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		<title>Codex - Space Marines Angry Smurf Edition</title>
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		<summary type="html">&lt;p&gt;2A02:C7F:5203:3000:A5DA:5E5A:5D84:3EC5: /* ULTRAMARINES CHAPTER TACTICS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==INTRODUCTION==&lt;br /&gt;
&#039;&#039;&#039;Gather your army of genetically engineered super-soldiers from Chapters like the fierce Blood Angels, the zealous Black Templars, the ever loyal Ultramarines and &amp;lt;s&amp;gt;even the h&amp;lt;/s&amp;gt; the even more loyal Dark Angels. Although the Space Marines are ever outnumbered, you must bring the untold enemies of the Emperor to their knees Space Marines Warlord!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DISCLAIMER&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Games Workshop in no way endorses any of the Angry Codices. No infringement is intended with the Angry Codices. The intent of the Angry Initiative is NOT to make Games Workshop go out of business, but rather to bring the game part of the hobby up to speed with the most detailed setting of any game and arguably also the best miniatures of any miniature wargame.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE ANGRY INITIATIVE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Angry Initiative is about making more fair and fun codices. The core principle of the Angry Initiative is letting you play with the miniatures you own and love, and punishing people as little as possible for making the &amp;quot;wrong&amp;quot; modelling and purchasing strategies. All fluff and pictures are left out, this makes room for all Forgeworld units and supplemental rules in the main codex, meaning you only need one book for each faction you play. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BALANCING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The balancing system is based on 10 Space Marines with a Sergeant, the Objective Secured, 6+ Feel No Pain special rules and a single Tactical Doctrines available, as being worth 130 pts, a plasma gun for said Squad being worth 15 pts, a lascannon for said squad being worth 20 pts and a Rhino for said Squad being worth an additional 35 pts. Worth meaning that the amount of situations in which one taking the option is better is not overwhelming compared to the amount of situations in which the options is worse. For example 130 full Tactical Squads in Rhinos should be good in as many situations as 165 full Tactical Squads without Rhinos. &lt;br /&gt;
&lt;br /&gt;
Units and options are put into a points range between a point value where they counter all the things they should counter (light armoured anti armour units should counter heavy armoured anti armour units and medium armoured anti armour units)  and get countered by all the things they should be countered by (light armoured anti armour units should get countered by light armoured anti light units). They are moved around within this range based on results from playtesting and debates on the discussion pages of codices. Note that while calcuations have been made for the proper point range for many units and options, others have been placed based on the notions of what units are being played by competetive players in 40k at the moment. &lt;br /&gt;
&lt;br /&gt;
The intent is not for the costs shown to be the final costs, but rather the start of a discussion which will eventually lead to the most balanced codices possible within the framework of a game where units are meant to counter and be countered by other units. The PDF codices are updated at most once each month to allow you to get a better feel for how good units are before they are changed. Clarification and errors in grammar and wording is changed as they are found on 1d4chan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABOUT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This codex was made by the 1d4chan community, and managed by the Angry Pirate. This codex was published by adding ?action=render at the end of the name of the codex&#039; webpage on 1d4chan and copy pasting the whole thing into Microsoft Word. Margins are at 0,5&amp;quot;, the Georgia font is used for everything, except the front page which is Stencil. The logo was made in paint by writing on a coloured background and then using the fill with colour tool on the background. After some final minor revisions, the Word document was saved as a PDF.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FEEDBACK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Battle reports can be posted and read [[The Angry Initiative|here]]. General feedback of the Angry Codices can be made [[Talk:The Angry Initiative|here]]. Feedback on this codex can be made [[Talk:Codex - Space Marines Angry Smurf Edition|here]]. If you find grammar or spelling mistakes you can fix them yourself [[https://1d4chan.org/wiki/Codex_-_Space_Marines_Angry_Smurf_Edition#ARMOURY_OF_THE_SPACE_MARINES|here]], if you are unsure of whether or not something is clear or right you can bring it up [[Talk:Codex - Space Marines Angry Smurf Edition|here]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CHANGES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And They Shall Know No Fear has been replaced with Stubborn for the less elite units and Fearless for certain Elites and HQ choices, this is mainly to allow morale related special rules and psychic powers to have a place in the game given that Space Marines make up a large part of the player base. &lt;br /&gt;
&lt;br /&gt;
Veteran Sergeants, Captains and Chapter Masters can now issue Imperial Guard-esque orders, this was mainly implemented to give the option of Hit and Run as an option for Space Marines to fall back to replace And They Shall Know No Fear.&lt;br /&gt;
&lt;br /&gt;
Elites and HQ choices have had increases in WS, BS and sometimes I, Scouts have been lowered to WS and BS 3, all of this was done to make the disparity between veterans and Scouts more pronounced than an extra attack each round of close combat and access to better gear. &lt;br /&gt;
&lt;br /&gt;
The following weapons have been changed:&lt;br /&gt;
*Combi-bolter (Rapid Fire, Twin-linked -&amp;gt; Rapid Fire, Shred, Twin-linked)&lt;br /&gt;
*Hunter-killer missile (AP 3 -&amp;gt; AP 2 twin-linked)&lt;br /&gt;
*Plasma cannon (Heavy 1 -&amp;gt; Salvo 1/2)&lt;br /&gt;
*Heavy bolter (Heavy 3 -&amp;gt; Heavy 3, Salvo 2/3 for S 4 models)&lt;br /&gt;
*Hunter-killer missile (AP 3 -&amp;gt; AP 2 Twin-linked)&lt;br /&gt;
*Hurricane bolter (three twin-linked boltgun -&amp;gt; Salvo 3/6 Twin-linked boltgun, effectively Assault 6 Twin-linked for vehicles)&lt;br /&gt;
*Missile launcher (buy frag and krak for x pts or flakk, frag and krak for y pts -&amp;gt; buy 1/2/3 types of missiles for x/y/z pts)  &lt;br /&gt;
*Flakk missiles (S7 AP4 -&amp;gt; S 8 AP2)&lt;br /&gt;
*Flamestorm cannon -&amp;gt; inferno cannon (S 6 AP 3 -&amp;gt; S 5 AP 4 Torrent)&lt;br /&gt;
*Frag missiles (AP5 -&amp;gt; AP4)&lt;br /&gt;
*Krak missiles (AP 3 -&amp;gt; AP2)&lt;br /&gt;
*Gravgun (Salvo 2/3 -&amp;gt; Salvo 1/2)&lt;br /&gt;
*Grav cannon (Salvo 3/5 -&amp;gt; Salvo 2/3)&lt;br /&gt;
*Storm bolter (Assault 2 -&amp;gt; Assault 2, Assault 4 for Relentless and Slow and Purposeful models)&lt;br /&gt;
*Whirlwind multiple missile launcher (S 4 AP5 profile now has the Soul Blaze special rule)&lt;br /&gt;
*Weapons with multiple profiles (each model in a unit can now fire a different profile if it wishes)&lt;br /&gt;
&lt;br /&gt;
*note that grav-amps have been removed and all Space Marine shotguns are now Twin-linked.&lt;br /&gt;
&lt;br /&gt;
A comprehensive changelist is being made here: (It&#039;s not actually being made at this moment)&lt;br /&gt;
&lt;br /&gt;
==OPTIONS==&lt;br /&gt;
Note that when an option denotes that all models in a unit may do something, either all models must do it or no models may do it. For example the Dreadnought Squadron datasheet has the following option:&lt;br /&gt;
*All Dreadnoughts in the Squadron may be upgraded to one of the following: &lt;br /&gt;
:: - Ironclad Dreadnoughts...&#039;&#039;35 pts/model/model&#039;&#039;&lt;br /&gt;
:: - Venerable Dreadnoughts...&#039;&#039;25 pts/model/model&#039;&#039;&lt;br /&gt;
:You could have a unit where no Dreadnoughts are upgraded to Venerable Dreadnoughts or Ironclad Dreadnoughts, one where all Dreadnoughts are upgraded to Venerable Dreadnoughts, one where all Dreadnoughts are upgraded to Ironclad Dreadnoughts, but not one which contains a regular Dreadnought and a Venerable Dreadnought or one which contains a Venerable Dreadnought and an Ironclad Dreadnought. If the option had stated &amp;quot;to any of the following&amp;quot; instead of &amp;quot;to one of the following&amp;quot;, then you could have a mix of Ironclad Dreadnoughts and Venerable Dreadnoughts, but still no mix of regular Dreadnoughts with Ironclad Dreadnoughts or Venerable Dreadnoughts. &lt;br /&gt;
==SPACE MARINES WARGEAR LIST==&lt;br /&gt;
&#039;&#039;&#039;These lists detail the points values of various items of wargear available to Space Marines units. Only models specifically noted as having access to one of these lists may access the list. While in unit entries models are said to be able to &amp;quot;take items&amp;quot; from one or more lists, the list will specify whether or not the model may take more than one item from the list. Rules for these items can be found in the Appendix&#039;&#039;&#039;&lt;br /&gt;
===CHAPTER RELICS===&lt;br /&gt;
Only one of each Chapter Relic may be taken per army. A model can replace one weapon with one of the following: &lt;br /&gt;
:: - Teeth of Terra...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
:: - The Primarch&#039;s Wrath...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - The Shield Eternal...&#039;&#039;50 pts&#039;&#039;&lt;br /&gt;
:: - The Burning Blade...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - The Armour Indomitus&amp;lt;sup&amp;gt;[[#space_marines_wargear_5|5]]&amp;lt;/sup&amp;gt;...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
===DREADNOUGHT WEAPONS===&lt;br /&gt;
A model may replace its multi-melta with one of the following: &lt;br /&gt;
:: - Twin-linked autocannon...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Twin-linked heavy bolter...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Twin-linked heavy flamer...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Plasma cannon...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Assault cannon...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Twin-linked lascannon...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
===HEAVY WEAPONS===&lt;br /&gt;
A model may replace its boltgun with one of the following:&lt;br /&gt;
:: - Multi-melta...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Heavy bolter...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Heavy flamer&amp;lt;sup&amp;gt;[[#space_marines_wargear_6|6]]&amp;lt;/sup&amp;gt;...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Missile launcher with 1/2/3 missile types...&#039;&#039;13/17/20 pts&#039;&#039;&lt;br /&gt;
:: - Plasma cannon...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Lascannon...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Gravcannon...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
===MELEE WEAPONS===&lt;br /&gt;
A model may replace his bolt pistol and/or Melee weapon with one of the following: &lt;br /&gt;
:: - Close combat weapon...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Lightning claw...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Power axe...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Power maul...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Power lance...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Power sword...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Two lightning claws&amp;lt;sup&amp;gt;[[#space_marines_wargear_1|1]]&amp;lt;/sup&amp;gt;...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Power fist...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
:: - Thunder hammer...&#039;&#039;30 pts&#039;&#039; &lt;br /&gt;
:: - Two power fists&amp;lt;sup&amp;gt;[[#space_marines_wargear_1|1]]&amp;lt;/sup&amp;gt;...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
===RANGED WEAPONS===&lt;br /&gt;
A model may replace his Melee weapon or boltgun with one of the following: &lt;br /&gt;
:: - Storm bolter...&#039;&#039;5 pts&lt;br /&gt;
:: - Combi-flamer...&#039;&#039;5 pts&lt;br /&gt;
:: - Combi-plasma...&#039;&#039;10 pts&lt;br /&gt;
:: - Combi-grav...&#039;&#039;10 pts&lt;br /&gt;
:: - Combi-melta...&#039;&#039;13 pts&lt;br /&gt;
:: - Plasma pistol...&#039;&#039;5 pts&lt;br /&gt;
:: - Grav pistol...&#039;&#039;10 pts&lt;br /&gt;
===SPACE MARINE STANDARDS===&lt;br /&gt;
A model may take up to one of the following:&lt;br /&gt;
:: - Company standard&amp;lt;sup&amp;gt;[[#space_marines_wargear_7|7]]&amp;lt;/sup&amp;gt; ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Chapter banner&amp;lt;sup&amp;gt;[[#space_marines_wargear_8|8]]&amp;lt;/sup&amp;gt; (one per army)...&#039;&#039;25 pts&lt;br /&gt;
:: - Standard of the Emperor Ascendant (one per army)...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
===SPACE MARINE VEHICLE EQUIPMENT===&lt;br /&gt;
A model may take up to one of each of the following: &lt;br /&gt;
:: - Dozer blade...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Storm bolter...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Hunter-killer missile...&#039;&#039;12 pts&#039;&#039;&lt;br /&gt;
:: - Extra armour...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
===SPECIAL ISSUE WARGEAR===&lt;br /&gt;
A model may take up to one of each of the following:&lt;br /&gt;
:: - Auspex...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Melta bombs...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Digital weapons...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Jump pack&amp;lt;sup&amp;gt;[[#space_marines_wargear_3|3]]&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#space_marines_wargear_4|4]]&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#space_marines_wargear_5|5]]&amp;lt;/sup&amp;gt;...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Space Marine bike and twin-linked boltgun&amp;lt;sup&amp;gt;[[#space_marines_wargear_3|3]]&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#space_marines_wargear_4|4]]&amp;lt;/sup&amp;gt;...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
A model armed with Terminator armour may take cataphractii armour...&#039;&#039;free&#039;&#039;&lt;br /&gt;
===SPECIAL WEAPONS===&lt;br /&gt;
A model may replace his Melee weapon or boltgun with one of the following: &lt;br /&gt;
:: - Flamer...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Grav-gun...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Plasma gun...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Meltagun...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
===TERMINATOR WEAPONS===&lt;br /&gt;
Any model wearing Terminator armour may replace his power sword with one of the following: &lt;br /&gt;
:: - Lightning claw...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Storm shield...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Power axe...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Power fist...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Power lance...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Power maul...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Chainfist...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Thunder hammer...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
Any model wearing Terminator armour may replace his storm bolter with one of the following:&lt;br /&gt;
:: - Combi-flamer...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Combi-plasma...&#039;&#039;3 pts&#039;&#039;&lt;br /&gt;
:: - Combi-melta...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Lightning claw...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Thunder hammer...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
#&amp;lt;sup&amp;gt;{{anchor|space_marines_wargear_1}}&amp;lt;/sup&amp;gt; Replaces bolt pistol and Melee weapon. Can only be taken by models that can replace both weapons. &lt;br /&gt;
#&amp;lt;sup&amp;gt;{{anchor|space_marines_wargear_2}}&amp;lt;/sup&amp;gt; Sternguard Veterans and Sternguard Veteran Sergeant only. &lt;br /&gt;
#&amp;lt;sup&amp;gt;{{anchor|space_marines_wargear_3}}&amp;lt;/sup&amp;gt; May not be taken by models wearing Terminator armour. &lt;br /&gt;
#&amp;lt;sup&amp;gt;{{anchor|space_marines_wargear_4}}&amp;lt;/sup&amp;gt; Note that these pieces of wargear are mutually exclusive. For example, a model riding a Space Marine bike may not also take a jump pack. &lt;br /&gt;
#&amp;lt;sup&amp;gt;{{anchor|space_marines_wargear_5}}&amp;lt;/sup&amp;gt; Does not replace one of the character´s weapons. &lt;br /&gt;
#&amp;lt;sup&amp;gt;{{anchor|space_marines_wargear_6}}&amp;lt;/sup&amp;gt; Sternguard Veterans only. &lt;br /&gt;
#&amp;lt;sup&amp;gt;{{anchor|space_marines_wargear_7}}&amp;lt;/sup&amp;gt; Command Squad and Deathwing Command Squad only.&lt;br /&gt;
#&amp;lt;sup&amp;gt;{{anchor|space_marines_wargear_8}}&amp;lt;/sup&amp;gt; Honour Guard Squad only.&lt;br /&gt;
&lt;br /&gt;
==FORCES OF THE ADEPTUS ASTARTES==&lt;br /&gt;
===HQ===&lt;br /&gt;
====CAPTAIN====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Captain&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Captain&#039;&#039;&#039;...&#039;&#039;100 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Iron Halo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master of Ballistics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
*May replace close combat weapon with relic blade...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*May take [[Codex_-_Space_Marines_Angry_Smurf_Edition#ARTIFICER_ARMOUR|artificer armour]]...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
*May take a storm shield...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
*Unless armed with Terminator armour or Decimator armour may select items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Chapter Relics&#039;&#039;&#039; lists.&lt;br /&gt;
*May replace power sword with relic blade...&#039;&#039;5 pts&#039;&#039; &lt;br /&gt;
*May replace his bolt pistol, close combat weapon, frag and krak grenades with Terminator armour, storm bolter and power sword...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
*If armed with Terminator armour may only take items from the &#039;&#039;&#039;Terminator Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Chapter Relics&#039;&#039;&#039; lists.&lt;br /&gt;
*May replace bolt pistol, close combat weapon, and krak and frag grenades with Decimator armour and one of the following: &lt;br /&gt;
:: - Hurricane bolter and twin-linked heavy bolter...&#039;&#039;90 pts&#039;&#039;&lt;br /&gt;
:: - Twin-linked flamer, ironclad assault launchers, two siege drills...&#039;&#039;80 pts&#039;&#039;&lt;br /&gt;
*May replace his twin-linked heavy bolter with one of the following:&lt;br /&gt;
:: - Twin-linked lascannon...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Grav-cannon...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
*May replace hurricane bolter with missile launcher with 1/2/3 missile types...&#039;&#039;0/5/10 pts&#039;&#039;&lt;br /&gt;
*May replace ironclad assault launchers with storm bolter...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
*May replace his twin-linked flamer with meltagun...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*If armed with Decimator armour may only take items from the &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Chapter Relics&#039;&#039;&#039; lists.&lt;br /&gt;
*The following special rules are unique, meaning you cannot include more than one model with the same unique special rule in an army. May take one of the following special rules:&lt;br /&gt;
:: - &#039;&#039;&#039;Master of the Fleet&#039;&#039;&#039;...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Master of the Arsenal&#039;&#039;&#039;...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Lord Executioner&#039;&#039;&#039;...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Master of the Relics&#039;&#039;&#039;...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Master of the Recruits&#039;&#039;&#039;...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====LIBRARIAN====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Librarian&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Librarian&#039;&#039;&#039;...&#039;&#039;65 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Force weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Psychic hood&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Psyker (Mastery Level 1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSYKER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Librarian generates his powers from the &#039;&#039;&#039;Biomancy&#039;&#039;&#039;, &#039;&#039;&#039;Daemonology (Santic)&#039;&#039;&#039;, &#039;&#039;&#039;Divination&#039;&#039;&#039;, &#039;&#039;&#039;Pyromancy&#039;&#039;&#039;, &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; and &#039;&#039;&#039;Telepathy&#039;&#039;&#039; disciplines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May be upgraded to Psyker (Mastery Level 2)...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
*Unless armed with Terminator armour may take items from the &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Chapter Relics&#039;&#039;&#039; lists. &lt;br /&gt;
*May replace bolt pistol and frag and krak grenades with Terminator armour...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
*If armed wtih Terminator armour may take one of the following:&lt;br /&gt;
:: - Storm bolter...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Combi-flamer...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Combi-melta or -plasma...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Storm shield...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
*If armed with Terminator armour may only take items from the &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Chapter Relics&#039;&#039;&#039; lists.&lt;br /&gt;
&lt;br /&gt;
====TECHMARINE====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
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! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Techmarine&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 9&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Servitor&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
| 4+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. Techmarine is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Techmarine&#039;&#039;&#039;...&#039;&#039;65 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Techmarine&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power axe&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Servo-arm&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Servitor&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Servo-arm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Techmarine&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Blessings of the Omnissiah:&#039;&#039;&#039; In each of your Shooting phases, instead of firing his weapons, a Techmarine can choose to repair a single friendly vehicle that he is in base contact with or embarked upon. To repair a vehicle, roll a D6 and add +1 for each Servitor with a servoarm in his unit. If the result is a 5 or more, you may either restore a Hull Point lost earlier in the battle, or repair a Weapon Destroyed or Immobilised result suffered earlier in the battle; this is effective immediately.&lt;br /&gt;
*&#039;&#039;&#039;Bolster Defences:&#039;&#039;&#039; After deployment, but before Scout redeployments and Infiltrate deployments, nominate one piece of terrain in your deployment zone (this cannot be one you have purchased as part of your army). The terrain piece’s cover save is increased by 1 for the duration of the game (to a maximum of 3+). Note that a piece of terrain can only be bolstered once.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Servitors&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mindlock:&#039;&#039;&#039; Unless it also contains a TechMarine, an unengaged unit that contains at least one model with this special rule must roll a D6 at the start of its turn. On a 4+, this special rule has no effect this turn. On a roll of a 1, 2 or 3, the unit is mindlocked until the start of its following turn. A mindlocked unit may not voluntarily move, shoot or charge, but must still complete compulsory moves, such as Pile In and Fall Back moves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Techmarine&#039;&#039;&#039;&lt;br /&gt;
*May replace servo-arm with one of the following:&lt;br /&gt;
:: - Conversion beamer...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Servo-harness...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
*May take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Chapter Relics&#039;&#039;&#039; lists. &lt;br /&gt;
*May replace &#039;&#039;&#039;Independent Character&#039;&#039;&#039; with up to five Servitors...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Servitor&#039;&#039;&#039;&lt;br /&gt;
*Up to two Servitors may replace their servo-arm with one of the following:&lt;br /&gt;
:: - Heavy bolter...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Multi-melta...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Plasma cannon...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAPLAIN====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
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! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Chaplain &lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaplain&#039;&#039;&#039;...&#039;&#039;70 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power maul&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rosarius&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Zealot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace bolt pistol with one of the following:&lt;br /&gt;
:: - Boltgun...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Power fist...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
*May take items from the &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Chapter Relics&#039;&#039;&#039; lists. &lt;br /&gt;
*May replace bolt pistol and frag and krak grenades with Terminator armour and storm bolter...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
*May replace storm bolter with one of the following:&lt;br /&gt;
:: - Combi-flamer...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Combi-melta or -plasma...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*A Chaplain in Terminator armour may only take items from the &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Chapter Relics&#039;&#039;&#039; lists.&lt;br /&gt;
&lt;br /&gt;
====CHAPLAIN DREADNOUGHT====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
| A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaplain Dreadnought&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Character, Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaplain Dreadnought&#039;&#039;&#039;...&#039;&#039;135 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Multi-melta&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power fist with built-in storm bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Zealot&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Venerable:&#039;&#039;&#039; If a model with this special rule suffers a penetrating hit, you can make your opponent re-roll the result on the Vehicle Damage table. You must accept the second roll, even if it is worse than the first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take items from the &#039;&#039;&#039;Dreadnought Weapons&#039;&#039;&#039; list. &lt;br /&gt;
*May replace power fist and storm bolter with one of the following:&lt;br /&gt;
:: - Missile Launcher...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Twin-linked autocannon...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Hurricane bolter...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*May replace storm bolter with heavy flamer...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
*May replace meltagun with heavy flamer...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*Any model may take extra armour...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*Any model may take smoke launchers...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*May take a Drop Pod or a Dreadnought Drop Pod as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
====DAMOCLES RHINO====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Damocles Rhino&lt;br /&gt;
| 4&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Tank)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Damocles Rhino&#039;&#039;&#039;...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Locator beacon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Storm bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Comms Relay&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Orbital Strike&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take items from the &#039;&#039;&#039;Space Marines Vehicle Equipment&#039;&#039;&#039; list.&lt;br /&gt;
&lt;br /&gt;
====RHINO PRIMARIS====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Rhino Primaris&lt;br /&gt;
| 4&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Tank, Transport)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Rhino Primaris&#039;&#039;&#039;...&#039;&#039;100 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked plasma gun&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Servo-skull Hub:&#039;&#039;&#039; At the start of each of your shooting phases, you can select one friendly unit within 12&amp;quot; of this model and immediately apply one of the following effects:&lt;br /&gt;
*:&#039;&#039;&#039;Targeting Data Skull:&#039;&#039;&#039; The targeted unit can fire Snap Shots using Ballistic Skill 2. &lt;br /&gt;
*:&#039;&#039;&#039;Repair Skull:&#039;&#039;&#039; The targeted vehicle has the It Will Not Die special rule. &lt;br /&gt;
*:&#039;&#039;&#039;Vox Skull:&#039;&#039;&#039; The targeted unit changes its leadership value to 10. &lt;br /&gt;
*&#039;&#039;&#039;Orbital Array&#039;&#039;&#039;&lt;br /&gt;
*:At the start of each of your turns after the first if this vehicle is on the battlefield you can choose to Coordinate Reinforcements or once per game, fire an Orbital Strike. To Coordinate Reinforcements, select one friendly unit in Reserves; the unit automatically arrives from Reserves this turn. To fire an Orbital Strike, see the Orbital Strike entry in the Appendix. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Repair:&#039;&#039;&#039; If a Rhino is Immobilised, then in subsequent turns, it may attempt to repair itself instead of shooting. To make the attempt, roll a D6 in the Shooting phase; on the roll of a 6, the vehicle is no longer Immobilised. Note that a successful Repair does not restore a Hull Point.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transport:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; Six models. It cannot carry models with the Bulky, Very Bulky or Extremely Bulky special rules. &lt;br /&gt;
*&#039;&#039;&#039;Fire Points:&#039;&#039;&#039; None.&lt;br /&gt;
*&#039;&#039;&#039;Access Points:&#039;&#039;&#039; The Rhino Primaris has one Access Point on each side of the hull and one at the rear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take items from the &#039;&#039;&#039;Space Marines Vehicle Equipment&#039;&#039;&#039; list.&lt;br /&gt;
