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		<id>http://2d4chan.org/mediawiki/index.php?title=Infinity/N4_Tactics/Foreign_Company&amp;diff=273213</id>
		<title>Infinity/N4 Tactics/Foreign Company</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Infinity/N4_Tactics/Foreign_Company&amp;diff=273213"/>
		<updated>2021-08-18T20:32:26Z</updated>

		<summary type="html">&lt;p&gt;2A02:8388:28C6:C980:A45F:2BCA:639B:4740: /* Light Infantry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Foreign Company is responsible for the protection of some of the most precious assets of mayor Maya channels. They also have quite a few Aristeia! fighters among them, and they do use it to get paid twice for what they do- once as a mercenary company, and then as stars of their own macabre reality show. That sounds pretty nuts, but they consist mostly of PanO and TJC soldiers with some celebreties, it doesn&#039;t get more profit-oriented than that! To keep the cashflow as lucrative and steady as possible they got to keep a good reputation though, so they totally never do any dirty work...&lt;br /&gt;
&lt;br /&gt;
==Why Play FACTION?==&lt;br /&gt;
They‘re a mix of TJC and PanO units, with a high amount of mercenary characters. If you got a fetish for character-heavy lists, and/or own both a bit of TJC and PanO this band of mercenaries slash influencers are something you might want to give a closer look.&lt;br /&gt;
&lt;br /&gt;
==Faction Features==&lt;br /&gt;
*&#039;&#039;&#039;The best of both worlds:&#039;&#039;&#039; Having the firepower of PanO combined with the mad tools of TJC and Bakunin and barely any downsides. You don&#039;t have to decide between brains and guns in ForCo.&lt;br /&gt;
*&#039;&#039;&#039;Flexible link-options:&#039;&#039;&#039; With all the characters and Bolts joining an Orc link there&#039;s a TON of possibilities for creating the link of your dreams. While there isn&#039;t any wildcard options the whole special fireteam rules create a very similar feel to the sectorial.&lt;br /&gt;
*&#039;&#039;&#039;Premium units for a premium price:&#039;&#039;&#039; ForCo isn&#039;t some cheap-ass mercenary troop, they&#039;ve got all the good stuff! That means building a list can become tricky if you want to fit everything in.&lt;br /&gt;
*&#039;&#039;&#039;Veterans all over the place:&#039;&#039;&#039; Ok, that may be an exaggeration. But Both Bolts and Securitates have it, running a few of these units while using an offensive LT like the Kriza way less scary. Also having a veteran hacker turns off their biggest vulnerability.&lt;br /&gt;
&lt;br /&gt;
==Units Overview==&lt;br /&gt;
 &lt;br /&gt;
===Light Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Securitates:&#039;&#039;&#039; ForCo‘s Linetroopers hired fresh from Tunguska, and they are expensive at 13 pts on the cheapest profile. You get what you pay for, since they&#039;ve got BS12 and WIP14, which makes them quite versatile. They&#039;ve got Fireteam: Core and can bring Corporate Security Units, which bring their own unique thing to the link. Also they&#039;ve got Veteran! It&#039;s one of the skills you never want to be relevant and probably don&#039;t want to pay for, BUT whenever it gets relevant it&#039;s such a great thing to have. Having a few regular orders when losing your LT early can make the difference between losing and winning a game, or at least between a minor and a major victory. Typical for this kind of units they&#039;ve got quite a few profiles. Your linkfiller is the plain Combi Rifle, also comes as LT. CSU&#039;s got cheaper filler options for your link, but the basic profile is still a good choice for LT disguise. For two points more you can make them Paramedic, or pay 16 pts for a built in repeater (which also come with BSG option instead of the Combi for the same cost). You also get a very nice Hacker profile which profits even more from being immune to Isolated, and some SWC weapons that probably do more for you on the other units in the roster.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corporate Security Unit:&#039;&#039;&#039; CSU have Metachemistry, which can be very good if the RNG-gods favor you. They also get sixth sense which doesn’t really matter all too much since they‘ve got a unique thing going an in ForCo: they can be included into a Securitates-link. And since their cheapest profile comes at 11pts and the specialist trait it’s very attractive, even if it’s just to shave off a few points of your core link.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cube Jäger:&#039;&#039;&#039; They‘re only a little bit cheaper than Akalis, don’t get Combat Jump and they’re irregular. Both profiles bring Paramedic, which seems to be their whole schtick. With WIP 13 they can do the button pressing quite well though and having a SMG and an e/mitter can be very useful to scare away the opponents units after a button is pushed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Clockmakers:&#039;&#039;&#039; One of three engineers in ForCo, but this one&#039;s both the cheapest and brings the highest WIP to the party.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Daktaris:&#039;&#039;&#039; Neither the most competent doctor nor a unit doing more than one thing, but it&#039;s the cheapest option and WIP13 is still reliable enough if you want one on a budget.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Warcors:&#039;&#039;&#039; 3pts for an irregular Flashpulse ARO. Fit him into your list whenever you got the slot and points, they&#039;re well worth it. A little twist in ForCo is their AVA two!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wild Bill, Legendary Gunslinger:&#039;&#039;&#039; Wild Bill doesn&#039;t want to hangout with PanO and prefers the Kaplans as a link instead, probably because he&#039;s an intellectual enjoying their WIP 14 presence. He&#039;s fast at MOV 6-2, got (+1Dam) and shock on his BS, also he&#039;s got marksmanship and NWI. Neither the rifle nor the contender have a nice rangeband, but with the MULTI pistol he&#039;s got a positive rangeband from 0-12&amp;quot;, which overall makes him an unpleasant close-range fighter.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Avicenna, Mercenary Doctor:&#039;&#039;&#039; A premium doctor to bring if you really want to get your gunslingers back up again- with WIP15 and Doctor (+3) she will take care of that. NWI and Bioimmunity allow her to risk taking a hit, but neither her BS nor her PH really beg for any risky moces with her. MOV 6-2 make her more order efficient in what she&#039;s supposed to do. She can join Kaplans and Orcs in a link.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Laxmee, Hacker of Fortune:&#039;&#039;&#039; A linkable hacker with WIP 14 and BTS 6, minelayer dropping cybermines, MIM (-3), a pitcher and an SMG and a HD+ (UPGRADE: Fairy Dust). All that for 24pts and you can link her with Kaplans and Orcs. What&#039;s not to love here?&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hannibal, Mercenary Team Leader:&#039;&#039;&#039; This man is an expensive man to hire. Biometric Visor, Discover (+3), Dodge (+3), Immunity (Shock), NWI and either Chain of Command or LT with Strategos L1. And there&#039;s the option to have Strategic Deployment on the CoC-profile aswell (the LT always has it). All this is nice, but you&#039;re paying a premium for a profile like this. He doesn&#039;t have any fancy weapon options but the boss isn&#039;t supposed to be the brute of the crew anyways. He clearly can be worth it, but don&#039;t take him if you&#039;re just after CoC, there&#039;s a way more attractive option.&lt;br /&gt;
&lt;br /&gt;
===Medium Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Akalis:&#039;&#039;&#039; Rather basic AD trooper, but not a bad one. Has one specialist profile or can be used a straight up killy unit. Has E/M CCW for some inexplicable reason. Rather average Phys, meaning they could use Supportware. The E/Mitter and AHD profiles can ruin a day of a Heavy Infantry or a TAG.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Neoterra Bolts:&#039;&#039;&#039; The&#039;ve risen in popularity like mad since the transition to N4, so good luck finding any actual models for these. Luckily there&#039;s a few nice proxies, get some Nisses and you&#039;re good to go. As for their stats and profiles, Bolts come with Fireteam: Core, Haris and Duo, and they allow Senor Massacre, Hannibal or Valkyrie to tag along. They also can join an Orc link. Their veteran skill lets you have at least a few regular orders in case of LoL or the Retreat state, and they&#039;re immune to Shock. BS 13 AND marksmanship makes them very capable gunfighters, and with Spitfire, ML and MULTI Sniper they&#039;ve got three very nice options. Other profiles worth mentioning are the Chain of Command and the LT options.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;KTS, Kaplan Security Units:&#039;&#039;&#039; Kaplans come roughly around the same price as Bolts, don&#039;t shoot as well but they come with WIP 14, making their specialist profiles very appealing. They also bring a few extra weapon options to the sectorial. Link: Core, Haris or Duo, Avencienna, Laxmee and Wild Bill can join these intellectual mercenaries.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Brawlers, Mercenary Enforcers:&#039;&#039;&#039; Brawlers don&#039;t bring a single skill, and they aren&#039;t exactly built for a specific task. Kinda generic listfiller options on this unit, and one of the LT choices of ForCo&lt;br /&gt;
&lt;br /&gt;
===Heavy Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Orc Troops:&#039;&#039;&#039; ORCs are as baseline as they come: no special skills, no fancy equipment, no interesting weapons, WIP 12. They&#039;re relatively low points BS 14 HMG platform with Lieutenant option. But being good at shooting is everything this unit needs to do, since they can form both Fireteam: Core and Haris, and have the ability to bring &#039;&#039;&#039;all&#039;&#039;&#039; the fancy characters of ForCo (except Wild Bill) and NeoTerra Bolts into your link! They got a shitton of profiles, bring nice gun options like the Feuerbach or an HMG, and even some more exotic options like the Varuna Orc with stealth and Terrain (aquatic/jungle) or the Svalheima version with climbing plus and Terrain (mountain).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kriza Boracs:&#039;&#039;&#039; The Tunguska beatstick, Kriza Borac is a mini-Szalamandra. ARM5, BS13 and +1Burst means he wants to get in and obliterate anything that&#039;s in its path with high Burst firepower. What&#039;s more, with the 360 visor on the Mk12 profile he becomes an absolute nightmare to deal with once in Suppressive Fire. He also brings a LT choice and have Link: Duo.&lt;br /&gt;
&lt;br /&gt;
===Tactical Armor Gear===&lt;br /&gt;
*&#039;&#039;&#039;Iguana Squadron:&#039;&#039;&#039; Iguana’s claim to fame is the Ejection system and the 2 wound HI Operator. Basically Iguana is not designed to last, but to take at least one more shot than a regular TAG before going down. Mounted Repeater means it carries around it&#039;s own Hacker support. Comes with a vanilla HMG and a Heavy Flamethrower. The pilot is no specialist but wields a HMG and has two wounds&lt;br /&gt;
&lt;br /&gt;
===Remotes===&lt;br /&gt;
*&#039;&#039;&#039;Dronbots:&#039;&#039;&#039; Standard issue S3 Remotes, PanOceanian ones are not special in any way.&lt;br /&gt;
**&#039;&#039;&#039;Clipper:&#039;&#039;&#039; The Smart Missile Launcher Remote. Unfortunately PanO does not have good FOs or Hackers, so it&#039;s usually a waste to take one. Especially as the missiles can be hacked back by other faction&#039;s better hackers.&lt;br /&gt;
**&#039;&#039;&#039;Fugazi:&#039;&#039;&#039; The Repeater/Flash Pulse Remote. Cheap Regular Order and a mobile Repeater. Nice filler or Flash Pulse ARO.&lt;br /&gt;
**&#039;&#039;&#039;Pathfinder:&#039;&#039;&#039; The Forward Observer Remote. Mobile Repeater, armed, specialist, for 16 pts.  It is one of PanO&#039;s better specialists, in part due to its fast movement.&lt;br /&gt;
**&#039;&#039;&#039;Sierra:&#039;&#039;&#039; The HMG Total Reaction Remote. Just park it where it can cause your opponent the most trouble moving around.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mulebots:&#039;&#039;&#039; Standard issue S4 Baggage Remotes. Come with Minesweeper, EVO Hacker and TR Combi profiles. EVO Hacker is the one to take if you plan on using a lot of AD (you shouldn’t), TeamPro or Armbots. Minesweeper is a standard cheap Order and a way to dominate a quadrant.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Armbots: Peacemaker:&#039;&#039;&#039; The gunfighter remote comes with a Repeater and a Heavy Shotgun and Spitfire options. Can bring an Auxbot, making it a less straight-up aggressive bot, fit more for clearing out infiltrators. For this role the Shotgun is preferable.&lt;br /&gt;
&lt;br /&gt;
===Warband===&lt;br /&gt;
*&#039;&#039;&#039;Senor Massacre:&#039;&#039;&#039; Totally-not-Deadpool is made for throwing eclipse grenades, and shank basically anything. Regeneration is really nice and gives him even more flavor. E/M CC Weapons are scary. E/M grenades in a link can be wicked. He&#039;s doing a great job in a link with Bolts or Orcs, but having him run solo isn&#039;t a bad idea either. Just make sure to keep those terrible jokes coming whenever you run him.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bakunin Überfallkommando:&#039;&#039;&#039; The so-called furry guided missile. The Chimera of the group is silly dangerous with a Viral CCW, eclipse grenades, Natural Born Warrior, martial arts lv2, Total Immunity, cc attack -3 and Climbing Plus. Then on top of that, she brings 1-3 pupniks that are synchronized with dodge +6 (perfect for soaking up AROs), climbing plus and DA CCWs. Just don&#039;t let them get caught in the open with their frenzying (use those eclipse grenades). Although she can&#039;t take a hit, she can dodge, and a gaggle of ultra-cheap pupniks is dangerous to anything in the game.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Valkyrie, Elite Bodyguard:&#039;&#039;&#039; A premium Warband without smoke, but she&#039;s making up for it with having a ton of fancy stuff going on. EXP CC is no joke.&lt;br /&gt;
&lt;br /&gt;
===Skirmishers===&lt;br /&gt;
*&#039;&#039;&#039;Zeroes:&#039;&#039;&#039; Zeroes are MIM (-3) Camo infiltrators with a bunch of useful profiles. They&#039;re not as good at gun as the Crocmen, but their WIP 13 makes them excellent button pushers if you pick either one of the hackers, the FO or the minelayer.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Crocmen:&#039;&#039;&#039; &amp;quot;The Croc Cock&amp;quot; is a versatile Hidden Deployment MIM (-6) infiltrator, good for any of the roles you’d want one. Having Deployable Repeater and mines is pretty sweet. X-Visor makes his Combi Rifle a lot more effective than usual, especially when put in Suppressive Fire mode. Lastly, Croc Men make for some mean snipers.&lt;br /&gt;
&lt;br /&gt;
==Building Your Army==&lt;br /&gt;
One to two short paragraphs on list building.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
*&#039;&#039;&#039;Shoot Enemy, Don&#039;t Die:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t Die:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Play the Objective:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Infinity]]&lt;br /&gt;
[[Category:Infinity Tactics|Infinity Tactics]]&lt;br /&gt;
[[Category:Infinity Tactics|Infinity N4 Tactics]]&lt;br /&gt;
[[Category:Infinity N4 Tactics|Foreign Company]]&lt;br /&gt;
[[Category: Infinity Tactics|Foreign Company]]&lt;/div&gt;</summary>
		<author><name>2A02:8388:28C6:C980:A45F:2BCA:639B:4740</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Infinity/N4_Tactics/Foreign_Company&amp;diff=273212</id>
		<title>Infinity/N4 Tactics/Foreign Company</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Infinity/N4_Tactics/Foreign_Company&amp;diff=273212"/>
		<updated>2021-08-18T20:31:35Z</updated>

		<summary type="html">&lt;p&gt;2A02:8388:28C6:C980:A45F:2BCA:639B:4740: /* Faction Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Foreign Company is responsible for the protection of some of the most precious assets of mayor Maya channels. They also have quite a few Aristeia! fighters among them, and they do use it to get paid twice for what they do- once as a mercenary company, and then as stars of their own macabre reality show. That sounds pretty nuts, but they consist mostly of PanO and TJC soldiers with some celebreties, it doesn&#039;t get more profit-oriented than that! To keep the cashflow as lucrative and steady as possible they got to keep a good reputation though, so they totally never do any dirty work...&lt;br /&gt;
&lt;br /&gt;
==Why Play FACTION?==&lt;br /&gt;
They‘re a mix of TJC and PanO units, with a high amount of mercenary characters. If you got a fetish for character-heavy lists, and/or own both a bit of TJC and PanO this band of mercenaries slash influencers are something you might want to give a closer look.&lt;br /&gt;
&lt;br /&gt;
==Faction Features==&lt;br /&gt;
*&#039;&#039;&#039;The best of both worlds:&#039;&#039;&#039; Having the firepower of PanO combined with the mad tools of TJC and Bakunin and barely any downsides. You don&#039;t have to decide between brains and guns in ForCo.&lt;br /&gt;
*&#039;&#039;&#039;Flexible link-options:&#039;&#039;&#039; With all the characters and Bolts joining an Orc link there&#039;s a TON of possibilities for creating the link of your dreams. While there isn&#039;t any wildcard options the whole special fireteam rules create a very similar feel to the sectorial.&lt;br /&gt;
*&#039;&#039;&#039;Premium units for a premium price:&#039;&#039;&#039; ForCo isn&#039;t some cheap-ass mercenary troop, they&#039;ve got all the good stuff! That means building a list can become tricky if you want to fit everything in.&lt;br /&gt;
*&#039;&#039;&#039;Veterans all over the place:&#039;&#039;&#039; Ok, that may be an exaggeration. But Both Bolts and Securitates have it, running a few of these units while using an offensive LT like the Kriza way less scary. Also having a veteran hacker turns off their biggest vulnerability.&lt;br /&gt;
&lt;br /&gt;
==Units Overview==&lt;br /&gt;
 &lt;br /&gt;
===Light Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Securitates:&#039;&#039;&#039; ForCo‘s Linetroopers hired fresh from Tunguska, and they are expensive at 13 pts on the cheapest profile. You get what you pay for, since they&#039;ve got BS12 and WIP14, which makes them quite versatile. They&#039;ve got Fireteam: Core and can bring Corporate Security Units, which bring their own unique thing to the link. Also they&#039;ve got Veteran! It&#039;s one of the skills you never want to be relevant and probably don&#039;t want to pay for, BUT whenever it gets relevant it&#039;s such a great thing to have. Having a few regular orders when losing your LT early can make the difference between losing and winning a game, or at least between a minor and a major victory. Typical for this kind of units they&#039;ve got quite a few profiles. Your linkfiller is the plain Combi Rifle, also comes as LT. CSU&#039;s got cheaper filler options for your link, but the basic profile is still a good choice for LT disguise. For two points more you can make them Paramedic, or pay 16 pts for a built in repeater (which also come with BSG option instead of the Combi for the same cost). You also get a very nice Hacker profile, and some SWC weapons that probably do more for you on the other units in the roster.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corporate Security Unit:&#039;&#039;&#039; CSU have Metachemistry, which can be very good if the RNG-gods favor you. They also get sixth sense which doesn’t really matter all too much since they‘ve got a unique thing going an in ForCo: they can be included into a Securitates-link. And since their cheapest profile comes at 11pts and the specialist trait it’s very attractive, even if it’s just to shave off a few points of your core link.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cube Jäger:&#039;&#039;&#039; They‘re only a little bit cheaper than Akalis, don’t get Combat Jump and they’re irregular. Both profiles bring Paramedic, which seems to be their whole schtick. With WIP 13 they can do the button pressing quite well though and having a SMG and an e/mitter can be very useful to scare away the opponents units after a button is pushed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Clockmakers:&#039;&#039;&#039; One of three engineers in ForCo, but this one&#039;s both the cheapest and brings the highest WIP to the party.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Daktaris:&#039;&#039;&#039; Neither the most competent doctor nor a unit doing more than one thing, but it&#039;s the cheapest option and WIP13 is still reliable enough if you want one on a budget.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Warcors:&#039;&#039;&#039; 3pts for an irregular Flashpulse ARO. Fit him into your list whenever you got the slot and points, they&#039;re well worth it. A little twist in ForCo is their AVA two!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wild Bill, Legendary Gunslinger:&#039;&#039;&#039; Wild Bill doesn&#039;t want to hangout with PanO and prefers the Kaplans as a link instead, probably because he&#039;s an intellectual enjoying their WIP 14 presence. He&#039;s fast at MOV 6-2, got (+1Dam) and shock on his BS, also he&#039;s got marksmanship and NWI. Neither the rifle nor the contender have a nice rangeband, but with the MULTI pistol he&#039;s got a positive rangeband from 0-12&amp;quot;, which overall makes him an unpleasant close-range fighter.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Avicenna, Mercenary Doctor:&#039;&#039;&#039; A premium doctor to bring if you really want to get your gunslingers back up again- with WIP15 and Doctor (+3) she will take care of that. NWI and Bioimmunity allow her to risk taking a hit, but neither her BS nor her PH really beg for any risky moces with her. MOV 6-2 make her more order efficient in what she&#039;s supposed to do. She can join Kaplans and Orcs in a link.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Laxmee, Hacker of Fortune:&#039;&#039;&#039; A linkable hacker with WIP 14 and BTS 6, minelayer dropping cybermines, MIM (-3), a pitcher and an SMG and a HD+ (UPGRADE: Fairy Dust). All that for 24pts and you can link her with Kaplans and Orcs. What&#039;s not to love here?&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hannibal, Mercenary Team Leader:&#039;&#039;&#039; This man is an expensive man to hire. Biometric Visor, Discover (+3), Dodge (+3), Immunity (Shock), NWI and either Chain of Command or LT with Strategos L1. And there&#039;s the option to have Strategic Deployment on the CoC-profile aswell (the LT always has it). All this is nice, but you&#039;re paying a premium for a profile like this. He doesn&#039;t have any fancy weapon options but the boss isn&#039;t supposed to be the brute of the crew anyways. He clearly can be worth it, but don&#039;t take him if you&#039;re just after CoC, there&#039;s a way more attractive option.&lt;br /&gt;
&lt;br /&gt;
===Medium Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Akalis:&#039;&#039;&#039; Rather basic AD trooper, but not a bad one. Has one specialist profile or can be used a straight up killy unit. Has E/M CCW for some inexplicable reason. Rather average Phys, meaning they could use Supportware. The E/Mitter and AHD profiles can ruin a day of a Heavy Infantry or a TAG.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Neoterra Bolts:&#039;&#039;&#039; The&#039;ve risen in popularity like mad since the transition to N4, so good luck finding any actual models for these. Luckily there&#039;s a few nice proxies, get some Nisses and you&#039;re good to go. As for their stats and profiles, Bolts come with Fireteam: Core, Haris and Duo, and they allow Senor Massacre, Hannibal or Valkyrie to tag along. They also can join an Orc link. Their veteran skill lets you have at least a few regular orders in case of LoL or the Retreat state, and they&#039;re immune to Shock. BS 13 AND marksmanship makes them very capable gunfighters, and with Spitfire, ML and MULTI Sniper they&#039;ve got three very nice options. Other profiles worth mentioning are the Chain of Command and the LT options.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;KTS, Kaplan Security Units:&#039;&#039;&#039; Kaplans come roughly around the same price as Bolts, don&#039;t shoot as well but they come with WIP 14, making their specialist profiles very appealing. They also bring a few extra weapon options to the sectorial. Link: Core, Haris or Duo, Avencienna, Laxmee and Wild Bill can join these intellectual mercenaries.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Brawlers, Mercenary Enforcers:&#039;&#039;&#039; Brawlers don&#039;t bring a single skill, and they aren&#039;t exactly built for a specific task. Kinda generic listfiller options on this unit, and one of the LT choices of ForCo&lt;br /&gt;
&lt;br /&gt;
===Heavy Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Orc Troops:&#039;&#039;&#039; ORCs are as baseline as they come: no special skills, no fancy equipment, no interesting weapons, WIP 12. They&#039;re relatively low points BS 14 HMG platform with Lieutenant option. But being good at shooting is everything this unit needs to do, since they can form both Fireteam: Core and Haris, and have the ability to bring &#039;&#039;&#039;all&#039;&#039;&#039; the fancy characters of ForCo (except Wild Bill) and NeoTerra Bolts into your link! They got a shitton of profiles, bring nice gun options like the Feuerbach or an HMG, and even some more exotic options like the Varuna Orc with stealth and Terrain (aquatic/jungle) or the Svalheima version with climbing plus and Terrain (mountain).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kriza Boracs:&#039;&#039;&#039; The Tunguska beatstick, Kriza Borac is a mini-Szalamandra. ARM5, BS13 and +1Burst means he wants to get in and obliterate anything that&#039;s in its path with high Burst firepower. What&#039;s more, with the 360 visor on the Mk12 profile he becomes an absolute nightmare to deal with once in Suppressive Fire. He also brings a LT choice and have Link: Duo.&lt;br /&gt;
&lt;br /&gt;
===Tactical Armor Gear===&lt;br /&gt;
*&#039;&#039;&#039;Iguana Squadron:&#039;&#039;&#039; Iguana’s claim to fame is the Ejection system and the 2 wound HI Operator. Basically Iguana is not designed to last, but to take at least one more shot than a regular TAG before going down. Mounted Repeater means it carries around it&#039;s own Hacker support. Comes with a vanilla HMG and a Heavy Flamethrower. The pilot is no specialist but wields a HMG and has two wounds&lt;br /&gt;
&lt;br /&gt;
===Remotes===&lt;br /&gt;
*&#039;&#039;&#039;Dronbots:&#039;&#039;&#039; Standard issue S3 Remotes, PanOceanian ones are not special in any way.&lt;br /&gt;
**&#039;&#039;&#039;Clipper:&#039;&#039;&#039; The Smart Missile Launcher Remote. Unfortunately PanO does not have good FOs or Hackers, so it&#039;s usually a waste to take one. Especially as the missiles can be hacked back by other faction&#039;s better hackers.&lt;br /&gt;
**&#039;&#039;&#039;Fugazi:&#039;&#039;&#039; The Repeater/Flash Pulse Remote. Cheap Regular Order and a mobile Repeater. Nice filler or Flash Pulse ARO.&lt;br /&gt;
**&#039;&#039;&#039;Pathfinder:&#039;&#039;&#039; The Forward Observer Remote. Mobile Repeater, armed, specialist, for 16 pts.  It is one of PanO&#039;s better specialists, in part due to its fast movement.&lt;br /&gt;
**&#039;&#039;&#039;Sierra:&#039;&#039;&#039; The HMG Total Reaction Remote. Just park it where it can cause your opponent the most trouble moving around.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mulebots:&#039;&#039;&#039; Standard issue S4 Baggage Remotes. Come with Minesweeper, EVO Hacker and TR Combi profiles. EVO Hacker is the one to take if you plan on using a lot of AD (you shouldn’t), TeamPro or Armbots. Minesweeper is a standard cheap Order and a way to dominate a quadrant.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Armbots: Peacemaker:&#039;&#039;&#039; The gunfighter remote comes with a Repeater and a Heavy Shotgun and Spitfire options. Can bring an Auxbot, making it a less straight-up aggressive bot, fit more for clearing out infiltrators. For this role the Shotgun is preferable.&lt;br /&gt;
&lt;br /&gt;
===Warband===&lt;br /&gt;
*&#039;&#039;&#039;Senor Massacre:&#039;&#039;&#039; Totally-not-Deadpool is made for throwing eclipse grenades, and shank basically anything. Regeneration is really nice and gives him even more flavor. E/M CC Weapons are scary. E/M grenades in a link can be wicked. He&#039;s doing a great job in a link with Bolts or Orcs, but having him run solo isn&#039;t a bad idea either. Just make sure to keep those terrible jokes coming whenever you run him.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bakunin Überfallkommando:&#039;&#039;&#039; The so-called furry guided missile. The Chimera of the group is silly dangerous with a Viral CCW, eclipse grenades, Natural Born Warrior, martial arts lv2, Total Immunity, cc attack -3 and Climbing Plus. Then on top of that, she brings 1-3 pupniks that are synchronized with dodge +6 (perfect for soaking up AROs), climbing plus and DA CCWs. Just don&#039;t let them get caught in the open with their frenzying (use those eclipse grenades). Although she can&#039;t take a hit, she can dodge, and a gaggle of ultra-cheap pupniks is dangerous to anything in the game.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Valkyrie, Elite Bodyguard:&#039;&#039;&#039; A premium Warband without smoke, but she&#039;s making up for it with having a ton of fancy stuff going on. EXP CC is no joke.&lt;br /&gt;
&lt;br /&gt;
===Skirmishers===&lt;br /&gt;
*&#039;&#039;&#039;Zeroes:&#039;&#039;&#039; Zeroes are MIM (-3) Camo infiltrators with a bunch of useful profiles. They&#039;re not as good at gun as the Crocmen, but their WIP 13 makes them excellent button pushers if you pick either one of the hackers, the FO or the minelayer.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Crocmen:&#039;&#039;&#039; &amp;quot;The Croc Cock&amp;quot; is a versatile Hidden Deployment MIM (-6) infiltrator, good for any of the roles you’d want one. Having Deployable Repeater and mines is pretty sweet. X-Visor makes his Combi Rifle a lot more effective than usual, especially when put in Suppressive Fire mode. Lastly, Croc Men make for some mean snipers.&lt;br /&gt;
&lt;br /&gt;
==Building Your Army==&lt;br /&gt;
One to two short paragraphs on list building.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
*&#039;&#039;&#039;Shoot Enemy, Don&#039;t Die:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t Die:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Play the Objective:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Infinity]]&lt;br /&gt;
[[Category:Infinity Tactics|Infinity Tactics]]&lt;br /&gt;
[[Category:Infinity Tactics|Infinity N4 Tactics]]&lt;br /&gt;
[[Category:Infinity N4 Tactics|Foreign Company]]&lt;br /&gt;
[[Category: Infinity Tactics|Foreign Company]]&lt;/div&gt;</summary>
		<author><name>2A02:8388:28C6:C980:A45F:2BCA:639B:4740</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Infinity/N4_Tactics/Foreign_Company&amp;diff=273211</id>
		<title>Infinity/N4 Tactics/Foreign Company</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Infinity/N4_Tactics/Foreign_Company&amp;diff=273211"/>
		<updated>2021-08-18T20:30:52Z</updated>

