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		<title>Mythology</title>
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		<summary type="html">&lt;p&gt;2A02:A03F:C17D:A400:5D14:757B:B756:304F: /* Japanese Mythology */&lt;/p&gt;
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&lt;div&gt;&amp;lt;!--Cleanup still needed, mostly general spellchecking and grammar checking--&amp;gt;&lt;br /&gt;
In the olden days, before the scientific method was developed, people sought explanations for why the world exists as it does. Humans being humans, their first explanations revolved around ascribing human-like characteristics to natural phenomena, which in turn became the first gods worshiped by humankind.  [[Skub|Depending who you ask]].&lt;br /&gt;
&lt;br /&gt;
From there, stories spread about the nature of the gods. In time, people began telling other stories that sought to explain such thinigs as the origins of the world (cosmogonia), the origins of humankind (antropogonia), what happens after death (eschatology), or the exploits of ancient heroes. Many other mythical creatures are thought to have started the same way - for example, stories of giants being an attempt to explain the existence of massive fossilized bones (which we now know belonged to long-extinct animals such as mammoths). As these stories passed down through generations as either legends or religion, they gave birth to the fantasy genre we all know and love.&lt;br /&gt;
&lt;br /&gt;
In a sense, &#039;&#039;&#039;mythology&#039;&#039;&#039; is a blend of history and fantasy, with elements of what might have really happened wrapped up in cultural beliefs, and then shaped by the worldview of the societies that created the myths in question. Even in the present day more than a few such myths are still prevalent, despite them no longer being openly supernatural, such as the story of George Washington and the cherry tree. Many other such myths are significantly tied to the culture&#039;s religion.&lt;br /&gt;
&lt;br /&gt;
Older myths often contained bizarre and fucked up shit like incest and rape, because people in ye olden times &amp;lt;s&amp;gt;[[Slaanesh|were fucking deranged and kinky as all hell]], and as far as they were concerned, nothing was off limits&amp;lt;/s&amp;gt; had very different standards of morality than our own. &lt;br /&gt;
&lt;br /&gt;
Put far less bluntly, several cultures saw their gods as models &#039;&#039;OF&#039;&#039; human behavior rather than FOR human behavior, and as such are not inherent indicators of how [[/d/|&amp;quot;deviant&amp;quot;]] a society was (though it &#039;&#039;also&#039;&#039; doesn&#039;t mean they might not have been fucked up in some ways). Naturally, exceptions to this &amp;quot;rule&amp;quot; do exist, e.g. the schools of Buddhism, where the core tenet is to transcend the impermanent nature of existence and break the cycle of death and rebirth thus achieving &#039;&#039;nirvana&#039;&#039;; the central figurehead, Buddha, and his teachings are explicitly to be emulated as opposed to worshipping him directly (although some branches of Mahayana Buddhism do consider him divine, it&#039;s complicated).&lt;br /&gt;
&lt;br /&gt;
Shifts in mythological narratives can also occur due to cultural osmosis and/or conflict; some &amp;quot;foreign&amp;quot; gods are integrated into local mythos or considered an aspect of a &amp;quot;native&amp;quot; god within the pantheon, while other gods (usually from conquered peoples) were sometimes demonized, [[Demon|often literally so]]; alternately, existing gods may shift in nature and reputation due to either technological shifts, or political ones. With different cultures from country to country, mythologies all had their own angels/demons/spirits/energies, with their moralities varying based on how their own cultures and others perceived them. Natural phenomena (the sun, the sea, storms, etc.) and common abstracts (chaos, order, art, etc.) will inevitably feature in nearly any culture&#039;s pantheon.&lt;br /&gt;
&lt;br /&gt;
==Connection with Fantasy Genres==&lt;br /&gt;
As you can see, many an author took interest in the old legends and decided to include its elements in their own stories. Notably, Tolkien took many elements from the Norse and Germanic Mythologies and popularized the concept of fantasy races like Dwarfs and Elves.&lt;br /&gt;
&lt;br /&gt;
Between these connections and the fact that some mythologies form the basis for many beliefs, both ancient and modern-day (e.g. the Abrahamic religions), while others often incorporate historical and semi-historical figures (with obvious overlap), the following thus bears mentioning:  Many other authors have used existing religions (often including their own) as a basis to inform the mythos or cosmology of their settings; [[J. R. R. Tolkien]] in particular is well known for this, as is C.S. Lewis. Liberties will be taken with adapting such figures directly or creating analogues for a given fiction, the same as it would be with any other adaptation. As such should not be taken as absolution or commentary on the reality of such beliefs unless explicitly intended; even in that event such liberties can only be indicative of the author&#039;s own beliefs or lack thereof, which is still a far cry from true spiritual or theological objectivity, regardless of how much (if at all) the author may actually want it to be.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&#039;font-size:150%&#039;&amp;gt;{{BLAM|&#039;&#039;&#039;&#039;&#039;TL;DR The preceding and following descriptions have no &#039;&#039;necessary&#039;&#039; bearing on the matter of whether or not a given being exists or how much of any Scriptures are true or false.&#039;&#039;&#039;&#039;&#039;}} [[Skub|That&#039;s a matter we&#039;ll leave to the reader.]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the purposes of this article, we&#039;re focused more on &#039;&#039;&#039;characters&#039;&#039;&#039; (including Deities), &#039;&#039;&#039;species&#039;&#039;&#039;, and &#039;&#039;&#039;artifacts&#039;&#039;&#039;, along with particular &#039;&#039;&#039;individual stories&#039;&#039;&#039; that get repurposed or directly referenced in RPGs. If you&#039;re genuinely curious about religious beliefs and/or specifically how it figures into RPGs, we have the [[religion]] article for that.&lt;br /&gt;
&lt;br /&gt;
==Mythologies==&lt;br /&gt;
===Abrahamic Mythology (Judaism, Christianity, Islam)===&lt;br /&gt;
The one set of mythology everyone most familiar with in the West and the Middle East, since you learn them in church. Or synagogue, or mosque, you get the idea.&lt;br /&gt;
&lt;br /&gt;
Much of the Abrahamic mythology is drawn from the old Hebrew Bible, though it has been expanded considerably by prose and poetry over the centuries, meaning that there is a wealth of third-party, non-canon material out there for DMs to use in their campaign settings. Christian mythology is one of the many mythologies that were derived from Jewish mythology; the same goes for Islamic mythology and many others from Middle Eastern countries. Hence, they are collectively referred to as &amp;quot;Abrahamic&amp;quot; after the Biblical patriarch.  &lt;br /&gt;
&lt;br /&gt;
As Islamic mythology is not commonly depicted for a bunch of reasons (most notably because Islam derives from Jewish and Christian mythology, thus sharing many figures and events, along with Islam having a taboo against depicting religious figures - especially their chief prophet Muhammad - that Muslim extremists have often violently enforced even to this day), this section will primarily cover the Jewish and Christian elements of Abrahamic mythology.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Most notable heroes with lots of media adaptions:&#039;&#039;&#039; &lt;br /&gt;
*God is rarely depicted as a particularly active hero, but may [[Just as planned|work in mysterious ways.]] How Yahweh/God/Allah operates tends to be a lot of [[skub]], as all three of these religions nominally pray to the dame Deity, but each perceives him differently &lt;br /&gt;
**For the Jews, Yahweh (among many names) is the creator of the universe as well as the patron of their people. Most religions before theirs were polytheistic, believing in the existence of many gods suitable for worship. While there may have been many dudes and dudettes worthy of worship and maybe only one or two &amp;quot;creators&amp;quot;, the Jews were unique in that they worshipped only &#039;&#039;&#039;one.&#039;&#039;&#039; While the other cultures around them had patron deities who were roughly analogous to their home cities (so while many of the Mesopotamian peoples would have the same pantheon, only their local god would be worthy of their worship, at least in general), Jews believed that there was only &#039;&#039;&#039;one true god&#039;&#039;&#039; and he had a special relationship with them, and the rest were lesser beings, unworthy of worship. From the Jewish perspective, their early covenant means they have already been saved, so long as they keep to their part of the bargain. Because of their self-assurance in this one god and their relationship with him, their polytheistic neighbors didn&#039;t get along with them. This worsened when they hardened their stance to say that their god was the &#039;&#039;&#039;only god&#039;&#039;&#039; and that all other purported gods were false idols fit only for destruction.&lt;br /&gt;
**Christians came second, and believed in the teachings of the famous Jew, Jesus. They believe that Jesus is the literal Son Of God, that he taught them a whole bunch of stuff that&#039;s in the Bible, died and [[Meme|got better]] after 3 days. Afterwards, his 12 [[Primarch|apostles]] [[Word Bearers|went all over the world being annoying]] and getting polytheists to convert, pretty [[The Last Church|much always by force and cultural eradication]]. There are many flavours of Christian, and a pretty wide (or narrow) canon. Seriously, the [[Dark Angels|Roman Catholics]] who we get all the fun Gothic and Inquisitorial themes justify their doctrines from the works of &amp;lt;s&amp;gt;philosophers and theologians&amp;lt;/s&amp;gt; fucking nerds from all the way to the Roman era. Fun little conclaves like the Council of &amp;lt;s&amp;gt;[[Council of Nikaea|Nikaea]]&amp;lt;/s&amp;gt; Nicaea were basically just debates among leaders of the Early Churches trying to agree on the nature of God and what beliefs are HERESY and what&#039;s not. Their reliance on &amp;lt;s&amp;gt;the catholic wiki&amp;lt;/s&amp;gt; an entire body of secondary works and not the &amp;quot;primary source&amp;quot; that was the Bible eventually caused the Reformation and led to all the fun of Protestants and Evangelicals that we have so much fun with today, and that&#039;s before we factor in the schism between Catholicism and Eastern Orthodoxy and the miscellaneous splinter sects of all three major branches of Christianity. &#039;&#039;&#039;Tl;dr&#039;&#039;&#039; Christians see God as their [[Spiritual Liege|Papa]], their [[The Emperor|Savior]], and also as the essence of God, and to understand why one = three either just take their word for it or get a Theology degree to figure out why. &lt;br /&gt;
**Islam is the skubbiest, which is a shame, because it could&#039;ve been the most simple. The Islamic view on God is that Allah is beyond human understanding and comprehension, and from Allah comes all things, good and evil, but still infinitely good. Allah is infinite, and the only thing worthy of worship. It wouldn&#039;t be out of place to consider Allah a &amp;quot;concept&amp;quot;, because even trying to portray Allah as one thing or another is [[HERESY|haram]]; it would simply be too limiting, or placing human qualities on the creator. Before Muhammad, the Jews and Christians received parts of the revelation through the prophets, but they consider Jesus to be the greatest Jewish prophet and not the son of God; besides them, only Muhammad ever got the chance to communicate with Allah, and there will never be another until the End Times. And so just like the Catholics, any further questions regarding the qualities of God and morality would have to come from the Koran (the Muslim equivalent of the Bible) and hadiths, which were basically long oral histories of &amp;quot;Muhammad said this, according to X (his X), as told by Y, (X&#039;s Y), and passed down by Z, and so on.&amp;quot; So while Islam wanted to [[Thousand Sons|bring the sort of mysticism of a single, indivisible, and infinite Allah that only contemplation of the Word could bring]], [[Horus Heresy|an almost immediate power struggle]] over who should succeed Muhammad as the leader of Muslim society caused Islam to split into two rival factions that defined themselves in opposition to the other, leading to skub and differences of tradition/theology that last to this day. They too ended up becoming quite fond of forced conversions, and needless to say it did not take very long for relations between Muslims and Christians to go sour. &lt;br /&gt;
*Jesus Christ: Please tell us you&#039;re joking. If for some reason you&#039;re actually serious and have a few hours to spare, find the nearest church and ask whoever&#039;s in charge to tell you about him. He will be happy to give you the full story.  Otherwise you can ask a Christian you know or pick up a copy of the Bible - nearly every bookstore stocks them and then there&#039;s online copies - and see for yourself.  Trivia: &amp;quot;Christ&amp;quot; is not Jesus&#039; last name, but is one of Jesus&#039; titles.&lt;br /&gt;
*Abraham: The common tie between the three Abrahamic religions, his covenant with God makes him and his descendants the first of the Jews. &lt;br /&gt;
*Samson: Legendary hero whose power of super strength was tied to &amp;lt;strike&amp;gt;never cutting his hair&amp;lt;/strike&amp;gt; ACKCHYUALLY his power was tied to keeping his covenants with God, it just so happened that cutting his hair was the last one to break and he knew it.&lt;br /&gt;
*David: Once killed a mighty warrior with a [[Sling]]. Undertook the worst fetch quest in history when the king demanded he collect 100 Philistine foreskins to marry the princess, then decided to go above and beyond and collect 200.  Said father in law was King Saul, who later tried to have David killed numerous times (strong contender for worst parent-in-law ever right here).  He became the king of Israel some time later after King Saul&#039;s death.  Also credited with writing the Biblical Psalms. &lt;br /&gt;
*Solomon: David&#039;s most famous son, also King of Israel.  Better at his job then just about anybody who came after him, and (more relevant to media appearances outside of direct-Biblical-adaption) frequently reputed to be a (usually holy) sorcerer of some kind. Islam further credits him with authority over the djinn.  &lt;br /&gt;
*Moses: See the Exodus for details. Hollywood is a big fan of this guy, even moreso than Jesus (regardless of how you take the implications), so you have a plethora of big-budget film options with A-list actors to choose from (Charlton Heston, Christian Bale, cartoon with Val Kilmer, etc)&lt;br /&gt;
*Noah: See below for his boating adventure.  &lt;br /&gt;
*A few angels; notably, only two are given names: Michael and Gabriel, as well as Raphael in the Book of Tobit though its canonicity is disputed(there&#039;s also an Abbadon (no, not [[Abaddon|the armless retard one]]) in the Book of Revelation, but he&#039;s usually considered a Fallen Angel like Lucifer). Also notable and mentioned in the Bible: the Angel of Death, aka The Destroying Angel (no name given Biblically, but the Catholic and most Eastern Orthodox Apocryphas (as well as Jewish tradition, especially the later Kabbalic one), identify him as Azrael).&lt;br /&gt;
*Satan and the demons of Hell (see below) are sometimes depicted as an unpleasant but necessary part of the divine plan (compare to Hades, above), as the ones who punish sinners who escape mortal justice.  In the early parts of the Old Testament, Satan is seen as a prosecutor of souls who puts people through spiritual trials to test their faith, rather than tempting people into evil for evil&#039;s sake, and to this day we speak of the &amp;quot;Devil&#039;s Advocate&amp;quot; who points out flaws in popular people or ideas (the term originates from the Catholic Church, of all places; when someone is considered for sainthood, the Devil&#039;s Advocate is specifically appointed to argue against them to hopefully ensure all sides of the story are considered).&lt;br /&gt;
** Alternatively, Satan is sometimes portrayed as a hero rebelling against an oppressive divine order.  Obviously this is [[extra heresy]] (see also: Gnosticism).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Most notable villains with lots of media adaptions:&#039;&#039;&#039; &lt;br /&gt;
* Satan/Lucifer/The Devil (may or may not be the same character): With the many different interpretations, it&#039;s hard to tell which is which, but the general gist is that one angel disagreed with how God was doing business and staged a great rebellion. God cast him and his kin out of heaven and forced them to live in a realm where they are never able to feel his presence, and now he takes his hatred of God out on humanity by leading them into damnation. &lt;br /&gt;
** Relevant note: One approach used in various media is to have multiple Hellish factions, each of whom have some claim to the title of Supreme Evil. Usually, they&#039;re opposed to one another, and usually represent different kinds or aspects of Evil (e.g., one wants to destroy the world, and is directly opposed by another who wants to tempt and corrupt). Note that the Bible is completely silent about most things about demons, so both &amp;quot;they&#039;re all working for one master&amp;quot; and &amp;quot;it&#039;s every demon for himself&amp;quot; are plausible readings. The Ars Goetia is often a handy source from which to pull such factions. &lt;br /&gt;
* Baal, Moloch, and others: False idols (i.e. pagan gods) worshipped by the Caananites, which the Israelites would repeatedly turn to worshipping despite God punishing them every single time they did so. &lt;br /&gt;
* Judas Iscariot: One of Jesus&#039; apostles who sold him out to the Romans, leading to the crucifixion.  He hung himself shortly afterwards in a fit of despair.  His name became a byword for betraying someone close to you, and is also known for the price he sold Jesus out for (30 pieces of silver).&lt;br /&gt;
* [[Cain]]: Adam and Eve&#039;s son after being cast out of paradise.  Murdered his brother Abel for petty reasons.&lt;br /&gt;
* The Pharaoh of the Exodus, known simply as Pharaoh.  Popular history assumes it to be Rameses II, although [[wikipedia:Pharaohs_in_the_Bible|historians have been arguing over this for millenia]]&amp;lt;ref&amp;gt;Not helping is the long-held knowledge among scholars that ancient Egyptians were more interested in propaganda than recording their actual history on their public displays, which is a large chunk of what contemporary evidence we have for what happened when.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* Sometimes God and/or various angels are depicted negatively, as either being passive in the face of evil or complicit ([[Adeptus Evangelion|or being giant monsters out to destroy the world]]). Naturally, those kinds of interpretations are highly frowned upon for the obvious reason that people still worship God, this can involve in-universe retcons of Scripture, consider God good and do not like it when other people call His actions evil, so naturally this is [[Extra Heresy]] (and blasphemy).&lt;br /&gt;
** It should be added that Fallen Angels are a Canonical (as in, actually appear in the New Testament) option to have Evil Angels without making God Himself Evil, although it still runs into the problem of why God made his own angels susceptible to becoming evil in the first place. Note that this is more an early Jewish and Christian motif than a later Jewish or Islamic one, due to changes and differences, respectively, in theology.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Biblical figures who show up in media adaptions&#039;&#039;&#039;&lt;br /&gt;
* Lilith, the fanon first wife of Adam, the first man. It must be emphasized that she &#039;&#039;&#039;does not exist in any biblical source&#039;&#039;&#039; (other then the first woman being created twice -- but then again, a lot of things happen twice, slightly differently described each time, in Genesis), but that being said, she was reputed to be one of Satan&#039;s many wives and a mother of demons.&lt;br /&gt;
* The Wandering Jew and Longinus: Because Jesus implied that certain people listening to him speak would be around for the Second Coming (although two obvious alternate readings are that Jesus was talking about his shortly impending Resurrection, or referring to the then-future, but politically easy to foresee, [https://en.wikipedia.org/wiki/First_Jewish%E2%80%93Roman_War Great Revolt of 66 AD], whose results could easily be seen as something that would be talked about in the same tone as the end of the world at the time), two non-biblical figures show up, starting in medieval works: The Wandering Jew, an Jew of the era, cursed to immortality, and Longinus, the Roman soldier who pierced Jesus&#039; side with a spear during the Crucifixion, similarly cursed to immortality. Can show up as villains, heroes, or mere cameos. (Both are more likely to show up in literature and RPGs then visual media; Longinus in particular is the identity claimed by an important historical vampire in &#039;&#039;[[Vampire: The Requiem]]&#039;&#039;.)&lt;br /&gt;
* Various non-Biblically mentioned Angels.&lt;br /&gt;
*[[Djinn]]: Originally an element of pre-Islamic Arabian mythology, they are mentioned in the Quran as spirits born of &amp;quot;smokeless fire&amp;quot;. Unlike Islamic angels, they are capable of sin and can go to either Heaven or Hell. The Islamic version of Satan (called Iblis or Shaitan) is said to have originally been a djinn. Over time and several (mis)interpretations, they came to be portrayed as the figures we now know as [[genie]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artifacts that tend to show up in media adaptions:&#039;&#039;&#039;&lt;br /&gt;
* The Holy Grail: The cup that Christ drank from at the Last Supper and/or a cup used for various purposes during the Crucifixion.&lt;br /&gt;
* The True Cross: So named because of the dozens of other crosses falsely passed off as the one Jesus was crucified on--not helped by the fact that the Roman Empire crucified a &#039;&#039;lot&#039;&#039; of people, as Crucifixion was the standard Roman method of execution of non-Romans. Whether it actually &#039;&#039;is&#039;&#039; the cross Jesus was crucified in is another story. &lt;br /&gt;
* The Spear of Destiny and various other objects associated with the Crucifixion: In certain media, the Spear of Destiny (which pierced his side during crucifixion), as well as the nails which pinned him to the cross, are considered gifted with magical powers because they have the blood of God on them. &lt;br /&gt;
** Other objects from the Crucifixion that can show up in media and are sometimes (but more rarely then the above) assigned supernatural powers include the Crown of Thorns, the 30 pieces of silver payed to Judas, the whip used for the 39 lashes, and [https://en.wikipedia.org/wiki/Holy_Sponge a sponge].&lt;br /&gt;
* The Veil of Veronica and/or the Shroud of Turin: These are two relics that purported to be pieces of cloth that were miraculously imprinted with an image of Christ&#039;s face after being in contact with him sometime during the crucial four days. The former is lost; the latter is of rather dubious authenticity and is now considered by most scholars to be a forgery made in the Middle Ages. &lt;br /&gt;
* The Ark of the Covenant: Where Moses supposedly put the shards of the original Ten Commandments (and possibly Aaron&#039;s rod and a pot of manna). Famously disappeared during one of the various times Jerusalem was sacked, and has never been seen since. &lt;br /&gt;
* The Fruit of Knowledge of Good and Evil&lt;br /&gt;
* The Fruit of Life.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
==== Creation Myth ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
So in Abrahamic mythology there is only one god, or at least only one &#039;&#039;true&#039;&#039; god: &#039;&#039;&#039;YHVH&#039;&#039;&#039;, which most people would just refer to him as &#039;&#039;&#039;GOD&#039;&#039;&#039; since his name is too sacred to speak of and because he is the only god that exists, with all others being false idols and products of human imagination or demonic ruse. In fact, we don&#039;t even know how its pronounced (in part because ancient Hebrew is an abjad- a language that only uses consonants in their writing system) the two most common anglicizations being &#039;&#039;&#039;Yahweh&#039;&#039;&#039; and &#039;&#039;&#039;Jehovah&#039;&#039;&#039;. Other names and titles that may be used instead of &#039;&#039;&#039;YHVH&#039;&#039;&#039; include &#039;&#039;&#039;Elohim&#039;&#039;&#039; (meaning &#039;&#039;&#039;God&#039;&#039;&#039; or gods), &#039;&#039;&#039;Adonai&#039;&#039;&#039; (meaning &#039;&#039;&#039;Lord&#039;&#039;&#039;), &#039;&#039;&#039;HaShem&#039;&#039;&#039;, &#039;&#039;&#039;&amp;quot;I AM&amp;quot;&#039;&#039;&#039;, and &#039;&#039;&#039;Father&#039;&#039;&#039;. In Islam (and also by Arabic speaking Christians), he is instead called &#039;&#039;&#039;Allah&#039;&#039;&#039;. And other languages have their own unique  words used to refer to him.&lt;br /&gt;
&lt;br /&gt;
Before the world was born, according to Milton, there was the &amp;quot;war in heaven&amp;quot; [[War in Heaven|(not this one)]] where [[Horus|Lucifer]], [[Horus Heresy|the most perfect of God&#039;s creations and the best of the archangels, rebelled against God with a third of the angels in Heaven, but was defeated and cast down to Hell]], in which he was imprisoned. &lt;br /&gt;
&lt;br /&gt;
After that, God creates the world. It is said that he created the world in 7 days, hence the seven-day work week we all know and love: Sunday, Monday, Tuesday, Wednesday, Thursday, Friday, and Saturday (although those names themselves are drawn from various pagan, Roman, and Norse traditions -- Sun, Moon, Tyr, Woden/Odin, Thor, Frigga/Freya, and Saturn -- because flexibility is important when it comes to winning converts). He then created many animals, plants and the first two humans: Adam and Eve. He observed them in the Garden of Eden &#039;&#039;(aka his research facility)&#039;&#039; watching them having fun and telling them that they could do anything they wanted, except from eat the fruit of one particular tree in the garden. But that promise was broken when the woman, Eve was tempted by a winged serpent - who according to Milton, was actually Lucifer in disguise seeking to avenge himself by corrupting humanity - to eat the fruit, which held within it the knowledge of good and evil. Adam and Eve, having eaten the fruit, gained knowledge and dignity which made them embarrassed by their lack of clothing. God found out and exiled from the garden them to the mortal world. The serpent is also punished, with his wings taken from him, turning him into the [[snek]] we all knew and feared. According to Christianity, this also introduced original sin, fundamentally changing the nature of humankind from natural innocence to inherent wickedness.&lt;br /&gt;
