lt;br /&gt;
&lt;br /&gt;
Due to the [[Fate of Konor|invasion of Konor]] Agemman was first in line against the forces of [[Nurgle]] threatening Ultramar. Despite the ferocious campaign waged by Mortarion, the Ultramarines ultimately succeeded in defending the vital system. With the end of the Plague Wars and the Death Guard leaving Ultramar, Agemman now has a cushy job as the Tetrarch of the northern reaches of Ultramar&#039;s 500 worlds. &lt;br /&gt;
&lt;br /&gt;
Ever busy good ol&#039; Agemman now heads one of Terras Solblade Fleets to counter Leviathan appeaqrance in Segmentum Pacificus&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Terminator-Cpt-Leviathan.jpeg|260px|thumb|right|New and improved with a tactical rock AND a tactical corpse.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Marines-Characters}}&lt;/div&gt;</summary>
		<author><name>2A02:8071:4488:C8C0:ECC1:315F:C126:8E0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Trazyn_the_Infinite&amp;diff=511301</id>
		<title>Trazyn the Infinite</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Trazyn_the_Infinite&amp;diff=511301"/>
		<updated>2022-11-30T04:19:50Z</updated>

		<summary type="html">&lt;p&gt;2A02:8071:4488:C8C0:ECC1:315F:C126:8E0: &lt;/p&gt;
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&lt;div&gt;{{MattWard}}&lt;br /&gt;
{{Awesome}} &lt;br /&gt;
{{Heresy}}&lt;br /&gt;
[[File:Trazyn.jpg|300px|right|thumb|He&#039;s come to steal your shit! (Probably literally, if it&#039;s rare enough) And if you&#039;re (un)lucky, he might even steal you.]]&lt;br /&gt;
{{topquote|I welcome all... to a place in my carefully curated collection!|The kleptomaniac himself, presenting the Necron faction in Battlefleet Gothic Armada 2}}&lt;br /&gt;
{{topquote|I give my all to all I see, see?  And all I see I give to me!|Huxley, Sesame Street villain}}&lt;br /&gt;
{{topquote|What&#039;s mine is mine and what&#039;s yours is mine too!|Repo Man, WWF wrestler}}&lt;br /&gt;
{{topquote|Greetings, [[Orikan the Diviner|Orikan]]! I apologise for having to borrow back my astrarium. I know how deeply you appreciated it, but you work too hard, my astromancer. Consider this a relaxing break. And what is more relaxing than a hunt? These creatures are from an [[Catachan|Imperial jungle planet]], and so famous that [[Catachan Jungle Fighters|the locals]] named their local regiment after them. Highly venomous - not that it would bother you, dear colleague - and can grow to over fifteen &#039;&#039;khut&#039;&#039; long when they reach maturity. But the real challenge is how quick they breed. In fact, I would recommend you start the pursuit quickly. Fourteen juveniles were in this particular gift. Or was it sixteen? Anyway, within twelve hours the population will have established roving kin groups to place their eggs. Did I forget to mention the eggs? Half of the breeding pairs already have sacs. The population will double in less than twenty-four hours, provided they don&#039;t eat too many of the young. Happy hunting!|A letter written by Trazyn to Orikan after stealing an ancient artifact from him}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trazyn the Infinite&#039;&#039;&#039;, also known as &#039;&#039;&#039;Trollzyn the [[Tarpit]] Breaker&#039;&#039;&#039; and &#039;&#039;&#039;Trazyn the Grave Robber&#039;&#039;&#039;, or Possibly Trazyn the shiny Stealer, is the best [[Necron]] Overlord/Phaeron (while &#039;&#039;technically&#039;&#039; his title is Overlord, he has his own Overlord subordinates and rules his own little empire like Phaeron). Basically what you&#039;ll get if you combined Doctor Doom, a [[Tomb King]], a [[Blood Ravens|Bloody Magpie]] and the Terminator, with a hint of Captain Jack Sparrow.&lt;br /&gt;
&lt;br /&gt;
Trazyn the Infinite, ruler of the [[Tomb World]] named Solemnace (which happens to be a Dyson Sphere powered by a [[C&#039;tan]]), is a self-proclaimed preserver of histories, artifacts and events. In his possession are technologies and relics that are so valuable as to be priceless. Amongst his collection are the fabled wraithbone choir of Altansar, one of the preserved heads of [[Sebastian Thor]], the ossified husk of an Enslaver and a suit of baroque power armour, complete with the Custodes who was still wearing it. This means that he is one of only two entities in this or any other universe that rivals the stealing power of the [[Blood Ravens]] (the other being the Deffskullz.) In such a dangerous galaxy, Trazyn is loath to go out and explore it himself, but with so many exquisite artifacts to see and catalogue, he cannot afford to miss out. As a result he will send out substitutes of himself to do his dirty work. On the battlefield this can become increasingly irritating, as killing what appears to be Trazyn may simply be a [[Lychguard]] or a Necron Lord. Meanwhile, somewhere nearby, the real Trazyn is busy smashing his way through his foes to get his metal hands on his latest acquisition. &lt;br /&gt;
&lt;br /&gt;
(That&#039;s how the original fluff handled it; the crunch rules implied (and current fluff now confirms) that he either sends a proxy body as well as his real one or simply takes over the body of another Lord, Lychguard, [[Cryptek]], or whatever else is left in the vicinity. He was there; you killed him; he just ran like the troll he is. [[Butthurt|Oh, and you didn&#039;t]] [[Alpha Legion|get Slay The Warlord by the way.]] &amp;lt;s&amp;gt;Just imagine this guy politely trolling with the voice of Terl from Battlefield Earth&amp;lt;/s&amp;gt; he has a voice actor now via [[Battlefleet Gothic: Armada II]], [[Lulz|who actually sounds like a mechanical version of Terl]] (though he isn&#039;t voiced by John Travolta): &amp;quot;Oh, dear! What a wonderful contingent of [[Imperial Guard|Imperial Guardsmen!]] I shall thank you with all my heart, General, for this marvelous gift. Please tell them to strike a nice pose while I prepare a stasis grenade...&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
/tg/ has gained a fondness for him, due to his thieving ways, his Doctor Doom-esque body doubles, and his polite yet [[Troll|trollish]] attitude, he is also known for using completely self-evident aliases, which nevertheless seem to work quite well.  It is generally agreed that he is one of the only good things Matt Ward has &#039;&#039;ever&#039;&#039; put into the [[fluff]]. &lt;br /&gt;
&lt;br /&gt;
Wait, obsessed with collecting stuff, never gets enough, is Trazyn us? &#039;&#039;&#039;NO, WE ALL ARE ALPHARI-&#039;&#039;&#039;&amp;lt;span style=&#039;color:green&#039;&amp;gt; Oh, look at the hour, it&#039;s time to surrogate yet another body!&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A war-torn city in the [[Ultramar]] system. The [[Ultramarines]], aided by an [[Imperial Guard]] regiment led by Lord Castellan Ursakar [[Creed]], prepare to face an [[Ork]] incursion in a final battle. The Orks are numerous, but the [[Imperium]] has the upper hand, just barely, as Lord Creed&#039;s tactical genius has proven invaluable. As the Orks begin their final assault on the city, the Ultramarines ready their defenses. Creed, ever oddly silent, gazes intently at a large flagpole in the center of town, watching through binocs as the Orks&#039; charge is funneled towards the center of the city. Suddenly, as the Orks near the square, the tip of a [[Baneblade]]&#039;s main gun can be seen coming around the flagpole. The great tank begins to emerge from behind the thin metal object, perfectly and impossibly concealed. It begins to move into its firing arc, and a great shout is heard from the [[Warboss]] down below, just barely carrying over the rest of the din. &amp;quot;&#039;&#039;&#039;CREEEEEEEEEEEEEEEEEEE-&#039;&#039;&#039;&amp;quot; Suddenly, the cry cuts off in confusion, as Creed spits out his cigar. Where the Baneblade once stood, there is air, thin air. Not a trace remains of the enormous tank. It has vanished completely. Then, gradually, a green, crackling, electrical rune appears hanging in the air where the Baneblade was. It extends gracefully, for its platonic geometric form. If Creed was given to poetry, he might even say it resembled a rose. But he knew better. A rage he had felt only once before began to boil deep within, and his cry shook the world as the Orkish tide began to hack his guardsmen and the Marines to pieces. &amp;quot;&#039;&#039;&#039;TRAAAAAAAAAAAAZYYYYYYYYN!&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==From [[Matt Ward|Ward]] Himself==&lt;br /&gt;
&amp;quot;[[Bullshit|Trazyn&#039;s also no slouch in combat.]] Whenever his empathic obliterator kills an enemy, it has a chance to kill all other enemies of the same type in the same combat - perfect for Ork mobs. This isn&#039;t so useful against characters, but that&#039;s why Trazyn also carries a clutch of mindshackle scarabs - why kill an enemy when you can take over his mind and have him kill for you...?&amp;quot;oh wait nope, mss are now just a useful fear test. So now the only real use you&#039;ll find for him in a duel is whacking them with a stick.&lt;br /&gt;
&lt;br /&gt;
==Letter to Inquisitor Valeria==&lt;br /&gt;
This is the (in)famous little piece of fluff that has made Trazyn so likable to /tg/, contrasting nicely with all the grim darkness around. Do note that it is unclear whether he&#039;s fucking nuts, indulging in some elaborate trolling or even both at once.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dear Lady, let me express my fulsome appreciation for your most generous gift. It is so very rare to discover another of my own kind that appreciates my work, therefore to find understanding amongst a member of another race is nothing short of a revelation. I realise that you briefly trod my galleries, but the fact that you spotted in so short a time that my Acabrius War collection was lacking three regiments of Catachan warriors reveals that you truly have a collector&#039;s eye for detail. And to send five regiments! Such generosity will allow me to weed out and replace a few of the more substandard pieces in my collection. If I might level a minor criticism, the instructions issued to your gift were manifestly not as clear as you thought, as most of them had to be forcibly restrained. Sadly it seems that the lower orders will always behave like an army of invasion, whether that be their purpose or not. However, this is a minor complaint and seems almost churlish under the circumstances, so please allow me to repay your gift with one of my own. Accompanying this message is the Hyperstone Maze, one of a series of Tesseract Labyrinths constructed at the height of the Charnovokh Dynasty. It is a trinket really, only of interest to scholars such as you and I, but I trust you will find it amusing; assuming you have the wit to escape its clutches, of course.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It should be noted that an Inquisitor can actually use a Tesseract as a relic.&lt;br /&gt;
&lt;br /&gt;
==The Infinite List of Dickings==&lt;br /&gt;
[[File:Trazyn2.jpg|200px|right|thumb|Daww]]&lt;br /&gt;
Trazyn is universally regarded as a &amp;lt;strike&amp;gt;[[Eldrad|huge dick]]&amp;lt;/strike&amp;gt; pretty fun guy to be around due to his &amp;lt;strike&amp;gt;[[Blood Ravens|rampant kleptomania]]&amp;lt;/strike&amp;gt; erudition and wit. Here is a list of his &amp;lt;strike&amp;gt;crimes&amp;lt;/strike&amp;gt; many-splendored accomplishments, compiled for the &amp;lt;strike&amp;gt;warning&amp;lt;/strike&amp;gt; edification of /tg/.&lt;br /&gt;
&lt;br /&gt;
* Killed five invading regiments of Catachans, then turned them into [[Wargame|miniatures for his collection.]]&lt;br /&gt;
** Sent [[Inquisitor Valeria]] fan mail (maybe, we can&#039;t tell if he was being sarcastic in the letter) attached to an armed tesseract labyrinth [[Blood Ravens|as a reward for &amp;quot;gifting&amp;quot; him said Catachan regiments.]] Being a true gentleman, when Valeria managed to unravel said tesseract labyrinth and use it &#039;safely&#039;, he took it with good grace and they became pen pals of sorts... [[Grimdark|But since no good deed stays unpunished]], as of Fall of Cadia Trazyn has revealed that while Valeria became his human waifu for some time she eventually got [[blam|BLAM&#039;med]] for consorting with xenos, hence why he releases Greyfax the Angery instead of getting Valeria to tag along (Just as planned? How about Tau start summoning daemons for battle? &amp;lt;strike&amp;gt;And maybe Orks start building their own webway&amp;lt;/strike&amp;gt;They already did it using superior gravitational corridors which don&#039;t need the warp during the War of the Beast.)&lt;br /&gt;
* Banned from the Necron throne world of Mandragora after trying to [[Ork|loot]] [[Imotekh the Stormlord|Imotekh&#039;s]] staff.&lt;br /&gt;
** [[Internet_Troll|Pops in whenever he feels like it anyway.]]&lt;br /&gt;
* Stole Sebastian Thor&#039;s [[wat|head]]. Maybe (There&#039;s like five other museums claiming to have his skeleton; the only reason Trazyn stands out is because his Thor head is preserved in a jar, rather than a skull).&lt;br /&gt;
* Took the World Spirit Shrine of Carnac, an [[Exodite]] world as a trophy for helping to conquer it.&lt;br /&gt;
* Uses other Necron Lords as body doubles [[Internet_Troll|without telling them.]]&lt;br /&gt;
* Told the [[Ultramarines|greatest amongst us all]] he was old pals with [[Roboute Guilliman|Rowboat Girlyman.]] Considering that one of the pokeballs he unleashed against Chaos at the Fall of Cadia was a bunch of Ultramarines fresh from the [[Great Scouring|aftermath of the Horus Heresy]], he might be telling the truth (&amp;quot;old pals&amp;quot; by his definition, of course).&lt;br /&gt;
** And then informed them that maybe [[Internet_Troll|he was going to take Papa Smurf, as he&#039;d be better off with him than in the company of the Ultramarines.]]&lt;br /&gt;
*** And with Rowboat coming back, [[Yvraine|somehow]], for 40k End Times, we might actually get to see how the two know each other. If they actually do. There&#039;s every possibility that [[troll|Trollzyn was just lying]].&lt;br /&gt;
* &amp;lt;s&amp;gt;Has a fucking PRIMARCH stored at his pad, supposedly... Possibly Vulkan according to White Dwarf.&amp;lt;/s&amp;gt; Technically it&#039;s a Primarch clone, but it&#039;s still a perfect copy of the pre-Heresy Fulgrim, courtesy of [[Fabius Bile]].&lt;br /&gt;
*Told [[Vulkan He&#039;stan]] he had the Song of Entropy, luring the Salamanders into a 10-year war with the Necrons. At the end of it, Trazyn pretty much said &amp;quot;just kidding, I don&#039;t have the Song of Entropy,&amp;quot; as he tried to steal the Spear of Vulkan. Kind of back fired when [[Vulkan He&#039;stan]] decided to just give him the Spear. &#039;&#039;Tip&#039;&#039; first. He&#039;stan was pretty pissed when he learned Trazyn just jumped into another body. &lt;br /&gt;
** Twice.&lt;br /&gt;
[[File:Night-in-the-museum.jpg|200px|right|thumb|Good to see Creed is still around]]&lt;br /&gt;
*Invaded the Imperial planet of Midgardia and nabbed a C&#039;tan shard of Nyadra&#039;zatha, despite [[Logan Grimnar]]&#039;s attempts to stop him. It&#039;s notable that he pulled this off in Logan&#039;s own codex supplement, where most other battles in the book were a resounding Space Wolf victory. To be fair, Space Wolves destroying (and thus accidentally freeing) a C&#039;tan shard would make them look like an assholes. I mean even more assholes than they already are.&lt;br /&gt;
**In retribution, Logan hunted him down to another planet, Vhaloth IV, and ended up kicking Imotekh&#039;s ass instead. ([[Just As Planned]]. The dick deserved it for hanging on to his staff anyway.)&lt;br /&gt;
* Captured an Ork warboss and the Deathwatch kill team that was hunting said warboss, and sat them in front of each other in his collection for all eternity. And he double-checked they were both still self-aware, just to feel them suffer.&lt;br /&gt;
* Caught a bunch of tech priests evacuating from the necron invasion of Magogue, and set them up in stasis as a monument to that planet&#039;s fall.  Notable because he pulled it off in the Skitarii codex. Trazyn&#039;s apparently the go-to guy for being able to win outside of his own codex.&lt;br /&gt;
* May or may not be the one pulling the strings behind the events of [[Xenology]], as probably he won&#039;t have any problems impersonating a C&#039;tan shard.&lt;br /&gt;
* Has been hanging out on Cadia for who knows how long as the &amp;quot;man of iron&amp;quot; which all but confirms the pylons are necrons made.&lt;br /&gt;
* &amp;lt;strike&amp;gt;Steals Creed himself after the fall of Cadia.&amp;lt;/strike&amp;gt; Blundered into allowing Creed to infiltrate his collection.  Somehow, he forgot Creed&#039;s coat, which Creed&#039;s daughter ended up claiming.  Or Creed had more than one coat and that&#039;s what his daughter got.&lt;br /&gt;
* Steals Papa Smurfs&#039; (The Ultramarine bloke that can&#039;t spell Robert properly) pillow from his lumber.&lt;br /&gt;
* Stole an Emperor&#039;s Children&#039;s gene-seed tithe ship containing thousands of progenoids.&lt;br /&gt;
* Traded it for the only perfect clone of [[Fulgrim]], thus dashing the only hope of the Third Legion rebuilding itself and becoming more than a bunch of depraved sick fucks.&lt;br /&gt;
* Planning to add to his collection all the stuff from [[Battlefleet Gothic: Armada II]], World Engine and Hiveships included!&lt;br /&gt;
** Helped the Necron player faction: &#039;&#039;&#039;Overlord Amarkun the Gatherer&#039;&#039;&#039; to retrived the Trionic Activator from [[The Phalanx]] where Trazyn unleashed a Tyranid swarm of &amp;quot;quite humorous extent&amp;quot;, completely ruined The Phalanx. (might be non-canon, but worth mentioning).&lt;br /&gt;
* Has an agent in Middle Earth Shadow of War called the Trophy Hunter. How he got there is beyond this anon&#039;s mental capabilities&lt;br /&gt;
* Frees an AdMech Magos and a pair of Sororitas in the short story War in the Museum to deal with an escaped Lictor and Hive Tyrant. The Sororitas were supposed to be biological sisters frozen in their last moments fighting Tyranids, but one sister was dead and [[Grimdark|used as spare parts to fix up her surviving sister]]; the other Sororitas was a stand-in taken from Goge Vandire&#039;s Brides of the Emperor (the precursor of the SoB). Trazyn goes so far as to swear on his honor he will reunite them with their Lord and not put them back in the same exhibit if they accomplish their task. True to his word, he puts them in a different exhibit...facing another called &#039;The Beheading of Goge Vandire&#039;.  Oddly enough, Trazyn considers the magos as something of a friend and even sends the AdMech research packets on his behalf, and decided to keep the Magos in stasis with full awareness at the Magos&#039;s request. Seems he prefers to perform his computing in peace and quiet and does not mind being part of Trazyn&#039;s collection.&lt;br /&gt;
* Stole [[Gorkamorka]] for his Angelis display. From The Infinite and The Divine &amp;quot;Trukks and buggies howled corkscrews across the display, ripping across the desert shanty town built around the enormous idol of Gork – or Mork.&lt;br /&gt;
* Played a practical joke on [[Orikan the Diviner]] by unleashing a brood of catachan devils on his ship.&lt;br /&gt;
* Played another practical joke on [[Orikan the Diviner]] by unleashing a genestealer on him.&lt;br /&gt;
** Said genestealer survived the encounter and went on to infect and raise a cult on the planet which attacked a visiting naval battlegroup [[grimdark|leading to the planet being exterminatused]]. &lt;br /&gt;
* Took over a Necron Deathmark’s body next to Orikan’s reanimation chamber to shoot him in the face.  Out of spite for ruining his GorkaMorka exhibit.&lt;br /&gt;
* Stole a statue of himself that was mistaken as a Silver Skull chaplain that liberated a world from orks after the Inquisition got suspicious of its bizarre proportions.  Orikan was horrified at humans glorifying his rival (and smashed the accompanying stained-glass window).  &lt;br /&gt;
* [https://regimental-standard.com/2021/03/10/flawless-crisis-instructions-for-humans/ Briefly stole control of the Regimental Standard] in an attempt to trick Guardsmen into making themselves easier to collect.&lt;br /&gt;
* Tricked Abaddon (again) to sent his squad of Black Legion Terminators trying to steal an Eldar artefact capable of tunneling the Webway. The Terminator squad was sealed in a pocket sized Tesseract labyrinth, alongside a group of Dark Eldar raiders on a space hulk, forever fighting for the artefact.  Much to Trazyn&#039;s pleasure, their moments were viewed and repeated for uncountable times, each with different results, except none of them ever reach the artefact, but at least close enough.&lt;br /&gt;
* Managed to scoop [[Tanith_First_(And_Only)|the lost regiments of Tanith]] before the planet got destroyed by Chaos. Yes, [[Colonel-Commissar Ibram Gaunt|Ibram Gaunt]] has been sweating, bleeding and tearing to keep his Ghosts alive as the only survivors of their home planet, while Trazyn has multiple regiments of them in cold storage. What a jerk.&lt;br /&gt;
* Collected a Vespid warrior&lt;br /&gt;
* Collected a Zoat&lt;br /&gt;
* Collected The Swarmlord (no, we are not making this up)&lt;br /&gt;
* Collected a squat, yes he did it.&lt;br /&gt;
* Collected a solitaire, and to make it funnier it&#039;s put side by side with the squat.&lt;br /&gt;
* Collected a planet, again, we are not making this up, check the background of the image with Creed.&lt;br /&gt;
* Collected a Thunder Warrior, right next to Creed&lt;br /&gt;
* Collected a Spindle Drone from a Blackstone Fortress&lt;br /&gt;
* Collected a Clawed Fiend&lt;br /&gt;
* Collected an Eldar Phantom Titan&lt;br /&gt;
[[File:Bfg-2-trazyn.jpg|800px|center|thumb|A man of culture always enjoys a tour for his collection...]]&lt;br /&gt;
&lt;br /&gt;
==Things on Trazyn&#039;s &#039;Must Have&#039; List (and how to get some of them, perhaps.) (He denies having them so far, but you can never be sure without going to check...)==&lt;br /&gt;
[[File:TrazynAndDiomedes.jpg|thumb|right|300px|There can only be one true magpie.]]&lt;br /&gt;
* A full ork WAAGH! trapped in stasis.&lt;br /&gt;
* Old One Eye&#039;s lost eye (Hire Bile to vatgrow it)&lt;br /&gt;
* Kartoth the Bloodhunger, both so he can say he won the game as well as rip holes to go back in time for more collecting. &lt;br /&gt;
* [[Abaddon]]. No, really, that&#039;s (one of) the reason(s) he came to Cadia in the first place: he wants to add the Warmaster of Chaos to his collection! (Last seen near Vigilus, should team up with the Ultramarines since the Planet Killer is coming there)&lt;br /&gt;
* [[Saint Celestine]]. (Go read The &#039;&#039;Fall of [[Cadia]]&#039;&#039;, this is not a joke! Also, not that hard, he just kill her, keeps the body while she reincarnates somewhere else)&lt;br /&gt;
* A lock of the Emperor&#039;s hair (Assuming it hasn&#039;t rotted away by the time he gets to Terra). (&amp;lt;s&amp;gt;Again, can be vatgrown by Bile in exchange for... something&amp;lt;/s&amp;gt; Why settle for a facsimile over the real deal?)&lt;br /&gt;
* An Ork Time Machine, originally belonging to Grizgutz.&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Magnus the Red]]&#039;s favourite eye.&amp;lt;/s&amp;gt;  Magnus has agreed to provide things for his collection in exchange for being left intact&lt;br /&gt;
* An 8th edition Sisters of Battle codex. (done)&lt;br /&gt;
** An 8th edition box set of plastic sisters. Yes, he&#039;s the reason the November 2019 set sold out so early.&lt;br /&gt;
*Anyone atheist in Age of Sigmar, if not then a dwarf from the Kharadron Overlords will suffice.&lt;br /&gt;
* The [[Sanguinor]] in a stasis field.&lt;br /&gt;
* &amp;lt;s&amp;gt;A living Tyranid zoo (no stuffed dolls for our old collector). Would be much easier to accomplish if &#039;Nids didn&#039;t try to keep the fuck away from Necrons and their worlds.&amp;lt;/s&amp;gt; Never mind. He gave up on this one after his specimens broke out of their exhibit and nom-med half of Solemnace. He&#039;s currently attempting to redo it on another planet near Solemnace.&lt;br /&gt;
* One of each type of Eldar Aspect Warrior, arranged in complementing color order.&lt;br /&gt;
* Each [[Phoenix Lord]], including the fallen Ahra or Drazhar (just in case he&#039;s Ahra); bonus points for the originals. Otherwise, something from them, such as one of [[Asurmen]]&#039;s twin-linked [[Shuriken Catapult]]s or a lock of [[Jain Zar]]&#039;s hair (bonus points for getting things from all of their incarnations).&lt;br /&gt;
* A signed autograph from each Primarch. (Still asking [[Orikan the Diviner|Orikan]] for &amp;quot;access&amp;quot; to his time machine so he can get one from [[Ferrus Manus]], [[Horus]], [[Sanguinius]], and [[Konrad Curze]] since they&#039;re all presently busy being dead.)&lt;br /&gt;
* A signed autograph from each chaos god, preferably without stains or switcharoo.&lt;br /&gt;
* A sweet ride so he can cruise the galaxy looking for new junk.&lt;br /&gt;
* The [[Baneblade#Fortress of Arrogance|Fortress of Arrogance]], preferably with [[Commissar Yarrick]] as well. &lt;br /&gt;
* [[Sammael]]&#039;s Jetbike.&lt;br /&gt;
* A Pauldron from each space marine chapter (Pre-heresy legions and post-heresy chapters all together of course, going for the complete set!)&lt;br /&gt;
* A Space Marine from each of the first Legions (this collection would be easily finished if not for the fact that he can&#039;t find any marines from the two missing legions).&lt;br /&gt;
* The two missing legions.&lt;br /&gt;
* [[Mary Sue|Those meddling kids - and that stupid dog!]]&lt;br /&gt;
* &amp;lt;s&amp;gt;A painting of one of the Emprah, Tzeentch, Cegorach, and the Deceiver&#039;s card games.&amp;lt;/s&amp;gt;  Creed provided him a holovid of the game that got him banned.  He is content with this. And believes that Creed should be unbanned.&lt;br /&gt;
* A circus filled with nothing but Eldar Harlequins.&lt;br /&gt;
* The &amp;lt;s&amp;gt;school report and childhood items&amp;lt;/s&amp;gt; first set of kid-sized slave shackles of Asdrubael Vect.&lt;br /&gt;
* Urien Rakarth&#039;s first torture kit.  &lt;br /&gt;
* An Avatar of Khaine.  He&#039;s probably killed one, given how Geedubs keeps jobbing them, but the fact that their remains melt away and reform on the Craftworld - similar to how Necrons phase out - means Trazyn hasn&#039;t gotten one yet.&lt;br /&gt;
* A garage filled with one of each type of the Imperial Guard&#039;s tanks.&lt;br /&gt;
* A Daughter of Khaine and a Khorne berzerker with Hemophobia side by side.&lt;br /&gt;
* A feather from Sanguinus&#039;s wings. (Dante has one in stasis)&lt;br /&gt;
* An Imperial Titan that has been CREEEEEEEDed.&lt;br /&gt;
** A snap shot of the look on Abaddon&#039;s face upon seeing aforementioned Titan in the middle of his battle line, shouting CREEEEEEEED&lt;br /&gt;
* Abbadon&#039;s arms. Creed hid them so well that even Trazyn is having trouble finding them.&lt;br /&gt;
* A matching pair of [[Angry Marine]] Powerfeet.&lt;br /&gt;
* A pair of a Sisters Of Battle Canoness Regulation Holy Panties from each Order, stolen from their quarters while they are asleep. Surprisingly hard to pull off (fnar fnar), even for Trazyn.&lt;br /&gt;
* A set of [[Lelith Hesperax]]&#039;s combat attire after she&#039;s been in a fight.  This is even harder to pull off than the Sisters of Battle Canoness Regulation Holy Panties.&lt;br /&gt;
* One of the fingers from the Talon of Horus. (Will have to force-grip Abaddon very hard)&lt;br /&gt;
* Slaanesh&#039;s entire porn collection.  While no planet is big enough to hold all that porn, that&#039;s what parallel dimensions are for!   &lt;br /&gt;
* One of Ferrus Manus&#039;s hands. He isn&#039;t picky which.(Not sure if Vulkan completely destroyed it)&lt;br /&gt;
* An [[Imperial Knight]] from each house.&lt;br /&gt;
* The Panacea STC.&lt;br /&gt;
** And since [[Lady Malys]] got there first, anything cool she owns, as well as a selfie with her before and after she realizes he stole her stuff.&lt;br /&gt;
* The Eye of Horus. As in the &#039;&#039;actual&#039;&#039; Eye.(Again, Bile can make one)&lt;br /&gt;
* The [[Eye of Terror]] and everything in it.&lt;br /&gt;
* [[Commander Puretide]] and/or [[Farsight|all]] [[Shadowsun|of his]] [[Shas&#039;O Kais|students]].&lt;br /&gt;
* A calm and rational [[World Eaters]] marine.&lt;br /&gt;
* A clean and disease-free [[Death Guard]] marine.(Hello [[Nathaniel Garro]])&lt;br /&gt;
* A [[Emperor&#039;s Children]] marine who shows restraint.(Hello [[Saul Tarvitz]], maybe already got him that&#039;s why they never found the body?)&lt;br /&gt;
* &amp;lt;s&amp;gt;A live and fleshy non-sorcerer [[Thousand Sons]] marine. (As of Ahriman: Unchanged, there was one of these, and as of Gathering Storm Yvraine made a dozen more before throwing them into the Warp)&amp;lt;/s&amp;gt; Provided by [[Magnus The Red]] in exchange for a deck of cards&lt;br /&gt;
* &amp;lt;s&amp;gt;A [[Night Lords]] Marine that is actually friendly to be around.&amp;lt;/s&amp;gt; Has also been provided by [[Magnus The Red]] in exchange for the same deck of cards.&lt;br /&gt;
* An atheist [[Word Bearers]] marine&lt;br /&gt;
* A [[Kharn|certain]] swell guy.&lt;br /&gt;
** A picture with said swell guy&lt;br /&gt;
* Remnants of the Inquisitorial acolyte who died of old age. Ones aged by a [[Hrud]]&#039;s entropic field do not count.&lt;br /&gt;
* The Doomsday Clock from [[The Last Church]].&lt;br /&gt;
** &amp;lt;s&amp;gt;Also Uriah himself.&amp;lt;/s&amp;gt; After finding out he&#039;s a chaos worshiper he has changed his mind.&lt;br /&gt;
* The cure for the [[Red Thirst]].(Hello Rubicon Primaris, maybe)&lt;br /&gt;
** A photo of the Blood Angels&#039; shocked reaction when Trazyn smashes the cure in front of them. (Bonus for [[Dante]]&#039;s reaction with his mask off)&lt;br /&gt;
* The cure for the Curse of the Wulfen.(Hello again, Rubicon Primaris, maybe)&lt;br /&gt;
** A photo of the Space Wolves&#039; shocked reaction when Trazyn smashes the cure in front of them. (Bonus of [[Logan Grimnar]] shaving his beard in shame)&lt;br /&gt;
* The right hands of [[Helbrecht]], [[Eldorath Starbane]] and anyone else who had their right hands cut off by Imotekh.&lt;br /&gt;
* At least one [[Jokaero]].(shouldn&#039;t be that difficult as even a Catachan team managed to got one during the Pandorax Campaign)&lt;br /&gt;
** And anything they make/modify.&lt;br /&gt;
* As many [[Catgirl]]s as possible.&lt;br /&gt;
** Along with a selfie with each of them.&lt;br /&gt;
*** And as many [[Kitsune]] as possible, along with selfies and a shrine to their name.&lt;br /&gt;
* Any 100% reliable information about Alpha Legion. &lt;br /&gt;
* Any 100% reliable information about Alfa Legion.&lt;br /&gt;
* A recording of an Idoneth Deepkin talking in a pirate accent.&lt;br /&gt;
* The Blood Ravens Armoury. Since most of the above was already &amp;quot;gifted&amp;quot; to the Chapter. Not to mention there are quite a few things listed here that may be in there in the first place&lt;br /&gt;
* A machine to control the [[Warp]] so he can create impossible things. (Either the Golden Throne or the Tuchulcha engine may do the trick)&lt;br /&gt;
* A complete and unblemished cosmetic kit &amp;quot;gifted&amp;quot; by a [[Pretty Marines]] Company Captain, still with a wrapping bow attached. (Getting one each from both Loyalist and Chaos Pretty Marines Captains would be even better!)&lt;br /&gt;
* The very [[Ethereal]]s who united the [[Tau]] race back when they were limited to only their homeworld, or their bodies... or severed heads.&lt;br /&gt;
* One of each type of Imperial Assassin in the position they held before trying to kill him. This wouldn&#039;t be so problematic if it wasn&#039;t for the fact that he has yet to convince the Assassinorium to send a Culexus assassin against him.&lt;br /&gt;
* A 1st Edition copy of the [[Codex Astartes]] with Roboute Guilliman&#039;s autograph on the dust jacket. (Guilliman probably has one)&lt;br /&gt;
** A 1st Edition copy of the [[Imperial Cult|Lectitio Divinatus]] with Lorgar&#039;s signature on the dust jacket to sit directly opposite the Codex. (Again Guilliman, if you are not that picky in terms of what &amp;quot;1st edition&amp;quot; means)&lt;br /&gt;
* A recording of Warboss [[Ghazghkull Mag Uruk Thraka|Ghazghkull]] famous: &amp;quot;Wez gonna Waagh!&amp;quot;speech.&lt;br /&gt;
* A prison capable of holding [[Cypher]], containing the man himself.&lt;br /&gt;
* &amp;lt;s&amp;gt;A STC detailing how to finally have enough Dakka&amp;lt;/s&amp;gt;. &amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;&#039;&#039;&#039;*KRUMP* HERE...HERESESS...BLOODY &#039;ELL WHOTEVER DAT WORD IS YOU &#039;UMIES KEEP SAYIN&#039; BEFORE Y&#039;SHOOTS STUPIDER &#039;UMIES!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;An interdimensional portal device so he can collect artifacts from Warhammer Fantasy.&amp;lt;/s&amp;gt; Done as he managed to get an STC of Steam with a Total Warhammer series warp-powered bunch of keys.&lt;br /&gt;
* &amp;lt;s&amp;gt;An interdimensional portal device so he can collect artifacts from Lord of the Rings.&amp;lt;/s&amp;gt; (Trazyn has now accomplished this according to some writefaggotry posted on fanfiction.net. Much nerd [[rage]] shall ensue. You have been warned.)&lt;br /&gt;
* You.&lt;br /&gt;
* &amp;lt;s&amp;gt;An interdimensional portal device so he can collect artifacts from Star Wars.&amp;lt;/s&amp;gt; (He has also accomplished this due to MORE Writefaggotry on Fanfiction.net.)&lt;br /&gt;
* An interdimensional portal device so he can collect artifacts from Star Trek (Risky, considering the technologies in Star Trek, he just might actually end up as a collectible himself or be tracked back to his home dimension).&lt;br /&gt;
* An interdimensional portal device so he can collect artifacts from the Mass Effect universe (&amp;lt;s&amp;gt;Doable, but risky if he ever crosses paths with the Reapers&amp;lt;/s&amp;gt; Reapers are small fry compared to anything the Necrons can throw around, he&#039;ll be fine).  &lt;br /&gt;
* A TARDIS so he can learn the name of The Doctor (Riskier than Star Trek because of the technologies involved.  Also, if anyone could track Trazyn back to his home dimension and thoroughly wreck his shit it&#039;d be The Doctor). &lt;br /&gt;
* An interdimensional portal device so he can collect artifacts from the Marvel Universe (main timeline).  &lt;br /&gt;
* An interdimensional portal device so he can collect artifacts from the DC Universe (main timeline).&lt;br /&gt;
* An interdimensional portal device so he can collect artifacts from the Halo universe (dangerous because of Master Chief and his damn luck).&lt;br /&gt;
* The body of a Dwarf [[Slayer]] who died of old age.  &lt;br /&gt;
* &amp;lt;s&amp;gt;All the NON-Grimdarkness of the 41st millennium in a bottle. So nothing in bottle then.&amp;lt;/s&amp;gt;  Already done.&lt;br /&gt;
* [[Temperus Maximus]]&#039; Adamantium Cigar. Trazyn almost managed to loot this, but Temperus suddenly called an Orbital Strike on top of himself before this happened. Temperus&#039; armor received minor scorch marks when the strike ended and Trazyn&#039;s body double was obliterated.&lt;br /&gt;
* One marine from each chapter of the cursed founding.&lt;br /&gt;
* A [[Death Korps of Krieg]] gas mask serial number 0000000000000000000000001.&lt;br /&gt;
* Names, addresses and personal phone numbers of the two unknown Primarchs.&lt;br /&gt;
* Cardinal Anton Fedelicus and his collected writings, which if introduced would have allowed for a very large degree of sexual freedom to have been integrated into the ecclesiarchical theology without increasing the risk of Slaaneshi corruption.&lt;br /&gt;
* A living [[Astral Knights|Astral Knight]].&lt;br /&gt;
* A &amp;quot;lucky&amp;quot; [[Lamenters]] marine (also count as one of the cursed founding collection).&lt;br /&gt;
* A working time travel device created by the [[Ordo Chronos]] ([[heresy|if it was ever made]]). The purpose for this device being -- you guessed it -- collect more artifacts from the past.&lt;br /&gt;
* His own body double in an alternative universe, if only he did not manage to turn into [[JoJo&#039;s Bizarre Adventure|dimensional sponge]] in the process or lost to his alternative self in a collection contest.&lt;br /&gt;
* A lock of hair from each of the [[Tarkus|infamous]] [[Boreale|baldraven]] [[Diomedes|marines]].&lt;br /&gt;
* A &amp;quot;My First Assault Cannon&amp;quot; box set (Even better if unopened).&lt;br /&gt;
* A photo of the Emperor as a boy.&lt;br /&gt;
* As well as all of his photographic recordings scattered throughout time, whether it is rock scribble from the stone age or painting in the Renaissance Era or those Youtube video he has made back in 20XX.&lt;br /&gt;
* &amp;lt;s&amp;gt;A [[Squat]].&amp;lt;/s&amp;gt;&lt;br /&gt;
* A [[Votann]], along with a posse of throughly drunk Kindred.&lt;br /&gt;
* A living Boneripper (plenty of chance since Thanquol is still around in Age of Sigmar).&lt;br /&gt;
* The personal battle standard of [[Gabriel Angelos]] used at his ascension to chapter master.&lt;br /&gt;
** The Blood Ravens also want one of Trazyn&#039;s personal banners. Negotiations are ongoing.&lt;br /&gt;
* An Ogryn&#039;s &#039;Guardsman&#039;s Primer: Colouring Book Edition&#039; and matching &#039;The Great Crayon Crusade&#039; coloring set.&lt;br /&gt;
* The oldest dreadnought of each Space Marine chapter.&lt;br /&gt;
* [[Samus]]&#039; armor.&lt;br /&gt;
* A body-pillow of [[Lolicron|Cathy]] (Original prefered)&lt;br /&gt;
* The Entire First and Second Seasons of &amp;quot;If The Emperor had a text-to-speech device&amp;quot; on blu-ray signed by Chapter Master Alfabusa.&lt;br /&gt;
* Chapter Master Alfabusa in a stasis chamber. &lt;br /&gt;
* Limited collectors edition of Half life 3 (After all, it&#039;s only been 38,000 years in development, maybe Valve will finish it before chaos/da WAAAAGH/the Tyranids/Imotekh&#039;s ego consumes the entire galaxy!)&lt;br /&gt;
* [[Sly Marbo|Sly Marbo&#039;s]] personal pistol, though not even Trazyn is willing to try and collect it.&lt;br /&gt;
* An actual ork sniper.&amp;lt;/s&amp;gt; &amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;&#039;&#039;&#039;WAAAAAAAAGH!!! WHERE DIS LITTLE GIT I&#039;LL KRUMP EM LIKE A BUG!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* A Butlin-Class Titan.&lt;br /&gt;
* The [[Men of Iron|Man of Iron]].&lt;br /&gt;
* &amp;lt;s&amp;gt;The Cigar Creed always chews but never smokes.&amp;lt;/s&amp;gt; Acquired as part of the new Creed exhibit.&lt;br /&gt;
* The legs from an Imperial Sentinel (must have attachment for his own legs)&lt;br /&gt;
* A picture of Sigmar hugging Draconithon&lt;br /&gt;
* A list of names of &amp;lt;s&amp;gt;the fallen to wave at the Dark Angels&amp;lt;/s&amp;gt; COMPLETELY UNRELATED TRAITOR MARINES THAT JUST LIKE WEARING BLACK AND RED AND WINGED SWORDS.&lt;br /&gt;
* A ham personally provided by the Ordo Draigo.&lt;br /&gt;
* A book borrowed from the black library with a selfie of him and Cegorach.&lt;br /&gt;
* A picture of himself before he turned to Necron. (just print his memories, he is an android, duh)&lt;br /&gt;
* The best pole dancer in the Commorragh in a stasis chamber (that was [[Yvraine]] at one point, so her).&lt;br /&gt;
* The best pole dancer out of all Slaanesh cultists in a stasis chamber.&lt;br /&gt;
* A photograph of a Cyclonic torpedo the moment it impacts the ground.&lt;br /&gt;
* A group photo of Thunder Warriors with Arik Taranis and the Emperor.&lt;br /&gt;
* An acknowledgement from GW that [[Malal]] does indeed exist.&lt;br /&gt;
* An actual affordable GW Warhammer 40k miniature from any faction.&lt;br /&gt;
* An undisputably good codex from any faction.&lt;br /&gt;
* [[Carlos McConnell]], or at least one of his catgirls, in a stasis chamber.&lt;br /&gt;
* A jar of [[Skub]].&lt;br /&gt;
* The book &amp;quot;[[Standard Template Construct]]&amp;quot; for dummies.&lt;br /&gt;
* Sensible [[Blood Angels]].&lt;br /&gt;
* Hairless [[Space Wolves]]. Being shaven doesn&#039;t count, the Marine has to be hairless naturally.&lt;br /&gt;
* A copy of Battletoads.&lt;br /&gt;
* The Statue of Liberty, shrunk to 10 feet size and taken from Nova Yourk hive of Merica.&lt;br /&gt;
* Blueprint of [[Angron]]&#039;s Butcher&#039;s Nails.&lt;br /&gt;
* A WW2 Era Luger pistol, original.&lt;br /&gt;
* Enough Blood for the [[Khorne|Blood God]].&lt;br /&gt;
* &amp;lt;s&amp;gt;Enough Skulls for the Skull Throne.&amp;lt;/s&amp;gt; THERE ARE NEVER ENOUGH SKULLS FOR THE SKULL THRONE, LOYALIST SCUM!&lt;br /&gt;
* One of Roboute Guilliman&#039;s new [[Primaris Marines|Super Space Marines]].&lt;br /&gt;
* A Pokeball that can hold a C&#039;tan.&lt;br /&gt;
* A living member of the Interex.&lt;br /&gt;
* A Picture of Eldrad and Vect trying to out-dick one another.&lt;br /&gt;
* An STC that has technology that will allow him to do some Dark Eldar Drugs.&lt;br /&gt;
* A video of Nemesor Zahndrekh putting on glasses and realizing that he is now a Skeleton Robot and the Other Necrontyr are not what they seemed to be&lt;br /&gt;
* An member of an Alien race the Imperium actually gets along with. (&amp;lt;s&amp;gt;Pretty damn impossible.&amp;lt;/s&amp;gt; Also [[Yvraine]]; two birds, one stone)&lt;br /&gt;
* A being with an anal circumference large enough to fit his throbbing ego.&lt;br /&gt;
* An Ork who can actually think. Word has it [[War of the Beast|he might need to go back in time for that...]]&lt;br /&gt;
* &amp;lt;s&amp;gt;DLC for Dawn of War III.&amp;lt;/s&amp;gt; Got that on the same sale he got the keys for TW:WH.&lt;br /&gt;
* An Autograph from [[Nagash]].&lt;br /&gt;
* A video of Yarrick taking over the Orks. (&amp;lt;s&amp;gt;Only a Matter of time now&amp;lt;/s&amp;gt; [[wat|It&#039;s mentioned in the 8E rulebook that the Orks and Humans on Armageddon formed an alliance to fight chaos, so this is pretty much canon for now.]])&lt;br /&gt;
* The Golden Throne. That means Trazyn is not allowed on Holy Terra.&lt;br /&gt;
* [[Belisarius Cawl]]. Bonus points if he collects the Alpha Primus as well.&lt;br /&gt;
* &amp;lt;s&amp;gt;Enough DAKKA.&amp;lt;/s&amp;gt;&amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;&#039;&#039;&#039;WUT DID WE SAY &#039;BOUT DAT?&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* The name and address of the Ork that keeps Dakka blocking him.&lt;br /&gt;
* An official GW/[[The 9th Age]] tournament. Will require some dimensional traveling since the latter started distancing itself from being 9th Edition WHFB.&lt;br /&gt;
** An official WHFB tournament that uses [[Warhammer Armies Project]] rules.&lt;br /&gt;
* [[Farsight#The_Dawn_Blade|The Dawn Blade]].&lt;br /&gt;
* A clone of [[Fabius Bile]], not as an exhibit but just to make conversation with. He nearly got one if Fabius Bile didn&#039;t decide to trade him his Fulgrim clone instead.&lt;br /&gt;
* [[Lorgar]]&#039;s diary, the single largest source of [[heresy]] in the universe. He puts this one off due to the aura of discomfort that radiates from anything Lorgar has touched.&lt;br /&gt;
* A portal into an alternate past reality where GW doesn&#039;t constantly use the Eldar as fluffy punching bags, and where xenos factions actually get as much attention as [[Space Marine|GeeDub&#039;s poster boys.]]&lt;br /&gt;
* A pyrophobic [[Salamanders (Chapter)|Salamander]].&lt;br /&gt;
* The Emperor&#039;s text-to-speech device.&lt;br /&gt;
* The Emperor&#039;s left eye.&lt;br /&gt;
* The Emperor&#039;s right bollock.&lt;br /&gt;
* The Emperor&#039;s right arm.&lt;br /&gt;
* [[Old Man Henderson]]&#039;s gnomes.&lt;br /&gt;
* Old Man Henderson&#039;s player.&lt;br /&gt;
* Old Man Henderson&#039;s Backstory of Doom.&lt;br /&gt;
* All Nintendo World Championship cartridges, both regular and gold.&lt;br /&gt;
* One of those [[Noise Marine]] sonic guns that looks like a sweet guitar.&lt;br /&gt;
* A member of the Death Korps of Krieg with self-preservation instincts.&lt;br /&gt;
* A living [[Sensei]].&lt;br /&gt;
* The only known Platypus to achieve the rank of Inquisitor along with his arch-nemesis: a bumbling non-chaotic Heretek pharmacist.&lt;br /&gt;
* A set of [[Rogue Trader]] era [[Beakie]] Armor.&lt;br /&gt;
* A picture of Gorkamorka turning into Gork and Mork&lt;br /&gt;
* The rest of the Blackstone Fortresses.&lt;br /&gt;
* [[Commissar Fuklaw]]&#039;s cap.&lt;br /&gt;
* [[Cultist-chan]] in a sound-proof cell.&lt;br /&gt;
* A recording of Tzeentch saying [[JUST AS PLANNED]] in every known language (would&#039;ve been done sooner, but Tzeentch keeps speaking in languages that he claims are created in the future or he might be making up, just to troll Trazyn).&lt;br /&gt;
* One of [[Dranon]]&#039;s cigars.&lt;br /&gt;
* [[Ciaphas Cain]] HERO OF THE IMPERIUM&#039;s missing fingers.&lt;br /&gt;
* A beer worth defending.&lt;br /&gt;
* A sextape of Cain and Amberley.  &lt;br /&gt;
* Two copies of Shadow War: Armageddon.  The second one will be a backup &#039;Just in case&#039; copy.&lt;br /&gt;
* Some [[Primaris Lieutenant]]s. There is so many right now nobody is gonna notice some of them go missing.&lt;br /&gt;
* Roboute&#039;s body pillow of Yvraine.&lt;br /&gt;
* Yvraine&#039;s vibrator that she got while on Ultramar. UltraMarine sanctioned.&lt;br /&gt;
* The [[Silent King]]&#039;s Sanguinus mask.&lt;br /&gt;
* A &amp;quot;Miniature&amp;quot; of an Emperor Class Titan in regular 40k scale.&lt;br /&gt;
* Kitten&#039;s Paradox-Billiards-Vostroyan-Roulette-Fourth Dimensional-Hypercube-Chess-Strip Poker deck.&lt;br /&gt;
* Kitten himself.&lt;br /&gt;
* A picture of Kitten and Shadowsun kissing.&lt;br /&gt;
* Shadowsun&#039;s bodysuit after a fight.  &lt;br /&gt;
* [[Commissar Yarrick]]&#039;s right arm&lt;br /&gt;
* Assholetep&#039;s robes.  The only thing stopping is the fact that if Trazyn accomplished this, Assholetep would immediately assume it&#039;s Trazyn and wreck his collection, so Trazyn&#039;s put this on the backburner.&lt;br /&gt;
* Every single person who had edited this page. Don&#039;t! I&#039;m edi--&lt;br /&gt;
* Aged Japanese soy sauce.&lt;br /&gt;
* Some more paper and a pencil for more lists. And Lord Admiral Spire to complete his Imperial collection.&lt;br /&gt;
* All the Pokémon.&lt;br /&gt;
** And all of the shiny versions too.&lt;br /&gt;
* A clear, accurate, unedited photograph of a Diglett&#039;s body. &lt;br /&gt;
* The official single extended version of the Tattered Sails Shanty signed by [[Luthor Harkon]].&lt;br /&gt;
* The Mona Lisa (will probably have to infiltrate the Imperial Palace).&lt;br /&gt;
* Evidence of [[Cypher]]&#039;s true identity.&lt;br /&gt;
* A 1990s Holographic Charizard Pokémon Card.&lt;br /&gt;
* One Sergeant &amp;quot;Jinxie&amp;quot; Penlan, ideally in the process of tripping over something and preferably not somehow messing up half the collection because of it.&lt;br /&gt;
* An Ork that doesn&#039;t want to fight.&lt;br /&gt;
* A Gretchin that&#039;s stronger than an Ork&lt;br /&gt;
* One of the Artifacts of Vulkan.      &lt;br /&gt;
* [[JoJo&#039;s Bizarre Adventure| Dio Brando with a ROAD ROLLER DAAAAA!!!]]&lt;br /&gt;
* The most basic soldier of the most powerful and advanced human faction during the [[Dark Age of Technology]], just to see how much he stands up to warriors of the present.&lt;br /&gt;
* A squid that hasn&#039;t fucked a Japanese School Girl.&lt;br /&gt;
* Eric Andre.&lt;br /&gt;
* Watch Master Bilbus from Death Watch Vita Nova&lt;br /&gt;
* A purple Ork.&lt;br /&gt;
* The Declaration of Independence (original edition).&lt;br /&gt;
* Any person who likes Erebus&lt;br /&gt;
* A plasma gun, that has the ability to re-roll 1&#039;s naturally or a stable Imperial plasma weapon (either will do).&lt;br /&gt;
* [[C.S. Goto]], so he may never write anything again (thx Trazyn)&lt;br /&gt;
* Wukong from Warframe charged by four TSAR bombs&lt;br /&gt;
* [[Rogal Dorn]]&#039;s other hand.&lt;br /&gt;
* Original downloads of every 40K fan animation before the daemon Ga&#039;Mez-wark&#039;Sh&#039;op banished them and their creators to the warp for absorption and cursed the survivors.&lt;br /&gt;
* All of the original creators of 40k fan animation before said banishment.&lt;br /&gt;
* 5 Revenant robots (from apex legends) (as backup bodies of course).&lt;br /&gt;
* A Technophobic Techpriest.&lt;br /&gt;
* A Vegan Tyranid.&lt;br /&gt;
* Roboute Guilliman&#039;s Gloriana Battleship. (might have difficulties)&lt;br /&gt;
* Lotara Sarrin and her Flagship (DONT MESS WITH HER)&lt;br /&gt;
* Schrödinger’s cat.&lt;br /&gt;
* Your mum.&lt;br /&gt;
* The Black Library. (Along with a picture of [[Ahzek Ahriman]]&#039;s reaction without his helmet upon learning that Trazyn got there before him.)&lt;br /&gt;
* The entirety of Majorkill&#039;s hentai collection&lt;br /&gt;
* James and his workshop &lt;br /&gt;
* Chuck Norris&lt;br /&gt;
* The Loch Ness Monster (Hire Bile to vatgrow it?)&lt;br /&gt;
* A content creator that wasn&#039;t sponsored by Raid: Shadow Legends.&lt;br /&gt;
* [[Ancient Rylanor]]&#039;s dreadnought chassis, next to the Fulgrim Clone.&lt;br /&gt;
* [[Constantin Valdor]]&#039;s Apollonian Spear.&lt;br /&gt;
** Constantin Valdor Himself.&lt;br /&gt;
* And a partridge in a pear treeee!&lt;br /&gt;
* Waldo (Seriously, where the fuck is he?)&lt;br /&gt;
* A splayd.&lt;br /&gt;
* Jaghatai Khan&#039;s First bike (it has streamers!)&lt;br /&gt;
* Rogal Dorn&#039;s personal Painglove&lt;br /&gt;
* Little Ang, Angron&#039;s dog &lt;br /&gt;
* A complete and accurate Map of the Rock Provided by the Watchers in the Dark (He knows about the Lion)&lt;br /&gt;
* A Holo-recording of Corvus Corax playing The Raven from the poem by Edgar Allen Poe confronting Lorgar playing the protagonist of same poem.&lt;br /&gt;
* A Black Templar who really loves Xenos&lt;br /&gt;
* Leman Russ in a Leman Russ&lt;br /&gt;
* Himself from the past, future and present.&lt;br /&gt;
&lt;br /&gt;
* And some good Matt Ward fluff. Besides himself. Permanently placed at the bottom of the list because even he has his limits.&lt;br /&gt;
&lt;br /&gt;
==Ever-increasing Trazyn&#039;s aliases List==&lt;br /&gt;
*Arsène Lupin&lt;br /&gt;
*Pepe&lt;br /&gt;
*Bob The regular non-necron guardsman.&lt;br /&gt;
*Bob the Builder&lt;br /&gt;
*The Fat Controller&lt;br /&gt;
*Sir Toppham Hatt&lt;br /&gt;
*Every notable persons from your childhood&lt;br /&gt;
*Borris the generic soul-less warrior&lt;br /&gt;
*Phaeron Imothephek the Thunderboltlord.&lt;br /&gt;
*Onionkyr the Voyager.&lt;br /&gt;
*Nemesor Zahnpasta.&lt;br /&gt;
*The Grinch who stole EVERYTHING.&lt;br /&gt;
*Vanguard O&#039;Brien.&lt;br /&gt;
*El Bandido Dickbag de la Muerte&lt;br /&gt;
*Trellsin the Singular.&lt;br /&gt;
*[https://youtu.be/v4Y4QBL5Fmg Bender][https://youtu.be/OWPfcEOr2Yg Bending Rodríguez]&lt;br /&gt;
*Necropimp&lt;br /&gt;
*Mini me Dante, used merlin as a focus point to infiltrate the timeline, and proceeded to buy Dante.&lt;br /&gt;
*The most fabulous Necron of them all (after he said this, Sanguinius appeared before him and told him that if he ever said the word fabulous again, he would steal everything he owns)&lt;br /&gt;
*Illuminor Spookyras.&lt;br /&gt;
*Notc&#039;tan the Diviner.&lt;br /&gt;
*Sissy Rack the Loud Queen.&lt;br /&gt;
*Dio Brando/ZA WARUDO.&lt;br /&gt;
*Thanquol the (In)Competent.&lt;br /&gt;
*Marisa Kirisame&lt;br /&gt;
*Shas&#039;O Wi A&#039;bu.&lt;br /&gt;
*Inquisitor Emprah of Catachan.&lt;br /&gt;
*Anon Y. Mouse.&lt;br /&gt;
*Captain Inkoc Nito.&lt;br /&gt;
*Dirty Dan&lt;br /&gt;
*Pinhead Larry&lt;br /&gt;
*Winona Ryder&lt;br /&gt;
*The Tin White Douche&lt;br /&gt;
*Dean Isle.&lt;br /&gt;
*Kaz Miller.&lt;br /&gt;
*Mideer Laydee.&lt;br /&gt;
*Eliphas the inheritor.&lt;br /&gt;
*Commissar Hugh Mann.&lt;br /&gt;
*Korporal Dick Goesinzya.&lt;br /&gt;
*Canoness Ivanna Purgealot.&lt;br /&gt;
*High Scout Henrick Day-o-midis.&lt;br /&gt;
*Farsighter Loldrad Gretchinbane.&lt;br /&gt;
*Lord-sergeant Ultramarius Sicarius.&lt;br /&gt;
*Archservitor Robotnik Wilhelm.&lt;br /&gt;
*Warboss Ghozkull Grotstealer.&lt;br /&gt;
*Skitarius Ranger Alpha Stroheimus JJ-1337.&lt;br /&gt;
*Archon Kim Ke.&lt;br /&gt;
*Trashbin the incompetent&lt;br /&gt;
*Suede O&#039;Niim.&lt;br /&gt;
*John Smith.&lt;br /&gt;
*Alan Smithee.&lt;br /&gt;
*Kyon.&lt;br /&gt;
*Ned Cron.&lt;br /&gt;
*Mouse M.D.&lt;br /&gt;
*Victor Domashev.&lt;br /&gt;
*Bernie Madoff.&lt;br /&gt;
*Carmen Sandiego.&lt;br /&gt;
*Lara Craft.&lt;br /&gt;
*Master Thief.&lt;br /&gt;
*Sir Welland Dowde.&lt;br /&gt;
*High Admiral tankcommander Pascual.&lt;br /&gt;
*Techpriest 01110100 01110010 01100001 01111010 01111001 01101110 00100000 01110100 01101000 01100101 00100000 01101001 01101110 01100110 01101001 01101110 01101001 01110100 01100101 00001010.&lt;br /&gt;
*Gordon Freeman.&lt;br /&gt;
*Mr. Roboto.&lt;br /&gt;
*Nyzart the ending&lt;br /&gt;
*Nafqa.&lt;br /&gt;
*Sly Cooper.&lt;br /&gt;
*The God emperor of Mankind.&lt;br /&gt;
*Mac Tonight.&lt;br /&gt;
*The G-man.&lt;br /&gt;
*Venom Snake.&lt;br /&gt;
*He-Man.&lt;br /&gt;
*Skeltor.&lt;br /&gt;
*Iron Man.&lt;br /&gt;
*Albert Wesker.&lt;br /&gt;
*Gabe Newell.&lt;br /&gt;
*SLYYYY MARBOOO!! (When Trazyn assumed this disguise, every necron in the segmentum had a Catachan Fang spontaneously appear in its skull and teleported to self repair, and the knife that appeared in Trazyn&#039;s hands had &amp;quot;I&#039;ll let you off this time&amp;quot; written on the grip.&amp;quot;&lt;br /&gt;
*Big Boss Final.&lt;br /&gt;
*Zharn the Bee Trainer.&lt;br /&gt;
*Tray the Model Man.&lt;br /&gt;
*[[matt_ward|Matt Ward&#039;s]] dignity&lt;br /&gt;
*BIg BobbyG.&lt;br /&gt;
*alpharius.&lt;br /&gt;
*not omegon.&lt;br /&gt;
*RuPaul Charles.&lt;br /&gt;
*The London Jets.&lt;br /&gt;
*Belisarius Cawl&lt;br /&gt;
*JOHN CENA!!!&lt;br /&gt;
*The Immortal Jod Emper of Space-skeletonkind.&lt;br /&gt;
*Spartacus.&lt;br /&gt;
*Danger Powers.&lt;br /&gt;
*The Second Coming of Matt Ward&lt;br /&gt;
*Fresh Prince of Ultramar.&lt;br /&gt;
*The King of Games.&lt;br /&gt;
*Mr E. Man&lt;br /&gt;
*The real thief of the Primarchs.&lt;br /&gt;
*Sister Superior Wendy.&lt;br /&gt;
*Chaplin Hamburglar. &lt;br /&gt;
*The Doctor.&lt;br /&gt;
*Thief Khee&#039;Bler.&lt;br /&gt;
*Norm L. Pearson. &lt;br /&gt;
*The Lord of the [[Squats]]&lt;br /&gt;
*&amp;lt;S&amp;gt;Waldo&amp;lt;/s&amp;gt; Wally.&lt;br /&gt;
*The God Emperor of Mankind&lt;br /&gt;
*Ol’ Funnybones.&lt;br /&gt;
*T-8 Double Zero.&lt;br /&gt;
*Systems model 101.&lt;br /&gt;
*Hugh Mann.&lt;br /&gt;
*The Necron emperor of Necronkind.&lt;br /&gt;
*The next door neighbour who is a hoarder&lt;br /&gt;
*YOU THIEVING BASTARD!&lt;br /&gt;
*Commander Griefouz.&lt;br /&gt;
*Our Lord and Saviour.&lt;br /&gt;
*Generic Robot #3775123.&lt;br /&gt;
*Trashy the Incontinent&lt;br /&gt;
*Jimmy Neuron.&lt;br /&gt;
*Lieutenant Crunch.&lt;br /&gt;
*Mor&#039;Dakka.&lt;br /&gt;
*Alice Turning. &lt;br /&gt;
*Shiro The Black.&lt;br /&gt;
*Kuro The White.&lt;br /&gt;
*Sentient Vibrator.&lt;br /&gt;
*Pha&#039;Keen Weeb.&lt;br /&gt;
*Fabricator General ES-7C.&lt;br /&gt;
*High Lord Servitus Tenticulus Corpuscori&lt;br /&gt;
*Fleet Admiral Squatbar.&lt;br /&gt;
*Jabba Da Pump.&lt;br /&gt;
*Canoness Phat As&#039;h.&lt;br /&gt;
*Sister Jhail Bate.&lt;br /&gt;
*Inquisitor Bigideas.&lt;br /&gt;
*Huxley.&lt;br /&gt;
*Bagga Chips.&lt;br /&gt;
*Torbin Zixx.&lt;br /&gt;
*Sigmar Freudian.&lt;br /&gt;
*Dr.Ankh Scotchman.&lt;br /&gt;
*Machine Spirit R2-D2.&lt;br /&gt;
*Clifford The Big Red Murder Beast.&lt;br /&gt;
*Big Mac.&lt;br /&gt;
*Ben de la Creme.&lt;br /&gt;
*Chaplain Charles Chaplin.&lt;br /&gt;
*Larry The Cable Guy.&lt;br /&gt;
*NVIDIA GeForce GTX 970 4GB GDDR5 PCI Express 3.0 Graphics Card.&lt;br /&gt;
*Bed Bath and Beyond Store Manager&lt;br /&gt;
*Rick Sanchez.&lt;br /&gt;
*Morty Sanchez.&lt;br /&gt;
*Stupid fucking robot that keeps stealing my shit, god damn I hate this guy&lt;br /&gt;
*TI 84&lt;br /&gt;
*Steve from accounting.&lt;br /&gt;
*Mark &lt;br /&gt;
*Curator of the Ancient Terran British Museum&lt;br /&gt;
*Bill Magicguy&lt;br /&gt;
*Trollzyn The Infinite&lt;br /&gt;
*Trazyiana &amp;quot;That Belongs in a museum!&amp;quot; Jones&lt;br /&gt;
&lt;br /&gt;
==Fall of Cadia==&lt;br /&gt;
Oddly enough, it appears that Trazyn decided to &#039;aid&#039; the Imperium in their defense of Cadia (he decided that after 60 million years it would be interesting to play the hero for once). He knows the secrets of the Pylons on Cadia, and he even releases Imperium people from his collection (represented in game by letting you deep strike units, if you take Trazyn in your Imperium army). What a great guy giving up his collection to have more space for other exotic exhibits...&lt;br /&gt;
Specifically he got the feeling that something was coming after the Bell of Saint Gersthal started chiming in his collection (in Necron stasis, which shouldn&#039;t have been able to happen), messing with the programs of his Tomb World, breaking a bunch of priceless and unique shit, ruining it with [[Lulz|leaking coolant]], as it rang thirteen times before ceasing. Trazyn, perhaps more befuddled than irate, but really quite put off, promptly headed off to the Celestial Orrery on Thanatos, having to explain having stolen &#039;&#039;their&#039;&#039; shit the last time he was there, just to see what the fuck was going on (but not before casting the bell into the webway, [[Troll|hoping it would be as much of a pain in the Eldar&#039;s ass as it was his]]). And what do you know, there was but the Crons&#039; watching over the thing could do nothing about it cause they were just meant to watch over the thing, not play galactic peacekeepers (although they eventually let him in, the guards weren&#039;t happy that Trazyn was there, due to an incident where some priceless artifact mysteriously went missing the last time he visited). Thus Trazyn decided to take up the role as a savior for once (mostly because he was bored and wanted to try something other than grave-robbing), and find the source of the corruption, which happened to be the little boring world of Cadia.&lt;br /&gt;
&lt;br /&gt;
Long story short, Trazyn went off to Cadia released some parts of his collection (most notably Inquisitor Greyfax, though that is mostly just because his old Pen Pal Valeria was apparently killed by another human), and helped the Imperial forces screw around with the Pylons. Which somewhat backfired to put it lightly, though not that it mattered much to him because he stopped caring about playing the hero role and figured that while he was around he could find something for his collection to commemorate such a historic moment. And while he was originally hoping to claim Abaddon for his collection, his second choice was no less impressive.&lt;br /&gt;
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&#039;&#039;Creed stands alone on the ruined surface of Cadia. He sees a metal giant in a scaled cloak in front of him, hand outstretched.&#039;&#039; &lt;br /&gt;
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&#039;&#039;&amp;quot;Ursarkar E. [[Creed]] - This is not your end. Eternity Awaits&amp;quot;....&#039;&#039;&lt;br /&gt;
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His current activities are mostly unknown, but he&#039;s been tapping into his pet C&#039;tan shard for information about the Great Rift. It&#039;s implied that he has something rather outre in mind as he doesn&#039;t want to close it but to enter it safely himself..&lt;br /&gt;
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==Inner Sadness of Trazyn==&lt;br /&gt;
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Despite being such a &#039;happy&#039; guy Trazyn is clearly hiding many things from everyone. He laments just how stale Necron society has become, unable to make or appreciate art and music. Just like the Tomb Kings of Fantasy, Trazyn has realized that immortality and technology alone isn&#039;t enough to make life worth living.&lt;br /&gt;
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Trazyn&#039;s collection of artifacts and history is a way for him to cope with his loss of memories, of identity and a lost sense of purpose. That&#039;s true Grimdark there.  While he likely stole most of them, Trazyn expresses genuine grief and outrage when Orikan destroys several ancient - as in pre-biotransference - Necrontyr relics in Trazyn&#039;s galleries (especially a walking cane topped with a hawk-head handle that actually belonged to Trazyn).&lt;br /&gt;
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While he admires and wants to be a colleague to [[Orikan the Diviner|Orikan]], he can&#039;t help screwing him over (violence and untreated kleptomania aren&#039;t good for relationships) even when it would be disadvantageous for him and his people. Despite being a fictional alien-turned-machine, Trazyn shows just how easy and damning it can be to fall in the pitfalls of life and how it can be more depressing than death.&lt;br /&gt;
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==Humanity through Trazyn&#039;s eyes==&lt;br /&gt;
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The novel &#039;&#039;The Infinite and the Divine&#039;&#039; reveals more of Trazyn&#039;s thoughts on mankind. On one hand he points out how in a Galaxy populated by Orks, Eldar, Tyranids and so many born predators and monsters mankind has prevailed to become the dominant species in a way similar to the ancient Necrontyr. Although humans are so short-lived and fragile he also notices how, like the Necrontyr, they have managed to create a vibrant culture. Every world they inhabit has managed to produce at least &#039;&#039;something&#039;&#039; worthy of being recorded for posterity in the galleries of Solemnace.&lt;br /&gt;
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He even attempted to convince his rival, Orikan the Diviner that the humans of Serenade and their culture had some intrinsic value. Orikan, being Orikan and a generally cantankerous fellow, wasn’t convinced.&lt;br /&gt;
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On the other hand he is not entirely without empathy toward humans either. First off he points out how fear is a poor substitute for good leadership and rewarding loyal service, actually ensuring his enthralled human has a far better long life than what his salary and position at the Administratum would have otherwise allowed him. Apparently, Trazyn didn&#039;t see why he should make his thrall&#039;s existence worse, and despite said thrall being mind-shackled, Trazyn was reasonably sure it was a largely superfluous contingency for a generally willing, competent, and loyal servant. Secondly there is a point in the novel when the human thrall, soon to be silenced as he reached the end of his usefulness, gives thanks to Trazyn for how he helped him and his family and then asks if he was going to destroy his world. Trazyn, remembering how beautiful was the planet&#039;s ecosystem before the Imperium colonized it, asks in return if he would actually need to do such a thing when humans were already killing the planet through ruthless resource exploitation. True to Trazyn’s word, the servant’s subsequent termination, while immensely painful, was mercifully brief.&lt;br /&gt;
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Trazyn has even stated that he would actually like to keep some humans as vassals if the necrons ever managed to bring back the Infinite Empire, as they would be an endless source of amusement and surprise for the rest of eternity.&lt;br /&gt;
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== See Also ==&lt;br /&gt;
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* [http://images.wikia.com/heman/images/b/bc/Skeletor.jpg Compare and contrast, comrades.]&lt;br /&gt;
* [http://youtu.be/jJh5PETGihs?t=10m16s Epic duel ahead.]&lt;br /&gt;
* [https://soundcloud.com/calvin-turner-606722642/trazyn-the-infinite An audio recording of his infamous letter.] N.B Lost in the warp, and we all know who to blame for that now don&#039;t we?&lt;br /&gt;
* [https://www.youtube.com/watch?v=XVghX8opHJU The infamous robot magpie himself finally has a voice actor!]&lt;br /&gt;
* [https://www.youtube.com/watch?v=HT5mWEWTb6A Trazyn National Anthem]&lt;br /&gt;
* [[https://www.youtube.com/watch?v=KhaJSCbxjLQ Trazyn and Orikan people-watching]]&lt;br /&gt;
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[[Category: Warhammer 40,000]]&lt;br /&gt;
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[[Category: Xenos]]&lt;br /&gt;
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[[Category: Necrons]]&lt;br /&gt;
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{{Necrons-Characters}}&lt;/div&gt;</summary>
		<author><name>2A02:8071:4488:C8C0:ECC1:315F:C126:8E0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Chaos_Lord&amp;diff=119588</id>
		<title>Chaos Lord</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Chaos_Lord&amp;diff=119588"/>
		<updated>2022-11-14T22:22:57Z</updated>

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&lt;div&gt;{{heresy}}&lt;br /&gt;
[[File:Chaos Lord.jpg|300px|thumb|right|&#039;You broke my hearts, so I&#039;m taking yours as repayment.&#039; Also, this artwork is a rare example of an official Games Workshop piece where their [[Ultramarines|Perfect little blueberry fucks]] are actually permitted to be shown not winning. Although the artist forgot the secondary heart is an augmetic.]]&lt;br /&gt;
{{Topquote|A man&#039;s worth is no greater than his ambitions.|Marcus Aurelius}}&lt;br /&gt;
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{{Topquote|I see fear in their eyes, right before they die. I see shock as they realise too late what it is to pit their pitiful strength against &#039;&#039;&#039;true power!&#039;&#039;&#039;|Kranon the Relentless, Chaos Lord of the [[Crimson Slaughter]]}}&lt;br /&gt;
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The &#039;&#039;&#039;Chaos Lord&#039;&#039;&#039; is an HQ choice for the [[Chaos Space Marines]], in the game of [[Warhammer 40,000]]. They are basically the traitor counterpart to a [[Space Marine]] Captain or Chapter Master; a Chaos Lord is usually, though not always, a Heretic Astartes himself. They are not necessarily those who rose through the ranks properly in a hierarchical fashion, but are often those most blessed by the [[Chaos Gods]], which means they gained favoritism points or simply the most powerful or charismatic individuals among the Forces of Chaos. In typical Chaos fashion, they are very powerful, but they want more.&lt;br /&gt;
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The greatest of the Champions of Chaos become Chaos Lords and are often granted hideous mutations and physical alterations by the Ruinous Powers to further their cause. Chaos Lords are so powerful as to be able to bind the other Forces of Chaos to their will, although this often brings a dangerous position as advancement among the Forces of Chaos is commonly achieved through the [[Sindri|death or murder of another Chaos Lord or Champion]]. Some Chaos Lords lead through brute strength, others through cunning and some are maniacs bent solely on self-aggrandizement. Others are [[Lorgar|true-believing worshipers of Chaos and possess a zealous dedication to the Dark Gods]]. Overall, their motives and appearance are highly varied and diverse within the realm of Chaos.&lt;br /&gt;
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Their wargear may be as varied as their physical appearance: a Chaos Lord may hack his foes apart with a massive chainaxe, bludgeon them to death with a tainted power maul, blast them with an ancient combi-weapon, or slice open vehicles with a powerful [[Daemon Weapon]]. It should also be noted that nearly every Chaos Lord shown, has been seen wearing a combination of Terminator Armour, ranging from the bog-standard [[Chaos Indomitus Pattern Terminator Armour|Chaos Indomitus]], to the rarer but more advanced [[Chaos Cataphractii Pattern Terminator Armour|Chaos Cataphractii]] and [[Chaos Tartaros Pattern Terminator Armour|Chaos Tartaros]] patterns. So if you see a lone Chaos dude in Terminator Armour, there is a 95% chance he is the Chaos Lord. Yeah, they are not the more subtle of people.&lt;br /&gt;
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You could say that they are basically your [[Edgy|edgy and brooding supersoldier]] that has reached [[Night Lords|&#039;peak Edge&#039;.]] And it seriously shows, just scroll down and look at the list of delightfully and unintentionally hammy and over-the-top hilarious Chaos Lords that have been spawned from Dawn of War itself. They are basically a factory churning out as many [[Meme|memes]] as possible.&lt;br /&gt;
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==Types of Lords==&lt;br /&gt;
The [[Chaos]] lords usually worship a god whether they be [[Khorne]], [[Tzeentch]], [[Nurgle]] or [[Slaanesh]]. Here are the following lords of the Chaos gods.&lt;br /&gt;
===Lord of Khorne===&lt;br /&gt;
[[File:99550102086_KhorneWorldEatersTerminatorLord01.jpg|thumb|left|Chaos Lord of Khorne. Damn he angry]] &lt;br /&gt;
{{clear}}&lt;br /&gt;
A crazed maniac who drinks blood, and eats whatever he just killed. Raw. Each of these Chaos Lords is a looming brute in gore-stained armor. Many such lords retain their intellect and conqueror&#039;s instincts, but their blood-greed is so strong that, upon the battlefield, they could easily be mistaken for mindless savages. It matters little, for so frenzied are the warriors that follow them that they are lost to reason; for lord and follower alike, only the sight of blood holds sway. They like using absurdly sized battle-axes and swords and mauls and all that shit, and are generally the most savage and physically strongest Chaos Lords. [[Kharn]] is the craziest motherfucker of all Khorne Lords, who&#039;ll kill you in his psychotic blood-lusting [[rage]], but damn is he a great guy.&lt;br /&gt;
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===Lord of Nurgle===&lt;br /&gt;
[[File:LordOfContagion.jpg|thumb|left|Chaos Lord of Contagion. Damn he stinky]] &lt;br /&gt;
{{clear}}&lt;br /&gt;
AKA the &#039;&#039;&#039;Lord of Contagion&#039;&#039;&#039;. Some disease-filled piece of flesh (Asbestos Aidstartes). Better not give him a hug, or have any physical contact whatsoever, because you&#039;ll probably get some disease worse than [[AIDS]] (like an incurable version of Syphilis.) They&#039;re also nigh-indestructible which is not that much of a surprise. These devout sons of Grandfather Nurgle revel in their foulness, leading Heretic and daemon alike to war. Each Lord of Nurgle has a Mantle of Corruption - a doctrine as set out by [[Mortarion]] that defines their weapons and strategies. The Lords of Contagion (as shown above) are the most aggressive of these, and embody the brute-force approach of taking punishment and then dishing it back out, aided all the more in this by their [[Chaos Cataphractii Pattern Terminator Armour|Cataphractii Terminator Armor]] and [[Daemon Weapon#Manreaper|Manreaper]]s. By contrast, the Lords of Poxes focus more on attrition and the spread of airborne plagues, while the [[Lord of Virulence|Lords of Virulence]] prefer the use of massed bombardment. Other, more obscure Mantles are also said to exist, such as the Mantle of Flux and the Mantle of Parasitism. Legend has it that there&#039;s a Mantle out there somewhere that nobody is yet worthy of, as it would make them a being of pure entropy. [[Typhus]] is the most famous of Nurgle Lords.&lt;br /&gt;
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===Lord of Slaanesh===&lt;br /&gt;
[[File:ChaosLord of Slaanesh.jpg|thumb|left|Chaos Lord of Slaanesh. Damn he kinky]] &lt;br /&gt;
{{clear}}&lt;br /&gt;
Slaanesh&#039;s boy toy. The guy is most certainly a drug-addicted &amp;lt;s&amp;gt;pedophile&amp;lt;/s&amp;gt; &#039;&#039;omni&#039;&#039;phile, not unlike the [[Dark Eldar]]. Seriously, they literally are gifted with [[/d/|strange sensory organs]] and mood amplifiers that allow them to better savor the shocking stimuli of open warfare. Perks include the biggest drug stash and a stable full of sexually insatiable and adventurous men and women who are clusterfucking the shit out of each other. The life of such a lord is a whirlwind of excess that inspires his followers anew with every battle. As such, those minds of the lord reacts so swiftly thanks to a mixture of speed and cocaine that he can fight with blurring speed and dexterity whilst shaking like a human vibrator due to all the hopped-up drugs in his system. [[Lucius|Lucius the Eternal]] is a Slaanesh Lord.&lt;br /&gt;
===Lord of Tzeentch===&lt;br /&gt;
[[File:Tzeentch_TerminatorLordNEW_02.jpg|thumb|left|Sorcerer Lord of Tzeentch. Damn he thinky]] &lt;br /&gt;
{{clear}}&lt;br /&gt;
AKA the &#039;&#039;&#039;Sorcerer Lord&#039;&#039;&#039; or &#039;&#039;&#039;[[Exalted Sorcerers|Exalted Sorcerer]]&#039;&#039;&#039;. Sorcerers who got their first magic tricks set for Christmas from Tzeentch. A notable Lord of Tzeentch is [[Ahzek Ahriman]] of the Thousand Sons. Their primary pastime is creating webs of lies and plots that serve to somehow give them possession of some chaos McGuffin or summon some Daemons or just in general do some thing that the protagonists must stop. Usually spellcasters who ignores armor and cover, causing much BAW. Curiously enough, in 3rd Edition they could be psykers or mundane, and the rank of Chaos Lieutenant existed as the second-in-command of a Chaos Space Marine force. Since the release of Warhammer 40,000 4th Edition, however, Chaos Sorcerers have been moved to a role more resembling that of the Loyalist Space Marines&#039; [[Librarians]] rather than possessing variable psychic abilities. However, the Thousand Sons from the 7th Edition onwards have reintroduced Sorcerers with Lord statlines and abilities.&lt;br /&gt;
===Lord of Malal===&lt;br /&gt;
[[File:SOM T2007 lord.jpg|thumb|left|Chaos Lord of Malal. Damn he edgy]] &lt;br /&gt;
{{clear}}&lt;br /&gt;
The most mysterious of the Chaos Lords. Number one rogue killing fucktard. Their patron god is the dubiously canon [[Malal]]. Those who are champions of the paradox god strive for only one thing. The utter annihilation of the very concept of chaos and order.....[[Derp|by causing as much chaos as possible.]] They are known to use [[Daemon Weapon#Dreadaxe|anti-daemon daemon weapons]] to slay daemons and other Warp critters and are known to be highly antisocial and territorial. But hey, at least you get sweet ass wargear that can only be found in one area. Most noticeable trait is their obsession of dressing up like a Marilyn Manson clown or an emo goth cannibal. Yeah, eating people is just a pastime for these lords. Then again, we are pulling that out from [[Sons of Malice]] who are the only known Malal/Malice worshippers in 40K, so it may differ from worshiper to worshiper.&lt;br /&gt;
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===Lord of Chaos Undivided===&lt;br /&gt;
[[File:99120102046_CSMTermLordRepack01.jpg|thumb|left|Lord of Chaos Undivided. Damn he... kinda vanilla but still cool.]] &lt;br /&gt;
{{clear}}&lt;br /&gt;
A lord who refuses to follow any single god. You COULD say they are boring, but saying that&#039;s like saying Sindri, Araghast, and Carron are boring, which is hilariously inaccurate. In seriousness the success and power of these lords can vary greatly. They are super vanilla in a....&#039;Chaos-y&#039; way. Still, the fact they aren&#039;t completely sucking the cocks from the gods means that they are the most flexible of the bunch. Then again, this &#039;&#039;is&#039;&#039; in the end, a Chaos Lord we are talking about and they are ultimately always a tyrannical warrior-king who lives to bathe in the blood of worlds. Hence, despite their generic blandness, they are not to be fucked with. The most famous Undivided lord [[Abaddon|has no arms]].&lt;br /&gt;
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==I Can&#039;t Believe They&#039;re Not Chaos Lords!==&lt;br /&gt;
===[[Dark Apostle]]===&lt;br /&gt;
[[File:New_Dark_Apostle.JPG|thumb|left|A Dark Apostle. Damn, he preachy!]] &lt;br /&gt;
{{clear}}&lt;br /&gt;
&#039;&#039;For full page, see here: [[Dark Apostle]]&#039;&#039;&lt;br /&gt;
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A Chaos [[Chaplain]], usually from the [[Word Bearers]], but available to all Chaos Space Marines from the 7th Edition onwards. The most notable Dark Apostles are [[Erebus]] (the architect of the Horus Heresy) and [[Eliphas the Inheritor]], the most goddamn sexy voice since [[Sindri Myr|Sindri]].&lt;br /&gt;
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===[[Warsmith]]===&lt;br /&gt;
[[File:Warsmith.jpg|thumb|left|A Warsmith. Damn he blingey!]] &lt;br /&gt;
{{clear}}&lt;br /&gt;
&#039;&#039;For full page, see here: [[Warsmith]]&#039;&#039;&lt;br /&gt;
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Chaos Lord, [[Iron Warriors]] style. Unsurprisingly, likes starting sieges against things. They tend not to like chaos very much and replace their mutated bits with bionics. Most famous example would be the sick fuck [[Honsou]].&lt;br /&gt;
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==Warhammer Fantasy&#039;s Types of Chaos Lords==&lt;br /&gt;
[[File:Khorne Lord Warhammer Fantasy.jpg|250px|thumbnail|left|A Lord of Khorne, ready for battle as always.]]&lt;br /&gt;
It should be noted that the average Chaos Lord in [[Warhammer Fantasy]] has +1S and +1T over his 40K cousins. So essentially, these normal (though quite Norse) men empowered by the Chaos Gods are stronger and tougher than the aforementioned genetically engineered superhuman demigod warriors empowered by Chaos. Just goes to show how tough people in Warhammer Fantasy are, eh? (Actually, Strength and Toughness scale differently in 40k than it does in Fantasy. For example, a Captain of the Empire (who is a normal human) has S4 whilst the equivalent Strength in 40k would be a Space Marine. So a Chaos Lord in Warhammer Fantasy having S and T 5 would probably be the same as S and T 4 in 40k)&lt;br /&gt;
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&#039;&#039;&#039;Lords of Khorne&#039;&#039;&#039;: Ten foot tall, four foot broad Viking warlords in inch-thick plate armour with serious fucking anger management problems. They will fuck up your shit up from Norsca straight to the [[Emperor|Golden Shithouse]]. They tend to favor fuckhuge battle-axes, swords, hammers and, in the case of one helluva woman, a giant fuck-big spear. Primarily enjoy raiding, pillaging, burning, and getting into fights with huge fuck-big monsters and then killing them and ripping out their skulls. Also, if there&#039;s one thing Lords of Khorne amongst the Norscans love almost as much as spilling blood, it&#039;s boasting about how much blood they&#039;ve spilled. Valkia the Bloody is a fine example of a Khornate Chaos Lord and is essentially a crazy Valkyrie who carries the souls of the valorous dead into the halls of Chaos Valhalla, because the [[Warriors of Chaos]] are motherfucking Vikings.&lt;br /&gt;
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&#039;&#039;&#039;Champions/Exalted Champions of Tzeentch&#039;&#039;&#039;: Sorcerers, just like the ones in 40k, but the main difference is that they wear XBAWX HUEG ARMOR (although Sorcerers in 40k wear your typical [[pauldrons]], so there really is not much difference between these Sorcerers and those Sorcerers). Funny thing, is that in some of the older rules, champions of Tzeentch could only be fielded as Chaos Lords, not as Sorcerers.&lt;br /&gt;
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&#039;&#039;&#039;Champions/Exalted Champions of Nurgle&#039;&#039;&#039;: Just like the ones from 40k. The only difference is that they have difficulty getting into their armor on account of their festering, huge, disgusting bellies. They will go out of their ways to hug you. An example would be Festus the Leechlord.&lt;br /&gt;
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&#039;&#039;&#039;Champions/Exalted Champions of Slaanesh&#039;&#039;&#039;: Same as 40k but the horrors of Slaanesh seem to have deadened their fear, they will never break, and they are also described as very vain in the fantasy universe. An example would be Sigvald the Magnificent.&lt;br /&gt;
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&#039;&#039;&#039;Champions/Exalted Champions of Chaos Undivided&#039;&#039;&#039;: See above.&lt;br /&gt;
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==Chaos Lords in DoW II==&lt;br /&gt;
[[Image:Chaoslordz.jpg|thumb|450px|Left|Chaos Lords from the [[Dawn of War|DOW series]]]]&lt;br /&gt;
Since Chaos only came in during DoW II&#039;s first expansion, the only unique Chaos Lord featured thus far is a Black Legion champion named [[Araghast the Pillager]], who is by far the biggest slice of chaotic awesome to break the previous DoW Chaos Lords&#039; streak of awkward dialogue and meme production.&lt;br /&gt;
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Araghast, Eliphas, and all other generic Chaos Lords (who are actually Eliphas) in skirmish are dedicated to Khorne, so that pretty much makes them a close-quarters monster. With goddamn health regeneration. At level one, with no wargear, he can easily take down anything short of a Howling Banshee squad. Unlike the other offensive heroes who have gear and abilities designed around helping their units break the enemy lines, the Chaos Lord is designed around making himself an unstoppable murder machine. Give him his Lightning Claws and the Harness of Rage (restores energy whenever he hits something) and Dark Halo (causes energy to take damage first before health, very good if you kept getting hit), or Icon of Khorne (restores health with each attack) he&#039;ll become, without exception, the most lethal melee commander unit in the game. Srsly, he&#039;ll outdamage the Warboss and Hive Tyrant. This combined with his immunity to suppression from the get-go, his fucktons of health (srsly, only the Hive Tyrant has more, and that only by a hair&#039;s breadth, though a Warboss with &#039;Eavy Armor or a Force Commander with Terminator armor will have a lot more health than he can have with any armor loadout. Though I guess that&#039;s offset by the fact that those two have paper-thin armor, and the CL was pretty durable, until they replaced his super-heavy armor with regular hero armor. Fuck it.) and his aforementioned health draining (Kill the Weak!) makes him one of the best/if not &#039;&#039;the&#039;&#039; best, commanders in the game.&lt;br /&gt;
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Okay, he does have drawbacks. He&#039;s designed around melee and that&#039;s about all he&#039;s good for. Compared with other offensive heroes his upgrades do not give him as much health. As such he is exceedingly vulnerable to just getting shot to death, especially while tar pitted, and his ranged damage sucks and both his melee options take away his ability to gun. Since he&#039;s in Terminator Armor, he&#039;s slower than most other commanders, and Chaos&#039; lack of transports means he has trouble fleeing if things go south. The Guard can mob him with cheap soldiers while meltaguns chew through his healthbar like nothing or the Commissar separates his head from his body with a las pistol execution, Orks can tie him up with sluggas and then dakka him to death, the Eldar can tie him down with banshees to let Wraithguard rape him, and Tyranids can spam hormagaunts to let venom cannons shoot him apart. So don&#039;t send him without support! Though that rely applies to all commanders in the game&lt;br /&gt;
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Prior to Retribution, while he slaughtered infantry, he sucked against vehicles as none of his upgrades gave him much damage against them, up until somebody realized that nobody was using the Blood Maul since all it offered compared to the Lightning Claws was a better special ability, so it was turned into AV weapon.&lt;br /&gt;
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His other global ability, Malignant Blindness is generally useless, it reduces enemies to 1/10th of their line of sight. Sounds great on paper, but in practice it doesn&#039;t do much since they can still see an enemy that&#039;s shooting them. You&#039;re hoping to nail a heavy weapon squad? They will still chew up your units when you start shooting them.&lt;br /&gt;
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One other drawback is that picking him gives the least useful worship ability to the Heretic squads. The [[Chaos Sorcerer]]&#039;s worship Tzeentch infiltrates nearby units (i.e makes them invisible) and the Plague Champion&#039;s worship Nurgle speeds up health regeneration (which stacks with the healing aura granted by the HQ building, the ability is considered one of the Plague Champion&#039;s main strengths). Worship Khorne, makes units move faster. That might sound good, but keep in mind while Heretics are using their worship ability, they can&#039;t move, and the AOE for it isn&#039;t very big, so this ability will only give a very temporary speed boost before the units it&#039;s affecting move out of its range. It&#039;s not completely useless, but it is situational while the other two abilities are pretty easy to find uses for.&lt;br /&gt;
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==Notable Chaos Lords==&lt;br /&gt;
===40k===&lt;br /&gt;
*[[Abaddon|Abaddon the Despoiler]] (aka Failbaddon the (H)Armless) - Chaos Lord of the [[Black Legion]] and Warmaster of Chaos. Spends his time trying to conquer [[Cadia]], and losing to [[Creed]]. On his 13th Black Crusade right now and has finally succeeded in destroying Cadia.&lt;br /&gt;
*[[Kharn|Kharn the Betrayer]] (Pretty fun guy) - Chaos Lord of a [[World Eaters]] Warband. Spends most of his time killing everything in sight, including some of his fellow World Eaters. Reportedly has a hilarious sense of humor.&lt;br /&gt;
*[[Typhus|Typhus the Traveler]] - Chaos Lord of a [[Death Guard]] Warband. Few can survive him in combat. Fewer still can live stand the smell long enough to try and fight him.&lt;br /&gt;
*[[Lucius the Eternal]] - Sick bastard extraordinaire, originally of the Emperor&#039;s Children, Slaanesh gave him an infinite lives hack.&lt;br /&gt;
*[[Ahzek Ahriman]] - Sorcerer of the [[Thousand Sons]], former wine maker and current mega-nerd.&lt;br /&gt;
*[[Lord Bale]] ([[Sindri Myr|SSSSSSIIIIINNNNNDDDRRRRRIIII!!!]]) - Was a Chaos Lord of an invading Alpha Legion Warband on the planet of Tartarus. Got Sindri&#039;d by the trope named Sindri Myr.&lt;br /&gt;
*[[Crull]] ([[Khorne|BLOOD FOR TEH BLOOD GAWD!!!]]) - Was the Chaos Lord of a World Eaters Warband on Lorn V. Failed and got his skull taken by [[Gorgutz]].&lt;br /&gt;
*[[Eliphas The Inheritor]] - Formerly a Dark Apostle of the Word Bearers and a bootlick of Araghast, he then betrayed him and is now a Chaos Terminator Lord of the Black Legion.&lt;br /&gt;
*[[Firaeveus Carron]] ([[METAL BOXES|METHUL BAWXES!!!]]) - Was a Chaos lord of the invading Alpha Legion Warband on Kaurava.&lt;br /&gt;
*[[Araghast the Pillager]] ([[Awesome|Face me, if you dare!]]) - Was a Chaos Terminator Lord of the Invading Chaos Warband on Aurelia. Got Sindri&#039;d by Eliphas.&lt;br /&gt;
*[[Nemeroth]] - Was a Chaos Terminator Sorcerer Lord of the Chosen of Nemeroth invading the forgeworld of Graia. He is noted as being the first Chaos Sorcerer in a Relic game with the use of Terminator Armour (with Araghast having the honor of being the first Chaos Terminator Lord of the Dawn of War series and Eliphas as the second Chaos Terminator Lord).&lt;br /&gt;
*[[Lugft Huron]] - Was formerly Chapter Master of the [[Astral Claws]] Chapter, then decided that looting and pillaging would be more fun and renamed his chapter the [[Red Corsairs]]. Is probably the second most powerful Chaos Lord after Abaddon (and is much less of a failure).&lt;br /&gt;
*[[Honsou]] - Warsmith and maker of [[Daemonculaba|sick shit.]]&lt;br /&gt;
&lt;br /&gt;
===Fantasy===&lt;br /&gt;
*[[Archaon]] the Everchosen - Destroyer of the Warhammer world. And also easily-crushed in TWW1.&lt;br /&gt;
*[[Sigvald]] the Magnificent - Lord pf Slaamesh and one depraved mastermind.&lt;br /&gt;
&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
{{Death Guard}}&lt;br /&gt;
{{Thousand Sons}}&lt;br /&gt;
{{Emperor&#039;s Children}}&lt;br /&gt;
{{World Eaters}}&lt;br /&gt;
{{Chaos-Champions}}&lt;br /&gt;
[[Category:Warhammer Fantasy]]&lt;br /&gt;
[[Category:Warriors of Chaos]]&lt;br /&gt;
[[Category:Slaves to Darkness]]&lt;/div&gt;</summary>
		<author><name>2A02:8071:4488:C8C0:ECC1:315F:C126:8E0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Khorne_Berzerkers&amp;diff=289761</id>
		<title>Khorne Berzerkers</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Khorne_Berzerkers&amp;diff=289761"/>
		<updated>2022-11-14T22:02:23Z</updated>