		<summary type="html">&lt;p&gt;2A02:8388:28C6:C980:A45F:2BCA:639B:4740: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Foreign Company is responsible for the protection of some of the most precious assets of mayor Maya channels. They also have quite a few Aristeia! fighters among them, and they do use it to get paid twice for what they do- once as a mercenary company, and then as stars of their own macabre reality show. That sounds pretty nuts, but they consist mostly of PanO and TJC soldiers with some celebreties, it doesn&#039;t get more profit-oriented than that! To keep the cashflow as lucrative and steady as possible they got to keep a good reputation though, so they totally never do any dirty work...&lt;br /&gt;
&lt;br /&gt;
==Why Play FACTION?==&lt;br /&gt;
They‘re a mix of TJC and PanO units, with a high amount of mercenary characters. If you got a fetish for character-heavy lists, and/or own both a bit of TJC and PanO this band of mercenaries slash influencers are something you might want to give a closer look.&lt;br /&gt;
&lt;br /&gt;
==Faction Features==&lt;br /&gt;
*&#039;&#039;&#039;The best of both worlds:&#039;&#039;&#039; Having the firepower of PanO combined with the mad tools of TJC and Bakunin and barely any downsides. You don&#039;t have to decide between brains and guns in ForCo.&lt;br /&gt;
*&#039;&#039;&#039;Flexible link-options:&#039;&#039;&#039; With all the characters and Bolts joining an Orc link there&#039;s a TON of possibilities for creating the link of your dreams. While there isn&#039;t any wildcard options the whole special fireteam rules create a very similar feel to the sectorial.&lt;br /&gt;
*&#039;&#039;&#039;Premium units for a premium price:&#039;&#039;&#039; ForCo isn&#039;t some cheap-ass mercenary troop, they&#039;ve got all the good stuff! That means building a list can become tricky if you want to fit everything in.&lt;br /&gt;
*&#039;&#039;&#039;Veterans all over the place:&#039;&#039;&#039; Ok, that may be an exaggeration. But Both Bolts and Securitates have it, running a few of these units while using an offensive LT like the Kriza way less scary.&lt;br /&gt;
&lt;br /&gt;
==Units Overview==&lt;br /&gt;
 &lt;br /&gt;
===Light Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Securitates:&#039;&#039;&#039; ForCo‘s Linetroopers hired fresh from Tunguska, and they are expensive at 13 pts on the cheapest profile. You get what you pay for, since they&#039;ve got BS12 and WIP14, which makes them quite versatile. They&#039;ve got Fireteam: Core and can bring Corporate Security Units, which bring their own unique thing to the link. Also they&#039;ve got Veteran! It&#039;s one of the skills you never want to be relevant and probably don&#039;t want to pay for, BUT whenever it gets relevant it&#039;s such a great thing to have. Having a few regular orders when losing your LT early can make the difference between losing and winning a game, or at least between a minor and a major victory. Typical for this kind of units they&#039;ve got quite a few profiles. Your linkfiller is the plain Combi Rifle, also comes as LT. CSU&#039;s got cheaper filler options for your link, but the basic profile is still a good choice for LT disguise. For two points more you can make them Paramedic, or pay 16 pts for a built in repeater (which also come with BSG option instead of the Combi for the same cost). You also get a very nice Hacker profile, and some SWC weapons that probably do more for you on the other units in the roster.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corporate Security Unit:&#039;&#039;&#039; CSU have Metachemistry, which can be very good if the RNG-gods favor you. They also get sixth sense which doesn’t really matter all too much since they‘ve got a unique thing going an in ForCo: they can be included into a Securitates-link. And since their cheapest profile comes at 11pts and the specialist trait it’s very attractive, even if it’s just to shave off a few points of your core link.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cube Jäger:&#039;&#039;&#039; They‘re only a little bit cheaper than Akalis, don’t get Combat Jump and they’re irregular. Both profiles bring Paramedic, which seems to be their whole schtick. With WIP 13 they can do the button pressing quite well though and having a SMG and an e/mitter can be very useful to scare away the opponents units after a button is pushed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Clockmakers:&#039;&#039;&#039; One of three engineers in ForCo, but this one&#039;s both the cheapest and brings the highest WIP to the party.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Daktaris:&#039;&#039;&#039; Neither the most competent doctor nor a unit doing more than one thing, but it&#039;s the cheapest option and WIP13 is still reliable enough if you want one on a budget.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Warcors:&#039;&#039;&#039; 3pts for an irregular Flashpulse ARO. Fit him into your list whenever you got the slot and points, they&#039;re well worth it. A little twist in ForCo is their AVA two!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wild Bill, Legendary Gunslinger:&#039;&#039;&#039; Wild Bill doesn&#039;t want to hangout with PanO and prefers the Kaplans as a link instead, probably because he&#039;s an intellectual enjoying their WIP 14 presence. He&#039;s fast at MOV 6-2, got (+1Dam) and shock on his BS, also he&#039;s got marksmanship and NWI. Neither the rifle nor the contender have a nice rangeband, but with the MULTI pistol he&#039;s got a positive rangeband from 0-12&amp;quot;, which overall makes him an unpleasant close-range fighter.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Avicenna, Mercenary Doctor:&#039;&#039;&#039; A premium doctor to bring if you really want to get your gunslingers back up again- with WIP15 and Doctor (+3) she will take care of that. NWI and Bioimmunity allow her to risk taking a hit, but neither her BS nor her PH really beg for any risky moces with her. MOV 6-2 make her more order efficient in what she&#039;s supposed to do. She can join Kaplans and Orcs in a link.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Laxmee, Hacker of Fortune:&#039;&#039;&#039; A linkable hacker with WIP 14 and BTS 6, minelayer dropping cybermines, MIM (-3), a pitcher and an SMG and a HD+ (UPGRADE: Fairy Dust). All that for 24pts and you can link her with Kaplans and Orcs. What&#039;s not to love here?&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hannibal, Mercenary Team Leader:&#039;&#039;&#039; This man is an expensive man to hire. Biometric Visor, Discover (+3), Dodge (+3), Immunity (Shock), NWI and either Chain of Command or LT with Strategos L1. And there&#039;s the option to have Strategic Deployment on the CoC-profile aswell (the LT always has it). All this is nice, but you&#039;re paying a premium for a profile like this. He doesn&#039;t have any fancy weapon options but the boss isn&#039;t supposed to be the brute of the crew anyways. He clearly can be worth it, but don&#039;t take him if you&#039;re just after CoC, there&#039;s a way more attractive option.&lt;br /&gt;
&lt;br /&gt;
===Medium Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Akalis:&#039;&#039;&#039; Rather basic AD trooper, but not a bad one. Has one specialist profile or can be used a straight up killy unit. Has E/M CCW for some inexplicable reason. Rather average Phys, meaning they could use Supportware. The E/Mitter and AHD profiles can ruin a day of a Heavy Infantry or a TAG.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Neoterra Bolts:&#039;&#039;&#039; The&#039;ve risen in popularity like mad since the transition to N4, so good luck finding any actual models for these. Luckily there&#039;s a few nice proxies, get some Nisses and you&#039;re good to go. As for their stats and profiles, Bolts come with Fireteam: Core, Haris and Duo, and they allow Senor Massacre, Hannibal or Valkyrie to tag along. They also can join an Orc link. Their veteran skill lets you have at least a few regular orders in case of LoL or the Retreat state, and they&#039;re immune to Shock. BS 13 AND marksmanship makes them very capable gunfighters, and with Spitfire, ML and MULTI Sniper they&#039;ve got three very nice options. Other profiles worth mentioning are the Chain of Command and the LT options.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;KTS, Kaplan Security Units:&#039;&#039;&#039; Kaplans come roughly around the same price as Bolts, don&#039;t shoot as well but they come with WIP 14, making their specialist profiles very appealing. They also bring a few extra weapon options to the sectorial. Link: Core, Haris or Duo, Avencienna, Laxmee and Wild Bill can join these intellectual mercenaries.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Brawlers, Mercenary Enforcers:&#039;&#039;&#039; Brawlers don&#039;t bring a single skill, and they aren&#039;t exactly built for a specific task. Kinda generic listfiller options on this unit, and one of the LT choices of ForCo&lt;br /&gt;
&lt;br /&gt;
===Heavy Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Orc Troops:&#039;&#039;&#039; ORCs are as baseline as they come: no special skills, no fancy equipment, no interesting weapons, WIP 12. They&#039;re relatively low points BS 14 HMG platform with Lieutenant option. But being good at shooting is everything this unit needs to do, since they can form both Fireteam: Core and Haris, and have the ability to bring &#039;&#039;&#039;all&#039;&#039;&#039; the fancy characters of ForCo (except Wild Bill) and NeoTerra Bolts into your link! They got a shitton of profiles, bring nice gun options like the Feuerbach or an HMG, and even some more exotic options like the Varuna Orc with stealth and Terrain (aquatic/jungle) or the Svalheima version with climbing plus and Terrain (mountain).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kriza Boracs:&#039;&#039;&#039; The Tunguska beatstick, Kriza Borac is a mini-Szalamandra. ARM5, BS13 and +1Burst means he wants to get in and obliterate anything that&#039;s in its path with high Burst firepower. What&#039;s more, with the 360 visor on the Mk12 profile he becomes an absolute nightmare to deal with once in Suppressive Fire. He also brings a LT choice and have Link: Duo.&lt;br /&gt;
&lt;br /&gt;
===Tactical Armor Gear===&lt;br /&gt;
*&#039;&#039;&#039;Iguana Squadron:&#039;&#039;&#039; Iguana’s claim to fame is the Ejection system and the 2 wound HI Operator. Basically Iguana is not designed to last, but to take at least one more shot than a regular TAG before going down. Mounted Repeater means it carries around it&#039;s own Hacker support. Comes with a vanilla HMG and a Heavy Flamethrower. The pilot is no specialist but wields a HMG and has two wounds&lt;br /&gt;
&lt;br /&gt;
===Remotes===&lt;br /&gt;
*&#039;&#039;&#039;Dronbots:&#039;&#039;&#039; Standard issue S3 Remotes, PanOceanian ones are not special in any way.&lt;br /&gt;
**&#039;&#039;&#039;Clipper:&#039;&#039;&#039; The Smart Missile Launcher Remote. Unfortunately PanO does not have good FOs or Hackers, so it&#039;s usually a waste to take one. Especially as the missiles can be hacked back by other faction&#039;s better hackers.&lt;br /&gt;
**&#039;&#039;&#039;Fugazi:&#039;&#039;&#039; The Repeater/Flash Pulse Remote. Cheap Regular Order and a mobile Repeater. Nice filler or Flash Pulse ARO.&lt;br /&gt;
**&#039;&#039;&#039;Pathfinder:&#039;&#039;&#039; The Forward Observer Remote. Mobile Repeater, armed, specialist, for 16 pts.  It is one of PanO&#039;s better specialists, in part due to its fast movement.&lt;br /&gt;
**&#039;&#039;&#039;Sierra:&#039;&#039;&#039; The HMG Total Reaction Remote. Just park it where it can cause your opponent the most trouble moving around.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mulebots:&#039;&#039;&#039; Standard issue S4 Baggage Remotes. Come with Minesweeper, EVO Hacker and TR Combi profiles. EVO Hacker is the one to take if you plan on using a lot of AD (you shouldn’t), TeamPro or Armbots. Minesweeper is a standard cheap Order and a way to dominate a quadrant.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Armbots: Peacemaker:&#039;&#039;&#039; The gunfighter remote comes with a Repeater and a Heavy Shotgun and Spitfire options. Can bring an Auxbot, making it a less straight-up aggressive bot, fit more for clearing out infiltrators. For this role the Shotgun is preferable.&lt;br /&gt;
&lt;br /&gt;
===Warband===&lt;br /&gt;
*&#039;&#039;&#039;Senor Massacre:&#039;&#039;&#039; Totally-not-Deadpool is made for throwing eclipse grenades, and shank basically anything. Regeneration is really nice and gives him even more flavor. E/M CC Weapons are scary. E/M grenades in a link can be wicked. He&#039;s doing a great job in a link with Bolts or Orcs, but having him run solo isn&#039;t a bad idea either. Just make sure to keep those terrible jokes coming whenever you run him.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bakunin Überfallkommando:&#039;&#039;&#039; The so-called furry guided missile. The Chimera of the group is silly dangerous with a Viral CCW, eclipse grenades, Natural Born Warrior, martial arts lv2, Total Immunity, cc attack -3 and Climbing Plus. Then on top of that, she brings 1-3 pupniks that are synchronized with dodge +6 (perfect for soaking up AROs), climbing plus and DA CCWs. Just don&#039;t let them get caught in the open with their frenzying (use those eclipse grenades). Although she can&#039;t take a hit, she can dodge, and a gaggle of ultra-cheap pupniks is dangerous to anything in the game.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Valkyrie, Elite Bodyguard:&#039;&#039;&#039; A premium Warband without smoke, but she&#039;s making up for it with having a ton of fancy stuff going on. EXP CC is no joke.&lt;br /&gt;
&lt;br /&gt;
===Skirmishers===&lt;br /&gt;
*&#039;&#039;&#039;Zeroes:&#039;&#039;&#039; Zeroes are MIM (-3) Camo infiltrators with a bunch of useful profiles. They&#039;re not as good at gun as the Crocmen, but their WIP 13 makes them excellent button pushers if you pick either one of the hackers, the FO or the minelayer.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Crocmen:&#039;&#039;&#039; &amp;quot;The Croc Cock&amp;quot; is a versatile Hidden Deployment MIM (-6) infiltrator, good for any of the roles you’d want one. Having Deployable Repeater and mines is pretty sweet. X-Visor makes his Combi Rifle a lot more effective than usual, especially when put in Suppressive Fire mode. Lastly, Croc Men make for some mean snipers.&lt;br /&gt;
&lt;br /&gt;
==Building Your Army==&lt;br /&gt;
One to two short paragraphs on list building.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
*&#039;&#039;&#039;Shoot Enemy, Don&#039;t Die:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t Die:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Play the Objective:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Infinity]]&lt;br /&gt;
[[Category:Infinity Tactics|Infinity Tactics]]&lt;br /&gt;
[[Category:Infinity Tactics|Infinity N4 Tactics]]&lt;br /&gt;
[[Category:Infinity N4 Tactics|Foreign Company]]&lt;br /&gt;
[[Category: Infinity Tactics|Foreign Company]]&lt;/div&gt;</summary>
		<author><name>2A02:8388:28C6:C980:A45F:2BCA:639B:4740</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Infinity/N4_Tactics/Foreign_Company&amp;diff=273210</id>
		<title>Infinity/N4 Tactics/Foreign Company</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Infinity/N4_Tactics/Foreign_Company&amp;diff=273210"/>
		<updated>2021-08-18T20:23:41Z</updated>

		<summary type="html">&lt;p&gt;2A02:8388:28C6:C980:A45F:2BCA:639B:4740: /* Faction Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An overview for faction units and tactics in N4.&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
==Why Play FACTION?==&lt;br /&gt;
They‘re a mix of TJC and PanO units, with a high amount of mercenary characters. If you got a fetish for character-heavy lists, and/or own both a bit of TJC and PanO this band of mercenaries slash influencers are something you might want to give a closer look.&lt;br /&gt;
&lt;br /&gt;
==Faction Features==&lt;br /&gt;
*&#039;&#039;&#039;The best of both worlds:&#039;&#039;&#039; Having the firepower of PanO combined with the mad tools of TJC and Bakunin and barely any downsides. You don&#039;t have to decide between brains and guns in ForCo.&lt;br /&gt;
*&#039;&#039;&#039;Flexible link-options:&#039;&#039;&#039; With all the characters and Bolts joining an Orc link there&#039;s a TON of possibilities for creating the link of your dreams. While there isn&#039;t any wildcard options the whole special fireteam rules create a very similar feel to the sectorial.&lt;br /&gt;
*&#039;&#039;&#039;Premium units for a premium price:&#039;&#039;&#039; ForCo isn&#039;t some cheap-ass mercenary troop, they&#039;ve got all the good stuff! That means building a list can become tricky if you want to fit everything in.&lt;br /&gt;
*&#039;&#039;&#039;Veterans all over the place:&#039;&#039;&#039; Ok, that may be an exaggeration. But Both Bolts and Securitates have it, running a few of these units while using an offensive LT like the Kriza way less scary.&lt;br /&gt;
&lt;br /&gt;
==Units Overview==&lt;br /&gt;
 &lt;br /&gt;
===Light Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Securitates:&#039;&#039;&#039; ForCo‘s Linetroopers hired fresh from Tunguska, and they are expensive at 13 pts on the cheapest profile. You get what you pay for, since they&#039;ve got BS12 and WIP14, which makes them quite versatile. They&#039;ve got Fireteam: Core and can bring Corporate Security Units, which bring their own unique thing to the link. Also they&#039;ve got Veteran! It&#039;s one of the skills you never want to be relevant and probably don&#039;t want to pay for, BUT whenever it gets relevant it&#039;s such a great thing to have. Having a few regular orders when losing your LT early can make the difference between losing and winning a game, or at least between a minor and a major victory. Typical for this kind of units they&#039;ve got quite a few profiles. Your linkfiller is the plain Combi Rifle, also comes as LT. CSU&#039;s got cheaper filler options for your link, but the basic profile is still a good choice for LT disguise. For two points more you can make them Paramedic, or pay 16 pts for a built in repeater (which also come with BSG option instead of the Combi for the same cost). You also get a very nice Hacker profile, and some SWC weapons that probably do more for you on the other units in the roster.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corporate Security Unit:&#039;&#039;&#039; CSU have Metachemistry, which can be very good if the RNG-gods favor you. They also get sixth sense which doesn’t really matter all too much since they‘ve got a unique thing going an in ForCo: they can be included into a Securitates-link. And since their cheapest profile comes at 11pts and the specialist trait it’s very attractive, even if it’s just to shave off a few points of your core link.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cube Jäger:&#039;&#039;&#039; They‘re only a little bit cheaper than Akalis, don’t get Combat Jump and they’re irregular. Both profiles bring Paramedic, which seems to be their whole schtick. With WIP 13 they can do the button pressing quite well though and having a SMG and an e/mitter can be very useful to scare away the opponents units after a button is pushed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Clockmakers:&#039;&#039;&#039; One of three engineers in ForCo, but this one&#039;s both the cheapest and brings the highest WIP to the party.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Daktaris:&#039;&#039;&#039; Neither the most competent doctor nor a unit doing more than one thing, but it&#039;s the cheapest option and WIP13 is still reliable enough if you want one on a budget.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Warcors:&#039;&#039;&#039; 3pts for an irregular Flashpulse ARO. Fit him into your list whenever you got the slot and points, they&#039;re well worth it. A little twist in ForCo is their AVA two!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wild Bill, Legendary Gunslinger:&#039;&#039;&#039; Wild Bill doesn&#039;t want to hangout with PanO and prefers the Kaplans as a link instead, probably because he&#039;s an intellectual enjoying their WIP 14 presence. He&#039;s fast at MOV 6-2, got (+1Dam) and shock on his BS, also he&#039;s got marksmanship and NWI. Neither the rifle nor the contender have a nice rangeband, but with the MULTI pistol he&#039;s got a positive rangeband from 0-12&amp;quot;, which overall makes him an unpleasant close-range fighter.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Avicenna, Mercenary Doctor:&#039;&#039;&#039; A premium doctor to bring if you really want to get your gunslingers back up again- with WIP15 and Doctor (+3) she will take care of that. NWI and Bioimmunity allow her to risk taking a hit, but neither her BS nor her PH really beg for any risky moces with her. MOV 6-2 make her more order efficient in what she&#039;s supposed to do. She can join Kaplans and Orcs in a link.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Laxmee, Hacker of Fortune:&#039;&#039;&#039; A linkable hacker with WIP 14 and BTS 6, minelayer dropping cybermines, MIM (-3), a pitcher and an SMG and a HD+ (UPGRADE: Fairy Dust). All that for 24pts and you can link her with Kaplans and Orcs. What&#039;s not to love here?&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hannibal, Mercenary Team Leader:&#039;&#039;&#039; This man is an expensive man to hire. Biometric Visor, Discover (+3), Dodge (+3), Immunity (Shock), NWI and either Chain of Command or LT with Strategos L1. And there&#039;s the option to have Strategic Deployment on the CoC-profile aswell (the LT always has it). All this is nice, but you&#039;re paying a premium for a profile like this. He doesn&#039;t have any fancy weapon options but the boss isn&#039;t supposed to be the brute of the crew anyways. He clearly can be worth it, but don&#039;t take him if you&#039;re just after CoC, there&#039;s a way more attractive option.&lt;br /&gt;
&lt;br /&gt;
===Medium Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Akalis:&#039;&#039;&#039; Rather basic AD trooper, but not a bad one. Has one specialist profile or can be used a straight up killy unit. Has E/M CCW for some inexplicable reason. Rather average Phys, meaning they could use Supportware. The E/Mitter and AHD profiles can ruin a day of a Heavy Infantry or a TAG.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Neoterra Bolts:&#039;&#039;&#039; The&#039;ve risen in popularity like mad since the transition to N4, so good luck finding any actual models for these. Luckily there&#039;s a few nice proxies, get some Nisses and you&#039;re good to go. As for their stats and profiles, Bolts come with Fireteam: Core, Haris and Duo, and they allow Senor Massacre, Hannibal or Valkyrie to tag along. They also can join an Orc link. Their veteran skill lets you have at least a few regular orders in case of LoL or the Retreat state, and they&#039;re immune to Shock. BS 13 AND marksmanship makes them very capable gunfighters, and with Spitfire, ML and MULTI Sniper they&#039;ve got three very nice options. Other profiles worth mentioning are the Chain of Command and the LT options.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;KTS, Kaplan Security Units:&#039;&#039;&#039; Kaplans come roughly around the same price as Bolts, don&#039;t shoot as well but they come with WIP 14, making their specialist profiles very appealing. They also bring a few extra weapon options to the sectorial. Link: Core, Haris or Duo, Avencienna, Laxmee and Wild Bill can join these intellectual mercenaries.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Brawlers, Mercenary Enforcers:&#039;&#039;&#039; Brawlers don&#039;t bring a single skill, and they aren&#039;t exactly built for a specific task. Kinda generic listfiller options on this unit, and one of the LT choices of ForCo&lt;br /&gt;
&lt;br /&gt;
===Heavy Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Orc Troops:&#039;&#039;&#039; ORCs are as baseline as they come: no special skills, no fancy equipment, no interesting weapons, WIP 12. They&#039;re relatively low points BS 14 HMG platform with Lieutenant option. But being good at shooting is everything this unit needs to do, since they can form both Fireteam: Core and Haris, and have the ability to bring &#039;&#039;&#039;all&#039;&#039;&#039; the fancy characters of ForCo (except Wild Bill) and NeoTerra Bolts into your link! They got a shitton of profiles, bring nice gun options like the Feuerbach or an HMG, and even some more exotic options like the Varuna Orc with stealth and Terrain (aquatic/jungle) or the Svalheima version with climbing plus and Terrain (mountain).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kriza Boracs:&#039;&#039;&#039; The Tunguska beatstick, Kriza Borac is a mini-Szalamandra. ARM5, BS13 and +1Burst means he wants to get in and obliterate anything that&#039;s in its path with high Burst firepower. What&#039;s more, with the 360 visor on the Mk12 profile he becomes an absolute nightmare to deal with once in Suppressive Fire. He also brings a LT choice and have Link: Duo.&lt;br /&gt;
&lt;br /&gt;
===Tactical Armor Gear===&lt;br /&gt;
*&#039;&#039;&#039;Iguana Squadron:&#039;&#039;&#039; Iguana’s claim to fame is the Ejection system and the 2 wound HI Operator. Basically Iguana is not designed to last, but to take at least one more shot than a regular TAG before going down. Mounted Repeater means it carries around it&#039;s own Hacker support. Comes with a vanilla HMG and a Heavy Flamethrower. The pilot is no specialist but wields a HMG and has two wounds&lt;br /&gt;
&lt;br /&gt;
===Remotes===&lt;br /&gt;
*&#039;&#039;&#039;Dronbots:&#039;&#039;&#039; Standard issue S3 Remotes, PanOceanian ones are not special in any way.&lt;br /&gt;
**&#039;&#039;&#039;Clipper:&#039;&#039;&#039; The Smart Missile Launcher Remote. Unfortunately PanO does not have good FOs or Hackers, so it&#039;s usually a waste to take one. Especially as the missiles can be hacked back by other faction&#039;s better hackers.&lt;br /&gt;
**&#039;&#039;&#039;Fugazi:&#039;&#039;&#039; The Repeater/Flash Pulse Remote. Cheap Regular Order and a mobile Repeater. Nice filler or Flash Pulse ARO.&lt;br /&gt;
**&#039;&#039;&#039;Pathfinder:&#039;&#039;&#039; The Forward Observer Remote. Mobile Repeater, armed, specialist, for 16 pts.  It is one of PanO&#039;s better specialists, in part due to its fast movement.&lt;br /&gt;
**&#039;&#039;&#039;Sierra:&#039;&#039;&#039; The HMG Total Reaction Remote. Just park it where it can cause your opponent the most trouble moving around.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mulebots:&#039;&#039;&#039; Standard issue S4 Baggage Remotes. Come with Minesweeper, EVO Hacker and TR Combi profiles. EVO Hacker is the one to take if you plan on using a lot of AD (you shouldn’t), TeamPro or Armbots. Minesweeper is a standard cheap Order and a way to dominate a quadrant.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Armbots: Peacemaker:&#039;&#039;&#039; The gunfighter remote comes with a Repeater and a Heavy Shotgun and Spitfire options. Can bring an Auxbot, making it a less straight-up aggressive bot, fit more for clearing out infiltrators. For this role the Shotgun is preferable.&lt;br /&gt;
&lt;br /&gt;
===Warband===&lt;br /&gt;
*&#039;&#039;&#039;Senor Massacre:&#039;&#039;&#039; Totally-not-Deadpool is made for throwing eclipse grenades, and shank basically anything. Regeneration is really nice and gives him even more flavor. E/M CC Weapons are scary. E/M grenades in a link can be wicked. He&#039;s doing a great job in a link with Bolts or Orcs, but having him run solo isn&#039;t a bad idea either. Just make sure to keep those terrible jokes coming whenever you run him.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bakunin Überfallkommando:&#039;&#039;&#039; The so-called furry guided missile. The Chimera of the group is silly dangerous with a Viral CCW, eclipse grenades, Natural Born Warrior, martial arts lv2, Total Immunity, cc attack -3 and Climbing Plus. Then on top of that, she brings 1-3 pupniks that are synchronized with dodge +6 (perfect for soaking up AROs), climbing plus and DA CCWs. Just don&#039;t let them get caught in the open with their frenzying (use those eclipse grenades). Although she can&#039;t take a hit, she can dodge, and a gaggle of ultra-cheap pupniks is dangerous to anything in the game.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Valkyrie, Elite Bodyguard:&#039;&#039;&#039; A premium Warband without smoke, but she&#039;s making up for it with having a ton of fancy stuff going on. EXP CC is no joke.&lt;br /&gt;
&lt;br /&gt;
===Skirmishers===&lt;br /&gt;
*&#039;&#039;&#039;Zeroes:&#039;&#039;&#039; Zeroes are MIM (-3) Camo infiltrators with a bunch of useful profiles. They&#039;re not as good at gun as the Crocmen, but their WIP 13 makes them excellent button pushers if you pick either one of the hackers, the FO or the minelayer.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Crocmen:&#039;&#039;&#039; &amp;quot;The Croc Cock&amp;quot; is a versatile Hidden Deployment MIM (-6) infiltrator, good for any of the roles you’d want one. Having Deployable Repeater and mines is pretty sweet. X-Visor makes his Combi Rifle a lot more effective than usual, especially when put in Suppressive Fire mode. Lastly, Croc Men make for some mean snipers.&lt;br /&gt;
&lt;br /&gt;
==Building Your Army==&lt;br /&gt;
One to two short paragraphs on list building.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
*&#039;&#039;&#039;Shoot Enemy, Don&#039;t Die:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t Die:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Play the Objective:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Infinity]]&lt;br /&gt;
[[Category:Infinity Tactics|Infinity Tactics]]&lt;br /&gt;
[[Category:Infinity Tactics|Infinity N4 Tactics]]&lt;br /&gt;
[[Category:Infinity N4 Tactics|Foreign Company]]&lt;br /&gt;
[[Category: Infinity Tactics|Foreign Company]]&lt;/div&gt;</summary>
		<author><name>2A02:8388:28C6:C980:A45F:2BCA:639B:4740</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Infinity/N4_Tactics/Foreign_Company&amp;diff=273209</id>
		<title>Infinity/N4 Tactics/Foreign Company</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Infinity/N4_Tactics/Foreign_Company&amp;diff=273209"/>
		<updated>2021-08-18T20:18:42Z</updated>

		<summary type="html">&lt;p&gt;2A02:8388:28C6:C980:A45F:2BCA:639B:4740: /* Weapons and Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An overview for faction units and tactics in N4.&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
==Why Play FACTION?==&lt;br /&gt;
They‘re a mix of TJC and PanO units, with a high amount of mercenary characters. If you got a fetish for character-heavy lists, and/or own both a bit of TJC and PanO this band of mercenaries slash influencers are something you might want to give a closer look.&lt;br /&gt;
&lt;br /&gt;
==Faction Features==&lt;br /&gt;
*&#039;&#039;&#039;The best of both worlds:&#039;&#039;&#039; Having the firepower of PanO combined with the mad tools of TJC and Bakunin and barely any downsides. You don&#039;t have to decide between brains and guns in ForCo.&lt;br /&gt;
*&#039;&#039;&#039;Flexible link-options:&#039;&#039;&#039; With all the characters and Bolts joining an Orc link there&#039;s a TON of possibilities for creating the link of your dreams. While there isn&#039;t any wildcard options the whole special fireteam rules create a very similar feel to the sectorial.&lt;br /&gt;
*&#039;&#039;&#039;Premium units for a premium price:&#039;&#039;&#039; ForCo isn&#039;t some cheap-ass mercenary troop, they&#039;ve got all the good stuff! That means building a list can become tricky if you want to fit everything in.&lt;br /&gt;
&lt;br /&gt;
==Units Overview==&lt;br /&gt;
 &lt;br /&gt;
===Light Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Securitates:&#039;&#039;&#039; ForCo‘s Linetroopers hired fresh from Tunguska, and they are expensive at 13 pts on the cheapest profile. You get what you pay for, since they&#039;ve got BS12 and WIP14, which makes them quite versatile. They&#039;ve got Fireteam: Core and can bring Corporate Security Units, which bring their own unique thing to the link. Also they&#039;ve got Veteran! It&#039;s one of the skills you never want to be relevant and probably don&#039;t want to pay for, BUT whenever it gets relevant it&#039;s such a great thing to have. Having a few regular orders when losing your LT early can make the difference between losing and winning a game, or at least between a minor and a major victory. Typical for this kind of units they&#039;ve got quite a few profiles. Your linkfiller is the plain Combi Rifle, also comes as LT. CSU&#039;s got cheaper filler options for your link, but the basic profile is still a good choice for LT disguise. For two points more you can make them Paramedic, or pay 16 pts for a built in repeater (which also come with BSG option instead of the Combi for the same cost). You also get a very nice Hacker profile, and some SWC weapons that probably do more for you on the other units in the roster.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corporate Security Unit:&#039;&#039;&#039; CSU have Metachemistry, which can be very good if the RNG-gods favor you. They also get sixth sense which doesn’t really matter all too much since they‘ve got a unique thing going an in ForCo: they can be included into a Securitates-link. And since their cheapest profile comes at 11pts and the specialist trait it’s very attractive, even if it’s just to shave off a few points of your core link.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cube Jäger:&#039;&#039;&#039; They‘re only a little bit cheaper than Akalis, don’t get Combat Jump and they’re irregular. Both profiles bring Paramedic, which seems to be their whole schtick. With WIP 13 they can do the button pressing quite well though and having a SMG and an e/mitter can be very useful to scare away the opponents units after a button is pushed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Clockmakers:&#039;&#039;&#039; One of three engineers in ForCo, but this one&#039;s both the cheapest and brings the highest WIP to the party.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Daktaris:&#039;&#039;&#039; Neither the most competent doctor nor a unit doing more than one thing, but it&#039;s the cheapest option and WIP13 is still reliable enough if you want one on a budget.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Warcors:&#039;&#039;&#039; 3pts for an irregular Flashpulse ARO. Fit him into your list whenever you got the slot and points, they&#039;re well worth it. A little twist in ForCo is their AVA two!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wild Bill, Legendary Gunslinger:&#039;&#039;&#039; Wild Bill doesn&#039;t want to hangout with PanO and prefers the Kaplans as a link instead, probably because he&#039;s an intellectual enjoying their WIP 14 presence. He&#039;s fast at MOV 6-2, got (+1Dam) and shock on his BS, also he&#039;s got marksmanship and NWI. Neither the rifle nor the contender have a nice rangeband, but with the MULTI pistol he&#039;s got a positive rangeband from 0-12&amp;quot;, which overall makes him an unpleasant close-range fighter.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Avicenna, Mercenary Doctor:&#039;&#039;&#039; A premium doctor to bring if you really want to get your gunslingers back up again- with WIP15 and Doctor (+3) she will take care of that. NWI and Bioimmunity allow her to risk taking a hit, but neither her BS nor her PH really beg for any risky moces with her. MOV 6-2 make her more order efficient in what she&#039;s supposed to do. She can join Kaplans and Orcs in a link.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Laxmee, Hacker of Fortune:&#039;&#039;&#039; A linkable hacker with WIP 14 and BTS 6, minelayer dropping cybermines, MIM (-3), a pitcher and an SMG and a HD+ (UPGRADE: Fairy Dust). All that for 24pts and you can link her with Kaplans and Orcs. What&#039;s not to love here?&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hannibal, Mercenary Team Leader:&#039;&#039;&#039; This man is an expensive man to hire. Biometric Visor, Discover (+3), Dodge (+3), Immunity (Shock), NWI and either Chain of Command or LT with Strategos L1. And there&#039;s the option to have Strategic Deployment on the CoC-profile aswell (the LT always has it). All this is nice, but you&#039;re paying a premium for a profile like this. He doesn&#039;t have any fancy weapon options but the boss isn&#039;t supposed to be the brute of the crew anyways. He clearly can be worth it, but don&#039;t take him if you&#039;re just after CoC, there&#039;s a way more attractive option.&lt;br /&gt;
&lt;br /&gt;
===Medium Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Akalis:&#039;&#039;&#039; Rather basic AD trooper, but not a bad one. Has one specialist profile or can be used a straight up killy unit. Has E/M CCW for some inexplicable reason. Rather average Phys, meaning they could use Supportware. The E/Mitter and AHD profiles can ruin a day of a Heavy Infantry or a TAG.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Neoterra Bolts:&#039;&#039;&#039; The&#039;ve risen in popularity like mad since the transition to N4, so good luck finding any actual models for these. Luckily there&#039;s a few nice proxies, get some Nisses and you&#039;re good to go. As for their stats and profiles, Bolts come with Fireteam: Core, Haris and Duo, and they allow Senor Massacre, Hannibal or Valkyrie to tag along. They also can join an Orc link. Their veteran skill lets you have at least a few regular orders in case of LoL or the Retreat state, and they&#039;re immune to Shock. BS 13 AND marksmanship makes them very capable gunfighters, and with Spitfire, ML and MULTI Sniper they&#039;ve got three very nice options. Other profiles worth mentioning are the Chain of Command and the LT options.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;KTS, Kaplan Security Units:&#039;&#039;&#039; Kaplans come roughly around the same price as Bolts, don&#039;t shoot as well but they come with WIP 14, making their specialist profiles very appealing. They also bring a few extra weapon options to the sectorial. Link: Core, Haris or Duo, Avencienna, Laxmee and Wild Bill can join these intellectual mercenaries.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Brawlers, Mercenary Enforcers:&#039;&#039;&#039; Brawlers don&#039;t bring a single skill, and they aren&#039;t exactly built for a specific task. Kinda generic listfiller options on this unit, and one of the LT choices of ForCo&lt;br /&gt;
&lt;br /&gt;
===Heavy Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Orc Troops:&#039;&#039;&#039; ORCs are as baseline as they come: no special skills, no fancy equipment, no interesting weapons, WIP 12. They&#039;re relatively low points BS 14 HMG platform with Lieutenant option. But being good at shooting is everything this unit needs to do, since they can form both Fireteam: Core and Haris, and have the ability to bring &#039;&#039;&#039;all&#039;&#039;&#039; the fancy characters of ForCo (except Wild Bill) and NeoTerra Bolts into your link! They got a shitton of profiles, bring nice gun options like the Feuerbach or an HMG, and even some more exotic options like the Varuna Orc with stealth and Terrain (aquatic/jungle) or the Svalheima version with climbing plus and Terrain (mountain).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kriza Boracs:&#039;&#039;&#039; The Tunguska beatstick, Kriza Borac is a mini-Szalamandra. ARM5, BS13 and +1Burst means he wants to get in and obliterate anything that&#039;s in its path with high Burst firepower. What&#039;s more, with the 360 visor on the Mk12 profile he becomes an absolute nightmare to deal with once in Suppressive Fire. He also brings a LT choice and have Link: Duo.&lt;br /&gt;
&lt;br /&gt;
===Tactical Armor Gear===&lt;br /&gt;
*&#039;&#039;&#039;Iguana Squadron:&#039;&#039;&#039; Iguana’s claim to fame is the Ejection system and the 2 wound HI Operator. Basically Iguana is not designed to last, but to take at least one more shot than a regular TAG before going down. Mounted Repeater means it carries around it&#039;s own Hacker support. Comes with a vanilla HMG and a Heavy Flamethrower. The pilot is no specialist but wields a HMG and has two wounds&lt;br /&gt;
&lt;br /&gt;
===Remotes===&lt;br /&gt;
*&#039;&#039;&#039;Dronbots:&#039;&#039;&#039; Standard issue S3 Remotes, PanOceanian ones are not special in any way.&lt;br /&gt;
**&#039;&#039;&#039;Clipper:&#039;&#039;&#039; The Smart Missile Launcher Remote. Unfortunately PanO does not have good FOs or Hackers, so it&#039;s usually a waste to take one. Especially as the missiles can be hacked back by other faction&#039;s better hackers.&lt;br /&gt;
**&#039;&#039;&#039;Fugazi:&#039;&#039;&#039; The Repeater/Flash Pulse Remote. Cheap Regular Order and a mobile Repeater. Nice filler or Flash Pulse ARO.&lt;br /&gt;
**&#039;&#039;&#039;Pathfinder:&#039;&#039;&#039; The Forward Observer Remote. Mobile Repeater, armed, specialist, for 16 pts.  It is one of PanO&#039;s better specialists, in part due to its fast movement.&lt;br /&gt;
**&#039;&#039;&#039;Sierra:&#039;&#039;&#039; The HMG Total Reaction Remote. Just park it where it can cause your opponent the most trouble moving around.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mulebots:&#039;&#039;&#039; Standard issue S4 Baggage Remotes. Come with Minesweeper, EVO Hacker and TR Combi profiles. EVO Hacker is the one to take if you plan on using a lot of AD (you shouldn’t), TeamPro or Armbots. Minesweeper is a standard cheap Order and a way to dominate a quadrant.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Armbots: Peacemaker:&#039;&#039;&#039; The gunfighter remote comes with a Repeater and a Heavy Shotgun and Spitfire options. Can bring an Auxbot, making it a less straight-up aggressive bot, fit more for clearing out infiltrators. For this role the Shotgun is preferable.&lt;br /&gt;
&lt;br /&gt;
===Warband===&lt;br /&gt;
*&#039;&#039;&#039;Senor Massacre:&#039;&#039;&#039; Totally-not-Deadpool is made for throwing eclipse grenades, and shank basically anything. Regeneration is really nice and gives him even more flavor. E/M CC Weapons are scary. E/M grenades in a link can be wicked. He&#039;s doing a great job in a link with Bolts or Orcs, but having him run solo isn&#039;t a bad idea either. Just make sure to keep those terrible jokes coming whenever you run him.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bakunin Überfallkommando:&#039;&#039;&#039; The so-called furry guided missile. The Chimera of the group is silly dangerous with a Viral CCW, eclipse grenades, Natural Born Warrior, martial arts lv2, Total Immunity, cc attack -3 and Climbing Plus. Then on top of that, she brings 1-3 pupniks that are synchronized with dodge +6 (perfect for soaking up AROs), climbing plus and DA CCWs. Just don&#039;t let them get caught in the open with their frenzying (use those eclipse grenades). Although she can&#039;t take a hit, she can dodge, and a gaggle of ultra-cheap pupniks is dangerous to anything in the game.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Valkyrie, Elite Bodyguard:&#039;&#039;&#039; A premium Warband without smoke, but she&#039;s making up for it with having a ton of fancy stuff going on. EXP CC is no joke.&lt;br /&gt;
&lt;br /&gt;
===Skirmishers===&lt;br /&gt;
*&#039;&#039;&#039;Zeroes:&#039;&#039;&#039; Zeroes are MIM (-3) Camo infiltrators with a bunch of useful profiles. They&#039;re not as good at gun as the Crocmen, but their WIP 13 makes them excellent button pushers if you pick either one of the hackers, the FO or the minelayer.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Crocmen:&#039;&#039;&#039; &amp;quot;The Croc Cock&amp;quot; is a versatile Hidden Deployment MIM (-6) infiltrator, good for any of the roles you’d want one. Having Deployable Repeater and mines is pretty sweet. X-Visor makes his Combi Rifle a lot more effective than usual, especially when put in Suppressive Fire mode. Lastly, Croc Men make for some mean snipers.&lt;br /&gt;
&lt;br /&gt;
==Building Your Army==&lt;br /&gt;
One to two short paragraphs on list building.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
*&#039;&#039;&#039;Shoot Enemy, Don&#039;t Die:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t Die:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Play the Objective:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Infinity]]&lt;br /&gt;
[[Category:Infinity Tactics|Infinity Tactics]]&lt;br /&gt;
[[Category:Infinity Tactics|Infinity N4 Tactics]]&lt;br /&gt;
[[Category:Infinity N4 Tactics|Foreign Company]]&lt;br /&gt;
[[Category: Infinity Tactics|Foreign Company]]&lt;/div&gt;</summary>
		<author><name>2A02:8388:28C6:C980:A45F:2BCA:639B:4740</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Infinity/N4_Tactics/Foreign_Company&amp;diff=273208</id>
		<title>Infinity/N4 Tactics/Foreign Company</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Infinity/N4_Tactics/Foreign_Company&amp;diff=273208"/>
		<updated>2021-08-18T20:18:25Z</updated>