&lt;br /&gt;
===TROOPS===&lt;br /&gt;
====ASSAULT SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
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| Assault Marine&lt;br /&gt;
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| 4&lt;br /&gt;
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|-&lt;br /&gt;
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| 5&lt;br /&gt;
| 5&lt;br /&gt;
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| 1&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. The Assault Sergeant and Veteran Sergeant are &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Assault Marines, 1 Assault Sergeant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Combat Squads&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Inspiration&#039;&#039;&#039; (Veteran Sergeant only)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
*May include up to five additional Assault Marines...&#039;&#039;9 pts/model&#039;&#039;&lt;br /&gt;
*The entire unit may be equipped with one of the following:&lt;br /&gt;
:: - Combat shields...&#039;&#039;2 pts/model&#039;&#039;&lt;br /&gt;
:: - Jump packs...&#039;&#039;3 pts/model&#039;&#039;&lt;br /&gt;
*Up to two models may replace their bolt pistol with one of the following:&lt;br /&gt;
:: - Flamer...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Plasma pistol...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
*For every five models in the unit, one model may replace its bolt pistol and close combat weapon with an eviscerator...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
*May upgrade Assault Sergeant to Veteran Sergeant...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
*The Space Marine Sergeant or Veteran Sergeant may chose any of the following options: &lt;br /&gt;
:: - Take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039; list. &lt;br /&gt;
:: - Replace bolt pistol with grav-pistol or plasma pistol...&#039;&#039;55 pts&#039;&#039;&lt;br /&gt;
:: - Take a combat shield...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Take melta bombs...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*The Veteran Sergeant may replace close combat weapon with relic blade...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
*If the unit does not take jump packs the unit must take a Drop Pod, Razorback or Rhino as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
====DEVASTATOR SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
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| Devastator Sergeant &lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
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| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Veteran Sergeant &lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
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| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. Devastator Sergeants and Veteran Sergeants are &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Devastators, 1 Devastator Sergeant&#039;&#039;&#039;...&#039;&#039;70 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Boltgun&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Combat Squads&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Inspiration&#039;&#039;&#039; (Veteran Sergeant only)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
*May include up to five additional Devastators...&#039;&#039;12 pts/model&#039;&#039;&lt;br /&gt;
*Up to four Devastators may take items from the &#039;&#039;&#039;Heavy Weapons&#039;&#039;&#039; list. &lt;br /&gt;
*The unit may take an armorium cherub...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*May upgrade the the Devastator Sergeant to a Veteran Sergeant...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
*The Devastator Sergeant or Veteran Sergeant may take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039; and/or &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; list. &lt;br /&gt;
*The Devastator Sergeant or Veteran Sergeant may take melta bombs...&#039;&#039;3 pts&#039;&#039;&lt;br /&gt;
*If the unit does not take jump packs the unit must take a Drop Pod, Razorback or Rhino as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
====TACTICAL SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
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| Tactical Marine&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
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| 1&lt;br /&gt;
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| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Tactical Sergeant &lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Veteran Sergeant &lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. Tactical Sergeants and Veteran Sergeants are &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Tactical Marines, 1 Tactical Sergeant&#039;&#039;&#039;...&#039;&#039;70 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Boltgun&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Combat Squads&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Inspiration&#039;&#039;&#039; (Veteran Sergeant only)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
*May include up to five additional Tactical Marines...&#039;&#039;12 pts/model&#039;&#039;&lt;br /&gt;
*If the squad numbers less than ten models, one Space Marine may take one item from either the &#039;&#039;&#039;Special Weapons&#039;&#039;&#039; or &#039;&#039;&#039;Heavy Weapons&#039;&#039;&#039; list. &lt;br /&gt;
*If the squad numbers ten models, one Tactical Marine may take one item from either the &#039;&#039;&#039;Special Weapons&#039;&#039;&#039; list, and other Tactical Marine may take one item from the  &#039;&#039;&#039;Heavy Weapons&#039;&#039;&#039; list.&lt;br /&gt;
*May upgrade the Tactical Sergeant to a Veteran Sergeant...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
*The Tactical Sergeant or Veteran Sergeant may take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039; and/or &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; lists.&lt;br /&gt;
*The Tactical Sergeant or Veteran Sergeant may take melta bombs...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*The Tactical Sergeant or Veteran Sergeant may take a teleport homer...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*The unit may take a Drop Pod, Razorback or Rhino as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====SCOUT SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
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|-&lt;br /&gt;
| Scout&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 7&lt;br /&gt;
| 4+&lt;br /&gt;
|-&lt;br /&gt;
| Scout Sergeant &lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 7&lt;br /&gt;
| 4+&lt;br /&gt;
|-&lt;br /&gt;
| Veteran Scout Sergeant&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 4+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. Scout Sergeants and Veteran Scout Sergeants are &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Scouts, 1 Scout Sergeant&#039;&#039;&#039;...&#039;&#039;50 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Boltgun&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Combat Squads&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Infiltrate&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
*May include up to five additional Scouts...&#039;&#039;8 pts/model&#039;&#039;&lt;br /&gt;
*The entire squad may take camo cloaks...&#039;&#039;2 pts/model&#039;&#039; &lt;br /&gt;
*Any model may replace its boltgun with a twin-linked Space Marine shotgun...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*Any model may replace its boltgun with a sniper rifle...&#039;&#039;1 pt/model&#039;&#039;&lt;br /&gt;
*One Scout may replace boltgun with one of the following: &lt;br /&gt;
:: - Heavy bolter...&#039;&#039;8 pts&#039;&#039;&lt;br /&gt;
:: - Heavy bolter with hellfire shells...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Missile launcher with 1/2/3 missile types...&#039;&#039;13/17/20 pts&#039;&#039;&lt;br /&gt;
*May upgrade the Scout Sergeant to a Veteran Sergeant...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
*The Scout Sergeant or Veteran Sergeant may take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039; and/or &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; lists.&lt;br /&gt;
*The Scout Sergeant or Veteran Sergeant may take any of the following:&lt;br /&gt;
:: - Melta bombs...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Teleport homer...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*The unit may take a Land Speeder Storm as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
===ELITES===&lt;br /&gt;
====COMMAND SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
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! A&lt;br /&gt;
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! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Veteran&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Company Champion&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Apothecary&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. Company Champions and Apothecaries are &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5 Veterans&#039;&#039;&#039;...&#039;&#039;80 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Inspiration&#039;&#039;&#039; (Company Champion only)&lt;br /&gt;
*&#039;&#039;&#039;Honour or Death:&#039;&#039;&#039; (Company Champion only) A model with this special rule must issue and accept a challenge whenever possible. If there is more than one friendly model in a combat with this rule, you may select which model issues or accepts the challenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
*One Veteran may take items from the &#039;&#039;&#039;Space Marine Standards&#039;&#039;&#039; list&lt;br /&gt;
*Any model may take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039; and/or &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; lists.&lt;br /&gt;
*One Veteran may be upgraded to Company Champion, replacing his close combat weapon with one of the following:&lt;br /&gt;
:: - Power axe and combat shield...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
:: - Power lance and combat shield...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
:: - Power maul and combat shield...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
:: - Power sword and combat shield...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
*One Veteran may be upgraded to an Apothecary, taking a narthecium...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
*The entire squad may take one of the following:&lt;br /&gt;
:: - Space Marine bikes and twin-linked boltguns...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
:: - Jump packs...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*Any Veteran may take melta bombs...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*Any Veteran may take a storm shield...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
*If the unit does not take jump packs the unit must take a Drop Pod, Razorback or Rhino as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
====ASSAULT DECIMATOR SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
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| Decimator&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
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| 5&lt;br /&gt;
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| 1&lt;br /&gt;
| 8&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Decimator Sergeant&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Veteran Decimator Sergeant&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. Decimator Sergeant and Veteran Decimator Sergeant are &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Decimators&#039;&#039;&#039;...&#039;&#039;80 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked flamer&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ironclad assault launchers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two siege drills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Inspiration&#039;&#039;&#039; (Veteran Decimator Sergeant only)&lt;br /&gt;
*&#039;&#039;&#039;Very Bulky&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
*May include up to five additional Assault Marines...&#039;&#039;55 pts/model&#039;&#039;&lt;br /&gt;
*Any model may replace its Ironclad assault launchers with a hurricane bolter...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*Any model may replace its twin-linked flamer with a twin-linked meltagun...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
*One Decimator may be upgraded to one of the following:&lt;br /&gt;
:: - Decimator Sergeant...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Veteran Decimator Sergeant...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*The Decimator Sergeant or Veteran Decimator Sergeant may take an omniscope...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*The unit may take a Drop Pod or Land Raider as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
====VANGUARD VETERAN SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
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|-&lt;br /&gt;
| Veteran&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Veteran Sergeant &lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. Veteran Sergeant is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Veterans, 1 Veteran Sergeant&#039;&#039;&#039;...&#039;&#039;80 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Boltgun&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Combat Squads&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fleet&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Inspiration&#039;&#039;&#039; (Vanguard Veteran Sergeant only)&lt;br /&gt;
*&#039;&#039;&#039;Heroic Intervention:&#039;&#039;&#039; A unit with this special rule ignores the penalty for disordered charges.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
*May include up to five additional Vanguard Veterans...&#039;&#039;14 pts/model&#039;&#039;&lt;br /&gt;
*Any model may take melta bombs...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*Any model may take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039; and/or &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; lists. &lt;br /&gt;
*The Veteran Sergeant may replace close combat weapon with relic blade...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
*The entire squad may take jump packs...&#039;&#039;4 pts/model&#039;&#039;&lt;br /&gt;
*Unless armed with jump packs, the unit must take a Drop Pod, Razorback or Rhino as a dedicated transport.&lt;br /&gt;
&lt;br /&gt;
====STERNGUARD VETERAN SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
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| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Veteran Sergeant &lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. Veteran Sergeant is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Veterans, 1 Veteran Sergeant&#039;&#039;&#039;...&#039;&#039;120 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Boltgun with special issue ammunition&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Combat Squads&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Inspiration&#039;&#039;&#039; (Veteran Sergeant only)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May include up to five additional Sternguard Veterans...&#039;&#039;20 pts/model&#039;&#039;&lt;br /&gt;
*Any model may take items from the &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; list. &lt;br /&gt;
*Two Sternguard Veterans may each take one item from either the &#039;&#039;&#039;Special Weapons&#039;&#039;&#039; or the &#039;&#039;&#039;Heavy Weapons&#039;&#039;&#039; list. &lt;br /&gt;
*The Sternguard Veteran Sergeant may replace bolt pistol and/or boltgun with one of the following:&lt;br /&gt;
:: - Close combat weapon...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Lightning claw, power axe, power lance, power maul or power sword...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Power fist...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
*The Sternguard Veteran Sergeant may take melta bombs...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*Unless armed with jump packs, the unit must take a Drop Pod, Razorback or Rhino as a dedicated transport.&lt;br /&gt;
&lt;br /&gt;
====CONTEMPTOR DREADNOUGHT SQUADRON====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
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! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
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| A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Contemptor Dreadnought&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
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| 4&lt;br /&gt;
| 4&lt;br /&gt;
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|-&lt;br /&gt;
| Contemptor Mortis Dreadnought&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
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| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Deredeo Dreadnought&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 11&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Contemptor Dreadnought&#039;&#039;&#039;...&#039;&#039;175 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Contemptor Dreadnought&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked heavy bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power fist with built-in storm bolter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Contemptor Mortis Dreadnought&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two twin-linked heavy bolters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Deredeo Dreadnought&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Extra armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked Anvilus autocannon battery&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked heavy bolter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fleet&#039;&#039;&#039; (Contemptor Dreadnought only)&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Relic Pattern&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Atomantic Shielding:&#039;&#039;&#039; A model with this special rule has a 5+ invulnerable save against ranged attacks and a 6+ invulnerable save against melee attacks. Add +1&amp;quot; to the radius of ‘Vehicle Explodes’ damage results suffered by models with this special rule.&lt;br /&gt;
*&#039;&#039;&#039;Helical Targeting Array:&#039;&#039;&#039; (Contemptor Mortis Dreadnought and Deredeo Dreadnought only) If a model with this special rule remains stationary in the Movement phase, it gains the Skyfire and Interceptor special rules until the start of its next Movement phase.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May add up to two additional Contemptor Dreadnoughts...&#039;&#039;175 pts/model&#039;&#039;&lt;br /&gt;
*May upgrade all Contemptor Dreadnoughts to one of the following:&lt;br /&gt;
:: - Contemptor Mortis Dreadnoughts...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Deredeo Dreadnoughts...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*Any Doredeo Dreadnought may replace his Anvilus autocannon battery with a twin-linked hellfire plasma cannonade...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
*Any Doredeo Dreadnought may be armed with ceramite plating...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*Any Contemptor Dreadnought may replace his twin-linked heavy bolter with one of the following:&lt;br /&gt;
:: - Chainfist with built-in storm bolter...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Power fist with built-in storm bolter...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Twin-linked autocannon...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Multi-melta...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Plasma cannon...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Kheres Pattern assault cannon...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
:: - Twin-linked assault cannon...&#039;&#039;15 pts/model&#039;&#039; &lt;br /&gt;
:: - Heavy conversion beamer...&#039;&#039;30 pts/model&#039;&#039;&lt;br /&gt;
*Any Contemptor Dreadnought may replace storm bolter with one of the following:&lt;br /&gt;
:: - Grav gun...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Heavy flamer...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Plasma blaster...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
*Any Contemptor Mortis Dreadnought may replace its two twin-linked heavy bolters with one of the following:&lt;br /&gt;
:: - Two multi-meltas...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Two twin-linked autocannons...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Two Kheres pattern assault cannons...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
:: - Two twin-linked lascannons...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
*Any model may take any of the following:&lt;br /&gt;
:: - Searchlight...&#039;&#039;1 pt/model&#039;&#039;&lt;br /&gt;
:: - Extra armour...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*Any Contemptor Dreadnought and Contemptor Mortis Dreadnought may take a cyclone missile launcher...&#039;&#039;35 pts/model&#039;&#039;&lt;br /&gt;
*Any Deredeo Dreadnought may take an Aiolos missile launcher...&#039;&#039;35 pts/model&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====DREADNOUGHT SQUADRON====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
| A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Dreadnought&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Ironclad Dreadnought&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Mortis Dreadnought&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Siege Dreadnought&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Venerable Dreadnought&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Dreadnought&#039;&#039;&#039;...&#039;&#039;100 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dreadnought and Venerable Dreadnought:&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Multi-melta&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power fist with built-in storm bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ironclad Dreadnought:&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Extra armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power fist with built-in storm bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Seismic hammer with built-in meltagun&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mortis Dreadnought&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two heavy bolters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Siege Dreadnought:&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assault drill with built-in heavy flamer&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Extra armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Multi-melta&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Helical Targeting Array:&#039;&#039;&#039; (Mortis Dreadnought only) If a model with this special rule remains stationary in the Movement phase, it gains the Skyfire and Interceptor special rules until the start of its next Movement phase.&lt;br /&gt;
*&#039;&#039;&#039;Venerable:&#039;&#039;&#039; (Venerable Dreadnought only) If a model with this special rule suffers a penetrating hit, you can make your opponent re-roll the result on the Vehicle Damage table. You must accept the second roll, even if it is worse than the first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May add up to two additional Dreadnoughts...&#039;&#039;100 pts/model &lt;br /&gt;
*Any model may take items from the &#039;&#039;&#039;Dreadnought Weapons&#039;&#039;&#039; list. &lt;br /&gt;
*Any model may replace power fist and storm bolter with one of the following:&lt;br /&gt;
:: - Missile Launcher...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Twin-linked autocannon...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Hurricane bolter...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*Any model may replace two heavy bolters with one of the following:&lt;br /&gt;
:: - Two twin-linked autocannons...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
:: - Two twin-linked missile launchers with 1/2/3 missile types...&#039;&#039;20/24/25 pts/model&#039;&#039;&lt;br /&gt;
:: - Two twin-linked lascannons...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
*Any model may replace storm bolter with heavy flamer...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
*Any model may replace meltagun with heavy flamer...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*Any model may take extra armour...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*Any model may take smoke launchers...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*Ironclad Dreadnoughts and Siege Dreadnoughts may take up to two hunter-killer missiles...&#039;&#039;12 pts/each&#039;&#039;&lt;br /&gt;
*All Dreadnoughts in the Squadron may be upgraded to one of the following: &lt;br /&gt;
:: - Ironclad Dreadnoughts...&#039;&#039;35 pts/model/model&#039;&#039;&lt;br /&gt;
:: - Siege Dreadnought...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Venerable Dreadnoughts...&#039;&#039;25 pts/model/model&#039;&#039;&lt;br /&gt;
*Siege Dreadnoughts may replace multi-melta with a flamestorm cannon...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*The unit may take a Drop Pod or a Dreadnought Drop Pod as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
====TERMINATOR SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
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|-&lt;br /&gt;
| Terminator&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Terminator Sergeant&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. Terminator Sergeant is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Terminators, 1 Terminator Sergeant&#039;&#039;&#039;...&#039;&#039;205 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Terminator armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two lightning claws&#039;&#039;&#039; (Terminator only)&lt;br /&gt;
*&#039;&#039;&#039;Storm bolter&#039;&#039;&#039; (Terminator Sergeant only)&lt;br /&gt;
*&#039;&#039;&#039;Power sword&#039;&#039;&#039; (Terminator Sergeant only)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Combat Squads&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Inspiration&#039;&#039;&#039; (Terminator Sergeant only)&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
*May include up to five additional Terminators...&#039;&#039;37 pts/model&#039;&#039;&lt;br /&gt;
*Any model may replace two lightning claws with one of the following:&lt;br /&gt;
:: - thunder hammer and storm shield...&#039;&#039;8 pts/model&#039;&#039; &lt;br /&gt;
:: - Power fist and storm bolter...&#039;&#039;3 pts/model&#039;&#039;&lt;br /&gt;
:: - Chain fist and storm bolter...&#039;&#039;8 pts/model&#039;&#039;&lt;br /&gt;
*For every five Terminators in the squad, one Terminator may replace two lightning claws with one of the following:&lt;br /&gt;
:: - Power fist and heavy flamer...&#039;&#039;13 pts/model&#039;&#039;&lt;br /&gt;
:: - Power fist and assault cannon...&#039;&#039;23 pts/model&#039;&#039;&lt;br /&gt;
:: - Two lightning claws and a cyclone missile launcher...&#039;&#039;25 pts/model&#039;&#039; &lt;br /&gt;
*The Terminator Sergeant may replace storm bolter and power sword with one of the following:&lt;br /&gt;
:: - Two lightning claws...&#039;&#039;2 pts&#039;&#039;&lt;br /&gt;
:: - Thunder hammer and storm shield...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
*If no models are armed with thunder hammers, storm shields, heavy flamers, assault cannons or cyclone missile launchers, all models may take cataphractii armour, if they do they must replace storm bolters with combi-bolters and may replace a single lightning claw with a combi-bolter...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*A Terminator Sergeant armed with cataphractii armour may be armed with a grenade harness...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
*The unit may take a Drop Pod or Land Raider as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
====LEXICANUM CONCLAVE====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
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! I&lt;br /&gt;
! A&lt;br /&gt;
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|-&lt;br /&gt;
| Lexicanum&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Lexicanum&#039;&#039;&#039;...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Force weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Might of the Librarius:&#039;&#039;&#039; This unit has the Brotherhood of Psykers special rule. A unit containing 1-3 Lexicani is Mastery Level 1, a unit containing 4-6 is Mastery Level 2, a unit containing 7 or more is Mastery Level 3. If a unit’s Mastery level is reduced as the result of models being removed as casualties, randomly remove one psychic power known to the unit for each Mastery Level lost. This unit generates one Warp Charge point at the beginning of each Psychic phase for each Lexicanum in the unit, regardless of its current Mastery Level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSYKER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Lexicanum Conclave generates its powers from the &#039;&#039;&#039;Biomancy&#039;&#039;&#039;, &#039;&#039;&#039;Daemonology (Santic)&#039;&#039;&#039;, &#039;&#039;&#039;Divination&#039;&#039;&#039;, &#039;&#039;&#039;Pyromancy&#039;&#039;&#039;, &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;, and &#039;&#039;&#039;Telepathy&#039;&#039;&#039; disciplines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May add up to nine additional Lexicani...&#039;&#039;20 pts/model&#039;&#039;&lt;br /&gt;
*The entire unit may select one of the following: &lt;br /&gt;
:: - Replace bolt pistol and frag and krak grenades with Terminator armour and storm bolter...&#039;&#039;20 pts/model&#039;&#039;&lt;br /&gt;
:: - Take Space Marine bike and twin-linked boltgun...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Take jump pack...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*Any model may take items from the &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; list. &lt;br /&gt;
*Any model may replace storm bolter with one of the following:&lt;br /&gt;
:: - Combi-flamer...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Combi-melta or combi-plasma...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*Any model may be armed with melta bombs...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*Any model may take a teleport homer...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*The unit may select a Drop Pod, Razorback, Rhino as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
===FAST ATTACK===&lt;br /&gt;
====SCOUT BIKE SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
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|-&lt;br /&gt;
| Scout Biker&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
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| 1&lt;br /&gt;
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| 1&lt;br /&gt;
| 7&lt;br /&gt;
| 4+&lt;br /&gt;
|-&lt;br /&gt;
| Scout Biker Sergeant&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 7&lt;br /&gt;
| 4+&lt;br /&gt;
|-&lt;br /&gt;
| Scout Biker Veteran Sergeant&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