		<summary type="html">&lt;p&gt;2A02:8071:4488:C8C0:ECC1:315F:C126:8E0: /* Ninth Edition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heresy}}&lt;br /&gt;
[[File:Alex_boyd_khorne_berserker.JPG|thumb|right|WHY AREN&#039;T WE KILLING YET!?]]&lt;br /&gt;
{{Topquote|1=Blood for the Blood God! Blood for the Blood God! BLOOD FOR THE BLOODGAWDRARAWRERAR!|2=[https://youtu.be/ZAfPGgzcOVY?t=14s The popular warcry of Berzerkers. Choking included.]}}&lt;br /&gt;
{{Topquote|I know what I have become... I am the inside of this world... I taste the gore, and I smell the crying... AND I WANT MORE! I want to bathe in your flesh, I want to savor your fear. I wanna live inside a castle built of your agony, AND I WANT TO CRUMBLE IT WITH AN AXE TO YOUR CAROTID ARTERY!|Krieg, Borderlands 2}}&lt;br /&gt;
&#039;&#039;&#039;Khorne Berzerkers&#039;&#039;&#039; (languagefaggotry note: that &#039;&#039;should&#039;&#039; be Khornate Berzerkers, but &amp;quot;Khorne Berzerkers&amp;quot; is the official title) are [[Space Marines]] dedicated to [[Khorne]], the god of blood, war, and fucking your shit up.&lt;br /&gt;
&lt;br /&gt;
Most Khorne Berzerkers come from the [[World Eaters]] [[Traitor Legion]]. Their [[Primarch]], [[Angron]], decided that his Marines should have partial lobotomies, just like himself. When this was done, the only emotion they could feel was [[Rage|RRRAAAAGGGGEEE]]. As the [[Horus Heresy]] dragged on, the World Eaters would eventually turn to the worship of Khorne, with the Berzerkers leading the way. Of course, they lost, fled to the [[Eye of Terror]], and have spent the past 10,000 years worshiping Khorne the only way they know how: BATTLE, GLORIOUS BATTLE! Some renegades have joined them, but very few Space Marines are angry enough to keep up. They usually hang out in small squads to company to chapter size groups although the bigger formations are always temporary; there is too much RAGE going on in their minds to work together for long, because, after all, they are as likely to spill their comrades blood as an enemy&#039;s. A point of contention among them is whether or not a Khornate Berserker is still serving the Blood God if he [[Skub|spills blood using ranged weapons]]. &lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=REGQThf4i80| And now thanks to HMKids they have a very awesome thematic song!]&lt;br /&gt;
&lt;br /&gt;
==Tabletop History==&lt;br /&gt;
Berserkers (or &#039;&#039;Berzerkers&#039;&#039; if you prefer) trace their origins back to Rogue Trader and are arguably one of the few units from then to basically survive the retconning rampant throughout other units in the game, largely in terms of fluff and spirit. Their crunch and effectiveness however have varied throughout the editions but they have always been described as angry motherfuckers that have no fear, just all anger - built for close combat exclusively.&lt;br /&gt;
&lt;br /&gt;
===Second Edition===&lt;br /&gt;
This is the one neckbeards think happy thoughts about. Frenzied, shitload of attacks, [[chainaxe]]s, kickass weapon skill - mmmmm... Notable here was that these basically ported rules over from Fantasy and the Aspiring Champion could take a Bloodletter&#039;s sword for gear. Fun times!&lt;br /&gt;
&lt;br /&gt;
They could also take relatively less Khornate weaponry like Bolters, Meltaguns and Flamers if you&#039;re into that sort of thing, you freakin&#039; scumbag.&lt;br /&gt;
&lt;br /&gt;
===Third Edition===&lt;br /&gt;
This is where things get confusing. Though 3E nerfed everything when it landed and the Berserkers were no exception, there was a stitch in the rules - just how much strength does an individual Berserker have? Some said 5, some said 6: again, the rules said they had the Mark of Khorne which granted +1S back in the day, but Games Workshop had to point out that this bonus was included in the profile. Regardless, they were stronger and had more attacks than a CSM as well as being fearless. Unfortunately, their signature [[chainaxe]]s were effectively sticks so bummer about that. A quirk with this edition is that if your chaos lord had the Mark of Khorne, you could take these guys in the new troops slot, so that was cool too.&lt;br /&gt;
&lt;br /&gt;
Then the infamous 3.5 book hit and... well, Berserkers actually didn&#039;t get blasted into the sky with cheese. They were good sure, but not seriously OP as they were just upgrades for various CSM units. Their [[chainaxe]]s were Ork [[Choppa]]s and the Mark of Khorne bestowed fearlessness, +1 attack and if played in the World Eaters army, lost all options for heavy and special weapons except [[Plasma Pistol|plasma pistols]]. Basically, the Berserkers themselves weren&#039;t that great but at this time there were also Berserker bikers, chosen, terminators and possessed, which was pretty fucking cool. Oh, and some of those could take veteran skills, which was almost always Furious Charge because of course it was.&lt;br /&gt;
&lt;br /&gt;
===Fourth Edition===&lt;br /&gt;
Aw shucks, well that happened didn&#039;t it? No more Berserker anythings but MEQs on foot with no extra sauce and their [[chainaxe]]s are sticks again. However, they got moved to the Troops slot permanently which was cool plus they got a higher WS 5 and Furious Charge. Overall, not bad for a price bump to 21 pts./model but with all the things included, it was actually a bit of a steal from the previous codex. Unfortunately, they were overshadowed by Plague Marines, who were just more survivable for only costing 2 pts./ model more. Berserkers would languish for an edition before getting an update in 6th...&lt;br /&gt;
&lt;br /&gt;
===Sixth Edition===&lt;br /&gt;
This is the painful part; they were basically regular Chaos Space Marines with close combat weapons and [[Bolt Pistol|bolt pistols]] (which they use as good clubbing instruments). They retained their higher Weapon Skill, Fearless, and Furious Charge from the last time around, as well as the Mark of Khorne, which now gave them Rage and Counter-Attack. They could hypothetically butcher in melee if they could get there and assuming they had the charge. Their price tag got cut to 19 points per model, but with poor transport options (expensive [[Land Raider]] or assault-ramp-less [[Rhino]]), and then came the overall nerfing of melee in 7th Edition (and the sheer fragility of one wound MEQs in the current meta), it&#039;s very difficult to get them there. In their defense, the most Zerky CSM squad will be 20p cheaper, but not Fearless or at WS5. So it&#039;s always more worth it to take regular Zerks, which scored in 7th and changed Counter-Attack so it no longer requires a Ld test. Also MoK Lord [[Kharn|or this fun guy]] made them Troops.&lt;br /&gt;
&lt;br /&gt;
7th Edition also saw them show up as part of the Khorne Daemonkin codex, allowing them to be fielded as troops alongside Bloodletters without using allied detachments. While everything listed above still applied, you&#039;re now forced to take at eight models at minimum, making even a bare unit less affordable than in the CSM codex. While these berzeerkers can benefit from the various loci of the heralds as well as the army-wide blood tithe rules, the unit itself gets nothing new.&lt;br /&gt;
&lt;br /&gt;
===Eighth Edition===&lt;br /&gt;
Berzerkers have been buffed back into the little close combat monsters they should always have been. They now have a base Strength of 5, which can be increased to 6 with a [[Chainaxe]] (which also has -1 AP). Alternatively a regular [[Chainsword]] (with no armor modifier) gives them an additional attack (on their 2 base). Chainaxes can either replace their Chainsword or their [[Bolt Pistol]]. Even better, the Blood For The Blood God ability allows Berzerkers to fight &#039;&#039;twice&#039;&#039; in each Fight Phase (yours and your opponent&#039;s), meaning a single Berzerker will be hitting 4 times at S6 or 6 times at S5 every fight phase depending on your loadout.&lt;br /&gt;
*Alternatively, give them both chainaxes and chainswords, and strike with four S6 AP-1 attacks AND two S5 AP0 attacks.&lt;br /&gt;
&lt;br /&gt;
===Ninth Edition===&lt;br /&gt;
[[File:Khorne-Berzerkers-9th.jpg||thumb|lright|Plastic for the plastic addicts]]&lt;br /&gt;
Hey, remember that time back in third where you could field berzerker everything? Would you like to do that again? And no, not that stupid Khorne Daemonkin abortion from 7th edition that nobody liked nor asked for, how about a legit World Eaters Codex or Supplement? Well guess what - thank Khorne because the World Eaters get their own book in ninth!&lt;br /&gt;
&lt;br /&gt;
*On top of that the nearly 20-year old berzerker kit, one of the longest-serving plastic kits in 40k, is &#039;&#039;finally&#039;&#039; being replaced with a snazzy new version. No more conversions necessary for berzerkers that don&#039;t look like ass compared to the new models.&lt;br /&gt;
*To tide people over between the release of Codex:CSM and Codex:WE geedubs relesed supplemental rules per White Dwarf, which saw Berzerkers receiving the same increase in stats as all marines, with the caveat that equipment is now streamlined to &amp;quot;berzerker chain weapons&amp;quot; and pistols for the whole squad, no sword/axe combo for you. &lt;br /&gt;
*Judging by the preview of the squad on the right we can assume weapon/pistol baseline as before, with some new two handed weapons to sprinkle in your squads (and add incentive to buy  the new kit).&lt;br /&gt;
&lt;br /&gt;
== In Dawn of War series ==&lt;br /&gt;
Khorne Berzerkers came to Dawn of War series with Winter Assault. Because Chaos didn&#039;t have enough melee so far. They were pretty amazing in melee combat. Heavy infantry armor, no morale, satisfying melee damage. Pretty scary in melee combat for other melee units, [[Dawn of Eldar|at least for those that weren&#039;t FUCKING ELDAR.]] Pretty similar to table top. However, their bleed is a problem if you keep reinforcing them. They also prefer that you drive faster or else this happens [https://youtu.be/1HnCSdzkowQ?t=17s]&lt;br /&gt;
&lt;br /&gt;
In Dawn of War 2, there isn&#039;t a unit called Khorne Berzerkers. Instead, you are upgrading your Chaos Space Marines squad with Mark of Khorne, equipping them with chainaxes and [[Plasma Pistol|plasma pistols]]. Their Aspiring Champion gets the same axe, but with a [[Inferno Pistol|melta pistol]]. Their axes are all doing power melee damage, deadly against all heavy infantry armours. They are also gaining increased speed and health. However, it is not a great thing to use them like an elite melee troop. They are effective if you use them like shock troops, like an Assault Marine Squad. Should be sent against defenseless ranged squads to tie them up in melee combat. They are not winning against fully upgraded Sluggaz or Banshees in game sadly. Might be because they aren&#039;t real Berserkers.&lt;br /&gt;
&lt;br /&gt;
[[File:Bezerkerz.png|thumb|left|350px|Scorpion has nothing on this motherfucker!]]&lt;br /&gt;
&lt;br /&gt;
==In &amp;lt;S&amp;gt;Warhammer Fantasy&amp;lt;/s&amp;gt; Age of Sigmar:==&lt;br /&gt;
Surprisingly, Khorne has never had dedicated worshipper-troops in [[Warhammer Fantasy]], just Chaos Warriors/Knights sporting his Mark, though they certainly fulfill the role fluff-wise. To be fair, you could always take Juggerknights, because who doesn&#039;t like a cavalry of bloodthirsty iron rhinos? [[The End Times]] adds two units even closer to the spirit, via the &#039;&#039;[[Archaon]]&#039;&#039; book (leaked early in White Dwarf). Both have the basic fluff of being particularly advanced and crazed Khorne worshipers who have started to mutate into even more deadly fighters, complete with growing muscles so big they&#039;re starting to burst out of their Chaos Armor.&lt;br /&gt;
&lt;br /&gt;
They&#039;re both Infantry sporting a Movement 4, Weapon Skill 6, BS 3, Strength 4 (Strength 5, for Wrathmongers), Toughness 4, Wounds 3, Initiative 5, Attacks 3, Leadership 8 profile. The differences are subtle.&lt;br /&gt;
&lt;br /&gt;
Skullreapers are a 40pts per model Special choice who run around sporting paired weapons (+1 Attack), which they can upgrade to Paired Ensorcelled Weapons (+1 Strength, attacks count as magic, +1 Attack) for +5 points per model. Since the minimum size of a squad is five, even without taking a Champion (who gets another +1 Attack), a bare-bones Skullreaper squad with Ensorcelled Weapons is costing you 225 points for something that can dish out 20 S5 hits that will actually hit damn Ethereal troops at Weapon Skill 6. Not too bad at chewing up basic mooks, all things considering.&lt;br /&gt;
&lt;br /&gt;
Wrathmongers are even madder than Skullreapers; they cost 55 points each and use up a Rare slot, thanks to their sporting Paired Wrath-flails (+1 Strength in first round of combat - yes, that means they&#039;re S6 during the first round, extra attack, Impact Hits D3). Again, bare minimum squad is 5 for 275 points, which is dishing out 5D3 S5 Impact hits on the charge and then 15 S6 hits directly afterwards... pretty damn choppy.&lt;br /&gt;
&lt;br /&gt;
The later Age of Sigmar setting created an entirely new subset of Khornate-exclusive warbands known as the Bloodbound, who are essentially Khornate Warriors of Chaos in more thematically unified armour, with their beard fetishes enhanced. There are the Blood Warriors, who feel such unmatched fury that it becomes a physically tangible force that emanates from their bodies like a heatwave. They are apparently so manly that they can continue to hack their enemies into tiny bits even while they&#039;re in their death throes. Slaughterpriests, who are basically Khornate Evangelical priests. Bloodreavers, basically your bald, psycho meatshields (read: Chaos Maraduers) with forked beards that should remind you of Flesh Hounds of Khorne.  Bloodstokers, fat lion-tamers who drive their fellow warriors to untold heights of rage by being insufferable pillocks. Bloodsecrators, portal carriers (read: your bread and butter).&lt;br /&gt;
&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
{{World Eaters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:World_Eaters]]&lt;/div&gt;</summary>
		<author><name>2A02:8071:4488:C8C0:ECC1:315F:C126:8E0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Khorne_Berzerkers&amp;diff=289760</id>
		<title>Khorne Berzerkers</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Khorne_Berzerkers&amp;diff=289760"/>
		<updated>2022-11-14T22:02:10Z</updated>

		<summary type="html">&lt;p&gt;2A02:8071:4488:C8C0:ECC1:315F:C126:8E0: /* Ninth Edition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heresy}}&lt;br /&gt;
[[File:Alex_boyd_khorne_berserker.JPG|thumb|right|WHY AREN&#039;T WE KILLING YET!?]]&lt;br /&gt;
{{Topquote|1=Blood for the Blood God! Blood for the Blood God! BLOOD FOR THE BLOODGAWDRARAWRERAR!|2=[https://youtu.be/ZAfPGgzcOVY?t=14s The popular warcry of Berzerkers. Choking included.]}}&lt;br /&gt;
{{Topquote|I know what I have become... I am the inside of this world... I taste the gore, and I smell the crying... AND I WANT MORE! I want to bathe in your flesh, I want to savor your fear. I wanna live inside a castle built of your agony, AND I WANT TO CRUMBLE IT WITH AN AXE TO YOUR CAROTID ARTERY!|Krieg, Borderlands 2}}&lt;br /&gt;
&#039;&#039;&#039;Khorne Berzerkers&#039;&#039;&#039; (languagefaggotry note: that &#039;&#039;should&#039;&#039; be Khornate Berzerkers, but &amp;quot;Khorne Berzerkers&amp;quot; is the official title) are [[Space Marines]] dedicated to [[Khorne]], the god of blood, war, and fucking your shit up.&lt;br /&gt;
&lt;br /&gt;
Most Khorne Berzerkers come from the [[World Eaters]] [[Traitor Legion]]. Their [[Primarch]], [[Angron]], decided that his Marines should have partial lobotomies, just like himself. When this was done, the only emotion they could feel was [[Rage|RRRAAAAGGGGEEE]]. As the [[Horus Heresy]] dragged on, the World Eaters would eventually turn to the worship of Khorne, with the Berzerkers leading the way. Of course, they lost, fled to the [[Eye of Terror]], and have spent the past 10,000 years worshiping Khorne the only way they know how: BATTLE, GLORIOUS BATTLE! Some renegades have joined them, but very few Space Marines are angry enough to keep up. They usually hang out in small squads to company to chapter size groups although the bigger formations are always temporary; there is too much RAGE going on in their minds to work together for long, because, after all, they are as likely to spill their comrades blood as an enemy&#039;s. A point of contention among them is whether or not a Khornate Berserker is still serving the Blood God if he [[Skub|spills blood using ranged weapons]]. &lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=REGQThf4i80| And now thanks to HMKids they have a very awesome thematic song!]&lt;br /&gt;
&lt;br /&gt;
==Tabletop History==&lt;br /&gt;
Berserkers (or &#039;&#039;Berzerkers&#039;&#039; if you prefer) trace their origins back to Rogue Trader and are arguably one of the few units from then to basically survive the retconning rampant throughout other units in the game, largely in terms of fluff and spirit. Their crunch and effectiveness however have varied throughout the editions but they have always been described as angry motherfuckers that have no fear, just all anger - built for close combat exclusively.&lt;br /&gt;
&lt;br /&gt;
===Second Edition===&lt;br /&gt;
This is the one neckbeards think happy thoughts about. Frenzied, shitload of attacks, [[chainaxe]]s, kickass weapon skill - mmmmm... Notable here was that these basically ported rules over from Fantasy and the Aspiring Champion could take a Bloodletter&#039;s sword for gear. Fun times!&lt;br /&gt;
&lt;br /&gt;
They could also take relatively less Khornate weaponry like Bolters, Meltaguns and Flamers if you&#039;re into that sort of thing, you freakin&#039; scumbag.&lt;br /&gt;
&lt;br /&gt;
===Third Edition===&lt;br /&gt;
This is where things get confusing. Though 3E nerfed everything when it landed and the Berserkers were no exception, there was a stitch in the rules - just how much strength does an individual Berserker have? Some said 5, some said 6: again, the rules said they had the Mark of Khorne which granted +1S back in the day, but Games Workshop had to point out that this bonus was included in the profile. Regardless, they were stronger and had more attacks than a CSM as well as being fearless. Unfortunately, their signature [[chainaxe]]s were effectively sticks so bummer about that. A quirk with this edition is that if your chaos lord had the Mark of Khorne, you could take these guys in the new troops slot, so that was cool too.&lt;br /&gt;
&lt;br /&gt;
Then the infamous 3.5 book hit and... well, Berserkers actually didn&#039;t get blasted into the sky with cheese. They were good sure, but not seriously OP as they were just upgrades for various CSM units. Their [[chainaxe]]s were Ork [[Choppa]]s and the Mark of Khorne bestowed fearlessness, +1 attack and if played in the World Eaters army, lost all options for heavy and special weapons except [[Plasma Pistol|plasma pistols]]. Basically, the Berserkers themselves weren&#039;t that great but at this time there were also Berserker bikers, chosen, terminators and possessed, which was pretty fucking cool. Oh, and some of those could take veteran skills, which was almost always Furious Charge because of course it was.&lt;br /&gt;
&lt;br /&gt;
===Fourth Edition===&lt;br /&gt;
Aw shucks, well that happened didn&#039;t it? No more Berserker anythings but MEQs on foot with no extra sauce and their [[chainaxe]]s are sticks again. However, they got moved to the Troops slot permanently which was cool plus they got a higher WS 5 and Furious Charge. Overall, not bad for a price bump to 21 pts./model but with all the things included, it was actually a bit of a steal from the previous codex. Unfortunately, they were overshadowed by Plague Marines, who were just more survivable for only costing 2 pts./ model more. Berserkers would languish for an edition before getting an update in 6th...&lt;br /&gt;
&lt;br /&gt;
===Sixth Edition===&lt;br /&gt;
This is the painful part; they were basically regular Chaos Space Marines with close combat weapons and [[Bolt Pistol|bolt pistols]] (which they use as good clubbing instruments). They retained their higher Weapon Skill, Fearless, and Furious Charge from the last time around, as well as the Mark of Khorne, which now gave them Rage and Counter-Attack. They could hypothetically butcher in melee if they could get there and assuming they had the charge. Their price tag got cut to 19 points per model, but with poor transport options (expensive [[Land Raider]] or assault-ramp-less [[Rhino]]), and then came the overall nerfing of melee in 7th Edition (and the sheer fragility of one wound MEQs in the current meta), it&#039;s very difficult to get them there. In their defense, the most Zerky CSM squad will be 20p cheaper, but not Fearless or at WS5. So it&#039;s always more worth it to take regular Zerks, which scored in 7th and changed Counter-Attack so it no longer requires a Ld test. Also MoK Lord [[Kharn|or this fun guy]] made them Troops.&lt;br /&gt;
&lt;br /&gt;
7th Edition also saw them show up as part of the Khorne Daemonkin codex, allowing them to be fielded as troops alongside Bloodletters without using allied detachments. While everything listed above still applied, you&#039;re now forced to take at eight models at minimum, making even a bare unit less affordable than in the CSM codex. While these berzeerkers can benefit from the various loci of the heralds as well as the army-wide blood tithe rules, the unit itself gets nothing new.&lt;br /&gt;
&lt;br /&gt;
===Eighth Edition===&lt;br /&gt;
Berzerkers have been buffed back into the little close combat monsters they should always have been. They now have a base Strength of 5, which can be increased to 6 with a [[Chainaxe]] (which also has -1 AP). Alternatively a regular [[Chainsword]] (with no armor modifier) gives them an additional attack (on their 2 base). Chainaxes can either replace their Chainsword or their [[Bolt Pistol]]. Even better, the Blood For The Blood God ability allows Berzerkers to fight &#039;&#039;twice&#039;&#039; in each Fight Phase (yours and your opponent&#039;s), meaning a single Berzerker will be hitting 4 times at S6 or 6 times at S5 every fight phase depending on your loadout.&lt;br /&gt;
*Alternatively, give them both chainaxes and chainswords, and strike with four S6 AP-1 attacks AND two S5 AP0 attacks.&lt;br /&gt;
&lt;br /&gt;
===Ninth Edition===&lt;br /&gt;
[[File:Khorne-Berzerkers-9th.jpg||thumb|lright|Plastic for the plastic addicts]]&lt;br /&gt;
Hey, remember that time back in third where you could field berzerker everything? Would you like to do that again? And no, not that stupid Khorne Daemonkin abortion from 7th edition that nobody liked nor asked for, how about a legit World Eaters Codex or Supplement? Well guess what - thank Khorne because the World Eaters get their own book in ninth!&lt;br /&gt;
&lt;br /&gt;
*On top of that the nearly 20-year old berzerker kit, one of the longest-serving plastic kits in 40k, is &#039;&#039;finally&#039;&#039; being replaced with a snazzy new version. No more conversions necessary for berzerkers that don&#039;t look like ass compared to the new models.&lt;br /&gt;
*To tide people over between the release of Codex:CSM and Codex:WE geedubs relesed supplemental rules per White Dwarf, which saw Berzerkers receiving the same increase in stats as all marines, with the caveat that equipment is now streamlined to &amp;quot;berzerker chain weapons&amp;quot; and pistols for the whole squad, no sword/axe combo for you. &lt;br /&gt;
*Judjing by the preview of the squad on the right we can assume weapon/pistol baseline as before, with some new two handed weapons to sprinkle in your squads (and add incentive to buy  the new kit).&lt;br /&gt;
&lt;br /&gt;
== In Dawn of War series ==&lt;br /&gt;
Khorne Berzerkers came to Dawn of War series with Winter Assault. Because Chaos didn&#039;t have enough melee so far. They were pretty amazing in melee combat. Heavy infantry armor, no morale, satisfying melee damage. Pretty scary in melee combat for other melee units, [[Dawn of Eldar|at least for those that weren&#039;t FUCKING ELDAR.]] Pretty similar to table top. However, their bleed is a problem if you keep reinforcing them. They also prefer that you drive faster or else this happens [https://youtu.be/1HnCSdzkowQ?t=17s]&lt;br /&gt;
&lt;br /&gt;
In Dawn of War 2, there isn&#039;t a unit called Khorne Berzerkers. Instead, you are upgrading your Chaos Space Marines squad with Mark of Khorne, equipping them with chainaxes and [[Plasma Pistol|plasma pistols]]. Their Aspiring Champion gets the same axe, but with a [[Inferno Pistol|melta pistol]]. Their axes are all doing power melee damage, deadly against all heavy infantry armours. They are also gaining increased speed and health. However, it is not a great thing to use them like an elite melee troop. They are effective if you use them like shock troops, like an Assault Marine Squad. Should be sent against defenseless ranged squads to tie them up in melee combat. They are not winning against fully upgraded Sluggaz or Banshees in game sadly. Might be because they aren&#039;t real Berserkers.&lt;br /&gt;
&lt;br /&gt;
[[File:Bezerkerz.png|thumb|left|350px|Scorpion has nothing on this motherfucker!]]&lt;br /&gt;
&lt;br /&gt;
==In &amp;lt;S&amp;gt;Warhammer Fantasy&amp;lt;/s&amp;gt; Age of Sigmar:==&lt;br /&gt;
Surprisingly, Khorne has never had dedicated worshipper-troops in [[Warhammer Fantasy]], just Chaos Warriors/Knights sporting his Mark, though they certainly fulfill the role fluff-wise. To be fair, you could always take Juggerknights, because who doesn&#039;t like a cavalry of bloodthirsty iron rhinos? [[The End Times]] adds two units even closer to the spirit, via the &#039;&#039;[[Archaon]]&#039;&#039; book (leaked early in White Dwarf). Both have the basic fluff of being particularly advanced and crazed Khorne worshipers who have started to mutate into even more deadly fighters, complete with growing muscles so big they&#039;re starting to burst out of their Chaos Armor.&lt;br /&gt;
&lt;br /&gt;
They&#039;re both Infantry sporting a Movement 4, Weapon Skill 6, BS 3, Strength 4 (Strength 5, for Wrathmongers), Toughness 4, Wounds 3, Initiative 5, Attacks 3, Leadership 8 profile. The differences are subtle.&lt;br /&gt;
&lt;br /&gt;
Skullreapers are a 40pts per model Special choice who run around sporting paired weapons (+1 Attack), which they can upgrade to Paired Ensorcelled Weapons (+1 Strength, attacks count as magic, +1 Attack) for +5 points per model. Since the minimum size of a squad is five, even without taking a Champion (who gets another +1 Attack), a bare-bones Skullreaper squad with Ensorcelled Weapons is costing you 225 points for something that can dish out 20 S5 hits that will actually hit damn Ethereal troops at Weapon Skill 6. Not too bad at chewing up basic mooks, all things considering.&lt;br /&gt;
&lt;br /&gt;
Wrathmongers are even madder than Skullreapers; they cost 55 points each and use up a Rare slot, thanks to their sporting Paired Wrath-flails (+1 Strength in first round of combat - yes, that means they&#039;re S6 during the first round, extra attack, Impact Hits D3). Again, bare minimum squad is 5 for 275 points, which is dishing out 5D3 S5 Impact hits on the charge and then 15 S6 hits directly afterwards... pretty damn choppy.&lt;br /&gt;
&lt;br /&gt;
The later Age of Sigmar setting created an entirely new subset of Khornate-exclusive warbands known as the Bloodbound, who are essentially Khornate Warriors of Chaos in more thematically unified armour, with their beard fetishes enhanced. There are the Blood Warriors, who feel such unmatched fury that it becomes a physically tangible force that emanates from their bodies like a heatwave. They are apparently so manly that they can continue to hack their enemies into tiny bits even while they&#039;re in their death throes. Slaughterpriests, who are basically Khornate Evangelical priests. Bloodreavers, basically your bald, psycho meatshields (read: Chaos Maraduers) with forked beards that should remind you of Flesh Hounds of Khorne.  Bloodstokers, fat lion-tamers who drive their fellow warriors to untold heights of rage by being insufferable pillocks. Bloodsecrators, portal carriers (read: your bread and butter).&lt;br /&gt;
&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
{{World Eaters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:World_Eaters]]&lt;/div&gt;</summary>
		<author><name>2A02:8071:4488:C8C0:ECC1:315F:C126:8E0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Khorne_Berzerkers&amp;diff=289759</id>
		<title>Khorne Berzerkers</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Khorne_Berzerkers&amp;diff=289759"/>
		<updated>2022-11-14T21:47:17Z</updated>

		<summary type="html">&lt;p&gt;2A02:8071:4488:C8C0:ECC1:315F:C126:8E0: /* Ninth Edition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heresy}}&lt;br /&gt;
[[File:Alex_boyd_khorne_berserker.JPG|thumb|right|WHY AREN&#039;T WE KILLING YET!?]]&lt;br /&gt;
{{Topquote|1=Blood for the Blood God! Blood for the Blood God! BLOOD FOR THE BLOODGAWDRARAWRERAR!|2=[https://youtu.be/ZAfPGgzcOVY?t=14s The popular warcry of Berzerkers. Choking included.]}}&lt;br /&gt;
{{Topquote|I know what I have become... I am the inside of this world... I taste the gore, and I smell the crying... AND I WANT MORE! I want to bathe in your flesh, I want to savor your fear. I wanna live inside a castle built of your agony, AND I WANT TO CRUMBLE IT WITH AN AXE TO YOUR CAROTID ARTERY!|Krieg, Borderlands 2}}&lt;br /&gt;
&#039;&#039;&#039;Khorne Berzerkers&#039;&#039;&#039; (languagefaggotry note: that &#039;&#039;should&#039;&#039; be Khornate Berzerkers, but &amp;quot;Khorne Berzerkers&amp;quot; is the official title) are [[Space Marines]] dedicated to [[Khorne]], the god of blood, war, and fucking your shit up.&lt;br /&gt;
&lt;br /&gt;
Most Khorne Berzerkers come from the [[World Eaters]] [[Traitor Legion]]. Their [[Primarch]], [[Angron]], decided that his Marines should have partial lobotomies, just like himself. When this was done, the only emotion they could feel was [[Rage|RRRAAAAGGGGEEE]]. As the [[Horus Heresy]] dragged on, the World Eaters would eventually turn to the worship of Khorne, with the Berzerkers leading the way. Of course, they lost, fled to the [[Eye of Terror]], and have spent the past 10,000 years worshiping Khorne the only way they know how: BATTLE, GLORIOUS BATTLE! Some renegades have joined them, but very few Space Marines are angry enough to keep up. They usually hang out in small squads to company to chapter size groups although the bigger formations are always temporary; there is too much RAGE going on in their minds to work together for long, because, after all, they are as likely to spill their comrades blood as an enemy&#039;s. A point of contention among them is whether or not a Khornate Berserker is still serving the Blood God if he [[Skub|spills blood using ranged weapons]]. &lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=REGQThf4i80| And now thanks to HMKids they have a very awesome thematic song!]&lt;br /&gt;
&lt;br /&gt;
==Tabletop History==&lt;br /&gt;
Berserkers (or &#039;&#039;Berzerkers&#039;&#039; if you prefer) trace their origins back to Rogue Trader and are arguably one of the few units from then to basically survive the retconning rampant throughout other units in the game, largely in terms of fluff and spirit. Their crunch and effectiveness however have varied throughout the editions but they have always been described as angry motherfuckers that have no fear, just all anger - built for close combat exclusively.&lt;br /&gt;
&lt;br /&gt;
===Second Edition===&lt;br /&gt;
This is the one neckbeards think happy thoughts about. Frenzied, shitload of attacks, [[chainaxe]]s, kickass weapon skill - mmmmm... Notable here was that these basically ported rules over from Fantasy and the Aspiring Champion could take a Bloodletter&#039;s sword for gear. Fun times!&lt;br /&gt;
&lt;br /&gt;
They could also take relatively less Khornate weaponry like Bolters, Meltaguns and Flamers if you&#039;re into that sort of thing, you freakin&#039; scumbag.&lt;br /&gt;
&lt;br /&gt;
===Third Edition===&lt;br /&gt;
This is where things get confusing. Though 3E nerfed everything when it landed and the Berserkers were no exception, there was a stitch in the rules - just how much strength does an individual Berserker have? Some said 5, some said 6: again, the rules said they had the Mark of Khorne which granted +1S back in the day, but Games Workshop had to point out that this bonus was included in the profile. Regardless, they were stronger and had more attacks than a CSM as well as being fearless. Unfortunately, their signature [[chainaxe]]s were effectively sticks so bummer about that. A quirk with this edition is that if your chaos lord had the Mark of Khorne, you could take these guys in the new troops slot, so that was cool too.&lt;br /&gt;
&lt;br /&gt;
Then the infamous 3.5 book hit and... well, Berserkers actually didn&#039;t get blasted into the sky with cheese. They were good sure, but not seriously OP as they were just upgrades for various CSM units. Their [[chainaxe]]s were Ork [[Choppa]]s and the Mark of Khorne bestowed fearlessness, +1 attack and if played in the World Eaters army, lost all options for heavy and special weapons except [[Plasma Pistol|plasma pistols]]. Basically, the Berserkers themselves weren&#039;t that great but at this time there were also Berserker bikers, chosen, terminators and possessed, which was pretty fucking cool. Oh, and some of those could take veteran skills, which was almost always Furious Charge because of course it was.&lt;br /&gt;
&lt;br /&gt;
===Fourth Edition===&lt;br /&gt;
Aw shucks, well that happened didn&#039;t it? No more Berserker anythings but MEQs on foot with no extra sauce and their [[chainaxe]]s are sticks again. However, they got moved to the Troops slot permanently which was cool plus they got a higher WS 5 and Furious Charge. Overall, not bad for a price bump to 21 pts./model but with all the things included, it was actually a bit of a steal from the previous codex. Unfortunately, they were overshadowed by Plague Marines, who were just more survivable for only costing 2 pts./ model more. Berserkers would languish for an edition before getting an update in 6th...&lt;br /&gt;
&lt;br /&gt;
===Sixth Edition===&lt;br /&gt;
This is the painful part; they were basically regular Chaos Space Marines with close combat weapons and [[Bolt Pistol|bolt pistols]] (which they use as good clubbing instruments). They retained their higher Weapon Skill, Fearless, and Furious Charge from the last time around, as well as the Mark of Khorne, which now gave them Rage and Counter-Attack. They could hypothetically butcher in melee if they could get there and assuming they had the charge. Their price tag got cut to 19 points per model, but with poor transport options (expensive [[Land Raider]] or assault-ramp-less [[Rhino]]), and then came the overall nerfing of melee in 7th Edition (and the sheer fragility of one wound MEQs in the current meta), it&#039;s very difficult to get them there. In their defense, the most Zerky CSM squad will be 20p cheaper, but not Fearless or at WS5. So it&#039;s always more worth it to take regular Zerks, which scored in 7th and changed Counter-Attack so it no longer requires a Ld test. Also MoK Lord [[Kharn|or this fun guy]] made them Troops.&lt;br /&gt;
&lt;br /&gt;
7th Edition also saw them show up as part of the Khorne Daemonkin codex, allowing them to be fielded as troops alongside Bloodletters without using allied detachments. While everything listed above still applied, you&#039;re now forced to take at eight models at minimum, making even a bare unit less affordable than in the CSM codex. While these berzeerkers can benefit from the various loci of the heralds as well as the army-wide blood tithe rules, the unit itself gets nothing new.&lt;br /&gt;
&lt;br /&gt;
===Eighth Edition===&lt;br /&gt;
Berzerkers have been buffed back into the little close combat monsters they should always have been. They now have a base Strength of 5, which can be increased to 6 with a [[Chainaxe]] (which also has -1 AP). Alternatively a regular [[Chainsword]] (with no armor modifier) gives them an additional attack (on their 2 base). Chainaxes can either replace their Chainsword or their [[Bolt Pistol]]. Even better, the Blood For The Blood God ability allows Berzerkers to fight &#039;&#039;twice&#039;&#039; in each Fight Phase (yours and your opponent&#039;s), meaning a single Berzerker will be hitting 4 times at S6 or 6 times at S5 every fight phase depending on your loadout.&lt;br /&gt;
*Alternatively, give them both chainaxes and chainswords, and strike with four S6 AP-1 attacks AND two S5 AP0 attacks.&lt;br /&gt;
&lt;br /&gt;
===Ninth Edition===&lt;br /&gt;
[[File:Khorne-Berzerkers-9th.jpg||thumb|lright|Plastic for the plastic addicts]]&lt;br /&gt;
Hey, remember that time back in third where you could field berzerker everything? Would you like to do that again? And no, not that stupid Khorne Daemonkin abortion from 7th edition that nobody liked nor asked for, how about a legit World Eaters Codex or Supplement? Well guess what - thank Khorne because the World Eaters get their own book in ninth!&lt;br /&gt;
&lt;br /&gt;
*On top of that the nearly 20-year old berzerker kit, one of the longest-serving plastic kits in 40k, is &#039;&#039;finally&#039;&#039; being replaced with a snazzy new version. No more conversions necessary for berzerkers that don&#039;t look like ass compared to the new models.&lt;br /&gt;
&lt;br /&gt;
== In Dawn of War series ==&lt;br /&gt;
Khorne Berzerkers came to Dawn of War series with Winter Assault. Because Chaos didn&#039;t have enough melee so far. They were pretty amazing in melee combat. Heavy infantry armor, no morale, satisfying melee damage. Pretty scary in melee combat for other melee units, [[Dawn of Eldar|at least for those that weren&#039;t FUCKING ELDAR.]] Pretty similar to table top. However, their bleed is a problem if you keep reinforcing them. They also prefer that you drive faster or else this happens [https://youtu.be/1HnCSdzkowQ?t=17s]&lt;br /&gt;
&lt;br /&gt;
In Dawn of War 2, there isn&#039;t a unit called Khorne Berzerkers. Instead, you are upgrading your Chaos Space Marines squad with Mark of Khorne, equipping them with chainaxes and [[Plasma Pistol|plasma pistols]]. Their Aspiring Champion gets the same axe, but with a [[Inferno Pistol|melta pistol]]. Their axes are all doing power melee damage, deadly against all heavy infantry armours. They are also gaining increased speed and health. However, it is not a great thing to use them like an elite melee troop. They are effective if you use them like shock troops, like an Assault Marine Squad. Should be sent against defenseless ranged squads to tie them up in melee combat. They are not winning against fully upgraded Sluggaz or Banshees in game sadly. Might be because they aren&#039;t real Berserkers.&lt;br /&gt;
&lt;br /&gt;
[[File:Bezerkerz.png|thumb|left|350px|Scorpion has nothing on this motherfucker!]]&lt;br /&gt;
&lt;br /&gt;
==In &amp;lt;S&amp;gt;Warhammer Fantasy&amp;lt;/s&amp;gt; Age of Sigmar:==&lt;br /&gt;
Surprisingly, Khorne has never had dedicated worshipper-troops in [[Warhammer Fantasy]], just Chaos Warriors/Knights sporting his Mark, though they certainly fulfill the role fluff-wise. To be fair, you could always take Juggerknights, because who doesn&#039;t like a cavalry of bloodthirsty iron rhinos? [[The End Times]] adds two units even closer to the spirit, via the &#039;&#039;[[Archaon]]&#039;&#039; book (leaked early in White Dwarf). Both have the basic fluff of being particularly advanced and crazed Khorne worshipers who have started to mutate into even more deadly fighters, complete with growing muscles so big they&#039;re starting to burst out of their Chaos Armor.&lt;br /&gt;
&lt;br /&gt;
They&#039;re both Infantry sporting a Movement 4, Weapon Skill 6, BS 3, Strength 4 (Strength 5, for Wrathmongers), Toughness 4, Wounds 3, Initiative 5, Attacks 3, Leadership 8 profile. The differences are subtle.&lt;br /&gt;
&lt;br /&gt;
Skullreapers are a 40pts per model Special choice who run around sporting paired weapons (+1 Attack), which they can upgrade to Paired Ensorcelled Weapons (+1 Strength, attacks count as magic, +1 Attack) for +5 points per model. Since the minimum size of a squad is five, even without taking a Champion (who gets another +1 Attack), a bare-bones Skullreaper squad with Ensorcelled Weapons is costing you 225 points for something that can dish out 20 S5 hits that will actually hit damn Ethereal troops at Weapon Skill 6. Not too bad at chewing up basic mooks, all things considering.&lt;br /&gt;
&lt;br /&gt;
Wrathmongers are even madder than Skullreapers; they cost 55 points each and use up a Rare slot, thanks to their sporting Paired Wrath-flails (+1 Strength in first round of combat - yes, that means they&#039;re S6 during the first round, extra attack, Impact Hits D3). Again, bare minimum squad is 5 for 275 points, which is dishing out 5D3 S5 Impact hits on the charge and then 15 S6 hits directly afterwards... pretty damn choppy.&lt;br /&gt;
&lt;br /&gt;
The later Age of Sigmar setting created an entirely new subset of Khornate-exclusive warbands known as the Bloodbound, who are essentially Khornate Warriors of Chaos in more thematically unified armour, with their beard fetishes enhanced. There are the Blood Warriors, who feel such unmatched fury that it becomes a physically tangible force that emanates from their bodies like a heatwave. They are apparently so manly that they can continue to hack their enemies into tiny bits even while they&#039;re in their death throes. Slaughterpriests, who are basically Khornate Evangelical priests. Bloodreavers, basically your bald, psycho meatshields (read: Chaos Maraduers) with forked beards that should remind you of Flesh Hounds of Khorne.  Bloodstokers, fat lion-tamers who drive their fellow warriors to untold heights of rage by being insufferable pillocks. Bloodsecrators, portal carriers (read: your bread and butter).&lt;br /&gt;
&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
{{World Eaters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:World_Eaters]]&lt;/div&gt;</summary>
		<author><name>2A02:8071:4488:C8C0:ECC1:315F:C126:8E0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lotara_Sarrin&amp;diff=314898</id>
		<title>Lotara Sarrin</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lotara_Sarrin&amp;diff=314898"/>
		<updated>2022-11-14T09:24:31Z</updated>

		<summary type="html">&lt;p&gt;2A02:8071:4488:C8C0:ECC1:315F:C126:8E0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heresy}}&lt;br /&gt;
[[File:Lotara Sarrin by Ilya Gromov.jpg|thumb|Scarred Lotara is best Lotara]]&lt;br /&gt;
{{Topquote|Fire the Ursus Claw!|Lotara Sarrin, at any chance she gets in a void battle.}}&lt;br /&gt;
{{Topquote|No one runs from the Conqueror!|Lotara Sarrin, before shooting down a ship full of defecting World Eaters and crew.}}&lt;br /&gt;
&lt;br /&gt;
So what happens if you give a thirty-something woman - surrounded by [[World Eaters|psychotic murderers]] - full authority of a [[Gloriana-class Battleship|fuck-off huge starship]] during one of the biggest [[Horus Heresy|cluster fucks]] known to human kind? She commits murder - but not just any murder, &#039;&#039;oh [[Khorne]] no.&#039;&#039; The woman we speak of is none other than &#039;&#039;&#039;Lotara Sarrin&#039;&#039;&#039;, who would go on to [[RIP AND TEAR|commit such an absurd amount of Warp-murder]] that she receives a mark of honour from [[Kharn|that swell guy]] and earns some level of respect from [[Angron|that other guy]]. &lt;br /&gt;
&lt;br /&gt;
Naturally, her status as a [[Mary Sue|bad-ass]] easily makes her good [[waifu]] material - that is if you like your &#039;waifus&#039; [[Sisters of Battle|cold, aggressive and dominant]] &amp;lt;s&amp;gt;(which luckily I do)&amp;lt;/s&amp;gt;, and don&#039;t mind the [[Heresy]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TL;DR&#039;&#039;&#039;: She&#039;s a low effort ripoff of Admiral Daala from the [[Star Wars]] books.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
[[File:Preheresy-world-eaters.jpg|thumb|Don&#039;t let her size fool you: Lotara Sarrin was badass enough to earn the respect of [[Angron|these two]] [[Khârn|swell guys]]! While also gaining [[Wat|way darker hair and skin]].]]&lt;br /&gt;
The commanding officer of the World Eaters flagship Conqueror since she was 30, Lotara was one of the youngest ship officers in the Imperium. Despite her regular human status Lotara had a degree of respect within the World Eaters, wearing their bloody hand honor emblem and being on somewhat amicable terms with Angron himself. After Lotara complained about Remembrancers aboard her ship, [[Mod|Angron immediately had them expelled]]. During the Horus Heresy, Lotara stayed committed to Angron and commanded the Conqueror during the Shadow Crusade.&lt;br /&gt;
&lt;br /&gt;
During said Shadow Crusade, Lotara balanced her own lust for void-murder and giving Angron lip for wanting to fight [[Lorgar|his whiny brother]]. During the battle of Armatura, with the safety of distance between herself and the murder machine, she gave him the verbal sneer of the millennium:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Angron:&#039;&#039;&#039; &#039;&#039;&amp;quot;How&#039;s my ship doing?&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Lotara:&#039;&#039;&#039; &#039;&#039;&amp;quot;You mean&#039;&#039; my &#039;&#039;ship. And we&#039;re doing just fine.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During the same battle, the [[Ultramarines|Smurfs]] made a boarding attempt on the &#039;&#039;Conqueror&#039;&#039; and that&#039;s when Lotara realized the World Eaters supposed to deal with them had gone to join the fun on the planet below. Her reaction?&lt;br /&gt;
:Step 1: wake up all remaining Dreadnoughts on board, then join them in going to town on blue power-armored ass with her naval armsmen.&lt;br /&gt;
:Step 2: Shoot the captain of the defenders when he came back smack between his helmet&#039;s eyeplates with her laspistol. Then chew him out twice as hard because not only did he dare desert his post, on top of that he dared return fire at a superior officer reprimanding him.&lt;br /&gt;
It is rather telling said Astartes captain agreed to be confined to his quarters for a while rather than keep up being on the receiving end of the temper of this mere mortal woman. &lt;br /&gt;
&lt;br /&gt;
Around this time, Lotara also noticed Angron was deteriorating. After some investigation and pointed questions with the local [[Adeptus Mechanicus|cog boys]] on her ship, she learned the Nails were killing Angron. How she remained calm and didn&#039;t shoot them in the face like she did to the captain of the boarding specialist Astartes squads, is &amp;lt;s&amp;gt;still unknown&amp;lt;/s&amp;gt; because they were faced with a duty they simply could not perform. Which is &#039;&#039;very&#039;&#039; different from &amp;lt;u&amp;gt;wilfully deserting your post&amp;lt;/u&amp;gt;: in any other military Delvarus would have been in for at the very best a court-martial and demotion, if not much worse! (Then again, she did force the AdMech to focus on repairing the [[Titan (Warhammer 40,000)|Ember Wolves Titan Legion]] division, so she still had quite a pickle with them.)&lt;br /&gt;
&lt;br /&gt;
After Nuceria, the subsequent loss of her card playing companion [[Dreadnought#Contemptor Pattern|Lhorke]] and Angron&#039;s ascension into [[Daemon Prince|daemonhood]], [[Not As Planned|shit began to go fuckways]] because [[Chaos]]. Dropping out of the [[Warp]] due to human error left the Conqueror mostly isolated. The [[Word Bearers]] either did not notice or simply did not care about the World Eaters&#039; flagship dropping out of transit, and even some World Eaters vessels did not drop from transit with them. From this point on, Lotara steered the World Eaters fleet (or what remained of it) from planet to planet to satiate [[RIP AND TEAR|the need for murder]] and replenish supplies.&lt;br /&gt;
&lt;br /&gt;
On their way to the [[Siege of Terra|party of the century]], Lotara began to feel like the [[Machine Spirit|ship was trying to kill them]]. The usual [[Khorne]] fuckery ensued: Blood from the showers and taps, lice leeching blood from the people&#039;s scalps, constant infighting, murderous rampaging World Eaters, and of course the thing Angron had become turning half the ship into a [[RIP AND TEAR|fleshy, bloody mess]]. Captain Sarrin did the unthinkable and plotted a mutiny/abandonment-of-ship with a few sane World Eaters. But at the very last moment, when the insubordinate crew fled and that swell guy Kharn confronted one of his own, it was revealed that Lotara wasn&#039;t going anywhere and she proceeded to gun down the fleeing vessels while speaking one line: [[Awesome|&#039;&#039;&amp;quot;No one runs from the Conqueror.&amp;quot;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
That said, Lotara&#039;s loyalty could only be pushed that far: when Angron finally went completely batshit insane after being refused the honour of leading the attack on Terra by [[Horus]] and started rampaging through the ship, she pretty much conned Khârn into making a deal with [[Night Lords|Gendor Skraivok]] to have Angron locked up in the maze [[Perturabo|Perty]] built to contain [[Vulkan]] until it was go time.&lt;br /&gt;
&lt;br /&gt;
It is still unknown what Lotara&#039;s fate is, but it is common fanon that she is part of the Conqueror like some Titan pilots fuse with their God-Machines, or perhaps if she herself has ascended to daemonhood and effectively became the ship&#039;s new machine spirit.&lt;br /&gt;
&lt;br /&gt;
This was confirmed in Echoes of Eternity, where her physical body has been merged with the command throne and became some of form of cannibalistic vampire thing while her spirit is hanging around the bridge in misery.&lt;br /&gt;
&lt;br /&gt;
== In Novels ==&lt;br /&gt;
Notable novel appearances go here.&lt;br /&gt;
Betrayer, her first apperance.&lt;br /&gt;
Lost and the Damned. She and Kharn work together with the Night Lords to lock Angron up in Curze&#039;s Vulkan maze.&lt;br /&gt;
&lt;br /&gt;
In ADB&#039;s Echoes of Eternity, Sarrin tries to command a run-down Conqueror. Most of the crew is too busy being flesh-blobs merged with the walls than actually keep the ship afloat. In a desperate video call with Horus, it is revealed that the Lotara Sarrin in this story is an AI construct created by the Conqueror&#039;s Machine Spirit, made to command the ship&#039;s different stations. The real Sarrin is most likely fused with the ship like the other human crew.&lt;br /&gt;
&lt;br /&gt;
== On The Tabletop ==&lt;br /&gt;
She doesn&#039;t have any official rules, but this category being here means someone is cooking up some homebrew.&lt;br /&gt;
&lt;br /&gt;
== In Video Games ==&lt;br /&gt;
Lotara is represented in the Horus Heresy Legions mobile TCG. Disappointingly enough, she doesn&#039;t belong to the World Eaters legion and comes as a Neutral warlord as Imperial Army, thus barring her from access to legion cards, but in hindsight putting her in with the World Eaters legion might make them stupidly OP due to her ability. Her ability places a 2/3 Front Line with Flank in play for a mere 2 energy, so you can always cover what you&#039;re about to put on the field and throw them at what your opponent plays on their turn. Lotara decks are somewhat decent in the 1000 - 1500 rating bracket once you have access to cards such as Mount Pharos to generate some Astartes cards. What is unique however is that Lotara starts with a special card like the Primarchs and Valdor do, this one-off card stuns all enemies for free, perfect to shut down your opponent and protect an important card.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
Waifu imagery goes here. It is interesting to note that while in the books she is blonde, almost all the fanart of her presents her as a brunette.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Lotara1.jpg&lt;br /&gt;
Lotara2.jpg&lt;br /&gt;
Lotara3.jpg&lt;br /&gt;
Ursusclaw.jpg&lt;br /&gt;
Lotaranews.png&lt;br /&gt;
Lotara4.jpg&lt;br /&gt;
LotaraCard.png| Lotara&#039;s card in the Horus Heresy Legions TCG&lt;br /&gt;
File:Lotara Sarrin Anime Style.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[World Eaters]]&lt;br /&gt;
&lt;br /&gt;
* [[Gloriana-class Battleship]]&lt;br /&gt;
&lt;br /&gt;
* [[Horus Heresy]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Chaos]][[Category:World_Eaters]]&lt;/div&gt;</summary>
		<author><name>2A02:8071:4488:C8C0:ECC1:315F:C126:8E0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Zhufor&amp;diff=573641</id>
		<title>Zhufor</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Zhufor&amp;diff=573641"/>
		<updated>2022-11-14T09:24:15Z</updated>

		<summary type="html">&lt;p&gt;2A02:8071:4488:C8C0:ECC1:315F:C126:8E0: &lt;/p&gt;
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&lt;div&gt;[[File:File-483px-Zhufor 1.jpg|thumb|right|He certainly takes the &amp;quot;skulls&amp;quot; part of Khorne&#039;s mantra to heart.]]&lt;br /&gt;
Zhufor, known as &#039;&#039;&#039;Zhufor the Impaler&#039;&#039;&#039; or the &#039;&#039;&#039;Butcher of Vraks&#039;&#039;&#039; is a World Eaters Chaos Lord responsible for a lot of shit during the [[Vraks|Siege of Vraks]]. His old name was Balzach, back when he was a LOYALIST in the [[Storm Lords]] Chapter. However, he was wounded and captured by the World Eaters and surprisingly, instead of being chainaxed, he was tortured, drugged, and &amp;lt;strike&amp;gt;had his name changed so it wouldn&#039;t sound so much like &amp;quot;Ballsack&amp;quot;&amp;lt;/strike&amp;gt; brainwashed into being a servant of Khorne. He&#039;s also pretty tall from the sounds of things, even by Space Marine standards. He leads his own [[World Eaters]] force known as &#039;&#039;&#039;The Skulltakers&#039;&#039;&#039;, so you know they&#039;re edgy. &lt;br /&gt;
&lt;br /&gt;
From his time on Vraks, he&#039;s managed to literally force every single Chaos Lord on Vraks, &#039;&#039;There were A LOT, trust me&#039;&#039;, to pretty much serve under him. Well, almost all. Arkos the Faithless technically stayed solo, but even he decided he didn&#039;t want to oppose good ol&#039; Zhufor. He also dethroned the previous guy who made Vraks a &#039;&#039;pretty shit&#039;&#039; place. But to be fair, he was just a regular human. He also killed a bunch of Chaos Lords who wouldn&#039;t join him. And they went at it without Armour too. Fun stuff. His BIG feat was helping to summon [[An&#039;ggrath]]. Unfortunately, An&#039;ggrath got his ass handed to him by an Inquisitor Lord. Also, Zhufor killed a somewhat important Commissar General, proceeding to mount his corpse atop his Terminator Armour. Now, killing a Commissar isn&#039;t that impressive, but the trophy is &#039;&#039;badass&#039;&#039;. Zhufor and his Terminators were pretty much the scariest thing on Vraks, besides the &#039;&#039;two&#039;&#039; Daemon Lords that were summoned. But seriously, these guys wrecked some shit up! &lt;br /&gt;
&lt;br /&gt;
Something important to note:&lt;br /&gt;
&lt;br /&gt;
Zhufor sided with [[Abaddon]]. Not because he really wants to, more so to better serve good ol&#039; [[Khorne]]. He managed to get a lot of Weapons and supplies thanks to this. Quite a smart move, because now he has a pretty dangerous Khornate fleet.&lt;br /&gt;
&lt;br /&gt;
And because Zhufor knew that defeat was pretty much guaranteed, he decided to escape with a portal. But for shits and giggles, he decided to leave a Daemon Prince with his very own Legion behind. What a swell guy!&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
Historically speaking, Zhufor has been quite an excellent Khornate HQ, and 8th edition is no exception, particularly with the huge buffs to deep striking. His S10 powerfist, the Claw of Demnos now has an AP-1 combi-bolter attached, and his unique chainaxe strikes at AP-2 D2. If an attack from his axe targets a {{Template:W40kKeyword|CHARACTER}} and he rolls a 6 to wound, it does 3 damage at AP-4 instead. In addition to being able to deny a single psychic power, he allows friendly {{Template:W40kKeyword|SKULLTAKERS}} units within 6&amp;quot; to reroll to hit rolls of 1, and adds a +1 penalty to any morale tests that enemy units within 6&amp;quot; take. All in all, quite a solid Khornate HQ choice.&lt;br /&gt;
&lt;br /&gt;
{{Chaos-Marines}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Chaos]][[Category:World_Eaters]]&lt;/div&gt;</summary>
		<author><name>2A02:8071:4488:C8C0:ECC1:315F:C126:8E0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lheorvine_Ukris&amp;diff=307047</id>
		<title>Lheorvine Ukris</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lheorvine_Ukris&amp;diff=307047"/>
		<updated>2022-11-14T09:23:11Z</updated>

		<summary type="html">&lt;p&gt;2A02:8071:4488:C8C0:ECC1:315F:C126:8E0: &lt;/p&gt;
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&lt;div&gt;[[File:Lheor.jpg|200px|thumb|right|What are you looking at, punk?]]&lt;br /&gt;
{{topquote|Drop your weapon, Captain Abaddon. We’re here to steal your ship.|Lheorvine Ukris during his first meeting with Ezekyle Abaddon}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lheorvine Ukris&#039;&#039;&#039; a.k.a. Firefist (just don&#039;t call him that to his face) was a former [[World Eaters|World Eater]] Armistos that became one of the founding members of the [[Black Legion]] and one of the snarkiest motherfuckers in the galaxy. Known to his friends as Lheor, he got the nickname Firefist after a plasma cannon blew up in his hands during the Siege of Terra. He&#039;s a good example of a (relatively) reasonable Khornate, as he loves battle but isn&#039;t a mindless berzerker like many of his comrades, and sees the value of ranged combat, personally wielding a heavy Bolter. Then again, he&#039;ll use that BFG in any context, so your mileage may vary.&lt;br /&gt;
&lt;br /&gt;
After the [[Battle of Skalathrax]] scattered the World Eaters, he commanded a warband known as the Fifteen Fangs. Not much is known about him during this time, except that he exterminated some Word Bearers that couldn&#039;t handle his bantz.&lt;br /&gt;
&lt;br /&gt;
He was also one of the people who realized [[Emperor&#039;s Children|the fabulous bitches]] and [[Fabius Bile|Mr. Fabulous]] had to be stopped before the already bad situation in the [[Eye of Terror]] became complete shit. So he and a couple of others (including Falkus Kibre and [[Iskandar Khayon]]) set out to find [[Abaddon]]; this led to the memorable quote at the top of the page when they found him.&lt;br /&gt;
&lt;br /&gt;
He was one of the survivors of the [[Battle of Harmony]] where they did kick Slaaneshi and cloned Primarch butt. After that, he stuck with [[Abaddon]] and became a commander in the nascent Black Legion. At the First Battle of Cadia, he and Khayon guarded the Legion&#039;s escape from the Black Templars and Thagus Daravek&#039;s fleet, fighting to repel boarders on the &#039;&#039;[[Vengeful Spirit]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
According to Iskandar Khayon, he eventually fell in [[Thalastian Jorus|battle on Mackan]] fighting the [[Blood Angels]] during the 7th [[Black Crusade]]. &lt;br /&gt;
&lt;br /&gt;
{{Chaos-Marines}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Black Legion]][[Category:World_Eaters]]&lt;/div&gt;</summary>
		<author><name>2A02:8071:4488:C8C0:ECC1:315F:C126:8E0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Crull&amp;diff=155401</id>
		<title>Crull</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Crull&amp;diff=155401"/>
		<updated>2022-11-14T09:22:41Z</updated>

		<summary type="html">&lt;p&gt;2A02:8071:4488:C8C0:ECC1:315F:C126:8E0: &lt;/p&gt;
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&lt;div&gt;[[Image:Lord Crull.jpg|250px|thumb|Yaaaay for da bloood gawd!]]&lt;br /&gt;
Oh, &#039;&#039;&#039;Crull&#039;&#039;&#039;. The [[Chaos Lord]] of [[Dawn of War|Winter Assault]] and the leader of a [[World Eaters]] Warband called the Blood Legion. Crull is noted for being quite arguably the third-most one-dimensional Chaos Lord in [[Dawn of War]]&#039;s history, only barely edged out by [[Bale]] and [[Carron]] since he actually has something distantly resembling character development. Like every single Chaos Lord that isn&#039;t [[Araghast]] or [[Eliphas]] in the entire goddamned series, he&#039;s marked by awkward dialogue and hilariously easy-to-misinterpret quotes. He&#039;s one of the few Chaos Lords to use an Axe of Khorne, a Daemon Weapon from 4th Edition, [[Awesome|which cannot seem to decide if it wants to be an axe or a mace]].&lt;br /&gt;
&lt;br /&gt;
In spite of his apparent violent demeanor, apparent bloodthirstiness and routine screaming of &#039;&#039;&amp;quot;[[Khorne|Blood for the Blood God]]!&amp;quot;&#039;&#039; Crull is not a terribly good Khornate. He has Sorcerers in his World Eaters warband (though he clearly doesn&#039;t like them) which makes the Blood God disappoint; his use of tactics also makes [[Abaddon]] look like [[Creed]], because said tactics require [[What|controlling an Imperial &#039;&#039;&#039;&#039;&#039;Psyker&#039;&#039;&#039;&#039;&#039; to brainwash guardsmen and sacrifice them.]] This tactic is not only cowardly, but also a shameful display to all Khornate followers and their belief of &amp;quot;my sledgehammer is mightier than your gun&amp;quot;. Even after obtaining a Titan Dominatus, his ambition seems to extend to conquering 2 planets.&lt;br /&gt;
&lt;br /&gt;
His lines are often over-the-top hammy and exceptionally obnoxious, since he says little that isn&#039;t a threat, curse, or epithet (the worst is when the Eldar attack in one level and repeats the same, very long, threat to them every, single, time, they attack), and even those lack enough creativity to even make them interesting. It&#039;s a fucking mystery how Crull was recruited in the World Eaters in the first place, although we can all agree that Angron is undoubtedly MOTHERFUCKING ANGRY that one of his sons has turned into such a pussy. Suffice to say, he comes across as an annoying shit who gets what he deserves when a much better character, [[Gorgutz]] da &#039;Ead Unter, &amp;lt;s&amp;gt;kicks&amp;lt;/s&amp;gt; CURBSTOMPS da living shit out of him and takes his skull for a trophy, following Crull&#039;s attempt to ham-handedly try to double-cross the warboss on Lorn V while fixating on his feral, bloodshot, &amp;lt;s&amp;gt;beautiful&amp;lt;/s&amp;gt; eyes. Points for at least getting killed by Gorgutz while trying for one last charge for glory before getting krumped, unlike Carron who ran away whining like a baby before &amp;lt;s&amp;gt;Gorgutz&amp;lt;/s&amp;gt; VANCE STUBBS ripped his head off.&lt;br /&gt;
&lt;br /&gt;
He&#039;s still better than Bale and Carron though. But absolute shit compared to the badassery of Araghast and Eliphas, effectively placing him dead center in the hierarchy of DOW Chaos lords.&lt;br /&gt;
&lt;br /&gt;
[[Eliphas the Inheritor]] can recover Crull&#039;s skull from Gorgutz&#039; bosspole if he wins and use it to curry the Blood God&#039;s favor during the battle for Kronus, but this &amp;lt;s&amp;gt;isn&#039;t&amp;lt;/s&amp;gt; of debatable canon given that [[Davian Thule]] wrecks his shit in the end. We do not and likely will not know if in the time before said wrecking whether or not Eliphas managed to take Crull&#039;s skull back before Davian Cool stomps him, although given how Gorgutz is the biggest coward among Warbosses and starts near Eliphas on the map... it is quite likely that Eliphas beat up Gorgutz, called him a pussy, and stole &amp;lt;s&amp;gt;his lunch money&amp;lt;/s&amp;gt; Crull&#039;s skull back before Thule got around to defeating Eliphas; either way he wound up in the warp for a while until [[Abaddon|a certain recipient of armlessness jokes]] decided to stop sulking for a few minutes and do something cool for a change and drag Eliphas&#039; ass up out of the warp in [[Dawn of War II]]. &lt;br /&gt;
&lt;br /&gt;
Canonically though, Crull&#039;s skull was joined by Carron&#039;s skull as Gorgutz slaughtered another Chaos Lord of Khorne.&lt;br /&gt;
&lt;br /&gt;
It&#039;s been rumored that Crull choose to follow Chaos (specifically Khorne) for the [[Adeptus Orthodontus|dental]], and judging by his teeth they&#039;re pretty good shape for a Chaos Lord, being remarkably clean in spite of being jagged and pointy. It is believed that he taught [[Cultist-chan]] the importance of good oral hygiene, a theory that arose when some of the Dawn of War players noticed a sound similar to gargling when he yells out some of his more famous speeches. Also the fact that, if you know your shit, it&#039;s funny to hear Nappa yelling these lines, and having shouting contests with Vegeta.&lt;br /&gt;
&lt;br /&gt;
==A collection of Crull&#039;s funnier statements==&lt;br /&gt;
*[http://www.youtube.com/watch?v=ZAfPGgzcOVY Yaaay for da blood gawd!]&lt;br /&gt;
*[http://www.youtube.com/watch?v=DliMrKCpeww From this world I shall conquer the next.....and the one after that!]&lt;br /&gt;
*[http://www.youtube.com/watch?v=_Pt8SGpEcj4 I&#039;ve wanted for that miserable Ork&#039;s skull and I SHALL HAVE IT AS MY COCK!]&lt;br /&gt;
*[http://www.youtube.com/watch?v=IlfaYyS3gak The Titan is mgragaraiiine! Let destiny submit itself to my ambition! The universe will know the will of Khorne! Kremble.....KWWWUUUUEEEAYK!]&lt;br /&gt;
&lt;br /&gt;
{{Template:Chaos-Marines}}&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Chaos]][[Category:Space Marines]][[Category:World_Eaters]][[Category: Dawn of War]]&lt;/div&gt;</summary>
		<author><name>2A02:8071:4488:C8C0:ECC1:315F:C126:8E0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Angron&amp;diff=46036</id>
		<title>Angron</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Angron&amp;diff=46036"/>
		<updated>2022-11-14T09:21:35Z</updated>