		<summary type="html">&lt;p&gt;2A02:8388:28C6:C980:A45F:2BCA:639B:4740: /* Special Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An overview for faction units and tactics in N4.&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
==Why Play FACTION?==&lt;br /&gt;
They‘re a mix of TJC and PanO units, with a high amount of mercenary characters. If you got a fetish for character-heavy lists, and/or own both a bit of TJC and PanO this band of mercenaries slash influencers are something you might want to give a closer look.&lt;br /&gt;
&lt;br /&gt;
==Faction Features==&lt;br /&gt;
*&#039;&#039;&#039;The best of both worlds:&#039;&#039;&#039; Having the firepower of PanO combined with the mad tools of TJC and Bakunin and barely any downsides. You don&#039;t have to decide between brains and guns in ForCo.&lt;br /&gt;
*&#039;&#039;&#039;Flexible link-options:&#039;&#039;&#039; With all the characters and Bolts joining an Orc link there&#039;s a TON of possibilities for creating the link of your dreams. While there isn&#039;t any wildcard options the whole special fireteam rules create a very similar feel to the sectorial.&lt;br /&gt;
*&#039;&#039;&#039;Premium units for a premium price:&#039;&#039;&#039; ForCo isn&#039;t some cheap-ass mercenary troop, they&#039;ve got all the good stuff! That means building a list can become tricky if you want to fit everything in.&lt;br /&gt;
&lt;br /&gt;
==Weapons and Equipment==&lt;br /&gt;
*&#039;&#039;&#039;Equipment 1:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Equipment 2:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Equipment 3:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Units Overview==&lt;br /&gt;
 &lt;br /&gt;
===Light Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Securitates:&#039;&#039;&#039; ForCo‘s Linetroopers hired fresh from Tunguska, and they are expensive at 13 pts on the cheapest profile. You get what you pay for, since they&#039;ve got BS12 and WIP14, which makes them quite versatile. They&#039;ve got Fireteam: Core and can bring Corporate Security Units, which bring their own unique thing to the link. Also they&#039;ve got Veteran! It&#039;s one of the skills you never want to be relevant and probably don&#039;t want to pay for, BUT whenever it gets relevant it&#039;s such a great thing to have. Having a few regular orders when losing your LT early can make the difference between losing and winning a game, or at least between a minor and a major victory. Typical for this kind of units they&#039;ve got quite a few profiles. Your linkfiller is the plain Combi Rifle, also comes as LT. CSU&#039;s got cheaper filler options for your link, but the basic profile is still a good choice for LT disguise. For two points more you can make them Paramedic, or pay 16 pts for a built in repeater (which also come with BSG option instead of the Combi for the same cost). You also get a very nice Hacker profile, and some SWC weapons that probably do more for you on the other units in the roster.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corporate Security Unit:&#039;&#039;&#039; CSU have Metachemistry, which can be very good if the RNG-gods favor you. They also get sixth sense which doesn’t really matter all too much since they‘ve got a unique thing going an in ForCo: they can be included into a Securitates-link. And since their cheapest profile comes at 11pts and the specialist trait it’s very attractive, even if it’s just to shave off a few points of your core link.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cube Jäger:&#039;&#039;&#039; They‘re only a little bit cheaper than Akalis, don’t get Combat Jump and they’re irregular. Both profiles bring Paramedic, which seems to be their whole schtick. With WIP 13 they can do the button pressing quite well though and having a SMG and an e/mitter can be very useful to scare away the opponents units after a button is pushed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Clockmakers:&#039;&#039;&#039; One of three engineers in ForCo, but this one&#039;s both the cheapest and brings the highest WIP to the party.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Daktaris:&#039;&#039;&#039; Neither the most competent doctor nor a unit doing more than one thing, but it&#039;s the cheapest option and WIP13 is still reliable enough if you want one on a budget.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Warcors:&#039;&#039;&#039; 3pts for an irregular Flashpulse ARO. Fit him into your list whenever you got the slot and points, they&#039;re well worth it. A little twist in ForCo is their AVA two!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wild Bill, Legendary Gunslinger:&#039;&#039;&#039; Wild Bill doesn&#039;t want to hangout with PanO and prefers the Kaplans as a link instead, probably because he&#039;s an intellectual enjoying their WIP 14 presence. He&#039;s fast at MOV 6-2, got (+1Dam) and shock on his BS, also he&#039;s got marksmanship and NWI. Neither the rifle nor the contender have a nice rangeband, but with the MULTI pistol he&#039;s got a positive rangeband from 0-12&amp;quot;, which overall makes him an unpleasant close-range fighter.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Avicenna, Mercenary Doctor:&#039;&#039;&#039; A premium doctor to bring if you really want to get your gunslingers back up again- with WIP15 and Doctor (+3) she will take care of that. NWI and Bioimmunity allow her to risk taking a hit, but neither her BS nor her PH really beg for any risky moces with her. MOV 6-2 make her more order efficient in what she&#039;s supposed to do. She can join Kaplans and Orcs in a link.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Laxmee, Hacker of Fortune:&#039;&#039;&#039; A linkable hacker with WIP 14 and BTS 6, minelayer dropping cybermines, MIM (-3), a pitcher and an SMG and a HD+ (UPGRADE: Fairy Dust). All that for 24pts and you can link her with Kaplans and Orcs. What&#039;s not to love here?&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hannibal, Mercenary Team Leader:&#039;&#039;&#039; This man is an expensive man to hire. Biometric Visor, Discover (+3), Dodge (+3), Immunity (Shock), NWI and either Chain of Command or LT with Strategos L1. And there&#039;s the option to have Strategic Deployment on the CoC-profile aswell (the LT always has it). All this is nice, but you&#039;re paying a premium for a profile like this. He doesn&#039;t have any fancy weapon options but the boss isn&#039;t supposed to be the brute of the crew anyways. He clearly can be worth it, but don&#039;t take him if you&#039;re just after CoC, there&#039;s a way more attractive option.&lt;br /&gt;
&lt;br /&gt;
===Medium Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Akalis:&#039;&#039;&#039; Rather basic AD trooper, but not a bad one. Has one specialist profile or can be used a straight up killy unit. Has E/M CCW for some inexplicable reason. Rather average Phys, meaning they could use Supportware. The E/Mitter and AHD profiles can ruin a day of a Heavy Infantry or a TAG.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Neoterra Bolts:&#039;&#039;&#039; The&#039;ve risen in popularity like mad since the transition to N4, so good luck finding any actual models for these. Luckily there&#039;s a few nice proxies, get some Nisses and you&#039;re good to go. As for their stats and profiles, Bolts come with Fireteam: Core, Haris and Duo, and they allow Senor Massacre, Hannibal or Valkyrie to tag along. They also can join an Orc link. Their veteran skill lets you have at least a few regular orders in case of LoL or the Retreat state, and they&#039;re immune to Shock. BS 13 AND marksmanship makes them very capable gunfighters, and with Spitfire, ML and MULTI Sniper they&#039;ve got three very nice options. Other profiles worth mentioning are the Chain of Command and the LT options.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;KTS, Kaplan Security Units:&#039;&#039;&#039; Kaplans come roughly around the same price as Bolts, don&#039;t shoot as well but they come with WIP 14, making their specialist profiles very appealing. They also bring a few extra weapon options to the sectorial. Link: Core, Haris or Duo, Avencienna, Laxmee and Wild Bill can join these intellectual mercenaries.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Brawlers, Mercenary Enforcers:&#039;&#039;&#039; Brawlers don&#039;t bring a single skill, and they aren&#039;t exactly built for a specific task. Kinda generic listfiller options on this unit, and one of the LT choices of ForCo&lt;br /&gt;
&lt;br /&gt;
===Heavy Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Orc Troops:&#039;&#039;&#039; ORCs are as baseline as they come: no special skills, no fancy equipment, no interesting weapons, WIP 12. They&#039;re relatively low points BS 14 HMG platform with Lieutenant option. But being good at shooting is everything this unit needs to do, since they can form both Fireteam: Core and Haris, and have the ability to bring &#039;&#039;&#039;all&#039;&#039;&#039; the fancy characters of ForCo (except Wild Bill) and NeoTerra Bolts into your link! They got a shitton of profiles, bring nice gun options like the Feuerbach or an HMG, and even some more exotic options like the Varuna Orc with stealth and Terrain (aquatic/jungle) or the Svalheima version with climbing plus and Terrain (mountain).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kriza Boracs:&#039;&#039;&#039; The Tunguska beatstick, Kriza Borac is a mini-Szalamandra. ARM5, BS13 and +1Burst means he wants to get in and obliterate anything that&#039;s in its path with high Burst firepower. What&#039;s more, with the 360 visor on the Mk12 profile he becomes an absolute nightmare to deal with once in Suppressive Fire. He also brings a LT choice and have Link: Duo.&lt;br /&gt;
&lt;br /&gt;
===Tactical Armor Gear===&lt;br /&gt;
*&#039;&#039;&#039;Iguana Squadron:&#039;&#039;&#039; Iguana’s claim to fame is the Ejection system and the 2 wound HI Operator. Basically Iguana is not designed to last, but to take at least one more shot than a regular TAG before going down. Mounted Repeater means it carries around it&#039;s own Hacker support. Comes with a vanilla HMG and a Heavy Flamethrower. The pilot is no specialist but wields a HMG and has two wounds&lt;br /&gt;
&lt;br /&gt;
===Remotes===&lt;br /&gt;
*&#039;&#039;&#039;Dronbots:&#039;&#039;&#039; Standard issue S3 Remotes, PanOceanian ones are not special in any way.&lt;br /&gt;
**&#039;&#039;&#039;Clipper:&#039;&#039;&#039; The Smart Missile Launcher Remote. Unfortunately PanO does not have good FOs or Hackers, so it&#039;s usually a waste to take one. Especially as the missiles can be hacked back by other faction&#039;s better hackers.&lt;br /&gt;
**&#039;&#039;&#039;Fugazi:&#039;&#039;&#039; The Repeater/Flash Pulse Remote. Cheap Regular Order and a mobile Repeater. Nice filler or Flash Pulse ARO.&lt;br /&gt;
**&#039;&#039;&#039;Pathfinder:&#039;&#039;&#039; The Forward Observer Remote. Mobile Repeater, armed, specialist, for 16 pts.  It is one of PanO&#039;s better specialists, in part due to its fast movement.&lt;br /&gt;
**&#039;&#039;&#039;Sierra:&#039;&#039;&#039; The HMG Total Reaction Remote. Just park it where it can cause your opponent the most trouble moving around.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mulebots:&#039;&#039;&#039; Standard issue S4 Baggage Remotes. Come with Minesweeper, EVO Hacker and TR Combi profiles. EVO Hacker is the one to take if you plan on using a lot of AD (you shouldn’t), TeamPro or Armbots. Minesweeper is a standard cheap Order and a way to dominate a quadrant.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Armbots: Peacemaker:&#039;&#039;&#039; The gunfighter remote comes with a Repeater and a Heavy Shotgun and Spitfire options. Can bring an Auxbot, making it a less straight-up aggressive bot, fit more for clearing out infiltrators. For this role the Shotgun is preferable.&lt;br /&gt;
&lt;br /&gt;
===Warband===&lt;br /&gt;
*&#039;&#039;&#039;Senor Massacre:&#039;&#039;&#039; Totally-not-Deadpool is made for throwing eclipse grenades, and shank basically anything. Regeneration is really nice and gives him even more flavor. E/M CC Weapons are scary. E/M grenades in a link can be wicked. He&#039;s doing a great job in a link with Bolts or Orcs, but having him run solo isn&#039;t a bad idea either. Just make sure to keep those terrible jokes coming whenever you run him.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bakunin Überfallkommando:&#039;&#039;&#039; The so-called furry guided missile. The Chimera of the group is silly dangerous with a Viral CCW, eclipse grenades, Natural Born Warrior, martial arts lv2, Total Immunity, cc attack -3 and Climbing Plus. Then on top of that, she brings 1-3 pupniks that are synchronized with dodge +6 (perfect for soaking up AROs), climbing plus and DA CCWs. Just don&#039;t let them get caught in the open with their frenzying (use those eclipse grenades). Although she can&#039;t take a hit, she can dodge, and a gaggle of ultra-cheap pupniks is dangerous to anything in the game.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Valkyrie, Elite Bodyguard:&#039;&#039;&#039; A premium Warband without smoke, but she&#039;s making up for it with having a ton of fancy stuff going on. EXP CC is no joke.&lt;br /&gt;
&lt;br /&gt;
===Skirmishers===&lt;br /&gt;
*&#039;&#039;&#039;Zeroes:&#039;&#039;&#039; Zeroes are MIM (-3) Camo infiltrators with a bunch of useful profiles. They&#039;re not as good at gun as the Crocmen, but their WIP 13 makes them excellent button pushers if you pick either one of the hackers, the FO or the minelayer.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Crocmen:&#039;&#039;&#039; &amp;quot;The Croc Cock&amp;quot; is a versatile Hidden Deployment MIM (-6) infiltrator, good for any of the roles you’d want one. Having Deployable Repeater and mines is pretty sweet. X-Visor makes his Combi Rifle a lot more effective than usual, especially when put in Suppressive Fire mode. Lastly, Croc Men make for some mean snipers.&lt;br /&gt;
&lt;br /&gt;
==Building Your Army==&lt;br /&gt;
One to two short paragraphs on list building.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
*&#039;&#039;&#039;Shoot Enemy, Don&#039;t Die:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t Die:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Play the Objective:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Infinity]]&lt;br /&gt;
[[Category:Infinity Tactics|Infinity Tactics]]&lt;br /&gt;
[[Category:Infinity Tactics|Infinity N4 Tactics]]&lt;br /&gt;
[[Category:Infinity N4 Tactics|Foreign Company]]&lt;br /&gt;
[[Category: Infinity Tactics|Foreign Company]]&lt;/div&gt;</summary>
		<author><name>2A02:8388:28C6:C980:A45F:2BCA:639B:4740</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Infinity/N4_Tactics/Foreign_Company&amp;diff=273207</id>
		<title>Infinity/N4 Tactics/Foreign Company</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Infinity/N4_Tactics/Foreign_Company&amp;diff=273207"/>
		<updated>2021-08-18T20:17:55Z</updated>

		<summary type="html">&lt;p&gt;2A02:8388:28C6:C980:A45F:2BCA:639B:4740: /* Faction Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An overview for faction units and tactics in N4.&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
==Why Play FACTION?==&lt;br /&gt;
They‘re a mix of TJC and PanO units, with a high amount of mercenary characters. If you got a fetish for character-heavy lists, and/or own both a bit of TJC and PanO this band of mercenaries slash influencers are something you might want to give a closer look.&lt;br /&gt;
&lt;br /&gt;
==Faction Features==&lt;br /&gt;
*&#039;&#039;&#039;The best of both worlds:&#039;&#039;&#039; Having the firepower of PanO combined with the mad tools of TJC and Bakunin and barely any downsides. You don&#039;t have to decide between brains and guns in ForCo.&lt;br /&gt;
*&#039;&#039;&#039;Flexible link-options:&#039;&#039;&#039; With all the characters and Bolts joining an Orc link there&#039;s a TON of possibilities for creating the link of your dreams. While there isn&#039;t any wildcard options the whole special fireteam rules create a very similar feel to the sectorial.&lt;br /&gt;
*&#039;&#039;&#039;Premium units for a premium price:&#039;&#039;&#039; ForCo isn&#039;t some cheap-ass mercenary troop, they&#039;ve got all the good stuff! That means building a list can become tricky if you want to fit everything in.&lt;br /&gt;
&lt;br /&gt;
==Special Skills==&lt;br /&gt;
*&#039;&#039;&#039;Skills 1:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skills 2:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skills 3:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Weapons and Equipment==&lt;br /&gt;
*&#039;&#039;&#039;Equipment 1:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Equipment 2:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Equipment 3:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Units Overview==&lt;br /&gt;
 &lt;br /&gt;
===Light Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Securitates:&#039;&#039;&#039; ForCo‘s Linetroopers hired fresh from Tunguska, and they are expensive at 13 pts on the cheapest profile. You get what you pay for, since they&#039;ve got BS12 and WIP14, which makes them quite versatile. They&#039;ve got Fireteam: Core and can bring Corporate Security Units, which bring their own unique thing to the link. Also they&#039;ve got Veteran! It&#039;s one of the skills you never want to be relevant and probably don&#039;t want to pay for, BUT whenever it gets relevant it&#039;s such a great thing to have. Having a few regular orders when losing your LT early can make the difference between losing and winning a game, or at least between a minor and a major victory. Typical for this kind of units they&#039;ve got quite a few profiles. Your linkfiller is the plain Combi Rifle, also comes as LT. CSU&#039;s got cheaper filler options for your link, but the basic profile is still a good choice for LT disguise. For two points more you can make them Paramedic, or pay 16 pts for a built in repeater (which also come with BSG option instead of the Combi for the same cost). You also get a very nice Hacker profile, and some SWC weapons that probably do more for you on the other units in the roster.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corporate Security Unit:&#039;&#039;&#039; CSU have Metachemistry, which can be very good if the RNG-gods favor you. They also get sixth sense which doesn’t really matter all too much since they‘ve got a unique thing going an in ForCo: they can be included into a Securitates-link. And since their cheapest profile comes at 11pts and the specialist trait it’s very attractive, even if it’s just to shave off a few points of your core link.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cube Jäger:&#039;&#039;&#039; They‘re only a little bit cheaper than Akalis, don’t get Combat Jump and they’re irregular. Both profiles bring Paramedic, which seems to be their whole schtick. With WIP 13 they can do the button pressing quite well though and having a SMG and an e/mitter can be very useful to scare away the opponents units after a button is pushed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Clockmakers:&#039;&#039;&#039; One of three engineers in ForCo, but this one&#039;s both the cheapest and brings the highest WIP to the party.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Daktaris:&#039;&#039;&#039; Neither the most competent doctor nor a unit doing more than one thing, but it&#039;s the cheapest option and WIP13 is still reliable enough if you want one on a budget.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Warcors:&#039;&#039;&#039; 3pts for an irregular Flashpulse ARO. Fit him into your list whenever you got the slot and points, they&#039;re well worth it. A little twist in ForCo is their AVA two!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wild Bill, Legendary Gunslinger:&#039;&#039;&#039; Wild Bill doesn&#039;t want to hangout with PanO and prefers the Kaplans as a link instead, probably because he&#039;s an intellectual enjoying their WIP 14 presence. He&#039;s fast at MOV 6-2, got (+1Dam) and shock on his BS, also he&#039;s got marksmanship and NWI. Neither the rifle nor the contender have a nice rangeband, but with the MULTI pistol he&#039;s got a positive rangeband from 0-12&amp;quot;, which overall makes him an unpleasant close-range fighter.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Avicenna, Mercenary Doctor:&#039;&#039;&#039; A premium doctor to bring if you really want to get your gunslingers back up again- with WIP15 and Doctor (+3) she will take care of that. NWI and Bioimmunity allow her to risk taking a hit, but neither her BS nor her PH really beg for any risky moces with her. MOV 6-2 make her more order efficient in what she&#039;s supposed to do. She can join Kaplans and Orcs in a link.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Laxmee, Hacker of Fortune:&#039;&#039;&#039; A linkable hacker with WIP 14 and BTS 6, minelayer dropping cybermines, MIM (-3), a pitcher and an SMG and a HD+ (UPGRADE: Fairy Dust). All that for 24pts and you can link her with Kaplans and Orcs. What&#039;s not to love here?&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hannibal, Mercenary Team Leader:&#039;&#039;&#039; This man is an expensive man to hire. Biometric Visor, Discover (+3), Dodge (+3), Immunity (Shock), NWI and either Chain of Command or LT with Strategos L1. And there&#039;s the option to have Strategic Deployment on the CoC-profile aswell (the LT always has it). All this is nice, but you&#039;re paying a premium for a profile like this. He doesn&#039;t have any fancy weapon options but the boss isn&#039;t supposed to be the brute of the crew anyways. He clearly can be worth it, but don&#039;t take him if you&#039;re just after CoC, there&#039;s a way more attractive option.&lt;br /&gt;
&lt;br /&gt;
===Medium Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Akalis:&#039;&#039;&#039; Rather basic AD trooper, but not a bad one. Has one specialist profile or can be used a straight up killy unit. Has E/M CCW for some inexplicable reason. Rather average Phys, meaning they could use Supportware. The E/Mitter and AHD profiles can ruin a day of a Heavy Infantry or a TAG.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Neoterra Bolts:&#039;&#039;&#039; The&#039;ve risen in popularity like mad since the transition to N4, so good luck finding any actual models for these. Luckily there&#039;s a few nice proxies, get some Nisses and you&#039;re good to go. As for their stats and profiles, Bolts come with Fireteam: Core, Haris and Duo, and they allow Senor Massacre, Hannibal or Valkyrie to tag along. They also can join an Orc link. Their veteran skill lets you have at least a few regular orders in case of LoL or the Retreat state, and they&#039;re immune to Shock. BS 13 AND marksmanship makes them very capable gunfighters, and with Spitfire, ML and MULTI Sniper they&#039;ve got three very nice options. Other profiles worth mentioning are the Chain of Command and the LT options.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;KTS, Kaplan Security Units:&#039;&#039;&#039; Kaplans come roughly around the same price as Bolts, don&#039;t shoot as well but they come with WIP 14, making their specialist profiles very appealing. They also bring a few extra weapon options to the sectorial. Link: Core, Haris or Duo, Avencienna, Laxmee and Wild Bill can join these intellectual mercenaries.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Brawlers, Mercenary Enforcers:&#039;&#039;&#039; Brawlers don&#039;t bring a single skill, and they aren&#039;t exactly built for a specific task. Kinda generic listfiller options on this unit, and one of the LT choices of ForCo&lt;br /&gt;
&lt;br /&gt;
===Heavy Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Orc Troops:&#039;&#039;&#039; ORCs are as baseline as they come: no special skills, no fancy equipment, no interesting weapons, WIP 12. They&#039;re relatively low points BS 14 HMG platform with Lieutenant option. But being good at shooting is everything this unit needs to do, since they can form both Fireteam: Core and Haris, and have the ability to bring &#039;&#039;&#039;all&#039;&#039;&#039; the fancy characters of ForCo (except Wild Bill) and NeoTerra Bolts into your link! They got a shitton of profiles, bring nice gun options like the Feuerbach or an HMG, and even some more exotic options like the Varuna Orc with stealth and Terrain (aquatic/jungle) or the Svalheima version with climbing plus and Terrain (mountain).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kriza Boracs:&#039;&#039;&#039; The Tunguska beatstick, Kriza Borac is a mini-Szalamandra. ARM5, BS13 and +1Burst means he wants to get in and obliterate anything that&#039;s in its path with high Burst firepower. What&#039;s more, with the 360 visor on the Mk12 profile he becomes an absolute nightmare to deal with once in Suppressive Fire. He also brings a LT choice and have Link: Duo.&lt;br /&gt;
&lt;br /&gt;
===Tactical Armor Gear===&lt;br /&gt;
*&#039;&#039;&#039;Iguana Squadron:&#039;&#039;&#039; Iguana’s claim to fame is the Ejection system and the 2 wound HI Operator. Basically Iguana is not designed to last, but to take at least one more shot than a regular TAG before going down. Mounted Repeater means it carries around it&#039;s own Hacker support. Comes with a vanilla HMG and a Heavy Flamethrower. The pilot is no specialist but wields a HMG and has two wounds&lt;br /&gt;
&lt;br /&gt;
===Remotes===&lt;br /&gt;
*&#039;&#039;&#039;Dronbots:&#039;&#039;&#039; Standard issue S3 Remotes, PanOceanian ones are not special in any way.&lt;br /&gt;
**&#039;&#039;&#039;Clipper:&#039;&#039;&#039; The Smart Missile Launcher Remote. Unfortunately PanO does not have good FOs or Hackers, so it&#039;s usually a waste to take one. Especially as the missiles can be hacked back by other faction&#039;s better hackers.&lt;br /&gt;
**&#039;&#039;&#039;Fugazi:&#039;&#039;&#039; The Repeater/Flash Pulse Remote. Cheap Regular Order and a mobile Repeater. Nice filler or Flash Pulse ARO.&lt;br /&gt;
**&#039;&#039;&#039;Pathfinder:&#039;&#039;&#039; The Forward Observer Remote. Mobile Repeater, armed, specialist, for 16 pts.  It is one of PanO&#039;s better specialists, in part due to its fast movement.&lt;br /&gt;
**&#039;&#039;&#039;Sierra:&#039;&#039;&#039; The HMG Total Reaction Remote. Just park it where it can cause your opponent the most trouble moving around.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mulebots:&#039;&#039;&#039; Standard issue S4 Baggage Remotes. Come with Minesweeper, EVO Hacker and TR Combi profiles. EVO Hacker is the one to take if you plan on using a lot of AD (you shouldn’t), TeamPro or Armbots. Minesweeper is a standard cheap Order and a way to dominate a quadrant.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Armbots: Peacemaker:&#039;&#039;&#039; The gunfighter remote comes with a Repeater and a Heavy Shotgun and Spitfire options. Can bring an Auxbot, making it a less straight-up aggressive bot, fit more for clearing out infiltrators. For this role the Shotgun is preferable.&lt;br /&gt;
&lt;br /&gt;
===Warband===&lt;br /&gt;
*&#039;&#039;&#039;Senor Massacre:&#039;&#039;&#039; Totally-not-Deadpool is made for throwing eclipse grenades, and shank basically anything. Regeneration is really nice and gives him even more flavor. E/M CC Weapons are scary. E/M grenades in a link can be wicked. He&#039;s doing a great job in a link with Bolts or Orcs, but having him run solo isn&#039;t a bad idea either. Just make sure to keep those terrible jokes coming whenever you run him.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bakunin Überfallkommando:&#039;&#039;&#039; The so-called furry guided missile. The Chimera of the group is silly dangerous with a Viral CCW, eclipse grenades, Natural Born Warrior, martial arts lv2, Total Immunity, cc attack -3 and Climbing Plus. Then on top of that, she brings 1-3 pupniks that are synchronized with dodge +6 (perfect for soaking up AROs), climbing plus and DA CCWs. Just don&#039;t let them get caught in the open with their frenzying (use those eclipse grenades). Although she can&#039;t take a hit, she can dodge, and a gaggle of ultra-cheap pupniks is dangerous to anything in the game.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Valkyrie, Elite Bodyguard:&#039;&#039;&#039; A premium Warband without smoke, but she&#039;s making up for it with having a ton of fancy stuff going on. EXP CC is no joke.&lt;br /&gt;
&lt;br /&gt;
===Skirmishers===&lt;br /&gt;
*&#039;&#039;&#039;Zeroes:&#039;&#039;&#039; Zeroes are MIM (-3) Camo infiltrators with a bunch of useful profiles. They&#039;re not as good at gun as the Crocmen, but their WIP 13 makes them excellent button pushers if you pick either one of the hackers, the FO or the minelayer.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Crocmen:&#039;&#039;&#039; &amp;quot;The Croc Cock&amp;quot; is a versatile Hidden Deployment MIM (-6) infiltrator, good for any of the roles you’d want one. Having Deployable Repeater and mines is pretty sweet. X-Visor makes his Combi Rifle a lot more effective than usual, especially when put in Suppressive Fire mode. Lastly, Croc Men make for some mean snipers.&lt;br /&gt;
&lt;br /&gt;
==Building Your Army==&lt;br /&gt;
One to two short paragraphs on list building.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
*&#039;&#039;&#039;Shoot Enemy, Don&#039;t Die:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t Die:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Play the Objective:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Infinity]]&lt;br /&gt;
[[Category:Infinity Tactics|Infinity Tactics]]&lt;br /&gt;
[[Category:Infinity Tactics|Infinity N4 Tactics]]&lt;br /&gt;
[[Category:Infinity N4 Tactics|Foreign Company]]&lt;br /&gt;
[[Category: Infinity Tactics|Foreign Company]]&lt;/div&gt;</summary>
		<author><name>2A02:8388:28C6:C980:A45F:2BCA:639B:4740</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Infinity/N4_Tactics/Foreign_Company&amp;diff=273206</id>
		<title>Infinity/N4 Tactics/Foreign Company</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Infinity/N4_Tactics/Foreign_Company&amp;diff=273206"/>
		<updated>2021-08-18T20:10:57Z</updated>