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| 4+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bike&#039;&#039;&#039;. Scout Biker Sergeant and Scout Biker Veteran Sergeant are &#039;&#039;&#039;Bike (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Scout Bikers, 1 Scout Biker Sergeant&#039;&#039;&#039;...&#039;&#039;80 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked boltgun&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Inspiration&#039;&#039;&#039; (Scout Biker Veteran Sergeant only)&lt;br /&gt;
*&#039;&#039;&#039;Combat Squads&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Infiltrate&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
*May include up to seven additional Scout Bikers ...&#039;&#039;16 pts/model&#039;&#039;&lt;br /&gt;
*The unit may take cluster mines ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*Up to three Scout Bikers may replace their twin-linked boltguns with Astartes grenade launchers ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*The Scout Biker Sergeant may be upgraded to Scout Biker Veteran Sergeant ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
*The Scout Biker Sergeant or Scout Biker Veteran Sergeant may take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039; and/or &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; lists. &lt;br /&gt;
*The Scout Biker Sergeant or Scout Biker Veteran Sergeant may take any of the following:&lt;br /&gt;
:: - Melta bombs ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Locator beacon ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====BIKE SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
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|-&lt;br /&gt;
| Assault Marine&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
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| 1&lt;br /&gt;
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| 1&lt;br /&gt;
| 8&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Biker Sergeant&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Veteran Biker Sergeant&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Attack Bike&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bike&#039;&#039;&#039;. Biker Sergeant and Veteran Biker Sergeant are &#039;&#039;&#039;Bike (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Bikers, 1 Biker Sergeant&#039;&#039;&#039;...&#039;&#039;63 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked boltgun&#039;&#039;&#039; (Assault Marine, Sergeant and Veteran Sergeant)&lt;br /&gt;
*&#039;&#039;&#039;Heavy Bolter&#039;&#039;&#039; (Attack Bike only)&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Inspiration&#039;&#039;&#039; (Veteran Sergeant only)&lt;br /&gt;
*&#039;&#039;&#039;Combat Squads&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mounted Assault:&#039;&#039;&#039; If a unit with this special rule is chosen as part of a Detachment that contains at least one independent character with the Space Marines Faction equipped with a Space Marine bike, the unit’s  Battlefield Role changes to Troops.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
*May include up to seven additional Assault Marines...&#039;&#039;21 pts/model&#039;&#039;&lt;br /&gt;
*Any model may replace bolt pistol with close combat weapon...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*Up to two Bikers may each take one item from the &#039;&#039;&#039;Special Weapons&#039;&#039;&#039; list. &lt;br /&gt;
*One Assault Marine may be upgraded to one of the following:&lt;br /&gt;
:: - Sergeant...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Veteran Sergeant...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*The Sergeant or Veteran Sergeant may take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039; and/or &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; lists.&lt;br /&gt;
*The Biker Sergeant or Biker Veteran Sergeant may take melta bombs...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*The unit may include one Attack Bike...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
*Attack Bike may replace heavy bolter with multi-melta...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====ATTACK BIKE SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Attack Bike&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bike&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Attack Bike&#039;&#039;&#039;...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heavy Bolter&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
*May include up to two additional Attack Bikes...&#039;&#039;40 pts/model&#039;&#039;&lt;br /&gt;
*Any model may replace heavy bolter with multi-melta...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====LAND SPEEDER STORM====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Land Speeder Storm&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Fast, Open-topped, Skimmer)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Land Speeder&#039;&#039;&#039;...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Cerberus launcher&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heavy bolter&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Deep Strike&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jamming Beacon:&#039;&#039;&#039; Enemies that scatter when Deep Striking within 12&amp;quot; of a model with this special rule roll double the number of dice to determine the scatter distance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transport:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; Five models. It can only carry models with a 4+ Sv. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace its heavy bolter with one of the following:&lt;br /&gt;
:: - Heavy flamer...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Assault cannon...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Multi-melta...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====LAND SPEEDER SQUADRON====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Land Speeder&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Land Speeder Javalin&lt;br /&gt;
| 4&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Land Speeder Tempest&lt;br /&gt;
| 4&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Fast, Skimmer)&#039;&#039;&#039;. Land Speeder Tempests are &#039;&#039;&#039;Vehicle (Flyer, Hover)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Land Speeder&#039;&#039;&#039;...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Land Speeder&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heavy bolter&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Land Speeder Javalin&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heavy bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked cyclone missile launcher&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Land Speeder Tempest&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assault cannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Extra armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Missile launcher with flakk, frag and krak missiles&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Deep Strike&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Relic Pattern&#039;&#039;&#039; (Land Speeder Javalin only)&lt;br /&gt;
*&#039;&#039;&#039;Strike Craft:&#039;&#039;&#039; Whilst this unit includes three models this unit may shoot their weapons and move flat out in the same turn (this may be done in any order). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May include up to two additional Land Speeders...&#039;&#039;40 pts/model&#039;&#039;&lt;br /&gt;
*All Land Speeders may be upgraded to one of the following:&lt;br /&gt;
:: - Land Speeder Tempests...&#039;&#039;70 pts/model&#039;&#039;&lt;br /&gt;
:: - Land Speeder Javalins...&#039;&#039;50 pts/model&#039;&#039;&lt;br /&gt;
*Any model may replace its heavy bolter with one of the following:&lt;br /&gt;
:: - Heavy flamer...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Multi-melta...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
*Any Land Speeder may take one of the following:&lt;br /&gt;
:: - Heavy bolter...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Heavy flamer...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Typhoon missile launcher...&#039;&#039;17 pts/model&#039;&#039;&lt;br /&gt;
:: - Assault cannon...&#039;&#039;20 pts/model&#039;&#039;&lt;br /&gt;
:: - Replace heavy bolter with assault cannon and twin-linked missile launcher with frag, krak and flakk missiles...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
:: - Multi-melta...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*Any Land Speeder Javalin may take one of the following:&lt;br /&gt;
:: - Searchlight...&#039;&#039;1 pt&#039;&#039;&lt;br /&gt;
:: - Up to two hunter-killer missiles...&#039;&#039;12 pts/each&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====RHINO====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Rhino&lt;br /&gt;
| 4&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Tank, Transport)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Rhino&#039;&#039;&#039;...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Storm bolter&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Repair:&#039;&#039;&#039; If a Rhino is Immobilised, then in subsequent turns, it may attempt to repair itself instead of shooting. To make the attempt, roll a D6 in the Shooting phase; on the roll of a 6, the vehicle is no longer Immobilised. Note that a successful Repair does not restore a Hull Point.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transport:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; Ten models. It cannot carry models with the Bulky, Very Bulky or Extremely Bulky special rules. &lt;br /&gt;
*&#039;&#039;&#039;Fire Points:&#039;&#039;&#039; Two models can fire from the Rhino´s top hatch. &lt;br /&gt;
*&#039;&#039;&#039;Access Points:&#039;&#039;&#039; The Rhino has one Access Point on each side of the hull and one at the rear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take items from the &#039;&#039;&#039;Space Marines Vehicle Equipment&#039;&#039;&#039; list.&lt;br /&gt;
&lt;br /&gt;
====RAZORBACK====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Razorback&lt;br /&gt;
| 4&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Tank, Transport)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Razorback&#039;&#039;&#039;...&#039;&#039;45 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked heavy bolter&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transport:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; Six models. It cannot carry models with the Bulky, Very Bulky or Extremely Bulky special rules. &lt;br /&gt;
*&#039;&#039;&#039;Fire Points:&#039;&#039;&#039; None.&lt;br /&gt;
*&#039;&#039;&#039;Access Points:&#039;&#039;&#039; The Razorback has one Access Point on each side of the hull and one at the rear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take items from the &#039;&#039;&#039;Space Marines Vehicle Equipment&#039;&#039;&#039; list. &lt;br /&gt;
*May replace its twin-linked heavy bolter with one of the following:&lt;br /&gt;
:: - Twin-linked heavy flamer...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Twin-linked Assault cannon...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Lascannon and twin-linked plasma gun...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Multi-melta...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Twin-linked lascannon...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====DEATHSTORM DROP POD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Deathstorm Drop Pod&lt;br /&gt;
| 2&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Open-topped, Transport)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Deathstorm Drop Pod&#039;&#039;&#039;...&#039;&#039;75 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Whirlwind multiple missile launcher&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Name (Drop Pod)&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Drop Pod Assault:&#039;&#039;&#039; Drop Pods and units embarked upon them must be held in Deep Strike Reserves. At the beginning of your first turn, half your Drop Pods (rounding up) automatically arrive from Reserve. The arrival of remaining Drop Pods is rolled for normally.&lt;br /&gt;
*&#039;&#039;&#039;Immobile:&#039;&#039;&#039; A Drop Pod cannot move once it has entered play, and counts in all respects as a vehicle that has suffered an Immobilised result that cannot be repaired in any way. This does not cause it to lose a Hull Point.&lt;br /&gt;
*&#039;&#039;&#039;Inertial Guidance System:&#039;&#039;&#039; If a Drop Pod scatters on top of impassable terrain or another model (friend or foe), reduce the scatter distance by the minimum required in order to avoid the obstacle. If a Drop Pod scatters off the edge of the board, it suffers a Deep Strike Mishap.&lt;br /&gt;
*&#039;&#039;&#039;Automated Weapons:&#039;&#039;&#039; In the first Shooting phase after it lands each unit (friend or foe) within 12” and in line of sight comes under attack, the Deathstorm fires once at each target. Attacks against friendly units are resolved by your opponent. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transport:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; Ten models. Once a Drop Pod lands, all passengers must disembark and no models can embark for the rest of the game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take a locator beacon...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
*May replace whirlwind multiple missile launcher with assault cannon...&#039;&#039;free&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====DROP POD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Drop Pod&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Dreadnought Drop Pod&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Open-topped, Transport)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Drop Pod&#039;&#039;&#039;...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Storm bolter&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Drop Pod Assault:&#039;&#039;&#039; Models with this special rule and units embarked upon them must be held in Deep Strike Reserves. At the beginning of your first turn, half your models with this special rule (rounding up) automatically arrive from Reserve (you choose which ones automatically arrive). The arrival of remaining models with this special rule is rolled for normally.&lt;br /&gt;
*&#039;&#039;&#039;Immobile:&#039;&#039;&#039; A model with this special rule cannot move once it has entered play, and counts in all respects as a vehicle that has suffered an Immobilised result that cannot be repaired in any way. This does not cause it to lose a Hull Point.&lt;br /&gt;
*&#039;&#039;&#039;Inertial Guidance System:&#039;&#039;&#039; If a model with this special rule scatters on top of impassable terrain or another model (friend or foe), reduce the scatter distance by the minimum required in order to avoid the obstacle. If a model with this special rule scatters off the edge of the board, it suffers a Deep Strike Mishap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transport:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; (Drop Pod only) Ten models or a single Dreadnought. Once a Drop Pod lands, all passengers must disembark and no models can embark for the rest of the game. &lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; (Dreadnought Drop Pod only) One Walker. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May be upgraded to a Dreadnought Drop Pod...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
*Drop Pods may replace storm bolter with deathwind launcher...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
*May take a locator beacon...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CAESTUS ASSAULT RAM====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Caestus&lt;br /&gt;
| 4&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| 11&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Tank, Flyer, Hover)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Caestus&#039;&#039;&#039;...&#039;&#039;300 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked magna-melta&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Extra armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ceramite plating&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two firefury missile batteries&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assault Vehicle&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power of the Machine Spirit&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Misericord:&#039;&#039;&#039; Models with the &#039;&#039;&#039;Bulky&#039;&#039;&#039; only take up a single transport capacity in a model with this special rule. &lt;br /&gt;
*&#039;&#039;&#039;Field Generator:&#039;&#039;&#039; A model with this special rule has a 5+ invulnerable save against all hits inflicted in its front arc.&lt;br /&gt;
*&#039;&#039;&#039;Assault Ram:&#039;&#039;&#039; The strength of a Caestus´ ram attack is increased by +2. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transport:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; 10 models.&lt;br /&gt;
*&#039;&#039;&#039;Fire Points:&#039;&#039;&#039; None.&lt;br /&gt;
*&#039;&#039;&#039;Access Points:&#039;&#039;&#039; A Caestus has two access points at the front of its hull. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take any of the following:&lt;br /&gt;
:: - Frag assault launchers...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Auxiliary drive...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====STORMTALON GUNSHIP====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Stormtalon Gunship&lt;br /&gt;
| 4&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Flyer, Hover)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Stormtalon Gunship&#039;&#039;&#039;...&#039;&#039;110 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked assault cannon&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Twin-linked heavy bolter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Strafing Run&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Vectored Afterburners:&#039;&#039;&#039; When Zooming, a Stormtalon Gunship can move an additional 6&amp;quot; if it moves Flat Out. When Hovering, a model with this special rule has the Skilled Rider special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace its twin-linked heavy bolter with one of the following: &lt;br /&gt;
:: - Skyhammer missile launcher...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Twin-linked lascannon...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Typhoon missile launcher...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====XIPHON====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Xiphon&lt;br /&gt;
| 4&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Flyer)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Xiphon&#039;&#039;&#039;...&#039;&#039;170 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ceramite plating&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two twin-linked lascannons&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Xiphon rotary missile launcher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skilled Rider&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Supersonic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===HEAVY SUPPORT===&lt;br /&gt;
====DECIMATOR SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Decimator&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Sergeant&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Veteran Sergeant&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. Sergeant and Veteran Sergeant are &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Decimators&#039;&#039;&#039;...&#039;&#039;165 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked heavy bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hurricane bolter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Inspiration&#039;&#039;&#039; (Veteran Sergeant only)&lt;br /&gt;
*&#039;&#039;&#039;Very Bulky&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
*May include up to five additional Decimators...&#039;&#039;55 pts/model&#039;&#039;&lt;br /&gt;
*Any model may replace hurricane bolter with missile launcher with 1/2/3 missile types...&#039;&#039;0/4/7 pts&#039;&#039;&lt;br /&gt;
*Any model may replace its twin-linked heavy bolter with one of the following: &lt;br /&gt;
:: - Twin-linked lascannon...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
:: - Grav-cannon...&#039;&#039;25 pts/model&#039;&#039;&lt;br /&gt;
*One Devastator may be upgrade to one of the following: &lt;br /&gt;
:: - Decimator Sergeant...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Decimator Veteran Sergeant...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*The Sergeant or Veteran Sergeant may take an omniscope...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
*The unit may take a Dreadnought Drop Pod or Land Raider as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
====SPACE MARINE RAPIER WEAPONS BATTERY====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Rapier Carrier&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Space Marine Crew &lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artillery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Rapier Carrier, 2 Space Marine Crew&#039;&#039;&#039;...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rapier Carrier&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Quad heavy bolter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Space Marine Crew&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Explosive Demise:&#039;&#039;&#039; When a Rapier Carrier armed with a weapon with a laser destroyer loses its last wound, roll a D6. If the result is 2+ then remove the Rapier Carrier as a casualty as normal. If the result of the roll is a 1 then place a Large Blast template onto the table, centred on the Rapier Carrier. All models (friend and foe) under the template take a single S3 AP- hit. Once these hits are resolved, remove the Rapier as a casualty as normal. &lt;br /&gt;
*&#039;&#039;&#039;Merged Targeting Arrays:&#039;&#039;&#039; Whilst this unit includes three Rapier Carriers, all Space Marine Crew in the unit have +1 Ballistic Skill. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
*May include up to two additional Rapier Carriers (each including two Space Marine Crew)...&#039;&#039;60 pts/each&#039;&#039;&lt;br /&gt;
*Any Rapier Carrier may replace its quad heavy bolter with a laser destroyer...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
*If the unit contains no additional Rapier Carriers, it may take a Drop Pod as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
====THUNDERFIRE CANNON BATTERY====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Thunderfire Cannon&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Techmarine &lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 9&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artillery&#039;&#039;&#039;. Techmarine Gunner is &#039;&#039;&#039;Artillery (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Techmarine Gunner, 1 Thunderfire Cannon&#039;&#039;&#039;...&#039;&#039;100 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thunderfire Cannon&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Thunderfire cannon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Techmarine Gunner&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Servo-harness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolster Defences&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Convergent Targeting:&#039;&#039;&#039; Whilst this unit includes three Thunderfire Cannons, all Techmarine Gunners in the unit have +1 Ballistic Skill. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
*May include up to two additional Thunderfire Cannons (each including a Techmarine Gunner)...&#039;&#039;100 pts/each&#039;&#039;&lt;br /&gt;
*If the unit contains no additional Thunderfire Cannons, it may take a Drop Pod as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
====FIRE RAPTOR====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Fire Raptor&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Flyer, Hover, Transport)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Fire Raptor&#039;&#039;&#039;...&#039;&#039;200 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ceramite plating&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Extra armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Four hellstrike missiles&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked autocannon turret&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked avenger bolt cannon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power of the Machine Spirit&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Relic Pattern&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace its twin-linked autocannon turret with two twin-linked quad heavy bolter turrets...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
*May take a locator beacon...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====STORM EAGLE====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Storm Eagle&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Flyer, Hover, Transport)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Storm Eagle&#039;&#039;&#039;...&#039;&#039;215 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked heavy bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ceramite plating&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Vengeance launcher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assault Vehicle&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power of the Machine Spirit&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skies of Fury:&#039;&#039;&#039; If the Stormraven has moved more than 6&amp;quot;, passengers can still disembark, but they must do so as follows:&lt;br /&gt;
&lt;br /&gt;
Nominate any point over which the Stormraven moved that turn and deploy the squad as if it were Deep Striking onto that point. If the unit scatters, every disembarking model must immediately take a Dangerous Terrain test. If any of the models cannot be deployed, the entire unit is destroyed. Models that disembark using the Skies of Fury special rule cannot charge on the turn they do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transport:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; 20 models. The Storm Eagle can carry Jump Infantry but they count as having the Bulky special rule.&lt;br /&gt;
*&#039;&#039;&#039;Fire Points:&#039;&#039;&#039; None.&lt;br /&gt;
*&#039;&#039;&#039;Access Points:&#039;&#039;&#039; A Stormraven has one Access Point at the front of its hull and one on either side and one at the rear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace its twin-linked heavy bolter with one of the following: &lt;br /&gt;
:: - Twin-linked multi-melta...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Typhoon missile launcher...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
*May replace its two side Access Points with side sponsons with hurricane bolters...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*May take one of the following:&lt;br /&gt;
:: - Four hellstrike missiles...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
:: - Two twin-linked lascannons...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
*May take any of the following: &lt;br /&gt;
:: - Searchlight...&#039;&#039;1 pt&#039;&#039;&lt;br /&gt;
:: - Extra armour...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Locator beacon...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====STORMRAVEN====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Stormraven Gunship&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Flyer, Hover, Transport)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Stormraven Gunship&#039;&#039;&#039;...&#039;&#039;190 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked assault cannon&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Twin-linked heavy bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Four stormstrike missiles&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ceramite plating&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assault Vehicle&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power of the Machine Spirit&lt;br /&gt;
*&#039;&#039;&#039;Skies of Fury:&#039;&#039;&#039; If the Stormraven has moved more than 6&amp;quot;, passengers can still disembark, but they must do so as follows:&lt;br /&gt;
&lt;br /&gt;
Nominate any point over which the Stormraven moved that turn and deploy the squad as if it were Deep Striking onto that point. If the unit scatters, every disembarking model must immediately take a Dangerous Terrain test. If any of the models cannot be deployed, the entire unit is destroyed. Models that disembark using the Skies of Fury special rule cannot charge on the turn they do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transport:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; The Stormraven Gunship can carry two seperate units: 12 models in its cabin, plus 1 Dreadnought of any type in its rear grapples. If a Zooming Stormraven is wrecked or suffers a Crash and Burn result, the embarked Dreadnought suffers a Strength 10 hit on its rear armour; if the Stormraven Gunship is Hovering, the hit is Strength 4 instead. The Stormraven Gunship can carry Jump Infantry but they count as having the Bulky special rule.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fire Points:&#039;&#039;&#039; None.&lt;br /&gt;
*&#039;&#039;&#039;Access Points:&#039;&#039;&#039; A Stormraven has one Access Point at the front of its hull and one on either side and one at the rear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace its twin-linked assault cannon with one of the following:&lt;br /&gt;
:: - Twin-linked plasma cannon...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Twin-linked lascannon...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*May replace its twin-linked heavy bolter with one of the following: &lt;br /&gt;
:: - Twin-linked multi-melta...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Typhoon missile launcher...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
*May replace its two side Access Points with side sponsons with hurricane bolters...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*May take any of the following: &lt;br /&gt;
:: - Searchlight...&#039;&#039;1 pt&#039;&#039;&lt;br /&gt;
:: - Extra armour...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Locator beacon...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====PREDATOR SQUADRON====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Predator&lt;br /&gt;
| 4&lt;br /&gt;
| 13&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Predator Infernus&lt;br /&gt;
| 4&lt;br /&gt;
| 13&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Tank)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Predator&#039;&#039;&#039;...&#039;&#039;75 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Autocannon&#039;&#039;&#039; (Predator only)&lt;br /&gt;
*&#039;&#039;&#039;Flamecannon&#039;&#039;&#039; (Predator Infernus only)&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Relic Pattern&#039;&#039;&#039; (Predator Infernus only)&lt;br /&gt;
*&#039;&#039;&#039;Killshot:&#039;&#039;&#039; Whilst this unit includes three Predators, all Predators in the unit have the Monster Hunter and Tank Hunters special rules. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May include up to two additional Predators...&#039;&#039;75 pts/model&#039;&#039;&lt;br /&gt;