		<summary type="html">&lt;p&gt;2A02:8071:4488:C8C0:ECC1:315F:C126:8E0: &lt;/p&gt;
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&lt;div&gt;{{heresy}}&lt;br /&gt;
{{Cleanup}}&lt;br /&gt;
[[File:AngronArtPortrait.jpg|400px|right|thumb|Rare portrait of Angron. Strangely looking like he is holding in a giant fart.]]&lt;br /&gt;
{{Topquote|I-I am going to be a storm-a flame-&amp;lt;br&amp;gt;I need to fight whole armies alone;&amp;lt;br&amp;gt;I have ten hearts; I have a hundred arms;&amp;lt;br&amp;gt;I feel too strong to war with mortals-&amp;lt;br&amp;gt;[[Rip and tear|BRING ME GIANTS]]!|Edmond Rostand, &#039;&#039;Cyrano de Bergerac&#039;&#039;}}&lt;br /&gt;
{{Topquote|I think... when one has been angry for a very long time one gets used to it. And it becomes comfortable, like... like old leather. And finally... it becomes so familiar that one can&#039;t ever remember feeling any other way.|[[Star Trek|Captain Jean-Luc Picard]], on a man who hated because he would not let himself grieve}}&lt;br /&gt;
{{Topquote|If the world hates you; keep in mind that it hated me first|John 15:18}}&lt;br /&gt;
&lt;br /&gt;
His name is Angron (A.K.A. &#039;&#039;&#039;The Red Angel&#039;&#039;&#039;, &#039;&#039;&#039;The Slave of Nuceria&#039;&#039;&#039;, &#039;&#039;&#039;Lord of the Red Sands&#039;&#039;&#039;, &#039;&#039;&#039;The Eater of Worlds&#039;&#039;&#039;, &#039;&#039;&#039;The Gladiator King&#039;&#039;&#039;, &#039;&#039;&#039;The Prince of Blood&#039;&#039;&#039;, &#039;&#039;&#039;Broken One&#039;&#039;&#039; if you&#039;re Argel Tal, &#039;&#039;&#039;Angry Ron&#039;&#039;&#039;, &#039;&#039;&#039;40Kratos&#039;&#039;&#039;, &#039;&#039;&#039;Shithead&#039;&#039;&#039; if you&#039;re sergeant Gharte, &#039;&#039;&#039;the walking abortion&#039;&#039;&#039; [https://www.youtube.com/watch?v=yLYiL_jYPPw if you are Majorkill] &#039;&#039;&#039;That Goddamn Retard&#039;&#039;&#039; if you&#039;re [[Leman Russ]]). Cmon, do we really have to spell it out? While his name &amp;lt;s&amp;gt;may be&amp;lt;/s&amp;gt; is clearly a play on the word &amp;quot;Anger&amp;quot;, it is possible that his name is based on the Greek word &#039;&#039;Agrion&#039;&#039; which means &amp;quot;Wild&amp;quot; or even &#039;&#039;Agron&#039;&#039;, the Gallic word for &amp;quot;slaughter&amp;quot; (which all pretty much suits him considering he&#039;s the angriest, wildest, slaughteringiest mother-fucking mother fucker in a long and extensive history of bipedal mother fuckers). Also, if you spell his name backwards it&#039;s Norgna, which has to count for something. Apparently the inspiration for his name was a corruption of the nickname a bouncer in Nottingham has: Angry Ron.&lt;br /&gt;
What we&#039;re trying to say is, Angron just might be the angriest and the most talented in manly face-to-face fighting son of a bitch in the galaxy. In fact, one time he was so angry about being angry all the time, that the part of him that made him angry exploded in his head, rendering him permanently angry (and also sexually impotent, but don&#039;t let him know that). And then there was that time he was kidnapped by the [[God-Emperor of Mankind|Emprah]], which didn&#039;t help his temper much, and gave him an excuse to fucking RAGE at his dad by joining up with [[Khorne]], Warhammer&#039;s God of Battle, War and [[Rage|RAAAAAAAAAAGE]]! Angron just so happens to be [[Primarch]] of the [[World eaters|World Eaters]] and [[Kharn|that swell guy]].&lt;br /&gt;
&lt;br /&gt;
His revered exploits include slaughtering the entire population of a planet within a night; killing an entire contingent of Eldar warriors led by a Farseer when he was only a child; and leading a gladiator rebellion against their slavers and slaughtering 25 other armies sent against them, non-stop, until a huge one made up of seven armies came and fucked their shit up against a dirty rock &amp;lt;del&amp;gt;proving that a seven nation army could hold him back&amp;lt;/del&amp;gt;. The Emperor saved him from dying there (but left all his buddies to die), which was a tremendous blow to his martial pride and among other things, eventually led him to [[Rage|RAAAAAAAAAAGE]] furiously against the Emperor, believing him a coward devoid of honor. Angron went on to become one of the first Primarchs to side with Horus during the heresy, and was turned into a monstrous, frothing demon-prince by his brother Lorgar. Eventually, Angron joined up with KHORNE, the aforementioned God of War, Murder, Killing, Bloodshed, Weeping Buttholes, Battle and [[Rage|RAAAAAAAAAAGE]].&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=XNkRBowsAmI Here is the theme song of this glorious bastard.]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Early Life===&lt;br /&gt;
[[File:Past-Angron-art.jpg|300px|right|thumb|You&#039;d be pissed off too if your dad didn&#039;t let you avenge your dog.]]&lt;br /&gt;
{{Topquote|I was born in blood, raised in darkness and I shall die free!|Angron, to the Nucerian High Riders and their armies}}&lt;br /&gt;
Angron has good reason to be ever-so-slightly miffed: his early life was one big bowl of shit after another. First he crash-landed on his new home [[Nuceria|world]] (because Khorne didn&#039;t give him a soft landing) and had a good chunk of his head torn off in the crash, after which he got jumped by the aforementioned Eldar, then (tired from the killing and the massive brain trauma --keep in mind he was like 6 hours old) got captured and sold into slavery by people with near-Imperial level technology before making him fight as a gladiator for their entertainment. He also appears to have been either the least intelligent of his brothers, or else that head injury he took while crashing did a number on his intellect. For Angron attempted to escape from his captors numerous times even before his implantation with the Nails but somehow was recaptured each time. Remember, these guys were just baseline humans with no outstanding tech aside from a few odds and ends like the Nails. Also keep in mind that more than a few of these attempts occurred when he was fully mature, and thus should have been leagues beyond what even a Custodes would be capable of in terms of physical and mental prowess. The fact that he somehow managed to &#039;&#039;fail&#039;&#039; in repeatedly attempting to escape from a bunch of normal humans is actually far more unbelievable than if he had succeeded.&lt;br /&gt;
&lt;br /&gt;
A later retcon revealed he was a decent guy who loved his fellow gladiators, but after an incident where he refused to kill his adoptive father in the arenas, his masters proceeded to replace part of his brain with ARCHAEOTECH SHIT (originally this happened before he fully grew up) that drove him so mad that he murdered his dad regardless, cueing a massive bout of despair. The stuff they stuck in his head would later be called &#039;&#039;&amp;quot;The Butcher&#039;s Nails&amp;quot;&#039;&#039;, and, though never fully understood (even after the Emprah&#039;s best techs took a look), they constantly applied pain to his brain and made it so the only time he could feel anything resembling happiness was while murdering shit. It should also be noted that they go from excruciating to normal, and &#039;&#039;do not&#039;&#039; [[Slaanesh|deal with the pleasure centers of the brain.]] In other words, this pertains to actual negative reinforcement in classical conditioning.&lt;br /&gt;
&lt;br /&gt;
After years of being a slave, fighting through the gladiator pits and becoming the best of them, Angron eventually set up and led a rebellion, fighting to free his brother and sister gladiators. This would make him 40k&#039;s answer to Spartacus, the same way Curze is 40k Batman. He and the gladiators terrorized the planet&#039;s population for a while, burning down cities and generally making a mess of things. However, due undoubtedly in no small part to the Nails (and the high probability that Angron was a bit of an idiot anyway), he didn&#039;t attack the Nucerian ruling classes with anything approaching a coherent strategy. There was seemingly no plan, only wanton destruction. As a result, the rulers of the various parts of the planet sent their militaries to gang up on Angron&#039;s comparatively ragtag group of about 2000 and after a few years, Angron&#039;s force had been reduced to half and was surrounded by at least seven full scale armies. So he and his buddies were completely screwed, making Angron the only Primarch who failed to conquer his home planet, something that his Legion would end up being more than a little embarrassed by. &lt;br /&gt;
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Around that time, the Emperor showed up, and hashed out a deal with the local planetary government in order to expedite Angron&#039;s capture and win over the planet without any further bloodshed, because there was no point in the Emperor helping his son win a (totally justified) war against a population that had already submitted to compliance. Of course, this deal required the Emperor to take Angron away from the only people who weren&#039;t shitty to him and leaving them all to die; but Big E didn&#039;t give a rat&#039;s ass about those fuckers (and they were all summarily executed, as you would expect in a slave rebellion). Naturally, he didn&#039;t tell Angron any of this, because &amp;lt;s&amp;gt;he couldn&#039;t give less of a shit&amp;lt;/s&amp;gt; [[Aaron Dembski-Bowden]] wanted to make the Emperor look like an ass again. Daddy issues don&#039;t make for bad writing by themselves, but said good writing is harder to write without nuance and depth. Of course, the Emperor could have saved them all or simply kill the local slavers who were, despite compliance, flying in the face of the law of the Great Crusade, give Angron the planet as a recruiting world and take the slaves to his ship to be made into a loyal ass-wrecking rapetrain of AWESOME alongside all the Terran legionnaires. Buuuut we need our dose of our [[Edgy]] [[Grimdark]] here, right?&lt;br /&gt;
&lt;br /&gt;
So long story short, the Emperor told Angron he was coming along on the Great Crusade, Angron told him that he would rather die alongside his fellow gladiators, and the Emperor beamed him up onto his ship and left all the other gladiators to die. On the ship, Angron completely lost his shit and started attacking everything around him, managing to kill one of the Custodes before Big E force gripped him into submission and basically told him to get over himself(AD-B, seriously fuck you). After this, Angron was apparently taken back to Terra to be examined by the Emperor and his best tech adepts in the hope of finding a way to fix Angron&#039;s mutilated brain. &lt;br /&gt;
&lt;br /&gt;
Back on [[Terra]], the Big E summoned [[Arkhan Land]] to his labs and showed Angron spread out with his skull hacked open &amp;amp; brain exposed on a surgery table, taking a good look at Angron&#039;s fucked-up skull and decided that he was a waste of time and effort, and arrived at the conclusion that even trying to remove them would likely kill him (reference &amp;quot;Betrayer&amp;quot;). The Mechanicus estimated that he wouldn&#039;t live long enough to see the end of the Great Crusade. &lt;br /&gt;
&lt;br /&gt;
It is during this procedure that it is revealed just how completely the Nails destroyed Angron, and how thoroughly tortured he would be for the rest of his existence. According to the Emperor in conversation with Arkhan; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;With the alterations made to the limbic lobe and insular cortex, the surgeons have impaired the Twelfth’s ability to regulate any emotion at all. Furthermore, they have rethreaded its capacity to take pleasure in anything but the sensation of anger. They are the only chemicals and electrical signals that flow freely through, and from, its brain. All else is either dulled to nothingness or rewired to inspire a supreme degree of agony. It is a testament to the durability of my primarch project that the Twelfth has managed to survive this long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;His own emotions cause him pain?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;No, Arkhan. Everything. Everything causes it pain. Thinking. Feeling. Breathing. The only respite it has is in the rewired neurological pleasure it receives from the chemicals of anger and aggression.&amp;quot;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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Aaand it gets worse. The Emperor then reveals a few moments later that Angron&#039;s limbic and insular lobes had been straight up removed and replaced with parts of the Nails. This essentially meant that Angron would not have been capable of feeling empathy or compassion, and it would have completely restructured his ability to link behaviors to outcomes (ie this behavior makes me feel good vs this behavior makes me feel bad). Even his sense of self awareness and IQ would have been affected, which would go far in explaining quite a lot of straight up retarded crap he would go on to do. So essentially the slave masters of Nuceria took away his compassion, his empathy, his emotional control, his intelligence, and his ability to learn or feel anything pleasant outside of aggression. Oh, and left him in constant agony whenever he wasn&#039;t angry. Scratch the Emperor being a dick for not removing the Nails, He was more of a dick for not just putting Angron down then and there (though the fact He refers to Angron only as &amp;quot;Twelfth&amp;quot; and &amp;quot;it&amp;quot; is shown the Emprah is not too hot on compassion, at least as far as Angron seems to be concerned). The most tragic part of it all was that apparently Angron was quite the bro-tier Primarch before the Nails were implanted. He even had the ability to empathically soothe the pain of others by taking it upon himself (almost certainly some latent psychic ability), and he very often did just that for his fellow slaves. So on top of everything else, the Nails completely destroyed Angron&#039;s personality, taking him from a potentially Vulkan level nice guy and lowering him to Perturabo levels of barbarity. To top it all off, the Nails had been designed for use on baseline humans. As a Primarch, Angron&#039;s brain was not only far more complex than that of an ordinary human, but had the capacity for wholescale regeneration. This would only cause him more problems however, as the damaged or missing parts of his brain attempted to regenerate around the Nails. It was believed that this process would eventually cause him to lose all ability to control himself, and that he would become little more than a rabid animal as some of his legionaries would later demonstrate. At that point, is was almost certain that he would manage to get himself killed in one way or another. &lt;br /&gt;
 &lt;br /&gt;
Considering that later during the Horus Heresy, &#039;&#039;&#039;Menes Kalliston&#039;&#039;&#039; of the [[Thousand Sons]] was fairly certain that their [[psyker]]-medics could figure out how to remove them from [[Khârn|a certain swell guy]], it is possible that the Emperor - being the most intelligent person in the [[Imperium]] and the most powerful psyker ever - &#039;&#039;&amp;lt;u&amp;gt;could&amp;lt;/u&amp;gt;&#039;&#039; have achieved it if He put some resources into it (especially since at least one AdMech replaced everything, including his brain with machine parts); or it&#039;s equally likely the Thousand Son space marine was just stalling because he had an insane psycho-killer moments away from killing him breathing down his neck. It is however, far more likely that the Nails implanted into the World Eaters were not so difficult to remove as Angron&#039;s would have been. Entire vital parts of Angron&#039;s brain had been removed and replaced with the crude cybernetics of the Nails, whereas the World Eaters&#039; Nails were knockoffs which were simply added on to their existing brain tissue. Because of Angron&#039;s brain being a half-cybernetic mess, both the Emperor and Arkhan believed that the Nails were, ironically, the only reason Angron was still alive. If they were removed, Angron&#039;s brain would likely have simply ceased to function. Additionally, attempting to replace parts of a Primarch is almost certainly a borderline-impossible task, particularly if that part is a brain. The Primarchs were not just flesh and blood, but creatures of the warp incarnated by the Emperor&#039;s genecraft. Whatever the Emperor did to create them, He clearly could not just do it on a whim as He could with Custodes or Astartes. There were only ever 20 ([[Omegon|21]]) of them and even when two were erased from history mid-Crusade, they were not replaced. The Emperor also never seemed to consider the possibility of making more of them after the initial scattering when they were presumed dead, despite the massive blow that killing all 20 Primarchs would have dealt to his plans. &lt;br /&gt;
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Regardless however, Arkhan described the Emperor as being &amp;quot;inhumanly toneless&amp;quot; when speaking of Angron, and as being &amp;quot;passionlessly interested&amp;quot; in the surgical nightmare that Angron had become. Whether this is due to Him genuinely not caring or simply being too far beyond Arkhan for His attitude to be understood properly is up for debate. Rather strangely, the Emperor appeared to have been unusually callous when it came to Angron in particular, as even Primarchs like Konrad Curze, Perturabo and Mortarion were shown at least &#039;&#039;some&#039;&#039; level of love and interest from Him. However Angron, for whatever reason, was disregarded almost entirely. Regarding this anomaly, it is worth noting that Angron was the only Primarch who did not end up ruling his native planet. The other Primarchs either conquered theirs or used their charisma and intelligence to work their way up the hierarchy of whatever planet they landed on (or both). Angron failed to do either, and was on the verge of being slaughtered along with his army when the Emperor came for him. Perhaps this failure is why the Emperor seemed so uniquely disinterested in him.  &lt;br /&gt;
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As it is, the Emperor was told that Angron would likely not see the the end of the crusade, and thus took the dumbest option available to Him: do nothing to mitigate the effects, do nothing to change how much Angron hated him, and throw him into warzones after giving him a massive force and assume that it would never come back to haunt him. Could He have saved Angron? Perhaps, should he have the occasion to put his entire undivided attention to it. But with Him busy with the demands of the Imperium, powering the [[Astronomican]] and trying to get the Human Webway online the Emperor seemingly did not want to sink the extra time and resources into saving one of His Primarchs.&lt;br /&gt;
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===Great Crusade===&lt;br /&gt;
[[File:Preheresy-world-eaters.jpg|300px|thumb|right|Angron back when the Great Crusade was still a thing. Along with [[Kharn|that swell guy]] on his right and [[Lotara Sarrin|the angriest, most heterosexual woman in existence]] on his left.]]&lt;br /&gt;
{{Topquote|You kept that mule Kor Phaeron. Russ kept his kin-friends. The Lion kept Luther. Humans - brothers and foster fathers - saved and raised into Legion ranks. But not me. Not Angron, no. Did the Emperor teleport his gold-wrapped Custodians down to help me and my army? No. Did he free the War Hounds and order them to battle, fight alongside me? No. Did he save my brothers and sisters the way he spared the Lion’s closest kin? No, no, and no. No mercy for Angron. Angron the Oathbreaker. Angron the Betrayer.| Angron explains his anger towards the Emperor to Lorgar, during one of his more calm moments.}}&lt;br /&gt;
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Either way, when Angron was introduced to his legion he was inconsolable. He ended up hacking apart the legion captains until Khârn (who was actually much further down the list of command, having risen up the ladder thanks to several of his superiors&#039; untimely ends) managed to talk some sense into his father. Though bearing in mind the Emperor had already let [[Perturabo]] dispassionately decimate 10% of an &#039;&#039;entire legion&#039;&#039;, Angron killing some captains in an emotional meltdown is small potatoes.&lt;br /&gt;
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Anyway, [[Kharn]] successfully talks some sense into him, and Angron renamed his legion &#039;&#039;World Eaters&#039;&#039;, a name you might recognize translates to &#039;&#039;fucking savage&#039;&#039; in the common tongue. Angron&#039;s old army of gladiators whom he&#039;d led to freedom and been denied death alongside them was known as &amp;quot;the eaters of cities&amp;quot; on [[Nuceria]]. So, as Dreagher, a Terran-born War Hounds legionary who served as Captain of the Legion&#039;s 9th Company, described it: &#039;&#039;from then on, they would no longer be the War Hounds, but Angron&#039;s &amp;quot;eaters of worlds&amp;quot;&#039;&#039;.&lt;br /&gt;
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Angron then replicated the Butcher&#039;s Nails technology on his legionaries, despite the Empy&#039;s warnings and how much he hated the source of the Nails, his old masters - &amp;lt;s&amp;gt; which adds a little hypocritical spice to his complaints about how the Nails ruined his life, given that he did the same thing to other people for no fucking reason when given the chance. Perhaps Angron wanted his sons to feel the same pain he experienced since he would never be able to remove the goddamn thing from his brain and it pissed him off that his own flesh and blood did not suffer as he did.&amp;lt;/s&amp;gt; More likely he was desperately trying to emulate his blood brothers and sisters in the pits since they were the only ones to give a shit (plus Lorgar). Even in spite of being the first legionary to GIT SOME, [[Kharn|that swell guy]] became Angron&#039;s &#039;cool headed&#039; equerry. Ironic.&lt;br /&gt;
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The Nails also negatively interacted with psykers, killing Librarians who tried to get them installed (blowing holes in spaceships and taking down entire squads of space marines in the process as their altered brain chemistry made it impossible for them to control their abilities anymore). Also merely being near a psyker made other Legionaries feel... &#039;&#039;uncomfortable&#039;&#039; (described as &#039;&#039;ticking&#039;&#039; by Kharn). Angron personally took this to eleven, hating psykers for the additional pain they brought - with the  strange exception of Lorgar &amp;amp; the Emperor, who seemed not to trigger that effect. Still, the whole Butcher&#039;s Nails thing is actually quite tragic (could the fact that even being psykers caused pain to everyone implanted with the nails indicate that they were not just archeotech, but technology corrupted by Khorne who hates psykers? And even the daemon primarch still has them implanted...all the implications). In &amp;quot;Betrayer&amp;quot; Argel Tal asks Kharn why the World Eaters allowed themselves to be mutilated so, to which Kharn replies that they thought it would bring them closer to their father. Argel Tal continues asking if it worked, and Kharn sadly mutters to himself &amp;quot;no, it didn&#039;t&amp;quot;. So, before Erebus made sure that Kharn would become the RAAAAAAGE train we know in 40k by killing Argel Tal (in the same novel), because - as Erebus put it - his damned humanity would have spared Kharn this fate (because becoming a berzerk psychopathic killer is so much more awesome than staying sane) he appears to be regretting this decision - at least at this point.&lt;br /&gt;
[[File:World Eaters.jpg|400px|thumb|right|Angron and his World Eaters, pre-heresy and pre-[[daemon prince]] in a rare state of tranquility standing on top of [[grimdark|a pile made of snow and dead bodies]]. It&#039;s hard to calm down when there&#039;s nails in your brain.]]&lt;br /&gt;
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During the Great Crusade, the World Eaters were known as the Imperium&#039;s butcher force. Their arrival or even just the threat of their arrival in a system was enough to make non-compliant Imperial worlds surrender, lest they be completely and utterly be butchered by the Red Angel and his sons - which only made it easier for the World Eaters to butcher them. They were typically unleashed in situations where the Imperium really didn&#039;t care about collateral damage. For where the Space Wolves and Dark Angels, the other two extermination legions of the Imperium, could be controlled, the World Eaters simply could not be. Angron ordered his sons to complete every single conquest and compliance action in thirty-one hours, since he and his gladiator army had once destroyed an entire city on Nuceria in the same span of time. When and if they failed, he mocked them for being inadequate and ordered them to [[Perturabo|decimate themselves]], it apparently not having occurred to him that it&#039;s a little harder to take down an entire planet than it is one city, even if you are a Space Marine legion (remember, not the brightest of his brothers). Things were getting so bad that some of the World Eaters&#039; senior officers were considering going to the Emperor for help, at least until the Nails became a thing and they stopped caring about anything beyond RIP AND TEAR. One of them even talked back to Angron on the subject, which caused him to RAEG the fuck out and start killing his own sons again until some of the Librarians knocked him out.&lt;br /&gt;
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He also had a run in with [[Leman Russ]] at some point, just after the XII Legion started getting their brains Nailed. Russ came to Angron after having heard reports that the World Eaters were increasingly just bathing in blood, instead of bringing worlds to compliance. Angron wasn&#039;t as brain-damaged as he would be later, so he asked if Russ had come on order of the Emperor. Russ grudgingly had to admit he wasn&#039;t; this wasn&#039;t an execution ordered by the Emperor (yet) and he privately didn&#039;t want it to become one in the future. So he went on saying that implanting Angron&#039;s legionaries with the Nails had to stop and that they&#039;d be brought to Terra so a way of removing them could be devised (so he basically told Angron to sort his shit out and stop mutilating his sons). But we all know how good Russ is with people and generally &amp;lt;s&amp;gt;just liked throwing his weight around&amp;lt;/s&amp;gt;. In more seriousness, this is one of the cases where Russ really, genuinely wanted to help one of his brothers, having had his own bouts with [[rage|irresistible murderous intent]] to deal with. Additionally, it is heavily implied that the two missing Primarchs met their end at Russ&#039;s hands on orders from the Emperor. Russ was not a fan of his role as being the Emperor&#039;s personal Judge Dredd as would later be demonstrated by the fact that he pleaded Lorgar&#039;s case (of all people) to the Emperor when He was considering 86ing the Word Bearers. Russ&#039;s approach sadly [[fail|wasn&#039;t well thought out]]. Though to be fair Angron wasn&#039;t exactly diplomatic either, telling Russ that the Nails were the only thing that kept him going, that the EMPRA was just another slaver (and that bringing &amp;quot;compliance&amp;quot; to worlds was just a way of candycoating enslaving worlds which merely had wished to be left alone), and that without the Nails he might go to Big.E and chop &amp;quot;the slaving bastard&#039;s&amp;quot; head off. Ironically enough Angron had a solid point with the former argument, but the very suggestion of turning against Emps basically made Russ [[rage|lose what remained of his cool on the spot]] with the result one would expect.&lt;br /&gt;
[[File:Angron, lord of the locker room.jpg|thumb|right|A Remembrancer&#039;s sketch of the duel between Angron and Leman Russ.]]&lt;br /&gt;
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There was a brief skirmish between the two Legions (an event which would come to be known as the &amp;quot;Night of the Wolf&amp;quot;) where Angron fought Leman Russ in personal combat. [[Rape|He made him his personal bitch]] until he was outmaneuvered by the Space Wolves troops and surrounded, isolated from his World Eaters who were just like their father putting up one hell of a fight and hurt on the Wolves but being slowly separated and isolated from each other. Russ then tried to make his point a second time; that Angron&#039;s berserker rage made him and his Legion lose sight of the larger tactical and strategic objectives and that Russ had deliberately lured him into a position where he could be gunned down with a snap of Russ fingers. Angron refused to acknowledge his losing position since he was the one holding the weapon at his brother&#039;s throat and that killing EVERYONE should be the only objective anyway. Russ might be very well holding the proverbial gun to his temple, but it was only worth anything if he was willing to pull the trigger. Which at that point Russ wasn&#039;t, so Angron completely ignored him. Yet, surprisingly, Angron did not press his attack either and both Primarchs separated and went their own way. But, as time would show, the nails had a degrading effect on Angron&#039;s ability to hold back and remain coherent, so maybe that&#039;s your answer right there.&lt;br /&gt;
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Angron was certain of his victory that day and didn&#039;t give the incident any more thought, the Nails stayed with him and his Legion. In the end, though, Leman Russ was right: Angron&#039;s failure to learn and control his murderous rage would be amply demonstrated and only become worse with time. At the tail end of the Great Crusade when he butchered a whole city which had just surrendered, on Isstvan III when he sabotaged Horus&#039; clean [[Exterminatus]] by going down to rip the loyalists apart personally, and on Nuceria where he ordered every living being killed. But what’s truly sad is that Lorgar actually did seemingly succeed where Russ had failed in teaching the lesson of the Night of the Wolf years later. Weirdly, he did this by simply telling Angron in no uncertain terms that Russ had won and why, and for whatever reason Angron&#039;s previous retardation dawned on him this time. In the case of Lorgar&#039;s explanation, not being in the middle of a fight to the death (at least as far as Agron was concerned) probably helped with regard to Angron&#039;s perceptiveness (fewer MURDERMURDERKILLKILL impulses from the Nails). Additionally, on their way to Nuceria during Angron’s last weeks as a human, he actually seemed to be trying to open himself up a little more to his legion by joining them in watching pit fights and hanging out with them during feasts, all of which was rendered too little too late by what went down when they reached their destination.&lt;br /&gt;
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===Horus Heresy===&lt;br /&gt;
[[File:Daemon-Angron HHST.png|400px|thumb|right|Angron during the [[Siege of Terra]], about to give the defenders a very bad day]]&lt;br /&gt;
When Horus decided to rebel, Angron was one of the initial Primarchs to join him, along with Fulgrim and Mortarion. Why is not particularly hard to guess; he already hated the Emperor&#039;s guts like practically no other Primarch (with the possible exception of Curze, though even he managed to come to terms before his death with his father), and considered the Crusade to be little better than a galaxy-spanning slavery endeavor. How this concern jives with him being one of the Crusade&#039;s most prominent butchers is somewhat strange but his brain probably resembled a scrambled egg more than anything else at this point. A little cognitive dissonance was the absolute least of his problems. &lt;br /&gt;
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On that note, Angron kicked off his contribution to the Heresy in a characteristically retarded fashion. When the firestorm on Isstvan died down, it became apparent that large numbers of Loyalists had survived. Said survivors immediately hit the vox-casters and began demanding answers/hurling insults up at the orbiting fleet, outraged and grief stricken that they had been betrayed by their own Primarchs. Horus disregarded this and prepared to initiate a second virus bombing. Angron however, was not quite so thick skinned. Hearing the howled insults of his own Loyalist World Eaters (which more than likely included some cutting one-liners and yo-dead-gladiator-crew jokes), Angron flew into a rage and deployed onto the planet his legion. When he learned of this, Horus was so furious that he seriously considered proceeding with the virus bombing regardless of Angron&#039;s presence planetside. However the Warmaster then took a few moments to collect himself and attempted to salvage what was supposed to have been a simple Exterminatus. In an adorable attempt to give the situation a silver lining, he reasoned that if he backed Angron&#039;s ground assault, his troops would get some experience fighting other Astartes. He also hoped that by giving Angron&#039;s landing his blessing, Angron would see that Horus was willing to give him freedoms that the Emperor had not. Finally, the World Eater&#039;s fleet elements were still present in orbit and manned, and killing their Primarch probably wouldn&#039;t have gone over too well with most of them. With about a third of each of the Traitor legions&#039; Astartes having already remained loyal, Horus was in no position to have the remaining two thirds of the World Eaters turn against him. Sadly for Horus, Angron&#039;s decision ended up being one of the biggest mistakes of the heresy. Due to a number of unforced errors on the part of several Traitor commanders, and a mindblowing amount of grit on the part of the Loyalists, the Traitors ended up losing over half of their attacking force over a period of 3 months. To add insult to injury, Horus eventually decided that he was losing too many assets trying to break the Loyalists on the ground. Though the Loyalist commanders had mostly been killed by that point in the campaign, Horus had quite [[Dropsite Massacre|a number of other things that he needed to be getting on with]]. So he had Angron physically wrestled back up into orbit (as Angron wouldn&#039;t leave any other way), and used his fleet to glass the entire planet&#039;s surface.&lt;br /&gt;
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Angron was much more handy on Isstvan V, wreaking all sorts of carnage in the Dropsite Massacre. Ironically his presence there hardly mattered considering how thoroughly boned the Loyalists had been to begin with, but Horus surely appreciated having such a supremely capable beat-stick to hit his foes with. When Horus and the other Traitor Primarchs departed, Angron stayed behind to hunt down the surviving Raven Guard who&#039;d escaped with Corax. Despite the Raven Guard&#039;s supreme sneakiness, they eventually ran out of places to run and hide, and Angron was only hours away from finding and butchering the lot of them. Fortunately for the beleaguered [[meme|birbs]], a group of Raven Guard reserves rocked up from Deliverance due to warp phuckery and managed to rescue Corax and most of his men, leaving Angron even more beside himself with fury than usual.&lt;br /&gt;
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Lorgar then roped Angron into his Shadow Crusade, systematically butchering worlds across Ultramar to invoke the Ruinstorm. Initially, this was a campaign with mixed success: the two Legions nearly fought in the void before an Eldar fleet tried to destroy Angron, and the World Eaters wiped out several worlds which Lorgar had wanted to skip. The Word Bearers were nearly driven to despair by the World Eaters&#039; degradation, and Lorgar began to worry that Angron couldn&#039;t see how he was degenerating - and there was only one way that could end. Still, Lorgar wanted to save Angron, although in his case &amp;quot;save&amp;quot; meant &amp;quot;transfigure into a daemon Primarch without asking&amp;quot;. Angron was, according to Horus and Lorgar, the only Primarch besides Horus himself that could potentially be able to successfully take on Sanguinius in full rage mode (though Russ and The Lion would probably give them a run for their money if fighting to kill and judging from recent lore, Sanguinius would wipe the floor with him), which at that point was basically the only use Horus had for him. To do that, Lorgar led Angron back to his shitty home planet [[Nuceria]]. There, Angron returned to the site of his followers&#039; final battle, now little more than an open-air graveyard filled with the bones of his compatriots. This caused Angron to fall into a deep depression, which only lasted until he had the misfortune to be told he had fled that final battle. Needless to say, hearing this caused him to go completely berserk, and he ordered his legion to slaughter every fucking thing on the planet faster than an [[Exterminatus|inquisitorial cyclonic torpedo bombardment]]. &lt;br /&gt;
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The arrival of Guilliman&#039;s forces delayed its inevitable doom for a little while, and Angron had an epic showdown with [[Roboute Guilliman]] when he helped [[Lorgar]] in fighting big boy blue. Guilliman called Angron out to which the Red Angel replied as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;What would you know of struggle, Perfect Son? When have you fought against the mutilation of your mind? When have you had to do anything more than tally compliances and polish your armour?&amp;quot; [...] &amp;quot;The people of your world named you Great One. The people of mine called me Slave. Which one of us landed on a paradise of civilization to be raised by a foster father, Roboute? Which one of us was given armies to lead after training in the halls of the Macraggian high-riders? Which one of us inherited a strong, cultured kingdom? And which one of us had to rise up against a kingdom with nothing but a horde of starving slaves? Which one of us was a child enslaved on a world of monsters, with his brain cut up by carving knives? Listen to your blue-clad wretches yelling of courage and honour, courage and honour, courage and honour. Do you even know the meaning of those words? Courage is fighting the kingdom which enslaves you, no matter that their armies outnumber yours by ten-thousand to one. You know nothing of courage. Honour is resisting a tyrant when all others suckle and grow fat on the hypocrisy he feeds them. You know nothing of honour.&amp;quot;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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Guilliman ended up getting beaten so badly he had to crawl away on hands and knees (though to be fair to him he put up one hell of a fight, especially considering that half his face was missing), but not before throwing back a pretty scathing retort of his own:&lt;br /&gt;
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&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;You’re still a slave, Angron. Enslaved by your past, blind to the future. Too hateful to learn. Too spiteful to prosper.&amp;quot;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The irony is Angron was right all along about Emperor being a dick, as Roboute realized on Terra ten thousand years later. But in all seriousness, both of them had a point. True, Guilliman had it comparatively easy and could have turned out massively different had his life not been so cushy. But Angron&#039;s rage over &#039;&#039;his&#039;&#039; admittedly-shitty life, worsened by his unwillingness to move on from the loss of his old comrades or accept his Legion as being his new family and compounded further still by not even trying to rise above his upbringing, had consumed his soul and didn&#039;t exactly let him off the hook for turning his entire legion into murder machines despite constantly blaming the Butcher&#039;s Nails for ruining his life. &lt;br /&gt;
&lt;br /&gt;
Additionally, Angron of all people attempting to lecture anyone about the concept of honor is hypocrisy of the highest form. Even Konrad Curze, arguably the most terrifyingly barbaric Primarch, had a logical reason behind his brutality before he completely lost his mind. Angron never had a reason for killing, and he never needed one. He spilt blood just for the sake of it, annihilating entire planetary systems simply for the lulz. Whatever honor Angron once might have had, he had tossed it aside long ago in the name of satiating his hatred. At the time of his confrontation with Guilliman, he was little more than a rabid dog; his brains in the final stages of degradation via the Nails. He was essentially already a Khorne devotee in all but name and aspect; the sick daemon form he would soon receive was just an aesthetic cherry on top.&lt;br /&gt;
&lt;br /&gt;
What made it worse was that the Nails themselves, as it turned out, could actually be overcome. As demonstrated by Arrian Zorzi, a renegade WE Apothecary who threw his lot in with [[Fabius Bile]] and eventually became his 2nd in command of [[The Consortium (Warhammer 40,000)|The Consortium]], and who likes (evil) gardening: a highly disciplined mind could control the aggression of the Nails. Which meant that, in yet another tragic twist of irony, Angron might have been able to save himself if he had simply not given over so completely to despair and spite. On the other hand, the cruder copy implanted in World Eaters legionnaires might be easier to overcome than the genuine article, and Zorzi is (so far) a unique case.    &lt;br /&gt;
&lt;br /&gt;
Furthermore, during their duel Guilliman shattered one of the skulls of Angron&#039;s rebel followers that he had carried with him (and whom he had promised to die alongside with... until the EMPRA abducted him. Angron himself said to Lorgar in &amp;quot;Betrayer&amp;quot; that he died on Nuceria), which obviously drove Angron to an entire new level of despair, allowing for Lorgar to capitalize on that emotion to fuel Angron&#039;s ascension into a daemon primarch. There were even 19 World Eater librarians, that had tried to prevent their primarch&#039;s ascension forming a gestalt warhound, pulling Angron&#039;s soul from one end, while Lorgar as well as some daemons pulled at it from the other, like children fighting over a doll. In the end, Lorgar - being the more powerful psyker -  defeated the Librarians, and turned Angron into the Daemon Primarch we all know and love; his first act upon ascension was to immediately slaughter the Librarians. Guilliman ended up suffering a grievous wound, but escaped the planet, which was rendered devoid of all life by the World Eaters, and had its records erased by the Imperium of Man.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that one or two battles beforehand a Warhound Scout Titan tried to step on Lorgar after the Aurelian had taken two discharges of the the titan&#039;s main plasma weapon and was badly hurt (to the point of almost being mortally wounded) in the process. Angron stepped in to save his brother, catching the titan&#039;s foot and setting a new world record in squat weightlifting, keeping the titans weight suspended above himself through his sheer strength and RAGE, enabling Lorgar - who was almost dead at this point - to escape (meanwhile Ferrus Manus could punch THROUGH REAVERS and doubtless would have found this adorable). And this was after digging his way up through 200+ feet of solid debris, after being warned by WE Librarians he had been digging &#039;downwards&#039;, and with Lorgar teleporting from orbit to help excavating the XIIth Primarch (while Lorgar simultaneously destroyed several Ultramarine Thunderhawks with telekinetically hurled building debris which Angron had been buried under). Of course, after this the relationship between the two primarchs became pretty remarkable, and Lorgar ended up repaying the favor by arranging for Angron&#039;s ascension to daemonhood during their fight with Guilliman. At first Lorgar thought that Guilliman was ruining the &amp;quot;song&amp;quot; and finally understood that Guilliman had never hated or looked down on him until the Heresy (and the destruction of Calth) - actually distracting Lorgar for a moment as he realized that he had misunderstood his brother all along - At the end though, when Guilliman was about to gain the upper hand Angron emerged and engaged the XIII Primarch. At this very moment (topped off by Guilliman stepping on one of the aforementioned skulls) the &amp;quot;song&amp;quot; fell back in tune, and Lorgar could finish the incantation.&lt;br /&gt;
&lt;br /&gt;
After this, the World Eaters &#039;&#039;somehow&#039;&#039; managed to get Angron back aboard his flagship, but were at a bit of a loss as to what to do with him afterwards. Obviously having a blood crazed Daemon Primarch living in one&#039;s basement was not exactly ideal even for the World Eaters. So initially they attempted to restrain Angron, but there was literally nothing they could do to keep him contained. Any cell block or restraining device they used on him he simply turned to scrap the instant it started annoying him. And yet, Angron never once actually attempted to leave the part of the ship in which he&#039;d made his lair. He had developed crippling bipolar tendencies, and where his manic phase embodied the champion of raw murder we all know and love, his depressive phase was so utterly &#039;&#039;dead inside&#039;&#039; it makes [[Isha]] look cheery in comparison. He spent most of his free time cowering in a corner, calling out for the Emperor or just crying himself to sleep. This only made the World Eaters &#039;&#039;more&#039;&#039; terrified of him, as he could rampage through the ship at a moment&#039;s notice and they wouldn&#039;t be able to stop him. Only Kharn was able (or willing) to talk to Angron, and even Kharn knew he was risking death each time he did so; it would literally only depend on whether or not he caught Angron in a bad mood. &lt;br /&gt;
&lt;br /&gt;
Kharn&#039;s conversations with Angron revealed yet another sad development for the Primarch, which was that becoming a daemon had caused him to develop a sort of dementia. He had to be verbally prodded by Kharn to remember certain places, people, and events, and Kharn was not always successful in doing so. Even his past as a gladiator or his adoptive father were hit-or-miss in terms of whether or not he could recall them. His entire sense of self had become lost to Khorne, and he swung from sapient being to bloodthirsty beast with seemingly no control over who he was as any given moment. He also became completely dependent on bloodshed to maintain his link to the mortal realm, and could only last a few weeks without planetary scale butchery to keep him tethered. As such, the World Eaters were forced to divert into any populated system they could find as they travelled towards Terra just to keep Angron in the material plane. He was also the only Daemon Primarch who, in yet another grim irony, never got any say in becoming a daemon- even [[Magnus the Red]] did not ascend before first rejecting the Emperor&#039;s offer of forgiveness. So he went from being a slave to the Nucerians, to being a slave to the Emperor, to being a slave to Khorne, forced to fight for all three without ever having any choice and now he could not even rebel. He&#039;s basically 40k&#039;s Butt-Monkey at this point. Angron&#039;s transformation into a Daemon also caused the World Eaters to develop an unmatched hatred for the Word Bearers for so thoroughly destroying their gene-father. Kharn in particular was furious about this in his comparatively lucid moments, as being the only person who Angron wouldn&#039;t immediately kill gave him front row seat to witness the completely broken, miserable monster Angron had ultimately become. &lt;br /&gt;
&lt;br /&gt;
Shortly thereafter, Horus sent Perturabo to go collect Angron and his now completely degenerated legion for use at the Siege of Terra. As stated previously, the World Eaters had needed to stop every time they found a populated system in order to shed the blood necessary to keep Angron in the material realm. But they were getting too sidetracked in doing so, and Horus hadn&#039;t been able to talk them into hurrying up. Upon confronting the World Eaters, the Iron Warriors absolutely wrecked their maniacal brothers, ironically by doing the same sort of thing that the Space Wolves had so many years ago during the Night of the Wolf. Instead of allowing the World Eaters to engage them in close combat, the Iron Warriors initially shot only the daemons amongst the World Eaters, and then largely attempted to trap or disable the World Eaters where possible. The point was both to deny them combat, and thus power, and obviously to round them up for the Siege. Angron himself confronted Perturabo, who willingly met his brother&#039;s charge. After getting blasted into pasta sauce by a group of Iron Warriors, Angron jumped into melee with Perturabo and heavily damaged his armor. Perturabo got in a decent counter-hit or two but he&#039;d always been one of the brainy rather than brawny Primarchs. He was simply no match for Angron in melee combat even with Forgebreaker in hand, though his armor&#039;s durability was something to behold.&lt;br /&gt;
&lt;br /&gt;
However, it would turn out that being an evil version of Guilliman would come in quite handy for Perturabo. For you see, Perturabo gave absolutely zero fucks about fighting fair. For instance, during the Drop Site Massacre when Vulkan had been screaming for Perturabo to face him in melee combat, Pert had chuckled a bit and then dropped a nuke on him. Perturabo had come to do a job, and as per usual, he was going to get it done. As such, he repeatedly insulted Angron as being a weak, pitiful slave who had sold his strength out of despair, and had become &#039;&#039;weaker&#039;&#039; as a result. Of course, Angron hadn&#039;t actually chosen to become a daemon at all, but Perturabo clearly either didn&#039;t know or didn&#039;t care. Perturabo then summoned up reinforcements in the form of the Iron Circle, which Angron started lashing out against. Their gigantic melee shields held strong even in the face of Angron&#039;s onslaught, and he succeeded only in tiring himself out. The lack of slaughter and rather bloodless combat (and possibly the insults) ultimately drained Angron of much of his power, and Perturabo and the Iron Circle started mercilessly blasting chunks out of him with what were heavily implied to be anti-Daemon rounds. The very first [[Obliterator]], Volk, then added a fusillade of his own to the mix. The assault of Perturabo, Volk, and the Iron Circle, combined with the Iron Warriors having denied the World Eaters their tithe of blood, weakened Angron to the point where he could no longer fight. Perturabo took the opportunity to mock Angron a bit more, and then waltzed over to him and unceremoniously knocked him out with a single blow from Forgebreaker. After this, he collected his recalcitrant brother and his legion and packed them up to head for Terra. (The fact Perturabo accomplished all this while sustaining minimal casualties shows how impressive his track-record during the Great Crusade could&#039;ve been if he actually gave a damn.)&lt;br /&gt;
&lt;br /&gt;
During the Siege of Terra, he also had a pretty bitchin fight with Sanguinius which continued his losing streak. To be fair to him though, Sanguinius is Sanguinius, and Angron put up a very worthy fight. Most of the beginning consisted of Angron simply trying to catch Sanguinus, who had recently come off of fighting [[Ka&#039;bandha]] and was already wounded and tired. Angron, who was not used to flying and was cumbersomely bulky (seriously his model&#039;s wings have biceps bigger than his arms do, and that&#039;s saying something), found he was not fast or maneuverable enough to land a hit on Sanguinius in the air. After a time, Sanguinius managed to land a hit and run slash upon Angron&#039;s head which destroyed his eyes and a significant portion of his face. Sadly for Sanguinius, Angron regenerated his injuries almost immediately, as the absurd amount of bloodshed occuring on Terra at the time provided a constant pool of energy to empower Angron. The two of them ended up crashing into the interior of a Warlord Titan&#039;s cockpit, and began a brawl in which Angron started slamming Sanguinius&#039;s head onto the floor. However, Sanguinius retaliated using his Infernus pistol, an incredibly silly one shot melta weapon which only exists as such because its in-game rules say it can only fire once. However stupid, the shot vaporized one of Angron&#039;s arms and drove him away from Sanguinius. Angron then had a flashback of Nuceria and his gladiator brothers and sisters, ruminating momentarily on how peaceful the night before the Emperor kidnapped him had been in spite of the Nails. This distraction allowed Sanguinius to impale Angron through the heart. To Sanguinius&#039;s surprise, Angron regenerated again and attempted to grab him. Sanguinius was too fast however, and withdrew his blade before Angron could get ahold of him. The two took to the air again but Angron was still not able to keep up with Sanguinius. After a short aerial chase, Sanguinius darted back into melee range and stabbed the Spear of Telesto through Angron&#039;s mouth and out the back of his head. With his brainstem pulped, Angron was momentarily unable to move and he crashed to the ground. He managed to regenerate enough to pull the Spear out, then completely healed right before Sanguinius engaged him on the ground. Unable to quickly overwhelm Angron in melee combat, Sanguinius took off again and as he did, Angron threw the Spear at him. &lt;br /&gt;
&lt;br /&gt;
However, Sanguinius caught the Spear out of the air, [[meme|barrel rolled]] with it, and used the roll in conjunction with the Spear&#039;s momentum to throw it back at Angron. Despite Angron believing that he could catch the Spear in turn, it impaled him through the chest and pinned him to the ground. As Sanguinius flew off, Angron managed to get the Spear out once more but the wound healed more slowly than his previous injuries. Angron came to the realization at that point that fighting Sanguinius in the air was simply not working, and decided to change tack. As fate would have it, Sanguinius and Angron had landed for their melee bout in the midst of a group of battling Blood Angels and World Eaters, and Angron started slaughtering these Blood Angels in the hope of luring Sanguinius back. It quickly worked, and the two engaged on the ground once again. Initially they were evenly matched, but after a relatively short time, the already exhausted Sanguinius began to give ground. With Sanguinius essentially on his last legs and Angron only growing in power, both combatants realized that Sanguinius could not afford to let the fight drag on. Shortly thereafter, Angron decided to let Sanguinius stab him in order to get in close and grab his brother&#039;s throat. In the same motion, he also impaled Sanguinius through the gut with the Black Blade. Believing he had won, Angron mocked Sanguinius as he attempted to crush his adversary&#039;s throat. Unfortunately for Angron, Sanguinius had seemingly had the same idea of taking a wound to get in close, and the Angel grabbed the cables of the Butcher&#039;s Nails that were [[what|STILL]] somehow stuck in Angron&#039;s head, and even still functioning the same way they previously had. Angron tried everything he could to loosen Sanguinius&#039;s grip, but Sanguinius, fully Hulked out from the Red Thirst, started tearing the cables out of Angron&#039;s head. [[Not as Planned|The Nails being ripped out caused Angron so much pain that he actually begged Sanguinius to stop]], but Sanguinius&#039;s pity well was well and truly bone dry at that point in the duel. The Angel proceeded to rip both the Nails and the brain in which they were embedded out of Angron&#039;s skull. This had the effect of killing Angron&#039;s physical incarnation and sending his soul back to the Warp. Khorne, as his champion died, laughed at the bloodshed from inside of Angron&#039;s own skull, caring as per usual not from whence the blood flowed so long as it did. By contrast, Angron&#039;s sons were a lot less philosophical than their patron, and so far from finding the matter amusing, went berserker(er) and started team-killing, which really just further ruined Horus&#039; sublimely shitty day.&lt;br /&gt;
&lt;br /&gt;
===41st Millennium===&lt;br /&gt;
[[Image:Angrondemon.jpg|300px|thumb|Even in daemonhood, they &#039;&#039;still&#039;&#039; can&#039;t get the Nails out. Fucking Archeotech was built to &#039;&#039;last&#039;&#039;!]]&lt;br /&gt;
Angron has done far more shit than all the other Daemon Primarchs put together. Instead of sitting around [[Fulgrim|being a painting on some Chaos God&#039;s wall]], sitting around [[Mortarion|being a rotting fatass and feeling sorry for themselves]], sitting around [[Magnus the Red|yelling just as planned anytime anything happens]], sitting around [[Lorgar|preaching constantly]], [[Horus|being]] [[Alpharius|(Maybe)]] [[Konrad Curze|dead]], or [[Primarch#Two Missing Primarchs|being missing]]; Angron actually gets shit done and boy howdy when he [[rage]]s his way out of the eye of terror he makes sure that everyone knows about it...by tearing &#039;&#039;everything&#039;&#039; that gets in his way a new one until he finally gets thrown back into the warp by drowning in a quadrillion metric fucktons of [[Imperial Guard|Imperial Guardsmen]], [[Planetary Defense Force | Planetary Defense Force soldiers]], [[Space Marines|Spehss Mehreens]], [[Witch Hunters]], [[Sisters of Battle|Bolter Bitches]], [[Titan|Titans]], [[Stormtrooper|Inquisitorial Stormtroopers]], [[Daemonhunters]], and [[Grey Knights]], but to be fair, everyone kind of does that when the Imperium &amp;lt;strike&amp;gt;finishes the paperwork needed to&amp;lt;/strike&amp;gt; retaliates. &lt;br /&gt;
&lt;br /&gt;
This was of course before The Gathering Storm, whereupon Magnus personally attacked [[Fenris]] and laid waste to much of the planet and destroyed a lot of gene-seed, proving that [[Tzeentch]] can get shit done too. Then in 8th edition Mortarion waged [[Plague Wars]] against [[Ultramar]] and established the [[Scourge Stars]] systems in M42. Also it should be noted that Fulgrim has been free of that painting for a while now, but otherwise he still fits in the above category.&lt;br /&gt;
&lt;br /&gt;
He also slaughtered his way throughout Imperial Space for over a century with 50,000 World Eater [[Khorne Berzerkers|Berzerker]]s and destroyed/maimed/killed/burned/broke the backs of/split open/fucked 70 sectors. However, in a subsequent Imperial offensive, Angron was banished to the warp and his men routed. This strike force comprised 2 Titan Legions, &#039;&#039;only&#039;&#039; 4 full Spess Mehreen chapters and over 30 Imperial Guard regiments to do that, so it&#039;s suffice to say that the counterattack put up quite a fight against the superior force. But to be fair, Angron&#039;s force was only comprised of close combat heavy infantry without ranged support or artillery.&lt;br /&gt;
&lt;br /&gt;
Later on, he showed up with an even bigger force to attack Armageddon. The Imperium responded in kind, sending in one hundred [[Grey Knights|Grey Knight Terminators]], and all but ten of them died fighting Angron and his Bloodthirster posse(and only because their prodigy Librarian Hyperion managed to shatter his sword, and he STILL managed to murder their leader with just his bare fists). He is armed with a really huge fucking chainaxe that&#039;s taller than him with chainswords for the chainteeth of the chainaxe. He&#039;s also got a storm bolter, but we wouldn&#039;t be surprised if that fired chainswords as well. Fittingly enough, it was called &#039;Godtearer&#039;. &lt;br /&gt;
&lt;br /&gt;
Strangely, as seen in the picture above, he also still has the Butchers Nails stuck in his head. This should be completely impossible as Angron technically speaking doesn&#039;t have a body anymore (he&#039;s 100% warp energy now), and the Nails are technological in nature. He&#039;s also been blasted into paste on numerous occasions and forcibly dematerialized into the warp on a number of others, which means that the Nails seemingly regenerate along with the rest of him. The most likely explanation is that, as a daemon, he is at least partially shaped by the mortal perception of him, and the Nails are a big part of his story to anyone with high enough clearance to know his name. If that is true, then he actually is finally free of the Nails and the wires and bits poking out of his skull are just his way of making sure no one confuses him with [[Doombreed]] or something. Nope, turns out they are still present and still functional in the exact same way they were when Angron was flesh and blood. In fact, Sanguinius found out that these cables were a very viable weak point on the daemon primarch, as ripping them out caused such indescribable agony that might well have killed him were he still mortal. Agony so severe that it led him to &#039;&#039;beg&#039;&#039; the person he was trying to kill to stop.&lt;br /&gt;
&lt;br /&gt;
He also wrote something called the &#039;&#039;&#039;Clotted Scrolls&#039;&#039;&#039; somewhere along the line, though precisely what wisdom he wrote (probably in blood) in there is unknown (maybe methods on how to [[rip and tear]] more effectively?).&lt;br /&gt;
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==In video games==&lt;br /&gt;
&lt;br /&gt;
Unfortunately, he has appeared in only one of the official games, which greatly displeases [[Khorne]]. However, in the Ultimate Apocalypse mod for [[Dawn of War]], he takes the place of the Chaos Daemons&#039; &amp;quot;game-ending win button&amp;quot; unit - and he&#039;s a walking rapetrain that can [[Awesome|obliterate buildings with a single hit, take out Titans in three, make himself invincible, and summon a retinue of Bloodthirsters]]. He can also be almost unkillable by exploiting a bug which lets him instantly refill his morale, which gives him disturbingly fast health regeneration. Too bad you&#039;ll almost never use him. He costs so many relic points in an army that consumes them like candy that, if you can spare the points and time to conjure him, chances are you&#039;re already winning so badly you don&#039;t actually need him. Seriously, for the same number of points it takes to conjure Angron you could just build 5-6 Helldrakes or an equal amount of Bloodthirsters, and keep in mind Chaos Daemons need the same resource for anything greater than lesser Daemons. If you&#039;re not spending them on other units you need &#039;&#039;right now&#039;&#039; then you can just overwhelm them with what you already have. Essentially the definition of &amp;quot;awesome but impractical&amp;quot;, but sweet jesus is it truly awesome to watch.&lt;br /&gt;
&lt;br /&gt;
Angron shows up in the Horus Heresy:Legions card game, being one of the best warlords, and in keeping with his character he has to attack every turn.&lt;br /&gt;
&lt;br /&gt;
==On the tabletop==&lt;br /&gt;
&lt;br /&gt;
===Horus Heresy===&lt;br /&gt;
====1E====&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || Pts || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Angron:&#039;&#039;&#039; || 400 || 9 || 5 || 7 || 6 || 5 || 7 || 6 || 10 || 3+/4++&lt;br /&gt;
|}&lt;br /&gt;
[[File:Angaron.jpg|300px|right|thumb|WHY IS HE BEATING UP HIS OWN LEGION said everyone on Istvaan III. Proof that Angron was actually a Loyalist Primarch. Don&#039;t believe the Chaos lies!]] &lt;br /&gt;
Obviously one of the strongest Primarchs in the game when it comes to close combat, aside from his stats Angron has a 3+ armor (weak for a demigod), 4+ invulnerable, FNP (the full rule since the 02/11/2019 errata) the Primarch rule and Hatred, so he gets to re-roll to-hit rolls on the first turn of any combat, while also having Armourbane and dealing Instant Death on to wound roll of 6, in case S8-9 doesn&#039;t instagib anything right away. Thanks to the Butcher&#039;s Nails he will gain 1 bonus attack (up to 10) for every Independent Character or Infantry unit he kills/destroys in close combat (But he must be the one to give the fatal blow/remove the last model to pick up this bonus) and he can also challenge as many times as there are Independent Characters and units in combat with him thanks to the Red Sands rule, assuring he will at least pick up some extra attacks during the course of the game. &lt;br /&gt;
&lt;br /&gt;
The obvious downsides are that, aside from butchering things in melee, Angron cannot do anything: he doesn&#039;t buff his army in any way aside 12&amp;quot; aura of Fearless, while other Primarchs bestow significant buffs to their armies, and of course he is one of the (if not THE) most fragile of the Primarchs, having only 5 wounds and 3+/4++. Having FNP 5+ doesn&#039;t fully compensate against mass fire but makes him actually more resilient than most of his brothers against AP2 attacks. So all in all he&#039;s much like Kharn on steroids: you reach melee - you&#039;re king, you get your transport blown up and then get kited across the table - you&#039;re fucked. The other problem he shares with Kharn is that he tends to annihilate anything he charges in one phase either through sweeping advance or just by killing everyone outright, which leaves him vulnerable to enemy fire afterwards.&lt;br /&gt;
&lt;br /&gt;
Honestly, he&#039;s not worth it. Between his fragility, low mobility, and lack of army bonuses, he&#039;s a tricky Primarch to use. Unfortunate considering his badass fluff.&lt;br /&gt;
&lt;br /&gt;
====2E====&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || Pts || M || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Angron:&#039;&#039;&#039; || 450 || 8 || 8 || 5 || 6 || 6 || 6 || 6 || 6 || 10 || 2+/4++&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
While he&#039;s taken a few hits statwise, Angron remains just as indescribably angry in the new HH, especially now that he has a proper 2+/4++ save like the other primarchs. on top of everything the Primarch rule provides, he also gets Hatred (Everything), Rampage (2) and Furious Charge (2) so his charges can be even more devastating. With both Gorefather and Gorechild being AP2 with Shred, Armorbane and Murderous Strike (3+), he can reduce plenty into paste. The Butcher&#039;s Nails rule got changed to now provide extra attacks on EVERY turn now, meaning that every turn he&#039;s on the field he becomes even more dangerous, especially when he&#039;s into all these challenges thanks to the Red Sands rule.&lt;br /&gt;
&lt;br /&gt;
But as before, killing is all he can do. His Warlord Trait gives everyone Feel No Pain (6+), which is only okay, and Adamantium Mind (3+), which will only see limited use considering how few psykers are on the field. The most helpful part of this is the free reaction you can take at any phase each turn. He also has rather limited defense, as despite his 2+/4++ save, he will always be hit in melee as if he has a WS of 3, which is particularly devastating when against a praetor with a power axe.&lt;br /&gt;
&lt;br /&gt;
===40k===&lt;br /&gt;
====Older Editions====&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || Pts || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Angron:&#039;&#039;&#039; || 500 || 10 || 6 || 7 || 6 || 5 || 6 || 6 || 10 || 3+/4++&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
He had stats from an old issue of [[White Dwarf]], and though they might seem disappointing, especially in comparison to his Primarch form (it&#039;s barely an upgrade), his stats alone don&#039;t tell you everything.&lt;br /&gt;
&lt;br /&gt;
For starters, he has additional rules such as Furious Charge (to make him S8), he has Iron Hide (keeping his power armour save), the Roar of Hate rule to reduce the Leadership of enemies by 1, and his Daemon rule made his Invuln as strong as when he relied on armour. The real boost to him however is the fact that he&#039;s a Flying Monstrous Creature now (although in the edition he came out it just gave him 12&amp;quot; movement instead), effectively keeping his Armourbane and AP2, and it fixes his movement issue.&lt;br /&gt;
&lt;br /&gt;
The real boost to his old self is his weapon, Angron&#039;s Black Blade, and with it in hand it&#039;s no wonder Gorefather and Gorechild became hand-me-downs. This is a Master-crafted weapon that gives all of his attacks the Instant Death rule. All this combined he makes [[Abaddon]] the Despoiler and [[Mephiston]] look like total pussies, but you have to get him a bodyguard of at least 2-12 [[Bloodthirster|bloodthirsters]], which effectively racks up his point cost to over 1300 at the least, but there&#039;s nothing in the game that survive a charge from him and his bodyguards.&lt;br /&gt;
&lt;br /&gt;
====9th Edition====&lt;br /&gt;
[[File:AngronDaemonPrimarch.jpg|300px|right|thumb|WHAT THE WARP DO YOU MEAN GUILLIMAN&#039;S ALIVE?!]]&lt;br /&gt;
&lt;br /&gt;
It&#039;s happening people: the galaxy&#039;s angriest man is at long last getting a proper model of his Daemon Primarch form and rules in the upcoming World Eaters codex, and he hasn&#039;t skipped wing day once since the 31st Millennia. BLOOD FOR THE BLOOD GOD, BOYS AND GIRLS!&lt;br /&gt;
&lt;br /&gt;
==Angron VS other Primarchs:==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
Primarch fighting, while fun to see, isn&#039;t a very competitive thing to do as it&#039;ll usually tie up both Primarchs for the entire game without either of them dying (But with Angron this is less likely as you&#039;re going to die or kill fast!), with that in mind this section is about how Angron fares against other Primarchs Mathhammer wise. Please note that all the various abilities are taken into accounts when possible and the match-ups assume the Primarchs are the only ones involved in the fighting, so various abilities like Angron&#039;s &amp;quot;The Butcher&#039;s Nails&amp;quot; and Rampage do not provide any bonuses. The fights are supposed to be in a vacuum for simplicity (So no Furious Charge for our hero...), but notes are added to make things clearer in particular instances. Also all of the Primarchs use their most powerful weapons (because why have a contest if you don&#039;t do your best?)&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Angron VS Horus&lt;br /&gt;
**Horus turn 1 &amp;amp; 2: hits 3 times, wounds 2.667 times, 0.888 after saves and FNP, and IWND will take that down to 0.555 wounds at the start of the next turn.&lt;br /&gt;
**Horus (with Angron wounded twice): hits 3.999 times, wounds 3.555 times, causes 1.185 wounds after saves &amp;amp; FNP, taken to 0.851 with IWND at the start of the next turn.&lt;br /&gt;
**Angron Round 1: hits 5.333 times, wounds 4.444 times, 1.48 after saves, and IWND take it down to 1.148.&lt;br /&gt;
**Angron Wounded: hits 3 times, wounds 1.999 times, 0.666 times after saves and IWND will take that down to 0.333 wounds at the start of the next turn. &lt;br /&gt;
**Despite a good showing in the first round; when factoring in Disabling Strike the whole thing becomes academic; Horus overtakes Angron in damage capacity after one wound (&amp;lt;2 turns) and quickly beats Angron to a pulp as Angron continues to flail feebly.&lt;br /&gt;
&lt;br /&gt;
* Angron vs Fulgrim&lt;br /&gt;
**Fulgrim hits 3.5 times, wounds 2.333 times (2.722 times if his warlord trait is Child of Terra), 1.166 (1.361) times after saves, 0.971 (1.134) after Feel No Pain (remember that half of the attacks that wound cause Instant Death) and IWND will take that down to 0.638 (0.801) wounds at the start of the next turn.&lt;br /&gt;
**Angron Round 1: hits 5.333 times, wounds 4.444 times, 1.48 after saves, and IWND take it down to 1.148.&lt;br /&gt;
**Angron Round 2 and thereafter: hits 4 times, wounds 3.333 times, 1.111 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn.&lt;br /&gt;
**A really close fight: Angron does marginally more damage if Fulgrim doesn&#039;t chose Child of Terra as his Warlord Trait. With Child of Terra it becomes a battle of attrition that Angron will eventually lose. If Angron gets blinded at any point due to Fulgrim&#039;s Gilded Panoply it puts him at a disadvantage he likely wont recover from.&lt;br /&gt;
&lt;br /&gt;
* Angron VS Ferrus&lt;br /&gt;
**Ferrus hits 2.5 times, wounds 2.083 times, 0.694 times after saves and FNP, and IWND will take that down to 0.361 wounds at the start of the next turn.&lt;br /&gt;
**Angron Round 1: hits 5.333 times, wounds 3.555 times, 1.185 after saves, and IWND take it down to 0.852.&lt;br /&gt;
**Angron Round 2: hits 4 times, wounds 2.666 times, 0.889 times after saves and IWND will take that down to 0.556 wounds at the start of the next turn.&lt;br /&gt;
**Thanks to his upgraded Feel No Pain, Angron can tank more than Ferrus can, resulting in a win.&lt;br /&gt;
&lt;br /&gt;
* Angron VS Konrad Curze&lt;br /&gt;
**Curze hits 3 times, wounds 2.25 times, 0.750 wounds after saves and FNP, and IWND will take that down to 0.417 wounds at the start of the next turn.&lt;br /&gt;
**Angron Round 1: hits 5.333 times, wounds 4.444 times, 2.222 after saves, and IWND take it down to 1.889.&lt;br /&gt;
**Angron Round 2 and thereafter: hits 4 times, wounds 3.333 times, 1.667 times after saves and IWND will take that down to 1.333 wounds at the start of the next turn.&lt;br /&gt;
**Angron easily wins, doing a lot more damage and receiving less in turn.&lt;br /&gt;
**Note: Curze can Hit &amp;amp; Run, but by doing so he would only gain one more attack, while allowing Angron to reset his Hatred, thus actually making himself die even faster. However he would be a much better fight: Konrad on the Charge would do 2.625 wounds (0.875 with ID) which become 1.168, plus 0.1389 for HoW and 0,359 for the Widowmakers, for a total of 1,666 wounds, or 1.333 after IWND. This, thanks to the -1 wound of Angron, actually means that they would kill each other on the fifth assault, at the same initiative step. Provided that Konrad always succeed in his escape, that is.&lt;br /&gt;
&lt;br /&gt;
* Angron VS Vulkan&lt;br /&gt;
**Vulkan hits 2 times, wounds 1.666 times, 0.833 wounds after saves (ID Negates FNP) and IWND will take that down to 0.5 wounds at the start of the next turn.&lt;br /&gt;
**Angron Round 1: hits 5.333 times, wounds 3.555 times, 1.185 after saves, and IWND take it down to 0.63.&lt;br /&gt;
**Angron Round 2: hits 4 times, wounds 2.666 times, 0.889 times after saves and IWND will take that down to 0.333 wounds at the start of the next turn.&lt;br /&gt;
**Vulkan wins. If Angron has the first turn of combat, Vulkan&#039;s legendary endurance nearly fails him by the 8th combat, possibly resulting in an Angron win (5.741). However Vulkan is as likely to kill him in the 7th combat (4.833), and if not has a 83.3% chance of Concussing to swing first for 5.333 wounds in the 8th combat.&lt;br /&gt;
&lt;br /&gt;
* Angron vs Mortarion&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666 times, 0.833 times after saves (no FNP due to Instant Death) and IWND will take that down to 0.5 wounds at the start of the next turn.&lt;br /&gt;
**Angron Round 1: hits 5.333 times, wounds 3.555 times, 1.777 after saves, and IWND take it down to 1.222.&lt;br /&gt;
**Angron Round 2: hits 4 times, wounds 2.666 times, 1.333 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn.  &lt;br /&gt;
**Mortarion loses. Despite having the same reroll on IWND and doing the same damage per turn as Vulkan; even with one extra wound Mortarion&#039;s poorer save allows Angron to take him down more quickly.&lt;br /&gt;
&lt;br /&gt;
* Angron VS Lorgar &lt;br /&gt;
**Lorgar hits 2.5 times, wounds 2.083 times, 0.694 after saves and FNP, and IWND will take that to 0.361 wounds at the start of the next turn.&lt;br /&gt;
**Angron Round 1: hits 4 times, wounds 3.111 times, 1.555 after saves, and IWND take it down to 1.222.&lt;br /&gt;
**Angron Round 2 and thereafter: hits 4 times, wounds 3.333 times, 1.667 times after saves and IWND will take that down to 1.333 wounds at the start of the next turn.&lt;br /&gt;
**Angron wins pretty easily.&lt;br /&gt;
**Note: against Lorgar Transfigured with Precognition Lorgar wins (Not as easily as the old version, but is still a monster).&lt;br /&gt;
&lt;br /&gt;
*Angron VS Perturabo&lt;br /&gt;
**Perturabo hits 2 times, wounds 1.667 times, 0.555 wounds after saves and FNP, then IWND will take that down to 0.222 wounds at the start of the next turn.&lt;br /&gt;
**Angron Round 1: hits 5.333 times, wounds 4.444 times, 1.48 after saves, and IWND take it down to 1.148.&lt;br /&gt;
**Angron Round 2 and thereafter: hits 4 times, wounds 3.333 times, 1.111 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn.&lt;br /&gt;
**Angron wins.&lt;br /&gt;
**Note: in the turn after Perturabo actually wounds Angron (69% per round) he will most probably be blinded and then hammered to death. So if he can&#039;t kill him before that he is actually dead meat.&lt;br /&gt;
&lt;br /&gt;
* Angron VS Alpharius&lt;br /&gt;
**Alpharius hits 2.917 times, wounds 1.7 times, 0.85 wounds after saves and IWND will take that down to 0.517 wounds at the start of the next turn.&lt;br /&gt;
**Angron Round 1: hits 5.333 times, wounds 4.444 times, 2.222 after saves, and IWND take it down to 1.889.&lt;br /&gt;
**Angron Round 2 and thereafter: hits 4 times, wounds 3.333 times, 1.667 times after saves and IWND will take that down to 1.333 wounds at the start of the next turn.&lt;br /&gt;
**As with Vulkan, Angron can&#039;t use FNP in this fight due to the Pale Spear&#039;s Instant Death, but he still easily takes the win.&lt;br /&gt;
&lt;br /&gt;
* Angron VS Rogal Dorn&lt;br /&gt;
**Dorn hits 2 times, wounds 1.5 times, 0.499 wounds after saves and FNP, and IWND will take that down to 0.167 wounds at the start of the next turn.&lt;br /&gt;
**Dorn (Sundering Blow) hits once, wounds 0.972 times, 0.486 wounds after saves (No FNP due to Instant Death), taken to 0.152 at the start of the next turn.&lt;br /&gt;
**Angron Round 1: hits 5.333 times, wounds 3.555 times, 1.777 after saves, and IWND take it down to 1.444.&lt;br /&gt;
**Angron Round 2 and thereafter: hits 4 times, wounds 2.667 times, 1.333 times after saves and IWND will take that down to 1 wounds at the start of the next turn.&lt;br /&gt;
**This is probably Angron&#039;s easiest fight.&lt;br /&gt;
**Note: Sundering Blow cancels out Feel No Pain so it was worth calculating. Turns out it makes no difference here; Dorn has too few attacks to make a difference either way.&lt;br /&gt;
&lt;br /&gt;
* Angron VS Corvus Corax&lt;br /&gt;
**Corvus hits 4 times (Scourge)/3 times (Shadow-walk), wounds 3 times (Scourge)/2.25 times (Shadow-walk), 0.999 wounds (Scourge)/0.750 wounds (Shadow-walk) after saves and FNP and IWND will take that down to 0.666/0.417 wounds at the start of the next turn.&lt;br /&gt;
**Angron Round 1: hits 5.333/4.5 times, wounds 4.444/3.75 times, 2.963/2.5 after saves, and IWND take it down to 2.63/2.167.&lt;br /&gt;
**Angron Round 2 and thereafter: hits 4/3 times, wounds 3.333/2.5 times, 2.222/1.667 times after saves and IWND will take that down to 1.889/1.333 wounds at the start of the next turn.&lt;br /&gt;
**Angron wins really easily as Corax is simply too frail for him. &lt;br /&gt;
**Note: differently from Curze, Corax would actually have the edge on the charge thanks to his Sire of the Raven Guard rule and his Hammer of Wrath/dual Archeotech Pistols. Also in a turn in which blind goes off he could have the advantage of Shadow-walk and scourge at the same times (plus more, &#039;cause he would hit on 3s). A tough fight, but more on his style and it could make him win in extremis.&lt;br /&gt;
&lt;br /&gt;
* Angron VS Roboute Guilliman&lt;br /&gt;
**Angron Round 1: Angron has Hatred, so on the first turn he will hits 5.333 times, wounds 4.444 times, 2.222 after saves, 1.972 after Armour of Reason re-roll and IWND take it down to 1.639.&lt;br /&gt;
**Angron Round 2: Angron hits 4 times, wounds 3.333 times, 1.667 times after saves, 1.417 after re-roll and IWND will take that down to 1.084 wounds at the start of the next turn.&lt;br /&gt;
**Angron Round 3 and thereafter: Angron hits 3 times, wounds 2.5 times, 1.25 after saves and 1 after re-roll. Then IWND take it down to 0.667. &lt;br /&gt;
**Guilliman Round 1/2/3: hits 2.5 times, wounds 2.222 times, 0.741 times after saves and FNP, and IWND will take that down to 0.407 wounds at the start of the next turn. &lt;br /&gt;
**Guilliman Round 4 and thereafter: hits 3.333 times, wounds 2.963 times, 0.987 times after saves and FNP, and IWND will take that down to 0.654 wounds at the start of the next turn.&lt;br /&gt;
**Unsurprisingly, Guilliman loses this fight.&lt;br /&gt;
&lt;br /&gt;
*Angron vs Magnus&lt;br /&gt;
**Angron first round: hits 4.5 times, wounds 3.75 times and 1.875 after saves which IWND will take down to 1.542 at the start of next turn&lt;br /&gt;
**Angron second round: hits 3 times, wounds 2.5 times and 1.25 after saves which IWND will take down to 0.917 at the start of next turn&lt;br /&gt;
**Magnus: hits twice, wounds 1.667 times, reducing to 0.557 after saves &amp;amp; FNP. Then IWND will take down to 0.222 at the start of next turn&lt;br /&gt;
**Magnus (using Force): hits twice, wounds 1.667, reduces to 0.834 after saves. IWND brings this to 0.5 at the start of the next turn.&lt;br /&gt;
**Psychic powers normally don&#039;t get included in the PvP breakdowns, but Magnus is the only one with a Force Weapon so it was worth mentioning. Either way you look at it, Magnus loses this one pretty badly. Things would obviously be different if other powers were included.&lt;br /&gt;
**As with psychic powers in general in 30k, this fight is really swingy based on what powers Magnus takes. If he can roll Iron arm and Warp speed with a power left to generate then he could take Prescience to actually gain a decent chance of winning. At the same time he could also have a tough time in power generation and get squished.&lt;br /&gt;
&lt;br /&gt;
*Angron VS Leman Russ&lt;br /&gt;
**Angron Round 1: Angron has Hatred and is hitting on a 5+, so he hits 3.333 times, wounds 2.778 times, invul save brings it down to 1.389 and IWND brings it to 1.056 wounds.&lt;br /&gt;
**Angron Round 2 and on: Angron is hitting on 5s, so hits 2 times, wounds 1.666 times, saves brings it down to .833 and IWND brings it 0.5&lt;br /&gt;
**Leman hits Angron 3.214 times, wounds 2.678 times, save brings it down to 1.339, FNP brings it 0.892 and IWND brings it down 0.559&lt;br /&gt;
**As expected Angron loses this fight. Angron puts up a reasonable fight but the wolf king is just much for him.&lt;br /&gt;
**TLDR: Without the Sword of Balelight, the fight is very close. Sword of Balelight is pretty busted.&lt;br /&gt;
&lt;br /&gt;
* Angron VS Jaghatai&lt;br /&gt;
**Jaghatai (on Bike) hits 4 times, wounds 2 times, 1 wounds after saves and FNP will take that down to 0.666 and IWND will take that down to 0.333&lt;br /&gt;
**Angron Round 1: hits 5.333 times, wounds 3.555 times, 1.185 wounds after saves, and IWND take it down to 0.852 at the start of the next turn.&lt;br /&gt;
**Angron Round 2: hits 4 times, wounds 2.666 times, 0.888 wounds after saves, IWND will take that down to 0.556 wounds at the start of the next turn.&lt;br /&gt;
**Angrons wins, and if Jaghatai uses hit-and-run he&#039;ll get destroyed even faster.&lt;br /&gt;
&lt;br /&gt;
* Angron vs Sanguinius&lt;br /&gt;
**Sanguinius charging: hits 4 times (3.5 times with Blade Encarmine), wounds 3.999 times (double wounds taken into account) (3.111 with Encarmine), becomes 1.999 (1.037 with Encarmine &amp;amp; FNP) after saves&lt;br /&gt;
***Sanguinius Hammer of Wrath: 1 autohit, wounds 0.833 times, becomes 0.277 after saves and FNP. &lt;br /&gt;
***Total combined damage on charge 2.276 (1.314), taken to 1.944 (0.981) next turn with IWND&lt;br /&gt;
**Sanguinius thereafter: hits 3.5 times (3 times with Blade Encarmine), wounds 2.333 times (double wounds taken into account)(2.666 with Encarmine), taken to 1.166 after saves (0.888 with Encarmine + FNP), taken to 0.8333 (0.555) next turn with IWND&lt;br /&gt;
**Angron Round 1: hits 4.5 times, wounds 3.75 times, becomes 1.875 after saves (0.938 if Sanguinius charged). IWND takes it to 1.54 (0.604) next turn&lt;br /&gt;
**Angron thereafter: hits 3 times, wounds 2.5 times, becomes 1.25 after saves and IWND takes it to 0.917 next turn&lt;br /&gt;
***There is a lot going on with this fight depending on what Sanguinius is doing. With the Spear of Telesto, from a standing start or if Angron charges there is a mutual kill by about the fifth bout of combat. If Sanguinius can get the charge he wins. &lt;br /&gt;
***With the Blade Encarmine there is a close mutual kill if Sanguinius charges, but Angron wins from a standing start or if he charges. Feel No Pain really makes the difference.&lt;br /&gt;
&lt;br /&gt;
* TLDR version: Despite being mocked for &#039;&#039;only&#039;&#039; having 3+/4++ in saves and fewer wounds than everyone but Lorgar (or Corax on a bad day), Angron is surprisingly resilient thanks to his FNP(5+). He will outpace most opponents thanks to his high number of attacks and good WS, so those who can&#039;t match his output turn-for-turn can only hope to outlast him. Angron is pretty vulnerable to Strikedown, Concussive, Blind, and basically any rule which reduces his ability to hit things &#039;&#039;(eg: Horus &amp;amp; Russ)&#039;&#039;, all of which will severely cripple his overall damage potential. Keep in mind, as mentioned above, this is without any benefits from his The Butcher&#039;s Nails rule. With his attacks maxed out he can destroy almost any other Primarch (even Lorgar with Precognition, though it is damn close) with the exception of a few like Russ and...yeah, you guessed it right: Horus! Although he will surely put a dent even in the Warmaster.&lt;br /&gt;
&lt;br /&gt;
In case you&#039;re wondering, Angron&#039;s mortal form defeats his Daemon form, mainly because his Daemon form was made before IWND became a thing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Past-Angron.jpg| Doomguy called he wants his training uniform back, and he wants your head with it.&lt;br /&gt;
File:Angron.jpg|Can [[Anime|Vegeta]] say what his power level is?&lt;br /&gt;
File:Angron Butchers Nails.jpg|Angron before Daemonhood. The only real difference is a lack of wings.&lt;br /&gt;
File:Aerion&#039;s Angron.jpg|Angron portrayed in his natural state: PISSED THE FUCK OFF ABOUT EVERYTHING!&lt;br /&gt;
File:Angron by alexboca-d7930i6.jpg|Angron just generally being a boss (and looking absolutely goddamn awesome while doing so). And you call the epic ness that he wears &amp;quot;3+&amp;quot; greatly displeases khorne and teh emprah&lt;br /&gt;
File:angron_is_for_angry_by_sunradio-d6oferw.jpg|Daemon Primarch Angron at the final battle of the First war of Armageddon.&lt;br /&gt;
File:Happy angron.jpg|Angron can be happy too...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [https://www.youtube.com/watch?v=rKPVNaKvODw&amp;amp;t=0s| They hit him with a truck!]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Primarchs}}&lt;br /&gt;
{{Daemons-Characters}}&lt;br /&gt;
&lt;br /&gt;
[[category:Chaos]][[Category:World_Eaters]]&lt;/div&gt;</summary>
		<author><name>2A02:8071:4488:C8C0:ECC1:315F:C126:8E0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Kharn&amp;diff=288195</id>
		<title>Kharn</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Kharn&amp;diff=288195"/>
		<updated>2022-11-14T09:20:36Z</updated>

		<summary type="html">&lt;p&gt;2A02:8071:4488:C8C0:ECC1:315F:C126:8E0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{awesome}}&lt;br /&gt;
{{Heresy}}&lt;br /&gt;
{{Topquote|It’s not the size of the dog in the fight, it’s the size of the fight in the dog.|Arthur G. Lewis, commonly misattributed to Mark Twain}}&lt;br /&gt;
{{Topquote|Hmm... this [[World Eaters|War Hound]]&#039;s name is &#039;Kharn&#039;... &#039;KHARN&#039;... Could he turn to worship...?  Nah, too obvious.|[[The Emperor|Emps]], prior to Kharn worshiping Khorne}}&lt;br /&gt;
{{Topquote|[https://old.reddit.com/r/40kLore/comments/6m87jm/what_is_the_best_case_of_revenge_in_the_lore/djzturt/ Get up.]|Kharn again, during a certain duel which, unfortunately, didn&#039;t end in [[Erebus|anyone]]&#039;s death}}&lt;br /&gt;
[[Image:Khârn the Betrayer Updated.jpeg|thumb|250px|Khârn the Betrayer is one of the few Space Marines of whom we have actual PROOF of having huge muscles.]]&lt;br /&gt;
&#039;&#039;&#039;Khârn the Betrayer&#039;&#039;&#039;, aka &#039;&#039;&#039;Conan In Space&#039;&#039;&#039; and &#039;&#039;&#039;&amp;quot;a swell guy&amp;quot;&#039;&#039;&#039;, is an (in)famous [[Khorne]] Berzerker who revels in bloodshed.  He&#039;s arguably the third most powerful (ex-)mortal champion of Khorne, behind the [[World eaters|World Eaters]]&#039; [[Primarch]], [[Angron]], and [[Doombreed]].  He is Khorne&#039;s greatest mortal champion, and being mortal means you can [[/tg/_gets shit done|get shit done]].  As is likely evident, Khârn truly enjoys beautiful bloodshed, and it&#039;s almost always he who is causing the shedding, caring little for those caught in the hilarious and fulfilling crossfire; he does not care at all.  Thus, he has cultivated a wholly deserved reputation as a [[Battle of Skalathrax|teamkilling fucktard]] (in &#039;&#039;[[Warhammer 40,000]]&#039;&#039; rules, this is represented by assigning any close combat attacks he makes that miss the enemy to friendly units instead).&lt;br /&gt;
&lt;br /&gt;
Despite him being a blood-crazed fiend who might decapitate and mutilate the guy next to him, Khârn is quite frankly a delightful fellow to be around.  His horrid reputation notwithstanding, he is actually a deep-minded and fun-loving sort of bloke in or outside of glorious, exalted combat.  A truly rare breed of super-human, who just wants to have wild and heretical times with his friends.  He does not care whether you&#039;re a traitor, Guardsman, or a fellow Chaos Space Marine, unless of course you&#039;re an effeminate pansy who worships [[Slaanesh]], a dishonorable [[Sorcerer (Warhammer 40,000)|sorcerer]] who worships Tzeentch (though his boss tells him that only applies to the cowards...who Tzeentch himself is not as fond of as people think) , or the enemy, in which case he&#039;ll kill you the first chance he gets.  Or if you&#039;re [[Erebus]].  Fuck Erebus.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===The Man, The Myth===&lt;br /&gt;
{{Topquote|The moment Angron was given mastery over us, we stopped being what the Emperor wanted, and became what our father wanted instead.  How could He have not foreseen the madness to come when it was He who made it happen?  Or did He even care, so long as we spilt the blood that He needed spilled to expand His realm?  If you desire to cast fault for the path that the XII Legion embarked upon, the true blame could be placed nowhere other than at the Throne of Terra, at His feet.|Eighth Captain Khârn, from his unpublished treatise &#039;&#039;The Eighteen Legions&#039;&#039;}}&lt;br /&gt;
[[Image:Kharn Pre-Heresy.jpg|thumb|right|250px|Centurion Khârn, commander of the 8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Assault Company, before he became the Betrayer.]]&lt;br /&gt;
Before the [[Horus Heresy]], Khârn served as Primarch Angron&#039;s equerry, able to keep himself safe from his Primarch&#039;s raging bouts and [[wikipedia:Tourette syndrome|Tourette]]-like outbursts. He was also one of the extreme few persons within the Imperium who was capable of talking sense into his eternally angry Primarch most of the time (along with [[Lorgar]], sometimes; and [[Lotara Sarrin]], rarely). The best example of this is how he managed to convince Angron to command the then War Hounds legion, after the Primarch killed every other captain who tried to negotiate.&lt;br /&gt;
&lt;br /&gt;
Khârn himself was also more cool and composed back then, although he still is now....compared to other World Eater marines anyways (even before Isstvan he&#039;s credited with massacres that make Death Guard feel a bit ill). Of course, by the standards of regular Space Marines, he, like the rest of his Legion, was still an unstable, murderous barbarian, second only to [[wikipedia:The Kurgan|Clancy Brown&#039;s character]] in the first &#039;&#039;Highlander&#039;&#039; film. Although, in comparison to what he has become, he was rather tame. He even had a treasured bromance with [[Argel Tal]], a Word Bearer&#039;s Captain, alas, doomed the moment Erebus found out and killed him. Khârn responded in kind (after having been informed by Lorgar who killed his bff, proving that even Lorgar hates Erebus&#039; slimy self) by challenging Erebus to a duel to the death and beating him mercilessly. Lost records amount to Khârn grabbing both of Erebus&#039; fists and punching him repeatedly in the face with them for half an hour, chanting cries of &amp;quot;STOP HITTING YOURSELF&amp;quot; throughout the ordeal. Khârn was also bros with [[Sigismund]], 1st Captain of the [[Imperial Fists]] and founder of the [[Black Templars]], before Horus [[Horus Heresy|fucked everything up]].&lt;br /&gt;
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It seems the internecine slaughter on [[Battle of Isstvan III|Isstvan III]] is what set him on the path of Khorne worship for good - he tells Garviel Loken &amp;quot;I am the 8-fold path&amp;quot; during their duel (although when he afterwards hears of the 8-fold path, he only has strange uncomfortable sensation - maybe best compared to some half-remembered fever-dream). Loken escapes by nudging Khârn onto the sharpened prow of a Land Raider. Skane and Kargos told him about this incident after his recovery. Interestingly, Khârn does not remember the fight itself, all he knows is that he almost died on Istvaan III. Also, no World Eater worshipped Khorne until the later dates of Heresy, which is even more interesting, considering World Eaters atheistic attitude started to change only after [[Angron]]&#039;s ascension, and that was a slow process, Khârn perhaps getting an early start as it was he who Angron, who Lorgar had chained in the basement, tasked with obtaining SKULLS FOR (Angron&#039;s) SKULL THRONE. He also killed one million people at the battle of Terra before dying. He dueled and lost to Sigismund, death by dismember. &lt;br /&gt;
[[Image:Assault_Cpt_Kharn.png|thumb|320px|Khârn, tearing ass during the Great Crusade.]]&lt;br /&gt;
During his time as a loyalist, he served as a Marine in the World Eaters Legion, but after the Horus Heresy he, like the rest of his Legion, become a freelancer of sorts and so he serves Noone and Khorne. In fact, Noone is the only human in existence that Khârn won&#039;t kill, because like Khârn, [[wikipedia:Peter Noone|Peter]] is just a swell guy.&lt;br /&gt;
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[[File:Preheresy-world-eaters.jpg|300px|thumb|right|Khârn, alongside his [[Primarch]] [[Angron]] and Captain [[Lotara Sarrin]], back when the [[Great Crusade]] was still a thing.]]&lt;br /&gt;
Khârn&#039;s name also seems similar to [[Derp|Khorne (Khar&#039;neth in the Dark Tongue of Warp Daemons)]]; strange how no one seems to have seen his Heresy coming. &lt;br /&gt;
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His name is derived from the Farsi (Persian) word for Betrayer, so as far as Iranian Chaos players are concerned, his name is [[Derp|&#039;Betrayer the Betrayer&#039;.]]&lt;br /&gt;
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Khârn&#039;s showed up in a few books so far, and they consistently show that when he&#039;s not fighting, he&#039;s actually a pretty smart and classy motherfucker. One particular audiobook detailing when he helped out a buddy of his in some [[Rip and Tear|convoluted Khornate politics]], and he really does have the sense of humor that doesn&#039;t put him above [[Troll|trolling]] the other World Eaters when they&#039;re muckin&#039; about. [[Battle of Scalathrax|Just like that one time.]] Khârn even takes it all in stride and puts some time aside to imagine how he&#039;s gonna kill and betray them. Swell guy that one. &lt;br /&gt;
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It should also be mentioned that this guy is fucking terrifying even to other heretics. This is especially shown in Shroud of Night, where even an intercepted transmission that was him shouting his catchphrase (Kill! Maim! Burn!) is enough to send shivers down the spine of an entire Emperor&#039;s Children warband and an Alpha Legion warband.&lt;br /&gt;
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What&#039;s more, after the [[Imperial Fists]] kill the khornate warlord, who was bigger than a fucking dreadnought and wielded [[Doombreed|axes that were on fire]], their captain hears the rest of the warband chanting Khârn&#039;s name and instantly says they&#039;re fucked. You know Khârn is dangerous when even as Imperial Fist, some of the most stubborn fuckers in the galaxy, admits they are fucked.&lt;br /&gt;
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Fun Khârn fact: He is in fact of Terran &#039;&#039;Uralian&#039;&#039; (Siberian-Russian) descent like the Kurgan from Highlander, which meshes well with Angron being a Spartacus clone and the World Eaters basically being in essence Roman-era German Barbarians in SPESS. His voice sounds like a Russian Arms Dealer, which is [[awesome]]. Also a possible reincarnation of [[Awesome|Lu Bu]].&lt;br /&gt;
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Khârn is also, &#039;&#039;&#039;as a matter of fact&#039;&#039;&#039;, one of the oldest living Space Marines in the universe, having been born on Terra before the Great Crusade, during the [[Unification Wars]]; [[Ahzek Ahriman]] and Merir [[Fallen|Astelan]] (one of the first 5,000 Space Marines, and a Fallen Angel) is his only known competition for the title. &lt;br /&gt;
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As the latest (albeit rough draft) FAQ shows, he does also not care about not seeing the enemy, allowing him to kill even invisible units on a 2+. This applies in-universe too when Kharn kills the leader of the Sisters of Silence at the Siege of Terra without even knowing she was there.&lt;br /&gt;
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Khârn is once again shown in the Siege of Terra series doing what he does best. Later on he battled his former friend Sigismund. The first duel goes Khârn&#039;s way thanks to his new strength by Khorne, overwhelming the better dueling skills by Siggy. Only the direct intervention of Rogal Dorn saved him, who swatted our swell guy away like a fly. Khârn would once again face his sparring partner and friend while attacking the inner palace. Siggy had the Black Sword, but what unsettled and ultimately scared Khârn was his utter silence. It made Khârn see what the future warriors of the Imperium would become: soul-dead fanatics who were unrelenting in their devotion to the Emperor. They would bring misery to the galaxy, and Khârn would fight desperately to prevent that future represented by Siggy from happening. A fight against Siggy became a fight for humanity, passion, and life. Siggy would win however, but not before being told by a dying Khârn that Siggy was far more damaged than he&#039;d ever be. A blind man could see how hypocritical this whole segment was.&lt;br /&gt;
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He somehow survived this, with his fellow World Eaters finding him atop a mound of corpses, then him reviving as they carry his body to a landing ship. &lt;br /&gt;
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==Anecdotes About Khârn==&lt;br /&gt;
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This page got out of hand.&lt;br /&gt;
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[[Anecdotes About Khärn.|You can find those stories here.]]&lt;br /&gt;
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==The Wrath of Khârn==&lt;br /&gt;
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With the aide of his crew, Admiral Kirk must stop an old nemesis, Khârn...{{BLAM|HERESY! *BLAM*}}&lt;br /&gt;
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And old short story about Khârn getting shit done [[rip and tear|the Khorne-approved way!]] Too long; too awesome. Moved [[The Wrath of Kharn|to its own page]].&lt;br /&gt;
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==Record from the Scions of Darkness==&lt;br /&gt;
&#039;&#039;Recorder:&#039;&#039; Dark Magos Wilhelman&lt;br /&gt;
&lt;br /&gt;
In all the years I&#039;ve been with this Tzeentchan warband, few things could prepare me for the sight that awaited me on Vasiria Secondus. Our Lord and his contingent of Sorcerers were preparing a great ritual, one that would pull the world into a massive warp-storm, and leaving the world ours to pillage, to conquer, and fortify. The planet&#039;s local PDF proved wholly incapable of stopping us, but were proving nonetheless irksome, with protracted artillery barrages from their Griffons keeping both our marines and machinery bunkered down behind cover, lest they be caught in the path of an oncoming round.&lt;br /&gt;
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In 2 days of steady bombardment, our Lord apparently had lost his patience with the Guardsmen, and instructed his cabal of Sorcerers to continue a ritual to bring forth a tide of Daemons. The Sorcerers began work immediately in the confines of a shattered basilica of the false Emperor, and after nearly a day of sonorous chanting, the ritual began to bear fruit as a yawning rift in real-space began to open...&lt;br /&gt;
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...And then, it happened. A bellowing scream issued forth from the fledgling daemon-gate, and echoed coldly in our ears. &lt;br /&gt;
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&#039;&#039;&#039;BLOOD FOR THE BLOOD GOD!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And there he was.&lt;br /&gt;
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Tearing himself from the rift was a red-clad, gore-covered warrior, roaring chainaxe in hand, cackling in manic glee as he landed on the basilica&#039;s cracked marble floor. The cultist troops of our lord opened fire on the Khornate as he charged forward, their Autoguns pattering off his armor. Stepping forth was my Lord, who drew his Daemonblade, green warp-fire engulfing its surface as he readied to face down this crimson-armored menace, when, inexplicably, the Khornate marine paused, turned towards the Sorcerers who were now backing away, and charged forth again, leaping into the midst and sending them clattering to the floor. Reaching down, the Berserker grabbed for the Sorcerer&#039;s force staves, gathering them up under one arm and charging up the stairs, before kicking open the basilica&#039;s reinforced door and running out into the streets, laughing with riotous glee. &lt;br /&gt;
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We heard screams, lasfire, and explosions. And then... Silence.&lt;br /&gt;
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The Sorcerers slowly collected themselves, and the cultists moved to reinforce the door. Hours passed, and we slowly emerged from the basilica to find that the PDF was no more, every single one of the Sorcerers&#039; force staves were thrust firmly into the engine block of each and every artillery vehicle. Scores of men lay dead from the subsequent explosions. We only learned later from Brother Panthus, a Raptor Champion, that Khârn had apparently delivered these killing blows by walking up on the ridge, and throwing the staves really, &#039;&#039;really&#039;&#039; hard. After killing the Guardsmen, he moved forward to continue a rampage into the city, slaughtering several landing members of the [[White Scars]] who were helping evacuate the civilians.&lt;br /&gt;
&lt;br /&gt;
It was the first time I had ever seen my Lord in a state of stunned silence. It was [[just as planned]], but for reasons not even the Sorcerers of Tzeentch had expected. A dark chuckle rang out from my Lord as he crossed his arms and overlooked the carnage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Hell of a guy, that Khârn.&amp;quot;&#039;&#039;&lt;br /&gt;
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== [[Crunch| On the Tabletop]] ==&lt;br /&gt;
===Warhammer 40,000===&lt;br /&gt;
Khârn has always been a deadly combat monster. He&#039;s not as strong as [[Abaddon]], but he&#039;s significantly cheaper and still one of the best fighters in the game. His main characteristics have always been hitting everything on a 2+, hitting allies if he rolls a 1, and Khorne&#039;s hatred of pyskers giving him extra resistance to psyker powers used against him. His popularity apparently did not go unnoticed, considering that in between the 3rd and 4th editions, he was improved by having his cost lowered and Gorechild getting an extra [[D6]] against vehicle armor. His power meant that armies that didn&#039;t use a [[Daemon Prince]] would typically use Khârn since he was considered the most cost effective melee option, or Abaddon if they were willing to spend the points (poor [[Lucius]] got overshadowed for specializing in something the previous three were already pretty good at). Like Abaddon, he briefly took a hit in the 6th edition due to [[power weapon]]s being declared AP3, but then changed to AP2 with even more attacks and strength than before. His main drawbacks, aside from attacking allies, are that he&#039;s no more durable than a normal Chaos Lord. Khârn&#039;s main draw is that, despite his cost, he can conceivably take on any sort of enemy he can charge; having 2D6 armor penetration and an upwards of 7 attacks on the charge backed by an effective strength 7 (5 base, +1 from Gorechild, +1 from Furious Charge) and AP2, he can literally kill anything in the game and can even devastate infantry blobs, which is the standard method of dealing with characters like him. And now he has a pre-heresy mini next to the standard mini, thanks to Forge World.&lt;br /&gt;
&lt;br /&gt;
Note that statistically, Khârn has enough special rules and attacks to blow up an Imperial Knight Titan on the charge in one turn (due to his insane initiative, this happens before the Knight even gets to react). However this is not recommended as the Knight will blow up and take Khârn with it. If you&#039;re willing to make the trade though, remember that Khârn is just over half of the Imperial Knight&#039;s points. You can also chip away at warlord titans, thanks to armourbane and ALWAYS HITTING ON 2+&lt;br /&gt;
&lt;br /&gt;
Oddly, despite being the top dog among Khorne&#039;s mortal champions, Khârn lacks any presence in the Khorne Daemonkin codex, where he&#039;d be able to team up with Daemons who won&#039;t pussy out because they got their asses kicked in combat without risk of a random mutation and gain armywide FNP or +1 Attacks.  Yeah, you could take them as allies, but it&#039;s not the same thing.&lt;br /&gt;
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===Warhammer 40,000 8th Edition===&lt;br /&gt;
Khârn is still one hell of a swell guy in 8th edition. He now has 5 wounds and a 4++ invulnerable save, making him a bit less of a glass cannon. He sports a rocking base 6 attacks, and the ability to fight twice per turn instead of once. Gorechild ignores all negative modifiers to-hit so Khârn is &#039;&#039;always&#039;&#039; hitting on a 2+, is S:+1 AP:-4 D:d3 meaning he will put a lot of hurt on anything he faces with his humongous amount of attacks. His plasma pistol is S:8 AP:-3 D:2, though with Gets Hot Classic Edition (on a &#039;1&#039; he merely suffers a mortal wound, not spontaneous existence failure, and don&#039;t forget that aura re-roll).&lt;br /&gt;
&lt;br /&gt;
Not everything is good though since he lost &#039;furious charge&#039; (he hits at S6 whatever happens), is no longer almost immune to psychic powers and he can &#039;&#039;never&#039;&#039; re-roll to-hits of 1 in melee (which is weird because there&#039;s a lot of auras out there that let other characters re-roll 1&#039;s; including his very own aura). For you fluff fanatics, his misses are still allocated to friendly models as usual, he&#039;s &#039;The Betrayer&#039; after all. Like all characters, he also has a command ability, &#039;&#039;Kill, Maim, Burn!&#039;&#039; which allow friendly &amp;lt;World Eaters&amp;gt; units to re-roll missed to-hit rolls... within 1&amp;quot; of him. Yeah... One measly inch. (I mean, even [[Lucius the Eternal|the self-obsessed preening peacock]] has a 6&amp;quot; aura to boost fellow EC.) This is... rather underwhelming in an edition where characters are supposed to be less one-man-armies and more force multipliers boosting their underlings instead. I mean, it IS there to bring a risk reward to his... little side effect so it makes sense when you think about it. &lt;br /&gt;
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[[Image:FWKharn.jpg|thumb|right|250px|Heresy-era Khârn from Forgeworld.]]&lt;br /&gt;
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==Chosen of Khorne==&lt;br /&gt;
Khârn now stars in his own audio drama and he also has a secondary role in the audio drama &amp;quot;Butcher&#039;s Nails&amp;quot;. Listen to this shit. Spoilers: In a move that should surprise no one, he betrays everyone. Also, it seems he acquires himself a cool-headed equerry (who is also old enough to remember the War Hounds times). Oh, the irony. Shows up in &amp;quot;Trials of Azrael&amp;quot; again being an oddly cool-headed guy for what he is.&lt;br /&gt;
&lt;br /&gt;
Though he was going to lose to [[Abaddon]] once, until a [[Bloodthirster]] broke them up and even then Khârn didn&#039;t stop until it told him that it was Khorne&#039;s will for him to work with Abaddon (for the time-being any way) and reap skulls. Khârn also killed [[Saint Celestine]], for what that&#039;s worth anyway.&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&lt;br /&gt;
{{topquote|Maim! Kill! Burn! Maim! Kill! Burn!Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn!  Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn!  Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn!|Khârn}}&lt;br /&gt;
{{topquote|Only a fool takes Khârn for a mindless brute or a rabid dog. Under that blood-soaked helm lurks an intelligence and cunning that makes him a masterful killer. Trust me when I say that there is a dark purpose to his madness.|[[Abaddon|The Armless Failure]] about Khârn. Pretty [[awesome]].}}&lt;br /&gt;
{{topquote|STOP HITTING YOURSELF! STOP HITTING YOURSELF! STOP HITTING YOURSELF!|Captain Khârn, showing his gratitude for how [[Argel Tal|Erebus treated his best friend, &amp;lt;strike&amp;gt;and surprisingly enough refrain from team-killing&amp;lt;/strike&amp;gt; and forcing Erebus to bail out with some psychic fuckery before being brutalize by gorechild.]]}}&lt;br /&gt;
{{topquote|Get up.|Khârn, after dropping Erebus to his knees in a duel to the death, for the third time in the novel Betrayer}}&lt;br /&gt;
{{topquote|They are the malice, hatred, and rage left behind after Eons of unending torment. Brutal, unrelenting, bloodthirsty, without mercy, empathy, or remorse. Therefore you...like me, you must be worse. Rip and Tear, until nothing remains, then and only then will it be done.| Doomguy to Khârn just before he joins doomguy’s personal warband to fight Khorne’s rogue operators...As well as anything connected to Slaanesh}}&lt;br /&gt;
{{topquote|Many, I’m sure, but no more than usual.| His response to Argel Tal asking how many times he almost died this morning}}&lt;br /&gt;
===See also===&lt;br /&gt;
*[[Abaddon at the Therapist]]&lt;br /&gt;
*[[Doom|DoomGuy...kharn&#039;s new friend]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;220&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:Kharn&#039;s Helmet.png|Khârn&#039;s helmet.&lt;br /&gt;
File:Kharn&#039;s Armour.png|Khârn&#039;s armour.&lt;br /&gt;
File:Gorechild.png|Khârn&#039;s chainaxe &#039;&#039;Gorechild&#039;&#039;.&lt;br /&gt;
File:Kharn&#039;s Plasma Pistol.png|Khârn&#039;s plasma pistol.&lt;br /&gt;
File:Kharn-bloodied.jpg|One of the best Pictures depicting this badass.&lt;br /&gt;
File:Kharn by elizaveta bikuin-d4e39x5.jpg|During his more earlier days, His armor fully covered in blood.&lt;br /&gt;
File:Kharn-chosen-of-khorne.jpg|The Chosen of Khorne cover art.&lt;br /&gt;
File:Kharn the betrayer by alexboca-d792nt5.jpg|Like a boss.&lt;br /&gt;
File:Kharn&#039;s fury.jpeg|Here we can see him punching some naked guys... Enjoying yourself?&lt;br /&gt;
File:Fags!.jpg|Kharn, hired as a bouncer for area 51.&lt;br /&gt;
File:Awesomeness.JPG|SKULLS FOR THE SKULL THRONE!!!&lt;br /&gt;
File:K-s-new-pose.jpeg| ... his new Mini.&lt;br /&gt;
File:Kharn_approves.jpg&lt;br /&gt;
&amp;lt;/Gallery&amp;gt;&lt;br /&gt;
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{{Template:Chaos-Marines}}&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Chaos]][[Category: Chaos Space Marines]][[Category:World_Eaters]]&lt;br /&gt;
[[Category:Stories]][[Category:Stories/Warhammer 40,000]]&lt;/div&gt;</summary>
		<author><name>2A02:8071:4488:C8C0:ECC1:315F:C126:8E0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=World_Eaters&amp;diff=566801</id>
		<title>World Eaters</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=World_Eaters&amp;diff=566801"/>
		<updated>2022-11-14T09:18:07Z</updated>

		<summary type="html">&lt;p&gt;2A02:8071:4488:C8C0:ECC1:315F:C126:8E0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heresy}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Traitor Legion&lt;br /&gt;
|Name = World Eaters&lt;br /&gt;
|Heraldry = [[File:Worldeaterslogo.png|250px]]&lt;br /&gt;
|Battle Cry = Pre Skalathrax: Blood for the Primarch! Skulls for the Twelfth Legion! (I shit you not, this was their original battlecry) After Skalathrax:&lt;br /&gt;
 {{BLAM|&amp;quot;BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE!&amp;quot;}}&lt;br /&gt;
|Original Name = War Hounds&lt;br /&gt;
|Number = XII&lt;br /&gt;
|Primarch = [[Angron]]&lt;br /&gt;
|Original Homeworld = Bodt (primary muster site), in no way Angron&#039;s homeworld of [[Nuceria]]&lt;br /&gt;
|Current Homeworld = Hell if we know (emphasis on [[Warp|&#039;hell&#039;]])&lt;br /&gt;
|Champion =  formerly [[Khârn|Khârn the Betrayer]] currently unknown.&lt;br /&gt;
|Specialty = [[Khorne Berzerkers]], mass infantry, annihilating everything in sight with chainweapons. &lt;br /&gt;
|Strength = A metric fuckton of Warbands, each with numbers ranging from 12 to 12000. &lt;br /&gt;
|Allegiance = [[Khorne]]&lt;br /&gt;
|Colours = Post-Horus Heresy: White body washed with the bright/dry blood of Imperial scum, with brass lines. &lt;br /&gt;
When Angron  was found/early Horus Heresy: White body with Blue pauldrons and Blue power pack.&lt;br /&gt;
Great Crusade era: Blue body with White pauldrons&lt;br /&gt;
}}&lt;br /&gt;
{{Topquote|The Germans, perhaps, at first ill-treated the Jews because they hated them: afterwards they hated them much more because they had ill-treated them. The more cruel you are, the more you will hate; and the more you hate, the more cruel you will become-- and so on in a vicious cycle for ever.|C.S. Lewis}}&lt;br /&gt;
{{Topquote|Cry &#039;havoc!&#039; and let slip the dogs of war, that this foul deed shall smell above the earth with carrion men, groaning for burial.| From the tragedy &#039;&#039;Julus Kasar&#039;&#039;, by the ancient Terran dramaturge, Shakespire, ca. M2}}&lt;br /&gt;
{{Topquote|Because we couldn&#039;t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We&#039;ve all drawn blades purely for the sake of shedding blood, and we&#039;ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher&#039;s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying His every whim. But a wolf doesn&#039;t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer.| Captain [[Khârn]], of the World Eaters Legion&#039;s 8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Assault Company, from his unpublished treatise &#039;&#039;The Eighteen Legions&#039;&#039;}}&lt;br /&gt;
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The &#039;&#039;&#039;World Eaters&#039;&#039;&#039;, worshipping [[Khorne]], are the canon [[Angry Marines]], a Chaos Legion (or rather a collection of various warbands that all share kinship in that legion) dedicated entirely to the principle of [[rage]]. Their Primarch&#039;s name is a pun on the fact that they&#039;re so damn angry ([[Angron]]). How the Big E in all his infinite wisdom did not see the betrayal coming of a legion called the fucking &amp;quot;WORLD EATERS&amp;quot; is beyond me, but maybe it&#039;s because they were originally called the War Hounds. Anyway, they use any kind of ECKSBAWKS HUEG melee weapon capable of putting Terminator armor to shame, a pistol, their Berzerker-styled power armor and [[Khorne]]&#039;s everlasting [[rage]], which turns them angry beyond all reason so that they simply refuse to run away when spilling blood for the blood god, even if they&#039;re hopelessly outnumbered and outgunned by 100-1 (the Blood God isn&#039;t picky, it doesn&#039;t care whose blood it is:it must be spilled). It is unknown who pilots their tanks but they still have transports; it is very unlikely that the Khornate marines are driving their vehicles like their loyalist counterparts, as with their anger they will most probably use a Rhino as a makeshift powerfist instead of a transport and if somehow made to use a Rhino, they&#039;ll probably end up killing the driver and tear their way out of the vehicle onto the battlefield. (&amp;quot;We need a new driver, this one is dead!&amp;quot;)  Actually, they have drivers, but even they tend to prefer [[rip and tear]] which leads to them always having an axe or so in reach for the particular [http://1d4chan.org/wiki/File:Closer.jpg I ] [http://www.youtube.com/watch?v=xrrCY7dgaqs want to hit them with his sword].&lt;br /&gt;
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[https://www.youtube.com/watch?v=QL19beIJSE0 Here is their anthem.] &lt;br /&gt;
[https://www.youtube.com/watch?v=YTNZt5ae5w8&amp;amp;ab_channel=Debauchery-Topic and another]&lt;br /&gt;
[https://www.youtube.com/watch?v=AFhKjbgfYJE&amp;amp;ab_channel=Debauchery-Topic and another anthem of bloody awesome!]&lt;br /&gt;
==Legion History==&lt;br /&gt;
[[File:World Eaters.jpg|400px|thumb|left|Before they went &#039;&#039;&#039;completely&#039;&#039;&#039; bonkers. A more accurate depiction would show Angron&#039;s armor with a fresh coat of chunky red paint.  And hot damn does his armor look good, give that to the whole damn Legion.]]&lt;br /&gt;
From the beginning, the World Eaters, then called the War Hounds by the Emperor, were destined to travel a dark road. The initial recruits on Terra during the [[Unification Wars]] were picked from the most aggressive and bloodthirsty candidates, the legion usually being held in reserves for when Big E needed someone or something dead and [[get shit done|need it done fast]]. Once the [[Great Crusade]] kicked off, they became expert shock troops known to pacify worlds within less than a dozen hours. The majority of them were concentrated into an Expeditionary Fleet known as the &amp;quot;Bloody 13th&amp;quot;, made up of various other human regiments and even Titans that just didn&#039;t give a shit about collateral damage. [[Sanguinius]], [[Red Thirst|ironically]], described them as a &amp;quot;carnival of monsters.&amp;quot;&lt;br /&gt;
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For their Primarch Angron, even as a baby, he didn&#039;t take any shit. The Eldar used their psychic powers to look into the future, and saw that if Angron ever grew to be a man, he would spend his whole life slaying everything in his path. 24/7, nonstop, all the fucking time. So the Eldar sent a contingent of elite warriors to kill him. But Angron tore their fucking eyeballs out so they couldn&#039;t see, then he ripped their fucking legs off so they couldn&#039;t run away, and he beat them into a bloody pile. Even as a literal infant, Khorne had his eye on the Primarch. To reiterate, Angron was only a kid when he did this. This really speaks volumes about his combat skills and the Eldar&#039;s [[Plot armor|hilarious ineptitude]] in combat.&lt;br /&gt;
[[File:Warhound_Mk II.jpg|thumb|250px|A War Hound Veteran Legionary, pre-Angron.]]&lt;br /&gt;
So after being found by humans this time he was brought to a city called Desh&#039;ea, on a technologically advanced planet called [[Nuceria]]. Said city was run by a bunch of fat fucks whose only purpose in life was to build armies and make war with other city states. The best form of entertainment in Desh&#039;ea, no, in Nuceria was watching slaves with rewired brains killing each other. Sounds like a nice place, am i right? But they fucked up when they enslaved Angron and made him a gladiator. How? You may ask, well, even Angron has his limits, I suppose. Then again he was a child at the time and made a terrible planetfall and fought with damn Eldar for his life. During this time, they tried to make Angron even more killy, but all methods failed due to his Primarch body. However, one method was successful: Butcher&#039;s Nails. What is the Butcher&#039;s Nails? It is a brain implant that drives the wearer to a berserker rage, and makes you unable to feel peace at all, unless you are butchering every goddamn thing on your path. It also has side effects like making the wearer of nails unable to sleep. Yes you heard it, &#039;&#039;&#039;ANGRON NEVER SLEPT&#039;&#039;&#039; since he was implanted with the nails on his childhood. Fucking Brutal. According to Khârn, they stunt the Serotonin in the brain as well. First he went all Conan the Barbarian on the other gladiators, but spared any who fought well despite the damn thing in his brains urging him to kill. Naturally, this earned him the respect of the other slaves, so he eventually went Spartacus on the ruler&#039;s fat asses and escaped with his buddies. Then word got out that there was a new fucking sheriff in town, even more guys started to defect, and pretty soon Angron had his own slave army ready to take over the whole planet. They started killing every warlord and their armies in sight non-stop, but eventually, Angron and his merry band of warriors faced a combined army of 7 warlords. They were readying themselves for their inevitable deaths because they were already outnumbered and outgunned, when the Emperor came down to talk to Angron, promising him an army of his own and a life of eternal war for humanity.&lt;br /&gt;
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[[File:175px-WarHounds.jpeg|thumb|right|War Hounds Great Crusade icon, before the coming of Angron]]&lt;br /&gt;
But then, Angron said: &amp;quot;Fuck that shit, I&#039;m taking care of business.&amp;quot; And because the Emperor knew Angron would simply waste his life and [[Not as Planned|die in combat]], he forcefully beamed up Angron into his ship, just before the final assault, which naturally pissed off Angron for millennia to come because he didn&#039;t die along with his soldiers, thus earning an honorable death. This made Angron develop an ever-lasting [[Rage|hatred]] of his father that would eventually come back to bite him in his divine ass.  This hatred was not helped by sending Angron and his sons to purge undesirables from the worlds liberated by the Legion.  Imagine saving a planet from horrible alien overlords.  Then your dad tells you to kill everyone who thinks ghosts are real and also kill everyone with cultural aspects he doesn’t approve of.  Now you encounter a peaceful world of Space Amish.  Your dad thinks Amish living is bad for humanity, so he orders you and your Legion to murder everyone.  Yeah, you’re totally not going to become a pot liable to boil over the first chance you get.&lt;br /&gt;
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Much later when Angron was about to be presented to the Astartes Legion he was going to command, the Emperor gathered the War Hounds&#039; Captains and commanded them to persuade their father to be their leader &#039;&#039;without&#039;&#039; laying a hand on him. Still frothing and outraged that he&#039;d been denied death alongside his brothers and sisters, Angron outright refused to command the then-War Hounds Legion, taking out his rage on his own legionnaires (since Big. E and his bananas had wisely made themselves scarce). You can pretty much imagine the results: Angron killed every Captain that tried to negotiate with him, up until he got to Captain [[Khârn]] who somehow managed to talk him down and get him to assume the title of Primarch of the War Hounds, which he subsequently renamed the &amp;quot;World Eaters&amp;quot;. Khârn, who had climbed up the ranks as Angron had killed all the other higher ranking Captains, would then go on to be Angron&#039;s &amp;quot;cool head&amp;quot;, assuming the rank of Angron&#039;s personal equerry, even after receiving the mental upgrades that turned the World Eaters more bloodthirsty than they already were. Seriously, a hell of a guy that Kharn.&lt;br /&gt;
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With that business concluded, first stop for the World Eaters was this planet they were supposed to help conquer with the Luna Wolves and the Ultramarines. Angron and his Legion, who were itching to go down to the planet&#039;s surface and get their hands dirty, grew irritated at Horus and Guilliman as they held back the Imperial forces in order to make a plan of attack. Foreshadowing the future events on Istvaan III, Angron jumped the gun, ignored his two brothers and deployed himself and his forces straight into the thick of the enemy and engaged the rebels in bloody melee. Unable to cease shit from hitting the fan, the Luna Wolves and Ultramarines could only watch in horror as the World Eaters hacked the defenders apart and decimated everything in their path. Horus and especially Guilliman, who had always tried to minimize casualties and overall damage to a rebelling planet and its infrastructure, were obviously furious at Angron not only for trashing their well-laid plans but more importantly for slaughtering most of the population and leaving the planet in ruins. Even the Emperor himself, when he eventually heard about this, was angry as well but he could not do much to reprimand the already disobedient Primarch as he had other things to take care of.&lt;br /&gt;
[[File:WE_Vet_Early_Mk_II.png|thumb|250px|A World Eaters Legionary (pre-heresy).]]&lt;br /&gt;
Angron then had his worst idea ever: in order to improve his Legion, he ordered (poor) copies of his Butcher&#039;s Nails to be added first to new recruits then to everyone else, removing their ability to feel or care about fear but increasing their [[rage|aggression]] by large amounts. Only the few psykers still in the Legion were not implanted, and even then this was only because the damn things malfunctioned when implanted in a psyker causing him to [[HHHHHHHHHHHhhhhhhhnnnnnnngggggg-|EXPLODE IN A PSYCHIC BALL OF PURE RAGE]] in the process. The [[Emperor]] eventually banned this practice after the World Eaters exterminated all life on a planet in one night, but Angron didn&#039;t listen. As it eventually turned out, the implants were reacting abnormally to Angron&#039;s physiology; the Adeptus Mechanicus predicted that they would kill Angron before the end of the Great Crusade. After numerous attempts at removing them from other World Eaters resulted in the death of the subjects, the Emperor &#039;wisely&#039; decided to hide this from Angron and his Legion and drop the subject, aggravating an already delicate situation.  Instead of, y&#039;know, using his god-like powers to separate their souls from their bodies, use biomancy to remove the Butcher&#039;s Nails, and then resurrect them.  I mean, there is literally a [[Death Spectres|Chapter of Astartes]] who die and then will themselves back to life as their final trial to become Space Marines.&lt;br /&gt;
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Leman Russ, acting both out of a sincere desire to help and on the orders of the Emperor to make Angron stop implanting the Butcher&#039;s Nails, attempted to talk some sense into his brother. Angron, furious that the Emperor was trying to have Russ push him around, attacked him in a fit of anger [It was recently revealed in the novel &amp;quot;Betrayer&amp;quot; that Russ did not come on order of the Emperor, but of his own accord in a (futile) effort to try and make Angron see what he had done to his sons]. The impromptu duel caused the dam to burst and a skirmish between the present forces broke out. In the end, Angron disarmed Russ, but in the process was surrounded by the Space Wolves, guaranteeing his own death if he tried to kill his brother. However, Russ called them off, insisting that he had proved his point and Angron did likewise, retreating with his sons. No one else was ever told what happened, but both Legions insisted they won, though no one was sure. Overall, the Space Wolves took more casualties and Angron had Russ pinned to the floor and disarmed, but Angron and the remaining World Eaters were outgunned and outmaneuvered, very likely being killed on the spot as well if Angron had gone through with killing Russ. In the end though, it proved futile: the Nails and Angron&#039;s own stubbornness had already broken down what rationality he had.&lt;br /&gt;
[[File:Chaos inthe imperium.jpg|310px|thumb|right|Let&#039;s get this bloody party started.]]&lt;br /&gt;
[[Horus]], [[Horus Heresy|corrupted and seeking to turn the Primarchs to his cause]], didn&#039;t have to do much to get Angron to [[heresy|side with him]], as all it took was to tell him that the Emperor was weak and to stir up his rage at preventing his honorable death on Nuceria. This might not have been the smartest of ideas as Angron proved to be uncontrollable, though, and Horus would more than once lament that those who sided with him weren&#039;t exactly [[Fulgrim|paragons]] [[Perturabo|of]] [[Night Haunter|mental stability]]. In the purging of the loyalists from the Traitor Legions on Istvaan III, Angron trashed Horus&#039;s plans for a clean [[Exterminatus]] by deploying to the surface to butcher the enemy, inevitably drawing out the slaughter and costing Horus precious time in consolidating his resources. They also participated in the battle on Istvaan V, where they massacred a fair share of the loyalists in bloody hand-to-hand combat. Angron even almost came to hands with [[Vulkan]] during the first part of that battle, challenging him to a duel; but heavy bombardment drove them apart before they could go mano-a-mano.&lt;br /&gt;
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[[Lorgar]] later brought the World Eaters back to Nuceria during his Shadow Crusade alongside his own [[Word Bearers]], ostensibly to find any information about how to keep Angron from being killed by his implants. In reality, Lorgar knew that when Angron learned that his former masters claimed that he had fled from battle, the resulting [[rage]] produced by Angron (and the World Eaters&#039; subsequent annihilation of all life on Nuceria) would allow Lorgar to perform a ritual that would turn Angron into a Daemon Prince while also generating a warpstorm large enough to completely cut off Ultramar from the rest of the Imperium. Guilliman tried to intervene and stop Lorgar from completing his ritual, but even he and his Blue Boys were no match for Angron and the World Eaters when really angry and they had to retreat from Nuceria after Angron thrashed Guilliman and ascended. To be fair though, in &amp;quot;Betrayer&amp;quot; Lorgar makes it quite clear when fighting Girlyman that he truly believed he was saving his brother. So it is not like he tricked Angron to go to Nuceria as part of some great Chaos Scheme with the end goal of turning him into a Daemon Prince. It was simply the only way how he saw he could save his brother from an otherwise inevitable death.&lt;br /&gt;
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When the Legions of Horus attacked the Imperial Palace, the World Eaters were at the forefront of the Traitor Marines, rushing into the breach and killing the most inside the palace. Sadly, they lost when Horus was killed aboard his flagship, and the World Eaters with Angron fled to the [[Eye of Terror]]. Kharn himself was killed and his corpse dragged from the debris, but Khorne blessed him with a second chance and resurrected him to slaughter and maim for millennia to come.&lt;br /&gt;
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==World Eaters Schism and Khârn==&lt;br /&gt;
[[Image:Worldeater-awesome.gif|thumb|right|250px|Second Edition World Eaters were &#039;&#039;awesome&#039;&#039;. Believe it or not, this guy is actually an apothecary.]]&lt;br /&gt;
A hell of a guy by the name of [[Khârn]] comes from this Legion. Hell of a guy that Khârn is... Even if he single handily split his legion into countless warbands.&lt;br /&gt;
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The World Eaters are not organized anymore (at least no more than any other Chaos Legion, except for the Word Bearers maybe which still operate as a legion, and the Thousand Sons who, despite being somewhat shattered, still answer the call of big daddy Magny). After the Heresy, the majority of the World Eaters legion stayed together whilst fleeing from the Imperium but rivalries and power plays continued to drive them apart. Angron had vanished into the Warp somewhere and the only other figurehead, Khârn himself, was in a comatose state after having his almost dead body dragged away from the Siege of Terra. The legion stumbled upon a planet in the warp, isolated by a barrier of normal space; a oasis of safety in the Warp. Unfortunately, the Emperor&#039;s Children had also found it. Half the Legion wanted to do their own thing, whilst half wanted to stay together and rebuild. Kharn suddenly woke up and proceeded to murder the shit out of an entire berserker assassination squad (no, really) that had been sent to off him. He then took authority over the leading legionary elements and proceeded to wreck pretty marine face. &lt;br /&gt;
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The end result of this venture was that Khârn irrevocably split the Legion on [[Battle of Skalathrax|Skalathrax]] when the World Eaters were kicking the [[Emperor&#039;s Children|Emperor&#039;s Children&#039;s]] asses. Khârn got pissed off at his fellow Legionnaires for taking shelter from the Ice Cold Darkness, because the [[Grimdark|cold stuff on Skalathrax would freeze you to death]]. Khârn took a flamer and torched everyone&#039;s shelters and started killing everything in sight, while his fellow brothers fought for whatever shelters were left, even after [[FAIL|kicking the Emperor&#039;s Children&#039;s asses off the planet]]. The World Eaters are now fractured into Warbands, who sell their services to other Chaos Armies for the lulz (for the lul throne).&lt;br /&gt;
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==Noteworthy Shenanigans==&lt;br /&gt;
*Cerberus Insurrection, where the legion engaged in a manly duel with [[Thunder Warriors|Thunder Warrior]] escapees, showing them the true power of rage (despite losing 4 to 5 for each Thunder Warrior, with the exception of [[Endryd Haar]], who single-handedly took out a Thunder Warrior by snapping his neck!). (Pre-Heresy) &lt;br /&gt;
*The Cleansing of Arrigata (Pre-Heresy campaign. This was noteworthy in that the World Eaters slaughtered the entire world&#039;s population in a single day.)&lt;br /&gt;
*Beat (and got beaten) the shit out of the Space Wolves when they were asked to come with them to get &amp;quot;Help by some doctors to make them not crazy anymore.&amp;quot; A ridiculous battle, really. (Pre-Heresy)&lt;br /&gt;
*[[Battle of Isstvan III]]&lt;br /&gt;
*[[Drop Site Massacre|And Isstvan V]].&lt;br /&gt;
*The Shadow Crusade with Lorgar and his home boys, and making Rowboat Girlyman literally crawl away on Nuceria after getting his pompous blue ass kicked while Lorgar lol&#039;ed.&lt;br /&gt;
*Most of [[Abaddon|Failbaddon&#039;s]] Black Crusades.&lt;br /&gt;
*Cholercaust Blood Crusade - The World Eaters and Khornate followers in general curb-stomp the Imperium into the ground, until they&#039;re turned back by the fucking [[Legion of the Damned]] (a force around 200 strong, mind you, or [[Gav Thorpe|as many as necessary]]) because GW loves its stagnation and if they continued on they would have gotten to Terra and killed the Big E. This is also clear evidence that Khornates are the only Chaos Worshipers who [[get shit done]]. &lt;br /&gt;
*Doombreed&#039;s actually successful black crusade. (&#039;Success&#039; is [[skub|debatable]], since the Imperium still stands. Doombreed&#039;s crusade did inflict one hell of a lot of damage to the Imperium. And to Chaos&#039; side as well, but Khorne cares not from whence the blood flows!)&lt;br /&gt;
*Angron&#039;s Dominion of Fire campaign, where 50,000 World Eaters and Angron wasted over 70 Imperial Sectors in two Centuries. That&#039;s one sector every 2.86 years... which means that Khorne must have blessed Angron with extra heroin-induced RAEG to get shit done &#039;&#039;this quickly.&#039;&#039;&lt;br /&gt;
*First War of Armageddon. Where Angron &amp;lt;s&amp;gt;got raped by a Grey Knight&amp;lt;/s&amp;gt; got his sword broken by a Grey Knight and proceeded to [[Rip and tear]].&lt;br /&gt;
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==General need to know information==&lt;br /&gt;
[[File:WE_KhorneBerzerkers.jpg|200px|thumb|left|Can you believe they can drive a car? ROAD RAGE!!!]]&lt;br /&gt;
The World Eaters are all Berserkers, thanks to the Butcher&#039;s Nails. However, before Skalathrax, [[Heresy|not all of them were Khorne worshippers]], instead they were naytheists that couldn&#039;t give a shit about chaos. Kinda like the [[Night Lords]]. Considering the funky state of time in the warp, there is bound to be naytheist warbands of World Eaters, who swore to never worship chaos after the horror on Skalathrax. They use Chainaxes, one of the most brutal hand to hand weapons in the game and whole 40K. Also, Angron killed all of their librarians because they tried to kill Lorgar. One wishes that they were successful, because if Lorgar died, Angron would have finally died too, finally having his deathwish on his homeworld, after two centuries of brutal warfare, guilt, sadness and deathseeking. Fucking Word Bearers, they ruined the goddamn galaxy.&lt;br /&gt;
[[Image:Angaron.jpg|250px|thumb|right|Angron is not a happy chappy.]]&lt;br /&gt;
The helmets that Berserkers wear are representations of the Khorne Skull icon, or the mark of Khorne. It&#039;s like a cool stylized eight thing. Only not really, them being a straight ripoff of Conan&#039;s Snake Cult warriors&#039; ones. Khorne&#039;s favorite number is eight, so every Khornate Warband organizes its marines into squads of 8 and its multiples. Scary shit. But this also proves that World Eaters are just big nerds with rage, because they can do on-the-spot mathematics in the middle of a combat scenario just so they can make sure they do everything in multiples (or factors) of eight. Bet the Loyalists can&#039;t do that. Bet the Blood Angels with THEIR prissy version of RAEG can&#039;t do that. Thus it is proved that Zerkers are smart and can drive tanks.&lt;br /&gt;
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==Summary==&lt;br /&gt;
Ruthless, [[Manly Marines|manly]], bloody, and [[awesome]]. They are the most angry, awesome and brutal Space Marines out there, Closest Imperial equivalents are the [[Space Wolves]], [[Blood Angels]] or the [[Black Templars]]. Primarily due to the fact that they fight the exact same way.  There&#039;s also the [[Flesh Tearers]], but those are basically actual Khornates who call Khorne &amp;quot;The Emperor&amp;quot;.&lt;br /&gt;
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==Trivia==&lt;br /&gt;
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===Catch Phrase===&lt;br /&gt;
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[[File:HGD.jpeg|250px|thumb|left|Despite the popular beliefs, they&#039;re not &#039;&#039;always&#039;&#039; angry. Just most of the time.]]&lt;br /&gt;
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World Eaters use the most used catch phrase in [[Warhammer 40k|40k]] next to &#039;&#039;&#039;[[Ork|&amp;quot;WAAAAAAAAGH!!!!&amp;quot;]]&#039;&#039;&#039; or &#039;&#039;&#039;For the [[Emperor]]!&#039;&#039;&#039; They scream &#039;&#039;&#039;[[Khorne|BLOOD FOR THE BLOOD GOD]]&#039;&#039;&#039; in combat, while taking skulls for the skull throne. It is unknown what they scream while taking blood for the blood god, but it is probably &#039;&#039;&#039;SKULLS FOR THE SKULL THRONE.&#039;&#039;&#039; Luckily the two activities are rather interchangeable, but at home life gets rather confusing as they bellow MILK FOR THE KHORNE-FLAKES while filling out their tax returns, or howl &amp;quot;POPKHORNE!!!!!!&amp;quot; whenever anybody suggests a movie.&lt;br /&gt;
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===Colours===&lt;br /&gt;
The World Eaters Pre-Heresy colour scheme was white and blue, both colors which believe it or not in many cultures ironically stand for calmness (blue) and purity (white), white being cultural and blue being a biological human reaction (since most shades of blue have been scientifically proven to calm and relax the human mind).&lt;br /&gt;
Blue and white are also the colours of the Finnish flag, so yeah that&#039;s yet another Nordic connection.&lt;br /&gt;
If you factor in the biological responses to those colors, though, they would make sense for use by Angron&#039;s legionnaires as the sight of them would help stem their RAEG just briefly enough to avoid attacking their battle-brothers (&amp;quot;Friendly Fire&amp;quot; being something the Emperor probably wouldn&#039;t have appreciated much). &lt;br /&gt;
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However in Japan and other Asian cultures white stands for death, and often bloody death, as the white brings out the color red. Also, corpses tend to go pale due to blood loss and/or lack of blood flow to the skin. Meanwhile, blue was the favourite colour of Turkic and Mongolian nomadic empires, as it represented the clear blue sky of the steppe - [[Doombreed]] certainly approves.&lt;br /&gt;
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While most World Eaters repainted their armour after embracing Khorne (what with the bronze trim), according to fluff, some World Eaters never repainted their armor, the red is simply layers of dry blood. Which doesn&#039;t make much sense because dried blood is brown due to the iron in the blood oxidizing, unless they just keep adding new layers of &#039;paint&#039;. Then again, maybe the blood doesn&#039;t oxidize due to Khorne&#039;s shenannigans, but that would mean they are dripping blood wherever they go...&lt;br /&gt;
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== Notable World Eaters ==&lt;br /&gt;
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*[[Angron]]: Primarch of the World Eaters, Lord of the Red Sands, Slave of Nuceria, and [[RIP AND TEAR]] incarnate. He was pretty bro-tier before he got the Butcher&#039;s Nails banged into his skull and turned into the Hulk with less impulse control. He screwed his legion over forever by demanding they accept the Butcher&#039;s Nails too even though he knew how awful they were. Ascended to daemonhood during the Shadow Crusade thanks to Lorgar and nowadays is one of Khorne&#039;s most favored servants. He&#039;s pissed about this because all he wants is to die, having been robbed of his glorious last stand on Nuceria. &lt;br /&gt;
*[[Khârn]]: A pretty swell guy. Captain of the Eighth Assault Company, Angron&#039;s equerry, and the only person who could calm Angry Ron down when he was on a tear about not having killed anything recently enough. He died twice during the Heresy, but Khorne wasn&#039;t about to let such a swell dude stay dead. Destroyed his own legion at Skalathrax after the Heresy because they were being unmanly by taking shelter from the cold and became known as the Betrayer ever after.&lt;br /&gt;
*Gahlan Surlak: Primus Medicae and the one who worked out how to make the Butcher&#039;s Nails work for Space Marines. Thanks a lot, jackass.&lt;br /&gt;
*Endryd Haar: A giant even among Space Marines. Killed a [[Thunder Warriors|Thunder Warrior]] with his bare fucking hands in one of his first campaigns and refused to accept the Butcher&#039;s Nails when Angron forced them on the legion, since he was already angry enough not to need them. He split off from the World Eaters to do his own thing, then got arrested when he came back to Terra and learned that his dad and brothers had joined Horus. He busted out of jail and went blackshield for a while, though he ultimately rejoined the Imperium, leading a Shattered Legions warband to fuck traitors up. Died punching the shit out of Abaddon at the Siege of Terra, and even when he died his corpse pinned Abaddon long enough for the future Warmaster to nearly get killed by Garviel Loken.&lt;br /&gt;
*Macer Varren: Loyalist World Eater and one of the first Horus Heresy characters ever named, way back in 1988. Joined the [[Knights-Errant]] after escaping to Terra and died just before the Siege when a Nurglite daemon tried to possess him and he blew himself up with a belt of grenades before it could take control.&lt;br /&gt;
* Dreagher: A captain of the World Eaters during the Great Crusade, Horus Heresy, and Post-Heresy. Upon the rediscovery of Angron (and after Kharn managed to finally convince his Primarch to accept his legion after ripping up a few other War Hound Officers for 30K therapy), he was the one who was responsible for renaming the War Hounds Legion into the World Eaters. &lt;br /&gt;
*Delvarus: World Eater centurion who often tag-teamed with [[Sigismund]] in the fighting pits prior to the Heresy and was assigned to the Triarii, the squads tasked with protecting the &#039;&#039;Conqueror&#039;&#039;. Got shot in the face by Lotara Sarrin for abandoning his post to go fight Ultramarines and went to his room rather than risk pissing her off further. Later became a [[Possessed Marine]], joined the Black Legion, and was killed during the [[Legion Wars]] by Death Guard sorcerer Thagus Daravek.&lt;br /&gt;
*[[Crull]]: Chaos Lord who uses sorcerers despite being pledged to Khorne and gets his ass kicked by [[Gorgutz]] on Lorn V. Has surprisingly nice teeth for a Khornate psycho. &lt;br /&gt;
*[[Lheorvine Ukris]]: Snarky mofo who somehow kept it together despite being a World Eater and ultimately joined the Black Legion after stomping Emperor&#039;s Children asses on Harmony. Got his shit kicked in by some [[Blood Angels]] on Mackan during the 7th Black Crusade.&lt;br /&gt;
*[[Zhufor]]: Chaos Lord who was originally from the [[Storm Lords]] chapter, but got taken prisoner by the World Eaters and decided being Khornate was more fun. Threw a big party on [[Vraks]]. &lt;br /&gt;
*[[Lotara Sarrin]]: Captain of Angron&#039;s flagship &#039;&#039;Conqueror&#039;&#039; and basically an honorary World Eater, which is a pretty big deal considering she was a squishy mortal. She was about as batshit aggressive as Angry Ron himself and had no sense of self-preservation, given she was willing to shoot a frothing mad World Eater Terminator in the face with a laspistol for backtalking her. Likes to [[Meme|FIRE THE URSUS CLAWS]].&lt;br /&gt;
*[[The Consortium (Warhammer 40,000)|Arrian Zorzi]]: a renegade WE Apothecary who threw his lot in with Fabius Bile and eventually became his 2nd in command. Likes (evil) gardening. Remarkable due to the fact he managed to overcome the Butcher&#039;s Nails influence with meditation and a highly disciplined mind.&lt;br /&gt;
&lt;br /&gt;
==Daily Rituals==&lt;br /&gt;
04:00 - The World Eaters rise up from the mountain of corpses.&lt;br /&gt;
&lt;br /&gt;
04:30 - Morning Practice. The World Eaters start [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheSpartanWay to train and work out.]&lt;br /&gt;
&lt;br /&gt;
05:30 - Morning Meal. Nothing is prepared, the marines simply grab the nearest slave available, rip out their heads, and drink their blood. Eating their flesh is optional but encouraged for nutritional purposes. Eating yesterday&#039;s leftovers are also an option.&lt;br /&gt;
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06:00 - Morning Firing Rites. The World Eaters conduct target practice. Marines attempt to practice marksmanship with their bolt pistols, but most if not all fail in this task. The practice typically ends with them simply throwing their pistols and axes at the target and mercilessly tackling them in frustration.&lt;br /&gt;
&lt;br /&gt;
07:00 - Battle Practice. Not so much as practice as it is a giant gladiatorial game where the berzerkers fight just about anything: daemons, captured slaves, giant beasts, each other...etc.&lt;br /&gt;
&lt;br /&gt;
14:00 - Tactical Indoctrination. Surviving marines are corralled into the briefing room, where the warlord simply shows a picture of the planet, the main objective, and the rest of the marines simply shout in approval. Injuries and fatalities arise from the more &amp;quot;overzealous&amp;quot; marines.&lt;br /&gt;
&lt;br /&gt;
14:30 - Battle Practice. The marines now attempt to spar with each other. It isn&#039;t complete unless it ends up with a handful of fatalities.&lt;br /&gt;
&lt;br /&gt;
19:30 - Evening Firing Rites. The marines now attempt marksmanship training in the dark. It usually just ends up with them using the muzzle flash of their guns as a flashlight so they can close in on the target. Some marines may now actually hit something with their guns while doing this, but it&#039;s usually another marine using the same tactic.&lt;br /&gt;
&lt;br /&gt;
20:00 - Evening Meal. Typically, nothing is still prepared and the marines will simply use slaves for nourishment. Any slave or marine capable of cooking and still alive will attempt to create some dishes for their bloodthirsty brethren (blood sausage and blood stew are common favorites). Anything from warpspawn or slave innards can and will be used.&lt;br /&gt;
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21:00 - Evening Practice. Battle is the greatest form of worship to Khorne, so the marines will proceed to battle each other in a massive moshpit.&lt;br /&gt;
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23:40 - Rest Period. By this point, most of the marines have knocked each other out or killed the ones still awake. The slaves enjoy a few hours of peace until their psychotic masters wake up in a few hours.&lt;br /&gt;
{{World Eaters}}&lt;br /&gt;
{{Template:Chaos-Official}}&lt;br /&gt;
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[[Category: Warhammer 40,000]]&lt;br /&gt;
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[[Category: Chaos]]&lt;br /&gt;
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[[Category: Space Marines]]&lt;/div&gt;</summary>
		<author><name>2A02:8071:4488:C8C0:ECC1:315F:C126:8E0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Beastmen_(40k)&amp;diff=84743</id>
		<title>Beastmen (40k)</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Beastmen_(40k)&amp;diff=84743"/>
		<updated>2022-11-14T09:16:37Z</updated>

