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		<title>Eldrad</title>
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		<updated>2017-05-20T18:07:26Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7F:2018:C700:95FB:D082:6434:13B5: /* Explanation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{awesome}}&lt;br /&gt;
&lt;br /&gt;
[[Image:450px-EldradThroneworld.jpg|thumb|right|350px|Helmetless Eldrad, looking suspiciously like Mon&#039;Keigh actor Hugo Weaving. What are the odds?]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt;&#039;&#039;&#039;Eldrad Ulthran&#039;&#039;&#039;&amp;lt;/strike&amp;gt; Elrad Ulthran (according to the most recent DoW trailer &amp;quot;Farseer&#039;s Doubt&amp;quot;) is renowned as the most powerful [[psyker]] of an entire race of powerful psykers, the [[Eldar]], and is the Chief [[Farseer]] of [[Craftworld]] [[Craftworld Ulthwé|Ulthwé]]. He is awfully fond of engaging in overly elaborate plots to tweak the balance of fate, presumably to preserve the Eldar as a species. Also, he engages in only the highest forms of dickishness, as the accounts from one of his retinue warlocks attest. Possibly father to Farseers [[Taldeer]] and [[Macha]]. [[Love Can Bloom]] is ambiguous on the matter, but current [[/tg/]] canon operates on the assumption that he is.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt;He&#039;s dead now, supposedly, or maybe not. [[Alpharius|Nobody can ever tell]] with Eldrad, but in any case he vanished during the [[Abaddon|13th Black Crusade]]. He left behind a bunch of active waystones, causing some Eldar to think that Eldrad is simply trapped in the [[Warp]] for the time being, doing &#039;&#039;something&#039;&#039; with [[Slaanesh]], but the guy&#039;s a dick and it&#039;s hard to tell what, if anything, he&#039;s actually doing. His patron god is almost certainly [[Cegorach]] who was the biggest dick in the [[Eldar]] pantheon and one of the unholy...quadrinity...of dickishness and [[Just as planned]].&amp;lt;/strike&amp;gt; Never mind, GW is pretending this never happened. But he&#039;s definitely in league with Cegorach, as he&#039;s seen leading a troop of [[Harlequin]]s against the [[Deathwatch]] in the new Death Masque game.&lt;br /&gt;
&lt;br /&gt;
Some time ago, [[Abaddon the Despoiler]] led an assault on craftworld Ulthwé, to attack the Eldar Farseer Council there. After slowly slogging through the Craftworld while his [[Black Legion]] suffered massive casualties as the Eldar picked them off in hit and run attacks, Abaddon finally got to the council, but found Eldrad waiting for him. Eldrad quickly made a mockery of Abaddon&#039;s combat skill; he dodged Abaddon&#039;s strikes with the daemon sword Drach&#039;nyen and the Talon of Horus with ease. In just two strikes, Eldrad cleaved through Abaddon&#039;s Terminator armor with virtually no effort and separated him from his arms. The Eldar then stuffed the remainder of the attack force into a [[Dreadclaw]] with &amp;quot;Failbaddon the Armless Failboat&amp;quot; as well as other demeaning terms and images painted all over it and launched it back into the [[Eye of Terror]] while laughing hysterically. And that is why Abaddon has no arms.&lt;br /&gt;
&lt;br /&gt;
As of the 13th Black Crusade, Eldrad has cemented his status as a dick, but one that gets shit done. After stealing the fossilized bodies of Farseers from every craftworld, he attempted to prematurely summon [[Ynnead]], the yet-to-be-born Eldar god of Death who would save them from [[Slaanesh]] before every single Eldar dies, which was when it was supposed to be born. When the [[Deathwatch]] intervened, he only succeeded in summoning a small fraction of the god. This shard eventually amassed enough power to become an Avatar not unlike [[Khaine]], but ended up smashing [[Biel-Tan]] in the process. As such, Eldrad is now under arrest for the Eldar equivalent of [[Heresy]] for summoning Ynnead prematurely before the last Eldar died, though by the look of things everything&#039;s going [[Just as Planned]].&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
Where did Eldrad’s reputation for being such a dick come from?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;i am the incarnate of A MASSIVE DICK&amp;quot; -eldrad&#039;s personal war chant. &lt;br /&gt;
&lt;br /&gt;
He gives candy to young races.&lt;br /&gt;
&lt;br /&gt;
And that candy will contain a slow-spreading gingivitis bacteria that will fester in the new race and slowly spread amongst their entire species. The gum pain will be considered a normal part of everyday life, and they will regularly take painkillers.&lt;br /&gt;
&lt;br /&gt;
When the [[Tyranid|’Nids]] invade them in 3000 years, they too will be infected by the gingivitis disease—but they are mindless beasts, who know nothing of painkillers. Living in constant pain, only worsened by eating, this massive hive of ’Nids will starve and become extinct, a result of their own adaptation abilities.&lt;br /&gt;
&lt;br /&gt;
And of course, Craftworld Ulthwé would have been the next target for that particular hive to eat. [[Just as planned|Just. As. Planned.]]&lt;br /&gt;
&lt;br /&gt;
And that is why Eldrad is a dick. [[Asdrubael Vect|There is only one mortal being in 40k who is a bigger dick than Eldrad]].&lt;br /&gt;
&lt;br /&gt;
==The Stories==&lt;br /&gt;
[[Image:Eldrad_Ulthran_6th_Ed.jpg|thumb|right|Mountain of psychic rape.]] &lt;br /&gt;
{{story}}&lt;br /&gt;
So, Eldrad Ulthran is a dick. It seems shocking to hear and I know he is the guiding light of our people, but in all honesty, he&#039;s a total dick.&lt;br /&gt;
&lt;br /&gt;
I know this because I served with him. You see, I am a Warlock. You can imagine my excitement when I was first assigned to his retinue. I took no heed to the fact his last set of Warlocks supposedly died in &amp;quot;a most ironic manner&amp;quot;. I was young back then, only over 9000, and naive.&lt;br /&gt;
&lt;br /&gt;
As soon as I met Eldrad in person he gave me my first order: &amp;quot;find a howling banshee exarch, and a witch blade for yourself, we are going to Setrus Prime (as the mon-keigh call it).&amp;quot; He actually said the parentheses by leaning forward and placing a hand beside his mouth to direct his voice to me alone. He is kind of a douche that way, we were in the room alone.&lt;br /&gt;
&lt;br /&gt;
Anyway, Eldrad, the banshee exarch and I sortie to the planet&#039;s surface. I project some illusory cover to shield our hiding spot and the exarch and I await more orders. Before us a great battle is being waged between a force of the mon-keigh Space Marines and our fallen brethren, the Dark Eldar. About 20 minutes into the battle Eldrad points to a pebble by his foot and says &amp;quot;Move this small stone to where I am pointing now.&amp;quot; He points to an innocuous patch of ground. Dumbfounded but trusting, I do as he says. No sooner had I reached cover did a Space Marine bike roar past me, straight over the pebble. The mighty treads of the bike&#039;s wheels fling the pebble up into an empty stretch of air. It hangs there for a moment, then a Dark Eldar reaver rushes into it, the pebble sucked into its jet intake. The reaver sputters then bursts into flames, accelerating rapidly, right into a Talos. The Talos was not of regular design, not that any ever are. This one was a mass of spinning blades with a screaming humanoid in its center, the body of which was too mutilated to even identify its race.&lt;br /&gt;
&lt;br /&gt;
I might mention at this point that Eldrad has not turned to look at the ensuing chaos, instead he is staring in the direction of myself and our howling banshee companion.&lt;br /&gt;
&lt;br /&gt;
When the reaver hit the talos, all hell broke loose as the twirling saws of the unsavory machine broke free like angry daemons being exorcised. I saw one blade, bouncing and racing directly towards us at ludicrous speeds. And I am an Eldar, I know speed. I brace my witch blade for the impact readying myself to take the blow, to save the farseer in my protection. The blades hit and both the saw and the witch blade veer off directly towards the banshee exarch. Both blades merely graze her, just deep enough to cut the restraints that hold her costume on. As her armour falls away exposing her breasts, I realize why Eldrad was staring at her. He giggles, then orders a full retreat.&lt;br /&gt;
&lt;br /&gt;
What a dick.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
So Eldrad is a huge dick, but I think I have proven that by now. What I haven&#039;t told you is that he is, without a doubt, the greatest psyker in the universe.&lt;br /&gt;
&lt;br /&gt;
