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	<title>2d4chan - User contributions [en]</title>
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	<updated>2026-05-16T06:29:16Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=The_9th_Age/Tactics/Old/Beast_Herds/v1.0.0&amp;diff=476390</id>
		<title>The 9th Age/Tactics/Old/Beast Herds/v1.0.0</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=The_9th_Age/Tactics/Old/Beast_Herds/v1.0.0&amp;diff=476390"/>
		<updated>2017-04-30T09:06:30Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7F:5203:3000:88A8:35BE:E08:64FD: /* Special Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
The [[Beastmen]] army of [[The 9th Age]]. &lt;br /&gt;
&lt;br /&gt;
==Why Play Beast Herds==&lt;br /&gt;
&lt;br /&gt;
Are you a [[Warhammer Fantasy]] player? Congratulations, these are the [[Warhammer/Tactics/8th_Edition/Beastmen|Beastmen]].&lt;br /&gt;
&lt;br /&gt;
===Special Rules===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Primal Instinct:&#039;&#039; At the start of each Combat Round, units with this rule must take a Leadership test. If it succeeds, they must reroll failed to hit during that round. Can situationally be useful during Combat, but won&#039;t do anything more often than not due to your units poor Leadership.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Drunken:&#039;&#039; Units with this rule get to either be Sober (gains Vanguard and Light Troops but loses Scoring) or Drunk (Gains Immune to Psychology and Thunderous Charge but cannot Ambush). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pack Tactics:&#039;&#039; When rolling for Charge range, if a unit has at least one model with this rule, and more than half it&#039;s frontage in the Charged units flank or rear arc, then that unit gains Swiftstride for this Charge Roll. This does not apply to pursuit.&lt;br /&gt;
&lt;br /&gt;
==Unit Analysis==&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
&lt;br /&gt;
===Mounts===&lt;br /&gt;
&lt;br /&gt;
===Core===&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
&lt;br /&gt;
===Terrors of the Wild===&lt;br /&gt;
&lt;br /&gt;
===Ambush Predators===&lt;br /&gt;
&lt;br /&gt;
==Magic Items==&lt;br /&gt;
&lt;br /&gt;
==Army Upgrades==&lt;br /&gt;
&lt;br /&gt;
The biggest difference for players switching from Beastmen to Beast Herds is that to compensate for no [[Chaos]] stuff, they now have a wide array of Shamanic Totems. These are upgrades that certain BH characters can purchase. Each contains a Bound Spell (Power Level 3) that last one turn, which can be cast be the bearer.&lt;br /&gt;
&lt;br /&gt;
==Build Your Army==&lt;br /&gt;
&lt;br /&gt;
==Tactica==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:The 9th Age/Tactics]]&lt;/div&gt;</summary>
		<author><name>2A02:C7F:5203:3000:88A8:35BE:E08:64FD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=The_9th_Age/Tactics/Old/Beast_Herds/v1.0.0&amp;diff=476389</id>
		<title>The 9th Age/Tactics/Old/Beast Herds/v1.0.0</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=The_9th_Age/Tactics/Old/Beast_Herds/v1.0.0&amp;diff=476389"/>
		<updated>2017-04-30T08:44:39Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7F:5203:3000:88A8:35BE:E08:64FD: /* Unit Analysis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
The [[Beastmen]] army of [[The 9th Age]]. &lt;br /&gt;
&lt;br /&gt;
==Why Play Beast Herds==&lt;br /&gt;
&lt;br /&gt;
Are you a [[Warhammer Fantasy]] player? Congratulations, these are the [[Warhammer/Tactics/8th_Edition/Beastmen|Beastmen]].&lt;br /&gt;
&lt;br /&gt;
===Special Rules===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Primal Instinct:&#039;&#039; At the start of each Combat Round, units with this rule must take a Leadership test. If it succeeds, they must reroll failed to hit during that round. Can situationally be useful during Combat, but won&#039;t do anything more often than not due to your units poor Leadership.&lt;br /&gt;
&lt;br /&gt;
==Unit Analysis==&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
&lt;br /&gt;
===Mounts===&lt;br /&gt;
&lt;br /&gt;
===Core===&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
&lt;br /&gt;
===Terrors of the Wild===&lt;br /&gt;
&lt;br /&gt;
===Ambush Predators===&lt;br /&gt;
&lt;br /&gt;
==Magic Items==&lt;br /&gt;
&lt;br /&gt;
==Army Upgrades==&lt;br /&gt;
&lt;br /&gt;