		<summary type="html">&lt;p&gt;2A02:8071:4488:C8C0:ECC1:315F:C126:8E0: /* Chaos Beastmen */&lt;/p&gt;
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&lt;div&gt;{{heresy}}&lt;br /&gt;
[[File:Beastspehhs.jpg|200px|thumb|left|[[Meme|Beastmen can into space]]]]&lt;br /&gt;
[[File:BeastmenBF.jpg|300px|right|thumb|When the [[Emprah]] dreamt of goat girls, this was &amp;lt;u&amp;gt;NOT&amp;lt;/u&amp;gt; what he envisioned.]]&lt;br /&gt;
Yes, once upon a time, [[Beastmen]] were playable in Warhammer 40,000. And then they disappeared. But now they have reappeared, with a mention in the core rulebook and a presence in the Heretics &amp;amp; Renegades army list printed by [[Forge World]]!&lt;br /&gt;
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Back in 2nd edition, [[Beastmen]] and other [[mutant]]s were the byproduct of [[Genestealer|Genestealer Cults]], which were a specific type of [[Genestealer]] infiltration, formerly called a Genestealer Clan, that started worshiping Chaos and the Ruinous Powers, thus becoming a Genestealer CULT. The army allowed for use of Genestealers, Beastmen, mutants and Demons. Later, the term Genestealer Cult was used for a general Genestealer infection, and the beastmen were shuffled off to the side in favour of a Genestealer Cult list having nothing to do with them, but that&#039;s fine as they then turned up in a playable mini-army in the Witch Hunters rulebook as an example of what the Witch Hunters fight against (called mutants in this case), and they also showed up again in the Eye of Terror codex, in the Witch Hunters case it&#039;s because mutations like that happen naturally in 40K, they&#039;re just usually killed when they&#039;re born and the army in question didn&#039;t follow the Imperium&#039;s teachings, and in the second case it was directly due to Chaos making a lot of mutants. &lt;br /&gt;
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Until recently, they existed mainly in the fluff as a barely-tolerated strain of [[abhuman]] whose main use in the [[Imperial Guard]] [[Penal legion|is to act as meatshields]] [[Grimdark|so they can atone for being mutants]]. However, they&#039;ve made a comeback as of late, with Tzaangors being a major part of the Thousand Sons&#039; army list and more generic Beastmen showing up in the board game [[Blackstone Fortress|Warhammer Quest: Blackstone Fortress]]. Fingers crossed some Guard beastmen show up at some point (so we can use them instead of the dated Cadian and Catachan models).&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[File:6acce81ce316aa009e15bf2d9ae0484f.jpg|250px|right|thumb|These should be the guys &#039;braying,&#039; [[CS Goto|Goto!]] [[Bullshit|Not Tyranids or Necrons!]]]]&lt;br /&gt;
In terms of temperaments and looks, Beastmen look and behave....exactly like their [[Beastmen|fantasy counterparts]] except in 40k there are actually some on the side of the &amp;quot;good guys&amp;quot; worshiping the [[Emprah]], though most still worship [[Chaos]] and make up a sizable portion of the population on Chaos-controlled planets. Beastmen, out of all the [[Abhuman|abhumans]], are the most variable and unstable, only avoiding the term [[Mutant|mutants]] because they all kept consistently looking like goats, minotaurs, satyrs, or any form of bipedal ungulates. Of course, as mentioned, they are a hair&#039;s width from being completely labeled as mutants now because of how inhuman they look and behave. Seriously, they possess a reputation for crudeness, aggression, and bad discipline, and trying to lecture one is like trying to lecture a stubborn donkey. Back in 30k, the Imperium was much more forgiving to the Beastmen, as they were often recruited into the ranks of the Imperial Army as part of the massive galactic expansion of the burgeoning Imperium of Man during the [[Great Crusade]]. Beastmen in the Imperial Army were regarded as useful, if highly undisciplined, warriors, and were ideal for suicidal assaults where brawn rather than tactical intellect was required. Other Imperial troops disliked them intensely as they were quite rowdy, unsanitary, and generally unpleasant for baseline humans to deal with.&lt;br /&gt;
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Of course, now with the idiots running the [[Inquisition]], the Beastmen are now viewed with scorn due to looking like an aborted lovechild of some intense [[furry|furry-on-furry-on-space wolf]] [[Heresy|yiffing]]. Consequently, it has led some Beastmen to start worshiping [[Chaos]]. [[Fail|Gee, how counterproductive, eh?]]&lt;br /&gt;
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However, there are several signs that the Inquisition is not &#039;&#039;entirely&#039;&#039; wrong in their assessment. Besides the fact that Beastmen that turn to Chaos take to it like a fish to water, the extreme and apparently random variation of Beastmen, combined with their tendency to start spontaneously appearing on Chaos-held worlds (the Tzaangors of the Planet of Sorcerers are heavily implied to be descended from what was left of Prospero&#039;s human population) indicates that Beastmen in general are indeed a breed originating from Chaos, just not enthralled to it by nature.  This technically &#039;&#039;does&#039;&#039; make them mutants, as the Imperium&#039;s hatred of mutants stems from hunting down those twisted by Chaos as an internal threat to humanity.&lt;br /&gt;
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Due to the wide variations of Beastmen, there are several breeds and sub-breeds that have popped out of the Imperium (AKA if you&#039;re familiar with Beastmen in Fantasy or are a Beastmen player, then you would be familiar with all of these). These are:&lt;br /&gt;
&lt;br /&gt;
====Gors==== &lt;br /&gt;
The most common type of Beastmen are called Gors, who can be readily distinguished from more lowly breeds by their horns. The number of horns is not important, although it is preferable that they should be on the creature&#039;s head. Gors take great pride in their horns and often polish, paint or decorate them to enhance their natural lustre or shape. Lowly breeds look to the Gors for guidance and leadership, praising them endlessly in victory, and grumbling behind their backs when things are not going so well. Most Beastmen battle-leaders and the top warriors will be Gors. Gors are further divided into two main sub-breeds and a less common third sub-breed. The two main types are the goat-horned Caprigors and the bull-horned Bovigors. The third variety is known as the Ungor, a Beastman phrase which means something akin to, &amp;quot;not quite right Gors&amp;quot; or &amp;quot;no-horns&amp;quot;. &lt;br /&gt;
*&#039;&#039;&#039;Caprigors:&#039;&#039;&#039; The most common type of Gor. They have curling or straight horns on their head like a goat or sheep...or a Capricorn. A Caprigor may have the entire head of a goat and often has goat&#039;s legs as well. A Beastman with these mutations but no others is called a Truegor. This title is also shared by some other kinds of Gor. A Caprigor Truegor is said to be bigger, braver and even more clever than other Caprigors. &lt;br /&gt;
*&#039;&#039;&#039;Bovigors:&#039;&#039;&#039; Not quite as numerous as Caprigors, a Bovigor bears cattle horns on his head and may have the entire head of a bull or an ox (Turning them into mini-Minotaurs). If he has a bull&#039;s head and either human or goat legs he is a Truegor. Bovigors are very competitive and like to think they are superior to other Gors. Most Bovigors believe that brawn is better than brains, and many possess a great deal of the former and very little of the latter. &lt;br /&gt;
*&#039;&#039;&#039;Ungors:&#039;&#039;&#039; Ungors are not as strong or robust of frame as the Gors, but they more than make up for it [[Just as Planned|in sheer malevolence.]] They are physically smaller than other Beastmen and their horns, if they have any at all, are less impressive and less numerous. While Gors may have long and spectacular horns as deadly as any sword, Ungors usually have short prongs or horn buds sprouting from their skulls, not recognisable as those of a goat or any other type acknowledged by the Gors. As a result they are not considered to be &amp;quot;proper&amp;quot; Beastmen by other Gors. They look the most like Humans out of all the Beastmen (Saved for Turnskins).&lt;br /&gt;
&lt;br /&gt;
====Brays====&lt;br /&gt;
The majority of Beastmen who are not Gors are called Bray. The name refers to the braying, whinnying, whooping cacophony that Beastmen make when they band together to fight, feast, or [[Promotions|bang]]. Apart from lacking horns, there is very little consistency in appearance that distinguishes a Bray from a Gor. A very brave, cunning, and unusually lucky Bray can rise to become a leader, but this is not very common and it must usually require for the Bray to have a horn of sorts. Gors do not like Brays giving them orders, and a Bray who fails to show a Gor the proper respect is asking for trouble. &lt;br /&gt;
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Essentially speaking, they are the [[Grots]] of the Beastmen hierarchy.&lt;br /&gt;
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====Turnskins====&lt;br /&gt;
[[Werewolf|Weregoats]] AHOOOOOOOYYYYY!&lt;br /&gt;
&lt;br /&gt;
A Turnskin is a Beastman who was born human. The continual rate of mutation amongst the human population throughout the galaxy often results in hideous mutations. Human mutants are not tolerated in their own societies, and most of them are killed when their mutations manifest themselves, or are driven from their homes to die lonely deaths. The toughest and most cunning manage to survive their physical and psychological rejection and come to join up with bands of Beastmen. Regardless of their physical appearance, a Turnskin is always a Turnskin rather than a &amp;quot;pure&amp;quot; Beastman, which means he is the lowest of the low as far as the Beastmen are concerned. If a Turnskin has horns, they are sawed off before he can be accepted by other Beastmen, otherwise he could be mistaken for a Gor. AKA these guys get the worst short end of the stick.  Understandable, given had the Turnskin not become one he would have happily hunted down and slaughtered the other Beastmen.&lt;br /&gt;
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====Shamans====&lt;br /&gt;
Shamans are a very special kind of Beastmen because they possess psychic powers. However, this fact alone is only a part of what makes them special. Shamans are the intermediaries between the Beastmen and the Realm of Chaos itself. They can spirit-walk in the Empyrean and talk with the very daemons of the Chaos Gods. Shamans never lead other Beastmen, but the Beastmen&#039;s strongest leaders rely on them for all kinds of advice as well as sorcerous aid in battle. &lt;br /&gt;
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Similar to their fantasy counterparts, Shamans distort reality around them that better suits their needs. Usually this means a lot of illusionairy tricks, but they also cast down traditional psychic attacks but at the expense of finesse with unrivaled ferocity. Because of their spiritual importance, Shamans are often second in command of the Beastmen hierarchy and are held with admiration and fear.&lt;br /&gt;
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====Minotaurs====&lt;br /&gt;
As their name would give you any hints, Minotaurs are an unusually large and aggressive strain of giant Beastman, Minotaurs are comparable in physical size and strength to an [[Ogryn]]. These creatures are massive, bull-headed monstrosities that constantly hunger for hot blood and red meat. Often growing to twice the height of a man and far greater in muscular bulk, their thick-skulled heads are broad and ugly, and their horns can eviscerate with a single thrust. Minotaurs are possessed of a terrible hunger for flesh, particularly the flesh of Mankind. Yet it is not the gnawing hunger a mortal feels when deprived of sustenance, but a deep thirst for the unholy exhilaration the Minotaurs experience when they consume the flesh of their enemies. Of all the Beastmen, they are the most likely to join [[Khorne]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Gors.jpg|Your typical Gor, lean, mean and all hair.&lt;br /&gt;
Image:Caprigor.jpg|Caprigor.&lt;br /&gt;
Image:Bovigors.jpg|Bovigor.&lt;br /&gt;
Image:BeastmenUngorHerd2_445x319.jpg|Ungor.&lt;br /&gt;
File:Bray.jpg|Brays AKA diet Beastmen.&lt;br /&gt;
File:Turnskin.jpg|They are basically a ungulate version of a werewolf.&lt;br /&gt;
File:Beastmen_Shaman.png|It really makes you think on the [[Extra Heresy|similar connections]] with &#039;&#039;another&#039;&#039; [[Space Wolves|group of]] [[Rune Priest|shamanistic wildmen]] [[Wulfen|that turns into beasts, eh?]]&lt;br /&gt;
File:Minotaur.jpg|I WILL RIP OUT YOUR HEAD AND SHIT DOWN YOUR NECK!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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==Chaos Beastmen==&lt;br /&gt;
Thanks to the raging retards in the Imperium who just want to further dig a deeper hole in their own graves, some Beastmen, fed up of being chased out by the wider Imperium, decide to go all edgy and rebellious like a teenage kid in his mom&#039;s basement by joining the four ruinous powers. In certain cases, as with the Planet of the Sorcerers, the native population of a planet may mutate into Beastmen when it becomes a daemon world. These Chaos Beastmen are:&lt;br /&gt;
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[[File:Khorngors.jpg|200px|left|thumb|BRAY FOR THE BRAY GOD! HAY FOR THE HAY STACK!]]&lt;br /&gt;
===[[Khorngor|Khorngors, Beastmen of Khorne]]===&lt;br /&gt;
Beastmen who serve the Blood God [[Khorne]] are known as Khorngors. The signature of Khorne is writ clearly upon the form of the Blood God&#039;s Beastmen. They have canine heads or faces, fierce snapping jaws, and teeth which drip with rank saliva. Their skin or fur is usually red and their eyes are all white with red pupils. Khorngor Champions often have fur which is especially impressive, either bright red, black with red flecks, or a strange metallic brassy colour. If the Beastmen has horns these may be twisted into the shape of the skull-like rune known as the Mark of Khorne. The same rune is often painted or burned onto their skin or fur, and can be tattooed onto their exposed foreheads. Beastmen of Khorne always fight in their own units, although they can be led by a Beastmen Champion so long as he does not follow any other Chaos God. Beastmen of Khorne hate enemies who are mortal followers of Slaanesh, including Beastmen who follow that patron. They also hate all enemy Chaos Sorcerers. They do not hate enemy Shamans who also follow Khorne, as they cannot cast sorcerous spells but have the power to nullify psychic abilities. Their hatred only applies to enemy troops, never to allies, even if they are followers of another Ruinous Power. &lt;br /&gt;
{{clear}}&lt;br /&gt;
[[File:Pestigor_unittt.gif|200px|left|thumb|Nurgle loves &amp;lt;u&amp;gt;ALL&amp;lt;/u&amp;gt; his children.]]&lt;br /&gt;
===[[Pestigor|Pestigors, Beastmen of Nurgle]]===&lt;br /&gt;
The Pestigors, the Beastmen of [[Nurgle]], have blistered and broken skins, often red with cracked flesh and sores which have been given to them by a generous master. Their fur is matted and coarse, and their bodies are riddled with all kinds of disease. Yet they retain the morbid vigour that characterises their master so their afflictions in no way mar their battle-worthiness. The Mark of Nurgle is carved into their armour, daubed upon their clothes, and sometimes etched onto their skin by the path of disfiguring disease. Many Beastmen of Nurgle carry Nurgle&#039;s Rot, although thanks to their loyalty to Grandfather Nurgle, that terrible arcane disease will not affect them. Their horns often twist into something resembling the horns on Plaguebarer demons.&lt;br /&gt;
{{clear}}&lt;br /&gt;
[[File:Slaangor.jpg|200px|left|thumb|The aborted lovechild between a [[Keeper of Secrets]] and a Beastmen. Kinky.]]&lt;br /&gt;
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===[[Slaangor|Slaangors, Beastmen of Slaanesh]]===&lt;br /&gt;
Beastmen of the Chaos God [[Slaanesh]], known as Slaangors, have white or near white fur and pale or pastel skins. Their eyes are green and are sometimes saucer-like in a similar way to those of the Daemonettes. The Mark of Slaanesh appears somewhere on them, painted onto their hides or carved into their armour, a bracelet, or neck collar. Many of Slaanesh&#039;s Beastmen have the head or horns of a bull (known as Bovigors) just like the Greater Daemon of their patron god. And they all have huge dongers, titties, or both. Exotic piercings and tattoos are also not uncommon. NEWZ FLASH: The slaangor are getting official models for aos.&lt;br /&gt;
{{clear}}&lt;br /&gt;
[[File:99120102068_ThousandSonsTzangors02.jpg|200px|left|thumb|Your average denizen in [[Sortiarius]].]]&lt;br /&gt;
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===[[Tzaangor|Tzaangors, Beastmen of Tzeentch]]===&lt;br /&gt;
True to the Changer of the Ways, Beastmen of [[Tzeentch]], known as Tzaangors, are spectacularly variable. They always have at least one outstanding feature, either brightly coloured or exotically patterned fur, or very impressively coloured or shaped horns. Their mouths are also more beaklike than goatlike, as befitting their association with Tzeentch. Other mutations are commonplace amongst Tzaangors. Where other Beastmen often have no mutations (beyond their already altered phenotype), Beastmen of Tzeentch always have at least one. Tzaangors so far are the only known breed of Beastmen that can also fight in a [[Chaos Space Marine]] army (specifically, the [[Thousand Sons]]), and not just in the Lost and the Damned. It is unknown if this is exclusive to Tzaangors from Sortiarius, but Tzaangors tend to be more intelligent and disciplined than other breeds (and according to Abaddon they make some of Chaos&#039;s best ships), making them useful auxiliaries to a legion that is composed mostly of mummies and sorcerers. They are armed with [[Tzaangor Blade Weapons]] and [[Chain Weapon#Tzaangor Chainsword|Tzaangor Chainsword]]s for close combat and [[Fatecaster Greatbow]]s for range. Currently the only 40k Beastmen (that are aligned with a Chaos God) with models and rules.&lt;br /&gt;
{{clear}}&lt;br /&gt;
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{{Lost-and-Damned}}&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
{{Death Guard}}&lt;br /&gt;
{{Thousand Sons}}&lt;br /&gt;
{{Emperor&#039;s Children}}&lt;br /&gt;
{{World Eaters}}&lt;br /&gt;
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==Tabletop==&lt;br /&gt;
[[File:Aht_2263.png|200px|left|thumb|A young Beastmen girl trying to tempt a noble [[Human]] into committing acts of [[Extra Heresy|extra heretical]] [[Yiff|yiffing!]] [[Blam|Shun it!]]]]&lt;br /&gt;
[[File:Tumblr_nfknuhJmQk1rdqn69o1_500.png|200px|right|thumb|A Beastmen lady. If this abomination turns you on, please report to your nearest [[Commissar]]iat. &amp;lt;s&amp;gt;Yeah I will hit that and let her bray with my &#039;longhorn&#039;&amp;lt;/s&amp;gt; {{Blam|BLAM! showing interest to this is [[Extra Heresy|&#039;&#039;EXTRA HERETICAL!&#039;&#039;]] AND A SEVERE CASE OF [[Furry|&#039;&#039;FUR-HERESY!&#039;&#039;]] BLAM! BLAM!}}]]&lt;br /&gt;
After the momentous shift to 3rd edition, the idiosyncratic or sillier armies were largely removed from the game, so things like Zoats, Squats and Genestealer Cults would disappear. For their part, Beastmen have had a varied history on the tabletop battlefield, popping in and out of the editions at the whimsy of the [[Games Workshop|upper management]]. Within [[Chapter Approved]], Imperial Guard could take &#039;&#039;Homo Sapiens Variatus&#039;&#039;, by paying 30 points to upgrade a Conscript squad. Boosting their WS to three and granting them &#039;&#039;Furious Charge&#039;&#039;. Later, under [[Eye of Terror]] and Siege of Vraks part 1, though not referenced directly, you could make units of Mutants and call them Beastmen. It was only really when [[Imperial Armour]] Volume 6: Siege of Vraks part 2 came along that Beastmen really came back to the game as we know it in an &amp;quot;official&amp;quot; manner: &#039;&#039;&#039;Bloodgor Beastmen Packs&#039;&#039;&#039; could be taken by a renegades army aligned to Khorne, costing 6 points for a WS3, T4 Conscript equivalent with Furious Charge, two close combat weapons and the ability to rally when below half strength. Lasguns, Pistols or Grenades had to be bought for extra.&lt;br /&gt;
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...Then they disappeared again, and didn&#039;t resurface directly. Until recently, but more on that in a bit.&lt;br /&gt;
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Imperial Armour 13 and the collected reprint of Siege of Vraks both give current 7e rules for Mutant Rabbles, who are genuine Conscript equivalents who have a 33% chance of being horned/clawed, the rest of the time they are either [[Scavvies|ugly, smelly mofos]] or of the [[Nightsider|overly heightened senses variety]], making it difficult to model them appropriately unless you speak nicely to your opponent beforehand. The beauty of the Mutant Rabble is the ability to buy a covenant of chaos for the squad champion, aligning them to whichever got you choose, and granting you the ability to distinguish between Tzaangors and Slaangors and so on.&lt;br /&gt;
&lt;br /&gt;
Beyond 40k, if you look to the Imperial Militia and Warp Cults list for 30k, you do not just merely have the ability to field one single type of unit of Beastmen, but an entire army of them, manning your artillery or driving your tanks and are not automatically associated with traitors or the forces of chaos. By taking the right Provenances in your army you can have a whole army of T4 Abhumans Helots and call them &amp;quot;Variatus&amp;quot; or straight up take &#039;&#039;Fear&#039;&#039; causing, &#039;&#039;Feel No Pain, Rending&#039;&#039; mutants and call them &amp;quot;Beastmen&amp;quot;, or mix and match Provenances to suit [[Your Dudes]].&lt;br /&gt;
&lt;br /&gt;
Then along came Warzone Fenris and Wrath of Magnus. While this gave the Thousand Sons a much-needed facelift, it also came with an unexpected update; Tzaangors now not only had models, but fight alongside the Thousand Sons! Could this mean more Beastmen models are on the way? The Emperor (and by Emperor we mean Sigmar, since the tzaangors are AoS sprues with chainswords/pistols thrown in as an afterthought) only knows...&lt;br /&gt;
&lt;br /&gt;
And it appears yes more Beastman are appearing. Forgeworld is releasing a Beastman bounty hunter character for use in Necromunda Underhive. He appears to be a Imperial sanctioned mutant that may have survived since the days of Rogue Trader (the game). Since then, the Tzaangor Shaman and Tzaangor Enlightened were ported over from Age of Sigmar. Then late in 2018, GW released a standalone Blackstone Fortress game that included Beastmen as adversaries along with rogue psykers, traitor guardsmen and a CSM warband. Heavy breathing intensified, though GW can still fuck this one up.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Monstergirls}}&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Beastmens.png&lt;br /&gt;
Image:D5c8acaaf038f5f0e804df7ed8c69e67.jpg|Alright &amp;lt;s&amp;gt;Mutants&amp;lt;/s&amp;gt; most loyal servants of the Emprah. Please clear this minefield with your bodies!&lt;br /&gt;
Image:359981_sm-40k_Beastmen,_40k_minotaur.jpg|[[Awesome|Yes. That is a Beastmen with a [[Juggernaut]] for his head.&lt;br /&gt;
Image:E296c43b72d7f742f537f84e51babf22.png|This image has often been used by the Imperium as an effective way of identifying any Guardsmen with heretical and lewd thoughts. &amp;lt;s&amp;gt;Well shit&amp;lt;/s&amp;gt;&lt;br /&gt;
Image:Beastmen_imperial_small_by_sylvant-d6c7eue.jpg|No Gerry, just because your heretical cousins on Sortiarius got models doesn&#039;t mean you will too.&lt;br /&gt;
Image:432872_sm-Armor,_Bestigors,.jpg|The days of Beastmen in awesome power armor are now a thing of imagination.&lt;br /&gt;
Image:Beastmen_in_SPEHSS.jpg&lt;br /&gt;
Image:Beastgirl.jpg|[[/d/|Copulation with a Beastgirl]] has often caused [[Skub|debates]] on whether this counts as [[Yiff|bestiality]] or [[Slaanesh]] [[NSFW|worshiping.]] Either way, its [[Extra Heresy|HERESY!]]&lt;br /&gt;
Image:1390326966584.jpg|[[HHHHHHHHHHHhhhhhhhnnnnnnngggggg-|HHHHHHHHHHHhhhhhhhnnnnnnngggggg...]]I. Must. Resist. Filthy. Turnskin.&lt;br /&gt;
Image:Sheepgirl.jpg&lt;br /&gt;
Image:Chieftain.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Imperium}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Furry]]&lt;br /&gt;
[[Category:Beastmen]]&lt;/div&gt;</summary>
		<author><name>2A02:8071:4488:C8C0:ECC1:315F:C126:8E0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Cultist&amp;diff=156777</id>
		<title>Cultist</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Cultist&amp;diff=156777"/>
		<updated>2022-11-14T09:15:48Z</updated>

		<summary type="html">&lt;p&gt;2A02:8071:4488:C8C0:ECC1:315F:C126:8E0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heresy}}&lt;br /&gt;
{{topquote|1=WE ARE KHAYOS, KHAYOS IS STRONG!|2=[https://www.youtube.com/watch?v=2JrtFazaS7g  A Cultist of the Dark Gods. Yes they pronounce it like that.]}}&lt;br /&gt;
&lt;br /&gt;
[[File:Cultists.jpg|350px|right|thumb|[[Khornholio|FOR KHAOSSSS!!!]]]]&lt;br /&gt;
&#039;&#039;&#039;Cultists&#039;&#039;&#039; AKA Cannon Fodder, Chaos Munchies, Whining Bitches, Annoying Squeakers, Edgy Fuckers and Khorne Berserker meatshields are the ragtag team/army of renegade humans, Imperial Guardsmen or peasants who have forsaken the Imperium in turn of having the freedom of indulging in [[Extra Heresy|extra heretical]] pleasure. They are considered as the eviler and spikier counterparts to the [[Imperial Guard]]. While they have smaller balls than their loyal brethren, they are still larger than the [[Chaos Space Marines]]. &lt;br /&gt;
&lt;br /&gt;
(Despite being the lowliest cannon fodder of Chaos they can be dangerous. Billions of Cultists are enough to exterminate even [[First Founding]] Chapters as it was almost the fate of the [[Blood Angels]])&lt;br /&gt;
&lt;br /&gt;
Chaos Cultists are diverse and range from Iron Maiden lookalikes to BDSM [[Dark Eldar]] wannabes, worshipping either [[Chaos Undivided|Chaos as a whole]], a particular [[Chaos God]], &amp;lt;s&amp;gt;[[Hi, I&#039;m a Cultist|or none of the above]]&amp;lt;/s&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
All planets and civilizations belonging to the [[Imperium of Man|Imperium]] can harbor Chaos organisations, which themselves are as diverse in practice and membership as is imaginable. From the blood-soaked sacrificial cults of feral worlds to the philosophical secret societies of more advanced worlds, the temptations of Chaos can capture all. Indeed, according to the [[Ordo Hereticus]], Chaos Cults can arise from any class of Imperial society, be it impoverished, noble, hive-gang, [[Abhuman]], soldiers, or [[Mutant]].&lt;br /&gt;
&lt;br /&gt;
At first glance they are indistinguishable from normal men, but under their clothes, the flesh is tattooed and branded with sigils that hurt the eyes of any faithful who look upon them. When the Chaos Space Marines come to a planet, the true colours of the Cultists are revealed. The more grotesquely mutated among them, the so-called &amp;quot;[[Accursed Cultist Mutant]]s&amp;quot;, are far more conspicuous, and the [[Accursed Cultist Torment|leaders]] of such squads are often just a few steps away from devolving into an [[Chaos Spawn|Unnameable Beast]].&lt;br /&gt;
&lt;br /&gt;
The objective of the Chaos cult is to survive and eventually dominate the society. Mere survival is particularly important on Imperial worlds, where Chaos worship is the greatest of heresies and [[Inquisitors]] are always vigilant and ready to wipe out any taint of Chaos.&lt;br /&gt;
&lt;br /&gt;
Generally clandestine in nature, as discovery could bring with it attention from local [[Adeptus Arbites|Arbites]] all the way up to the [[Inquisition]], cults often hide behind the front of some form of legitimate organization in their attempt to accumulate local or planetary power, such as trade unions, charitable organizations, accepted religious groups and even local variants of the [[Imperial Cult]]. By extension, any honest folk which try to form said organization for real might end up burned at the stake because an inquisitor has a lot on his plate and would rather be safe than sorry.&lt;br /&gt;
&lt;br /&gt;
Extreme political organizations make good fronts for cults, as they naturally attract power-hungry and mentally unbalanced individuals, which make particularly good material for potential cult members. A very successful organization can gain real political power, even gaining enough power to make it possible for the cult to become the governing body of the planet without having to resort to rebellion.&lt;br /&gt;
&lt;br /&gt;
After taking root, and as it expands in power and influence, eventually the cult may end up effectively ruling anything from a township to an entire planet. Eventually, an uprising breaks out, either on purpose or because the cult has grown too large and/or unruly to remain secret any longer. At this point, the cult can be expected to summon aid from their Chaotic masters, ranging from incurring daemonic possession to summoning the Traitor Legions. Cults may also begin to rebel in concert with an invasion of Chaos Marines. The ultimate aim of the cult&#039;s uprising is to overthrow the Imperial government and attain direct control of the world. After the conflict, cultists are often taken back into the [[Eye of Terror]] where they either join the damned population of a [[Daemon World]] or are formed up into a Chaos Warlord&#039;s armed forces.&lt;br /&gt;
&lt;br /&gt;
There are many types of Cults, all of which can be [[Chaos Cults|seen here.]]&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
The Chaos Cultists are garbed in ragged cloaks, macabre masks and sinister-looking hoods, and display an array of intricate features from studs and straps to daggers, wires and pouches. Cultists often carry a mixture of close combat weapons and ranged weapons, including spiked maces, [[Basic Close Combat Weapons#Flail|flails]], [[autogun]]s and [[autopistol]]s, as civilian populaces rarely have access to armouries until after the uprising has succeeded. A notable exception to this being when [[Planetary Defense Force|PDF troops]] join the fray, with or without their superiors&#039; knowledge. Occasionally, Imperial Guard regiments turn as well. Backed by their probably also heretical home system with a Hellforge, a Hive World and an Agri World, these make the deadliest available cultists. Any such grand prize of a relatively functional Chaos worshipping star system will also invariably be under joint patronage of [[Chaos Space Marines|Heretic Astartes]] and [[Dark Mechanicus]].&lt;br /&gt;
&lt;br /&gt;
==Alternative Modeling Options==&lt;br /&gt;
It&#039;s almost a shame that cultists are so disposable, because when it comes to modeling, converting, and proxies, cultists have the capacity to be some of the most characterful units in a Chaos army, even more so than the [[Chaos Space Marines|marines]], as Cultists offer almost complete creative freedom with what they can be. Humans, mutants, [[Xeno|xenos]], whatever, if it&#039;s roughly human-sized and either has or can be fitted with a basic weapon, it&#039;ll work. Chaos has never been picky about what they use as lasbolt catchers, and cultists can represent that to the fullest.&lt;br /&gt;
&lt;br /&gt;
Naturally, two of the most common/accessible cultist alternatives are inevitably [[Beastmen]] and [[Skaven]] models from [[Warhammer Fantasy]]. And with the return of [[Necromunda]], the cultist options have expanded even more.&lt;br /&gt;
&lt;br /&gt;
==Dawn of War==&lt;br /&gt;
&#039;&#039;&amp;quot;&amp;quot;We are chaos, chaos is strong!&amp;quot;&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Dawn of War]]&#039;&#039;, Cultists are the basic scout unit/cannon fodder of the CSM (that&#039;s short for [[Chaos Space Marines|Chaos Space Marine]]) faction, able to go invisible and detect cloaked units, but are also [[Squishy]] as hell (pun not intended). While they are pitifully weak, once they get upgrades with a Chaos Space Marine leader and grenade heavy weapons, you can kiss your ass goodbye (that is until an assault unit gets close and they&#039;re murdered in seconds as despite being a choppy scout unit; they fold like wet paper against everything else.). They appear to use a heretical variation of the standard Imperial [[Laspistol]], but it&#039;s so fucking weak that they&#039;re better off just screaming [https://www.youtube.com/watch?v=2JrtFazaS7g&amp;amp;t=120s Chaaaaaaaaarge!] &amp;lt;s&amp;gt;(Skip to 2:00)&amp;lt;/s&amp;gt; into their enemies&#039; faces. They&#039;re also the cheapest and most numerous (spammy) unit you can field in any CSM army, so much like in tabletop, you can also use them as a squealing [[Tarpit|meatshield]] for your [[Khorne Berzerkers|heavy hitters]].&lt;br /&gt;
&lt;br /&gt;
They are infamous for their high-squeak voices sounding more in line with a constipated [https://en.wikipedia.org/wiki/Mickey_Mouse Mickey Mouse]. Their hilarious voice acting and general weak sauce makes them prime fuel for meme-baits and also birthed [[Cultist-chan|this]] adorable monstrosity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;&amp;quot;Aaaah, My Spleen!&amp;quot;&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Dawn of War 2==&lt;br /&gt;
Dawn of War 2 took out the iconic &amp;quot;FOR KHAOSSS!!!!&amp;quot; voice with a much more grittier and manlier voice. Ironically the voice acting made the Cultists more manly than the Imperial Guard. Their weaponry matches their voice acting, as they come with close combat weapons and SUICIDE BOMBS by default and can be upgraded with grenade launchers and autoguns for maximum [[Lulz]]. They also became more useful with the ability to build a ritual shrine for each of the chaos gods that suppresses enemies, shoots magic missiles, or spawns short lived bloodletter fodder respectively.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Khornholio]] - He wants tippy for his chaotic bunghole. The most infamous Cultist to date. Originated from the hammy voice acting in Dawn of War: Soulstorm.&lt;br /&gt;
*[[Cultist-Chan]]- Another famous Cultist originating, yet again from the bizarre accent of the Dawn of War 1 Cultists.&lt;br /&gt;
*[[Lost and the Damned]] - When Cultists get their shit together and fight on par with the Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Dawn of War Cultist.png|An &#039;&#039;Edgy Fucker&#039;&#039; in Dawn of War.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Lost-and-Damned}}&lt;br /&gt;
{{Template:Chaos Space Marines}}&lt;br /&gt;
{{Death Guard}}&lt;br /&gt;
{{Thousand Sons}}&lt;br /&gt;
{{Emperor&#039;s Children}}&lt;br /&gt;
{{World Eaters}}&lt;/div&gt;</summary>
		<author><name>2A02:8071:4488:C8C0:ECC1:315F:C126:8E0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Flesh_Hound&amp;diff=218646</id>
		<title>Flesh Hound</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Flesh_Hound&amp;diff=218646"/>
		<updated>2022-11-14T09:15:32Z</updated>

		<summary type="html">&lt;p&gt;2A02:8071:4488:C8C0:ECC1:315F:C126:8E0: &lt;/p&gt;
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&lt;div&gt;[[File:Flesh_Hound.jpg|200px|right|thumb|[[Space Wolves|Woof for the Woof God! Bark for the Bark Throne!]]]]&lt;br /&gt;
Flesh Hounds are [[Khorne]]&#039;s personal attack dogs and are unleashed towards certain enemies of the Blood God whom he sees as [[Slaanesh|painfully]] [[Tzeentch|insufferable.]]&lt;br /&gt;
&lt;br /&gt;
Flesh Hounds are tireless predators that possess a crimson skin as durable as [[Wraithbone|mesh armor,]] massive claws and teeth, as well as amazing speed. Flesh Hounds are also amazingly big (Don&#039;t let their model size fool you). Each Flesh Hound is larger than a fully armored [[Space Marine]], and is capable of outrunning a horse at full gallop. Each Flesh Hound has a Collar of Khorne growing out of its neck. These protect the Daemon from psychic attacks, making them highly efficient against those mind-bullet spamming psykers; more so if it is a [[Chaos Sorcerer|Sorcerer of]] [[Tzeentch]]. The collars said to be forged from the very heat of Khorne&#039;s [[Rage|rage]] at the foot of the Blood God&#039;s throne of brass, these collars have the power to draw the energy from the Warp around it, strengthening the Daemon as well as its immunity to all forms of psychic attack. How Khorne manage to rage so hard as to make a glorified dog collar is both a source of mystery and [[Lulz]].&lt;br /&gt;
&lt;br /&gt;
Though vaguely canine in form, Flesh Hounds are more a blatant cross between a dog and a reptile. Covered with thick scales, Hounds mount large horns and usually feature a series of spikes down the spine. Frills grow from various locations, such as the back of the skull, on the throat, or the rear of the jaws. &lt;br /&gt;
&lt;br /&gt;
An interesting point of information is that Imperial [[Navigator|Navigators]] have even reported hearing the cry of Hounds on the hunt while guiding ships through the Warp, such as the possibly apocryphal tale of The Ready Brace and Rogue Trader Meical Rede. Rede was unlucky enough to have a Hound manifest on board his ship, apparently seeking one of his passengers. The Hound raged through the vessel and slaughtered hundreds before finally being brought down by the ship’s Arch-Militant and masses of Gun Servitors. &lt;br /&gt;
&lt;br /&gt;
Chaos forces often use them to track down and eliminate specific targets such as enemy commanders or hidden foes. Large packs of Flesh Hounds are known to prowl the wastes outside the Blood God&#039;s Realm where they pose a threat to any other Daemon who crosses their way.&lt;br /&gt;
&lt;br /&gt;
{{Template:Chaos-Daemons}}&lt;br /&gt;
{{World Eaters}}&lt;br /&gt;
[[Category: Age of Sigmar]]&lt;br /&gt;
[[Category: Blades of Khorne]]&lt;/div&gt;</summary>
		<author><name>2A02:8071:4488:C8C0:ECC1:315F:C126:8E0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Bloodcrushers_of_Khorne&amp;diff=99859</id>
		<title>Bloodcrushers of Khorne</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Bloodcrushers_of_Khorne&amp;diff=99859"/>
		<updated>2022-11-14T09:15:10Z</updated>

		<summary type="html">&lt;p&gt;2A02:8071:4488:C8C0:ECC1:315F:C126:8E0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bloodcrusher6.jpg|230px|right|thumb|&amp;lt;span style=&#039;color:red;font-size:100%&#039;&amp;gt;CHARGING THROUGH MOTHERFUCKERS!&amp;lt;/span&amp;gt;]]&lt;br /&gt;
Bloodcrushers, more commonly known as the cavalry of [[Anal circumference]], are the mainstay daemonic cavalry of [[Khorne]]. Bloodcrushers are [[Bloodletter|Bloodletters]] who have earned a field day promotion, earning the privilege to ride upon a [[Juggernaut]]. Bloodletters do not claim a particular steed through any conscious choice, but by instinct. Perhaps only Khorne himself knows exactly who chooses whom. Honored Bloodletters are simply beckoned forth into the dark labyrinthine pens, armed only with runic chains. &lt;br /&gt;
&lt;br /&gt;
Of course such an undertaking is not for the weak, for a Bloodletter must drag forth its chosen mount from the Blood God&#039;s stockade and survive long enough to break the homicidal steed. [[FATAL|Many an aspiring daemon has leapt upon the back of an enraged Juggernaut, only to be thrown and crushed into an unrecognizable smear.]] Imagine a bucking bull challenge, except the bucking bull not only throws you off his mount but also tears you [[Anal circumference|a new asshole.]] &lt;br /&gt;
&lt;br /&gt;
Bloodcrushers are feared for their almost unstoppable charges. They rush headlong into the thickest part of a battle, scattering opposition as pounding hooves pulverize those not quick enough to avoid the charge.&lt;br /&gt;
&lt;br /&gt;
In the end, Bloodcrushers are a cruel symbiosis. In legions, Bloodcrushers form the first murderous punch from a wave of Daemons. Juggernauts act as brutal battering rams, plunging deep into enemy ranks. While the Juggernauts gore and pound defenders, turning their lines into a bloody quagmire, their Bloodletter riders use their Hellblades to harvest a grisly bounty of skulls for Khorne. &lt;br /&gt;
&lt;br /&gt;
A sub-type of Bloodcrushers exist known as &#039;&#039;&#039;Blood Stalkers&#039;&#039;&#039;, whereas most Bloodcrushers make blistering charges at their foes, [[Reasonable Marines|Blood Stalkers will carefully hunt around the permieter of enemy defenses.]] These creatures are famed for mauling isolated sentries and annihilating clusters of scouts. They gained infamy assaulting the world of Daya. Indeed it is unwise to underestimate the forces of Khorne as [[Crull|blithering idiots who blindly charge at their enemies.]] Khorne is not only the god of murder but a god of war and strategy and will take full advantage against those he deems as arrogant. &lt;br /&gt;
&lt;br /&gt;
{{Template:Chaos-Daemons}}&lt;br /&gt;
{{World Eaters}}&lt;br /&gt;
[[Category: Age of Sigmar]]&lt;br /&gt;
[[Category: Blades of Khorne]]&lt;/div&gt;</summary>
		<author><name>2A02:8071:4488:C8C0:ECC1:315F:C126:8E0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Bloodletter&amp;diff=99960</id>
		<title>Bloodletter</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Bloodletter&amp;diff=99960"/>
		<updated>2022-11-14T09:14:25Z</updated>

		<summary type="html">&lt;p&gt;2A02:8071:4488:C8C0:ECC1:315F:C126:8E0: &lt;/p&gt;
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&lt;div&gt;{{Heresy}}&lt;br /&gt;
{{Topquote|Had it been 11000 thousand years earlier, and this sucker came for a visit, you would be voiding your bowels, witnessing a literal satan strolling through your church. Yes, and this nice young man would like you to distribute mandatory alms to the Church of [[Khorne|MegaSatan]] by ripping out your jugular and pouring out its contents in a mile wide gore-lake.|[[If_the_Emperor_had_a_Text-to-Speech_Device|Emprah discussing bloodletters with Uriah Olathaire]]}}&lt;br /&gt;
[[File:Bloodletter.jpg|300px|thumb|right|[[Red Rage]]? We drink that for breakfast...[[Extra Heresy|if you know what I mean....]]]]&lt;br /&gt;
&lt;br /&gt;
Bloodletters are [[Khorne]]&#039;s foot soldiers. While getting to a battle they march as a unit, but when they get into the battle they go fuck-crazy with [[rage]] and actually see it as a competition amongst themselves to fuck up the enemy worse than the other Bloodletters. They have rage-faces and bodies that make them look like &#039;&#039;[[Video games|Halo 3]]&#039;&#039; Elites (just look at their legs). Like most Khornate [[Daemon|Daemons]], they have a sense of pride and will usually fight bravely, ferociously, and honorably, but they sometimes resort to cheap-ass [[Tzeentch]]-esque tactics (i.e. cunt-punching a [[Sisters of Battle|Bolter Bitch]]).&lt;br /&gt;
&lt;br /&gt;
Bloodletters wield a Demonic blade known as a [[Daemon Weapon#Hellblade|Hellblade]] (Or more rarely, a [[Daemon Weapon#Berserker Glaive|Berserker Glaive]]) which is given to them by Khorne himself and is so sharp that wounds inflicted by a [[chainsword]] look like paper cuts by comparison. Khorne&#039;s favorites get to ride [[Juggernaut|Juggernauts]], these special chosen called Bloodcrushers. Especially awesome Bloodletters are allowed to crew [[Skull Cannon]]s, or strangely enough be the team to a [[Blood Throne]] chariot. &lt;br /&gt;
&lt;br /&gt;
The most famous Bloodletter is imaginatively named [[Skulltaker]], and is so bad-ass that Khorne occasionally allows him to keep the skulls of his most challenging opponents as trophies rather than adding them to the Skull Throne; seeing as these victims include several [[Grey Knight]] captains (however the hell that happened), an [[Ork]] [[Warboss]], and seventeen [[Eldar]] [[Exarch|Exarchs]], this seems only fair.&lt;br /&gt;
&lt;br /&gt;
Despite being made of awesome sauce, they are for [[PROMOTIONS|unknown reasons]] not as popular with fa/tg/uys as their [[Daemonette|Slaaneshi equivalent]], hence why that page has [[Meme|over 9000]] images and this page has few.  &lt;br /&gt;
&lt;br /&gt;
An ironic kinship they share with Daemonettes is how their models evolved. They started out as basically scaly, tailless [[Xenomorphs]] (you know, those guys from those flicks with Sigourney Weaver as Ellen Ripley?) with horns, underwent a change into more &amp;quot;conventional&amp;quot; big red spiky devils during the edition in which Daemonettes got remodelled into multi-boobed mantis-armed [[succubus|succubi]], then went back to an updated version of their old look the next edition. Also, penis-headed Bloodletters carry huge swords, but spiky devil Bloodletters carry giant axes - what&#039;s up with that?&lt;br /&gt;
&lt;br /&gt;
Total War: Warhammer III has introduced Exalted Bloodletters, which are basically Bloodletters with a Hellblade that is on fire.&lt;br /&gt;
==Herald of Khorne==&lt;br /&gt;
[[File:Herald_of_Khorne.png|250px|right|thumb|Time to piss yourselves, [[Imperium of Man|Corpse Worshipers.]]]]&lt;br /&gt;
&lt;br /&gt;
Basically what happens when a lesser daemon earns an upgrade by basically being the teacher&#039;s pet. Daemonic Heralds are exalted Lesser Daemons who have gained the favor of their Gods, often leading Daemonic armies into battle.&lt;br /&gt;
&lt;br /&gt;
In the case for Khorne&#039;s pet psychos. Heralds of Khorne lead the legions into battle. They carry on the traditions of [[Warhammer Fantasy]] and make a mockery of the [[Imperial Guard]] by marching in disciplined regiments accompanied by horns (the marching kind, not the spikey kind) and war drums (oh so Ork-y); of course, that Imperial-ish manner goes to the [[warp]] when they charge into battle, going into a battle-rage and [[gets shit done|getting shit done]]. &lt;br /&gt;
&lt;br /&gt;
As such, they are the largest and most senior Bloodletters. They are rampaging masters of combat, capable of massacring squads of lower fighters. It is said that upon selection they are set against other aspiring Heralds in a vast arena of the Brass Citadel in the Realm of Chaos known as the Skullpit, forced to participate in a contest of champions to wean out the undeserving. The energies of those who fall are reclaimed by Khorne and given to those that remain. Thus the victor becomes swollen with power, and their [[Daemon Weapon#Hellblade|Hellblade]], having leeched a measure of this new strength, becomes known henceforth as a Blade of Blood. &lt;br /&gt;
&lt;br /&gt;
Heralds of Khorne often tame and ride Juggernauts into battle or mount a Blood Throne of Khorne. The Greatest Heralds of Khorne are known as &#039;&#039;&#039;Sacred Executioners&#039;&#039;&#039;. Other variants include Rendmasters, Skullmasters, and Bloodmasters.&lt;br /&gt;
&lt;br /&gt;
===Rendmasters===&lt;br /&gt;
[[File:Rendmaster.jpg|250px|left|thumb|Rendmaster]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
Rendmasters are a type of Herald of Khorne, who ride atop a [[Blood Throne]] and as such, are absolute murdermachines with a kill count that can rival good old Kharn. Unsurprisingly, such acts are needed to be committed to earn that honor. &lt;br /&gt;
&lt;br /&gt;
High in the Blood God&#039;s favor, a Rendmaster embodies a locus of Khorne&#039;s power and his blessing ripples outward from the Blood Throne. So does a portion of Khorne&#039;s unbridled wrath become infused within the veins of nearby Daemons, lending ferocity to their blows and driving them into a maddened frenzy. Thus, a conflict fought in the Blood Throne&#039;s shadow is inevitably an example of battle at its hardest and most unforgiving. &lt;br /&gt;
&lt;br /&gt;
Despite their high standing however, Rendmasters constantly prowl battlefields like lions on the prowl, searching for those foes whose plundered skulls would make the most audacious offerings to Khorne.&lt;br /&gt;
&lt;br /&gt;
===Skullmasters===&lt;br /&gt;
[[File:Skullmaster.jpg|250px|left|thumb|Skullmaster]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
Skullmasters are a type of Herald of Khorne, who favor the headlong charge of daemonic cavalry and ride atop Juggernauts. They are in affect, a Bloodcrusher leader. Like the Rendmaster, the Skullmasters are an elite unit of merciless slaughter.&lt;br /&gt;
&lt;br /&gt;
They are so called Skullmasters as they have a [[/d/|overt hardon for....well....skulls.]] Seriously, these guys get a [[Dick|immodest erection ]]when they relish the sensation of skulls shattering beneath brazen hooves, and will thunder into the thick of battle to seek out the worthiest opponents. How lewd Khorne, must have taken some lessons from Slaanesh.[[Love Can Bloom| You can&#039;t fool us Big K, we know you&#039;re tsundere for him/her/it.]]&lt;br /&gt;
&lt;br /&gt;
Skullmasters are most often found in the Blood God&#039;s armies leading a cohort of a Brazen Thunder Legion, and in battle they are always at the forefront of a Bloodcrusher cavalry charge. They are sometimes armed with a [[Daemon Weapon#Bloodfeeder|Bloodfeeder]]. What foes their Daemonic mounts do not gore or crush underfoot are quickly dispatched by the Skullmaster&#039;s Blade of Blood.&lt;br /&gt;
&lt;br /&gt;
===Bloodmasters===&lt;br /&gt;
[[File:New Bloodmaster.jpeg|250px|left|thumb|Bloodmaster]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
Bloodmasters are a type of Herald of Khorne, who are rampaging masters of combat and earned their titles by performing particularly noteworthy acts of violence. Unlike the other Khornate Heralds, these guys ditch the mounted platforms and go in[[Anal circumference| deep and dirty.]]&lt;br /&gt;
&lt;br /&gt;
In battle they delight in decapitating their prey and plunging their wailing Blade of Blood deep into the beating hearts of their enemies and then ripping it out, Mortal Kombat style. However a Bloodmaster cannot simply give in to its desire for slaughter, or else they would glory hog all of the skulls and what honorable Khorne follower would like [[That Guy|that type of guy?]] &lt;br /&gt;
&lt;br /&gt;
Their primary role on the battlefield is as a director of the massacre against the Blood God&#039;s foes. To this end, these Heralds imbue the Daemons of the cohort they lead with a portion of their own eternal malice, heightening the inherent bloodlust of the minions of Khorne to [[Rage| near autistic levels.]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Original Bloodletters.jpg|The original Bloodletter models. &lt;br /&gt;
Image:Gen 1.5 Bloodletters.jpg|The short-lived midpoint between the first and second generations. &lt;br /&gt;
Image:Second Gen Bloodletters.png|The second generation of Bloodletters.&lt;br /&gt;
Image:Bloodletters Gen 3.jpg|The current generations of Bloodletters, combining most of the traits of the past incarnations. And they are holding a licking contest.&lt;br /&gt;
Image:1374960369329.jpg|How they&#039;re depicted in the fluff of both settings.&lt;br /&gt;
Image:1388468132861.gif|How [[Khornette]]s are depicted on /tg/.&lt;br /&gt;
Image:1388467949295.jpg|The best of both worlds.&lt;br /&gt;
Image:Bloodlet Elves.jpg&lt;br /&gt;
Image:Bloodlet Orc.jpg&lt;br /&gt;
Image:Vidya Bloodletter.jpg|Bloodletters in a 40k vidya.&lt;br /&gt;
Image:Bloodletter Awesome.jpg|You know you&#039;re going to buy some. &lt;br /&gt;
Image:Bloodlet Art.jpg|Even Slaanesh has to admit, they got style. &lt;br /&gt;
Image:Blood_Letters.jpg|An army of Blood Letters. FOR THE BLOOD GOD.&lt;br /&gt;
Image:14c3597d166fa2546ea579cfa3753fdf--game-workshop-warhammer-fantasy.jpg|Notably, Orks canonically get the same hormonal incentives for battle that humans do for sex (presumably on top of the hormonal incentives that humans get for battle), so an Ork would probably look at a Bloodletter the same way /tg/ does a [[daemonette]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Chaos-Daemons}}&lt;br /&gt;
{{World Eaters}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Age of Sigmar]]&lt;br /&gt;
[[Category: Blades of Khorne]]&lt;/div&gt;</summary>
		<author><name>2A02:8071:4488:C8C0:ECC1:315F:C126:8E0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Brass_Scorpion&amp;diff=104229</id>
		<title>Brass Scorpion</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Brass_Scorpion&amp;diff=104229"/>
		<updated>2022-11-14T09:13:41Z</updated>

		<summary type="html">&lt;p&gt;2A02:8071:4488:C8C0:ECC1:315F:C126:8E0: &lt;/p&gt;
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&lt;div&gt;[[File:Brass_scorpion.jpg|220px|right|thumb|Snip snip, dakka dakka, burn and blow it all up, motherfucker!]]&lt;br /&gt;
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&#039;&#039;&#039;Brass Scorpions&#039;&#039;&#039; are ECKS BAWKS HUGE Daemon Engines associated with [[Khorne]] and is by far the [[Awesome|coolest looking]] Daemon Engine to ever be purpose-built for the Blood God&#039;s needs after [[Blood Reaper|several]] [[Doom Blaster|embarrassing]] [[Death Dealer|weapons]] [[Lord of Skulls|of war]] were made in his name that Khorne himself wanted to quickly forget. &lt;br /&gt;
&lt;br /&gt;
Brass Scorpions are deceptively fast and agile for a vehicles of their size, and excel at attacking fortified positions and engaging entrenched infantry. There appear to be various configurations of Brass Scorpion in use by the traitor legions, ranging in size from that of a [[Leman Russ Battle Tank]] to that of small [[Titans]]. Like other many Khornate Daemon Engines, the Brass Scorpion is inscribed with Runes of the Blood God, granting it added defense against psychic powers.&lt;br /&gt;
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It is believed by the [[Ordo Malleus]] that the Brass Scorpion is a creation of the [[Dark Mechanicum]] - the former members of the [[Adeptus Mechanicus]] who sided with the traitors during the Horus Heresy.&lt;br /&gt;
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==Weaponry==&lt;br /&gt;
Brass Scorpions are typically armed with one tail-mounted [[Scorpion Cannon]], one front-mounted [[Demolisher Cannon]], two [[Hellmaw Cannon]]s and two [[Chain Weapon#Brass Scorpion Pincer Claw|large close combat weapons usually in the form of large pincers]], which are occasionally depicted as motorised saw blades too. So it&#039;s very adept at both ranged and melee combat, which can be a nasty surprise for players who are used to Khornate daemons and Daemon Engines over-specializing in melee abilities only. Not only can it bring the snip-snip and BRRZZZZ from its buzzsaw-claws to its enemies, but it can very easily bring the dakka and KABOOM from its tailgun and Demolisher Cannon respectively, then burn the corpses to ash with its flamers. Seeing this Daemon engine in action has been known to make Orks go even greener with envy at the sight of something so choppy, burny, and dakka-saturated!&lt;br /&gt;
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{{Chaos Space Marines}}&lt;br /&gt;
{{World Eaters}}&lt;br /&gt;
{{Lost-and-Damned}}&lt;br /&gt;
[[Category:Daemons]][[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2A02:8071:4488:C8C0:ECC1:315F:C126:8E0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Kytan&amp;diff=297255</id>
		<title>Kytan</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Kytan&amp;diff=297255"/>
		<updated>2022-11-14T09:13:21Z</updated>

		<summary type="html">&lt;p&gt;2A02:8071:4488:C8C0:ECC1:315F:C126:8E0: &lt;/p&gt;
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&lt;div&gt;[[File:Kytan.jpg|245px|right|thumb|FUCK YOU GEEDUBS! THIS IS HOW THE LORD OF SKULLS WAS MEANT TO LOOK LIKE!]]&lt;br /&gt;
:&#039;&#039;Not to be confused with the [[Kyton]], the [[Baatezu|chain devils]] from [[D&amp;amp;D]] [[Planescape|who live on the third layer of]] [[Baator]].&#039;&#039;&lt;br /&gt;
You remember how [[Forgeworld]] thought that even a modern face-lift of the [[Lord of Skulls]] was so terrible that it couldn&#039;t even save it from the [[Derp|derpness]] that is [[Epic]], until Forgeworld literally needed to sell an entire conversion kit to make the model less painful to the eyes. Well that conversion kit was to replace the stupidly oversized Tonka truck treads with a more beastly looking legs and lo and behold, the Kytan was born. Needless to say, it worked. How GW managed to fuck up so badly with the Lord of Skulls is unknown but nevertheless the Kytan, unlike the Lord of Skulls, actually looks [[Awesome|cool, intimidating and actually awesome.]] Well done, Forge World!&lt;br /&gt;
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==Overview==&lt;br /&gt;
&lt;br /&gt;
The Kytan essentially have almost all of the Lord of Skulls weaponry just renamed. The weaponry which was the [[Kytan Gatling Cannon]] and the [[Chain Weapon#Great Cleaver of Khorne|Great Cleaver of Khorne]]. Due to replacing the treads with two walker legs, the Kytan transforms from a super-heavy tank to a super-heavy walker and thus have the respective rules due to being as tall as a [[Imperial Knight|Cerastus Knight.]]&lt;br /&gt;
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The Kytan is forged by the most malign Warpsmiths and Dark Magos as an act of their devotion to the supreme lord of blood and battles as well as redeeming [[Khorne]]&#039;s name from the [[Lord of Skulls|rolling sack of turd,]] Kytan Daemon Engines stride across the battlefields of the 41st Millennium [[RIP AND TEAR|eviscerating all who dare oppose them until their hides of brass and blackened iron are bathed in blood and hung with gore.]] &lt;br /&gt;
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In the uncommon event that it is attacked, the Kytan is warded by daemonic rites and the powers of the Warp to resist damage inflicted upon it by those few lucky enough or skilled in the ways of fighting such an abomination to survive its initial assault.&lt;br /&gt;
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It&#039;s also famous in table top for being able to wreck other walkers like Wraithknights, Imperial Knights, and Riptides, when in melee but is considered overcosted - not so much any more since it&#039;s price drop to 410 points, but still slightly worse general-performance value for money than one of the stock knights. &lt;br /&gt;
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Phenomenal when paired with a [[Lord Discordant]] , who buffs its weapon/ballistic skill to 2+, shits out more than enough attacks to finish off anything that somehow survives it, and gives your opponent a real Hobson&#039;s choice when deciding which one to shoot and which one to allow to reach their lines. Just don&#039;t expect him to have much chance to do repairs or either of them to survive past turn 2.&lt;br /&gt;
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{{Template:Chaos Space Marines}}&lt;br /&gt;
{{World Eaters}}&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2A02:8071:4488:C8C0:ECC1:315F:C126:8E0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Defiler&amp;diff=173120</id>
		<title>Defiler</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Defiler&amp;diff=173120"/>
		<updated>2022-11-14T09:13:07Z</updated>

		<summary type="html">&lt;p&gt;2A02:8071:4488:C8C0:ECC1:315F:C126:8E0: &lt;/p&gt;
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&lt;div&gt;[[Image:Defiler.jpg|right|300px|thumb|So here&#039;s this [[Meme|giant enemy crab]].]]&lt;br /&gt;
{{topquote|[[Dude, Where&#039;s my Land Speeder?|Relaaaaax. I&#039;ll invent new stuff. Like... spider robots with daemons in, and they have claws and stuff. They&#039;ll defile things. Maybe they can be called Defilotrons. It&#039;ll be sweet. And they&#039;ll have a gun on their chests, and tiny little heads. What? Why are you looking at me like that? You just wait. We&#039;ll rock this place all to hell.]]|[[Abaddon the Despoiler]]}}&lt;br /&gt;
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{{Topquote|You can try, try, try [[Heresy| but you cant expect a]] [[Primarch| demigod]] to beat a decapod (look it up)|a very early prototype for a slanneshi defiler known as Tamatoa}}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;For the [[Dark Sun]] [[Wizard]] variant, see [[Defiler (Dark Sun)]].&lt;br /&gt;
&lt;br /&gt;
The [[Chaos Space Marines]] don&#039;t have a lot of their own vehicles at their disposal; whilst the loyalists have all kinds of nifty-cool tools fresh out of the Adeptus Mechanicus&#039; foundries, the Chaos Marines have to make do with equipment that is antiquated in contrast. In many cases, their technology is capable of bridging the gap; the Chaos Marines field a number of weapons no longer in use with the Astartes (man-portable autocannons, for example). In other cases, their technology is inferior; the Chaos legions lack anything resembling Landspeeders, Whirlwinds, or Razorbacks, for example.&lt;br /&gt;
&lt;br /&gt;
But it&#039;s not all bad. Chaos Space Marines are nothing if not inventive. And thus they came up with a vehicle that is as horrifying to look at as to be attacked by - the Defiler.&lt;br /&gt;
&lt;br /&gt;
Often jokingly called a [[Meme|giant enemy crab]], the &#039;&#039;&#039;Defiler&#039;&#039;&#039; was supposedly first conceived by [[Abaddon|Failbaddon]], which would make it one of his only successes, but its true origins are tacitly believed to lie with the [[Word Bearers]]. The Defiler was made to provide Chaos Marine forces with a legitimate alternative to [[Tankred|Dreadnoughts]] for close support; historically, Chaos dreadnoughts were made with older and less-perfected tech, ensuring that every single moment that the pilot was installed in his sarcophagus, he was [[grimdark|set alight with horrifying agony]]. This generally results in Chaos Dreadnoughts having outbursts of pain-and-rage-induced [[Kharn|Hulk Syndrome]] and fucking up every goddamned thing in sight. &lt;br /&gt;
&lt;br /&gt;
Suffice to say, this was proving [[Matt Ward|problematic]], and the Chaos marines sought a new way to get close-support that was less-likely to say, fire off a Plasma Cannon at its squadmates in a fit of rage over [[Manly Marines|them not turning down the fucking Pat Benetar when the Dread&#039;s pilot has a headache]]. The answer came in an unexpected way - a Daemonically-Possessed machine with [[Troll|no actual crew]], bound with rune-inscribed wards and sworn to obey its master. Whilst many daemons are driven halfway-mad by their imprisonment within the engine, the Defiler&#039;s occupant gets its head in the game when combat starts, showing blind loyalty to its master - and relishing in its power to blow things up and make shit dead (or re-dead in the case of the [[Necrons|Crons]]).&lt;br /&gt;
&lt;br /&gt;
As a possessed machine, it is completely fearless; destroying the Defiler will free the daemonic essence trapped in the machine, so whether it runs around killing things or gets destroyed by a Meltagun blast, the Defiler is kind of win-win for its occupant. Indeed, when a Defiler is destroyed, its pieces are often refurbished by the dark gods to create new bodies for the fiends that combine both daemon-flesh and mechanical components, known as [[Soul Grinder|Soul Grinders]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Image:Defiled.jpg|right|350px|thumb|Interestingly, [[Dark Eldar|it looks like they are making out some weird mechanical mating ritual...kinky]]]]&lt;br /&gt;
The Defiler is a powerful beast. By default it&#039;s got as much armor as a Dreadnought, has 2 &amp;lt;strike&amp;gt;Dreadnought Close-Combat weapons&amp;lt;/strike&amp;gt; [[Power weapon#Defiler Power Claw|&#039;&#039;Defiler&#039;&#039; power claws]], a [[Battle Cannon]], a [[Reaper Autocannon]], and a [[Heavy Flamer]] - quite a bundle of weapons for both close-combat and ranged assaults. Even better, it&#039;s highly upgradeable - the Reaper Autocannon can be replaced with a [[Twin-Linked]] [[Heavy Bolter]] (for shredding infantry) or [[Twin-Linked]] [[Lascannon]] (for vehicle-busting). It can also exchange its Heavy Flamer for a [[Havoc Launcher]], enabling it to launch reasonably-effective frag missiles out to a long distance for additional fire-support.  Additionally, you can tack a second Havoc Launcher on the side to flick some extra rockets. To make it even better it&#039;s been given Daemonic Possession, which means it&#039;s almost immune to Crew Shaken/Crew Stunned results, and has a 5+ invulnerable save. Topping it all off, it has solid armor (AV 12 front and side armor), with only its rear armor being a vulnerable point (AV 10) and 4 hull points, giving it some pretty decent staying power.&lt;br /&gt;
&lt;br /&gt;
Alternately, it can exchange the Reaper Autocannon for an additional power claw, giving it +1 attack for each, and giving it a walloping 5 attacks on-the-charge. He can also exchange Heavy Flamers for a [[Power weapon#Power Scourge|power scourge]], which could add another +1A (if you chose to use it&#039;s profile- its &amp;quot;only&amp;quot; S8 compared to the claws S10), and also lowers the WS of enemy models in BtB contact, which is cool, considering Defilers own pathetic WS3. Paired with the fact that it has &#039;&#039;&#039;Fleet&#039;&#039;&#039;, this makes the Defiler capable of causing serious damage to anything unfortunate enough to get caught up in its crabby claws, especially commander units and vehicles.&lt;br /&gt;
&lt;br /&gt;
Whether you use it as a shooty walker, a melee-only walker, or some blend between the two (it can easily pull double-duty), the &amp;lt;strike&amp;gt;Giant Enemy Crab&amp;lt;/strike&amp;gt; Defiler is guaranteed to be [[Distraction carnifex|a giant fire-magnet]], and enemies will devote truly [[Derp|retarded]] amounts of weaponry in an effort to [[meme|hit its weak-point for massive damage]].  Unless they have a Lascannon type weapon, then they just one shot the damned thing, since it&#039;s not hard to land a shot on the back from far enough away.  &lt;br /&gt;
&lt;br /&gt;
In its standard configuration, it is good at every task but it doesn&#039;t exactly excel at any of them.  It will lose out if made to compete against a more specialized vehicle of its size. So it will be outdone at long and medium range by a hellfire dreadnought, out-artillery&#039;d by a basilisk or whirlwind, and out-melee&#039;d by a crushing claw carnifex or pair of deffdread (you can field two with 4 DCCW&#039;s and riggers for exactly same points). But it makes up for this by being able to perform just about every needed task with the exception of anti-air duty, and if it has [[Twin-Linked]] [[Autocannon]]s or [[Lascannon]]s even this is debatable, though the lack of the anti-air rule hurts quite a bit. Mind, when dealing with actual Forge World-made aircraft, a Havoc Squad full of Autocannons or Flak Missile Launchers is usually the best option for the points, since Chaos lacks any dedicated anti-air vehicles, heldrake notwithstanding.&lt;br /&gt;
&lt;br /&gt;
==The Drawbacks==&lt;br /&gt;
The Defiler is a mighty vehicle and in all seriousness one of the overall most-flexible options Chaos has; it&#039;s as ubiquitous for the traitor legions as the [[Leman Russ Battle Tank|Leman Russ]] is for the [[Imperial Guard]]. However, the Defiler has a number of very notable drawbacks on the tabletop. First and foremost, it&#039;s a very big vehicle, and a very obvious one at that - the model is roughly as long as a [[Land Raider]] and a lot taller, and this means Ordnance and blast weapons are less-likely to miss the damned thing. It also means that its vulnerable side (its back) is much larger than those of other vehicles.&lt;br /&gt;
&lt;br /&gt;
Secondly, the Defiler&#039;s being Demonically possessed means its WS and BS are only 3 - average at best compared to the good accuracy of most Marine units and vehicles. Whilst every non-battle cannon weapon the Defiler can mount is twin-linked (ergo reducing the problems it may have with accuracy), the close-combat weapons it has are not so fortunate, causing the Defiler to rely on [[Dakka|volume and sheer force]] to damage enemies in [[Choppa|close-combat]] (it will miss about half the time on average, but will fuck up whatever it hits when it does).&lt;br /&gt;
&lt;br /&gt;
Thirdly, the Defiler, due to its very large size and middling accuracy, is surprisingly vulnerable to being [[Tarpit]]ted. This is because even with its considerable melee punch and fleet, it is particularly large and vulnerable to being tied up by expendable dick units like [[Tarpit|Conscript Squads]] &amp;lt;s&amp;gt;(especially if they&#039;re used by a certain general who can replace them for free)&amp;lt;/s&amp;gt;, Termagaunts, Scarabs, or Kroot which force it to spend valuable time mulching them as opposed to doing its valued job of raping vehicles and commander units. Take care to make sure that the Defiler is kept out of melee range of tarpits unless it&#039;s actively trying to get stuck in or it has melee support that can clear the way.  With those new [[Necron]] Scarab rules, you should &amp;lt;s&amp;gt;probably&amp;lt;/s&amp;gt; definitely avoid leaving your Defiler anywhere near a horde of those little vehicle-eating buggers.  Also, if it meets a terminator squad with a chainfist or two it&#039;s probably going to get its shit pushed in.  Hammernators can also take it down over the course of a couple of turns - but if it does engage them, [[Tarpit|it will actually be keeping them from hammering the rest of the army to bits]].&lt;br /&gt;
&lt;br /&gt;
Fourthly, it has awful armor, at least for the cost. No really, 12/12/10 is just crappy for a 195+ points vehicle, especially in this day and age. Even with 4 hull points and a 5++ save an enemy with moderate firepower can down the thing in a single turn without focusing much firepower on it.  Also because the battle cannon is ordnance so if you actually do use it the other guns you put on it will be shooting at BS1; making them of very dubious usefulness.  And you didn&#039;t spend 195 points for a poor man&#039;s Leman Russ battletank that&#039;s a bigger target, can&#039;t be taken in squads, much more fragile, and significantly more expensive.  Its ranged firepower is also very...schizophrenic to be charitable.  Even disregarding the effects using the battlecannon will have on your accuracy; the heavy flamer is an extremely short ranged weapon meant to kill infantry; the Battle cannon is a long ranged weapon optimized for killing MEQs and the reaper autocannon is a mid ranged weapon meant to kill light vehicles (though with two shots at 195 points you&#039;re probably better off investing in a forgefiend).  What&#039;s worse is that you can&#039;t really make the ranged weapon loadout more focused since your options to replace the heavy flamer is a havoc launcher; though swapping out the autocannon for a lascannon isn&#039;t the best build either (again, you&#039;d be paying 195 pts for one shot).  The most &amp;quot;focused&amp;quot; ranged build would have the havoc launcher and heavy bolters to maximize on mulching infantry but at the end of the day, for the price you&#039;re paying it&#039;s still not very stellar anti-infantry firepower.&lt;br /&gt;
 &lt;br /&gt;
The Defiler&#039;s ranged firepower is extremely weak for a model of its size, fragility, and points cost the current meta having been left far behind by power creep.  If you&#039;re just using the battle cannon, you are paying far more points for something that the Imperial Guard can have three of per heavy support slot from a platform more effectively able to use it that&#039;s also more compact (and thus easier to hide) and has AV14.   This is a terrible usage of your points and the Battle Cannon is not particularly stellar to begin with, being at best &amp;quot;okay&amp;quot; against vehicles and in a meta with cover and invulnerable saves out the ass everywhere you&#039;ll get pretty disappointing results shooting against infantry.  The other guns can&#039;t really be used with the battle cannon due to the ordnance rules, and if you&#039;re just using them you&#039;re paying a ton of points for very little dakka.  In melee, the Defiler is let down by bad WS, most of the things that the Defiler would want to be in assault with either being able to zip away before the Defiler can ever touch it, being able to tar pit it with sheer numbers, can reduce it to dust with haywire grenade spam, or would strike first with what is quite possibly a D-strength or Armorbane weapon and promptly punch the Defiler&#039;s head straight out its ass.    Defilers are not a waste of your heavy support slot, but it is best to wait until the next codex and hope that someone in GW decides they need to sell more defilers and give them 6e wave serpent esque buffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th Edition&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8th Ed brings with it much needed changes for the Defiler that are probably going to improve it a lot. Under the new vehicle rules it has 14 Wounds, Toughness 7 and 3+/5++ armour save, putting it around a Leman Russ in survivability (Lemanators have T8 but 12 Wounds), and can move 8&amp;quot;, not bad for an enormous angry space crab. Changes to twin-linked and template weapons are also going to help. Twin-linked has changed in that it&#039;s been removed, so now all twin weapons are just two of those weapons. With templates gone, Twin Heavy Flamers have 2D6 attacks, all of which auto-hit. Literally you&#039;ll be able to insta-scorch entire squads of dudes and then, because units can now fire all their weapons AND fire them at different targets entirely, you can lay waste to some other shit with your other weapons, and they&#039;ll be -1 to hit instead of snap firing. &lt;br /&gt;
&lt;br /&gt;
The Defiler&#039;s options now include being able to replace the Twin Heavy Flamers with a Havoc Launcher or a Defiler Scourge, and replacing the Reaper Autocannon with Twin Heavy Bolters or twin Lascannons. This gives the Defiler some really good flexibility to deal with almost anything it can face. The Havoc Launcher really is shit but the Defiler Scourge now lets you deal three additional S12 attacks dealing 3 damage each, while the Defiler Claws now hit at Strength 16 and do D6 damage each, giving it a good defense against MC or Terminator tarpits, while rocking Heavy Bolters and Heavy Flamers will lead to hilarious [[RAGE]] from swarm players who try to charge it. Of course, changes to 8th now effectively negate tarpitting as any unit can simply walk out of combat, requiring your opponent to repeatedly get hit with a ton of heavy flamer attacks every turn if they want to keep it tied down.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Daemonette defiler.jpg|A Slaaneshi Defiler from 3rd Edition, back when they were able to mount [[Noise Marine|Doom Sirens and Blastmasters]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Soul Grinder]]&lt;br /&gt;
*[https://youtu.be/2q82bGtujFA An early prototype of the Defiler charges into action]&lt;br /&gt;
&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
{{Death Guard}}&lt;br /&gt;
{{Thousand Sons}}&lt;br /&gt;
{{Emperor&#039;s Children}}&lt;br /&gt;
{{World Eaters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Daemons]][[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2A02:8071:4488:C8C0:ECC1:315F:C126:8E0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Maulerfiend&amp;diff=332112</id>
		<title>Maulerfiend</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Maulerfiend&amp;diff=332112"/>
		<updated>2022-11-14T09:12:48Z</updated>

		<summary type="html">&lt;p&gt;2A02:8071:4488:C8C0:ECC1:315F:C126:8E0: &lt;/p&gt;
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&lt;div&gt;[[Image:Maulerfiend01.jpg|300px|thumb|right|[[Rip and Tear]] now comes in a quadruped!]]&lt;br /&gt;
Out of the many [[Daemon Engines]] that serves the forces of [[Chaos]] in [[Warhammer 40,000]], one of the most deadly in close combat is the &#039;&#039;&#039;Maulerfiend&#039;&#039;&#039;. These beasts can rip apart dreadnoughts limb from limb and if they catch a squad of warriors... then you won&#039;t just need a mop and bucket, you&#039;ll need litter picking to collect all the bits for a week.&lt;br /&gt;
&lt;br /&gt;
The Maulerfiend has a large arsenal of weapons; power claws, [[Daemon Weapon#Lasher Tendril|lashers]] and [[Magma Cutter|magma cutters]], which combined has allowed them to down many a titan in their time by damaging and severing it&#039;s joints. It acts like a wild beast in combat because it &#039;&#039;is&#039;&#039; little more a wild beast; deep inside its chest is an imprisoned daemon which provides the rage and fire to power the engine&#039;s limbs. Even walls are of little use against the Maulerfiend, as they will just clamber over them or check them for weaknesses and [[RIP AND TEAR|rip their way through, or sometimes use melta-claws!]]&lt;br /&gt;
&lt;br /&gt;
The Maulerfiend is highly prized by the [[Traitor Legions]], no more so than by the [[Iron Warriors]], who see the creations as useful siege breakers. Few, if any, can withstand the assault of such a fierce daemonic creation.&lt;br /&gt;
&lt;br /&gt;
==On the Table==&lt;br /&gt;
It&#039;s the smashy sibling to the [[Forgefiend]] trading in the dakka for much more choppa. Basically, it picks up the slack that [[Mutilators]] and [[Warp Talons]] were supposed to take on in the new codex, but didn&#039;t.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros&#039;&#039;&#039;&lt;br /&gt;
* That&#039;s a lot of S10 Power Fist attacks made at not-initiative step 1 for not a lot of points! A fully intact Mauler costs 125 pts. and can throw down 4 attacks on the charge, in addition to...&lt;br /&gt;
* FREAKY tentacles! The lesser of the options puts two pairs of lasher tendrils, which have the immediate effect of stripping a total of 2 attacks from any enemy in base contact but this costs 10 pts. The better option is to throw down with the stock magma cutters that deliver an S8 AP1 Armourbane hit if at least one of the power fist attacks hits; 2 if it hits will all of them.&lt;br /&gt;
* Wait, is this CSM or DEldar? The Mauler can make a 12&amp;quot; move in the move phase and isn&#039;t slowed by difficult terrain, even when charging. It also has fleet, Move Through Cover and +1 on the damage table against buildings, just in case.&lt;br /&gt;
* Has all the cool Daemon Engine thingies: 5++, IWND, and Daemon Forge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cons&#039;&#039;&#039;&lt;br /&gt;
* No ranged weapons.&lt;br /&gt;
* Dedicated assault troops will tear it apart. WS3 and I3 along with dreadnought front armour will have it haywired to death; assault termies will also wreck its shit as will pretty much any dreadnought with a power fist.&lt;br /&gt;
&lt;br /&gt;
Controversially, the Maulerfiend isn&#039;t a very useful close combat tool to take on other close combat tools as it will way too often come up short should the thing it fights have ANYTHING that can hurt vehicles. On the contrary, it&#039;s more useful when wielded against armies that lack close combat abilities and instead prefer the camper&#039;s path. Guardsman transports and contents, buildings under garrison, and funnily enough, Tau battlesuits add their names to the Maulerfiend&#039;s preferred victims list. The Mauler can dash through cover and avoid line of sight while closing distances between itself and prey; then it can hop out without much in the way of penalty to surprise those camping faggots with power fists and magma cutters, like a giant daemon engine Kool-Aid man!&lt;br /&gt;
  &lt;br /&gt;
Arguably, Maulerfiends&#039; claim to fame is that &amp;quot;a pair of them can rip apart a [[Reaver Battle Titan]]&amp;quot;.  Most people are impressed by this feat, but few remember that with so many attacks at strength 10 armor 14 isn&#039;t so impossible to beat and that Reavers are only WS 1.  Besides, most people who don&#039;t play Apocalypse also don&#039;t know that Reaver Titans have a rule specifically stopping them from fighting anything that isn&#039;t a Gargantuan Creature or Super-Heavy Vehicle in close combat.  And so Maulerfiends soak up more than their due of enemy firepower, the CSM player walks away happy, and GW laps up another $80. (Only on the TT, in fluff a Reaver titan can blast them to kingdom come)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th Edition&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Ballerfiend sees some fairly significant changes in 8th. The bad news is that Fleet, Move Through Cover and the +1 damage against buildings are gone. Now the Maulerfiend has a 10&amp;quot; move which drops to 8&amp;quot; at half wounds and 6&amp;quot; at 1/4 wounds. It still gets that Daemonic 5++ save, and with changes to vehicles they simply have a 3+ Save and Toughness 7 which isn&#039;t a lot but also isn&#039;t terrible, along with &#039;&#039;&#039;12 wounds&#039;&#039;&#039; which is pretty good (Predators have 11 wounds, Helbrutes have 8 and Land Raiders have 16, so it&#039;s right in the middle of the spectrum). &lt;br /&gt;
&lt;br /&gt;
Better news is that with stats no longer capped at 10, the Maulerfiend&#039;s 6 Strength doubles to 12 for it&#039;s attacks (but it&#039;s hitting on 4). It Will Not Die is replaced with Infernal Regeneration which &#039;&#039;&#039;automatically heals a wound every turn&#039;&#039;&#039; rather than needing to roll for it. &lt;br /&gt;
&lt;br /&gt;
Magma cutters and Lasher tendrils have also changed. Magma cutters are now a completely separate Pistol weapon with 6&amp;quot; range, Strength 8, AP-4 and 3 Damage, which is probably more accurate as a small cutting laser great for getting through armour but not really great for doing tons of damage. Lasher Tendrils are also a (melee) weapon; &amp;lt;s&amp;gt;with them equipped Maulerfiends can make an additional D6 attacks at its base strength, with AP-2 and dealing 2 damage&amp;lt;/s&amp;gt;. They are now fixed 6 additional attacks, for a total of  &#039;&#039;&#039;10 attacks&#039;&#039;&#039; (6 with the S6, AP-2, D2 tendrils, 4 with the S12, AP-3, D3 fists.)&lt;br /&gt;
&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
{{Thousand Sons}}&lt;br /&gt;
{{Emperor&#039;s Children}}&lt;br /&gt;
{{World Eaters}}&lt;br /&gt;
[[Category:Daemons]][[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2A02:8071:4488:C8C0:ECC1:315F:C126:8E0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Heldrake&amp;diff=248810</id>
		<title>Heldrake</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Heldrake&amp;diff=248810"/>
		<updated>2022-11-14T09:12:35Z</updated>

		<summary type="html">&lt;p&gt;2A02:8071:4488:C8C0:ECC1:315F:C126:8E0: &lt;/p&gt;
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&lt;div&gt;[[Image:Heldrake art.jpg|350px|thumb|right|Fuck you, I&#039;m a dragon!]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heldrakes&#039;&#039;&#039; are a type of [[Daemon Engine]] utilized by the [[Chaos Space Marines]] in [[Warhammer 40,000]]. Introduced in [[Warhammer 40,000 6th Edition|Sixth Edition]], they were immediately the center of a deliciously [[skub|skubtastic]] debate.&lt;br /&gt;
&lt;br /&gt;
Heldrakes are giant, metallic, fire-breathing, [[Chaos]] [[Awesome|dragons/jetfighters]]. They used to be regular Space Marine aircraft, but they&#039;ve been warped by the power of the [[Warp|Immaterium]]. [[Grimdark|The pilot(s) remained trapped inside, only to have his body consumed and his soul bound to the daemonic machine]]; in fact, the Heldrake&#039;s roar is actually the amplified screams of the former crew. They travel through the Warp clinging to their warband&#039;s ship, before soaring into battle like a [[Night Lords|bat]] out of hell (quite literally), and wreaking unholy havoc ([[Word Bearers]] approved&amp;lt;sup&amp;gt;TM&amp;lt;/sup&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
This is, of course, really awesome fluff, but it&#039;s from [[Phil Kelly]], so that&#039;s not exactly a surprise.&lt;br /&gt;
&lt;br /&gt;
The model itself has a [[FATAL]]-size anal hole. Many fa/tg/uys find this absolutely silly, although it is based on an old [[Epic 40,000]] model, so... &lt;br /&gt;
&lt;br /&gt;
Crunch-wise, Heldrakes were hilariously overpowered (nowadays considered merely pretty good), in a book that is generally pretty weak. In fact, Heldrakes are considered pretty much the only thing keeping Chaos Marines competitive nowadays. Fielding more than one (sometimes even only one) Heldrake in a game is the fastest way to have your opponent [[Butthurt|bitch about the only thing in your Codex that can keep you on the board]] and have him [[rage]]quit. If you field three or more you automatically are [[That Guy]]. &lt;br /&gt;
&lt;br /&gt;
A Heldrake also appears in C. Z. Dunn&#039;s novel &#039;&#039;Pandorax&#039;&#039;, where it shrugs off at least sixteen direct missile hits, three point-blank twin-linked lascannons, and about a hundred tons of falling rocks. As if the things didn&#039;t have enough durability (see below) without an extra helping of plot armor. T.L.D.R.: Toothless if he was a demon who wanted to KILL and BURN!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 19 Months of Cheese ==&lt;br /&gt;
For all of 6th Edition, H-Drakes were considered mainstays in everyone&#039;s top five [[cheese|cheesiest]] units. And looking at it in the context of the times, it&#039;s not hard to see why. Its cheese was famous, almost memetic, like how [[Pyrovore]]s are terrible. It all stems from three major factors:&lt;br /&gt;
&lt;br /&gt;
===Durability===&lt;br /&gt;
First and foremost, it&#039;s a flier, so your options for hitting it are already limited. More to the point, it was the first flier of the edition to be designed AS a flier (as opposed to Stormravens, which were designed as skimmers). The early meta had no idea how to deal with fliers, so anyone playing against a Heldrake wasn&#039;t prepared for it. Nobody had Skyfire weapons except Guard players with Hydras, and Hydras were falling out of favor since they couldn&#039;t hit ground targets very well anymore.&lt;br /&gt;
&lt;br /&gt;
But just hitting the flier was the first step. You also had to get past front and side Armor Value 12. Keep in mind this was before 6th Ed. Tau, so almost everything that had Skyfire was S7. It&#039;s also a Daemon Possessed vehicle, so it had 5+ invuln. And unlike other fliers, it got this for &#039;&#039;free&#039;&#039;, whereas other fliers could only Jink if they were willing to snap-shot the following turn. To ice the cake, they gave it It Will Not Die, so your hard-earned efforts of finally hurting the thing could be all for naught.&lt;br /&gt;
&lt;br /&gt;
===Damage Output===&lt;br /&gt;
[[File:Tumblr nnrqjzAyKm1si96eio3 400.jpg|thumb|350px|left|It&#039;s terrifying on the ground, too.]]&lt;br /&gt;
By default, it has a [[Hades Autocannon]], but nobody took it because it could also get a cheap yet amazing weapon called The [[Baleflamer]]. Good lord, just the Baleflamer! S6 AP3 Torrent, a weapon designed specifically for killing MEQs that coincidentally doesn&#039;t care about the bird&#039;s lackluster ballistics skill. Did we mention the [[Baleflamer]] was considered turret-mounted? Yes, it didn&#039;t matter where you actually positioned this thing, it could fire in any direction, letting the Heldrake deliver miss-free, cover-ignoring, multi-model devastation without even paying attention to where it&#039;s going.&lt;br /&gt;
&lt;br /&gt;
It could also Vector Strike D3+1 times at S7 AP3 Ignores Cover, just by moving over you, so MEQs (remember, Vector Strike became AP2 in 7th ed, which also reduced the number of hits to one against ground targets) and vehicles aren&#039;t safe either. And as a flier it can Vector Strike pretty far in a single turn, picking and choosing whatever it wanted, and always hit side armor on S7, so any attempt at [[Fish of Fury|clever positioning]] was basically wasted. &lt;br /&gt;
&lt;br /&gt;
Long story short, you have a weapons platform that can threaten almost everything your opponent could throw at you (and completely ignore [[Land Raider|the few]] [[Monolith|exceptions]]), but was especially geared towards destroying MEQs en masse.&lt;br /&gt;
&lt;br /&gt;
===More Than The Sum Of Its Parts===&lt;br /&gt;
A flier is one thing. A loadout that can hurt almost any unit type is manageable. After all, we keep things in reserve all the time, and aren&#039;t Torrent weapons supposed to flush you out with near-impunity? But the Helchicken was like a guidebook on how to design something with no real weaknesses.&lt;br /&gt;
&lt;br /&gt;
As a flier the Heldrake could hide in reserve at the start of the game, completely off the board, then get a free Vector Strike &#039;&#039;before&#039;&#039; Interceptor weapons could fire at it. Unless you hid everything against your table edge, it was &#039;&#039;guaranteed&#039;&#039; to hurt something. In the high likelihood that it was still alive after Interceptor (which not all armies had to begin with) it could then put a Baleflamer template pretty much anywhere, including on the former passengers of whatever vehicle it just Vector Struck to death. With a 36 inch move and a further 12 inch Torrent in a turret there was basically nowhere on the board that was safe from a Heldrake once it rolled to come in.&lt;br /&gt;
&lt;br /&gt;
Basically, the Heldrake was the ultimate exercise in &amp;quot;anti-zoning&amp;quot;, and was so amazing at it that in completely ignored one of the 40K meta&#039;s more fundamental tactics: screening. Everything else in the 40K series could be [[Fish of Fury|blocked off]], could be [[tarpit]]ted, could be bogged down or hidden from, or at least be given a token level of resistance to annoy the controlling player. But the Heldrake? It just shouted &amp;quot;Fuck you I&#039;m a dragon!&amp;quot; and flew right over everything right on top of whatever you wanted to kill. It could hurt anything, nothing could hide from it, and very little could hope to fight back in any meaningful way. It had the hat trick, the golden trifecta of an overpowered unit. Hell, it even negated its own intended weaknesses; as a Daemon vehicle it was &#039;&#039;supposed&#039;&#039; to suffer from BS3, but neither Vector Strike nor Torrent gave a shit.&lt;br /&gt;
&lt;br /&gt;
Lastly, just to leave a bad taste in the mouths of cheap entitled [[neckbeard]]s, the Heldrake was a brand new vehicle. You can bet your sweet ass Heldrake kits were expensive. Naturally, you have everyone losing to these things accusing GeeDubs of making their traditional overpowered army of the month&#039;s scheme. And when it was discovered that 6th Ed. Chaos Space Marines weren&#039;t exactly a god-tier codex &#039;&#039;without&#039;&#039; the Heldrake (sweet euphemism, it went from, depending on which Chaos God you swore allegiance to, unspectacular (Nurgle) to absolutely terrible (Khorne) if the player didn&#039;t fork out money for at least one Drake), you had the CSM players (rightfully) joining in too.&lt;br /&gt;
&lt;br /&gt;
== And Then, 7th Edition ==&lt;br /&gt;
With the arrival of 7th Edition and the corresponding FAQ, the Heldrake took several massive hits in its brazen demon balls that might throw it down from the mighty spire of cheese it so proudly dominated before. First, the rulebook changed the rules of the Vector Strike USR to only do one AP 2 S user hit on normal troops, while enemy fliers take D3 instead, and after that, the recent FAQ nerfed the Heldrake by removing the turret rule to the flamer weapon, so it now has to shoot from the tip of the weapon, i.e. the head of the drake. While this might not make it unusable, it does nerf it to more logical levels for a flyer.&lt;br /&gt;
This did also create the retarded/awesome new tactic of putting something under the very tip of a Heldrake&#039;s wing in the movement phase to be able to vector-strike it and target it with a baleflamer. This basically means that Heldrakes now spend their days going around the place and [[Awesome|decapitating people with their fucking wings]].&lt;br /&gt;
&lt;br /&gt;
Additionally, the meta has shifted quite a bit with the new edition. Everybody has their own fliers of varying effectiveness now, and any army can get (and is more or less expected to take) some sort of anti-air, the more effective of which ([[Mek_Gunz|Ork traktor kannons]] and [[XV-88_Broadside|Tau broadsides]]) simply laugh at those that would cower at the sign of a heldrake. &lt;br /&gt;
&lt;br /&gt;
Even further, towards what is now the end of the 7th edition Cycle, pretty much everyone now knows exactly how to deal with flyers. Both flyers and Skyfire have proliferated to such an extreme that they created their own take on Mutually Assured Destruction. If someone brings a flyer, it&#039;ll kick ass, but not if the opponent has literally any kind of anti-air. On your opponent&#039;s side, if they have anti-air, it&#039;ll be wasted if the opponent doesn&#039;t have a flyer, but on the plus side it means all flyers are now completely useless. This has left the game now in the rather unusual state of nobody taking flyers at all, and nobody taking anti-air either.&lt;br /&gt;
&lt;br /&gt;
=== 8th Edition ===&lt;br /&gt;
&lt;br /&gt;
With how much GeeDubs is hyping this as a new edition with actual balance for once, it&#039;ll be interesting seeing what becomes of the Helturkey. Luckily the leaks have already told us. The removal of flamer templates means flamer weapons simply get a certain number of automatic hits; the Baleflamer specifically deals D6 auto-hits at an 18-inch range (S6 AP -2, 2 damage). It Will Not Die has been buffed game-wide (and given about six different names), so Heldrake automatically heals a wound at the start of its turns. Speaking of wounds, it&#039;s T7 12 wounds 3+ (for comparison, that&#039;s a Predator profile with +1 wound), also 5++ as before. Vector Strike is gone, replaced by just giving the turkey a melee profile (WS 3+ S7 AP -1, D3 damage). Its only downside is that it does &#039;&#039;not&#039;&#039; have Hard-to-hit like certain other fliers, so the enemy is hitting it on full ballistic skill (it can also be charged by ground units, but tarpitting doesn&#039;t really work against it). All this for 138 points. (Plus the claws...)&lt;br /&gt;
&lt;br /&gt;
Alternate take 09/04/18 - Due to the lack of hard to hit, and the sheer randomness of its damage (1d6 auto hits on the flamer, 1d3 damage per claw), Helturkey looks a lot scarier than it actually performs and its role has generally been relegated to hunting squishy FLY keyword units and hit-and-running heavier infantry. Too, at 185 points (with a Baleflamer, because no one wants to have an Autocannon hitting on 5+s) a Defiler or Wings&amp;amp;Axe Demon Prince can generally do the same job. The only difference the Helturkey has from these is that you can pretty much guarantee your opponent is gonna empty everything they have into it on round one, which gives the rest of your army notable breathing room. If you&#039;re looking for a scary bullet sponge with a lot of potential (but only on a good day), the Helturkey is your boi, effectively making it an excellent distraction turkeyfex. Fortunately, Chapter Approved 2018 has seen fit to drop our Heldrakes down by 18 points, so it&#039;s now at 167 points rather than 185 points, so it&#039;s no longer as bad.&lt;br /&gt;
&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
&lt;br /&gt;
{{Thousand Sons}}&lt;br /&gt;
&lt;br /&gt;
{{Emperor&#039;s Children}}&lt;br /&gt;
&lt;br /&gt;
{{World Eaters}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Daemons]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Vehicles]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Flyers]]&lt;/div&gt;</summary>
		<author><name>2A02:8071:4488:C8C0:ECC1:315F:C126:8E0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Blood_Slaughterer&amp;diff=99630</id>
		<title>Blood Slaughterer</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Blood_Slaughterer&amp;diff=99630"/>
		<updated>2022-11-14T09:12:15Z</updated>