I never saw this more exemplified than when we went to deal with a splinter fleet of Hive Fleet Leviathan. The first thing Eldrad did was use his massive reservoir of power to redirect the entire hive fleet 0.3 degrees off course. At first we had no idea why, but he assured us there was a reason. 134 years later we encountered the swarm again, and now we saw his plan, the fleet was heading straight into a desolate backwater planet. Using yet more of his might, Eldrad hid the entire planet from the fleet&#039;s sight. This caused the entire hive fleet to crash square into the planet&#039;s surface. He then called for me and the rest of his retinue to sortie down to the planet, we had a mission.&lt;br /&gt;
&lt;br /&gt;
Once on the surface the bleeding husks of charred hive ships loomed over us like cold organic volcanoes. And then in a clearing, we found our quarry, a mighty hive tyrant, its psychic eminence clouding my own mind like a thick whispering fog. Eldrad was not taken aback in the slightest, he stepped forward, unarmed, right into the clutches of the hive tyrant. He then began to emulate the hive tyrant&#039;s psychic powers, only at a much higher magnitude. He had made himself into a synapse creature of immense power. So much so he brow beat the mighty tyranid into submission. He then turned to us, tyranid leader in tow, and said, &amp;quot;We are returning, we have what we came for.&amp;quot; Although impressed by Eldrad&#039;s mastery of the mind, we all could not stop pondering his master plan. Why would he need such a mighty beast? It was not till the next morning that I knew. Pasted throughout the ENTIRE CRAFTWORLD were pictures of the titanic monstrosity and its... titanic monstrosity resting on my face as I slept. I never even knew tyranids had genitalia.&lt;br /&gt;
&lt;br /&gt;
What a dick.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Image:EldradWhataDick.jpg|thumb|left|400px|What a fucking dick.]]&lt;br /&gt;
&lt;br /&gt;
You know, Eldrad Ulthran really is a dick. I&#039;ve said it before, and I have absolutely no doubt that I will say it again. He has skill and power of heights that are only reachable, even for most Eldar, in their dreams, and how does he use them? He uses them like this:&lt;br /&gt;
&lt;br /&gt;
Years ago, a minor Ork Waaagh sprung up and launched itself against the Mon-Keigh world they call Lentak II. It&#039;s an insignificant planet by any definition except, apparently, Eldrad&#039;s. He summoned me and told me we were going to Lentak, and that it was of the utmost importance to see that a certain battle took a particular course. He also told me to bring along the best sniper I could find, adding that &amp;quot;He might come in handy,&amp;quot; with a wink like he was passing on some kind of secret message. Typical Eldrad behavior, that.&lt;br /&gt;
&lt;br /&gt;
So, we get down to the surface of Lentak and locate the &amp;quot;important&amp;quot; battle, in a rocky pass high up in a mountain range. Eldrad isn&#039;t wearing his helmet, the better to display the horribly annoying half-smile that&#039;s on his face the whole time, the one he puts on when he knows something you don&#039;t and is about to use that information. I&#039;m busy projecting an illusion to keep the Mon-Keigh and the Orks from noticing us, Eldrad and the sniper are just watching the battle from the rock outcrop where we&#039;re standing. Finally, Eldrad points at a particular Ork nob riding in the back of one of their wartrukks.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That one. Take off his ear. His *left* ear. Right...now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The sniper fires, cleanly severing the Ork&#039;s ear. The thing roars like the beast it is, looks around, and smacks the Ork beside it right off the back of the bouncing vehicle. The fallen Ork doesn&#039;t even have time to stop rolling before it gets run over by another Ork on a warbike; the bike nearly crashes, and one of the bombs sitting in a rack near the back bounces loose and falls to the ground. Eldrad looks at it, nods in satisfaction, and motions for us to leave.&lt;br /&gt;
&lt;br /&gt;
Five of the Mon Keigh years pass. Five blessed, beloved years, in which I do not hear or see Eldrad a single time. I don&#039;t know where he was, or what he does when he&#039;s not busy being a dick; probably off seducing Tau or members of whatever other young race has caught his fancy recently. Anyway, those five years pass all too quickly, and then Eldrad comes back, contacts me, and tells me we&#039;re going back to Lentak II, just the two of us. This, of course, sets my teeth on edge, because I know he&#039;s going to do something unbearably dickish, but I can&#039;t exactly refuse the most important Farseer of my Craftworld.&lt;br /&gt;
&lt;br /&gt;
Sure enough, we wind up back in that same mountain pass, watching a column of Imperial Guard troops march past. This time, we&#039;re down at roughly the same level as the guardsmen, but since there are only two of us, it&#039;s easy for me to project sufficient camouflage. Good thing, because Eldrad sure wasn&#039;t helping. I notice that the wreckage from the battle years ago hasn&#039;t been completely cleaned; some has been pushed up against the walls of the pass, some hasn&#039;t.&lt;br /&gt;
&lt;br /&gt;
I belatedly remember the fallen bomb and start to look for it, but before I can spot it, a Chimera with a commissar riding in its open hatch finds it on its own. The explosion bounces the vehicle into the air, and the unsecured commissar goes flying. Shrapnel flies towards us and I dodge, rolling across the ground to avoid the splintered metal.&lt;br /&gt;
&lt;br /&gt;
When I look up, I see Eldrad, standing with the sunrise behind him, posed like a statue with his head high and his fists on his hips. An instant later, the commissar&#039;s hat lands right on his head. And Eldrad, the dick, holds the pose and smirks at me. I almost dropped the illusion and let the mon-keigh kill us both, but then I realized Eldrad would probably have some way of escaping even that.&lt;br /&gt;
&lt;br /&gt;
Never in my nearly twenty thousand years of life have I met a bigger dick than Eldrad Ulthran.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
So, I&#039;ve already told you about how Eldrad Ulthran is a dick. You&#039;ve heard it all, all the sad stories... except, of course, you haven&#039;t, because Eldrad constantly generates more indignities to pile upon me. I thought he&#039;d give me a break after the incident on Tissalk Secunda; he really went too far on that one, and after they finally stopped laughing, the rest of the expeditionary force were giving him some funny looks. I thought he wouldn&#039;t do anything else so soon. I was wrong.&lt;br /&gt;
[[Image:One just for the fatguys by Mr Culexus.jpg|thumb|What a dick!]]&lt;br /&gt;
With the Grey Ones rising again to wage war against all life, many of our priorities have been shifted to meet this resurgent threat. Thus, when Eldrad said he was working on a project and needed the body of a Necron warrior, everyone assumed he meant it was for research into some kind of weapon to use against them. Under any other circumstances, getting the order from Eldrad to gather a raiding group together would have filled me with fear that I was going to be the butt of another joke, but even Eldrad has to be serious where the ancient enemy is concerned... right?&lt;br /&gt;
&lt;br /&gt;
Besides, to be honest, I was too busy being afraid of the Grey Ones to worry about whatever dickish maneuver Eldrad must be planning. I&#039;ve faced the mon-keigh, the Orks, our fallen brethren, and the horrors of the Warp, and such foes do not frighten me, but the soulless enemy does. They&#039;re so... cold. Nevertheless, let it not be said that I did not do my duty when called upon.&lt;br /&gt;
&lt;br /&gt;
We flew almost to the edge of the galaxy; myself, my handpicked force, and Eldrad, who actually acted professionally during the long transit. I kept glancing over my shoulder, literally and metaphorically, expecting his true nature to assert itself, but we reached the tomb world without incident. We landed on that ancient soil, and all my senses were screaming at me to get back in the ship and get away, back to Ulthwe and (relative) safety. But we went further. We went down into a tomb, Eldrad opening the way for us.&lt;br /&gt;
&lt;br /&gt;
Down in that darkness, I was more scared than I ever had been in my whole life, all 19,872 years of it; this was one of the most nerve-wracking (if not THE most nerve-wracking) tasks I&#039;d ever been given as a member of Eldrad&#039;s retinue. Eldrad had a device with him, a band of wraithbone he claimed had taken him nearly a year to create; he told us that it would keep a Necron in stasis, regardless of what transpired. He also said that our presence wouldn&#039;t wake the tomb world; I just had to cling tight to my staff and pray that he was right. Naturally, Eldrad being Eldrad, we couldn&#039;t just grab the warrior closest to the entrance and run for it; we had to find the &amp;quot;right&amp;quot; one, which meant walking for nearly an hour into the tomb&#039;s depths before he finally selected one identical to every other warrior and locked the band around its head.&lt;br /&gt;