		<summary type="html">&lt;p&gt;2A02:8388:28C6:C980:A45F:2BCA:639B:4740: /* Warband */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An overview for faction units and tactics in N4.&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
==Why Play FACTION?==&lt;br /&gt;
They‘re a mix of TJC and PanO units, with a high amount of mercenary characters. If you got a fetish for character-heavy lists, and/or own both a bit of TJC and PanO this band of mercenaries slash influencers are something you might want to give a closer look.&lt;br /&gt;
&lt;br /&gt;
==Faction Features==&lt;br /&gt;
*&#039;&#039;&#039;Features 1:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features 2:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features 3:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Special Skills==&lt;br /&gt;
*&#039;&#039;&#039;Skills 1:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skills 2:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skills 3:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Weapons and Equipment==&lt;br /&gt;
*&#039;&#039;&#039;Equipment 1:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Equipment 2:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Equipment 3:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Units Overview==&lt;br /&gt;
 &lt;br /&gt;
===Light Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Securitates:&#039;&#039;&#039; ForCo‘s Linetroopers hired fresh from Tunguska, and they are expensive at 13 pts on the cheapest profile. You get what you pay for, since they&#039;ve got BS12 and WIP14, which makes them quite versatile. They&#039;ve got Fireteam: Core and can bring Corporate Security Units, which bring their own unique thing to the link. Also they&#039;ve got Veteran! It&#039;s one of the skills you never want to be relevant and probably don&#039;t want to pay for, BUT whenever it gets relevant it&#039;s such a great thing to have. Having a few regular orders when losing your LT early can make the difference between losing and winning a game, or at least between a minor and a major victory. Typical for this kind of units they&#039;ve got quite a few profiles. Your linkfiller is the plain Combi Rifle, also comes as LT. CSU&#039;s got cheaper filler options for your link, but the basic profile is still a good choice for LT disguise. For two points more you can make them Paramedic, or pay 16 pts for a built in repeater (which also come with BSG option instead of the Combi for the same cost). You also get a very nice Hacker profile, and some SWC weapons that probably do more for you on the other units in the roster.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corporate Security Unit:&#039;&#039;&#039; CSU have Metachemistry, which can be very good if the RNG-gods favor you. They also get sixth sense which doesn’t really matter all too much since they‘ve got a unique thing going an in ForCo: they can be included into a Securitates-link. And since their cheapest profile comes at 11pts and the specialist trait it’s very attractive, even if it’s just to shave off a few points of your core link.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cube Jäger:&#039;&#039;&#039; They‘re only a little bit cheaper than Akalis, don’t get Combat Jump and they’re irregular. Both profiles bring Paramedic, which seems to be their whole schtick. With WIP 13 they can do the button pressing quite well though and having a SMG and an e/mitter can be very useful to scare away the opponents units after a button is pushed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Clockmakers:&#039;&#039;&#039; One of three engineers in ForCo, but this one&#039;s both the cheapest and brings the highest WIP to the party.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Daktaris:&#039;&#039;&#039; Neither the most competent doctor nor a unit doing more than one thing, but it&#039;s the cheapest option and WIP13 is still reliable enough if you want one on a budget.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Warcors:&#039;&#039;&#039; 3pts for an irregular Flashpulse ARO. Fit him into your list whenever you got the slot and points, they&#039;re well worth it. A little twist in ForCo is their AVA two!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wild Bill, Legendary Gunslinger:&#039;&#039;&#039; Wild Bill doesn&#039;t want to hangout with PanO and prefers the Kaplans as a link instead, probably because he&#039;s an intellectual enjoying their WIP 14 presence. He&#039;s fast at MOV 6-2, got (+1Dam) and shock on his BS, also he&#039;s got marksmanship and NWI. Neither the rifle nor the contender have a nice rangeband, but with the MULTI pistol he&#039;s got a positive rangeband from 0-12&amp;quot;, which overall makes him an unpleasant close-range fighter.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Avicenna, Mercenary Doctor:&#039;&#039;&#039; A premium doctor to bring if you really want to get your gunslingers back up again- with WIP15 and Doctor (+3) she will take care of that. NWI and Bioimmunity allow her to risk taking a hit, but neither her BS nor her PH really beg for any risky moces with her. MOV 6-2 make her more order efficient in what she&#039;s supposed to do. She can join Kaplans and Orcs in a link.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Laxmee, Hacker of Fortune:&#039;&#039;&#039; A linkable hacker with WIP 14 and BTS 6, minelayer dropping cybermines, MIM (-3), a pitcher and an SMG and a HD+ (UPGRADE: Fairy Dust). All that for 24pts and you can link her with Kaplans and Orcs. What&#039;s not to love here?&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hannibal, Mercenary Team Leader:&#039;&#039;&#039; This man is an expensive man to hire. Biometric Visor, Discover (+3), Dodge (+3), Immunity (Shock), NWI and either Chain of Command or LT with Strategos L1. And there&#039;s the option to have Strategic Deployment on the CoC-profile aswell (the LT always has it). All this is nice, but you&#039;re paying a premium for a profile like this. He doesn&#039;t have any fancy weapon options but the boss isn&#039;t supposed to be the brute of the crew anyways. He clearly can be worth it, but don&#039;t take him if you&#039;re just after CoC, there&#039;s a way more attractive option.&lt;br /&gt;
&lt;br /&gt;
===Medium Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Akalis:&#039;&#039;&#039; Rather basic AD trooper, but not a bad one. Has one specialist profile or can be used a straight up killy unit. Has E/M CCW for some inexplicable reason. Rather average Phys, meaning they could use Supportware. The E/Mitter and AHD profiles can ruin a day of a Heavy Infantry or a TAG.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Neoterra Bolts:&#039;&#039;&#039; The&#039;ve risen in popularity like mad since the transition to N4, so good luck finding any actual models for these. Luckily there&#039;s a few nice proxies, get some Nisses and you&#039;re good to go. As for their stats and profiles, Bolts come with Fireteam: Core, Haris and Duo, and they allow Senor Massacre, Hannibal or Valkyrie to tag along. They also can join an Orc link. Their veteran skill lets you have at least a few regular orders in case of LoL or the Retreat state, and they&#039;re immune to Shock. BS 13 AND marksmanship makes them very capable gunfighters, and with Spitfire, ML and MULTI Sniper they&#039;ve got three very nice options. Other profiles worth mentioning are the Chain of Command and the LT options.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;KTS, Kaplan Security Units:&#039;&#039;&#039; Kaplans come roughly around the same price as Bolts, don&#039;t shoot as well but they come with WIP 14, making their specialist profiles very appealing. They also bring a few extra weapon options to the sectorial. Link: Core, Haris or Duo, Avencienna, Laxmee and Wild Bill can join these intellectual mercenaries.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Brawlers, Mercenary Enforcers:&#039;&#039;&#039; Brawlers don&#039;t bring a single skill, and they aren&#039;t exactly built for a specific task. Kinda generic listfiller options on this unit, and one of the LT choices of ForCo&lt;br /&gt;
&lt;br /&gt;
===Heavy Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Orc Troops:&#039;&#039;&#039; ORCs are as baseline as they come: no special skills, no fancy equipment, no interesting weapons, WIP 12. They&#039;re relatively low points BS 14 HMG platform with Lieutenant option. But being good at shooting is everything this unit needs to do, since they can form both Fireteam: Core and Haris, and have the ability to bring &#039;&#039;&#039;all&#039;&#039;&#039; the fancy characters of ForCo (except Wild Bill) and NeoTerra Bolts into your link! They got a shitton of profiles, bring nice gun options like the Feuerbach or an HMG, and even some more exotic options like the Varuna Orc with stealth and Terrain (aquatic/jungle) or the Svalheima version with climbing plus and Terrain (mountain).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kriza Boracs:&#039;&#039;&#039; The Tunguska beatstick, Kriza Borac is a mini-Szalamandra. ARM5, BS13 and +1Burst means he wants to get in and obliterate anything that&#039;s in its path with high Burst firepower. What&#039;s more, with the 360 visor on the Mk12 profile he becomes an absolute nightmare to deal with once in Suppressive Fire. He also brings a LT choice and have Link: Duo.&lt;br /&gt;
&lt;br /&gt;
===Tactical Armor Gear===&lt;br /&gt;
*&#039;&#039;&#039;Iguana Squadron:&#039;&#039;&#039; Iguana’s claim to fame is the Ejection system and the 2 wound HI Operator. Basically Iguana is not designed to last, but to take at least one more shot than a regular TAG before going down. Mounted Repeater means it carries around it&#039;s own Hacker support. Comes with a vanilla HMG and a Heavy Flamethrower. The pilot is no specialist but wields a HMG and has two wounds&lt;br /&gt;
&lt;br /&gt;
===Remotes===&lt;br /&gt;
*&#039;&#039;&#039;Dronbots:&#039;&#039;&#039; Standard issue S3 Remotes, PanOceanian ones are not special in any way.&lt;br /&gt;
**&#039;&#039;&#039;Clipper:&#039;&#039;&#039; The Smart Missile Launcher Remote. Unfortunately PanO does not have good FOs or Hackers, so it&#039;s usually a waste to take one. Especially as the missiles can be hacked back by other faction&#039;s better hackers.&lt;br /&gt;
**&#039;&#039;&#039;Fugazi:&#039;&#039;&#039; The Repeater/Flash Pulse Remote. Cheap Regular Order and a mobile Repeater. Nice filler or Flash Pulse ARO.&lt;br /&gt;
**&#039;&#039;&#039;Pathfinder:&#039;&#039;&#039; The Forward Observer Remote. Mobile Repeater, armed, specialist, for 16 pts.  It is one of PanO&#039;s better specialists, in part due to its fast movement.&lt;br /&gt;
**&#039;&#039;&#039;Sierra:&#039;&#039;&#039; The HMG Total Reaction Remote. Just park it where it can cause your opponent the most trouble moving around.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mulebots:&#039;&#039;&#039; Standard issue S4 Baggage Remotes. Come with Minesweeper, EVO Hacker and TR Combi profiles. EVO Hacker is the one to take if you plan on using a lot of AD (you shouldn’t), TeamPro or Armbots. Minesweeper is a standard cheap Order and a way to dominate a quadrant.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Armbots: Peacemaker:&#039;&#039;&#039; The gunfighter remote comes with a Repeater and a Heavy Shotgun and Spitfire options. Can bring an Auxbot, making it a less straight-up aggressive bot, fit more for clearing out infiltrators. For this role the Shotgun is preferable.&lt;br /&gt;
&lt;br /&gt;
===Warband===&lt;br /&gt;
*&#039;&#039;&#039;Senor Massacre:&#039;&#039;&#039; Totally-not-Deadpool is made for throwing eclipse grenades, and shank basically anything. Regeneration is really nice and gives him even more flavor. E/M CC Weapons are scary. E/M grenades in a link can be wicked. He&#039;s doing a great job in a link with Bolts or Orcs, but having him run solo isn&#039;t a bad idea either. Just make sure to keep those terrible jokes coming whenever you run him.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bakunin Überfallkommando:&#039;&#039;&#039; The so-called furry guided missile. The Chimera of the group is silly dangerous with a Viral CCW, eclipse grenades, Natural Born Warrior, martial arts lv2, Total Immunity, cc attack -3 and Climbing Plus. Then on top of that, she brings 1-3 pupniks that are synchronized with dodge +6 (perfect for soaking up AROs), climbing plus and DA CCWs. Just don&#039;t let them get caught in the open with their frenzying (use those eclipse grenades). Although she can&#039;t take a hit, she can dodge, and a gaggle of ultra-cheap pupniks is dangerous to anything in the game.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Valkyrie, Elite Bodyguard:&#039;&#039;&#039; A premium Warband without smoke, but she&#039;s making up for it with having a ton of fancy stuff going on. EXP CC is no joke.&lt;br /&gt;
&lt;br /&gt;
===Skirmishers===&lt;br /&gt;
*&#039;&#039;&#039;Zeroes:&#039;&#039;&#039; Zeroes are MIM (-3) Camo infiltrators with a bunch of useful profiles. They&#039;re not as good at gun as the Crocmen, but their WIP 13 makes them excellent button pushers if you pick either one of the hackers, the FO or the minelayer.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Crocmen:&#039;&#039;&#039; &amp;quot;The Croc Cock&amp;quot; is a versatile Hidden Deployment MIM (-6) infiltrator, good for any of the roles you’d want one. Having Deployable Repeater and mines is pretty sweet. X-Visor makes his Combi Rifle a lot more effective than usual, especially when put in Suppressive Fire mode. Lastly, Croc Men make for some mean snipers.&lt;br /&gt;
&lt;br /&gt;
==Building Your Army==&lt;br /&gt;
One to two short paragraphs on list building.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
*&#039;&#039;&#039;Shoot Enemy, Don&#039;t Die:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t Die:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Play the Objective:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Infinity]]&lt;br /&gt;
[[Category:Infinity Tactics|Infinity Tactics]]&lt;br /&gt;
[[Category:Infinity Tactics|Infinity N4 Tactics]]&lt;br /&gt;
[[Category:Infinity N4 Tactics|Foreign Company]]&lt;br /&gt;
[[Category: Infinity Tactics|Foreign Company]]&lt;/div&gt;</summary>
		<author><name>2A02:8388:28C6:C980:A45F:2BCA:639B:4740</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Infinity/N4_Tactics/Foreign_Company&amp;diff=273205</id>
		<title>Infinity/N4 Tactics/Foreign Company</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Infinity/N4_Tactics/Foreign_Company&amp;diff=273205"/>
		<updated>2021-08-18T20:02:47Z</updated>

		<summary type="html">&lt;p&gt;2A02:8388:28C6:C980:A45F:2BCA:639B:4740: /* Medium Infantry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An overview for faction units and tactics in N4.&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
==Why Play FACTION?==&lt;br /&gt;
They‘re a mix of TJC and PanO units, with a high amount of mercenary characters. If you got a fetish for character-heavy lists, and/or own both a bit of TJC and PanO this band of mercenaries slash influencers are something you might want to give a closer look.&lt;br /&gt;
&lt;br /&gt;
==Faction Features==&lt;br /&gt;
*&#039;&#039;&#039;Features 1:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features 2:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features 3:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Special Skills==&lt;br /&gt;
*&#039;&#039;&#039;Skills 1:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skills 2:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skills 3:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Weapons and Equipment==&lt;br /&gt;
*&#039;&#039;&#039;Equipment 1:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Equipment 2:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Equipment 3:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Units Overview==&lt;br /&gt;
 &lt;br /&gt;
===Light Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Securitates:&#039;&#039;&#039; ForCo‘s Linetroopers hired fresh from Tunguska, and they are expensive at 13 pts on the cheapest profile. You get what you pay for, since they&#039;ve got BS12 and WIP14, which makes them quite versatile. They&#039;ve got Fireteam: Core and can bring Corporate Security Units, which bring their own unique thing to the link. Also they&#039;ve got Veteran! It&#039;s one of the skills you never want to be relevant and probably don&#039;t want to pay for, BUT whenever it gets relevant it&#039;s such a great thing to have. Having a few regular orders when losing your LT early can make the difference between losing and winning a game, or at least between a minor and a major victory. Typical for this kind of units they&#039;ve got quite a few profiles. Your linkfiller is the plain Combi Rifle, also comes as LT. CSU&#039;s got cheaper filler options for your link, but the basic profile is still a good choice for LT disguise. For two points more you can make them Paramedic, or pay 16 pts for a built in repeater (which also come with BSG option instead of the Combi for the same cost). You also get a very nice Hacker profile, and some SWC weapons that probably do more for you on the other units in the roster.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corporate Security Unit:&#039;&#039;&#039; CSU have Metachemistry, which can be very good if the RNG-gods favor you. They also get sixth sense which doesn’t really matter all too much since they‘ve got a unique thing going an in ForCo: they can be included into a Securitates-link. And since their cheapest profile comes at 11pts and the specialist trait it’s very attractive, even if it’s just to shave off a few points of your core link.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cube Jäger:&#039;&#039;&#039; They‘re only a little bit cheaper than Akalis, don’t get Combat Jump and they’re irregular. Both profiles bring Paramedic, which seems to be their whole schtick. With WIP 13 they can do the button pressing quite well though and having a SMG and an e/mitter can be very useful to scare away the opponents units after a button is pushed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Clockmakers:&#039;&#039;&#039; One of three engineers in ForCo, but this one&#039;s both the cheapest and brings the highest WIP to the party.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Daktaris:&#039;&#039;&#039; Neither the most competent doctor nor a unit doing more than one thing, but it&#039;s the cheapest option and WIP13 is still reliable enough if you want one on a budget.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Warcors:&#039;&#039;&#039; 3pts for an irregular Flashpulse ARO. Fit him into your list whenever you got the slot and points, they&#039;re well worth it. A little twist in ForCo is their AVA two!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wild Bill, Legendary Gunslinger:&#039;&#039;&#039; Wild Bill doesn&#039;t want to hangout with PanO and prefers the Kaplans as a link instead, probably because he&#039;s an intellectual enjoying their WIP 14 presence. He&#039;s fast at MOV 6-2, got (+1Dam) and shock on his BS, also he&#039;s got marksmanship and NWI. Neither the rifle nor the contender have a nice rangeband, but with the MULTI pistol he&#039;s got a positive rangeband from 0-12&amp;quot;, which overall makes him an unpleasant close-range fighter.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Avicenna, Mercenary Doctor:&#039;&#039;&#039; A premium doctor to bring if you really want to get your gunslingers back up again- with WIP15 and Doctor (+3) she will take care of that. NWI and Bioimmunity allow her to risk taking a hit, but neither her BS nor her PH really beg for any risky moces with her. MOV 6-2 make her more order efficient in what she&#039;s supposed to do. She can join Kaplans and Orcs in a link.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Laxmee, Hacker of Fortune:&#039;&#039;&#039; A linkable hacker with WIP 14 and BTS 6, minelayer dropping cybermines, MIM (-3), a pitcher and an SMG and a HD+ (UPGRADE: Fairy Dust). All that for 24pts and you can link her with Kaplans and Orcs. What&#039;s not to love here?&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hannibal, Mercenary Team Leader:&#039;&#039;&#039; This man is an expensive man to hire. Biometric Visor, Discover (+3), Dodge (+3), Immunity (Shock), NWI and either Chain of Command or LT with Strategos L1. And there&#039;s the option to have Strategic Deployment on the CoC-profile aswell (the LT always has it). All this is nice, but you&#039;re paying a premium for a profile like this. He doesn&#039;t have any fancy weapon options but the boss isn&#039;t supposed to be the brute of the crew anyways. He clearly can be worth it, but don&#039;t take him if you&#039;re just after CoC, there&#039;s a way more attractive option.&lt;br /&gt;
&lt;br /&gt;
===Medium Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Akalis:&#039;&#039;&#039; Rather basic AD trooper, but not a bad one. Has one specialist profile or can be used a straight up killy unit. Has E/M CCW for some inexplicable reason. Rather average Phys, meaning they could use Supportware. The E/Mitter and AHD profiles can ruin a day of a Heavy Infantry or a TAG.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Neoterra Bolts:&#039;&#039;&#039; The&#039;ve risen in popularity like mad since the transition to N4, so good luck finding any actual models for these. Luckily there&#039;s a few nice proxies, get some Nisses and you&#039;re good to go. As for their stats and profiles, Bolts come with Fireteam: Core, Haris and Duo, and they allow Senor Massacre, Hannibal or Valkyrie to tag along. They also can join an Orc link. Their veteran skill lets you have at least a few regular orders in case of LoL or the Retreat state, and they&#039;re immune to Shock. BS 13 AND marksmanship makes them very capable gunfighters, and with Spitfire, ML and MULTI Sniper they&#039;ve got three very nice options. Other profiles worth mentioning are the Chain of Command and the LT options.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;KTS, Kaplan Security Units:&#039;&#039;&#039; Kaplans come roughly around the same price as Bolts, don&#039;t shoot as well but they come with WIP 14, making their specialist profiles very appealing. They also bring a few extra weapon options to the sectorial. Link: Core, Haris or Duo, Avencienna, Laxmee and Wild Bill can join these intellectual mercenaries.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Brawlers, Mercenary Enforcers:&#039;&#039;&#039; Brawlers don&#039;t bring a single skill, and they aren&#039;t exactly built for a specific task. Kinda generic listfiller options on this unit, and one of the LT choices of ForCo&lt;br /&gt;
&lt;br /&gt;
===Heavy Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Orc Troops:&#039;&#039;&#039; ORCs are as baseline as they come: no special skills, no fancy equipment, no interesting weapons, WIP 12. They&#039;re relatively low points BS 14 HMG platform with Lieutenant option. But being good at shooting is everything this unit needs to do, since they can form both Fireteam: Core and Haris, and have the ability to bring &#039;&#039;&#039;all&#039;&#039;&#039; the fancy characters of ForCo (except Wild Bill) and NeoTerra Bolts into your link! They got a shitton of profiles, bring nice gun options like the Feuerbach or an HMG, and even some more exotic options like the Varuna Orc with stealth and Terrain (aquatic/jungle) or the Svalheima version with climbing plus and Terrain (mountain).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kriza Boracs:&#039;&#039;&#039; The Tunguska beatstick, Kriza Borac is a mini-Szalamandra. ARM5, BS13 and +1Burst means he wants to get in and obliterate anything that&#039;s in its path with high Burst firepower. What&#039;s more, with the 360 visor on the Mk12 profile he becomes an absolute nightmare to deal with once in Suppressive Fire. He also brings a LT choice and have Link: Duo.&lt;br /&gt;
&lt;br /&gt;
===Tactical Armor Gear===&lt;br /&gt;
*&#039;&#039;&#039;Iguana Squadron:&#039;&#039;&#039; Iguana’s claim to fame is the Ejection system and the 2 wound HI Operator. Basically Iguana is not designed to last, but to take at least one more shot than a regular TAG before going down. Mounted Repeater means it carries around it&#039;s own Hacker support. Comes with a vanilla HMG and a Heavy Flamethrower. The pilot is no specialist but wields a HMG and has two wounds&lt;br /&gt;
&lt;br /&gt;
===Remotes===&lt;br /&gt;
*&#039;&#039;&#039;Dronbots:&#039;&#039;&#039; Standard issue S3 Remotes, PanOceanian ones are not special in any way.&lt;br /&gt;
**&#039;&#039;&#039;Clipper:&#039;&#039;&#039; The Smart Missile Launcher Remote. Unfortunately PanO does not have good FOs or Hackers, so it&#039;s usually a waste to take one. Especially as the missiles can be hacked back by other faction&#039;s better hackers.&lt;br /&gt;
**&#039;&#039;&#039;Fugazi:&#039;&#039;&#039; The Repeater/Flash Pulse Remote. Cheap Regular Order and a mobile Repeater. Nice filler or Flash Pulse ARO.&lt;br /&gt;
**&#039;&#039;&#039;Pathfinder:&#039;&#039;&#039; The Forward Observer Remote. Mobile Repeater, armed, specialist, for 16 pts.  It is one of PanO&#039;s better specialists, in part due to its fast movement.&lt;br /&gt;
**&#039;&#039;&#039;Sierra:&#039;&#039;&#039; The HMG Total Reaction Remote. Just park it where it can cause your opponent the most trouble moving around.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mulebots:&#039;&#039;&#039; Standard issue S4 Baggage Remotes. Come with Minesweeper, EVO Hacker and TR Combi profiles. EVO Hacker is the one to take if you plan on using a lot of AD (you shouldn’t), TeamPro or Armbots. Minesweeper is a standard cheap Order and a way to dominate a quadrant.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Armbots: Peacemaker:&#039;&#039;&#039; The gunfighter remote comes with a Repeater and a Heavy Shotgun and Spitfire options. Can bring an Auxbot, making it a less straight-up aggressive bot, fit more for clearing out infiltrators. For this role the Shotgun is preferable.&lt;br /&gt;
&lt;br /&gt;
===Warband===&lt;br /&gt;
*&#039;&#039;&#039;Senor Massacre:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bakunin Überfallkommando:&#039;&#039;&#039; The so-called furry guided missile. The Chimera of the group is silly dangerous with a Viral CCW, eclipse grenades, Natural Born Warrior, martial arts lv2, Total Immunity, cc attack -3 and Climbing Plus. Then on top of that, she brings 1-3 pupniks that are synchronized with dodge +6 (perfect for soaking up AROs), climbing plus and DA CCWs. Just don&#039;t let them get caught in the open with their frenzying (use those eclipse grenades). Although she can&#039;t take a hit, she can dodge, and a gaggle of ultra-cheap pupniks is dangerous to anything in the game.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Valkyrie, Elite Bodyguard:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Skirmishers===&lt;br /&gt;
*&#039;&#039;&#039;Zeroes:&#039;&#039;&#039; Zeroes are MIM (-3) Camo infiltrators with a bunch of useful profiles. They&#039;re not as good at gun as the Crocmen, but their WIP 13 makes them excellent button pushers if you pick either one of the hackers, the FO or the minelayer.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Crocmen:&#039;&#039;&#039; &amp;quot;The Croc Cock&amp;quot; is a versatile Hidden Deployment MIM (-6) infiltrator, good for any of the roles you’d want one. Having Deployable Repeater and mines is pretty sweet. X-Visor makes his Combi Rifle a lot more effective than usual, especially when put in Suppressive Fire mode. Lastly, Croc Men make for some mean snipers.&lt;br /&gt;
&lt;br /&gt;
==Building Your Army==&lt;br /&gt;
One to two short paragraphs on list building.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
*&#039;&#039;&#039;Shoot Enemy, Don&#039;t Die:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t Die:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Play the Objective:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Infinity]]&lt;br /&gt;
[[Category:Infinity Tactics|Infinity Tactics]]&lt;br /&gt;
[[Category:Infinity Tactics|Infinity N4 Tactics]]&lt;br /&gt;
[[Category:Infinity N4 Tactics|Foreign Company]]&lt;br /&gt;
[[Category: Infinity Tactics|Foreign Company]]&lt;/div&gt;</summary>
		<author><name>2A02:8388:28C6:C980:A45F:2BCA:639B:4740</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Infinity/N4_Tactics/Foreign_Company&amp;diff=273204</id>
		<title>Infinity/N4 Tactics/Foreign Company</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Infinity/N4_Tactics/Foreign_Company&amp;diff=273204"/>
		<updated>2021-08-18T20:00:59Z</updated>