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&lt;div&gt;[[File:Blood_Slaughterer_FW.jpg|300px|right|thumb|It is as hideous as it is dangerous.]]&lt;br /&gt;
Blood Slaughterers are another Daemon Engine of [[Khorne]] devoted into having the most obnoxious name possible with the word blood in it. Seriously I dare you come with a more stupid name than Blood Slaughterer, well okay GW already did that with the Bloodsecrator.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Slaughterers are larger than a Dreadnought, and look like a hunched, overgrown tick that has fed itself on way too much blood and metal (Seeing as how most ticks feast on blood, oh GeeDubs you sly motherfuckers). Slaughterers are armed with a multitude of [[Daemon Weapon#Blade Claw|monstrously large claws and blades]] as well as [[Impaler|Impalers]] making it a formidable weapon of war on the battlefield.&lt;br /&gt;
&lt;br /&gt;
Hilariously back in 1st Edition and early 2nd Edition the Blood Slaughterer was a small Daemonic robot of Khorne on two wheels rather than the humongous robo-tick of doom. The Slaughterer was one of Khorne&#039;s daemonic machine creatures of iron and brass. It was protected by a daemonic aura, making it harder to kill than usual. However, with the advent of the Codex: Chaos (2nd Edition), the Blood Slaughterer was phased out of the Chaos army list only to make a return in 2015 by Forgeworld.&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
Generally, this particular Daemon Engine has been very killy since its inception. They&#039;re tough, fast, and dish out loads of punishment; Forgeworld only made them better at it while giving them a better model, TBH.&lt;br /&gt;
&lt;br /&gt;
===Early Editions===&lt;br /&gt;
The Slaughterer back in the early days of WH40K was daemonically possessed and subject to a bloody frenzy as it travels swiftly on iron-bound wheels while carrying twin-linked Heavy Bolters, a Chainaxe and a Lash of Khorne. The Lash was a powerful energy whip, crackling with energy, the iron claws at the tip of each whip dripping in corrosive venom. Other than that, not much is really remembered about the Blood Slaughterer from 1st and 2nd editions; they were phased out at the end of 2nd and sat out three rules cycles until Forgeworld resurrected them.&lt;br /&gt;
&lt;br /&gt;
===Forgeworld Releases===&lt;br /&gt;
From 4th to 5th edition, Chaos generally got squared in the junk with the nerfbat in 40K; it seems however that Forgeworld didn&#039;t get the memo and decided to crank out some nasty units for them in 5th with the advent of the Siege of Vraks - one such unit was the humble, resurrected Blood Slaughterer of Khorne. They only got more powerful throughout the editions and not even 8th Ed&#039;s reset button could dampen their damage output.&lt;br /&gt;
&lt;br /&gt;
====5th Edition====&lt;br /&gt;
So how did they play? Like a fucking &#039;&#039;&#039;MURDER TRAIN&#039;&#039;&#039;, that&#039;s how! They had an &#039;&#039;outrageous&#039;&#039; amount of S10 attacks bypassing armour at WS and I of 5, thanks to having 5 attacks plus rage, giving them another D3 attacks on the charge. They weren&#039;t glass cannons either, sporting AV 13/13/11 and being immune to shaken and stunned results; oh and they could fleet! Those alone are scary but they were vulnerable to both shooting and kiting by faster units; however, Forgeworld gave them the option to take [[Impaler]]s at the expense of one of their CC attacks and close combat weapons. Basically, it was a half range krak missile that always hit on a 4+ (useful, considering the Slaughterer&#039;s BS 1); additionally, any wound to a monstrous creature or penetrating hit allowed you to drag the model D6 inches towards the Blood Slaughterer. Oh yeah, and they could be taken in vehicle squads of 3, amplifying their brutality handily.&lt;br /&gt;
&lt;br /&gt;
Basically, they were amazing; still, they could still get kited by jetbikes and the like because of the requirements of 5th Edition Rage rules, but whatever they touched would be guaranteed dead! Also, if you played daemons during this harrowing time to be a daemons player, you could take these &#039;&#039;and&#039;&#039; they had to deep strike like the rest of your army, thus helping you bypass some of the major flaws of the unit; essentially, playing Daemons was the tax for fielding this freight train.&lt;br /&gt;
&lt;br /&gt;
====6th &amp;amp; 7th Editions====&lt;br /&gt;
Really, they only got better. 6th Edition Chaos Daemons, long since the butt of jokes from 4th and 5th, were a playable army and the Blood Slaughterers power was jacked up sufficiently to compensate. Everything from the previous edition carried over save for the requirement to charge whatever was closest and now they had to pass a 2+ to ignore crew shaken and stunned results. Then, they got two new special rules tacked onto their profile: &#039;&#039;&#039;Daemon of Khorne&#039;&#039;&#039; granted them furious charge (which did nothing) and a 5++, buffing their survivability; and then they got &#039;&#039;&#039;Deep Strike&#039;&#039;&#039;, and not just for Chaos Daemon armies, either. Next to Obliterators, they were the go-to deep-strikers in 40K being roughly the same size as a dreadnought and frighteningly more powerful. They were also one of the few things in the game now that could effectively wind up in close combat on their turn after deep-striking due to a hilarious quirk in the rules; the strategy was effectively to strike near a MC or vehicles, impale it and drag it towards you, rip it to fucking pieces and then sweeping advance into the next victim. Dynamite!&lt;br /&gt;
&lt;br /&gt;
7th edition didn&#039;t really do much to them; they got added into some formations and detachments, which were already broken but 7th edition was just borked all over.&lt;br /&gt;
&lt;br /&gt;
====8th Edition====&lt;br /&gt;
The great 40K reset button made sweeping changes to the rules; they now sport a toughness, wounds, an armour save and a movement value as was standard to all vehicles in the game. The Slaughterer lost the ability to be taken in squads of three and to deep strike while getting shuffled into the Fast Attack slot. For that exchange, it received a beefy new stat line: M10, T7, WS3+, S8, W10, 3+ Sv (with 5++) and A6 base clocking in at 180 pts.; it also comes stock with its impaler which you can drop for another slaughter blade for free. Speaking of, those blades hit at S+2, AP-3 and deal 3 damage per hit - OUCH! The impaler isn&#039;t as spectacular as it used to be - its basically a S8 blade attack at a 12&amp;quot; range that allows it to charge an extra 2 inches if you wound a vehicle or monster, which is still decent. Finally, like all vehicles and monsters, the Blood Slaughterer has degenerating stats, whereby its S, M and A all decrease if it&#039;s taken a certain amount of wounds; at worst, it can move 6&amp;quot;, has S6 and 4 attacks... which is still amazing, really!&lt;br /&gt;
&lt;br /&gt;
The big change are to this thing&#039;s special rules: it gets an extra 2 attacks if it&#039;s fighting infantry and cannot run away if within an inch of infantry (note, falling back is a thing that happens in 40K more frequently now), advances a flat 6&amp;quot; without rolling any dice, can regenerate 1 wound at the start of your turn automatically and if it dies, roll a D6 - on a 6, ever unit within 6&amp;quot; takes D3 mortal wounds!&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
{{World Eaters}}&lt;br /&gt;
{{Lost-and-Damned}}&lt;br /&gt;
[[Category:Daemons]][[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2A02:8071:4488:C8C0:ECC1:315F:C126:8E0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Forgefiend&amp;diff=220099</id>
		<title>Forgefiend</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Forgefiend&amp;diff=220099"/>
		<updated>2022-11-14T09:11:55Z</updated>

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&lt;div&gt;[[File:Forgefiend.jpeg|400px|thumb|right|THERE ARE NO BRAKES ON THE [[Rape|RAEP]] TRAIN, TOOT TOOT.]]&lt;br /&gt;
&lt;br /&gt;
You want a [[Daemon Engine]] with huge firepower and capable of chewing up the odd [[Imperial]] guardsman whilst it does it? Then you sir need the Forgefiend. Guaranteed by the [[Traitor Legions]] and the [[Dark Mechanicum]], the Forgefiend was designed in mind with the idea of causing widespread death and mayhem from afar. On four sturdy legs, the forgefiend carries two hefty Hades autocannons, capable of blasting through even the most courageous (or dull-witted) [[Ork]]. Yes, when you have the power of the warp burning into your chest, a burning gift from the forges that created this fine machine, then you need look no further.&lt;br /&gt;
&lt;br /&gt;
For those desiring a bit more of the arcane, then it is no problem to remodel your forgefiend into a Cerberite. No, not one of those kinky leather lovers from Hellraiser, it&#039;s actually that three-headed dog from myth- [[Khorne|NO NOT THAT MYTHOLOGY!]] It&#039;s a monstrous machine with [[Ectoplasma Cannon|huge plasma cannons]] and a dripping mouth just waiting to cause pain and misery. Yes, the Forgefiend truly can see to all your slaughtering needs. The forces of [[Chaos]] vouch for it!&lt;br /&gt;
&lt;br /&gt;
==On the Table==&lt;br /&gt;
The Forgefiend competes with the [[Defiler]] and [[Maulerfiend]] directly in the CSM heavy support section... and the rest of the entries in that section as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros&#039;&#039;&#039;&lt;br /&gt;
* Fairly inexpensive, a basic Fiend clocks in at 175 pts. with nothing while taking every option and making it a Cerberite adds another 25 pts. on top of it.&lt;br /&gt;
* For the amount paid, you get [[Dakka|a lot of gun]]. A [[MOAR_DAKKA|&#039;&#039;lot&#039;&#039;]]. Hades Autocannons will give you 8 S8 shots a turn, while the Ectoplasma Cannons keep the strength but up the the AP from 4 to 2; think of the latter as a counter to deep-striking palatanks.&lt;br /&gt;
* Has all the other advantages of being a Daemon Engine for the Chaos Space Marines: 5++, IWND and Daemon Forge, the last one being especially useful to the Forgefiend!&lt;br /&gt;
* Has enough firepower to consider itself rudimentary Anti-Air with the default Autocannon loadout. We also recommend giving it Re-Rolls for extra Flyer hate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cons&#039;&#039;&#039;&lt;br /&gt;
* The Fiend&#039;s guns ranges leave something to be desired. The Hades Autocannons possess the longest range at 36&amp;quot; and the EP cannons knock 12&amp;quot; off of that.&lt;br /&gt;
* It effectively has dreadnought armour on a MUCH bigger frame, which makes the 5++ and IWND necessary for its survival.&lt;br /&gt;
* BS3 makes shooting more risky, although you can mitigate this with using EP cannons instead and HAcannons do have a lot of shots.&lt;br /&gt;
[[File:Forgefiend00.png|300px|thumb|right|IMA FIRIN MAH FACE LAZORZ *KER-BBLLLLAAAAAAAAAAAAAAA!!*]]&lt;br /&gt;
The biggest selling point of the Forgefiend is that it&#039;s a cheap walker with a lot of gun. Sure, the Defiler has more gun and can hold its own in close combat but it usually costs a lot more. Oddly enough, this daemon engine is recommended when going up against a more close combat oriented foe as the terrifying level of dakka that it can spit out will chew threw your opponent&#039;s precious little snowflakes. They are especially deadly against DEldar, wherein you should take two against and oddly enough, against Grey Knights wherein you should be using the Cerberite configuration. These armies just can&#039;t help but try and run up real fast to you, but alas - [[Troll|it&#039;s never fast enough]]! They either can&#039;t rush fast enough to make a charge or they have to stay put after deep-striking, at which point they can get the sweet, ever-loving, instant death FUCK shot out of them! You can also use them as an anti-air artillery, like loyalist dreadnoughts. With the quantity amount of dakka, you should at least get one hit, and gives that lucky shot a good chance to penetrate flyers or cause an unsaved wound on Monsterous Creatures that doesn&#039;t have a 3+ save. Plus the fact that Heldrakes had gotten nerfed, this makes the Dakka-Dino an attractive choice for some players. Bonus points for adding a Tzeentch Herald or the balestar mannon to cast prescience to reroll failed hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th Edition&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Like the [[Maulerfiend]] the Forgefiend sees some changes in 8th, some good, some bad, some meh. IWND and Daemon Forge are gone; instead the Forgefiend simply regenerates a wound every turn automatically. It has a base 8&amp;quot; movement range which drops to 6&amp;quot; and 4&amp;quot; at half and 1/4 wounds, respectively. Speaking of which, it gets 12 wounds like the Maulerfiend, placing it slightly above the Predator (11 wounds) and below Land Raiders (16 wounds). It still hits on 4+ but this drops to 5+ at half wounds and 6+ at 1/4 wounds which actually kind of sucks.&lt;br /&gt;
&lt;br /&gt;
Weapons and options have changed slightly. Hades Autocannons are still Heavy 4, Strength 8, and deal 2 damage per hit with -1 AP. Ectoplasma Cannons now fire D3 shots which do D3 damage each, is S7 with -3 AP. You can still take 3 of them for a potential of 9 shots and 27 damage (vs the Hades&#039; 8 shots/16 damage). &lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Promotions}}&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:ForgefiendMatingRitual.jpg|The traditional mating ritual for Forgefiends.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
{{Thousand Sons}}&lt;br /&gt;
{{Emperor&#039;s Children}}&lt;br /&gt;
{{World Eaters}}&lt;br /&gt;
[[Category:Daemons]][[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2A02:8071:4488:C8C0:ECC1:315F:C126:8E0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lord_of_Skulls&amp;diff=313753</id>
		<title>Lord of Skulls</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lord_of_Skulls&amp;diff=313753"/>
		<updated>2022-11-14T09:11:36Z</updated>

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&lt;div&gt;{{fail}}&lt;br /&gt;
{{WTF}}&lt;br /&gt;
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{{topquote|1=MAKE PEE-&#039;&#039;NIS&#039;&#039; INTO ROBOT!|2=[https://youtu.be/25ZvvprhWZo?t=391 A Dark Mechanicus Archmagos] [[If the Emperor had a Text-to-Speech Device|on the purpose behind the Lord of Skulls&#039; design.]]}}&lt;br /&gt;
&lt;br /&gt;
[[File:KhorneLordOfSkulls.jpg|400px|thumb|right|MY ARMS ARE WEAPONS. MY LEGS ARE TRACKS. MY ASS IS AN ENGINE. MY COCK IS A GUN. I WILL SPILL YOUR BLOOD IN THE NAME OF THE BLOOD GOD AND LAY YOUR SKULL AT HIS THRONE. BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE! MILK FOR THE KHORNE FLAKES!!!]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Lord of Skulls&#039;&#039;&#039; (formerly known as the &#039;&#039;&#039;Lord of Battle&#039;&#039;&#039;, colloquially known as &#039;&#039;&#039;The Pain Train&#039;&#039;&#039;) is a massive [[Daemon Engine]] of [[Khorne]]. Those tanks on its back store the blood of murderers, which get heated to boiling by the daemon&#039;s rage and then vented out through the chest-cannon (with various ranges, strengths, and so on depending on which one you get). Its right arm holds the [[Chain Weapon#Great Cleaver of Khorne|Great Cleaver of Khorne]], a &#039;&#039;destroyer melee weapon&#039;&#039;.  The left arm is either a [[Hades Gatling Gun|gatling cannon]] or (as pictured here) a [[Skull Hurler|skullhurler,]] a cannon shaped like a skull that shoots a bunch of skulls that &#039;&#039;gnaw on their targets&#039;&#039; (forcing successful saves to be re-rolled). Seriously, we couldn&#039;t make this up if we tried -- [[Lulz|just imagine skulls chomping everyone like Pac-Man.]]&lt;br /&gt;
&lt;br /&gt;
It also has a wide assortment of [[Dick|dickguns]], ranging from the [[Ichor Cannon]], to the [[Gorestorm Cannon]] and finally, the [[Daemongore Cannon]].&lt;br /&gt;
&lt;br /&gt;
[[File:Lord_of_Battle_Epic.jpg|300px|thumb|left|The Lord of Battle in his smaller, [[Epic]] appearance. Looked upon more fondly for early 90s cheese charm.]]&lt;br /&gt;
He started out as an [[Epic]] model; when [[Games Workshop]] released the new [[Apocalypse]] book for [[Warhammer 40,000 6th Edition|6th Edition]], they turned it into a 28mm-scale model (although the new one is more a hybrid with the [[Death Dealer]], since it inherited its humanoid front section and &amp;quot;chest&amp;quot;-mounted cannon).  The modeler actually lost count of how many little skulls he put on the thing.  The resulting model looks really, REALLY, stupid, or harkens back to [[Warhammer 40,000: Rogue Trader]].&lt;br /&gt;
&lt;br /&gt;
[[Kytan|Forge World sells a conversion kit for turning this stupid model into a proper walker.]] Yes, even Forge World, the company notorious for making a transport flyer that can only disembark its passengers by blowing up mid-air, cannot withstand the stupidity of the revamped model. [[Skub|Furthermore, the new model also got some serious contentions among the 40k fanbase.]] With some praising it for its new modern look while others decrying it by bitching that it looks so damned ridiculous even for 40k Khorne standards that it does a complete 180 and becomes stupid again, [[Fail|making Khorne lose all intimidating and cool factor.]] And how can you blame those who complain? After all it looks like a giant robo-Khorne Berserker fused itself with a overgrown bulldozer with a notorious [[/d/|dick gun]] and a unnecessary amount of skulls. The amount of innuendos you can make of this model makes one wonder how no Imperial Guardsman has fallen onto the floor laughing their asses off rather than hightailing the other way round piss-shit scared. Until it got into range.&lt;br /&gt;
&lt;br /&gt;
[[Category: Epic 40,000]]&lt;br /&gt;
&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
{{World Eaters}}&lt;br /&gt;
{{Lost-and-Damned}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Daemons]][[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2A02:8071:4488:C8C0:ECC1:315F:C126:8E0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Drop_Pod&amp;diff=185727</id>
		<title>Drop Pod</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Drop_Pod&amp;diff=185727"/>
		<updated>2022-11-14T09:11:16Z</updated>

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&lt;div&gt;[[Image:Droppod 300.jpeg|350px|thumb|right|Oh, God-Emperor, why don&#039;t they do this on tabletop?]]&lt;br /&gt;
&lt;br /&gt;
Just about every modern sci-fi setting has a military that uses &#039;&#039;&#039;Drop Pods&#039;&#039;&#039; to deploy; if you take a sufficiently broad interpretation, you could say that the Martian cylinders from [[H. G. Wells]]&#039; &#039;&#039;The War of the Worlds&#039;&#039; were the very first drop pods, but it was Robert Heinlein&#039;s &#039;&#039;Starship Troopers&#039;&#039; that really crystallized the concept as we know it: a means of deployment for super-elite soldiers right where they are needed, when they are needed, and in style.&lt;br /&gt;
&lt;br /&gt;
== Warhammer 40,000 ==&lt;br /&gt;
&lt;br /&gt;
The [[Deep Strike]] is the [[Space Marine]]&#039;s iconic deployment method.  A pod holds ten Marines, one [[Dreadnought]], or one Thunderfire cannon with gunner.  It takes a lot of the guesswork out of Deep Striking because it avoids obstacles automatically -- that&#039;s why [[Boreale]] loves them so much.  For entirely unexplained reasons, once the pod lands, no one can stand (or sit) inside it again - everyone has to get out, and then some sort of miracle bars them from re-entry.&lt;br /&gt;
&lt;br /&gt;
Normal humans cannot use Astartes drop pods to deep strike, even with power armor. The sheer amount of explosive force they experience upon landing would shatter their bones and liquefy their organs upon impact without the aid of Astartes-enhanced physiology and power armor.&lt;br /&gt;
&lt;br /&gt;
=== Adeptus Astartes Drop Pod ===&lt;br /&gt;
&lt;br /&gt;
[[File:99120101069_DropPodNEW01.jpg|200px|right|thumb|[[Boreale|STEEL REHN! DROP PODS FALLING FROM THE SKY AGAIN!]]]]&lt;br /&gt;
&lt;br /&gt;
The classic and original [[Steel Rain|STEEL REHN!]] The drop pod is capable of carrying up to 12 Space Marines into combat. They are launched from a vessel in low orbit towards the drop zone, usually in the midst of or near a battlefield. Once launched, the Drop Pod plummets through the atmosphere until its retro rockets fire to slow its descent. [[Angry Marines|Although certain &#039;&#039;overly zealous&#039;&#039; marine chapters]] are known to use their drop pods as giant orbital bombs; dropping the drop pod at full speed until it eventually crushes any unfortunate heretical bitches underneath and indirectly/directly killing their occupants from sheer impact. A Machine Spirit (on-board computer) guides the Drop Pod to its destination and can receive further commands from the Pod&#039;s mothership. &lt;br /&gt;
&lt;br /&gt;
Like most drop pods, they become immobile and pointless once they land, with the only use they have post-crash is to act as some sort of limited cover for the marines and fire support from its internally built weapon turrets (Usually in the form of a single Storm Bolter or Deathwind Missile Launcher). However, it can later be recovered by the Chapter&#039;s [[Techmarine|Techmarines]] and reused if it is not destroyed.&lt;br /&gt;
&lt;br /&gt;
When a Drop Pod is modified to carry Space Marines in Terminator Armour, two standard-sized restraints must be replaced with a single large restraint due to the sheer bulk of Terminator Armour. &lt;br /&gt;
&lt;br /&gt;
Certain versions of Drop Pods such as the Dominica Pattern Drop Pod used by the [[Sisters of Battle]] and inquisitorial strike forces, last seen in 2002, only holds five people, the rest of the space probably being used with shock dampeners to make up for the occupants&#039; lack of superhuman physiology, or a votive shrine.&lt;br /&gt;
&lt;br /&gt;
A support variant exists, equipped with [[Melta|multi-meltas]] or [[Bolter|twin-linked heavy bolters]] instead of assault cannons and missile launchers like their Space Marines counterparts.&lt;br /&gt;
&lt;br /&gt;
Additionally, the assassins of the [[Eversor Assassin|Eversor Temple]] are deployed in special Drop Pods that prepare them for their missions. These Pods are equipped with neuro-links that feed the details of the mission to the assassin while remote links activate and begin to prepare his body for the task at hand.&lt;br /&gt;
&lt;br /&gt;
=== Deathstorm Drop Pod ===&lt;br /&gt;
&lt;br /&gt;
[[File:Death2-drop-pod.jpg|200px|thumb|right|When your forces surrounds a drop pod, guns ready and prepared to open fire on some juicy [[Space Marines|canned humans.]] But instead, [[Trap|the doors opens with five Assault Cannons primed and ready]]...[[Just As Planned|must have been some]] [[Tactical genius|tactical gen]]-[[Creed|CREEEEEEEED!]]]]&lt;br /&gt;
&lt;br /&gt;
A drop pod that holds weapons instead of soldiers. Ergo, the ultimate [[Trap]] Drop Pod bristling with [[Just As Planned]]. If a drop zone is just too hot to land in, the Space Marines will use Deathstorm Drop Pods (equipped with [[assault cannons]] or [[Whirlwind Multiple Missile Launcher|Whirlwind missile launchers]]) to clear the way.  [[Orks|They&#039;re only BS 2, but they compensate through volume of fire]] (they fire [[D3]] times at &#039;&#039;every&#039;&#039; unit within 12&amp;quot; the turn they come in).&lt;br /&gt;
&lt;br /&gt;
Deathstorm Drop Pods were first conceived and prototyped by the [[Raven Guard]] Legion during the Great Crusade, who sought to augment the firepower of their precision-orbital assaults. The Raven Guard&#039;s preference for such surgical-strike tactics would, upon occasion, leave them at a disadvantage in the case of both protracted engagements and in assaulting very heavily fortified targets where heavy units such as Legion tanks and artillery could not be used. So they compensated by loading a bunch of heavy weapons on each end of the Drop Pod&#039;s door and voila! The Deathstorm was born! &lt;br /&gt;
&lt;br /&gt;
Of course, such unorthodox modifications caused the AdMech to have a [[Butthurt|bitchfit]] and would have sanctioned it as tech-heresy if it weren&#039;t for the fact that it was approved by [[Corvus Corax|Emo Kid no#1 himself.]]&lt;br /&gt;
&lt;br /&gt;
It would be a heartening sight if the Navy were to use these en-mass to support the Guard.  Come to think of it, a massive volley of these things would be highly effective against Orks, Tyranids, and possibly Necrons.  They could also be useful as a rapid, highly potent response to daemons.  After all, the fluff says fighting daemonic hosts is very difficult because they can poof anywhere on the battlefield, so there are no real battle-lines in such an engagement.  In that vein, they may be useful against Eldar of all types, too.  Hell, just shoot huge numbers of them at anything that looks at you wrong.&lt;br /&gt;
&lt;br /&gt;
Its predecessor, the Deathwind Drop Pod is no longer used by the Adeptus Astartes. This variant, similar in nearly every way to the Deathstorm variant that ultimately replaced it, was originally armed with [[Deathwind Missile Launcher]]s to provide fire support. This variant has been replaced with the Deathstorm variant due to Whirlwind Missile Launchers being more powerful than Deathwind Missile Launchers and just as easy and cost effective to manufacture.  But not launched from a drop pod and therefore we can assume either the Deathwind is secretly used or, more likely, they just slapped Whirlwind Missile Launchers on and called it &amp;quot;Deathstorm&amp;quot; and hoped the AdMech didn&#039;t notice.&lt;br /&gt;
&lt;br /&gt;
=== Dreadclaw Assault Pod ===&lt;br /&gt;
&lt;br /&gt;
[[File:Dreadclaw_Pod.png|200px|right|thumb|The only drop pod that is the most cost effective and reusable. Unfortunately, its [[Heresy|heretical nature]] turns this machine into a [[RIP AND TEAR|flying blender.]]]]&lt;br /&gt;
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{{Main|Dreadclaw}}&lt;br /&gt;
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The &#039;&#039;&#039;&#039;&#039;only&#039;&#039;&#039;&#039;&#039; drop pod that could actually be &#039;&#039;reused&#039;&#039;. &lt;br /&gt;
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The Dreadclaw was one of the most advanced if not &#039;&#039;the&#039;&#039; most advanced drop pod that the Imperials actually got a hold on. The fact that it could &#039;&#039;fly&#039;&#039; back up to its mothership and still be able to be &#039;resupplied&#039; with even &#039;&#039;more&#039;&#039; marines without being limited to the amount of drop pods you can use, makes the Dreadclaw absolutely [[Awesome]]....if you ignore the fact that the Dreadclaw is also the [[That Guy|most notorious drop pod,]] [[FATAL|notable in turning its occupants into mincemeat,]] [[Not As Planned|not so Awesome.]]&lt;br /&gt;
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The Imperium used to use the Dreadclaw, until they learned that its design made it receptive to the influence of [[Chaos]] during the [[Horus Heresy]].  This was not a problem for [[Chaos Space Marines]], who use them to this day.  Unfortunately, they are both more versatile and more deadly than drop pods; capable of being used as assault boats or drop pods and then return to orbit to get more marines.  They also have plasma cannons to blast everyone with.  &lt;br /&gt;
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Its machine spirit had been described as being unusually blood thirsty, which often caused lethal &amp;quot;incidents&amp;quot; with maintenance crews, and even Marines themselves, even before the pods fell to Chaos, hence why the Dreadclaw wasn&#039;t very popular amongst legions, who actually gave a fuck about their mortal serfs. And then when the Heresy kicked off and the Dreadclaws began actively sabotaging ships, the last thing Imperial Navy captains wanted was a bunch of murderous pods with heavy Melta guns right next to their bulkheads.&lt;br /&gt;
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That said, for the Chaos Legions, they&#039;ve become much more safe and docile. &lt;br /&gt;
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Also, somehow, evidence suggests it&#039;s daemon proof. When daemons are too scared or can&#039;t even possess them, you know it&#039;s good.&lt;br /&gt;
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[[Forge World]] used to make these in [[Battlefleet Gothic]] scale.&lt;br /&gt;
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=== Lucius Pattern Dreadnought Drop Pod ===&lt;br /&gt;
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[[File:Dread_Pod.png|200px|right|thumb|A more sensible way on creating a flying dreadnought than the &#039;&#039;[[Derp|other]]&#039;&#039; [[Librarian Dreadnought|alternative that GW coughed up.]]]]&lt;br /&gt;
&lt;br /&gt;
A drop pod with all the restraints and harnesses taken out, and only three fins instead of five. The Lucius was a obviously much larger variant than the standard Drop Pods of the Legiones Astartes and had a more powerful engine to compensate, allowing for a dangerously meteoric descent to the battlefield. This means that only a [[Dreadnought]] can survive landing in it. &lt;br /&gt;
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This Drop Pod pattern is the largest known Drop Pod variant used by the Adeptus Astartes save for [[Skub|arguably]] the Kharybdis Assault Claw, and is capable of delivering a single Dreadnought into combat.&lt;br /&gt;
&lt;br /&gt;
The Dreadnought Drop Pod uses three or four large external door ramps as opposed to the smaller ones used on other types of Drop Pods. These Drop Pods are capable of delivering both Contemptor Dreadnoughts and now-standard Castraferrum Pattern Mars Mark IV and Mark V Dreadnoughts to the battlefield. &lt;br /&gt;
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Previously, it allowed it to assault as soon as it landed, but now, when nothing can assault from reserves Lucius DP have been changed to granting Shrouded for himself, and everything hiding behind it or on it on the turn it deep strikes, likely to represent cloud of dust, dirt and debris, raised by its meteoric descent. Oh, and the dread can stay inside the pod, to use it as ablative hull points, and even fire his weapons from the inside, as it&#039;s open-topped. All in all a great way to deep strike your dread, and be sure he won&#039;t be shot off board the turn it drops.&lt;br /&gt;
&lt;br /&gt;
Found in IA2:2nd, these pods also have drop pod assault and can get precision deep strike for 20pts using Dropsite Massacre legacy rules in the appendix, but as drop pods they already had the ability to reduce scatter. Yes it still has the assault vehicle rule (despite already having it for being open toped - typical Forge World rules stupidity for you), but that still doesn&#039;t actually allow things to charge the turn they deep strike, very few things get around the BRB that way.&lt;br /&gt;
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=== Kharybdis Assault Claw ===&lt;br /&gt;
&lt;br /&gt;
[[File:Kharybdis.jpg|200px|right|thumb|The biggest falling Space Marines-in-a-Can of this isle. If it was any bigger, it would have been classified as an Ork Attack Rok.]]&lt;br /&gt;
&lt;br /&gt;
A Super Heavy Drop Pod used during the [[Great Crusade]], capable of carrying twenty Marines or a pair of Dreadnoughts. Also used for burning shit with its engines as it flies over it, and &#039;&#039;melting&#039;&#039; shit it lands on (not to mention having the ability to fly back to its ship for another batch of soldiers to make planetfall). Sadly, the Kharybdis suffered similar problems as its smaller brother, the Dreadclaw. While the latter had a malevolent AI that caused lethal &amp;quot;accidents&amp;quot; (which became much more frequent when the Horus Heresy started and which forced Imperial Commanders to simply jettison them into the blackness of space), the Kharybdis (while also having an AI) had it differently. &lt;br /&gt;
&lt;br /&gt;
The AI of the Drop Pod tended to bond with a person and became violently unpredictable whenever its preferred handler wasn&#039;t around. If the handler somehow died or became unable to tend to it, then the bonded Kharybdis had to be jettisoned or destroyed since it would refuse to allow anyone else inside its hold- and tended to demonstrate this by opening its doors in mid-drop to incinerate anyone riding in it. Thus [[Red Scorpions#Gallery|few Space Marine Chapters have one these days]], though Chaos Marine Legions still have some in their armouries.&lt;br /&gt;
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Because of its ability to essentially punch through meters thick armor like butter, they were popular as makeshift boarding vehicles in the [[Imperial Navy]]. The arrival of a flight of these ominous Assault craft, boarding hooks extended as they approached their target, signaled that asses are going to be creamed whoever that dared opposed the Legiones Astartes. &lt;br /&gt;
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Some [[Heresy|&#039;&#039;unorthodox&#039;&#039;]] commanders who have watched one too many Mad Max movies or grew up on a Ork infested world; thereby prompting these individuals to employ the Kharybdis as a tank hunter, [[Awesome|ramming enemy armor in low-altitude attack runs.]] It is basically the marines&#039; equivalent of the [[Tyrannocyte]].  This also demonstrates how maneuverable drop pods and their various types are and how insanely tough Astartes are.&lt;br /&gt;
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== Starship Troopers ==&lt;br /&gt;
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Each member of the Mobile Infantry gets his own pod, containing his suit of armor.  The armor itself is supposedly capable of surviving re-entry &#039;&#039;(a ship making a drop is on a sub-orbital, ie, falling, trajectory during the drop before accelerating back to orbital speed; for the troopers the reentry is more like SpaceShipOne than say Dragon)&#039;&#039;, and can even fly (&amp;quot;a little,&amp;quot; as Heinlein writes).  The purpose of the pod is to improve the accuracy of the drop by controlling for the aerodynamic factors, as well as disintegrate on the way down producing chaff and debris to distract enemy defenses and blend in with a much larger number of decoy pods used to screen the dropping force.  The decoys contain additional tricks such as flares, jammers, bombs, and dumb rockets to increase the amount of visual and electromagnetic noise in the drop area.&lt;br /&gt;
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== [[Command and Conquer]] ==&lt;br /&gt;
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In the Command &amp;amp; Conquer universe, by the era of Tiberian Sun, GDI makes use of drop pods, fired from their orbital space station &#039;&#039;Philadelphia&#039;&#039; as very quick response troops. The pods are rather small, holding only one trooper each, and have forward mounted machine guns which give off a nice hail of gunfire while dropping to at least somewhat clear the landing zone. While the soldiers come as Elite ranked, they are only otherwise regular Light Troopers and Disc Throwers (though the first mission&#039;s FMV depicts them having some kind of crazy Railgun/beam weapon). Was only available when mission triggers dropped them, but as of &#039;&#039;Firestorm&#039;&#039;, the Upgrade Center gave you the choice of building a plugin for a rechargeable targeted power, fuck yeah.&lt;br /&gt;
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By the time of the 3rd Tiberium War , GDI is capable of dropping 3 squads worth of Zone Troopers, elite, jumpjet and heavy power armour equipped infantry specialized in operating in tiberium infested areas who use fucking railguns to shit fury down Nod&#039;s alien radioactive crystal loving throat and punch its tank divisions in the dick.&lt;br /&gt;
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== [[Battletech]] ==&lt;br /&gt;
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Appearing in Battletech in 2449, they were developed as a method to rapidly deploy a vanguard of [[BattleMech]]s without exposing vulnerable [[BattleTech Spacecraft|DropShips]] to heavy anti-aircraft fire. The idea was rather than loading and losing entire lances/stars of Mechs by the dozen in the landing metal eggs as they’re shot to hell, it’s better to disperse them individually so at least some of them survive deployment. It consists of an ablative ceramic “Drop Cocoon” with the supporting thrusters, external sensors, navigational computer, and parachute to deploy a BattleMech from orbit to the lower atmosphere. Once there, it falls apart for the BattleMech to use its own thrusters to maneuver to the ground while avoiding anti aircraft fire from fighter craft or ground installations. Used only for elite special operations due to costs, Inner Sphere combat doctrine insists that command elements of a unit be deployed last for situational awareness and coordination while the Clans prefer deploying commanders first to ensure they earn their rank and glory.&lt;br /&gt;
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== [[Halo]] ==&lt;br /&gt;
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The UNSC, Covenant, and Banished are known to use utilize drop pods. The UNSC uses the S.O.E.I.V.(Single Occupant Exoatmospheric Insertion Vehicle) to deploy Spartans and more commonly [[This Guy|ODSTs]]. The pods are fitted with a viewport, several screens to monitor their squadmate&#039;s descent, and a rack to holster several weapons. The covenant and banished use several types of pods that can contain 1 troop up with only the ground to slow their descent, to several that are designed with rockets to slow descent and energy shielding for the personnel.&lt;br /&gt;
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== Gallery ==&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
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Image:JokaeroDropPod.jpg|150px|thumb|right|A [[Jokaero]] Drop Pod.&lt;br /&gt;
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File:DOWDropPod1.png|A [[Blood Ravens]] Drop Pod in [[Dawn of War#Dawn of War|Dawn of War.]]&lt;br /&gt;
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File:Ultra_Drop_Pod.jpg&lt;br /&gt;
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&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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[[Category: Warhammer 40,000]]&lt;br /&gt;
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[[Category: Battlefleet Gothic]]&lt;br /&gt;
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[[Category: Imperial]]&lt;br /&gt;
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[[Category: Space Marines]]&lt;br /&gt;
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[[Category: Adeptus Astartes Navy]]&lt;br /&gt;
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[[Category: Chaos]]&lt;br /&gt;
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[[Category: Fleets of Chaos]]&lt;br /&gt;
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[[Category: Chaos Space Marines]]&lt;br /&gt;
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[[Category: Vehicles]]&lt;br /&gt;
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[[Category: Flyers]]&lt;br /&gt;
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{{40k-Imperial-Vehicles}}&lt;br /&gt;
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{|align=center border=2 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=1| Adeptus Astartes!! Other Imperials!! Chaos!! Other&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
{{Marines-Forces}}&lt;br /&gt;
{{Space Wolves}}&lt;br /&gt;
{{Dark Angels}}&lt;br /&gt;
{{Blood Angels}}&lt;br /&gt;
{{Black-Templars}}&lt;br /&gt;
{{Deathwatch}}&lt;br /&gt;
{{Grey Knights}}&lt;br /&gt;
|&lt;br /&gt;
{{Sisters-of-Battle}}&lt;br /&gt;
{{Custodes}}&lt;br /&gt;
|&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
{{World Eaters}}&lt;br /&gt;
|&lt;br /&gt;
{{Fallen-Angels}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>2A02:8071:4488:C8C0:ECC1:315F:C126:8E0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dreadclaw&amp;diff=184634</id>
		<title>Dreadclaw</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dreadclaw&amp;diff=184634"/>
		<updated>2022-11-14T09:10:04Z</updated>

		<summary type="html">&lt;p&gt;2A02:8071:4488:C8C0:ECC1:315F:C126:8E0: &lt;/p&gt;
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&lt;div&gt;{{Heresy}}&lt;br /&gt;
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[[File:Dreadc10.jpg|250px|thumbnail|left|Word Bearers and a Dreadclaw. A nasty combination indeed. Although it&#039;s a good thing that those are regular Chaos Marines.]]&lt;br /&gt;
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[[File:Anvillus_Pattern_Dreadclaw.jpg|300px|thumbnail|right|An Anvillus Pattern Dreadclaw of the Night Lords (otherwise known as the edgeclaw).]]&lt;br /&gt;
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The &#039;&#039;&#039;Dreadclaw Assault Pod&#039;&#039;&#039; (or just the &#039;&#039;&#039;Dreadclaw&#039;&#039;&#039;) is the older, [[Derp|more advanced]] pattern of [[Drop Pod]] used during the [[Great Crusade]], and possibly even earlier. They have many major advantages over their current Imperial counterparts, but chief among them was that they could take off and fly on their own, even after landing- in essence, they functioned as assault boats as well as drop pods and could even be used for boarding action against enemy voidships. Some even suspected their [[Machine Spirit]] was dangerously close to true Abominable Intelligence. The big problem was...well how to put it? These pod&#039;s Spirits were not very nice. [[Space Marines]] who went in sometimes ran into &#039;accidents&#039;. Rather nasty ones. Safety harnesses suddenly unbuckling mid-descent. Crew pods jettisoned in space. Failure of backthrusters to turn on. Passengers mulched by whirring machinery...while most people kind of accepted these rare and small costs, some worried and began to look deeper. If it wasn&#039;t obvious then, something was indeed fucking obvious when [[Horus]] declared his rebellion. Suddenly, the rate and amount of accidents was drastically increasing on loyalist pods, while rebel pods would do the kitty cat equivalent of purring contentedly on the traitors&#039; laps. These kind of machinery-accidents spread on Imperial vessels during the [[Horus Heresy]], to the point where many [[Imperial Navy]] admirals just jettisoned their Dreadclaws into the void of space when their Machine Spirits started sabotaging launch bays and maintenance decks on the starships where they were kept. After the Heresy, while no one could really figure out what was wrong, it was deduced that there was a deep, [[Chaos|Chaotic]] flaw in their design, so the Imperial fleets who hadn&#039;t already done so had their remaining stock destroyed.&lt;br /&gt;
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The [[Chaos Space Marines]] of course kept theirs, and so to this day have a huge advantage in space operations. I suppose if you needed proof that there was something wrong with the Dreadclaws, for one, daemons aren&#039;t all that willing or even able to possess the damned things, and they still happily continue their service mostly mutation free. Oh and they don&#039;t seem to mulch Chaos crews like they did with their old Imperial ones.&lt;br /&gt;
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== History ==&lt;br /&gt;
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The Dreadclaw first received rules in [[Imperial Armour|Imperial Armour Update 2006]], after the [[Space Marines]] got provisional [[Drop Pod]] rules in [[Imperial Armour|Imperial Armour Update 2002]] and [[Chapter Approved]] and then proper rules in their [[Warhammer 40,000 4th edition|4th edition]] [[Codex]].  [[Forge World]] also made a model for them at this time.&lt;br /&gt;
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Forge World also used to make Dreadclaws in [[Battlefleet Gothic]] scale to depict Chaos Space Marines&#039; boarding torpedoes, but that ended in 2013 along with the rest of Forge World&#039;s and [[Games Workshop]]&#039;s [[Specialist Games]] figures.&lt;br /&gt;
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== Battlefleet Gothic: Armada I &amp;amp; II ==&lt;br /&gt;
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The Dreadclaw is Chaos&#039; primary assault boat in Battlefleet Gothic: Armada. It has the same stats as the [[Shark Assault Boat]] and is therefore, more of an average assault boat. You would expect its smaller size to give it some dodge stats right?&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
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[[Category: Battlefleet Gothic]]&lt;br /&gt;
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[[Category: Chaos]]&lt;br /&gt;
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[[Category: Fleets of Chaos]]&lt;br /&gt;
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[[Category: Chaos Space Marines]]&lt;br /&gt;
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[[Category: Vehicles]]&lt;br /&gt;
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[[Category: Flyers]]&lt;br /&gt;
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{{Chaos Space Marines}}&lt;br /&gt;
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{{Death Guard}}&lt;br /&gt;
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{{Thousand Sons}}&lt;br /&gt;
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{{Emperor&#039;s Children}}&lt;br /&gt;
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{{World Eaters}}&lt;/div&gt;</summary>
		<author><name>2A02:8071:4488:C8C0:ECC1:315F:C126:8E0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Vindicator&amp;diff=526151</id>
		<title>Vindicator</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Vindicator&amp;diff=526151"/>
		<updated>2022-11-14T09:09:49Z</updated>

		<summary type="html">&lt;p&gt;2A02:8071:4488:C8C0:ECC1:315F:C126:8E0: &lt;/p&gt;
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&lt;div&gt;[[Image:SpaceMarineVindicator.jpg|300px|right|thumb|Standard Vindicator]]&lt;br /&gt;
The Vindicator is a Siege Tank. Functionally a massively bulked-up [[Rhino Transport]] whose transport capacity has been omitted for ammunition storage, extra armor, and a formidable main weapon - a [[Imperial_Ordnance#Demolisher_Cannon|Demolisher Cannon]] - the Vindicator is a close-range powerhouse, the epitome of the Self Propelled Gun. When it comes to breaking through the reinforced walls of a citadel, destroying squads with a single devastating explosion, or blasting foes out of cover, the Vindicator is brutally uncompromising. Just about every Space Marines army (Loyalist and Otherwise) can find a use for the damned thing, and any sane player fears this thing&#039;s ability to devastate anything from a tank to a line of infantry in a single high-explosive-packed rocket.&lt;br /&gt;
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Like most of the Imperial vehicles from the earlier days of 40k the Vindicator takes its inspiration from an existing vehicle, in this case the WW2 German [https://en.wikipedia.org/wiki/Sturmtiger &#039;&#039;Sturmtiger&#039;&#039;], a self-propelled assault gun that sported a massive 380mm rocket-propelled mortar to blast buildings, bunkers and generally anything the enemy could take cover in to smithereens. See those little holes around the gun&#039;s muzzle? Those are gas vents for the rocket&#039;s exhaust. The damn thing is so huge the gasses have to be vented while it is being fired or the pressure would rip the gun (and the tank) apart.&lt;br /&gt;
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==Overview==&lt;br /&gt;
[[Image:BLVind.jpg|300px|right|thumb|A [[Chaos]] Vindicator, when daemonically possessed, is also known as [[rape]].]]&lt;br /&gt;
The Vindicator is one of those vehicles that doesn&#039;t seem terribly good until you actually see it in action. To many newer players, the Vindicator is extremely deceptive; its short range (24&amp;quot; - same range as a [[Bolter]] or [[Lasgun]]) means it fires infrequently compared to more conventional tanks, its armor on everything except its front is meager, and its &amp;quot;A Rhino With a Gun&amp;quot; appearance tends to draw people into a sense of security. In truth, however, it&#039;s potentially the most threatening vehicle on the battlefield if used correctly; one single shell from it can completely change the outcome of a given mission by turning a high-value target or squad into a crater. In general, the Demolisher Cannon the Vindicator fires - a Strength 10, AP2 Ordnance Large Blast weapon - will come remarkably close to earning the Vindicator&#039;s points cost back with one shot. If it can survive to fire off multiple shells, the amount of punishment it can crank out far exceeds many other vehicles of its points-cost. e.g. oh, look is that a squad of Honour guard including a captain? *BLAM* No. Terminator armour? *BLAM* No.&lt;br /&gt;
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Perhaps best of all, 7th edition vehicle rules buffed it. Glancing hits no longer cause Crew Shaken/Stunned. While experienced enemies could stunlock your poor Vindicator in 5th edition and keep it from ever firing a single shot for the whole game, 7th edition Vindicators can actually get a shot of its own off. And anything that tries to trade hits with a Vindicator is going to end up dead in very short order (at least until the Vindicator runs out of Hull Points). Furthermore, with no more halving strength on partials against vehicles, Vindicators now can demolish multiple tightly-packed vehicles in one shot, so even a deployment of this tank can discourage [[Imperial Guard|certain]] [[Tau|armies]] from building tank walls to mess with your LoS and pathing.&lt;br /&gt;
[[image:DeimosVindicator.jpg|300px|left|thumb|Deimos Pattern Vindicator]]&lt;br /&gt;
Inexpensive, powerful, and incredibly dangerous to ignore, its main drawback is that it&#039;s a colossal fire-magnet and that enemies experienced with them will [[DISTRACTION CARNIFEX|devote &#039;&#039;enormous&#039;&#039; amounts of firepower to the Vindicator&#039;s removal]], or spend the entire game doing their damnedest to get the fuck away from the things. Its fragile side and back armor means that it usually is fairly easily disabled and/or destroyed if outflanked, though the Repair rule can somewhat mitigate cases of the latter. The [[Blood Angels]] [[Rape|Vindicator is a Fast Tank.]] &lt;br /&gt;
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It no longer has a good chance of exploding vehicles with a single shot in 7th, so it actually trades poorly with predators and other dedicated anti-tank tanks. Also, 7th Edition allows pre-measuring, so you can measure where the optimal spot to place each large blast is without having to worry if it&#039;s out of range.&lt;br /&gt;
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As of 8th edition, the Vindicator is... meh. The disappearance of templates really hurt it. The Demolisher Cannon now has 1d3 attacks (1d6 against larger units), that must hit, wound and deal 1d6 damage individually. Lucky rolls will allow you to put the hurt on something, but it too random to be reliable, and the Vindicator is outclassed by other units at tank-busting/heavy infantry-shifting. &lt;br /&gt;
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On the other hand there is a nifty stratagem for both chaos and loyalist marines that lets you drop, a what is effectively, a six inch template if you have three of the things together. This template lets you roll a d6 per unit effected, and on a four up drops 3d3 mortal wounds on them with a plus one to the role for big model count units and a minus one for characters. This can spell one really bad day for a big infantry blob that&#039;s hiding something *cough* *cough* AM command squad *cough* *cough* ork bubble meks. [[What|The downside to using this is that it will cost you over 400 points and an upwards of 170 dollars cash to pull off this stratagem.]] Most players usually won&#039;t have three Vindicators for their army. (The Linebreaker Bombardment strat and killshot strat were removed in 2019, along with other 3 model stratagems. But the Vindicator has 1d6 shots now)&lt;br /&gt;
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Come 9th edition, and the Vindicator benefits from the new vehicle rules and the addition of the &amp;quot;Blast&amp;quot; keyword. It can now fire while engaged, although it cannot fire the big gun against any unit engaged with it, and that D6 shots becomes a minimum of 3 against any unit with 6 or more models, and 6 against any unit with 11 or more. It&#039;s still not up to the strength of its glory days, but it can still put out some serious hurt.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
Vindicators are used by both the Loyalist and Traitor Marines, seeing more use with the latter due to the Chaos Marines&#039; version being a hell of a lot better for the faction fielding it. In addition to obvious upgrades, like Extra Armor, the Chaos Vindicator can pack a Combi-Weapon (Bolter, plus a one-shot secondary weapon, useful for that initial rush into combat), can mount a Dirge Caster (no Overwatch within six inches), and most notably, a [[Havoc Launcher]], which lets the Vindicator fire off a long-range weapon for when it can&#039;t move into close-combat. The king of upgrades for it, by and large, however, is Daemonic Possession, which eliminates Crew Stunned and Crew Shaken results on a two up, but reduces the Vindicator&#039;s BS to 3. Any Vindicator with this upgrade is virtually guaranteed to last long enough to get a shot off, and it&#039;s not as if you care if a template that large scatters two inches anyway.&lt;br /&gt;
[[File:99590101422_DeimosVindicatorLaserDestroyer01.jpg|300px|right|thumb|It&#039;s like one fine day, someone just had to say, &amp;quot;Hmmmm...no....the [[Sabre Tank Hunter|Sabre]] just ain&#039;t good enough...&amp;quot;]]&lt;br /&gt;
===Deimos Pattern Vindicator Tank Destroyer===&lt;br /&gt;
One day some Space Marines saw the Imperial Guard shooting rapier laser destroyers out of Chimeras, and got mad that they couldn’t do that party trick with their no-bulky-allowed Rhinos. So they sat down, had a beer (the Space Wolf representative brought enough Fenrisian ale for everybody), and thought: “We can’t put the rapier in a metal box so…let’s just take the gun and mount it ON a metal box!” “And give it MOAR POWAH!” shouted a techmarine from the other end of the table. And thus the Vindicator Tank Destroyer was born.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, 10 thousand years of misplacing the url files of the Vindicator Tank Destroyer&#039;s schematics mean that not a lot of these guys are made nowadays. [[Fellblade|Whilst]] [[Jetbike|fairing]] [[Spartan Assault Tank|better]] [[Cerberus Heavy Tank Destroyer|than]] [[Typhon Heavy Siege Tank|other]] [[Sicaran Battle Tank|Imperial]] [[Orgus Flyer|vehicles]] [[Dreadnought#Deredeo Pattern|of]] [[Dreadnought#Leviathan Pattern|its]] [[Dreadnought#Contemptor Pattern|era,]] cost upkeep in terms of its maintenance kind of made this bad boy an uncommon sight nowadays. Only fielded under the most intense and murderfuckingtastic of battlefields.&lt;br /&gt;
&lt;br /&gt;
Unlike the rapier’s 36” range and AP2, the Tank Destroyer’s [[Laser Destroyer Array]] has 48” range and AP1. On top of that, if the tank doesn’t move it becomes Ordnance 2, and can choose to overcharge to Ordnance 3, at the cost of a pseudo Gets Hot.&lt;br /&gt;
&lt;br /&gt;
The Vindicator Tank Destroyer can also be taken by Chaos Space Marines too. Daemonically possessed laser destroyer? Yes, please.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{40k-Imperial-Vehicles}}&lt;br /&gt;
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&lt;br /&gt;
{|align=center border=2 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=1| Adeptus Astartes!! Chaos&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
{{Marines-Forces}}&lt;br /&gt;
{{Blood Angels}}&lt;br /&gt;
{{Dark Angels}}&lt;br /&gt;
{{Space Wolves}}&lt;br /&gt;
{{Black-Templars}}&lt;br /&gt;
|&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
{{Thousand Sons}}&lt;br /&gt;
{{Emperor&#039;s Children}}&lt;br /&gt;
{{World Eaters}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>2A02:8071:4488:C8C0:ECC1:315F:C126:8E0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Rhino_Transport&amp;diff=404343</id>
		<title>Rhino Transport</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Rhino_Transport&amp;diff=404343"/>
		<updated>2022-11-14T09:09:22Z</updated>

		<summary type="html">&lt;p&gt;2A02:8071:4488:C8C0:ECC1:315F:C126:8E0: &lt;/p&gt;
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&lt;div&gt;{{Topquote|Look, Rhinos,&#039;&#039; &#039;&#039;&#039;&#039;&#039;RRRRRRHHHHIIIIIIINNNNNOOOSSSSS!!!!&#039;&#039;&#039;&#039;&#039; &#039;&#039;Our enemies hide in&#039;&#039; &#039;&#039;&#039;&#039;&#039;[[METAL BOXES|METAL BAWKSES]]&#039;&#039;&#039;&#039;&#039;,&#039;&#039; DA KOWARDZ! TEH FEWLZ!! We...*space asthma* We should take away their METAL BAWKSES!!|[[Firaeveus Carron|Chaos Lord Firaeveus Carron of the Alpha Legion]]}}&lt;br /&gt;
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[[Image:DarkAngelsRhino.jpg|right|thumb|[[METAL BAWKSES]]!]]&lt;br /&gt;
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&#039;&#039;&#039;Rhinos&#039;&#039;&#039; are the primary Armored Personnel Carrier of the Space Marines (both [[Chaos Space Marines|Traitor]] and [[Space Marines|Loyalist]] alike), and are without a doubt one of the most useful and ubiquitous vehicles in the entire Warhammer 40K universe. As an easy bake oven (read [[STC]]) produced vehicle, the Rhino dates back to the distant time of Mankind&#039;s initial colonization of the galaxy. Originally, they were named &amp;quot;RH1 N0 - Tracked Exploration and Multi-defence. This means that &#039;L33T SP34K&#039; is still used in the distant grim dark future. Also it being created for &amp;quot;Multi-defence&amp;quot; hints at the possible fact that creation of this STC took place between 1970 and whenever [[C.S. Goto]] will finally draw his last breath. &lt;br /&gt;
&lt;br /&gt;
For added fun, the people over at Relic Games dressed up an FV432 as a Rhino for the Grim Dark Present of the Third Millennium. [https://www.youtube.com/watch?v=JRrhXZNtYaY See it here.] While badass, perhaps the money they put into that Rhino should have been put into [[Dawn of War III]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
They are the most ubiquitous vehicle period on the tabletop, as well; they are cheap, effective, easily-modded, and useful in a wide array of scenarios. They give Devastators the ability to get where they need to set up, Rubrics mobility, and if nothing else are something to hide behind when [[Eldar]]/[[Imperial Guard]] starts trying to snipe your commander with [[Bright Lance]]/[[Lascannon]] fire. They can also be used as battering rams and for Tank Shocking enemy units. Topping it all off, they can pump some ammo down-range for when you really need to squeeze out some extra fire. If you &#039;&#039;don&#039;t&#039;&#039; take them out while their cargo is inside, you&#039;d better take them before they do such dick moves as acting as moving cover, providing fire support (for the Chaos version, though the loyalists can do the same with the Razorback) and acting as tank shockers, since the annoyance factor of these things racks up in a hurry.&lt;br /&gt;
&lt;br /&gt;
They&#039;re also pretty ubiquitous in universe as well, being a go to for whatever is needed at the time - there are even ambulance, firefighter, and water cannon riot control rhinos in the fluff.  &lt;br /&gt;
&lt;br /&gt;
Rhinos aren&#039;t terribly well-armed OR well-armored; their front and side armor are AV11, and their rear armor is AV10. Their only weapon is a [[Storm Bolter]] ([[Combi-Bolter]] for the Chaos version). However, they are impervious to most antipersonnel fire from the front or sides (unless you fight Necrons or Tau), and the fact that they&#039;re &#039;&#039;so frickin&#039; cheap&#039;&#039; to use - means they see a &#039;&#039;lot&#039;&#039; of use in literally every Space Marine and Chaos army that isn&#039;t completely drop-pod/teleport happy (and even then they may see quite a few Rhinos). It&#039;s so simple that it can be repaired by your average [[Imperial Guard|Guardsman]] (seriously), and its armor is thick enough to hold off considerable amounts of anti-personnel fire - handy against the [[Ork]]s and [[Dark Eldar]].&lt;br /&gt;
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[[Firaeveus Carron]] hates the things for some reason. Brother Albus of the [[Thousand Sons]] has informed us that this was because Carron was dropped on his head during his gene-seeding process. Like, for the entire day he was dropped on his head over and over.&lt;br /&gt;
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Also, Brother Vold, also of the [[Thousand Sons]], has hinted that the first thing he saw as a mortal was a single Rhino running over a lot of his hometown. Which would be badass if it wasn&#039;t so unbelievable.&lt;br /&gt;
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As a broad counterpoint, there are a couple reasons to not utilize Rhinos. Firstly, as a cheap, efficient transport, they have a deleterious &amp;quot;pounds to points&amp;quot; ratio. Building up a large force of the transports does not swell a starting army quickly and they are thus shied from by players looking to start a force. Secondly, they have little offensive presence, especially with tank shocks being wholly unreliable. Certain editions favored raw aggression and static firebases, which left Rhinos out cold. In a similar vein, they did not always transport troops faster or more safely than walking, again edition-dependent. An early exploded transport was slower and could cause more damage to a squad than the stray rokkit that blew the Rhino up. Additionally, they can&#039;t carry bulky models or be used for scouting or infiltration well, thus closing off other combat styles from finding their use.&lt;br /&gt;
&lt;br /&gt;
==Rhinos in Action==&lt;br /&gt;
&lt;br /&gt;
There are seven main kinds of Metal Box currently available; the Loyalist Version, the Mechanicus Version, the Custodes/Sisters of Silence Version, the Inquisition Version and the Chaos Version along with the Sororitas. All absolutely kick ass. Essentially speaking, almost everyone uses the damned [[METAL BOXES|Metal Box]] like the 40k equivalent of fucking iPhones. Even the [[Squats]] [[What|of all people]] are known to use the Rhino. Guess it really is that good eh?&lt;br /&gt;
&lt;br /&gt;
====Rhino Transport====&lt;br /&gt;
[[Image:StandardRhino.png|left|thumb|Standard Rhino|300px]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
The Loyalist Rhino features a modest variety of options. It has a [[Storm Bolter]], which can provide a decent volume of fire at short range. Its ability to take additional firepower is generally limited to an optional, additional storm bolter, and an optional [[Hunter-Killer Missile]] (an infinite range one-shot Krak Missile). In 8th Edition other options such as Dozer Blades have been reduced to cosmetic enhancements. Being reasonably fast and reasonably tough the Loyalist Rhino is useful as an assault transport, ensuring that its payload is delivered in a hurry while continuing to provide some support afterward. In earlier editions the Rhino&#039;s big top hatch served as a firing point for 1 or 2 troopers, [[Fail|but that is no longer the case]].&lt;br /&gt;
&lt;br /&gt;
====Custodes Rhino/Null-Maiden Rhino====&lt;br /&gt;
[[Image:Null-Rhino-2.jpg|Custodes/Null-Maiden Rhino|left|thumb|300px]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
As expected from the [[Emprah|Emprah&#039;s]] [[Adeptus Custodes]] and [[Sisters of Silence]], they themselves have access to the Rhino to help assist them in the 41st millennium. However it is a bit sad seeing as how the Custodes and Sisters went from having [[Caladius Grav-Tank|anti-grav vehicles that could one shot most enemy tanks]] and [[Kharon Pattern Acquistor|stealthed APC&#039;s with anti-tank missiles]] during the [[Great Crusade]] to now being bound to one of the most simple vehicles of the Imperium. That or maybe the forces of the Talons of the Emperor are having budget cuts and decide to use the Rhinos as compensation so they could use their more advance vehicles as a backup. As expected, these Rhinos are covered in gold which somehow automatically improves its status as [[Wat|&#039;&#039;&#039;&#039;venerable&#039;&#039;&#039;&#039;.]] I guess gold paint really is the answer to everything.&lt;br /&gt;
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====Adepta Sororitas Rhino====&lt;br /&gt;
[[File:BSB Rhino.jpg|Sisters of Battle Rhino|left|thumb|300px]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
Like their Space Marine siblings, the Adepta Sororitas have access to the Rhino. It&#039;s very similar to the normal Rhino, aside from the fact that it can&#039;t take a 2nd Storm Bolter. The main difference, aside from aesthetics, is that it has can take a [[Laud Hailer]] (basically a megaphone that constantly broadcasts prayers and hymns, which helps the Sisters with their acts of faith) and the fact that it comes with a 6+ Invulnerable and Adamantium Will. As you can imagine, this makes it just as awesome, if not more, than the Space Marine Rhino. It should be noted that most vehicles based on the Sororitas pattern of Rhino like the [[Immolator]] have a hull mounted Heavy Bolter giving them above average fire power.&lt;br /&gt;
&lt;br /&gt;
====Chaos Rhino====&lt;br /&gt;
[[Image:ChaosBoxes.jpg|left|300px|thumb|Chaos Rhinos, AKA [[METAL BOXES|SPIKY BOXES]]!]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
The evil cousin of the Rhino aka [[Sonic the Hedgehog|The Hedgehog]]. Under no cicumstances tell the [[Firaeveus Carron|derplord]] that his own army has [[METAL BAWKSES|these]].&lt;br /&gt;
&lt;br /&gt;
The main difference between the loyalist and chaos version of the Rhino is that the ones of chaos have SPIEKS! In a few ways, the Chaos Rhino is a better deal than the Loyalist version. Its main weapon is a [[Combi-Bolter]], which before 8th edition was flat-out &#039;&#039;better&#039;&#039; than the [[Storm Bolter]] of the Loyalist Rhino. It can also mount a second pintle weapon (either another combi-bolter, or a combi-plasma/flamer/melta), which is quite a nice way to add some punchy firepower to this otherwise innocuous vehicle. Its best-known and possibly-coolest advantage over the Loyalist Rhino is the [[Havoc Launcher]], which gives it a long-range S5 frag missile launcher that allows the Rhino to join in the fun and pelt enemies at longer ranges. So armed with a Havoc and the additional pintle weapon, the Chaos Rhino can deliver surprising firepower at a reasonable cost. It totally makes up for the fact that Chaos fellows don&#039;t get Razorbacks.&lt;br /&gt;
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====Mechanicus Rhino====&lt;br /&gt;
[[Image:Mechanicus_Rhino.JPG|Mechanicus Rhino|300px|left|thumb]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
The Mechanicus also deploys the Rhino but in less frequency due to having most of its forces as cyborgs and robots. It is similar to the loyalist counterparts but with Mechanicum iconography and stuff. They&#039;re also painted in Mechanicum red, black and white to show that yes, the Rhino is part of the Mechanicum forces. Although the Mechanicum don&#039;t really use them as much, the [[Skitarii]] found them to be quite useful in regards of not getting sniped in the battlefield. Plus the Mechanicum needs something that would led their [[Tech Thrall|expendable robo-men]] to do something rather than instantly dying in droves. For [[Games Workshop|some reason]], 8th Ed. AdMech don&#039;t have rules for rhinos, [[derp|even though they are the ones who manufacture them for the rest of the Imperium]], choosing the [[Skorpius Dunerider]] as its main transport (although it might just be because a certain someone wants people to buy shiny new models instead of second-hand ones).&lt;br /&gt;
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====Inquisition Rhino====&lt;br /&gt;
[[Image:Inquisition_Rhino.jpg|Inquisition Rhino|300px|left|thumb]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
The Inquisition not only has the Rhino but also other supposed &#039;Space Marine Exclusive&#039; vehicles such as two patterns of [[Land Raider|Land Raiders]] and the [[Razorback]]. The Inquisition being some sort of pseudo-army (A large independent militia is a more accurate term) needed a transport vehicle to carry the [[Inquisitor]] and his merry men of psychos and sociopaths cheaply and safely. So it is of no surprise that the Inquisition would choose the famous Rhino and its versatility. While the Inquisition do also have access to the [[Chimera Personnel Carrier|Chimera]], it is more regulated to act as a support vehicle rather then being a dedicated transport, so the Inquisition rolls with it.&lt;br /&gt;
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====Squat Rhino====&lt;br /&gt;
[[Image:Squat_Rhino.jpg|Squat Rhino|300px|left|thumb]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
Yeah the Squats have them too. Back in the ye olde days, the Squats were able to gain access to the Rhino in the Ork and Squat Warlords army book back in 1992. While the Squats already have their oversized machines and [[Land Train|Land Trains]], they found out that they are in dire need of some surface crawling troop transport. So they got the Rhino in exchange for the Imperium getting the [[Leviathan]]. The deal worked, and now our little space dwarfs can ride inside a metal box while being supported by &#039;&#039;even bigger&#039;&#039; [[Colossus War Machine|Metal]] [[Cyclops War Machine|Boxes.]]&lt;br /&gt;
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==Major Rhino variants==&lt;br /&gt;
Here are some major variants of the Rhino that is still functionally, a rhino.&lt;br /&gt;
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===Damocles Command Rhino===&lt;br /&gt;
[[image:FWDamocles.jpg|Damocles Command Rhino|300px|right|thumb]]&lt;br /&gt;
A slightly more crappier version of the Rhino Primaris. The Damocles Command Rhino is used by the Space Marines for large-scale operations or campaigns.&lt;br /&gt;
&lt;br /&gt;
The Damocles is an example of the kind of advanced technology available to the current Space Marines. It is used only in operations where command and control of significant Space Marine formations are required, such as a battlegroup consisting of a Battle Company plus support elements. The Damocles provides a communications link between the Force Commander, his battlegroup and any air or orbital assets operating in the area. For this reason, the Damocles is rarely committed to front-line actions, and is typically hidden away to prevent enemy interference.&lt;br /&gt;
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In addition to the driver, the Damocles is crewed by a communications officer and a tactical officer. These Space Marines will have undergone additional training with the Chapter&#039;s [[Techmarine]]s in order to operate this sophisticated technology. There is also room for the Force Commander next to the driver, allowing him the ability to keep himself updated on the developing situation.&lt;br /&gt;
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The Rhino itself is packed with some of the most advanced comms technology available to the Imperium at large. It mounts secure, multi-band communications gear that acts as a communications hub for the battlegroup, with signal boosters to allow ground-to-orbital comm-links, as well as the ability to communicate with other Imperial command units operating in the area. It can also monitor, intercept and decrypt enemy communications, which in addition to a multi-spectral auspex allows it to track enemy movements. Link-up with an orbital relay allows the Damocles to track individual squads and vehicles for an entire Chapter, as well as bio-status readouts provided directly by the Marines&#039; power armour. Finally, the Damocles includes a teleport homer, which produces a strong signal to allow for much safer and more accurate teleportations.&lt;br /&gt;
&lt;br /&gt;
The Damocles is usually unarmed but can be equipped with the standard-issue [[Storm Bolter]] if it gets too hectic. &lt;br /&gt;
===Deimos-Pattern Rhino===&lt;br /&gt;
[[image:DeimosRhino.png|Deimos Pattern Rhino|300px|right|thumb]]&lt;br /&gt;
An earlier version of the Rhino used during the Great Crusade, the Deimos-Pattern Rhino is somewhat better armed than the currently used version with two turret-mounted [[Astartes Boltgun|bolters]] (which could be replaced with a pintle-mounted [[Combi-Bolter|combi-bolter,]] [[Heavy Bolter|heavy bolter,]] [[Heavy Flamer|heavy flamer,]] or [[Havoc Launcher|Havoc missile launcher]]). It can sometimes be armed with a spiked prow, given it extra ramming attacks in close quarters. However, this extra firepower came at the [[Wat|expense of front armor]], and without an assault ramp it was not quite as good at carrying assault troops into battle. &lt;br /&gt;
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Due to this, back in the [[Great Crusade|good ol&#039; days]], the Deimos Pattern Rhino was the most common Rhino pattern in use during the Great Crusade and Horus Heresy in the late 30th and early 31st Millennia, and served as the transport of choice for the Space Marine Legions, the Legio Custodes, the Sisters of Silence, the Mechanicum, and in limited numbers by the regiments of the Imperial Army.&lt;br /&gt;
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The Deimos Pattern Rhino would eventually be replaced by newer marks and patterns, and it is no longer produced by the Adeptus Mechanicus, the chief principle replacement was the Mars Pattern Rhino. It is unknown why this old Rhino was replaced given that it does its job relatively okay.&lt;br /&gt;
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===Rhino Advancer===&lt;br /&gt;
[[File:Rhino_Limo.jpg|300px|right|thumb|Rhino Advancer]]&lt;br /&gt;
The Rhino Advancer AKA the Space Marine Limo was a long bodied, open-topped variant of the Deimos-Pattern Rhino modified to carry a greater number of Space Marines while also letting them deploy more rapidly. &lt;br /&gt;
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This was due to the larger, 20 man Tactical Squads of the Crusade/Heresy Era. When the Space Marines being transported need to deploy, they can use either the vehicle&#039;s five ramps or just vault over its side. They have since fallen out of use as their increased capacity was of little benefit after the Legions were divided into smaller Chapters.&lt;br /&gt;
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The Deimos Pattern Rhino chassis is equipped with two top turret-mounted [[Astartes Boltgun|Bolters]] that are controlled by the vehicle&#039;s target-logis systems, or its Machine Spirit (artificial intelligence), but the Rhino Advancer&#039;s turret-mounted Bolters are controlled by the passengers and act as a pintle-mounted weapon. &lt;br /&gt;
&lt;br /&gt;
While the fluff and artwork depicts it as an enlarged open-topped Rhino, modellers have decided for a more enclosed and limousine-esque vehicle. Most would rather go with the limo as at the very least, looks less ridiculous than the open-topped death sentence as shown in the artwork. Unless you actually know anything about tanks that is, otherwise you might realise [[Derp|the stupid thing couldn&#039;t turn around.]]&lt;br /&gt;
&lt;br /&gt;
===Rhino Primaris===&lt;br /&gt;
[[Image:Space-Marine-Rhino-Primaris-Command-Tank.jpg|Rhino Primaris|right|300px|thumb]]&lt;br /&gt;
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A truly limited edition model.&lt;br /&gt;
&lt;br /&gt;
The Rhino Primaris is a specialized variant of the standard METHUL BAWKS that serves as a battlefield support vehicle with C2 (command and control) functions.  As a designated command vehicle, it possesses an unusually powerful array of Augur sensor arrays, Cogitators and advanced communications gear to carry out ship-to-surface coordination of a planetary assault. In contrast to the Damocles whose comms tech has a shorter range, slower feedback with some lag and is only capable of calling low-orbiting ships.&lt;br /&gt;
&lt;br /&gt;
It often acts in concert with the [[Land Raider Excelsior]], a variant of the standard Land Raider also intended to carry out command and control functions, to help target orbital bombardments from a Space Marine fleet in high orbit of the embattled world. The Rhino Primaris can transport 6 Astartes into combat. &lt;br /&gt;
&lt;br /&gt;
A new command Rhino announced as an exclusive for Warhammer World, it differs from other Rhinos by using a twin-linked [[Plasma Gun]] as its main weapon instead of a [[Storm Bolter]]. But more importantly, as a command tank it gets a fun batch of toys- anytime past the first turn, its orbital array either allows it to bring in one unit from reserves (bypassing the reserves roll entirely) or call down a Chapter Master-style orbital bombardment once per game (S10 AP1 with Ordnance 1, Barrage, Massive Blast, and always rolls 2d6 for scatter regardless of BS). &lt;br /&gt;
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Additionally, it has a Servo Skull Hub that gives out one of three buffs to anyone within 12&amp;quot; (each of which is usable once per game): grant a unit Fearless, repair a nearby vehicle for one Hull Point on a 2+, or allow a unit to fire Snap Shots and Overwatch at their full BS. It&#039;s meant to be used alongside the Land Raider Excelsior, and as a result it gives the LR +1 BS as long as it stays within 24&amp;quot; of it. &lt;br /&gt;
&lt;br /&gt;
And for those wondering it, no, the Rhino Primaris [[Wat|can&#039;t transport actual]] [[Primaris Space Marines|primaris]].&lt;br /&gt;
&lt;br /&gt;
==Other Rhino variants==&lt;br /&gt;
Because the Rhino is an incredibly easy vehicle to both make, maintain, and customize, the Imperium has developed several vehicles based on the Rhino chassis, though nearly all of them are exclusive to the Spehs Mahrens. &lt;br /&gt;
&lt;br /&gt;
===[[Predator Tank]]===&lt;br /&gt;
The Predator tank is the Space Marine&#039;s standard battle tank that uses an up-armored Rhino chassis, but has no more transport capabilities as its weapons and ammunition take up the space. Instead, it has a turret-mounted autocannon and 2-side mounted Heavy-Bolter sponsons and even heavier armor. The autocannon and Sponsons can be swapped for lascannons for tank-hunting though. There&#039;s also the [[Blood Angels]]&#039; custom version called the &#039;&#039;Baal Predator&#039;&#039;, which mounts a twin-linked assault cannon or a flamestorm cannon for a turret.&lt;br /&gt;
&lt;br /&gt;
In earlier editions (around 4th) the traditional all-rounder of the Predator was the Twin-linked lascannon turret and H.Bolter side-sponsons. Now, with the changes in the lascannon&#039;s stats and price, it&#039;s now reversed with the autocannon turret and lascannon sponsons, as this is now the cheaper option. If you use the 4th edition combo now, you&#039;re probably better off with a [[Land Raider]].  It&#039;s always been possible to go all-in (4 lascannons or autocannon with bolters) but rarely wise.&lt;br /&gt;
&lt;br /&gt;
===[[Razorback Transport]]===&lt;br /&gt;
A heavier Rhino that eschews some personnel-carrying capacity for heavier weaponry. More expensive, but it can now mount shinier bits like Multi-Meltas and lascannons, which means it can act as a useful close-support unit as well as a transport, if the Predator is your Main Battle tank, the Razorback is your light Infantry Fighting Vehicle.&lt;br /&gt;
&lt;br /&gt;
Particularly useful for marine [[Devastator Squad]]s which provides them with much needed mobility and can provide effective support for them as their weapons can match the range devastators typically fight from.&lt;br /&gt;
&lt;br /&gt;
===[[Whirlwind]]===&lt;br /&gt;
The Whirlwind artillery tank is the Spehss Mahrens&#039; primary artillery piece. It can&#039;t exactly contest with the IG&#039;s artillery in terms of power, but it is more mobile than most of them. It&#039;s optimized for screwing over infantry, it can either fire an AP4 shell for anyone in the open, or another one that ignores cover saves.&lt;br /&gt;
&lt;br /&gt;
===[[Vindicator]]===&lt;br /&gt;
Probably the only good thing [[Roboute Guilliman]] did during the Horus Heresy is inventing the Vindicator. The Vindicator is the nightmare of every other thing out there. The Vindicator mounts a Demolisher Cannon, which is basically a S10 AP2 pieplate shotgun and coupled mad-tough frontal armor.....with a fucking dozer blade that makes it look cool and makes sure that even difficult terrain can&#039;t stop it from fucking someone&#039;s day up. In short, think of it as a battering ram ... With a Demolisher cannon. If something expensive gets in it&#039;s firing range, it&#039;s 98% guaranteed dead, or at least messed up badly. With 6th ed rules any vehicle even touched by the deathpie template gets the full brunt of fuck, instead of just half.&lt;br /&gt;
&lt;br /&gt;
It&#039;s even scarier when it&#039;s with Chaos version, [[DISTRACTION CARNIFEX|throw in a havoc launcher and daemonic possession and then watch your opponent devote retarded amounts of firepower to keep the Khorne-incarnate rape-engine down.]]&lt;br /&gt;
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===[[Space Marine Stalker|Stalker]]===&lt;br /&gt;
A new Pattern, introduced in the 6th edition codex for the [[Space Marines]]. Looks like an overhauled [[Whirlwind]], but replacing the Missile launcher with Anti-air cannons and MOAR plates, making it a Flak tank of sorts. Can target multiple enemy targets firing normally, or one target with twin-linked.&lt;br /&gt;
&lt;br /&gt;
===[[Space Marine Hunter|Hunter]]===&lt;br /&gt;
Anti-aircraft vehicle. It kills flyers by pelting them with dead people.&lt;br /&gt;
&lt;br /&gt;
===[[Sabre Tank Hunter|Sabre]]===&lt;br /&gt;
The Sabre is an old pattern used during the Great Crusade and the Horus Heresy. It is basically a self-propelled tank destroyer that usually uses either a hull-mounted lascannon or autocannon. Its nothing really fancy. Its a simple Rhino with a gun, with the transport ability removed as the passenger compartment is used to store ammo, or in the lascannon&#039;s case: the generators responsible for powering the weapon.&lt;br /&gt;
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Think of a Jagdpanther and you&#039;re pretty close.&lt;br /&gt;
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===[[Immolator]]===&lt;br /&gt;
A Sisters of Battle only variant, the Immolator mounts a pair of Heavy Flamers standard, but can switch it for a pair of Heavy Bolters or a pair of Multi-Meltas, thereby completing the Holy Trinity of Bolter/Flamer/Melta. Formerly a go-to unit for anyone playing Witch Hunters, but when the Inquisition got split off and Sisters got their own separate army, the points got jacked up and it stopped being as popular. It came back in force with the 6e digital update, with a points decrease, every unit in the army having easy access to it and a free upgrade to multi-melta.&lt;br /&gt;
&lt;br /&gt;
It&#039;s worth pointing out that it, like the Sister Rhino variant you can build from the same box (protip: The difference is whether the glass canopy on top is open or closed) are absolutely gorgeous models. But then, having gorgeous models has never been an issue for Sisters.&lt;br /&gt;
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===[[Exorcist]]===&lt;br /&gt;
The Sister&#039;s primary artillery piece and in true Sister fashion it&#039;s a tasty blend of awesome looking and insane. Similar to the Whirlwind, except it replaces the regular old rocket launcher with a missile spewing pipe organ. However, due to the frosty relations between the Ecclesiarchy and the Mechanicus, they don&#039;t get as much proper maintenance as they should, resulting in an appropriately moody machine spirit that might decide to sulk and only spit out one missile... or go mad with battle fury and unload a whopping six onto your enemy&#039;s face.&lt;br /&gt;
&lt;br /&gt;
===[[Castigator Tank]]===&lt;br /&gt;
Another Sisters of Battle exclusive variant and a sorely needed one, it bridges the gap between a Predator and a [[Leman Russ Battle Tank]], being armed with a [[Battle Cannon]] for some heavily armored firepower that the Sisters lack. It also comes with [[Heavy Bolter|Heavy Bolters]] in its hull and sponsons for some added [[dakka]], a pintle mounted Storm Bolter, and may swap its Battle Cannon for twinlinked autocannons like a Leman Russ Exterminator or equip a Hunter-Killer Missile.&lt;br /&gt;
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===[[Grav-Rhino]]===&lt;br /&gt;
This Rhino was specially equipped with grav-plates similar to the [[Land Speeder]] and further enhanced with technology reverse-engineered from Eldar transports, allowing them to hover over the ground and fly to a limited extent. Only the [[Adeptus Custodes]] and the Sisters of Silence have been known to use them, and even then they have never been deployed since the Siege of Terra. It&#039;s been theorized that they were meant to carry troops to and from the Imperial Webway that the Emperor was attempting to construct.&lt;br /&gt;
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===Castellan Rhino===&lt;br /&gt;
Like anything else associated with the [[Iron Warriors]], the Castellan Rhinos were designed with siege warfare in mind. While it was still perfectly usable as a transport, its real value stemmed from the unfolding armor bracing, whose modular construction allowed the Castellan Rhinos to be linked together in a chain, forming a makeshift fortified line when materials for more permanent emplacements were unavailable or a defense had to be fashioned quickly. That essetially allowed it to be quickly repurposed into an instant bunker. &lt;br /&gt;
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During the Great Crusade and the Horus Heresy, the Iron Warriors would deploy many, sometimes thousands of Castellan Rhinos to encircle fortifications and cities quickly. For some reason, the [[Imperial Fists]] did not made any attempts at using these Rhinos due to their nature (probably because they believed that big E would think they were copying iron warriors rather than other way around, a mortal blow to their morale).&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:SororitasRhino.png|Old Sisters Rhino.&lt;br /&gt;
Image:Battle+Sisters+2nd+Rhino.jpg|Sisters of Battle Rhino (note: those things at the front are styled after WWII hedgerow cutting devices; tanks that had them were nick named &amp;quot;rhinos&amp;quot; by Americans, making this a Rhino Rhino.)&lt;br /&gt;
Image:20141220_154906-1.jpg|Deimos Pattern&lt;br /&gt;
Image:Rhino_Advancer_3.jpg|Rhino Advancer, the Spess Mehren Limo.&lt;br /&gt;
Image:RhinoAdvancer.jpg|Rhino Advancer, the artwork version.&lt;br /&gt;
Image:Excelsior_and_Primaris.jpg|Rhino Primaris with its bro, Land Raider Excelsior. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Land Raider]]&lt;br /&gt;
*[[Aurox Armoured Transport]]&lt;br /&gt;
{{40k-Imperial-Vehicles}}&lt;br /&gt;
&lt;br /&gt;
{|align=center border=2 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=1| Adeptus Astartes!! Other Imperials!! Chaos&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
{{Marines-Forces}}&lt;br /&gt;
{{Blood Angels}}&lt;br /&gt;
{{Dark Angels}}&lt;br /&gt;
{{Deathwatch}}&lt;br /&gt;
{{Grey Knights}}&lt;br /&gt;
{{Space Wolves}}&lt;br /&gt;
{{Black-Templars}}&lt;br /&gt;
|&lt;br /&gt;
{{Custodes}}&lt;br /&gt;
{{Sisters-of-Silence}}&lt;br /&gt;
{{Sisters-of-Battle}}&lt;br /&gt;
{{Mechanicus}}&lt;br /&gt;
{{Template:Inquisition}}&lt;br /&gt;
{{Squats}}&lt;br /&gt;
|&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
{{Death Guard}}&lt;br /&gt;
{{Thousand Sons}}&lt;br /&gt;
{{Emperor&#039;s Children}}&lt;br /&gt;
{{World Eaters}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>2A02:8071:4488:C8C0:ECC1:315F:C126:8E0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Predator_Tank&amp;diff=385171</id>
		<title>Predator Tank</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Predator_Tank&amp;diff=385171"/>
		<updated>2022-11-14T09:09:03Z</updated>

		<summary type="html">&lt;p&gt;2A02:8071:4488:C8C0:ECC1:315F:C126:8E0: &lt;/p&gt;
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&lt;div&gt;{{Topquote|We are the mailed fist of the chapter.|[[Dawn of War 2]] Predator tank crews.}}&lt;br /&gt;
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{{Topquote|In other words, it was designed to be a big taxicab, drive guys to the battlefield and go back home?&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Mmmhmmm.  But how did it end up with a turret on top...|The Pentagon Wars}}&lt;br /&gt;
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[[File:ChaosPredator.jpg|300px|right|thumb|Not as iconic as the Leman Russ but still more than capable of fucking your shit up.]]&lt;br /&gt;
The [[Rhino Transport]] has seen more permutations than any other vehicle in the 41st millennium barring the Imperial Guard [[Chimera Transport|Chimera]], and with good reason - it&#039;s that damned versatile, and Games Workshop and the Imperium of man both get to reuse the hull from the Rhino (from a logistics standpoint, that&#039;s actually a hefty plus. Similar parts means less specialized training and less waste for both the in universe Forge Worlds and Game Workshop). One of several uses for the Rhino involved ripping its troop transport capabilities out entirely, replacing them with ammunition stores, chassis reinforcements, extra armor, and weaponry hardpoints to turn the Rhino into a more conventional tank. The result is the &#039;&#039;&#039;Predator&#039;&#039;&#039;, which has since become the primary battle tank of the [[Space Marines|Adeptus Astartes]]. As it was in use extensively during the [[Great Crusade]], you can expect to see it in frequent use with the [[Chaos Space Marines|Traitor Legions]] as well. The Imperial Guard officially consider it to be a light tank not because it is smaller (The Predator is [[Skub|arguably]] slightly bigger - dimension wise), but because the standard pattern mounts a lighter autocannon and is much faster; which befits the role of a light tank. While Primaris have their own exclusive hovering [[Gladiator Tank]]s.&lt;br /&gt;
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==Tabletop==&lt;br /&gt;
The Predator Tank, being functionally a converted Personnel Carrier, isn&#039;t quite the equal of the [[Imperial Guard]] [[Leman Russ Battle Tank|Leman Russ]] in terms of firepower or armor, but it makes up for this with superior accuracy, faster land speed, and by being more cost-efficient to field than its Imperial Guard counterpart - traits which carry over to the Tabletop game. A Predator can easily be tailored for either an anti-infantry or anti-vehicle role with ease, and at a point cost that doesn&#039;t break the bank: the Predator Destructor and Predator Annihilator both start at around 170 points, including sponsons. In the fluff it was once widely used across the entire Imperium, but after many millennia that is no longer the case. In the current setting it is fielded almost exclusively by Space Marine forces.  &lt;br /&gt;
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All in all, the Predator is a decent and surprisingly overlooked vehicle. Unfortunately, players tend to eschew it in favor of [[Land Raider|flashier]] [[Vindicator|heavy support]] [[Defiler|choices]]. Whilst it lacks the [[Dakka|ammo-spewing fury]] of other Imperial tanks, its firepower is nothing to sneer at and its armor is quite good as well - it&#039;s hard to find a more efficient vehicle for a heavy support choice for the points-cost involved. An old saying amongst Marine players of [[Chaos Space Marines|both]] [[Space Marines|flavors]] is that if you have the points and a free slot with nothing else to put in it, a Predator won&#039;t let you down.&lt;br /&gt;
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==Patterns==&lt;br /&gt;
Predators are often organized into common variants, for anti-infantry, anti-vehicle, or close assault purposes. These three common variants, dubbed &amp;quot;patterns,&amp;quot; by the Adeptus Mechanicus, are listed below:&lt;br /&gt;
==={{anchor|Destructor}}Destructor Pattern Predator===&lt;br /&gt;
[[Image:99120101062_SpaceMarinesPredatorNEW03.jpg|300px|right|thumb|For only 175 points equipped as shown, a Destructor knows how to impress.]]&lt;br /&gt;
AKA, the Predator Destructor. The Destructor is armed with a turret-mounted Predator [[Autocannon]]. In prior editions this weapon was not well favored, since it was basically just an ordinary Autocannon. However, starting from 8th Edition the Predator Autocannon received a unique profile which beefed it up into a rapid-firing infantry and light vehicle slayer. Now using some kind of AP/HE shells, the Predator Autocannon fires 2d3 shots at S7, AP-1, doing &#039;&#039;3 wounds each&#039;&#039;. The base Predator Destructor is also equipped with sponson-mounted [[Heavy Bolter]]s. The most common form of Predator due to its ease of maintenance (and low points-cost), the Destructor offers large amounts of [[Dakka]] for a Marine force group, as well as the ability to engage light vehicles with its Autocannon. It lacks, however, the ability to do much damage to enemy heavy vehicles unless it targets [[FATAL|vulnerable rear armor with its main gun.]] Its speed comes into play here and may be a reason for the name “Predator.” Optimized for hunting infantry, the Predator Destructor is a solid choice for an army, though it competes heavily with other heavy support choices for the role.&lt;br /&gt;
&lt;br /&gt;
The original Predator designs were constructed with a [[Razorback|small amount of troop-carrying capacity]], but during the years of the Emperor&#039;s Great Crusade in the late 30th and early 31st Millennium this transport capacity was gradually replaced with more storage space for ammunition, especially if the Predator was equipped with sponson-mounted weapons. This practice eventually became the standard and all Predators are equipped with sponson-mounted weapons at present. Imperial Predators may also be armed with a Storm Bolter and/or a Hunter-Killer missile.&lt;br /&gt;
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An efficient and popular modification for the Destructor is to replace the Heavy Bolters with Lascannons, giving the Destructor the ability to reliably engage and destroy vehicular threats, since its main gun is a bit of a slouch in the anti-armor department. With the addition of a Storm Bolter to mitigate the loss of the Heavy Bolters, this results in an extremely flexible vehicle for only 185 points. This particular variant is especially popular amongst [[Chaos Space Marines]], who often fit the vehicle with a [[Havoc Launcher]] as well to further make up for the loss of anti-infantry punch. Rock on.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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=== {{anchor|Annihilator}} Annihilator Pattern Predator ===&lt;br /&gt;
[[Image:PredatorAnnihilator.jpg|right|300px|thumb|It&#039;s half the points of a [[Land Raider Terminus Ultra|Terminus Ultra]], making it a pretty good tankbuster for the points.]]&lt;br /&gt;
AKA, the Predator Annihilator. Whereas the Destructor pattern Predator is designed for engaging Infantry, the Annihilator is specially-built to destroy vehicular threats. It is equipped with a twin-linked [[Lascannon]] in its turret, and a [[Lascannon]] each of its sponsons. This optimizes it for a role as a tank-hunter, giving it extensive anti-vehicle punch at a much more reasonable cost compared to designs that have a similar role such as the [[Leman Russ Vanquisher]]. &lt;br /&gt;
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A full volley of Lascannon fire is sure to give any enemy vehicle or monstrous creature a potentially lethal headache, and can also threaten the errant high-value independent character. Fully kitted-out, it&#039;s much easier to include an Annihilator in an army than a Land Raider, as it is both cheaper and smaller, though the Land Raider&#039;s resilience and greater overall firepower still merits consideration.&lt;br /&gt;
&lt;br /&gt;
A common modification for the Predator Annihilator is to replace its Lascannon sponsons with Heavy Bolters. This gives it notably higher anti-infantry punch and has the added benefit of giving the Annihilator the ability to launch some serious hate at enemy units trying to close in, making it extremely popular among the [[Space Marines|Loyalist Astartes]] and tourneyfags. That being said, whether or not you do this is probably entirely a matter of preference, and in either case, the Annihilator greatly benefits from the auxiliary storm bolter that most Space Marine vehicles can take.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
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=== {{anchor|Baal}} Baal Pattern Predator ===&lt;br /&gt;
[[Image:BaalPredator.jpg|right|300px|thumb|Would likely be a runaway favorite if other armies could field the damned thing.]]&lt;br /&gt;
The Baal Predator is unique to the [[Blood Angels]], which is designed specifically for urban combat. As such, many of the weapons it has are designed for clearing out troops in defilade or buildings. The primary armament of the Baal is either a twin-linked [[Assault Cannon]], or a [[Flamestorm Cannon]], which is functionally a bulked-up heavy flamer designed to deal with armored infantry, ideally ones inside bunkers or hiding in forests. Its sponsons, likewise, are designed for urban combat - either [[Heavy Bolter]]s or [[Heavy Flamer]]s. The Baal thus excels not only in dealing with troops in cover, but in dealing with large clusters of enemy units, such as Orks or Tyranid swarms.  Funnily enough, given the weapon loadouts of terminators, you would think this Predator variant would be able to have a flamestorm cannon as its main weapon and use sponson-mounted assault cannons.  Oh well, guess that would be too [[Awesome|good]].  Or sponson-mounted inferno cannons and turret-mounted assault cannons.  If it&#039;d fit.&lt;br /&gt;
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Sadly, the Baal Pattern is only available to the Blood Angels and their descendant chapters. The Blood Angels were the ones who found the STC (Standard Template Construct) for the design during the [[Great Crusade]], and decided that they liked the design a lot. So in a [[Heresy|borderline-heretical]] move in the eyes of some, the Blood Angels refused to show the specs to the Adeptus Mechanicus, functionally deciding to take their Baal and go home... {{BLAM|&#039;&#039;&#039;BLAM!&#039;&#039;&#039; Making terrible puns is &#039;&#039;&#039;HERESY!&#039;&#039;&#039;}}. Apparently it escaped the notice of the Blood Angels that such an act would violate the Treaty of Olympus and would give the Mechanicus every right to pack up and leave the Imperium. Nice going. Good thing the Mechanicus kept their heads and decided to win technologically, instead. Though it does make one wonder why the Mechanicus doesn&#039;t just create the pattern themselves since it&#039;s made entirely from weapons that they already have the STC for; and if they&#039;re that pissy about it, why they still train Blood Angel techmarines...&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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=== {{anchor|Deimos Destructor}} Deimos Destructor Pattern Predator ===&lt;br /&gt;
[[File:DeimosPredatorDestructor.jpg|thumb|right|300px|A [[Red Scorpions]] Deimos-pattern Predator Destructor. Figures.]]&lt;br /&gt;
The Deimos pattern Predator is type of predator tank used during the Great Crusade, based on the early Predator models produced by [[Games Workshop]] back in the day and as such,  is one of the oldest variants of the standard Predator Destructor main battle tank used by the Adeptus Astartes of the 41st Millennium. Sporting a much [[METAL BOXES|boxier]] hull and a rounded turret like the [[Fellblade]]. It is distinguishable from its modern counterparts however, by its notably heavier weaponry and exclusive ability to use the Executioner and Infernus patterns.&lt;br /&gt;
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Each and every Deimos Predator was Artificer-crafted by the finest machine-wrights of the great forge-complexes of Mars. The Deimos Predator Destructor and its variants haven&#039;t been constructed on a large scale, or at all, since the [[Age of Apostasy]] (You can thank [[Goge Vandire|Asshat McFucknugget]] for that) for the Chapters of the Space Marines. The Deimos Predator Destructor is the standard pattern of Deimos Predator, and is armed with a turret-mounted [[Autocannon]] known as a Predator Cannon and two sponson-mounted [[Heavy Bolter]]s, one on each side. The sponson-mounted Heavy Bolters can be replaced with either [[Heavy Flamer]]s or a twin-linked [[Lascannon]]s (Turning it into a normal Predator Annihilator by function), depending on if the mission calls for close-range fighting or an enemy fielding a large number of armoured vehicles. The vehicle can also remove its sponson weapons entirely to reduce weight and increase speed, although this is rarely done for obvious reasons on bringing a tank with half its armaments on the battlefield.&lt;br /&gt;
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The Deimos Predator can also be outfitted with a dozer blade, extra armor plating, a [[Hunter-Killer Missile|Hunter-Killer Missile Launcher]], improved communications equipment, a pintle-mounted [[Storm Bolter]], a searchlight, and smoke launchers. During the Great Crusade and subsequent Horus Heresy, when these vehicles were in service to the Space Marine Legions, they could also be equipped with an auxiliary drive system, armored ceramite plating, and even a Machine Spirit. Their pintle-mouted weaponry could include [[Combi-Bolter]]s or other [[Combi-Weapons]], a [[Heavy Flamer]], a [[Heavy Bolter]], or a [[Havoc Missile Launcher]]. &lt;br /&gt;
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It is still used by Space Marines in the present timeline and still produced, although only by Mars and is considered a relic.&lt;br /&gt;
{{clear}}&lt;br /&gt;
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=== {{anchor|Deimos Annihilator}} Deimos Annihilator Pattern Predator ===&lt;br /&gt;
[[File:Deimos predator.jpg|right|300px|thumb|Deimos Annihilator Pattern Predator. One moving [[METAL BOXES|Metal Bawks]] of [[Awesome|Whoopass.]]]]&lt;br /&gt;
&lt;br /&gt;
Like the normal Predator, the Deimos variant also gets their own version of the Annihilator. Contrary to the more ancient designs of the original Deimos, the Annihilator Pattern of the Deimos Predator tank is a relatively &#039;&#039;new&#039;&#039; addition to the Imperium of Man&#039;s armory, and was first introduced in the 36th Millennium. While the Deimos Predator is no longer constructed for the Adeptus Astartes, any Chapter that still maintains one in their armories can [[Heresy|easily modify it to the Deimos Predator Annihilator variant.]] How such unsanctioned modification manage to fly past the Mechanicus is not known; could be Space Marine privileges (actually it kind of is, mix in with blind convenience, see below). &lt;br /&gt;
&lt;br /&gt;
The Annihilator variant is the same as the standard Deimos Predator, with the exception of its turret-mounted Autocannon being replaced with a set of twin-linked [[Lascannon]]s. The Annihilator variant of the standard Predator Destructor, and the Deimos Predator Destructor, was originally conceived as a field-modification by the [[Space Wolves]] Chapter, but after an intense investigation that lasted for over 200 standard years, it was found by the Adeptus Mechanicus that the replacement of the Autocannon with twin-linked Lascannons had been a feature found within the vehicle&#039;s original [[Standard Template Construct]] (STC) designs and thus the pattern became on officially recognized part of the Imperium&#039;s arsenal. It is unknown if this configuration was used during the [[Great Crusade]] by the Space Marine Legions as there is no evidence either supporting or denying its use. &lt;br /&gt;
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Like its more vanilla Deimos Destructor Predator, the Deimos Annihilator is still in use to this day, although its more recent &#039;discovery&#039; has made it so that the Annihilator is slightly more common in the 41st Millennium, though any Chapters that do have it and are not closely allied to big name Forge Worlds is because their artificiers still have access to the data or use ancient, prized relics.&lt;br /&gt;
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=== {{anchor|Executioner}}Executioner Pattern Predator ===&lt;br /&gt;
[[File:99590101249_PredatorExecutionerMR360.jpg|300px|right|thumb|And you thought the Leman Russ Executioner was bad...]]&lt;br /&gt;
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Much like the [[Leman Russ Executioner]], this variant mounts a [[Plasma Destroyer]], basically a [[Plasma Cannon]] that fires in bursts, with the standard twin [[Heavy Bolter]] sponsons. More exotic variants swap out the Plasma Destroyer for a [[Heavy Conversion Beamer]] instead, granting them superior long-range firepower at the cost of an inability to fire while moving and greatly weakened attack capability at close range. It was known that each and every Deimos Predator was Artificer-crafted by the finest machine-wrights of the great forge-complexes of Mars and that the Predator Executioner just added several more layers of complexity in the design frame. Even in the [[Great Crusade]] these babies were a tough bitch to construct. &lt;br /&gt;
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The Deimos Predator Executioner, as with all Predator tanks, can be armed with up to two sponson-mounted weapons including the aforementioned [[Heavy Bolter]]s, [[Heavy Flamer]]s, or [[Lascannon]]s. The tank can be equipped with a variety of Pintle-mounted weaponry, including a [[Combi-Bolter]] or other [[Combi-weapon]], a [[Heavy Flamer]], a [[Heavy Bolter]], or a [[Havoc Missile Launcher]]. The vehicle can also be outfitted with a [[Hunter-Killer Missile|Hunter-Killer Missile Launcher]], a dozer blade, an auxiliary drive system, extra armour plating, armoured ceramite plating, or an advanced Machine Spirit (Artificial Intelligence). All Deimos Predator Executioners are equipped with smoke launchers and a searchlight. &lt;br /&gt;
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As with [[Mechanicus]] [[Fail|incompetence]], the Deimos Predator Executioner is no longer manufactured on a large scale, or at all, for the Chapters of the Space Marines as the Mars Pattern Predator is now used almost exclusively by the Adeptus Astartes. As Plasma Weapons technology has been nearly lost to the Imperium in the late 41st Millennium, the Predator Executioner&#039;s main weapon, the Plasma Destroyer, is extremely rare and difficult to replace.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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=== {{anchor|Infernus}}Infernus Pattern Predator ===&lt;br /&gt;
[[File:Deimos infernus.jpg|300px|right|thumb|A [[Salamanders]] Infernus-Pattern Predator. Appropriate.]]&lt;br /&gt;
&lt;br /&gt;
The Infernus pattern mounts heat-based weapons and is built for assaults. It can mount a [[Flamestorm Cannon]] which replaces the Autocannon found on more conventional Predators. The Flamestorm cannon is a massive, vehicle-sized Flamer. The Predator Infernus was fielded in large numbers by the Space Marine Legions during the Great Crusade, although by the late 41st Millennium it has been mostly replaced in many Chapters with the more heavily armoured [[Land Raider Redeemer]]. For added anti-tank punch, the Infernus can replace the Flamestorm with a [[Magna-Melta]] cannon which is essentially a twin-linked Heavy Melta, which as you can imagine creates a hilarious vapor storm of [[rape]] and [[Rage|rage.]] The Deimos Predator Infernus, as with all Predator tanks, can be armed with up to two sponson-mounted weapons including [[Heavy Bolter]]s, [[Heavy Flamer]]s, or [[Lascannon]]s. The tank can be equipped with a variety of Pintle-mounted weaponry, including a [[Combi-Bolter]] or other [[Combi-weapon]], a [[Heavy Flamer]], a [[Heavy Bolter]], or a [[Havoc Missile Launcher]]. The vehicle can also be outfitted with a [[Hunter-Killer Missile|Hunter-Killer Missile Launcher]], a dozer blade, an auxiliary drive system, extra armour plating, armoured ceramite plating, or a Machine Spirit (Artificial Intelligence). All Deimos Predator Executioners are equipped with smoke launchers and a searchlight. &lt;br /&gt;
&lt;br /&gt;
The Infernus pattern was hilariously a product of the Mechanicus being beaten at their own technology-hoarding game. Because the [[Blood Angels]] refused to share the pattern for the Baal Predator when they found it during the Great Crusade, the techpriests of Mars then came up with the Infernus Pattern. They made it so that it virtually surpassed the Baal in almost every regard, including being better armored and armed, a bit as a way of sneering at the Blood Angels. Which proves that sometimes, you just have to force the Mechanicus to work to get anything good from them.  Although, the Baal Predator still has its superior engine and is built on the cheap and common Mars pattern chassis.&lt;br /&gt;
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As you can imagine, the [[Salamanders]] love these things as it provides a fast attack vehicle that sprays an ungodly amount of fire at their enemies. It is like a [[Hellhound Tank|Hellhound]] on steroids.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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== Predator Support Tank ==&lt;br /&gt;
[[File:Predator_Support_Tank.jpg|300px|right|thumb|A Predator Support Tank. The Nintendo Playstation of armoured vehicles.]]&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;very interesting&#039;&#039; variant of the Predator that is neither a different pattern nor mark. Instead, this Predator is a sister-vehicle to the more mainstream Predator Battle Tank.&lt;br /&gt;
&lt;br /&gt;
With a name like &#039;support tank&#039;, you would expect this vehicle to be some sort of light tank variant of the Predator that provides covering fire or suppressive fire to allow targets to be flanked by heavy hitters right? Wrong. It is called a support tank because it is armed with more esoteric and rare weapons used by the Space Marine Legions during the [[Great Crusade]] and [[Horus Heresy]]. For all intents and purposes, these are experimental tanks that acted more as a prototypical testbed for new weapons development, but could also hold their own against other MBTs. If you wonder how the [[Leman Russ Executioner]] became a thing for example, you can say thanks to this tank.&lt;br /&gt;
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As such, it was considered to be the equally impressive twin of the Deimos Pattern Predator and could be equipped with an [[Plasma Destroyer|Executioner Plasma Destroyer]], [[Magna-Melta|Magna-Melta Cannon]], [[Flamestorm Cannon]], [[Heavy Conversion Beamer|Heavy Conversion Beam Cannon]] or a [[Neutron Blaster]]. Secondary weapons often includes your typical [[Heavy Bolter]]s or [[Lascannon]]s. All in all, as an experimental testbed, they were considered as prototypes so they weren&#039;t mass-produced and by the 41st millennium, any surviving support tanks have essentially become much sort-after collector&#039;s items and relics.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Executioner_Plasma_Destroyer.jpg|With Plasma Destroyer.&lt;br /&gt;
Magna-Melta_Cannon.jpg|With Magna-Melta.&lt;br /&gt;
PredatorSupportFlamestormCannon.jpg|With Flamestorm Cannon.&lt;br /&gt;
Heavy_Conversion_Beam_Cannon.jpg|With Heavy Conversion Beamer.&lt;br /&gt;
Neutron_Blaster.jpg|With Neutron Blaster.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:Chaos Pred.jpg|&amp;lt;center&amp;gt;Predator Destructor&amp;lt;/center&amp;gt;&lt;br /&gt;
image:PredTank2,.gif|&amp;lt;center&amp;gt;Predator Annihilator&amp;lt;/center&amp;gt;&lt;br /&gt;
image:BaalPred.jpg|&amp;lt;center&amp;gt;Baal Predator&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{40k-Imperial-Vehicles}}&lt;br /&gt;
{|align=center border=2 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=1| Adeptus Astartes!! Chaos&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
{{Marines-Forces}}&lt;br /&gt;
{{Blood Angels}}&lt;br /&gt;
{{Dark Angels}}&lt;br /&gt;
{{Space Wolves}}&lt;br /&gt;
{{Black-Templars}}&lt;br /&gt;
|&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
{{Death Guard}}&lt;br /&gt;
{{Thousand Sons}}&lt;br /&gt;
{{Emperor&#039;s Children}}&lt;br /&gt;
{{World Eaters}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>2A02:8071:4488:C8C0:ECC1:315F:C126:8E0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Land_Raider&amp;diff=299629</id>
		<title>Land Raider</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Land_Raider&amp;diff=299629"/>
		<updated>2022-11-14T09:08:24Z</updated>

