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		<title>Codex - Unaligned: /tg/&#039;s 9th Edition</title>
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		<updated>2021-04-27T15:07:08Z</updated>

		<summary type="html">&lt;p&gt;2A02:908:1863:D260:91B5:D584:BF81:4A0C: /* Catachan Devil */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This codex serves as an &amp;quot;archive&amp;quot; of some sort for all those model ideas that don&#039;t fit in any particular codex. If you have a cool concept for a model, feel free to add it to this page.&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
===HQs===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
====Enslaver====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Enslavers are an ancient evil, a relic from the War in Heaven, the slayer of the Old Ones. Countless races have been destroyed by these creature&#039;s infestations and many more will follow them as long as war and madness will stain the galaxy.&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
This unit contains 1 Enslaver (&#039;&#039;&#039;Power Rating: 4&#039;&#039;&#039;).&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|- valign=top&lt;br /&gt;
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model&lt;br /&gt;
|-&lt;br /&gt;
| Enslaver || 8&amp;quot; || 3+ || 3+ || 4 || 3 || 5 || 4 || 10 || 6+ || 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;-Mind Bolt&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|- valign=top&lt;br /&gt;
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Bolt&#039;&#039;&#039; || 18&amp;quot; || Pistol 1 || 4 || 0 || 1 || Add 1 to this weapon&#039;s number of shots, Strength, Ap and Damage ancharacteristic for each model killed by this model&#039;s &#039;&#039;&#039;Soul-eating Needle&#039;&#039;&#039; (up to a maximum of +3).&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;-Soul-eating Needle&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|- valign=top&lt;br /&gt;
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Soul-eating Needle&#039;&#039;&#039; || Melee || Melee || User || -3 || 2 || Each time this model kills a model in the Fight phase, it recovers D3 lost wounds.&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Mind Possession&amp;quot;&amp;gt;&lt;br /&gt;
At the start of the FIght phase, select an enemy model within 2&amp;quot; of this model and roll 3D6; if the result is greater than the model&#039;s Leadership characteristic, for the remainder of the phase, that model counts as being a part of your army and of this model&#039;s unit.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Psychic Field&amp;quot;&amp;gt;&lt;br /&gt;
This model has a 5+ Invulnerable save. Each time this model kills a model with its &#039;&#039;&#039;Soul-eating Needle&#039;&#039;&#039;, add 1 to its Invulnerable save (up to a maximum of 3+).&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Puppeteer&amp;quot;&amp;gt;&lt;br /&gt;
Roll a die each time this model would suffer a wound while it&#039;s within 3&amp;quot; of a {{W40kKeyword|Troops}} {{W40kKeyword|Enslavers}} unit; on a 2+, this model doesn&#039;t suffer any wounds and the adjacent unit suffers an equal number of mortal wounds instead. &lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keywords:&#039;&#039;&#039;&lt;br /&gt;
*Faction: {{W40kKeyword|Enslavers}}, {{W40kKeyword|Unaligned}}&lt;br /&gt;
*{{W40kKeyword|HQs}}, {{W40kKeyword|Enslaver}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Character}}, {{W40kKeyword|Fly}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Troops===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
====Beastmen====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Commonly regarded as filthy mutations or hideous xenos, these sort of humanoid creatures are seldom seen in the imperium. Their beastly nature is more akin to the forces of chaos or those gans of mercenaries no one wants to name but know all too well.&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
This unit contains 10 Beastmen (&#039;&#039;&#039;Power Rating: 3&#039;&#039;&#039;).&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|- valign=top&lt;br /&gt;
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beastman&#039;&#039;&#039; || 6&amp;quot; || 4+ || 5+ || 3 || 3 || 1 || 2 || 6 || 6+ || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;-Chainsword&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|- valign=top&lt;br /&gt;