		<summary type="html">&lt;p&gt;2A02:8388:28C6:C980:A45F:2BCA:639B:4740: /* Units Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An overview for faction units and tactics in N4.&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
==Why Play FACTION?==&lt;br /&gt;
They‘re a mix of TJC and PanO units, with a high amount of mercenary characters. If you got a fetish for character-heavy lists, and/or own both a bit of TJC and PanO this band of mercenaries slash influencers are something you might want to give a closer look.&lt;br /&gt;
&lt;br /&gt;
==Faction Features==&lt;br /&gt;
*&#039;&#039;&#039;Features 1:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features 2:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features 3:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Special Skills==&lt;br /&gt;
*&#039;&#039;&#039;Skills 1:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skills 2:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skills 3:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Weapons and Equipment==&lt;br /&gt;
*&#039;&#039;&#039;Equipment 1:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Equipment 2:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Equipment 3:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Units Overview==&lt;br /&gt;
 &lt;br /&gt;
===Light Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Securitates:&#039;&#039;&#039; ForCo‘s Linetroopers hired fresh from Tunguska, and they are expensive at 13 pts on the cheapest profile. You get what you pay for, since they&#039;ve got BS12 and WIP14, which makes them quite versatile. They&#039;ve got Fireteam: Core and can bring Corporate Security Units, which bring their own unique thing to the link. Also they&#039;ve got Veteran! It&#039;s one of the skills you never want to be relevant and probably don&#039;t want to pay for, BUT whenever it gets relevant it&#039;s such a great thing to have. Having a few regular orders when losing your LT early can make the difference between losing and winning a game, or at least between a minor and a major victory. Typical for this kind of units they&#039;ve got quite a few profiles. Your linkfiller is the plain Combi Rifle, also comes as LT. CSU&#039;s got cheaper filler options for your link, but the basic profile is still a good choice for LT disguise. For two points more you can make them Paramedic, or pay 16 pts for a built in repeater (which also come with BSG option instead of the Combi for the same cost). You also get a very nice Hacker profile, and some SWC weapons that probably do more for you on the other units in the roster.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corporate Security Unit:&#039;&#039;&#039; CSU have Metachemistry, which can be very good if the RNG-gods favor you. They also get sixth sense which doesn’t really matter all too much since they‘ve got a unique thing going an in ForCo: they can be included into a Securitates-link. And since their cheapest profile comes at 11pts and the specialist trait it’s very attractive, even if it’s just to shave off a few points of your core link.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cube Jäger:&#039;&#039;&#039; They‘re only a little bit cheaper than Akalis, don’t get Combat Jump and they’re irregular. Both profiles bring Paramedic, which seems to be their whole schtick. With WIP 13 they can do the button pressing quite well though and having a SMG and an e/mitter can be very useful to scare away the opponents units after a button is pushed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Clockmakers:&#039;&#039;&#039; One of three engineers in ForCo, but this one&#039;s both the cheapest and brings the highest WIP to the party.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Daktaris:&#039;&#039;&#039; Neither the most competent doctor nor a unit doing more than one thing, but it&#039;s the cheapest option and WIP13 is still reliable enough if you want one on a budget.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Warcors:&#039;&#039;&#039; 3pts for an irregular Flashpulse ARO. Fit him into your list whenever you got the slot and points, they&#039;re well worth it. A little twist in ForCo is their AVA two!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wild Bill, Legendary Gunslinger:&#039;&#039;&#039; Wild Bill doesn&#039;t want to hangout with PanO and prefers the Kaplans as a link instead, probably because he&#039;s an intellectual enjoying their WIP 14 presence. He&#039;s fast at MOV 6-2, got (+1Dam) and shock on his BS, also he&#039;s got marksmanship and NWI. Neither the rifle nor the contender have a nice rangeband, but with the MULTI pistol he&#039;s got a positive rangeband from 0-12&amp;quot;, which overall makes him an unpleasant close-range fighter.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Avicenna, Mercenary Doctor:&#039;&#039;&#039; A premium doctor to bring if you really want to get your gunslingers back up again- with WIP15 and Doctor (+3) she will take care of that. NWI and Bioimmunity allow her to risk taking a hit, but neither her BS nor her PH really beg for any risky moces with her. MOV 6-2 make her more order efficient in what she&#039;s supposed to do. She can join Kaplans and Orcs in a link.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Laxmee, Hacker of Fortune:&#039;&#039;&#039; A linkable hacker with WIP 14 and BTS 6, minelayer dropping cybermines, MIM (-3), a pitcher and an SMG and a HD+ (UPGRADE: Fairy Dust). All that for 24pts and you can link her with Kaplans and Orcs. What&#039;s not to love here?&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hannibal, Mercenary Team Leader:&#039;&#039;&#039; This man is an expensive man to hire. Biometric Visor, Discover (+3), Dodge (+3), Immunity (Shock), NWI and either Chain of Command or LT with Strategos L1. And there&#039;s the option to have Strategic Deployment on the CoC-profile aswell (the LT always has it). All this is nice, but you&#039;re paying a premium for a profile like this. He doesn&#039;t have any fancy weapon options but the boss isn&#039;t supposed to be the brute of the crew anyways. He clearly can be worth it, but don&#039;t take him if you&#039;re just after CoC, there&#039;s a way more attractive option.&lt;br /&gt;
&lt;br /&gt;
===Medium Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Akalis:&#039;&#039;&#039; Rather basic AD trooper, but not a bad one. Has one specialist profile or can be used a straight up killy unit. Has E/M CCW for some inexplicable reason. Rather average Phys, meaning they could use Supportware. The E/Mitter and AHD profiles can ruin a day of a Heavy Infantry or a TAG.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Neoterra Bolts:&#039;&#039;&#039; The&#039;ve risen in popularity like mad since the transition to N4, so good luck finding any actual models for these. Luckily there&#039;s a few nice proxies, get some Nisses and you&#039;re good to go. As for their stats and profiles, Bolts come with Fireteam: Core, Haris and Duo, and they allow Senor Massacre, Hannibal or Valkyrie to tag along. They also can join an Orc link. Their veteran skill lets you have at least a few regular orders in case of LoL or the Retreat state, and they&#039;re immune to Shock. BS 13 AND marksmanship makes them very capable gunfighters, and with Spitfire, ML and MULTI Sniper they&#039;ve got three very nice options. Other profiles worth mentioning are the Chain of Command and the LT options.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;KTS, Kaplan Security Units:&#039;&#039;&#039; Kaplans come roughly around the same price as Bolts, don&#039;t shoot as well but they come with WIP 14, making their specialist profiles very appealing. They also bring a few extra weapon options to the sectorial. Link: Core, Haris or Duo, Avencienna, Laxmee and Wild Bill can join these intellectual mercenaries.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Brawlers, Mercenary Enforcers:&#039;&#039;&#039; Brawlers don&#039;t bring a single skill, and they aren&#039;t exactly built for a specific task. Kinda generic but not cheap filler options on this unit, and one of the LT choices of ForCo&lt;br /&gt;
&lt;br /&gt;
===Heavy Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Orc Troops:&#039;&#039;&#039; ORCs are as baseline as they come: no special skills, no fancy equipment, no interesting weapons, WIP 12. They&#039;re relatively low points BS 14 HMG platform with Lieutenant option. But being good at shooting is everything this unit needs to do, since they can form both Fireteam: Core and Haris, and have the ability to bring &#039;&#039;&#039;all&#039;&#039;&#039; the fancy characters of ForCo (except Wild Bill) and NeoTerra Bolts into your link! They got a shitton of profiles, bring nice gun options like the Feuerbach or an HMG, and even some more exotic options like the Varuna Orc with stealth and Terrain (aquatic/jungle) or the Svalheima version with climbing plus and Terrain (mountain).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kriza Boracs:&#039;&#039;&#039; The Tunguska beatstick, Kriza Borac is a mini-Szalamandra. ARM5, BS13 and +1Burst means he wants to get in and obliterate anything that&#039;s in its path with high Burst firepower. What&#039;s more, with the 360 visor on the Mk12 profile he becomes an absolute nightmare to deal with once in Suppressive Fire. He also brings a LT choice and have Link: Duo.&lt;br /&gt;
&lt;br /&gt;
===Tactical Armor Gear===&lt;br /&gt;
*&#039;&#039;&#039;Iguana Squadron:&#039;&#039;&#039; Iguana’s claim to fame is the Ejection system and the 2 wound HI Operator. Basically Iguana is not designed to last, but to take at least one more shot than a regular TAG before going down. Mounted Repeater means it carries around it&#039;s own Hacker support. Comes with a vanilla HMG and a Heavy Flamethrower. The pilot is no specialist but wields a HMG and has two wounds&lt;br /&gt;
&lt;br /&gt;
===Remotes===&lt;br /&gt;
*&#039;&#039;&#039;Dronbots:&#039;&#039;&#039; Standard issue S3 Remotes, PanOceanian ones are not special in any way.&lt;br /&gt;
**&#039;&#039;&#039;Clipper:&#039;&#039;&#039; The Smart Missile Launcher Remote. Unfortunately PanO does not have good FOs or Hackers, so it&#039;s usually a waste to take one. Especially as the missiles can be hacked back by other faction&#039;s better hackers.&lt;br /&gt;
**&#039;&#039;&#039;Fugazi:&#039;&#039;&#039; The Repeater/Flash Pulse Remote. Cheap Regular Order and a mobile Repeater. Nice filler or Flash Pulse ARO.&lt;br /&gt;
**&#039;&#039;&#039;Pathfinder:&#039;&#039;&#039; The Forward Observer Remote. Mobile Repeater, armed, specialist, for 16 pts.  It is one of PanO&#039;s better specialists, in part due to its fast movement.&lt;br /&gt;
**&#039;&#039;&#039;Sierra:&#039;&#039;&#039; The HMG Total Reaction Remote. Just park it where it can cause your opponent the most trouble moving around.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mulebots:&#039;&#039;&#039; Standard issue S4 Baggage Remotes. Come with Minesweeper, EVO Hacker and TR Combi profiles. EVO Hacker is the one to take if you plan on using a lot of AD (you shouldn’t), TeamPro or Armbots. Minesweeper is a standard cheap Order and a way to dominate a quadrant.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Armbots: Peacemaker:&#039;&#039;&#039; The gunfighter remote comes with a Repeater and a Heavy Shotgun and Spitfire options. Can bring an Auxbot, making it a less straight-up aggressive bot, fit more for clearing out infiltrators. For this role the Shotgun is preferable.&lt;br /&gt;
&lt;br /&gt;
===Warband===&lt;br /&gt;
*&#039;&#039;&#039;Senor Massacre:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bakunin Überfallkommando:&#039;&#039;&#039; The so-called furry guided missile. The Chimera of the group is silly dangerous with a Viral CCW, eclipse grenades, Natural Born Warrior, martial arts lv2, Total Immunity, cc attack -3 and Climbing Plus. Then on top of that, she brings 1-3 pupniks that are synchronized with dodge +6 (perfect for soaking up AROs), climbing plus and DA CCWs. Just don&#039;t let them get caught in the open with their frenzying (use those eclipse grenades). Although she can&#039;t take a hit, she can dodge, and a gaggle of ultra-cheap pupniks is dangerous to anything in the game.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Valkyrie, Elite Bodyguard:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Skirmishers===&lt;br /&gt;
*&#039;&#039;&#039;Zeroes:&#039;&#039;&#039; Zeroes are MIM (-3) Camo infiltrators with a bunch of useful profiles. They&#039;re not as good at gun as the Crocmen, but their WIP 13 makes them excellent button pushers if you pick either one of the hackers, the FO or the minelayer.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Crocmen:&#039;&#039;&#039; &amp;quot;The Croc Cock&amp;quot; is a versatile Hidden Deployment MIM (-6) infiltrator, good for any of the roles you’d want one. Having Deployable Repeater and mines is pretty sweet. X-Visor makes his Combi Rifle a lot more effective than usual, especially when put in Suppressive Fire mode. Lastly, Croc Men make for some mean snipers.&lt;br /&gt;
&lt;br /&gt;
==Building Your Army==&lt;br /&gt;
One to two short paragraphs on list building.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
*&#039;&#039;&#039;Shoot Enemy, Don&#039;t Die:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t Die:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Play the Objective:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Infinity]]&lt;br /&gt;
[[Category:Infinity Tactics|Infinity Tactics]]&lt;br /&gt;
[[Category:Infinity Tactics|Infinity N4 Tactics]]&lt;br /&gt;
[[Category:Infinity N4 Tactics|Foreign Company]]&lt;br /&gt;
[[Category: Infinity Tactics|Foreign Company]]&lt;/div&gt;</summary>
		<author><name>2A02:8388:28C6:C980:A45F:2BCA:639B:4740</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Infinity/N4_Tactics/Foreign_Company&amp;diff=273203</id>
		<title>Infinity/N4 Tactics/Foreign Company</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Infinity/N4_Tactics/Foreign_Company&amp;diff=273203"/>
		<updated>2021-08-18T19:59:59Z</updated>

		<summary type="html">&lt;p&gt;2A02:8388:28C6:C980:A45F:2BCA:639B:4740: /* Medium Infantry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An overview for faction units and tactics in N4.&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
==Why Play FACTION?==&lt;br /&gt;
They‘re a mix of TJC and PanO units, with a high amount of mercenary characters. If you got a fetish for character-heavy lists, and/or own both a bit of TJC and PanO this band of mercenaries slash influencers are something you might want to give a closer look.&lt;br /&gt;
&lt;br /&gt;
==Faction Features==&lt;br /&gt;
*&#039;&#039;&#039;Features 1:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features 2:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features 3:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Special Skills==&lt;br /&gt;
*&#039;&#039;&#039;Skills 1:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skills 2:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skills 3:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Weapons and Equipment==&lt;br /&gt;
*&#039;&#039;&#039;Equipment 1:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Equipment 2:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Equipment 3:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Units Overview==&lt;br /&gt;
*&#039;&#039;&#039;Overview 1:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Overview 2:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Overview 3:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember to keep Unit blurbs below short and succinct.&#039;&#039;&#039; This is &#039;what they do and why they&#039;re good&#039; not &#039;here&#039;s how you use them&#039;. Keep them to a paragraph. &lt;br /&gt;
&lt;br /&gt;
===Light Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Securitates:&#039;&#039;&#039; ForCo‘s Linetroopers hired fresh from Tunguska, and they are expensive at 13 pts on the cheapest profile. You get what you pay for, since they&#039;ve got BS12 and WIP14, which makes them quite versatile. They&#039;ve got Fireteam: Core and can bring Corporate Security Units, which bring their own unique thing to the link. Also they&#039;ve got Veteran! It&#039;s one of the skills you never want to be relevant and probably don&#039;t want to pay for, BUT whenever it gets relevant it&#039;s such a great thing to have. Having a few regular orders when losing your LT early can make the difference between losing and winning a game, or at least between a minor and a major victory. Typical for this kind of units they&#039;ve got quite a few profiles. Your linkfiller is the plain Combi Rifle, also comes as LT. CSU&#039;s got cheaper filler options for your link, but the basic profile is still a good choice for LT disguise. For two points more you can make them Paramedic, or pay 16 pts for a built in repeater (which also come with BSG option instead of the Combi for the same cost). You also get a very nice Hacker profile, and some SWC weapons that probably do more for you on the other units in the roster.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corporate Security Unit:&#039;&#039;&#039; CSU have Metachemistry, which can be very good if the RNG-gods favor you. They also get sixth sense which doesn’t really matter all too much since they‘ve got a unique thing going an in ForCo: they can be included into a Securitates-link. And since their cheapest profile comes at 11pts and the specialist trait it’s very attractive, even if it’s just to shave off a few points of your core link.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cube Jäger:&#039;&#039;&#039; They‘re only a little bit cheaper than Akalis, don’t get Combat Jump and they’re irregular. Both profiles bring Paramedic, which seems to be their whole schtick. With WIP 13 they can do the button pressing quite well though and having a SMG and an e/mitter can be very useful to scare away the opponents units after a button is pushed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Clockmakers:&#039;&#039;&#039; One of three engineers in ForCo, but this one&#039;s both the cheapest and brings the highest WIP to the party.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Daktaris:&#039;&#039;&#039; Neither the most competent doctor nor a unit doing more than one thing, but it&#039;s the cheapest option and WIP13 is still reliable enough if you want one on a budget.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Warcors:&#039;&#039;&#039; 3pts for an irregular Flashpulse ARO. Fit him into your list whenever you got the slot and points, they&#039;re well worth it. A little twist in ForCo is their AVA two!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wild Bill, Legendary Gunslinger:&#039;&#039;&#039; Wild Bill doesn&#039;t want to hangout with PanO and prefers the Kaplans as a link instead, probably because he&#039;s an intellectual enjoying their WIP 14 presence. He&#039;s fast at MOV 6-2, got (+1Dam) and shock on his BS, also he&#039;s got marksmanship and NWI. Neither the rifle nor the contender have a nice rangeband, but with the MULTI pistol he&#039;s got a positive rangeband from 0-12&amp;quot;, which overall makes him an unpleasant close-range fighter.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Avicenna, Mercenary Doctor:&#039;&#039;&#039; A premium doctor to bring if you really want to get your gunslingers back up again- with WIP15 and Doctor (+3) she will take care of that. NWI and Bioimmunity allow her to risk taking a hit, but neither her BS nor her PH really beg for any risky moces with her. MOV 6-2 make her more order efficient in what she&#039;s supposed to do. She can join Kaplans and Orcs in a link.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Laxmee, Hacker of Fortune:&#039;&#039;&#039; A linkable hacker with WIP 14 and BTS 6, minelayer dropping cybermines, MIM (-3), a pitcher and an SMG and a HD+ (UPGRADE: Fairy Dust). All that for 24pts and you can link her with Kaplans and Orcs. What&#039;s not to love here?&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hannibal, Mercenary Team Leader:&#039;&#039;&#039; This man is an expensive man to hire. Biometric Visor, Discover (+3), Dodge (+3), Immunity (Shock), NWI and either Chain of Command or LT with Strategos L1. And there&#039;s the option to have Strategic Deployment on the CoC-profile aswell (the LT always has it). All this is nice, but you&#039;re paying a premium for a profile like this. He doesn&#039;t have any fancy weapon options but the boss isn&#039;t supposed to be the brute of the crew anyways. He clearly can be worth it, but don&#039;t take him if you&#039;re just after CoC, there&#039;s a way more attractive option.&lt;br /&gt;
&lt;br /&gt;
===Medium Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Akalis:&#039;&#039;&#039; Rather basic AD trooper, but not a bad one. Has one specialist profile or can be used a straight up killy unit. Has E/M CCW for some inexplicable reason. Rather average Phys, meaning they could use Supportware. The E/Mitter and AHD profiles can ruin a day of a Heavy Infantry or a TAG.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Neoterra Bolts:&#039;&#039;&#039; The&#039;ve risen in popularity like mad since the transition to N4, so good luck finding any actual models for these. Luckily there&#039;s a few nice proxies, get some Nisses and you&#039;re good to go. As for their stats and profiles, Bolts come with Fireteam: Core, Haris and Duo, and they allow Senor Massacre, Hannibal or Valkyrie to tag along. They also can join an Orc link. Their veteran skill lets you have at least a few regular orders in case of LoL or the Retreat state, and they&#039;re immune to Shock. BS 13 AND marksmanship makes them very capable gunfighters, and with Spitfire, ML and MULTI Sniper they&#039;ve got three very nice options. Other profiles worth mentioning are the Chain of Command and the LT options.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;KTS, Kaplan Security Units:&#039;&#039;&#039; Kaplans come roughly around the same price as Bolts, don&#039;t shoot as well but they come with WIP 14, making their specialist profiles very appealing. They also bring a few extra weapon options to the sectorial. Link: Core, Haris or Duo, Avencienna, Laxmee and Wild Bill can join these intellectual mercenaries.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Brawlers, Mercenary Enforcers:&#039;&#039;&#039; Brawlers don&#039;t bring a single skill, and they aren&#039;t exactly built for a specific task. Kinda generic but not cheap filler options on this unit, and one of the LT choices of ForCo&lt;br /&gt;
&lt;br /&gt;
===Heavy Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Orc Troops:&#039;&#039;&#039; ORCs are as baseline as they come: no special skills, no fancy equipment, no interesting weapons, WIP 12. They&#039;re relatively low points BS 14 HMG platform with Lieutenant option. But being good at shooting is everything this unit needs to do, since they can form both Fireteam: Core and Haris, and have the ability to bring &#039;&#039;&#039;all&#039;&#039;&#039; the fancy characters of ForCo (except Wild Bill) and NeoTerra Bolts into your link! They got a shitton of profiles, bring nice gun options like the Feuerbach or an HMG, and even some more exotic options like the Varuna Orc with stealth and Terrain (aquatic/jungle) or the Svalheima version with climbing plus and Terrain (mountain).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kriza Boracs:&#039;&#039;&#039; The Tunguska beatstick, Kriza Borac is a mini-Szalamandra. ARM5, BS13 and +1Burst means he wants to get in and obliterate anything that&#039;s in its path with high Burst firepower. What&#039;s more, with the 360 visor on the Mk12 profile he becomes an absolute nightmare to deal with once in Suppressive Fire. He also brings a LT choice and have Link: Duo.&lt;br /&gt;
&lt;br /&gt;
===Tactical Armor Gear===&lt;br /&gt;
*&#039;&#039;&#039;Iguana Squadron:&#039;&#039;&#039; Iguana’s claim to fame is the Ejection system and the 2 wound HI Operator. Basically Iguana is not designed to last, but to take at least one more shot than a regular TAG before going down. Mounted Repeater means it carries around it&#039;s own Hacker support. Comes with a vanilla HMG and a Heavy Flamethrower. The pilot is no specialist but wields a HMG and has two wounds&lt;br /&gt;
&lt;br /&gt;
===Remotes===&lt;br /&gt;
*&#039;&#039;&#039;Dronbots:&#039;&#039;&#039; Standard issue S3 Remotes, PanOceanian ones are not special in any way.&lt;br /&gt;
**&#039;&#039;&#039;Clipper:&#039;&#039;&#039; The Smart Missile Launcher Remote. Unfortunately PanO does not have good FOs or Hackers, so it&#039;s usually a waste to take one. Especially as the missiles can be hacked back by other faction&#039;s better hackers.&lt;br /&gt;
**&#039;&#039;&#039;Fugazi:&#039;&#039;&#039; The Repeater/Flash Pulse Remote. Cheap Regular Order and a mobile Repeater. Nice filler or Flash Pulse ARO.&lt;br /&gt;
**&#039;&#039;&#039;Pathfinder:&#039;&#039;&#039; The Forward Observer Remote. Mobile Repeater, armed, specialist, for 16 pts.  It is one of PanO&#039;s better specialists, in part due to its fast movement.&lt;br /&gt;
**&#039;&#039;&#039;Sierra:&#039;&#039;&#039; The HMG Total Reaction Remote. Just park it where it can cause your opponent the most trouble moving around.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mulebots:&#039;&#039;&#039; Standard issue S4 Baggage Remotes. Come with Minesweeper, EVO Hacker and TR Combi profiles. EVO Hacker is the one to take if you plan on using a lot of AD (you shouldn’t), TeamPro or Armbots. Minesweeper is a standard cheap Order and a way to dominate a quadrant.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Armbots: Peacemaker:&#039;&#039;&#039; The gunfighter remote comes with a Repeater and a Heavy Shotgun and Spitfire options. Can bring an Auxbot, making it a less straight-up aggressive bot, fit more for clearing out infiltrators. For this role the Shotgun is preferable.&lt;br /&gt;
&lt;br /&gt;
===Warband===&lt;br /&gt;
*&#039;&#039;&#039;Senor Massacre:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bakunin Überfallkommando:&#039;&#039;&#039; The so-called furry guided missile. The Chimera of the group is silly dangerous with a Viral CCW, eclipse grenades, Natural Born Warrior, martial arts lv2, Total Immunity, cc attack -3 and Climbing Plus. Then on top of that, she brings 1-3 pupniks that are synchronized with dodge +6 (perfect for soaking up AROs), climbing plus and DA CCWs. Just don&#039;t let them get caught in the open with their frenzying (use those eclipse grenades). Although she can&#039;t take a hit, she can dodge, and a gaggle of ultra-cheap pupniks is dangerous to anything in the game.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Valkyrie, Elite Bodyguard:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Skirmishers===&lt;br /&gt;
*&#039;&#039;&#039;Zeroes:&#039;&#039;&#039; Zeroes are MIM (-3) Camo infiltrators with a bunch of useful profiles. They&#039;re not as good at gun as the Crocmen, but their WIP 13 makes them excellent button pushers if you pick either one of the hackers, the FO or the minelayer.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Crocmen:&#039;&#039;&#039; &amp;quot;The Croc Cock&amp;quot; is a versatile Hidden Deployment MIM (-6) infiltrator, good for any of the roles you’d want one. Having Deployable Repeater and mines is pretty sweet. X-Visor makes his Combi Rifle a lot more effective than usual, especially when put in Suppressive Fire mode. Lastly, Croc Men make for some mean snipers.&lt;br /&gt;
&lt;br /&gt;
==Building Your Army==&lt;br /&gt;
One to two short paragraphs on list building.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
*&#039;&#039;&#039;Shoot Enemy, Don&#039;t Die:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t Die:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Play the Objective:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Infinity]]&lt;br /&gt;
[[Category:Infinity Tactics|Infinity Tactics]]&lt;br /&gt;
[[Category:Infinity Tactics|Infinity N4 Tactics]]&lt;br /&gt;
[[Category:Infinity N4 Tactics|Foreign Company]]&lt;br /&gt;
[[Category: Infinity Tactics|Foreign Company]]&lt;/div&gt;</summary>
		<author><name>2A02:8388:28C6:C980:A45F:2BCA:639B:4740</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Infinity/N4_Tactics/Nomads&amp;diff=273919</id>
		<title>Infinity/N4 Tactics/Nomads</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Infinity/N4_Tactics/Nomads&amp;diff=273919"/>
		<updated>2021-08-18T19:53:26Z</updated>