&lt;br /&gt;
In the mortal world, Adam and Eve worked hard to survive and later conceived two sons: Cain and Abel. Cain was a farmer while Abel was a shepherd. When they both offered their produce to God, God only favored Abel&#039;s. &#039;&#039;(According to some, it was because Cain hid his best offering from God, and others because he gave God leftovers while Abel gave the best; others still say (frequently either looking to blame-shift or suggest that even small evils can lead to larger ones in other people), Abel&#039;s overweening pride at being favored provoked what followed. By this point if you are a true [[Vampire: The Masquerade]] fan, you would know what&#039;s coming next, but without the vampire shit.)&#039;&#039; Cain killed Abel, and his punishment for murder was to never farm ever again; wherever he spilled his brother&#039;s blood, the earth became cursed so that it can never grow anything, putting an end to Cain&#039;s favorite job and career. However, punishments differ in other mythologies and it&#039;s a clusterfuck, though the &#039;Mark of Cain&#039; deal is a common point of reference - Cain fears the cold, cruel world will be out to get his marauding criminal ass, so God set a mark on him that made it clear anyone trying to inflict their justice over His own would get it seven times worse.&lt;br /&gt;
&lt;br /&gt;
Adam and Eve later had the third son Seth, who is the true ancestor of mankind, and [[Command and Conquer|Cain is then exiled to the land of the Nod]] where he built the City of Enoch (because he can&#039;t farm) and conceived many other descendants. There&#039;s also the claim that Eve was not the first wife, but Lilith, a woman who was created from the same dirt as Adam. Felt too hot shit for Adam, so she ran away with an archangel called Samael &#039;&#039;(the Fallen name for Lucifer in some stories)&#039;&#039;, though in other stories she ran away a demon prince called Asmodeus ([[Asmodeus|the one this guy was named after]]) and begat a whole race of demons called the Lilim or Lilitu. In [[Vampire: The Masquerade]] however, she taught Cain cool dark magic and shit. &lt;br /&gt;
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As for the rest, it&#039;s easier to find the nearest Bible and/or Koran and read it for yourself.  Just don&#039;t call it mythology or worse where anyone can hear you, unless you enjoy offending people, want to provoke an argument and don&#039;t particularly care about being ostracized or worse, depending on where you do it.&lt;br /&gt;
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==== Noah&#039;s Ark ====&lt;br /&gt;
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Humankind had become incredibly corrupt  and sinful (we’re talking [[Fall of the Eldar|birth the Eye of Terror]] levels of debauchery(!) here), so God decided to have the sea level to suddenly rise to the kind you see in disaster movie like [[/tv/|The Day After Tomorrow]] after a 120 year countdown. He instructed the only righteous people on Earth, starting with the family patriarch named Noah to build [[Imperial Navy|an ark big enough to contain the non-aquatic animals of the world as well as his family]], or just each animal species with their own female and male pairing so that they could reproduce. God even instructed Noah to build the ark with the size he demands: 300 cubits in length, 50 cubits in width and 30 cubits in height (450 × 75 × 45 ft or 137 × 22.9 × 13.7 m), [[just as planned|it&#039;s almost as if God intended this]]. The ark is also made out of some probably extinct wood called &amp;quot;Gopher&amp;quot; (that&#039;s just how the Hebrew word is pronounced, &#039;&#039;gofer&#039;&#039; -- it&#039;s not related to the furry critter), probably the best kind since the ark has to withstand waves after waves of tsunami for a long time and a tragically, all of them were either used up building the Ark or the flood wrecked the rest.  &lt;br /&gt;
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Then the rain lasted 40 days and the resulting flood killed everyone except those on the ark.  They basically float and live on their stockpiles for nearly a year until the water goes down.  They disembark, and Noah makes a burnt sacrifice to thank God for sparing them and God makes a covenant to never again use a flood to destroy the world (either creating rainbows to serve as a reminder of this, or making the rainbow represent this).&lt;br /&gt;
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==== Moses and the Exodus of the Hebrews ====&lt;br /&gt;
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Another myth took place in Egypt. There once lived the Israelite (later the Jewish) people, the  chosen people of God. They had come to reside in Egypt after a renowned ancestor Joseph helped Egypt survive a major famine, and were living in peaceful harmony until one day some asshole [[Tomb Kings|Pharaoh]] came and starts to oppress the shit out of them.  The Pharaoh hated how the Hebrews bred like rats and got paranoid that they &#039;&#039;&#039;might&#039;&#039;&#039; ally with Egypt&#039;s enemies, so he ordered [[grimdark|every one of their male babies thrown in the river of Nile to either drown or get eaten by wildlife]].  Moses, our hero of the story survived as an infant and was adopted by Pharaoh&#039;s daughter (oh the irony). Moses eventually grow up and learn of God &#039;&#039;&#039;Yahweh&#039;&#039;&#039; and is commanded to free his people and guide them on an exodus to the promised land.  Pharaoh and his army tried to stop them but God basically said fuck you and send [[Nurgle|twelve powerful plagues]] to fucked them over; it could&#039;ve ended sooner if he just let them go, but the Pharaoh was [[Dwarfs (Warhammer Fantasy)|stupidly stubborn and always tried to tweak the deal to his advantage]].  [[Nagash|The plagues were so effective that Egypt became a frigging wasteland, and even then Scripture states God was pulling His punches - but no undead unfortunately]].  The Pharaoh was pretty quick to let the Israelites go after the last one.  Later, Moses guided his people to close to the red sea where he do the iconic sea splitting to make a crossing passage. The Pharaoh and his goons tried to take chase but was once again pwned by the sudden sea crushing them from both sides when they were on the sea. &lt;br /&gt;
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After traveling with his fellow Hebrews, Moses was called to Mount Sinai by God, who gave him the &#039;&#039;&#039;Ten Commandments&#039;&#039;&#039;: ten rules willed by God as the foundation of Jewish law and the worship of God. Later on other rules were given, and then sometimes God gave direct orders (e.g. commands to commit [[exterminatus|genocide]] on the entire cities of man, woman, children and animals for failing to worship God, though those nations were also at war with the Hebrews some sources cite that it was also punishment for the practices of those religions, which were said to include [[Khorne|human sacrifice]] and [[Slaanesh|ritual prostitution where they weren&#039;t picky about the participants age, gender, species...]]). &lt;br /&gt;
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While he was up there, the Israelites believed he would never come back and had built an idol of a golden calf that they claimed as their new god. When Moses returned, he was enraged and had the calf ground to powder, which was scattered into water and force-fed to the Israelites, which were then struck with a plague as a punishment for their idolatry.  Moses and his followers arrived to their promised land after a delay of 40 years due to the Israelites&#039; incessant disbelief in God despite all he&#039;d done, which is, unsurprisingly, Israel! The Israelites then spend a long chunk of their history trying to kill off the native Caananites who weren&#039;t big on peaceful co-existence, all while being repeatedly punished for continually abandoning God&#039;s worship in favor of false idols in what can only be called a stunning inability to learn from experience. &lt;br /&gt;
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====Things drawn from Abrahamic Myth / Demonology ====&lt;br /&gt;
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The &amp;quot;bibles&amp;quot; &#039;&#039;(Jewish, Christian and Islamic holy books)&#039;&#039; and associated apocrypha are undoubtedly HUGE sources of inspiration for game developers, particularly [[Dungeons and Dragons]] where monsters are ported over, virtually unchanged and names of significant figures are also often used.&lt;br /&gt;
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*The idea that Hell has Nine layers - [[Baator]] - though where Dante&#039;s layers have distinct punishments, Baator&#039;s layers are the realms of powerful lords.&lt;br /&gt;
**Names of significant demon/devil characters: [[Asmodeus]]  - demon of Lust, &#039;&#039;&#039;Baalzebul&#039;&#039;&#039; &#039;&#039;(or other variants like Baalzebul, Beelzebub)&#039;&#039; - demon of gluttony, or &#039;&#039;&#039;Mammon&#039;&#039;&#039; - demon of avarice&lt;br /&gt;
*Different orders of Angels, or angel analogues such as [[Genie]]s (or djinn, as they were originally called in Islamic tradition)&lt;br /&gt;
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==== Gnosticism ====&lt;br /&gt;
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A wide family of heretical beliefs mixing Abrahamic theology with Greek philosophy, Gnosticism believes in the existence of two gods; the true omnipotent God of the spiritual world and the Demiurge, the false god who created the Earth. Seeing as the world was created by a flawed creator, it is inherently flawed itself, so your goal ought to be to transcend the physical plane and escape to the perfect world of the spirit. Typically the Demiurge was identified with the god of the Old Testament, while the true god was seen as the one preached by Jesus, in an attempt to explain the apparent dissonance between their depictions; the philosophy of Plato and his successors may have also been influential in the formation of their beliefs. Where Satan fits into the picture depends on the exact sect, some portraying him as a force of liberty that seeks to free mankind from the tyranny of the Demiurge while others see him as seeking to further mankind&#039;s imprisonment by distracting them from spiritual matters with his temptations. Often associated with the western occult tradition of Hermeticism, also a mixture of Abrahamic and Greek traditions, though not all Hermetics are necessary Gnostics. There were countless different sects of Gnosticism, and describing the differences between them would likely require its own article. &lt;br /&gt;
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While Gnosticism is hardly the most well-known religion due to the early Christian Church&#039;s ultimately successful efforts in wiping it out and the lack of surviving information on how it was practiced (while there have been attempts to bring it back, they are not revivals so much as reconstructions), it has influenced several fantasy settings, like [[Kult]], [[The Elder Scrolls]] and both of the [[World of Darkness]] Mage games.  &lt;br /&gt;
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&amp;lt;!-- Sections on Muhummad and Jesus Christ, unless they add some direct /tg/ relevence, are probably more trouble then they&#039;re worth. Please don&#039;t (re)add one on either unless you can provide some real /tg/ relevence. --&amp;gt;&lt;br /&gt;
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===Arthurian Mythology===&lt;br /&gt;
The story of a boy who becomes king of England and his knights. Arthurian lore is unusual among mythology in that historians actually know the names and history of the authors who created most of it. This doesn&#039;t make it any more consistent, in-fact even authors directly continuing existing stories couldn&#039;t be assed to keep basic things consistent. The issue has to do with Arthur&#039;s story being used by every ambitious bard to introduce their own [[Original character, do not steal|OC]] Knight of the Round Table and why theirs is the best of the bunch, as well as many of Britain&#039;s monarchs adjusting his story for their own political gain.&lt;br /&gt;
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Of some minor note, the story of King Arthur &#039;&#039;may&#039;&#039; have some sorta kinda basis in reality. If he existed, he was apparently a &#039;&#039;&#039;general&#039;&#039;&#039;, not king, who successfully fought in at least one battle to contain the invading Anglo-Saxons during the era after the collapse of the western Roman Empire. Given many, many washings through the story retelling and expanding machine after being combined with the mythos associated with the Holy Grail, we wind up with the King Arthur mythology.&lt;br /&gt;
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For the closest thing to an official &amp;quot;canon&amp;quot; for Arthurian literature, it officially begins with Geoffrey Monmouth&#039;s &#039;&#039;The History of the Kings of Britain&#039;&#039;, with some of the more prominent stories including &#039;&#039;Le Morte D&#039;Arthur,&#039;&#039; &#039;&#039;Sir Gawain and the Green Knight,&#039;&#039; &#039;&#039;Perceval, the Story of the Grail,&#039;&#039; etc.  There are much older, Welsh-based stories, but these little resemble the Medieval stories modern pop culture is more familiar with, and as such only fodder for &#039;&#039;actual&#039;&#039; historians.&lt;br /&gt;
&lt;br /&gt;
(Side note: If you intentionally quote from &#039;&#039;Monty Python and the Holy Grail&#039;&#039; at the gaming table, you deserve to be punched in the face.)&lt;br /&gt;
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&#039;&#039;&#039;Notable Characters:&#039;&#039;&#039; &lt;br /&gt;
*Arthur &amp;lt;s&amp;gt;(no shit are you fucking stupid oh my god jesus christ come on its IN THE FUCKIN--)&amp;lt;/s&amp;gt;&amp;lt;!--No shit he&#039;s notable, but maybe actually inform the reader about him?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The Knights of the Round Table&lt;br /&gt;
**Lancelot: The closest of Arthur&#039;s companions and the greatest knight of the age, but also infamous for his long affair with Guinevere. Some scholars believe he was not part the original group of knights and actually just a completely separate fictional knight that met Arthur in a crossover and never left.&lt;br /&gt;
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**Gawain: One of the earliest knights in Arthurian mythos, representing Wales. He typically gets shit on by the newer, fancier knights, but really comes into his own during his duel with the Green Knight.  Plebs normally don&#039;t know that he&#039;s the actually Arthur&#039;s nephew by his sister, as well as being the eldest of FOUR other Knights of the Round, including the infamous Mordred (Agravain, Gaheris, and Gareth).  Due to this little-remembered fact, he&#039;s &#039;&#039;technically&#039;&#039; Arthur&#039;s heir, as Arthur and Guinevere had no (surviving -- the Welsh side of the mythos is iffy about this) children.&lt;br /&gt;
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**Galahad: Lancelot&#039;s son. [[Grey Knights|Absolutely pure of heart]], and the only one able to sit in the lethal chair at the Round Table known as &amp;quot;The Siege Perilous.&amp;quot; For this he is able to complete the quest for the Holy Grail. After finding it, he ascends into Heaven along with the Grail. &lt;br /&gt;
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**Percival: The Knight who was supposed to find the grail before Galahad appeared. In his version of the story, he finds the grail is kept by the Fisher King, ruler of a wasteland that can only be healed by Percival becoming the new king. In later versions, Percival is unsuccessful in healing the land, allowing Galahad to take over.&lt;br /&gt;
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**Kay: Arthur&#039;s [[Gish]] step-brother. One of the earliest written knights, but nobody remembers him. Kay was a guy&#039;s name once upon a time.&lt;br /&gt;
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**Tristan: Similar to Lancelot, it&#039;s assumed he was integrated into Arthurian mythos, but unlike him Tristan had an existing legend attached to him. In it, he was sent by his uncle, King Mark of Cornwall, to bring back the maiden Isolde for him to marry. A love potion mishap caused Tristan and Isolde to fall in love with each other instead, and the tragic love affair that followed cost them their lives. &lt;br /&gt;
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**Bedivere: The Knight who returned Excalibur to the Lady of the Lake after Arthur&#039;s death. &lt;br /&gt;
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**Mordred: Most commonly depicted as Arthur&#039;s bastard son with his half-sister (who may or may not be Morgan le Fay depending on the story) or possibly his aunt, but like a lot of things in Arthur Mythos his background is inconsistent as hell. The most consistent part is that he starts a rebellion against Arthur, and in their final battle he mortally wounds Arthur but is killed himself. &lt;br /&gt;
*Merlin: Arthur&#039;s wizard and mentor, as well as the template for almost every other wizard in fantasy fiction since the genre was a thing. Works vary wildly on how benevolent he is and how he got his powers. Originally named Myrddin, but that sounded too close to &amp;quot;shit&amp;quot; for audiences that knew French, which was a lot of people at the time, so it was changed. Since having a super OP wizard as a buddy would make things too easy for Arthur, some stories have him trapped by Morgan&#039;s apprentice Vivian or the Lady of the Lake so that Merlin can&#039;t warn Arthur of his impending doom.&lt;br /&gt;
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*Morgan le Fay: Merlin&#039;s opposite number. Sometimes Arthur&#039;s half-sister because fuck consistency. Depending on the story, she is either an ally or an enemy of Arthur. &lt;br /&gt;
* Guinevere: Arthur&#039;s wife. Falls for Lancelot shortly after they meet, and somehow their affair goes unnoticed until exposed by Morgan le Fay and Mordred. &lt;br /&gt;
*Lady of the Lake: A fey chick who gives Arthur Excalibur after the sword in the stone breaks. Since most adaptations make the sword in the stone and Excalibur one in the same her role varies wildly. Sometimes said to be Lancelot&#039;s adoptive mother.&lt;br /&gt;
*The Green Knight: Shows up to the castle one day and challenges each knight to chop his head off with an axe, on the condition he gets to do the same thing to them next year. Nobody is willing to accept the challenge... except Gawain. Gawain beheads the Green Knight [[Dullahan|only for him to pick the head right back up and walk away]], reminding Gawain of their deal. Gawain survives thanks to the the Green Girdle and learns the whole thing really was a test of the knights&#039; courage by Morgan. If this sounds uncharacteristically consistent to you, it&#039;s because he only appeared in one story, albeit a well regarded one.&lt;br /&gt;
*The Black Knight: There&#039;s a few different ones, or it could just be another case of zero consistency. (It should be noted that knights with black armor were actual semi-historical figures; blackening up your armor made it vastly easier to maintain for a solo knight without a squire, so a Knight without a liege sometimes did so while either seeking new employment, or just plain wandering; alternately, the knight painted up his armor and shield to conceal his identity. Either way, you have a knight without a master, a worrying prospect to the feudal mind.)&lt;br /&gt;
*The Fisher King: Usually only shows up in Holy Grail-related stories; in some versions, as he suffers, so does the land, and vice versa, and in others, he&#039;s just a protector of the Grail who was wounded by it for some sin (usually, adultery or getting married in the first place), and the wound also in some way renders the land barren (and thus, needing to fish in order to get food, thus, &amp;quot;&#039;&#039;Fisher&#039;&#039; King&amp;quot;). In the latter case, he&#039;s associated with a &amp;quot;Healing Question&amp;quot;, a question that when asked of him will heal his wounds, which varies from version to version (the two most famous are &amp;quot;Who serves the Grail?&amp;quot;, and &amp;quot;Why are you so wounded?&amp;quot;).&lt;br /&gt;
*Very few adaptions use the Anglo-Saxons, the people who the earliest chronicles claim he fought against.&lt;br /&gt;
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&#039;&#039;&#039;Notable Artefacts:&#039;&#039;&#039; &lt;br /&gt;
Arthurian myth has some of the highest artifact density out there. Among the most famous are: &lt;br /&gt;
*The Holy Grail: Has some connections to the life of Jesus, see above. Short version is that it grants immortality.&lt;br /&gt;
*The Sword in The Stone and/or Excalibur: The legendary sword which acts as Arthur&#039;s badge of office. In some versions of the myth they are the same sword, others not; some versions even name the other sword &amp;quot;Caliburn&amp;quot; (which is just a translation of the French &amp;quot;Excalibur&amp;quot; to Latin) The scabbard in particular protects Arthur from all wounds; for this reason, Morgan steals the Scabbard to weaken him.&lt;br /&gt;
*The Green Girdle: Obtained by Sir Gawain in &#039;&#039;Sir Gawain and the Green Knight&#039;&#039;. A girdle of green silk, none who wear it can be killed.&lt;br /&gt;
*The Round Table itself: Most works just make the round table a mundane table, but a few give it magical powers of some kind. The symbolic importance is that all knights are considered equal to each other as it lacks any ends for a head to claim. One seat, the Siege Perilous, kills all unworthy knight who would sit on it; only the one who will find the Holy Grail may sit in it.&lt;br /&gt;
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===Chinese Mythology===&lt;br /&gt;
Since China lived right next to various, heavily religious nations countries like India and Tibet, their mythology contains many gods from Buddhism, although the ancient Chinese tended more towards Taoism as a general rule. Chinese mythology is pretty well known and famous in Asia and one of its most famous myths, &amp;quot;The Journey to the West&amp;quot;, brought forth near-endless adaptations, including everyone&#039;s [[anime|favorite anime/manga about a certain half-monkey xeno super fighter]].&lt;br /&gt;
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==== World Creation according to Chinese Mythology ====&lt;br /&gt;
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The Chinese mythos displays a heavy Taoist belief influenced by the Zhou Dynasty that passed it down from generation to generation until the Three Kingdoms era, where one Xu Zheng finally committed the story to paper. Basically, there is but formless [[Chaos]] in the beginning and it coalesced into a cosmic egg for about 18,000 years. Within it, the perfectly opposed principles of Yin and Yang became balanced, and Pangu emerged (or woke up) from the egg. Pangu was a [[anime|Tengan Toppa]]-sized sky titan and a hairy primitive humanoid; he would separate the yin and yang (earth and sky) by lifting up the sky and holding it for the next 18,000 frigging years (because fuck you Atlas, you derivative hack). While doing his lifting, both the sky and earth grew ten feet (3 meters) everyday.&lt;br /&gt;
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Pangu finally died at the end of this period, with the world forming from several of his remains: His breath became the wind, mist and clouds; his voice, thunder; his left eye, the sun; his right eye, the moon; his head, the mountains and extremes of the world; his blood, rivers; his muscles, fertile land; his facial hair, the stars and Milky Way; his fur, bushes and forests; his bones, valuable minerals; his bone marrow, sacred diamonds; his sweat, rain; and the fleas on his fur carried by the wind became animals. Kinda similar to [[#Norse|Ymir the giant]], except he wasn&#039;t murdered and it wasn&#039;t metal enough that the blood became killer tsunamis.&lt;br /&gt;
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==== Nüwa ====&lt;br /&gt;
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An ancient goddess named Nüwa was the one who created humanity out of clay. Men that were molded by her in yellow clay became the top dog of their society, just because they were molded by her hand - the rest of humankind were made out of mud for mass production and were thus [[peasants]]. [[Skub|(Whether it was ancient Chinese propaganda to let everyone know their place is up to the reader&#039;s interpretation)]]. As she was busy creating humans, the pillar holding the sky broke, so she had to fix it herself using a giant azure turtle&#039;s shell as water container and its legs as a new set of pillars. There&#039;s also another version where she is depicted as the Chinese version of Eve, as well as the daughter of the Jade Emperor, the first god. Her husband Fuxi taught humans how to hunt and fish and gave them the first system of writing. &lt;br /&gt;
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==== Xiyou Ji (Journey To The West) ====&lt;br /&gt;
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Xiyou Ji (or &#039;&#039;Journey To the West&#039;&#039;) is an important historical Chinese fantasy adventure novel about a journey undertaken to India by a Chinese Buddhist monk, known as Tang Sanzang/Xuanzang or Tripitaka, to get better copies of the Buddhist sacred texts. In this, he has recruited four protectors throughout the journey who agree to help him in atonement for their various sins; two guys nobody cares about: a disgraced commander from heaven named Zhu Bajie, who was punished by the gods into a pig like beastman (who &#039;&#039;everyone&#039;&#039; calls an idiot, even &#039;&#039;the narrator&#039;&#039;) and Sha Wujing, a random sand bandit who was also from heaven and was banished (the black sheep of the party); a horse (who was secretly the dragon king&#039;s son, also disgraced); and the &#039;&#039;real&#039;&#039; protagonist, [[Sun Wukong]], the Monkey King (see his page for more backstory and details).&lt;br /&gt;