*May upgrade all Predators to Predator Infernuses...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*Any Predator may replace its autocannon with a twin-linked lascannon...&#039;&#039;25 pts/model&#039;&#039;&lt;br /&gt;
*Any Predator may take two side sponsons which are both armed with one of the following:&lt;br /&gt;
:: - Heavy bolters...&#039;&#039;20 pts/model&#039;&#039;&lt;br /&gt;
:: - Lascannons...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
*Any Predator Infernus may replace its autocannon with a magna-melta cannon...&#039;&#039;30 pts/model&#039;&#039;&lt;br /&gt;
*Any Predator Infernus may take two side sponsons which are both armed with one of the following:&lt;br /&gt;
:: - Heavy bolters...&#039;&#039;20 pts/model&#039;&#039;&lt;br /&gt;
:: - Heavy flamers...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Lascannons...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
*Any model may take items from the &#039;&#039;&#039;Space Marines Vehicle Equipment&#039;&#039;&#039; list.&lt;br /&gt;
&lt;br /&gt;
====SICARIAN====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Sicarian&lt;br /&gt;
| 4&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Tank, Fast)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Sicarian&#039;&#039;&#039;...&#039;&#039;150 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heavy bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Extra armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked accelerator autocannon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Relic Pattern&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace its twin-linked accelerator autocannon with a neutron laser...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
*May take any of the following:&lt;br /&gt;
:: - Hunter-killer missile...&#039;&#039;12 pts&#039;&#039;&lt;br /&gt;
:: - Dozer blade...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Auxiliary drive...&#039;&#039;10 pts&#039;&#039; &lt;br /&gt;
:: - Ceramite plating...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*May take two side sponsons which are both armed with one of the following:&lt;br /&gt;
:: - Heavy bolters...&#039;&#039;20 pts/model&#039;&#039;&lt;br /&gt;
:: - Lascannons...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====SENTRY GUN BATTERY====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Sentry Gun&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Immobile)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Sentry Gun&#039;&#039;&#039;...&#039;&#039;15pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked heavy bolter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Firing Modes:&#039;&#039;&#039; A sentry gun can fire in one of two modes. You must decide which mode the sentry gun will be set in before the start of the game. You cannot change the mode once you have decided, it remains in that mode for the rest of the game&lt;br /&gt;
:: - &#039;&#039;&#039;Point Defence Mode:&#039;&#039;&#039; The sentry gun is set up with a fixed fire arc, usually to provide covering fire over a particular area. In this mode, the gun will engage enemy targets up to 36&amp;quot; away which are within a fixed 90 degree arc.&lt;br /&gt;
:: - &#039;&#039;&#039;Sentry Mode&#039;&#039;&#039; In this mode, the gun is set up to fire at any enemy which comes near, and will always turn to fire at the nearest enemy target within range to which it can draw a line of sight. It can fire all around. &lt;br /&gt;
*&#039;&#039;&#039;Target Priority:&#039;&#039;&#039; Sentry Gun Batteries must shoot at the nearest enemy prime target within range and line of sight of all the Sentry Guns in the Sentry Gun Battery. If no prime target is within range or line of sight of all Sentry Guns in the Sentry Gun Battery then the Sentry Gun Battery will fire at the closes enemy model within range and line of sight of all Sentry Guns in the Sentry Gun Battery. &lt;br /&gt;
*&#039;&#039;&#039;Prime Target:&#039;&#039;&#039; If armed with twin-linked heavy bolter Sentry Guns treat unengaged infantry as prime targets, otherwise they treat unengaged non-swooping Monstrous Creatures and unengaged non-zooming vehicles as prime targets. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*The entire battery may replace its twin-linked heavy bolter with one of the following:&lt;br /&gt;
:: - Multi-melta...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Twin-linked lascannon...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====HYPERIOS PLATFORM BATTERY====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Command Platform&lt;br /&gt;
| -&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Hyperios Platform&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Command Platform, 1 Hyperios Platform&#039;&#039;&#039;...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked missile launcher with flakk missiles (Hyperios Platform only)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Immobile&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aerial Scanner:&#039;&#039;&#039; Hyperios Air Defence Batteries must shoot at the closest enemy unit with the Flyer unit sub-type or Super-heavy Flyer unit type within line of sight of all the Hyperios Platforms. &lt;br /&gt;
*&#039;&#039;&#039;Remove Controlled:&#039;&#039;&#039; If the Command Platform is destroyed then all Hyperios Platforms lose 1 Hull Point. If all the Hyperios Platforms are destroyed the Command Platform loses 2 Hull Points. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May include up to 3 additional Hyperios Platforms...&#039;&#039;25 pts/model&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====WHIRLWIND SQUADRON====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Whirwind&lt;br /&gt;
| 4&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Whirwind Scorpius&lt;br /&gt;
| 4&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Tank)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Whirlwind&#039;&#039;&#039;...&#039;&#039;65 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scorpius multi-launcher&#039;&#039;&#039; (Whirlwind Scorpius only)&lt;br /&gt;
*&#039;&#039;&#039;Whirlwind multiple missile launcher&#039;&#039;&#039; (Whirlwind only)&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Suppressive Bombardment:&#039;&#039;&#039; (Whirlwind only) Whilst this unit includes three Whirlwinds, each model´s Whirlwind multiple missile launcher in the unit has the Pinning and Shred special rules (regardless of which missile type it fires). &lt;br /&gt;
*&#039;&#039;&#039;Devastating Bombardment:&#039;&#039;&#039; (Whirlwind Scorpius only) Whilst this unit includes three Whilwind Scopiuses, each model´s Scorpius multi-launcher in the unit has the Pinning and Rending special rules.  &lt;br /&gt;
*&#039;&#039;&#039;Relic Pattern&#039;&#039;&#039; (Whirlwind Scorpius only) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May include up to two additional Whirlwinds...&#039;&#039;65 pts/model&#039;&#039;&lt;br /&gt;
*May upgrade all Whirlwinds to Whirlwind Scorpiuses...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*Any model may take items from the &#039;&#039;&#039;Space Marines Vehicle Equipment&#039;&#039;&#039; list.&lt;br /&gt;
&lt;br /&gt;
====WHIRLWIND HYPERIOS SQUADRON====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Whirwind Hyperios&lt;br /&gt;
| 4&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Tank)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Whirlwind Hyperios&#039;&#039;&#039;...&#039;&#039;50 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked missile launcher with flakk missiles&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skies of Fury:&#039;&#039;&#039; Whilst this unit includes three Whirlwind Hyperioses, each model´s twin-linked missile launcher with flakk missiles become Heavy 2. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May include up to two additional Whirlwinds Hyperioses...&#039;&#039;50 pts/model&#039;&#039;&lt;br /&gt;
*Any Whirlwind Hyperios may take items from the &#039;&#039;&#039;Space Marines Vehicle Equipment&#039;&#039;&#039; list.&lt;br /&gt;
&lt;br /&gt;
====VINDICATOR SQUADRON====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Vindicator&lt;br /&gt;
| 4&lt;br /&gt;
| 13&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Tank)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Vindicator&#039;&#039;&#039;...&#039;&#039;120 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Demolisher cannon&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Linebreaker Bombardment:&#039;&#039;&#039; If this unit contains three Vindicators that can all fire their demolisher cannons, the squadron can fire a single Linebreaker Bombardment instead of firing normally. To do so, nominate one model in the squadron as the firer; the firer’s demolisher cannon changes its type from Large Blast to Apocalyptic Blast and gains the Ignores Cover special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May include up to two additional Vindicators...&#039;&#039;120 pts/model&#039;&#039;&lt;br /&gt;
*Any Vindicator may take a siege shield...&#039;&#039;20 pts/model&#039;&#039;&lt;br /&gt;
*Any Vindicator may take items from the &#039;&#039;&#039;Space Marines Vehicle Equipment&#039;&#039;&#039; list.&lt;br /&gt;
&lt;br /&gt;
====HUNTER SQUADRON====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Hunter&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Tank)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Hunter&#039;&#039;&#039;...&#039;&#039;70 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skyspear missile launcher&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Savant Systems Interlocked:&#039;&#039;&#039; Whilst this unit includes three Hunters, each model´s skyspear missile launcher can re-roll the dice when resolving its Savant Lock special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May include up to two additional Hunters...&#039;&#039;70 pts/model&#039;&#039;&lt;br /&gt;
*Any Hunter may take items from the &#039;&#039;&#039;Space Marines Vehicle Equipment&#039;&#039;&#039; list. &lt;br /&gt;
&lt;br /&gt;
====STALKER SQUADRON====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Stalker&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Tank)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Stalker&#039;&#039;&#039;...&#039;&#039;75 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Icarus stormcannon array&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skystorm:&#039;&#039;&#039; Whilst this unit includes three Stalkers, each model’s Icarus stormcannon array has the Ignores Cover special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May include up to two additional Stalkers...&#039;&#039;75 pts/model&#039;&#039;&lt;br /&gt;
*Any Stalker may take items from the &#039;&#039;&#039;Space Marines Vehicle Equipment&#039;&#039;&#039; list.&lt;br /&gt;
&lt;br /&gt;
====SPARTAN====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Spartan&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super-heavy Vehicle (Tank, Transport)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Spartan&#039;&#039;&#039;...&#039;&#039;300 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Extra armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked heavy bolter&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Two quad lascannons&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assault Vehicle&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power of the Machine Spirit&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transport:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; 25 models. &lt;br /&gt;
*&#039;&#039;&#039;Fire Points:&#039;&#039;&#039; None&lt;br /&gt;
*&#039;&#039;&#039;Access Points:&#039;&#039;&#039; The Spartan has one Access Point on each side of the hull and one at the front. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace its twin-linked heavy bolter with twin-linked heavy flamer...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*May replace two quad lascannons with two laser destroyers...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*May take any of the following:  &lt;br /&gt;
:: - Hunter-killer missile...&#039;&#039;12 pts&#039;&#039;&lt;br /&gt;
:: - Ceramite plating...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*May take one of the following:&lt;br /&gt;
:: - Storm bolter...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Heavy flamer...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Heavy bolter...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Multi-melta...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====LAND RAIDER====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Land Raider Achilles&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Land Raider Ares&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Land Raider Crusader&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Land Raider Excelsior&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Land Raider Helios&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Land Raider Phobos&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Land Raider Prometheus&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Land Raider Proteus&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Land Raider Redeemer&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Land Raider Terminus Ultra&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Fast, Tank, Transport)&#039;&#039;&#039;. Land Raider Terminus Ultra is &#039;&#039;&#039;Vehicle (Fast, Tank)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Land Raider Proteus&#039;&#039;&#039;...&#039;&#039;180 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Land Raider Achilles&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Extra armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Thunderfire cannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two twin-linked multi-meltas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Land Raider Ares&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ares pattern demolisher cannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Extra armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked assault cannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two twin-linked heavy flamers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Land Raider Crusader&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Extra armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked assault cannon&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Two hurricane bolters&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag assault launchers&#039;&#039;&#039;&lt;br /&gt;
Any unit charging into close combat on the same turn as it disembarks from vehicle armed with frag assault launchers counts as having frag grenades. &lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Land Raider Excelsior&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Extra armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Grav-cannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two twin-linked lascannons&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aquila Aegis Field:&#039;&#039;&#039; A model armed with an Aquila Aegis Field has a 6+ invulnerable save and ignores the effects of the Crew Shaken and Crew Stunned results on the vehicle damage table (but still loses a Hull Point). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Land Raider Helios&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Extra armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two twin-linked lascannons&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Missile launcher with flakk missiles&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Land Raider Phobos&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Extra armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked heavy bolter&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Two twin-linked lascannons&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Land Raider Prometheus&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Comms relay&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Extra armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Battle auspex&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two twin-linked heavy bolters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Land Raider Proteus&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Extra armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Explorator augury web&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two twin-linked lascannons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Land Raider Redeemer&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Extra armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked assault cannon&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Two inferno cannons&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag assault launchers&#039;&#039;&#039;&lt;br /&gt;
Any unit charging into close combat on the same turn as it disembarks from vehicle armed with frag assault launchers counts as having frag grenades. &lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Land Raider Terminus Ultra&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Extra armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Three twin-linked lascannons&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two lascannons&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Land Raider Achilles&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assault Vehicle&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Massive&#039;&#039;&#039;  &lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power of the Machine Spirit&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ferromantic Invulnerability:&#039;&#039;&#039; The Lance and Melta rules have no effect on a vehicle with this special rule. Unless the weapon is Strenght D, subtract 1 from the rolls on the Vehicle Damage Table made against a vehicle with this special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Land Raider Crusader&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assault Vehicle&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Massive&#039;&#039;&#039;  &lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power of the Machine Spirit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Land Raider Excelsior&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assault Vehicle&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Massive&#039;&#039;&#039;  &lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power of the Machine Spirit&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Name (Captain)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Land Raider Helios&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assault Vehicle&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Massive&#039;&#039;&#039;  &lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power of the Machine Spirit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Land Raider Phobos&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assault Vehicle&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Massive&#039;&#039;&#039;  &lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power of the Machine Spirit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Land Raider Prometheus&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assault Vehicle&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Massive&#039;&#039;&#039;  &lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power of the Machine Spirit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Land Raider Proteus&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Massive&#039;&#039;&#039;  &lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power of the Machine Spirit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Land Raider Redeemer&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assault Vehicle&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power of the Machine Spirit&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Massive&#039;&#039;&#039;  &lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Land Raider Terminus Ultra&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assault Vehicle&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power of the Machine Spirit&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Massive&#039;&#039;&#039;  &lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tank Hunters&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Relic Pattern&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Systems Overload:&#039;&#039;&#039; All twin-linked lascannons and lascannons fired by a model with this special rule have the Gets Hot special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transport:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; Six models. (Land Raider Achilles and Land Raider Helios only)&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; Ten models. (Land Raider Excelsior, Land Raider Phobos and Land Raider Proteus only)&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; Twelve models. (Land Raider Redeemer only)&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; Sixteen models. (Land Raider Crusader only)&lt;br /&gt;
*&#039;&#039;&#039;Fire Points:&#039;&#039;&#039; None&lt;br /&gt;
*&#039;&#039;&#039;Access Points:&#039;&#039;&#039; The Land Raider has one Access Point on each side of the hull and one at the front. Land Raider Proteus do not have an Access Point at the front. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May be upgraded to one of the following:&lt;br /&gt;
:: - Land Raider Achilles...&#039;&#039;90 pts&#039;&#039;&lt;br /&gt;
:: - Land Raider Ares...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
:: - Land Raider Crusader...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
:: - Land Raider Excelsior...&#039;&#039;90 pts&#039;&#039;&lt;br /&gt;
:: - Land Raider Helios...&#039;&#039;50 pts&#039;&#039;&lt;br /&gt;
:: - Land Raider Phobos...&#039;&#039;50 pts&#039;&#039;&lt;br /&gt;
:: - Land Raider Prometheus...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
:: - Land Raider Redeemer...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
:: - Land Raider Terminus Ultra...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
*Land Raider Crusader, Land Raider Redeemer and Land Raider Phobos may take a multi-melta...&#039;&#039;8 pts&#039;&#039;&lt;br /&gt;
*Land Raider Excelsior may take a combi-plasma...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*Land Raider Achilles, Land Raider Helios and Land Raider Prometheus may take a storm bolter...&#039;&#039;3 pts&#039;&#039;&lt;br /&gt;
*May replace missile launcher with flakk missiles with whirlwind multiple missile launcher...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*Land Raider Achilles may take any of the following:&lt;br /&gt;
:: - Dozer blade...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Siege shield...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
*May take items from the &#039;&#039;&#039;Space Marines Vehicle Equipment&#039;&#039;&#039; list. &lt;br /&gt;
&lt;br /&gt;
===LORDS OF WAR===&lt;br /&gt;
====CHIEF LIBRARIAN====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
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|-&lt;br /&gt;
| Chief Librarian&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;135 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Force weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Psychic Hood&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Psyker (Mastery Level 3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Name (Librarian)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSYKER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chief Librarians generate their powers from the &#039;&#039;&#039;Biomancy&#039;&#039;&#039;, &#039;&#039;&#039;Daemonology&#039;&#039;&#039;, &#039;&#039;&#039;Divination&#039;&#039;&#039;, &#039;&#039;&#039;Pyromancy&#039;&#039;&#039;, &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; and &#039;&#039;&#039;Telepathy&#039;&#039;&#039; disciplines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take one of the following:&lt;br /&gt;
:: - &#039;&#039;&#039;Mental Fortress:&#039;&#039;&#039;...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
A model with this upgrade can re-roll results on the Perils of the Warp table. &lt;br /&gt;
:: - &#039;&#039;&#039;Hex Master:&#039;&#039;&#039;...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
Any &#039;&#039;&#039;Malediction&#039;&#039;&#039; manifested by a model with this upgrade lasts one additional turn. &lt;br /&gt;
:: - &#039;&#039;&#039;Emissary of Destruction:&#039;&#039;&#039;...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
Your opponent can only succesfully Deny the Witch on 6+ when attempting to Deny the Witch against a power manifested by a model with this upgrade. &lt;br /&gt;
*May take items from the &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Chapter Relics&#039;&#039;&#039; lists.&lt;br /&gt;
*May replace bolt pistol, frag and krak grenades with Terminator armour...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
*A Chief Librarian in Terminator armour may take one of the following:&lt;br /&gt;
:: - Storm Bolter...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Combi-flamer, -melta or -plasma...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Storm Shield...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
*A Librarian in Terminator armour may only take items from the &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Chapter Relics&#039;&#039;&#039; lists. &lt;br /&gt;
*Chief Librarians add &#039;&#039;&#039;The Rod of Malcador&#039;&#039;&#039; and &#039;&#039;&#039;The Infernal Hood&#039;&#039;&#039; to their available &#039;&#039;&#039;Chapter Relics&#039;&#039;&#039; list.  &lt;br /&gt;
*&#039;&#039;&#039;The Rod of Malcador&#039;&#039;&#039;...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
The Rod of Malcador is a Master Crafted Force Mace with Soul Blaze special rule. &lt;br /&gt;
*&#039;&#039;&#039;The Infernal Hood&#039;&#039;&#039;...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
The Infernal Hood is a psychic hood which does not replace one of the Chief Librarians weapons. A model equipped with the Infernal Hood generates two additional warp charges each turn.&lt;br /&gt;
&lt;br /&gt;
====CHAPTER MASTER====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
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|-&lt;br /&gt;
| Chapter Master&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;170 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Iron Halo&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Orbital Strike&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Supreme Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master of Ballistics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
*May replace close combat weapon with relic blade...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*May take [[Codex_-_Space_Marines_Angry_Smurf_Edition#ARTIFICER_ARMOUR|artificer armour]]...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
*May take a storm shield...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*Unless armed with Terminator armour or Decimator armour may select items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Chapter Relics&#039;&#039;&#039; lists.&lt;br /&gt;
*May replace his power sword with a relic blade...&#039;&#039;5 pts&#039;&#039; &lt;br /&gt;
*May replace his bolt pistol, close combat weapon, and frag and krak grenades with Terminator armour, storm bolter, and power sword...&#039;&#039;45 pts&#039;&#039;&lt;br /&gt;
**If armed with Terminator armour may only take items from the &#039;&#039;&#039;Terminator Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Chapter Relics&#039;&#039;&#039; lists.&lt;br /&gt;
*May replace bolt pistol, close combat weapon, and krak and frag grenades with Decimator armour and one of the following: &lt;br /&gt;
**Hurricane bolter and twin-linked heavy bolter...&#039;&#039;90 pts&#039;&#039;&lt;br /&gt;
***May replace his twin-linked heavy bolter with twin-linked lascannon...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
***May replace his twin-linked heavy bolter with grav-cannon...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
***May replace hurricane bolter with missile launcher with 1/2/3 missile types...&#039;&#039;0/5/10 pts&#039;&#039;&lt;br /&gt;
**Twin-linked flamer, ironclad assault launchers, two siege drills...&#039;&#039;80 pts&#039;&#039;&lt;br /&gt;
***May replace ironclad assault launchers with storm bolter...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
***May replace his twin-linked flamer with meltagun...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
**If armed with Decimator armour may only take items from the &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Chapter Relics&#039;&#039;&#039; lists.&lt;br /&gt;
&lt;br /&gt;
====HONOUR GUARD SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
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! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Honour Guard&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Chapter Champion&lt;br /&gt;
| 10&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. Chapter Champion is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Honour Guards, 1 Chapter Champion&#039;&#039;&#039;...&#039;&#039;140 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Boltgun&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power sword&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Artificer armour&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Warrior&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Inspiration&#039;&#039;&#039; (Chapter Champion only)&lt;br /&gt;
*&#039;&#039;&#039;Honour or Death:&#039;&#039;&#039; (Chapter Champion only) A model with this special rule must issue and accept a challenge whenever possible. If there is more than one friendly model in a combat with this rule, you may select which model issues or accepts the challenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
*May include up to seven additional Honour Guard...&#039;&#039;45 pts/model&#039;&#039;&lt;br /&gt;
*Any model may replace boltgun with close combat weapon...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*Chapter Champion may replace power sword with thunder hammer...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
*Any model may replace its power sword with one of the following:&lt;br /&gt;
:: - Relic blade...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Power axe...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Power lance...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Power maul...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*The entire squad may take one of the following:&lt;br /&gt;
:: - Space Marine bikes and twin-linked boltguns...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
:: - Jump packs...&#039;&#039;10 pts/model&#039;&#039; &lt;br /&gt;
*One Honour Guard may replace boltgun with the Chapter Banner...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
Unique, you may not include multiple Chapter Banners in a single army. Friendly units within 12&amp;quot; of a model equipped with a Chapter Banner gain the Fearless special rule.&lt;br /&gt;
*The unit may take a Drop Pod, Land Raider, Razorback or Rhino as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