		<summary type="html">&lt;p&gt;2A02:8388:28C6:C980:A45F:2BCA:639B:4740: /* Skirmishers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The unit overview and tactica for Nomads.&lt;br /&gt;
&lt;br /&gt;
[[Image: Grenzers-1.jpg‎ |thumb|People with limited space and oxygen love flamethrowers]]&lt;br /&gt;
&lt;br /&gt;
==Why play Nomads==&lt;br /&gt;
Because everyone else does!&lt;br /&gt;
&lt;br /&gt;
Nomads are by far the most popular faction in Infinity and their inclusion in Operation: Icestorm solidified this position. It&#039;s not because they are OP or anything, quite the opposite – Nomads are the most &amp;quot;middle ground&amp;quot; or jack-of-all-trades faction, with good stats across the board, Medium Infantry focus and access to most tools in the Human Sphere. Sure, they&#039;re expert Hackers, but hacking has quite limited applications.&lt;br /&gt;
&lt;br /&gt;
Simply speaking Nomads can do everything quite well without deviating too much in one direction (aside from sexually deviating that is).&lt;br /&gt;
&lt;br /&gt;
==Faction features==&lt;br /&gt;
&lt;br /&gt;
===Special Skills===&lt;br /&gt;
&#039;&#039;&#039;Hacking area: entire table:&#039;&#039;&#039; Nomad hacking capabilities are one of the reasons Ariadna became popular. Nomads have access to HD+ on WIP 14 and 15 profiles for low points and an absurd number of repeaters. Basically if it&#039;s hackable, Nomads will find it. While KHD units could use this to get at Nomad hackers, they may find themselves in a situation not unlike trying to outshoot PanOceania.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Courage and Religious Troop:&#039;&#039;&#039; Courage being a signature of Corregidor and Religious Troop of Bakunin Reverend Agents. Nomads usually have medium armour, which is enough to survive most shootouts and having your guys stay where you want them is a useful skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toolbox units:&#039;&#039;&#039; A lot of Nomad units can perform several jobs at once. No, not just having different loadouts – all on one model. It is especially true of Corregidor units.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Engineer:&#039;&#039;&#039; Being meteorheads, Nomads have quite a few Engineers. Standard issue Clockmakers are better than other factions equivalents, while all the other ones are engis in addition to having other skills.&lt;br /&gt;
&lt;br /&gt;
===Weapons and Equipment===&lt;br /&gt;
&#039;&#039;&#039;Medium armour:&#039;&#039;&#039; The classical unit focus of Nomads is Medium Infantry, like Heavy Infantry are to Yu Jing. This means the guys tend to have one wound only, making them susceptible to Shock ammo. Doctors can help them out a lot. Keep faster support in mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adhesive Launchers:&#039;&#039;&#039; Nomads have as many as 6 units with ADHL and one Akrylat-Kanone. Basically if you have trouble hacking it, glue it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Underslung Light Flamethrower:&#039;&#039;&#039; Nomad units favour Rifle + Light Flamethrower over Rifle + Light Shotgun combo. Good for reacting to enemy that gets too close or for Intuitive Fire. Position your dudes accordingly, since you can&#039;t flame over your own troops.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smoke grenades:&#039;&#039;&#039; Great way to cover your advance, available in spades.&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
===Light Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Alguacil&#039;&#039;&#039; - These are the most basic units in the game, they are in fact the bare chassis that all other profiles and units are derived from. They fill the line troop slot, but generally don&#039;t get taken in competitive lists as to take the LT costs 1 SWC and you have more efficient options for Oder monkeys and specialists. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Moderators&#039;&#039;&#039; - Cheaper than the Alguacil, but they definitely &#039;pay&#039; for it. Hacker is interesting for having bts3 and being very cheap. You get what you pay for - which can be good or bad.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Securitate:&#039;&#039;&#039; Where with Moderators you lose a few stats to get a cheaper cheerleader compared to Alguaciles, with Securitate you pay a few points for some upgrades. Veteran gives you troops that cannot be Isolated and stay Regular in Loss of Lieutenant, extra BS makes them better at gunfighting and extra WIP better at grabbing objectives and Hacking. Their unique profiles include Feuerbach, walking Repeater as opposed to a deployable one. But in the end they&#039;re elite cheerleaders, which usually you want as cheap as possible. If you have a few points to spare (or playing Limited insertion) it may be worth to take them over Modertors, but they shouldn&#039;t be your first pick for the role.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Clockmakers&#039;&#039;&#039; A clockmaker is a premium engineer, able to use their WIP 15 and burst 2 gizmo kit to very easily fix models that have STR or have suffered the indignity of having states such as isolation applied to them. The clockmaker only really engineers though, so you may find the other engineers in faction more interesting for your list. She is also a devil waifu, so.  &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Daktari&#039;&#039;&#039; He is a very basic doctor, only taking the bare necessities. Which makes him pretty good if you want the choice to be able to revive key models and fight a war of attrition or sustain a bout of bad luck.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tunguska Interventors:&#039;&#039;&#039; Russian hackers best in world! 24 pts for an HD+ WIP15 BTS9 hacker is just insane. With White Noise and Cybermask, supported by regular smoke, an Interventor could easily get where she needs to be safely. And then another one, a KHD for 22pts is a great hacking ARO piece, making sure the enemies think twice about using your repeaters against you. Interventors are auto-include against anything HI-based and a popular choice even when not. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Puppetactica Company&#039;&#039;&#039; On his own, the puppet master is a 12 points counterintelligence. Add 2 more you get the mine layer profile for that DZ defense and for 17 points you get a hacker profile.He also comes in with 3 puppets of your choice forming a mini fire team with them.The BSG FO is the choice of bots because it gives you a 2 wound WIP 14 specialist with a shotgun. For mid range firefight you take the 14 points AP Marksman rifle +1 burst and shock. The red fury is rarely picked due to coming in with 1.5 SWC but +1 burst red fury.Overall a very good order efficient units, for vanilla they are a disposable ARO piece that you can just deploy to check corners.  In active turn they can also face check a mine since they have 2 wounds. Just be careful not to get the puppet master killed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Jazz and Billie&#039;&#039;&#039; - Jazz is for her points the best hacker in the game. The only things you could possibly want is a BTS stat of 9 or Wip 15. She has a hacking device plus with trinity +1 damage as a bonus program. This enables her to credibly threaten other hackers, support the rest of the army with white noise and hide in cybermask during the reactive turn if the opponent has killer hacking. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Billie&#039;&#039;&#039;- He is optionally purchased as a bundle with jazz. He is excellent by providing an additional repeater to defend the DZ or to push forward into the table to project hacking control. His EM-mines are excellent at threatening almost every troop type and his flashpluse is useful. He is also a extremely cheap regular order.&lt;br /&gt;
*&#039;&#039;&#039;Tomcats&#039;&#039;&#039;-  excellent selection of parachutist profiles. Doubles as a climbing plus assault piece and supporting specialist for a very attractive price in the form of the doctor and engineer profiles. You can repair models they have gone unconscious by the side of the table or score objectives. Profiles with shock mines or repeaters can bully the opponent well. Multi rifle+lsg engineer is super interesting, being unable to take a zondcat is a shame but the guns might make up for it.&lt;br /&gt;
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*&#039;&#039;&#039;Carlotta Kowalsky&#039;&#039;&#039;- She is a greatly improved tomcat engineer. One of four units that can walk in from the opponents deployment zone table sides. She is decently armed with a breaker combi rifle, +1 burst adhesive launcher and light flame thrower. She can very quickly put on the hurt on any target  by catching them out of cover whilst scoring objectives and classified cards.&lt;br /&gt;
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*&#039;&#039;&#039;Mary Problems, Tactical ÜberHacker:&#039;&#039;&#039; A bit of an Interventor on steroids, Mary Problems is the best when it comes to aggressive hacking. Armed with both HD and KHD she can target everything and her other skills let her reach targets easily.Notable is that she has Oblivion (+1) Burst and Trinity (AP)  Easily preserving Nomads&#039; reputation as &amp;quot;the hacker faction&amp;quot;, she&#039;s one deadly package. And that&#039;s before even getting into Mimetism + SMG + Forward Deployment + Climbing plus being an evil combo by itself. Getting her out of Suppressive Fire is quite a task.&lt;br /&gt;
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===Medium Infantry===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Intruders, Corregidor Assault Commandos:&#039;&#039;&#039; The former king, the one that veterans remember calling an auto take. Times have changed, but they are still strong, just not against everything. First off: BS 13, ARM 3, Camo and MSV2. Second: can take an MSR or an HMG. Third: Jaguars and Morlocks give you cheap smoke. Intruder can easily snipe off enemy killer units and ARO pieces from a distance and safety of smoke screen and Camo lets you abuse Surprise Shot. Unfortunately the modern trend of powerfull hard AROs in core fire teams such as the Kamau have made his job of enemy suppression much harder. Furthermore the lack of AP on the HMG can make it difficult to quickly tackle enemy armour with him. One wound means it’s easy to lose him to a Djanbazan sniper or a similar unit.&lt;br /&gt;
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*&#039;&#039;&#039;Grenzers, Grenz Security Team:&#039;&#039;&#039; Some people discount Grenzers for not being Intruders or Nisses. Unlike those chumps however Grenzers can pack Missile Launchers. The FO+NCO+Sensor profile is very interesting as its very easy for him to discover enemy camo and also complete objectives in the midfield, on top of benefiting from using the LT order with NCO. The sniper with marksmanship may have a place as he will generally be shooting on 16. They gain a lot more value in a Tunguska sectorial, but they are not all bad in vanilla either. Shock immunity makes them easier to doctor back up.&lt;br /&gt;
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*&#039;&#039;&#039;Zondnautica Rapid Offense Unit:&#039;&#039;&#039; Motorcycles that are also robots! As the name suggests they are fast and deadly and also surprisingly durable thanks to ARM3 and Mimetism. Smoke Grenade Launcher and Chain Rifle make them Warband-like, but then they have a BS 12 Spitfire for just one SWC. When dismounted the bike acts like an oversized Auxbot, meaning you can attack from two directions with them. Just run them forward and raise hell. Notable is that you can create forked AROs with the Zondmate and hacker zondnaut, as you give the option to dodge the chain rifle or reset against the hack.&lt;br /&gt;
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*&#039;&#039;&#039;Hellcats:&#039;&#039;&#039; ARM 2, BTS 3, Courage and Combat Jump +3. Can be taken as a either a short or  medium gun fighter. Due to the +3 mod they get to combat jump they&#039;re the best unit at hot dropping in the game , if you use support ware you get to drop on a 18. On the off chance that you do fail, having a Spitfire or hacker profile, landing in your Deployment Zone is not as bad. The deployable repeater profile is worth mentioning as you can very easily get repeaters in position in your opponents DZ to cause massive issues. Even though they have AVA 4, you should not be taking more than 2, as they can be order hungry.&lt;br /&gt;
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*&#039;&#039;&#039;Reverend Agents:&#039;&#039;&#039; The main Bakunin combat force, the Observants are all Medium Infantry with ARM3 and Mimetism, designed to fit specific combat roles, but all of them aggressive. Slow and 1-wound, but effective. Variants include:&lt;br /&gt;
**&#039;&#039;&#039;Reverend Custodiers:&#039;&#039;&#039; An alternative choice to Interventors, Custodiers trade a point of WIP for a lot more survivability. So what if you reveal her? Cybermask, White Noise and Mimetism on top of ARM3 makes her quite safe. Also comes with her own Pitcher.&lt;br /&gt;
**&#039;&#039;&#039;Reverend Healer:&#039;&#039;&#039; Or Healer-Killer as fluff would have it, Healers are the ones with Mimetism and high CC skill. Without ability to put one in a Moira or Custodier link her usability is dubious, but hey, WIP14 Doctor.&lt;br /&gt;
**&#039;&#039;&#039;Reverend Moiras:&#039;&#039;&#039; Moiras are a gun fighting unit that use Mimetism-6 to put the enemy on poor odds as you fire with generally a HMG or Multi Sniper. They all have NCO, which lets them use the LT order which is quite nice but they as a group are quite expensive.  &lt;br /&gt;
**&#039;&#039;&#039;Reverend Superior Cassandra Kusanagi:&#039;&#039;&#039; The head nun is a little package of hurt. BS14 Spitfire paired with mimetism lets her win most firefights and V: NWI is there for those she loses. With a Specialist Operative skill on top Cassandra is a valid choice even outside Bakunin.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Prowlers:&#039;&#039;&#039; This is a interesting unit with Infiltration, Camo and hidden deployment. Hidden Deployment allows them to be very safe until you choose to have it reveal its self. The unit is quite good at scoring objectives in ITS due to having specialist operative, d charges on three of its profiles and its unit type and classification. The spitfire is very interesting as a midfield specialist that&#039;s packing a serious gun which can pop out of nowhere thanks to hidden deployment. The Combi+Flamethrower is fun with the concept of getting a ARO flamethrower on clumps of passing enemy troopers. The KHD benefits from the beefy BTS6.&lt;br /&gt;
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*&#039;&#039;&#039;Wildcats:&#039;&#039;&#039; These have a interesting mix of profiles, the core of them is having bs13 and MSV1. The Heavy rocket launcher is very cheap, the hackers are interesting duo to having BTS6 and firefighting power. The engineer is combo of combat unit and relevant specialist. Perhaps most interesting is the Spitfire profile that has NCO.&lt;br /&gt;
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*&#039;&#039;&#039;Sombra:&#039;&#039;&#039; A very tough, mobile midfield unit. They have arm 3, NWI and climbing plus allowing them to take a hit and move around terrain easily. They&#039;re a decent gun fighter with small arms carrying AP ammo, or a burst 4 gun in the form of the red fury which they can use very well very quickly thanks to forward deployment. The shotgun that the rifle profiles carry can be devastating. The hackers benefit a lot from having BTS 6 and NWI. The specialist operative is very strong due to not being hackable, having breaker and access to mines.&lt;br /&gt;
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===Heavy Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Mobile Brigada:&#039;&#039;&#039;  The basic Heavy Infantry option. What sets these apart from other factions basic HI is that they have arm 5 and Courage which is an important perk, since Heavy Infantry are likely to roll Guts a lot. Can take both long and medium range weaponry and the basic MULTI Rifle option also has the ever present Light Flamethrower. These are your cheapest durable LT. &lt;br /&gt;
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*&#039;&#039;&#039;Riot Grrls:&#039;&#039;&#039; The bane of shitlords everywhere, the Grrls are a cheap Frenzy HI unit with some cracking close range guns and the spicy missile launcher. What makes them is that MSV1 is very useful at wiping enemy skirmishers and warbands out of existence. They have +1 damage on all their weapons which makes them just that bit more likely to terminate whatever they&#039;re shooting at. The missile launcher is a interesting ARO piece due to its low cost, durability and the ability of MSV1 to see through smoke and it can be used well in coordinated orders to break especially difficult hard AROs.&lt;br /&gt;
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*&#039;&#039;&#039;The Hollow Men, Tactical Assault Team:&#039;&#039;&#039; Highly Mobile unit, well poised to make use of their super jump and 6-2 move value to root out dug in opponents. All of them have chain colts, which is lovely on a durable unit like this. The spitfire is a good medium range gunner in vanilla, but the Multi rifle+pitcher profile is most interesting in that it combines a short range gun fighter with a model that supports your hacking game. This unit is extremely durable due to having 2 STR and Remote Presence. Engineering support can really help these go the extra mile.&lt;br /&gt;
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*&#039;&#039;&#039;Evaders, EVA Tactical Group:&#039;&#039;&#039; Evaders are a slower, less durable HI unit thanks to only having 4-4 movement and 1W+NWI. However, they&#039;re still very mobile due to climbing plus and all count as specialists. The AP spitfire steals the show, giving you a excellent gun on a good chassis and you can choose to make him a engineer on top of it. A Engineer with a AP spitfire, what a world! You have the option to take a feuerbach, multi rifle or shotgun on him too. Note the Multi rifle has a Panzerfaust, and the Shotgun has AP Mines!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kriza Borac:&#039;&#039;&#039; The Tunguska beatstick, Kriza Borac is a mini-Szalamandra. ARM5, BS13 and +1Burst means he wants to get in and obliterate anything that&#039;s in its path with high Burst firepower. What&#039;s more, with the 360 visor on the Mk12 profile he becomes an absolute nightmare to deal with once in Suppressive Fire. Taskmasters give you more variety for less, but if you want your heavy to just shoot very well, Kriza is your man.&lt;br /&gt;
&lt;br /&gt;
===TAGs===&lt;br /&gt;
*&#039;&#039;&#039;Gecko Squadron:&#039;&#039;&#039; The best example of the &#039;light tag&#039; idea. Cheap, durable, packing low-SWC but effective weapons, they fill the slot of a &#039;superheavy&#039; heavy infantry. Losing one is less of a problem in your list, and their general durability and decent (for a TAG) mobility makes them cost-effective. They will do work. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Lizard Squad:&#039;&#039;&#039; Lizard is a no-nonsense frontline TAG: BS14, ARM8, armed with a MULTI HMG and a choice of Heavy Flamethrower or a Heavy Grenade Launcher. Speculative shot anyone? With the amount of engineers and hackers to keep it alive and cheap cheerleaders in form of Moderators it is easy to build a list around this thing. Not to mention it has the single sexiest pilot model in the range.&lt;br /&gt;
&lt;br /&gt;
**The Lizard Pilot now carries a Submachine Gun on her supple ass, making her a lot more dangerous than before, especially with the ability to use Suppressive Fire. And is also a Specialist Operative.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Szalamandra:&#039;&#039;&#039; The very definition of a frontline Rambo unit, Szally is an ARM8 BS14 TAG with Hyper-Rapid Magnetic Cannon and Heavy Flamethrower for 2SWC and 72pts. Compared to the Lizard, it&#039;s marginally less dangerous in ARO due to DA instead of EXP ammo, but it&#039;s a peerless monster in the active turn, able to mulch the vast majority of long-range targets with five DMG16 AP/Shock dice from the HMC or simply set them on fire if they get too close. It also makes a great distraction unit, as it forces your opponent to strategize around killing it or risk having it lay waste to their entire army, potentially causing them to make mistakes in the process. Expensive and deadly, when Szally shows up, people take notice.&lt;br /&gt;
&lt;br /&gt;
**With Contender the Szalamandra Pilot can defend herself at medium range quite well. And because she&#039;s Tunguska, she&#039;s also a Killer Hacker. Nothing like blasting a hacker blocking your path with trinity. Also very useful at scoring in ITS missions&lt;br /&gt;
**Once had the dubious honour of being arguably the ugliest TAG model in the range, but with the new sculpt it now looks like the terrifying killing machine it was always supposed to be.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Iguana Squadron:&#039;&#039;&#039; Larger than Gecko, but still a light TAG. Iguana’s claim to fame is the Ejection system and the 2 wound HI Operator. Basically Iguana is not designed to last, but to take at least one more shot than a regular TAG before going down. Mounted Repeater means it carries around it&#039;s own Hacker support. Comes with a vanilla HMG and a Heavy Flamethrower.&lt;br /&gt;
**The Operator, unlike most TAG pilots, is not a Specialist Operative but does carry a HMG.&lt;br /&gt;
&lt;br /&gt;
===Skirmishers===&lt;br /&gt;
*&#039;&#039;&#039;Zeroes:&#039;&#039;&#039; Zeroes are MIM (-3) Camo infiltrators with a bunch of useful profiles. They&#039;re not as good at shooting as the Bandits or Spektrs, but their WIP 13 makes them excellent button pushers if you pick either one of the hackers, the FO or the minelayer.&lt;br /&gt;
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*&#039;&#039;&#039;Spektrs:&#039;&#039;&#039; One of two Hidden Deployment-capable units in Nomads, the Spektr is a pretty basic one. Mines on nearly every profile, two specialist ones and decent stats, including WIP14. Very good at area denial or grabbing objectives, although being the only TO Camo unit it&#039;s obvious what you&#039;re hiding in Hidden Deployment. &lt;br /&gt;
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*&#039;&#039;&#039;Moran, Maasai Hunters:&#039;&#039;&#039; You’d be a Moran not to take one. Walking repeater, FO profile, infiltration and, probably most importantly, Crazy Koalas. Morans make excellent area denial units and two of them can effectively block off enemy from advancing. Note that Camo units can slip through them.&lt;br /&gt;
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*&#039;&#039;&#039;Corregidor Bandits:&#039;&#039;&#039; Corregidor&#039;s only Camo Infiltrator and an Irregular unit. Bandits have an unusual set of skills, which makes the the most toolboxy of the infiltrators. An FO/AHD/KD Bandit for example is a quick specialist, ADHL troop and a close combat killer, thanks to Martial Arts 2 and DA CCW. Or you can take a Combi Rifle + Mines+Repeater option for more traditional area denial. Booty can be very funny, the value of getting a HMG or 8-4 movement on these is crazy.&lt;br /&gt;
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===Remotes===&lt;br /&gt;
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*&#039;&#039;&#039;Zond Remotes:&#039;&#039;&#039; Standard issue S3 Remotes, but with a twist here and there.&lt;br /&gt;
**&#039;&#039;&#039;Reaktion:&#039;&#039;&#039; The HMG Total Reaction Remote. A good ARO piece and cheerleader for your aggressive troops. Climbing plus lets you reposition it easier.&lt;br /&gt;
**&#039;&#039;&#039;Stempler:&#039;&#039;&#039; The Forward Observer Remote.  A fast and cheap specialist and a mobile Repeater. Sensor makes for a good alternative to Intruder for Camo hunting. Also Climbing plus. Not essential, but not bad.&lt;br /&gt;
**&#039;&#039;&#039;Transductor:&#039;&#039;&#039; The Repeater/Flash Pulse Remote. Very good to have in vanilla Nomads for increasing your hacking area. An absolute bargain at 7 points.&lt;br /&gt;
**&#039;&#039;&#039;Vertigo:&#039;&#039;&#039; This thing can be very strong in a list that utilizes the faction strengths in spreading repeaters and taking good hackers. By threatening a guided missile strike after spotlighting a enemy model that wonders through your repeater area you can discourage them from passing through that area, denying it to the enemy. Furthermore in the active turn you can get a repeater within range of a target, spotlight them and then destroy them with the missiles. The missile launcher in direct fire can be a good hard aro denying areas parallel with your table edge, or later in the game watching your opponents models.&lt;br /&gt;
**&#039;&#039;&#039;Meteor:&#039;&#039;&#039; Unique to Nomads, a Forward Observer Remote like the Stempler, but with AD: Combat Jump. This is awesome and hilarious.&lt;br /&gt;
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*&#039;&#039;&#039;Salyut Zonds:&#039;&#039;&#039; Standard issue S4 Baggage Remotes. Come with Deactivator, EVO Hacker and TR Combi profiles. EVO Hacker is for Hellcats lists or putting supportware on remotes.&lt;br /&gt;
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*&#039;&#039;&#039;Lunokhod Sputniks:&#039;&#039;&#039; Nomad-specific, come with Heavy Shotguns, D-Charges and Crazy Koalas, as well as Minesweeper, with a Repeater on top. Lunokhods guard your Deployment Zone from enemy infiltrators, clear out mines and can make a good push to mid-field if needed thanks to their high speed. Unlike most remotes they have both high ARM and BTS values. Mostly a board control unit.&lt;br /&gt;
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*&#039;&#039;&#039;Tsyklon Sputniks:&#039;&#039;&#039; Also Nomad-specific, these are long range combat Remotes for both offense and defense. The X-Visor is mostly useful at long bomb pitchers into the enemy. These have a spitfire for medium range gunfighting, or a fuerbach for long range. Unlike most remotes they have both high ARM and BTS.&lt;br /&gt;
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*&#039;&#039;&#039;Vostok Sputniks:&#039;&#039;&#039; A bit of a tank, these have two wounds and very heavy firepower. Most of the profiles have albedo, which prevents MSV units from seeing them on the first battle round. One of the MK12 profiles can choose to give up Albedo for Mimetism -6, which makes it a fiendish gunner. The red fury is notable for having burst 5, and the missile is interesting being burst 2. As is the norm with Nomad remotes, they have climbing plus which makes them very mobile combined with their 6-4 mov. For best results take a EVO hacker for support ware.&lt;br /&gt;
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===Warbands===&lt;br /&gt;
*&#039;&#039;&#039;Morlocks:&#039;&#039;&#039; An old classic. These will rip apart enemy armour with their EM CCW. Furthermore they&#039;re very good at destroying enemy skirmishers in the middle of the table by using their WIP 14 to discover, or attempt intuitive attacks with their chain rifle.  The smoke they provide is invaluable and they pad the list out very well when your taking heavy infantry, remotes and tags. The morlock with DA ccw is a good choice in missions where anti material is relevant. The Assault pistol morlock is great fun at putting burst 4 into targets. But the EM CCW is generally preferred due to the ease in which it annihilates amour. &lt;br /&gt;
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*&#039;&#039;&#039;Uberfall Kommando:&#039;&#039;&#039;The so-called furry guided missile. The Chimera of the group is silly dangerous with a Viral CCW, eclipse grenades, Natural Born Warrior, martial arts lv2, Total Immunity, cc attack -3 and Climbing Plus. Then on top of that, she brings 1-3 pupniks that are synchronized with dodge +6 (perfect for soaking up AROs), climbing plus and DA CCWs. Just don&#039;t let them get caught in the open with their frenzying (use those eclipse grenades). Although she can&#039;t take a hit, she can dodge, and a gaggle of ultra-cheap pupniks is dangerous to anything in the game.&lt;br /&gt;
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*&#039;&#039;&#039;Corregidor Jaguars:&#039;&#039;&#039; A Warband unit that doubles as cheerleaders and also your Intruder’s best amigos. Jaguars are cheap Regular Orders and smoke chuckers. Can also be used to run at enemies and kill as much as they can before they die (like a regular warband) and a Panzerfaust + ADHL profile is very troll, excellent in coordinated orders.&lt;br /&gt;
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*&#039;&#039;&#039;Perseus, Rogue Myrmidon:&#039;&#039;&#039; The easiest thing to write about him is: he&#039;s a standard Steel Phalanx character in the wrong army. To elaborate: Mimetism, NWI, high CC, Martial Arts lv 3, Smoke Grenades, good BS paired with a nice weapon and a Nanopulser... He&#039;s a one-man close range killing machine, easily overshadowed by the likes of Ajax or Achilles, which is probably why he&#039;s rolling with the Nomads instead. That or he was annoyed by Myrmidons not being able to keep up with his Super-Jumping.&lt;br /&gt;
&lt;br /&gt;
==Building Your Army==&lt;br /&gt;
The best place to start in 2021 is the Operation Crimson Stone box. This gives you 7 staple units for both vanilla and the Sectorial army Corregidor. To add to this&lt;br /&gt;
*Beyond Crimson Stone( Gets you a Tomcat, Wildcat and Vostok)&lt;br /&gt;
*Tunguska Starter (3 x LI options - you can easily proxy as whatever until you expand - Kriza as a Gunfighter HI, Heckler, Hollowman as specialist HI option). &lt;br /&gt;
*Zeroes Blister (2 x SK) &lt;br /&gt;
*Midnight Sun Analyst (universal specialist proxy / HVT) &lt;br /&gt;
*Jaguar / Morlock Box (Warband Proxy)&lt;br /&gt;
&lt;br /&gt;
[[Category:Infinity]]&lt;br /&gt;
[[Category:Infinity Tactics|Infinity Tactics]]&lt;br /&gt;
[[Category:Infinity Tactics|Infinity N4 Tactics]]&lt;br /&gt;
[[Category:Infinity N4 Tactics|Nomads]]&lt;br /&gt;
[[Category: Infinity Tactics|Nomads]]&lt;/div&gt;</summary>
		<author><name>2A02:8388:28C6:C980:A45F:2BCA:639B:4740</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Infinity/N4_Tactics/Foreign_Company&amp;diff=273202</id>
		<title>Infinity/N4 Tactics/Foreign Company</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Infinity/N4_Tactics/Foreign_Company&amp;diff=273202"/>
		<updated>2021-08-18T19:51:52Z</updated>

		<summary type="html">&lt;p&gt;2A02:8388:28C6:C980:A45F:2BCA:639B:4740: /* Skirmishers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An overview for faction units and tactics in N4.&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
==Why Play FACTION?==&lt;br /&gt;
They‘re a mix of TJC and PanO units, with a high amount of mercenary characters. If you got a fetish for character-heavy lists, and/or own both a bit of TJC and PanO this band of mercenaries slash influencers are something you might want to give a closer look.&lt;br /&gt;
&lt;br /&gt;
==Faction Features==&lt;br /&gt;
*&#039;&#039;&#039;Features 1:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features 2:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features 3:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Special Skills==&lt;br /&gt;
*&#039;&#039;&#039;Skills 1:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skills 2:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skills 3:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Weapons and Equipment==&lt;br /&gt;
*&#039;&#039;&#039;Equipment 1:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Equipment 2:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Equipment 3:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Units Overview==&lt;br /&gt;
*&#039;&#039;&#039;Overview 1:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Overview 2:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Overview 3:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember to keep Unit blurbs below short and succinct.&#039;&#039;&#039; This is &#039;what they do and why they&#039;re good&#039; not &#039;here&#039;s how you use them&#039;. Keep them to a paragraph. &lt;br /&gt;
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===Light Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Securitates:&#039;&#039;&#039; ForCo‘s Linetroopers hired fresh from Tunguska, and they are expensive at 13 pts on the cheapest profile. You get what you pay for, since they&#039;ve got BS12 and WIP14, which makes them quite versatile. They&#039;ve got Fireteam: Core and can bring Corporate Security Units, which bring their own unique thing to the link. Also they&#039;ve got Veteran! It&#039;s one of the skills you never want to be relevant and probably don&#039;t want to pay for, BUT whenever it gets relevant it&#039;s such a great thing to have. Having a few regular orders when losing your LT early can make the difference between losing and winning a game, or at least between a minor and a major victory. Typical for this kind of units they&#039;ve got quite a few profiles. Your linkfiller is the plain Combi Rifle, also comes as LT. CSU&#039;s got cheaper filler options for your link, but the basic profile is still a good choice for LT disguise. For two points more you can make them Paramedic, or pay 16 pts for a built in repeater (which also come with BSG option instead of the Combi for the same cost). You also get a very nice Hacker profile, and some SWC weapons that probably do more for you on the other units in the roster.&lt;br /&gt;
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*&#039;&#039;&#039;Corporate Security Unit:&#039;&#039;&#039; CSU have Metachemistry, which can be very good if the RNG-gods favor you. They also get sixth sense which doesn’t really matter all too much since they‘ve got a unique thing going an in ForCo: they can be included into a Securitates-link. And since their cheapest profile comes at 11pts and the specialist trait it’s very attractive, even if it’s just to shave off a few points of your core link.&lt;br /&gt;
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*&#039;&#039;&#039;Cube Jäger:&#039;&#039;&#039; They‘re only a little bit cheaper than Akalis, don’t get Combat Jump and they’re irregular. Both profiles bring Paramedic, which seems to be their whole schtick. With WIP 13 they can do the button pressing quite well though and having a SMG and an e/mitter can be very useful to scare away the opponents units after a button is pushed.&lt;br /&gt;
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*&#039;&#039;&#039;Clockmakers:&#039;&#039;&#039; One of three engineers in ForCo, but this one&#039;s both the cheapest and brings the highest WIP to the party.&lt;br /&gt;
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*&#039;&#039;&#039;Daktaris:&#039;&#039;&#039; Neither the most competent doctor nor a unit doing more than one thing, but it&#039;s the cheapest option and WIP13 is still reliable enough if you want one on a budget.&lt;br /&gt;
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*&#039;&#039;&#039;Warcors:&#039;&#039;&#039; 3pts for an irregular Flashpulse ARO. Fit him into your list whenever you got the slot and points, they&#039;re well worth it. A little twist in ForCo is their AVA two!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wild Bill, Legendary Gunslinger:&#039;&#039;&#039; Wild Bill doesn&#039;t want to hangout with PanO and prefers the Kaplans as a link instead, probably because he&#039;s an intellectual enjoying their WIP 14 presence. He&#039;s fast at MOV 6-2, got (+1Dam) and shock on his BS, also he&#039;s got marksmanship and NWI. Neither the rifle nor the contender have a nice rangeband, but with the MULTI pistol he&#039;s got a positive rangeband from 0-12&amp;quot;, which overall makes him an unpleasant close-range fighter.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Avicenna, Mercenary Doctor:&#039;&#039;&#039; A premium doctor to bring if you really want to get your gunslingers back up again- with WIP15 and Doctor (+3) she will take care of that. NWI and Bioimmunity allow her to risk taking a hit, but neither her BS nor her PH really beg for any risky moces with her. MOV 6-2 make her more order efficient in what she&#039;s supposed to do. She can join Kaplans and Orcs in a link.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Laxmee, Hacker of Fortune:&#039;&#039;&#039; A linkable hacker with WIP 14 and BTS 6, minelayer dropping cybermines, MIM (-3), a pitcher and an SMG and a HD+ (UPGRADE: Fairy Dust). All that for 24pts and you can link her with Kaplans and Orcs. What&#039;s not to love here?&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hannibal, Mercenary Team Leader:&#039;&#039;&#039; This man is an expensive man to hire. Biometric Visor, Discover (+3), Dodge (+3), Immunity (Shock), NWI and either Chain of Command or LT with Strategos L1. And there&#039;s the option to have Strategic Deployment on the CoC-profile aswell (the LT always has it). All this is nice, but you&#039;re paying a premium for a profile like this. He doesn&#039;t have any fancy weapon options but the boss isn&#039;t supposed to be the brute of the crew anyways. He clearly can be worth it, but don&#039;t take him if you&#039;re just after CoC, there&#039;s a way more attractive option.&lt;br /&gt;
&lt;br /&gt;
===Medium Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Akalis:&#039;&#039;&#039; Rather basic AD trooper, but not a bad one. Has one specialist profile or can be used a straight up killy unit. Has E/M CCW for some inexplicable reason. Rather average Phys, meaning they could use Supportware. The E/Mitter and AHD profiles can ruin a day of a Heavy Infantry or a TAG.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Neoterra Bolts:&#039;&#039;&#039; The&#039;ve risen in popularity like mad since the transition to N4, so good luck finding any actual models for these. Luckily there&#039;s a few nice proxies, get some Nisses and you&#039;re good to go. As for their stats and profiles, Bolts come with Fireteam: Core, Haris and Duo, and they allow Senor Massacre, Hannibal or Valkyrie to tag along. They also can join an Orc link. Their veteran skill lets you have at least a few regular orders in case of LoL or the Retreat state, and they&#039;re immune to Shock. BS 13 AND marksmanship makes them very capable gunfighters, and with Spitfire, ML and MULTI Sniper they&#039;ve got three very nice options. Other profiles worth mentioning are the Chain of Command and the LT options.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;KTS, Kaplan Security Units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Brawlers, Mercenary Enforcers:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Heavy Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Orc Troops:&#039;&#039;&#039; ORCs are as baseline as they come: no special skills, no fancy equipment, no interesting weapons, WIP 12. They&#039;re relatively low points BS 14 HMG platform with Lieutenant option. But being good at shooting is everything this unit needs to do, since they can form both Fireteam: Core and Haris, and have the ability to bring &#039;&#039;&#039;all&#039;&#039;&#039; the fancy characters of ForCo (except Wild Bill) and NeoTerra Bolts into your link! They got a shitton of profiles, bring nice gun options like the Feuerbach or an HMG, and even some more exotic options like the Varuna Orc with stealth and Terrain (aquatic/jungle) or the Svalheima version with climbing plus and Terrain (mountain).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kriza Boracs:&#039;&#039;&#039; The Tunguska beatstick, Kriza Borac is a mini-Szalamandra. ARM5, BS13 and +1Burst means he wants to get in and obliterate anything that&#039;s in its path with high Burst firepower. What&#039;s more, with the 360 visor on the Mk12 profile he becomes an absolute nightmare to deal with once in Suppressive Fire. He also brings a LT choice and have Link: Duo.&lt;br /&gt;
&lt;br /&gt;
===Tactical Armor Gear===&lt;br /&gt;
*&#039;&#039;&#039;Iguana Squadron:&#039;&#039;&#039; Iguana’s claim to fame is the Ejection system and the 2 wound HI Operator. Basically Iguana is not designed to last, but to take at least one more shot than a regular TAG before going down. Mounted Repeater means it carries around it&#039;s own Hacker support. Comes with a vanilla HMG and a Heavy Flamethrower. The pilot is no specialist but wields a HMG and has two wounds&lt;br /&gt;
&lt;br /&gt;
===Remotes===&lt;br /&gt;
*&#039;&#039;&#039;Dronbots:&#039;&#039;&#039; Standard issue S3 Remotes, PanOceanian ones are not special in any way.&lt;br /&gt;
**&#039;&#039;&#039;Clipper:&#039;&#039;&#039; The Smart Missile Launcher Remote. Unfortunately PanO does not have good FOs or Hackers, so it&#039;s usually a waste to take one. Especially as the missiles can be hacked back by other faction&#039;s better hackers.&lt;br /&gt;
**&#039;&#039;&#039;Fugazi:&#039;&#039;&#039; The Repeater/Flash Pulse Remote. Cheap Regular Order and a mobile Repeater. Nice filler or Flash Pulse ARO.&lt;br /&gt;
**&#039;&#039;&#039;Pathfinder:&#039;&#039;&#039; The Forward Observer Remote. Mobile Repeater, armed, specialist, for 16 pts.  It is one of PanO&#039;s better specialists, in part due to its fast movement.&lt;br /&gt;
**&#039;&#039;&#039;Sierra:&#039;&#039;&#039; The HMG Total Reaction Remote. Just park it where it can cause your opponent the most trouble moving around.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mulebots:&#039;&#039;&#039; Standard issue S4 Baggage Remotes. Come with Minesweeper, EVO Hacker and TR Combi profiles. EVO Hacker is the one to take if you plan on using a lot of AD (you shouldn’t), TeamPro or Armbots. Minesweeper is a standard cheap Order and a way to dominate a quadrant.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Armbots: Peacemaker:&#039;&#039;&#039; The gunfighter remote comes with a Repeater and a Heavy Shotgun and Spitfire options. Can bring an Auxbot, making it a less straight-up aggressive bot, fit more for clearing out infiltrators. For this role the Shotgun is preferable.&lt;br /&gt;
&lt;br /&gt;
===Warband===&lt;br /&gt;
*&#039;&#039;&#039;Senor Massacre:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bakunin Überfallkommando:&#039;&#039;&#039; The so-called furry guided missile. The Chimera of the group is silly dangerous with a Viral CCW, eclipse grenades, Natural Born Warrior, martial arts lv2, Total Immunity, cc attack -3 and Climbing Plus. Then on top of that, she brings 1-3 pupniks that are synchronized with dodge +6 (perfect for soaking up AROs), climbing plus and DA CCWs. Just don&#039;t let them get caught in the open with their frenzying (use those eclipse grenades). Although she can&#039;t take a hit, she can dodge, and a gaggle of ultra-cheap pupniks is dangerous to anything in the game.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Valkyrie, Elite Bodyguard:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Skirmishers===&lt;br /&gt;
*&#039;&#039;&#039;Zeroes:&#039;&#039;&#039; Zeroes are MIM (-3) Camo infiltrators with a bunch of useful profiles. They&#039;re not as good at gun as the Crocmen, but their WIP 13 makes them excellent button pushers if you pick either one of the hackers, the FO or the minelayer.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Crocmen:&#039;&#039;&#039; &amp;quot;The Croc Cock&amp;quot; is a versatile Hidden Deployment MIM (-6) infiltrator, good for any of the roles you’d want one. Having Deployable Repeater and mines is pretty sweet. X-Visor makes his Combi Rifle a lot more effective than usual, especially when put in Suppressive Fire mode. Lastly, Croc Men make for some mean snipers.&lt;br /&gt;
&lt;br /&gt;
==Building Your Army==&lt;br /&gt;
One to two short paragraphs on list building.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
*&#039;&#039;&#039;Shoot Enemy, Don&#039;t Die:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t Die:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Play the Objective:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Infinity]]&lt;br /&gt;
[[Category:Infinity Tactics|Infinity Tactics]]&lt;br /&gt;
[[Category:Infinity Tactics|Infinity N4 Tactics]]&lt;br /&gt;
[[Category:Infinity N4 Tactics|Foreign Company]]&lt;br /&gt;
[[Category: Infinity Tactics|Foreign Company]]&lt;/div&gt;</summary>
		<author><name>2A02:8388:28C6:C980:A45F:2BCA:639B:4740</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Infinity/N4_Tactics/Foreign_Company&amp;diff=273201</id>
		<title>Infinity/N4 Tactics/Foreign Company</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Infinity/N4_Tactics/Foreign_Company&amp;diff=273201"/>
		<updated>2021-08-18T19:47:26Z</updated>