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chainsword&#039;&#039;&#039; || Melee || Melee || User || 0 || 1 || Each time the bearer of this weapon fights it may make 1 additional attack with this weapon profile.&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;-Stub Pistol&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|- valign=top&lt;br /&gt;
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stub Pistol&#039;&#039;&#039; || 12” || Pistol 1 || 3 || 0 || 1 || -&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Savage Charge&amp;quot;&amp;gt;&lt;br /&gt;
Add 1 to the Strength and Attacks characteristic of models in this unit if it made a charge move in the same turn.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keywords:&#039;&#039;&#039;&lt;br /&gt;
*Faction: {{W40kKeyword|Beastmen}}, {{W40kKeyword|Unaligned}}&lt;br /&gt;
*{{W40kKeyword|Troops}}, {{W40kKeyword|Infantry}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
====Gangers====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Gangers originate from the worst levels of hive cities and it&#039;s not uncommon to spot large groups battling for controls over important sectors. Still, their presence is well recorder in almost any front of the galactic conflict, though the reasons why for such strange alliances are still unknown.&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
This unit contains 10 Gangers (&#039;&#039;&#039;Power Rating: 2&#039;&#039;&#039;).&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|- valign=top&lt;br /&gt;
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gangers&#039;&#039;&#039; || 6&amp;quot; || 5+ || 5+ || 3 || 3 || 1 || 1 || 6 || 6+ || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;-Stubber&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|- valign=top&lt;br /&gt;
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stubber&#039;&#039;&#039; || 24” || Rapid Fire 1 || 3 || 0 || 1 || -&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Numerous Beyond Counting&amp;quot;&amp;gt;&lt;br /&gt;
You may put 2 of this unit into each Troop slot.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Varied as the Galaxy Itself&amp;quot;&amp;gt;&lt;br /&gt;
When deploying this unit, choose one of the following effects; that effect lasts for the rest of the battle:&lt;br /&gt;
*&#039;&#039;&#039;Enslaver Pawns:&#039;&#039;&#039; This unit gains the {{W40kKeyword|Enslavers}} faction keyword. Roll a die each time this unit would suffer a wound, on a 6+ the wound is not lost. In addition, this unit always passes Morale tests but can never benefit from any Stratagem. &lt;br /&gt;
*&#039;&#039;&#039;Genestealer Cult Workers:&#039;&#039;&#039; This unit loses the {{W40kKeyword|Unaligned}} keyword and gains the {{W40kKeyword|Genestealer Cults}} faction keyword.&lt;br /&gt;
*&#039;&#039;&#039;Hive Ganger:&#039;&#039;&#039; Improve this unit&#039;s Weapon Skill by 1 and add 1 to its Attacks characteristic.&lt;br /&gt;
*&#039;&#039;&#039;Mutant Rabble:&#039;&#039;&#039; Add 1 to this unit&#039;s Strength and Toughness, but subtract 1 from its Leadership characteristic.&lt;br /&gt;
*&#039;&#039;&#039;Tau Serfs:&#039;&#039;&#039; This unit loses the {{W40kKeyword|Unaligned}} keyword and gains the {{W40kKeyword|T&#039;au Empire}} faction keyword. Improve this unit&#039;s Ballistic Skill by 1 point, however, reduce this unit&#039;s Weapon Skill by 1.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keywords:&#039;&#039;&#039;&lt;br /&gt;
*Faction: {{W40kKeyword|Gangers}}, {{W40kKeyword|Unaligned}}&lt;br /&gt;
*{{W40kKeyword|Troops}}, {{W40kKeyword|Infantry}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Elites===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
====Ambull====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Ambulls are a plague on imperial worlds; like mites, they infest every corner, every deep hole in the surface and terrorize the locals with impunity. To face one is not to fight a brainless animal, but an astute killing machine.&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
This unit contains 1 Ambull (&#039;&#039;&#039;Power Rating: 4&#039;&#039;&#039;).&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|- valign=top&lt;br /&gt;
