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	<title>2d4chan - User contributions [en]</title>
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		<id>http://2d4chan.org/mediawiki/index.php?title=Living_Saint&amp;diff=310838</id>
		<title>Living Saint</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Living_Saint&amp;diff=310838"/>
		<updated>2017-02-03T14:55:23Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7D:CA0:8500:DCA0:ADF0:966A:2302: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;&#039;&#039;I am proof.. OF THE EMPEROR&#039;S MIGHT!&#039;&#039;&amp;quot;&lt;br /&gt;
:-Living Saint in [[Dawn of War#Soulstorm|Dawn of War: Soulstorm]].&lt;br /&gt;
[[File:Saintmage.jpg|300px|right|thumb|Living Saints purging some heretics.]]&lt;br /&gt;
&lt;br /&gt;
Living Saints are Imperial &amp;lt;s&amp;gt;[[Greater Daemon|Greater Daemons]]&amp;lt;/s&amp;gt; [[Commissar|&#039;&#039;&#039;*BLAM!&#039;&#039;&#039;]]....ehem...as I was saying....Living Saints are resurrected entities of the greatest and most noble heroes of the Imperium who have died in the past (One theory is that they are personally resurrected by the [[Emprah]] himself). Sometimes known as [[Sanguinius|Sanguinius bitches]] or Sanguinius lite. They are what the [[Sanguinary Guard]] wishes they could be when they grow up. Due to being literal Imperial angels and the reincarnated entities of fallen heroes, Living Saints are literally [[Awesome|zombie-Buddhist angels with absolutely &#039;&#039;fabulous&#039;&#039; hair.]] Living Saints are almost always members of the [[Adepta Sororitas]] and thus mostly female, however Imperial Guardsmen Living Saints do exist as well as male Living Saints. &lt;br /&gt;
&lt;br /&gt;
Most Living Saints are accompanied by a flock of [[Servo-skull#Cherubim|Cherubims]] to further complete the angelic schlick of the [[Ecclesiarchy|Ecclesiarchy.]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[File:6ea7c7b9d59d98f42f8f6fbe3af3f718.jpg|500px|left|thumb|Hair so &#039;&#039;fabulous&#039;&#039; it makes even the [[Eldar]] blush. Although why the guy on the left is snapping his Aquilla in half is anyone&#039;s guess.]]&lt;br /&gt;
Living Saints themselves are exceptionally rare even in the Ecclesiarchy let alone the wider Imperium as the deeds needed to make a Living Saint are almost next to impossible to accomplish. This means that the particular individual must be innocent, pure, incorruptible, forgiving when needed, vigilant when needed, merciful to the weak, merciless to the guilty, kind, compassionate, charitable, selfless, modest, heroic, brave and reasonable. And this is just the personal qualities let alone the external qualities especially when considering the judgement of both the Ecclesiarchy and the Inquisition. Essentially, Living Saints are the [[Mary Sue|purest, pure, pure, 100% purity approved human in its purest form]] which is an impressive feat on its own, making Living Saints by definition more pure than the Emperor himself...at least in the personality and maternity department.&lt;br /&gt;
&lt;br /&gt;
[[Awesome|The arrival of a Living Saint is often rare as they only appear during times of hopelessness and despair, but when they do appear they can turn the most cowardly of Guardsmen into a Khornate Supermen that could take on an entire tank division.]] A Living Saint becomes the manifestation of the Emperor&#039;s might on the battlefield, serving to boost morale in addition to their formidable combat prowess. In a galaxy of [[Grimdark]] [[Noblebright|the Living Saint is the brightest beacon for hope and a testament to humanities resolve.]] &lt;br /&gt;
&lt;br /&gt;
As you can imagine, the symbol of a Living Saint often give [[Failbaddon]] a galactic wedgie as he sees it as too bright, too nice, too pure and too goody two shoes. Often sending the armless failure into a flying [[rage]].&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Living Saints are among the mightiest beings in the Imperium, said to be blessed by a portion of the God-Emperor&#039;s power. They are often able to decimate foes with psychic blasts of holy fire and are gifted with an Inviolable Aura which allows near-invulnerability in battle. They often carry a large holy sword blessed with holy scripture and possibly anti-daemonic wards. This makes Living Saints the worst units for Chaos to fight against save for [[Grey Knights]].&lt;br /&gt;
&lt;br /&gt;