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They proceed to set off on a journey where they learn the virtues and teachings of Buddhism and encounter a lot of interesting folks and weird episodes (such as monsters who wanted Xuanzang&#039;s flesh for immortality and power) along the way, many of which you might recognize if you&#039;re a fan of Japanese or Chinese-themed fantasy works.&lt;br /&gt;
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But did they succeed in the end? After a long and approximately 9 to 14 years of pilgrimage, they finally reach the borderlands of India. They then traveled to the mythical place known as the Griddharaj Parvat(Vulture Peak) where Sanzang received the scripture from living Buddha. Afterwards, the gang received their own reward from the heaven, where they have ascended to Buddhahood. &lt;br /&gt;
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====The Twelve Zodiac====&lt;br /&gt;
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In the ancient China, there is this &amp;quot;Twelve Earthly Branches&amp;quot; that the ancient chinese used to identify dates and time. However, it&#039;s origin wasn&#039;t clear but it was explained in a humorous manner and replaced with the twelve animal instead. You see a long ago, the Jade Emperor decided to host a race to see which animal would be worthy for the calendar years. The race is special because the animals will have to cross a river to prove their resolves. &lt;br /&gt;
&lt;br /&gt;
The first three animals mentioned in the story are the Rat, Ox and Cat. Since both the Rat and the Cat are bad at swimming, they decided to ride on the Ox&#039;s back. The Ox was easy going and just let them have the free trip. Just before they reach the finish line, [[Skaven|the Rat backstabbed the Cat by pushing it into the river and went for the 1st place itself]]. Because of that, Rat became the 1st in the race with Ox being the 2nd. The Tiger got the 3rd place, the reason being it was pushed back by the downstream currents despite being strong and powerful. The Rabbit got the 4th place after it crossed the river by jumping on the exposed rocks in the water. It almost drowned if it weren&#039;t for a drifting log that washed it to shore. The frigging dragon (the slender Chinese type) takes the 5th place after that. Despite it being celestial and all powerful, it explained to Jade Emps that it had to stop by a village to save the people there from a housefire. Then on the way, it found the Rabbit helplessly clinging onto the drifting log that the Dragon gives a boost with just one breath. The Horse steadily appeared with galloping sound from a far, but was frightened by the sudden appearance of The Snake, which ended up giving Snake the 6th place with the Horse being the 7th. The Goat, the Monkey and the Rooster gets the 8th, 9th and 10th place in order after they please the Jade Emps with some good teamwork crossing the river. The Rooster found the raft with The Monkey and The Goat pulling the raft. The Dog ended up being the 11th place despite being the best swimmer and runner, simply because it was playing in the water the whole time. The lazy Pig ended up being the 12th and final place despite it eating and sleeping in the middle of the race. The Cat that was drowned did not make into the race and it is the reason why it hates rats so much, as well as suffering aquaphobia because of that. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Egyptian Mythology===&lt;br /&gt;
Most well known for its collection of gods with [[Furry|the heads of animals]]. Unlike Greek or Norse mythology, has very little emphasis on mortal or demimortal heroes.  &lt;br /&gt;
&lt;br /&gt;
Egyptian mythology is wildly inconsistent due to spanning numerous cultures over thousands of years: for instance, the world is alternately said to have been created by Ra, Atem, Ptah, Thoth, or a collection of eight gods known as the Ogdoad. Whoever was the supreme god mainly depended on what city you were in and what time period it was, but the most well-known one was the sun god Ra. A common theme was the maintaining of a divine order known as Ma&#039;at. Maintaining Ma&#039;at on Earth was seen as the prime responsibility of the Pharoah, a priest-king who was seen as the bridge between mortals and gods. Another major theme is the concept of the death and rebirth of mortals and gods alike, leading to the famous Egyptian practices of [[Mummy|mummification]] and the construction of elaborate tombs. In total the Eyptian pantheon had thousands of gods (and that&#039;s not counting the dvine aspects attributed to Pharaohs), some of the most notable of them are discussed below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable Gods:&#039;&#039;&#039; &lt;br /&gt;
*Ra: Falcon-headed (although he was also often depicted as a ram or a scarab) god of the sun. During the night, he voyaged through the underworld where he would battle the monstrous serpent Apophis. Also known as Khephri or Atum (among other names), depending on the time of day- it is said he was Khephri in the morning, Ra at noon, and Atum at night. &lt;br /&gt;
*Osiris: Formerly the god-king of Egypt, he was murdered and cut to pieces by his brother Set and became the god of the afterlife.  Was resurrected by his sister Isis and they conceived Horus... then Set killed him again.  Due to the Egyptian obsession with funerary rites, this made him a very important god. &lt;br /&gt;
*Isis: Sister/wife of Osiris and goddess of magic and wisdom. Her sorcery was what allowed Osiris to rise from the dead to become god of the afterlife. Her influence was particularly strong during the Roman Empire, and some scholars believe that elements of her worship may have influenced Christianity by way of the veneration of the Virgin Mary.&lt;br /&gt;
*Horus (no, not that [[Horus]]): Falcon-headed sky god and son of Osiris and Isis.  Waged war against Set to avenge his father, which included humiliating him by [[/d/|ejaculating in his salad]].  Ended up taking his father&#039;s job, and so became the patron of the pharoahs. He is heavily associated with the symbol known as the Eye of Horus, which was believed to protect against evil.&lt;br /&gt;
*Anubis: Psychopomp deity that oversaw the Weighing of the Heart. Although in actual Egyptian mythology he was only Osiris&#039; servant, his striking jackal-headed appearance has made him more well-known.&lt;br /&gt;
*Set: God of deserts, who due to being associated with foreign invaders was demonized into an evil god who murdered Osiris (most myths tell about him doing so out of jealousy, while in some he murdered Osiris for sleeping, and even some raping, Set&#039;s wife Nepthys). Wasn&#039;t the ultimate villain of Egyptian Mythology, that would be Apophis (who was so evil Set was portrayed as fighting him even after being demonized), but Apophis is nowhere near as infamous.&lt;br /&gt;
*Apophis: Essentially, the God of Evil and Darkness.  Enemy of all living things, and the sort of guy who picks a fight with Ra each and every night, even though he loses every time.  While others gods are depicted as humanoid, Apophis, also called Apep, was depicted as a snake or sometimes a crocodile.  Trivia; the Ancient Egyptians believed that depicting Apophis gave him power, so to counteract this whenever they drew him, they&#039;d draw him being beaten in a fight by another god.&lt;br /&gt;
&lt;br /&gt;
===Greco-Roman Mythology===&lt;br /&gt;
[[:Category:Greek Mythology|The stuff introduced in Greek myth]] is pretty widespread. Some of it is so widely used people forget it came from the Greeks in the first place.&lt;br /&gt;
&lt;br /&gt;
Interestingly, [[Eldar]] and [[High Elves|Elves]] [[Dark Elves|of the]] [[Wood Elves|Warhammer]] worlds took a lot of elements from Indo-European myth, the prime examples of the west being Greco-Roman mythology.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable Locations:&#039;&#039;&#039;&lt;br /&gt;
*Mt. Olympus: The home of the gods, notably Zeus. This place is where the gods look down on mortals while discussing how their mortal champions are going to shank their rival gods&#039; champions.&lt;br /&gt;
*Tartarus: Named after one of the primordial gods, it is the deepest abyss, deeper than Hade&#039;s underworld. It imprisons the most wicked of criminals along with the titans.&lt;br /&gt;
*[[Atlantis]]: Legendary sea kingdom. Pissed off the gods with their expansionist behaviors and got dunked into the ocean. Technically not part of the mythology, but since Plato was the first one to write it down we&#039;re putting it here anyway. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Most notable heroes with lots of media adaptions:&#039;&#039;&#039;&lt;br /&gt;
*Zeus/Jupiter (in his more positive depictions): King of the gods and big good of the pantheon, being a fair judge and ruler of gods and men. If there&#039;s any work of fiction with a pantheon of deities, expect one of them to be patterned after Zeus. This guy &#039;&#039;fucks&#039;&#039;.&lt;br /&gt;
*Hercules/Heracles: The most famous of Zeus&#039; misbegotten sons, Hercules is a demigod who undergoes twelve great labors to atone for killing his family in a berserk rage, slaying many monsters and ultimately saving the gods from an attack by the giants. &lt;br /&gt;
*Theseus: Reputed to be the son of Poseidon and the slayer of the Minotaur, he was also credited with the rise of Athens. &lt;br /&gt;
*Perseus: Another of Zeus&#039;s bastards, and the ancestor of Hercules no less. Famous for slaying Medusa. &lt;br /&gt;
*Daedalus: A masterful inventor whose name became synonymous with master craftsmen. Most famously responsible for creating the Labyrinth for [[Minotaur|King Minos&#039; beast]] before being locked up himself.&lt;br /&gt;
*The leaders of both sides of the Trojan War (Achilles, Hector, Paris etc.).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Most notable villains in media adaptions:&#039;&#039;&#039;&lt;br /&gt;
*Zeus (in his more negative depictions): Zeus is also known as a serial philanderer/rapist, having slept with plenty of mortal women, nymphs, and goddesses just because he could (and sometimes doing so while shapeshifted into another form: among others, he&#039;s been a goose, a bull, and a shower of gold, don&#039;t ask how the last one works) and has created as many problems as he has solutions. One could also cast Zeus as being dickish and a control freak as the ultimate authority of Olympus, like when he had Prometheus bound and tortured for giving fire to humanity.&lt;br /&gt;
*Hades: A rather glaring case of typecasting, despite being the god of the dead Hades isn&#039;t actually as much of a villain as popular media casts him. In truth he&#039;s a rather decent fellow, if a bit on the gloomy side. Perhaps the most glaring of crimes he&#039;s done is the matter of kidnapping Demeter&#039;s daughter Persephone to make her his wife (causing Demeter to plunge the world into famine until it was arranged for Persephone to come out of the Underworld for half the year, creating the seasons in the process), but compared to Zeus he&#039;s still a shining beacon of virtue in that respect. He gets even better if you consider that in some tellings she willingly came with him. &lt;br /&gt;
*Hera: Only in works involving Zeus&#039; bastards, since she tended to be &#039;&#039;just a little bit annoyed&#039;&#039; at her husband&#039;s constant infidelity and was prone to taking her jealous rage out on whoever was unlucky enough to catch his eye at the time as well as his illegitimate progeny. &lt;br /&gt;
*The Titans: See below as to why they hate the gods. They tend to be quite cross about it, and eager for revenge.&lt;br /&gt;
*Ares: God of War, who constantly feeds upon it. Thus, any matter of peace is bound to be disrupted.&lt;br /&gt;
*The various offspring of Echidna: Echidna is a monstrous [[lamia]] goddess who is known to have birthed many monsters, chief among them Cerberus (guardian to the gates of Hades), the Lernian [[Hydra]], and the Nemean Lion (which Hercules slays)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artifacts that tend to show up in media adaptions:&#039;&#039;&#039;&lt;br /&gt;
*Pandora&#039;s box&lt;br /&gt;
*Daedalus&#039;s inventions (especially the wings of Icarus): Probably the first man-powered flying machine, though it was entirely made of wax. Daedalus made it so that his son Icarus could escape their prison, but Icarus flew too close to the sun in his hubris, causing the wings to melt and him to fall to his death.&lt;br /&gt;
*The sun chariot of Helios&lt;br /&gt;
*Pelt of the Nemean Lion: The first of Heracles&#039; labors was to kill the Nemean Lion, a beast with an impenetrable hide. After finding this out, Heracles manages to do it in by strangling the beast. Heracles then tries to skin it, only to fail until Athena informs him to use the lion&#039;s own claws. The hide retains its invulnerability to most weapons.&lt;br /&gt;
*Ambrosia: The food of the gods, capable of preserving their powers like Iduna&#039;s golden apples.&lt;br /&gt;
*[[Talos]]: a ROBOT. That&#039;s right, a frigging bronze robot made by Hephaestus to protect Crete where it circles three times a day and crush invader ships with boulders. Was defeated by Jason&#039;s gang when Medea distract him while having its nail removed by her teammates, which pour out the ichors inside and killed it.&lt;br /&gt;
*All sorts of stuff used by the gods (Zeus&#039;s thunderbolts, Hades&#039;s helmet of invisibility, Neptune&#039;s trident, Hermes&#039;s winged sandals, Athena&#039;s shield -- sometimes with [[Medusa]]&#039;s head on it...).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
==== The Greco-Roman Gods &amp;amp; Creation Myth ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
There&#039;s a god for every aspect of ordinary life, like smithing, governing and war. This makes naming the entire pantheon quite lengthy (though we neckbeards might see it as a good challenge), so we won&#039;t bore you with the entire mess. The following is a list of important gods/goddess, especially ones pertinent to [[/tg/]] interests (such as [[D&amp;amp;D]]):&lt;br /&gt;
*&#039;&#039;&#039;Jupiter/Zeus&#039;&#039;&#039;, the guy with the lightning bolts who is the king of the gods. &lt;br /&gt;
*&#039;&#039;&#039;Juno/Hera&#039;&#039;&#039;, wife of Zeus and goddess of marriage, childbirth, and women.&lt;br /&gt;
*&#039;&#039;&#039;Minerva/Athena&#039;&#039;&#039;, goddess of wisdom and war born from Jupiter having a massive headache [[Sisters of Battle|fully grown up and armed]].&lt;br /&gt;
*&#039;&#039;&#039;Pluto/Hades&#039;&#039;&#039;, Jupiter&#039;s eldest brother and the god of most of the Greco-Roman afterlife. &lt;br /&gt;
*&#039;&#039;&#039;Neptune/Poseidon&#039;&#039;&#039;, Jupiter&#039;s other brother and the god of the seas. &lt;br /&gt;
*&#039;&#039;&#039;Apollo&#039;&#039;&#039;, god of the sun, music, and archery.&lt;br /&gt;
*&#039;&#039;&#039;Diana/Artemis&#039;&#039;&#039;, goddess of the moon and the hunt. &lt;br /&gt;
*&#039;&#039;&#039;Ceres/Demeter&#039;&#039;&#039;, goddess of the harvest. &lt;br /&gt;
*&#039;&#039;&#039;Mercury/Hermes&#039;&#039;&#039;, messenger of the gods. &lt;br /&gt;
*&#039;&#039;&#039;Venus/Aphrodite&#039;&#039;&#039;, goddess of sex and love. &lt;br /&gt;
*&#039;&#039;&#039;Mars/Ares&#039;&#039;&#039;, god of war. &lt;br /&gt;
*&#039;&#039;&#039;Vulcan/Hephasteus&#039;&#039;&#039;, god of the forge. &lt;br /&gt;
*&#039;&#039;&#039;Vesta/Hestia&#039;&#039;&#039;, goddess of the hearth. &lt;br /&gt;
*&#039;&#039;&#039;Bacchus/Dionysus&#039;&#039;&#039;, god of wine and drunken revelry.  &lt;br /&gt;
&lt;br /&gt;
According to Greek myth, the first beings to come into existence were &#039;&#039;&#039;Gaia&#039;&#039;&#039; (the Earth) and &#039;&#039;&#039;Uranus&#039;&#039;&#039; (the sky). They had three sets of children: the Cyclopses, the Hecatonchires (giants with a hundred hands), and the Titans. Uranus imprisoned the first two in Tartarus, the deepest part of the underworld. This upset Gaia and she called upon the Titans to [[FATAL|castrate their father with a flint scythe she had made]]. &#039;&#039;&#039;Saturn/Kronos/Cronus&#039;&#039;&#039;, the youngest of their number, agreed and duly carried it out, becoming the new king of the world. However, Uranus warned Cronus that he too would be overthrown by his children. &lt;br /&gt;
&lt;br /&gt;
Cronus sought to avoid this, so he [[Cannibalism|ate each one of them as a new one is born]] from his wife Rhea, but Rhea hid Zeus and fooled Cronus into eating a rock. Zeus then grows up and tricks his father into drinking wine mixed with mustard which makes him puke, saving all his brothers and sisters inside his father&#039;s belly (and who were somehow undigested), thus igniting a war that leads to the overthrow of the Titans. This event is known as &#039;&#039;&#039;The Titanomachy&#039;&#039;&#039; (Battle of the Titans). After all the Titans had been  imprisoned in Tartarus and the Cyclopses and Hecatonchires freed, Zeus formed a government with the rest of his gods while living a [[Slaanesh|comfy hedonist life where he raped many mortal girls and had many bastard sons for the lulz]].&lt;br /&gt;
&lt;br /&gt;
Roman myth can&#039;t agree on anything, because, unlike Grecian legends, it isn&#039;t racist and isolationist as fuck and takes from all Indo-European religions it encountered. This also means that it deviates from the &amp;quot;twelve important gods&amp;quot; rule that the Greeks had, and every area and time period had its own important gods. Imagine it as something akin to ancient Hinduism, minus all the mysticism (at least until all the Egyptian-esque mystery cults started popping up at the dawn of the Empire) and with the occasional emperor being declared a god after his death.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hindu Mythology===&lt;br /&gt;
India is a big place with millennia of history, so it has a lot of deities; dominant sects frequently absorbed deities from competing sects into their mythos as aspects of their own favored deity, so many of those once distinct deities have coalesced together over the centuries. The Puranic period saw a deliberate effort to harmonize rival sects together, which gave rise to the Trimurti (&amp;quot;Three Forms&amp;quot;); this is the subset of the Hindu pantheon that is most well known in the Western world. It is also the subset of Hinduism which formed the mythological backbone of two popular [[RPG]] games: &#039;&#039;[[Werewolf: The Apocalypse]]&#039;&#039; and &#039;&#039;[[Mage: The Ascension]]&#039;&#039;.  The three cyclical concepts underlying the Trimurti are Creation, Preservation, and Destruction, with a particular deity filling each role as the divine manifestation of that concept, with deities differing by sect.  When the roles are filled by goddesses (&#039;&#039;devi&#039;&#039;) the triad is known as the &#039;&#039;Tridevi&#039;&#039;.  In &#039;&#039;[[Werewolf: The Apocalypse]]&#039;&#039; the Trimurti are known as the &#039;&#039;&#039;&#039;&#039;Triat&#039;&#039;&#039;&#039;&#039;, in &#039;&#039;[[Vampire: The Masquerade]]&#039;&#039; the Trimurti are known as the three &#039;&#039;&#039;&#039;&#039;Primordia&#039;&#039;&#039;&#039;&#039;, and &#039;&#039;[[Mage: The Ascension]]&#039;&#039; uses an atheist version of the concepts called the &#039;&#039;&#039;&#039;&#039;Metaphysic Trinity&#039;&#039;&#039;&#039;&#039;. The [[grimdark]] spin that [[White Wolf]] puts on the Triat is that the three deities are embroiled in a vicious theomachy against each other, and have all fallen from grace and have become corrupted extremist versions of themselves.  &lt;br /&gt;
&lt;br /&gt;
Reincarnation also plays a big role in Hinduism- humans accumulate karma based on their actions in life, with good deeds granting good karma and bad deeds granting bad karma. One&#039;s karma then determines what your soul will be reborn as (human, animal, even a god or demon) in the process of &#039;&#039;samsara&#039;&#039;. Ultimately, Hindus seek to rid themselves of karma entirely, both good and bad, and by doing so escape the cycle of reincarnation. &lt;br /&gt;
&lt;br /&gt;
====Deities of Creation==== &lt;br /&gt;
&#039;&#039;&#039;Brahma the Creator&#039;&#039;&#039; is said to be the creator of all things, but apart from that not much is known about him save for his tendency to be a bit too free to grant favors.  Unlike Brahma who has no dedicated temples, his feminine counterpart &#039;&#039;&#039;Sarasvati the Creatrix&#039;&#039;&#039; sees active worship not only in India but in surrounding countries in various permutations, such as in Japan in the form of Benzaiten.  In the &#039;&#039;Gods, Demi-Gods &amp;amp; Heroes&#039;&#039; supplement from [[TSR]], &#039;&#039;&#039;Brahama&#039;&#039;&#039; was the ruler of the Hindu pantheon (via conflation with the related Hindu concept of &#039;&#039;[[wikipedia:Brahman|Brahman]]&#039;&#039;).  In &#039;&#039;[[Werewolf: The Apocalypse]]&#039;&#039; the analogous androgynous deity of creation is known as the &#039;&#039;&#039;Wyld&#039;&#039;&#039;, and in &#039;&#039;[[Mage: The Ascension]]&#039;&#039; the corresponding concept is called &#039;&#039;&#039;Dynamicism&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Deities of Preservation==== &lt;br /&gt;
&#039;&#039;&#039;[[Vishnu]] the Preserver&#039;&#039;&#039; is one of the two best known Hindu male deities; Vishnu preserves the world from evil and upholds virtue. He is said to have had nine incarnations, or &#039;&#039;avatars&#039;&#039; that have manifested when he was needed along with one which has not yet appeared:&lt;br /&gt;
*&#039;&#039;[[Matsaya]]&#039;&#039; the fish- Saved humanity from a great flood.&lt;br /&gt;
*&#039;&#039;[[Kurma]]&#039;&#039; the tortoise- Aided the gods in churning the Ocean of Milk to produce the water of life &#039;&#039;amrita&#039;&#039;.&lt;br /&gt;
*&#039;&#039;[[Varaha]]&#039;&#039; the boar- Pulled the earth out of the sea after it fell in due to the weight of the human race.&lt;br /&gt;
*&#039;&#039;[[Narasimha]]&#039;&#039; the man-lion- Slew the Asura (demon) lord Hiranyaksha, who had received the boon that he could not be killed &amp;quot;during the day or night, inside or outside, by any weapon, and by man or animal&amp;quot;. So instead Narasimha [[rules lawyer|killed him at twilight with his claws as he was stepping through his doorway]], hitting every loophole at once. &lt;br /&gt;
*&#039;&#039;[[Vamana]]&#039;&#039; the dwarf- When the Asura Mahabali conquered the universe, Vamana won it back through cunning. &lt;br /&gt;
*&#039;&#039;[[Parashurma]]&#039;&#039; the axe-bearer- Defeated the Kshatriyas when the warrior caste grew prideful and oppressive. &lt;br /&gt;
*&#039;&#039;[[Rama]]&#039;&#039;- Hero of the &#039;&#039;Ramayana&#039;&#039; and prince of the kingdom of Kosala, famed for his war against the Asura king Ravana and his friendship with Hanuman the monkey king. &lt;br /&gt;
*&#039;&#039;[[Krishna]]&#039;&#039;- The most beloved of Vishnu&#039;s avatars. Many legends speak of him, but he is best known for his appearance in the &#039;&#039;[[Mahabharata]]&#039;&#039; as the charioteer for the prince Arjuna. Notably, he&#039;s popular enough to have inspired sects that claim Vishnu is one of &#039;&#039;his&#039;&#039; avatars and not the other way around. Also the supreme God in the Hare Krishna cult/airport conga line. &lt;br /&gt;
*&#039;&#039;[[Buddha]]&#039;&#039;- Yes, the same one from Buddhism. Needless to say, the Buddhists disagree with that interpretation. &lt;br /&gt;
*&#039;&#039;[[Kalkin]]&#039;&#039;- The &amp;quot;Future Avatar&amp;quot;, who will appear upon a white horse and destroy evil forever. &lt;br /&gt;
&lt;br /&gt;
In the goddess-centric denominations of Hinduism in India, Nepal, and Bangladesh, the goddess &#039;&#039;&#039;Lakshmi the Preservatrix&#039;&#039;&#039; (a.k.a. &#039;&#039;&#039;[[Vaishnavi]]&#039;&#039;&#039;) sees more worship than Vishnu.  In &#039;&#039;[[Werewolf: The Apocalypse]]&#039;&#039; the analogous feminine deity of preservation is known as the &#039;&#039;&#039;Weaver&#039;&#039;&#039;, and in &#039;&#039;[[Mage: The Ascension]]&#039;&#039; the corresponding concept is called &#039;&#039;&#039;Stasis&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Deities of Destruction====&lt;br /&gt;
Despite his title, &#039;&#039;&#039;Shiva the Destroyer&#039;&#039;&#039;, the other of the two best known Hindu male deities, was viewed as a benevolent being who clears away the old and corrupt to make way for new creation. He is commonly depicted either as a slayer of demons or as a wise ascetic, and he&#039;s also strongly associated with dance (the means by which destruction and creation anew is achieved). In older scripture he was called &#039;&#039;&#039;Rudra&#039;&#039;&#039;, a deification of destructive storms.&lt;br /&gt;
&lt;br /&gt;
In the goddess-centric denominations of Hinduism in India, Nepal, and Bangladesh, the goddess &#039;&#039;&#039;[[Kali]] the Destructrix&#039;&#039;&#039; (a.k.a. &#039;&#039;&#039;Parvati&#039;&#039;&#039;) sees more worship than Shiva. You might recognize the fiercer depictions of Kali from [https://youtube.com/watch?v=R0S8JZ6YO5c that one scene in Indiana Jones where the human sacrifice gets his heart ripped out of his chest].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Werewolf: The Apocalypse]]&#039;&#039; the analogous masculine deity of destruction is known as the &#039;&#039;&#039;Wyrm&#039;&#039;&#039;, in &#039;&#039;[[Orpheus]]&#039;&#039; the nominally feminine deity of destruction is called Grandmother, in &#039;&#039;[[Mage: The Ascension]]&#039;&#039; the corresponding concept is called &#039;&#039;&#039;Entropy&#039;&#039;&#039;, and in &#039;&#039;[[Wraith: The Oblivion]]&#039;&#039; it is called, well, &#039;&#039;&#039;Oblivion&#039;&#039;&#039; (although both Grandmother and Oblivion seems to be something entirely separated and sometimes even enemies of the Wyrm).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Hindu Creation Myths ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Every sect of Hinduism has its own version of the creation myth in which they somehow spin their own favored deity as the primary agent of creation, even if it is just simply claiming that a well-known name of a creator/creatrix deity is really just an aspect of the adherent&#039;s favored deity.  Within the collective of Hindu myths of creation and related topics there is a running theme of recurring cycles of creation and destruction of consecutive universes; one iteration of universal creation and destruction is called a &#039;&#039;kalpa&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Furthermore, every deity is but a single aspect of the &#039;&#039;Brahman&#039;&#039;, the transcendent Godhead from which all other things derive from. It cannot be understood directly, but by adhering to one&#039;s dharma (their duties in life) and working off karma over many lifetimes a human can attain &#039;&#039;moksha&#039;&#039;- freedom from samsara and eternal communion with the Brahman. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Japanese Mythology===&lt;br /&gt;