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model&lt;br /&gt;
|-&lt;br /&gt;
| Ambull || 6&amp;quot; || 3+ || 6+ || 6 || 6 || 7 || 4 || 6 || 3+ || 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;-Enormous Claws&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|- valign=top&lt;br /&gt;
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enormous Claws&#039;&#039;&#039; || Melee || Melee || User || -3 || D3 || -&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Rad-Maggot Symbiosis&amp;quot;&amp;gt;&lt;br /&gt;
At the start of each battle round this model gains D3 lost wounds.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Rapid Tunneling&amp;quot;&amp;gt;&lt;br /&gt;
At the start of your Movement phase, you can remove this model from the battlefield. At the end of your next Movement phase, set it up again, anywhere on the battlefield, more than 9&amp;quot; away from any enemy models.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keywords:&#039;&#039;&#039;&lt;br /&gt;
*Faction: {{W40kKeyword|Xeno Fauna}}, {{W40kKeyword|Unaligned}}&lt;br /&gt;
*{{W40kKeyword|Elites}}, {{W40kKeyword|Ambull}}, {{W40kKeyword|Monster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
====Bandreat, the Cleanser====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;An unknown figure with unknown origins. With time, tales have born about his identity: to some, he&#039;s a monster generated from humanity&#039;s darkest depths, while for others he&#039;s an angel of the Emperor sent to cleanse the Imperium of injustice. All that is known is that few lords don&#039;t shiver at the sheer mention of his name.&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt; [[File:Bandreat_The_Cleanser.jpg|thumb|150px|Bandreat the Cleanser and his creed.]]&lt;br /&gt;
This unit contains 1 Bandreat, the Cleanser (&#039;&#039;&#039;Power Rating: 5&#039;&#039;&#039;). Only one of this unit may be included in your army.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|- valign=top&lt;br /&gt;
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model&lt;br /&gt;
|-&lt;br /&gt;
| Bandreat, the Cleanser || 9&amp;quot; || 3+ || 3+ || 4 || 4 || 4 || 4 || 9 || 5+ || 90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;-Plaguis Injector&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|- valign=top&lt;br /&gt;
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plaguis Injector&#039;&#039;&#039; || 12&amp;quot; || Pistol 2 || 1 || -2 || D3 || Each time an attack is made with this weapon against a unit (excluding {{W40kKeyword|Vehcile}} or {{W40kKeyword|Titanic}} units), an unmodified wound roll of 2+ is always successful.&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;-The Crow&#039;s Claws&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|- valign=top&lt;br /&gt;
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Crow&#039;s Claws&#039;&#039;&#039; || Melee || Melee || User || -3 || D3 || -&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Cleanse the Impure&amp;quot;&amp;gt;&lt;br /&gt;
Each time this model makes an attack against an enemy {{W40kKeyword|Imperium}} or {{W40kKeyword|Chaos}} {{W40kKeyword|Character}}, you can re-roll all failed hit and wound rolls&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Crow&#039;s Flight&amp;quot;&amp;gt;&lt;br /&gt;
When this model Advances, do not roll a die, instead, add 6&amp;quot; to its movement characteristic. In addition, this model can charge even if it advanced in that turn.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Hunting Reflexes&amp;quot;&amp;gt;&lt;br /&gt;
This model has a 5+ Invulnerable save. In addition, enemy units must subtract 1 from their hit rolls when they target this unit.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Strike from the Shadows&amp;quot;&amp;gt;&lt;br /&gt;
During deployment, you can set up this model in hiding instead of placing it on the battlefield. At the end of any of your Movement phases, this model can spring from its hiding place - set it up anywhere on the battlefield that is more than D3+3&amp;quot; away from enemy models.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keywords:&#039;&#039;&#039;&lt;br /&gt;
*Faction: {{W40kKeyword|Unaligned}}, {{W40kKeyword|Imperium}}&lt;br /&gt;
*{{W40kKeyword|Elites}}, {{W40kKeyword|Bandreat, the Cleanser}}, {{W40kKeyword|Character}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Fly}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