&lt;br /&gt;
By the time we get back to the surface, which took even longer than going in because we dropped that heavy Necron no less than four times on the way back, I&#039;m a bundle of nerves, and it only gets worse during the flight. I can&#039;t sleep inside our little ship, knowing that soulless killing machine is on board with us, knowing about the wars that they fought against our ancestors, and what kind of deaths the Eldar in those days met. It keeps running through my head that it&#039;s almost my birthday, that I&#039;ll soon be turning 19,873, and that I don&#039;t want to get snuffed out before I hit the twenty-thousand-year mark. That&#039;s no way for an Eldar to go.&lt;br /&gt;
&lt;br /&gt;
The ship arrives back at Ulthwe the day before my birthday. Eldrad, grinning enigmatically, heads off to his workshop with the Necron, and I stumble up to my cozy dwelling bubble and fall straight into bed, still wearing the same warlock robes I&#039;ve been wearing since the tomb world. Yes, it was nasty, like something a mon-keigh would do. I was so tired I didn&#039;t care. If that Necron wanted to get me, it&#039;d have to fight through half of Ulthwe to reach me, coming from Eldrad&#039;s bubble complex. I slept at last.&lt;br /&gt;
&lt;br /&gt;
Not that it helped much. In my dreams, I&#039;m back in the tomb, with Grey Ones rising to life around me. I run, but I&#039;m trapped; I try to fight, and I get torn into bleeding shreds. I wake up, feeling barely better than when I got off the mission ship, and realize that it&#039;s my birthday. Congratulations, self. Outside my bubble, I can sense the collected presence of family and friends, come to wish me success in my new year. Well, you only turn 19,873 once, so I drag myself out of bed, toss my grimy robes aside, and head for the shower; I figure a little session there should revive me enough to at least face my well-wishers graciously. I step through the bathroom door, pull back the shower curtain, and the Necron is in my shower cubicle.&lt;br /&gt;
&lt;br /&gt;
THE NECRON IS IN MY SHOWER CUBICLE. Poised as if to strike, hands raised and clawed metal fingers spread - that memory is one I shall carry to the end of time.&lt;br /&gt;
&lt;br /&gt;
I do the worst thing I possibly could. I panic. I scream at the top of my lungs and run headlong...out of the bathroom...out of my dwelling bubble...and come face-to-face with my birthday crowd. While wearing my &amp;quot;birthday suit,&amp;quot; just like a scene from an embarrassing nightmare. There&#039;s a moment in which everyone goes silent - everyone except Eldrad, standing off to one side, his snickering audible to all.&lt;br /&gt;
&lt;br /&gt;
I suspect that they&#039;ll still be talking about this when I turn 20,000. Thanks, Eldrad. Way to ruin my birthday.&lt;br /&gt;
&lt;br /&gt;
What a dick.&lt;br /&gt;
----&lt;br /&gt;
[[Image:Eldrad ulthran by eupackardia-d6p4mvi.jpeg|thumb|left|350px|Live like a dick, dress like a fabulous dick.]]&lt;br /&gt;
&lt;br /&gt;
If I&#039;ve said it once, I&#039;ve said it a million times - Eldrad’s a dick. It’s totally inconceivable to me just how much of a dick he can be sometimes...well, all the time, really. And for something to be inconceivable to me, that’s saying something, I’m an Eldar.&lt;br /&gt;
&lt;br /&gt;
So this time, Eldrad summoned me to some contested planet on the outer rim and explained the situation. He said nothing of our mission except when I asked, but even then his answers were cryptic, as ever. I’d ask him what we would be doing on the planet, and he’d pause, then mumble incoherently, winking at me, or something like that. I thought at the time that the entire thing was just some ridiculous set-up that Eldrad was using to some trivial end, but what it was at the time, I couldn&#039;t fathom.&lt;br /&gt;
&lt;br /&gt;
We departed for the surface with nothing but some poor guardian who probably had no idea what was about to happen. I concealed us against a hillside as we watched the carnage below. The forces of Chaos were attacking an Imperial outpost in the valley ahead of us, which appeared woefully outnumbered. I now realized the gravity of our situation - this planet contained one of the wraith gates that linked through the webway to every Eldar craftworld in existence. Were that to fall into the hands of Chaos...&lt;br /&gt;
&lt;br /&gt;
And at that point, I felt guilty for doubting Eldrad. The greatest psyker in existence, one of the most powerful beings ever to roam the galaxy - and I had dismissed this mission out of hand. I now knew that we could not fail - we could not let the planet fall into the hands of Chaos!&lt;br /&gt;
&lt;br /&gt;
The three of us made our way down the slope, within metres of the battle, concealed by my illusion the entire way. Unobservant of us, a Space Marine Dreadnought lumbered forward, engaging a squad of Chaos Space Marines. The infantry threw themselves against the armored hull, smashing and tearing as best they could, but to no avail - the dreadnought tore each marine apart, one by one.&lt;br /&gt;
&lt;br /&gt;
Then, Eldrad turned to the guardian and made the strangest order I had ever heard, in all my 19,873 years. “Fire at the dreadnought. Its right knee.” The guardian looked in horror as he let loose the rain of shurikens from his catapult, knowing full well what would happen. A single shuriken pierced through the metal joint, and the dreadnought fell forward onto a stray grenade from a dead Chaos Space Marine, and the entire machine exploded in a dizzying spray of shrapnel. I held up my witchblade, averting what I could while my rune armor deflected the rest. Only a few bits of metal managed to scrape against my exposed face. I turned to face Eldrad, to ask the reason for destroying the enemy of those we were attempting to stop, when suddenly, my stomach sank, for two reasons.&lt;br /&gt;
&lt;br /&gt;
One, he was giggling.&lt;br /&gt;
&lt;br /&gt;
Two, a massive squad of fresh Chaos Marines, led by a massive demon, was charging over the hill towards our position.&lt;br /&gt;
&lt;br /&gt;
I screamed at Eldrad to turn, but he simply continued giggling. The squad closed in, until it seemed that our fearless leader would find his end here, when suddenly, the marines scraped to a halt, each one with its eyes on me. One by one, the entire squad, including the demon began to giggle, then laugh, then roll on the ground, guffawing uncontrollably. Eldrad snorted, then ordered a retreat. As we left the planet, I saw the Space Marine barrage annihilate the demon and his squad, buying the defenses enough time to push back the attack. The planet was saved.&lt;br /&gt;
&lt;br /&gt;
It wasn&#039;t until I got into my bathroom (and passed half the damn craftworld) that I realized that, upon my forehead, in impossibly perfect scratches and scrapes, were written the words “I SUCK TYRANID COCK.”&lt;br /&gt;
&lt;br /&gt;
What a dick.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Image:Eldrad_a_dick_but_awesome_by_shadowseer66.png|thumb|right|300px|Sometimes an illusory dick. But still a dick.]]&lt;br /&gt;
&lt;br /&gt;
So, Eldrad Ulthran is a huge dick. But you already know that, I say it every day, sometimes twice a day because he’s just that bad.&lt;br /&gt;
&lt;br /&gt;
So, one day I’m hanging out at one of the bakeries in Ulthwé, eating lunch while trying to chat up a really cute Howling Banshee when Eldrad walks in. All of a sudden I hear a shout from the bakers (I think he was a Swooping Bagel Exarch) and a loud bang as one of the wraithovens in the back explodes. Out of nowhere a loaf of bread the size of my head comes flying out, rebounds off the wraithglass window, hits my drink and spills it all over my pants, and then sails right into Eldrad’s open hand. He just gives me this smirk and takes a huge bite. Now my pants are soaked and the cute Banshee is laughing at me.&lt;br /&gt;
&lt;br /&gt;
What a dick.&lt;br /&gt;
&lt;br /&gt;
After I’m thoroughly embarrassed, Eldrad announces that we were moving out, this time to Cadia. So an hour later I’m flying the long way there because Eldrad wants to spend the trip chatting up that cute Banshee. My pants are still wet because he never gave me a chance to change them.&lt;br /&gt;
&lt;br /&gt;
After what seems like forever we finally land on Cadia near one of those massive parade grounds the humans love, Eldrad has the three of us cloaked under one of his illusions. Up on a huge podium one of their generals is shouting orders and chomping on a cigar. He’s got the biggest damn collar I&#039;ve ever seen, even bigger than the one that Warlock who hangs out with Idranel has.&lt;br /&gt;
&lt;br /&gt;