Japanese laymen don&#039;t really bother separating their religions, taking up whatever is convenient or trendy at a particular phase in their life, and thus the major religions (Shinto, Buddhism), some more minor ones, and various folk heroes exist simultaneously. Rarely touched by non-Japanese works that aren&#039;t the pantheon for [[Japan]] analogues.&lt;br /&gt;
&lt;br /&gt;
Japan is rife with it&#039;s own mythology, which often is connected to history. The most notable example is the first emperor - Jimmu. He is said to be a descendant of Amaterasu but is also taken as a real ancestor to the Imperial Family (which is why the Emperor was worshiped until the end of WWII); this is the equivalent of the British royal family theoretically dating their lineage from King Arthur, if King Arthur himself were a direct descendant of Jesus Christ.&lt;br /&gt;
&lt;br /&gt;
In present day, all three religions plus a number of new religious movements exist in Japan. &lt;br /&gt;
There is a common misconception that most Japanese today are non-religious, largely stemming from cultural differences and the somewhat looser nature of Shinto and Buddhism as compared to Abrahamic faiths when it comes to mass-rituals and worship. Suffice it to say that anywhere from 50-80% of Japanese (depending if one counts Shinto and Buddhism individually or combined) pray and partake in religious rituals.&lt;br /&gt;
&lt;br /&gt;
Japanese have a plethora of their native gods, in fact, &#039;&#039;plethora&#039;&#039; is a bit of an understatement. Shintoism posits that every thing, be it rock, flower or a makeup set has its own &#039;&#039;kami&#039;&#039; or god/spirit, and depending on what one counts, there are up to 1 MILLION (or literally uncountable number) Japanese gods/kami (see also god depiction in [[Exalted]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable Deities/Characters:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;[[Izanami and Izanagi]]&#039;&#039;&#039;: See the creation myth.&lt;br /&gt;
*&#039;&#039;&#039;[[Amaterasu|Amaterasu Omikami]]&#039;&#039;&#039;: Goddess of the sun, her name literally translates to &#039;the august (one amongst) kami that shines in the sky&#039;. Major figure in Shintoism, quite benevolent toward mankind; because the damn sun is &#039;&#039;that&#039;&#039; important to us humans. The Japanese imperial family once claimed descent from her, but stopped doing so after World War II. How the majority to entirety of Japan&#039;s people as a whole weren&#039;t as well, since far younger people are ancestors of the majority of far larger and less isolationist populations, was never explained.&lt;br /&gt;
*&#039;&#039;&#039;[[Susano-o]]&#039;&#039;&#039;: Amaterasu&#039;s brother and god of storms. Hot-headed, passionate braggart that likes getting into trouble. Kicked out of heaven for being an absolute dick (and especially for his last prank on his sister that would&#039;ve ended fatally for everyone else). While walking the earth he proceeds to kill the Orochi, among other (anti-)heroics, and eventually gets his way back into heaven with the fat loot he finds as well as reconciling with his sister (and giving her a bitchin sword that she would later give to her mortal descendant-turned-emperor of Japan). &lt;br /&gt;
*&#039;&#039;&#039;[[Fujin]]&#039;&#039;&#039; - God of wind and one of the oldest gods, said to have been there when the world was created, often paired with Raijin.&lt;br /&gt;
*&#039;&#039;&#039;[[Raijin]]&#039;&#039;&#039; - God of thunder and lightning, often paired with Fujin. Known for eating people&#039;s bellybuttons during stormy nights if someone managed to piss him off.&lt;br /&gt;
*&#039;&#039;&#039;[[Hachiman]]&#039;&#039;&#039; - God of war, formerly god of agriculture until he got bored of it or something. His traditional animal and messenger is, ironically, a dove.&lt;br /&gt;
*&#039;&#039;&#039;[[Inari Okami]]&#039;&#039;&#039; - God/Goddess/group of spirits (it&#039;s complicated) and another major figure of Shintoism. Protector(s) of foxes, rice, tea and sake, of agriculture and industry; granter of fertility, general prosperity and worldly success to humans. Patron of [[kitsune]], who acts as his messengers.  &lt;br /&gt;
*&#039;&#039;&#039;[[Okuninushi]]&#039;&#039;&#039; - God of nation-building, business, farming and medicine.&lt;br /&gt;
*&#039;&#039;&#039;[[Omoikane]]&#039;&#039;&#039; - God of wisdom and frequent adviser to the other kami.&lt;br /&gt;
*&#039;&#039;&#039;[[Tsukuyomi]]&#039;&#039;&#039; - God of the moon. He killed the goddess of food after witnessing how she created it by basically vomiting it from her mouth. After killing her, his sister Amaterasu vowed she would never again face him and thus the sun and the moon never do either.&lt;br /&gt;
*&#039;&#039;&#039;The [[Orochi]]&#039;&#039;&#039;: Giant nine-headed snake monster that likes to eat (?) female sacrifices. Susano-O gets it drunk and kills it, then he finds the Kusanagi on its corpse.&lt;br /&gt;
*&#039;&#039;&#039;[[The Buddhas]]&#039;&#039;&#039;: While normal Buddhists don&#039;t &amp;quot;worship&amp;quot; the Buddha, more Shinto leaning Japanese often do. See Buddhism whenever someone is assed to add it for how it&#039;s supposed to go. Siddartha Gautama is the one people talk about when they say &amp;quot;The Buddha&amp;quot;, but the completely separate Budai/Laughing Buddha is the main one ignorant Westerners know the visual of.&lt;br /&gt;
**&#039;&#039;&#039;Various Buddhist demons&#039;&#039;&#039;: Mostly assholes that tried to stop people from achieving enlightenment. Some are actually former assholes who were redeemed by enlightened people and now act as protectors. &lt;br /&gt;
*&#039;&#039;&#039;[[The Four Heavenly Kings]]&#039;&#039;&#039;: Bishamonten, Jikokuten, Zouchouten and Koumokuten, the guardians of the North, East, South and West respectively. Their title is co-opted by everything (no seriously, &#039;&#039;&#039;everything&#039;&#039;&#039;: examples include Hollywood stars, Japanese comedy acts, Chefs, (female) Idol Singers, even foodstuffs like meats and canned goods) with four members in Japanese culture, [https://legendsoflocalization.com/tricky-translations-2-the-four-heavenly-kings/ though westerners may not notice it because the title gets translated a shit ton of ways depending on the context].&lt;br /&gt;
*&#039;&#039;&#039;[[Yokai]]&#039;&#039;&#039;: Various mythical monsters. The most famous are the [[Kitsune]], Kamaitachi, [[Tengu]] and (though not always counted as one) [[Oni]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Historical People Shrouded in Myth&#039;&#039;&#039; &lt;br /&gt;
*Emperor Jimmu: [[God-Emperor of Mankind|THE GOD EMPEROR OF JAPAN]] as well as the first Emperor and the descendants of Goddess Amaterasu. Most of his records were old and depict him as a warrior hero-god character accompanied by Yatagarasu, a three-legged crow and wielding a longbow. He died at the age of 126 and has little to no worshipers in modern-day other than having at least a shrine and grave. &lt;br /&gt;
*Abe no Seimei: A court magician who lived between 921 and 1005. Fiction tends to make him an actual wizard.&lt;br /&gt;
*Himiko: Queen of Japan around 200 AD. Chinese records make it clear she existed but very little is known about her.&lt;br /&gt;
*Masakado: Samurai who led a brief rebellion in 940. He&#039;s considered the god of Tokyo. His shrine/grave occupies some of the most expensive real estates in the world, as it is thought that neglecting his shrine will cause his angry spirit to bring disaster upon Tokyo. &lt;br /&gt;
** Takiyasha Hime: His daughter. Fiction makes her a sorcerer with a toad [[Familiar]]. Possibly entirely fictional.&lt;br /&gt;
*Tomoe Gozen: A female [[Samurai]] that actually fought in battle in 1184.&lt;br /&gt;
*Oda Nobunaga: Self-proclaimed &amp;quot;Demon King of the Sixth Heaven&amp;quot; (That&#039;s &#039;&#039;&#039;&#039;&#039;historical fact&#039;&#039;&#039;&#039;&#039; recorded by a Jesuit missionary who knew him personally). Defacto unifier of Japan, while the dominos he set up were falling, he was murdered by his retainer Akechi Mitsuhide for unknown reasons. His successors conquered the country after he did the hard parts, forming what would become the Tokugawa Shogunate. Since he was ruthless and called himself a demon, it&#039;s no mystery why fiction depicts him as a literal one.&lt;br /&gt;
*Hattori Hanzo: A general during the late Sengoku era. He&#039;s better known for allegedly being a [[ninja]]. &lt;br /&gt;
*Ishikawa Goemon: Bandit during the late Sengoku era, executed along with his infant son by being boiled alive after a failed assassination attempt on Nobunaga&#039;s successor. Reputed to be a Robin Hood-like figure and also allegedly a ninja.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artifacts that tend to show up in media adaptions:&#039;&#039;&#039; &lt;br /&gt;
*The Imperial regalia (Kusanagi, Magatama and the Yata no Kagami): A sword, mirror, and rosary that are considered the badges of office for the Emperor.&lt;br /&gt;
*Katana created by famous swordsmiths&lt;br /&gt;
**Muramasa: Swords created by the famous (and real) swordsmith Sengo Muramasa. Allegedly his swords have a taste for blood and are demonic in nature and can&#039;t be sheathed if they haven&#039;t tasted blood yet.&lt;br /&gt;
**Masamune: Even though Masamune lived hundreds of years before Muramasa, their swords are often counterparts in fantasy. In contrast to Muramasa, Masamune&#039;s blades are supposedly holy.&lt;br /&gt;
**Kotetsu: Nagasone Kotetsu was a quality swordsmith from the Edo period with a really fitting name (虎鉄 or &amp;quot;Tiger Iron&amp;quot;). His works are notable but if they show up in fiction expect them to be inferior to the above two.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
==== Creation Myth ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
According to the Kojiki, the world (or just Japan because every culture at that time are so close minded that they believe their kingdom is THE entire world) was created by 2 gods: Izanami (the wife) and Izanagi (the husband). There were 5 other gods with difficult to pronounced name like  Kotoamatsukami (別天津神, &amp;quot;Separate Heavenly Deities&amp;quot;) before them, but they entrust these two with the world&#039;s creation because they are genderless and thus unable to procreate the next generation. Izanami and Izanagi belongs to the  Kamiyonanayo (&amp;quot;Seven Generations of the Age of the Gods&amp;quot;) and they shape the earth with this totally awesome spear called Ame-no-nuboko (天沼矛, &amp;quot;heavenly jeweled spear&amp;quot;) and create the islands and land using salt.&lt;br /&gt;
&lt;br /&gt;
They then settled down onto the land they&#039;ve created and mated. Unfortunately, the first two children they conceived, Hiruko and Awashima, were mutants, so badly deformed that the parents decided to send them on a lone boat trip before their third birthday; Hiruko survived, worked hard and became a god known as Ebisu. Turns out, after confronting their elders about the misfortune, it was Izanami&#039;s fault for not acting properly during the mating ritual, causing birth defects and such. After some proper mating, their descendants were born, who would eventually become the modern day Japanese islands (or else the islands were named after them). Izanami then died giving birth to Kagutsuchi, a serpent Human Torch-wannabe that burned his mother upon his birth. Izanagi was angered and eight-pieced him, turning his body into 8 volcanoes; his blood on Izanagi&#039;s sword became the sea god Watatsumi and rain god Kuraokami. This also marks the end of the creation.&lt;br /&gt;
&lt;br /&gt;
Izanagi was overwhelmed by grief that he traveled to Yomi (&amp;quot;land of the dead&amp;quot;) to see his dead wife. Unfortunaly, Izanami already belonged to Yomi after eating its food. Izanagi refused to leave Izanami in this dark land, and waited there because Izanami agreed to go back if she had some rest, but the worried Izanagi decided to see what&#039;s going on with his dead wife by lighting a torch using his magical head comb - unfortunately, he found Izanami was already a maggot-ridden, ghoul-like monster. (Some retellings turn this into an &#039;Orpheus and Eurydice&#039;-style affair where he [[Derp|looks back just as they reach the end]], cursing Izanami to be trapped.) Izanagi was scared so shitless that he ran away, while Izanami called the Shikome (ugly underworld woman) to chase him. After a long Looney Tunes chase that involves Izanagi&#039;s use of his magical hair dress and his urine to stop his pursuers, he eventually returns to the living realm. Izanami curses her husband and claims that she will kill 1,000 people everyday, with Izanagi responding that he will give birth to 1,500.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Norse Mythology===&lt;br /&gt;
See the [[Norse Mythology]] page.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Mythical Figures/Artifacts/Stories That Are Directly /tg/ Relevant==&lt;br /&gt;
&lt;br /&gt;
Although the above are the big hitters of Mythology Adaption in /tg/ stuff, there are a few miscellaneous ones who show up that may be worth mentioning. Here&#039;s a couple:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ariadne&#039;&#039;&#039;: Per preeminent mythologist Karl Kerényi et al., Ariadne was a Minoan mother goddess of weaving and labyrinths who, upon absorption into Greco-Roman mythology, retained her deific name &#039;&#039;Ariadne&#039;&#039; meaning &amp;quot;Most Holy&amp;quot;.  In the [[Midgard]] D20 setting the goddess Ariadne also goes by the name &#039;&#039;[[Rava]]&#039;&#039;, the Spinner of Fate and the Clockwork Oracle.&lt;br /&gt;
*&#039;&#039;&#039;Baba Yaga&#039;&#039;&#039;: Probably the sole character from Russian folklore that most people would recognize. Talking about her in any detail would be overly long, even for this overly long article, so just [[Baba Yaga|read about her on her own article here]].  Privateer Press gave her [[Khador|a mini]].&lt;br /&gt;
*&#039;&#039;&#039;St. Cuthbert&#039;&#039;&#039;: [[wikipedia:Cuthbert|Famous English monk and later bishop]]. Somehow wound up in [[Greyhawk]], for much the same reason that [[Murlynd|Clint Eastwood]] did.&lt;br /&gt;
&lt;br /&gt;
==Urban Legend==&lt;br /&gt;
The &#039;&#039;&#039;Urban Legend&#039;&#039;&#039; is another type of myth, specifically one of a modern-day taste and often significantly connected to that country&#039;s pop culture. In Japan, many classic myths of Yokai continue to &amp;quot;exist&amp;quot; (see: [[Touhou]]), and some have been modernized to fit with new technology (for example, a cursed cart may become a cursed car). [[Board-tans/x|Creepypastas]] are a common sub-variant. Here are some examples:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bermuda Triangle&#039;&#039;&#039; - A triangular region in the gulf of Mexico with Bermuda island, Puerto Rico and Miami, Florida as its angle point. Reputed to be a place of paranormal activity where ships and aircraft suddenly loses their signal and disappeared, both on air or water. In reality, the Triangle is just one of the most heavily trafficked areas in the world, in a region known for storms and general bad weather; if there weren&#039;t several mysterious disappearances (and nautical and aeronautical life had, and occasionally still has, plenty of those), it would be surprising.&lt;br /&gt;
**&#039;&#039;&#039;Mary Celeste&#039;&#039;&#039; - A ship that was found abandoned in 1872 undamaged, with ample provisions, undisturbed cargo and a log dated to ten days prior to it being found. Was actually found well outside of the Bermuda Triangle, but often associated with it. Proposed solutions for what happened range from attempted insurance fraud to equipment malfunction, a waterspout strike and a butane explosion. The &amp;quot;wreck&amp;quot; was acquired by a new owner, who promptly sunk it in a poor attempt at insurance fraud.&lt;br /&gt;
**&#039;&#039;&#039;The Flying Dutchman&#039;&#039;&#039;: Associated with the Cape of Good Hope, rather than the Bermuda Triangle, but frequently mentioned in connection with the Triangle as well. The most famous &amp;quot;Ghost ship&amp;quot; other then the &#039;&#039;Mary Celeste&#039;&#039;; unlike the &#039;&#039;Celeste&#039;&#039;, the &#039;&#039;Dutchman&#039;&#039; was only reported to have been seen, but never boarded. The &#039;&#039;Dutchman&#039;&#039; was supposedly an omen of doom, but given that in order to see a ship that isn&#039;t there you&#039;d probably have to be in very poor visibility conditions, this reputation has an obvious explanation.&lt;br /&gt;
*&#039;&#039;&#039;Bloody Mary&#039;&#039;&#039; - It is said to be a malevolent spirit who if you call its name  &amp;quot;Bloody Mary&amp;quot; in front of a mirror three times, she will come and do something horrible to you. A pretty stupid game often participate by very small children and idiots. &lt;br /&gt;
*&#039;&#039;&#039;Cryptids&#039;&#039;&#039; - Various creatures of folklore that, other then being fucked up looking, are actually plausible animals of one sort or another. Some have been substantiated, but most are just fake or distorted stories of other, known animals (as is speculated having happened with the [[Unicorn]] and Rhinoceros). Such creatures include:&lt;br /&gt;
**&#039;&#039;&#039;Bigfoot&#039;&#039;&#039; - Also known as Sasquatch. It is some sort of ape/man creature, named after its big foot print on the ground. Its sighting are mostly around the Pacific Northwest.&lt;br /&gt;
**&#039;&#039;&#039;Chupacabra&#039;&#039;&#039; - A small bear size monster who likes to suck a goat&#039;s blood dry. First spotted in Puerto Rico, where it killed 8 sheep, it is said that its influence has spread across Latin America. Allegedly, the idea of the chupacabra was just stolen from the movie Species.&lt;br /&gt;
**&#039;&#039;&#039;Drop Bear&#039;&#039;&#039; - Australian joke: Take a Koala, and pretend it&#039;s an ambush predator who kills by jumping on its prey, with a taste for human flesh. While clearly originating as a joke, unlike most &amp;quot;real&amp;quot; cryptids, the concept has been used straight in several contexts in fantasy works. As if Australia&#039;s actual dangerous animals weren&#039;t enough. &lt;br /&gt;
**&#039;&#039;&#039;Jackalope&#039;&#039;&#039; - A rabbit with antelope horns. Possibly based on sightings of rabbits with Shope papilloma virus, which causes infected hosts to grow horn-like tumors. The most popular version seems to have originated as a 12-year-old taxidermist&#039;s idea of a joke.&lt;br /&gt;
**&#039;&#039;&#039;Jersey Devil&#039;&#039;&#039; - Weird monster supposedly lurking in the Pine Barrens of New Jersey, thus making it the most interesting thing in the state.&lt;br /&gt;
**&#039;&#039;&#039;Loch Ness Monster&#039;&#039;&#039; - A long necked sea creature that allegedly lives in Loch Ness in the Scottish highlands.  Presumably to be Mauisaurus, a pre-historical sea dinosaur who shares the similar long neck appearance. &lt;br /&gt;
**&#039;&#039;&#039;Mokele-mbembe&#039;&#039;&#039; - A weird African swimming beast with reptilian traits. Widely believed to be either a rhinoceros or a hippopotamus (the latter of which are responsible for killing more people per year than any other animal in Africa) though some have claimed it&#039;s a rediscovered dinosaur - a sauropod specifically, as numerous descriptions ascribe it a long neck alongside reptilian features.&lt;br /&gt;
**&#039;&#039;&#039;Mothman&#039;&#039;&#039; - There were a bunch of West Virginia sightings of a &amp;quot;Man with Wings&amp;quot;. Later got overhyped as having supernatural powers, and associated in some way with a local bridge collapse when writers looking to cash in got involved. Side note: Most descriptions from the early, pre-overhype encounter match a unusually large crane.&lt;br /&gt;
**&#039;&#039;&#039;Rods/Sky Fish&#039;&#039;&#039; - Extraterrestrial lifeforms that move at an unseen speed that can only be caught by camera. [[Skub|It may or may not be real]], since it might be just elongated visual artifacts appearing in photographic images and video recordings. Other insects like moths are mistakenly caught on camera and assumed to be them. It helps that there were no actual dissections of the creatures, and most of the videos about catching it are fake and exist for pure entertainment. In some fiction, e.g. [[JoJo&#039;s Bizarre Adventure]], they are portrayed as vaguely creatures with actual limbs and organs that feed on temperature and have the power to KILL or disable a person by absorbing the body heat from their vital organs.&lt;br /&gt;
**&#039;&#039;&#039;Tsuchinoko&#039;&#039;&#039; - Also known as &amp;quot;child of hammer&amp;quot;, &amp;quot;child of dirt&amp;quot; or &amp;quot;bachi hebi&amp;quot; in Northeastern Japan, it is a snake that is 30 and 80 cm long, has a thin head and tail, and a wide girth in between. It was referenced in Kojiki (古事記) &amp;quot;Records of Ancient Matters&amp;quot; meaning it might have existed at some point in ancient Japan. [[Skub|Others would argue]] that it could be a type of slug who&#039;s features became exaggerated over thousands of years, an extinct snake species or an undiscovered snake species. Whatever the cases, the damn thing is popular in Japan and has been featured in many video games, manga and TV show.&lt;br /&gt;
**&#039;&#039;&#039;Yeti&#039;&#039;&#039; - Like Bigfoot above, but found in the Himalayan mountains.&lt;br /&gt;
*&#039;&#039;&#039;Grays&#039;&#039;&#039; - A stock alien appearance of short, large-headed, large-eyed, generally naked, grey men. Allegedly probe humans, steal cows and make patterns in vegetation while riding around in a saucer shaped spacecraft. Supposedly crashed in Rosswell, New Mexico in 1947, which was covered up by the US Government as a &amp;quot;weather balloon&amp;quot;; more recent declassification suggest it &#039;&#039;was&#039;&#039; a balloon, just an experimental and classified one meant for Cold War era spying and hushed up for fear that the Soviets would learn about it.&lt;br /&gt;
**&#039;&#039;&#039;Area 51&#039;&#039;&#039; - [[Wikipedia:Area 51|An actual military base]] in Nevada that the crashed spacecraft was allegedly taken to. Allegedly home to all sorts of government experiments on the supernatural and/or extraterrestrial.  Takes its name from the much larger surrounding military reservation which is divided up into similarly numbered areas where the government plays with its most [[Ordinatus|Orky toys]].  Though the existence of the factual military base existing was always known, the US government didn&#039;t officially acknowledge it till 2013. Officially it&#039;s used for testing experimental and captured aircraft and thus highly classified. Supposedly, the US government thought that the UFO hysteria was good cover for the then-secret U-2 program, as any spotted aircraft could be explained away by kooks as an alien spacecraft.  &lt;br /&gt;
**&#039;&#039;&#039;Men in Black / Majestic-12&#039;&#039;&#039; - Another component that&#039;s common to UFO conspiracies is a secret branch of the government dedicated to keeping the public in the dark about the existence of aliens.  Some stories of the Men in Black instead suggest they&#039;re aliens impersonating human government agents to keep the stories quiet.  The urban legend version is significantly scarier and more malevolent than their movie counterparts, but a bit &#039;&#039;less&#039;&#039; malevolent than those in the comics the movies were adapted from.  The only known evidence of their existence was long since proven to be a forgery. &lt;br /&gt;
*&#039;&#039;&#039;Jack the Ripper&#039;&#039;&#039; - Also known by the London old media as the &amp;quot;Leather Apron&amp;quot;, ol&#039; Jack was a real life serial killer in London during 1[[Khorne|888]]. Since he was never caught and the number of victims can&#039;t be verified - five are specifically attributed to him - his identity remains a mystery and he is therefore held as the greatest serial killer. Known for mutilating his victim in the most precise manner and the mocking letters he wrote to the police (which are still held in Scotland Yard). He was even suspected to be a woman, with new nicknames such as &amp;quot;Jill the Ripper&amp;quot; added to the long list of nicknames. Since nothing physical is known about the killer, fiction is free to attribute supernatural origin (such as a possessed human or being a monster outright) or that the killer&#039;s vileness resulted in transformation into some kind of monster. Making the killer supernatural allows it to be divorced from its time period. &lt;br /&gt;
** Various other uncaught serial killers can get this sort of treatment, but to a much lower degree, with the notable exception of the Zodiac Killer, who shared Jack&#039;s media savvy.&lt;br /&gt;
* &#039;&#039;&#039;D. B. Cooper&#039;&#039;&#039; - Short version: Guy Hijacks a commercial airplane, demands $200,000 ($1.28 Million in today&#039;s money) and four parachutes, gets them, jumps out of the plane over state park, and is never seen again. Long version: [[wikipedia:D. B. Cooper|Wikipedia is your friend]].&lt;br /&gt;
* &#039;&#039;&#039;John Henry&#039;&#039;&#039; - A black manual laborer who raced against his industrialized replacement and won, but died from exhaustion at the end. Even if it was loosely based on a real story, any accounts of a real John Henry existing have been lost to history.&lt;br /&gt;
** &#039;&#039;&#039;Casey Jones&#039;&#039;&#039; - Unlike Henry, Jones was definitely a [[wikipedia:Casey Jones|real life train conductor]] who died saving the lives of his passengers. One of his assistants wrote a song defending Jones&#039; reputation&amp;lt;ref&amp;gt;There was some argument at the time that Jones should have seen the signal indicating a possible collision, but the night was foggy, and both signal lights and signalmen could be unreliable.&amp;lt;/ref&amp;gt; that got very popular shortly thereafter, and soon turned into a popular figure around which a mythology developed.&lt;br /&gt;
*&#039;&#039;&#039;Kiyotaki tunnel&#039;&#039;&#039; - A haunted tunnel in Japan said to be built by slaves in 1927. It is said to have an unfortunate length of 444 meters long (4 is a unlucky number in Japan--the word for &amp;quot;4&amp;quot; is a homophone for &amp;quot;death&amp;quot;) and it is a famous suicide spot. There were witness who saw the spirit of suicide victim walking towards the tunnel. There are reports where the traffic light outside of the tunnel suddenly changing color and causing car accidents. The tunnel is frequently referenced by horror manga and anime where it is portrayed as a tunnel full of tormented spirits, dragging other passing travellers in to suffer with them.&lt;br /&gt;