====THUNDERHAWK GUNSHIP====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Thunderhawk Gunship&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super-heavy Vehicle (Flyer, Hover, Transport)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Thunderhawk Gunship&#039;&#039;&#039;...&#039;&#039;900 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Thunderhawk cannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ceramite plating&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Four twin-linked heavy bolters&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two lascannons&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Three bomb pylon sets&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assault Vehicle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transport:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; 30 models.&lt;br /&gt;
*&#039;&#039;&#039;Fire Points:&#039;&#039;&#039; None.&lt;br /&gt;
*&#039;&#039;&#039;Access Points:&#039;&#039;&#039; A Thunderhawk Gunship has one Access Point at the front of its hull and one on either side. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace thunderhawk cannon with turbo-laser destructor...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*May replace 3 bomb pylon sets with 6 hellstrike missiles...&#039;&#039;free&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====THUNDERHAWK TRANSPORTER====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Thunderhawk Transporter&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super-heavy Vehicle (Flyer, Tank, Transport)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Thunderhawk Transporter&#039;&#039;&#039;...&#039;&#039;450 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ceramite plating&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Four twin-linked heavy bolters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Vehicle Clamps:&#039;&#039;&#039; A Vehicle with this special rule can transport other vehicles. To embark upon a vehicle with this special rule the model has to be wholly within 6&amp;quot; instead of wholly within 2&amp;quot; of one of this vehicle´s Access Points. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transport:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; Two vehicles with FA 11, SA 11 and RA 10 or one vehicle with with FA 14, SA 14 and RA 14 &lt;br /&gt;
*&#039;&#039;&#039;Fire Points:&#039;&#039;&#039; None.&lt;br /&gt;
*&#039;&#039;&#039;Access Points:&#039;&#039;&#039; Two sets of vehicle clamps beneath the Thunderhawk Transport. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace thunderhawk cannon with turbo-laser destructor...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*May take up to 6 hellstrike missiles...&#039;&#039;20 pts each&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====TYPHON HEAVY SIEGE TANK====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Typhon&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super-heavy Vehicle (Tank)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Typhon&#039;&#039;&#039;...&#039;&#039;350 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dreadhammer siege cannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take one of the following:&lt;br /&gt;
:: - Two heavy bolters...&#039;&#039;20 pts&lt;br /&gt;
:: - Two lascannons...&#039;&#039;40 pts&lt;br /&gt;
*May take any of the following: &lt;br /&gt;
:: - Ceramite plating...&#039;&#039;20 pts&lt;br /&gt;
Melta weapons do not roll an extra D6 armour penetration when shooting a vehicle equipped with ceramite plating at half range or less.&lt;br /&gt;
:: - Hunter-killer missile...&#039;&#039;12 pts&#039;&#039;&lt;br /&gt;
*May take one of the following:&lt;br /&gt;
:: - Storm bolter...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Combi-flamer...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Combi-melta or -plasma...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Heavy flamer...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Heavy bolter...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Multi-melta...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CERBERUS====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Cerberus&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 13&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super-heavy Vehicle (Tank)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Cerberus&#039;&#039;&#039;...&#039;&#039;400 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked neutron laser battery&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Flare shield&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Reactor Blast:&#039;&#039;&#039; When a Cerberus loses its last Hull Point, it always suffers a Titanic Explosion! – there is no need to roll on the Catastrophic Damage table.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take one of the following:&lt;br /&gt;
:: - Two heavy bolters...&#039;&#039;20 pts&lt;br /&gt;
:: - Two lascannons...&#039;&#039;40 pts&lt;br /&gt;
*May take any of the following: &lt;br /&gt;
:: - Ceramite plating...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
Melta weapons do not roll an extra D6 armour penetration when shooting a vehicle equipped with ceramite plating at half range or less.&lt;br /&gt;
:: - Hunter-killer missile...&#039;&#039;12 pts&#039;&#039;&lt;br /&gt;
*May take one of the following:&lt;br /&gt;
:: - Storm bolter...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Combi-flamer...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Combi-melta or -plasma...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Heavy flamer...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Heavy bolter...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Multi-melta...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====FALCHION====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Falchion&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super-heavy Vehicle (Tank)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Falchion&#039;&#039;&#039;...&#039;&#039;540 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked volcano cannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Four twin-linked lascannons&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take any of the following: &lt;br /&gt;
:: - Ceramite plating...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
Melta weapons do not roll an extra D6 armour penetration when shooting a vehicle equipped with ceramite plating at half range or less.&lt;br /&gt;
:: - Hunter-killer missile...&#039;&#039;12 pts&#039;&#039;&lt;br /&gt;
*May take one of the following:&lt;br /&gt;
:: - Storm bolter...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Combi-flamer...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Combi-melta or -plasma...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Heavy flamer...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Heavy bolter...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Multi-melta...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====FELLBLADE====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Fellblade&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super-heavy Vehicle (Tank)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Fellblade&#039;&#039;&#039;...&#039;&#039;540 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked Fellblade accelerator cannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Four twin-linked lascannons&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked heavy bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Demolisher cannon&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace Four twin-linked lascannons with two laser destroyers...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*May replace its twin-linked heavy bolter with twin-linked heavy flamer...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*May take any of the following: &lt;br /&gt;
:: - Ceramite plating...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
Melta weapons do not roll an extra D6 armour penetration when shooting a vehicle equipped with ceramite plating at half range or less.&lt;br /&gt;
:: - Hunter-killer missile...&#039;&#039;12 pts&#039;&#039;&lt;br /&gt;
*May take one of the following:&lt;br /&gt;
:: - Storm bolter...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Combi-flamer...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Combi-melta or -plasma...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Heavy flamer...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Heavy bolter...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Multi-melta...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====FELLGLAIVE====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Fellglaive&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super-heavy Vehicle (Tank)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Fellglaive&#039;&#039;&#039;...&#039;&#039;540 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Volkite Carronade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Four twin-linked lascannons&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked heavy bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace four twin-linked lascannons with two laser destroyers...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*May replace its twin-linked heavy bolter with twin-linked heavy flamer...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*May take any of the following: &lt;br /&gt;
:: - Ceramite plating...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
:: - Hunter-killer missile...&#039;&#039;12 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==APPENDIX==&lt;br /&gt;
===LEVELS OF ALLIANCE===&lt;br /&gt;
Models with the Space Marines faction treat Allies of Convenience as Battle Brothers for the purpose of Warlord traits. &lt;br /&gt;
&lt;br /&gt;
Models with the Space Marines Faction have the following levels of alliance with other units from different Factions in the same army:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle Brothers:&#039;&#039;&#039; Space Marines drawn from the same Chapter. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Allies of Convenience:&#039;&#039;&#039; Adepta Sororitas, Adeptus Mechanicus, Grey Knights, Imperial Guard, Inquisition, Legion of the Damned, Officio Assasinorum, Space Marines drawn from other Chapters, Space Wolves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desperate Allies:&#039;&#039;&#039; Craftworld Eldar, Eldar Corsairs, Eldar Exodites, Harlequins, Orks, Tau Empire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Come the Apocalypse:&#039;&#039;&#039; Chaos Daemons, Chaos Space Marines, Dark Eldar, Genestealer Cults, Mutants and Heretics, Necrons, Tyranids.&lt;br /&gt;
&lt;br /&gt;
===SPACE MARINES SPECIAL RULES===&lt;br /&gt;
====COMBAT DOCTRINES====&lt;br /&gt;
An army including the following units includes a Demi-Company:&lt;br /&gt;
*3+ Tactical Squads&lt;br /&gt;
*1+ Assault Squads, Attack Bike Squads and/or Bike Squads &lt;br /&gt;
*1+ Decimator Squads and/or Devastator Squads &lt;br /&gt;
*1 Chaplain and/or 1 Captain &lt;br /&gt;
&lt;br /&gt;
An army including the following units includes a Battle Company:&lt;br /&gt;
*6 Tactical Squads&lt;br /&gt;
*2+ Assault Squads, Attack Bike Squads and/or Bike Squads (in any combination)&lt;br /&gt;
*2+ Decimator Squads and/or Devastator Squads (in any combination)&lt;br /&gt;
*1 Chaplain &lt;br /&gt;
*1 Captain &lt;br /&gt;
&lt;br /&gt;
You get to activate a single Doctrine of your choice once per game if your army includes a Demi-Company. This Doctrine affects all models (including Independent Characters) in Assault Squads, Attack Bike Squads, Bike Squads, Command Squads, Decimator Squads, Devastator Squads, Dreadnought Squadrons, Land Speeder Squadrons and Tactical Squads in Battle Companies and Demi-Companies. &lt;br /&gt;
&lt;br /&gt;
You get to activate an additional Doctrine of your choice once per game if your army includes a Battle Company, this Doctrine affects all models (including Independent Characters) in Assault Squads, Attack Bike Squads, Bike Squads, Command Squads, Decimator Squads, Devastator Squads, Dreadnought Squadrons, Land Speeder Squadrons and Tactical Squads in Battle Companies&lt;br /&gt;
&lt;br /&gt;
You may enact a single Doctrine at the start of each of your turns. &lt;br /&gt;
&#039;&#039;&#039;Assault Doctrine:&#039;&#039;&#039; Elligible models can re-roll To Hit rolls of 1 in the Assault phase of this turn. Affected models in Assault Squads, Bike Squads, Attack Bike Squads and Assault Decimator Squads, including any affected models with the Independent Character special rule that have joined those squads, can instead re-roll all failed To Hit rolls in the&lt;br /&gt;
Assault phase of this turn.&lt;br /&gt;
&#039;&#039;&#039;Devastator Doctrine:&#039;&#039;&#039; All elligible models can re-roll To Hit rolls of 1 in the Shooting phase of this turn. Affected models in Devastator Squads and Decimator Squads, including any affected models with the Independent Character special rule that have joined those squads, can instead re-roll all failed To Hit rolls in the Shooting phase of this turn.&lt;br /&gt;
&#039;&#039;&#039;Tactical Doctrine:&#039;&#039;&#039; All elligible models can re-roll To Hit rolls of 1 in the Shooting and Assault phases of this turn. Affected models in Tactical Squads, including any affected models with the Independent Character special rule that have joined those squads, can instead re-roll all failed To Hit rolls in the Shooting and Assault phases of this turn.&lt;br /&gt;
&lt;br /&gt;
====COMBAT SQUADS====&lt;br /&gt;
At the start of the game, you may choose to separate any full-strength units with this special rule into two different units of the same size. These units may not join together at any point in the game. Two Combat Squads that were originally part of the same unit may be embarked on the same vehicle. If joined by an Attack Bike, Space Marine Bike squads split into one four man squad and one five man squad with the Attack Bike.&lt;br /&gt;
====ETERNAL CRUSADE====&lt;br /&gt;
Units composed entirely of models with this special rule may use their Sweeping Advance move to move within 1&amp;quot; of their enemy during your Assault Phase provided at least one model from the unit moves into base contact with an enemy model. Your unit counts as having made a disordered charge and may not strike in the ensuing combat. Overwatch may be performed against the unit as normal.&lt;br /&gt;
====HEROIC AUTHORITY====&lt;br /&gt;
Models with this special rule may attempt to &#039;&#039;&#039;Inspire&#039;&#039;&#039; a unit once per shooting phase. To &#039;&#039;&#039;Inspire&#039;&#039;&#039; a unit select one of the following special rules: Counter-attack, Fleet, Furious Charge, Hit and Run, Interceptor, Split Fire, Monster Hunter, Tank Hunters, Fearless. Then select a unit drawn from the same Chapter as the &#039;&#039;&#039;Inspiring&#039;&#039;&#039; model within 12” to receive the special rule. Take a leadership test using &#039;&#039;&#039;Inspiring&#039;&#039;&#039; model´s leadership, if successful the selected unit gains the selected special rule until the start of the next friendly shooting phase.&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; A retreating unit which receives the Fearless special rule automatically passes its next Regroup test.&lt;br /&gt;
====HEROIC INSPIRATION====&lt;br /&gt;
Any model with this special rule, may attempt to &#039;&#039;&#039;Inspire&#039;&#039;&#039; once per game during your shooting phase. To &#039;&#039;&#039;Inspire&#039;&#039;&#039; select one of the special rules: Counter-attack, Fleet, Furious Charge, Hit and Run, Interceptor, Split Fire. Then take a leadership test using &#039;&#039;&#039;Inspiring&#039;&#039;&#039; model´s leadership, if successful the &#039;&#039;&#039;Inspiring&#039;&#039;&#039; model´s unit gains the selected special rule until the start of the next friendly shooting phase. &lt;br /&gt;
====LORD EXECUTIONER====&lt;br /&gt;
Models with this special rule have the Rampage special rule.&lt;br /&gt;
====MASSIVE====&lt;br /&gt;
Add 2 to the Strength of hits inflicted by this vehicle when it rams or is rammed.&lt;br /&gt;
====MASTER OF BALLISTICS====&lt;br /&gt;
Models with this special rule may fire an additional 2 shots with bolt weapons and the Strength 4 Rapid Fire profile of combi-weapons.&lt;br /&gt;
====MASTER OF THE ARSENAL====&lt;br /&gt;
Your army includes an ammunition dump which must be placed at the same time as any other fortifications. Models within 2&amp;quot; of an ammunition dump re-roll failed To Hit rolls of 1 in the Shooting phase. A model in cover behind an ammunition dump has a 5+ cover save. &lt;br /&gt;
====MASTER OF THE FLEET====&lt;br /&gt;
While a model with this special rule is alive you may re-roll failed reserve rolls. &lt;br /&gt;
====MASTER OF THE RELICS====&lt;br /&gt;
You may include any number of models with the Relic Pattern special rule.&lt;br /&gt;
====MASTER OF THE RECRUITS====&lt;br /&gt;
All units in a detachment including a model with this special rule gain Ld 8 unless their leadership would normally be higher and the Acute Senses special rule.&lt;br /&gt;
====NAME====&lt;br /&gt;
This special rule is always followed by a name in brackets. Units with this special rule count their name as being the name in brackets in addition to their true name. &lt;br /&gt;
====RELIC PATTERN====&lt;br /&gt;
You may not have more models with this special rule in a detachment than you do models with the Blessings of the Omnissiah special rule. &lt;br /&gt;
====SUPREME AUTHORITY====&lt;br /&gt;
A model with this special rule &#039;&#039;&#039;Inspires&#039;&#039;&#039; all eligible units within 12&amp;quot; rather than a single unit when he uses his Heroic Authority special rule.&lt;br /&gt;
&lt;br /&gt;
==CHAPTER TACTICS==&lt;br /&gt;
The Chapter Tactics special rule represents a group of rules that are specific to a given Chapter. When choosing an army, you must make a note of which Chapter each unit with the Chapter Tactics special rule is drawn from. All models in the same Detachment or Formation must be drawn from the same Chapter. If a unit’s datasheet contains a Chapter in brackets after the Chapter Tactics special rule – for example, ‘Chapter Tactics (Ultramarines)’ – the unit must always be drawn from this Chapter, and therefore cannot be included in a Detachment or Formation with any units that are drawn from other Chapters.&lt;br /&gt;
&lt;br /&gt;
All models drawn from a given Chapter benefit from that Chapter’s Chapter Tactics rules, as described below. The rules will often refer to a model, character or unit by its Chapter; in all cases, this refers to a model, character or unit with the Chapter Tactics special rule that is drawn from the given Chapter. Note that this means that models without the Chapter Tactics special rule (such as a Rhino) never benefits from this special rule unless otherwise noted. If a unit contains models drawn from two different Chapters (including Space Wolves and Grey Knights), it benefits from neither Chapter Tactic.&lt;br /&gt;
===[[Angry Marines|ANGRY MARINES]] CHAPTER TACTICS===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rip and tear|RIP AND TEAR]]:&#039;&#039;&#039; Angry Marines models gain the Move Through Cover, Rage and Furious Charge special rules, However, they can never fire overwatch.  &lt;br /&gt;
&#039;&#039;&#039;COVER IS FOR PUSSIES:&#039;&#039;&#039; Subtract 1 from all cover saves made by Angry Marines models.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Astral Claws|ASTRAL CLAWS]] CHAPTER TACTICS===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Reckless Courage:&#039;&#039;&#039; Astral Claws models may not use the Hit and Run special rule. In addition, Astral Claws units must re-roll failed leadership tests. &lt;br /&gt;
*&#039;&#039;&#039;Lethal Blow:&#039;&#039;&#039; Astral Claws models with this special rule with Bike unit type gain the Furious Charge special rule. Astral Claws Walkers gain the Rampage special rule. &lt;br /&gt;
*&#039;&#039;&#039;Rapid Attack and Encirclement:&#039;&#039;&#039; Astral Claws models with this special rule gain the Acute Senses and Outflank special rules. &lt;br /&gt;
*&#039;&#039;&#039;Heroes of the Astral Claws:&#039;&#039;&#039; Detachments using Astral Claws Chapter Tactics gain access to the following HQ choices: &lt;br /&gt;
====THE BLOODY SCOURGE OF SHAPRIAS====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
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|-&lt;br /&gt;
| Carnac Commodus&lt;br /&gt;
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&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;90 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Iron Halo&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Blood Biter&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
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|- &lt;br /&gt;
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| +1&lt;br /&gt;
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| Melee, Rending&lt;br /&gt;
|-&lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Cut Them Down!:&#039;&#039;&#039; Whilst your Warlord is alive all friendly units with the Space Marines faction may re-roll failed Sweeping Advance attempts. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Astral Claws)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Legion Overseer:&#039;&#039;&#039; Friendly units within 12&amp;quot; of a model with this special rule have leadership 10. &lt;br /&gt;
*&#039;&#039;&#039;Master of Ballistics&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
====CAPTAIN OF THE ASTRAL CLAWS&#039; 2ND COMPANY====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
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|-&lt;br /&gt;
| Corien Sumatris&lt;br /&gt;
| &lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;175 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Storm shield&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Digital weapons&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Spectre pattern bolter&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
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|- &lt;br /&gt;
| 12&amp;quot;&lt;br /&gt;
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| Assault 2&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Master-crafted power sword&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Legendary Fighter:&#039;&#039;&#039; Your army gains 1 Victory Point for each enemy character slain by your Warlord in a challenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Astral Claws)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master of Ballistics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rage&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Tyrant´s Champion:&#039;&#039;&#039; When attempting to &#039;&#039;&#039;Inspire&#039;&#039;&#039; a unit to give it the Counter-attack or Furious Charge special rule the order affects all elligible units within 12&amp;quot; of Corien Sumatris.&lt;br /&gt;
*&#039;&#039;&#039;Name (Captain)&#039;&#039;&#039; &lt;br /&gt;
====THE ALCHEMANCER====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
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|- &lt;br /&gt;
| Armenneus Valthex&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
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| 1&lt;br /&gt;
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| 4+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. Armenneus Valthex is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;145 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Armenneus Valthex&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Conversion beamer&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Indynabula array&#039;&#039;&#039;&lt;br /&gt;
This grants Armenneus Valthex a 5+ invulnerable save. &lt;br /&gt;
*&#039;&#039;&#039;Power sword&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Servitor&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Servo-arm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master of Machines:&#039;&#039;&#039; Friendly Dreadnought Squadrons and Contemptor Dreadnought Squadrons within 12&amp;quot; of your Warlord have the Objective Secured special rule. A unit with this special rule controls objectives even if an enemy scoring unit is within range of the objective marker, unless the enemy unit also has this special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Armenneus Valthex&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Blessings of the Omnissiah:&#039;&#039;&#039; In each of your Shooting phases, instead of firing his weapons, a Techmarine can choose to repair a single friendly vehicle that he is in base contact with or embarked upon. To repair a vehicle, roll a D6 and add +1 for each Servitor with a servoarm in his unit. If the result is a 5 or more, you may either restore a Hull Point lost earlier in the battle, or repair a Weapon Destroyed or Immobilised result suffered earlier in the battle; this is effective immediately.&lt;br /&gt;
*&#039;&#039;&#039;Bolster Defences:&#039;&#039;&#039; After deployment, but before Scout redeployments and Infiltrate deployments, nominate one piece of terrain in your deployment zone (this cannot be one you have purchased as part of your army). The terrain piece’s cover save is increased by 1 for the duration of the game (to a maximum of 3+). Note that a piece of terrain can only be bolstered once.&lt;br /&gt;
*&#039;&#039;&#039;Battle Alchemistry:&#039;&#039;&#039;&lt;br /&gt;
While part of Armenneus Valthex´ unit models armed with boltguns may use the following profile:&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
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|- &lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| Rapid Fire, Poisoned (2+)&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Servitors&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mindlock:&#039;&#039;&#039; Unless it also contains a TechMarine, an unengaged unit that contains at least one model with this special rule must roll a D6 at the start of its turn. On a 4+, this special rule has no effect this turn. On a roll of a 1, 2 or 3, the unit is mindlocked until the start of its following turn. A mindlocked unit may not voluntarily move, shoot or charge, but must still complete compulsory moves, such as Pile In and Fall Back moves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace the Independent Character special rule with up to five Servitors...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
*Up to two Servitors may replace their servo-arm with one of the following:&lt;br /&gt;
:: - Heavy bolter...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Multi-melta...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Plasma cannon...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;Legends of the Astral Claws:&#039;&#039;&#039; Detachments using Astral Claws Chapter Tactics gain access to the following Lords of War choices:&lt;br /&gt;
====CHAPTER MASTER OF THE ASTRAL CLAWS====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
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|-&lt;br /&gt;
| Lugft Huron&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;290 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heavy flamer&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Terminator armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Iron Halo&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Orbital Strike&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Ghost Razors&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
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|- &lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Shred, Shieldbreaker&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shieldbreaker:&#039;&#039;&#039; All succesful invulnerable saves made against wounds/hullpoints suffered by weapons with this rule, must be rerolled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master of Counter-assault:&#039;&#039;&#039; While your Warlord is alive all Astral Claws units which have arrived from reserves have the Counter-attack special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Supreme Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master of Ballistics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Undying Will:&#039;&#039;&#039; While Lugft Huron has 1 wound left he has the Feel No Pain (3+) special rule. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Black Dragons|BLACK DRAGONS]] CHAPTER TACTICS===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Dragon Claws:&#039;&#039;&#039; Black Dragons Vanguard Veterans gain the following close combat weapon:&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| -&lt;br /&gt;
| Melee, Rending&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Retractable Bone-Sabres:&#039;&#039;&#039; Non-vehicle Black Dragons models have the Shred special rule.&amp;lt;/div&amp;gt;&lt;br /&gt;
===[[Black Templars|BLACK TEMPLARS]] CHAPTER TACTICS===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade:&#039;&#039;&#039; Black Templars models may not be part of Detachments or Formations other than Combined Arms Detachments and Allied Detachments.  Psykers may not use Black Templars Chapter Tactics. &lt;br /&gt;
*&#039;&#039;&#039;Holy Crusaders:&#039;&#039;&#039; Black Templars models have the Crusader and Adamantium Will special rules, in addition models with Chapter Tactics (Black Templars) gain the Zealot special rule during any turn in which they declare an assault.&lt;br /&gt;
*&#039;&#039;&#039;Heroes of the Black Templars:&#039;&#039;&#039; Detachments using Black Templar Chapter Tactics gain access to the following HQ choices: &lt;br /&gt;
====THE EMPEROR&#039;S CHAMPION====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| The Emperor´s Champion&lt;br /&gt;
| 10&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;140 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Black Sword&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Master-crafted, Two-handed&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Armour of Faith&#039;&#039;&#039;&lt;br /&gt;
The Armour of Faith confers a 4+ invulnerable save.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Black Templars)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Warrior&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Honour or Death&#039;&#039;&#039; A model with this special rule must issue and accept a challenge whenever possible. If there is more than one friendly model in a combat with this rule, you may select which model issues or accepts the challenge.&lt;br /&gt;
&lt;br /&gt;
====CHAPLAIN GRIMALDUS====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Chaplain Grimaldus&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Cenobyte Servitor&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
| 4+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. Chaplain Grimaldus is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;175 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Chaplain Grimaldus&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master-crafted plasma pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power maul&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rosarius&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rites of War:&#039;&#039;&#039; (Chaplain Grimaldus only) All models in your primary Detachment are Leadership 10. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Chaplain Grimaldus&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Black Templars)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;It Will Not Die&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Zealot&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unmatched Zeal:&#039;&#039;&#039;&lt;br /&gt;