		<summary type="html">&lt;p&gt;2A02:8071:4488:C8C0:ECC1:315F:C126:8E0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Topquote|Scorch the earth and all who stand upon it!|[[Dawn of War 2|Land Raider pilots doing what they do best.]]}}&lt;br /&gt;
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[[File:LandRaider.jpg|500px|right|thumb|A Land Raider assaulting a position. Calling or playing it as a  front line tank or a Baneblade knockoff is a [[Rage|sure way of getting your]] [[Anal Circumference|ass shredded]] [[Space Marines|by SM players.]]]]&lt;br /&gt;
Sometimes the only solution to a problem is a complete lack of anything resembling subtlety.&lt;br /&gt;
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A [[Rhino Transport]] grown several orders of magnitude too large, the mighty Land Raider is one of the biggest available armored vehicles that [[Space Marines]] and [[Chaos Space Marines]] can field. Its firepower is incredible, and its armor betrays no weakpoints: for several editions it was known for having maximum armor (14) for &#039;&#039;every side&#039;&#039;, something that only the [[Monolith#Warhammer_40.2C000|Necron Monolith]], [[Necron Pylon]], and [[Spartan Assault Tank]] shared with the Land Raider; not even [[Baneblade|Baneblades]] had this. To say that a Land Raider was (and still is) tough to kill is an understatement. It can also transport Terminators. This is the [[METAL BOXES|Metalboxiest]] of all the [[Rhino Transport|METAHL BAWKSES]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[File:Land_Raider_Insides.png|500px|right]]&lt;br /&gt;
The Land Raider has always been a somewhat insane beast, owing to its large weapon load, large size, high point value, and the fact that due to movement and targeting restrictions from 3rd through 7th editions, it could usually fire only a portion of its weapons at a given time.  This often made it seem of questionable value, because there were almost always better choices to do what the Land Raider could do for cost - Predators generally did better at vehicle busting &#039;&#039;and&#039;&#039; infantry killing, for example. Consequently, during these editions the Land Raider was mainly used as a transport vehicle for elite squads like Terminators, which hindered its ability to deliver raw firepower even further.&lt;br /&gt;
&lt;br /&gt;
Even with this, the Land Raider was (and still is) a good combat vehicle, if only because of incremental changes to vehicle weaponry rules. In 5th Edition, for example, the Land Raider could finally fire off all its weaponry when moving. This was a &#039;&#039;very&#039;&#039; big deal back then, although it&#039;s something that players in 8th/9th now expect as a matter of course. Make no mistake: it may have been inefficient, large, and points-heavy, but the Land Raider was a powerful and daunting foe, and not to be underestimated in any circumstance. AV14 all around made it a tough nut to crack, and the Land Raider was very likely to survive the opening salvo, especially if it had extra armor, and as long as it was sheltered from the heaviest anti-tank weaponry.&lt;br /&gt;
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And before you say it, a Land Raider &#039;&#039;is not&#039;&#039; a main battle tank like the Leman Russ, or an armored personnel carrier like the Rhino; it is an Infantry Fighting Vehicle like the Razorback (albeit a very large and heavily armed one), since it can both carry troops inside and provide dedicated fire support (hence Infantry and Fighting). Well, that is unless you can actually get the Ares and Terminus Ultra pattern models, who traded their transport capabilities for even more and bigger guns, where they&#039;re pretty much an assault gun and a tank destroyer respectively...&lt;br /&gt;
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Okay, now that we&#039;ve explained how and why the Land Raider is an IFV, it should be noted that the original Land Raider was designated an MBT by the man who found the STC and whom the vehicle is named after, Arkhan Land. And now you are certainly asking, &amp;quot;But you JUST said the Land Raider was a heavy IFV, and not an MBT?&amp;quot; Well, if the theory that the Land Raider Proteus is actually the default/original variant of the Land Raider is correct, then the Land Raider WAS meant to be an MBT, it&#039;s just that the variants that permitted honest troop capacity were utilized more often by the Assault-happy Astartes to the point that Land Raiders are now known by the more common offspring of the original pattern.  Whatever the intent of the original design concept, in the current era of the 40k timeline most Land Raiders do indeed function as a kind of hybrid heavy infantry fighting vehicle, as previously mentioned. &lt;br /&gt;
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In terms of appearance, a Land Raider is basically a cross between a giant Mark I tank from WWI and a modern armored fighting vehicle. It&#039;s shaped more like the latter, but the exposed treads on the entire front of the tank and the sponson-mounted guns hearken back to real-life WWI designs that used such mounts to lower the center of gravity while enabling gunners to fire directly to the sides as they crossed trenches. Why GW decided to model something after this is a mystery (it&#039;s probably because they&#039;re British), but over the years GW&#039;s preference for such early-20th-Century design touches has defined many of their most popular designs.&lt;br /&gt;
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Now in 8th/9th edition, the Land Raider is a much more fearsome beast, being able to fire all of its weapons at the same or different targets whether it moves or not, and benefiting greatly from the new twin-linked rules that effectively doubled its potential firepower. It&#039;s also T8 with 16 wounds and one of the very few 2+ armour saves on vehicles. It basically went from schizophrenic IFV to being a &#039;&#039;very&#039;&#039; effective IFV.&lt;br /&gt;
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=={{anchor|Variants}} Variants and Such==&lt;br /&gt;
The Land Raider has a ton of variants. Some of the more noteworthy ones are listed below.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Phobos}} Phobos Pattern===&lt;br /&gt;
[[File:StandardRaider.jpg|280px|thumb|right|A [[Ultramarines|Smurf]] Land Raider. AKA the Phobos Pattern.]]&lt;br /&gt;
The basic one has two [[Twin-Linked]] [[Lascannon]]s in sponsons (called &amp;quot;Godhammer&amp;quot; pattern lascannon, probably in honor of legendary GW model designer, [[Jes Goodwin]]) and a twin-linked [[Heavy Bolter]], making it some kind of heavy infantry fighting vehicle derpfish.  Prior to 8th edition, it was generally considered to be very flexible, but ultimately rather inefficient. The [[Predator Annihilator]] was better at tankbusting, as it could unleash 3 lascannon beams, one of which was twin-linked, whereas the Land Raider only had 2 twin-linked Lascannon (though the Land Raider could also take a pintle-mounted Multi-Melta, which could one-shot almost any tank). The [[Predator Destructor]] was better at killing infantry; 2 shots from an [[Autocannon]] and 6 more from [[Heavy Bolter]]s shredded all kinds of medium/light infantry, whereas the Land Raider only had the single twin-linked [[Heavy Bolter]] to fight infantry (plus an optional [[Storm Bolter]], which the Predator could also take). The [[Rhino]] was generally a better transport for its price, only falling short in its inability to carry Terminators.  The Land Raider stood apart from the Predator and Rhino because it could fill multiple duties at once (it was recommended that you add a [[Storm Bolter]]/[[Multi-Melta]], extra-armor, and a [[Hunter-Killer Missile]] to help in this task), and it was the only vehicle in many armies that allowed a unit to disembark and assault in the same turn. It was schizophrenic and expensive, but it was &#039;&#039;effective&#039;&#039;, especially if you used it right. In 7e, if you put 3 in the Land Raider Spearhead Formation for 750 points stock you got a lethal counter to those super-heavies, gargantuan creatures, and buildings with Mighty Bulwark thanks to the re-rolls for failing to wound or penetrate armor.&lt;br /&gt;
&lt;br /&gt;
As of 8th, it&#039;s far more potent, benefiting not only from the generally-increased durability of vehicles and the elimination of firing arcs, but also from changes to how twin-linked weapons work. It now has greater firepower than either Predator variant (in fact, it&#039;s close to being tied with both of them put together), and the points changes on other vehicles such as the Rhino means that while the Land Raider is still &#039;&#039;expensive&#039;&#039;, it&#039;s not as point-inefficient as it was. &lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Venerable Land Raider===&lt;br /&gt;
[[File:99120101061 CustodianLandraider01.jpg|280px|thumb|right|The &#039;Venerable&#039; sub-variant of the Phobos Pattern. Deadly not because of its weapons, [[Custodian Guard|but the cargo it is holding.]]]]&lt;br /&gt;
The [[Adeptus Custodes]] also have their own sub-variant of the Phobos Pattern Land Raider called the aptly named &#039;&#039;&#039;Venerable Land Raider&#039;&#039;&#039; which is a Land Raider bristling with gold to blind the enemies of man with the superiority of the &amp;lt;u&amp;gt;BLING&amp;lt;/u&amp;gt;. Venerable Land Raiders ignore shaken and stunned results and also comes with some pretty cool upgrades as well now like a 5+ invulnerable save from the aegis ability, and a 6+ FNP (yes, it has both an Invulnerable and a FNP because &#039;&#039;of course it does&#039;&#039;), all for mega mucho points. Other than that there is very little difference armament wise other then being a &#039;cheap&#039; (for Custodes standards anyway) replacement to the vastly superior [[Coronus Grav Carrier]], [[promotions|which is faster,  and is actually designed for Custodians (transports capacity of 6 means that it can carry two MSU guard squads, or a 5-man with Shield-Captain, at the cost of having a 3+ armour save, unheard of for the Imperial Bananas.)]]. Still, don&#039;t try to underestimate this sub-variant as the cargo it&#039;s holding just so happens to be [[Custodian Guard|dudes who can]] [[Rape|tear your Riptide a new asshole.]]&lt;br /&gt;
&lt;br /&gt;
In terms of fluff, Venerable Land Raiders have a enhanced &amp;lt;s&amp;gt;AI&amp;lt;/s&amp;gt; Machine Spirit, more so than conventional Land Raiders. Many Venerable Land Raiders can trace their history back to the earliest years of the Imperium and fought in the [[Great Crusade]] and [[Horus Heresy]]. As you can imagine, such engines of war was considered as a secondhand watered down version of the [[Coronus Grav Carrier|type]] [[Pallas Grav-Attack|of]] [[Gyrfalcon Pattern Jetbike|shit]] [[Caladius Grav-Tank|the]] [[Adeptus Custodes|Custodes]] [[Telemon Heavy Dreadnought|used]] [[Contemptor-Galatus Dreadnought|to]] [[Orion Gunship |have,]] or rather still have but have been mothballed for...[[Derp|reasons.]]&lt;br /&gt;
&lt;br /&gt;
Still, these dauntless war engines have now served for ten thousand years and each has built a legend every bit as magnificent as those possessed by the greatest Imperial champions. They have also developed Magos-class machine spirits and these noble and aggressive entities can independently aim and fire the vehicle&#039;s guns and coordinate its auto-repair rituals when circumstances require it. In extreme circumstances these amazing war engines have even been teleported directly onto the battlefield, through the use of ancient [[Just As Planned|Godstrike-pattern teleportariums.]] [[Rape|Deepstriking teleporting Land Raiders full of golden demigods?]] [[Cheese|Oh...all of the yes.]]&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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==={{anchor|Chaos}} Chaos Land Raider===&lt;br /&gt;
[[File:99120102052 CSMLandRaiderRepack01.jpg|280px|thumb|right|Chaos Land Raiders are now at a reasonable price of a 100,000 Chaos Credits! Call your local [[Dark Mechanicum]] today!]]&lt;br /&gt;
Functionally identical to the Phobos Pattern Land Raider, the Chaos version has a number of small changes that actually make it quite a bit better than its standard counterpart. It has Assault Vehicle like the loyalist, meaning that troops exiting it can assault the same turn, and it can be further specialized as an assault transport with Daemonic Possession, Extra Armor, and [[Dirge Caster]]. It can also be turned into a better combat vehicle due to its ability to pack on a [[Havoc Launcher]]; this gives it the ability to fire a few clusters of blast templates downrange for those using it as a heavy offensive vehicle. You can alternately pack on a [[Combi-Bolter]] and [[Combi-Flamer]]/[[Combi-Melta|Melta,]] and they&#039;re even comparable with [[Havoc Launcher]] in current codex. &lt;br /&gt;
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It&#039;s usually a bit more valuable to Chaos than it is to the Loyalists as a result. However, unfortunately for Chaos; this is the only kind of Land Raider they get, and compared to some of the other things on this list, it&#039;s out-specialized by other Land Raiders - the Crusader does Assault Transport (arguably; Daemonic Possession does a LOT to make this thing more dangerous, or DID before the rules change made Daemonic Possession cause the Chaos Raider to randomly eat passengers) better, and the Ares, Redeemer, and Achilles handle massed infantry better, whilst the Terminus Ultra is basically a tank destroyer. Add to this that the Chaos Land Raider doesn&#039;t have Power of the Machine Spirit rule that loyalist Land Raiders have, and the Chaos Land Raider is more limited in the ways it can shoot. &lt;br /&gt;
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However, since it is basically a vanilla Phobos-pattern Land Raider, the Chaos Land Raider can still handle [[Indrick Boreale|multiple simultaneous]] roles as needed, which, paired with the Chaos Land Raider&#039;s generally-better utility makes it something of a decent deal. Worth using if you have the points to spend, or if you have some big nasty close-combat squad that absolutely MUST get into close-combat.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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==={{anchor|Crusader}} Crusader Pattern===&lt;br /&gt;
[[File:LandRaiderCrusader.gif|280px|thumb|right|PURGING WITH MY KIIIIIIIIIN!]]&lt;br /&gt;
Once upon a time, during a Crusade to bring the Emperor&#039;s Light to some foul heretics, the Black Templars&#039; Techmarines considered that [[Twin-Linked]] [[Lascannon]]s weren&#039;t particularly useful when rushing forward to disgorge [[Sword Brethren]] [[rape|right where it hurts the most]], so they decided to [[heresy|tinker a bit]] with one of their Land Raiders and swap out its Mars-sanctioned weapon loadout... and thus the Crusader Pattern Land Raider was born. It forgoes long-range firepower in favor of a dedicated role as an assault transport/infantry fighting vehicle, generally making it a bit more effective at getting into the enemy&#039;s face and spewing out a truly immense amount of dakka just before its passengers double up on the beating in melee. Armed with a pair of [[Hurricane Bolter]] sponsons, an optional [[Multi-Melta]] (just in case a vehicle/fortification would think of getting in the way) and twin-linked [[Assault Cannon]]s, the Crusader Pattern basically delivers a truly beautiful amount of dakka at (twelve Bolters, and two assault cannons=some 272+ rounds per second) close range (with the Multi-Melta being there to deal with the errant vehicle threat) before disgorging its troops into the heart of enemy forces. Making it even better, the Crusader holds more men and has [[Ironclad Assault Launcher]]s, ensuring that the disembarking troops gain the benefits of Frag Grenades (which Terminators normally lack). This vehicle was so effective that it spread, to some of the other Marine chapters, including the [[Grey Knights]], who were given a few for helping the Templars out once, and eventually even got official recognition from Mars.&lt;br /&gt;
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If you play Dark Angels, you owe it to yourself to play at least one game where this beast is boosted by a Banner of Devastation and some power fields, for an utterly hilarious TWENTY FOUR twin linked Bolter shots all protected by an AV 14 4 HP 4++ monster of a vehicle. All of this, however, comes at the price of the baseline Land Raider&#039;s raw offensive punch (unless you&#039;re fighting guard/cultist/Ork/Tyranid blobs, then you will eat people) - fight accordingly.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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==={{anchor|Redeemer}} Redeemer Pattern===&lt;br /&gt;
[[File:LandRaiderRedeemer.jpg|280px|thumb|right|I like my [[Tyranid|Tyranids]] nicely minced and cooked well-done.]]&lt;br /&gt;
The Redeemer is designed to maximize close-range punch. Whilst it&#039;s not the balls-out dedicated infantry-fighting vehicle/assault transport that the Crusader is, the Redeemer packs on considerably heavier &#039;&#039;&#039;fire&#039;&#039;&#039;power. It maintains the [[Assault Cannon]]s, [[Ironclad Assault Launcher]], and optional [[Multi-Melta]], but replaces the sponson-mounted [[Hurricane Bolter]]s with a pair of [[Flamestorm Cannon]]s - functionally improved [[Flamer]]s with S6, AP3, the only drawback to them being that since they&#039;re sponson mounted they can&#039;t hit targets that are too close to the front or back of the Redeemer. &lt;br /&gt;
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Cheaper than the other Land Raiders, this is one of the more popular Land Raiders due to its slightly lower points-cost. Tends to annihilate infantry by the dozens once in-close and makes tyranblob crap itself in sheer terror, but seriously needs Extra Armor. Using these when facing Tyranids or bikes-heavy lists (Ravenwing) is highly recommended since they don&#039;t have any vehicles or anything with more than toughness 6. Flamers ignore any armour but 2+ saves and ALL cover saves, meaning you&#039;ll be BBQing nids and bikers negating their Venomthrope/bullshit rerollable jink save.&lt;br /&gt;
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Interestingly the Redeemer was invented by the Fire Lords Space marine chapter, and they wanted to name the pattern &amp;quot;Prometheus&amp;quot; after the titan who gave fire to man, but the name was already taken by the actual Land raider Prometheus designed by the Salamanders, so instead it was named the Redeemer.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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==={{anchor|Vortimer Redeemer}} Vortimer Redeemer Pattern===&lt;br /&gt;
[[File:99590107034_GREYKNIGHTSLANDRAIDERREDEEMER1.jpg|280px|thumb|right|The proverbial daemon steamroller.]]&lt;br /&gt;
A [[Grey Knights]] exclusive variant of the Land Raider Redeemer that replaces the [[Assault Cannon]]s with [[Psycannon]]s and [[Ironclad Assault Launcher]]s with [[Grenades &amp;amp; Explosives#Psyk-Out Grenade|psyk-out assault launchers.]] These Land Raiders are a bane to [[Daemon]] players everywhere due to its armaments and the fact that it safely carries a detachment of [[Grey Knight Paladin|prolific Daemon rapists]] [[Purifier|and molesters.]] (To be clear here we mean rapists and molesters of deamons, [[Slaanesh|not rapists and molesters who are also daemons]])  Because it is a more specialized version of the regular Redeemer Pattern and the rarity of the weapons it carries, the Vortimer is both a rare and expensive vehicle to produce, not to mention an utterly secret weapon from the general public.&lt;br /&gt;
&lt;br /&gt;
Because of its [[Psycannon]]s, the Vortimer could mulch Warp creatures into dog food, that includes and up to even greater daemons if the dice gods are in your favor. Hell, because it carries not one, but two [[Psycannon]]s, it could just as easily chew up light to medium vehicles as well. The Vortimer not doing enough in clearing out those pesky ethereal creatures from the Warp? No problem, you can just mount two [[Heavy Incinerator]] sponsons [[Cheese|for quadruple the fun.]] [[Troll|Watch and see]] [[Butthurt|Chaos players weep bitter tears]] as this machine proceeds to [[Rape|unload its cargo of holy retribution and cleanse their heretical armies into smoking cinders.]] &lt;br /&gt;
&lt;br /&gt;
Rebranded as the Banisher Pattern with the launch of the 9th Edition Imperial Armour Compendium. This vehicle was best seen during the Dawn of War 2 Elite Mod as the ultimate unit for the Grey Knights. Just as expected from the fluff, this thing was an [[Powergamer|overpowered train wreck,]] able to lay down massive suppressive fire whilst protecting its precious cargo of [[Mary Sue|Mary Sues]] to the frontlines. It would have been broken if it wasn&#039;t so damned expensive in an already expensive army.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Ares}} Ares Pattern (Chapter Approved)===&lt;br /&gt;
[[File:LandRaiderAres000.png|280px|thumb|right|The Ares is like the discount [[Typhon Heavy Siege Tank|Typhon.]]]]&lt;br /&gt;
The Ares Pattern decides to say &#039;&#039;&amp;quot;Fuck that shit&amp;quot;&#039;&#039; regarding transporting and seeks to become the most destructive linebreaker around, trying to eclipse even the dreaded [[Leman Russ Demolisher]] and [[Vindicator]]. No transport capability, and costs about 50 points more than the standard Land Raider, but you get what you pay for; Twin-Linked [[Heavy Flamer]] Sponsons, Twin-Linked [[Assault Cannon]]s and a fucking &#039;&#039;[[Demolisher Cannon]]&#039;&#039; make this thing filthy rape to anything with the misfortune of getting anywhere near it. This tank lacks tactical flexibility, as none of its weapons has a range of more than 24&amp;quot;(although due to power of the machine spirit its demolisher cannon actually has a threat range of 36&amp;quot;), but what it lacks in versatility it more than makes up for in close-range balls-out power, it concentrates on applying overwhelming fire-power to a single point in the enemy battle line. If your opponents weren&#039;t shitting bricks trying to kill/escape your Vindicators, they most assuredly will at the sight of this fucking thing. Tyranid players tend to weep tears of blood, piss themselves, and crap their pants all at the same time when these show up. Now if only Chaos had them so we could toss on a Havoc Launcher and make it possessed. Now that would be the &#039;&#039;ultimate&#039;&#039; blob destroyer. &lt;br /&gt;
&lt;br /&gt;
Basically, blow a hole in the enemy’s attempt to stop you, roll into it and spew fire and bullets until everything is dead.  Rinse, repeat, lulz.&lt;br /&gt;
With the release of the Typhon you could spend fifty more points to get two more hull points and upgrade your gun to 7&amp;quot; blast Ignores Cover, but with the Ares people might actually play you.&lt;br /&gt;
&lt;br /&gt;
The original creator has updated the Ares for 8th Edition. This includes the option of replacing the Assault Cannons with a twin heavy [[Plasma Cannon]] in true Dark Angels style. Power of the Machine Spirit increases its threat range to 48&amp;quot;. Overcharging isn&#039;t much an issue because movement isn&#039;t reduced until the Ares is brought down to half of its 16 wounds. This is the superior loadout as it makes a Land Raider Ares a threat to both vehicles and hordes. &lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
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=== {{anchor|Terminus Ultra}} Terminus Ultra Pattern ===&lt;br /&gt;
[[File:Terminus.jpg|280px|thumb||right|Shouting &amp;quot;420 BLAZE IT!&amp;quot; or &amp;quot;IMMA&#039; FIRIN MA LAZER!&amp;quot; will be met with disciplinary action.]]&lt;br /&gt;
Now available as a free upgrade for a Land Raider formation in Apocalypse, but only as the exclusive ride of [[Antaro Chronus]]. The Yang to the Ares&#039;s Yin, and the second of the &#039;&#039;&amp;quot;[[Commissar Fuklaw|fuck transporting]]!&amp;quot;&#039;&#039; Land Raiders, which lack transport capability and anything resembling subtlety, the Terminus Ultra is designed as a dedicated vehicle-killer, armed with a hilariously over-the-top three twin-linked [[Lascannon]]s and two single [[Lascannon]]s, the Terminus Ultra can overheat and explode if it fires the bulk of its [[Lascannon]] payload and rolls THREE hitrolls of 1 &#039;&#039;(you should know however, that the chances of this happening are around 1 in 1348)&#039;&#039;. &lt;br /&gt;
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Known for making Vehicle units shit bricks, and for destroying [[Titan]]s on its own. Beam spam and Shoop Da whoop indeed. There aren&#039;t many other vehicles that are better at the role of tank destroyer than this. Plop these in a nice easily defended spot where your enemy will have to bring his vehicles, super-heavy vehicles, high value HQ units, monstrous creatures, and gargantuan through and turn their most valuable units into swiss cheese. Make a note, however, that it&#039;s generally inefficient for the role,  is a huge target and becomes 100% useless if facing blob armies of any sort - fight accordingly.&lt;br /&gt;
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It made it&#039;s way into the offical Index as of 8th, though still exclusively for the Ultramarines and as Lord of War for no clearly defined reason. It&#039;s chance of blowing itself up has increased now that&#039;s firing 8 lascannons a turn, but it&#039;s far less likely to kill itself when doing so, and keeping a Captain or Rhino Primaris nearby can mitigate that risk. While inferior to other LoWs in regards to raw firepower (the Fellblade can match it&#039;s number of shots and packs more firepower on top of that, with no risk of blowing itself up), the Terminus stands out with it&#039;s lower cost (in both points and CP- this guy isn&#039;t {{W40kKeyword|TITANIC}} and thus doesn&#039;t cost 6 CP in its Super Heavy Detachment) and ability to fire at 5 separate targets every round. As of Chapter Approved 2017, the Terminus Ultra is now available to chapters other than Ultramarines as well - but only in open play!&lt;br /&gt;
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==={{anchor|Achilles}} Achilles Pattern (Forge World)===&lt;br /&gt;
[[File:Achilles_Pattern.jpg|280px|right|thumb|It&#039;s like [[Rogal Dorn]] thinking to himself, &amp;quot;Hmmmm...fortifying a Land Raider? Challenge accepted.&amp;quot;]]&lt;br /&gt;
The Achilles Pattern is the most heavily armored Land Raider, and was originally created by the Imperial Fists.  The Achilles Pattern is a giant derpy hunk of metal, bristling with guns and designed to get in close, firing off heavy firepower before discharging its payload of troops right into enemy formations.  In other words, it is exactly the sort of thing that comes to mind when you hear the words &amp;quot;land raider&amp;quot;.  Its armor is impervious to the Lance and Melta special rules and most other weapons suffer a -1 on armor penetration rolls (essentially its armor is the same as a Necron Monolith&#039;s prior to the 5th Edition codex, it&#039;s just that the rules are given different names). The only things killing it are heavy-bore anti-vehicle weapons like the [[Leman Russ Vanquisher]], outside of lucky shots with high-strength armor-piercing weapons like a [[Baneblade]] or Terminus Ultra firing all of its weapons (thus using the law of averages to help in its attempt to pierce the armor), or anti-vehicle Titan guns (like those used by a [[Shadowsword]] or like the epic beamspam that can be unleashed by a [[Reaver Battle Titan|Reaver]] or [[Warhound Scout Titan|Warhound]] dual-wielding [[Turbo-Laser Destructor]]s), or some weird shit like haywire, gauss, entropic touch and so on (because xenos are dirty cheaters). It mounts a devastating [[Thunderfire Cannon]] (which is a massive quad-barreled mortar that can cause several flavors of infantry death) and twin-linked [[Multi-Melta]] sponsons, but it carries only 6 people (that means only three termies), have no assault ramp and costs more than Ares and Terminus Ultra - generally those 6 places are for techmarine and his servitor retinue, or for command squad loaded with Plasmaguns. The earlier Achilles Alpha prototype swapped the Thunderfire Cannon for a [[Lucius Pattern Heavy Quad-Launcher|Quad Mortar]] and was equipped with twin-linked [[Volkite Culverin]]s as sponson weapons. The Achilles Alpha also had even &#039;&#039;more&#039;&#039; absurd armor, and if also given Ceramite or Extra Armor on top of that, was functionally invulnerable to damage. No, we are not kidding, it could only be really threatened by anti-titan weapons or a heavy artillery weapon that could deliver a massive kinetic impact like a [[Quake Cannon]].&lt;br /&gt;
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Chaos Space Marines recently got access to this version of Land Raider as well through [[Imperial Armour]] volume 13. Along with access to all the typical upgrades for Chaos Space Marine vehicles, the Chaos Achilles swaps out the [[Thunderfire Cannon]] for a [[Lucius Pattern Heavy Quad-Launcher|Quad Mortar,]] which is weaker and less capable of penetrating armor but compensates with the Pinning rule- and as a bonus, its pinning tests are made with a -1 penalty. On top of that, the Quad Mortar&#039;s Strength, AP, and Pinning test penalty all increase as the Chaos Achilles loses hull points, making it more and more deadly as it takes damage.  This is, of course, assuming it isn&#039;t killed in one turn like most vehicles do in the current meta when they draw the ire of the nearest D-strength weapon. God fucking damn it.&lt;br /&gt;
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As of 8th, it&#039;s gotten far nastier, with a pair of heavy 2 [[Multi-Melta]]s and the Quad Launcher now has access to shatter shells, a set of short-range shots with [[Rape|performance similar to battle cannon shells]]. Its armor has received the same buff, as its previous collection of special rules have been removed and replaced with a blanket [[Awesome|4+ invul save]]. &lt;br /&gt;
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==={{anchor|Helios}} Helios Pattern (Forge World)===&lt;br /&gt;
[[File:Helios4dwje6q4no3.jpg|280px|right|thumb|The [[Whirlwind|Whirlwind&#039;s]] bigger and badder brother.]]&lt;br /&gt;
The Helios Pattern Land Raider is designed for fire support, replacing the usual [[Heavy Bolter]]s with a pair of twin-linked [[Lascannon]]s and sacrificing ten transport spaces for a [[Whirlwind Multiple Missile Launcher|missile battery]] from a [[Whirlwind]]. This allows it to provide heavy fire support at long ranges and with minimal opportunities for retaliation, though it&#039;s quite points-intensive for what it does, whilst the Achilles does it better. If you do use one, be sure to employ it with a [[shooty]] force that can actually use the damned thing, like a Devastator Squad. &lt;br /&gt;
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It was originally designed by the [[Red Scorpions]], [[Derp|who didn&#039;t trust the Imperial Guard to provide them with artillery support]] ([[Basilisk|which the IG are the absolute masters of]]). Of course, this means that you&#039;re probably going to use it as an artillery tank, meaning you still have transport space. And a lot of armor. That will probably go to waste because you didn&#039;t just get a Whirlwind instead. It also has the option of taking an anti-air [[Whirlwind#Hyperios|Hyperios]] launcher, just in case you just want to equally pepper the skies in flak and falling plane bits hitting the ground at full speed. Although in terms of pound-per-points cost, it is still more efficient to just get a couple of [[Hyperios Missile Launcher]]s themselves to fit the bill rather than wasting the points to put on a fucking Land Raider.  Well, sort of.  The purpose of the anti-air missiles would be that you use the land raider like normal but it can defend itself and its troops from air threats whereas the artillery missiles can be used to support the disembarked infantry even while operating like a normal land raider.  It works on paper but games have rules and stuff real warfare doesn&#039;t.&lt;br /&gt;
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It lost the Hyperios launcher in 8th, but it&#039;s missiles were reworked to be a decent combination of the whirlwind&#039;s two missile types and the buff to twin linked weapons upped it&#039;s firepower considerably. It&#039;s now effectively a combination of the predator annihilator and the whirlwind, but with 2+ armor, T8, and transport capability, all for only a small increase in the point cost over a predator and whirlwind. If you want a fun toy for your command squad, or have the points for more heavy support units and not the slots, the Helios is a worthwhile choice. Bombard the enemy, then advance into them and pretend to be a vanilla raider, dump troops, bombard other enemies while your dudes assrape.  Continue.&lt;br /&gt;
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==={{anchor|Prometheus}} Prometheus Pattern (Forge World)===&lt;br /&gt;
[[File:RaiderPrometheus.jpg|280px|thumb|right|A [[Ultramarines|Smurf]] Land Raider Prometheus. It&#039;s like staring at an open cesspool.]]&lt;br /&gt;
20 points more than a standard Land Raider, this variant loses a few transport spaces (it has 10, so no IC with your terminators) for two quad [[Heavy Bolter]]s (because FUCK hordes) and some interesting abilities: you get to subtract one from your enemy&#039;s cover save (because fuck hordes, again) and you also get to choose whether or not to add 1 to your reserve rolls.  Essentially, you get to choose whether or not something comes in if you roll a 2.  Not bad, does its job fairly well.  It&#039;s the only Land Raider that can&#039;t penetrate the armour of another Land Raider, so keep it away from tanks.&lt;br /&gt;
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In fluffy terms, [[Skub|there has been some debates on the true exact origins of this particular Land Raider.]] The exact origins of the &#039;Prometheus&#039; pattern Land Raider remains a mystery. Some Tech-adepts believe it to be a variant of the &#039;Tartarus&#039; pattern Land Raider, due to the striking similarities between the two. Although no clear evidence has been found to support this claim there is at least one archival report that depicts the vehicle, or else one that closely resembles it, that fought on the side of the Loyalists during the early period of the [[Horus Heresy]]. Others believe that it was the Salamanders which first produced it as they retain more Prometheus models, than any other Chapter and because they are often the go-to guys for &#039;super ornate shit with vague origins&#039; (strangely however, the Salamanders deny this claim which is completely out of character... [[Alpha Legion|unless]]...). In any case, the number of Chapters which do have a Prometheus within their Armories is unknown. For example, the White Scars only have four of these Land Raiders. There is even another version that the origins of &#039;Prometheus&#039; where in fact founded by the Landites - followers of the famous Arkhan Land.&lt;br /&gt;
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In 8th, it remains largely similar to its 7th edition version. It&#039;s guns now [[Awesome|ignore cover entirely]], and the buff to reserve rolls has been changed to make one stratagem you use cost one fewer command point (to a minimum of one), so long as your warlord is embarked inside. This tank offers a lot of tactical choices now, such as the choice between using your warlord as the beatstick he most likely is, and keeping him inside the tank to buff the army. &lt;br /&gt;
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{{clear}}&lt;br /&gt;
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==={{anchor|Proteus}} Proteus Pattern (Forge World)===&lt;br /&gt;
[[File:LandRaiderProteus.png|280px|right|thumb|The Proteus which is a Land Raider equivalent of [[Old Man Henderson]].]]&lt;br /&gt;
The Proteus pattern is the latest in the long line-up of Forge World turning its sucky job of covering for GW&#039;s old models and fluff into a glorious winblob of [[Awesome]]. This is the old, goofy-looking [[Rogue Trader]] Raider, all grown up. Barely even considered a Land Raider, it doesn&#039;t even use the same Phobos-pattern chassis as all of the other Land Raiders do. This thing is so old that [[Eldar]] consider it old.  This thing is so old it was a mysterious, time-shrouded relic when the [[Horus Heresy]] took place; i.e. the time from whence on all things made before that moment were mysterious, time-shrouded relics. This self-contained vehicle was supposedly used as a universal Main Battle Tank during humanity&#039;s first expansion, similar to the Leman Russ or Predator today; which just goes to show you how [[awesome]] things were back during the [[Dark Age of Technology]]. It was designed to combat all kinds of new and evolving enemies, as well as do exploratory recon work on unexplored worlds.  This implies Proteus tanks not made by the Imperium might be around twenty to thirty thousand years old as of the forty-first millennium.&lt;br /&gt;
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Oh, and it was the [[Powergamer|main battle tank of the Imperial Guard in the First Edition days.]] Yes, you read that correctly. [[AWESOME|Instead of the Leman Russ, you used a Dark Age &#039;&#039;Land Raider&#039;&#039;.]]&lt;br /&gt;
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So, on the wargame side of things, this thing is the metal-est box on the battlefield. It works like a normal Raider, with the option to switch out the [[Lascannon]]s for [[Heavy Bolter]]s or [[Heavy Flamer]]s. But now, it gets the Scout rule, it can screw with enemy reserves rolling or buff your own rolls, it can get the Achilles&#039; anti-melta armor (but not the anti-Lance), and no Infiltrators can get within 24&amp;quot; of it. You can get a pintle-mounted [[Multi-Melta]], [[Heavy Bolter]], or [[Storm Bolter]]. But that isn&#039;t the best part. The best part is that Chaos gets it too. Finally, the [[Chaos Space Marines]] get to [[meme|FIRE THEIR LAZORZ]] at multiple targets!  And, Chaos gets to put on a pintle-mounted [[Havoc Launcher]] on top (so do loyal space marines as well if used in Horus Heresy and time span after that). And that thing is right next to the twin-linked [[Astartes Boltgun|Bolter]], [[Heavy Bolter]], or [[Multi-Melta]] we can put it too! The only downside to the Proteus is that it only has an 8 model transport capacity (assuming you take the Explorator Augury Web or the Ark of Unnameable Horror described below) due to its role as a universal tank, not a dedicated infantry ferry/weaponspam platform. It also lacks the frontal assault ramp and the Assault Vehicle rule, so don&#039;t even think about using this to drop termies. Loyalists should use it like a spearhead linebreaker, systematically killing tanks while screwing with reserves, and to safely transport some plasma gunners to rapid fire range.&lt;br /&gt;
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The Chaos version doesn&#039;t get to use the Explorator Augury Web; instead, it gets Fear and a nasty toy called the Ark of Unnameable Horror. Whatever is in it is so horrible that anyone shooting at it has to take a pinning test before they attack- failing the test means the shooter must forfeit their attack and go to ground immediately. Although artillery, Fearless units, and units with no Ld score are exempt from this effect, it gives the Chaos Proteus an extra degree of protection against shooty foes, encouraging them to be used in a far more aggressive manner than their Loyalist counterparts. Of course, using it to ferry a few Havocs or Chosen to where they need to be is a good idea as well.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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===Excelsior Pattern (Warhammer World exclusive)===&lt;br /&gt;
[[File:Space-Marine-Land-Raider-Exelsior-Command-Tank.jpg|280px|thumb|right|The Land Raider Exelsior. For when you both need to lead and destroy.]]&lt;br /&gt;
An extremely limited edition Land Raider.&lt;br /&gt;
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The Excelsior is a command vehicle, equipped with augur and communications arrays to effectively deliver orders on the battlefield. Due to the equipment and weapons it carries, it is quite the rare piece of tech to field.&lt;br /&gt;
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A newly announced variant of Land Raider described as a command tank, the ridiculously named Excelsior, (which means &amp;quot;high&amp;quot; so, [[Derp|highest landraider]]) has the Phobos&#039; [[Lascannon]] sponsons but replaces the hull [[Heavy Bolter]]s with a [[Grav-Cannon|Grav-Cannon]] and [[Grav-Amp]], and it can take a [[Combi-Plasma]] or a [[Multi-Melta]] as a pintle-mounted weapon instead of the standard [[Storm Bolter]]. As a final addition it comes standard with a unique &amp;quot;Aquila Aegis Shield&amp;quot; which is a type of personal forcefield that can deflect a fair amount of incoming directed energy and kinetic fire until it is overwhelmed, making it the only known land raider to bear a energy shield. Basically a [[Rhino Primaris]] on too much hormonal growth, if anything it pairs quite well with the Rhino.&lt;br /&gt;
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It comes with a 6++ invulnerable save and built-in immunity to Crew Shaken and Crew Stunned, but that&#039;s not its main draw. That would be its Tactical Authority rule- at the start of each shooting phase, any model of the same faction as the Excelsior within 12&amp;quot; (18&amp;quot; with the right upgrade) gets their choice of Counter-Attack, Fearless, Hit and Run, Interceptor, Skyfire, Preferred Enemy, and Tank Hunters. Finally, it gains an extra +1 BS as long as it&#039;s within 24&amp;quot; of a [[Rhino Primaris]].&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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===Wrath of Mjalnar Pattern (Chapter Approved, only for Open Play)===&lt;br /&gt;
[[File:LRMjalnar.jpg|280px|thumb|right|The Wrath of Mjalnar. A more practical way to mount a freeze-ray in contrast to the [[Stormfang|flying cargo container.]]]]&lt;br /&gt;
Because of course the [[Space Wolves|Furries]] need another special vehicle to suit their [[Mary Sue|special snowflake needs.]]&lt;br /&gt;
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The Land Raider Wrath of Mjalnar is a variant of the Land Raider, that was created by the Space Wolves Chapter. What makes it unique among normal Land Raider is its main armaments, which are twin [[Helfrost Cannon]]s and two twin [[Lascannon]]s. Whilst the Lascannons are pretty standards, the introduction of not one but &amp;lt;u&amp;gt;two&amp;lt;/u&amp;gt; [[Helfrost Cannon]]s makes it a pretty special looking Land Raider. How the Yiffers manage to do such unsanctioned modification without starting a war with the Mechanicus for [[Heresy|obvious reasons]] is unknown. Although it could be explain via the aftermath of the First War for Armageddon and the Cold War between the Wolves and the Inquisition.&lt;br /&gt;
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Anyways, because of its Helfrost weapons, the Wrath of Mjalnar is a dedicated anti-tank vehicle as the Helfrost Cannons instantly turn the strongest of armor into brittle and immobile targets for the ensuing Lascannon fire. These makes the likes of Superheavies and even light skimmers vulnerable to these payloads.&lt;br /&gt;
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Unfortunately, the introduction of these weapons makes this specific Land Raider to lose its transportation capability. Being able to only have a transport capacity of 5. Would still make a nice pimpmobile for a kitted out Wolf Lord and small retinue or Rune Priest to buff it.&lt;br /&gt;
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{{Clear}}&lt;br /&gt;
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===Solemnus Aggressor Pattern (Chapter Approved, only for Open Play)===&lt;br /&gt;
[[File:LRAggressor.jpg|280px|right|thumb|The Solemnus Aggressor, making the Land Raider Prometheus feel useless for 1,000 years and counting.]]&lt;br /&gt;
Think Land Raider Crusader on steroids.&lt;br /&gt;
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The [[Dark Angels|brooding, secretive organization]] saw the [[Heresy|heretical]] things the Space Wolves were doing with their Land Raiders and decided their &#039;friendly&#039; rivalry will not be concluded in the Furries&#039; favor. Not to be outdone, the Dark Angels released their own version of the Land Raider to one-up them in a show of [[Lulz|absolute hilarity.]] The Solemnus Aggressor is born.&lt;br /&gt;
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It is not known whether this thing was a relic discovered and kept by the Dark Angels or a piece of tech-heresy that will rile up even the most tightly screwed pants of a Mechanicum Magos. What is known is that this thing is every blob and tarpit armies worst nightmare (The Blood Angel&#039;s Angel Infernus is [[Skub|arguably/maybe better]]). Why is it so rapetastic? Well, because this monster packs quite the punch. Its main armaments are twin [[Assault Cannon]]s, two [[Heavy Bolter]]s and two [[Hurricane Bolter]]s, which gives the Solemnus Aggressor the firepower to shatter an infantry advance in a single volley.&lt;br /&gt;
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Seriously, [[Dakka|16 guns on almost all sides.]] I don&#039;t care how many [[Termagaunt|Termagaunts]] you have, they&#039;re all gonna turn into mince meat on the first turn.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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===Angel Infernus Pattern (Chapter Approved, only for Open Play)===&lt;br /&gt;
[[File:LRInfernus.jpg|280px|right|thumb|If you are not wearing fully enclosed ceramite armor that is at minimum, 15 centimeters thick. Consider yourself quite boned.]]&lt;br /&gt;
The close range assault dakka to the Solemnus Aggressor&#039;s long range assault dakka. It&#039;s every [[Sisters of Battle|Sister&#039;s]] wet dream (not personally involving [[Sanguinius]] that is) come true and a vehicle that would be more appropriate with the [[Salamanders]] than the [[Blood Angels]].&lt;br /&gt;
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Like the Solemnus Aggressor, it is not known whether this thing was a relic discovered and kept by the Blood Angels on Baal&#039;s somewhat heretical underground tech caves. But what is &#039;&#039;definitely&#039;&#039; known is that this Land Raider focuses mainly on flamers. Kind of a reverse Wrath of Mjalnar if you count the twin-linked Helfrost cannon as a reverse flamer (Helfrost is really more like a reverse volkite). Its armament is the perfect ingredient in cooking blob armies to medium rare.&lt;br /&gt;
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Its main armaments are twin [[Assault Cannon]]s, two [[Heavy Flamer]]s and two [[Flamestorm Cannon]]s as well as a pintle-mounted [[Multi-Melta]] just to be sure. Essentially, 8 barrels of &amp;lt;u&amp;gt;&#039;&#039;&#039;Hell&#039;&#039;&#039;&amp;lt;/u&amp;gt;. These weapons allow the Angel Infernus to unleash firestorms so intense, that even the most dug-in defenders are reduced to ashes in a heartbeat, Tarpitters would melt &#039;&#039;literally&#039;&#039;. It is gobsmacking that the Blood Angels did not use more of these during the Devastation of Baal fiasco.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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===Hades Diabolus Pattern (Chapter Approved, only for Open Play)===&lt;br /&gt;
[[File:Hades_Diabolus_White_Metal_Games.JPG|280px|right|thumb|A Hades Diabolus, all pimped out the way [[Failbaddon]] likes it. Model courtesy of White Metal Games.[//www.whitemetalgames.com/product/hellforged-landraider-hades-diabolus/]]]&lt;br /&gt;
A Chaos only Land Raider variant, equipped with a hull-mounted [[Reaper Autocannon]], Sponson Twin [[Lascannon]]s and Sponson [[Heavy Bolter]]s. Created and used by the [[Black Legion]] during the Fall of Cadia to turn Cadians Infantry and Tanks into chunks, and it started gaining popularity within the Chaos Marines forces ever since. Compared with the other Chapter Approved special Land Raiders, this one is the most balanced of the lot.&lt;br /&gt;
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Just as some of the loyalist Space Marine Chapters have adapted their Land Raiders to suit their particular styles of warfare, so some especially well-resourced or innovative Heretic Astartes factions have done the same. Perhaps the most enduring traitor Land Raider variant so far recorded is the Hades Diabolus, which was developed by the [[Black Legion]].&lt;br /&gt;
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On tabletop, the Hades Diabolus is the &#039;Make-A-Raider&#039; rule exclusive to Open Play that allows you to pimp yo big spiky ride (almost) as you see fit. The example given in Chapter Approved 2017 shifts its Twin Heavy Bolter onto extra sponsons in order to instead mount a Reaper Autocannon, making it slightly more shooty at the cost of 5 transport capacity. Yes, you can make a legit Chaos Terminus Ultra with this rule. No, you can&#039;t bring it to a normal game. [[Fail|Figures.]]&lt;br /&gt;
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Due to its custom nature, there is no &#039;official model&#039; of this Land Raider. However, multiple fan made models of the Hades Diabolus has made its way on to tabletop.&lt;br /&gt;
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===Anvilarum Pattern===&lt;br /&gt;
An obscure pattern of Land Raider only mentioned offhand in one of the Black Library novels. Its weapon loadout is unknown, but it is said to have been open-topped, uplink-modified, and capable of carrying [[Dreadnought]]s into battle. It is said they were made in remembrance of ancient Terra&#039;s chariots. Imagine a tank being ridden by another tank. That is about the level of [[rape]] to be expected if it ever gets a model. Now if somebody figured out you could put artillery pieces or a missile battery on this thing, that would be pretty cool.&lt;br /&gt;
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==={{anchor|Variants}} [[Looted]] Land Raider===&lt;br /&gt;
[[File:Looted_Land_Raider_Battlewagon.jpg|280px|thumb|right|OI! WE&#039;Z GOT DA MOST DAKKA TANK FROM DA UMIES BOSS!]]&lt;br /&gt;
Every once in a while, an [[Ork]] [[Looted|gets it into his head]] to [[Blood Ravens|capture, rather than blow up, a Land Raider]], or [[Adeptus Mechanicus|salvage one from a bombed-out husk]]. Once the thing&#039;s been made suitably [[Ork]]y, it makes for a great Battlewagon, and though most Orks extensively modify the design until little of the vehicle&#039;s original shape remains, a few enterprising Orks like the boxy design of the Land Raider, and modify their vehicle accordingly. [[Counts As|Though it can no longer be considered a true Land Raider]] due to the various modifications the Orks have made to it, it&#039;s still killy and flash.&lt;br /&gt;
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Certain ambitious/filthy rich Orks can also turn the Land Raider into a supped up [[Battlefortress]]. They just replaced the main cargo transport capacity and use that empty space to mount a [[Dakka|giant fucking gun on the top.]] It is also noted that such Land Raiders are converted into the [[Rokkitspitta]] variant of the Battlefortress or the anti-air [[Flakk Battlefortress]]. The amount of things you can mount on a empty troop compartment bay is endless&lt;br /&gt;
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Just don&#039;t expect its [[Machine Spirit]] [[Rage|to go too swimmingly well with its new makeover.]] Chances of malfunctioning and exploding: Too damned high for the cost, but it&#039;s always good for a larf.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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===Grav-Raider===&lt;br /&gt;
While it&#039;s never gotten a model, the existence of a Land Raider even larger than a [[Spartan Assault Tank]] fitted with anti-gravitic plates that allowed it to function as a skimmer has been mentioned in the Horus Heresy novels. Quite notably, Arkham Land used one as his personal transport (the appropriately named &#039;&#039;Land&#039;s Raider&#039;&#039;), which was equipped with a turret-mounted [[Volkite Caliver|quad- Volkite Caliver]] array. Incidentally, this also makes it the only known model of Land Raider with a turret-mounted weapon. Not to be confused with the [[Repulsor Tank]].&lt;br /&gt;
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The [[Dark Angels]] also had their own Grav-Raider named Galatine (GW really can&#039;t resist King Authur shoutouts when it comes to the First Legion).  Which was the personal ride of the Voted Lieutenant of the [[Deathwing]] during the [[Great Crusade|good old days]] and [[Horus Heresy|Horus&#039;s temper tantrum]].&lt;br /&gt;
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==External Links==&lt;br /&gt;
* [http://www.youtube.com/watch?v=RvdD50nSISs  Forge World talks about the history of the vehicle]&lt;br /&gt;
* [http://www.chamber42.com/files/datasheets/Ares/Archive/Ares_Final_4th_ED.pdf  Original 4th Edition Land Raider Ares Datasheet from the original creator]&lt;br /&gt;
* [http://chamber42.com/blog/archives/251  Updated 8th Edition Land Raider Ares Datasheet from the original creator]&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:LandRaiderMarkIIb.jpg|A relic Mark IIB Phobos Pattern Land Raider of the Blood Angels.&lt;br /&gt;
Image:99590101236 ArmouredProteusLandRaider02.jpg|&amp;lt;center&amp;gt;Armoured Proteus Variant&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:ChaosRaider.jpg|A [[Chaos]] Land Raider, impressively modded.&lt;br /&gt;
File:Party Raider.jpg|Another modded out Chaos Land Raider, belonging to the [[Emperor&#039;s Children]]. It functions as an assault transport and mobile crack party.&lt;br /&gt;
Image:RaiderCrusader.jpg|A [[Ultramarines|Smurf]] Land Raider Crusader. This design originated with the [[Black Templars]].&lt;br /&gt;
Image:RaiderRedeemer.jpg|A Land Raider Redeemer, widely known for being one of the only things that can scare Tyranids.&lt;br /&gt;
Image:RaiderAres.png|A [[Dark Angels]] Land Raider Ares&lt;br /&gt;
Image:TerminusUltra.jpg|A [[Salamanders]] Terminus Ultra, in all of its Las-cannony glory. (IMMA FIRIN&#039; MAH LAZORS!!!!!)&lt;br /&gt;
Image:RaiderAchilles.jpg|A [[Minotaurs]] Land Raider Achilles. Fielding one may inspire [[Rage|fury]].&lt;br /&gt;
Image:AchillesAlphaLandRaider.jpg|The Land Raider Achilles-Alpha, for when you REALLY don&#039;t want friends.&lt;br /&gt;
Image:RaiderHelios.jpg|A [[Space Wolves]] Land Raider Helios. Aim away from eyes and face.&lt;br /&gt;
Image:Looted_Land_Raider.jpg|WE&#039;Z GOT DA BEST [[METAL BOXES|BOX]] ON DA FIELD!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{40k-Imperial-Vehicles}}&lt;br /&gt;
{|align=center border=2 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=1| Adeptus Astartes!! Other Imperials!! Chaos&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
{{Marines-Forces}}&lt;br /&gt;
{{Blood Angels}}&lt;br /&gt;
{{Dark Angels}}&lt;br /&gt;
{{Deathwatch}}&lt;br /&gt;
{{Grey Knights}}&lt;br /&gt;
{{Space Wolves}}&lt;br /&gt;
{{Black-Templars}}&lt;br /&gt;
|&lt;br /&gt;
{{Custodes}}&lt;br /&gt;
{{Mechanicus}}&lt;br /&gt;
{{Template:Inquisition}}&lt;br /&gt;
|&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
{{Death Guard}}&lt;br /&gt;
{{Thousand Sons}}&lt;br /&gt;
{{Emperor&#039;s Children}}&lt;br /&gt;
{{World Eaters}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>2A02:8071:4488:C8C0:ECC1:315F:C126:8E0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Chaos_Terminator&amp;diff=120727</id>
		<title>Chaos Terminator</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Chaos_Terminator&amp;diff=120727"/>
		<updated>2022-11-14T09:07:54Z</updated>

		<summary type="html">&lt;p&gt;2A02:8071:4488:C8C0:ECC1:315F:C126:8E0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CSMTerminator6.jpg|300px|right|thumb|&amp;quot;Thanks for the Headquarters, [[Imperium|nerds]].&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chaos Terminators&#039;&#039;&#039; are the MORE EVIL AND SPIKIER counterparts of the trusty [[Terminators]] of the [[Imperium of Man]]. They&#039;re sometimes known as Tuskies or Elephants, due to their odd but pretty cool placement of tusks on their helmets; whether they got them from hunting down space elephants or grew them naturally from the [[Warp]] is unknown. They are grizzled veterans who fight wearing the widespread [[Power armour#Chaos Terminator Armour|Tactical Dreadnought Armour]] of the [[Chaos Space Marines]]. &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Due to either expenses, lack of salvageable tech, or just doctrinal preference, Chaos Terminators surprisingly wield standard [[power weapon]]s far more often than [[Power Fist]]s and [[Chainfist|Chain Fists]], which are THE standard weapon of Loyalist Terminators. In addition, due to corrosive effects of the warp, choleric temperament of their machine spirits, and bastardization with other suits for repairs, Chaos Terminator Armor is incredibly rugged and individualistic; a disturbed reflection of the engineered killer who dons it. The Armor also overwhelmingly dates back to the Horus Heresy including rare patterns like [[Chaos Cataphractii Pattern Terminator Armour|Cataphractii]] or [[Chaos Tartaros Pattern Terminator Armour|Tartaros]] (Although most wore the infamous [[Chaos Indomitus Pattern Terminator Armour|elephant Chaos Indomitus pattern]] due to cheapness), since producing new suits is stupidly expensive and time-consuming given the Logistic nightmare that is the Eye of Terror. Even then, [[Adeptus Mechanicus|the new suits are often worse than their old beat up suits, as many of their more complex components cannot be replicated anymore]]. Additionally while they have betrayed the Imperium the adepts of the Dark Mechanicus are still tech-priests at heart, and would rather fend off an Imperial Guard regiment with a rusty servo arm, than part with anything more complicated than a boltgun. Hence even if the fallen techpriests managed to restore a Terminator armor to functioning condition, trying to bargain it off them without the backing of a major Chaos figure is a challenge in itself.&lt;br /&gt;
&lt;br /&gt;
While not the swiftest of troops as they are motherfucking Terminators, they can (Like their loyalist counterparts] use a [[Land Raider]] to travel across the battlefield to positions which their weaponry will make the best impact. Otherwise they can teleport through the use of arcane technology or sorcerous powers. They often wait for the perfect moment to strike, poised to eliminate the target when at his most vulnerable.&lt;br /&gt;
&lt;br /&gt;
They are also among the most favored servants of the Chaos gods. This is mainly due to how Chaos Terminator armor obtained: it is very, &#039;&#039;very&#039;&#039; unlikely a Chaos champion will simply be granted Terminator armor, even if they have millennia of experience and victories under their belt. The only real way to get a suit is to kill another Terminator, either a veteran of the old war who&#039;s worn it since the Great Crusade (and thus is very proficient in its use), a loyalist Terminator (who would be one of the elites of the chapter), or another chaos champion who managed to swipe and wear it (who has fought life and limb to pry it off someone else and keep it that way for centuries). In either case, any would-be champion able to best the former wearer in combat, drag their corpse into the warp, and somehow stave off the dozen OTHER aspiring champions who would want the armor is a proficient warrior of few equal.&lt;br /&gt;
&lt;br /&gt;
Hence, Chaos Terminators enjoy a fair bit of power amongst their warband, many of them have the honor of being in their Chaos Lords&#039; personal retinue and act as their enforcers. A lot of the rank-and-file tend to hate them, as termies tend to abuse their position, but many also see them as goals to strive for, as the wearer of the armor most likely started out as another no-name Chaos marine just like them: there&#039;s nothing stopping anyone from becoming a Chaos Terminator themselves, apart from skill, aspiration, and more luck than most people are granted with in a lifetime in the grim darkness of the far future.&lt;br /&gt;
&lt;br /&gt;
The standard Chaos Terminator armament is a [[Combi-Bolter]] and a [[Chainaxe]] which can be upgraded to either a [[Power Axe]], [[Power Maul]], [[Power sword|Power Sword]] or more rarely, a [[Power Fist]] or [[Chainfist]]. In addition, Terminators may also take a [[Reaper Autocannon]] or [[Heavy Flamer]] in place of their [[Combi-Bolter]]. The [[Combi-Bolter]] itself can be configured to function as either a [[Combi-Melta|Combi-Meltagun]], [[Combi-Plasma|Combi-Plasma Gun]] or [[Combi-Flamer]].&lt;br /&gt;
&lt;br /&gt;
They can also be equipped with a pair of [[Lightning Claws]] for close combat.&lt;br /&gt;
&lt;br /&gt;
==Tabletop==&lt;br /&gt;
&lt;br /&gt;
Two general facts about Chaos Terminators: they have always been there since the beginning and they have also always been the premier elites (or equivalent) choice for the Chaos Space Marines. Of note, they are tough, they pack a lot of dakka and they hit hard in close combat. What has always set them apart from their loyalist counterparts is the weaponry loadout and availability with a little help from the dark gods, even back in the Rogue Trader days. There are no assault terminator variants so chaos termies are known for mixing up CC weapon and shooting weapon loadouts, their preferred ranged weapons being the combi-bolter, other combi-weapons and either a heavy flamer or the well-known reaper-autocannon for special weapons. They&#039;re also known for being cheaper than loyalist termies as they pack power weapons default instead of power fists. Second Edition termies were basically the same, sporting higher weapon skills, attacks, wounds and their namesake terminator armour, which back in the day was 3+ on 2d6 back then (no invulnerable). With some deity goodies, they were the go-to support choice albeit on the expensive side and even more so if riding in a Land Raider, their other preferred transport option next to Teleport Attack (aka Deep Striking).&lt;br /&gt;
&lt;br /&gt;
===Third Edition Roller-Coaster===&lt;br /&gt;
&lt;br /&gt;
Terminators in general took a battering in third edition, especially for chaos. Reason being, deep-striking units could only fire assault weapons when deep-striking (initially, but this was changed later), meaning combi-bolters were unusable for striking termies. Also was the introduction of the 5++ and the reduction of termie statlines down to PAMs with another attack, a better save, deep-striking, the total loss of grenades, no pistols and the ability to move and shoot heavy weapons (unless deep-striking). Termies had to compete hard against Veterans, Berserkers, Thousand Sons, Plague Marines and chaos dreadnoughts in the elites slot, though the first four of these could be shuffled to troops with a choice of HQ. There are also options for cult terminators which were fleshed out more fully in a FAQ, but they pail in comparison to 3.5. Speaking of, that book merged Chosen and Terminators together with terminators being an upgrade to chosen. There&#039;s a lot to say about how awesome and skubtastic this was, but suffice to say that these were some of the earliest roots of what will eventually become Death Guard and Thousand Sons special terminators (and hopefully more to follow). It was also in 3.5 that rules for deep-striking were amended to allow them to shoot any of their weapons - basically, if you can normally move and shoot, you can deep-strike and shoot. Unfortunately, Terminators had to compete with the original, uniquely chaos TEQ in 3.5 - the Obliterators, which GW thought would be great to move into the Elites slot this time around. FWIW, oblits were just flat out better terminators in 3.5 if they could be afforded, though most armies could only take one squad of oblits.&lt;br /&gt;
&lt;br /&gt;
===The Age of Termicide: Fourth through Seventh Editions===&lt;br /&gt;
&lt;br /&gt;
Basically, 4th edition either nerfed everything in the elites slot for CSM or they were moved out into other slots, leaving them largely as the only viable elites option. This state of affairs persisted for 3 (possibly 4) editions, but 8th is somewhat special. Weirdly enough, termies didn&#039;t change at all (aside from being split off from Chosen, who were arguably the only other serviceable elites choice for CSM) - everything else around them did! Along with the nerfing of CSM units, the rules changed granting termies the ability to shoot their weapons, without penalty, after deep-striking. Which was great - you loaded up your boys with guns, plopped them down (with ease with icons guiding deep strikes) and blast what needs blasting! Combi-plasma was also introduced as a weapon option for termies increasing the punch for a turn of shooting against the Space Marine Meta. Or you could take Combi-meltas if there&#039;s a tank that needs opening or Combi-flamers, but they would need 6th-edition and overwatch to truly make them useful (ACTUALLY, deepstrike a terminator unit with 5 template weapon was devastating even before 6th BUT it was tricky getting into place and very situational).&lt;br /&gt;
&lt;br /&gt;
===Eighth and 9th Edition: Enhanced Termicide===&lt;br /&gt;
&lt;br /&gt;
Termies got buffed 2 wounds per model, combi bolters are rapid fire 2, other combi weapons are no longer one shot and both profiles can be fired simultaneously. Oh, and they can charge after deep-striking (tricky needing to make 9&amp;quot; on 2d6, but still). Truly, everything got a buff in this edition eventually, but termies are still better than most other choices due to their versatility. They don&#039;t really need any stratagems to make them playable and their pretty scary when they are used on them; they don&#039;t require synergy with the rest of the army but can synergize rather well with them, especially with Termie Lords or Sorcerers.&lt;br /&gt;
&lt;br /&gt;
9th edition is still up in the air but given that CSM now have 3 attacks base, it&#039;s not hard to imagine termies getting an upgrade as well. So far, they&#039;re slated to get 3 wounds and attacks, putting them in line with everything else in the elites slot. It seems that termicide might get reined in a bit as there will be limits as to how many of each combi-weapon can be taken per 5 termies.&lt;br /&gt;
It&#039;s worse than we thought; Combi-Weapons have been limited to what&#039;s in the box, same with powerfists and chainfists. Every other melee weapon is now an “accursed weapon” akin to a power sword. What this means is that[[derp| Terminators now have less customization than their loyalist equivalent while having less power to kill anything in close combat, since all melee weapons share a profile as a Power Sword.]] The Chosen got the same problems too,[[fail| turning 2 of the most versatile units in Chaos Space Marines and making them useless to many situations.]] We waited 2 years for this?&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
{{World Eaters}}&lt;/div&gt;</summary>
		<author><name>2A02:8071:4488:C8C0:ECC1:315F:C126:8E0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Chaos_Spawn&amp;diff=120671</id>
		<title>Chaos Spawn</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Chaos_Spawn&amp;diff=120671"/>
		<updated>2022-11-14T09:06:34Z</updated>

		<summary type="html">&lt;p&gt;2A02:8071:4488:C8C0:ECC1:315F:C126:8E0: &lt;/p&gt;
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&lt;div&gt;{{Awesome}}&lt;br /&gt;
{{Heresy}}&lt;br /&gt;
{{Topquote|The Gods blessed you too much, and now I shall end your misery! Such a fate does not await me!|Thorgar the Blooded One, on the you-know-whats.}}&lt;br /&gt;
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{{Topquote|Quantity has a quality all its own|Attributed to many but it does explain what both players and the Chaos factions really use them for.}}&lt;br /&gt;
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{{Topquote|Embrace your death! You are fortunate that you will only be cognizant enough to suffer the first one!|A Malignant Plaguecaster transforming an unfortunate Chaos Space Marine for disappointing the Plaguefather.}}&lt;br /&gt;
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{{Topquote|AGSJHGJGFHKJBJHGFTYGUHJ|Your typical Chaos SpawNOFUCKINGDAMMIADSGZHFDAGSAQADGSSADSG- {{BLAM}}}}&lt;br /&gt;
&lt;br /&gt;
{{BLAM|+Under request from multiple high-ranking members of the Ordos Malleus and Hereticus, we have situated an Inquisitor to watch over the writers in case they say... that-which-shall-not-be-named.+}}&lt;br /&gt;
[[Image:Chaos Spawn Original.JPG|thumb|right|300px|The very first artwork of Chaos Spawn by [[Tony Hough]], from [[Realm of Chaos]] which makes his concept of it as old as the rest of Chaos. Wait, did I say it? Noo I DIDN&#039;T &#039;&#039;&#039;NNOOOOSADNAFAISBFSDFSDGFGGGBB&#039;&#039;&#039; {{BLAM}}]]&lt;br /&gt;
This is what happens when you have [[Extra Heresy|stepped over a line that even Chaos doesn&#039;t cross]]. On top of all that, they&#039;re basically multiple Candlejacks. If you even say &#039;&#039;&#039;Chaos Spawn&#039;&#039;&#039;, you will be consumed by Chaos and become Chaos Spawn yoursel-JIGHDGGGUGEUGIGHOWHOQHOHWWP{{BLAM}}&lt;br /&gt;
&lt;br /&gt;
Ahem, as my predecessor was about to say, they&#039;re so awful in 40k that even saying their full name here causes the speaker to mutate into one.  They&#039;re mutants whose appearances are always extremely varied and grotesquely horrible, as if someone got [[Lovecraft]], H.R. Giger, and John Carpenter to team up and make monsters.&lt;br /&gt;
&lt;br /&gt;
==[[Warhammer Fantasy]]==&lt;br /&gt;
[[File:Adrian Smith Chaos Spawn.jpg|thumb|right|300px|[https://www.youtube.com/watch?v=JjIXwkX1e48|NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE] ]]&lt;br /&gt;
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In Warhammer Fantasy, Chaos Spawn WAIT NO SFHASKFJHSFAHLASLKHFSL--{{BLAM}} ...these &#039;&#039;things&#039;&#039; are mutations that only afflict those who worship Chaos (allowing anyone who isn&#039;t a rapeviking or insane wizard to say their name without fear!...Unless you meet Count [[Mordrek]] the Damned who can turn anyone into them with his Sword of Change. Then you are screwed hard.). Exposure to Chaos for the faithful (or unaligned) instead causes mutations that corrupt the afflicted into more [[Beastmen|feral forms]].&lt;br /&gt;
&lt;br /&gt;
Usually these mutations occur amongst common citizenry when the Winds of Magic blow too strongly from the miniature [[Eye of Terror|Eyes of Terror]] at the poles of the world, and patrols are required to cull them before they join the ranks of the [[Hordes of Chaos|forces of Chaos]], although who it is that leads the purges differs from race to race.&lt;br /&gt;
&lt;br /&gt;
The [[Empire]] relies on the familiar Inquisition and Witch Hunters. [[Kislev|Kislevites]] instead rely on their Dvoryanin and Boyars (nobles) to account for the status of the outlying populations. [[Bretonnia]]n nobles consider all the peasants to be little better than this usually, and said peasants usually self-police due to their extreme devotion to the nobility (however, simply taking all babies born with mutations to leave in the forest is what caused the Beastmen to grow so prolific in the first place). Elves ([[High Elves|High]], [[Wood Elves (Warhammer)|Wood]], and [[Dark Elves|Dark]]) are near immune to mutation, as are Ogres unless they serve willingly. [[Lizardmen]] and the Undead ([[Vampire Counts|Vampire]] and [[Tomb Kings|Egyptian]]) are both immune to mutation, with the latter actually able to reverse-corrupt things. And there have been no reported cases of [[Orcs]] with mutations, so no one knows what happens to them. Though goblins, when exposed to warpstone, do experience mutation, as is seen in the Skarsnik novel.&lt;br /&gt;
&lt;br /&gt;
Degeneration into Chaos you-know-whats occurs far more often amongst [[Warriors of Chaos]] than Chaos Space Marines for two reasons. First is due to their EXTREME fucking devotion to the Chaos Gods, to the point that every last Norseman seeks to become a [[Daemon Prince]] and the Chaos Gods spread their blessings liberally. The blessed-too-much amongst the Norsemen tribes are usually used somewhere between biological weapons and war dogs depending on the degree of the mutations. The other reason is that Chaos Space Marines are still Space Marines with redundant hearts, lungs, thicker bones, and more muscles. A Marine can withstand more mutations than a human can without descending into becoming a Chaos SpNOOOOOOOOOOOOOOBLBLBLE!{{BLAM}}. Anyway, it gives them a slightly higher chance of becoming Daemon Princes than mortals since they can withstand the gifts of their gods better. On top of that, Chaos Space Marines have more varied levels of devotion to the Chaos Gods, with the [[Iron Warriors]] outright replacing mutations with cybernetics, and most traitor marines would see turning into a Spawn as an ignoble end to their career, much like getting interred into a dreadnought.&lt;br /&gt;
&lt;br /&gt;
Spawn fear symbols of [[Sigmar]] and similar gods, and the power of nature as channeled by the Wood and High Elves can cleanse mutations from a subject. In particular, a [[Defenders of Ulthuan/Sons of Ellyrion|book series]] depicting High Elves fighting Dark Elves and Warriors of Chaos describe how the Champion of Slaanesh prior to Sigvald the Magnificent is cleansed of all Slaanesh&#039;s blessings by simply touching the [[Everqueen]]. Slaanesh, very VERY pissed, began pouring his Daemonic energy directly into the Champion. When the Everqueen let go of his hand, that energy immediately turned him into a... a thingamy ((NICE save Acolyte, you&#039;re learning))... on par with a Greater Daemon. &lt;br /&gt;
&lt;br /&gt;
Tabletop-wise: much like 40k&#039;s old versions, Fantasy Sp- they&#039;re terrible. They have low stats, slow movement speed with the inability to march or charge things (that last part is basically the stamp of death in Fantasy anyway). Their Marks of Chaos are random and cannot be counted on even working. Sadly, you&#039;ll probably need a few to run a few of these things in Warriors since there&#039;s a chance upon failure to become one for some of your options. In addition, some choices of Lords or Heroes come with some as pets ([[Cultist-chan]] should really be the poster child of Warriors rather than 40k cultists).&lt;br /&gt;
&lt;br /&gt;
Alternate take: Warhammer Fantasy is all about having a good, fun time with your opponent rather than today&#039;s super-competitive scene. It&#039;s inherently fun to have the possibility of your unit champion turning into a Daemon Prince, and having the chance of becoming a Chaos Spawn as an unfortunate, but humorous downside. Especially given you hhHHHHHNNNN&#039;&#039;&#039;NNGGGGGGGRRFWBWRBLFBWFRBRLFFFBRNR&#039;&#039;&#039; {{BLAM}}&lt;br /&gt;
&lt;br /&gt;
The most significant of these creatures in Warhammer is [[Scyla Anfingrimm]]. The only one of them who still has the favour of a god.&lt;br /&gt;
&lt;br /&gt;
In the video game devoted to Warhammer Fantasy, Total War: Warhammer, Chaos Spawn--&#039;&#039;&#039;OHFUCKNOAAAHHHDGRBLEAAGHGHGHGAASFGGHGHAFLFLFLFLFEEEAAAAAAAAAAAH!&#039;&#039;&#039;  {{BLAM}}&lt;br /&gt;
&lt;br /&gt;
...er... They&#039;re actually fantastic. Small but workable unit size, reasonably to low cost, good HP pool, very high damage and most importantly, they will never break. Two units of them in any Chaos army means the AI isn&#039;t winning today. Still, having no armor-piercing damage and no armor meaning they aren&#039;t good against late game units, nor would they do any better when facing ranged units, especially when fighting a Wood Elves opponent who likes to spam [[cheese|10 units of Glade Guard with Starfire Arrow]]. Beastmen have their own variation that can do poison damage, especially when Morghur&#039;s staff can summon them anytime within his range, like Deep Strike into range units&#039; firing line.&lt;br /&gt;
&lt;br /&gt;
Total War Warhammer 3 gave each chaos faction a fluffy variant of them. Khorne ones are killy, Slaaneshi Spawn are fast and have AP, Tzeentch ones have the annoying barrier but also keep the Wyrdspawn RORs armor sundering; nurlge ones are tanky and deal poison.&lt;br /&gt;
&lt;br /&gt;
==[[Warhammer 40,000|Warhammer 40k]]==&lt;br /&gt;
[[File:Tony Ackland Chaos Spawn.jpg|thumb|300px|[https://www.youtube.com/watch?v=NtgFKdWcKXY|NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE] ]] &lt;br /&gt;
The &#039;&#039;&#039;Chaos Spawn &#039;&#039;dammit don&#039;t you ever learn&#039;&#039; AIEEEEBLAAAAAAAAAAAHGGHGH-&#039;&#039;&#039;{{BLAM}}&lt;br /&gt;
&lt;br /&gt;
The UNITS in question were, in 4th and 5th Editions, considered by many to be the worst unit in any [[Chaos]] army book and, quite possibly, the entire game of Warhammer 40k (the Pre-[[Jeremy Vetock|Vetock]] Space Pope coming in a close second, [[Pyrovore|until the Tyranid &amp;quot;champion&amp;quot; of Cruddace arrived]]). They were so bad, absolutely nobody took them. Not even for flavor or joke games. Even today they&#039;re still rare; the stigma is that deep. It became a meme that to even utter their name causes a horrid mutation turning you into a Chaos Spawn yourself. Wait! No! I didn&#039;t mean it-&#039;&#039;&#039;OHSWEETEMPERORMOTHEROFGLARBLBLBLBLBL&#039;&#039;&#039;{{BLAM}} {{BLAM|We&#039;re going to run out of writers at this rate.}}&lt;br /&gt;
&lt;br /&gt;
Ahem... Continuing where my predecessor left off, you-know-whats should only be referred to as you-know-whats. That or [[Harry Potter|they-who-shall-not-be-named]]. Even though you-know-whats have received a nice crunch buff since then, the meme still remains since [[Tzeentch|it fits the fluff pretty well]].&lt;br /&gt;
&lt;br /&gt;
In fluff, aspiring champions of Chaos normally devolve into said units for any of the following reasons: if they use Chaos solely for their own gain, their patron god thinks they&#039;re not worthy of their favor or have fallen out of their favor, they can&#039;t handle the sheer amounts of mutations they go through during their ascension into a full-fledged [[Daemon Prince]], or, you know, it&#039;s [[Tuesday]] and [[Tzeentch]] is feeling bored since there&#039;s not a lot of &amp;quot;Just as Planned&amp;quot; going around. When this does happen, Chaos Spawns ((Wait for it.)) devolve into no more than mindless heaps of mutated flesh who attack anyone near them and ((Wait, did he actually get away with it? Inform the Inquisition!)) eventually die after a short period due to their unstable form, and... did I just-- &#039;&#039;&#039;No... NOOOOOOO! GLARBLRAWRGLARBL&#039;&#039;&#039;{{BLAM}}((Never mind.))&lt;br /&gt;
&lt;br /&gt;
The only known canon exception to this rule is the beast called [[Foulspawn]], who somehow managed to become a Daemon Prince of Nurgle after being transformed into one of the abominations (and only because Nurgle found the result funny!) Only [[Abaddon|Failbaddon]] can comprehend how truly goddamn useless these things are. Generally by looking in a mirror. Khorne only knows why he hasn&#039;t been turned into one yet. Though it turns out ADB knows - it&#039;s because he&#039;s refused to commit to any one Chaos God, [[Derp|so it&#039;s not possible for one of them to inflict this on him because the others won&#039;t allow it]]. &lt;br /&gt;
&lt;br /&gt;
Though not likely as canon, there&#039;s also Angra Mainyu, a [[Word Bearers|Word Bearer]] who turned into a Daemon Prince just in time to join the latest Black Crusade. Then he just had to go batshit insane and utterly fuck it all up so hard that the Gods had no choice but to demote him to gribblyhood. His forces, meanwhile, were immediately usurped by the former prince&#039;s number 2. The reason we say it&#039;s not canon? Because it was fluff to a showcase of some bloke&#039;s Chaos army on an ancient version of the GW&#039;s Australia website, not some strange bit of lore from a Codex.&lt;br /&gt;
&lt;br /&gt;
According to [[Black Crusade (RPG)|Black Crusade]] and &#039;&#039;The Tome of Fate&#039;&#039;, the [[Heretek]]s of The Hollows (specifically Magos Onuris of Forge Polix) have taken an interest in improving them to be useful. These &amp;quot;Death-Masques&amp;quot; have cybernetic implants forcibly installed into what&#039;s left of their brains and nervous systems. This combination of auger arrays, arcanocogitators, and drug-delivery systems not only allow Hereteks to control Death-Masques like giant, fleshy [[Servitor]]s, but actually selectively mutate their bodies, enabling the Heretek to reshape a Death-Masque into a more useful form or give it whatever bio-weapons would be best for the present situation. This is [[awesome]] but alas, GW would never let us actually use something like this in-game when we could be having the &amp;quot;fun&amp;quot; with a pathetically random failure of a gribbly beast.&lt;br /&gt;
&lt;br /&gt;
In very rare cases, the will of Tzeentch and the influence of the Warp can cause a group of Unnameable Beasts to fuse together into a [[Mutalith Vortex Beast]], an even more vile abomination that is difficult to even look at without hurting oneself.&lt;br /&gt;
&lt;br /&gt;
==On The Tabletop==&lt;br /&gt;
===Warhammer Fantasy===&lt;br /&gt;
Although a terrible option due to their randomness and point cost (akin to the [[Daemons]] army fittingly, which is interesting because it shows just how better the Vikings are than their masters), they aren&#039;t unusable; like most things in the more balanced Warhammer they simply aren&#039;t as good as other options although taking them won&#039;t lose you the game. Thanks to a more recent update to the game making it possible for your models to suddenly turn into one of the fucking things, players should now own some (thanks Games Workshop, my wallet was getting too heavy to carry!) in case the Dice Gods turn on them. Luckily, each Chaos Spawn sprue comes with two spawns built in and extra appendagaaaaAAAAWWWAW&#039;&#039;&#039;AWWAAWAWAWWBLWBLWBLDYEHTERYEETFDF&#039;&#039;&#039; {{BLAM}}&lt;br /&gt;
&lt;br /&gt;
===40k Part 1: Why These Units Used to Suck===&lt;br /&gt;
You-know-whats were just absolutely horrible before 6th Edition. Costing the same as three actual Chaos Marines, they would wander around the board aimlessly with a throw of the Scatter Dice, moved D6, had the Rage special rule and died to [[Bolter]] fire, earning your opponent a free kill point. They fucking sucked, essentially. There is considerable evidence that they were originally supposed to have the Feel No Pain rule, ergo making them marginally useful as a meat shield, but sadly the 4th Edition Codex, through a series of misprints, lacked this. &lt;br /&gt;
To drive home just how bad these things were if they actually got into combat, there is no way statistically they could win combat against equal points worth of GUARDSMEN, the resulting extra wounds they would take from No Retreat would wipe them out immediately since they had no save. The ONLY thing they could tar pit was [[Fire Warrior]]s and even then the odds were in the FIRE WARRIORS&#039; favor.&lt;br /&gt;
&lt;br /&gt;
===40k Part 2: The Redemption===&lt;br /&gt;
[[File:ChaosSpawn2.jpg|450px|thumb|left|[[Fail|Failure]] no more.  Yet the brave Guardsmen keep coming, despite witnessing stuff like that. Where&#039;s Creed when you need him!?]]&lt;br /&gt;
&lt;br /&gt;
[[Phil Kelly]] remembered that under that mass of writhing limbs and stupidity, there&#039;s [[Vraks|generally]] a Chaos Space Marine (and/or more likely had just finished watching John Carpenter&#039;s &amp;quot;The Thing&amp;quot;). So brace yourselves for a shocker: &#039;&#039;&#039;they&#039;re actually pretty damn good&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
New features include...&lt;br /&gt;
*A lower point cost (30, as opposed to the previous 40). &lt;br /&gt;
*Causing fear while being fearless themselves.&lt;br /&gt;
*No longer moving randomly &amp;lt;i&amp;gt;or&amp;lt;/i&amp;gt; at a goddamn crawl. In fact, they move as fast as Metal Bawkzes and &amp;lt;i&amp;gt;do not give a shit about terrain&amp;lt;/i&amp;gt;.&lt;br /&gt;
*Rage now meaning that they get +2 attacks on the charge, making it actually useful.&lt;br /&gt;
*A D3 roll every turn that determines what mutation they get for that turn. They can get a 4+ armor save, a roll of 2D6 for their number of attacks (you pick the higher one), or poisoned attacks (at 4+ to wound). &lt;br /&gt;
&lt;br /&gt;
With the removal of No Retreat, they also won&#039;t automatically shit themselves with a lost combat. Indeed, being Fearless, they barely care at all.&lt;br /&gt;
&lt;br /&gt;
Their stats are otherwise unchanged, so &#039;&#039;holy shit&#039;&#039;, it&#039;s almost worth taking two or three of them and throwing them headlong at the enemy as a [[DISTRACTION CARNIFEX|multi-wound distraction to soak up fire for you]]. Almost. Okay, that is not true. 30 points for a model with 3 T5 wounds that can move 12&amp;quot;, has useful special powers, can be taken in squadrons and can become T6 with Nurgle is frankly excellent. Mark of Tzeentch could conceivably boost their staying power slightly too. Stay away from Khorne and Slaanesh, though. Unless you run into [[Grey Knights]] or [[Dark Eldar]], for whom the Spawn is just a mild annoyance.&lt;br /&gt;
&lt;br /&gt;
Alternatively, run several Khorne-marked spawn towards any vehicle with rear AV 10 and watch them wreck all in their path, until your friends realize just what they are capable of and gun them down in a panic, [[DISTRACTION CARNIFEX|which hey, can also be according to plan.]]&lt;br /&gt;
&lt;br /&gt;
Actual serious use is fielding them as escort for a Jugger Lord. More wounds for less then a bike squad, and no encouragement to shoot... which your choppy lord should never do. Plus, they make your majority armor save nothing, meaning those grav weapons the loyalist scum keep using wound on 6s only.&lt;br /&gt;
&lt;br /&gt;
Fun fact: renegades can get an unmarked three Chaos Spaaa... gribblies deal for only 55 points. Three Chaos Spawn for under the price of two. Let the good times roll!&lt;br /&gt;
&lt;br /&gt;
...Oh son of a bLARGLABLARGL{{BLAM}}&lt;br /&gt;
&lt;br /&gt;
===40k Part 3: The One Where You Actually NEED Them===&lt;br /&gt;
In the new Chaos Space Marines Codex there&#039;s a table, like the one in the Warriors of Chaos Army book, on which your HQ rolls when killing an enemy character (keep in mind: not IC, just C). It&#039;s a 2D6 table with some of classics: +1S, +1T, +1W...&lt;br /&gt;
&lt;br /&gt;
But one of the results... forces you to swap your awesome super killy Chaos Champion with... err, the-one-which-shall-not-be-named! So now you &#039;&#039;&#039;have to buy&#039;&#039;&#039; a box of these sick horrors in order to play. At least for Chaos Warriors, the time when your Marauder Chieftain turns into a Spawn and &#039;&#039;still does more damage than it would normally&#039;&#039; is truly priceless. The same thing probably works for Cultist Champions, and still proves to be useful, since the you-know-what detaches from the unit and could be used to tie up something shooty with poor melee capabilities, like Devastator squad or Crisis team, for a turn or two. All Traitor Legions can also take them as auxiliary choices, and they are the cheapest of the bunch. So give your Warband a mascot for full decurion benefits.&lt;br /&gt;
&lt;br /&gt;
Rage and threats to eviscerate every GW employee that isn&#039;t Phil Kelly, are expected, but really, [[Warriors of Chaos|it&#039;s &#039;bout time you fucking newbies had to deal with this Chaos Spawn shit anyway]]... &lt;br /&gt;
&lt;br /&gt;
Ohh my God-Emperor no WAIIIII... &#039;&#039;&#039;RAWRAWRASDAFGSFDS&#039;&#039;&#039; {{BLAM}} (Automated Message From Cadia: We are out of Usable speakers and will be employing new ones at the Recruitment Center nearest you.)&lt;br /&gt;
&lt;br /&gt;
{{BLAM|(...why do we do this in the first place?)}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&#039;color:blue;font-size:100%&#039;&amp;gt; Tee hee hee, they may be horrible in combat but my little Spawns succeeded in destroying Cadia&#039;s entire propaganda machine!! Just As Planned!! &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Let us hold a memorial for all those turned into Chaos Spa- Oh boy, that was close... I nearly said it. NOT TODAY. This writer&#039;s too smart to say Chaos Spawn... &#039;&#039;&#039;OH DEAR EMPEROR NO, PLEA-GRARRGAGFD&#039;&#039;&#039; {{BLAM}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&#039;color:blue;font-size:100%&#039;&amp;gt; Kekekekekekekeke! &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hey wait a minute Tzeentch. How come you can you say chaos spawn without mutating? Wait....&#039;&#039;&#039;SHIGRHQHQGDAAAARGLEFLADCHALLOIII&#039;&#039;&#039; {{BLAM}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&#039;color:blue;font-size:100%&#039;&amp;gt; Kekekekekekekeke! I&#039;m a god! I can say Chaos Spawn all I want! Chaos Spawn! Chaos Spawn! Chaos Spawn! Kekekekekekeke--- &#039;&#039;&#039;WAIT NO SCREWADHWAAAAHGHTSKAFHTAGN&#039;&#039;&#039;&amp;lt;/span&amp;gt; {{BLAM}} {{BLAM}} {{BLAM}} {{BLAM}} {{BLAM}} {{BLAM}} {{BLAM}} {{BLAM}} {{BLAM}} {{BLAM}}&lt;br /&gt;
&lt;br /&gt;
I&#039;m guessing that was [[not as planned]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&#039;color:blue;font-size:100%&#039;&amp;gt; [https://1d4chan.org/wiki/Creed CREEEEEEEED!!!!]&lt;br /&gt;
&lt;br /&gt;
...I really have no idea how he pulled that one off... &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===40k Part 4: Just as Planned===&lt;br /&gt;
Certain psychic powers of Tzeentch can turn enemy models into you-know-whats, AKA you get them for free. Originally the &amp;quot;Boon of Mutation&amp;quot; spell used to be an extremely short range save-or-die assassination power for removing multi-wounded HQs, and while it only had 1/3 or even 1/6 chance of working against most of its intended targets, it was one of the few ways of circumventing Eternal Warrior at the time and could be used even when the sorcerer is locked in melee - the you-know-what summoned used to be just cherry on the top after you popped an enemy Chapter Master or Farseer with it. The modern &amp;quot;Baleful Devolution&amp;quot; is a much more comfortable 18&amp;quot; focused witchfire with a more reliable S6 AP and even multiple (if random) number of hits, but it only summons gribbly things on sixes to-wound (which also add Instant Death), and as a focused witchfire while it can snipe specific models, it can be LoS-ed. Thus it&#039;s more about sniping special weapons or sergeants and occasionally creating witchfire-sponges within charge range of a target unit you want to charge.&lt;br /&gt;
&lt;br /&gt;
Aetaos&#039;Rau&#039;Keres can even transform entire units with his template &amp;quot;Boon of Mutation&amp;quot;. Because what else could force you to buy dozens of Chaos Spawn models? Then again he&#039;s 999 poi... Oh fuck, I swear I didnmlgrabomUMFROP&#039;&#039;&#039;ARGHMRMROMGH&#039;&#039;&#039; {{BLAM}}&lt;br /&gt;
&lt;br /&gt;
===40k Part 5: 8th edition===&lt;br /&gt;
Well, 8th edition did arrive. The gribblies here got buffed, but they&#039;re still quite mediocre. For the same point cost as a Terminator they move faster and can hit harder with their random amount of randomly buffed attacks, but they&#039;re squishy and cannot deep-strike; meaning they&#039;ll just end up suffering from a sudden case of ballistic projectile to the face. You might want a model in case of double &amp;quot;1&amp;quot; when rolling on the Chaos Boon table or to fill a FA slot for cheap, but for the rest they&#039;re outclassed by other choices. That said, the Thousand Sons have a couple of useful Stratagems that are made specifically for them, including one that lets them select a buff manually instead of rolling for it and another that transforms any of their own characters into a you-know-what (named [[Fluff|The Flesh-Change, no less]]) for free.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Alternate opinion: while nothing to build an army around, taken in units of one, they&#039;re a very cheap way to fill Fast Attack slots, and a single... you know what roving the battlefield has its uses if it can stay out of sight until the late game or otherwise avoid getting shot (they also tend to be fairly low priority targets in the early game as your opponent usually has better things to shoot at), they can do work in the late game. They&#039;re punchy enough to threaten depleted units of troops or tackle a wounded character and have a reasonable chance of eating their face, and they&#039;re cheap enough that you can just fling them at said wounded captain or whatever and just shrug if they whiff and die. Not bad for a chaos spawn AH GODDAMMIT I ALMOST WAHSAFHWSFAFSGAGDV {{BLAM}}&lt;br /&gt;
&lt;br /&gt;
===Age of Sigmar===&lt;br /&gt;
&lt;br /&gt;
With 5 wounds and 10 bravery, Chao...these fellas have some good stats for heavy infantry/meat shield status. The 2D6 movement and attacks characteristics can lead to some pretty unpredictable results, so don&#039;t expect everything to go as planned. All and all, not a bad addition to a Slaves to Darkness, Beasts of Chaos, or mixed Chaos army. Probably the most meh Spawn at the moment - wait, I only said half, it doesn&#039;t counNOOOOOSGADGSAGDFDGASFDWGASFAEWSDDAGSGGDWGSD {{BLAM}} {{BLAM|Apparently the latter half triggers it as well with sufficient context? Useful information for the Inquisitorial archives.}}&lt;br /&gt;
&lt;br /&gt;
==Total War: Warhammer==&lt;br /&gt;
Them (ahem) you-know-whats are a common unit that you&#039;d find in the armies of the Chaos Factions.&lt;br /&gt;
With the advent of Warhammer 3, they are now available in monogod flavours as well as their Undivided form&lt;br /&gt;
&lt;br /&gt;
Tzeentchian Spawn get barriers.&amp;lt;br&amp;gt;&lt;br /&gt;
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Nurglish Spawn are difficult to kill. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Khornate Spawn are good at killing things. &amp;lt;br&amp;gt;&lt;br /&gt;
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Slaaneshi Spawn get Devastating Flanker.&amp;lt;br&amp;gt;&lt;br /&gt;
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Unaligned Spawn are just Spawn&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;Gallery&amp;gt;&lt;br /&gt;
Image:Chaosthingies.png|On the bright side, their kit is really fun to mess with and has so many spare parts, you won&#039;t need to worry about not having enough horns and tentacles for your conversions anymore. also the chaos spawn have some bootiful hea- NO! PLEASE! WRYYYYYYYYYYYYYLFGERSU GWLRIGUSEUILGEHRIDDSFSFWGLARASHHHHBLBLBLBLB {{BLAM}}&lt;br /&gt;
Image:Chaos_Spawn_2.gif|Kiss it!&lt;br /&gt;
&amp;lt;/Gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{BLAM|+&#039;&#039;&#039;&#039;&#039;This article is dedicated in loving memory to those souls who gave their coherence and sanity in the cause of explaining Chao... these fucking things.&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
+&#039;&#039;&#039;&#039;&#039;Addendum: If you want to refer to Chaos S- the things without calling them by their true name, just call them John Carpenters and you won&#039;t have to say Chaos Spawn...wait, did I just say Chaos Spawn without anything happening? Heh...that&#039;s a relief. I thought saying chaos spawn turned you inTOAAAAGGHEBRYRHFKFGL&#039;&#039;&#039;&#039;&#039;+{{BLAM}}&lt;br /&gt;
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&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
{{Death Guard}}&lt;br /&gt;
{{Thousand Sons}}&lt;br /&gt;
{{Emperor&#039;s Children}}&lt;br /&gt;
{{World Eaters}}&lt;br /&gt;
{{Lost-and-Damned}}&lt;br /&gt;
[[Category:Warhammer Fantasy]]&lt;br /&gt;
[[Category:Warriors of Chaos]]&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;br /&gt;
[[Category:Slaves to Darkness]]&lt;br /&gt;
[[Category:Meme]]&lt;br /&gt;
[[Category:Slaves to Darkness]]&lt;/div&gt;</summary>
		<author><name>2A02:8071:4488:C8C0:ECC1:315F:C126:8E0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Daemon_Prince&amp;diff=160641</id>
		<title>Daemon Prince</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Daemon_Prince&amp;diff=160641"/>
		<updated>2022-11-14T09:06:18Z</updated>