*&#039;&#039;&#039;Radioactive Deer&#039;&#039;&#039; - Although decades have passed since the accident, the exclusion zone around the Chernobyl nuclear power plant remains one of the most contaminated places on Earth.  Every wildfire or severe storm that hits the area will inevitably spawn several days of doomsday fear-mongering from the press about nuclear tornadoes or toxic milk.  Some recent horror stories have begun to weave the Slavic legend of Baba Yaga, the monstrous child-eating crone of the woods, into the story of the ruins of Pripyat.  &lt;br /&gt;
*&#039;&#039;&#039;Slender Man&#039;&#039;&#039; - A fictional character that originated as an Internet meme created by [[Something Awful]] forums user Victor Surge in 2009. It is depicted as resembling a thin, unnaturally tall man with a blank and usually featureless face and wearing a black suit. The Slender Man is commonly said to stalk, abduct, or traumatize people, particularly children. The Slender Man is not tied to any particular story, but appears in many disparate works of fiction, mostly composed online, with the most famous being a series known as &amp;quot;Marble Hornets&amp;quot;. Also famous for inspiring two girls to nearly murder their classmate in order to become his &amp;quot;proxies&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Popular mythology elements used in Fantasy==&lt;br /&gt;
*[[Dwarfs]]&lt;br /&gt;
*[[Elves]]&lt;br /&gt;
*[[Vampires]]&lt;br /&gt;
*[[Werewolves]]&lt;br /&gt;
*[[Necromancer|Necromancy]]&lt;br /&gt;
*[[Troll]]s&lt;br /&gt;
*[[Giant]]s&lt;br /&gt;
*[[Minotaur]]&lt;br /&gt;
*[[God|Gods/Deities]]&lt;br /&gt;
*[[Genie]]&lt;br /&gt;
*[[Dragon]]&lt;br /&gt;
*[[Orc]]&lt;br /&gt;
*[[Monstergirls]]&lt;br /&gt;
&lt;br /&gt;
*More than one [[Superhero]] and Supervillain are based directly on Mythical figures. The most prominent at Marvel are Hercules and Thor, who are both exactly the characters named above, and the Black Knight, who descends from the Arthurian one. On the DC side there&#039;s Wonder Woman, an [[Amazon]] who frequently comes into conflict with the Greek gods and other elements of Greek myth.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Yog-Sothothery]] - Mythology created by [[H.P. Lovecraft]] that took elements from other mythologies. Its &amp;quot;deities&amp;quot; are a bunch of alien like tentacle monster that defy laws of physic and drives people insane.&lt;br /&gt;
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==Footnotes==&lt;br /&gt;
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[[Category:History]]&lt;/div&gt;</summary>
		<author><name>2A02:A03F:C17D:A400:5D14:757B:B756:304F</name></author>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Tank&amp;diff=467575</id>
		<title>Tank</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Tank&amp;diff=467575"/>
		<updated>2022-07-10T18:02:58Z</updated>

		<summary type="html">&lt;p&gt;2A02:A03F:C17D:A400:5D14:757B:B756:304F: /* Proper tanks */&lt;/p&gt;
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&lt;div&gt;&#039;&#039;Were you looking for the MMO role that gets applied to tabletop games? If so, we have that under [[Combat roles]]&#039;&#039;&lt;br /&gt;
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{{Topquote|&#039;&#039; Remember Comrades, we are tank!&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;They take out treads, we are artillery!&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;They take out main gun, we are pillbox!&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;They take out machine gun, we are bunker!&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;They take out armor, we are heroes!&#039;&#039;&lt;br /&gt;
|A popular internet copypasta about a tank&#039;s various roles in a nutshell}}&lt;br /&gt;
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{{Topquote|&#039;&#039;It got in the way... and it died.&#039;&#039;|Company of Heroes 2}}&lt;br /&gt;
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[[image:Char_FT-17.jpg|thumb|300px|right|A French Renault FT-17 Tank, the first tank to have the rough layout that would be the norm for tanks (Crew in the front, top mounted 360 degree turret for main gun, engine in back)]]&lt;br /&gt;
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A &#039;&#039;&#039;tank&#039;&#039;&#039; is a tracked, armored combat vehicle.  The term is often limited to vehicles intended for direct combat, (e.g. as opposed to self-propelled artillery, which stay to the rear) or armored personnel carriers and infantry fighting vehicles, which are on the front line but are primarily tasked with carrying soldiers as opposed to fighting directly, and may not necessarily be tracked.  Their invention revolutionized warfare in the 20th century, and any wargame set in or after that time period, or in alternate universes with similar or more advanced technology levels, will have plenty of attention devoted to them -- or to whatever made them obsolete (e.g. [[BattleTech]]).&lt;br /&gt;
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The idea of an armored fighting vehicle dates back at least to [[wikipedia:Leonardo&#039;s fighting vehicle|Leonardo da Vinci]] and was explored by [[H. G. Wells]] and a few theorists, but the modern tank was proposed shortly before World War I, and was then spurred to production by the war itself.  When the war on the Western Front got bogged down in trenches, the British Royal Navy, who had already had some success with mobile armoured car groups, had the idea to use tracked, armored vehicles with guns to break the stalemate.  The name &amp;quot;tank&amp;quot; became attached to the vehicle as a codename to disguise the purpose of the large metal bodies being built.  After the first tanks rolled onto the battlefield, other countries called them &amp;quot;battle wagons&amp;quot;, &amp;quot;armors&amp;quot;, &amp;quot;assault vehicles&amp;quot;, and other more descriptive names, but the Anglosphere was stuck with calling them &amp;quot;tanks&amp;quot;. (Interestingly, the original British Tank, which looked like a tractor with a metal box on top of it was called &amp;quot;Little Willy&amp;quot;.)&lt;br /&gt;
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==Common Features of the Tank==&lt;br /&gt;
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Tanks were built with pretty much any set of features you could imagine, but over time, the militaries of the world settled on several common key features:&lt;br /&gt;
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# One single main gun, carefully chosen so it is both powerful enough to knock out other tanks with armor-piercing shots and still able to use high-explosive shells to deal with &#039;soft&#039; targets. &lt;br /&gt;
# A turret to house the main gun, to allow the tank to shoot at targets without having to pivot the entire vehicle. &lt;br /&gt;
# Good protection against most battlefield weapons, with a heavily-armoured front face to defeat anti-tank weapons.&lt;br /&gt;
# An engine with a lot of torque and horsepower to give it both decent acceleration and top speed. The ability to run on multiple types of fuel is a big plus. &lt;br /&gt;
# Tracks with independent long-travel suspension for each roadwheel, to improve mobility. &lt;br /&gt;
# &#039;&#039;&#039;A radio!&#039;&#039;&#039; &lt;br /&gt;
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Basically, tanks boil down to three main features: firepower, defense, and mobility. Trying to specialize in one or two attributes tended to come at the expense of second or third attributes. The heavier your guns and/or armour, the slower the tank will be, for instance, while a vehicle made for mobility has to sacrifice either protection or the size of its guns. Nowadays, tanks designers try to maximize all three attributes by being cleverer about achieving their goals, with their main limitations being weight and profile. Additionally, a fourth factor to consider in design are support systems: while not necessarily integral to the design of a tank, they are nonetheless essential in allowing it to work as one, as evidenced by the radio.&lt;br /&gt;
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===Offense===&lt;br /&gt;
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As mentioned in the summary above, one of the if not &#039;&#039;the&#039;&#039; defining attribute of the modern tank is its main gun. A modern (i.e. third gen and up) main battle tank must be able to engage any threat it encounters on the battlefield (and occasionally flying above it), hence the gun itself is a carefully weighed compromise between raw firepower, versatility and overall mass. Nowadays most tanks sport a gun with a calibre between 100mm and 125mm. Said gun must be capable of firing a wide range of different projectile types: at the bare minimum, it should have ammunition specialized for dealing with hard targets such as opposing tanks, or soft targets such as infantry.&lt;br /&gt;
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Historically though, this was not always the case. The very first tanks, like the british Mk.IV and the german A7V didn&#039;t really have a primary armament but were bristling with guns and machineguns. Initially, side-mounted sponsons were adopted for carrying armament because they could aim downwards into trenches. Obviously, as soon as trenches fell out of favour, so too did sponsons. Additionally, as an enemy tank will never be in said trench, [[Land Raider|mounting an anti-tank weapon in the sponson is utterly retarded.]] &lt;br /&gt;
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The first one to figure out the &#039;definitive&#039; solution as described above were the French with their Renault FT-17 (pictured above), the very first to adopt a turret  for the main armament of the tank. While the FT-17 was plagued by a host of teething problems it&#039;s overall design was so efficient and cost-effective that &#039;&#039;absolutely everyone&#039;&#039; jumped upon the bandwagon at the end of WWI, and (almost all) the rest is history. Indeed, at one point all nations toyed with the idea of multi-turreted tanks or &#039;&#039;land battleship&#039;&#039; concept, [[Baneblade|whereby a tank would have multiple turrets each with their own weapon]]. The idea was that the tank could attack in all directions at once, but in practice this led to horribly oversized monstrosities that were less efficient than simply building more tanks with the same armament, and a smallest bomb from a rickety airplane dropped in terminal velocity would obliterate it and ruin weeks of factory man hours and materials. The madness then died down and coalesced into two main lines of though right before WW2: The Americans, British and French limited the amount of guns to two on their heavier tanks, one bigger casemate-mounted howitzer to deal with infantry/pillboxes and one smaller turreted AT gun (see also Char B1, the early Churchills and the M3 Lee). The Germans on their side decided &#039;fuck it!&#039; and just went for specialized tanks sporting either a small-bore long-barreled AT gun or a broad-bore short-barelled howitzer, and then just had both type collaborate on the battlefield (see early Pz.III and Pz.IV). And this went swimmingly for them, at least until the Russians finally entered the dance in 1941 and deployed the revolutionary T-34, whose 76mm gun demonstrated it was possible to have a tank gun both capable of tackling armour &#039;&#039;and&#039;&#039; blowing stuff up with explosive shells, setting the precedent that stands up to this day.&lt;br /&gt;
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Once at that point, the overall design was definitively set and guns just got bigger and better from thereon. Starting with the Soviet T-62, they started to go from rifled to smoothbore guns. If you are in any way familiar with the development of gunpowder weapons, this may seem like a baffling decision, but there is a good reason. Anti-tank shot went from a simple lump of steel to sub-calibre munitions like APCR and APDS, as detailed on the [[cannon]] page. These essentially try to be better at penetrating by focusing more energy on a smaller area. A later development was APFSDS, the famous &amp;quot;Silver Bullet&amp;quot; or arrow-like penetrators which turned Saddam&#039;s tanks into ooey gooey explody Swiss cheesey. Likewise, they also started using HEAT shells, which are designed to use the power of a focused explosion to bore their way through armour; at one point, they were so effective that tanks were designed specifically around their use. Both of these munitions types actually &#039;&#039;suffered&#039;&#039; from the rotational forces imparted by a rifled barrel. For APCR, APDS, and APFSDS, rifling does not stabilize subcalibre rounds nearly as well; likewise, the shaped charge jet from HEAT shells doesn&#039;t hold together as well if it&#039;s spinning itself apart. Getting rid of the rifling solved a huge number of other problems: it made it easier to fire missiles out of the guns, and also meant that you could fire higher velocity projectiles without having to reline the bore more frequently. The main exception was HESH, which was essentially a shell full of plastic explosive that flattens itself against targets; upon detonation, it creates a shockwave that is transmitted through the material, causing it to break and shatter if concrete, or to spall off into deadly shrapnel if steel. The spin imparted by rifled barrels helps the explosive pat out more evenly, hence why it is still commonly used by the Brits in their tanks.&lt;br /&gt;
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During the 1960s, there was an attempt to replace the gun with a missile or gun-missile system which... didn&#039;t quite pan out. The main problem is that to accommodate guidance systems, fuel, and all that jazz, missiles are a lot larger than an equivalent tank shell, which strictly limits the amount of ammunition that can be carried. Furthermore, limitations associated with the technology at the time (heavy and fragile hardware, minimum firing ranges) precluded their use on tanks. Future vehicles may carry railguns instead, pending the development of a sufficiently capable, lightweight power system and barrels that don&#039;t become slagged after like five shots or so.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt; &lt;br /&gt;
On a sidenote:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
That said, while tanks began to coalesce around the turreted concept many remained turretless and as [[Wikipedia:Sturmgeschütz_III|the German StuG]] proves, were successful weapons in their own right. The lack of a turret does have some advantages thanks to how it lowers overall profile and allow for a larger gun to be mounted than could otherwise be the case. That said, a turret-less tank is only really useful if you don&#039;t have the money to make a turreted tank, don&#039;t have a bigger tank for your bigger gun, &#039;&#039;and&#039;&#039; will only be fighting on the defensive. The latter is the reason why the only guys ever serious about turretless tanks after WWII were the Swedes with their Stridsvagen 103, and the Germans, with their [[Jaguar Jagdpanzer|Kanonenjagdpanzer 90]]. Even today, many SPG&#039;s are still built turretless, however those &#039;support vehicles&#039; aren&#039;t considered proper tanks as they lack both the armor and the tactical flexibilty to act as one.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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In addition to the main gun, you also have the following secondary weapons:&lt;br /&gt;
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*&#039;&#039;&#039;Machine guns:&#039;&#039;&#039; They&#039;ve been around since the beginning, in some cases serving as primary weapons, and they&#039;re still around as secondary weapons on most armoured vehicles. They can be mounted pretty much anywhere: on the front of the hull, in its own turret on the hull, in the commander&#039;s cupola, on the side of the hull, on the back of the turret, beside the cannon (coaxial), or on top of the turret next to the hatch. The latter two are preferred for modern tanks: the coaxial can easily be used by the loader or gunner without having to change stations, and the top-mounted gun can be aimed pretty much anywhere around the tank, including at aircraft. &lt;br /&gt;
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* &#039;&#039;&#039;Autocannons:&#039;&#039;&#039; The next step up from machine guns. Like machine guns, they&#039;ve also served on primary weapons on more than a few tanks. After the Second World War however, they&#039;ve tended to be relegated to the status of secondary armament, with potential use against light armoured vehicles and helicopters. Despite their obvious firepower advantages, most tanks don&#039;t have them, on account of being rather cumbersome and requiring a separate ammunition supply. The only places where you could feasibly mount them are coaxially alongside the main gun like the French [[AMX-30]]; otherwise, you&#039;d have to create a separate compartment somewhere on the turret or hull, as was done with the experimental MBT-70, which had a retractable cupola for it.&lt;br /&gt;
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* &#039;&#039;&#039;Grenade launchers:&#039;&#039;&#039; While tank cannons may fire high explosive shells of greater potency, an automatic grenade launcher has similar flexibility to a machine gun in urban environments, only with more firepower. Another form of grenade launcher is the smoke projector that many tanks incorporate as a defensive measure, but that&#039;s for later discussion.&lt;br /&gt;
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* &#039;&#039;&#039;Mortar:&#039;&#039;&#039; Like the grenade launcher, a mortar on a tank can be handy for fire support. The Aussies took a page from the Germans&#039; &amp;quot;mad genius&amp;quot; book and mounted a [[awesome|7-rounds 178mm spigot mortar]] on the back of a Matilda II tank, the idea being to give their infantry support tanks some serious close-range firepower for those cases something needed to be softened before an assault. That said, it didn&#039;t really take off: there were much more efficient ways of providing fire support separate from a tank, and the only reason it was worth bothering with was because many early-war British tanks of that period (like the Matilda) had extremely poor or even non-existent high-explosive shell capability. Nowadays, the only tank to feature a mortar is the [[Merkava]], which largely serves as a utility weapon for firing special munitions such as smoke or illumination rounds. &lt;br /&gt;
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* &#039;&#039;&#039;Rockets:&#039;&#039;&#039; During the Second World War, a lot of countries experimented with mounting rockets on tanks, ranging from the various German &#039;&#039;Nebelwerfer&#039;&#039; attachments or the Calliope mounted on the American M4 Sherman. Like with the example of the Matilda II above, the point was to provide fire support in anticipation of an assault, or otherwise simply reuse obsolete tanks. They fell by the wayside for similar reasons, or were re-invented as dedicated artillery vehicles (like for instance the [[TOS-1 Buratino]]). &lt;br /&gt;
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* &#039;&#039;&#039;Guided missiles:&#039;&#039;&#039; While attempts to use guided missiles as primary armament in tanks have largely failed to succeed ([[Pereh|with one exception]]), they are still being developed as a special munition designed to be launched out of the main gun. This provides tanks with an option to engage targets that are difficult to hit at distance with their main gun, which can include helicopters. Lighter tanks like the [[M551 Sheridan]] typically use guided missiles to give them an extra anti-armor punch when needed. Similarly, old Soviet tanks like the [[T55AM2]] are upgraded to fire advanced missiles as a way of extracting more usage from obsolete but otherwise functional equipment.&lt;br /&gt;
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===Defense===&lt;br /&gt;
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In general, tanks are designed to maximize their protection for a given weight. Initially, the only criteria during World War I was that tanks should be bulletproof... which they were, to some extent. While their armour might have been thick enough to deflect most bullets, poor quality steel and riveted construction meant that tank crew tended to get injured anyways by pieces of steel breaking off from repeated impacts. They also did jack squat against artillery, large bundles of grenades, poison gas, and flamethrowers; later in the war, the Germans developed special armour-piercing bullets and anti-tank rifles that could punch straight through. &lt;br /&gt;
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Fast forward to the Second World War. Early on, you still had tanks that were so poorly armoured that they could be easily pierced in several places by heavy machine gun fire or special anti-tank rifles. As tanks got bigger and more capable however, they started to incorporate not only thicker, welded armour, but also a technique known as sloping. Basically, what this involved is the angling of armour plates to increase their line of sight thickness, so a 45mm plate angled at 45 degrees relative to an incoming shot would effectively have a thickness of 90mm; slanting the outer surface such that the anticipated trajectory of incoming projectiles will not hit it perpendicularly also increases the likelihood that they will deflect and only deal a glancing blow, instead of penetrating the hull before detonating. This technique was not unknown before the war, but the size limitations of earlier tanks made it difficult to implement, as sloped armour ate into usable interior space; it was also a little harder to build than just slapping everything together at right angles. Of course, then the T-34 came along and showed that sloping could make plates of even modest thickness repel any early or pre-war anti-tank weapon, and then on sloping became an integral feature for almost all tanks.&lt;br /&gt;
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All seemed fine and dandy until some assholes started knocking together something called a shaped charge onto lightweight launchers that [[Tankbustas|a complete bunch of nutters could use to take out a tank]], creating weapons like the American M1 Bazooka or the German Panzerfaust. At some point during the Cold War, the increasing effectiveness of shaped charge weaponry made some designers throw up their hands and give up on providing maximum protection to their tanks. If the thickest armor you can put on a tank is going to get penetrated anyway then your best bet is not to armor it at all and focus on maximizing speed and minimizing profile to make sure you don&#039;t get hit to begin with. The German [[Leopard 1]] and French [[AMX-30]] were designed according to this principle, when it seemed like it would be impossible to defend against new HEAT shells. Others kept experimenting, and by the 1970s, people developed measures to deal with them, starting with the well-known principle of spaced armour, and then moving on to quartz and ceramic plates.&lt;br /&gt;
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Nowadays, most modern tanks have good protection all around from most weapons, with a particularly heavily-armoured turret and front to resist dedicated anti-armor weapons. Most modern tanks have some form or another of composite armour, which consists of layers upon layers of spaced steel plates, ceramic tiles, kevlar liners, and so forth. The idea is that by putting these various materials together, you can achieve greater protection against most things for far less weight than an equivalent protection level of steel, though it does become quite bulky. How these materials exactly work together is not entirely known to even the most pretentious armchair generals. What can be said, however is that there are two big ways to defeat armour: punch through it with enough force (and, for an added treat, explode inside after that) or smash it with sufficient force it shatters and the debris ravage what is behind (somthing called &#039;spalling&#039;). Thus, modern composites deflect brute-force projectiles away and have spall liners woven throughout to prevent spalling from killing the crew. &lt;br /&gt;
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Below are a few devices and techniques utilized for defensive purposes:&lt;br /&gt;
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*&#039;&#039;&#039;Smoke Dischargers:&#039;&#039;&#039; The little pipes or beehive-like clusters you see on the turrets and hull of the tank are smoke launchers, which fire a single salvo of smoke grenades upon activation. You may find the idea of trying to [[Creed|hide a tank]] ridiculous, but a good tank commander will know how to use smoke to mask their movements in case they need to make a hasty retreat, or to cover an advance into a more favourable position. However, they&#039;re also really, really good at fouling up enemy sensors (anywhere from optical to infrared) and guidance systems. Even a few moments of obscuration to the enemy tank&#039;s gunner can mean between life and death.&lt;br /&gt;
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*&#039;&#039;&#039;Camouflage:&#039;&#039;&#039; Because the best defence is often not getting spotted until it is too late. Visual camouflage in the Second World War was extensively employed to either make them more difficult to spot or to obfuscate their silhouette. For the former, tanks would be painted in colours that helped blend in with their background;  netting, foliage, and/or debris may be incorporated to complete the look. The latter works by deceiving the enemy into thinking that the tank they&#039;re seeing from aerial reconnaissance is actually a truck, or that the tank over there does not have a gun capable of turning your tank inside out. Dealing with non-visual spectrums such as infrared or radar detection require the use of special materials or paints that make tanks harder to pick out of the background.&lt;br /&gt;
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*&#039;&#039;&#039;Reactive Armor:&#039;&#039;&#039; As per the name, they are designed to react to incoming projectiles. The most common form is what is known as Explosive Reactive Armor or ERA: essentially metal boxes with a small explosive charge sandwiched between two metal plates. When a sufficiently large projectile hits an ERA tile, it detonates, forcing the metal plates apart; this can disrupt a shaped charge jet before it has time to form. Later versions like the Russian Kontakt-5 and Relikt are capable of defending against APFSDS munitions by forcing the penetrator off course, dissipating its kinetic energy. In addition, there is also what is known as Non-Explosive Reactive Armour or NERA. Instead of an explosive charge, NERA incorporates an elastic material that is wedged between the two metal plates. Like ERA, it will react to attacks; however, instead of exploding, the sandwiched layer will expand, with similar effects on incoming projectiles to ERA. Compared to ERA, they have the distinct advantage of not exploding, which makes them safe to use around infantry, so they tend to be more like easily-replaceable armour tiles; modern-day composite armours may also incorporate them into their defence arrays to varying extent.&lt;br /&gt;