		<summary type="html">&lt;p&gt;2A02:8388:28C6:C980:A45F:2BCA:639B:4740: /* Remotes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An overview for faction units and tactics in N4.&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
==Why Play FACTION?==&lt;br /&gt;
They‘re a mix of TJC and PanO units, with a high amount of mercenary characters. If you got a fetish for character-heavy lists, and/or own both a bit of TJC and PanO this band of mercenaries slash influencers are something you might want to give a closer look.&lt;br /&gt;
&lt;br /&gt;
==Faction Features==&lt;br /&gt;
*&#039;&#039;&#039;Features 1:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features 2:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features 3:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Special Skills==&lt;br /&gt;
*&#039;&#039;&#039;Skills 1:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skills 2:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skills 3:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Weapons and Equipment==&lt;br /&gt;
*&#039;&#039;&#039;Equipment 1:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Equipment 2:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Equipment 3:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Units Overview==&lt;br /&gt;
*&#039;&#039;&#039;Overview 1:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Overview 2:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Overview 3:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember to keep Unit blurbs below short and succinct.&#039;&#039;&#039; This is &#039;what they do and why they&#039;re good&#039; not &#039;here&#039;s how you use them&#039;. Keep them to a paragraph. &lt;br /&gt;
&lt;br /&gt;
===Light Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Securitates:&#039;&#039;&#039; ForCo‘s Linetroopers hired fresh from Tunguska, and they are expensive at 13 pts on the cheapest profile. You get what you pay for, since they&#039;ve got BS12 and WIP14, which makes them quite versatile. They&#039;ve got Fireteam: Core and can bring Corporate Security Units, which bring their own unique thing to the link. Also they&#039;ve got Veteran! It&#039;s one of the skills you never want to be relevant and probably don&#039;t want to pay for, BUT whenever it gets relevant it&#039;s such a great thing to have. Having a few regular orders when losing your LT early can make the difference between losing and winning a game, or at least between a minor and a major victory. Typical for this kind of units they&#039;ve got quite a few profiles. Your linkfiller is the plain Combi Rifle, also comes as LT. CSU&#039;s got cheaper filler options for your link, but the basic profile is still a good choice for LT disguise. For two points more you can make them Paramedic, or pay 16 pts for a built in repeater (which also come with BSG option instead of the Combi for the same cost). You also get a very nice Hacker profile, and some SWC weapons that probably do more for you on the other units in the roster.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corporate Security Unit:&#039;&#039;&#039; CSU have Metachemistry, which can be very good if the RNG-gods favor you. They also get sixth sense which doesn’t really matter all too much since they‘ve got a unique thing going an in ForCo: they can be included into a Securitates-link. And since their cheapest profile comes at 11pts and the specialist trait it’s very attractive, even if it’s just to shave off a few points of your core link.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cube Jäger:&#039;&#039;&#039; They‘re only a little bit cheaper than Akalis, don’t get Combat Jump and they’re irregular. Both profiles bring Paramedic, which seems to be their whole schtick. With WIP 13 they can do the button pressing quite well though and having a SMG and an e/mitter can be very useful to scare away the opponents units after a button is pushed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Clockmakers:&#039;&#039;&#039; One of three engineers in ForCo, but this one&#039;s both the cheapest and brings the highest WIP to the party.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Daktaris:&#039;&#039;&#039; Neither the most competent doctor nor a unit doing more than one thing, but it&#039;s the cheapest option and WIP13 is still reliable enough if you want one on a budget.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Warcors:&#039;&#039;&#039; 3pts for an irregular Flashpulse ARO. Fit him into your list whenever you got the slot and points, they&#039;re well worth it. A little twist in ForCo is their AVA two!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wild Bill, Legendary Gunslinger:&#039;&#039;&#039; Wild Bill doesn&#039;t want to hangout with PanO and prefers the Kaplans as a link instead, probably because he&#039;s an intellectual enjoying their WIP 14 presence. He&#039;s fast at MOV 6-2, got (+1Dam) and shock on his BS, also he&#039;s got marksmanship and NWI. Neither the rifle nor the contender have a nice rangeband, but with the MULTI pistol he&#039;s got a positive rangeband from 0-12&amp;quot;, which overall makes him an unpleasant close-range fighter.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Avicenna, Mercenary Doctor:&#039;&#039;&#039; A premium doctor to bring if you really want to get your gunslingers back up again- with WIP15 and Doctor (+3) she will take care of that. NWI and Bioimmunity allow her to risk taking a hit, but neither her BS nor her PH really beg for any risky moces with her. MOV 6-2 make her more order efficient in what she&#039;s supposed to do. She can join Kaplans and Orcs in a link.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Laxmee, Hacker of Fortune:&#039;&#039;&#039; A linkable hacker with WIP 14 and BTS 6, minelayer dropping cybermines, MIM (-3), a pitcher and an SMG and a HD+ (UPGRADE: Fairy Dust). All that for 24pts and you can link her with Kaplans and Orcs. What&#039;s not to love here?&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hannibal, Mercenary Team Leader:&#039;&#039;&#039; This man is an expensive man to hire. Biometric Visor, Discover (+3), Dodge (+3), Immunity (Shock), NWI and either Chain of Command or LT with Strategos L1. And there&#039;s the option to have Strategic Deployment on the CoC-profile aswell (the LT always has it). All this is nice, but you&#039;re paying a premium for a profile like this. He doesn&#039;t have any fancy weapon options but the boss isn&#039;t supposed to be the brute of the crew anyways. He clearly can be worth it, but don&#039;t take him if you&#039;re just after CoC, there&#039;s a way more attractive option.&lt;br /&gt;
&lt;br /&gt;
===Medium Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Akalis:&#039;&#039;&#039; Rather basic AD trooper, but not a bad one. Has one specialist profile or can be used a straight up killy unit. Has E/M CCW for some inexplicable reason. Rather average Phys, meaning they could use Supportware. The E/Mitter and AHD profiles can ruin a day of a Heavy Infantry or a TAG.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Neoterra Bolts:&#039;&#039;&#039; The&#039;ve risen in popularity like mad since the transition to N4, so good luck finding any actual models for these. Luckily there&#039;s a few nice proxies, get some Nisses and you&#039;re good to go. As for their stats and profiles, Bolts come with Fireteam: Core, Haris and Duo, and they allow Senor Massacre, Hannibal or Valkyrie to tag along. They also can join an Orc link. Their veteran skill lets you have at least a few regular orders in case of LoL or the Retreat state, and they&#039;re immune to Shock. BS 13 AND marksmanship makes them very capable gunfighters, and with Spitfire, ML and MULTI Sniper they&#039;ve got three very nice options. Other profiles worth mentioning are the Chain of Command and the LT options.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;KTS, Kaplan Security Units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Brawlers, Mercenary Enforcers:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Heavy Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Orc Troops:&#039;&#039;&#039; ORCs are as baseline as they come: no special skills, no fancy equipment, no interesting weapons, WIP 12. They&#039;re relatively low points BS 14 HMG platform with Lieutenant option. But being good at shooting is everything this unit needs to do, since they can form both Fireteam: Core and Haris, and have the ability to bring &#039;&#039;&#039;all&#039;&#039;&#039; the fancy characters of ForCo (except Wild Bill) and NeoTerra Bolts into your link! They got a shitton of profiles, bring nice gun options like the Feuerbach or an HMG, and even some more exotic options like the Varuna Orc with stealth and Terrain (aquatic/jungle) or the Svalheima version with climbing plus and Terrain (mountain).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kriza Boracs:&#039;&#039;&#039; The Tunguska beatstick, Kriza Borac is a mini-Szalamandra. ARM5, BS13 and +1Burst means he wants to get in and obliterate anything that&#039;s in its path with high Burst firepower. What&#039;s more, with the 360 visor on the Mk12 profile he becomes an absolute nightmare to deal with once in Suppressive Fire. He also brings a LT choice and have Link: Duo.&lt;br /&gt;
&lt;br /&gt;
===Tactical Armor Gear===&lt;br /&gt;
*&#039;&#039;&#039;Iguana Squadron:&#039;&#039;&#039; Iguana’s claim to fame is the Ejection system and the 2 wound HI Operator. Basically Iguana is not designed to last, but to take at least one more shot than a regular TAG before going down. Mounted Repeater means it carries around it&#039;s own Hacker support. Comes with a vanilla HMG and a Heavy Flamethrower. The pilot is no specialist but wields a HMG and has two wounds&lt;br /&gt;
&lt;br /&gt;
===Remotes===&lt;br /&gt;
*&#039;&#039;&#039;Dronbots:&#039;&#039;&#039; Standard issue S3 Remotes, PanOceanian ones are not special in any way.&lt;br /&gt;
**&#039;&#039;&#039;Clipper:&#039;&#039;&#039; The Smart Missile Launcher Remote. Unfortunately PanO does not have good FOs or Hackers, so it&#039;s usually a waste to take one. Especially as the missiles can be hacked back by other faction&#039;s better hackers.&lt;br /&gt;
**&#039;&#039;&#039;Fugazi:&#039;&#039;&#039; The Repeater/Flash Pulse Remote. Cheap Regular Order and a mobile Repeater. Nice filler or Flash Pulse ARO.&lt;br /&gt;
**&#039;&#039;&#039;Pathfinder:&#039;&#039;&#039; The Forward Observer Remote. Mobile Repeater, armed, specialist, for 16 pts.  It is one of PanO&#039;s better specialists, in part due to its fast movement.&lt;br /&gt;
**&#039;&#039;&#039;Sierra:&#039;&#039;&#039; The HMG Total Reaction Remote. Just park it where it can cause your opponent the most trouble moving around.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mulebots:&#039;&#039;&#039; Standard issue S4 Baggage Remotes. Come with Minesweeper, EVO Hacker and TR Combi profiles. EVO Hacker is the one to take if you plan on using a lot of AD (you shouldn’t), TeamPro or Armbots. Minesweeper is a standard cheap Order and a way to dominate a quadrant.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Armbots: Peacemaker:&#039;&#039;&#039; The gunfighter remote comes with a Repeater and a Heavy Shotgun and Spitfire options. Can bring an Auxbot, making it a less straight-up aggressive bot, fit more for clearing out infiltrators. For this role the Shotgun is preferable.&lt;br /&gt;
&lt;br /&gt;
===Warband===&lt;br /&gt;
*&#039;&#039;&#039;Senor Massacre:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bakunin Überfallkommando:&#039;&#039;&#039; The so-called furry guided missile. The Chimera of the group is silly dangerous with a Viral CCW, eclipse grenades, Natural Born Warrior, martial arts lv2, Total Immunity, cc attack -3 and Climbing Plus. Then on top of that, she brings 1-3 pupniks that are synchronized with dodge +6 (perfect for soaking up AROs), climbing plus and DA CCWs. Just don&#039;t let them get caught in the open with their frenzying (use those eclipse grenades). Although she can&#039;t take a hit, she can dodge, and a gaggle of ultra-cheap pupniks is dangerous to anything in the game.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Valkyrie, Elite Bodyguard:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Skirmishers===&lt;br /&gt;
*&#039;&#039;&#039;Zeroes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Crocmen:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Building Your Army==&lt;br /&gt;
One to two short paragraphs on list building.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
*&#039;&#039;&#039;Shoot Enemy, Don&#039;t Die:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t Die:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Play the Objective:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Infinity]]&lt;br /&gt;
[[Category:Infinity Tactics|Infinity Tactics]]&lt;br /&gt;
[[Category:Infinity Tactics|Infinity N4 Tactics]]&lt;br /&gt;
[[Category:Infinity N4 Tactics|Foreign Company]]&lt;br /&gt;
[[Category: Infinity Tactics|Foreign Company]]&lt;/div&gt;</summary>
		<author><name>2A02:8388:28C6:C980:A45F:2BCA:639B:4740</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Infinity/N4_Tactics/Foreign_Company&amp;diff=273200</id>
		<title>Infinity/N4 Tactics/Foreign Company</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Infinity/N4_Tactics/Foreign_Company&amp;diff=273200"/>
		<updated>2021-08-18T19:42:37Z</updated>

		<summary type="html">&lt;p&gt;2A02:8388:28C6:C980:A45F:2BCA:639B:4740: /* Light Infantry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An overview for faction units and tactics in N4.&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
==Why Play FACTION?==&lt;br /&gt;
They‘re a mix of TJC and PanO units, with a high amount of mercenary characters. If you got a fetish for character-heavy lists, and/or own both a bit of TJC and PanO this band of mercenaries slash influencers are something you might want to give a closer look.&lt;br /&gt;
&lt;br /&gt;
==Faction Features==&lt;br /&gt;
*&#039;&#039;&#039;Features 1:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features 2:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features 3:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Special Skills==&lt;br /&gt;
*&#039;&#039;&#039;Skills 1:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skills 2:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skills 3:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Weapons and Equipment==&lt;br /&gt;
*&#039;&#039;&#039;Equipment 1:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Equipment 2:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Equipment 3:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Units Overview==&lt;br /&gt;
*&#039;&#039;&#039;Overview 1:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Overview 2:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Overview 3:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember to keep Unit blurbs below short and succinct.&#039;&#039;&#039; This is &#039;what they do and why they&#039;re good&#039; not &#039;here&#039;s how you use them&#039;. Keep them to a paragraph. &lt;br /&gt;
&lt;br /&gt;
===Light Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Securitates:&#039;&#039;&#039; ForCo‘s Linetroopers hired fresh from Tunguska, and they are expensive at 13 pts on the cheapest profile. You get what you pay for, since they&#039;ve got BS12 and WIP14, which makes them quite versatile. They&#039;ve got Fireteam: Core and can bring Corporate Security Units, which bring their own unique thing to the link. Also they&#039;ve got Veteran! It&#039;s one of the skills you never want to be relevant and probably don&#039;t want to pay for, BUT whenever it gets relevant it&#039;s such a great thing to have. Having a few regular orders when losing your LT early can make the difference between losing and winning a game, or at least between a minor and a major victory. Typical for this kind of units they&#039;ve got quite a few profiles. Your linkfiller is the plain Combi Rifle, also comes as LT. CSU&#039;s got cheaper filler options for your link, but the basic profile is still a good choice for LT disguise. For two points more you can make them Paramedic, or pay 16 pts for a built in repeater (which also come with BSG option instead of the Combi for the same cost). You also get a very nice Hacker profile, and some SWC weapons that probably do more for you on the other units in the roster.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corporate Security Unit:&#039;&#039;&#039; CSU have Metachemistry, which can be very good if the RNG-gods favor you. They also get sixth sense which doesn’t really matter all too much since they‘ve got a unique thing going an in ForCo: they can be included into a Securitates-link. And since their cheapest profile comes at 11pts and the specialist trait it’s very attractive, even if it’s just to shave off a few points of your core link.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cube Jäger:&#039;&#039;&#039; They‘re only a little bit cheaper than Akalis, don’t get Combat Jump and they’re irregular. Both profiles bring Paramedic, which seems to be their whole schtick. With WIP 13 they can do the button pressing quite well though and having a SMG and an e/mitter can be very useful to scare away the opponents units after a button is pushed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Clockmakers:&#039;&#039;&#039; One of three engineers in ForCo, but this one&#039;s both the cheapest and brings the highest WIP to the party.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Daktaris:&#039;&#039;&#039; Neither the most competent doctor nor a unit doing more than one thing, but it&#039;s the cheapest option and WIP13 is still reliable enough if you want one on a budget.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Warcors:&#039;&#039;&#039; 3pts for an irregular Flashpulse ARO. Fit him into your list whenever you got the slot and points, they&#039;re well worth it. A little twist in ForCo is their AVA two!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wild Bill, Legendary Gunslinger:&#039;&#039;&#039; Wild Bill doesn&#039;t want to hangout with PanO and prefers the Kaplans as a link instead, probably because he&#039;s an intellectual enjoying their WIP 14 presence. He&#039;s fast at MOV 6-2, got (+1Dam) and shock on his BS, also he&#039;s got marksmanship and NWI. Neither the rifle nor the contender have a nice rangeband, but with the MULTI pistol he&#039;s got a positive rangeband from 0-12&amp;quot;, which overall makes him an unpleasant close-range fighter.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Avicenna, Mercenary Doctor:&#039;&#039;&#039; A premium doctor to bring if you really want to get your gunslingers back up again- with WIP15 and Doctor (+3) she will take care of that. NWI and Bioimmunity allow her to risk taking a hit, but neither her BS nor her PH really beg for any risky moces with her. MOV 6-2 make her more order efficient in what she&#039;s supposed to do. She can join Kaplans and Orcs in a link.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Laxmee, Hacker of Fortune:&#039;&#039;&#039; A linkable hacker with WIP 14 and BTS 6, minelayer dropping cybermines, MIM (-3), a pitcher and an SMG and a HD+ (UPGRADE: Fairy Dust). All that for 24pts and you can link her with Kaplans and Orcs. What&#039;s not to love here?&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hannibal, Mercenary Team Leader:&#039;&#039;&#039; This man is an expensive man to hire. Biometric Visor, Discover (+3), Dodge (+3), Immunity (Shock), NWI and either Chain of Command or LT with Strategos L1. And there&#039;s the option to have Strategic Deployment on the CoC-profile aswell (the LT always has it). All this is nice, but you&#039;re paying a premium for a profile like this. He doesn&#039;t have any fancy weapon options but the boss isn&#039;t supposed to be the brute of the crew anyways. He clearly can be worth it, but don&#039;t take him if you&#039;re just after CoC, there&#039;s a way more attractive option.&lt;br /&gt;
&lt;br /&gt;
===Medium Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Akalis:&#039;&#039;&#039; Rather basic AD trooper, but not a bad one. Has one specialist profile or can be used a straight up killy unit. Has E/M CCW for some inexplicable reason. Rather average Phys, meaning they could use Supportware. The E/Mitter and AHD profiles can ruin a day of a Heavy Infantry or a TAG.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Neoterra Bolts:&#039;&#039;&#039; The&#039;ve risen in popularity like mad since the transition to N4, so good luck finding any actual models for these. Luckily there&#039;s a few nice proxies, get some Nisses and you&#039;re good to go. As for their stats and profiles, Bolts come with Fireteam: Core, Haris and Duo, and they allow Senor Massacre, Hannibal or Valkyrie to tag along. They also can join an Orc link. Their veteran skill lets you have at least a few regular orders in case of LoL or the Retreat state, and they&#039;re immune to Shock. BS 13 AND marksmanship makes them very capable gunfighters, and with Spitfire, ML and MULTI Sniper they&#039;ve got three very nice options. Other profiles worth mentioning are the Chain of Command and the LT options.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;KTS, Kaplan Security Units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Brawlers, Mercenary Enforcers:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Heavy Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Orc Troops:&#039;&#039;&#039; ORCs are as baseline as they come: no special skills, no fancy equipment, no interesting weapons, WIP 12. They&#039;re relatively low points BS 14 HMG platform with Lieutenant option. But being good at shooting is everything this unit needs to do, since they can form both Fireteam: Core and Haris, and have the ability to bring &#039;&#039;&#039;all&#039;&#039;&#039; the fancy characters of ForCo (except Wild Bill) and NeoTerra Bolts into your link! They got a shitton of profiles, bring nice gun options like the Feuerbach or an HMG, and even some more exotic options like the Varuna Orc with stealth and Terrain (aquatic/jungle) or the Svalheima version with climbing plus and Terrain (mountain).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kriza Boracs:&#039;&#039;&#039; The Tunguska beatstick, Kriza Borac is a mini-Szalamandra. ARM5, BS13 and +1Burst means he wants to get in and obliterate anything that&#039;s in its path with high Burst firepower. What&#039;s more, with the 360 visor on the Mk12 profile he becomes an absolute nightmare to deal with once in Suppressive Fire. He also brings a LT choice and have Link: Duo.&lt;br /&gt;
&lt;br /&gt;
===Tactical Armor Gear===&lt;br /&gt;
*&#039;&#039;&#039;Iguana Squadron:&#039;&#039;&#039; Iguana’s claim to fame is the Ejection system and the 2 wound HI Operator. Basically Iguana is not designed to last, but to take at least one more shot than a regular TAG before going down. Mounted Repeater means it carries around it&#039;s own Hacker support. Comes with a vanilla HMG and a Heavy Flamethrower. The pilot is no specialist but wields a HMG and has two wounds&lt;br /&gt;
&lt;br /&gt;
===Remotes===&lt;br /&gt;
*&#039;&#039;&#039;Pathfinder Dronbot:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sierra Dronbot:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Clipper Dronbot:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fugazi Dronbot:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Armbots: Peacemaker:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mulebots:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Warband===&lt;br /&gt;
*&#039;&#039;&#039;Senor Massacre:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bakunin Überfallkommando:&#039;&#039;&#039; The so-called furry guided missile. The Chimera of the group is silly dangerous with a Viral CCW, eclipse grenades, Natural Born Warrior, martial arts lv2, Total Immunity, cc attack -3 and Climbing Plus. Then on top of that, she brings 1-3 pupniks that are synchronized with dodge +6 (perfect for soaking up AROs), climbing plus and DA CCWs. Just don&#039;t let them get caught in the open with their frenzying (use those eclipse grenades). Although she can&#039;t take a hit, she can dodge, and a gaggle of ultra-cheap pupniks is dangerous to anything in the game.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Valkyrie, Elite Bodyguard:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Skirmishers===&lt;br /&gt;
*&#039;&#039;&#039;Zeroes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Crocmen:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Building Your Army==&lt;br /&gt;
One to two short paragraphs on list building.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
*&#039;&#039;&#039;Shoot Enemy, Don&#039;t Die:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t Die:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Play the Objective:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Infinity]]&lt;br /&gt;
[[Category:Infinity Tactics|Infinity Tactics]]&lt;br /&gt;
[[Category:Infinity Tactics|Infinity N4 Tactics]]&lt;br /&gt;
[[Category:Infinity N4 Tactics|Foreign Company]]&lt;br /&gt;
[[Category: Infinity Tactics|Foreign Company]]&lt;/div&gt;</summary>
		<author><name>2A02:8388:28C6:C980:A45F:2BCA:639B:4740</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Infinity/N4_Tactics/Foreign_Company&amp;diff=273199</id>
		<title>Infinity/N4 Tactics/Foreign Company</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Infinity/N4_Tactics/Foreign_Company&amp;diff=273199"/>
		<updated>2021-08-18T19:17:38Z</updated>

		<summary type="html">&lt;p&gt;2A02:8388:28C6:C980:A45F:2BCA:639B:4740: /* Light Infantry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An overview for faction units and tactics in N4.&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
==Why Play FACTION?==&lt;br /&gt;
They‘re a mix of TJC and PanO units, with a high amount of mercenary characters. If you got a fetish for character-heavy lists, and/or own both a bit of TJC and PanO this band of mercenaries slash influencers are something you might want to give a closer look.&lt;br /&gt;
&lt;br /&gt;
==Faction Features==&lt;br /&gt;
*&#039;&#039;&#039;Features 1:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features 2:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features 3:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Special Skills==&lt;br /&gt;
*&#039;&#039;&#039;Skills 1:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skills 2:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skills 3:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Weapons and Equipment==&lt;br /&gt;
*&#039;&#039;&#039;Equipment 1:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Equipment 2:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Equipment 3:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Units Overview==&lt;br /&gt;
*&#039;&#039;&#039;Overview 1:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Overview 2:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Overview 3:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember to keep Unit blurbs below short and succinct.&#039;&#039;&#039; This is &#039;what they do and why they&#039;re good&#039; not &#039;here&#039;s how you use them&#039;. Keep them to a paragraph. &lt;br /&gt;
&lt;br /&gt;
===Light Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Securitates:&#039;&#039;&#039; ForCo‘s Linetroopers hired fresh from Tunguska, and they are expensive at 13 pts on the cheapest profile. You get what you pay for, since they&#039;ve got BS12 and WIP14, which makes them quite versatile. They&#039;ve got Fireteam: Core and can bring Corporate Security Units, which bring their own unique thing to the link. Also they&#039;ve got Veteran! It&#039;s one of the skills you never want to be relevant and probably don&#039;t want to pay for, BUT whenever it gets relevant it&#039;s such a great thing to have. Having a few regular orders when losing your LT early can make the difference between losing and winning a game, or at least between a minor and a major victory. Typical for this kind of units they&#039;ve got quite a few profiles. Your linkfiller is the plain Combi Rifle, also comes as LT. CSU&#039;s got cheaper filler options for your link, but the basic profile is still a good choice for LT disguise. For two points more you can make them Paramedic, or pay 16 pts for a built in repeater (which also come with BSG option instead of the Combi for the same cost). You also get a very nice Hacker profile, and some SWC weapons that probably do more for you on the other units in the roster.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corporate Security Unit:&#039;&#039;&#039; CSU have Metachemistry, which can be very good if the RNG-gods favor you. They also get sixth sense which doesn’t really matter all too much since they‘ve got a unique thing going an in ForCo: they can be included into a Securitates-link. And since their cheapest profile comes at 11pts and the specialist trait it’s very attractive, even if it’s just to shave off a few points of your core link.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cube Jäger:&#039;&#039;&#039; They‘re only a little bit cheaper than Akalis, don’t get Combat Jump and they’re irregular. Both profiles bring Paramedic, which seems to be their whole schtick. With WIP 13 they can do the button pressing quite well though and having a SMG and an e/mitter can be very useful to scare away the opponents units after a button is pushed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Clockmakers:&#039;&#039;&#039; One of three engineers in ForCo, but this one&#039;s both the cheapest and brings the highest WIP to the party.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Daktaris:&#039;&#039;&#039; Neither the most competent doctor nor a unit doing more than one thing, but it&#039;s the cheapest option and WIP13 is still reliable enough if you want one on a budget.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Warcors:&#039;&#039;&#039; 3pts for an irregular Flashpulse ARO. Fit him into your list whenever you got the slot and points, they&#039;re well worth it. A little twist in ForCo is their AVA two!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wild Bill, Legendary Gunslinger:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Avicenna, Mercenary Doctor:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Laxmee, Hacker of Fortune:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hannibal, Mercenary Team Leader:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Medium Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Akalis:&#039;&#039;&#039; Rather basic AD trooper, but not a bad one. Has one specialist profile or can be used a straight up killy unit. Has E/M CCW for some inexplicable reason. Rather average Phys, meaning they could use Supportware. The E/Mitter and AHD profiles can ruin a day of a Heavy Infantry or a TAG.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Neoterra Bolts:&#039;&#039;&#039; The&#039;ve risen in popularity like mad since the transition to N4, so good luck finding any actual models for these. Luckily there&#039;s a few nice proxies, get some Nisses and you&#039;re good to go. As for their stats and profiles, Bolts come with Fireteam: Core, Haris and Duo, and they allow Senor Massacre, Hannibal or Valkyrie to tag along. They also can join an Orc link. Their veteran skill lets you have at least a few regular orders in case of LoL or the Retreat state, and they&#039;re immune to Shock. BS 13 AND marksmanship makes them very capable gunfighters, and with Spitfire, ML and MULTI Sniper they&#039;ve got three very nice options. Other profiles worth mentioning are the Chain of Command and the LT options.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;KTS, Kaplan Security Units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Brawlers, Mercenary Enforcers:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Heavy Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Orc Troops:&#039;&#039;&#039; ORCs are as baseline as they come: no special skills, no fancy equipment, no interesting weapons, WIP 12. They&#039;re relatively low points BS 14 HMG platform with Lieutenant option. But being good at shooting is everything this unit needs to do, since they can form both Fireteam: Core and Haris, and have the ability to bring &#039;&#039;&#039;all&#039;&#039;&#039; the fancy characters of ForCo (except Wild Bill) and NeoTerra Bolts into your link! They got a shitton of profiles, bring nice gun options like the Feuerbach or an HMG, and even some more exotic options like the Varuna Orc with stealth and Terrain (aquatic/jungle) or the Svalheima version with climbing plus and Terrain (mountain).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kriza Boracs:&#039;&#039;&#039; The Tunguska beatstick, Kriza Borac is a mini-Szalamandra. ARM5, BS13 and +1Burst means he wants to get in and obliterate anything that&#039;s in its path with high Burst firepower. What&#039;s more, with the 360 visor on the Mk12 profile he becomes an absolute nightmare to deal with once in Suppressive Fire. He also brings a LT choice and have Link: Duo.&lt;br /&gt;
&lt;br /&gt;
===Tactical Armor Gear===&lt;br /&gt;
*&#039;&#039;&#039;Iguana Squadron:&#039;&#039;&#039; Iguana’s claim to fame is the Ejection system and the 2 wound HI Operator. Basically Iguana is not designed to last, but to take at least one more shot than a regular TAG before going down. Mounted Repeater means it carries around it&#039;s own Hacker support. Comes with a vanilla HMG and a Heavy Flamethrower. The pilot is no specialist but wields a HMG and has two wounds&lt;br /&gt;
&lt;br /&gt;
===Remotes===&lt;br /&gt;
*&#039;&#039;&#039;Pathfinder Dronbot:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sierra Dronbot:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Clipper Dronbot:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fugazi Dronbot:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Armbots: Peacemaker:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mulebots:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Warband===&lt;br /&gt;
*&#039;&#039;&#039;Senor Massacre:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bakunin Überfallkommando:&#039;&#039;&#039; The so-called furry guided missile. The Chimera of the group is silly dangerous with a Viral CCW, eclipse grenades, Natural Born Warrior, martial arts lv2, Total Immunity, cc attack -3 and Climbing Plus. Then on top of that, she brings 1-3 pupniks that are synchronized with dodge +6 (perfect for soaking up AROs), climbing plus and DA CCWs. Just don&#039;t let them get caught in the open with their frenzying (use those eclipse grenades). Although she can&#039;t take a hit, she can dodge, and a gaggle of ultra-cheap pupniks is dangerous to anything in the game.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Valkyrie, Elite Bodyguard:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Skirmishers===&lt;br /&gt;
*&#039;&#039;&#039;Zeroes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Crocmen:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Building Your Army==&lt;br /&gt;
One to two short paragraphs on list building.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
*&#039;&#039;&#039;Shoot Enemy, Don&#039;t Die:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t Die:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Play the Objective:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Infinity]]&lt;br /&gt;
[[Category:Infinity Tactics|Infinity Tactics]]&lt;br /&gt;
[[Category:Infinity Tactics|Infinity N4 Tactics]]&lt;br /&gt;
[[Category:Infinity N4 Tactics|Foreign Company]]&lt;br /&gt;
[[Category: Infinity Tactics|Foreign Company]]&lt;/div&gt;</summary>
		<author><name>2A02:8388:28C6:C980:A45F:2BCA:639B:4740</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Infinity/N4_Tactics/Foreign_Company&amp;diff=273198</id>
		<title>Infinity/N4 Tactics/Foreign Company</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Infinity/N4_Tactics/Foreign_Company&amp;diff=273198"/>
		<updated>2021-08-18T19:16:34Z</updated>

		<summary type="html">&lt;p&gt;2A02:8388:28C6:C980:A45F:2BCA:639B:4740: /* Medium Infantry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An overview for faction units and tactics in N4.&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
==Why Play FACTION?==&lt;br /&gt;
They‘re a mix of TJC and PanO units, with a high amount of mercenary characters. If you got a fetish for character-heavy lists, and/or own both a bit of TJC and PanO this band of mercenaries slash influencers are something you might want to give a closer look.&lt;br /&gt;
&lt;br /&gt;
==Faction Features==&lt;br /&gt;
*&#039;&#039;&#039;Features 1:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features 2:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features 3:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Special Skills==&lt;br /&gt;
*&#039;&#039;&#039;Skills 1:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skills 2:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skills 3:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Weapons and Equipment==&lt;br /&gt;
*&#039;&#039;&#039;Equipment 1:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Equipment 2:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Equipment 3:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Units Overview==&lt;br /&gt;
*&#039;&#039;&#039;Overview 1:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Overview 2:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Overview 3:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember to keep Unit blurbs below short and succinct.&#039;&#039;&#039; This is &#039;what they do and why they&#039;re good&#039; not &#039;here&#039;s how you use them&#039;. Keep them to a paragraph. &lt;br /&gt;
&lt;br /&gt;
===Light Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Securitates:&#039;&#039;&#039; ForCo‘s Linetroopers hired fresh from Tunguska, and they are expensive at 13 pts on the cheapest profile. You get what you pay for, since they&#039;ve got BS12 and WIP14, which makes them quite versatile. They&#039;ve got Fireteam: Core and can bring Corporate Security Units, which bring their own unique thing to the link. Also they&#039;ve got Veteran! It&#039;s one of the skills you never want to be relevant and probably don&#039;t want to pay for, BUT whenever it gets relevant it&#039;s such a great thing to have. Having a few regular orders when losing your LT early can make the difference between losing and winning a game, or at least between a minor and a major victory. Typical for this kind of units they&#039;ve got quite a few profiles. Your linkfiller is the plain Combi Rifle, also comes as LT. CSU&#039;s got cheaper filler options for your link, but the basic profile is still a good choice for LT disguise. For two points more you can make them Paramedic, or pay 16 pts for a built in repeater (which also come with BSG option instead of the Combi for the same cost). You also get a very nice Hacker profile, and some SWC weapons that probably do more for you on the other units in the roster.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corporate Security Unit:&#039;&#039;&#039; CSU have Metachemistry, which can be very good if the RNG-gods favor you. They also get sixth sense which doesn’t really matter all too much since they‘ve got a unique thing going an in ForCo: they can be included into a Securitates-link. And since their cheapest profile comes at 11pts and the specialist trait it’s very attractive, even if it’s just to shave off a few points of your core link.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cube Jäger:&#039;&#039;&#039; They‘re only a little bit cheaper than Akalis, don’t get Combat Jump and they’re irregular. Both profiles bring Paramedic, which seems to be their whole schtick.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Clockmakers:&#039;&#039;&#039; One of three engineers in ForCo, but this one&#039;s both the cheapest and brings the highest WIP to the party.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Daktaris:&#039;&#039;&#039; Neither the most competent doctor nor a unit doing more than one thing, but it&#039;s the cheapest option and WIP13 is still reliable enough if you want one on a budget.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Warcors:&#039;&#039;&#039; 3pts for an irregular Flashpulse ARO. Fit him into your list whenever you got the slot and points, they&#039;re well worth it. A little twist in ForCo is their AVA two!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wild Bill, Legendary Gunslinger:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Avicenna, Mercenary Doctor:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Laxmee, Hacker of Fortune:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hannibal, Mercenary Team Leader:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Medium Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Akalis:&#039;&#039;&#039; Rather basic AD trooper, but not a bad one. Has one specialist profile or can be used a straight up killy unit. Has E/M CCW for some inexplicable reason. Rather average Phys, meaning they could use Supportware. The E/Mitter and AHD profiles can ruin a day of a Heavy Infantry or a TAG.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Neoterra Bolts:&#039;&#039;&#039; The&#039;ve risen in popularity like mad since the transition to N4, so good luck finding any actual models for these. Luckily there&#039;s a few nice proxies, get some Nisses and you&#039;re good to go. As for their stats and profiles, Bolts come with Fireteam: Core, Haris and Duo, and they allow Senor Massacre, Hannibal or Valkyrie to tag along. They also can join an Orc link. Their veteran skill lets you have at least a few regular orders in case of LoL or the Retreat state, and they&#039;re immune to Shock. BS 13 AND marksmanship makes them very capable gunfighters, and with Spitfire, ML and MULTI Sniper they&#039;ve got three very nice options. Other profiles worth mentioning are the Chain of Command and the LT options.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;KTS, Kaplan Security Units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Brawlers, Mercenary Enforcers:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Heavy Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Orc Troops:&#039;&#039;&#039; ORCs are as baseline as they come: no special skills, no fancy equipment, no interesting weapons, WIP 12. They&#039;re relatively low points BS 14 HMG platform with Lieutenant option. But being good at shooting is everything this unit needs to do, since they can form both Fireteam: Core and Haris, and have the ability to bring &#039;&#039;&#039;all&#039;&#039;&#039; the fancy characters of ForCo (except Wild Bill) and NeoTerra Bolts into your link! They got a shitton of profiles, bring nice gun options like the Feuerbach or an HMG, and even some more exotic options like the Varuna Orc with stealth and Terrain (aquatic/jungle) or the Svalheima version with climbing plus and Terrain (mountain).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kriza Boracs:&#039;&#039;&#039; The Tunguska beatstick, Kriza Borac is a mini-Szalamandra. ARM5, BS13 and +1Burst means he wants to get in and obliterate anything that&#039;s in its path with high Burst firepower. What&#039;s more, with the 360 visor on the Mk12 profile he becomes an absolute nightmare to deal with once in Suppressive Fire. He also brings a LT choice and have Link: Duo.&lt;br /&gt;
&lt;br /&gt;
===Tactical Armor Gear===&lt;br /&gt;
*&#039;&#039;&#039;Iguana Squadron:&#039;&#039;&#039; Iguana’s claim to fame is the Ejection system and the 2 wound HI Operator. Basically Iguana is not designed to last, but to take at least one more shot than a regular TAG before going down. Mounted Repeater means it carries around it&#039;s own Hacker support. Comes with a vanilla HMG and a Heavy Flamethrower. The pilot is no specialist but wields a HMG and has two wounds&lt;br /&gt;
&lt;br /&gt;
===Remotes===&lt;br /&gt;
*&#039;&#039;&#039;Pathfinder Dronbot:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sierra Dronbot:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Clipper Dronbot:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fugazi Dronbot:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Armbots: Peacemaker:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mulebots:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Warband===&lt;br /&gt;
*&#039;&#039;&#039;Senor Massacre:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bakunin Überfallkommando:&#039;&#039;&#039; The so-called furry guided missile. The Chimera of the group is silly dangerous with a Viral CCW, eclipse grenades, Natural Born Warrior, martial arts lv2, Total Immunity, cc attack -3 and Climbing Plus. Then on top of that, she brings 1-3 pupniks that are synchronized with dodge +6 (perfect for soaking up AROs), climbing plus and DA CCWs. Just don&#039;t let them get caught in the open with their frenzying (use those eclipse grenades). Although she can&#039;t take a hit, she can dodge, and a gaggle of ultra-cheap pupniks is dangerous to anything in the game.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Valkyrie, Elite Bodyguard:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Skirmishers===&lt;br /&gt;
*&#039;&#039;&#039;Zeroes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Crocmen:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Building Your Army==&lt;br /&gt;
One to two short paragraphs on list building.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
*&#039;&#039;&#039;Shoot Enemy, Don&#039;t Die:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t Die:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Play the Objective:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Infinity]]&lt;br /&gt;
[[Category:Infinity Tactics|Infinity Tactics]]&lt;br /&gt;
[[Category:Infinity Tactics|Infinity N4 Tactics]]&lt;br /&gt;
[[Category:Infinity N4 Tactics|Foreign Company]]&lt;br /&gt;
[[Category: Infinity Tactics|Foreign Company]]&lt;/div&gt;</summary>
		<author><name>2A02:8388:28C6:C980:A45F:2BCA:639B:4740</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Infinity/N4_Tactics/Foreign_Company&amp;diff=273197</id>
		<title>Infinity/N4 Tactics/Foreign Company</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Infinity/N4_Tactics/Foreign_Company&amp;diff=273197"/>
		<updated>2021-08-18T19:10:03Z</updated>