Friendly units with the Chapter Tactics (Dark Templars) special rule within 6&amp;quot; of Chaplain Grimaldus gain the Zealot special rule.  &lt;br /&gt;
*&#039;&#039;&#039;Name (Chaplain)&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;Cenobyte Servitors&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Relics of Helsreach:&#039;&#039;&#039; Friendly units with the Dark Templars units within 6&amp;quot; of one or more Cenobyte Servitors have the Feel No Pain special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
*May replace the Independent Character special rule with up to five Cenobyte Servitors...&#039;&#039;7 pts/model&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Troops of the Black Templars:&#039;&#039;&#039; Detachments using Black Templar Chapter Tactics gain access to the following Troops choices:&lt;br /&gt;
====CRUSADER SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Initiate&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Neophyte&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 7&lt;br /&gt;
| 4+&lt;br /&gt;
|-&lt;br /&gt;
| Sword Brother &lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2 &lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. Sword Brother is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5 Initiates&#039;&#039;&#039;...&#039;&#039;55 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Boltgun&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Black Templars)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Zealot (Sword Brother only)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
*May include up to five additional Initiates...&#039;&#039;11 pts/model&#039;&#039;&lt;br /&gt;
*May include up to one Nephyte for each Initiate in the Squad...&#039;&#039;7 pts/model&#039;&#039;&lt;br /&gt;
*May upgrade one Initiate to a Sword Brother...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*One Initiate may take one of the following:&lt;br /&gt;
:: - One weapon from the &#039;&#039;&#039;Heavy Weapons&#039;&#039;&#039; list.&lt;br /&gt;
:: - Power axe, power lance, power maul or power sword...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Power fist...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
*A different Initiate may take a weapon from the &#039;&#039;&#039;Special Weapons&#039;&#039;&#039; list. &lt;br /&gt;
*Any Nephyte may replace its boltgun with a twin-linked Space Marine shotgun...&#039;&#039;free&#039;&#039; &lt;br /&gt;
*Sword Brother may take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039; and/or &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; lists.&lt;br /&gt;
*Sword Brother may take melta bombs...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*The unit may take a Drop Pod, Rhino, Razorback or Land Raider Crusader as a Dedicated Transport. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Legends of the Black Templars:&#039;&#039;&#039; Detachments using Black Templar Chapter Tactics gain access to the following Lords of War choices:&lt;br /&gt;
====HIGH MARSHAL HELBRECHT====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| High Marshal Helbrecht&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;220 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Combi-melta&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Iron Halo&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master-crafted power sword&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Orbital Strike&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Imperium´s Sword:&#039;&#039;&#039; All models in your Warlord&#039;s unit have the Furious Charge special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Black Templars)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Supreme Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master of Ballistics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Legacy of Dorn:&#039;&#039;&#039; High Marshal Helbrech has a Charge Bonus of D3 Attacks instead of one. &lt;br /&gt;
*&#039;&#039;&#039;Crusade of Wrath:&#039;&#039;&#039; Once per game, at the beginning of your Assault phase, High Marshal Helbrech can grant all friendly models with Chapter Tactics (Black Templars) the &#039;&#039;&#039;Fleet&#039;&#039;&#039; and Zealot special rules. Any fleeing unit with Chapter Tactics (Black Templars) immediately regroup. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Blood Angels|BLOOD ANGELS]] CHAPTER TACTICS===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Descent of Angels:&#039;&#039;&#039; Blood Angels models armed with the Jump unit type do not scatter when arriving from Deep Strike Reserve and may both Run and Shoot the turn they arrive from Deep Strike Reserve. &lt;br /&gt;
*&#039;&#039;&#039;Red Thirst:&#039;&#039;&#039; Blood Angels models have the Furious Charge special rule. &lt;br /&gt;
*&#039;&#039;&#039;Mental Instability:&#039;&#039;&#039; When a unit which contains one or more models with the Fearless special rule fails a round of combat, all models with the Mental Instability special rule in the unit fall to the Black Rage. When a unit with the Mental Instability special rule fails a Morale test you must take a Leadership test; if this Leadership test is failed, the unit counts as having passed the Morale test and all models in the unit with the Mental Instability special rule fall to the Black Rage. When a model falls to the Black Rage it gains the Fearless, Feel No Pain, Rage, and Black Rage special rules. &lt;br /&gt;
*:&#039;&#039;&#039;Black Rage:&#039;&#039;&#039; Models with this special rule automatically fail cover saves. Units which consist entirely of models with this special rule are immune to the effects of the Heroic Inspiration and Heroic Authority special rules. A model with this special rule cannot attempt make use of the Heroic Inspiration and Heroic Authority special rules. &lt;br /&gt;
*&#039;&#039;&#039;Overcharged Engines:&#039;&#039;&#039; Rhinos and Razorbacks taken as Dedicated Transports for a unit with Chapter Tactics (Blood Angels) may Flat Out an additional 2D6&amp;quot;. If they do they count as moving through Dangerous Terrain while performing the additional move. &lt;br /&gt;
====Heroes of the Blood Angels====&lt;br /&gt;
Detachments and Formations using Blood Angels Chapter Tactics gain access to the following HQ choices:&lt;br /&gt;
=====LIBRARIAN DREADNOUGHT=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
| A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Librarian Dreadnought&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Character, Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Librarian Dreadnought&#039;&#039;&#039;...&#039;&#039;110 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Furioso force halberd&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Storm bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Psychic hood&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Psychic Pilot (Mastery Level 1)&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Blood Angels)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSYKER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Librarian Dreadnoughts generate their powers from the &#039;&#039;&#039;Biomancy&#039;&#039;&#039;, &#039;&#039;&#039;Daemonology&#039;&#039;&#039;, &#039;&#039;&#039;Divination&#039;&#039;&#039; and &#039;&#039;&#039;Pyromancy&#039;&#039;&#039; disciplines. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May be upgraded to Psychic Pilot (Master Level 2)...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
*May replace storm bolter with one of the following:&lt;br /&gt;
:: - Heavy flamer...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Meltagun...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
*The unit may take a Drop Pod or a Dreadnought Drop Pod as a Dedicated Transport. &lt;br /&gt;
=====THE GOLDEN ANGEL=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| The Sanguinor&lt;br /&gt;
| 10&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;200 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Encarmine sword&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jump Pack&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Death mask&#039;&#039;&#039;&lt;br /&gt;
A model armed with a death mask has the Fear special rule. &lt;br /&gt;
*&#039;&#039;&#039;Iron Halo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Bearing:&#039;&#039;&#039; Friendly units within 12&amp;quot; of a model with this Warlord Trait have the Fearless special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Name (Captain)&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Blood Angels)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Warrior&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aura of Fervour:&#039;&#039;&#039; All models in the Sanguinor´s unit add 1 to their Attacks. &lt;br /&gt;
*&#039;&#039;&#039;Avenging Angel:&#039;&#039;&#039; The Sanguinor re-rolls failed To Hit and To Wound rolls during challenges. &lt;br /&gt;
=====MASTER OF SACRIFICE=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! WS &lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Captain Tycho&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Tycho the Lost&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;160 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Digital weapons&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Iron Halo&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Blood Song&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| Rapid Fire, Boltstorm, Master-crafted&lt;br /&gt;
|-&lt;br /&gt;
| 18&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| Rapid Fire, Master-crafted, One Use Only&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Boltstorm:&#039;&#039;&#039; Tycho may fire two additional shots whenever he shoots using this profile. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Red Rampage:&#039;&#039;&#039; Your Warlord has the Rampage special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Captain Tycho&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Name (Captain)&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Blood Angels)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hatred (Orks)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master of Ballistics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tycho the Lost&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Name (Captain)&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Blood Angels)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hatred (Orks)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rage&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Relentless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Feel No Pain&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master of Ballistics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Black Rage:&#039;&#039;&#039; Models with this special rule automatically fail cover saves. Units which consist entirely of models with this special rule are immune to the effects of the Heroic Inspiration and Heroic Authority special rules. A model with this special rule cannot attempt make use of the Heroic Inspiration and Heroic Authority special rules.&lt;br /&gt;
*&#039;&#039;&#039;Fallen to the Black Rage:&#039;&#039;&#039; You cannot include Tycho the Lost in an army that includes Captain Tycho. Tycho the Lost can only join a Death Company Squad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May be upgraded to Tycho the Lost...&#039;&#039;free&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====REDEEMER OF THE LOST=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Astorath &lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jump Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;180 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Iron Halo&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Executioner´s Axe&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Decapitation, Rending, Two-handed, Unwieldy&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Decapitation:&#039;&#039;&#039; Any Rending wounds caused by a weapon with this special rule also have the Instant Death special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Soulwarden:&#039;&#039;&#039; Friendly models in your Warlord&#039;s unit ignore the Black Rage special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Name (Captain)&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Blood Angels)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Zealot&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Liturgies of Blood:&#039;&#039;&#039; Astorath and any models with the Black Rage special rule in his unit gain the Shred special rule in a turn in which Astorath makes a non-disordered charge. &lt;br /&gt;
=====SANGUINARY PRIEST=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Sanguinary Priest&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Sanguinary Priest&#039;&#039;&#039;...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Blood Chalice&#039;&#039;&#039;&lt;br /&gt;
Models with &#039;&#039;&#039;Chapter Tactics (Blood Angels)&#039;&#039;&#039; in a unit that includes one or more models armed with a blood chalice add 1 to their Weapon Skill.&lt;br /&gt;
*&#039;&#039;&#039;Narthecium&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Blood Angels)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take a bolt pistol...&#039;&#039;1 pt&#039;&#039;&lt;br /&gt;
*May take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Chapter Relics&#039;&#039;&#039; lists. &lt;br /&gt;
=====KEEPER OF THE GRAIL=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Brother Corbulo&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;120 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heaven´s Teeth&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
| -&lt;br /&gt;
| Melee, Rending&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Red Grail&#039;&#039;&#039;&lt;br /&gt;
Models with &#039;&#039;&#039;Chapter Tactics (Blood Angels)&#039;&#039;&#039; in a unit within 12&amp;quot; of the model carrying The Red Grail add 1 Weapon Skill. The Red Grail is not cumulative with a blood chalice. &lt;br /&gt;
*&#039;&#039;&#039;Narthecium&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Blood Angels)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Name (Sanguinary Priest)&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Far-Seeing Eye:&#039;&#039;&#039; Once per game, as long as Corbulo has not been removed as a casualty, this ability may be used to do one of the following:&lt;br /&gt;
:: - Re-roll the dice to Seize the Initiative. &lt;br /&gt;
:: - Re-roll the dice to Seize the Initiative. &lt;br /&gt;
:: - Re-roll a single dice used in a To Hit or To Wound roll, or a single dice used in a saving throw. &lt;br /&gt;
:: - Re-roll a single scatter dice. &lt;br /&gt;
&lt;br /&gt;
====Nobles of the Blood Angels====&lt;br /&gt;
Detachments and Formations using Blood Angels Chapter Tactics gain access to the following Elites choices:&lt;br /&gt;
&lt;br /&gt;
=====CONTEMPTOR FURIOSO DREADNOUGHT SQUADRON=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
| A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Contemptor Furioso Dreadnought&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Contemptor Furioso Dreadnought&#039;&#039;&#039;...&#039;&#039;175 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Contemptor Dreadnought&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked heavy bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power fist with built-in storm bolter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Contemptor Mortis Dreadnought&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two twin-linked heavy bolters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Blood Angels)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fleet&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Relic Pattern&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Atomantic Shielding:&#039;&#039;&#039; A model with this special rule has a 5+ invulnerable save against ranged attacks and a 6+ invulnerable save against melee attacks. Add +1&amp;quot; to the radius of ‘Vehicle Explodes’ damage results suffered by models with this special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May add up to two additional Contemptor Furioso Dreadnoughts...&#039;&#039;175 pts/model&#039;&#039;&lt;br /&gt;
*Any Contemptor Furioso Dreadnought may replace his twin-linked heavy bolter with one of the following:&lt;br /&gt;
:: - Chain fist and storm bolter...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Power fist and storm bolter...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Twin-linked autocannon...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Multi-melta...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Plasma cannon...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Kheres Pattern assault cannon...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
:: - Twin-linked assault cannon...&#039;&#039;15 pts/model&#039;&#039; &lt;br /&gt;
:: - Heavy conversion beamer...&#039;&#039;30 pts/model&#039;&#039;&lt;br /&gt;
*Any Contemptor Furioso Dreadnought may replace his power fist with built-in storm bolter and twin-linked heavy bolter with two blood talons...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*Any Contemptor Furioso Dreadnought may replace his storm bolter with one of the following:&lt;br /&gt;
:: - Heavy flamer...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Melta gun...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
*Any model may take any of the following:&lt;br /&gt;
:: - Searchlight...&#039;&#039;1 pt/model&#039;&#039;&lt;br /&gt;
:: - Extra armour...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Magna grapple...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
=====FURIOSO DREADNOUGHT SQUADRON=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
| A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Furioso Dreadnought&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Furioso Dreadnought&#039;&#039;&#039;...&#039;&#039;120 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two Power fist&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Storm bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Meltagun&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Blood Angels)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Name (Dreadnought Squadron)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May add up to two additional Furioso Dreadnoughts...&#039;&#039;120 pts/model&#039;&#039;&lt;br /&gt;
*Any model may replace one power fist and either storm bolter or meltagun with a frag cannon...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*Any model may replace two power fists with two blood talons...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*Any model may replace storm bolter with heavy flamer...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
*Any model may replace meltagun with heavy flamer...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*Any model may take extra armour...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*Any model may replace smoke launchers with a magna-grapple...&#039;&#039;free&#039;&#039;&lt;br /&gt;
A unit containing a model with a magna-grapple can re-roll failed charges when attempting to charge a vehicle.&lt;br /&gt;
=====DEATH COMPANY DREADNOUGHT SQUADRON=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
| A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Death Company Dreadnought&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Death Company Dreadnought&#039;&#039;&#039;...&#039;&#039;125 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two Power fist&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Storm bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Meltagun&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Blood Angels)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rage&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Name (Dreadnought Squadron)&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;None Can Stay My Wrath:&#039;&#039;&#039; Models with this special rule ignore the effects of Crew Shaken or Crew Stunned damage results (but still lose a Hull Point).&lt;br /&gt;
*&#039;&#039;&#039;Black Rage:&#039;&#039;&#039; Models with this special rule automatically fail cover saves. Units which consist entirely of models with this special rule are immune to the effects of the Heroic Inspiration and Heroic Authority special rules. A model with this special rule cannot attempt make use of the Heroic Inspiration and Heroic Authority special rules. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May add up to two additional Death Company Dreadnoughts...&#039;&#039;130 pts/model&#039;&#039;&lt;br /&gt;
*Any model may replace one power fist and either storm bolter or meltagun with a frag cannon...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Template&lt;br /&gt;
| 6&lt;br /&gt;
| -&lt;br /&gt;
| Heavy 2, Rending&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*Any model may replace two power fists with two blood talons...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| - &lt;br /&gt;
| Blood Talon&lt;br /&gt;
| +1&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Shred, Rampage&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*Any model may replace storm bolter with heavy flamer...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
*Any model may replace meltagun with heavy flamer...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*Any model may take a magna-grapple...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
A unit containing a model with a magna-grapple can re-roll failed charges when attempting to charge a vehicle.&lt;br /&gt;
=====DEATH COMPANY SQUAD=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Death Company Marine&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Lemartes&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. Lemartes is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5 Death Company Marines&#039;&#039;&#039;...&#039;&#039;70 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Blood Crozius (Lemartes only):&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| 4&lt;br /&gt;
| Melee, Concussive, Master-crafted&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Rosarius (Lemartes only)&#039;&#039;&#039;&lt;br /&gt;
A model armed with a Rosarius receives a 4+ invulnerable save. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Blood Angels)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Feel No Pain&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Furious Charge&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rage&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Relentless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Black Rage:&#039;&#039;&#039; (Death Company Marine only) Models with this special rule automatically fail cover saves. Units which consist entirely of models with this special rule are immune to the effects of the Heroic Inspiration and Heroic Authority special rules. A model with this special rule cannot attempt make use of the Heroic Inspiration and Heroic Authority special rules.&lt;br /&gt;
*&#039;&#039;&#039;Zealot (Lemartes only)&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Fury Unbound (Lemartes only):&#039;&#039;&#039; If Lemartes would ever gain the Black Rage special rule he instead changes his Strength to 5 and his Attacks to 3 for the remainder of the game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
*May include up to ten Death Company Marines...&#039;&#039;14 pts/model&#039;&#039;&lt;br /&gt;
*May add Lemartes...&#039;&#039;90 pts&#039;&#039;&lt;br /&gt;
*The entire unit may be equipped with jump packs...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*If the unit does not take jump packs the unit must take a Drop Pod, Razorback or Rhino as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
====Fire Support of the Blood Angels====&lt;br /&gt;
Detachments and Formations using Blood Angels Chapter Tactics gain access to the following Heavy Support choices:&lt;br /&gt;
=====BAAL PREDATOR SQUADRON=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Baal Predator&lt;br /&gt;
| 4&lt;br /&gt;
| 13&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Fast, Tank)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Baal Predator&#039;&#039;&#039;...&#039;&#039;115 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked assault cannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Overcharged Engines&#039;&#039;&#039;&lt;br /&gt;
A model armed with Overcharged Engines may Flat Out an additional 2D6&amp;quot;. If they do they count as moving through Dangerous Terrain while performing the additional move.  &lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Killshot:&#039;&#039;&#039; Whilst this unit includes three Baal Predators, all Predators in the unit have the Scout special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May include up to two additional Baal Predators...&#039;&#039;115 pts/model&#039;&#039;&lt;br /&gt;
*Any Predator may replace its twin-linked assault cannon with a flamestorm cannon...&#039;&#039;25 pts/model&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Template&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 1, Torrent&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*Any Predator may take two side sponsons which are both armed with one of the following:&lt;br /&gt;
:: - Heavy bolters...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
:: - Heavy flamers...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
*Any model may take items from the &#039;&#039;&#039;Space Marines Vehicle Equipment&#039;&#039;&#039; list.&lt;br /&gt;
&lt;br /&gt;
====Wings of the Blood Angels====&lt;br /&gt;
Detachments and Formations using Blood Angels Chapter Tactics gain access to the following Fast Attack choices:&lt;br /&gt;
=====BLOOD RAPTOR GUNSHIP=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Fire Raptor&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Flyer, Hover, Transport)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Fire Raptor&#039;&#039;&#039;...&#039;&#039;195 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ceramite plating&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Extra armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Revelation class warhead battery&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
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|- &lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Heavy 4, Barrage, Large Blast, Blind, One Use, Descent Beacon&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Descent Beacon:&#039;&#039;&#039; After the Revelation warhead battery attack has been fully resolved, the controlling player may place a beacon marker at the centre point of any one of the Large Blast (5&amp;quot;) markers placed as part of the weapon’s attack. This marker remains in place until the end of the&lt;br /&gt;
Blood Angels player’s next turn, and any friendly unit with the Descent of&lt;br /&gt;
Angels special rule that deploys using the Deep Strike rules within 6&amp;quot; of&lt;br /&gt;
the marker will not scatter.&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked autocannon turret&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked avenger bolt cannon&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy 7&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power of the Machine Spirit&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Relic Pattern&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace two twin-linked quad heavy bolter turrets with two twin-linked quad heavy bolter turrets ...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 6, Independent Turret Fire&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Independent Turret Fire:&#039;&#039;&#039; Weapons with this special rule do not count towards the number of weapons a model may fire each turn and may be fired at a separate target.&lt;br /&gt;
*May take a locator beacon ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Legends of the Blood Angels====&lt;br /&gt;
Detachments and Formations using Blood Angels Chapter Tactics gain access to the following Lords of War choices:&lt;br /&gt;
=====CHAPTER MASTER OF THE BLOOD ANGELS=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
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! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Commander Dante&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jump Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;300 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Inferno pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Iron Halo&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Orbital Strike&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Death Mask of Sanguinius&#039;&#039;&#039; &lt;br /&gt;
Dante has the Fear special rule. Enemy units within 12&amp;quot; of Dante must use their lowest Leadership value, not the highest.&lt;br /&gt;
*&#039;&#039;&#039;The Axe Mortalis:&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Master-crafted&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Strategic Genius:&#039;&#039;&#039; You add +1 to any Seize the Initiative roll. In addition, whilst your Warlord is alive, you can re-roll any Reserve Rolls (failed or successful).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Supreme Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;A Hundred Campaigns:&#039;&#039;&#039; Whilst Dante is alive, you can discard up to 2 Active Tactical Objectives at the end of your turn instead of only 1.&lt;br /&gt;
*&#039;&#039;&#039;Sacred Duty:&#039;&#039;&#039; Dante has the Feel No Pain and It Will Not Die special rules. &lt;br /&gt;
*&#039;&#039;&#039;Vanquisher of Skarbrand:&#039;&#039;&#039; Your army gains 1 Victory Point for each enemy character slain by Dante in a challenge.&lt;br /&gt;
*&#039;&#039;&#039;Master of Ballistics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====CHAPTER MASTER OF THE FLESH TEARERS=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Gabriel Seth&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;250 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Iron Halo&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Orbital Strike&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Blood Reaver&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| Melee, Rending, Two-handed&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlord Trait:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Blood Fuelled Rampage:&#039;&#039;&#039; Your Warlord has the Rampage special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Supreme Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rage&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Flesh Tearers Chapter Tactics:&#039;&#039;&#039; You may not include any Unique named characters with the &#039;&#039;&#039;Chapter Tactics (Blood Angels) special rule without this special rule in the same army as this model. &lt;br /&gt;
*&#039;&#039;&#039;Whirlwind of Gore:&#039;&#039;&#039; Gabriel Seth gains a single additional attack at Initiative 1 for each casualty he caused at Intiative step 6. This special rule has no effect if Gabriel Seth is affected by an effect that reduces or increases his Initiative characteristic. &lt;br /&gt;