====Catachan Devil====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Highly feared amongst even the mighty Catachan forces, these enormous xeno beasts resemble giant scorpions from the ancient Terra. They posses immense strength and don&#039;t shy from attacking armored companies if they invade their territory. Facing one alone is considered suicide, but in some parts of the galaxy it&#039;s considered a type of rite of passage.&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt; [[File:Catachan_Devil.jpg|thumb|250px|A Catachan Devil (Credits to [https://www.instagram.com/the_warsinger/ The Warsinger])]]&lt;br /&gt;
This unit contains 1 Catachan Devil (&#039;&#039;&#039;Power Rating: 8&#039;&#039;&#039;). &lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|- valign=top&lt;br /&gt;
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model&lt;br /&gt;
|-&lt;br /&gt;
| Catachan Devil || 12&amp;quot; || 3+ || 6+ || 7 || 7 || 14 || 6 || 6 || 3+ || 160&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;-Pincer Claws&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|- valign=top&lt;br /&gt;
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pincer Claws&#039;&#039;&#039; || Melee || Melee || User || -2 || 3 || -&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;-Poisonous Tail&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|- valign=top&lt;br /&gt;
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Poisonous Tail&#039;&#039;&#039; || Melee || Melee || User || -3 || 2 || Each time the bearer fights, it can make one (and only one) attack with this weapon. This is in addition to the bearer&#039;s attacks. Attacks made with this weapon always wound non-{{W40kKeyword|Vehicle}} units on a roll of 2+. In addition, if an {{W40kKeyword|Infantry}}, {{W40kKeyword|Beast}} or {{W40kKeyword|Biker}} model suffers damage from this weapon but is not slain, roll a D3 at the end of the Fight phase. If the result is greater than that model’s remaining number of wounds, it is slain.&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Centipede&amp;quot;&amp;gt;&lt;br /&gt;
When a unit with this special rule advances, count a roll of 1 or 2 as a roll of 3 to determine the distance the unit moves. In addition, units with this special rule are never slowed down by Difficult Ground.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Demonic Infestation&amp;quot;&amp;gt;&lt;br /&gt;
Before the battle begins, before any unit is set up on the board, instead of following the normal rules for deployment, you can choose one piece of terrain on the board; that is considered this model&#039;s deployment zone. The terrain has to be big enough to accommodate the size of the Catachan Devil. After having set up this model and all models with similar rules, the two players may proceed to place their armies as normal.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Extremely Territorial&amp;quot;&amp;gt;&lt;br /&gt;
Add 2 to this model&#039;s Attacks characteristic if it targets an enemy unit that is at least partially in its deployment zone; add 4 if it&#039;s complitely within its deployment zone instead.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keywords:&#039;&#039;&#039;&lt;br /&gt;
*Faction: {{W40kKeyword|Xeno Fauna}}, {{W40kKeyword|Unaligned}}&lt;br /&gt;
*{{W40kKeyword|Elites}}, {{W40kKeyword|Catachan Devil}}, {{W40kKeyword|Monster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====The Archivist====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;An unknown creature with a mysterious obsession for strange artifacts. Its race isn&#039;t marked in any but the most obscure imperial documents and even other races faintly remember its brethren and their fate. It seems it nurtures a deep hatred for Tyranids; perhaps that can be of insight to its real origins.&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
This unit contains 1 The Archivist (&#039;&#039;&#039;Power Rating: 5&#039;&#039;&#039;). Only one of this unit may be included in your army.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|- valign=top&lt;br /&gt;
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model&lt;br /&gt;
|-&lt;br /&gt;