		<summary type="html">&lt;p&gt;2A02:8071:4488:C8C0:ECC1:315F:C126:8E0: &lt;/p&gt;
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&lt;div&gt;{{Promotions}}&lt;br /&gt;
{{heresy}}&lt;br /&gt;
{{Disambiguation|the ascended champions of Chaos|the [[D&amp;amp;D]] and [[Pathfinder]] deities|Demon Prince}}&lt;br /&gt;
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[[File:Daemon_prince_by_corbella.jpg|400px|thumb|right|[[Dawn of War|PATHETIC CREATURES!!!]]]]&lt;br /&gt;
{{topquote|1=DESPAAAAAIR, for I am the end of days!|2=[https://www.youtube.com/watch?v=MiYaz_MBjIk The most memorable of Daemon Prince quotes]}}&lt;br /&gt;
&lt;br /&gt;
In [[Warhammer 40,000]], [[Warhammer Fantasy Battle]], and the [[Age of Sigmar]], people fall to [[Chaos]] for many reasons.  Of these, the ones who desire power, sometimes called Chaos Champions, are most ambitious, and thus most likely to catch the attention of the [[Ruinous Powers]].&lt;br /&gt;
&lt;br /&gt;
When the champion earns enough of their patron god&#039;s favor, they can be rewarded with Daemon Princedom. They forfeit their souls to their god and are granted a daemonic form and name, given power beyond any mortal, heretical or otherwise, armed with a [[Awesome|fuck awesome]] [[Daemon Weapon#Etherblade|Etherblade]] and often placed at the command of an army, or a Daemon World.&lt;br /&gt;
&lt;br /&gt;
Of course, the road to Princedom is a high-stakes game with only two outcomes: success or failure, there is no middle road. Those who fail their god&#039;s expectations, find themselves on the wrong end of a Chaos God on a bad day (even if that god is papa Nurgle, apparently), or they could not handle the ascension to Princedom, are &amp;quot;rewarded&amp;quot; with [[Chaos spawn|Chaos Spawndo- NO WAITFSDASDAGIAJDFASHDSDFd...]]. The few that beat the odds and their god&#039;s expectations are rewarded with their god&#039;s personal blessing and close favor: the greatest things a mortal could possibly ask a god. Not everyone can achieve daemonhood, many will die in their quest, many more will fall short and be turned into something best not described, but for chance of immortality and near limitless power: any heretic with more ambition than common sense will rarely be able to resist such a prospect.&lt;br /&gt;
&lt;br /&gt;
In the [[Fantasy Flight Games]] WH40KRPG [[Black Crusade (RPG)]], this is what happens to a [[player character]] who reaches 100 Corruption with the GM&#039;s arbitrarily selected Infamy Threshold for Princedom.  Should a PC reach 100 Corruption with less, he will be transformed into a [[Chaos Spawn |Chaos Spaa...]] ha caught myself on that one, don&#039;t want to end up like my previous writer!&lt;br /&gt;
&lt;br /&gt;
Daemon Princes are a lot like videogame final bosses: In-universe they are held up as these badass mofos guaranteed to curbstomp you, but out-of-universe thir job is still to eventually be beaten by the heroes. The only perk they have is that if they get their ass chopped up they are banished to the [[Warp]] where they will derp around until they are called by the [[Chaos Gods]] once more to attempt to be useful to them.&lt;br /&gt;
&lt;br /&gt;
For roughly half an edition, [[Warhammer Fantasy]] also had Exalted Daemons, which were a kind of lesser Daemon Prince created by fusing a daemon and a still-mortal human together, sort of like possession, but without necessarily killing the soul of the possessed in the bargain. This idea, like [[Chaos Undivided]] being its own power and granting its own mark, was removed with the update from Hordes of Chaos to Warriors of Chaos. Now, if your goal is just to get daemon up there [[Possessed Marine|are]] [[Warp Talons|some]] [[Daemon#Lesser_Daemons|other]] [[Daemonhost|ways]] to do that...&lt;br /&gt;
&lt;br /&gt;
==Famous Daemon Princes==&lt;br /&gt;
&lt;br /&gt;
===Daemon Primarchs===&lt;br /&gt;
* [[Lorgar]], [[Primarch]] of the [[Word Bearers]], really, &#039;&#039;really&#039;&#039; dedicated to Chaos Undivided. Doesn&#039;t do shit these days, but recently got off of the couch to teach [[Abaddon|Abby]] new techniques for summoning daemons. After the Great Rift opened, Lorgar finally decided to get a real job and has started to personally lead his legion again. He has recently been seen in the material realm leading a large host of Word Bearers for reasons yet to be known.&lt;br /&gt;
* [[Perturabo]], Primarch of the [[Iron Warriors]], technically dedicated to Chaos Undivided, [[Malal|but mostly to himself]]. Doesn&#039;t do much these days, but manages to royally fuck shit up when he does. Taking advantage of the Great Rift by launching a massive invasion of his own like Lorgar.&lt;br /&gt;
* [[Mortarion]], Primarch of the [[Death Guard]], dedicated to Nurgle. Gets into some antics with [[Grey Knights]] once in a while. Has now appeared to have gotten off his ass and is now bringing &amp;lt;s&amp;gt; death and decay&amp;lt;/s&amp;gt; [[Nurgle|Granddaddy&#039;s]] cuddles to the wider Imperium.&lt;br /&gt;
* [[Angron]], Primarch of the [[World Eaters]], dedicated to Khorne. It&#039;s hard to be certain of course, but it&#039;d probably be safe to say that he&#039;s the strongest of Khorne&#039;s Daemon Princes, at least in terms of raw combat prowess. He&#039;s certainly the only Daemon Primarch who reliably, actually does shit. Also notable for being the first Daemon Primarch with rules since [[Epic]]. &#039;&#039;Before&#039;&#039; his physical, 30K version got rules.&lt;br /&gt;
* [[Magnus the Red]], Primarch of the [[Thousand Sons]], &amp;quot;dedicated&amp;quot; to Tzeentch. Spent most of the last ten millennia hanging out at the top of his wizard&#039;s tower, derping out and shouting &amp;quot;JUST AS PLANNED&amp;quot; when something happens and it can be interpreted as beneficial. Occasionally has an actual fight with the [[Space Wolves|Space Puppies]]. Recently avenged Prospero by wrecking the Fenris system. He got banished by Logan Grimnar, which was JUST AS PLANNED, because the Space Wolves went to Cadia, leaving Fenris undefended, at which point, he brought his daemon planet into the Materium and has been fucking the Imperium up ever since. Just. As. Planned. Also participated in the Invasion of the Stygius Sector&lt;br /&gt;
* [[Fulgrim]], Primarch of the [[Emperor&#039;s Children]], except it&#039;s actually just his body possessed by a Daemon. [[Retcon|Or maybe not.]] Shit&#039;s weird at this point. Dedicated to Slaanesh. Spends his days on his Pleasure Planet getting bored with mass-daemonette-orgies. TOTALLY has nothing to do with the giant, serpent bodied monster currently fucking 11 different kinds of shit up with Lucius. Speaking of which, he and Lucius are also launching their own invasion of the Imperium. The Word Bearers lamenting on how numerous and powerful the Emperor&#039;s Children are see Fulgrim as a potential challenge.&lt;br /&gt;
* [[Horus Lupercal]] of the [[Sons of Horus]] died at the end of the [[Horus Heresy]] in the [[Siege of Terra]], and his soul was wiped from existence, meaning he never ascended as a Daemon Prince. [[Konrad Curze]] of the [[Night Lords]] allowed himself to be assassinated by the [[Officio Assassinorum]] and never became a Daemon Prince. [[Alpharius]] [[Omegon]] of the [[Alpha Legion]] isn&#039;t/aren&#039;t (weren&#039;t?) a Daemon Prince, and that is all that is known for sure about him/them.&lt;br /&gt;
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===Dedicated to [[Khorne]]===&lt;br /&gt;
* [[Doombreed]], the first Daemon Prince of [[Khorne]], and some sources say the first Daemon Prince ever. (The rest say it was [[Be&#039;lakor]], a possible way to reconcile is that Doombreed&#039;s the first Human Daemon Prince, while Be&#039;lakor was some ancient alien.) Likely Genghis Khan.&lt;br /&gt;
* Kraxnar, his bro in the original counter-based game &amp;quot;Warmaster&amp;quot; who was later replaced with some asshole called [[N&#039;kari]].&lt;br /&gt;
* [[Azariah Kyras]], heretical [[Chapter Master]] and Chief [[Librarian]] of the [[Blood Ravens]] and, apparently, [[C.S.Goto|Khornate Sorcerer]]. He still gets killed in [[Dawn of War II|DoW II: Retribution]]. Since his ascension was only partly finished, he may still have been mortal, meaning he might be back eventually, though odds are that he was permakilled. Although it was Ulkair who turned him to the dark ones, it was the very daemon freed from the first game of Dawn of War that made it&#039;s home in his body&lt;br /&gt;
* [[Samus]], a weird warp entity with no relation to the vidya character (he&#039;d probably bite the gravel if he tried to fight her for the right to be called the one true Samus), who is basically just summoned by arbitrary death when the plot of the Horus Heresy calls for it. According to Forge World, he&#039;s basically a daemon prince of the Ruinstorm and fucked with the Smurfs a lot, and was also one of the first daemons encountered by Horus before he fell to Chaos (though at the time, it was assumed to be &amp;quot;only an unusual xenos&amp;quot;). Might still be active in M41, though less powerful without his Ruinstorm bonuses.&lt;br /&gt;
*[[Sindri Myr]], though it wasn&#039;t long before [[Gabriel Angelos]] banished him. Sindri was probably expecting to just come back, since the whole reason you become a Prince is to be immortal, but instead found himself in the belly of a Greater Daemon (he&#039;s only technically one of the K-man&#039;s princes since he ascended using a Khornate daemon&#039;s power, but he himself undivided).&lt;br /&gt;
*[[Valkia the Bloody]], a daemonic equivalent of a Valkyrie, she was originally a badass viking shield maiden, killed a lot (and we mean &#039;&#039;&#039;a lot&#039;&#039;&#039;) of people for her patron God, had two children, killed her husband and a bit later defeated a Slaanesh daemon prince in close combat. She then mounted the head of said prince on her shield and went to the Chaos Wastes to present her trophy to Khorne, but tripped at the goal line. Khorne was mad as fuck and brought her back to life, turning her into the entity she is today, coated in armour that constantly bleeds and being quite literally dead sexy.&lt;br /&gt;
*Uraka Az&#039;baramael, also known as the Warfiend. He and his armies had shed so much blood in life that upon his death he was summoned to Khorne&#039;s realm. There Khorne issued a challenge. He must defeat a Bloodthirster in single combat. If he won, he would be elevated to daemon prince, if he lost, he would become something [[Chaos Spawn|less nice]]. He accepted, and chose a Great Executioner&#039;s axe as his weapon. He battled and decapitated the bloodthirster and was elevated to daemon princehood. He leads the daemonic warband known as Uraka&#039;s Head-Hunters. He was last sighted during the Vraks Campaign where he battled and was defeated by the Grey Knights.&lt;br /&gt;
&lt;br /&gt;
===Dedicated to [[Slaanesh]]===&lt;br /&gt;
[[File:Ax&#039;Senaea.jpg|400px|right|thumb|Worship Slaanesh and be a hot Daemon Princess instead!]]&lt;br /&gt;
* Some Slaaneshi asshole called [[N%27kari|N&#039;Kari]]... maybe. Nowadays they&#039;re apparently a [[Greater Daemon]].&lt;br /&gt;
* Ax&#039;Senaea the Thrice Possessed, a power-mad lady who completely subjugated the planet of Laodomida, but wanted to control her mind (note that she is so solipsistic that these are the same to her). She was bonkers, so a sorcerer convinced her to be possessed by a Slaaneshi [[Keeper of Secrets]], hinting that it would give her the power to do so, but in reality, the sorcerer was expecting the daemon to kill her. After all, no one but the most potent of psykers can hope to bind a greater daemon to their will without being completely possessed by the daemon instead. It backfired on him, getting himself killed in the process, as Ax&#039;Senaea managed to subjugate the daemon &#039;&#039;through sheer arrogance and self-obsession&#039;&#039;. Yes, she managed to make a greater daemon heel by being a bitch. She eventually used her new-found psychic powers to exert even more control over Laodomida and more nearby planets, in the process, drinking up two more Keepers of Secrets after draining each of them of their power before banishing them back to the warp. When she got to the fourth one, [[Slaanesh]] had noticed her talent and turned her into a daemon princess, which was also a jab to his/her servants for being too weak to defend themselves from a human. In true Slaaneshi fashion, however, despite attaining the highest daemonic honor her god(dess), she still desires more power and control over everything, and now seeks to subjugate daemons now instead of just humans. That&#039;s right, this egotistical psycho [[Awesome|ate at least three Greater Daemons and has almost certainly continued post ascension]]. Lowkey one of the most terrifyingly powerful if her quest for soul food continues.&lt;br /&gt;
*[[Doomrider]], bike riding Slaanesh prince on fire. Back in the old days he&#039;d show up, wreck face and disappear back into the warp before the game&#039;s end. Now he&#039;s apparently a severed head in the White Scars&#039; Fortress-Monastery.&lt;br /&gt;
* The Mistress of Spite, a horrifically fat daemon princess who ascended after singlehandedly eating the populations of entire worlds. Used to be one of N&#039;Kari&#039;s girlfriends before he dumped her; she started taking over the Daemon World of Contrition to try and woo him back, but now she simply makes life there hell for the resident daemons for the sheer sake of feeding on their despair. Notable features include 6 horns, three arms (the third has a huge pincer for a hand) and horrifically vagina-like orifices on each forearm that are sheathes for razor-sharp extendable bone spurs. (are we sure that this is Slaanesh&#039;s work, or is this some Tzeentchian monstrosity................. probably both)&lt;br /&gt;
* [[Azazel]], the Prince of Damnation, literally the first Daemon Prince character to ever be playable (way back in &#039;&#039;Champions of Chaos&#039;&#039;). Said to have been the leader of the Gerreon Tribe in Warhammer Fantasy, but he betrayed Sigmar and fled to the Northern Wastes to serve Slaanesh. Looks like an incredibly beautiful angel, until one spots the horns that curl from his brow, the chitinous claw of his left hand, and the two-headed scorpion-like tail that sprouts behind him. So beautiful he can hypnotise anyone who looks at him and turn them into his slave. In the [[End Times]], he attacked [[Karl Franz]] and tried to taunt and shit talk him but since Karl had merged with Sigmar, he got destroyed.&lt;br /&gt;
* The Sapphire King, a metaphysical manifestation of the [[Iron Hands]] being really really cross at Fulgrim. He can turn Iron Hands into [[Chaos Spawn|Chaos You-know-whats]] just by standing next to them. He got his shit pushed in by [[Chapter Master Smashfucker|Ironfather Kardan Stronos]].&lt;br /&gt;
* [[Syll&#039;Esske]]. The latest member(s) of the club, and the ultimate proof Daemons can fall in love too!&lt;br /&gt;
* [[Sigvald]] the Magnificent, who was promoted to the lofty status after a very long life of narcissistic depravity in the World That Was. Absolutely worth it after getting caved in by [[Throgg|a hideous troll king]].&lt;br /&gt;
* [[Dechala]] the (no longer) Denied One also got to ascend after the End Times, to the point of being worshipped by mortals as &amp;quot;She Who Was Denied&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Dedicated to [[Tzeentch]]===&lt;br /&gt;
* Phokulozortis, a Daemon Prince residing in [[Black Crusade (RPG)|the Screaming Vortex]]. A shapeshifter who loves to answer botched summonings and bungled invocations whilst pretending to be the intended daemon, in which guise he feigns being the sorcerer&#039;s loyal minion, but secretly screws them over. In his true form, he has the many-mouthed tentacled mass of a lower body like a giant Flamer of Tzeentch, four arms, and three heads like those of a Lord of Change. Artwork vs. descriptive text contradicts each other if he has wings like a Lord of Change as well, though.&lt;br /&gt;
* Ghargatuloth, one of the most powerful Daemon Princes in existence, requiring over 300 Grey Knights invading a planet to kill it ([[Exterminatus|there&#039;s obviously not better alternatives]] though considering his power and trickery it could have backfired). His body is, in essence, a thousand-mile high erect penis with mouths and eyes all over it. Despite massive amounts of [[Just As Planned]] with a scheme taking a thousand years to fulfill, and allegedly being one of the most intelligent daemons that Tzeentch has ever created, he fails again and again because of the Grey Knights - armed with plot twists so contrived and plot armor so thick that not even the Shaper Of Ways&#039; right hand had a chance.&lt;br /&gt;
* Thunderfist, originally a Tzeentch-worshipping alchemist whose cult fled after his mutation (psychedelic skin and dimensional instability) became discovered, but somehow survived long enough to lead an army of misfits and monsters. Tzeentch elevated him to daemonhood after he singlehandedly slew the Nurgle champion Festus with only his spells. One of two Chaos Champions created by Games Workshop back when they first wrote &#039;&#039;Realms of Chaos&#039;&#039;, used to highlight how the [[Path to Glory]] rules worked.&lt;br /&gt;
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===Dedicated to [[Nurgle]]===&lt;br /&gt;
* Bubonicus, originally the sole member of his village to survive a plague thanks to his prayers to Nurgle, who led a horde of [[beastmen]] and cultists out of the forests of the Old World and into the Chaos Wastes, where after many years of hardship and struggle they reached the Glades of Nurgle, where Nurgle rewarded Lothar&#039;s faith with daemonic ascension. One of two Chaos Champions created by Games Workshop back when they first wrote &#039;&#039;Realms of Chaos&#039;&#039;, used to highlight how the [[Path to Glory]] rules worked.&lt;br /&gt;
* Mamon, or the &amp;quot;Arch-Corruptor of Vraks,&amp;quot; a deacon who fell to Chaos and brought down most of Vraks and Cardinal Xaphan with him.&lt;br /&gt;
* Cor’bax Utterblight, a Daemon Prince of the Ruinstorm brought into the Horus Heresy by the [[Word Bearers]]. More or less a mountain of filth, Nurglings and plague.&lt;br /&gt;
* Ignatius Grulgor, a former Captain of the Pre-Heresy Death Guard 2nd Great Company. Famous for getting killed by Nathaniel Garro, only to be raised a Plague Marine, killed again, and eventually raised a Daemon Prince. Like a lot of Nurgle Daemon Princes, Grulgor doesn&#039;t do a lot lately, and his current whereabouts are unknown.&lt;br /&gt;
* [[Foulspawn]] - The only Chaos Spa... &#039;&#039;&#039;THING&#039;&#039;&#039; ever raised to Princedom.&lt;br /&gt;
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===Dedicated to [[Chaos Undivided]]===&lt;br /&gt;
* [[Nemeroth]], who got it even worse than Sindri: he was killed DURING his ascension rather than immediately afterward, which means he might not be back.&lt;br /&gt;
* [[M&#039;kar]], some loser from the [[Word Bearers]] whose only purpose for appearing in any fluff is get to his ass handed to him by the [[Space Marines]]. Ironically, he&#039;s taken more seriously in Grey Knights. (Mostly because he managed to troll Kaldor &amp;quot;He makes it happen&amp;quot; Draigo. And then it sort of backfired....*)&lt;br /&gt;
* [[Eliphas the Inheritor]] as of the [[Dawn of War]] series, but not really. In &#039;&#039;Dawn of War: Dark Crusade&#039;&#039;, he can take it as his ultimate upgrade; since the [[Blood Ravens]] were the canon victors in that story, he instead gets mulched by an unnamed daemon prince for [[Abaddon|failure]]. In &#039;&#039;Dawn of War II: Retribution&#039;&#039;, the outro for the Chaos campaign gives a glimpse of a newly-daemoned-up Eliphas. Of course, with Dawn of War 3 out to verify what we already know, the Blood Ravens are the canonical winners again. That leaves Eliphas either dead again or serving penance as [[/d/|the bottom]] for [[Abaddon]]&#039;s pet [[Chaos Spawn|Chaos SpaAARRGH]]. It&#039;s largely moot in the end of course, since Eliphas is so badass that becoming a Daemon Prince is a &#039;&#039;demotion&#039;&#039; for him. &lt;br /&gt;
** By which we mean the playable Daemon Prince upgrade from Dark Crusade sucks ([[Derp|trading campaign exclusive upgrades for a daemon prince unit designed for multiplayer balance, and not a separate unit for the campaign upgrade]]), so you should never take it.&lt;br /&gt;
* [[Be&#039;lakor]], the very first Daemon Prince who was such a badass in life that Princehood was a &#039;&#039;demot&#039;&#039;-- wait, we just made that joke, didn&#039;t we? Shit. Well, anyway, in [[WFB]] he led the hordes of [[Chaos]] at the dawn of time, but then he became an arrogant bitch, so [[Tzeentch]] cursed him to Princehood and made him the Harbinger, who would crown the Everchosen of Chaos. In 40k, he was also the first Daemon Prince, as well as (according to [[Aaron Dembski-Bowden| some]]) the first, last, and only Daemon Prince elevated by the joint action of all four Chaos Gods. He was greatly involved in [[Abaddon]]&#039;s rise to power (according to him), although it&#039;s likely he plans to betray the Warmaster at some point in time (something Abaddon is fully prepared for). Quite notably, Be&#039;lakor has shown a strong tendency to undermine the plans and ambitions of other Chaos Champions; although he himself believes this to be a product of his own free will and the desire to prove his own superiority over his potential rivals, it is in fact the result of all four Chaos Gods using him as a pawn to strike at one another. Apparently unknown to them is the fact that Be&#039;lakor&#039;s ultimate goal is to find a way to become a Chaos God himself. Also has a pretty sick metal band named after him so maybe it not all that bad.[https://en.wikipedia.org/wiki/Be%27lakor] Some people suspect he was the Dark Knight&#039;s Joker, because seriously that guy didn&#039;t even need an army to turn up Gotham City into a bloody mess and before you say he is prehuman, well, the Warp is atemporal, so yeah, traitorous Agent of Chaos anyone? (Except that it can&#039;t be right, because the Joker is on one long streak of [[Just As Planned]] for the entire goddamn movie, barely spills a drop of blood and doesn&#039;t inflict plague or despair. So he&#039;s Tzeentch through and through, with maybe a little Slaanesh in the mix.)&lt;br /&gt;
* Cherubael, a daemon who is unfortunate enough to wound up bound in the mortal realm as a daemon host and controlled against his will, [[FAIL|multiple times]]. Whether or not he is actually a daemon prince is up for debate as that&#039;s just what [[Gregor Eisenhorn]] called him and he never bothered to correct him. He seems to be old school as he reveres a long dead daemon king that died millennia ago when he lost a war against the Four as they came to power. Whether daemon prince or greater daemon, Cherubael is unbelievably powerful, being able to obliterate other more loosely controlled daemon hosts who have greater access to their powers as a result. Currently serving as Eisenhorn&#039;s attack dog.&lt;br /&gt;
* Kor Megron, like any Word Bearer legionary, began seething at the Imperium after the raising of Monarchia. He eventually achieved apotheosis ten millennia later, and was then nicknamed &amp;quot;Reaper of Rhodax&amp;quot;, after the sacrificed cathedral world. Along with his Forsworn warband, he went through several rampaging campaigns, until he was put down and righteously defeated by [[Cato Sicarius]].&lt;br /&gt;
* Barban Falk the Warsmith, an Iron Warrior Horus Heresy veteran and Honsou&#039;s former boss.&lt;br /&gt;
* Torvann Lokk, another Iron Warrior. Ascended to Daemon Prince after the Great Rift. Apparently Chaos Undivided likes the Iron Warriors for their pragmatism, as unlike Word Bearer Undivided ascendees, they get shit done.&lt;br /&gt;
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== Crunch ==&lt;br /&gt;
[[File:Deamon Prince 5th ED.jpg|450px|thumbnail|right|What&#039;s that Loyalist? Had enough already?]]&lt;br /&gt;
===Warhammer Fantasy===&lt;br /&gt;
Since [[Games Workshop]] made its &amp;quot;brilliant&amp;quot; decision to break up the [[Hordes of Chaos]] into [[Warriors of Chaos]] and [[Daemons]] of Chaos, the Daemon Prince has been duplicated, each in a subtly different method.  As a result, they need to be looked at differently depending on which army you&#039;re looking to play out.&lt;br /&gt;
&lt;br /&gt;
====Warriors of Chaos====&lt;br /&gt;
In a mortal army, Daemon Princes use up Lord slots, competing with Chaos Lords and Sorcerer Lords, plus the various special characters. A Daemon Prince costs 25 points more than a Chaos Lord, but has higher Weapon Skill, Ballistic Skill, Strength, Wounds and Initiatives (+1 for all save BS, which is +2) - cheap, until you consider they have to also take their special equivalent of a Chaos Mark (+10 points for Khorne or Nurgle, +15 for Tzeentch, +5 for Slaanesh). Non-Khorne Daemon Princes can be Wizards (+35 points per level, max level 4), can take Chaos Armor for +20 points, can Fly for +40 points, can take 25 points of magical items, and up to 100 points of Chaos Mutations/Powers. All in all, these characters can be real point-sinks.&lt;br /&gt;
&lt;br /&gt;
The big problem with Daemon Princes is that they&#039;re so expensive, but so fragile; all they get is a lousy 5+ Ward Save, and a 4+ armor save if they spend 20 points on it. Their ability to spend 25 points of a suit of magic armor can make them a little more survivable, but all in all, they&#039;re glass cannons.&lt;br /&gt;
&lt;br /&gt;
====Daemons of Chaos====&lt;br /&gt;
Daemon Princes in a Daemons army get pretty unfairly gimped; they cost more than in a Warriors of Chaos army (250 vs. 235), only get 75 points of Daemonic Gifts vs their 100 Chaos Powers + 25 Magic Items, and they have to roll randomly on their Gifts instead of choosing. The only plus side is that their Marks are much cheaper (-5 points compared to their Warriors versions - yes, that means Daemon Princes of Slaanesh only cost their default 250 points).&lt;br /&gt;
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===Warhammer 40k===&lt;br /&gt;
The Daemon Prince is considered to be an HQ in both of the Chaos Codices (Although they can also be a Heavy Support choice instead if a Greater Daemon with the same alignment is an HQ in the Daemon codex. More on that later). They both also cost the same at 145 points without upgrades, and when one looks at their stats, they will be amazed and wonder why are they so cheap? Well, here&#039;s the catch: they MUST choose a Mark (or a Daemon) of a Dark God, which will increase the point cost (with the exception of Be&#039;lakor, who is the only Daemon Prince of Chaos Undivided). Then you see it has a crappy save, albeit an invulnerable one - so you also have to spend 20pts to give it a 3+ armour. Wings aren&#039;t needed unless you&#039;re facing foes that ignore cover and/or can instant gib the Prince (again, will explain that later on), or don&#039;t want to deep strike the Prince and want to get into combat fast. To top it off, you don&#039;t have any weapons to start with. Again, not required, but you&#039;ll be missing out on the awesome toys it can take (The Black Mace, Staff of Change, Blade of Blood, etc.). Now that cheap Monstrous Creature became expensive, and sometimes close to the same cost of a Land Raider.&lt;br /&gt;
&lt;br /&gt;
There&#039;s something else one must consider when taking a Daemon Prince, which is that they no longer have Eternal Warrior. This can be fixed by taking powers from the Biomancy table, but again, it increases the already expensive price tag, and the powers are random, so even if you go all out, you may end up wasting 75 points and still not get Iron Arm. A Khorne Prince can&#039;t even take psychic powers, not that you want to anyway if you worship the Blood God. This means the Toughness value is docked to 5, and there&#039;s no other way to increase it (except by buying Greater Gifts and trying to roll a one on the table, but obviously you should know the drawback to this). Some even argue that the Daemon Prince is overpriced for this reason, not just because of the needed upgrades, but the fact the damn thing can still be instant killed by Force Weapons, Railguns, and things of that nature. And given that you can take a Greater Daemon in the Chaos Daemons codex that are either equal cost or are much cheaper, why would you bother taking the Prince over their stronger counterpart?&lt;br /&gt;
&lt;br /&gt;
But they do have some saving graces, and they move to Heavy Support (in the Daemon Codex) when a Greater Daemon of the same god is taken as an HQ, so this means you can take a Keeper of Secrets (cheapest MC out of the four), and then take the Daemon Prince with Wings, Warp Forged Armour, Lash of Despair, and one or two Biomancy powers. The Prince suddenly becomes an awesome anti-air MC, albeit an expensive one, that can fight against Flyers, Transports, and even horde units if you roll well. You can also run an army list around these if you want to run multiple Daemon Princes just for shits and giggles.&lt;br /&gt;
&lt;br /&gt;
As for Chaos Space Marines, their Prince can wield the Black Mace. The weapon is AP4, but when a Daemon Prince takes it with him, he can dish out armour-ignoring wounds that can fuck up almost anything it comes across (thank you Monstrous Creature USR), so it makes their points cost worth it in the long run. It also comes with the extra Curse rule, which can completely remove ANYTHING that fails a toughness test in a 3&amp;quot; radius of the Prince (chances are low for more juicy targets, but somewhere in the grimdark future, the dice gods are laughing at your next victim)! &amp;lt;s&amp;gt;Plus the fact that you can get lucky and turn one of your HQs/Champions into a Daemon Prince if they roll for it when they take Gift of Mutation.&amp;lt;/s&amp;gt; Gift of Mutation re-rolls both Daemonhood and Spawnhood results although a Champion of Chaos has a chance to become one when they kill a character in combat.&lt;br /&gt;
&lt;br /&gt;
So in short, the Daemon Prince is considered to be an expensive (sometimes overpriced) rape train. Despite how it can get instant killed in a bad situation, and the bitching about the points cost when taking them to battle, the Daemon Prince is overall still a good choice, IF you can protect it and use them wisely.&lt;br /&gt;
&lt;br /&gt;
====Warhammer 40k 8th edition====&lt;br /&gt;
He no longer has access to the Black Mace or pretty much any of the weapon relics. Sorry, everyone who modeled one with cool weapons. He CAN take the non-relic weapons. He also MUST swear allegiance to a god; for Khorne this gives him +1 attack for a deadly and fluffy 8 attacks, while the other three make him a psyker. Yay for Smite spam! Lastly he gains the trademark 8th edition 6-inch aura of reroll 1&#039;s to hit - while initially this only affected models sworn to the same god, it was later FAQ&#039;d to apply to any models with the same legion and any daemon models sworn to the same god, giving him much greater utility. Also interesting to note about DPs: unlike other monsters, they don&#039;t have a damage table that mars their statline as they take more wounds throughout the battle. Certainly advantageous considering they&#039;re gonna take wounds throughout the course of a battle - if anyone tells you differently, they&#039;re lying and you&#039;re dumb.&lt;br /&gt;
&lt;br /&gt;
Daemon Princes can have different loadouts and options depending on in which army they&#039;re fielded. Obviously, there&#039;s going to be different access to relics and psychic powers. Overall though, CSM princes hands down win comparing wargear selection as they have far more relics to choose from albeit with variable utility. On top of that, CSM princes get a bonus piece of wargear not found in Chaos Daemons armies - the warp bolter. It&#039;s basically a boltgun but with a higher AP and damage and it gives the prince a ranged attack so it would be very confusing indeed if a CSM prince didn&#039;t take one.&lt;br /&gt;
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===Age of Sigmar===&lt;br /&gt;
Daemon princes in Age of Sigmar are hard-hitting hero/monsters, though not so much as their greater daemon counterparts. Each daemon prince can choose between Daemonic Axe (average hit/wound with 2 rend) and Hellforged Sword (slightly better to-hit with 1 less rend), in addition to Malefic Talons, with all attacks potentially doing multiple wounds each. Their other stats are 12&amp;quot; move (default 8&amp;quot; with 12&amp;quot; if it can fly, and there&#039;s no reason to not give it flight as of yet), 8 wounds, 3+ save, and 10 bravery.  Good but not great, until your alignment choices are taken into account.&lt;br /&gt;
&lt;br /&gt;
Daemon princes in AoS &#039;&#039;cannot&#039;&#039; be unaligned, but they get different command abilities depending on their other alignments. &lt;br /&gt;
&lt;br /&gt;
*Khorne DPs can half run and charge rolls of enemy units within 18&amp;quot; of them until their next hero phase, once per turn.&lt;br /&gt;
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*Nurgle DPs can allow a friendly SLAVES TO DARKNESS NURGLE unit within 12&amp;quot; of them to cause d3 mortal wounds each time an enemy unit rolls at least one 6 to hit them with melee attacks.&lt;br /&gt;
&lt;br /&gt;
*Tzeentch DPs can allow a friendly SLAVES TO DARKNESS WIZARD within 12&amp;quot; of them to add +1 to their casting rolls until the end of their hero phase.&lt;br /&gt;
&lt;br /&gt;
*Slaanesh DPs can allow a friendly SLAVES TO DARKNESS SLAANESH unit within 12&amp;quot; of them that had a model slain by an enemy unit&#039;s  melee attacks to add +1 to hit rolls against that enemy unit until their next hero phase, once per turn.&lt;br /&gt;
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{{Chaos-Daemons}}&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
{{Death Guard}}&lt;br /&gt;
{{Thousand Sons}}&lt;br /&gt;
{{Emperor&#039;s Children}}&lt;br /&gt;
{{World Eaters}}&lt;br /&gt;
[[Category:Warriors of Chaos]]&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;br /&gt;
[[Category:Slaves to Darkness]]&lt;/div&gt;</summary>
		<author><name>2A02:8071:4488:C8C0:ECC1:315F:C126:8E0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Master_of_Execution&amp;diff=330299</id>
		<title>Master of Execution</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Master_of_Execution&amp;diff=330299"/>
		<updated>2022-11-14T09:05:32Z</updated>

		<summary type="html">&lt;p&gt;2A02:8071:4488:C8C0:ECC1:315F:C126:8E0: &lt;/p&gt;
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&lt;div&gt;[[File:MasterOfExecutionArt.jpg|250px|right|thumb|A Master of Execution looking like an absolute &amp;lt;u&amp;gt;&#039;&#039;&#039;[[Awesome|BOSS.]]&#039;&#039;&#039;&amp;lt;/u&amp;gt;]]&lt;br /&gt;
Imagine a [[Khorne Berserker|Khornate Berserker]], if you will. Now imagine the Berserker without its Butcher&#039;s Nails, and add the aura of a Shaolin Monk. THAT is a &#039;&#039;&#039;Master of Execution&#039;&#039;&#039; for you. Masters of Execution are [[Chaos Space Marine]] warriors who have given their entire existence to the art of killing with melee attacks, and now bestride battlefields like gods of war, using warp-enhanced senses to seek their prey. They sometimes lead the forces of Chaos to battle. Because of their artwork and model, Masters of Executions are known to look absolutely &#039;&#039;&#039;&#039;&#039;baller as fuck&#039;&#039;&#039;&#039;&#039; [[This Guy|with a ton of swagger to prove it.]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Masters of Execution specialize in the slaying of enemy champions, sacrificing them to the Dark Gods in a ritual that sees his hunger for death grow even stronger. [[Tzeentch|Through sorcerous rituals,]] they are able to attune their murderous senses to the currents of the Warp, allowing them to see the souls of their foes. Similar to the [[Master of Possession]], they are a bit jittery and eccentric; some even go so far as to gouge out one of their eyes to allow currents to coalesce in the raw and empty socket - &#039;&#039;&#039;&amp;lt;u&amp;gt;[[Awesome|absolutely METAL!]]&amp;lt;/u&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Thus even on the most anarchic battlefield, a Master of Execution can pick out his prey. Within a warband, Masters of Execution are often used to mete out punishment to those who seek to usurp the rule of a [[Chaos Lord]], often in the form of a gladiatorial duel. In battle, Masters of Execution are known to favor wielding [[Daemon Weapon#Axe of Dismemberment|Axes of Dismemberment.]]&lt;br /&gt;
&lt;br /&gt;
Only the most single-minded Chaos Space Marines become Masters of Execution. [[Skub|It is a calling that comes in many forms,]] [[Slaanesh|such as hearing a ceaseless stream of whispers telling them to seek out and behead the mightiest enemies,]] [[Khorne|or visions of disembodied skulls from which a deluge of blood drips onto the battlefield.]] [[Tzeentch|Others perceive the heads of their foes as repositories of knowledge that need to be forced open,]] [[Nurgle|or sheaves of flesh and bone that are ripe to harvest.]] Regardless of how they are called, these warriors cast aside all other pursuits of glory and dedicate themselves solely to murder. &lt;br /&gt;
&lt;br /&gt;
You would think they would be a [[Khorne|solely Khornate faction,]] but Masters of Executions are surprisingly picky individuals; some Masters of Execution find themselves compelled to butcher only foes from a specific faction or race, and this is reflected in the skull trophies that don their [[Chaos Power Armour|armor]]. Nevertheless, due to their nature, it is not surprising that [[World Eaters]] are known to utilize large numbers of Masters of Execution. &lt;br /&gt;
&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
{{World Eaters}}&lt;/div&gt;</summary>
		<author><name>2A02:8071:4488:C8C0:ECC1:315F:C126:8E0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Chaos_Champion&amp;diff=117757</id>
		<title>Chaos Champion</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Chaos_Champion&amp;diff=117757"/>
		<updated>2022-11-14T09:05:00Z</updated>

		<summary type="html">&lt;p&gt;2A02:8071:4488:C8C0:ECC1:315F:C126:8E0: &lt;/p&gt;
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&lt;div&gt;[[File:AChampion.jpg|300px|right|thumb|An aspiring champion.]]&lt;br /&gt;
The [[Warriors Of Chaos]], [[Chaos Space Marines]], and various [[Chaos Cults]] of [[Warhammer Fantasy]], [[Age of Sigmar]], and [[Warhammer 40000]] all devote themselves to the [[Chaos Gods]] of the shared Warhammer universe. But some of these foolish mortals aren&#039;t just small batteries of emotions that empower the Four, some actually get something back. &lt;br /&gt;
&lt;br /&gt;
The path of a mortal who wants to become something more than they are is fraught with challenges. Too much attention from the Chaos Gods too soon, or not enough willpower, and they become a [[Chaos Spawn]] (which has become quite a prolific [[Meme]] in the Warhammer community as a result) Wait a minut&#039;&#039;&#039;ARGHGRAAGGGAGAGAGGAG&#039;&#039;&#039;. Too little, and you run the risk of being XP points for another Chaos aspirant. But those who do succeed become living supermen, able to roam wherever they want doing whatever they feel like (so long as their Chaos God approves, although its a self-fulfilling prophesy as the only ones likely to get blessings want to do their master&#039;s bidding anyway). The rewards of pleasing their patron does come with some extra goodies however, usually in the form of [[Daemon Weapon]]s such as the extremely elusive [[Daemon Weapon#Dark Blade|Dark Blade]] or [[Daemon Weapon#Ether Lance|Ether Lance]], [[Warp-Forged Armour|Warp-Forged Armour]] and even [[Possessed Marine|possession]].&lt;br /&gt;
&lt;br /&gt;
Beyond Championhood lies becoming a [[Daemon Prince]]. &lt;br /&gt;
&lt;br /&gt;
The process of becoming a Chaos Champion has been the subject of many games put out by [[Games Workshop]] over the years, primarily [[Path to Glory]] and [[Chaos in the Old World]].&lt;br /&gt;
&lt;br /&gt;
In the [[Blood Bowl]] universe, the role of Chaos Champions is far less difficult (arguably), and far less rewarding; they are simply the managers of Chaos-sponsored teams, and the star players. &lt;br /&gt;
&lt;br /&gt;
Before [[Chaos Undivided]] was largely removed from the game, it was something of a hard mode for Chaos Champions. But in more modern Warhammer lore the role is reserved solely for an individual who has been blessed to lead all of Chaos in their shared goals: [[Archaon]], [[Abaddon]], and [[Be&#039;lakor]]. &lt;br /&gt;
&lt;br /&gt;
==Types of Champions==&lt;br /&gt;
There are a number of different types of Champions, each more ambitious then the rest.&lt;br /&gt;
&lt;br /&gt;
===Common Champions===&lt;br /&gt;
*&#039;&#039;&#039;Aspiring Champion:&#039;&#039;&#039; The most common type, an Aspiring Champion leads a squad of Chaos Space Marines, Chosen, Raptors, or Havocs.&lt;br /&gt;
*&#039;&#039;&#039;Terminator Champion:&#039;&#039;&#039; An Aspiring Champion who has somehow acquired a suit of Tactical Dreadnought Armour, often through killing the previous owner themselves. These champions lead squads of Chaos Terminators.&lt;br /&gt;
*&#039;&#039;&#039;Possessed Champion:&#039;&#039;&#039; Leaders of the Possessed, these Champions are often possessed by a powerful daemon and horribly mutated beyond even their brethren.&lt;br /&gt;
*&#039;&#039;&#039;Plague Champion:&#039;&#039;&#039; Plague Marine squad leaders, often the most horribly infested as well as the toughest to defeat.&lt;br /&gt;
*&#039;&#039;&#039;Noise Champion:&#039;&#039;&#039; The most dedicated to Slaanesh and leaders of Noise Marine squads. They commonly brandish rare sonic weaponry unavailable to most.&lt;br /&gt;
*&#039;&#039;&#039;Skull Champion:&#039;&#039;&#039; Leaders of Berzerker squads and seen as the most bloodthirsty as well as the best trained type of champion.&lt;br /&gt;
*&#039;&#039;&#039;Aspiring Sorcerer:&#039;&#039;&#039; Sorcerers in training before becoming true Chaos Sorcerers, leaders of Thousand Sons units.&lt;br /&gt;
*&#039;&#039;&#039;Biker Champion:&#039;&#039;&#039; Leaders of Bike squadrons, often highly bloodthirsty and obsessed with speed.&lt;br /&gt;
*&#039;&#039;&#039;Exalted Champion:&#039;&#039;&#039; A new option added in the 8th Edition Chaos Space Marine codex. Unlike other units designated as champions, they operate alone without commanding a squad. This represents the point where the Champion must prove his own worth. Effectively a throwback to 3.5E Chaos Lieutenants although not quite as powerful.&lt;br /&gt;
&lt;br /&gt;
===Chaos-aligned Champions===&lt;br /&gt;
*&#039;&#039;&#039;Champion of Nurgle:&#039;&#039;&#039; Disease and death are the most potent forces in the galaxy and the Champion of Nurgle embodies all of these. They are swollen and bloated, often little more than moving pus sacks and disease transmitters. Their bodies have been dulled to pain and as such can endure much damage before they die.&lt;br /&gt;
*&#039;&#039;&#039;Champion of Khorne:&#039;&#039;&#039; The most bloodthirsty and savage fighters, Champions of Khorne lust after the spilling of blood and the roar of battle to satisfy the desires of Khorne. They are experts in many weapon forms which others could not master but do not fight in a graceful manner, preferring to bludgeon their way through enemies. Only the greatest battles can sate their thirst for blood.&lt;br /&gt;
*&#039;&#039;&#039;Champion of Slaanesh:&#039;&#039;&#039; Desire is a strong emotion and Slaanesh is the embodiment of this, with his Champions reveling in their pleasures. They take joy from the ending of life on the battlefield, a perverse pleasure for which the desire is constantly increased. The senses of the Champion are increased beyond recognition and their minds are so fast to react that they fight in a blur which many enemies cannot even see, let alone defend against.&lt;br /&gt;
*&#039;&#039;&#039;Champion of Tzeentch:&#039;&#039;&#039; Highly powerful psykers make up the ranks of the followers of Tzeentch, and his most deadly followers are the greatest of these. The enhanced powers Tzeentch grants his Champions allows them to project Warp powers which no loyal follower of the Emperor would dream about. They often wear charms and pendants to protect themselves from the powers of the Warp; although the dangers are lessened they are still there. Often the Champion is merely a piece in a larger scheme and useful pieces are the best protected.&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos Skeleton Champion.JPG|thumb|right|150px|Skeletor&#039;s less badass cousin.]]&lt;br /&gt;
==Skeletal Champions==&lt;br /&gt;
Some Chaos Champions who are killed do not receive rest. Skeletal Champions are Undead Chaos Champions, damned to roam the world for one additional year plus a day. Their soul is consumed by their patron, save a small amount of their essence containing all their skills and just enough willpower to serve the wishes of their master as a puppet. In theory a skeleton being directly controlled by a Chaos God themselves with all the martial prowess of one of their Champions should be terrifying, but SCs suffer stat loss and as a result they are much less impressive than the meatbag versions. &lt;br /&gt;
&lt;br /&gt;
This exists to allow [[Path to Glory]] players to continue playing despite technically losing and is essentially the consolation prize for not turning into a Spawn in that they get to keep mucking about even though they have reduced stats. There is absolutely no mention of any individual Skeleton Champions in the lore (at least Chaos ones technically), and the closest being, [[Krell]], was specifically passed over for this &amp;quot;honor&amp;quot;. Like much of the original Path to Glory mechanics and lore, one can argue that they no longer exist in canon.&lt;br /&gt;
&lt;br /&gt;
==Nonhuman Champions==&lt;br /&gt;
In the older lore of [[Warhammer Fantasy]], Chaos was what [[TVTropes]] calls &amp;quot;Equal Opportunity Evil&amp;quot; and would happily accept member of any race in to its worship. As a result, by using [[Path to Glory]] to custom-build your army, your personal Chaos army could include Chaos-worshipping [[dwarf]]s, [[elf]]s, [[gnome]]s, [[orc]]s, [[goblin]]s, [[hobgoblin]]s and [[skaven]], as well as a variety of monsters normally seen in the ranks of the other factions. But playing a Chaos Champion of a race other than human? That was more of a mixed bag.&lt;br /&gt;
&lt;br /&gt;
There were no explicit rules to play an elven, dwarven, orcish, etc Chaos Champion. Theoretically, you could just use the generic Chaos Champion stats and make it up with fluff. But, Realms of Chaos: The Lost and the Damned &#039;&#039;&#039;did&#039;&#039;&#039; give mechanics for playing [[Beastmen]], [[Bullgor|Chaos Minotaur]], [[Centigor|Chaos Centaur]] and even [[Dragon Ogre]] Champions on the Path to Glory! So it definitely was something that Games Workshop considered.&lt;br /&gt;
&lt;br /&gt;
Of these four options, Beastmen and Minotaurs got the most attention. Beastmen Champions got their own unique Chaos Retinue table, which looks like this:&lt;br /&gt;
::01-020: 2d6 Beastmen (If the Beastman Champion has the Mark of Chaos, these are also Marked by the same Patron; [[Khorngor]]s, [[Pestigor]]s, [[Slaangor]]s or [[Tzaangor]]s - otherwise, they&#039;re just normal beastmen)&lt;br /&gt;
::21-40: 2d6 Beastmen&lt;br /&gt;
::41-60: Beastman Hero&lt;br /&gt;
::61-70: Beastman Shaman&lt;br /&gt;
::71-80: D6 [[Centaur]]s&lt;br /&gt;
::81-85: D3 [[Dragon Ogre]]s&lt;br /&gt;
::86-98: D6 [[Minotaur]]s&lt;br /&gt;
::99-100: Other (Roll on the Human Chaos Champion retinue table)&lt;br /&gt;
&lt;br /&gt;
Minotaur Champions not only got another unique Chaos Retinue table of their own to use, but also some unique rules; they are, ironically, the &#039;&#039;least&#039;&#039; mutation-prone of any Chaos Champion in this edition; when generating them, the basic minotaur starts with only a 10% chance of having 1 Chaos Attribute, and this chance increases by 5% per 5 levels. Only minotaur champions generated at levels 15 (D3), 20 (D4) and 25 (D3+1) start with potentially more than 1 Chaos Attribute.&lt;br /&gt;
::01-01: D6 Beastmen (if the Champion has a Mark of Chaos, they share his Mark, otherwise they&#039;re generic Beastmen)&lt;br /&gt;
::11-20: D6 Beastmen&lt;br /&gt;
::21-25: Beastman Hero, potentially Chaos-marked (if the Champion has a Mark) and/or with beastmen followers.&lt;br /&gt;
::26-30: Beastman Shaman&lt;br /&gt;
::31-25: D4 [[Centaur]]s&lt;br /&gt;
::36-40: D3 [[Dragon Ogre]]s&lt;br /&gt;
::41-80: D6 Minotaurs&lt;br /&gt;
::81-90: Other Followers (Roll on the Human Champion Retinue Table)&lt;br /&gt;
::91-00: Monsters - Roll another D100 and compare to the results below.&lt;br /&gt;
:::01-04: [[Chimera]]&lt;br /&gt;
:::05-08: [[Cockatrice]]&lt;br /&gt;
:::09-11: [[Dragon]]&lt;br /&gt;
:::12-15: Giant Eagle&lt;br /&gt;
:::16-20: [[Giant]]&lt;br /&gt;
:::21-23: [[Gorgon]]&lt;br /&gt;
:::24-27: [[Griffin]]&lt;br /&gt;
:::28-31: [[Hippogriff]]&lt;br /&gt;
:::32-35: [[Hydra]]&lt;br /&gt;
:::36-39: [[Jabberwock]]&lt;br /&gt;
:::40-43: [[Manticore]]&lt;br /&gt;
:::44-48: Giant Spider&lt;br /&gt;
:::49-52: Giant Scorpion&lt;br /&gt;
:::53-55: [[Treeman]]&lt;br /&gt;
:::56-59: [[Wyvern]]&lt;br /&gt;
:::60-63: Chaos Hounds&lt;br /&gt;
:::64-68: D6 Giant Rats&lt;br /&gt;
:::69-73: D6 [[Skeleton|Skeletons]] plus an Undead Chaos Champion&lt;br /&gt;
:::74-78: [[Snotling]] Swarm (D4 Bases)&lt;br /&gt;
:::79-83: Warhounds&lt;br /&gt;
:::84-88: D4 [[Ogre]]s&lt;br /&gt;
:::89-92: D6 [[Fimir]]&lt;br /&gt;
:::93-97: D4 [[Zombie]]s plus an Undead Chaos Champion&lt;br /&gt;
:::09-00: Roll twice on this chart.&lt;br /&gt;
&lt;br /&gt;
Centaur Champions, in comparison, are the &#039;&#039;most&#039;&#039; mutation-prone Chaos Champions, since a big part of their lore was that they were even more physically screwed up than the average beastman. Even a basic centaur has a 50% chance to start with d3 Chaos Attributes, whilst any higher-leveled Centaur always has at least D4 Chaos Attributes, making the likelihood of becoming a Chaos Spawn instead of a Daemon Prince much higher than even that of a Beastman Champion. Centaur Champions of Nurgle gain +1 Toughness and Chaos Attribute, whilst those of Tzeentch gain D3 Chaos Attributes and a random magic item. To determine their followers, Centaur Champions use the Beastmen Followers Table, with one caveat: a Centaur Champion can swap any followers result he doesn&#039;t like for a herd of d6 Centaurs.&lt;br /&gt;
&lt;br /&gt;
Dragon Ogre Champions are always warriors, never sorcerers, and had the second-lowest chance of starting with Chaos Attributes of any of the playable Champions in that edition: a &amp;quot;starting level&amp;quot; dragon ogre had a 25% chance of having d2 Attributes, and even a 25th level dragon ogre will only have D6+1 Attributes. By comparison, a 25th level Beastman champion will have D6+3, and a 25th level Centaur champion will have D6+2. Only Minotaur champions had less. A dragon ogre champion always starts with a number of lesser dragon ogres as his initial followers; when he wins further followers, he can roll on either Beastmen or Minotaur follower tables to generate them as he prefers.&lt;br /&gt;
&lt;br /&gt;
Sadly, this awesomeness largely began to drip away around the time of 6th edition. Only the beastmen and minotaur champions remained viable in the armies, with centaurs and dragon ogres reduced just to special troops and rare monsters.&lt;br /&gt;
&lt;br /&gt;
==Retinues of Chaos==&lt;br /&gt;
An idea that has been integral to the forces of [[Chaos]] throughout Games Workshop&#039;s history is that a Chaos Champion is a kind of cult figure, attracting lesser followers of Chaos who wish to bask in their glory and follow them, at least until they develop the strength to break away and pursue the champion&#039;s lifestyle themselves. Lorewise, a Chaos army is not a single homogenous force, but instead a vast coalition of different Champions, often interlinked into personal hierarchies, who have chosen to pool their collective followers together alongside newly-attracted &amp;quot;hangers on&amp;quot; to crusade against the forces of order.&lt;br /&gt;
&lt;br /&gt;
When the [[Realms of Chaos]] duology introduced the [[Path to Glory]] minigame, it naturally provided a table to roll on to generate followers as your Chaos Champion gained in power and notoriety. In fact, it gave two tables, as &amp;quot;The Lost and the Damned&amp;quot; would subsequently retcon the original table from &amp;quot;Slaves to Darkness&amp;quot; in order to represent new models brought out since its release.&lt;br /&gt;
&lt;br /&gt;
The original Slaves to Darkness retinue table looked like this:&lt;br /&gt;
::01-30: 2d6 [[Beastmen]]&lt;br /&gt;
::31-35: 2d4 [[Dwarf]]s&lt;br /&gt;
::36-38: Chaos Sorcerer&lt;br /&gt;
::39-41: Chaos Warrior&lt;br /&gt;
::42-46: D6 Dark Elves (can be either Warriors or Assassins)&lt;br /&gt;
::47-51: D6 [[Goblin]]s&lt;br /&gt;
::52-53: D4 [[Harpy|Harpies]]&lt;br /&gt;
::54-73: 2d6 [[Human]]s&lt;br /&gt;
::74-78: D6 [[Hobgoblin]]s&lt;br /&gt;
::79-80: D4 [[Minotaur]]s&lt;br /&gt;
::81-82: D4 [[Ogre]]s&lt;br /&gt;
::83-87: D6 [[Orc]]s&lt;br /&gt;
::88-92: 2d4 [[Skaven]]&lt;br /&gt;
::93: 1 [[Troll]]&lt;br /&gt;
::94: 1 [[Wizard]] (if Champion of Khorne, replace with Human Hero)&lt;br /&gt;
::95-99: 2d6 Giant Wolves&lt;br /&gt;
::00: Other - Roll a D4 to determine which of the following D10 tables to roll on.&lt;br /&gt;
:::1&lt;br /&gt;
::::1: Giant Bat&lt;br /&gt;
::::2: Bear&lt;br /&gt;
::::3: Boar&lt;br /&gt;
::::4: [[Chimera]]&lt;br /&gt;
::::5: [[Coatl]]&lt;br /&gt;
::::6: [[Cockatrice]]&lt;br /&gt;
::::7: Cold One&lt;br /&gt;
::::8: [[Dragon]]&lt;br /&gt;
::::9: Eagle&lt;br /&gt;
::::10: [[Fimir]]&lt;br /&gt;
:::2&lt;br /&gt;
::::1: Giant Frog&lt;br /&gt;
::::2: [[Ghoul]]&lt;br /&gt;
::::3: [[Giant]]&lt;br /&gt;
::::4: D6 [[Gnome]]s&lt;br /&gt;
::::5: [[Gorgon]]&lt;br /&gt;
::::6: [[Griffon]]&lt;br /&gt;
::::7:  D6 [[Halfling]]s&lt;br /&gt;
::::8:  D6 [[Half-Orc]]s&lt;br /&gt;
::::9: [[Hippogriff]]&lt;br /&gt;
::::10:  D6 Hobhounds&lt;br /&gt;
:::3&lt;br /&gt;
::::1: [[Hydra]]&lt;br /&gt;
::::2: [[Jabberwock]]&lt;br /&gt;
::::3: Giant Leech&lt;br /&gt;
::::4: Liche&lt;br /&gt;
::::5: D6 [[Lizardmen]]&lt;br /&gt;
::::6: [[Manticore]]&lt;br /&gt;
::::7: D6 [[Pygmies (Warhammer Fantasy)|Pygmies]]&lt;br /&gt;
::::8: Giant Rat&lt;br /&gt;
::::9: [[Skeleton]]&lt;br /&gt;
::::10: D6 [[Slann]]&lt;br /&gt;
:::4&lt;br /&gt;
::::1: Giant Snail&lt;br /&gt;
::::2: D6 [[Snotling]]s&lt;br /&gt;
::::3: Giant Spider&lt;br /&gt;
::::4: [[Treeman]]&lt;br /&gt;
::::5: [[Troglodyte]]&lt;br /&gt;
::::6: [[Vampire]]&lt;br /&gt;
::::7: D6 Warhounds&lt;br /&gt;
::::8: [[Wyvern]]&lt;br /&gt;
::::9: [[Zoat]]&lt;br /&gt;
::::10: [[Zombie]]&lt;br /&gt;
&lt;br /&gt;
Races in a Champion&#039;s retinue are not subject to racial Hatred, Animosity or Fear against fellow members of the retinue - your Chaos-sworn dwarfs are perfectly content to coexist with your Chaos-sworn orcs and vice-versa. This represents the Champion&#039;s force of will and the uniting powers of Chaos. Those rules still apply to members of the appropriate races &#039;&#039;outside&#039;&#039; of the retinue.&lt;br /&gt;
&lt;br /&gt;
The Lost and the Damned version of the table looks like this:&lt;br /&gt;
::01-20: D6 [[Beastmen]]&lt;br /&gt;
::21-30: D6 Chaos Marked Beastmen (same Mark as the Chaos Champion; for Champion of [[Chaos Undivided]], treat as regular beastmen)&lt;br /&gt;
::31-35: 2d4 [[Dwarf]]s&lt;br /&gt;
::36-38: 1 Chaos Sorcerer&lt;br /&gt;
::39-41: 1 Chaos Warrior&lt;br /&gt;
::42-46: D6 Dark Elves (Warriors or Assassins)&lt;br /&gt;
::47-51: D6 [[Goblin]]s&lt;br /&gt;
::52-53: D4 [[Harpy|Harpies]]&lt;br /&gt;
::54-60: 2d4 Brigands&lt;br /&gt;
::61-65: D4 Chaos Cultists and a Cult Magus (randomly Chaos Sorcerer or Chaos Warrior)&lt;br /&gt;
::66-71: 2d4 Mercenaries and a Mercenary Captain&lt;br /&gt;
::72-73: D6 Human Runaways&lt;br /&gt;
::74-75: D4 [[Centaur]]s&lt;br /&gt;
::76-77: [[Dragon Ogre]]&lt;br /&gt;
::78-79: D4 [[Minotaur]]s&lt;br /&gt;
::80-81: D4 [[Ogre]]s&lt;br /&gt;
::82-86: D6 [[Orc]]s&lt;br /&gt;
::87-91: 2d4 [[Skaven]]&lt;br /&gt;
::92-93: 1 [[Troll]]&lt;br /&gt;
::94-00: Other - Roll a D4 to determine which of the following D10 tables to roll on.&lt;br /&gt;
:::1&lt;br /&gt;
::::1: Giant Bat&lt;br /&gt;
::::2: Bear&lt;br /&gt;
::::3: Boar&lt;br /&gt;
::::4: [[Chimera]]&lt;br /&gt;
::::5: [[Coatl]]&lt;br /&gt;
::::6: [[Cockatrice]]&lt;br /&gt;
::::7: Cold One&lt;br /&gt;
::::8: [[Dragon]]&lt;br /&gt;
::::9: Eagle&lt;br /&gt;
::::10: [[Fimir]]&lt;br /&gt;
:::2&lt;br /&gt;
::::1: Giant Frog&lt;br /&gt;
::::2: [[Ghoul]]&lt;br /&gt;
::::3: [[Giant]]&lt;br /&gt;
::::4: D6 [[Gnome]]s&lt;br /&gt;
::::5: [[Gorgon]]&lt;br /&gt;
::::6: [[Griffon]]&lt;br /&gt;
::::7:  D6 [[Halfling]]s&lt;br /&gt;
::::8:  D6 [[Half-Orc]]s&lt;br /&gt;
::::9: [[Hippogriff]]&lt;br /&gt;
::::10:  D6 Hobhounds&lt;br /&gt;
:::3&lt;br /&gt;
::::1: [[Hydra]]&lt;br /&gt;
::::2: [[Jabberwock]]&lt;br /&gt;
::::3: Giant Leech&lt;br /&gt;
::::4: Liche&lt;br /&gt;
::::5: D6 [[Lizardmen]]&lt;br /&gt;
::::6: [[Manticore]]&lt;br /&gt;
::::7: D6 [[Pygmies (Warhammer Fantasy)|Pygmies]]&lt;br /&gt;
::::8: Giant Rat&lt;br /&gt;
::::9: D6 [[Skeleton]]s&lt;br /&gt;
::::10: D6 [[Slann]]&lt;br /&gt;
:::4&lt;br /&gt;
::::1: Giant Snail&lt;br /&gt;
::::2: D6 [[Snotling]]s&lt;br /&gt;
::::3: Giant Spider&lt;br /&gt;
::::4: [[Treeman]]&lt;br /&gt;
::::5: D6 [[Troglodyte]]s&lt;br /&gt;
::::6: [[Vampire]]&lt;br /&gt;
::::7: D6 Warhounds&lt;br /&gt;
::::8: [[Wyvern]]&lt;br /&gt;
::::9: [[Zoat]]&lt;br /&gt;
::::10: D6 [[Zombie]]s&lt;br /&gt;
&lt;br /&gt;
Naturally, as Warhammer Fantasy got simpler and less reliant on RNG, this rule got toned down. The last major mechanical depiction of it was in their 5th edition army book, &amp;quot;Warhammer: Realm of Chaos&amp;quot;. To represent this nature of the Chaos army as a coalition of warbands, the player had to start by choosing one character and then purchasing associated troops equal to or greater than that character&#039;s point cost. Then they picked another character and did the same again, repeating the cycle until they ran out of points.&lt;br /&gt;
&lt;br /&gt;
==Notable Chaos Champions==&lt;br /&gt;
{{skub}}&lt;br /&gt;
===[[Chaos Undivided]]===&lt;br /&gt;
* [[Archaon]], Warhammer Fantasy and Age of Sigmar&lt;br /&gt;
* [[Abaddon]], Warhammer 40K&lt;br /&gt;
* [[Fabius Bile]], Warhammer 40K&lt;br /&gt;
* [[Huron Blackheart]], Warhammer 40K&lt;br /&gt;
* [[Mordrek]], Warhammer Fantasy&lt;br /&gt;
* [[Vardek Crom]], Warhammer Fantasy&lt;br /&gt;
* [[Wulfrik the Wanderer]], Warhammer Fantasy&lt;br /&gt;
* [[Marakarr Blood-Sky]], Age of Sigmar&lt;br /&gt;
&lt;br /&gt;
===[[Khorne]]===&lt;br /&gt;
* [[Arbaal]], Warhammer Fantasy&lt;br /&gt;
* [[Haargroth]], Warhammer Fantasy&lt;br /&gt;
* [[Kharn]], Warhammer 40K&lt;br /&gt;
* [[Valkia the Bloody]], Warhammer Fantasy and Age of Sigmar&lt;br /&gt;
* [[Korghos Khul]], Age of Sigmar&lt;br /&gt;
&lt;br /&gt;
===[[Slaanesh]]===&lt;br /&gt;
* [[Dechala]], Warhammer Fantasy and Age of Sigmar&lt;br /&gt;
* [[Doomrider]], Warhammer 40K&lt;br /&gt;
* [[Lucius]], Warhammer 40K&lt;br /&gt;
* [[Sigvald]], Warhammer Fantasy and Age of Sigmar&lt;br /&gt;
* [[Styrkaar]], Warhammer Fantasy&lt;br /&gt;
* [[Syll&#039;Esske]], 40K and Age of Sigmar&lt;br /&gt;
* [[Vandred]], Warhammer Fantasy&lt;br /&gt;
* [[Glutos Orscollion]], Age of Sigmar&lt;br /&gt;
&lt;br /&gt;
===[[Nurgle]]===&lt;br /&gt;
* [[Festus the Leechlord]], Warhammer Fantasy&lt;br /&gt;
* [[Feytor]], Warhammer Fantasy&lt;br /&gt;
* [[Glottkin]], Warhammer Fantasy and Age of Sigmar&lt;br /&gt;
* [[Typhus]], Warhammer 40K&lt;br /&gt;
* [[Valnir]], Warhammer Fantasy&lt;br /&gt;
&lt;br /&gt;
===[[Tzeentch]]===&lt;br /&gt;
* [[Aekold Helbrass]], Warhammer Fantasy&lt;br /&gt;
* [[Ahriman]], Warhammer 40K&lt;br /&gt;
* [[Egrimm van Horstmann]], Warhammer Fantasy&lt;br /&gt;
* [[Melekh]], Warhammer Fantasy&lt;br /&gt;
* [[Vilitch the Curseling]], Warhammer Fantasy&lt;br /&gt;
&lt;br /&gt;
===[[Malal]]===&lt;br /&gt;
* [[Kaleb Daark]], Warhammer Fantasy&lt;br /&gt;
&lt;br /&gt;
===[[Nuffle]]===&lt;br /&gt;
&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
{{Death Guard}}&lt;br /&gt;
{{Thousand Sons}}&lt;br /&gt;
{{Emperor&#039;s Children}}&lt;br /&gt;
{{World Eaters}}&lt;br /&gt;
{{Lost-and-Damned}}&lt;br /&gt;
{{Chaos-Champions}}&lt;br /&gt;
{{AoS-Champions}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Chaos]][[Category:Warriors of Chaos]][[Category:Chaos Space Marines]][[Category:Warhammer Fantasy]][[Category:Warhammer 40,000]]&lt;/div&gt;</summary>
		<author><name>2A02:8071:4488:C8C0:ECC1:315F:C126:8E0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Chaos_Lord&amp;diff=119587</id>
		<title>Chaos Lord</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Chaos_Lord&amp;diff=119587"/>
		<updated>2022-11-14T09:04:33Z</updated>

		<summary type="html">&lt;p&gt;2A02:8071:4488:C8C0:ECC1:315F:C126:8E0: &lt;/p&gt;
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&lt;div&gt;{{heresy}}&lt;br /&gt;
[[File:Chaos Lord.jpg|300px|thumb|right|&#039;You broke my hearts, so I&#039;m taking yours as repayment.&#039; Also, this artwork is a rare example of an official Games Workshop piece where their [[Ultramarines|Perfect little blueberry fucks]] are actually permitted to be shown not winning. Although the artist forgot the secondary heart is an augmetic.]]&lt;br /&gt;
{{Topquote|A man&#039;s worth is no greater than his ambitions.|Marcus Aurelius}}&lt;br /&gt;
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{{Topquote|I see fear in their eyes, right before they die. I see shock as they realise too late what it is to pit their pitiful strength against &#039;&#039;&#039;true power!&#039;&#039;&#039;|Kranon the Relentless, Chaos Lord of the [[Crimson Slaughter]]}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Chaos Lord&#039;&#039;&#039; is an HQ choice for the [[Chaos Space Marines]], in the game of [[Warhammer 40,000]]. They are basically the traitor counterpart to a [[Space Marine]] Captain or Chapter Master; a Chaos Lord is usually, though not always, a Heretic Astartes himself. They are not necessarily those who rose through the ranks properly in a hierarchical fashion, but are often those most blessed by the [[Chaos Gods]], which means they gained favoritism points or simply the most powerful or charismatic individuals among the Forces of Chaos. In typical Chaos fashion, they are very powerful, but they want more.&lt;br /&gt;
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The greatest of the Champions of Chaos become Chaos Lords and are often granted hideous mutations and physical alterations by the Ruinous Powers to further their cause. Chaos Lords are so powerful as to be able to bind the other Forces of Chaos to their will, although this often brings a dangerous position as advancement among the Forces of Chaos is commonly achieved through the [[Sindri|death or murder of another Chaos Lord or Champion]]. Some Chaos Lords lead through brute strength, others through cunning and some are maniacs bent solely on self-aggrandizement. Others are [[Lorgar|true-believing worshipers of Chaos and possess a zealous dedication to the Dark Gods]]. Overall, their motives and appearance are highly varied and diverse within the realm of Chaos.&lt;br /&gt;
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Their wargear may be as varied as their physical appearance: a Chaos Lord may hack his foes apart with a massive chainaxe, bludgeon them to death with a tainted power maul, blast them with an ancient combi-weapon, or slice open vehicles with a powerful [[Daemon Weapon]]. It should also be noted that nearly every Chaos Lord shown, has been seen wearing a combination of Terminator Armour, ranging from the bog-standard [[Chaos Indomitus Pattern Terminator Armour|Chaos Indomitus]], to the rarer but more advanced [[Chaos Cataphractii Pattern Terminator Armour|Chaos Cataphractii]] and [[Chaos Tartaros Pattern Terminator Armour|Chaos Tartaros]] patterns. So if you see a lone Chaos dude in Terminator Armour, there is a 95% chance he is the Chaos Lord. Yeah, they are not the more subtle of people.&lt;br /&gt;
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You could say that they are basically your [[Edgy|edgy and brooding supersoldier]] that has reached [[Night Lords|&#039;peak Edge&#039;.]] And it seriously shows, just scroll down and look at the list of delightfully and unintentionally hammy and over-the-top hilarious Chaos Lords that have been spawned from Dawn of War itself. They are basically a factory churning out as many [[Meme|memes]] as possible.&lt;br /&gt;
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==Types of Lords==&lt;br /&gt;
The [[Chaos]] lords usually worship a god whether they be [[Khorne]], [[Tzeentch]], [[Nurgle]] or [[Slaanesh]]. Here are the following lords of the Chaos gods.&lt;br /&gt;
===Lord of Khorne===&lt;br /&gt;
[[File:99550102086_KhorneWorldEatersTerminatorLord01.jpg|thumb|left|Chaos Lord of Khorne. Damn he angry]] &lt;br /&gt;
{{clear}}&lt;br /&gt;
A crazed maniac who drinks blood, and eats whatever he just killed. Raw. Each of these Chaos Lords is a looming brute in gore-stained armor. Many such lords retain their intellect and conqueror&#039;s instincts, but their blood-greed is so strong that, upon the battlefield, they could easily be mistaken for mindless savages. It matters little, for so frenzied are the warriors that follow them that they are lost to reason; for lord and follower alike, only the sight of blood holds sway. They like using absurdly sized battle-axes and swords and mauls and all that shit, and are generally the most savage and physically strongest Chaos Lords. [[Kharn]] is the craziest motherfucker of all Khorne Lords, who&#039;ll kill you in his psychotic blood-lusting [[rage]], but damn is he a great guy.&lt;br /&gt;
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===Lord of Nurgle===&lt;br /&gt;
[[File:LordOfContagion.jpg|thumb|left|Chaos Lord of Contagion. Damn he stinky]] &lt;br /&gt;
{{clear}}&lt;br /&gt;
AKA the &#039;&#039;&#039;Lord of Contagion&#039;&#039;&#039;. Some disease-filled piece of flesh (Asbestos Aidstartes). Better not give him a hug, or have any physical contact whatsoever, because you&#039;ll probably get some disease worse than [[AIDS]] (like an incurable version of Syphilis.) They&#039;re also nigh-indestructible which is not that much of a surprise. These devout sons of Grandfather Nurgle revel in their foulness, leading Heretic and daemon alike to war. Each Lord of Nurgle has a Mantle of Corruption - a doctrine as set out by [[Mortarion]] that defines their weapons and strategies. The Lords of Contagion (as shown above) are the most aggressive of these, and embody the brute-force approach of taking punishment and then dishing it back out, aided all the more in this by their [[Chaos Cataphractii Pattern Terminator Armour|Cataphractii Terminator Armor]] and [[Daemon Weapon#Manreaper|Manreaper]]s. By contrast, the Lords of Poxes focus more on attrition and the spread of airborne plagues, while the [[Lord of Virulence|Lords of Virulence]] prefer the use of massed bombardment. Other, more obscure Mantles are also said to exist, such as the Mantle of Flux and the Mantle of Parasitism. Legend has it that there&#039;s a Mantle out there somewhere that nobody is yet worthy of, as it would make them a being of pure entropy. [[Typhus]] is the most famous of Nurgle Lords.&lt;br /&gt;
&lt;br /&gt;
===Lord of Slaanesh===&lt;br /&gt;
[[File:ChaosLord of Slaanesh.jpg|thumb|left|Chaos Lord of Slaanesh. Damn he kinky]] &lt;br /&gt;
{{clear}}&lt;br /&gt;
Slaanesh&#039;s boy toy. The guy is most certainly a drug-addicted &amp;lt;s&amp;gt;pedophile&amp;lt;/s&amp;gt; &#039;&#039;omni&#039;&#039;phile, not unlike the [[Dark Eldar]]. Seriously, they literally are gifted with [[/d/|strange sensory organs]] and mood amplifiers that allow them to better savor the shocking stimuli of open warfare. Perks include the biggest drug stash and a stable full of sexually insatiable and adventurous men and women who are clusterfucking the shit out of each other. The life of such a lord is a whirlwind of excess that inspires his followers anew with every battle. As such, those minds of the lord reacts so swiftly thanks to a mixture of speed and cocaine that he can fight with blurring speed and dexterity whilst shaking like a human vibrator due to all the hopped-up drugs in his system. [[Lucius|Lucius the Eternal]] is a Slaanesh Lord.&lt;br /&gt;
===Lord of Tzeentch===&lt;br /&gt;
[[File:Tzeentch_TerminatorLordNEW_02.jpg|thumb|left|Sorcerer Lord of Tzeentch. Damn he thinky]] &lt;br /&gt;
{{clear}}&lt;br /&gt;
AKA the &#039;&#039;&#039;Sorcerer Lord&#039;&#039;&#039; or &#039;&#039;&#039;[[Exalted Sorcerers|Exalted Sorcerer]]&#039;&#039;&#039;. Sorcerers who got their first magic tricks set for Christmas from Tzeentch. A notable Lord of Tzeentch is [[Ahzek Ahriman]] of the Thousand Sons. Their primary pastime is creating webs of lies and plots that serve to somehow give them possession of some chaos McGuffin or summon some Daemons or just in general do some thing that the protagonists must stop. Usually spellcasters who ignores armor and cover, causing much BAW. Curiously enough, in 3rd Edition they could be psykers or mundane, and the rank of Chaos Lieutenant existed as the second-in-command of a Chaos Space Marine force. Since the release of Warhammer 40,000 4th Edition, however, Chaos Sorcerers have been moved to a role more resembling that of the Loyalist Space Marines&#039; [[Librarians]] rather than possessing variable psychic abilities. However, the Thousand Sons from the 7th Edition onwards have reintroduced Sorcerers with Lord statlines and abilities.&lt;br /&gt;
===Lord of Malal===&lt;br /&gt;
[[File:SOM T2007 lord.jpg|thumb|left|Chaos Lord of Malal. Damn he edgy]] &lt;br /&gt;
{{clear}}&lt;br /&gt;
The most mysterious of the Chaos Lords. Number one rogue killing fucktard. Their patron god is the dubiously canon [[Malal]]. Those who are champions of the paradox god strive for only one thing. The utter annihilation of the very concept of chaos and order.....[[Derp|by causing as much chaos as possible.]] They are known to use [[Daemon Weapon#Dreadaxe|anti-daemon daemon weapons]] to slay daemons and other Warp critters and are known to be highly antisocial and territorial. But hey, at least you get sweet ass wargear that can only be found in one area. Most noticeable trait is their obsession of dressing up like a Marilyn Manson clown or an emo goth cannibal. Yeah, eating people is just a pastime for these lords. Then again, we are pulling that out from [[Sons of Malice]] who are the only known Malal/Malice worshippers in 40K, so it may differ from worshiper to worshiper.&lt;br /&gt;
&lt;br /&gt;
===Lord of Chaos Undivided===&lt;br /&gt;
[[File:99120102046_CSMTermLordRepack01.jpg|thumb|left|Lord of Chaos Undivided. Damn he... kinda vanilla but still cool.]] &lt;br /&gt;
{{clear}}&lt;br /&gt;
A lord who refuses to follow any single god. You COULD say they are boring, but saying that&#039;s like saying Sindri, Araghast, and Carron are boring, which is hilariously inaccurate. In seriousness the success and power of these lords can vary greatly. They are super vanilla in a....&#039;Chaos-y&#039; way. Still, the fact they aren&#039;t completely sucking the cocks from the gods means that they are the most flexible of the bunch. Then again, this &#039;&#039;is&#039;&#039; in the end, a Chaos Lord we are talking about and they are ultimately always a tyrannical warrior-king who lives to bathe in the blood of worlds. Hence, despite their generic blandness, they are not to be fucked with. The most famous Undivided lord [[Abaddon|has no arms]].&lt;br /&gt;
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==I Can&#039;t Believe They&#039;re Not Chaos Lords!==&lt;br /&gt;
===[[Dark Apostle]]===&lt;br /&gt;
[[File:New_Dark_Apostle.JPG|thumb|left|A Dark Apostle. Damn, he preachy!]] &lt;br /&gt;
{{clear}}&lt;br /&gt;
&#039;&#039;For full page, see here: [[Dark Apostle]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Chaos [[Chaplain]], usually from the [[Word Bearers]], but available to all Chaos Space Marines from the 7th Edition onwards. The most notable Dark Apostles are [[Erebus]] (the architect of the Horus Heresy) and [[Eliphas the Inheritor]], the most goddamn sexy voice since [[Sindri Myr|Sindri]].&lt;br /&gt;
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===[[Warsmith]]===&lt;br /&gt;
[[File:Warsmith.jpg|thumb|left|A Warsmith. Damn he blingey!]] &lt;br /&gt;
{{clear}}&lt;br /&gt;
&#039;&#039;For full page, see here: [[Warsmith]]&#039;&#039;&lt;br /&gt;
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Chaos Lord, [[Iron Warriors]] style. Unsurprisingly, likes starting sieges against things. They tend not to like chaos very much and replace their mutated bits with bionics. Most famous example would be the sick fuck [[Honsou]].&lt;br /&gt;
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==Warhammer Fantasy&#039;s Types of Chaos Lords==&lt;br /&gt;
[[File:Khorne Lord Warhammer Fantasy.jpg|250px|thumbnail|left|A Lord of Khorne, ready for battle as always.]]&lt;br /&gt;
It should be noted that the average Chaos Lord in [[Warhammer Fantasy]] has +1S and +1T over his 40K cousins. So essentially, these normal (though quite Norse) men empowered by the Chaos Gods are stronger and tougher than the aforementioned genetically engineered superhuman demigod warriors empowered by Chaos. Just goes to show how tough people in Warhammer Fantasy are, eh? (Actually, Strength and Toughness scale differently in 40k than it does in Fantasy. For example, a Captain of the Empire (who is a normal human) has S4 whilst the equivalent Strength in 40k would be a Space Marine. So a Chaos Lord in Warhammer Fantasy having S and T 5 would probably be the same as S and T 4 in 40k)&lt;br /&gt;
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&#039;&#039;&#039;Lords of Khorne&#039;&#039;&#039;: Ten foot tall, four foot broad Viking warlords in inch-thick plate armour with serious fucking anger management problems. They will fuck up your shit up from Norsca straight to the [[Emperor|Golden Shithouse]]. They tend to favor fuckhuge battle-axes, swords, hammers and, in the case of one helluva woman, a giant fuck-big spear. Primarily enjoy raiding, pillaging, burning, and getting into fights with huge fuck-big monsters and then killing them and ripping out their skulls. Also, if there&#039;s one thing Lords of Khorne amongst the Norscans love almost as much as spilling blood, it&#039;s boasting about how much blood they&#039;ve spilled. Valkia the Bloody is a fine example of a Khornate Chaos Lord and is essentially a crazy Valkyrie who carries the souls of the valorous dead into the halls of Chaos Valhalla, because the [[Warriors of Chaos]] are motherfucking Vikings.&lt;br /&gt;
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&#039;&#039;&#039;Champions/Exalted Champions of Tzeentch&#039;&#039;&#039;: Sorcerers, just like the ones in 40k, but the main difference is that they wear XBAWX HUEG ARMOR (although Sorcerers in 40k wear your typical [[pauldrons]], so there really is not much difference between these Sorcerers and those Sorcerers). Funny thing, is that in some of the older rules, champions of Tzeentch could only be fielded as Chaos Lords, not as Sorcerers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Champions/Exalted Champions of Nurgle&#039;&#039;&#039;: Just like the ones from 40k. The only difference is that they have difficulty getting into their armor on account of their festering, huge, disgusting bellies. They will go out of their ways to hug you. An example would be Festus the Leechlord.&lt;br /&gt;
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&#039;&#039;&#039;Champions/Exalted Champions of Slaanesh&#039;&#039;&#039;: Same as 40k but the horrors of Slaanesh seem to have deadened their fear, they will never break, and they are also described as very vain in the fantasy universe. An example would be Sigvald the Magnificent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Champions/Exalted Champions of Chaos Undivided&#039;&#039;&#039;: See above.&lt;br /&gt;
&lt;br /&gt;
==Chaos Lords in DoW II==&lt;br /&gt;
[[Image:Chaoslordz.jpg|thumb|450px|Left|Chaos Lords from the [[Dawn of War|DOW series]]]]&lt;br /&gt;
Since Chaos only came in during DoW II&#039;s first expansion, the only unique Chaos Lord featured thus far is a Black Legion champion named [[Araghast the Pillager]], who is by far the biggest slice of chaotic awesome to break the previous DoW Chaos Lords&#039; streak of awkward dialogue and meme production.&lt;br /&gt;
&lt;br /&gt;
Araghast, Eliphas, and all other generic Chaos Lords (who are actually Eliphas) in skirmish are dedicated to Khorne, so that pretty much makes them a close-quarters monster. With goddamn health regeneration. At level one, with no wargear, he can easily take down anything short of a Howling Banshee squad. Unlike the other offensive heroes who have gear and abilities designed around helping their units break the enemy lines, the Chaos Lord is designed around making himself an unstoppable murder machine. Give him his Lightning Claws and the Harness of Rage (restores energy whenever he hits something) and Dark Halo (causes energy to take damage first before health, very good if you kept getting hit), or Icon of Khorne (restores health with each attack) he&#039;ll become, without exception, the most lethal melee commander unit in the game. Srsly, he&#039;ll outdamage the Warboss and Hive Tyrant. This combined with his immunity to suppression from the get-go, his fucktons of health (srsly, only the Hive Tyrant has more, and that only by a hair&#039;s breadth, though a Warboss with &#039;Eavy Armor or a Force Commander with Terminator armor will have a lot more health than he can have with any armor loadout. Though I guess that&#039;s offset by the fact that those two have paper-thin armor, and the CL was pretty durable, until they replaced his super-heavy armor with regular hero armor. Fuck it.) and his aforementioned health draining (Kill the Weak!) makes him one of the best/if not &#039;&#039;the&#039;&#039; best, commanders in the game.&lt;br /&gt;
&lt;br /&gt;
Okay, he does have drawbacks. He&#039;s designed around melee and that&#039;s about all he&#039;s good for. Compared with other offensive heroes his upgrades do not give him as much health. As such he is exceedingly vulnerable to just getting shot to death, especially while tar pitted, and his ranged damage sucks and both his melee options take away his ability to gun. Since he&#039;s in Terminator Armor, he&#039;s slower than most other commanders, and Chaos&#039; lack of transports means he has trouble fleeing if things go south. The Guard can mob him with cheap soldiers while meltaguns chew through his healthbar like nothing or the Commissar separates his head from his body with a las pistol execution, Orks can tie him up with sluggas and then dakka him to death, the Eldar can tie him down with banshees to let Wraithguard rape him, and Tyranids can spam hormagaunts to let venom cannons shoot him apart. So don&#039;t send him without support! Though that rely applies to all commanders in the game&lt;br /&gt;
&lt;br /&gt;
Prior to Retribution, while he slaughtered infantry, he sucked against vehicles as none of his upgrades gave him much damage against them, up until somebody realized that nobody was using the Blood Maul since all it offered compared to the Lightning Claws was a better special ability, so it was turned into AV weapon.&lt;br /&gt;
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His other global ability, Malignant Blindness is generally useless, it reduces enemies to 1/10th of their line of sight. Sounds great on paper, but in practice it doesn&#039;t do much since they can still see an enemy that&#039;s shooting them. You&#039;re hoping to nail a heavy weapon squad? They will still chew up your units when you start shooting them.&lt;br /&gt;
&lt;br /&gt;
One other drawback is that picking him gives the least useful worship ability to the Heretic squads. The [[Chaos Sorcerer]]&#039;s worship Tzeentch infiltrates nearby units (i.e makes them invisible) and the Plague Champion&#039;s worship Nurgle speeds up health regeneration (which stacks with the healing aura granted by the HQ building, the ability is considered one of the Plague Champion&#039;s main strengths). Worship Khorne, makes units move faster. That might sound good, but keep in mind while Heretics are using their worship ability, they can&#039;t move, and the AOE for it isn&#039;t very big, so this ability will only give a very temporary speed boost before the units it&#039;s affecting move out of its range. It&#039;s not completely useless, but it is situational while the other two abilities are pretty easy to find uses for.&lt;br /&gt;
&lt;br /&gt;
==Notable Chaos Lords==&lt;br /&gt;
===40k===&lt;br /&gt;
*[[Abaddon|Abaddon the Despoiler]] (aka Failbaddon the (H)Armless) - Chaos Lord of the [[Black Legion]] and Warmaster of Chaos. Spends his time trying to conquer [[Cadia]], and losing to [[Creed]]. On his 13th Black Crusade right now and has finally succeeded in destroying Cadia.&lt;br /&gt;
*[[Kharn|Kharn the Betrayer]] (Pretty fun guy) - Chaos Lord of a [[World Eaters]] Warband. Spends most of his time killing everything in sight, including some of his fellow World Eaters. Reportedly has a hilarious sense of humor.&lt;br /&gt;
*[[Typhus|Typhus the Traveler]] - Chaos Lord of a [[Death Guard]] Warband. Few can survive him in combat. Fewer still can live stand the smell long enough to try and fight him.&lt;br /&gt;
*[[Lucius the Eternal]] - Sick bastard extraordinaire, originally of the Emperor&#039;s Children, Slaanesh gave him an infinite lives hack.&lt;br /&gt;
*[[Ahzek Ahriman]] - Sorcerer of the [[Thousand Sons]], former wine maker and current mega-nerd.&lt;br /&gt;
*[[Lord Bale]] ([[Sindri Myr|SSSSSSIIIIINNNNNDDDRRRRRIIII!!!]]) - Was a Chaos Lord of an invading Alpha Legion Warband on the planet of Tartarus. Got Sindri&#039;d by the trope named Sindri Myr.&lt;br /&gt;
*[[Crull]] ([[Khorne|BLOOD FOR TEH BLOOD GAWD!!!]]) - Was the Chaos Lord of a World Eaters Warband on Lorn V. Failed and got his skull taken by [[Gorgutz]].&lt;br /&gt;
*[[Eliphas The Inheritor]] - Formerly a Dark Apostle of the Word Bearers and a bootlick of Araghast, he then betrayed him and is now a Chaos Terminator Lord of the Black Legion.&lt;br /&gt;
*[[Firaeveus Carron]] ([[METAL BOXES|METHUL BAWXES!!!]]) - Was a Chaos lord of the invading Alpha Legion Warband on Kaurava.&lt;br /&gt;
*[[Araghast the Pillager]] ([[Awesome|Face me, if you dare!]]) - Was a Chaos Terminator Lord of the Invading Chaos Warband on Aurelia. Got Sindri&#039;d by Eliphas.&lt;br /&gt;
*[[Nemeroth]] - Was a Chaos Terminator Sorcerer Lord of the Chosen of Nemeroth invading the forgeworld of Graia. He is noted as being the first Chaos Sorcerer in a Relic game with the use of Terminator Armour (with Araghast having the honor of being the first Chaos Terminator Lord of the Dawn of War series and Eliphas as the second Chaos Terminator Lord).&lt;br /&gt;
*[[Lugft Huron]] - Was formerly Chapter Master of the [[Astral Claws]] Chapter, then decided that looting and pillaging would be more fun and renamed his chapter the [[Red Corsairs]]. Is probably the second most powerful Chaos Lord after Abaddon (and is much less of a failure).&lt;br /&gt;
*[[Honsou]] - Warsmith and maker of [[Daemonculaba|sick shit.]]&lt;br /&gt;
&lt;br /&gt;
===Fantasy===&lt;br /&gt;
*[[Archaon]] the Everchosen - Destroyer of the Warhammer world. And also easily-crushed in TWW1.&lt;br /&gt;
*[[Sigvald]] the Magnificent - Lord pf Slaamesh and one depraved mastermind.&lt;br /&gt;
&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
{{Death Guard}}&lt;br /&gt;
{{Thousand Sons}}&lt;br /&gt;
{{Emperor&#039;s Children}}&lt;br /&gt;
{{World Eaters}}&lt;br /&gt;
{{Chaos-Champions}}&lt;br /&gt;
{{World Eaters}}&lt;br /&gt;
[[Category:Warhammer Fantasy]]&lt;br /&gt;
[[Category:Warriors of Chaos]]&lt;br /&gt;
[[Category:Slaves to Darkness]]&lt;/div&gt;</summary>
		<author><name>2A02:8071:4488:C8C0:ECC1:315F:C126:8E0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Chaos_Lord&amp;diff=119586</id>
		<title>Chaos Lord</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Chaos_Lord&amp;diff=119586"/>
		<updated>2022-11-14T09:04:10Z</updated>