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*&#039;&#039;&#039;Slat Armor:&#039;&#039;&#039; Due to how shaped-charge rounds work, they need to detonate at the right distance of the armor to punch through it. Something as simple as a metal cage surrounding you can prevent the shaped charge from doing much damage by just making it go off early or warping the detonator upon impact, rendering it useless. &lt;br /&gt;
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*&#039;&#039;&#039;Improvised Armor:&#039;&#039;&#039; Just like its name says. During the Second World War, tank crew tried to bulk up armour with whatever they could find in the field. These can take the form of salvaged armor plates from other tanks and bedspring mattresses, or nothing more than basic materials like sandbags, wooden logs, or ooncrete. Ironically, many of these materials were probably &#039;&#039;worse&#039;&#039; than nothing: the added weight overstressed components and slowed down whatever tank they were mounted on. Moreover, due to defects in HEAT design at the time, they may have actually &#039;&#039;enhanced&#039;&#039; the effect of the warheads by causing them to detonate at the optimal distance, away from the tank&#039;s main hull.&lt;br /&gt;
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*&#039;&#039;&#039;Active Protection System:&#039;&#039;&#039; An active protection system is a device that shoots down or deflects incoming anti-armor projectiles. It takes two forms. The first is an electronics countermeasure system that detects incoming guided missiles and attempts to trick them into &#039;&#039;not&#039;&#039; hitting the tank, usually by messing with their guidance systems. The other type involves an active radar scanner linked together with a launcher or projectile weapon of some sort; when it detects an incoming projectile larger than a bullet, it calculates its incoming trajectory and then fires a projectile which destroys it mid-flight. &lt;br /&gt;
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*&#039;&#039;&#039;Spaced Armor:&#039;&#039;&#039; Spaced Armor is what it sounds like. Armor with a large gap. This gap helps dissipate the shaped charge. The most obvious examples are goofy-looking thin plates around a WWII German tank&#039;s turret and tracks (&#039;&#039;Schürzen&#039;&#039; or skirts). Although they were initially designed to deflect light AT guns and rifles, they may have had some effect against HEAT warheads, at least according to some people. Whatever was the case, it has been well-established that trying to force a shaped charge to travel through three feet of air will protect a tank far better than a foot of armour. Usually incorporated as one aspect of modern composite armour.&lt;br /&gt;
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===Mobility===&lt;br /&gt;
Another major aspect of the modern tank is mobility. While early WWI behemoths like the British Mark I and the German A7V were content to lumber slowly forward with all guns blazing at the enemy, the need for higher speed and better cross-country capacity soon became apparent. Mobility in general is dependent on four major components, namely: the tracks, the suspension, the transmission and steering mechanism and the engine itself. &lt;br /&gt;
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*Track design is as integral to the identity of a tank, as it allows it to move around without sinking into the ground. Modern tracks are so good at their job that a tank imparts a lower ground pressure (or weight per square inch on the surface) than an automobile tyre or a human foot. That said, they are a also a significant weak spot: they can break or slip off, leading to a complete loss of traction, and a stopped tank is a dead tank. Nowadays, tracks often use the so called &amp;quot;slack-track&amp;quot; approach: a number of road wheels low to the ground transfer the weight of the tank to the track, two sprocket wheels (one in front and one at the rear) transfer the motive energy to the track and a couple of return wheels on top keep the whole track tense while in use. (Other arrangements have been used historically, but they fell by the wayside due to either fragility, or being too maintenance-intensive.) Efforts are made to keep the height of the whole track assembly as low as possible, as no matter how cool the [[Wikipedia:Mark I tank|British Mark I]] looked, running the tracks over the top of the body is begging for a mobility kill. (Though to be fair to the Mark I, it needed its high tracks to cross trenches, and since it came first, there weren&#039;t really any weapons that could specifically take advantage of its exposed tracks at the time.)&lt;br /&gt;
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*Even more than the tracks themselves, suspension is what allows tanks to travel easily over all terrain, absorbing all of the bumps and lumps. The earliest tanks did not have any suspension. By the Second World War however, you had vehicles using varying arrangement of helical and leaf springs to smooth the ride out a little. Most tanks now employ what is called torsion bar suspension, which translates the up-and-down movement of the roadwheel into a metal bar designed to resist twisting. A few newer models employ hydropneumatic suspension, which can be adjusted to cope with softer or harder terrain, as well as adding a few more degrees of elevation or depression for aiming the main gun.&lt;br /&gt;
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*Transmission and steering of a tracked vehicle is quite complex in execution, however it is conceptually quite simple: turning is accomplished by accelerating one of the tracks and slowing/stopping the other one. While there have been many different combinations of engines/driveshafts/clutches/brakes to obtain this since the first WWI vehicles, modern tank design boils down to two concepts: Russian/Chinese ones favor two separate transmissions, one for each track; while Western ones prefer the so-called &#039;double differential&#039; approach that adds a second driveshaft and idler sprocket wheel to each track that can be used to speed/slow it. One big advance of the modern tank (and tracked vehicle in general) is the so-called &#039;neutral steering&#039; that allows the tracks to turn in opposite directions and the vehicle to easily and quickly turn on the spot, something a wheeled one would be hard-pressed to accomplish as quickly and smoothly (if at all).  &lt;br /&gt;
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* As for the engines, most tanks designed prior to the Second World War but after the First World War utilized the same engines as trucks and buses (cheap but underpowered), while a few settled on downrated airplane engines (lots of power but unreliable). At the start of the war, only the Germans dedicated engine production for military vehicles (which led to problems that we won&#039;t get into here) but it was the Soviets who would later take the cake, with the relatively lightweight yet powerful diesel Model V-2 in the T-34 (seeing a pattern here?) that would go onto to power almost all of their tanks. Most tanks nowadays go for diesels but a few use turbines. A diesel has the advantage of being fuel-efficient but with a rather poor power-to-weight ratio, while turbines run on nearly anything flammable and have much better power-to-weight ratio and are quieter, but are &#039;&#039;very&#039;&#039; thirsty and their much hotter exhaust can present some trouble to camouflage the vehicle against IR sensors and hazard to accompanying infantry. In the interest of making warfare more environmentally friendly, we may eventually see tanks driven by electrical power and hydrogen-fuelled turbines.&lt;br /&gt;
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By nature, tanks have some wading capability, capable of going through water that would stop your average automobile dead. To go through deeper waters usually requires extensive modifications. The first truly amphibious tanks for instance, required canvas screens to be attached for flotation, along with a propeller driven by the tank&#039;s own engine. Presently, a few tanks, most of them Russian, have the capability to be driven completely underwater, provided that they&#039;re provided with a snorkel.&lt;br /&gt;
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===Support===&lt;br /&gt;
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In addition to the essential three attributes of offence, defence, and mobility, tanks rely on a whole host of systems to be tanking. While none of them are strictly speaking indispensable, those extra systems are what turn a tank from a mobile pillbox fighting on its own into a force multiplier able to support their fellow soldiers and efficiently outmanoeuver and take out what has the misfortune of being in front of them. Any modern tank design will weigh the pro&#039;s and contra&#039;s of outfitting the vehicle with said systems. Where some are a given other&#039;s aren&#039;t, and it will often boil down to intended use, economics and local limitations.&lt;br /&gt;
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*&#039;&#039;&#039;Communications:&#039;&#039;&#039; The most vital improvement on this list, it comes in two distinct parts both equally important.&lt;br /&gt;
**&#039;&#039;&#039;Internal Communication&#039;&#039;&#039; An intercom is extremely important inside a tank because, well, tanks are &#039;&#039;&#039;[[Noise Marines|LOUD]]&#039;&#039;&#039;, and it&#039;s the only way for the crew to talk to each other without going hoarse yelling at each other. And it&#039;s not a joke: before the advent of intercom the commander often had to kick the driver on the left or right shoulder to indicate the direction he wanted him to turn because even yelling wasn&#039;t working with the ruckus of the moving tank. Modern intercoms often have double and sometimes even triple-redundant systems, because it is that important for the commander to tell his driver where to go and his gunner where to shoot. &lt;br /&gt;
**&#039;&#039;&#039;External Communication&#039;&#039;&#039; Another not be overstated improvement is keeping in touch with other tanks as well as whoever is in charge. Having a system to coordinate multiple units determines whether or not a tank is a rolling pillbox or a decisive, mobile weapon of war. Inter-war tanks often relied on flag signals with only the company leader having a radio for coordination , but in the early thirties some guy named Guderian ordered &amp;quot;Each vehicle must have its own radio; no exceptions!&amp;quot; and the rest is history. Indeed, in both the battle for France and the early Operation Barbarossa the German tanks were outnumbered, undergunned and underarmored compared to their opponents but thanks to their radios, they were able to outmanoeuvre the enemy and take them apart. (Conversely, during the Battle of Britain, the Luftwaffe failed to similarly radio-coordinate their fighter planes whereas the RAF did, giving the British a very significant advantage.) Cue everyone doing the same (even if Soviet tank crews actually communicated mostly in kicks and flags until well into 1943 because early Soviet radios were shit tier and tended to break in the first minute of every goddamn engagement), and still doing it today. The major improvement modern communication systems have brought is the ability to transmit not only voices but also data, which makes keeping everyone informed of the whereabouts of one&#039;s allies and enemies much faster and easier.&lt;br /&gt;
***&#039;&#039;&#039;IFF&#039;&#039;&#039; Piggybacking on the improved communications and electronics of modern vehicles, the &amp;quot;Identification, Friend or Foe&amp;quot; system is basically a nifty little system that transmits a &#039;I&#039;m a friend, don&#039;t shoot me.&#039; signal to any other unit in the vicinity when queried and (if all goes well, for it is not always 100% reliable, especially amongst multi-nation task forces) will prevent friendly fire incidents.   &lt;br /&gt;
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*&#039;&#039;&#039;Detection:&#039;&#039;&#039; Tanks have notoriously bad situational awareness, so people came up with solutions to improve it. The most basic instrument is of course, Eyeball Mk. I, initially relying on either vision slots, optical instruments such as periscopes, or the commander poking his head outside of the tank. In WWII, the Germans installed an armored cupola with vision slits atop the turret in order to improve the commander&#039;s sight while &#039;buttoned up&#039;; near the end, they also came up with primitive infrared illuminators as well. Nowadays, you have an array of cameras, night-vision, and infrared/thermal imagers to give you a clearer picture of things.&lt;br /&gt;
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*&#039;&#039;&#039;Fire Control:&#039;&#039;&#039; Another big chunk, fire control regroups any and every system meant to improve the main gun&#039;s accuracy and reduce the time between target acquisition and actually blasting it to smithereens. The first tanks did not have really anything in the way of such, seeing as they were meant to be used up close with the enemy. However, when it became clear tanks would be called upon to deal with other tanks, improvements were sought in roughly three different and complementary directions: improving accuracy at range, improving accuracy while on the move and improving accuracy when firing at a moving target. There are many historical attempts to achieve this, below you&#039;ll find a list of the most common historical ones, all culminating in the modern computerized fire control system.&lt;br /&gt;
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**&#039;&#039;&#039;Sights:&#039;&#039;&#039; By the outbreak of WWII, tanks commonly used telescopic sights with stadiametric indicators for ranging; think a rifle scope, but adapted for the tank&#039;s gun. The indicators allowed for a precise compensation for the target&#039;s range and movement, however the scope by itself had no way to measure said values; and those were often left to the crew&#039;s experience, pre-battle reconnaissance and educated guesswork to determine.&lt;br /&gt;
**&#039;&#039;&#039;Ranging Shot:&#039;&#039;&#039; Laugh if you want, but an experienced gunner could use a quick burst from one of the tank&#039;s machineguns to make a decent estimate of the range to target and quickly compensate for the follow-up shot from the main gun. Sure, it was crude, but it worked pretty well for what it was. The British went a step further and attached ballistically-matched spotting rifles to their tank guns, where firing solution was confirmed by a tracer impact on target (the American M60 &#039;Ontos&#039; did it in &#039;nam as well).&lt;br /&gt;
**&#039;&#039;&#039;Rangefinder:&#039;&#039;&#039; As tank warfare rolled into the Cold War, people became more interested in ensuring first-shot accuracy, so tank designers once again took a page from the navy and started mounting dedicated optical rangefinders. Modern ones are laser-based and quicker to operate, but in essence the very same.&lt;br /&gt;
**&#039;&#039;&#039;Stabilizer:&#039;&#039;&#039; Essentially, this is a mechanism for keeping your main gun pointed in the right direction while moving. Initially, this wasn&#039;t seen as necessary, particularly since early designs didn&#039;t work that well: the one mounted on the American M4 Sherman tank for instance, only compensated for vertical movement. But as we&#039;ve said earlier, a stopped tank is a dead tank, and moving makes it harder for you to be hit. Thus, even the earlier iteration became a critical time-saver, enabling the gunner to more quickly aim and fire after the tank comes to a stop. Later designs providing all-around stabilization have become essential for modern tanks, allowing for accurate firing while on the move.&lt;br /&gt;
**&#039;&#039;&#039;Ballistic Computer:&#039;&#039;&#039; A modern development allowing for the gunner to accurately compensate for the target&#039;s movement (and other factors if necessary), especially when his tank is moving as well. &lt;br /&gt;
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Nowadays, tanks come with what are known as fire control systems, which comprise a suite of devices solely dedicated to ensuring main gun accuracy. They combine laser rangefinders to very accurately determine distance to target (assuming that the latter isn&#039;t obscured by obstacles, foliage, dust, smoke, or whatever), stabilizers and a  ballistic computer into which information regarding the target&#039;s range, heading, and speed are inputted to come up with a firing solution far more quickly and accurately than a human ever could. &lt;br /&gt;
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*&#039;&#039;&#039;Autoloader:&#039;&#039;&#039; A mechanism for automatically loading shells into the main gun, obviating the need for a loader. This is less of an obvious decision than it would seem. For decades, human loaders were actually regarded as better than mechanical loaders because they were generally faster and better: most early autoloaders had to depress the gun to a minimum elevation before loading and had difficulty switching between different types of shells. An autoloader that is put out of action by mechanical failure or damage will either make the cannon more difficult to load by hand or at worst, render it entirely inoperable, requiring extensive repairs in order to be restored to fighting condition. Plus, as mentioned in the previous section, having a human loader lends versatility and redundancy to a tank crew, as the loader could function as an additional pair of eyes and hands whenever needed. Initially, the main advantage to automating the loading process was that you could afford to have one less crew member, thus reducing overall weight. Newer developments however, can easily match or surpass human loaders in terms of loading speed, with the additional benefit of never tiring.&lt;br /&gt;
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*&#039;&#039;&#039;Remote Weapon Systems&#039;&#039;&#039; The pintle-mounted gun is great for clearing out and suppressing infantry because it can rotate 360 degrees and is at the top of the tank, so it has a bird&#039;s-eye view of the area. Unfortunately, popping your head out to shoot at people makes you a prime target for snipers. A solution for this is having the pintle gun be virtually controlled from the inside by a remote weapon system, so the gunner can still shoot at targets without threat of catching a bullet in the face the moment they peek out of the hatch. Granted the gun itself can still be shot, but it&#039;s a lot easier to replace a machine gun than a trained crewman. The aforementioned blurb regarding replacing the MG with grenade launchers also apply here.&lt;br /&gt;
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*&#039;&#039;&#039;Air Conditioning System/Climatization:&#039;&#039;&#039; Yes, I can already hear you laughing. First, [https://www.youtube.com/watch?v=x1rXLhow1Ro watch this 30 seconds video.] Then imagine having to ride/fight into a vehicle getting that hot for hours, you&#039;ll get the point. An airco is not strictly speaking mandatory, depending on where your tank is operating. But many modern designs include one by default, as it is an easy way to improve crew morale and efficiency.&lt;br /&gt;
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*&#039;&#039;&#039;Automatic Fire Extinguisher&#039;&#039;&#039; Fire in the hull? No problem. Tap a button or just wait a few seconds, and in the Abrams&#039; case, Halon gas at 7% puts it out. &lt;br /&gt;
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*&#039;&#039;&#039;Damage Control:&#039;&#039;&#039; A big problem with tanks is them tanks going up from the ammunition being detonated when hit. The remains of the crew would be... messy, to say the least. Frequently they would be buried all together in a matchbox. So, once again, we came up with way to limit that happenstance.&lt;br /&gt;
**&#039;&#039;&#039;Common Sense, Better Training and Improved Logistics:&#039;&#039;&#039; Early in WWII, the doctrine called for full combat load and crews tended to cram in a generous extra helping of fuel, ammo and spare parts in their tanks, &amp;quot;just in case&amp;quot;. This turned their tanks into mobile explosion hazards (just imagine a Sherman chock full of over 120 shells, 5000 MG rounds, extra fuel drums lashed to it... you get the idea). To remedy this, combat loads were lowered, logistics were improved to make sure tanks could be repaired and resupplied easily, and crews drilled to take on no more than needed for the mission; which led to a marked decrease in such big booms.&lt;br /&gt;
**&#039;&#039;&#039;Welded Armor:&#039;&#039;&#039; Toyed with by all belligerents, the idea was to weld extra armor plates on the outside of where the ammo racks were. Which was a double-edged sword: it added protection, but was also an unmistakable &#039;shoot here for full effect&#039; sign. Quickly abandoned when it became clear guns would improve faster than armor.&lt;br /&gt;
**&#039;&#039;&#039;Ready-Rack and Secondary Ammo Stowage:&#039;&#039;&#039; The idea here is that the gunner/loader only keep around &#039;a handful of shells&#039; (between 6 and 10 shells depending on the tank) inside the turret in easy reach, and the rest of the ammo stocked in armored compartments near the bottom of the tank, where the tracks/wheels/transmission/engine would work as that much added armor. The reasoning being that if a shot was powerful to reach the ammo stocked there in the least vulnerable part of the vehicle, the tank was fucked every way to Sunday anyway; and the decrease in rate of fire when the ready-rack needs restocking was an acceptable drawback for the improved protection. This concept is still in use on modern Russian/Chinese tanks, who have a rotating ammo carrousel at the bottom of the tank.&lt;br /&gt;
**&#039;&#039;&#039;Wet Storage:&#039;&#039;&#039; Ammo compartments surrounded by a reservoir full of a mix of glycerine and salt water that would flood the ammo compartment if breached and buy time for the crew to bail out by delaying the cook-off. Good idea that worked good enough (lowering the risk of a cook off by about 30% when first introduced with the M4A3E8 Easy Eight Sherman) but ultimately more hassle than it was worth, and dropped after WWII. But...     &lt;br /&gt;
**&#039;&#039;&#039;Blowout Ammo Compartment:&#039;&#039;&#039; The idea of &#039;wet storage&#039;, adapted for modern tanks. They&#039;re basically compartments that blow outwards when the ammunition is hit and begin to burn; they vent the bang away from the main body of the machine, thus saving the million dollar tank (and the squishy but almost equally expansive meatbags inside). Sure, the tank must retreat to restock ammo, a new storage bin and some tuning up; but it can still fight with a small repair... if your ammo storage compartment wasn&#039;t open the moment it was hit.&lt;br /&gt;
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*&#039;&#039;&#039;NBC protection:&#039;&#039;&#039; Because [[Nurgle|war never ceases to become dirtier]], modern vehicles are outfitted with a system that creates overpressure in the crew compartment and circulate air through a filtration device to protect against any nuclear, bacteriological or chemical agents outside.&lt;br /&gt;
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==Crewmen==&lt;br /&gt;
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Unlike a car or most combat airplanes, a tank isn&#039;t something that one person can fully operate alone (at least for today&#039;s standards). It is a large, complex machine that requires multiple people with specific tasks to keep it working. Never discount the importance of a well-trained crew, as they can be every bit as important as the selection of equipment. [https://www.youtube.com/watch?v=HV2nIkqnGBI While technically feasible] to operate a tank with only two people (a driver and a gunner, as was the case with the Renault FT), it’s much more practical to have more people per tank to divide the workload, especially since a successful tank battle is heavily determined by the time it takes to get off a successful shot. Early tanks were envisioned as &#039;landships&#039; and had a crew of around ten men, but most tanks today have a crew of three or four, with some crewman having multiple duties to keep things as streamlined as possible.&lt;br /&gt;
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*&#039;&#039;&#039;Commander&#039;&#039;&#039; The commander is the one who issues orders to all crewmen. Their main responsibilities for the tank are navigating for the driver, spotting targets for the gunner, and coordinating everyone to work as one well-oiled deathmachine. They&#039;re also the one who typically mans the hatch-mounted machine gun when needed. In modern times, they are also responsible for the radio, which gives them the responsibility of coordinating with other tanks or infantry as well.&lt;br /&gt;
*&#039;&#039;&#039;Driver&#039;&#039;&#039; Maneuvers the tank, but with a twist. Because the driver is typically near the bottom of the tank he only can see in front of him unless he sticks his head out of a hatch; his peripheral vision borders on the non-existent. Because of that, they have to rely on the commander for precise maneuvers when the tank is traveling at full speed. That said, it is still possible for a driver to maneuver the tank on his own (yay for vision slits and/or cameras). In modern times, they also double up as the crew&#039;s mechanic.&lt;br /&gt;
*&#039;&#039;&#039;Gunner&#039;&#039;&#039; Operates the tank&#039;s main cannon(s) and coaxial machine gun, again with a small twist. He&#039;s responsible for aiming the guns where they need to shoot and firing when appropriate. They can also double as a loader if one&#039;s not available. But because the gunsight is quite narrow they can only make fine adjustments on their own and so need the Commander to spot the target and give them the rough direction in which to point the gun in the first place for them to acquire it and blow it up. A tank typically only needs 1 gunner, but older models that have more than 1 main cannon (like the WW1 British Mark tanks) required a gunner for each gun.&lt;br /&gt;
*&#039;&#039;&#039;Loader&#039;&#039;&#039; Assists the gunner by loading the appropriate ammunition into the main gun. Loaders are less common in modern tanks due to rise of autoloaders these days, but older tanks needed them to perform efficiently and the extra man has advantages his own. These include helping in field repairs and helping fuel the tank up and in the Abrams&#039; case manning a second pintle gun.&lt;br /&gt;