Many Living Saints can also conjure angelic wings, allowing them to bring righteous death from the air. Death itself is not permanent for a Living Saint as they can be resurrected should the Imperium ever need their help again, although the process is extremely difficult and can be stopped, as happened with Saint Gerstahl.&lt;br /&gt;
&lt;br /&gt;
==Dawn of War==&lt;br /&gt;
Living Saints have been seen in the Soulstorm expansion pack of [[Dawn of War]]. While they were arguably one of the weakest relic units, they have been often seen as a really annoying relic unit due to their resurrection abilities. Due to the fact that Living Saints have relatively low health in contrast to other relic units as well as low damage per hit, they often lose against the likes of [[Wat|Greater Knarlocs]] and [[Derp|Bloodthirsters]] which are units that are supposed to be really defeatable by Living Saints in the fluff. So it was often best to use Living Saints as a support unit as its resurrection ability and high morale in the faith-o-meter makes it great when grouped with a large Sisters army.&lt;br /&gt;
&lt;br /&gt;
==Notable Living Saints==&lt;br /&gt;
*[[Lord Solar Macharius]], the most famous saint of the [[Imperial Guard]].&lt;br /&gt;
*Saint Anais, powerful member of the [[Sisters of Battle]]&lt;br /&gt;
*Saint Celestine, the most famous hero of the Sisters of Battle&lt;br /&gt;
*Saint Gerstahl, legendary soldier of the Imperial Guard&lt;br /&gt;
*Saint Sabbat, founder of the Sabbat Worlds&lt;br /&gt;
*Saint [[The Guy Who Cried Grendel|Grendel]], noted Daemon slayer of the [[Ordo Malleus]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Sisters-of-Battle}}&lt;/div&gt;</summary>
		<author><name>2A02:C7D:CA0:8500:DCA0:ADF0:966A:2302</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Living_Saint&amp;diff=310837</id>
		<title>Living Saint</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Living_Saint&amp;diff=310837"/>
		<updated>2017-02-03T14:55:09Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7D:CA0:8500:DCA0:ADF0:966A:2302: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;&#039;&#039;I am proof.. OF THE EMPEROR&#039;S MIGHT!&#039;&#039;&amp;quot;&lt;br /&gt;
:-Living Saint in [[Dawn of War#Soulstorm|Dawn of War: Soulstorm]].&lt;br /&gt;
[[File:Saintmage.jpg|300px|right|thumb|Living Saints purging some heretics.]]&lt;br /&gt;
&lt;br /&gt;
Living Saints are Imperial &amp;lt;s&amp;gt;[[Greater Daemon|Greater Daemons]]&amp;lt;/s&amp;gt; [[Commissar|&#039;&#039;&#039;*BLAM!&#039;&#039;&#039;]]....ehem...as I was saying....Living Saints are resurrected entities of the greatest and most noble heroes of the Imperium who have died in the past (One theory is that they are personally resurrected by the [[Emprah]] himself). Sometimes known as [[Sanguinius|Sanguinius bitches]] or Sanguinius lite. They are what the [[Sanguinary Guard]] wishes they could be when they grow up. Due to being literal Imperial angels and the reincarnated entities of fallen heroes, Living Saints are literally [[Awesome|zombie-Buddhist angels with absolutely &#039;&#039;fabulous&#039;&#039; hair.]] Living Saints are almost always members of the [[Adepta Sororitas]] and thus mostly female, however Imperial Guardsmen Living Saints do exist as well as male Living Saints. &lt;br /&gt;
&lt;br /&gt;
Most Living Saints are accompanied by a flock of [[Servo-skull#Cherubim|Cherubims]] to further complete the angelic schlick of the [[Ecclesiarchy|Ecclesiarchy.]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[File:6ea7c7b9d59d98f42f8f6fbe3af3f718.jpg|500px|left|thumb|Hair so &#039;&#039;fabulous&#039;&#039; it makes even the [[Eldar]] blush. Although why the guy on the right is snapping his Aquilla in half is anyone&#039;s guess.]]&lt;br /&gt;
Living Saints themselves are exceptionally rare even in the Ecclesiarchy let alone the wider Imperium as the deeds needed to make a Living Saint are almost next to impossible to accomplish. This means that the particular individual must be innocent, pure, incorruptible, forgiving when needed, vigilant when needed, merciful to the weak, merciless to the guilty, kind, compassionate, charitable, selfless, modest, heroic, brave and reasonable. And this is just the personal qualities let alone the external qualities especially when considering the judgement of both the Ecclesiarchy and the Inquisition. Essentially, Living Saints are the [[Mary Sue|purest, pure, pure, 100% purity approved human in its purest form]] which is an impressive feat on its own, making Living Saints by definition more pure than the Emperor himself...at least in the personality and maternity department.&lt;br /&gt;
&lt;br /&gt;