Anyway, Eldrad has us stand around and twiddle our thumbs for about an hour until he notices a commissar walking by to inspect the huge formation of humans. Eldrad turns to the cute Banshee and whispers something in her ear, and then all of a sudden she shoves me really hard on the back. I stumble forward, out of the illusion, and fall into the commissar, knocking him into the formation and sending ever single soldier toppling to the ground. Apparently one of those soldiers hit a Sentinel in just the right spot and it goes tumbling over into all of the others, which in turn collapse into the lines of tanks and transports like a massive game of wraithdominoes except for all the explosions. In a few seconds the entire parade is a massive flaming wreck.&lt;br /&gt;
&lt;br /&gt;
While I’m frantically trying to get away from the commissar, who’s screaming about the ‘damned xenos,’ Eldrad drops the illusion and just shoots the biggest grin I&#039;ve ever seen up at the human with the huge collar, who’s so angry that he practically swallows his cigar. Then the cute Banshee grabs hold of me and the three of us hightail it to the ship before the humans can start trying to kill us. As we’re flying away I notice the mass of burning wreckage somehow manages to spell out ‘CREED SUCKS.’ Eldrad just laughs to himself like it’s the funniest damned thing in the world as he takes his seat.&lt;br /&gt;
&lt;br /&gt;
Then we realize that he’s sitting on a Leman Russ.&lt;br /&gt;
&lt;br /&gt;
[[Creed|Ursarkar E. Creed]] smiles to himself as he pulls out a fresh cigar. [[Just as planned|“Just as planned.”]]&lt;br /&gt;
&lt;br /&gt;
What a couple of dicks.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Eldrad Ultran is a dick. I think I’ve already mentioned that, but it’s definitely worth repeating. I was reminded of what a dick he is when we went to Karael-ton.&lt;br /&gt;
&lt;br /&gt;
Karael-ton is an Exodite world famous because in their World Shrine they keep a stash of drugs from before the Fall. I think it’s to remind the Exodites that although their lives may be boring, at least they aren’t being raped to death by a newborn Chaos god. Anyway, one day we heard that Doomrider was coming to Karael-ton to steal the drugs and Eldrad decided that was a bad idea. Unfortunately we didn’t have enough forces to stop him so we had to do a deal with Asdrubael Vect, who just so happens to be the second biggest dick I’ve ever met. Eldrad is the first of course. Eldrad promised Vect that if he helped out he’d get a share of the drugs, which didn’t sound like a good idea if you ask me (which Eldrad didn’t).&lt;br /&gt;
&lt;br /&gt;
Before we started fighting Doomrider and his Slaaneshi bros Eldrad took us on a detour to this old mon-keigh Astropathic relay station he’d dumped on Karael-ton the last time he was there, in clear violation of their ‘no littering’ policy. What a dick. Turns out Eldrad didn’t trust Vect and wanted to summon reinforcements from the Imperium to take out Doomrider and Vect. He told me to use the relay to contact the nearest Imperial world. I wasn’t okay with this for a number of reasons, especially when he told me I’d have to shave off all my hair to get hooked up to their psychic resonance machinery. Now I’m not some vain Wych, but I am fond of my hair. It’s long and dark, and it’s probably my most attractive feature. &lt;br /&gt;
&lt;br /&gt;
Eventually I gave in and Eldrad shaved off all my hair. He had a big grin on my face when he was doing it which should have told me he was plotting something, but then he always has a big grin on in his face because he’s always plotting something. I tried to use the machinery, but it was wired up all wrong and partially damaged and it was designed for humans anyway. To cut a long story short, it gave me an enormous headache and it didn’t work at all. I thought Eldrad would be disappointed, but instead he just grinned and said “Oh, I didn’t expect it to work. That’s why I’ve already let the Imperials know we’re here using another technique.” What a dick.&lt;br /&gt;
&lt;br /&gt;
The battle against Doomrider went pretty well. Eldrad set up some illusion so Doomrider saw a great big pile of cocaine and drove right for it. He passed straight through the illusion into a webway portal Eldrad had opened and ended up in the Courtyard of Peace and Tranquility on the Tau homeworld just as some kids were doing a poetry recital. It’s funny when it’s not happening to you, but Eldrad is still a dick.&lt;br /&gt;
&lt;br /&gt;
Just then the Space Marines showed up and started attacking us. Eldrad and Vect were having a “who can be the biggest dick” competition trying to get each other’s armies destroyed. Somehow we still managed to win the battle and killed all the mon-keigh. I walked up to Eldrad, who was holding a big bag of drugs in one hand and playing with a Space Marine gun with the other. I asked what he was doing and he just smirked and handed the gun over to me. Then Vect appeared and demanded the drugs he’d been promised. Eldrad handed over the bag and at that moment a Vindicare assassin shot at us. My eldar reflexes are sharp and I could see the bullet arcing its way towards Vect’s head. Just then the human gun exploded in my hands. At first I thought Eldrad was repeating his “let’s give someone scars on their face that spell out a rude message” joke, but then I realised that it was a graviton gun and the explosion was making gravity do all sorts of weird stuff. The bullet was dragged off course and hit the bag of drugs straight on, utterly destroying it. I thought Vect was going to be furious, but he just laughed, slapped us on the back and wandered off. It was only two hours later that I found out he’d stuck a “kick me” sign on my back. What a dick. &lt;br /&gt;
&lt;br /&gt;
And Eldrad? He was the biggest dick. The bag he’d given to Vect was another illusion. He’d hidden the real drugs in my room on the craftworld. My grandma found them when she came to visit and it was &#039;&#039;the most&#039;&#039; awkward conversation I’ve ever had to have. And all the time she was telling me off and looking all disapproving I could imagine Eldrad’s big stupid face grinning away. What a dick.&lt;br /&gt;
&lt;br /&gt;
==Death of Eldrad==&lt;br /&gt;
&amp;lt;span style=&#039;color:pink;font-size:150%&#039;&amp;gt; You think you know about Eldrad being a dick. You know nothing. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&#039;color:pink;font-size:150%&#039;&amp;gt;[[Slaanesh|I]] was going to partake of his juicy little soul, freshly ripped screaming from his body, when the little bastard managed to slip free and get away. I gave chase throughout the warp, thinking there was no way he could escape. He eventually came to a dead end, and I prepared to drink him in... &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&#039;color:pink;font-size:150%&#039;&amp;gt;...and instead found myself guzzling [[Khorne]]&#039;s piss. The little bastard had tricked me into drinking my arch-enemy&#039;s piss. If it had been anyone else, it would have been sexy as all hell. But he managed to cloak the blood god while he was taking a leak instead. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&#039;color:pink;font-size:150%&#039;&amp;gt;What a dick. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Oh, and to top that off, I heard he was ghostwriting [[Tomb of Horrors|an AD&amp;amp;D module]] for [[Gary Gygax]].&lt;br /&gt;
&lt;br /&gt;
==This Dick On the Tabletop==&lt;br /&gt;
[[Image:EldradModel.jpg|thumb|right|350px|Be sure to highlight the dickishness when painting him.]]&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || Pts || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eldrad Ulthran:&#039;&#039;&#039; || 195 || 5 || 5 || 3 || 4 || 3 || 5 || 1(2) || 10 || -/3++&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Eldrad is probably THE mainstay special character for Eldar armies. As we all know, the dude is rivaled as a (non-[[Magnus the Red|cheese]]) psychic powerhouse only by [[Ahzek Ahriman]]: he&#039;s got Mastery Level 4, meaning that if you go for Psychic Focus and roll on a single table, you&#039;ve got access to every power on there except for one (something his Tzeentchian peer can only do with the Tzeentch discipline since he has to generate at least one power from it). He knows [[Warhammer 40,000/Tactics/Psychic 101#Daemonology|Sanctic Daemonology]], [[Warhammer 40,000/Tactics/Psychic 101#Telepathy|Telepathy]], [[Warhammer 40,000/Tactics/Psychic 101#Divination|Divination]], and, of course, [[Warhammer 40,000/Tactics/Eldar(7E)#Runes of Fate|Runes of Fate]]. Whereas Ahriman is all about the volume when it comes to mind bullets, Eldrad is all about stability and reliability. He has the usual Farseer toys: Runes of the Farseer, which allows him to re-roll once per turn any number of dice on a psychic test or a Deny the Witch test, and a Ghosthelm, which allows him to spend a warp charge to nullify a wound caused by Perils of the Warp. So like any Farseer, he&#039;s already much less likely than other psykers to get turned inside out by daemons or to have his powers fizzle out, even when casting big WC3 stuff. Furthermore, his staff gives him a 33% chance to generate an extra warp charge every time he successfully casts a power; so not only does he have those 4-5 powers, but he&#039;s usually got the charges to use all of them.&lt;br /&gt;