*&#039;&#039;&#039;Mechanic&#039;&#039;&#039; Responsible for fixing up the tank when it breaks down (well, the whole crew pitches in but he&#039;s the guy with the knowledge). In later years to ease space concerns; the driver typically doubles as the crew&#039;s mechanic.&lt;br /&gt;
*&#039;&#039;&#039;Radio Operator&#039;&#039;&#039; Operates the radio and relays any orders and communications with friendly forces to the commander. Due to advancements in radio technology; radio operators are no longer needed in modern tanks as the commander can do that on their own these days.&lt;br /&gt;
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==Tank Classifications==&lt;br /&gt;
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In spite of what many [[/k/|autists]] would tell you, &#039;&#039;there are no objective classifications for tanks&#039;&#039;. Militaries throughout history, especially those that design their own equipment, have experimented and adapted with different configurations and loadouts based entirely on their need at the time. In general, the best definition for a tank would be &amp;quot;fully-tracked, cannon in a turret, fights other vehicles.&amp;quot; This would ironically exclude the earliest tanks and tankettes, while also including [[M10|Turreted]] [[M36 Slugger|Tank]] [[M18 Hellcat|Destroyers]] which many more autists will tell you are &amp;quot;NOT TANKS&amp;quot;. This gets even more complicated when you learn that most tank chassis end up being adapted to serve other functions, like as impromptu APCs (Kangaroo APCs), [[Jagdtiger|tank destroyers]], [[Pereh|or guided missile systems built on older tank chassis but designed to look like another tanks (but still isn&#039;t a tank)]].  The key takeaway is &#039;&#039;&#039;[[RAI|to just go by whatever the designers/military intended]]&#039;&#039;&#039;, and to keep in mind that most militaries had flexible definitions and [[Fail|don&#039;t sperg out because some reporter called an APC a tank]]. &lt;br /&gt;
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The modern catch all term for all purpose built and improvised combat vehicles, not necessarily tanks, is Armored Fighting Vehicle (AFV). Below you&#039;ll find some historical classifications and /tg/ related examples of both proper tanks and their AFV cousins.&lt;br /&gt;
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===Proper tanks===&lt;br /&gt;
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*&#039;&#039;&#039;Male/Female&#039;&#039;&#039; A very, very early designation that only really applied to the British Mk-series of tanks from World War 1. These tanks have very little in common with their descendants, being little more than rolling bunkers. They didn&#039;t even have turrets, instead having sponson guns. The main difference between them is obvious, male tanks have cannons, and female tanks have only machine guns. In modern time however Gendering Tanks is completely obsolete since most tanks by definitions have cannons.&lt;br /&gt;
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*&#039;&#039;&#039;Tankettes&#039;&#039;&#039; Less of a tank and more of an armored clown car with guns; these were in vogue for a while in the 1930s. They&#039;re essentially a one or two-person tank, armed with machine guns, flame throwers, or anti-tank rifles and not designed to move much faster than the infantry around them (except for the italians, whose [[Wikipedia:L3/35|cute lil&#039; buggers]] could reach a respectable speed). They&#039;re generally made to act as mobile infantry support or anti-tank weapons. Needless to say, this idea didn&#039;t stick because when even a high-caliber machine gun (which WW2 was rife with) could penetrate the armor of the tank, making it useless in straight-up combat. Only the Japanese extensively used them during WW2, which made some sense as most of their combat theater is in jungles that would bog-down full-sized tanks (Plus their doctrine emphasized more on air and naval superiority, with them island-hopping during their conquests). Tankettes however, were still fielded in limited quantities after WW2 due to their light weight that allowed them to be safely air-dropped, mainly for non-front line use like tank destroyers, AA guns, and recon vehicles. The only tankette still in use is the German Sedan-sized Wiesel, an airdropped scout vehicle. In effect, the smallest of the tankettes with a crew of one were an attempt to make an individual soldier into a one man tank to allow them to support their comrades. [[Power Armour|Sounds]] [[Centurion Squad|familiar]], [[Terminator|doesn&#039;t]] [[Battlesuit|it]]?&lt;br /&gt;
Examples: [[Grot Tanks]] &lt;br /&gt;
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*&#039;&#039;&#039;Light Tank&#039;&#039;&#039; Light Tanks are usually small, fast, and carry smaller caliber guns. Because of size constraints, they also have smaller crew sizes. Because of their small size, they&#039;re also significantly lighter, making them much easier to transport/air-drop. Historically, the transition from tankette to light tank is blurred, since most militaries developed some sort of light tank during the interwar years, then scaled up tank production from there, going from two-man tankettes armed with machine guns to three-to-four-man light tanks armed with smaller-caliber (less than 75mm) cannons. &lt;br /&gt;
**Light tanks aren&#039;t universally fast and weak, though. Some of the early British [[Valentine|infantry tanks]] were classified as &amp;quot;light&amp;quot; in comparison with their contemporaries, but were equipped with armor that was much thicker than their competition. The [[M551 Sheridan|Sheridan light tank]] from the 60s was also armed with a 152mm cannon, a caliber much, much larger than anything mounted on WW2 Heavies ([[Kv-2|with one notable exception]]), and continues to be an exception even with today&#039;s MBTs.&lt;br /&gt;
**Unlike their Medium and Heavy counterparts, light tanks have survived in some form or another to the 2000s, even to the present-day in some armies. Since modern tanks are less reliant on armor thickness, and gun caliber matters a little less when you can load a guided anti-tank missile into your gun (though shaped charge effectiveness still depends on ATGM diameter) or just bolt it externally, [https://en.wikipedia.org/wiki/Wiesel_AWC  Wiesel-style], Light Tanks have seen a resurgence as fire support for marines and air-dropped units. &lt;br /&gt;
Examples: [[Siegfried]], [[M551 Sheridan]]&lt;br /&gt;
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*&#039;&#039;&#039;Infantry/Cavalry tank&#039;&#039;&#039;- A paired concept developed by the British and the French (but mostly the British, due to the occupation of France and all), Infantry and Cavalry tanks were the first attempt at diversifying tanks, classifying them by role rather than weight division. The Brits kept this system throughout WW2, and because they were classified by role, infantry and cavalry tanks don&#039;t fit neatly within the weightclass categories. In fact, there is an infantry tank for [[Valentine|each]] [[Matilda II|weight]] [[Churchilll|category]], including [[TOG 2|superheavy]].&lt;br /&gt;
**Infantry tanks would be used to support infantry, so they did not need to be fast, but they did need to be able to shrug off incoming fire and cross difficult terrain, so most were long and ungainly so they could be used as mobile cover. In some cases, it [[M6 Heavy Tank|was more important to be used as cover by infantry than having exceptional armor]]. Tank on tank fighting wasn&#039;t really a concern at this point, since most tacticians, even the Germans, believed that towed support guns would be sufficient, so early-war infantry tanks didn&#039;t have the large caliber long cannons needed to punch through their own armor.  Examples: [[Churchill]], [[Matilda II]]&lt;br /&gt;
**Cavalry/Cruisers tanks were designed with mobility in mind so that they could exploit holes in the enemy&#039;s defenses and cause general [[FATAL|havoc in the enemy&#039;s rear]]. Just like the infantry tanks, they weren&#039;t really meant to fight other tanks either and instead attack targets of opportunity like supply trucks, so their guns weren&#039;t all that powerful, either. Some attempts were made at making Cruisers just as tough as infantry tanks, but that became a losing battle as guns would simply get better and render all that work moot. The Cruisers got faster and were eventually armed with better performing guns. These developments eventually led them to design &amp;quot;Universal&amp;quot; tanks post WW2, which were fast, decently armoured, and had guns that could punch through anything the enemy had. &lt;br /&gt;
Examples: [[Cromwell Recce|Cromwell]]&lt;br /&gt;
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*&#039;&#039;&#039;Heavy tank&#039;&#039;&#039; - &amp;quot;Heavies&amp;quot; is a catch-all term for big, fuck-off tanks with loads of armor. They&#039;re what most people think about when you think &amp;quot;tanks&amp;quot;, and most of the first tanks built fit this mold even before they needed to distinguish them. What all Heavy Tanks have in common is their role: take a lot of shots and shoot as much as you take. They saw their peak in World War 2, with some post World War 2 developments, but changing technology saw the entire designation become obsolete in favor for Universal/MBT designs.&lt;br /&gt;
**Russia was the first to supersize their tanks. Their first attempts at &amp;quot;breakthrough&amp;quot; tanks were multi-turreted monstrosities (T-28, T-35) that had lots of guns but no armor, and were so complicated and redundant as to be useless. Their next attempt with the [[KV]] was much more successful, being practically impenetrable by German weapons when it was first encountered. But being a rushed design that prioritized armor over function meant that it would quickly become obsolete in favor of [[T-34|tanks that were easier to manufacture]]. Soviet heavy tank production culminated with the [[IS-2|IS]] series, tanks that were equipped with largebore (85mm, very quickly replaced by 122mm, standard now, but massive at the time) guns and used steeply-sloped armor over raw thickness. These tanks were actually the impetus for British and Americans to abandon heavy tanks for Universal designs, since they weren&#039;t planning on facing the Soviet tanks head-on, but instead destroy them at range. The Soviets were designing heavies until the death of Stalin, when the lack of pressure from him and the popularization of ATGMs made heavy tanks moot.&lt;br /&gt;
**Germany&#039;s experiments into heavy tanks also began with some multi-turreted breakthrough designs, but they quickly changed their minds when they encountered British and French infantry tanks. The Germans realized that what they needed was a tank that was at the same time heavily-armed, heavily-armored &#039;&#039;and&#039;&#039; with the mobility to keep up with the rest. The result was the [[Tiger 1]] and it &#039;&#039;was&#039;&#039; successful in that it did exactly what they wanted (big gun, heavy armor, good enough mobility) while also scaring the shit out of its opponents. But it was also over-engineered and was so complicated that it became unreliable, was simply too heavy for many roads and bridges and costed a lot of hard to get resources to make. Heavy tanks, while cool and absolute beasts on the battlefield when used correctly, were faced very real technological, physical, and environmental limits; and the Tiger was ([[Skub|depending on who you ask]]) either close to hitting or already past that limit. On top of it, while the Germans got what they wanted they didn&#039;t really know how to use it. In the mind of the people responsible for revolutionizing warfare with the Panzer divisions, Tigers were basically a special operations unit. Sure, they destroyed enemy tanks like nobody&#039;s business hanging back and firing at long range, but couldn&#039;t act as an actual breakthrough tanks. Doubling down when encouraged by the perceived success of the Tiger 1, the Nazi&#039;s proceeded to make [[Tiger II|them]] [[Jagdtiger|BIGGER]], to the point that they began making [[Baneblade|Superheavies that would never make sense in the real world]].&lt;br /&gt;
**The British and American heavies, on the other hand, were more reigned in. As mentioned, their [[M6 Heavy Tank|Infantry Tanks]] [[Churchill|&#039;&#039;were&#039;&#039; their heavies]], and because they weren&#039;t trying to cram speed, armor, and gun into a single perfect tank, they were a bit more reliable than the German vehicles at the cost of giving up either speed or armor. Compared to the Soviets and Nazis they didn&#039;t go overboard with gun caliber, and instead settled for high-velocity 75-77mm caliber cannons that were &#039;good enough&#039; against the vast majority of opponents. Should they run into anything requiring a larger gun; well, time to call in the tank destroyers/artillery/airforce. The Americans made &#039;&#039;one&#039;&#039; &amp;quot;Heavy Tank,&amp;quot; the [[M26 Pershing]], which was designated a &amp;quot;Heavy&amp;quot; because it &#039;&#039;would&#039;&#039; have filled that role if it ever saw real service in WW2 (it was also important from morale perspective) but by the end of that war it was demoted to &amp;quot;Medium&amp;quot; status because of how it compared against the [[IS-2]]. &lt;br /&gt;
Examples: [[Tiger 1]], [[Churchill]], [[IS-2]]&lt;br /&gt;
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*&#039;&#039;&#039;Medium&#039;&#039;&#039; The most enduring class, Medium tanks are the most flexible, being much more capable than light tanks in a fight, but not as tough and cumbersome than heavies. Medium tanks were originally built with specific purposes in mind, rather than being generalists: During the Interwar period, the British divided their tanks between &amp;quot;[[Crusader (Tank)|Cruisers]],&amp;quot; which sacrificed armor for speed, and &amp;quot;[[Matilda II|Infantry tanks]]&amp;quot;, which were meant to either support infantry advances, or hold the line as an anvil while the Cruisers maneuvered around to the [[FATAL|exposed rear]]. The first infantry tanks weren&#039;t as crazy huge as the heavies that succeeded them, nor were the Cruisers as light and defenseless as the light tanks that preceded them. &lt;br /&gt;
**For their part, after the Germans [[Alpha Legion|rearmed in secret]], their arsenal was nothing but medium tanks. Just like the Brits, their tanks were specialized towards certain roles. Their [[Panzer III]]s were smaller and more mobile than the Panzer IV and built to fight other AFVs. Its guns, ranging from 30mm to 57mm, were adequate at the time for the job of killing trucks and punching tanks in the butt. The bigger [[Panzer IV]] did the same job as the Matilda as an infantry support vehicle, but was nowhere near as heavily armored (or slow for that matter.) &lt;br /&gt;
**When they finally met on the battlefield, it was more or less stalemate. While the British infantry tanks were impenetrable from all but the closest ranges, the Germans could outmaneuver them and had superior fire-support. Of course, being early in the war, both armies went back to the drawing board, with Germany deciding to build heavy-tanks and up-gun the Panzer IV as a stop-gap, and the British doubling-down on their Cruiser-Infantry tank paradigm, creating the Cromwell and Churchill respectively. &lt;br /&gt;
**While many [[/k/|wehraboos]] jack themselves off to pictures of Tigers in the mud, it was the humble medium tanks like the [[M4 Sherman]] and the [[T-34]] that really won the war by the sheer dint of them being completely [[Reasonable Marines|reasonable.]] It cannot be overstated how important it was to the war effort that the Allies put their resources into tanks that &#039;&#039;weren&#039;t&#039;&#039; struggling to even bear their weight, because rather than creating contrived solutions just to make their big caliber fantasy a reality, they settled for designs that were reliable, easy to produce and with &#039;good enough&#039; performance. Sure, you may not have wanted to be inside the poor Sherman/T-34 facing off against a Tiger, but your comrades thank you for your sacrifice as they dog-pile on the tank that killed you &#039;&#039;and eventually win the war&#039;&#039;. &lt;br /&gt;
**The difference in firepower between the T-34/M4 Sherman and the German heavies did not last, however. Being flexible and having tonnage to spare, engineers were able to mount better performing guns on their chassis. Though it took some time, when the T-34-85 and the Sherman 76&#039;s/Firefly finally rolled out they were more than adequate at challenging German heavies. Sure, the German still had the advantage in kill range, but dog-piling them was now even easier and less costly thanks to the better guns. Foreshadowing the new lap of the arms-race between anti-tank weapons and armor thickness, the Western Allies would continue to develop Medium and Universal Tank concept until the advent of the Modern MBT.&lt;br /&gt;
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*&#039;&#039;&#039;Universal/Main Battle Tank&#039;&#039;&#039; -  The advent of the MBT is ironic, because it became the standard when militaries realized that you can&#039;t mount enough armor to stop dedicated anti-tank weaponry on all sides, and front armor should be an absolute priority. As an example, M1s shrugged off direct hits from T-72s from the front during invasion of Iraq, but had to be upgraded with TUSKs so they won&#039;t be burned down by an RPG older than its&#039; entire crew combined from the side. This realization came about at different times for different nations, and everyone had different ways of dealing with it. The Soviets, for example, continued to experiment with dedicated heavy tanks until the 50s (creating [https://en.wikipedia.org/wiki/IS-7 monsters that weighted as much as Tiger II] in the process) so the Western Allies built guns to destroy it, and built the tank around the best way to use said guns. They are often separated by &amp;quot;generations&amp;quot;.&lt;br /&gt;
**The first British &amp;quot;Universal&amp;quot; MBTs continued to be split between a &amp;quot;medium&amp;quot; MBT for close combat (The Centurion) and a &amp;quot;heavy&amp;quot; MBT (Conqueror) for ranged combat, before eventually settling for the modern [[Chieftain]] with its iconic 105mm Royal Ordnance gun, the gun that was exported to the rest of the West. Interestingly, Brits are &amp;lt;s&amp;gt;special&amp;lt;/s&amp;gt; unique due to rocking rifled barrels on their modern MBTs.&lt;br /&gt;
**American design basically boiled down to capitalizing on what they had and continually improving it, only switching to the next generation when the last one was really no longer viable: starting with the M48 Patton and its multiple upgrades, then the M60 and its multiple upgrades and eventually [[M1 Abrams|everyone&#039;s favorite dispenser of FREEDOM!]] and its multiple upgrades. [[fail|Just never mention the MBT-70 project...]]    &lt;br /&gt;
**The Soviets [[T55AM|made]] [[T-62|many]], [[T-72|many]] different MBTs in response to advancing Western technology, but they were all pretty much just modernizations of the previous design. Steeply angled armor, low profiles due to people sitting on top of the ammo, autoloaders on later models, easy to operate even for conscripts and being dirt-cheap to produce. Thanks to how Cold War worked, they were lethal opponents to the previous generation of MBTs they were made as a direct counter to; and a manageable but not neglectable threat to the next one... as long as the crew was competent, that is.&lt;br /&gt;
**Germans, when they got the chance to restart their own armament industry in the late fifties, realized that should WWIII arrive they would be first in line for another [[rape|bout of being rolled over]]. So they designed their machines to give them the best chance of holding the line long enough for the rest of NATO to arrive. Both the [[Leopard 1]] and the more modern [[Leopard 2]] emphasize high firepower and high mobility at the cost of armor, and Rheinmetall-Borsig&#039;s Rh 120 gun has become a staple of MBT main armament all over the globe.&lt;br /&gt;
**The French, in a display of irony are today pretty similar to the Germans: just like their ancient enemy they came later into the picture with vehicles that prioritized mobility warfare over attrition matches. And while many jokes were (and are still) made about their overall performance, you do &#039;&#039;not&#039;&#039; want to be on the recieving end of their AMX series or Leclerc&#039;s punishment. As of today, there are talk of a joint-venture between France and Germany for a successor to both the Leopard 2 and Leclerc.     &lt;br /&gt;
**Another feature you may notice in Universal to MBT tanks is that the turret gets larger and more elaborate as time goes on. Turrets would become the most well defended part of the vehicle, partly because if it got penetrated the ammo would likely blow, but also because ideally the only part you want exposed is the turret. NATO tanks were perfect for this &amp;quot;hull-down&amp;quot; deployment and could hit a Soviet tank before they could even consider rangefinding, while Soviet Tanks were very low to the ground and relied on slope and gun-fired ATGMs for extra range.&lt;br /&gt;
**For defense, most Western tanks use some sort of Composite Armor. Composite Armor is much thicker than metal, but lighter and much more resistant against anti-tank weapons. Kinetic shells can shatter before they make it through, and explosives find it harder to melt their way through layers of different, non-metal materials. Composite Armor is the reason why all Western Tanks have that flat smooth look, because steep angles actually make Composite armor less effective. So yes, the [[Leman Russ (tank)|Leman Russ]] makes some sense at least.&lt;br /&gt;
**Soviet countermeasures relied on both composite armor (the [[T-64]] was the first  tank equipped with it) and Explosive Reactive Armor. Think of an ice cream sandwich, but the filling is explosives. When hit, the explosive detonates and (hopefully) disrupts the projectile. Since then, tandem charges were created, specialized two-stage missiles that trigger the ERA prematurely with a smaller charge, before delivering the bigger, main charge, which is countered by new-generation ERA, to the point of some engineers suggesting to mount &#039;&#039;three&#039;&#039; charges in one ATGM. Needless to say, it&#039;s a little excessive in a world where concepts like Javelin and NLAW exist.&lt;br /&gt;
Examples: [[Chieftain]], [[M1 Abrams]], [[Leman Russ (tank)]]&lt;br /&gt;
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*&#039;&#039;&#039;Super Heavy Tank&#039;&#039;&#039; Superheavies were conceived in World War I, essentially using the term &amp;quot;landship&amp;quot; literally. Armed with giant cannons (sometimes multiple ones, and usually reserved for artillery or battleships) and armor plating so heavy you&#039;d mistake it for a fortress; they were meant to be the ultimate line breakers. While some prototypes were fleshed out, none (except for the French [[Wikipedia:Char 2C|Char 2C]], although it arrived too late to be used in WW1 and was obsolete in WW2) were put into service because they were simply too impractical. They were often too heavy to be supported by most roads (and off-road would have been worse), and were a logistical nightmare since their engines guzzled gas like no tomorrow. There was also the combined problem of being so slow and so large that they were easy targets for artillery spotters and bombers and it was near impossible to hide in the field due to it&#039;s large profile, so it was easy to disable the tank even before it got into effective range (No matter how much armor you put on a tank, artillery designed to level structures will eventually turn it into an expensive hunk of scrap metal). Overall, commanders found out that it was much better to send out multiple medium/heavy tanks to do the job, than sending a single super heavy. Still, because the idea of a multi-turret warship on treads is universally hella cool, that didn&#039;t stop writers from including such weapons in the arsenal of their armies, just to show how powerful they are. Super-Heavy prototypes had cannons that could range between 120mm-280mm, with the Nazis having many of the more absolutely ludicrous designs *cough*&#039;&#039;Ratte&#039;&#039;*cough*&#039;&#039;Maus&#039;&#039;*cough*. At the end of the day, this whole concept ended up being a useless waste of money in real life, at least until technology improves sufficiently.&lt;br /&gt;
Examples: [[Baneblade]], Maus&lt;br /&gt;
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===Not Actually Tanks=== &lt;br /&gt;
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Despite having treads and a gun, the following vehicles are not considered tanks. The difference is that tanks are designed for frontline combat, while other vehicles with treads are designed to carry and support infantry (APC/IFV), bombard enemy positions with heavy artillery (SPGs), or act as general support weapon systems. Many of these vehicles are light enough to be deployed by aircraft, giving them an edge over tanks in response time to emerging threats. If it isn&#039;t a purpose built chassis, they are frequently based on the previous or current tank being used to simplify logistics.&lt;br /&gt;
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*&#039;&#039;&#039;Armored Personnel Carrier&#039;&#039;&#039; APCs are light vehicles designed to carry infantry and not much else. They&#039;re usually given a heavy machine gun to support the infantry they&#039;re carrying into battle and to defend itself, but they&#039;re highly unlikely to have more firepower than that. They&#039;re designed to protect against small arms fire, not tank shells. Unlike IFVs, APCs are not expected to fight on the front due to their lackluster protection and armaments. However, they&#039;re sometimes also amphibious, something that the vast majority of tanks are not, allowing for both seafront assaults and quick getaways down waterways. Don&#039;t expect anything bigger than a HMG (that being under 20mm, usually also under or equal to 15mm) and a grenade launcher. Very rarely a low caliber (20 to under 25mm) autocannon may be present. May have a couple ATGMs (Anti Tank Guided Missile) to suppress the enemy but it isn&#039;t designed to stay in a firefight, an APC is first and foremost a transport.&lt;br /&gt;
Examples: [[Rhino]],  [[M113 Armored Personnel Carrier|M113]], Namer (notably, it is based on the Merkava, an MBT, and has unusually tough armor)&lt;br /&gt;