*&#039;&#039;&#039;Master of Ballistics&#039;&#039;&#039;&lt;br /&gt;
=====LORD OF DEATH=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Mephiston&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;210 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Plasma pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Force sword&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Psychic Hood&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Blood Angels)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Psyker (Mastery Level 3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Transfixing Gaze:&#039;&#039;&#039; Mephiston has the Fear special rule while fighting in a challenge. A failed Fear test caused by Mephiston only affects the model fighting Mephiston in a challenge.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSYKER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mephiston always knows the &#039;&#039;Sanguine Sword&#039;&#039; psychic power. Mephiston generates three additional powers from the &#039;&#039;&#039;Biomancy&#039;&#039;&#039;, &#039;&#039;&#039;Daemonology&#039;&#039;&#039;, &#039;&#039;&#039;Divination&#039;&#039;&#039; and &#039;&#039;&#039;Pyromancy&#039;&#039;&#039; disciplines. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sanguine Sword.... Warp Charge 1&#039;&#039;&#039;&lt;br /&gt;
Sanguine Sword is a &#039;&#039;&#039;Blessing&#039;&#039;&#039; that targets Mephiston. Whilst the power is in effect, his force sword has Strength 10. &lt;br /&gt;
=====SANGUINARY GUARD SQUAD=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
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! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Sanguinary Guard&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jump Infantry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Sanguinary Guards&#039;&#039;&#039;...&#039;&#039;165 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master-crafted twin-linked boltgun&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Encarmine sword&#039;&#039;&#039; &lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 3&lt;br /&gt;
| Melee, Master-crafted, Two-handed&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Blood Angels)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Warrior&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Name (Honour Guard Squad)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
*May include up to seven additional Sanguinary Guards...&#039;&#039;55 pts/model&#039;&#039;&lt;br /&gt;
*The entire squad may take death masks...&#039;&#039;1 pt/model&#039;&#039;&lt;br /&gt;
*One Sanguinary Guard may take the Chapter Banner...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
Unique, you may not include multiple Chapter Banners in a single army. Friendly units within 12&amp;quot; of a model equipped with a Chapter Banner gain the Fearless special rule.&lt;br /&gt;
*Any model may replace master-crafted twin-linked boltgun with one of the following:&lt;br /&gt;
:: - Inferno pistol...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Plasma pistol...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*Any model may replace encarmine sword with one of the following: &lt;br /&gt;
:: - Encarmine axe...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Power fist...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
=====WATCHER OF THE DEEPS=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Malakim Phoros&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;250 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Iron Halo&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Orbital Strike&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Catechist&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 12&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| Assault 1&lt;br /&gt;
|-&lt;br /&gt;
| 6&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| Assault 2&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Glaive Encarmine&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +1/User*&lt;br /&gt;
| 2/3*&lt;br /&gt;
| Melee, Master-crafted, Two-handed&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt; &lt;br /&gt;
*&#039;&#039;This weapon has two profiles for both Strength and AP. The first is used only on a turn in which the bearer charges; the second is used at all other times.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lord of Ruin:&#039;&#039;&#039; Your Warlord has the Preferred Enemy special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Supreme Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lamenters Chapter Tactics:&#039;&#039;&#039; You may not include any Unique named characters with the &#039;&#039;&#039;Chapter Tactics (Blood Angels) special rule without this special rule in the same army as this model. &lt;br /&gt;
*&#039;&#039;&#039;Master of Ballistics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Explosion of Violence:&#039;&#039;&#039; Malakim Phoros adds 1 to his Strength characteristic each time he suffers an unsaved wound. Note that even if the wound is ignored by a Feel No Pain roll it still counts toward the number of unsaved wounds Malakim Phoros has suffered.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Blood Ravens|BLOOD RAVENS]] CHAPTER TACTICS===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Recovered Relics:&#039;&#039;&#039; Blood Ravens models gain access to  the Recovered Relics list. Only one of each relics of Recovered Relics may be taken in each army. A model can replace one weapon with one of the following: &lt;br /&gt;
:: - The Armour of Shadows...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
:: - Ex Tenebris ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - The Raven Skull of Korvaad ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Raven´s Fury ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Swiftstrike and Murder ...&#039;&#039;50 pts&#039;&#039;&lt;br /&gt;
:: - The Glaive of Vengeance ...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
:: - The Hunter´s Eye ...&#039;&#039;50 pts&#039;&#039;&lt;br /&gt;
:: - Mantle of the Stormseer ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Scimitar of the Great Khan...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
:: - Wrath of the Heavens...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
:: - Mysterious Axe...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Melee, Unwieldy, Unbound Fury, Mysterious Artefact&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unbound Fury:&#039;&#039;&#039; A model armed with the Axe of Unbound Fury gain the Counter-attack, Rage and Furious Charge special rules. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mysterious Artefact:&#039;&#039;&#039; For each failed To-Hit roll the wielder makes in close combat inflict a single strength 5 AP2 hit on any friendly non-vehicle model within 3&amp;quot;. &lt;br /&gt;
:: - Curious Helmet...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
Does not replace a weapon. A model armed with the Curious Helmet may roll 2d6 at the start of your turn, during the Assault Phase you may use the roll you made at the start of the turn instead of rolling for your charge distance. A model armed with the Curious Helmet changes its number of attacks to 1. &lt;br /&gt;
:: - Strange Gauntlets...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
Does not replace a weapon. At the start of each round of close combat the wielder of the Strange Gauntlets may take an initiative test, if succesful the wielder may attack at normal initiative even if the wielder is attacking with a weapon with the Unwieldy special rule, if the test is failed the wielder may not attack at all. &lt;br /&gt;
:: - Peculiar Cape...&#039;&#039;30 pts&lt;br /&gt;
Does not replace a weapon. A model armed with the Peculiar Cape gains the &#039;&#039;&#039;Feel No Pain&#039;&#039;&#039; and Slow and Purposeful special rules. &lt;br /&gt;
*&#039;&#039;&#039;Legacy of Azariah:&#039;&#039;&#039; Add the following option to Blood Ravens Chapter Masters:&lt;br /&gt;
::*May take the Psyker (Mastery Level 3) special rule...&#039;&#039;75 pts&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Visions of Triumph:&#039;&#039;&#039; Add one to your rolls to see who chooses table sides and for seizing the initiative for each Blood Ravens psyker which generates one or more powers from the &#039;&#039;&#039;Divination&#039;&#039;&#039; discipline. Units with the Brotherhood of Psykers special rule count as a single psyker for the purpose of this special rule. &amp;lt;/div&amp;gt;&lt;br /&gt;
===[[Cardinal Knights|CARDINAL KNIGHTS]] CHAPTER TACTICS===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;I Need Your &amp;lt;3:&#039;&#039;&#039; You may not include Devastator Squads and Decimator Squads in a Detachment or Formation using Cardinal Knights Chapter Tactics.  &lt;br /&gt;
*&#039;&#039;&#039;Terror Tactics:&#039;&#039;&#039; Cardinal Knights models have the Fear special rule.&lt;br /&gt;
*&#039;&#039;&#039;Chapter Structure:&#039;&#039;&#039; You may not include Librarians and Chaplains in a Detachment or Formation using Cardinal Knights Chapter Tactics. In addition All Captains with Chapter Tactics (Cardinal Knights) must take one of the following upgrades:&lt;br /&gt;
:: - Psyker (Mastery Level 1)...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
:: - Psyker (Mastery Level 2)...&#039;&#039;50 pts&#039;&#039;&lt;br /&gt;
:: - Zealot...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
:A single Captain may instead take Psyker (Mastery Level 3) and change his Battlefield Role from HQ to Lord of War...&#039;&#039;75 pts&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; If upgraded to a Psyker the Captain generates his powers from the &#039;&#039;&#039;Biomancy&#039;&#039;&#039;, &#039;&#039;&#039;Daemonology (Santic)&#039;&#039;&#039;, &#039;&#039;&#039;Divination&#039;&#039;&#039;, &#039;&#039;&#039;Pyromancy&#039;&#039;&#039;, &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; and &#039;&#039;&#039;Telepathy&#039;&#039;&#039; disciplines.&lt;br /&gt;
*&#039;&#039;&#039;Close Combat Specialists:&#039;&#039;&#039; All models in Tactical Squads, Scout Squads and Sternguard Veteran Squads must take a close combat weapon in addition to their Boltgun...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Legends of the Cardinal Knights:&#039;&#039;&#039;&lt;br /&gt;
====HEART TAKER====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
| A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Heart Taker&lt;br /&gt;
| 7&lt;br /&gt;
| 10&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Character, Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;200 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power fist with built-in meltagun&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Multi-melta&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Orbital Strike&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Zealotry Eternal:&#039;&#039;&#039; Friendly models within 12&amp;quot; of your Warlord have the Zealot special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Cardinal Knights)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Venerable:&#039;&#039;&#039; If a model with this special rule suffers a penetrating hit, you can make your opponent re-roll the result on the Vehicle Damage table. You must accept the second roll, even if it is worse than the first. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Dark Angels|DARK ANGELS]] CHAPTER TACTICS===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
====Chapter Organisation====&lt;br /&gt;
Dark Angels do not have any special rule as part of their Chapter Tactics; instead, they have access to the following formations. &lt;br /&gt;
&lt;br /&gt;
=====DEATHWING REDEMPTION FORCE=====&lt;br /&gt;
&#039;&#039;&#039;Formation:&#039;&#039;&#039;&lt;br /&gt;
*1-3 of the following:&lt;br /&gt;
:: - 1 Belial or Captain&lt;br /&gt;
:: - 1 Interrogator-Chaplain &lt;br /&gt;
:: - 1 Librarian&lt;br /&gt;
*1-5 Deathwing Terminator Squads&lt;br /&gt;
*0-1 Deathwing Command Squad&lt;br /&gt;
*0-3 of the following:&lt;br /&gt;
:: - 1 Deathwing Knight Squad&lt;br /&gt;
:: - 1-3 Dreadnought Squadrons&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Restrictions:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any Dreadnoughts in this Formation must be upgraded to Venerable Dreadnoughts. All units in this Formation must arrive via Deep Strike Reserve. This Formation may only include one of the following: 1 Captain or Belial. You may not include a Deathwing Redemption Force with Belial or a Captain and another Deathwing Redemption Force with a Captain. Any Captain that is part of a Deathwing Redemption Force may not take the Master of the Fleet, Master of the Arsenal, Lord Executioner, Master of the Relics or Master of the Recruits upgrade. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;First Knight of Caliban:&#039;&#039;&#039; If this Formation is your Primary Detachment, you can re-roll the result when rolling on the Warlord Traits table. &lt;br /&gt;
*&#039;&#039;&#039;Hatred (Chaos Space Marines)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Wings of Death:&#039;&#039;&#039; Models with this special rule have the Split Fire special rule and they may Run and Shoot in the same turn in the turn they arrive from Deep Strike Reserve.  &lt;br /&gt;
*&#039;&#039;&#039;Deathwing Assault:&#039;&#039;&#039; Models with this special rule do not need to roll Reserve rolls, instead note down, during deployment, whether all units wish to arrive turn 1 or turn 2, all models in this Formation automatically arrive the noted turn. When they do arrive all of their weaponry gain the Twin-linked special rule until the end of the turn. Drop Pods in this formation lose the Drop Pod Assault special rule. &lt;br /&gt;
*&#039;&#039;&#039;Interromancy:&#039;&#039;&#039; Librarians from this Formation which generate their powers from the &#039;&#039;&#039;Telepathy&#039;&#039;&#039; discipline gain the Fear special rule. Enemy units must roll 3d6 when taking fear tests caused by a Librarian from this Formation. &lt;br /&gt;
&lt;br /&gt;
=====RAVENWING STRIKE FORCE=====&lt;br /&gt;
&#039;&#039;&#039;Formation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*1 Captain or 1 Sammael or 1 Sableclaw&lt;br /&gt;
*0-1 Chaplain&lt;br /&gt;
*2-12 of the following:&lt;br /&gt;
:: - 1 Bike Squad&lt;br /&gt;
:: - 1 Attack Bike Squad&lt;br /&gt;
:: - 1 Land Speeder Squadron&lt;br /&gt;
:: - 1 Ravenwing Darkshroud&lt;br /&gt;
*0-1 Black Knights Squad&lt;br /&gt;
*0-3 Land Speeder Vengeances&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Restrictions:&#039;&#039;&#039; All models in this Formation must either have the Bike or Skimmer unit sub-type. This Formation may only include one of the following: 1 Captain or Belial. You may not include a Deathwing Redemption Force with Belial or a Captain and another Deathwing Redemption Force with a Captain. Any Captain that is part of a Deathwing Redemption Force may not take the Master of the Fleet, Master of the Arsenal, Lord Executioner, Master of the Relics or Master of the Recruits upgrade. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;First Huntsman:&#039;&#039;&#039; If this Formation is your Primary Detachment, you can re-roll the result when rolling on the Warlord Traits table. &lt;br /&gt;
*&#039;&#039;&#039;The Hunt:&#039;&#039;&#039; Independent Characters with this special rule gain the Skilled Rider special rule. &lt;br /&gt;
*&#039;&#039;&#039;Raven´s Flight:&#039;&#039;&#039; Models with this special rule may re-roll failed cover saves when it Jinks. &lt;br /&gt;
&lt;br /&gt;
=====RAVENWING ATTACK SQUADRON=====&lt;br /&gt;
&#039;&#039;&#039;Formation:&#039;&#039;&#039;&lt;br /&gt;
*1 Bike Squad or 1 Attack Bike Squad&lt;br /&gt;
*1 Land Speeder Squadron or 1 Land Speeder Vengeance&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Restrictions:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any Land Speeder Squadrons in this Formation may only include one model. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Summon the Deathwing:&#039;&#039;&#039; All models in this Formation are armed with teleport homers. Friendly units consisting entirely of models armed with Terminator armour do not scatter when they Deep Strike, as long as the first model is placed within 6&amp;quot; of a model armed with a teleport homer. For this to work, the bearer of the teleport homer must have been on the battlefield at the start of the turn.&lt;br /&gt;
&lt;br /&gt;
====Heroes of the Dark Angels==== &lt;br /&gt;
Detachments and Formations using Dark Angels Chapter Tactics gain access to the following HQ choices:&lt;br /&gt;
=====MASTER INTERROGATOR CHAPLAIN=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Asmodai&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;120 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Blades of Reason&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| -&lt;br /&gt;
| Melee, Instant Death, Specialist Weapon&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power maul&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rosarius&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master of Repentance:&#039;&#039;&#039; If your Walord slays the enemy Warlord in a challenge, you immediately score D3 extra Victory Points. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Dark Angels)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fear&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Preferred Enemy (Chaos Space Marines)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Zealot&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Name (Interrogator Chaplain)&#039;&#039;&#039; &lt;br /&gt;
=====GRAND MASTER OF THE DEATHWING=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Belial&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;190 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Terminator armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Iron Halo&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Teleport homer&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Storm bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heavenfall Blade&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Specialist Weapon, Lethal Stroke&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lethal Stroke:&#039;&#039;&#039; When attacking with a weapon that has this special rule, a To Wound roll of 6 is resolved with the Instant Death special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Imperium´s Sword:&#039;&#039;&#039; All models in your Warlord&#039;s unit have the Furious Charge special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Dark Angels)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Name (Captain)&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Master of Ballistics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Marked for Retribution:&#039;&#039;&#039;Belial re-rolls failed To Hit rolls when fighting in a challenge. &lt;br /&gt;
*&#039;&#039;&#039;Perfection Will Do:&#039;&#039;&#039; A unit including at least one model with this special rule do not scatter when arriving from Deep Strike Reserve. This does not affect any Transport the unit is embarked upon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grand Master of the Ravenwing&#039;&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Sammael&lt;br /&gt;
| 185 pts&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
| &#039;&#039;&#039;Jetbike (Character)&#039;&#039;&#039;&lt;br /&gt;
| 1 (Unique)&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| Sableclaw&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Vehicle (Chariot, Skimmer, Fast, Character)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;110 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Plasma cannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked storm bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Iron Halo&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Teleport homer&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heavenfall Blade&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Specialist Weapon, Lethal Stroke&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lethal Stroke:&#039;&#039;&#039; When attacking with a weapon that has this special rule, a To Wound roll of 6 is resolved with the Instant Death special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rapid Manoeuvre:&#039;&#039;&#039; Friendly Dark Angels models with the Bike unit type gain the Scout special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Dark Angels)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Name (Captain)&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Master of Ballistics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Swift Vengeance:&#039;&#039;&#039; A model with this special rule can fire up to two ranged weapons in the shooting phase. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May ride Sableclaw changing his unit type to Vehicle (Chariot, Skimmer, Fast, Character) and replacing the Independent Character special rule, his plasma cannon and his twin-linked storm bolter with a twin-linked assault cannon and a twin-linked heavy bolter...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====INTERROGATOR CHAPLAIN=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
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! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Interrogator Chaplain &lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Interrogator Chaplain&#039;&#039;&#039;...&#039;&#039;70 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power maul&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rosarius&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fear&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Preferred Enemy (Chaos Space Marines)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Zealot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace bolt pistol with a power fist...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
*May take items from the &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Chapter Relics&#039;&#039;&#039; lists. &lt;br /&gt;
*May replace bolt pistol and frag and krak grenades with Terminator armour and storm bolter...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
*May replace storm bolter with one of the following:&lt;br /&gt;
:: - Combi-flamer...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Combi-melta or -plasma...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*An Interrogator Chaplain in Terminator armour may only take items from the &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Chapter Relics&#039;&#039;&#039; lists.&lt;br /&gt;
&lt;br /&gt;
====Nobles of the Dark Angels====&lt;br /&gt;
Detachments and Formations using Dark Angels Chapter Tactics gain access to the following Elites choices:&lt;br /&gt;
&lt;br /&gt;
=====DEATHWING COMMAND SQUAD=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
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! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Terminator&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Apothecary&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Deathwing Champion&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. Apothecary and Deathwing Champion are &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5 Terminators&#039;&#039;&#039;...&#039;&#039;185 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Terminator armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two lightning claws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Combat Squads&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039; &lt;br /&gt;
Honor or death&lt;br /&gt;
heroic inspiration&lt;br /&gt;
&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
*May include up to five additional Terminators...&#039;&#039;37 pts/model&#039;&#039;&lt;br /&gt;
*Any model may replace two lightning claws with one of the following:&lt;br /&gt;
:: - thunder hammer and storm shield...&#039;&#039;8 pts/model&#039;&#039; &lt;br /&gt;
:: - Power fist and storm bolter...&#039;&#039;3 pts/model&#039;&#039;&lt;br /&gt;
:: - Chain fist and storm bolter...&#039;&#039;8 pts/model&#039;&#039;&lt;br /&gt;
*For every five Terminators in the squad, one Terminator may replace two lightning claws with one of the following:&lt;br /&gt;
:: - Power fist and heavy flamer...&#039;&#039;13 pts/model&#039;&#039;&lt;br /&gt;
:: - Power fist and assault cannon...&#039;&#039;23 pts/model&#039;&#039;&lt;br /&gt;
:: - Two lightning claws and a cyclone missile launcher...&#039;&#039;25 pts/model&#039;&#039; &lt;br /&gt;
*The unit may take a perfidious relic of the Unforgiven...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
A unit armed with a perfidious relic of the Unforgiven have the Fear and Adamantium Will special rules.&lt;br /&gt;
*One Terminator may take items from the &#039;&#039;&#039;Space Marine Standards&#039;&#039;&#039; list.&lt;br /&gt;
*One Terminator may be upgraded to the Deathwing Champion replacing two lightning claws with The Halberd of Caliban...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
*One Terminator may be upgraded to a Deathwing Apothecary taking a narthecium...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*The unit may take a Drop Pod or Land Raider as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
=====DEATHWING KNIGHT SQUAD=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
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! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Deathwing Knight&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Knight Master&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. Knight Master is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Deathwing Knights, 1 Knight Master&#039;&#039;&#039;...&#039;&#039;255 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Terminator armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Storm shield&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mace of Absolution&#039;&#039;&#039; (Deathwing Knight only)&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Smash&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Smash:&#039;&#039;&#039; A model armed with a weapon with this special rule has the Smash special rule.&lt;br /&gt;
*&#039;&#039;&#039;Flail of the Unforgiven&#039;&#039;&#039; (Knight Master only)&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Smash&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Smash:&#039;&#039;&#039; A model armed with a weapon with this special rule has the Smash special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Combat Squads&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Inspiration&#039;&#039;&#039; (Knight Master only)&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Name (Terminator Squad)&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Fortress of Shields:&#039;&#039;&#039; Any model in a unit with one or more models with this special rule that is equipped with a storm shield has +1 Toughness while in base contact with at least two other models from the same unit. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
*May include up to five additional Deathwing Knights...&#039;&#039;45 pts/model&#039;&#039;&lt;br /&gt;
*The unit may take a Drop Pod or Land Raider as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
====Wings of the Dark Angels====&lt;br /&gt;
Detachments and Formations using Dark Angels Chapter Tactics gain access to the following Fast Attack choices:&lt;br /&gt;
=====BLACK KNIGHTS SQUAD=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Black Knight&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 9&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Huntsmaster&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 9&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Ravenwing Champion&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 9&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Apothecary &lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 9&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bike&#039;&#039;&#039;. Apothecary, Huntsmaster and Ravenwing Champion is &#039;&#039;&#039;Bike (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Black Knights&#039;&#039;&#039;...&#039;&#039;120 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Corvus hammer&#039;&#039;&#039; &lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
| -&lt;br /&gt;
| Melee, Rending&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked plasma talon&#039;&#039;&#039; &lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 18&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Rapid Fire, Gets Hot&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Dark Angels)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Inspiration&#039;&#039;&#039; (Ravenwing Champion and Huntsmaster only)&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hit &amp;amp; Run&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
*May include up to five additional Black Knights...&#039;&#039;40 pts/model&#039;&#039;&lt;br /&gt;
*One model may be upgraded to one of the following:&lt;br /&gt;
:: - Huntsmaster...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Ravenwing Champion, replacing corvus hammer with power sword...&#039;&#039;25&#039;&#039;&lt;br /&gt;
*Unless the squad includes a Huntsmaster or another squad in your army includes a Ravenwing Champion, one Black Knight in your army to an Apothecary, taking a narthecium...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
*For every three models in the unit, one Black Knight may replace his plasma talon with a Ravenwing grenade launcher...&#039;&#039;free&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| Rapid Fire, Blast&lt;br /&gt;
|-&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| Rapid Fire&lt;br /&gt;
|-&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| Rapid Fire, Blast, Poisoned (4+)&lt;br /&gt;
|-&lt;br /&gt;
| 12&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
| Assault 1, Blast, Stasis Anomaly&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stasis Anomaly:&#039;&#039;&#039; Any unit which is hit by one or more weapons with this special rule reduce their Weapon Skill and Initiative by 1 (to a minimum of 1) until the end of your turn. &lt;br /&gt;
*Ravenwing Huntsmaster may replace his corvus hammer with a power axe, power lance, power maul or power sword...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
*Ravenwing Huntsmaster may take melta bombs...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====RAVENWING DARKSHROUD=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Ravenwing Darkshroud&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Fast, Skimmer)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Ravenwing Darkshroud&#039;&#039;&#039;...&#039;&#039;80 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heavy bolter&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Deep Strike&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skilled Rider&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Shrouded&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Icon of Old Caliban:&#039;&#039;&#039; Friendly Dark Angels units within 6&amp;quot; of one or more models with this special rule have the Fear and Shrouded special rules. Enemy units cannot fire Overwatch at friendly Dark Angels units within 6&amp;quot; of a model with this special rule at the start of the Assault phase. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace its heavy bolter with one of the following:&lt;br /&gt;