		<summary type="html">&lt;p&gt;2A02:8071:4488:C8C0:ECC1:315F:C126:8E0: &lt;/p&gt;
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[[File:Chaos Lord.jpg|300px|thumb|right|&#039;You broke my hearts, so I&#039;m taking yours as repayment.&#039; Also, this artwork is a rare example of an official Games Workshop piece where their [[Ultramarines|Perfect little blueberry fucks]] are actually permitted to be shown not winning. Although the artist forgot the secondary heart is an augmetic.]]&lt;br /&gt;
{{Topquote|A man&#039;s worth is no greater than his ambitions.|Marcus Aurelius}}&lt;br /&gt;
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{{Topquote|I see fear in their eyes, right before they die. I see shock as they realise too late what it is to pit their pitiful strength against &#039;&#039;&#039;true power!&#039;&#039;&#039;|Kranon the Relentless, Chaos Lord of the [[Crimson Slaughter]]}}&lt;br /&gt;
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The &#039;&#039;&#039;Chaos Lord&#039;&#039;&#039; is an HQ choice for the [[Chaos Space Marines]], in the game of [[Warhammer 40,000]]. They are basically the traitor counterpart to a [[Space Marine]] Captain or Chapter Master; a Chaos Lord is usually, though not always, a Heretic Astartes himself. They are not necessarily those who rose through the ranks properly in a hierarchical fashion, but are often those most blessed by the [[Chaos Gods]], which means they gained favoritism points or simply the most powerful or charismatic individuals among the Forces of Chaos. In typical Chaos fashion, they are very powerful, but they want more.&lt;br /&gt;
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The greatest of the Champions of Chaos become Chaos Lords and are often granted hideous mutations and physical alterations by the Ruinous Powers to further their cause. Chaos Lords are so powerful as to be able to bind the other Forces of Chaos to their will, although this often brings a dangerous position as advancement among the Forces of Chaos is commonly achieved through the [[Sindri|death or murder of another Chaos Lord or Champion]]. Some Chaos Lords lead through brute strength, others through cunning and some are maniacs bent solely on self-aggrandizement. Others are [[Lorgar|true-believing worshipers of Chaos and possess a zealous dedication to the Dark Gods]]. Overall, their motives and appearance are highly varied and diverse within the realm of Chaos.&lt;br /&gt;
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Their wargear may be as varied as their physical appearance: a Chaos Lord may hack his foes apart with a massive chainaxe, bludgeon them to death with a tainted power maul, blast them with an ancient combi-weapon, or slice open vehicles with a powerful [[Daemon Weapon]]. It should also be noted that nearly every Chaos Lord shown, has been seen wearing a combination of Terminator Armour, ranging from the bog-standard [[Chaos Indomitus Pattern Terminator Armour|Chaos Indomitus]], to the rarer but more advanced [[Chaos Cataphractii Pattern Terminator Armour|Chaos Cataphractii]] and [[Chaos Tartaros Pattern Terminator Armour|Chaos Tartaros]] patterns. So if you see a lone Chaos dude in Terminator Armour, there is a 95% chance he is the Chaos Lord. Yeah, they are not the more subtle of people.&lt;br /&gt;
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You could say that they are basically your [[Edgy|edgy and brooding supersoldier]] that has reached [[Night Lords|&#039;peak Edge&#039;.]] And it seriously shows, just scroll down and look at the list of delightfully and unintentionally hammy and over-the-top hilarious Chaos Lords that have been spawned from Dawn of War itself. They are basically a factory churning out as many [[Meme|memes]] as possible.&lt;br /&gt;
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==Types of Lords==&lt;br /&gt;
The [[Chaos]] lords usually worship a god whether they be [[Khorne]], [[Tzeentch]], [[Nurgle]] or [[Slaanesh]]. Here are the following lords of the Chaos gods.&lt;br /&gt;
===Lord of Khorne===&lt;br /&gt;
[[File:99550102086_KhorneWorldEatersTerminatorLord01.jpg|thumb|left|Chaos Lord of Khorne. Damn he angry]] &lt;br /&gt;
{{clear}}&lt;br /&gt;
A crazed maniac who drinks blood, and eats whatever he just killed. Raw. Each of these Chaos Lords is a looming brute in gore-stained armor. Many such lords retain their intellect and conqueror&#039;s instincts, but their blood-greed is so strong that, upon the battlefield, they could easily be mistaken for mindless savages. It matters little, for so frenzied are the warriors that follow them that they are lost to reason; for lord and follower alike, only the sight of blood holds sway. They like using absurdly sized battle-axes and swords and mauls and all that shit, and are generally the most savage and physically strongest Chaos Lords. [[Kharn]] is the craziest motherfucker of all Khorne Lords, who&#039;ll kill you in his psychotic blood-lusting [[rage]], but damn is he a great guy.&lt;br /&gt;
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===Lord of Nurgle===&lt;br /&gt;
[[File:LordOfContagion.jpg|thumb|left|Chaos Lord of Contagion. Damn he stinky]] &lt;br /&gt;
{{clear}}&lt;br /&gt;
AKA the &#039;&#039;&#039;Lord of Contagion&#039;&#039;&#039;. Some disease-filled piece of flesh (Asbestos Aidstartes). Better not give him a hug, or have any physical contact whatsoever, because you&#039;ll probably get some disease worse than [[AIDS]] (like an incurable version of Syphilis.) They&#039;re also nigh-indestructible which is not that much of a surprise. These devout sons of Grandfather Nurgle revel in their foulness, leading Heretic and daemon alike to war. Each Lord of Nurgle has a Mantle of Corruption - a doctrine as set out by [[Mortarion]] that defines their weapons and strategies. The Lords of Contagion (as shown above) are the most aggressive of these, and embody the brute-force approach of taking punishment and then dishing it back out, aided all the more in this by their [[Chaos Cataphractii Pattern Terminator Armour|Cataphractii Terminator Armor]] and [[Daemon Weapon#Manreaper|Manreaper]]s. By contrast, the Lords of Poxes focus more on attrition and the spread of airborne plagues, while the [[Lord of Virulence|Lords of Virulence]] prefer the use of massed bombardment. Other, more obscure Mantles are also said to exist, such as the Mantle of Flux and the Mantle of Parasitism. Legend has it that there&#039;s a Mantle out there somewhere that nobody is yet worthy of, as it would make them a being of pure entropy. [[Typhus]] is the most famous of Nurgle Lords.&lt;br /&gt;
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===Lord of Slaanesh===&lt;br /&gt;
[[File:ChaosLord of Slaanesh.jpg|thumb|left|Chaos Lord of Slaanesh. Damn he kinky]] &lt;br /&gt;
{{clear}}&lt;br /&gt;
Slaanesh&#039;s boy toy. The guy is most certainly a drug-addicted &amp;lt;s&amp;gt;pedophile&amp;lt;/s&amp;gt; &#039;&#039;omni&#039;&#039;phile, not unlike the [[Dark Eldar]]. Seriously, they literally are gifted with [[/d/|strange sensory organs]] and mood amplifiers that allow them to better savor the shocking stimuli of open warfare. Perks include the biggest drug stash and a stable full of sexually insatiable and adventurous men and women who are clusterfucking the shit out of each other. The life of such a lord is a whirlwind of excess that inspires his followers anew with every battle. As such, those minds of the lord reacts so swiftly thanks to a mixture of speed and cocaine that he can fight with blurring speed and dexterity whilst shaking like a human vibrator due to all the hopped-up drugs in his system. [[Lucius|Lucius the Eternal]] is a Slaanesh Lord.&lt;br /&gt;
===Lord of Tzeentch===&lt;br /&gt;
[[File:Tzeentch_TerminatorLordNEW_02.jpg|thumb|left|Sorcerer Lord of Tzeentch. Damn he thinky]] &lt;br /&gt;
{{clear}}&lt;br /&gt;
AKA the &#039;&#039;&#039;Sorcerer Lord&#039;&#039;&#039; or &#039;&#039;&#039;[[Exalted Sorcerers|Exalted Sorcerer]]&#039;&#039;&#039;. Sorcerers who got their first magic tricks set for Christmas from Tzeentch. A notable Lord of Tzeentch is [[Ahzek Ahriman]] of the Thousand Sons. Their primary pastime is creating webs of lies and plots that serve to somehow give them possession of some chaos McGuffin or summon some Daemons or just in general do some thing that the protagonists must stop. Usually spellcasters who ignores armor and cover, causing much BAW. Curiously enough, in 3rd Edition they could be psykers or mundane, and the rank of Chaos Lieutenant existed as the second-in-command of a Chaos Space Marine force. Since the release of Warhammer 40,000 4th Edition, however, Chaos Sorcerers have been moved to a role more resembling that of the Loyalist Space Marines&#039; [[Librarians]] rather than possessing variable psychic abilities. However, the Thousand Sons from the 7th Edition onwards have reintroduced Sorcerers with Lord statlines and abilities.&lt;br /&gt;
===Lord of Malal===&lt;br /&gt;
[[File:SOM T2007 lord.jpg|thumb|left|Chaos Lord of Malal. Damn he edgy]] &lt;br /&gt;
{{clear}}&lt;br /&gt;
The most mysterious of the Chaos Lords. Number one rogue killing fucktard. Their patron god is the dubiously canon [[Malal]]. Those who are champions of the paradox god strive for only one thing. The utter annihilation of the very concept of chaos and order.....[[Derp|by causing as much chaos as possible.]] They are known to use [[Daemon Weapon#Dreadaxe|anti-daemon daemon weapons]] to slay daemons and other Warp critters and are known to be highly antisocial and territorial. But hey, at least you get sweet ass wargear that can only be found in one area. Most noticeable trait is their obsession of dressing up like a Marilyn Manson clown or an emo goth cannibal. Yeah, eating people is just a pastime for these lords. Then again, we are pulling that out from [[Sons of Malice]] who are the only known Malal/Malice worshippers in 40K, so it may differ from worshiper to worshiper.&lt;br /&gt;
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===Lord of Chaos Undivided===&lt;br /&gt;
[[File:99120102046_CSMTermLordRepack01.jpg|thumb|left|Lord of Chaos Undivided. Damn he... kinda vanilla but still cool.]] &lt;br /&gt;
{{clear}}&lt;br /&gt;
A lord who refuses to follow any single god. You COULD say they are boring, but saying that&#039;s like saying Sindri, Araghast, and Carron are boring, which is hilariously inaccurate. In seriousness the success and power of these lords can vary greatly. They are super vanilla in a....&#039;Chaos-y&#039; way. Still, the fact they aren&#039;t completely sucking the cocks from the gods means that they are the most flexible of the bunch. Then again, this &#039;&#039;is&#039;&#039; in the end, a Chaos Lord we are talking about and they are ultimately always a tyrannical warrior-king who lives to bathe in the blood of worlds. Hence, despite their generic blandness, they are not to be fucked with. The most famous Undivided lord [[Abaddon|has no arms]].&lt;br /&gt;
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==I Can&#039;t Believe They&#039;re Not Chaos Lords!==&lt;br /&gt;
===[[Dark Apostle]]===&lt;br /&gt;
[[File:New_Dark_Apostle.JPG|thumb|left|A Dark Apostle. Damn, he preachy!]] &lt;br /&gt;
{{clear}}&lt;br /&gt;
&#039;&#039;For full page, see here: [[Dark Apostle]]&#039;&#039;&lt;br /&gt;
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A Chaos [[Chaplain]], usually from the [[Word Bearers]], but available to all Chaos Space Marines from the 7th Edition onwards. The most notable Dark Apostles are [[Erebus]] (the architect of the Horus Heresy) and [[Eliphas the Inheritor]], the most goddamn sexy voice since [[Sindri Myr|Sindri]].&lt;br /&gt;
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===[[Warsmith]]===&lt;br /&gt;
[[File:Warsmith.jpg|thumb|left|A Warsmith. Damn he blingey!]] &lt;br /&gt;
{{clear}}&lt;br /&gt;
&#039;&#039;For full page, see here: [[Warsmith]]&#039;&#039;&lt;br /&gt;
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Chaos Lord, [[Iron Warriors]] style. Unsurprisingly, likes starting sieges against things. They tend not to like chaos very much and replace their mutated bits with bionics. Most famous example would be the sick fuck [[Honsou]].&lt;br /&gt;
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==Warhammer Fantasy&#039;s Types of Chaos Lords==&lt;br /&gt;
[[File:Khorne Lord Warhammer Fantasy.jpg|250px|thumbnail|left|A Lord of Khorne, ready for battle as always.]]&lt;br /&gt;
It should be noted that the average Chaos Lord in [[Warhammer Fantasy]] has +1S and +1T over his 40K cousins. So essentially, these normal (though quite Norse) men empowered by the Chaos Gods are stronger and tougher than the aforementioned genetically engineered superhuman demigod warriors empowered by Chaos. Just goes to show how tough people in Warhammer Fantasy are, eh? (Actually, Strength and Toughness scale differently in 40k than it does in Fantasy. For example, a Captain of the Empire (who is a normal human) has S4 whilst the equivalent Strength in 40k would be a Space Marine. So a Chaos Lord in Warhammer Fantasy having S and T 5 would probably be the same as S and T 4 in 40k)&lt;br /&gt;
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&#039;&#039;&#039;Lords of Khorne&#039;&#039;&#039;: Ten foot tall, four foot broad Viking warlords in inch-thick plate armour with serious fucking anger management problems. They will fuck up your shit up from Norsca straight to the [[Emperor|Golden Shithouse]]. They tend to favor fuckhuge battle-axes, swords, hammers and, in the case of one helluva woman, a giant fuck-big spear. Primarily enjoy raiding, pillaging, burning, and getting into fights with huge fuck-big monsters and then killing them and ripping out their skulls. Also, if there&#039;s one thing Lords of Khorne amongst the Norscans love almost as much as spilling blood, it&#039;s boasting about how much blood they&#039;ve spilled. Valkia the Bloody is a fine example of a Khornate Chaos Lord and is essentially a crazy Valkyrie who carries the souls of the valorous dead into the halls of Chaos Valhalla, because the [[Warriors of Chaos]] are motherfucking Vikings.&lt;br /&gt;
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&#039;&#039;&#039;Champions/Exalted Champions of Tzeentch&#039;&#039;&#039;: Sorcerers, just like the ones in 40k, but the main difference is that they wear XBAWX HUEG ARMOR (although Sorcerers in 40k wear your typical [[pauldrons]], so there really is not much difference between these Sorcerers and those Sorcerers). Funny thing, is that in some of the older rules, champions of Tzeentch could only be fielded as Chaos Lords, not as Sorcerers.&lt;br /&gt;
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&#039;&#039;&#039;Champions/Exalted Champions of Nurgle&#039;&#039;&#039;: Just like the ones from 40k. The only difference is that they have difficulty getting into their armor on account of their festering, huge, disgusting bellies. They will go out of their ways to hug you. An example would be Festus the Leechlord.&lt;br /&gt;
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&#039;&#039;&#039;Champions/Exalted Champions of Slaanesh&#039;&#039;&#039;: Same as 40k but the horrors of Slaanesh seem to have deadened their fear, they will never break, and they are also described as very vain in the fantasy universe. An example would be Sigvald the Magnificent.&lt;br /&gt;
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&#039;&#039;&#039;Champions/Exalted Champions of Chaos Undivided&#039;&#039;&#039;: See above.&lt;br /&gt;
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==Chaos Lords in DoW II==&lt;br /&gt;
[[Image:Chaoslordz.jpg|thumb|450px|Left|Chaos Lords from the [[Dawn of War|DOW series]]]]&lt;br /&gt;
Since Chaos only came in during DoW II&#039;s first expansion, the only unique Chaos Lord featured thus far is a Black Legion champion named [[Araghast the Pillager]], who is by far the biggest slice of chaotic awesome to break the previous DoW Chaos Lords&#039; streak of awkward dialogue and meme production.&lt;br /&gt;
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Araghast, Eliphas, and all other generic Chaos Lords (who are actually Eliphas) in skirmish are dedicated to Khorne, so that pretty much makes them a close-quarters monster. With goddamn health regeneration. At level one, with no wargear, he can easily take down anything short of a Howling Banshee squad. Unlike the other offensive heroes who have gear and abilities designed around helping their units break the enemy lines, the Chaos Lord is designed around making himself an unstoppable murder machine. Give him his Lightning Claws and the Harness of Rage (restores energy whenever he hits something) and Dark Halo (causes energy to take damage first before health, very good if you kept getting hit), or Icon of Khorne (restores health with each attack) he&#039;ll become, without exception, the most lethal melee commander unit in the game. Srsly, he&#039;ll outdamage the Warboss and Hive Tyrant. This combined with his immunity to suppression from the get-go, his fucktons of health (srsly, only the Hive Tyrant has more, and that only by a hair&#039;s breadth, though a Warboss with &#039;Eavy Armor or a Force Commander with Terminator armor will have a lot more health than he can have with any armor loadout. Though I guess that&#039;s offset by the fact that those two have paper-thin armor, and the CL was pretty durable, until they replaced his super-heavy armor with regular hero armor. Fuck it.) and his aforementioned health draining (Kill the Weak!) makes him one of the best/if not &#039;&#039;the&#039;&#039; best, commanders in the game.&lt;br /&gt;
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Okay, he does have drawbacks. He&#039;s designed around melee and that&#039;s about all he&#039;s good for. Compared with other offensive heroes his upgrades do not give him as much health. As such he is exceedingly vulnerable to just getting shot to death, especially while tar pitted, and his ranged damage sucks and both his melee options take away his ability to gun. Since he&#039;s in Terminator Armor, he&#039;s slower than most other commanders, and Chaos&#039; lack of transports means he has trouble fleeing if things go south. The Guard can mob him with cheap soldiers while meltaguns chew through his healthbar like nothing or the Commissar separates his head from his body with a las pistol execution, Orks can tie him up with sluggas and then dakka him to death, the Eldar can tie him down with banshees to let Wraithguard rape him, and Tyranids can spam hormagaunts to let venom cannons shoot him apart. So don&#039;t send him without support! Though that rely applies to all commanders in the game&lt;br /&gt;
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Prior to Retribution, while he slaughtered infantry, he sucked against vehicles as none of his upgrades gave him much damage against them, up until somebody realized that nobody was using the Blood Maul since all it offered compared to the Lightning Claws was a better special ability, so it was turned into AV weapon.&lt;br /&gt;
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His other global ability, Malignant Blindness is generally useless, it reduces enemies to 1/10th of their line of sight. Sounds great on paper, but in practice it doesn&#039;t do much since they can still see an enemy that&#039;s shooting them. You&#039;re hoping to nail a heavy weapon squad? They will still chew up your units when you start shooting them.&lt;br /&gt;
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One other drawback is that picking him gives the least useful worship ability to the Heretic squads. The [[Chaos Sorcerer]]&#039;s worship Tzeentch infiltrates nearby units (i.e makes them invisible) and the Plague Champion&#039;s worship Nurgle speeds up health regeneration (which stacks with the healing aura granted by the HQ building, the ability is considered one of the Plague Champion&#039;s main strengths). Worship Khorne, makes units move faster. That might sound good, but keep in mind while Heretics are using their worship ability, they can&#039;t move, and the AOE for it isn&#039;t very big, so this ability will only give a very temporary speed boost before the units it&#039;s affecting move out of its range. It&#039;s not completely useless, but it is situational while the other two abilities are pretty easy to find uses for.&lt;br /&gt;
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==Notable Chaos Lords==&lt;br /&gt;
===40k===&lt;br /&gt;
*[[Abaddon|Abaddon the Despoiler]] (aka Failbaddon the (H)Armless) - Chaos Lord of the [[Black Legion]] and Warmaster of Chaos. Spends his time trying to conquer [[Cadia]], and losing to [[Creed]]. On his 13th Black Crusade right now and has finally succeeded in destroying Cadia.&lt;br /&gt;
*[[Kharn|Kharn the Betrayer]] (Pretty fun guy) - Chaos Lord of a [[World Eaters]] Warband. Spends most of his time killing everything in sight, including some of his fellow World Eaters. Reportedly has a hilarious sense of humor.&lt;br /&gt;
*[[Typhus|Typhus the Traveler]] - Chaos Lord of a [[Death Guard]] Warband. Few can survive him in combat. Fewer still can live stand the smell long enough to try and fight him.&lt;br /&gt;
*[[Lucius the Eternal]] - Sick bastard extraordinaire, originally of the Emperor&#039;s Children, Slaanesh gave him an infinite lives hack.&lt;br /&gt;
*[[Ahzek Ahriman]] - Sorcerer of the [[Thousand Sons]], former wine maker and current mega-nerd.&lt;br /&gt;
*[[Lord Bale]] ([[Sindri Myr|SSSSSSIIIIINNNNNDDDRRRRRIIII!!!]]) - Was a Chaos Lord of an invading Alpha Legion Warband on the planet of Tartarus. Got Sindri&#039;d by the trope named Sindri Myr.&lt;br /&gt;
*[[Crull]] ([[Khorne|BLOOD FOR TEH BLOOD GAWD!!!]]) - Was the Chaos Lord of a World Eaters Warband on Lorn V. Failed and got his skull taken by [[Gorgutz]].&lt;br /&gt;
*[[Eliphas The Inheritor]] - Formerly a Dark Apostle of the Word Bearers and a bootlick of Araghast, he then betrayed him and is now a Chaos Terminator Lord of the Black Legion.&lt;br /&gt;
*[[Firaeveus Carron]] ([[METAL BOXES|METHUL BAWXES!!!]]) - Was a Chaos lord of the invading Alpha Legion Warband on Kaurava.&lt;br /&gt;
*[[Araghast the Pillager]] ([[Awesome|Face me, if you dare!]]) - Was a Chaos Terminator Lord of the Invading Chaos Warband on Aurelia. Got Sindri&#039;d by Eliphas.&lt;br /&gt;
*[[Nemeroth]] - Was a Chaos Terminator Sorcerer Lord of the Chosen of Nemeroth invading the forgeworld of Graia. He is noted as being the first Chaos Sorcerer in a Relic game with the use of Terminator Armour (with Araghast having the honor of being the first Chaos Terminator Lord of the Dawn of War series and Eliphas as the second Chaos Terminator Lord).&lt;br /&gt;
*[[Lugft Huron]] - Was formerly Chapter Master of the [[Astral Claws]] Chapter, then decided that looting and pillaging would be more fun and renamed his chapter the [[Red Corsairs]]. Is probably the second most powerful Chaos Lord after Abaddon (and is much less of a failure).&lt;br /&gt;
*[[Honsou]] - Warsmith and maker of [[Daemonculaba|sick shit.]]&lt;br /&gt;
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===Fantasy===&lt;br /&gt;
*[[Archaon]] the Everchosen - Destroyer of the Warhammer world. And also easily-crushed in TWW1.&lt;br /&gt;
*[[Sigvald]] the Magnificent - Lord pf Slaamesh and one depraved mastermind.&lt;br /&gt;
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{{Chaos Space Marines}}&lt;br /&gt;
{{Death Guard}}&lt;br /&gt;
{{Thousand Sons}}&lt;br /&gt;
{{Emperor&#039;s Children}}&lt;br /&gt;
{{Chaos-Champions}}&lt;br /&gt;
{{World Eaters}}&lt;br /&gt;
[[Category:Warhammer Fantasy]]&lt;br /&gt;
[[Category:Warriors of Chaos]]&lt;br /&gt;
[[Category:Slaves to Darkness]]&lt;/div&gt;</summary>
		<author><name>2A02:8071:4488:C8C0:ECC1:315F:C126:8E0</name></author>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Khorne_Berzerkers&amp;diff=289758</id>
		<title>Khorne Berzerkers</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Khorne_Berzerkers&amp;diff=289758"/>
		<updated>2022-11-14T09:03:34Z</updated>

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[[File:Alex_boyd_khorne_berserker.JPG|thumb|right|WHY AREN&#039;T WE KILLING YET!?]]&lt;br /&gt;
{{Topquote|1=Blood for the Blood God! Blood for the Blood God! BLOOD FOR THE BLOODGAWDRARAWRERAR!|2=[https://youtu.be/ZAfPGgzcOVY?t=14s The popular warcry of Berzerkers. Choking included.]}}&lt;br /&gt;
{{Topquote|I know what I have become... I am the inside of this world... I taste the gore, and I smell the crying... AND I WANT MORE! I want to bathe in your flesh, I want to savor your fear. I wanna live inside a castle built of your agony, AND I WANT TO CRUMBLE IT WITH AN AXE TO YOUR CAROTID ARTERY!|Krieg, Borderlands 2}}&lt;br /&gt;
&#039;&#039;&#039;Khorne Berzerkers&#039;&#039;&#039; (languagefaggotry note: that &#039;&#039;should&#039;&#039; be Khornate Berzerkers, but &amp;quot;Khorne Berzerkers&amp;quot; is the official title) are [[Space Marines]] dedicated to [[Khorne]], the god of blood, war, and fucking your shit up.&lt;br /&gt;
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Most Khorne Berzerkers come from the [[World Eaters]] [[Traitor Legion]]. Their [[Primarch]], [[Angron]], decided that his Marines should have partial lobotomies, just like himself. When this was done, the only emotion they could feel was [[Rage|RRRAAAAGGGGEEE]]. As the [[Horus Heresy]] dragged on, the World Eaters would eventually turn to the worship of Khorne, with the Berzerkers leading the way. Of course, they lost, fled to the [[Eye of Terror]], and have spent the past 10,000 years worshiping Khorne the only way they know how: BATTLE, GLORIOUS BATTLE! Some renegades have joined them, but very few Space Marines are angry enough to keep up. They usually hang out in small squads to company to chapter size groups although the bigger formations are always temporary; there is too much RAGE going on in their minds to work together for long, because, after all, they are as likely to spill their comrades blood as an enemy&#039;s. A point of contention among them is whether or not a Khornate Berserker is still serving the Blood God if he [[Skub|spills blood using ranged weapons]]. &lt;br /&gt;
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[https://www.youtube.com/watch?v=REGQThf4i80| And now thanks to HMKids they have a very awesome thematic song!]&lt;br /&gt;
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==Tabletop History==&lt;br /&gt;
Berserkers (or &#039;&#039;Berzerkers&#039;&#039; if you prefer) trace their origins back to Rogue Trader and are arguably one of the few units from then to basically survive the retconning rampant throughout other units in the game, largely in terms of fluff and spirit. Their crunch and effectiveness however have varied throughout the editions but they have always been described as angry motherfuckers that have no fear, just all anger - built for close combat exclusively.&lt;br /&gt;
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===Second Edition===&lt;br /&gt;
This is the one neckbeards think happy thoughts about. Frenzied, shitload of attacks, [[chainaxe]]s, kickass weapon skill - mmmmm... Notable here was that these basically ported rules over from Fantasy and the Aspiring Champion could take a Bloodletter&#039;s sword for gear. Fun times!&lt;br /&gt;
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They could also take relatively less Khornate weaponry like Bolters, Meltaguns and Flamers if you&#039;re into that sort of thing, you freakin&#039; scumbag.&lt;br /&gt;
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===Third Edition===&lt;br /&gt;
This is where things get confusing. Though 3E nerfed everything when it landed and the Berserkers were no exception, there was a stitch in the rules - just how much strength does an individual Berserker have? Some said 5, some said 6: again, the rules said they had the Mark of Khorne which granted +1S back in the day, but Games Workshop had to point out that this bonus was included in the profile. Regardless, they were stronger and had more attacks than a CSM as well as being fearless. Unfortunately, their signature [[chainaxe]]s were effectively sticks so bummer about that. A quirk with this edition is that if your chaos lord had the Mark of Khorne, you could take these guys in the new troops slot, so that was cool too.&lt;br /&gt;
&lt;br /&gt;
Then the infamous 3.5 book hit and... well, Berserkers actually didn&#039;t get blasted into the sky with cheese. They were good sure, but not seriously OP as they were just upgrades for various CSM units. Their [[chainaxe]]s were Ork [[Choppa]]s and the Mark of Khorne bestowed fearlessness, +1 attack and if played in the World Eaters army, lost all options for heavy and special weapons except [[Plasma Pistol|plasma pistols]]. Basically, the Berserkers themselves weren&#039;t that great but at this time there were also Berserker bikers, chosen, terminators and possessed, which was pretty fucking cool. Oh, and some of those could take veteran skills, which was almost always Furious Charge because of course it was.&lt;br /&gt;
&lt;br /&gt;
===Fourth Edition===&lt;br /&gt;
Aw shucks, well that happened didn&#039;t it? No more Berserker anythings but MEQs on foot with no extra sauce and their [[chainaxe]]s are sticks again. However, they got moved to the Troops slot permanently which was cool plus they got a higher WS 5 and Furious Charge. Overall, not bad for a price bump to 21 pts./model but with all the things included, it was actually a bit of a steal from the previous codex. Unfortunately, they were overshadowed by Plague Marines, who were just more survivable for only costing 2 pts./ model more. Berserkers would languish for an edition before getting an update in 6th...&lt;br /&gt;
&lt;br /&gt;
===Sixth Edition===&lt;br /&gt;
This is the painful part; they were basically regular Chaos Space Marines with close combat weapons and [[Bolt Pistol|bolt pistols]] (which they use as good clubbing instruments). They retained their higher Weapon Skill, Fearless, and Furious Charge from the last time around, as well as the Mark of Khorne, which now gave them Rage and Counter-Attack. They could hypothetically butcher in melee if they could get there and assuming they had the charge. Their price tag got cut to 19 points per model, but with poor transport options (expensive [[Land Raider]] or assault-ramp-less [[Rhino]]), and then came the overall nerfing of melee in 7th Edition (and the sheer fragility of one wound MEQs in the current meta), it&#039;s very difficult to get them there. In their defense, the most Zerky CSM squad will be 20p cheaper, but not Fearless or at WS5. So it&#039;s always more worth it to take regular Zerks, which scored in 7th and changed Counter-Attack so it no longer requires a Ld test. Also MoK Lord [[Kharn|or this fun guy]] made them Troops.&lt;br /&gt;
&lt;br /&gt;
7th Edition also saw them show up as part of the Khorne Daemonkin codex, allowing them to be fielded as troops alongside Bloodletters without using allied detachments. While everything listed above still applied, you&#039;re now forced to take at eight models at minimum, making even a bare unit less affordable than in the CSM codex. While these berzeerkers can benefit from the various loci of the heralds as well as the army-wide blood tithe rules, the unit itself gets nothing new.&lt;br /&gt;
&lt;br /&gt;
===Eighth Edition===&lt;br /&gt;
Berzerkers have been buffed back into the little close combat monsters they should always have been. They now have a base Strength of 5, which can be increased to 6 with a [[Chainaxe]] (which also has -1 AP). Alternatively a regular [[Chainsword]] (with no armor modifier) gives them an additional attack (on their 2 base). Chainaxes can either replace their Chainsword or their [[Bolt Pistol]]. Even better, the Blood For The Blood God ability allows Berzerkers to fight &#039;&#039;twice&#039;&#039; in each Fight Phase (yours and your opponent&#039;s), meaning a single Berzerker will be hitting 4 times at S6 or 6 times at S5 every fight phase depending on your loadout.&lt;br /&gt;
*Alternatively, give them both chainaxes and chainswords, and strike with four S6 AP-1 attacks AND two S5 AP0 attacks.&lt;br /&gt;
&lt;br /&gt;
===Ninth Edition===&lt;br /&gt;
Hey, remember that time back in third where you could field berzerker everything? Would you like to do that again? And no, not that stupid Khorne Daemonkin abortion from 7th edition that nobody liked nor asked for, how about a legit World Eaters Codex or Supplement? Well guess what - thank Khorne because the World Eaters get their own book in ninth!&lt;br /&gt;
&lt;br /&gt;
*On top of that the nearly 20-year old berzerker kit, one of the longest-serving plastic kits in 40k, is &#039;&#039;finally&#039;&#039; being replaced with a snazzy new version. No more conversions necessary for berzerkers that don&#039;t look like ass compared to the new models.&lt;br /&gt;
&lt;br /&gt;
== In Dawn of War series ==&lt;br /&gt;
Khorne Berzerkers came to Dawn of War series with Winter Assault. Because Chaos didn&#039;t have enough melee so far. They were pretty amazing in melee combat. Heavy infantry armor, no morale, satisfying melee damage. Pretty scary in melee combat for other melee units, [[Dawn of Eldar|at least for those that weren&#039;t FUCKING ELDAR.]] Pretty similar to table top. However, their bleed is a problem if you keep reinforcing them. They also prefer that you drive faster or else this happens [https://youtu.be/1HnCSdzkowQ?t=17s]&lt;br /&gt;
&lt;br /&gt;
In Dawn of War 2, there isn&#039;t a unit called Khorne Berzerkers. Instead, you are upgrading your Chaos Space Marines squad with Mark of Khorne, equipping them with chainaxes and [[Plasma Pistol|plasma pistols]]. Their Aspiring Champion gets the same axe, but with a [[Inferno Pistol|melta pistol]]. Their axes are all doing power melee damage, deadly against all heavy infantry armours. They are also gaining increased speed and health. However, it is not a great thing to use them like an elite melee troop. They are effective if you use them like shock troops, like an Assault Marine Squad. Should be sent against defenseless ranged squads to tie them up in melee combat. They are not winning against fully upgraded Sluggaz or Banshees in game sadly. Might be because they aren&#039;t real Berserkers.&lt;br /&gt;
&lt;br /&gt;
[[File:Bezerkerz.png|thumb|left|350px|Scorpion has nothing on this motherfucker!]]&lt;br /&gt;
&lt;br /&gt;
==In &amp;lt;S&amp;gt;Warhammer Fantasy&amp;lt;/s&amp;gt; Age of Sigmar:==&lt;br /&gt;
Surprisingly, Khorne has never had dedicated worshipper-troops in [[Warhammer Fantasy]], just Chaos Warriors/Knights sporting his Mark, though they certainly fulfill the role fluff-wise. To be fair, you could always take Juggerknights, because who doesn&#039;t like a cavalry of bloodthirsty iron rhinos? [[The End Times]] adds two units even closer to the spirit, via the &#039;&#039;[[Archaon]]&#039;&#039; book (leaked early in White Dwarf). Both have the basic fluff of being particularly advanced and crazed Khorne worshipers who have started to mutate into even more deadly fighters, complete with growing muscles so big they&#039;re starting to burst out of their Chaos Armor.&lt;br /&gt;
&lt;br /&gt;
They&#039;re both Infantry sporting a Movement 4, Weapon Skill 6, BS 3, Strength 4 (Strength 5, for Wrathmongers), Toughness 4, Wounds 3, Initiative 5, Attacks 3, Leadership 8 profile. The differences are subtle.&lt;br /&gt;
&lt;br /&gt;
Skullreapers are a 40pts per model Special choice who run around sporting paired weapons (+1 Attack), which they can upgrade to Paired Ensorcelled Weapons (+1 Strength, attacks count as magic, +1 Attack) for +5 points per model. Since the minimum size of a squad is five, even without taking a Champion (who gets another +1 Attack), a bare-bones Skullreaper squad with Ensorcelled Weapons is costing you 225 points for something that can dish out 20 S5 hits that will actually hit damn Ethereal troops at Weapon Skill 6. Not too bad at chewing up basic mooks, all things considering.&lt;br /&gt;
&lt;br /&gt;
Wrathmongers are even madder than Skullreapers; they cost 55 points each and use up a Rare slot, thanks to their sporting Paired Wrath-flails (+1 Strength in first round of combat - yes, that means they&#039;re S6 during the first round, extra attack, Impact Hits D3). Again, bare minimum squad is 5 for 275 points, which is dishing out 5D3 S5 Impact hits on the charge and then 15 S6 hits directly afterwards... pretty damn choppy.&lt;br /&gt;
&lt;br /&gt;
The later Age of Sigmar setting created an entirely new subset of Khornate-exclusive warbands known as the Bloodbound, who are essentially Khornate Warriors of Chaos in more thematically unified armour, with their beard fetishes enhanced. There are the Blood Warriors, who feel such unmatched fury that it becomes a physically tangible force that emanates from their bodies like a heatwave. They are apparently so manly that they can continue to hack their enemies into tiny bits even while they&#039;re in their death throes. Slaughterpriests, who are basically Khornate Evangelical priests. Bloodreavers, basically your bald, psycho meatshields (read: Chaos Maraduers) with forked beards that should remind you of Flesh Hounds of Khorne.  Bloodstokers, fat lion-tamers who drive their fellow warriors to untold heights of rage by being insufferable pillocks. Bloodsecrators, portal carriers (read: your bread and butter).&lt;br /&gt;
&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
{{World Eaters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:World_Eaters]]&lt;/div&gt;</summary>
		<author><name>2A02:8071:4488:C8C0:ECC1:315F:C126:8E0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Khorne_Berzerkers&amp;diff=289757</id>
		<title>Khorne Berzerkers</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Khorne_Berzerkers&amp;diff=289757"/>
		<updated>2022-11-14T09:02:59Z</updated>

		<summary type="html">&lt;p&gt;2A02:8071:4488:C8C0:ECC1:315F:C126:8E0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heresy}}&lt;br /&gt;
[[File:Alex_boyd_khorne_berserker.JPG|thumb|right|WHY AREN&#039;T WE KILLING YET!?]]&lt;br /&gt;
{{Topquote|1=Blood for the Blood God! Blood for the Blood God! BLOOD FOR THE BLOODGAWDRARAWRERAR!|2=[https://youtu.be/ZAfPGgzcOVY?t=14s The popular warcry of Berzerkers. Choking included.]}}&lt;br /&gt;
{{Topquote|I know what I have become... I am the inside of this world... I taste the gore, and I smell the crying... AND I WANT MORE! I want to bathe in your flesh, I want to savor your fear. I wanna live inside a castle built of your agony, AND I WANT TO CRUMBLE IT WITH AN AXE TO YOUR CAROTID ARTERY!|Krieg, Borderlands 2}}&lt;br /&gt;
&#039;&#039;&#039;Khorne Berzerkers&#039;&#039;&#039; (languagefaggotry note: that &#039;&#039;should&#039;&#039; be Khornate Berzerkers, but &amp;quot;Khorne Berzerkers&amp;quot; is the official title) are [[Space Marines]] dedicated to [[Khorne]], the god of blood, war, and fucking your shit up.&lt;br /&gt;
&lt;br /&gt;
Most Khorne Berzerkers come from the [[World Eaters]] [[Traitor Legion]]. Their [[Primarch]], [[Angron]], decided that his Marines should have partial lobotomies, just like himself. When this was done, the only emotion they could feel was [[Rage|RRRAAAAGGGGEEE]]. As the [[Horus Heresy]] dragged on, the World Eaters would eventually turn to the worship of Khorne, with the Berzerkers leading the way. Of course, they lost, fled to the [[Eye of Terror]], and have spent the past 10,000 years worshiping Khorne the only way they know how: BATTLE, GLORIOUS BATTLE! Some renegades have joined them, but very few Space Marines are angry enough to keep up. They usually hang out in small squads to company to chapter size groups although the bigger formations are always temporary; there is too much RAGE going on in their minds to work together for long, because, after all, they are as likely to spill their comrades blood as an enemy&#039;s. A point of contention among them is whether or not a Khornate Berserker is still serving the Blood God if he [[Skub|spills blood using ranged weapons]]. &lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=REGQThf4i80| And now thanks to HMKids they have a very awesome thematic song!]&lt;br /&gt;
&lt;br /&gt;
==Tabletop History==&lt;br /&gt;
Berserkers (or &#039;&#039;Berzerkers&#039;&#039; if you prefer) trace their origins back to Rogue Trader and are arguably one of the few units from then to basically survive the retconning rampant throughout other units in the game, largely in terms of fluff and spirit. Their crunch and effectiveness however have varied throughout the editions but they have always been described as angry motherfuckers that have no fear, just all anger - built for close combat exclusively.&lt;br /&gt;
&lt;br /&gt;
===Second Edition===&lt;br /&gt;
This is the one neckbeards think happy thoughts about. Frenzied, shitload of attacks, [[chainaxe]]s, kickass weapon skill - mmmmm... Notable here was that these basically ported rules over from Fantasy and the Aspiring Champion could take a Bloodletter&#039;s sword for gear. Fun times!&lt;br /&gt;
&lt;br /&gt;
They could also take relatively less Khornate weaponry like Bolters, Meltaguns and Flamers if you&#039;re into that sort of thing, you freakin&#039; scumbag.&lt;br /&gt;
&lt;br /&gt;
===Third Edition===&lt;br /&gt;
This is where things get confusing. Though 3E nerfed everything when it landed and the Berserkers were no exception, there was a stitch in the rules - just how much strength does an individual Berserker have? Some said 5, some said 6: again, the rules said they had the Mark of Khorne which granted +1S back in the day, but Games Workshop had to point out that this bonus was included in the profile. Regardless, they were stronger and had more attacks than a CSM as well as being fearless. Unfortunately, their signature [[chainaxe]]s were effectively sticks so bummer about that. A quirk with this edition is that if your chaos lord had the Mark of Khorne, you could take these guys in the new troops slot, so that was cool too.&lt;br /&gt;
&lt;br /&gt;
Then the infamous 3.5 book hit and... well, Berserkers actually didn&#039;t get blasted into the sky with cheese. They were good sure, but not seriously OP as they were just upgrades for various CSM units. Their [[chainaxe]]s were Ork [[Choppa]]s and the Mark of Khorne bestowed fearlessness, +1 attack and if played in the World Eaters army, lost all options for heavy and special weapons except [[Plasma Pistol|plasma pistols]]. Basically, the Berserkers themselves weren&#039;t that great but at this time there were also Berserker bikers, chosen, terminators and possessed, which was pretty fucking cool. Oh, and some of those could take veteran skills, which was almost always Furious Charge because of course it was.&lt;br /&gt;
&lt;br /&gt;
===Fourth Edition===&lt;br /&gt;
Aw shucks, well that happened didn&#039;t it? No more Berserker anythings but MEQs on foot with no extra sauce and their [[chainaxe]]s are sticks again. However, they got moved to the Troops slot permanently which was cool plus they got a higher WS 5 and Furious Charge. Overall, not bad for a price bump to 21 pts./model but with all the things included, it was actually a bit of a steal from the previous codex. Unfortunately, they were overshadowed by Plague Marines, who were just more survivable for only costing 2 pts./ model more. Berserkers would languish for an edition before getting an update in 6th...&lt;br /&gt;
&lt;br /&gt;
===Sixth Edition===&lt;br /&gt;
This is the painful part; they were basically regular Chaos Space Marines with close combat weapons and [[Bolt Pistol|bolt pistols]] (which they use as good clubbing instruments). They retained their higher Weapon Skill, Fearless, and Furious Charge from the last time around, as well as the Mark of Khorne, which now gave them Rage and Counter-Attack. They could hypothetically butcher in melee if they could get there and assuming they had the charge. Their price tag got cut to 19 points per model, but with poor transport options (expensive [[Land Raider]] or assault-ramp-less [[Rhino]]), and then came the overall nerfing of melee in 7th Edition (and the sheer fragility of one wound MEQs in the current meta), it&#039;s very difficult to get them there. In their defense, the most Zerky CSM squad will be 20p cheaper, but not Fearless or at WS5. So it&#039;s always more worth it to take regular Zerks, which scored in 7th and changed Counter-Attack so it no longer requires a Ld test. Also MoK Lord [[Kharn|or this fun guy]] made them Troops.&lt;br /&gt;
&lt;br /&gt;
7th Edition also saw them show up as part of the Khorne Daemonkin codex, allowing them to be fielded as troops alongside Bloodletters without using allied detachments. While everything listed above still applied, you&#039;re now forced to take at eight models at minimum, making even a bare unit less affordable than in the CSM codex. While these berzeerkers can benefit from the various loci of the heralds as well as the army-wide blood tithe rules, the unit itself gets nothing new.&lt;br /&gt;
&lt;br /&gt;
===Eighth Edition===&lt;br /&gt;
Berzerkers have been buffed back into the little close combat monsters they should always have been. They now have a base Strength of 5, which can be increased to 6 with a [[Chainaxe]] (which also has -1 AP). Alternatively a regular [[Chainsword]] (with no armor modifier) gives them an additional attack (on their 2 base). Chainaxes can either replace their Chainsword or their [[Bolt Pistol]]. Even better, the Blood For The Blood God ability allows Berzerkers to fight &#039;&#039;twice&#039;&#039; in each Fight Phase (yours and your opponent&#039;s), meaning a single Berzerker will be hitting 4 times at S6 or 6 times at S5 every fight phase depending on your loadout.&lt;br /&gt;
*Alternatively, give them both chainaxes and chainswords, and strike with four S6 AP-1 attacks AND two S5 AP0 attacks.&lt;br /&gt;
&lt;br /&gt;
===Ninth Edition===&lt;br /&gt;
Hey, remember that time back in third where you could field berzerker everything? Would you like to do that again? And no, not that stupid Khorne Daemonkin abortion from 7th edition that nobody liked nor asked for, how about a legit World Eaters Codex or Supplement? Well guess what - thank Khorne because the World Eaters get their own book in ninth!&lt;br /&gt;
&lt;br /&gt;
*On top of that the nearly 20-year old berzerker kit, one of the longest-serving plastic kits in 40k, is &#039;&#039;finally&#039;&#039; being replaced with a snazzy new version. No more conversions necessary for berzerkers that don&#039;t look like ass compared to the new models.&lt;br /&gt;
&lt;br /&gt;
== In Dawn of War series ==&lt;br /&gt;
Khorne Berzerkers came to Dawn of War series with Winter Assault. Because Chaos didn&#039;t have enough melee so far. They were pretty amazing in melee combat. Heavy infantry armor, no morale, satisfying melee damage. Pretty scary in melee combat for other melee units, [[Dawn of Eldar|at least for those that weren&#039;t FUCKING ELDAR.]] Pretty similar to table top. However, their bleed is a problem if you keep reinforcing them. They also prefer that you drive faster or else this happens [https://youtu.be/1HnCSdzkowQ?t=17s]&lt;br /&gt;
&lt;br /&gt;
In Dawn of War 2, there isn&#039;t a unit called Khorne Berzerkers. Instead, you are upgrading your Chaos Space Marines squad with Mark of Khorne, equipping them with chainaxes and [[Plasma Pistol|plasma pistols]]. Their Aspiring Champion gets the same axe, but with a [[Inferno Pistol|melta pistol]]. Their axes are all doing power melee damage, deadly against all heavy infantry armours. They are also gaining increased speed and health. However, it is not a great thing to use them like an elite melee troop. They are effective if you use them like shock troops, like an Assault Marine Squad. Should be sent against defenseless ranged squads to tie them up in melee combat. They are not winning against fully upgraded Sluggaz or Banshees in game sadly. Might be because they aren&#039;t real Berserkers.&lt;br /&gt;
&lt;br /&gt;
[[File:Bezerkerz.png|thumb|left|350px|Scorpion has nothing on this motherfucker!]]&lt;br /&gt;
&lt;br /&gt;
==In &amp;lt;S&amp;gt;Warhammer Fantasy&amp;lt;/s&amp;gt; Age of Sigmar:==&lt;br /&gt;
Surprisingly, Khorne has never had dedicated worshipper-troops in [[Warhammer Fantasy]], just Chaos Warriors/Knights sporting his Mark, though they certainly fulfill the role fluff-wise. To be fair, you could always take Juggerknights, because who doesn&#039;t like a cavalry of bloodthirsty iron rhinos? [[The End Times]] adds two units even closer to the spirit, via the &#039;&#039;[[Archaon]]&#039;&#039; book (leaked early in White Dwarf). Both have the basic fluff of being particularly advanced and crazed Khorne worshipers who have started to mutate into even more deadly fighters, complete with growing muscles so big they&#039;re starting to burst out of their Chaos Armor.&lt;br /&gt;
&lt;br /&gt;
They&#039;re both Infantry sporting a Movement 4, Weapon Skill 6, BS 3, Strength 4 (Strength 5, for Wrathmongers), Toughness 4, Wounds 3, Initiative 5, Attacks 3, Leadership 8 profile. The differences are subtle.&lt;br /&gt;
&lt;br /&gt;
Skullreapers are a 40pts per model Special choice who run around sporting paired weapons (+1 Attack), which they can upgrade to Paired Ensorcelled Weapons (+1 Strength, attacks count as magic, +1 Attack) for +5 points per model. Since the minimum size of a squad is five, even without taking a Champion (who gets another +1 Attack), a bare-bones Skullreaper squad with Ensorcelled Weapons is costing you 225 points for something that can dish out 20 S5 hits that will actually hit damn Ethereal troops at Weapon Skill 6. Not too bad at chewing up basic mooks, all things considering.&lt;br /&gt;
&lt;br /&gt;
Wrathmongers are even madder than Skullreapers; they cost 55 points each and use up a Rare slot, thanks to their sporting Paired Wrath-flails (+1 Strength in first round of combat - yes, that means they&#039;re S6 during the first round, extra attack, Impact Hits D3). Again, bare minimum squad is 5 for 275 points, which is dishing out 5D3 S5 Impact hits on the charge and then 15 S6 hits directly afterwards... pretty damn choppy.&lt;br /&gt;
&lt;br /&gt;
The later Age of Sigmar setting created an entirely new subset of Khornate-exclusive warbands known as the Bloodbound, who are essentially Khornate Warriors of Chaos in more thematically unified armour, with their beard fetishes enhanced. There are the Blood Warriors, who feel such unmatched fury that it becomes a physically tangible force that emanates from their bodies like a heatwave. They are apparently so manly that they can continue to hack their enemies into tiny bits even while they&#039;re in their death throes. Slaughterpriests, who are basically Khornate Evangelical priests. Bloodreavers, basically your bald, psycho meatshields (read: Chaos Maraduers) with forked beards that should remind you of Flesh Hounds of Khorne.  Bloodstokers, fat lion-tamers who drive their fellow warriors to untold heights of rage by being insufferable pillocks. Bloodsecrators, portal carriers (read: your bread and butter).&lt;br /&gt;
&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
{{World Eaters}}&lt;br /&gt;
[[Category:World_Eaters]]&lt;/div&gt;</summary>
		<author><name>2A02:8071:4488:C8C0:ECC1:315F:C126:8E0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Khorne_Berzerkers&amp;diff=289756</id>
		<title>Khorne Berzerkers</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Khorne_Berzerkers&amp;diff=289756"/>
		<updated>2022-11-14T08:59:59Z</updated>

		<summary type="html">&lt;p&gt;2A02:8071:4488:C8C0:ECC1:315F:C126:8E0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heresy}}&lt;br /&gt;
[[File:Alex_boyd_khorne_berserker.JPG|thumb|right|WHY AREN&#039;T WE KILLING YET!?]]&lt;br /&gt;
{{Topquote|1=Blood for the Blood God! Blood for the Blood God! BLOOD FOR THE BLOODGAWDRARAWRERAR!|2=[https://youtu.be/ZAfPGgzcOVY?t=14s The popular warcry of Berzerkers. Choking included.]}}&lt;br /&gt;
{{Topquote|I know what I have become... I am the inside of this world... I taste the gore, and I smell the crying... AND I WANT MORE! I want to bathe in your flesh, I want to savor your fear. I wanna live inside a castle built of your agony, AND I WANT TO CRUMBLE IT WITH AN AXE TO YOUR CAROTID ARTERY!|Krieg, Borderlands 2}}&lt;br /&gt;
&#039;&#039;&#039;Khorne Berzerkers&#039;&#039;&#039; (languagefaggotry note: that &#039;&#039;should&#039;&#039; be Khornate Berzerkers, but &amp;quot;Khorne Berzerkers&amp;quot; is the official title) are [[Space Marines]] dedicated to [[Khorne]], the god of blood, war, and fucking your shit up.&lt;br /&gt;
&lt;br /&gt;
Most Khorne Berzerkers come from the [[World Eaters]] [[Traitor Legion]]. Their [[Primarch]], [[Angron]], decided that his Marines should have partial lobotomies, just like himself. When this was done, the only emotion they could feel was [[Rage|RRRAAAAGGGGEEE]]. As the [[Horus Heresy]] dragged on, the World Eaters would eventually turn to the worship of Khorne, with the Berzerkers leading the way. Of course, they lost, fled to the [[Eye of Terror]], and have spent the past 10,000 years worshiping Khorne the only way they know how: BATTLE, GLORIOUS BATTLE! Some renegades have joined them, but very few Space Marines are angry enough to keep up. They usually hang out in small squads to company to chapter size groups although the bigger formations are always temporary; there is too much RAGE going on in their minds to work together for long, because, after all, they are as likely to spill their comrades blood as an enemy&#039;s. A point of contention among them is whether or not a Khornate Berserker is still serving the Blood God if he [[Skub|spills blood using ranged weapons]]. &lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=REGQThf4i80| And now thanks to HMKids they have a very awesome thematic song!]&lt;br /&gt;
&lt;br /&gt;
==Tabletop History==&lt;br /&gt;
Berserkers (or &#039;&#039;Berzerkers&#039;&#039; if you prefer) trace their origins back to Rogue Trader and are arguably one of the few units from then to basically survive the retconning rampant throughout other units in the game, largely in terms of fluff and spirit. Their crunch and effectiveness however have varied throughout the editions but they have always been described as angry motherfuckers that have no fear, just all anger - built for close combat exclusively.&lt;br /&gt;
&lt;br /&gt;
===Second Edition===&lt;br /&gt;
This is the one neckbeards think happy thoughts about. Frenzied, shitload of attacks, [[chainaxe]]s, kickass weapon skill - mmmmm... Notable here was that these basically ported rules over from Fantasy and the Aspiring Champion could take a Bloodletter&#039;s sword for gear. Fun times!&lt;br /&gt;
&lt;br /&gt;
They could also take relatively less Khornate weaponry like Bolters, Meltaguns and Flamers if you&#039;re into that sort of thing, you freakin&#039; scumbag.&lt;br /&gt;
&lt;br /&gt;
===Third Edition===&lt;br /&gt;
This is where things get confusing. Though 3E nerfed everything when it landed and the Berserkers were no exception, there was a stitch in the rules - just how much strength does an individual Berserker have? Some said 5, some said 6: again, the rules said they had the Mark of Khorne which granted +1S back in the day, but Games Workshop had to point out that this bonus was included in the profile. Regardless, they were stronger and had more attacks than a CSM as well as being fearless. Unfortunately, their signature [[chainaxe]]s were effectively sticks so bummer about that. A quirk with this edition is that if your chaos lord had the Mark of Khorne, you could take these guys in the new troops slot, so that was cool too.&lt;br /&gt;
&lt;br /&gt;
Then the infamous 3.5 book hit and... well, Berserkers actually didn&#039;t get blasted into the sky with cheese. They were good sure, but not seriously OP as they were just upgrades for various CSM units. Their [[chainaxe]]s were Ork [[Choppa]]s and the Mark of Khorne bestowed fearlessness, +1 attack and if played in the World Eaters army, lost all options for heavy and special weapons except [[Plasma Pistol|plasma pistols]]. Basically, the Berserkers themselves weren&#039;t that great but at this time there were also Berserker bikers, chosen, terminators and possessed, which was pretty fucking cool. Oh, and some of those could take veteran skills, which was almost always Furious Charge because of course it was.&lt;br /&gt;
&lt;br /&gt;
===Fourth Edition===&lt;br /&gt;
Aw shucks, well that happened didn&#039;t it? No more Berserker anythings but MEQs on foot with no extra sauce and their [[chainaxe]]s are sticks again. However, they got moved to the Troops slot permanently which was cool plus they got a higher WS 5 and Furious Charge. Overall, not bad for a price bump to 21 pts./model but with all the things included, it was actually a bit of a steal from the previous codex. Unfortunately, they were overshadowed by Plague Marines, who were just more survivable for only costing 2 pts./ model more. Berserkers would languish for an edition before getting an update in 6th...&lt;br /&gt;
&lt;br /&gt;
===Sixth Edition===&lt;br /&gt;
This is the painful part; they were basically regular Chaos Space Marines with close combat weapons and [[Bolt Pistol|bolt pistols]] (which they use as good clubbing instruments). They retained their higher Weapon Skill, Fearless, and Furious Charge from the last time around, as well as the Mark of Khorne, which now gave them Rage and Counter-Attack. They could hypothetically butcher in melee if they could get there and assuming they had the charge. Their price tag got cut to 19 points per model, but with poor transport options (expensive [[Land Raider]] or assault-ramp-less [[Rhino]]), and then came the overall nerfing of melee in 7th Edition (and the sheer fragility of one wound MEQs in the current meta), it&#039;s very difficult to get them there. In their defense, the most Zerky CSM squad will be 20p cheaper, but not Fearless or at WS5. So it&#039;s always more worth it to take regular Zerks, which scored in 7th and changed Counter-Attack so it no longer requires a Ld test. Also MoK Lord [[Kharn|or this fun guy]] made them Troops.&lt;br /&gt;
&lt;br /&gt;
7th Edition also saw them show up as part of the Khorne Daemonkin codex, allowing them to be fielded as troops alongside Bloodletters without using allied detachments. While everything listed above still applied, you&#039;re now forced to take at eight models at minimum, making even a bare unit less affordable than in the CSM codex. While these berzeerkers can benefit from the various loci of the heralds as well as the army-wide blood tithe rules, the unit itself gets nothing new.&lt;br /&gt;
&lt;br /&gt;
===Eighth Edition===&lt;br /&gt;
Berzerkers have been buffed back into the little close combat monsters they should always have been. They now have a base Strength of 5, which can be increased to 6 with a [[Chainaxe]] (which also has -1 AP). Alternatively a regular [[Chainsword]] (with no armor modifier) gives them an additional attack (on their 2 base). Chainaxes can either replace their Chainsword or their [[Bolt Pistol]]. Even better, the Blood For The Blood God ability allows Berzerkers to fight &#039;&#039;twice&#039;&#039; in each Fight Phase (yours and your opponent&#039;s), meaning a single Berzerker will be hitting 4 times at S6 or 6 times at S5 every fight phase depending on your loadout.&lt;br /&gt;
*Alternatively, give them both chainaxes and chainswords, and strike with four S6 AP-1 attacks AND two S5 AP0 attacks.&lt;br /&gt;
&lt;br /&gt;
===Ninth Edition===&lt;br /&gt;
Hey, remember that time back in third where you could field berzerker everything? Would you like to do that again? And no, not that stupid Khorne Daemonkin abortion from 7th edition that nobody liked nor asked for, how about a legit World Eaters Codex or Supplement? Well guess what - thank Khorne because the World Eaters get their own book in ninth!&lt;br /&gt;
&lt;br /&gt;
*On top of that the nearly 20-year old berzerker kit, one of the longest-serving plastic kits in 40k, is &#039;&#039;finally&#039;&#039; being replaced with a snazzy new version. No more conversions necessary for berzerkers that don&#039;t look like ass compared to the new models.&lt;br /&gt;
&lt;br /&gt;
== In Dawn of War series ==&lt;br /&gt;
Khorne Berzerkers came to Dawn of War series with Winter Assault. Because Chaos didn&#039;t have enough melee so far. They were pretty amazing in melee combat. Heavy infantry armor, no morale, satisfying melee damage. Pretty scary in melee combat for other melee units, [[Dawn of Eldar|at least for those that weren&#039;t FUCKING ELDAR.]] Pretty similar to table top. However, their bleed is a problem if you keep reinforcing them. They also prefer that you drive faster or else this happens [https://youtu.be/1HnCSdzkowQ?t=17s]&lt;br /&gt;
&lt;br /&gt;
In Dawn of War 2, there isn&#039;t a unit called Khorne Berzerkers. Instead, you are upgrading your Chaos Space Marines squad with Mark of Khorne, equipping them with chainaxes and [[Plasma Pistol|plasma pistols]]. Their Aspiring Champion gets the same axe, but with a [[Inferno Pistol|melta pistol]]. Their axes are all doing power melee damage, deadly against all heavy infantry armours. They are also gaining increased speed and health. However, it is not a great thing to use them like an elite melee troop. They are effective if you use them like shock troops, like an Assault Marine Squad. Should be sent against defenseless ranged squads to tie them up in melee combat. They are not winning against fully upgraded Sluggaz or Banshees in game sadly. Might be because they aren&#039;t real Berserkers.&lt;br /&gt;
&lt;br /&gt;
[[File:Bezerkerz.png|thumb|left|350px|Scorpion has nothing on this motherfucker!]]&lt;br /&gt;
&lt;br /&gt;
==In &amp;lt;S&amp;gt;Warhammer Fantasy&amp;lt;/s&amp;gt; Age of Sigmar:==&lt;br /&gt;
Surprisingly, Khorne has never had dedicated worshipper-troops in [[Warhammer Fantasy]], just Chaos Warriors/Knights sporting his Mark, though they certainly fulfill the role fluff-wise. To be fair, you could always take Juggerknights, because who doesn&#039;t like a cavalry of bloodthirsty iron rhinos? [[The End Times]] adds two units even closer to the spirit, via the &#039;&#039;[[Archaon]]&#039;&#039; book (leaked early in White Dwarf). Both have the basic fluff of being particularly advanced and crazed Khorne worshipers who have started to mutate into even more deadly fighters, complete with growing muscles so big they&#039;re starting to burst out of their Chaos Armor.&lt;br /&gt;
&lt;br /&gt;
They&#039;re both Infantry sporting a Movement 4, Weapon Skill 6, BS 3, Strength 4 (Strength 5, for Wrathmongers), Toughness 4, Wounds 3, Initiative 5, Attacks 3, Leadership 8 profile. The differences are subtle.&lt;br /&gt;
&lt;br /&gt;
Skullreapers are a 40pts per model Special choice who run around sporting paired weapons (+1 Attack), which they can upgrade to Paired Ensorcelled Weapons (+1 Strength, attacks count as magic, +1 Attack) for +5 points per model. Since the minimum size of a squad is five, even without taking a Champion (who gets another +1 Attack), a bare-bones Skullreaper squad with Ensorcelled Weapons is costing you 225 points for something that can dish out 20 S5 hits that will actually hit damn Ethereal troops at Weapon Skill 6. Not too bad at chewing up basic mooks, all things considering.&lt;br /&gt;
&lt;br /&gt;
Wrathmongers are even madder than Skullreapers; they cost 55 points each and use up a Rare slot, thanks to their sporting Paired Wrath-flails (+1 Strength in first round of combat - yes, that means they&#039;re S6 during the first round, extra attack, Impact Hits D3). Again, bare minimum squad is 5 for 275 points, which is dishing out 5D3 S5 Impact hits on the charge and then 15 S6 hits directly afterwards... pretty damn choppy.&lt;br /&gt;
&lt;br /&gt;
The later Age of Sigmar setting created an entirely new subset of Khornate-exclusive warbands known as the Bloodbound, who are essentially Khornate Warriors of Chaos in more thematically unified armour, with their beard fetishes enhanced. There are the Blood Warriors, who feel such unmatched fury that it becomes a physically tangible force that emanates from their bodies like a heatwave. They are apparently so manly that they can continue to hack their enemies into tiny bits even while they&#039;re in their death throes. Slaughterpriests, who are basically Khornate Evangelical priests. Bloodreavers, basically your bald, psycho meatshields (read: Chaos Maraduers) with forked beards that should remind you of Flesh Hounds of Khorne.  Bloodstokers, fat lion-tamers who drive their fellow warriors to untold heights of rage by being insufferable pillocks. Bloodsecrators, portal carriers (read: your bread and butter).&lt;br /&gt;
&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
{{World Eaters}}&lt;/div&gt;</summary>
		<author><name>2A02:8071:4488:C8C0:ECC1:315F:C126:8E0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Template:World_Eaters&amp;diff=582563</id>
		<title>Template:World Eaters</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Template:World_Eaters&amp;diff=582563"/>
		<updated>2022-11-14T08:56:27Z</updated>

		<summary type="html">&lt;p&gt;2A02:8071:4488:C8C0:ECC1:315F:C126:8E0: fucked up the first one, because I&amp;#039;m stupid&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed table&amp;quot; border=0 cellspacing=0 cellpadding=2 style=&amp;quot;margin: 1em; border: 2px solid black;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!align=center colspan=9 bgcolor=&amp;quot;#e00d0d&amp;quot; |  &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Forces of the [[World Eaters]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=right|&#039;&#039;&#039;[[Chaos Lord|Leaders]]:&#039;&#039;&#039; || [[Chaos Champion]] - [[Chaos Lord#Lord of Khorne|Chaos Lord]] - [[Master of Execution]] &amp;lt;br&amp;gt; [[Daemon Prince]]&lt;br /&gt;
|-&lt;br /&gt;
| align=right|&#039;&#039;&#039;Troops:&#039;&#039;&#039; || [[Chaos Spawn]] - [[Khorne Berzerkers]] - [[Chaos Terminators]]&lt;br /&gt;
|-&lt;br /&gt;
| align=right|&#039;&#039;&#039;Vehicles:&#039;&#039;&#039; || [[Chaos Dreadnought#World Eaters Berserker Dreadnought|Berserker Dreadnought]] - [[Land Raider#Chaos Land Raider|Chaos Land Raider]] &amp;lt;br&amp;gt; [[Helbrute]] - [[Predator]] - [[Rhino]] - [[Vindicator]]&lt;br /&gt;
|-&lt;br /&gt;
| align=right|&#039;&#039;&#039;[[Fleets of Chaos|Spacecraft]]:&#039;&#039;&#039; || [[Dreadclaw|Dreadclaw Assault Pod]] - [[Drop_Pod#Kharybdis Assault Claw|Kharybdis]] &lt;br /&gt;
|-&lt;br /&gt;
| align=right|&#039;&#039;&#039;[[Daemon Engines|Daemon]]&amp;lt;br&amp;gt;[[Daemon Engines|Engines]]:&#039;&#039;&#039; || [[Lord of Skulls]] - [[Forgefiend]] - [[Blood Slaughterer]]&amp;lt;br&amp;gt; [[Heldrake]] - [[Maulerfiend]] - [[Defiler]] - [[Kytan]] &amp;lt;br&amp;gt;  [[Brass Scorpion]]  &lt;br /&gt;
|-&lt;br /&gt;
| align=right|&#039;&#039;&#039;[[Daemon]]s:&#039;&#039;&#039; || [[Bloodletters]] - [[Bloodcrushers of Khorne|Bloodcrushers]] - [[Flesh Hound]]&lt;br /&gt;
|-&lt;br /&gt;
| align=right|&#039;&#039;&#039;Auxiliaries:&#039;&#039;&#039; || [[Cultist]]s - [[Beastmen (40k)#Khorngors, Beastmen of Khorne|Khorngors]]&lt;br /&gt;
|-&lt;br /&gt;
| align=right|&#039;&#039;&#039;Allies:&#039;&#039;&#039; || [[Daemon|Chaos Daemons]] - [[Chaos Space Marines]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;[[Category:Warhammer 40,000]][[Category:Chaos]][[Category:Chaos Space Marines]][[Category:World Eaters]]&amp;lt;noinclude&amp;gt;[[Category:40k Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>2A02:8071:4488:C8C0:ECC1:315F:C126:8E0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Chaos_Dreadnought&amp;diff=118134</id>
		<title>Chaos Dreadnought</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Chaos_Dreadnought&amp;diff=118134"/>
		<updated>2022-11-14T08:54:12Z</updated>

		<summary type="html">&lt;p&gt;2A02:8071:4488:C8C0:ECC1:315F:C126:8E0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Topquote|&#039;&#039;&#039;DIE!&#039;&#039;&#039; Die like I should have died!|[[Dawn of War 2]] Chaos Dreadnoughts, giving us a short glimpse into the average mindset of the unwilling pilot.}}&lt;br /&gt;
&lt;br /&gt;
[[Image:NLDread.jpg|right|400xpx|thumb|It&#039;s like the armor equivalent of [[Doomrider]].]]&lt;br /&gt;
&lt;br /&gt;
The eviler version of the loyalist [[Dreadnought]]. Generally-speaking &amp;lt;s&amp;gt;cruder, less-advanced&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;bullshit, in 40k old tech is best tech&amp;lt;/s&amp;gt; functionally identical but less shiny, except for the fact that the dual-linked axles connecting the legs were &amp;quot;discontinued due to instability&amp;quot;. Notably less-noble than its Space Marine counterpart, the Chaos Dreadnought is usually piloted by former Chaos Champions who were cut down in their prime. As a great many of these were not particularly mentally-stable in the first place (what with serving Chaos and all), and Dreadnought tech the Chaos Legions have is typically older, less-advanced, and shittier than that of the loyalists, most Chaos Dreadnoughts have a notorious reputation for succumbing to built-up psychosis and flying into screaming, psychotic rages in which they do a bang-up impression of an [[Angry Marine]] high on hallucinogenic [[Snowflame|drugs]], flinging themselves forward and [[Word Bearers|burning]], [[World Eaters|smashing]], [[Iron Warriors|blasting]], [[Rip and tear|ripping, tearing]], and [[Emperor&#039;s Children|raping]] anything in front of it. &lt;br /&gt;
&lt;br /&gt;
Often a combination of many (if not all) of the above at once.&lt;br /&gt;
&lt;br /&gt;
This is made worse by the fact that what a given Legion does with its Dreadnought occupants varies dramatically on an individual basis. The [[Emperor&#039;s Children]] for example, keeps them in a drugged-up haze, whilst the [[World Eaters]] simply leave them awake and aware but unhooked from their Dreadnoughts. When they go into battle, either due to a hangover or due to pure balls-out [[Rage|rage]], the average Dread pilot has ample amounts of frustration to vent. &lt;br /&gt;
&lt;br /&gt;
Suffice to say, the Chaos Marines have a divided opinion on Dreadnoughts. Many continue the ways of their pre-heresy fellows, often viewing the internment of their fallen champions in Dreadnoughts as a sign of reverence, but in many cases Chaos Marines view this as being assigned a living death; their ambition has been cut short and they are now doomed to fight on in a cold metal shell, never again to participate in the glory of direct combat or go to meet their Chaos God of choice. The ones that fight on despite it, such as [[Tankred]]&#039;s rival [[Donovan]], are bad-ass, if, like all Chaos Dreadnoughts, out of their motherfucking minds.&lt;br /&gt;
&lt;br /&gt;
Additionally, whilst rare, it&#039;s possible for the occupant of a loyalist Dreadnought to turn to Chaos. One that does keeps its loyalist chassis but becomes a Chaos Dreadnought in all other respects. So [[Grimdark]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
On paper, the Chaos Dreadnought is &#039;&#039;amazing&#039;&#039; save for one major flaw (which is described in detail below) - same cost as a loyalist Dreadnought, with one more attack. Its close-combat weapon can take a variety of forms (Many players like giving them Defiler claws, Chainfists, or giant sledgehammers), but regardless of what it is, it counts as a Dreadnought Close-Combat weapon. This Dread CCW comes equipped with a twin-linked Bolter by default, and can be replaced by a Heavy Flamer for a surprisingly low points-cost. The arm can be replaced with a Missile Launcher, just like a loyalist Dreadnought, and this reduces its melee capacity significantly (but does not remove it).&lt;br /&gt;
&lt;br /&gt;
The other arm (which you need to pay for) can be any of several options. You can put on another close-combat weapon with another twin-linked bolter (which can be upgraded to a Heavy Flamer just like the other one), and it can pack twin-linked Lascannons, Twin-Linked Heavy Bolters, or a Plasma Cannon, just like the loyalist flavor. The Chaos Dreadnought cannot take Assault Cannons, but it also has an option &lt;br /&gt;
&amp;lt;s&amp;gt;the Loyalist version doesn&#039;t&amp;lt;/s&amp;gt; HA HA NOT ANY MORE which is pretty decent (twin-linked Autocannon). The Plasma Cannon (which costs surprisingly little) is widely considered its best option and is widely-regarded as one of the best ways to get a no-risk Plasma Cannon onto the table (with default config this will run you only 105 points!), but all are pretty viable.&lt;br /&gt;
&lt;br /&gt;
With all these options and a low cost, the Chaos Dreadnought, in theory, is amazing. Unfortunately, it suffered from the &#039;&#039;&#039;Crazed&#039;&#039;&#039; rule.&lt;br /&gt;
&lt;br /&gt;
===Crazed===&lt;br /&gt;
The old Crazed rules basically means that the Chaos Dreadnought, overpowered with [[grimdark|pain and rage]], has a small chance (about 1 in 3) to act other than how its owner desires. The table below covers the effect of the dice rolls on 1d6:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1: Fire Frenzy&#039;&#039;&#039; - the Dreadnought may not move or assault this turn. Instead it must turn towards the closest unit(friend or foe) and fire all of its weapons. &#039;&#039;Twice&#039;&#039;. If the Dreadnought cannot fire any ranged weapons (due to everyone being out-of-range or its ranged weapons being offlined), this is treated as a 2-5: Sane result instead.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2-5: Sane&#039;&#039;&#039; - the Dreadnought controls normally this turn.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;6: Blood Rage&#039;&#039;&#039; - the Chaos Dreadnought may not shoot until the end of the turn, gets the &#039;&#039;&#039;Fleet&#039;&#039;&#039; special rule. It must move towards the closest enemy unit as fast as possible and assault the enemy in the assault phase, if possible. If the Chaos Dreadnought is immobilized, this counts as a 2-5: Sane result.&lt;br /&gt;
&lt;br /&gt;
For reasons obvious, the Chaos Dreadnought is one of those tabletop units that is either insanely good or insanely bad, with no real middle ground, depending on where and how it&#039;s used and whether or not the blessing of the dice god decides to cooperate. If used correctly and deployed carefully with lucky dice-rolls, it will bring a heaping pile of ownage to the table for a disturbingly low points cost - 100 or so points for a Dreadnought with a Plasma Cannon is &#039;&#039;amazing&#039;&#039; for efficiency, especially given that its crazed rules can actually work &#039;&#039;for&#039;&#039; you on occasion (Fire Frenzy + Firing line of Necrons = lots and lots of Necron casualties). If you get bad rolls it will spend most of the game pointlessly chasing a unit or worse, firing on your own troops. It wasn&#039;t a unit for the faint of heart. But anyone who can maintain the blessings of Lady Luck and Admiral Awesome would have found a place in their hearts (and armies) for the Chaos Dreadnought.&lt;br /&gt;
&lt;br /&gt;
===Notable Chaos Dreadnoughts===&lt;br /&gt;
*Sor Talgron, the Warmonger:  The Warmonger, of the Word Bearer&#039;s 34th Host stands out among his peers namely for the fact he&#039;s sane-ish. This may be due to his faith or the fact that since Sor was the former Dark Apostle of the host and fought at the siege of Terra he&#039;s not treated like a weapon and chained to a wall.  Rather he hangs around the host&#039;s base giving out advice to his brothers and in turn they all treat him like their cool grandpa, kinda like an evil Bjorn who likes telling stories.  However he&#039;s not fully there and so still thinks he&#039;s fighting the Horus Heresy and that Horus is alive and kicking.&lt;br /&gt;
&lt;br /&gt;
*Berossus, Warsmith of the Iron Warriors (Deceased):  At the time of the Horus Heresy, Berossus was the arrogant and dickish Captain of the Second Grand Company of the [[Iron Warriors]]. As one of the elite officers of the Legion, Berossus was granted the dubious honor of serving as the adjutant to his Primarch, [[Perturabo]]. During the Battle of Phall, it fell to Berossus to inform his Primarch that the Iron Warriors weren&#039;t doing so great against the [[Imperial Fists]] and that, as the excrement icing on the crap cake, there was no way they could capture First Captain [[Sigismund]] during the battle because he wasn&#039;t even there. Surprise surprise, this enraged Perturabo (doesn&#039;t really take much), who proceeded to bitch-slap Berossus so hard, not only did his long-dead mother on distant, gutted Olympia feel it, but it mortally wounded him as well. Either as a gesture of regret over his team kill or further punishment (let&#039;s be honest, it&#039;s probably the latter), Perturabo entombed the broken Berossus in a Chaos Dreadnought. Despite his new situation, Berossus maintained command of his Company and even took to the whole trapped-forever-in-a-tin-can-whether-you-like-it-or-not-thing pretty well, learning to love the power of his new form. He didn&#039;t even go that crazy. Berossus remained a Warsmith even after he decided to throw in his lot with Warsmith Toramino to throw down against a particularly evil half-breed Iron Warrior named [[Honsou]], thinking that he&#039;d finally get in on the whole team killing thing in a way that finally benefited him. Unfortunately, Honsou ended up ripping out the mortal remains of Berossus from his dreadnought chassis, crushing what was left of the Warsmith&#039;s brain and thus team killing him for the second time. Some guys just never get a break.&lt;br /&gt;
&lt;br /&gt;
==Ferrum Infernus Dreadnought==&lt;br /&gt;
[[File:Black_Legion_Dreadnought.jpg|250px|right|thumb|I CAN&#039;T FEEL ANYTHING! FUUUUUUU-]]&lt;br /&gt;
Introduced with Imperial Armour 13, this particular variant of the old Boxnought is what happens when the Chaos Marines take to the old corpsefucker axiom &#039;&#039;&amp;quot;EVEN IN DEATH I STILL SERVE&amp;quot;&#039;&#039;.  These are the people who embrace their evilness as giant walking boxes and continue their bloody warpath as they seek daemonhood instead of wussing out at losing the ability to feel everything and turning into fleshmetal abominations like the Helbrutes.&lt;br /&gt;
&lt;br /&gt;
For about 10 points more than a Loyalist Ven Dread, you get a dread of equal stats with a vast selection of weapons for both melee and ranged combat, with the ability to go full melee (and gaining a bonus attack). He can also boost his bolters to gain rending using Malefic ammo. Since these guys still have their sanity, they can also grab Dedications to Chaos (Sorta like Marks, but with different boosts), allowing for some extra help in a certain field.&lt;br /&gt;
&lt;br /&gt;
And for an extra punch, you can purchase one of three rules for more fun: &lt;br /&gt;
*&#039;&#039;&#039;Lord of the [[Long War]]&#039;&#039;&#039;: Gives the dread back a variant of Champions of Chaos.  He can issue and accept challenges like a character (But he can deny them, thanks FW!).  If he ever explodes (and only when he explodes), he has to roll a d6, with a 33% chance of either mutating into a [[Chaos Spawn|gribbly thing]], re-rolling the damage result and pretty much fighting (and dying) like normal, or becoming a [[Daemon Prince]] of fuckawesome metal.  &lt;br /&gt;
*&#039;&#039;&#039;Destroyer of Cities&#039;&#039;&#039;: Meant for more urban terrain (or Cities of Death), this gives the dread a [[Flamestorm Cannon]] and an Sx2 AP2 Armourbane Drill that has a [[Heavy Flamer]] that can damage units inside of buildings and transports on a Pen.  Issue with this is that you can&#039;t take any other weapons.  Really, take this for cracking open mech armies.&lt;br /&gt;
*&#039;&#039;&#039;Host of Daemonic Iron&#039;&#039;&#039;: The dread gets to ignore Shaken/Stunned results instead of the Ven&#039;s re-roll to Pen.  Additionally, anyone who shaves a HP off him takes an automatic S4 AP3 hit for every HP lost, making him more threatening up close.  At range, he&#039;ll last a bit longer, but it won&#039;t help him survive.&lt;br /&gt;
&lt;br /&gt;
===[[Emperor&#039;s Children]] [[Sonic Weaponry|Sonic]] Dreadnought===&lt;br /&gt;
[[Image:Sonic_dread.jpg|270px|right|thumb|Little known fact: the Sonic Dreadnought can also be used as a stereo system.]]&lt;br /&gt;
&lt;br /&gt;
A variant of the Mk.IV Castra-Ferrum Dread, these are dreads toting sonic weaponry and dedicated to [[Slaanesh]].  The job isn&#039;t taken lightly, however: Slaaneshi marines live off all sensation, and being stuck in a METAHL BAWKS pretty much denies the user of all feeling, which would drive them even more [[Rage|batshit insane.]] For this reason, [[Emperor&#039;s Children]] [[Grimdark|put their members to dreadnoughts as a punishment]], for example: if they failed their duties, opposed the Chaos Lord, or out of cruelty. It is rare (read; almost never) when a Slaaneshi Chaos Lord, Champion etc. willingly requests to be put into a dreadnought. And if they actually did this, they would be put into Helbrutes for lulz.&lt;br /&gt;
&lt;br /&gt;
The fact that this has remained a mainstay in the [[Forge World]] catalog despite the terrible outdating is proof on how awesome noise guns are.&lt;br /&gt;
&lt;br /&gt;
They&#039;re a good deal more expensive than a regular Ven Dread for a similar statline, but that price also comes with Dedication to Slaanesh (giving the dread free grenades) and a [[Sonic Blaster]] and [[Doom Siren]].  While he can take most of the normal weapons available to dreads, doing this would be a disservice as only Sonic Weapons can be fired in Overdrive, granting the weapons Rending and Gets Hot.  Instead, grab the [[Blastmaster]] if you need a new gun.  If you want to replace your [[Chain Weapon#Chaos Dreadnought Chainfist|Chaos Dreadnought chainfist]] or [[Chain Weapon#Chaos Dreadnought Pincer Claw|Chaos Dreadnought Pincer Claw]] with a [[Havoc Missile Launcher]], then that&#039;s cool too, since you&#039;re already here to shoot shit up.  The last (and probably best) upgrade available is the Warp Amp, which allows you to double your firing rate if you don&#039;t move.  Yeah, 6 S4 AP5 Cover-Ignoring Sonic Blasts, 4 S5 AP4 Cover-Ignoring Pinning shots, or 2 S8 AP3 Pinning Cover-Ignoring pieplates of sonic doom.  TAKE.&lt;br /&gt;
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[[Tl;dr]], think of them as the eviler and spikier counterparts to the [[Dark Angels]] [[Mortis Dreadnought]] as both are reliant on brain-shattering amounts of [[Dakka]] and loud noises to both make their enemies to shit themselves disorientated.&lt;br /&gt;
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===[[World Eaters]] [[Khorne Berzerkers|Berserker]] Dreadnought===&lt;br /&gt;
[[File:Berserker_dreadnought1.jpg|240px|right|thumb|[[RAGE|FUCK YOU! FUCK YOU! FUCK EVERYONE! FFFFFFUUUUUUUUUUUU-]]]]&lt;br /&gt;
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Wooo boy. The [[RIP AND TEAR]] version to the Sonic Dreadnought&#039;s Rock &#039;n&#039; Roll. The Berserker Dreadnought is another variant of the Castra-Ferrum Dread that is aligned with [[Khorne]] and its designed in tearing several new orifices in whichever unfortunate victim who just so happens to be in its way. These infernal machines first appeared among the Contemptor Dreadnoughts of the World Eaters Legion during the [[Horus Heresy]]. &lt;br /&gt;
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To give you a better perspective on how much these guys can rip apart army formations like a bloody pinata, imagine a Berserker. Now we should all know how much of a pain train a Khornate Berserker is when in CQC. Now place these insane murder fetishist inside a giant METHUL BAWKS with even BIGGER weapons and then make it so that the raging murdermachines can&#039;t feel anything, causing them to [[RAGE|rage even harder to the point of bursting a vein.]] And voila! You just have the Chaos&#039; answer to the [[Blood Angels]] [[Death Company Dreadnought]]. Enjoy your session of metaphorically [[rape|raping]] your friend in the ass. &lt;br /&gt;
&lt;br /&gt;
These dreadnoughts are optimized for close combat assaults and as line breakers, modified from standard patterns to be larger and swifter than their more common counterparts. They were frequently used in near suicidal charges into the heart of an enemy line. Their use by the World Eaters may have even pre-dated the Heresy, further contributing to their savage reputation.&lt;br /&gt;
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Berserker Dreadnoughts are all armed with gigantic Chain weapons for extra efficiency such as a [[Chain Weapon#Chaos Dreadnought Chainfist|Chaos Dreadnought Chainfist]], in tearing through flesh and assholes. Range weapons you say? Pfffttt...Range weapons are for pussies anyway.&lt;br /&gt;
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===8th Edition/Squatting===&lt;br /&gt;
Well, that didn&#039;t last too long. Now that 7th ed is over and 8th ed is here, seems one of the casualties from Forgeworld is the Ferrum Infernus Dreadnought.  Fortunately, you can still have your sonic dreadnought via rules exploit although it&#039;s now a Helbrute. The same &#039;&#039;could&#039;&#039; be said for the Berzerker Dread although the options have changed significantly that it&#039;s just a World Eaters Helbrute. Barring any official updates from Forgeworld, consider this one squatted - rest in power, little dark one...&lt;br /&gt;
&lt;br /&gt;
==Chaos Contemptor Dreadnought==&lt;br /&gt;
[[File:Khorne Chaos Contemptor Dred.jpg|350px|thumbnail|right|&amp;quot;And that [[Trygon]] was this long when I was done with it.&amp;quot;]]&lt;br /&gt;
You thought that only the Loyalists had access to Contemptors? NOPE. Chaos also have their own. &lt;br /&gt;
&lt;br /&gt;
Chaos Contemptors are a rarity and symbol of the Chaos Marines&#039; past. Contemptors were standard equipment back when the Traitor Legions were still loyal to the Emperor. After the [[Horus Heresy]] bombed and the Legions fled to the Eye of Terror, it became difficult, if not almost impossible, to maintain the current equipment of the Chaos Marines. The parts that were vital to the equipment&#039;s functionality were either corrupted by warp energies, or they had to be replaced with something else due to lack of materials and/or lack of appropriate skills. That treatment was what made Chaos Contemptors different from their Imperial counterparts.&lt;br /&gt;
&lt;br /&gt;
New armaments included weapons such as [[Butcher Cannon]]s, [[Soul Burner Petard]]s, or replacing the typical power source with a Hellfire Reactor. [[grimdark|That last one powered the Dreadnought by consuming the souls of those the walker slew, and]] [[psykers]] [[grimdark|were even more vulnerable to its predations]]. The drawback of the Hellfire Reactor is that the Chaos Contemptor [[Derp|lost]] its Atomantic shielding.&lt;br /&gt;
&lt;br /&gt;
Due to its unique construction and capabilities, the Contemptors caught the eyes of the Dark Gods, and thus blessed them with various gifts and abilities. [[Khorne|Khornate]] Contemptors are unmatched in the arts of [[RIP AND TEAR]] with their [[Chain Weapon#Khornate Assault Claw|Khornate Assault Claws]]. [[Slaanesh|Slaaneshi]] are equipped with even more powerful sonic weaponry. [[Nurgle]] Contemptors are insanely durable and resilient and may be armed with the elusive [[Power weapon#Plague Claw|Plague Claw]]. [[Tzeentch]] on the other hand turns Chaos Contemptors into [[Dakka|DAKKA]] incarnate thanks to his arcane knowledge. Thus most of the walkers serve a single patron, yet there are some that serve Chaos Undivided.&lt;br /&gt;
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What&#039;s the most interesting thing about the Chaos Contemptors is that every single Chaos Worshipper (mostly particularly powerful [[Chaos Lord|Chaos Lords]] and [[Dark Mechanicus]] Magos members) want badly to be entombed inside one of them after a &amp;quot;unfortunate incident&amp;quot;. Why? Because the occupant suffers neither the madness/pain combo that regular Chaos Dreadnoughts have, nor the madness that comes with being fused as a Helbrute. This is what truly makes these killer-engines so dangerous apart of their daemonically powered arsenal. [[AWESOME|This is probably one of the few times when being a Chaos Marine]] [[METAL BOXES|inside a METAL BAWKS]] [[Awesome|doesn&#039;t suck]].&lt;br /&gt;
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Only significant minus is that just like the Imperial Contemptors, the Chaos ones come in very limited numbers, and the technology and techniques to produce new ones disappeared in the fires of the Horus Heresy. So you can imagine how desperate Chaos Marines are in trying to find those things.&lt;br /&gt;
&lt;br /&gt;
===Mhara Gal Dreadnoughts===&lt;br /&gt;
[[File:Mhara Gal Tainted Dreadnought.jpg|250px|thumbnail|right|[[RIP AND TEAR|&amp;quot;GIVE ME A HUG!&amp;quot;]]]]&lt;br /&gt;
The unholy bastard child of Contemptor Dread and a [[Possessed Marine|Gal Vorbak]] troop, this oddity was exclusive to the [[Word Bearers]] during the [[Horus Heresy]]. &lt;br /&gt;
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Because of its nature the Mhara Gal is half Contemptor-turning-Helbrute, half [[Daemon Engine]], but is wholly a big mass of &amp;quot;Fuck You&amp;quot; to any enemy short of a tank that gets within range of its guns. Also because of its nature, the Mhara Gal&#039;s already arcane physical technology twisted in ways that made its components powered halfway on sorcery, and the result was something even weirder than most daemon engines. &lt;br /&gt;
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While Lorgar was generally nice to all of his kids, the Mhara Gal was the start of the tradition of using a dreadnought as a form of punishment for falling down on the battlefield, particularly for those &amp;quot;blessed&amp;quot; by having a daemon forced inside them.&lt;br /&gt;
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As for their presence for after the Heresy: there is none. They, like the Gal Vorbak, had been completely obliterated to the last by the time the [[Siege of Terra]] began, as admitted by Lorgar and Kor Phaeron themselves.&lt;br /&gt;
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Mechanically, these things are like regular Contemptors and can only be taken in singles, but the main attraction is a mess of special rules, mostly revolving around fucking with morale in a pre-ATSKNF environment.&lt;br /&gt;
{{clear}}&lt;br /&gt;
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==Hellforged Leviathan Dreadnought==&lt;br /&gt;
[[File:Hellforged_Leviathan.JPG|280px|right|thumb|A [[Night Lords]] Hellforged Leviathan. Bristling with as much [[Tactical genius|tactical genius]] as to completely [[Rape|stealth a 7.4 meter tall lumbering death machine upon unsuspecting targets.]]]]&lt;br /&gt;
The Chaos version of the Leviathan Dreadnought. Not much is known about them in lore, but seeing how Leviathan Dreadnoughts are even rarer and more expensive to make than Contemptors and the general logistical nightmare of the Traitor Legions you can assume they are among the most valuable things in the Eye of Terror. &lt;br /&gt;
&lt;br /&gt;
What we do know is that the Hellforged Leviathan Dreadnought bristles with weaponry....just like their loyalist counterparts. Including two arm-based stations that could be equipped with a combination of the usual [[Meltagun]] and [[Grav-Weaponry#Grav Flux Bombard|Grav Flux Bombard]] to more invigorating names (Read [[Edgy]]) such as the [[Derp|Hellflamer,]] [[Wat|Soulburner Ribaudkin,]] [[Edgy|Butcher Cannon Array,]] [[Herp|Hellforged Siege Claw,]] [[RIP AND TEAR|and Hellforged Siege Drill.]] &lt;br /&gt;
&lt;br /&gt;
In addition due to its corrupted nature, the Hellforged Leviathan Dreadnought draws energy from its kills and can use this to heal any damage it has suffered in battle. However, they aren&#039;t really that corrupted, leading to much suspicion with the techmarines of the loyalists that this thing has a chaos-aligned machine spirit similar to the Dreadclaw drop pod. Despite the fact that the Emperor personally made it. Then again, he could&#039;ve just done a CTRL-C, CTRL-V.&lt;br /&gt;
&lt;br /&gt;
In crunch, the Hellforged variety is almost the same as the loyalist counterpart. Being a giant box of a meat grinder. With S8, T8 and 14 Wounds, this is going to be a tough bastard to put down. It doesn&#039;t help that it has a 2+ armor save and has a special rule called the &#039;&#039;&#039;Hellfire Reactor&#039;&#039;&#039; which gives this stunted metal bawks a [[Bullshit|5+ invulnerable save against shooting or overwatch attacks and a 4+ invulnerable save against melee attacks in the fighting phase.]] &lt;br /&gt;
&lt;br /&gt;
Its now more expensive than a chaos knight in points as of 9th, [[Bullshit|for fucks sake.]]&lt;br /&gt;
&lt;br /&gt;
==Hellforged Deredeo Dreadnought==&lt;br /&gt;
[[File:Iron Warriors Deredeo.jpg|200px|right|thumb|Its time to bring on the pain.]]&lt;br /&gt;
The spikier version of Deredeo Dreadnought. Like the Leviathan and Contemptor Dreadnoughts, it is extremely rare among the traitor legions, but still more than capable of delivering the Dakka.&lt;br /&gt;
&lt;br /&gt;
The Hellforged Deredeo Dreadnought like all similiar vehicles under the Hellforged prefix, are Chaos vehicles that have been twisted by centuries of warfare and the corruption of the [[Warp]], which has left them with malevolent machine spirits. In battle the Hellforged Deredeo Dreadnoughts are fierce opponents, as any damage they take [[Rage|angers the vehicles&#039; spirits and causes them to increase their firepower;]] though this comes at the expense of their speed and aiming abilities. As the saying goes, what doesn&#039;t kill you just isn&#039;t finished yet. &lt;br /&gt;
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Similar to the Hellforged Leviathan and most Hellforged vehicles, the Deredeo variant also have the ability to draw energy from their kills, which the vehicles use to heal any damage they have suffered in battle.  However, they aren&#039;t really that corrupted, leading to much suspicion with the techmarines of the loyalists that this thing has a chaos-aligned machine spirit similar to the Dreadclaw drop pod.&lt;br /&gt;
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Like the Loyalist counterparts, the Hellforged Deredeo is a more [[Dakka]] orientated cousin of the walking [[RIP AND TEAR]] known as the Leviathan.&lt;br /&gt;
&lt;br /&gt;
In terms of crunch, the Hellforged Deredeo is pretty much the same as the loyalist and vanilla Deredeo. Just like the Hellforged Leviathan. The reason why it doesn&#039;t get enough Chaos [[PROMOTIONS|mutations]] is because of its rarity and overall lack of exposure compared to more common varieties of Dreadnoughts. People usually take these if their [[Chaos Space Marines|Spiky Marines]] needed more firepower or if they are facing up against the [[Dark Angels]] [[Mortis Dreadnought]].&lt;br /&gt;
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Most suspect that the biggest user of these things are the [[Iron Warriors]] given their playstyle.&lt;br /&gt;
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==Helbrute==&lt;br /&gt;
&lt;br /&gt;
[[File:HelbruteImage.jpg|right|thumb|350px|&#039;&#039;&#039;&amp;quot;EVEN IN DEATH I RRRAAAAAGHHGLBBHGHGLBBHGRGHH!!&amp;quot;&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Much like Eldar and Ork Dreadnoughts before them (now Wraithlords and Deff Dreads, respectively), Games Workshop &amp;quot;replaced&amp;quot; Chaos Dreadnoughts. The new model called a Helbrute is just the classic CSM dread with a different name.&lt;br /&gt;
&lt;br /&gt;
Fluff-wise, Helbrutes are essentially Chaos Dreadnoughts with the grimdark dial turned to 21. Rather than just being entombed inside a sarcophagus and forced to never again feel the glory of combat, the pilot of a Helbrute is entombed like regular Chaos Dreads, but rather than going just insane from captivity, [[grimdark|the pilot of the walker will eventually meld into the machine&#039;s metal, ensuring he not only loses his shit from being hooked-up to an insane death-machine, but also from the fact that he&#039;s forcefully becoming one with said death machine]]. And that&#039;s not getting into how the implantation process usually involves tentacles whose origin is best left unknown burrowing into the victim&#039;s flesh and forcibly merging with his nervous system, which inevitably drives him mad within days, if not hours. The few Helbrutes which still retain some shred of sanity inevitably welcome their destruction.&lt;br /&gt;
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In one of the solo missions included in Dark Vengeance, the Helbrute is given a name and background as Sevarion Kranon (later renamed &#039;&#039;Mortis Metallikus&#039;&#039;. Yeah, GW&#039;s really gone far with their names). His brother Sevastus Kranon (later Kranon the Relentless, Chaos Lord of the [[Crimson Slaughter]]), tricked/forced him inside a Helbrute chassis after he protested against the increasing corruption within his chapter. The resulting transformation slowly crippled his body and soul, melding him into his prison. The process turned him so insane that whatever was left of the loyalist Brother&#039;s mind was completely lost, replaced by the id that is the Helbrute. Then a Dark Angels Librarian flooded his mind with empathy for several seconds, stunning the Helbrute long enough for a Tactical Marine to shove a plasma cannon up its mechanical ass and put it out of its misery.&lt;br /&gt;
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Unlike regular Dreadnoughts, Helbrutes are mass-produced by [[Warpsmith]]s and the [[Dark Mechanicum]]. Rather than an honor to be earned like in loyalist Chapters, entombment in a Helbrute is seen as a punishment, a way to get rid of a rival or just [[Inquisition|being in the wrong place at the wrong time]] as the crazed bastards see a wounded Space Marine as just resources to be exploited. This would be a good thing for Chaos if they didn&#039;t keep going batshit insane in the process.&lt;br /&gt;
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Alternatively, Thousand Sons Helbrutes are made by entrapment, offering CSM of other legions and warbands power and knowledge, along with tutelage in the ways of sorcery. What&#039;s actually happening is the sorcerers of Tzeentch&#039;s favoured legion are connecting the mind of the sacrificial lamb with the chassis of a Helbrute. They then flense the body of the poor sod with warpfire, keeping him conscious the whole time, and lock him in the Helbrute forevermore. Yeah, keep telling us that the Thousand Sons are a misunderstood legion.&lt;br /&gt;
&lt;br /&gt;
===Crunch===&lt;br /&gt;
The Helbrute is largely identical to the Chaos Dreadnought it replaced with a few tweaks, namely its price and equipment options. Following the FAQ, this cheap little bastard armed with a basic [[powerfist]] and [[multi-melta]] clocks in at a paltry 100 pts. - fuckin&#039; A! The brute can exchange its multi-melta for a [[Reaper Autocannon|reaper autocannon]], [[Plasma Cannon|plasma cannon]], twin-linked [[lascannon]] or another power fist; the premier power fist can be exchanged for a [[Power weapon#Power Scourge|power scourge]] (S8, AP2, -D3 to enemy model WS in base contact), [[Power weapon#Dreadnought/Helbrute Thunder Hammer|Dreadnought thunder hammer]] or [[Missile Launcher|missile launcher]]. Do note that there&#039;s a quirk in the rules RAW: you can exchange one power fist for any of the items following the semi-colon in that last sentence! This means you can load your brute with a missile launcher and a power scourge if you feel so inclined.&lt;br /&gt;
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====Crazed 2.0====&lt;br /&gt;
In the 6th edition codex, the old dreadnought&#039;s biggest liability gets reborn into much of a positive feature for the brute. For starters, the roll is now a D3 whenever it loses a hull point and no more will you face a 33% chance of the Helbrute shooting at your own guys if you roll a one. However, the target priority harkens back to 3.5 where you have to shoot an enemy within range (preferably the unit responsible for removing an HP from the brute) twice. Otherwise, a 2 will scrub stunned and shaken results and grant rage while a 3 will do all that plus bestow fleet and force the brute to run if not within 12&amp;quot; of an enemy (preferably closer to whatever was responsible for making it lose a hull point).&lt;br /&gt;
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====How-To====&lt;br /&gt;
There has been much debate as to how to use the Helbrute effectively. Detractors point out that the merits of the Loyalist Dreadnought do not carry over to the Helbrute - specifically the options of drop pod transport or a rifleman dreadnought setup. And yes, trying to play a Helbrute like that will disappoint you because it can&#039;t do any of that! Most of the detractors are just [[Defiler]] fetishists, but not all of them; Helbrutes require support, especially from Warp Smiths but also from other war machines.&lt;br /&gt;
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Additionally, GW released a dataslate for the brutes with 3 new formations for basic 40K. These are the Mayhem Pack, Helcult and Helfist Murderpack; all of them tweak both the brutes&#039; survivability and usefulness in one way or another. The Mayhem Pack makes a group of 3 brutes deepstrike and gives them all a free roll per turn on the crazed table (suffice to say, you should tool these guys up for both [[Dakka]] and [[Choppa]]) - this one is said to be the more useful of the two. The Helcult gives the brute two units of chaos cultist meatshields, providing a 3+ cover save at the expense of a dead cultist; meanwhile the cultists get to be fearless while the brute is still alive and zealots should it die, but will be hit in close combat should the brute roll a 1 to hit. Lastly, the Murderpack is a vehicle unit of 5 Helbrutes with one of them designated as a champion (conferring both an Aura of Dark Glory and Character special rules, he also confers rage onto his unit if he goes down); they also get to &#039;&#039;&#039;choose&#039;&#039;&#039; which Crazed result they have.&lt;br /&gt;
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====8th Edition====&lt;br /&gt;
Finally, the era of stupid broken bullshit from 7th is done and we can move on and forget about that particular stupid garbage. Actually, so much has changed between the editions that we&#039;ve walked back to portions of 2nd edition. Specifically, the brute now has a toughness and wounds values and is now a solid tanky bastard that only gets buffs from Crazed.&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:AweomeDread.jpg|Even in death I&#039;m still killing shit.&lt;br /&gt;
Image:Hellbrute.jpg|The Helbrute, now with fleshy bits.&lt;br /&gt;
Image:Chaos_Contemptor_vs_Chaos_Regular_Dread.JPG|&amp;quot;Imma go 31st millennium on your ass!&amp;quot; --Contemptor Dreadnought before showing this regular one the meaning of [[Dakka]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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{{Chaos Space Marines}}&lt;br /&gt;
{{Death Guard}}&lt;br /&gt;
{{Thousand Sons}}&lt;br /&gt;
{{Emperor&#039;s Children}}&lt;br /&gt;
{{World Eaters}}&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Category:World_Eaters&amp;diff=585539</id>
		<title>Category:World Eaters</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Category:World_Eaters&amp;diff=585539"/>
		<updated>2022-11-14T08:50:27Z</updated>

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[[Category:Chaos]]&lt;/div&gt;</summary>
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