The biggest difference for players switching from Beastmen to Beast Herds is that to compensate for no [[Chaos]] stuff, they now have a wide array of Shamanic Totems. These are upgrades that certain BH characters can purchase. Each contains a Bound Spell (Power Level 3) that last one turn, which can be cast be the bearer.&lt;br /&gt;
&lt;br /&gt;
==Build Your Army==&lt;br /&gt;
&lt;br /&gt;
==Tactica==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:The 9th Age/Tactics]]&lt;/div&gt;</summary>
		<author><name>2A02:C7F:5203:3000:88A8:35BE:E08:64FD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=The_9th_Age/Tactics/Old/Beast_Herds/v1.0.0&amp;diff=476388</id>
		<title>The 9th Age/Tactics/Old/Beast Herds/v1.0.0</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=The_9th_Age/Tactics/Old/Beast_Herds/v1.0.0&amp;diff=476388"/>
		<updated>2017-04-30T08:42:15Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7F:5203:3000:88A8:35BE:E08:64FD: /* Special Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
The [[Beastmen]] army of [[The 9th Age]]. &lt;br /&gt;
&lt;br /&gt;
==Why Play Beast Herds==&lt;br /&gt;
&lt;br /&gt;
Are you a [[Warhammer Fantasy]] player? Congratulations, these are the [[Warhammer/Tactics/8th_Edition/Beastmen|Beastmen]].&lt;br /&gt;
&lt;br /&gt;
===Special Rules===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Primal Instinct:&#039;&#039; At the start of each Combat Round, units with this rule must take a Leadership test. If it succeeds, they must reroll failed to hit during that round. Can situationally be useful during Combat, but won&#039;t do anything more often than not due to your units poor Leadership.&lt;br /&gt;
&lt;br /&gt;
==Unit Analysis==&lt;br /&gt;
===Lords===&lt;br /&gt;
&lt;br /&gt;
===Heroes===&lt;br /&gt;
&lt;br /&gt;
===Mounts===&lt;br /&gt;
&lt;br /&gt;
===Core===&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
&lt;br /&gt;
===Rare===&lt;br /&gt;
&lt;br /&gt;
==Magic Items==&lt;br /&gt;
&lt;br /&gt;
==Army Upgrades==&lt;br /&gt;
&lt;br /&gt;
The biggest difference for players switching from Beastmen to Beast Herds is that to compensate for no [[Chaos]] stuff, they now have a wide array of Shamanic Totems. These are upgrades that certain BH characters can purchase. Each contains a Bound Spell (Power Level 3) that last one turn, which can be cast be the bearer.&lt;br /&gt;
&lt;br /&gt;
==Build Your Army==&lt;br /&gt;
&lt;br /&gt;
==Tactica==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:The 9th Age/Tactics]]&lt;/div&gt;</summary>
		<author><name>2A02:C7F:5203:3000:88A8:35BE:E08:64FD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=The_9th_Age/Tactics/Old/Beast_Herds/v1.0.0&amp;diff=476387</id>
		<title>The 9th Age/Tactics/Old/Beast Herds/v1.0.0</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=The_9th_Age/Tactics/Old/Beast_Herds/v1.0.0&amp;diff=476387"/>
		<updated>2017-04-30T08:38:20Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7F:5203:3000:88A8:35BE:E08:64FD: /* Why Play Beast Herds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
The [[Beastmen]] army of [[The 9th Age]]. &lt;br /&gt;
&lt;br /&gt;
==Why Play Beast Herds==&lt;br /&gt;
&lt;br /&gt;
Are you a [[Warhammer Fantasy]] player? Congratulations, these are the [[Warhammer/Tactics/8th_Edition/Beastmen|Beastmen]].&lt;br /&gt;
&lt;br /&gt;
===Special Rules===&lt;br /&gt;
&lt;br /&gt;
==Unit Analysis==&lt;br /&gt;
===Lords===&lt;br /&gt;
&lt;br /&gt;
===Heroes===&lt;br /&gt;
&lt;br /&gt;
===Mounts===&lt;br /&gt;
&lt;br /&gt;
===Core===&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
&lt;br /&gt;
===Rare===&lt;br /&gt;
&lt;br /&gt;
==Magic Items==&lt;br /&gt;
&lt;br /&gt;
==Army Upgrades==&lt;br /&gt;
&lt;br /&gt;
The biggest difference for players switching from Beastmen to Beast Herds is that to compensate for no [[Chaos]] stuff, they now have a wide array of Shamanic Totems. These are upgrades that certain BH characters can purchase. Each contains a Bound Spell (Power Level 3) that last one turn, which can be cast be the bearer.&lt;br /&gt;
&lt;br /&gt;
==Build Your Army==&lt;br /&gt;
&lt;br /&gt;
==Tactica==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:The 9th Age/Tactics]]&lt;/div&gt;</summary>
		<author><name>2A02:C7F:5203:3000:88A8:35BE:E08:64FD</name></author>
	</entry>
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