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*&#039;&#039;&#039;Self-propelled gun (SPG)&#039;&#039;&#039; Vehicles armed with artillery weapons designed to bomb the enemy back into the stone age, ranging from howitzers, mortars, or missile systems. Typically built similarly to tanks, but sacrifice armor for their heavy guns since in normal circumstances they should be too far away to get shot at directly. Not to mention that some artillery pieces have a minimum range where they can drop their payload; thus, the SPG needs to put some distance between them and their target so that they can be in effective range. The advantage to having such artillery on an actual vehicle rather than being stationary, is that counter-battery fire can threaten static guns, while mobile guns can safely get out of the danger zone once they&#039;ve delivered their payload. Self-propelled guns typically carry a 150+mm Howitzer, much larger than what any proper tank would carry. While mobile rocket platforms such as the [[BM-21 Hail]] or MLRS are more popular than Self-propelled guns and are capable of absolutely soaking an area in rocket spam, the SPG has the advantage of being able to sustain fire for longer periods of time. Besides that, most SPGs can also depress the barrel enough to engage something directly which can be useful in some situations (avoiding collateral damage, for instance). Do note that standard operating procedure for SPGs is to &amp;lt;s&amp;gt;leg it like a little bitch&amp;lt;/s&amp;gt; tactically redeploy if the enemy close on their position: even if they carry a big gun, they are not front-line capable vehicles. Direct engagement is avoided even if a huge shell will ruin a punk&#039;s day just fine. May have a machine gun or two just in case (and theoretical anti-air in older models, mostly enough to scare them off with a burst of tracers), or an autocannon if the armed force is particularly passive aggressive and has money to blow on useless overkill.&lt;br /&gt;
Examples: [[Basilisk Artillery Gun]], [[M109 Howitzer]]&lt;br /&gt;
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*&#039;&#039;&#039;Self-propelled anti-aircraft gun (SPAAG)&#039;&#039;&#039; Tank-like vehicles armed with weaponry designed to shoot aircraft out of the sky to provide mobile anti-air cover. There are only three real ways to shoot a very fast moving aircraft out of the sky. [[Dakka|First you can use as many rapid fire guns as you can to fill the air with as many bullets as you can and hope for one hit]]. Second, you can fire one big shell up into the air and at a certain height have it explode spraying shrapnel around it self to score the one hit you need, this are known as Anti Air Artillery, and are known in the English world by the name the Germans used during World War 2, flak. Both have been superseded by AA missiles which can track a target and put that shrapnel warhead closer to the target than just guess work and a slide rule can. Others use both guns and SAMs. As a sidenote, flak tanks (and half-tracks) equipped with heavy machine guns and small autocannons have a nasty reputation as being infantry trouncers as multiple barrels spewing lead at high speed will turn soft ground targets into mulch very quickly. Indeed, both the M19 MGMC and the M42 Duster were primarily used in this role despite having been envisioned as point-defense SPAAGs. That role had something of a heyday between WW2 and Vietnam, with the quad mount 50 cal M45&#039;s being nicknamed Kraut Mover and the twin 40mm&#039;s of the M42 being used to lumberjack VC hiding in treelines. Modern variants mostly have guided missiles and the BRRRRT variants are usually not mounted on tanks.      &lt;br /&gt;
Examples: [[Hydra Flak Tank]], [[ZSU 23-4 Shilka]]&lt;br /&gt;
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*&#039;&#039;&#039;Infantry Fighting Vehicle&#039;&#039;&#039; Known as IFVs, these almost-tanks are capable of transporting infantry forces, while being armored and armed enough to be of support to the field, unlike light tanks. However, unlike true tanks, IFVs can&#039;t be expected to stand up to enemy armor. Modern IFV&#039;s can have anti tank missiles, but with their tin can armor, going toe to toe with a main battle tank is suicide and so it supports regular tanks or takes on enemy armor in emergencies. While APCs and IFV can share similar roles and armaments today, the main way to distinguish them is with their main gun: anything that has a main gun smaller than 25mm is classed as an APC, and anything higher is an IFV. IFVs are designed to stay and fight (though not toe to toe with enemy tanks) and act as direct fire support.   Effectively, when comparing a squad with an IFV vs a squad with an APC, the later is an infantry squad with a transport, the former is a (light) tank that can dismount some of its crew.&lt;br /&gt;
Examples: [[Chimera Transport|Chimera]], [[Razorback]], most [[Land Raider]] patterns, [[BMP]], [[Bradley_Fighting_Vehicle|M2 Bradley]]&lt;br /&gt;
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*&#039;&#039;&#039;Armored Reconnaissance Vehicle&#039;&#039;&#039; In some ways they can be confused for IFVs in that these vehicles are similarly equipped and focus on mobility, and may even have limited troop capacities. But where they mainly differ is in doctrinal use: Armored Recon is mainly used to provide independent support to a recon team rather than support front-line troops. As such, troop carrying capacity isn&#039;t as necessary if it has any at all. See below the Infantry vs Cavalry Tank distinction as it can apply here as well, since modern cavalry units use such vehicles. Some IFV&#039;s share a base chassis with ARVs , those ARVs are usually called Cavalry Fighting Vehicles (CFV).&lt;br /&gt;
Examples: [[Salamander Reconnaissance Tank]], [[LAV-25]], [[M113 MRV]], [[Bradley_Fighting_Vehicle|M3 Bradley]] &lt;br /&gt;
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*&#039;&#039;&#039;Tank Destroyer&#039;&#039;&#039; Tank destroyers are specialist armor designed for one thing in mind: knocking out armor and not much else. Some are turreted, and some aren&#039;t. Most modern ones use guided missiles, all historical and some modern use cannons. What makes them not tanks is a matter of technicality. Tanks are designed for general military purpose (so useful for a range of tasks) while tank destroyers are for only one thing, destroying armor (especially on vehicles). After World War 2 we figured out that since tanks fought other tanks so often anyway tank destroyers don&#039;t really make sense so we upgraded the guns on regular tanks, while the role of “Light Anti-Armor Vehicle” was taken by ATGM carriers, which being mostly modified LAVs, have the ability to kill tanks while being very mobile and easy to transport. A handful of cannon-armed Tank Destroyers still exist, some tracked, others wheeled, but they&#039;re a rare breed. They tend to be considered for use with airborne troops in need of anti-armor capability (since a proper tank tends to be too heavy to airdrop) and for certain strategic mobility concerns, usually built by replaced IFV turrets with a cannon equipped one, practically making a wheeled light tank. &lt;br /&gt;
Examples: [[Leman Russ Battle Tank#Destroyer Tank Hunter|Destroyer Tank Hunter]], [[Leman Russ Battle Tank#Leman Russ Vanquisher|Leman Russ Vanquisher]], [[M901 ITV]]&lt;br /&gt;
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*&#039;&#039;&#039;Assault guns&#039;&#039;&#039; Similar to tank destroyers, assault guns differ in one important way: instead of an anti-tank gun, they&#039;re armed with a anti-building weapon, frequently a howitzer. These tended to be fairly big and fairly heavy compared to SPGs, because they&#039;re made to get in close to heavy fortifications. After World War 2 assault guns became light air-dropped weapons to support airborne troops if they encountered hard targets. They are comparatively very rare in modern orders of battle. Most that remain are in the Third World (usually WW2 Soviet vintage, they made a LOT of things), but some nations use IFV&#039;s equipped with cannon turrets, effectively making wheeled or tracked tank destroyer assault gun hybrids.&lt;br /&gt;
Examples: [[Vindicator]], &lt;br /&gt;
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*&#039;&#039;&#039;Flame tank&#039;&#039;&#039; a tank (going from tankette to heavy, all types were used in WWII) with a [[meme|werfer zat werf flammen]] instead of a big gun as main weapon. Only used in the 1920s-1950s as they were quickly rendered obsolete (it was more cost-effective and just as efficient to have standard tanks have a flamethrower as a coaxial gun), though incendiary weapons of various sorts are still used today, mainly in artillery roles. Typically unpopular with both forces using and opposing them for many reasons: the implications of this weapon were very harsh as the typical man-portable flamethrower has a range of 60 meters max (video games lied to ME?!) and their heavy mechanized versions could reach most of a quarter mile with their concentrated hydraulic spray of diesel fuel. Flame tanks were supposed to start with a &amp;quot;Wet fire&amp;quot;, basically spraying the fuel without igniting it into bunkers or fortifications to get enemy units to realize just how hard they were fucked, really weren&#039;t protected from the coming blaze at all and in turn they would surrender before being cooked to death. Which a vast majority actually did when &#039;&#039;&#039;&#039;&#039;hosed with gasoline&#039;&#039;&#039;&#039;&#039;. The problem was that, due to either open fighting, soldiers that just wouldn&#039;t surrender or sadistic crews/commanders, the weapons were often fired outright the first time around to horrific physical and psychological impact on both sides - burning, screaming soldiers, the fumes making crews sick, thick diesel smoke inhalation or oxygen depletion asphyxiating those in poorly ventilated areas (especially caves in the Pacific Front) and the smell of burnt human flesh permanently seared in their minds meant that instant life derailing post-traumatic stress disorder was a very common side effect of witnessing a flame tank in action. Another was that flame tank crews that were captured were usually subjected to torture and summary revenge executions. In the end, flame tanks are remembered as a job nobody wanted to do, an enemy nobody wanted to face, a weapon that accomplished little that soldiers using the man-portable variety (which already had a bad rep&#039; but was begrudgingly tolerated by soldiers as tactically necessary to avoid chemical warfare, nobody in their right mind wanted to clear caves out directly) could not do and pushed the propaganda and soldier&#039;s beliefs forward that the enemy truly were barbarians and made of evil, all pushed ahead because a Commissa -- I mean General far removed from the field said they were necessary. Real life Grimdark indeed.&lt;br /&gt;
Examples: L3/35 &amp;quot;Lanciafiamme&amp;quot;, M3 &amp;quot;Satan&amp;quot;, M4 &amp;quot;Crocodile&amp;quot;, Flammpanzer III, Churchill Crocodile, Kliment Voroshilov model 8, OT-34,&lt;br /&gt;
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==Tanks in Warhammer 40,000==&lt;br /&gt;
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Since [[Games Workshop]] seems to think that tank development in the [[Warhammer 40,000]] universe stopped somewhere between the World Wars, most of the iconic fighting vehicles of the [[Imperium]] are a mish-mash of modern and historical designs.  We can quibble that some of those vehicles are not really tanks but armored personnel carriers or other specialized classes of armored fighting vehicles, but GW&#039;s design team has a serious problem with looping their tracks all the way up and over the chassis for that 1918 flavor, and not even in the correct direction for what they were designed for. A variety of other vehicles in the 40k universe are referred to as tanks, but these are often hovering vehicles like those used by the [[Tau]] or [[Eldar]], and thus technically don&#039;t count.&lt;br /&gt;
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==Real vs Fictional Tank Designs==&lt;br /&gt;
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Its important to know that games like WH40K subscribes to the rule of cool, rather than logic. So while things like the [[Land Raider]] or [[Baneblade]] looks cool; in a real combat situation, these tanks would range from highly impractical to down-right detrimental for everyone involved. Here&#039;s a short list of why real-world tanks, aren&#039;t designed like most fantasy tanks.&lt;br /&gt;
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===Profile===&lt;br /&gt;
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One of the main concerns of a tank designer has always been reducing a tank&#039;s profile as low as possible. This is for this main reason: it makes the tank harder to spot, and shoot at, at range. The others are mainly for mobility, like making the center of gravity lower so it doesn&#039;t flip over on uneven terrain, or smaller so its able to operate in various locales. Plus smaller tanks mean less material used, so that can be used on another tank or given to another project. &lt;br /&gt;
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Sure it seems odd that this would be taken into account, given a tank is as large as a city bus; but since WW2: it wasn&#039;t really &#039;&#039;that&#039;&#039; hard to disable a tank (rocket launchers, mines, anti-tank guns, AT grenades, aerial bombers, artillery, better concealed tanks, to name the most common), if your opponent had the weapon to do so, and if they didn&#039;t: making a tank unnecessarily large just made it easier for your opponent to spot you. Thus, making your tank&#039;s profile as low and small as possible, contributed in making it less of an easy target, while still being able to act like a priority target for your opponent.&lt;br /&gt;
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As with so many other aspects of tank design, there is a trade-off involved. Making a tank &#039;&#039;too small&#039;&#039; can compromise its ability to function as intended on the battlefield. Interwar tankettes were the most extreme example of this, with some that were smaller than the average automobile but lacking armament more powerful than a machine gun and armour that could protect against the same. With larger tanks, you could still run into similar problems by simply not leaving enough space for sufficiently powerful armament or engines (a problem which plagued many British tanks during the Second World War) or by making it too cramped for the crew to efficiently work with (which is common to many Soviet tanks before and after the Second World War). &lt;br /&gt;
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===Speed===&lt;br /&gt;
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Like what we&#039;ve described above: it wasn&#039;t that hard to stop a tank with the proper armaments (or at least avoid it once spotted) and once your opponent has the guns to stop it, your hulking behemoth will slowly turn into a liability soon enough. (And even if they didn&#039;t have the guns; that makes your tank too-slow of a threat, which begs the question as to why you have it there in the first place). &lt;br /&gt;
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Tanks were also pretty vulnerable on their own, requiring infantry support to deal with targets at close range (the co-axial gun only had limited elevation and was slow to aim as the entire turret had to face the target, and the pintle-mounted gun was limited to the line of sight of the gunner) as a nutter with a powerful-enough explosive could easily run/sneak to an unsupported tank and blow it to smithereens, or disable it (which pretty much meant the tank is still toast). &lt;br /&gt;
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Nazi Germany got around this problem by using mechanized infantry (troops transported in vehicles) to support their armored forces, so everyone picked up on that and started making tanks fast enough to keep up with infantry transports to create a combined-arms assault, allowing tanks to deal with hard targets while infantry dealt with other targets that were too small for the tanks to take care of.&lt;br /&gt;
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So, people started distancing themselves from heavyweight tanks, and started using lighter, but more faster tanks in modern combat (plus advances in modern technology made it that even a medium tank could still be as survivable and powerful as a true heavy, while still retaining maneuvrability).&lt;br /&gt;
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===Mobility===&lt;br /&gt;
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An immobile tank, is a dead tank, so people have gone to great lengths to either reduce, or outright remove the many ways on how infantry could disable a tank from moving; but the most common of this is by taking out the tracks with mines or explosives. This was partly fixed by putting the tracks at ground level, covering the tracks with armor, and adding additional armor skirts to further guard it from attacks from the side, ensuring that little of the tracks were exposed to direct enemy fire. Sure it was still vulnerable up-close and mines can still do a number on it, but that&#039;s what your infantry support is for (you did bring them, right?).&lt;br /&gt;
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While the British Mark 1&#039;s rhomboid-tracks looks cool; having that on a tank today made it &#039;&#039;incredibly&#039;&#039; easy for an opposing force to disable your vehicle, as the tracks could be easily targeted. Plus even if you were to cover it in armor; it made your tank unnecessarily bigger, and people wanted to make their tanks as low and small as humanly possible. It also made maintenance and repairs unnecessarily complicated (Have to repair the tracks? Too bad, now you gotta get on top of your tall tank to fix that. Hope snipers aren&#039;t watching.).&lt;br /&gt;
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Also while the sponson-mounted guns look cool, they&#039;re useless in modern tank combat. Apart from the obvious issues of being unable to bring your full-firepower to bear if your opponent isn&#039;t situated right infront of you AND that they have to be larger than the width of your tank: having two of your sophisticated weapon systems near ground level meant a plethora of reliability issues (went through water or muddy terrain? Pray to the Machine God your gun doesn&#039;t malfunction if you didn&#039;t clean that right away. Went through a building? Hope all that rubble didn&#039;t tear off anything important.). &lt;br /&gt;
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Also note that this setup was done to for trench and fortification clearing, not tank vs tank combat (since WW1 focused on trench warfare than mechanized assaults). Having your turret in be centered with the hull itself, either with a turret or having it built into the tank itself to save on parts, was infinitely more effective. It also made weight distribution more balanced, which made it easier for tanks to maneuver in rough terrain.&lt;br /&gt;
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===Logistics===&lt;br /&gt;
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This should be an obvious point, but the Imperium of Man has only been able to create and maintain ludicrous super-heavy tank designs, because they have the aid of the Mechanicus (even if they&#039;ve been reduced to a shadow of their former glory) to assist with creation and maintenance, plus having access to thousands of planets full of resources to get materiel and fuel from. Plus the creative liberties of simply accepting that &amp;quot;It just works&amp;quot; and &amp;quot;THE FUTURE&amp;quot;, because it&#039;d be boring if we had to explain that a Forge World couldn&#039;t build a Baneblade because some mining world couldn&#039;t produce the output or the resources for it were earmarked to other projects, rather than something more exciting, like foul traitors constantly assailing their supply lines, or the techpriests need some MacGuffin stolen by the Orks. After all, 40k is a wargame, not a [[Administratum|convoluted bureaucracy simulator]]. &lt;br /&gt;
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Another design point for tanks is resource economy. It had (and still has) to be produced using, and maintained with, the least possible amount of resources whilst still being formidable in it&#039;s role. If an army would deploy superheavies today, just remotely near the scale of how Imperial forces do during wartime; they&#039;d be bankrupt and end up with a lopsided army. If creation didn&#039;t eat up most of their supplies; the amount of resources they&#039;d need to keep these war machines maintained would put the US Army to shame. Once they realize they can&#039;t keep it up, they&#039;d start scrapping those and scramble to turn them into practical tanks (assuming they still had fuel left).&lt;br /&gt;
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It should also be noted that Warhammer 40k (or most military fiction for that matter) tends to focus on the cutting edge of warfare. We have far more images of Leman Russ tanks and the thousand varieties of Guardsmen than the logistical trucks or field kitchens which keep the Imperium&#039;s war machine functioning on a day to day basis.&lt;br /&gt;
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===Armaments===&lt;br /&gt;
Putting two cannons as your tank&#039;s main armament like C&amp;amp;C&#039;s Mammoth Tank looks neat like the, or [[Baneblade|UNLEASHING ELEVEN BARRELS OF HELL]] sounds awesome, but that had it&#039;s own set of problems. One is that putting a lot of main guns on your tank requires you to make the chassis bigger, as you need more room to accommodate the guns, ammunition, and larger engine (as you need more power to keep that sucker mobile), which makes it an even bigger target.&lt;br /&gt;
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Another is that its a waste of resources; those other main guns, ammo, and materials, would be better put in making another tank, and two tanks are still more threatening than one. It is also either overkill, as the main guns of today&#039;s battle tanks can typically penetrate tank armor easily enough, or worthless since if you did meet a tank with armor too strong for your guns, having more of them is not gonna help. The probable rate-of-fire, firepower, or accuracy advantage you have over tanks with only one gun, would be easily off-set with autoloaders, specialized ammunition, better targeting systems, and/or a well-drilled gunner crew. That or an auxiliary missile launcher, which is loads more practical and cost-effective.&lt;br /&gt;
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One more, is that in the event your tank is destroyed; that&#039;s a massive ammo-cookoff you&#039;re looking at, which can be dangerous to both the crew and surrounding friendlies.&lt;br /&gt;
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==Character Role==&lt;br /&gt;
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&#039;&#039;See also [[Combat roles]] for other roles&#039;&#039;&lt;br /&gt;
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In many role-playing games, particularly the online ones, the term &amp;quot;tank&amp;quot; has also arisen to describe a character whose primary purpose is redirect all damage from enemies to himself. This was one of the primary purpose of actual tanks as well; tanks, being as armored and threatening, are supposed to get most of the enemy&#039;s attention while the squishier units like infantry and light vehicles move into advantageous positions to deal more damage, without the threat of serious retaliation.&lt;br /&gt;
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See, many enemies in RPGs have &#039;&#039;way too much health&#039;&#039;, deal way too much damage for most classes to withstand, and fights with them are unlikely to be decided in one round unless they&#039;re uncharacteristically vulnerable to save-or-die rays (which almost never happens). &lt;br /&gt;
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Furthermore, many of the classes that are best at dealing damage (assassin and wizard types, for example) often have very little survivability when it comes to being punched in the face, in order to balance out classes. If a class can both tank damage and deal high damage at the same time, they either render other classes redundant or can do neither as well as a dedicated tank or damage dealer. (This is where the gaming term differs from the historical/military term - a &amp;quot;pure&amp;quot; tank (unit role) is strictly something that attracts and survives damage, without much or even necessarily any of the punch a tank (vehicle type) has.) &lt;br /&gt;
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Thus, demand is created for a character whose job is to redirect enemies&#039; aggression away from the squishy members of the party and towards them instead, usually using their mastery of mind-control, irritating sound effects, imposition of dangerous effects for attacking anyone else, or simply cutting insults and rude gestures which draw attention to themselves. They also tend to have abilities that help them in resisting, mitigating, avoiding, or regenerating from some of the damage they suffer (and on occasion act as a secondary damage dealer). In most cases, tanks are also often reliant on healer classes as well to keep them alive while they do their thing, as enemies that require tanks can usually deplete a good chunk of their health in a few attacks. Making sure that chunk is constantly restored is required to make sure they can keep at it.&lt;br /&gt;
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&#039;&#039;[[4th Edition Dungeons and Dragons| Fourth Edition]]&#039;&#039; refers to this role as the &amp;quot;defender,&amp;quot; while &#039;&#039;[[Dawn of War 2]]&#039;&#039; vets will recognize it as the &amp;quot;[[Tarkus]]&amp;quot;, and later the &amp;quot;[[Apollo Diomedes|Diomedes]].&amp;quot;  While it is most obvious in online video games, the necessity of drawing fire away from squishier party members toward tougher ones who can take a beating exists in a variety of different games, from [[Sentinels of the Multiverse| cooperative card games]] to MOBAs. The wargame equivalent would be the [[DISTRACTION CARNIFEX]].&lt;br /&gt;
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==See Also==&lt;br /&gt;
*[[Team Yankee]] - a tabletop game that revolves around late Cold War tank warfare, with plenty of info on real-world tanks.&lt;br /&gt;
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{{Vehicle Warfare}}&lt;br /&gt;
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[[Category:History]]&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2A02:A03F:C17D:A400:5D14:757B:B756:304F</name></author>
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