&lt;br /&gt;
Besides his psychic prowess, Eldrad also has some nifty wargear. Armour of the Last Runes gives him a 3++ Invulnerable save, which, coupled with his T4, allows him to take more punishment than the average Farseer, though his resilience still isn&#039;t anything to write home to Craftworld Ulthwé about. He&#039;s got a shuriken pistol (always good to have a Bladestorm weapon handy, and it&#039;s an extra close combat attack), a witchblade (Fleshbane! Always wounds on 2+), and let&#039;s not forget his all-important psyker disco stick, the Staff of Ulthamar, which is S-User (which doesn&#039;t really matter), AP3 AND has Fleshbane and Force. Anything he hits with it gets wounded on 2+, probably doesn&#039;t get an armor save, and dies instantly if you activate Force. Enough said. Oh, and his special rules are Fleet, Ancient Doom, Independent Character, Battle Focus, and Psyker.  Naturally, his Warlord Trait is An Eye on Distant Events—because, you see, Eldrad is a dick.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:What&#039;sthisinmyhand.jpg|He&#039;s a dick&lt;br /&gt;
Image:Eldrad shows abbadon who the boss of this gym is.jpg|He beat the shit out of [[Abaddon]] in close combat despite knowing full well what kind of reputation he had. What a dick.&lt;br /&gt;
Image:EldradCandy.jpg|Shas&#039;la should always call for their nearest Shas&#039;o if approached by a strange dick.&lt;br /&gt;
Image:Eldrad by astarsis86.jpg|He&#039;s a dick.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Eldar-Characters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Stories/Warhammer 40,000]]&lt;/div&gt;</summary>
		<author><name>2A02:C7F:2018:C700:95FB:D082:6434:13B5</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Order/Kharadron_Overlords&amp;diff=34705</id>
		<title>Age of Sigmar/Tactics/Order/Kharadron Overlords</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Order/Kharadron_Overlords&amp;diff=34705"/>
		<updated>2017-05-20T18:03:49Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7F:2018:C700:95FB:D082:6434:13B5: /* Behemoths */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Get ready to play some [[Dwarf Fortress]] in the sky! The [[Kharadron Overlords]] are one of the first truly new factions introduced to Age of Sigmar since the [[Stormcast Eternals]], and are also one of the most radically different from other AoS armies in play style, with a big focus on vehicles, guns, and tech.&lt;br /&gt;
==Why Play Kharadron Overlords==&lt;br /&gt;
*Because you want to bring mad science and a [[dakka|&#039;&#039;lot&#039;&#039; of guns]] to the Age of Sigmar swords and sorcery fight.&lt;br /&gt;
&lt;br /&gt;
*Because you want to laugh maniacally while you bomb melee armies to oblivion with an air navy.&lt;br /&gt;
&lt;br /&gt;
*Because this is arguably the first new faction in Age of Sigmar that is undeniably awesome.&lt;br /&gt;
&lt;br /&gt;
*Because you&#039;ve waited over 20 years for [[Squats]], and you&#039;re gonna take what you can get.&lt;br /&gt;
&lt;br /&gt;
*Because (and this is the important one) they are [[awesome|&#039;&#039;&#039;steampunk power-armored sky pirate dwarfs&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
==Allegiance Abilities==&lt;br /&gt;
===Battle Traits===&lt;br /&gt;
An army that has &#039;&#039;&#039;KHARADRON OVERLORDS&#039;&#039;&#039; allegiance can use the following rule:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STICK TO THE CODE:&#039;&#039;&#039;&lt;br /&gt;
When you choose a Kharadron Overlords army that isn&#039;t a Sky Port (more on that in a bit) Can choose an Artycle (which this author thinks is a stupid wording) Amendment, and Footnote from the tables below, Alternatively you can roll a dice for each table.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artycle:&#039;&#039;&#039;&lt;br /&gt;
#&#039;&#039;&#039;Defend Your Territory:&#039;&#039;&#039; you can re-roll battleshock tests for your units if they are fully within your Deployment zone.&lt;br /&gt;
#&#039;&#039;&#039;Honour Is Everything:&#039;&#039;&#039; You can re-roll any hit rolls and wound roles of 1 for your &#039;&#039;&#039;Heroes&#039;&#039;&#039; if their target is a &#039;&#039;&#039;Hero&#039;&#039;&#039; or &#039;&#039;&#039;Monster&#039;&#039;&#039;. Barak-Zon has this by Default&lt;br /&gt;
#&#039;&#039;&#039;Master of the Skies:&#039;&#039;&#039; Re-roll hit and wound rolls of 1 for your unit if your target can fly. Barak-Zilfin has this by default.&lt;br /&gt;
#&#039;&#039;&#039;Respect Your Commanders:&#039;&#039;&#039;re-roll battleshock tests if your units are within 8&amp;quot; of a &#039;&#039;&#039;Hero&#039;&#039;&#039; from your army. Barak-Nar has this by Default.&lt;br /&gt;
#&#039;&#039;&#039;Seek New Prospects:&#039;&#039;&#039;Re-roll battleshock tests for your units if they are within your opponents deployment. Barak-Urbaz and Barak-Mhornar has this by default&lt;br /&gt;
#&#039;&#039;&#039;Settle The Grudges:&#039;&#039;&#039;When both armies are set up, select an enemy unit. Your army can re-roll hit and wound rolls of 1 against that unit. Barak-Thyryng has this by default.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amendment:&#039;&#039;&#039;&lt;br /&gt;
#&#039;&#039;&#039;Always Take What You Are Owed:&#039;&#039;&#039;Your army can include one additional artefact of power. Barak-Urbaz has this by default.&lt;br /&gt;
#&#039;&#039;&#039;Don&#039;t Argue With The Wind:&#039;&#039;&#039;When you run with a &#039;&#039;&#039;Skyvessel&#039;&#039;&#039;, you are always considered to have rolled a 6. Barak-Zilfin has this by default.&lt;br /&gt;
#&#039;&#039;&#039;Leave No &amp;lt;s&amp;gt;Duardin&amp;lt;/s&amp;gt; Dwarf Behind:&#039;&#039;&#039;A unit that failed a battleshock test and is 7&amp;quot; of your armies &#039;&#039;&#039;Skyvessel&#039;&#039;&#039; can roll a dice for each model that flees, on a 5 or 6 you no longer flee. Barak-Zon has this by default.&lt;br /&gt;
#&#039;&#039;&#039;Prosecute Wars With All Haste:&#039;&#039;&#039;On your first turn, you can run AND shoot. Barak-Mhornar has this by default.&lt;br /&gt;
#&#039;&#039;&#039;Trust Aethermatics, Not Superstition:&#039;&#039;&#039;Your &#039;&#039;&#039;Heroes&#039;&#039;&#039; can try to unbind a spell just like a wizard in the hero phase. If they already have this ability (i.e. the Atheric Navigator) then they can unbind two spells instead. Barak-Nar has this by default.&lt;br /&gt;
#&#039;&#039;&#039;Trust To Your Guns:&#039;&#039;&#039;Units from your army add 1 to their bravery as long as there&#039;s no enemies within 3&amp;quot; of them. Barak-Thryng has this by default.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Footnote:&#039;&#039;&#039;&lt;br /&gt;
#&#039;&#039;&#039;Surrender is Rarely Profitable:&#039;&#039;&#039;Once per battle, if you must take a battleshock test for a unit. you can replace the roll with a 1 instead.&lt;br /&gt;
#&#039;&#039;&#039;There&#039;s No Reward Without Risk:&#039;&#039;&#039;Once per battle, you can re-roll the charge distance for one of your units.&lt;br /&gt;
#&#039;&#039;&#039;There&#039;s No Trading With Some People:&#039;&#039;&#039;Once per battle, if your opponent suffers an unsaved wound from one of your units attacks, roll a d3, the enemy unit will suffer that many additional mortal wounds.&lt;br /&gt;
#&#039;&#039;&#039;Today&#039;s Foes Are Tomorrow&#039;s Customers:&#039;&#039;&#039;Once per battle, if one of your units retreats and runs, you can replace the run roll with a 6.&lt;br /&gt;
#&#039;&#039;&#039;Without Our Ships We Are Naught:&#039;&#039;&#039; Once per battle, you can re-roll the dice for an ability that heals a &#039;&#039;&#039;Skyvessel&#039;&#039;&#039;.&lt;br /&gt;
#&#039;&#039;&#039;These Are Just Guidelines:&#039;&#039;&#039;Once per game, during the hero phase, you can change your Artycle by rolling a dice. If you roll an Artycle that requires you to pick an enemy you do so immediately. your previous artycle is no longer in effect.&lt;br /&gt;
&lt;br /&gt;
===Command Traits===&lt;br /&gt;
A &#039;&#039;&#039;KHARADRON OVERLORDS&#039;&#039;&#039; General in an &#039;&#039;&#039;KHARADRON OVERLORDS&#039;&#039;&#039; allegiance and has chosen to take the &#039;&#039;&#039;KHARADRON OVERLORDS&#039;&#039;&#039; abilities can choose one of the following command traits:&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Doughty Champion:&#039;&#039;&#039; When your general suffers a mortal wound, roll a dice. On a roll of +5, the wound is ignored. A nice ability to have, but there are better choices here.&lt;br /&gt;