| The Archivist || 5&amp;quot; || 3+ || 3+ || 5 || 4 || 6 || 4 || 9 || 3+ || 90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;-Atomic Disassembler&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|- valign=top&lt;br /&gt;
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Atomic Disassembler&#039;&#039;&#039; || 18&amp;quot; || Pistol 1 || 8 || -3 || D6 || When resolving an attack made with this weapon the target does not receive the benefit of cover to its saving throw.&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;-Eradicator Glove&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|- valign=top&lt;br /&gt;
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Eradicator Glove&#039;&#039;&#039; || Melee || Melee || x2 || -3 || 3 || When resolving an attack made with this weapon, subtract 1 from the hit roll.&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Disruptive Influence&amp;quot;&amp;gt;&lt;br /&gt;
Subtract 1 from the Leadership characteristic of enemy and friendly units whilst they are within 3&amp;quot; of any model with this special rule.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Seeker of Archeotech&amp;quot;&amp;gt;&lt;br /&gt;
Each time you make an attack with this model during the Fight phase, add 1 to the wound roll if the target unit has a Relic.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keywords:&#039;&#039;&#039;&lt;br /&gt;
*Faction: {{W40kKeyword|Zoat}}, {{W40kKeyword|Unaligned}}&lt;br /&gt;
*{{W40kKeyword|Elites}}, {{W40kKeyword|The Archivist}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Character}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
====The Emissary from Beyond====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;An unknown creature observed on the most desolate and distant of planets in the galaxy. It appears to be neither organic nor mechanical and nothing else is known about it. Nor will it ever be.&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
This unit contains 1 The Emissary from Beyond (&#039;&#039;&#039;Power Rating: 5&#039;&#039;&#039;). Only one of this unit may be included in your army.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|- valign=top&lt;br /&gt;
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model&lt;br /&gt;
|-&lt;br /&gt;
| The Emissary from Beyond || 6&amp;quot; || 4+ || 4+ || 6 || 6 || 6 || 3 || 12 || 4+ || 90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;-Dolmen Gaze&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|- valign=top&lt;br /&gt;
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dolmen Gaze&#039;&#039;&#039; || 24&amp;quot; || Pistol 1 || * || * || * || Each time an attack is made with this weapon, that attack automatically hits the target. Roll 3D6 and compare the result with the target unit&#039;s Leadership characteristic. If the result is higher, that unit suffers a number of mortal wounds equal to the difference.&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;-Touch of the Beyond&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|- valign=top&lt;br /&gt;
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Touch of the Beyond&#039;&#039;&#039; || Melee || Melee || User || 0 || 1 || This weapon always wounds on a wound roll of 2+. If the target of an attack made by this weapon has a Leadership characteristic of 7 or higher, change this weapon&#039;s Ap and Damage characteristic to -5 and 4 respectively. In addition, Invulnerable saves may not be used against attacks made by this unit.&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Unbearable Knowledge&amp;quot;&amp;gt;&lt;br /&gt;
Enemy units that have this model in their line of sight must subtract 3 from their Leadership characteristic.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Untouched by Matter&amp;quot;&amp;gt;&lt;br /&gt;
This model can never be wounded on a wound roll of 3+ or better. In addition, consider the Ap characteristic of every attack that targets this model as 0.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keywords:&#039;&#039;&#039;&lt;br /&gt;
*Faction: {{W40kKeyword|Unaligned}}&lt;br /&gt;
*{{W40kKeyword|Elites}}, {{W40kKeyword|The Emissary from Beyond}}, {{W40kKeyword|Monster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
====Umbra====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Umbra are mysterious beings, spheres of shadow that linger in the dark depths of space. Close to nothing is known about their nature, except the vision of their death cry, dark visions of a splintered being and a single cold word: linger&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