[[Awesome|The arrival of a Living Saint is often rare as they only appear during times of hopelessness and despair, but when they do appear they can turn the most cowardly of Guardsmen into a Khornate Supermen that could take on an entire tank division.]] A Living Saint becomes the manifestation of the Emperor&#039;s might on the battlefield, serving to boost morale in addition to their formidable combat prowess. In a galaxy of [[Grimdark]] [[Noblebright|the Living Saint is the brightest beacon for hope and a testament to humanities resolve.]] &lt;br /&gt;
&lt;br /&gt;
As you can imagine, the symbol of a Living Saint often give [[Failbaddon]] a galactic wedgie as he sees it as too bright, too nice, too pure and too goody two shoes. Often sending the armless failure into a flying [[rage]].&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Living Saints are among the mightiest beings in the Imperium, said to be blessed by a portion of the God-Emperor&#039;s power. They are often able to decimate foes with psychic blasts of holy fire and are gifted with an Inviolable Aura which allows near-invulnerability in battle. They often carry a large holy sword blessed with holy scripture and possibly anti-daemonic wards. This makes Living Saints the worst units for Chaos to fight against save for [[Grey Knights]].&lt;br /&gt;
&lt;br /&gt;
Many Living Saints can also conjure angelic wings, allowing them to bring righteous death from the air. Death itself is not permanent for a Living Saint as they can be resurrected should the Imperium ever need their help again, although the process is extremely difficult and can be stopped, as happened with Saint Gerstahl.&lt;br /&gt;
&lt;br /&gt;
==Dawn of War==&lt;br /&gt;
Living Saints have been seen in the Soulstorm expansion pack of [[Dawn of War]]. While they were arguably one of the weakest relic units, they have been often seen as a really annoying relic unit due to their resurrection abilities. Due to the fact that Living Saints have relatively low health in contrast to other relic units as well as low damage per hit, they often lose against the likes of [[Wat|Greater Knarlocs]] and [[Derp|Bloodthirsters]] which are units that are supposed to be really defeatable by Living Saints in the fluff. So it was often best to use Living Saints as a support unit as its resurrection ability and high morale in the faith-o-meter makes it great when grouped with a large Sisters army.&lt;br /&gt;
&lt;br /&gt;
==Notable Living Saints==&lt;br /&gt;
*[[Lord Solar Macharius]], the most famous saint of the [[Imperial Guard]].&lt;br /&gt;
*Saint Anais, powerful member of the [[Sisters of Battle]]&lt;br /&gt;
*Saint Celestine, the most famous hero of the Sisters of Battle&lt;br /&gt;
*Saint Gerstahl, legendary soldier of the Imperial Guard&lt;br /&gt;
*Saint Sabbat, founder of the Sabbat Worlds&lt;br /&gt;
*Saint [[The Guy Who Cried Grendel|Grendel]], noted Daemon slayer of the [[Ordo Malleus]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Sisters-of-Battle}}&lt;/div&gt;</summary>
		<author><name>2A02:C7D:CA0:8500:DCA0:ADF0:966A:2302</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warp_Talons&amp;diff=560417</id>
		<title>Warp Talons</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warp_Talons&amp;diff=560417"/>
		<updated>2017-02-03T14:46:21Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7D:CA0:8500:DCA0:ADF0:966A:2302: /* Fluff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:WarpTalons01_873x627.jpg|500px|thumb|right|Quickly, brothers in Chaos, strike a pose!]]&lt;br /&gt;
&#039;&#039;&#039;Warp Talons&#039;&#039;&#039; are [[Chaos Raptors]] with extra [[Chaos]]. They look [[awesome]], yet kinda [[Derp]] rule-wise. Instead make them [[count as]] [[Chaos Raptors]]. Remember only to replace their arms with the appropriate equipment.&lt;br /&gt;
&lt;br /&gt;
==Fluff==&lt;br /&gt;
The [[Warp]] has overtaken them [[meme|(but it&#039;s a good pain for them)]] so hard that their capacity for reason or even basic speech is no longer present. They&#039;re little more than deranged bat-monsters with an overactive hunting instinct. Their hands and feet have mutated into wickedly sharp talons, at the cost of being unable to use any other weapon, and they are partially [[daemon|daemonic]]; in fact, they are capable of traveling directly through the Warp, cutting their way through the Veil itself whenever a good battle can be had. They are so bestial that fielding them is supposed to be the equivalent of releasing the dogs of war or the kraken- rather than being given orders, they&#039;re shown a picture of what they&#039;re supposed to kill or given a possession of the enemy so they can track it by scent. Whenever they&#039;re not in flight, they even hang upside down from the ceiling like bats or impotently crawl on all fours, having lost the ability to walk normally. They get a good depiction in the Space Shark&#039;s novel, where they are given a roost in an abandoned Imperial chapel and are unleashed en-mass to rip &amp;amp; tear a whole terminator squad.&lt;br /&gt;