#&#039;&#039;&#039;Fleetmaster:&#039;&#039;&#039; Once both armies are set up, but before the first round begins, redeploy a friendly &#039;&#039;&#039;Skyvessel&#039;&#039;&#039;. It&#039;s like being a mini [[Deceiver]]&lt;br /&gt;
#&#039;&#039;&#039;[[Dwarfs_(Warhammer_Fantasy)|Grudgebearer]]:&#039;&#039;&#039; One of your general&#039;s melee weapons gets an extra attack. Well all our Heroes only have one melee profile each, that being said, the only ones who benefit from this trait is the Admiral or the Endrinmaster.&lt;br /&gt;
#&#039;&#039;&#039;Stickler for the Code:&#039;&#039;&#039; You get to roll an additional footnote, you cannot have the same footnote twice, re-roll duplicates. If your general dies before you can use the footnote, then the footnote is lost. A free footnote is always a bonus, especially if you can get your hands on a Grand Armada Battalion. This is also the only other way to get &amp;quot;These Are Just Guidelines&amp;quot; if you&#039;re using a port city that isn&#039;t Barak-Mhornar. considering your roll is good.&lt;br /&gt;
#&#039;&#039;&#039;Prospector:&#039;&#039;&#039; After both armies have set up pick a terrain feature. As long as your general is alive, your units do not have to take battleshock tests. A pretty solid choice given the armies low bravery, Pick an objective and you should be able to hold ground.&lt;br /&gt;
#&#039;&#039;&#039;Rising Star:&#039;&#039;&#039; units within 7&amp;quot; of your general can use the general&#039;s bravery instead of their own when making battleshock tests. Best used on the Admiral&lt;br /&gt;
&lt;br /&gt;
===Artefacts of Power===&lt;br /&gt;
One HERO in your army (+1 per battalion) can take a relic from the following tables:&lt;br /&gt;
*&#039;&#039;&#039;Aethermatic Weapons:&#039;&#039;&#039;&lt;br /&gt;
#&#039;&#039;&#039;Hammer of Aethermatic Might:&#039;&#039;&#039;If you wound on a 6 or more with your melee weapon, you cause double damage.&lt;br /&gt;
#&#039;&#039;&#039;Sledgeshock Hammer:&#039;&#039;&#039; Improve a melee weapons wound characteristic by 1.&lt;br /&gt;
#&#039;&#039;&#039;Aethershock Bludgeon:&#039;&#039;&#039;Improve a melee weapons rend characteristic by 1.&lt;br /&gt;
#&#039;&#039;&#039;Gattlesson&#039;s [[Dakka|Endless Repeater]]:&#039;&#039;&#039; +2 attacks to a range weapon&lt;br /&gt;
#&#039;&#039;&#039;Aethershock Earbuster:&#039;&#039;&#039; Pick a ranged weapon. If any units models are slain by this weapon, they must take an immediate battleshock test in addition to the test in the battleshock phase. Two Battleshock tests in a row is pretty scary, better put this on the Aetherkhemist.&lt;br /&gt;
#&#039;&#039;&#039;Staff of Occular Optimisation:&#039;&#039;&#039; +1 to hit in the shooting phase&lt;br /&gt;
*&#039;&#039;&#039;Treasures of the Sky-ports:&#039;&#039;&#039;&lt;br /&gt;
#&#039;&#039;&#039;Masterwrought Armour:&#039;&#039;&#039; Re-roll saves of 1&lt;br /&gt;
#&#039;&#039;&#039;Balebreath Mask:&#039;&#039;&#039; In the combat phase, pick an enemy unit within 3&amp;quot; and roll a dice, on a +4 that unit suffers a mortal wound.&lt;br /&gt;
#&#039;&#039;&#039;Autotinkerer:&#039;&#039;&#039; In the hero phase, you can attempt to repair a &#039;&#039;&#039;Skyvessel&#039;&#039;&#039; within 3&amp;quot; or one you are embarked on. on a +4 you heal one wound.&lt;br /&gt;
#&#039;&#039;&#039;Aethersight Loupe:&#039;&#039;&#039;You can unbind an enemy spell in the hero phase as if they were a wizard. If they already have this ability, they can roll an additional dice and add it to their total. Because screw your magic.&lt;br /&gt;
#&#039;&#039;&#039;Gimlet Lens:&#039;&#039;&#039; Enemy units can never benefit from modifires to their save or save rolls (like being in cover) from this Heroes attacks. Because Screw your cover.&lt;br /&gt;
#&#039;&#039;&#039;Aethercharged Rune:&#039;&#039;&#039; Once per battle, you can change the result of a single hit, wound, damage, or save roll for this HERO to the result of your choice.&lt;br /&gt;
&lt;br /&gt;
===Great Endrinworks===&lt;br /&gt;
One Skyvessel (+1 per Battalion) in your army can be equipped with the following endrinwork:&lt;br /&gt;
#&#039;&#039;&#039;The Last Word:&#039;&#039;&#039; Pick a ranged weapon. If an enemy finishes a charge within 1/2&amp;quot; of this vessel, you can fire this weapon as if it was the shooting phase.&lt;br /&gt;
#&#039;&#039;&#039;Incredible Self-healing Hull:&#039;&#039;&#039; Roll a dice in the hero phase, the ship repairs a wound on a +4.&lt;br /&gt;
#&#039;&#039;&#039;Malefic Skymines:&#039;&#039;&#039; An enemy unit that can fly that ends its charge move within 1&amp;quot; of this ship suffers D3 mortal wounds in addition to any other ability that affects charging units.&lt;br /&gt;
#&#039;&#039;&#039;Ebullient Buoyancy Aid:&#039;&#039;&#039; Your ships penalty for being overburdened is halved, rounding down. Gunhaulers must re-roll this result.&lt;br /&gt;
#&#039;&#039;&#039;Prudency Chutes:&#039;&#039;&#039; If your ship is destroyed, you may re-roll any 1s when determining if the passengers survive when they bail out. Gunhaulers must re-roll this result&lt;br /&gt;
#&#039;&#039;&#039;Magnificent Omniscope:&#039;&#039;&#039; Your ship can move an extra D6&amp;quot; instead of D3&amp;quot; when it uses its Aetheric Navigation ability. Gunhaulers must re-roll this result.&lt;br /&gt;
&lt;br /&gt;
=== The City-Ports ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alternatively a player with the &#039;&#039;&#039;KHARADRON OVERLORDS&#039;&#039;&#039; Allegiance can instead choose to represent one of the Six Major Sky-Ports. Each one has their own fixed interpretation of the code, however the player is given access to:&lt;br /&gt;
&lt;br /&gt;
*A unique Footnote to that city&lt;br /&gt;
&lt;br /&gt;
*An option to select a second footnote from the table aside from &amp;quot;These Are Just Guidelines&amp;quot; (Barak-Mhornar is the exception to this rule)&lt;br /&gt;
&lt;br /&gt;
*A unique command trait or artifact&lt;br /&gt;
&lt;br /&gt;
*A special ability&lt;br /&gt;
&lt;br /&gt;
*An additional unit to add to a Battalion&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barak-Nar:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Uses the following Code:&#039;&#039;&#039;Respect Your Commanders, Trust Aethermatics, not Superstition&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; Unique Footnote: Through Knowledge, Power:&#039;&#039;&#039; Once per battle, each of your &#039;&#039;&#039;Heroes&#039;&#039;&#039; can attempt to unbind an additional spell in the opponents hero phase.&lt;br /&gt;
&lt;br /&gt;
You may select an additonal footnote from the list other than &amp;quot;These are just guidelines&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As well as access to the following:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ability: Scholars and Commanders:&#039;&#039;&#039; Add 1 to any unbinding rolls made for Barak-Nar &#039;&#039;&#039;Heroes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Command Trait:Champion of Progress:&#039;&#039;&#039; Friendly Barak-Nar units within 3&amp;quot; of your general do not have to take battleshock tests.&lt;br /&gt;
&lt;br /&gt;
*A Barak-Nar Iron Sky Command Battalion can have any number of Aetheric Navigators.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barak-Zilfin:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Uses the following code: &#039;&#039;&#039;Master Of The Skies, Don&#039;t Argue With The Wind&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unique Footnote: There&#039;s Always A Breeze If You Look For It:&#039;&#039;&#039; Once per game, during the hero phase, one &#039;&#039;&#039;Skyvessel&#039;&#039;&#039; can move as if it were the movement phase (unless it used the Aetherspheric Endrins) It also cannot run, afterwards it is allowed to act normally, including embarking/disembarking units in the hero phase.&lt;br /&gt;
&lt;br /&gt;
You may choose one additional footnote from the list other than &amp;quot;These are just Guidelines&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As well as access to the following:&lt;br /&gt;
*&#039;&#039;&#039;Ability: Superlative Sailors:&#039;&#039;&#039; Whenever a Barak-Zilfin &#039;&#039;&#039;Skyvessel&#039;&#039;&#039; suffers a mortal wound, roll a dice, it ignores it on a six. You&#039;re not gonna use this much but it&#039;s nice to have since usually you can&#039;t save against mortal wounds.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power: Aetherspheric Endrins:&#039;&#039;&#039;Basically Deep striking airships. Pick one &#039;&#039;&#039;Skyvessel&#039;&#039;&#039; It and the units it carries are now in reserve. At the beginning of your hero phases (including the first one) you can place the Ship anywhere within 9&amp;quot; away from the enemy units, Units inside the &#039;&#039;&#039;Skyvessel&#039;&#039;&#039; can disembark from the ship normally but must be placed 9&amp;quot; away from the enemy units the turn that it descends. If the vessel does not appear at the end of the game, it and the occupants are considered slain.&lt;br /&gt;