		<summary type="html">&lt;p&gt;2A02:8388:28C6:C980:A45F:2BCA:639B:4740: /* Heavy Infantry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An overview for faction units and tactics in N4.&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
==Why Play FACTION?==&lt;br /&gt;
They‘re a mix of TJC and PanO units, with a high amount of mercenary characters. If you got a fetish for character-heavy lists, and/or own both a bit of TJC and PanO this band of mercenaries slash influencers are something you might want to give a closer look.&lt;br /&gt;
&lt;br /&gt;
==Faction Features==&lt;br /&gt;
*&#039;&#039;&#039;Features 1:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features 2:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features 3:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Special Skills==&lt;br /&gt;
*&#039;&#039;&#039;Skills 1:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skills 2:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skills 3:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Weapons and Equipment==&lt;br /&gt;
*&#039;&#039;&#039;Equipment 1:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Equipment 2:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Equipment 3:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Units Overview==&lt;br /&gt;
*&#039;&#039;&#039;Overview 1:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Overview 2:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Overview 3:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember to keep Unit blurbs below short and succinct.&#039;&#039;&#039; This is &#039;what they do and why they&#039;re good&#039; not &#039;here&#039;s how you use them&#039;. Keep them to a paragraph. &lt;br /&gt;
&lt;br /&gt;
===Light Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Securitates:&#039;&#039;&#039; ForCo‘s Linetroopers hired fresh from Tunguska, and they are expensive at 13 pts on the cheapest profile. You get what you pay for, since they&#039;ve got BS12 and WIP14, which makes them quite versatile. They&#039;ve got Fireteam: Core and can bring Corporate Security Units, which bring their own unique thing to the link. Also they&#039;ve got Veteran! It&#039;s one of the skills you never want to be relevant and probably don&#039;t want to pay for, BUT whenever it gets relevant it&#039;s such a great thing to have. Having a few regular orders when losing your LT early can make the difference between losing and winning a game, or at least between a minor and a major victory. Typical for this kind of units they&#039;ve got quite a few profiles. Your linkfiller is the plain Combi Rifle, also comes as LT. CSU&#039;s got cheaper filler options for your link, but the basic profile is still a good choice for LT disguise. For two points more you can make them Paramedic, or pay 16 pts for a built in repeater (which also come with BSG option instead of the Combi for the same cost). You also get a very nice Hacker profile, and some SWC weapons that probably do more for you on the other units in the roster.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corporate Security Unit:&#039;&#039;&#039; CSU have Metachemistry, which can be very good if the RNG-gods favor you. They also get sixth sense which doesn’t really matter all too much since they‘ve got a unique thing going an in ForCo: they can be included into a Securitates-link. And since their cheapest profile comes at 11pts and the specialist trait it’s very attractive, even if it’s just to shave off a few points of your core link.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cube Jäger:&#039;&#039;&#039; They‘re only a little bit cheaper than Akalis, don’t get Combat Jump and they’re irregular. Both profiles bring Paramedic, which seems to be their whole schtick.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Clockmakers:&#039;&#039;&#039; One of three engineers in ForCo, but this one&#039;s both the cheapest and brings the highest WIP to the party.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Daktaris:&#039;&#039;&#039; Neither the most competent doctor nor a unit doing more than one thing, but it&#039;s the cheapest option and WIP13 is still reliable enough if you want one on a budget.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Warcors:&#039;&#039;&#039; 3pts for an irregular Flashpulse ARO. Fit him into your list whenever you got the slot and points, they&#039;re well worth it. A little twist in ForCo is their AVA two!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wild Bill, Legendary Gunslinger:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Avicenna, Mercenary Doctor:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Laxmee, Hacker of Fortune:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hannibal, Mercenary Team Leader:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Medium Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Akalis:&#039;&#039;&#039; Rather basic AD trooper, but not a bad one. Has one specialist profile or can be used a straight up killy unit. Has E/M CCW for some inexplicable reason. Rather average Phys, meaning they could use Supportware. The E/Mitter and AHD profiles can ruin a day of a Heavy Infantry or a TAG.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Neoterra Bolts:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;KTS, Kaplan Security Units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Brawlers, Mercenary Enforcers:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Heavy Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Orc Troops:&#039;&#039;&#039; ORCs are as baseline as they come: no special skills, no fancy equipment, no interesting weapons, WIP 12. They&#039;re relatively low points BS 14 HMG platform with Lieutenant option. But being good at shooting is everything this unit needs to do, since they can form both Fireteam: Core and Haris, and have the ability to bring &#039;&#039;&#039;all&#039;&#039;&#039; the fancy characters of ForCo (except Wild Bill) and NeoTerra Bolts into your link! They got a shitton of profiles, bring nice gun options like the Feuerbach or an HMG, and even some more exotic options like the Varuna Orc with stealth and Terrain (aquatic/jungle) or the Svalheima version with climbing plus and Terrain (mountain).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kriza Boracs:&#039;&#039;&#039; The Tunguska beatstick, Kriza Borac is a mini-Szalamandra. ARM5, BS13 and +1Burst means he wants to get in and obliterate anything that&#039;s in its path with high Burst firepower. What&#039;s more, with the 360 visor on the Mk12 profile he becomes an absolute nightmare to deal with once in Suppressive Fire. He also brings a LT choice and have Link: Duo.&lt;br /&gt;
&lt;br /&gt;
===Tactical Armor Gear===&lt;br /&gt;
*&#039;&#039;&#039;Iguana Squadron:&#039;&#039;&#039; Iguana’s claim to fame is the Ejection system and the 2 wound HI Operator. Basically Iguana is not designed to last, but to take at least one more shot than a regular TAG before going down. Mounted Repeater means it carries around it&#039;s own Hacker support. Comes with a vanilla HMG and a Heavy Flamethrower. The pilot is no specialist but wields a HMG and has two wounds&lt;br /&gt;
&lt;br /&gt;
===Remotes===&lt;br /&gt;
*&#039;&#039;&#039;Pathfinder Dronbot:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sierra Dronbot:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Clipper Dronbot:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fugazi Dronbot:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Armbots: Peacemaker:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mulebots:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Warband===&lt;br /&gt;
*&#039;&#039;&#039;Senor Massacre:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bakunin Überfallkommando:&#039;&#039;&#039; The so-called furry guided missile. The Chimera of the group is silly dangerous with a Viral CCW, eclipse grenades, Natural Born Warrior, martial arts lv2, Total Immunity, cc attack -3 and Climbing Plus. Then on top of that, she brings 1-3 pupniks that are synchronized with dodge +6 (perfect for soaking up AROs), climbing plus and DA CCWs. Just don&#039;t let them get caught in the open with their frenzying (use those eclipse grenades). Although she can&#039;t take a hit, she can dodge, and a gaggle of ultra-cheap pupniks is dangerous to anything in the game.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Valkyrie, Elite Bodyguard:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Skirmishers===&lt;br /&gt;
*&#039;&#039;&#039;Zeroes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Crocmen:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Building Your Army==&lt;br /&gt;
One to two short paragraphs on list building.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
*&#039;&#039;&#039;Shoot Enemy, Don&#039;t Die:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t Die:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Play the Objective:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Infinity]]&lt;br /&gt;
[[Category:Infinity Tactics|Infinity Tactics]]&lt;br /&gt;
[[Category:Infinity Tactics|Infinity N4 Tactics]]&lt;br /&gt;
[[Category:Infinity N4 Tactics|Foreign Company]]&lt;br /&gt;
[[Category: Infinity Tactics|Foreign Company]]&lt;/div&gt;</summary>
		<author><name>2A02:8388:28C6:C980:A45F:2BCA:639B:4740</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Infinity/N4_Tactics/Foreign_Company&amp;diff=273196</id>
		<title>Infinity/N4 Tactics/Foreign Company</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Infinity/N4_Tactics/Foreign_Company&amp;diff=273196"/>
		<updated>2021-08-18T19:09:02Z</updated>

		<summary type="html">&lt;p&gt;2A02:8388:28C6:C980:A45F:2BCA:639B:4740: /* Medium Infantry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An overview for faction units and tactics in N4.&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
==Why Play FACTION?==&lt;br /&gt;
They‘re a mix of TJC and PanO units, with a high amount of mercenary characters. If you got a fetish for character-heavy lists, and/or own both a bit of TJC and PanO this band of mercenaries slash influencers are something you might want to give a closer look.&lt;br /&gt;
&lt;br /&gt;
==Faction Features==&lt;br /&gt;
*&#039;&#039;&#039;Features 1:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features 2:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features 3:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Special Skills==&lt;br /&gt;
*&#039;&#039;&#039;Skills 1:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skills 2:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skills 3:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Weapons and Equipment==&lt;br /&gt;
*&#039;&#039;&#039;Equipment 1:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Equipment 2:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Equipment 3:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Units Overview==&lt;br /&gt;
*&#039;&#039;&#039;Overview 1:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Overview 2:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Overview 3:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember to keep Unit blurbs below short and succinct.&#039;&#039;&#039; This is &#039;what they do and why they&#039;re good&#039; not &#039;here&#039;s how you use them&#039;. Keep them to a paragraph. &lt;br /&gt;
&lt;br /&gt;
===Light Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Securitates:&#039;&#039;&#039; ForCo‘s Linetroopers hired fresh from Tunguska, and they are expensive at 13 pts on the cheapest profile. You get what you pay for, since they&#039;ve got BS12 and WIP14, which makes them quite versatile. They&#039;ve got Fireteam: Core and can bring Corporate Security Units, which bring their own unique thing to the link. Also they&#039;ve got Veteran! It&#039;s one of the skills you never want to be relevant and probably don&#039;t want to pay for, BUT whenever it gets relevant it&#039;s such a great thing to have. Having a few regular orders when losing your LT early can make the difference between losing and winning a game, or at least between a minor and a major victory. Typical for this kind of units they&#039;ve got quite a few profiles. Your linkfiller is the plain Combi Rifle, also comes as LT. CSU&#039;s got cheaper filler options for your link, but the basic profile is still a good choice for LT disguise. For two points more you can make them Paramedic, or pay 16 pts for a built in repeater (which also come with BSG option instead of the Combi for the same cost). You also get a very nice Hacker profile, and some SWC weapons that probably do more for you on the other units in the roster.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corporate Security Unit:&#039;&#039;&#039; CSU have Metachemistry, which can be very good if the RNG-gods favor you. They also get sixth sense which doesn’t really matter all too much since they‘ve got a unique thing going an in ForCo: they can be included into a Securitates-link. And since their cheapest profile comes at 11pts and the specialist trait it’s very attractive, even if it’s just to shave off a few points of your core link.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cube Jäger:&#039;&#039;&#039; They‘re only a little bit cheaper than Akalis, don’t get Combat Jump and they’re irregular. Both profiles bring Paramedic, which seems to be their whole schtick.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Clockmakers:&#039;&#039;&#039; One of three engineers in ForCo, but this one&#039;s both the cheapest and brings the highest WIP to the party.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Daktaris:&#039;&#039;&#039; Neither the most competent doctor nor a unit doing more than one thing, but it&#039;s the cheapest option and WIP13 is still reliable enough if you want one on a budget.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Warcors:&#039;&#039;&#039; 3pts for an irregular Flashpulse ARO. Fit him into your list whenever you got the slot and points, they&#039;re well worth it. A little twist in ForCo is their AVA two!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wild Bill, Legendary Gunslinger:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Avicenna, Mercenary Doctor:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Laxmee, Hacker of Fortune:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hannibal, Mercenary Team Leader:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Medium Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Akalis:&#039;&#039;&#039; Rather basic AD trooper, but not a bad one. Has one specialist profile or can be used a straight up killy unit. Has E/M CCW for some inexplicable reason. Rather average Phys, meaning they could use Supportware. The E/Mitter and AHD profiles can ruin a day of a Heavy Infantry or a TAG.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Neoterra Bolts:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;KTS, Kaplan Security Units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Brawlers, Mercenary Enforcers:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Heavy Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Orc Troops:&#039;&#039;&#039; ORCs are as baseline as they come: no special skills, no fancy equipment, no interesting weapons, WIP 12. They&#039;re relatively low points BS 14 HMG platform with Lieutenant option. But being good at shooting is everything this unit needs to do, since they can form both Fireteam: Core and Haris, and have the ability to bring &#039;&#039;&#039;all&#039;&#039;&#039; the fancy characters of ForCo and NeoTerra Bolts into your link! They got a shitton of profiles, bring nice gun options like the Feuerbach or an HMG, and even some more exotic options like the Varuna Orc with stealth and Terrain (aquatic/jungle) or the Svalheima version with climbing plus and Terrain (mountain).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kriza Boracs:&#039;&#039;&#039; The Tunguska beatstick, Kriza Borac is a mini-Szalamandra. ARM5, BS13 and +1Burst means he wants to get in and obliterate anything that&#039;s in its path with high Burst firepower. What&#039;s more, with the 360 visor on the Mk12 profile he becomes an absolute nightmare to deal with once in Suppressive Fire. He also brings a LT choice and have Link: Duo.&lt;br /&gt;
&lt;br /&gt;
===Tactical Armor Gear===&lt;br /&gt;
*&#039;&#039;&#039;Iguana Squadron:&#039;&#039;&#039; Iguana’s claim to fame is the Ejection system and the 2 wound HI Operator. Basically Iguana is not designed to last, but to take at least one more shot than a regular TAG before going down. Mounted Repeater means it carries around it&#039;s own Hacker support. Comes with a vanilla HMG and a Heavy Flamethrower. The pilot is no specialist but wields a HMG and has two wounds&lt;br /&gt;
&lt;br /&gt;
===Remotes===&lt;br /&gt;
*&#039;&#039;&#039;Pathfinder Dronbot:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sierra Dronbot:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Clipper Dronbot:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fugazi Dronbot:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Armbots: Peacemaker:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mulebots:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Warband===&lt;br /&gt;
*&#039;&#039;&#039;Senor Massacre:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bakunin Überfallkommando:&#039;&#039;&#039; The so-called furry guided missile. The Chimera of the group is silly dangerous with a Viral CCW, eclipse grenades, Natural Born Warrior, martial arts lv2, Total Immunity, cc attack -3 and Climbing Plus. Then on top of that, she brings 1-3 pupniks that are synchronized with dodge +6 (perfect for soaking up AROs), climbing plus and DA CCWs. Just don&#039;t let them get caught in the open with their frenzying (use those eclipse grenades). Although she can&#039;t take a hit, she can dodge, and a gaggle of ultra-cheap pupniks is dangerous to anything in the game.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Valkyrie, Elite Bodyguard:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Skirmishers===&lt;br /&gt;
*&#039;&#039;&#039;Zeroes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Crocmen:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Building Your Army==&lt;br /&gt;
One to two short paragraphs on list building.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
*&#039;&#039;&#039;Shoot Enemy, Don&#039;t Die:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t Die:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Play the Objective:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Infinity]]&lt;br /&gt;
[[Category:Infinity Tactics|Infinity Tactics]]&lt;br /&gt;
[[Category:Infinity Tactics|Infinity N4 Tactics]]&lt;br /&gt;
[[Category:Infinity N4 Tactics|Foreign Company]]&lt;br /&gt;
[[Category: Infinity Tactics|Foreign Company]]&lt;/div&gt;</summary>
		<author><name>2A02:8388:28C6:C980:A45F:2BCA:639B:4740</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Infinity/N4_Tactics/Foreign_Company&amp;diff=273195</id>
		<title>Infinity/N4 Tactics/Foreign Company</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Infinity/N4_Tactics/Foreign_Company&amp;diff=273195"/>
		<updated>2021-08-18T19:07:38Z</updated>

		<summary type="html">&lt;p&gt;2A02:8388:28C6:C980:A45F:2BCA:639B:4740: /* Heavy Infantry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An overview for faction units and tactics in N4.&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
==Why Play FACTION?==&lt;br /&gt;
They‘re a mix of TJC and PanO units, with a high amount of mercenary characters. If you got a fetish for character-heavy lists, and/or own both a bit of TJC and PanO this band of mercenaries slash influencers are something you might want to give a closer look.&lt;br /&gt;
&lt;br /&gt;
==Faction Features==&lt;br /&gt;
*&#039;&#039;&#039;Features 1:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features 2:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features 3:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Special Skills==&lt;br /&gt;
*&#039;&#039;&#039;Skills 1:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skills 2:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skills 3:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Weapons and Equipment==&lt;br /&gt;
*&#039;&#039;&#039;Equipment 1:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Equipment 2:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Equipment 3:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Units Overview==&lt;br /&gt;
*&#039;&#039;&#039;Overview 1:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Overview 2:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Overview 3:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember to keep Unit blurbs below short and succinct.&#039;&#039;&#039; This is &#039;what they do and why they&#039;re good&#039; not &#039;here&#039;s how you use them&#039;. Keep them to a paragraph. &lt;br /&gt;
&lt;br /&gt;
===Light Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Securitates:&#039;&#039;&#039; ForCo‘s Linetroopers hired fresh from Tunguska, and they are expensive at 13 pts on the cheapest profile. You get what you pay for, since they&#039;ve got BS12 and WIP14, which makes them quite versatile. They&#039;ve got Fireteam: Core and can bring Corporate Security Units, which bring their own unique thing to the link. Also they&#039;ve got Veteran! It&#039;s one of the skills you never want to be relevant and probably don&#039;t want to pay for, BUT whenever it gets relevant it&#039;s such a great thing to have. Having a few regular orders when losing your LT early can make the difference between losing and winning a game, or at least between a minor and a major victory. Typical for this kind of units they&#039;ve got quite a few profiles. Your linkfiller is the plain Combi Rifle, also comes as LT. CSU&#039;s got cheaper filler options for your link, but the basic profile is still a good choice for LT disguise. For two points more you can make them Paramedic, or pay 16 pts for a built in repeater (which also come with BSG option instead of the Combi for the same cost). You also get a very nice Hacker profile, and some SWC weapons that probably do more for you on the other units in the roster.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corporate Security Unit:&#039;&#039;&#039; CSU have Metachemistry, which can be very good if the RNG-gods favor you. They also get sixth sense which doesn’t really matter all too much since they‘ve got a unique thing going an in ForCo: they can be included into a Securitates-link. And since their cheapest profile comes at 11pts and the specialist trait it’s very attractive, even if it’s just to shave off a few points of your core link.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cube Jäger:&#039;&#039;&#039; They‘re only a little bit cheaper than Akalis, don’t get Combat Jump and they’re irregular. Both profiles bring Paramedic, which seems to be their whole schtick.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Clockmakers:&#039;&#039;&#039; One of three engineers in ForCo, but this one&#039;s both the cheapest and brings the highest WIP to the party.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Daktaris:&#039;&#039;&#039; Neither the most competent doctor nor a unit doing more than one thing, but it&#039;s the cheapest option and WIP13 is still reliable enough if you want one on a budget.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Warcors:&#039;&#039;&#039; 3pts for an irregular Flashpulse ARO. Fit him into your list whenever you got the slot and points, they&#039;re well worth it. A little twist in ForCo is their AVA two!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wild Bill, Legendary Gunslinger:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Avicenna, Mercenary Doctor:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Laxmee, Hacker of Fortune:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hannibal, Mercenary Team Leader:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Medium Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Akalis:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Neoterra Bolts:&#039;&#039;&#039; Rather basic AD trooper, but not a bad one. Has one specialist profile or can be used a straight up killy unit. Has E/M CCW for some inexplicable reason. Rather average Phys, meaning they could use Supportware. The E/Mitter and AHD profiles can ruin a day of a Heavy Infantry or a TAG.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;KTS, Kaplan Security Units:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Brawlers, Mercenary Enforcers:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Heavy Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Orc Troops:&#039;&#039;&#039; ORCs are as baseline as they come: no special skills, no fancy equipment, no interesting weapons, WIP 12. They&#039;re relatively low points BS 14 HMG platform with Lieutenant option. But being good at shooting is everything this unit needs to do, since they can form both Fireteam: Core and Haris, and have the ability to bring &#039;&#039;&#039;all&#039;&#039;&#039; the fancy characters of ForCo and NeoTerra Bolts into your link! They got a shitton of profiles, bring nice gun options like the Feuerbach or an HMG, and even some more exotic options like the Varuna Orc with stealth and Terrain (aquatic/jungle) or the Svalheima version with climbing plus and Terrain (mountain).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kriza Boracs:&#039;&#039;&#039; The Tunguska beatstick, Kriza Borac is a mini-Szalamandra. ARM5, BS13 and +1Burst means he wants to get in and obliterate anything that&#039;s in its path with high Burst firepower. What&#039;s more, with the 360 visor on the Mk12 profile he becomes an absolute nightmare to deal with once in Suppressive Fire. He also brings a LT choice and have Link: Duo.&lt;br /&gt;
&lt;br /&gt;
===Tactical Armor Gear===&lt;br /&gt;
*&#039;&#039;&#039;Iguana Squadron:&#039;&#039;&#039; Iguana’s claim to fame is the Ejection system and the 2 wound HI Operator. Basically Iguana is not designed to last, but to take at least one more shot than a regular TAG before going down. Mounted Repeater means it carries around it&#039;s own Hacker support. Comes with a vanilla HMG and a Heavy Flamethrower. The pilot is no specialist but wields a HMG and has two wounds&lt;br /&gt;
&lt;br /&gt;
===Remotes===&lt;br /&gt;
*&#039;&#039;&#039;Pathfinder Dronbot:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sierra Dronbot:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Clipper Dronbot:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fugazi Dronbot:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Armbots: Peacemaker:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mulebots:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Warband===&lt;br /&gt;
*&#039;&#039;&#039;Senor Massacre:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bakunin Überfallkommando:&#039;&#039;&#039; The so-called furry guided missile. The Chimera of the group is silly dangerous with a Viral CCW, eclipse grenades, Natural Born Warrior, martial arts lv2, Total Immunity, cc attack -3 and Climbing Plus. Then on top of that, she brings 1-3 pupniks that are synchronized with dodge +6 (perfect for soaking up AROs), climbing plus and DA CCWs. Just don&#039;t let them get caught in the open with their frenzying (use those eclipse grenades). Although she can&#039;t take a hit, she can dodge, and a gaggle of ultra-cheap pupniks is dangerous to anything in the game.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Valkyrie, Elite Bodyguard:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Skirmishers===&lt;br /&gt;
*&#039;&#039;&#039;Zeroes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Crocmen:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Building Your Army==&lt;br /&gt;
One to two short paragraphs on list building.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
*&#039;&#039;&#039;Shoot Enemy, Don&#039;t Die:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t Die:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Play the Objective:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Infinity]]&lt;br /&gt;
[[Category:Infinity Tactics|Infinity Tactics]]&lt;br /&gt;
[[Category:Infinity Tactics|Infinity N4 Tactics]]&lt;br /&gt;
[[Category:Infinity N4 Tactics|Foreign Company]]&lt;br /&gt;
[[Category: Infinity Tactics|Foreign Company]]&lt;/div&gt;</summary>
		<author><name>2A02:8388:28C6:C980:A45F:2BCA:639B:4740</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Infinity/N4_Tactics/Foreign_Company&amp;diff=273194</id>
		<title>Infinity/N4 Tactics/Foreign Company</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Infinity/N4_Tactics/Foreign_Company&amp;diff=273194"/>
		<updated>2021-08-18T19:01:27Z</updated>

		<summary type="html">&lt;p&gt;2A02:8388:28C6:C980:A45F:2BCA:639B:4740: /* Medium Infantry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An overview for faction units and tactics in N4.&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
==Why Play FACTION?==&lt;br /&gt;
They‘re a mix of TJC and PanO units, with a high amount of mercenary characters. If you got a fetish for character-heavy lists, and/or own both a bit of TJC and PanO this band of mercenaries slash influencers are something you might want to give a closer look.&lt;br /&gt;
&lt;br /&gt;
==Faction Features==&lt;br /&gt;
*&#039;&#039;&#039;Features 1:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features 2:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features 3:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Special Skills==&lt;br /&gt;
*&#039;&#039;&#039;Skills 1:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skills 2:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skills 3:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Weapons and Equipment==&lt;br /&gt;
*&#039;&#039;&#039;Equipment 1:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Equipment 2:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Equipment 3:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Units Overview==&lt;br /&gt;
*&#039;&#039;&#039;Overview 1:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Overview 2:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Overview 3:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember to keep Unit blurbs below short and succinct.&#039;&#039;&#039; This is &#039;what they do and why they&#039;re good&#039; not &#039;here&#039;s how you use them&#039;. Keep them to a paragraph. &lt;br /&gt;
&lt;br /&gt;
===Light Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Securitates:&#039;&#039;&#039; ForCo‘s Linetroopers hired fresh from Tunguska, and they are expensive at 13 pts on the cheapest profile. You get what you pay for, since they&#039;ve got BS12 and WIP14, which makes them quite versatile. They&#039;ve got Fireteam: Core and can bring Corporate Security Units, which bring their own unique thing to the link. Also they&#039;ve got Veteran! It&#039;s one of the skills you never want to be relevant and probably don&#039;t want to pay for, BUT whenever it gets relevant it&#039;s such a great thing to have. Having a few regular orders when losing your LT early can make the difference between losing and winning a game, or at least between a minor and a major victory. Typical for this kind of units they&#039;ve got quite a few profiles. Your linkfiller is the plain Combi Rifle, also comes as LT. CSU&#039;s got cheaper filler options for your link, but the basic profile is still a good choice for LT disguise. For two points more you can make them Paramedic, or pay 16 pts for a built in repeater (which also come with BSG option instead of the Combi for the same cost). You also get a very nice Hacker profile, and some SWC weapons that probably do more for you on the other units in the roster.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corporate Security Unit:&#039;&#039;&#039; CSU have Metachemistry, which can be very good if the RNG-gods favor you. They also get sixth sense which doesn’t really matter all too much since they‘ve got a unique thing going an in ForCo: they can be included into a Securitates-link. And since their cheapest profile comes at 11pts and the specialist trait it’s very attractive, even if it’s just to shave off a few points of your core link.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cube Jäger:&#039;&#039;&#039; They‘re only a little bit cheaper than Akalis, don’t get Combat Jump and they’re irregular. Both profiles bring Paramedic, which seems to be their whole schtick.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Clockmakers:&#039;&#039;&#039; One of three engineers in ForCo, but this one&#039;s both the cheapest and brings the highest WIP to the party.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Daktaris:&#039;&#039;&#039; Neither the most competent doctor nor a unit doing more than one thing, but it&#039;s the cheapest option and WIP13 is still reliable enough if you want one on a budget.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Warcors:&#039;&#039;&#039; 3pts for an irregular Flashpulse ARO. Fit him into your list whenever you got the slot and points, they&#039;re well worth it. A little twist in ForCo is their AVA two!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wild Bill, Legendary Gunslinger:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Avicenna, Mercenary Doctor:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Laxmee, Hacker of Fortune:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hannibal, Mercenary Team Leader:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Medium Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Akalis:&#039;&#039;&#039;&lt;br /&gt;
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*&#039;&#039;&#039;Neoterra Bolts:&#039;&#039;&#039; Rather basic AD trooper, but not a bad one. Has one specialist profile or can be used a straight up killy unit. Has E/M CCW for some inexplicable reason. Rather average Phys, meaning they could use Supportware. The E/Mitter and AHD profiles can ruin a day of a Heavy Infantry or a TAG.&lt;br /&gt;
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*&#039;&#039;&#039;KTS, Kaplan Security Units:&#039;&#039;&#039;&lt;br /&gt;
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*&#039;&#039;&#039;Brawlers, Mercenary Enforcers:&#039;&#039;&#039;&lt;br /&gt;
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===Heavy Infantry===&lt;br /&gt;
*&#039;&#039;&#039;Orc Troops:&#039;&#039;&#039;&lt;br /&gt;
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*&#039;&#039;&#039;Kriza Boracs:&#039;&#039;&#039; The Tunguska beatstick, Kriza Borac is a mini-Szalamandra. ARM5, BS13 and +1Burst means he wants to get in and obliterate anything that&#039;s in its path with high Burst firepower. What&#039;s more, with the 360 visor on the Mk12 profile he becomes an absolute nightmare to deal with once in Suppressive Fire. He also brings a LT choice and have Link: Duo.&lt;br /&gt;
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===Tactical Armor Gear===&lt;br /&gt;
*&#039;&#039;&#039;Iguana Squadron:&#039;&#039;&#039; Iguana’s claim to fame is the Ejection system and the 2 wound HI Operator. Basically Iguana is not designed to last, but to take at least one more shot than a regular TAG before going down. Mounted Repeater means it carries around it&#039;s own Hacker support. Comes with a vanilla HMG and a Heavy Flamethrower. The pilot is no specialist but wields a HMG and has two wounds&lt;br /&gt;
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===Remotes===&lt;br /&gt;
*&#039;&#039;&#039;Pathfinder Dronbot:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sierra Dronbot:&#039;&#039;&#039;&lt;br /&gt;
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*&#039;&#039;&#039;Clipper Dronbot:&#039;&#039;&#039;&lt;br /&gt;
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*&#039;&#039;&#039;Fugazi Dronbot:&#039;&#039;&#039;&lt;br /&gt;
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*&#039;&#039;&#039;Armbots: Peacemaker:&#039;&#039;&#039;&lt;br /&gt;
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*&#039;&#039;&#039;Mulebots:&#039;&#039;&#039;&lt;br /&gt;
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===Warband===&lt;br /&gt;
*&#039;&#039;&#039;Senor Massacre:&#039;&#039;&#039;&lt;br /&gt;
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*&#039;&#039;&#039;Bakunin Überfallkommando:&#039;&#039;&#039; The so-called furry guided missile. The Chimera of the group is silly dangerous with a Viral CCW, eclipse grenades, Natural Born Warrior, martial arts lv2, Total Immunity, cc attack -3 and Climbing Plus. Then on top of that, she brings 1-3 pupniks that are synchronized with dodge +6 (perfect for soaking up AROs), climbing plus and DA CCWs. Just don&#039;t let them get caught in the open with their frenzying (use those eclipse grenades). Although she can&#039;t take a hit, she can dodge, and a gaggle of ultra-cheap pupniks is dangerous to anything in the game.&lt;br /&gt;
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*&#039;&#039;&#039;Valkyrie, Elite Bodyguard:&#039;&#039;&#039;&lt;br /&gt;
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===Skirmishers===&lt;br /&gt;
*&#039;&#039;&#039;Zeroes:&#039;&#039;&#039;&lt;br /&gt;
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*&#039;&#039;&#039;Crocmen:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Building Your Army==&lt;br /&gt;
One to two short paragraphs on list building.&lt;br /&gt;
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===Tactics===&lt;br /&gt;
*&#039;&#039;&#039;Shoot Enemy, Don&#039;t Die:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t Die:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Play the Objective:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Infinity]]&lt;br /&gt;
[[Category:Infinity Tactics|Infinity Tactics]]&lt;br /&gt;
[[Category:Infinity Tactics|Infinity N4 Tactics]]&lt;br /&gt;
[[Category:Infinity N4 Tactics|Foreign Company]]&lt;br /&gt;
[[Category: Infinity Tactics|Foreign Company]]&lt;/div&gt;</summary>
		<author><name>2A02:8388:28C6:C980:A45F:2BCA:639B:4740</name></author>
	</entry>
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