&lt;br /&gt;
==Crunch==&lt;br /&gt;
Let&#039;s break this down, shall we?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROS&#039;&#039;&#039;&lt;br /&gt;
*Jump Infantry&lt;br /&gt;
*Daemons (5++ and Fear; though fear is pretty shit overall)&lt;br /&gt;
*Come with two Lightning Claws&lt;br /&gt;
*Have a nifty attack when they deep-strike that blinds targets within range, which gives them a modicum of defense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CONS&#039;&#039;&#039;&lt;br /&gt;
*Expensive as fuck! They clock in at 30 pts./model; for comparison&#039;s sake, Terminators cost a paltry 31 pts./model and can beat the shit out of Warp Talons.&lt;br /&gt;
*No assault grenades! This makes charging anything in cover a risky prospect.&lt;br /&gt;
*Barring their blind attack, they have no ranged weapons, which makes them vulnerable to gun lines which they may be charging/deep-striking.&lt;br /&gt;
*Speaking of that blind attack, it has a &#039;&#039;criminally&#039;&#039; short range - 6 fucking inches! You&#039;re more likely to scatter onto something and lose your overpriced assault unit or be totally out of range for it to be effective. Even then, blind attacks require an initiative test which isn&#039;t likely going to work in a Space Marine metagame.&lt;br /&gt;
*Described in the fluff as using their talons to cut through the veil into reality, yet their claw attacks are only AP3. [[Derp|Scrap metal shaped into Ork meganob armor confirmed for being tougher than reality itself.]]&lt;br /&gt;
*They eat up a fast attack slot, which are rightfully designated to [[Helldrake|Helldrakes]], which costs a paltry 10 pts. more than a basic squad of 5 Talons. For the loss, Helldrakes are the single unit in Codex: CSM that makes the fucking book even remotely competitive on account of drakes being moderately deadly!&lt;br /&gt;
&lt;br /&gt;
===Conclusion===&lt;br /&gt;
Just don&#039;t! If you want jump infantry, Raptors do what Talons do but for less and arguably better. With the Heldrake nerf (it is however still your only codex flyer), we can once again at least &amp;lt;i&amp;gt;look&amp;lt;/i&amp;gt; at our other Fast Attack choices. If you want to run up and charge people, [[Chaos Spawn|That-Which-Shall-Not-Be-Named]] are actually faster (somehow), more likely to actually get there, and do more damage to things that aren&#039;t MEQ, for the same points cost. However, if you&#039;re playing with a more shooty (or at least footsloggy) army, Warp Talons are a fantastic defense against drop pods; enemies that drop in get to shoot, and then they all die to a storm of Lightning Claws that can threaten your entire deployment zone almost trivially, all while hiding behind buildings that hopefully block LoS to the enemy army. Once you&#039;ve dealt with enemy deep strikers in your backfield, they then have the speed to catch up to your force and contribute further; pretty good for a counter-charge unit/drop pod insurance. But again, if you want to actually charge the enemy straight away, you&#039;re better off with Chaos Spawn because WAIT NO &amp;lt;b&amp;gt;OHGODSNOSHHSLNNNNGHNGGGG&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ahem. It&#039;s just that they were supposed to be used up close. That whole &amp;quot;tear apart reality and punch them in the face things&amp;quot; was what we wanted, but didn&#039;t get! Also, this is 7E Chaos here; if your troops can&#039;t shoot back and charge at deep-striking Mary-Sues, what good are they? Your ranged support is going to be tied up in HS slots and when they strike, they will likely have done their goddamn job by &#039;&#039;shooting&#039;&#039; at whatever it was that needed shooting in the backfield, often with melta/grav/plas/whatever weapons, meaning they are throwing down for a one-shot suicide attack. Therefore, your backfield guards weren&#039;t much of a deterrent.&lt;br /&gt;
&lt;br /&gt;
{{Chaos Space Marines}}&lt;/div&gt;</summary>
		<author><name>2A02:C7D:CA0:8500:DCA0:ADF0:966A:2302</name></author>
	</entry>
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