&lt;br /&gt;
*A Barak-Zilfin Iron Sky Squadron can include up to one unit of Endrinriggers for each Arkanaut Frigate in the battalion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barak-Zon:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Uses the following code: &#039;&#039;&#039;Honour is Everything, Leave No Duardin Behind&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unique Footnote: Show them your Steel:&#039;&#039;&#039; Once per battle, in the hero phase, one of your units that is embarked in a vessel can immediately disembark and attempt to charge as if it was the charge phase (it can still attempt a second charge during the regular charge phase if the first one failed)&lt;br /&gt;
&lt;br /&gt;
You may choose an additional footnote, other than &amp;quot;These Are Just Guidelines&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
As well as the following:&lt;br /&gt;
*&#039;&#039;&#039;Ability: Deeds, Not Words:&#039;&#039;&#039; You can re-roll wound rolls of 1 in the combat phase for your units if they charged in the same turn. gotta make sure that alpha strike hurts!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Artefact Of Power: Aethersped Hammer:&#039;&#039;&#039; The user can always be chosen to pile in and attack first in the combat phase no matter what. If an enemy unit has a similar ability, then the normal turn order is used.&lt;br /&gt;
&lt;br /&gt;
*A Barak-Zon Iron Sky Squadron can include a unit of Skywardens for each Frigate in the Battalion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barak-Urbaz:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Uses the following code: &#039;&#039;&#039;Seek New Prospects, Always Take What You Are Owed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unique Footnote: Where There&#039;s War, There&#039;s Gold:&#039;&#039;&#039; Once per battle, in the hero phase, one of your units within 3&amp;quot; of an enemy can pile in and attack as if it were the combat phase, or shoot as if it were the shooting phase.&lt;br /&gt;
&lt;br /&gt;
You may choose an additional footnote, other than &amp;quot;These Are Just Guidelines&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As well as the following:&lt;br /&gt;
*&#039;&#039;&#039;Ability: Khemists Supreme:&#039;&#039;&#039; Your Aether-Khemists can choose two units for it&#039;s Aetheric Augmentation Ability, rather than just one. Because you need more reasons to take this guy.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power: Breath of Morgrim (Ironclad only):&#039;&#039;&#039; Immediately after you move the Ironclad that has this (and did not choose to run), pick an enemy unit within 6&amp;quot; and roll a dice for each model in that unit. If you at least roll one 6, that unit will suffer D3 mortal wounds.&lt;br /&gt;
&lt;br /&gt;
*A Barak-Urbaz Iron Sky Command Battalion can include any number of Aether-Khemists. which is good because you want a boatload of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barak-Mhornar:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Uses the following Code: &#039;&#039;&#039;Seek New Prospects, Prosecute Wars With All Haste&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Unique Footnote: Who Strikes First, Strikes Hardest:&#039;&#039;&#039;Once per battle, in your hero phase, one of your units can attempt to charge as if it was your charge phase, or pile in and attack as if it was your attack phase.&lt;br /&gt;
&lt;br /&gt;
you may choose an additional footnote, which &#039;&#039;&#039;CAN&#039;&#039;&#039; be &amp;quot;These Are Just Guidelines&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
As well as access to the following: &lt;br /&gt;
*&#039;&#039;&#039;Ability: Fearsome Raiders:&#039;&#039;&#039; Enemy units that take a battleshock within 3” of a &#039;&#039;&#039;Barak-Mhornar&#039;&#039;&#039; unit at 1 to the roll. Awesome.&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;Command Trait: Opportunistic Privateers:&#039;&#039;&#039; In your shooting can pick an enemy unit as your target. All units within 3” of the general who fire at that target re roll misses. Amazing.  &lt;br /&gt;
&lt;br /&gt;
*A Barak-Mhornar Grundstok Escort Wing can include one additional Gunhauler. Meh&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barak-Thryng:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Uses the following Code: &#039;&#039;&#039;Settle The Grudges, Trust To Your Guns&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unique Footnote: Honour The Gods, Just In Case:&#039;&#039;&#039; Once per battle, in any phase, you can re-roll one of your dice rolls&lt;br /&gt;
&lt;br /&gt;
You may choose an additional footnote, other than &amp;quot;These are just Guidelines&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As well as access to the following:&lt;br /&gt;
*&#039;&#039;&#039;Ability: Log of Grudges:&#039;&#039;&#039; You can pick D3 enemy units for the &amp;quot;Settle The Grudges&amp;quot; artycle instead of one.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power: Grudgehammer:&#039;&#039;&#039; The bearer can re-roll all failed hit and wound rolls in the combat phase if that target has a grudge on it.&lt;br /&gt;
&lt;br /&gt;
*A Barak-Thryng Grundstock Escort Wing can include an additional Frigate.&lt;br /&gt;
&lt;br /&gt;
==Warscrolls==&lt;br /&gt;
The common keywords for these warscrolls are: &#039;&#039;&#039;ORDER&#039;&#039;&#039;, &#039;&#039;&#039;DUARDIN&#039;&#039;&#039;, and &#039;&#039;&#039;KHARADRON OVERLORDS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Leaders===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/brokk-grungsson_ENG.pdf Brokk Grungsson]:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/arkanaut-admiral_ENG.pdf Arkanaut Admiral]:&#039;&#039;&#039; Adds a nice buff to nearby Kharadron, but is mostly focused on being a combat character. He also allows the Skyvessle he is embarked in to run and shoot. Very nifty.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aetheric-navigator_ENG.pdf Aetheric Navigator]:&#039;&#039;&#039;Allows Skyvessels to move an extra d3&amp;quot;. He has the ability to half the movement of any enemy unit with fly who starts their movement within 18&amp;quot;. The Navigator is also the only source of spell unbinding without the use of a relic. Dubious usefulness in a competitive scenario. &lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aether-khemist_ENG.pdf Aether Khemist]:&#039;&#039;&#039;Gives a nearby unit an extra attack for their weapons. Stick him in a Skyvessel with some Thunderers and laugh at your opponent&#039;s tears. Or treat him to the Aethershock Earbuster relic for some serious horde killing potential. &lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/endrinmaster_ENG.pdf Endrin Master]:&#039;&#039;&#039;Can heal a Skyvessel for D3 wounds every hero phase, a nice addition to any Ironclad.&lt;br /&gt;
&lt;br /&gt;
===Battleline===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/arkanaut-company_ENG.pdf Arkanut Company]:&#039;&#039;&#039;These guys aren&#039;t great at shooting or combat (Not to say that they&#039;re useless, they can definitely win fights against other cheap units, just don&#039;t expect them to take a unit of Liberators head-on) and their Battleshock is terrible. But they&#039;re cheap as chips and hold objectives fairly well (they&#039;re also good at being ablative wounds for your more expensive units). The Company can also take three heavy weapons per. ten men - you have a choice of: Skypike (range 2&amp;quot;, 2 attacks, 4+ hit, 4+ wound, -2 rend, D3 damage), Light Skyhook (range 24&amp;quot;, 1 attack, 4+ hit, 3+ wound, -2 rend, D3 damage), and Aethermatic Volleygun (range 18&amp;quot;, 6 attacks, 5+ hit, 4+ wound, -1 rend, 1 damage). The Skypike adds a nice bit of punch to an otherwise squishy unit in combat, and the Skyhook has excellent range for when sitting on backfield objectives. The Aethermatic Volleygun is unfortunately not that useful, despite having six attacks, because of it&#039;s poor hit and wound stats.&lt;br /&gt;
*Alternatively, if you have 3 volleyguns on one unit, you can pull out 18 shots in one full volley, which is a lot coming from just three dudes.&lt;br /&gt;
&lt;br /&gt;