This unit contains 1 Umbra (&#039;&#039;&#039;Power Rating: 5&#039;&#039;&#039;).&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|- valign=top&lt;br /&gt;
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model&lt;br /&gt;
|-&lt;br /&gt;
| Umbra || 6&amp;quot; || 3+ || - || 6 || 6 || 4 || 5 || 12 || 4+ || 120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;-Shadow Limbs&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|- valign=top&lt;br /&gt;
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shadow Limbs&#039;&#039;&#039; || Melee || Melee || User || -3 || 2 || Invulnerable saves can&#039;t be used against attacks made with this weapon.&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Impossible Shape&amp;quot;&amp;gt;&lt;br /&gt;
This model has a 3+ Invulnerable save.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Shadow Manipulation&amp;quot;&amp;gt;&lt;br /&gt;
As long as the Night Fighting rules are applied, double this model&#039;s Attacks and Strength characteristics.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Psychic Throes&amp;quot;&amp;gt;&lt;br /&gt;
When this model looses its last wound, {{W40kKeyword|Psyker}} units within 6&amp;quot; suffer 3 mortal wounds.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keywords:&#039;&#039;&#039;&lt;br /&gt;
*Faction: {{W40kKeyword|Unaligned}}&lt;br /&gt;
*{{W40kKeyword|Elites}}, {{W40kKeyword|Umbra}}, {{W40kKeyword|Monster}}&lt;br /&gt;
&lt;br /&gt;
===Fast Attacks===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
====Borewyrm Infestation====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Hatchlings of Ambulls, even if considerably smaller than their adult form, they are still very much dangerous to anyone fool enough to venture inside the beast&#039;s den.&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
This unit contains 1 Borewyrm Infestation (&#039;&#039;&#039;Power Rating: 1&#039;&#039;&#039;). It can include up to 5 additional Borewyrm Infestations (&#039;&#039;&#039;Power Rating: +1/model&#039;&#039;&#039;)&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|- valign=top&lt;br /&gt;
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model&lt;br /&gt;
|-&lt;br /&gt;
| Borewyrm Infestation || 4&amp;quot; || 4+ || 6+ || 3 || 4 || 2 || 3 || 5 || 4+ || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;-Vicious Jaws&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|- valign=top&lt;br /&gt;
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vicious Jaws&#039;&#039;&#039; || Melee || Melee || User || 0 || 1 || Each time you make a wound roll of 6+ for this weapon, that hit is resolved at AP -2 instead.&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Hatchlings&amp;quot;&amp;gt;&lt;br /&gt;
If your army is Battle-forged, then for each {{W40kKeyword|Ambull}} unit included in a Detachment, one {{W40kKeyword|Borewyrm Infestation}} unit can be included in that Detachment without taking up a Battlefield Role slot. You cannot include more {{W40kKeyword|Borewyrm Infestation}} units in a Detachment than there are {{W40kKeyword|Ambull}} units in that Detachment.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Hard to Hit&amp;quot;&amp;gt;&lt;br /&gt;
Your opponent must subtract 1 from hit rolls for ranged weapons that target this unit.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Rapid Tunneling&amp;quot;&amp;gt;&lt;br /&gt;
At the start of your Movement phase, you can remove this model from the battlefield. At the end of your next Movement phase, set it up again, anywhere on the battlefield, more than 9&amp;quot; away from any enemy models.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keywords:&#039;&#039;&#039;&lt;br /&gt;
*Faction: {{W40kKeyword|Xeno Fauna}}, {{W40kKeyword|Unaligned}}&lt;br /&gt;
*{{W40kKeyword|Fast Attacks}}, {{W40kKeyword|Borewyrm Infestation}}, {{W40kKeyword|Swarm}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:/tg/ 40,000]]&lt;br /&gt;
[[Category:Awesome]]&lt;br /&gt;
[[Category:Codex /tg/&#039;s Edition]]&lt;br /&gt;
[[Category:Unaligned]]&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Warhammer Homebrew]]&lt;/div&gt;</summary>
		<author><name>2A02:908:1863:D260:91B5:D584:BF81:4A0C</name></author>
	</entry>
</feed>