===Behemoths===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/arkanaut-frigate_ENG.pdf Arkanaut Frigate]:&#039;&#039;&#039; The bulk of any Skyfleet, a basic transport and gunboat. Can carry up to 15 Duardin, but for each man over 10 it loses an inch of it&#039;s movement characteristic. Armed with hull-mounted Aethershot Carbines (12&amp;quot; range, * attacks, 3+ hit, 4+ wound, -1 rend, 1 damage). And it can take a heavy weapon on it&#039;s forecastle, you can choose between a Heavy Skycannon (18&amp;quot; range, 1 attack, 4+ hit, 2+ wound, -2 rend, D6 damage), and Heavy Skyhook (18&amp;quot; range, 1 attack, 4+ hit, 3+ wound, -2 rend, D3 damage) and if a unit is wounded by the Skyhook the Frigate can move D6&amp;quot; towards it.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/arkanaut-ironclad_ENG.pdf Arkanaut Ironclad]:&#039;&#039;&#039; an upgrade of everything, the ironclad serves as an flagship, it has ALL the weapons, and can carry a lot of models, but its also a bullet magnet since its much large than most things in the game. (please add more)&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/grunstok-thunderers_ENG.pdf Grundstok Thunderers]&#039;&#039;&#039;: They start with a basic gun, the Aethershot Rifle (18&amp;quot; range, 2 attacks (The gunnery sergeant makes 4 attacks instead of 2), 3+ hit, 4+ wound, -1 rend, 1 damage) and have access to a selection of interesting weapons of varying power and stupidity, they are as follows: Aetheric Fumigator (9&amp;quot; range, D3 attacks, 3+ hit, 2+ wound, -1 rend, 1 damage), Decksweeper (12&amp;quot; range, D6 attacks, 4+ hit, 4+ wound, -1 rend, 1 damage), Aethercannon (12&amp;quot; range, 1 attack, 4+ hit, 2+ wound, -2 rend, D3 damage), and the Grundstok Mortar (36&amp;quot; range, 1 attack, 4+ hit, 3+ wound, - rend, D3 damage). The Fumigator is good for units that aim to get close, the Decksweeper is useless, the Aethercannon is a massive damage dealer, and the Mortar can take light infantry at excellent range (Range so excellent they can just be sat in your deployment and don&#039;t need a Skyvessel transport). If you want to take advantage of the Aethercannon&#039;s insanely good stats for monster/hero hunting I highly recommend you throw at least one Fumigator (the larger the unit, the more Fumigators you can afford to take) in there to deter potential melee units from charging.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/grundstok-gunhauler_ENG.pdf Grundstok Gunhauler]:&#039;&#039;&#039;A support fighter for your airfleet, has a good damage output and movement value and neither are effected by wounds taken, which is good because this thing can take wounds off of any other non-Gunhauler Skyvessel withing 3&amp;quot; on a roll of 5+. It can be armed with either a Skycanon (18&amp;quot; range, 1 attack, 4+ hit, 2+ wound, -2 rend, D6 damage) or a Drill cannon (18&amp;quot; range, 1 attack, 4+ hit, 3+ wound, -3 rend, 3 damage), both are equally good choices so just pick whichever you think your army needs most.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/endrinriggers_ENG.pdf Endrinriggers]:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/skywardens_ENG.pdf Skywardens]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
===General Tactics===&lt;br /&gt;
*Take a Khemist. Always. +1 shots to a unit of Thunderers? Yes please.&lt;br /&gt;
*Thunderers, I love them, you love them, chances are your opponent doesn&#039;t. Let&#039;s talk about a few loadouts: All Mortars gives you good anti-infantry at long range, which frees your Arkanaut Companies from having to fight them, and your Skyvessels wasting their high-strength shots on them. Their range is so incredible by Kharadron standards that they don&#039;t even need a Skyvessel transport, just sit them in your deployment zone and fire away. Aethercannons spell doom for any tough models within in 12&amp;quot; bubble, adding a Fumigator or two to the unit will also deter potential charging.&lt;br /&gt;
&lt;br /&gt;
===Barak Nar Tactics===&lt;br /&gt;
&lt;br /&gt;
===Barak Zilfin Tactics===&lt;br /&gt;
*Aetherspheric Endrins lets you essentially Deep Strike an Ironclad. Fill it with Thunderers, a Khemist, some Arkanauts to be their meatshields and probably some Endrinriggers because this thing is going to be target priority number 1.&lt;br /&gt;
*There&#039;s Always A Breeze If You Look For It then gives you the ability to move another Skyvessel up the field incredibly quickly to support your Deep Striking Skyvessel (Bringing a Gunhauler 24&amp;quot; up to support your badass Ironclad seems like a good plan all around)&lt;br /&gt;
&lt;br /&gt;
===Barak Zon Tactics===&lt;br /&gt;
&lt;br /&gt;
===Barak Urbaz Tactics===&lt;br /&gt;
&lt;br /&gt;
Using &amp;quot;Khemysts Supreme&amp;quot;, pair up two khemysts with two units of Arkanaughts with light sky hooks, and you&#039;ll be firing 18 light sky hook shots (at +1 to hit if you snipe a character or monster which you can due to the 24&amp;quot; range). This also extends to having a unit of Endrinriggers nearby to take two Khemyst buffs on their melee weapons and charging off to protect your Arkanaugts (who still get one Khemyst buff each) with a lot of clout in combat.&lt;br /&gt;
&lt;br /&gt;
Your Barak-specific footnote &amp;quot;Where there&#039;s war, there&#039;s gold&amp;quot; can also be pretty useful, as it allows you to shoot a unit in the hero phase, meaning you could buff the unit twice with khemysts, shoot using the footnote, use the &amp;quot;There&#039;s no trading with some people&amp;quot; footnote to get an extra D3 mortal wounds on something, then shoot in your shooting phase for a pretty decent alpha strike.&lt;br /&gt;
&lt;br /&gt;
===Barak Mhornar Tactics===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
make sure you&#039;re getting the most out of &#039;&#039;Opportunistic Privateers&#039;&#039;&#039;. In your &#039;&#039;&#039;shooting&#039;&#039;&#039; phase you select one enemy unit and any of your units who target that unit and are within 3&amp;quot; of your general can re-roll misses. This ability is amazing. It makes weapons that seem underwhelming such as Volly guns much more viable. For example, your Arkanaut Company targets a hero or Monster giving them +1 to hit (now on 4+) then re-rolling those misses with the command trait and suddenly your 18 shot -1 rend 1 damage are going to do some serious damage. This translates well to other units of course, Your Thunderers with mortars and a Khemist who has this command trait are firing 2 shots each at 36&amp;quot; range re-rolling their misses. Serious damage potential here. &lt;br /&gt;
&lt;br /&gt;
Our Artycle &#039;&#039;&#039;Seek New Prospects&#039;&#039;&#039; allows you to re-roll battleshock tests while in your opponent&#039;s territory. This ability is very dependent on what you are facing. Against other ranged armies this may be useful as you move up or if you need to secure an objective on the other side of the board. Most of the time however this will not be very useful. Luckily we are the only Barak with access to &#039;&#039;&#039;These are Just Guidelines&#039;&#039;&#039; allowing you to swap your Artycle in the hero phase. Some people are saying you must roll for it while others say you may pick so its a bit up in the air at the moment. Either way it gives you the opportunity to potentially get something more useful. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prosecute at all haste&#039;&#039;&#039; allows your units to run and shoot in the first turn. Add in an Iron Sky Squadron battalion for +1 to the attacks of all missile weapons on the frigates. You now have 2 frigates with the fire power of 4 for a turn. Add in the command ability from your general and you have some reliable and dangerous shooting for a turn.&lt;br /&gt;
&lt;br /&gt;
===Barak Thryng Tactics===&lt;br /&gt;
&lt;br /&gt;
==Building an Army==&lt;br /&gt;
Unfortunately, Kharadron Overlords seem to be a more expensive army to start if you really want to get your foot in the door. All Kharadron lists consist of multiple Skyvessels and of course the infantry they carry - which is a large number of kits for what can be a fairly small army, but it can be broken down into manageable chunks easily enough.&lt;br /&gt;
&lt;br /&gt;
If you aren&#039;t specifically aiming for a Battalion that requires certain models, a nice and cheap starter army would consist of one of the Leaders (This author highly recommends the Admiral or the Khemist, as they require less experience and knowledge of how Kharadron work to play effectively), a box of Arkanaut Company, and a Frigate. This will be approximately 500 points, and will give you a good feel for how Kharadron play.&lt;br /&gt;
&lt;br /&gt;
How to expand from there is really down to your army direction and budget. There is no real wrong way to collect them.&lt;br /&gt;
[[Category:Age of Sigmar]] [[Category:Age of Sigmar/Tactics]]&lt;/div&gt;</summary>
		<author><name>2A02:C7F:2018:C700:95FB:D082:6434:13B5</name></author>
	</entry>
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