:: - Assault cannon...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====NEPHILIM JETFIGHTER=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Nephilim Jetfighter&lt;br /&gt;
| 4&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Flyer)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Nephilim Jetfighter&#039;&#039;&#039;...&#039;&#039;170 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Avenger mega bolter&#039;&#039;&#039; &lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 5, Shred&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Six blacksword missile&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy 1, One Use Only&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked heavy bolter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Missile lock&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Strafing Run&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skilled Rider&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unrelenting Hunter:&#039;&#039;&#039; Each time a model with this special rule causes a Weapon Destroyed result on the vehicle damage table you may replace it with an Immobilised result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace avenger mega bolter with twin-linked lascannon...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====RAVENWING LAND SPEEDER VENGEANCE=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Land Speeder Vengeance&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Fast, Skimmer)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Land Speeder Vengeance&#039;&#039;&#039;...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Plasma storm battery&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy 3, Gets Hot&lt;br /&gt;
|-&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy 1, Large Blast, Gets Hot&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Heavy bolter&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Deep Strike&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skilled Rider&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace its heavy bolter with one of the following:&lt;br /&gt;
:: - Assault cannon...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====RAVENWING DARK TALON=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Ravenwing Dark Talon&lt;br /&gt;
| 4&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Flyer)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Ravenwing Dark Talon&#039;&#039;&#039;...&#039;&#039;160 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two hurricane bolters&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rift cannon&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 18&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 1, Blast, Blind, Rift Vortex&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rift Vortex:&#039;&#039;&#039; If a double is rolled when rolling for the scatter of this weapon this weapon gains the Vortex special rule and is resolved at strength D. &lt;br /&gt;
*&#039;&#039;&#039;Stasis Bomb:&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| Bomb 1, Large Blast, Vast Stasis Anamoly&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vast Stasis Anamoly:&#039;&#039;&#039; Any unit which is hit by one or more weapons with this special rule reduce their Weapon Skill and Initiative by 3 (to a minimum of 1) until the end of your turn. Any model which suffers one or more wounds from this special rule must pass an Initiative test or be removed from play as a casualty. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Strafing Run&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skilled Rider&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Legends of the Dark Angels====&lt;br /&gt;
Detachments and Formations using Dark Angels Chapter Tactics gain access to the following Lords of War choices:&lt;br /&gt;
&lt;br /&gt;
=====GRAND MASTER OF THE LIBRARIANS=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Ezekiel&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;185 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master-crafted bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master-crafted force sword&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Force weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Psychic Hood&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Book of Salvation:&#039;&#039;&#039; Models in Ezekiel´s unit with Chapter Tactics (Dark Angels) (including Ezekiel) add +1 to their Attack characteristic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Courage of the First Legion:&#039;&#039;&#039; Your Warlord, and all friendly models with Chapter Tactics (Dark Angels) within 12&amp;quot; of your Warlord automatically pass automatically pass Pinning, Fear and Regroup tests and Morale checks.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Name (Librarian)&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Psyker (Mastery Level 3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSYKER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ezekiel generate his powers from the &#039;&#039;&#039;Daemonology&#039;&#039;&#039;, &#039;&#039;&#039;Divination&#039;&#039;&#039;, &#039;&#039;&#039;Pyromancy&#039;&#039;&#039;, &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; and &#039;&#039;&#039;Telepathy&#039;&#039;&#039; disciplines.&lt;br /&gt;
&lt;br /&gt;
=====SUPREME GRAND MASTER OF THE DARK ANGELS=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Azrael&lt;br /&gt;
| 9&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;290 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Orbital Strike&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heavenfall Blade&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Specialist Weapon, Lethal Stroke&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lethal Stroke:&#039;&#039;&#039; When attacking with a weapon that has this special rule, a To Wound roll of 6 is resolved with the Instant Death special rule.&lt;br /&gt;
*&#039;&#039;&#039;Lion Helm&#039;&#039;&#039;&lt;br /&gt;
The Lion Helm grants a 4+ invulnerable save. All models in the bearers unit gain the Adamantium Will and Fear special rules.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rites of War:&#039;&#039;&#039; All models in your primary Detachment are Leadership 10. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Supreme Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Dark Angels)&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master Tactician:&#039;&#039;&#039; Once per turn when you generate a tactical objective you may choose to discard it and draw a new one.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[deathwatch|DEATHWATCH]] CHAPTER TACTICS===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Strength Through Diversity:&#039;&#039;&#039; Before either side deploys roll a D6 and consult the first table, then roll another D6 and consult the second table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! D6&lt;br /&gt;
! Effect&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| All Deathwatch models gain the Counter-attack special rule.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| All Deathwatch models gain the Outflank and Acute Senses special rules.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| All Deathwatch models gain the Precision Shots and Precision Strikes special rules.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Deathwatch units with the Jump unit type may use their jump packs in both the Movement and Assault phases of the same turn. In addition, when they make Hammer of Wrath attacks, Deathwatch models can re-rolll failed To Wound rolls.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| All Deathwatch models gain the Skilled Rider special rule.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| All Deathwatch models gain the Stealth special rule.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! D6&lt;br /&gt;
! Effect&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| All Deathwatch models gain the Feel No Pain (6+) special rule.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| You gain 1 Assault Doctrine and 1 Devastator Doctrine, when activated they affect all Deathwatch models. &lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| All Deathwatch models gain the Furious Charge special rule.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| All Deathwatch models gain the Feel No Pain (4+) special rule but it may only be used against flame weapons.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| All Deathwatch models may re-roll failed To Wound rolls and armour penetration rolls with flame weapons.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| All Deathwatch models re-roll To Hit rolls of 1 when firing bolt weapons.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===EXECUTIONERS CHAPTER TACTICS===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Bitter Mettle:&#039;&#039;&#039; Executioners models have the Preferred Enemy (Characters), Preferred Enemy (Models that have gone to ground) and Preferred Enemy (Models that are falling back) special rules. &lt;br /&gt;
*&#039;&#039;&#039;Honour or Death:&#039;&#039;&#039; A model with this special rule must issue and accept a challenge whenever possible. If there is more than one friendly model in a combat with this rule, you may select which model issues or accepts the challenge. &lt;br /&gt;
*&#039;&#039;&#039;Headhunters:&#039;&#039;&#039; Characters with this special rule inflict Instant Death on any To Wound roll of 6 in a challenge.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Heroes of the Executioners:&#039;&#039;&#039; Detachments and Formations using Executioners Chapter Tactics gain access to the following HQ choices:&lt;br /&gt;
&lt;br /&gt;
====RECLUSIARCH OF THE EXECUTIONERS====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Thulsa Kane&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;180 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Plasma pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rosarius&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lifetaker&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Shred, Rending, Unwieldy, Two-handed&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Wrath of the Old Night:&#039;&#039;&#039; Friendly Executioners models gain the Zealot special rule while your Warlord is fighting in a challenge. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Executioners)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Zealot&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Preferred Enemy&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Warrior&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Exorcists|EXORCISTS]] CHAPTER TACTICS===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Empyrial Resistance:&#039;&#039;&#039; Models with this special rule have the Preferred Enemy (models with the Daemon special rule), Adamantium Will and Eternal Warrior special rules. &lt;br /&gt;
*&#039;&#039;&#039;Ruthless Training:&#039;&#039;&#039; Models with this special rule roll 1 additional when taking leadership tests and discard the highest dice roll. &lt;br /&gt;
*&#039;&#039;&#039;Heroes of the Exorcists:&#039;&#039;&#039; Detachments and Formations using Exorcists Chapter Tactics gain access to the following HQ choices: &lt;br /&gt;
====CAPTAIN OF THE EXORCISTS 3RD COMPANY====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Silas Alberec&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;170 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Iron Halo&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Teleport homer&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Hell Slayer&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Two-handed, Master-crafted, Concussive, Daemonslayer, Witchslayer&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Daemonslayer:&#039;&#039;&#039; When rolling To-Wound against a unit which includes one or more models with the Daemon special rule this weapon gains the Fleshbane and Instant Death special rules. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Witchslayer:&#039;&#039;&#039; When rolling To-Wound against a unit which includes one or more models with the Psyker and/or Brotherhood of Psykers special rules this weapon gains the Fleshbane and Instant Death special rules. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rites of War:&#039;&#039;&#039; All models in your primary Detachment are Leadership 10. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Exorcists)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Name (Captain)&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Master of Ballistics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hexagrammatic Wards:&#039;&#039;&#039; A unit which includes a model with this special rule has the Feel No Pain special rule against close combat attacks and Witchfire powers made by models with the Daemon or Psyker special rules and models with the Daemons of Chaos or Chaos Space Marines faction. &lt;br /&gt;
*&#039;&#039;&#039;Soul Seared Champion:&#039;&#039;&#039; If Silas Alberec or his unit is the target of a psychic power you may re-roll any dice that do not result in a 6+.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Fire Hawks|FIRE HAWKS]] CHAPTER TACTICS===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Meteoric Impact:&#039;&#039;&#039; Any unit within 6&amp;quot; of a Fire Hawks unit after the unit Deep Strikes suffers D6 Strength 4 AP- hits. Vehicles are hit on their side armour. In the case of Drop Pods distance is measured from the hull of the Drop Pod rather than the unit disembarking from the Drop Pod. &lt;br /&gt;
*&#039;&#039;&#039;On Wings of Fire:&#039;&#039;&#039; Models with the Chapter Tactics (Fire Hawks) use the following profiles for the listed weapons on the turn the unit arrives from Deep Strike reserve.&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Flamer&lt;br /&gt;
| Template&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| Assault 1&lt;br /&gt;
|-&lt;br /&gt;
| Hand Flamer&lt;br /&gt;
| Template&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| Assault 1, Pistol&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Flamer&lt;br /&gt;
| Template&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| Assault 1&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
:In addition models with Chapter Tactics (Fire Hawks) add the following option to the &#039;&#039;&#039;Ranged Weapon&#039;&#039;&#039; list:&lt;br /&gt;
:: - Hand Flamer...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Objective Secured:&#039;&#039;&#039; Assault Squads and Vanguard Veteran Squads, with Chapter Tactics (Fire Hawks) have the Objective Secured special rule. A unit with this special rule controls objectives even if an enemy scoring unit is within range of the objective marker, unless the enemy unit also has this special rule.&lt;br /&gt;
*&#039;&#039;&#039;Heroes of the Fire Hawks:&#039;&#039;&#039; Detachments and Formations using Fire Hawks Chapter Tactics gain access to the following HQ choices: &lt;br /&gt;
====THE YOUNG MASTER====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Knight-Captain Elam Courbray&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jump Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;140 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Iron Halo&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Sword of Exellus&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Rending, Soul Blaze, Specialist Weapon&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Firefall:&#039;&#039;&#039; The Meteoric Impact made by your warlord and his unit is resolved at strength 8 AP-.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Fire Hawks)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smash&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Name (Captain)&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Master of Ballistics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Honour or Death&#039;&#039;&#039; A model with this special rule must issue and accept a challenge whenever possible. If there is more than one friendly model in a combat with this rule, you may select which model issues or accepts the challenge.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Galactic Partridges|GALACTIC PARTRIDGES]] CHAPTER TACTICS===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Glory Hogs:&#039;&#039;&#039; Galactic Partridges models gain a bonus if they arrive from Reserves depending on the turn they arrive. &lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Turn&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1+&lt;br /&gt;
| &#039;&#039;&#039;The Partridges Have Arrived:&#039;&#039;&#039; The unit gains the Shrouded special rule the turn it arrives from Deep Strike Reserves. &lt;br /&gt;
|-&lt;br /&gt;
| 2+&lt;br /&gt;
| &#039;&#039;&#039;Explosive Arrival:&#039;&#039;&#039;The unit gains the Relentless special rule until the end of the game. &lt;br /&gt;
|-&lt;br /&gt;
| 3+&lt;br /&gt;
| &#039;&#039;&#039;To the Rescue:&#039;&#039;&#039; Any ranged weapons the unit has gains the Pinning special rule until the end of the game. &lt;br /&gt;
|-&lt;br /&gt;
| 4+&lt;br /&gt;
| &#039;&#039;&#039;Glory to the Partridges!:&#039;&#039;&#039; The unit gains the Feel No Pain special rule until the end of the game. &lt;br /&gt;
|-&lt;br /&gt;
| 5+&lt;br /&gt;
| &#039;&#039;&#039;Blinding Awesomeness:&#039;&#039;&#039; Any ranged weapons the unit has gains the Blind special rule until the end of the gme. &lt;br /&gt;
|-&lt;br /&gt;
| 6+&lt;br /&gt;
| &#039;&#039;&#039;It Ain&#039;t Over Till the Partridges Sing:&#039;&#039;&#039; The unit may assault the turn it arrives from Reserves.&lt;br /&gt;
|-&lt;br /&gt;
| 7+&lt;br /&gt;
| &#039;&#039;&#039;Glory and Gore:&#039;&#039;&#039; The unit gains the Rampage special rule until the end of the game.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Imperial Fists|IMPERIAL FISTS]] CHAPTER TACTICS===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Bolter Drill:&#039;&#039;&#039; Imperial Fists models can re-roll all To Hit rolls of 1 made with weapons with bolt in their name and combi-weapons that are firing as boltguns. &lt;br /&gt;
*&#039;&#039;&#039;Siege Masters:&#039;&#039;&#039; Imperial Fists models can re-roll armour penetration rolls against buildings that do not result in a glancing hit or penetrating hit, and add 1 to the result when rolling on the Building Damage table. In addition, Imperial Fists Devastator Squads and Decimator  Squads have the Tank Hunters special rule.&lt;br /&gt;
*&#039;&#039;&#039;Relics of Phalanx:&#039;&#039;&#039; Imperial Fists models replace access to the Chapter Relics list with access to the Relics of Phalanx list. Only one of each relics of Phalanx may be taken in each army. A model can replace one weapon with one of the following: &lt;br /&gt;
*&#039;&#039;&#039;Heroes of the Imperial Fists:&#039;&#039;&#039; Detachments and Formations using Imperial Fists Chapter Tactics gain access to the following HQ choices:&lt;br /&gt;
====IMPERIAL FISTS 1ST COMPANY CAPTAIN====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
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! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Darnath Lysander&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;200 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Terminator armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Iron Halo&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Storm shield&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fist of Dorn:&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
| Melee, Concussive, Master-crafted, Unwieldy&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Icon of Obstinacy:&#039;&#039;&#039; All friendly Imperial Fists models within 12&amp;quot; of your Warlord may re-roll failed Morale checks, Pinning tests and Fear tests. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Imperial Fists)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Warrior&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Feel No Pain&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master of Ballistics&#039;&#039;&#039;&lt;br /&gt;
 &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Iron Hands|IRON HANDS]] CHAPTER TACTICS===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Flesh is Weak:&#039;&#039;&#039; Non-vehicle Iron Hands models have the Feel No Pain (6+) special rule. If they have the Feel No Pain rule from another source (a narthecium, for example), they instead add 1 to the result of any Feel No Pain rolls.&lt;br /&gt;
*&#039;&#039;&#039;Machine Empathy:&#039;&#039;&#039; Iron Hands Characters and Walkers have the It Will Not Die special rule. Furthermore, Iron Hands Techmarines add 1 to their Blessing of the Omnissiah rolls.&lt;br /&gt;
*&#039;&#039;&#039;Heroes of the Iron Hands:&#039;&#039;&#039; Detachments using Iron Hands Chapter Tactics gain access to the following HQ choices: &lt;br /&gt;
&lt;br /&gt;
====HIGH ARTIFICER OF THE SONS OF MEDUSA====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
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! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Vaylund Cal&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 9&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Servitor&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
| 4+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. Vaylund Cal is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;200 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vaylund Cal&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Thunder hammer&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Servo-harness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Servitor&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Servo-arm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Angel of Death:&#039;&#039;&#039; Your Warlord has the Fear special rule. In addition, enemy units locked in combat with your Warlord must take Fear tests on 3D6. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Vaylund Cal&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Iron Hands)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Blessings of the Omnissiah:&#039;&#039;&#039; In each of your Shooting phases, instead of firing his weapons, a Techmarine can choose to repair a single friendly vehicle that he is in base contact with or embarked upon. To repair a vehicle, roll a D6 and add +1 for each Servitor with a servoarm in his unit. If the result is a 5 or more, you may either restore a Hull Point lost earlier in the battle, or repair a Weapon Destroyed or Immobilised result suffered earlier in the battle; this is effective immediately.&lt;br /&gt;
*&#039;&#039;&#039;Bolster Defences:&#039;&#039;&#039; After deployment, but before Scout redeployments and Infiltrate deployments, nominate one piece of terrain in your deployment zone (this cannot be one you have purchased as part of your army). The terrain piece’s cover save is increased by 1 for the duration of the game (to a maximum of 3+). Note that a piece of terrain can only be bolstered once.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Servitors&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mindlock:&#039;&#039;&#039; Unless it also contains a Techmarine, an unengaged unit that contains at least one model with this special rule must roll a D6 at the start of its turn. On a 4+, this special rule has no effect this turn. On a roll of a 1, 2 or 3, the unit is mindlocked until the start of its following turn. A mindlocked unit may not voluntarily move, shoot or charge, but must still complete compulsory moves, such as Pile In and Fall Back moves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*Up to three Devastator Squads in the same detachment as this model may be upgraded to Cybernetic Warmachines...&#039;&#039;3 pts/model&#039;&#039;&lt;br /&gt;
Cybernetic Warmachines have a Toughness value of 5 but may not make Run moves or Sweeping Advances. &lt;br /&gt;
*May replace &#039;&#039;&#039;Independent Character&#039;&#039;&#039; with up to five Servitors...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
*Up to two Servitors may replace their servo-arm with one of the following:&lt;br /&gt;
:: - Heavy bolter...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Multi-melta...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Plasma cannon...&#039;&#039;15 pts/model&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Iron Snakes|IRON SNAKES]] CHAPTER TACTICS===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Close Combat Specialists:&#039;&#039;&#039; All models with this special rule may be armed with a close combat weapon and/or combat shield at no additional cost. &lt;br /&gt;
*&#039;&#039;&#039;A Single Marine Usually Does the Job:&#039;&#039;&#039; Iron Snakes units always regroup using their normal Leadership.&lt;br /&gt;
*&#039;&#039;&#039;The Fratery:&#039;&#039;&#039; Tactical Squads, Scout Squads and Assault Squads may not take Iron Snakes Chapter Tactics.&lt;br /&gt;
*&#039;&#039;&#039;Troops of the Iron Snakes:&#039;&#039;&#039; Detachments using Iron Snakes Chapter Tactics gain access to the following Troops choices:&lt;br /&gt;
====PHRATRY SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
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! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Petitioner&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 7&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Battle-brother&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Sergeant&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Veteran&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Veteran Sergeant &lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2 &lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. Sergeant and Veteran Sergeant are &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Battle-brothers, 1 Sergeant&#039;&#039;&#039;...&#039;&#039;55 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Boltgun&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Iron Snakes)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Inspiration&#039;&#039;&#039; (Veteran Sergeant only)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
*May include up to two additional Battle-brothers...&#039;&#039;11 pts/model&#039;&#039;&lt;br /&gt;
*May include up to three Petitioners...&#039;&#039;7 pts/model&#039;&#039; &lt;br /&gt;
*Up to two Battle-brothers may be upgraded to Veterans...&#039;&#039;9 pts/model&#039;&#039;&lt;br /&gt;
*The Sergeant may be upgraded to Veteran Sergeant...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*One Petitioner, Battle-brother or Veteran &#039;&#039;&#039;must&#039;&#039;&#039; select an item from the &#039;&#039;&#039;Heavy Weapons&#039;&#039;&#039; or &#039;&#039;&#039;Special Weapons&#039;&#039;&#039; list. &lt;br /&gt;
*Any Veteran and the Sergeant or Veteran Sergeant may take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039; and/or &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; lists.&lt;br /&gt;
*Any Veteran and the Sergeant or Veteran Sergeant may take melta bombs...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*The unit may take a Drop Pod, Rhino or Razorback as a Dedicated Transport. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Elites of the Iron Snakes:&#039;&#039;&#039; Detachments using Iron Snakes Chapter Tactics gain access to the following Elites choices:&lt;br /&gt;
====NOTABLES SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Elite Petitioner&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Veteran&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Veteran Sergeant &lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2 &lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. Sergeant and Veteran Sergeant are &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Veterans, 1 Veteran Sergeant&#039;&#039;&#039;...&#039;&#039;105 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Boltgun&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Iron Snakes)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Inspiration&#039;&#039;&#039; (Veteran Sergeant only)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
*May include up to five Elite Petitioners...&#039;&#039;13 pts/model&#039;&#039;&lt;br /&gt;
*Any Elite Petitioner may be upgraded to a Veteran...&#039;&#039;4 pts/model&#039;&#039;&lt;br /&gt;
*One Elite Petitioner or Veteran &#039;&#039;&#039;must&#039;&#039;&#039; select an item from the &#039;&#039;&#039;Heavy Weapons&#039;&#039;&#039; or &#039;&#039;&#039;Special Weapons&#039;&#039;&#039; list. &lt;br /&gt;
*Any Veteran and the Sergeant or Veteran Sergeant may take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039; and/or &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; lists.&lt;br /&gt;
*Any Veteran and the Veteran Sergeant may take melta bombs...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*The unit may take a Drop Pod, Rhino or Razorback as a Dedicated Transport.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Knights Inductor|KNIGHTS INDUCTOR]] CHAPTER TACTICS===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
You may include Silencers (Refer to [[Codex - Knights Inductor#Silencer_Primaris_-_95 pts|Codex Knights Inductor]] for points cost and rules) in Detachments and Formations with Chapter Tactics (Knights Inductor). A Silencer Primaris can never be your warlord. Replace the The Unseen and Tactical Fire Teams special rules with Chapter Tactics (Knights Inductor).&lt;br /&gt;
*&#039;&#039;&#039;Legendary Marksmen:&#039;&#039;&#039; Any model with Chapter Tactics (Knights Inductor) that does not move in the Movement Phase of their turn may choose to gain the Rending Special Rule when firing in the Shooting Phase with Bolters, Bolt Pistols, and Combi-Weapons fired as Bolters.&lt;br /&gt;
*&#039;&#039;&#039;Empyrean Anathema:&#039;&#039;&#039; All units with Chapter Tactics (Knights Inductor) that have not received any casualties generate a Null Charge in each psychic phase. Any unit that has suffered an unsaved wound in the same turn must roll a 4+ to generate a Null Charge in either psychic phase. Independent Characters and Dreadnoughts count as a separate unit, but ignore casualties unless they personally take either a wound or hull point. Null Charges are used to Manifest Silencer Powers, or can be used to deny psychic powers on an unmodifiable 5+.&lt;br /&gt;
*&#039;&#039;&#039;Psychic Abomination:&#039;&#039;&#039; An army that includes any units with Chapter Tactics (Knights Inductor) may never include any unit with the Psyker, Daemon, or Brotherhood of Psykers Special Rule.&amp;lt;/div&amp;gt;&lt;br /&gt;
===[[Mantis Warriors|MANTIS WARRIORS]] CHAPTER TACTICS===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Children of Prohecy:&#039;&#039;&#039; If your Warlord is a Mantis Warriors model you may re-roll failed attempts to Seize the Initiative. In addition, any Mantis Warriors psykers may pick his powers rather than randomly rolling for them while generating powers from the &#039;&#039;&#039;Divination&#039;&#039;&#039; Discipline. &lt;br /&gt;
*&#039;&#039;&#039;Shadow Killers:&#039;&#039;&#039; Mantis Warriors models have the Move Through Cover and Hammer of Wrath special rules.&lt;br /&gt;
*&#039;&#039;&#039;Legends of the Mantis Warriors:&#039;&#039;&#039; Detachments using Mantis Warriors Chapter Tactics gain access to the following Lords of War choices:&lt;br /&gt;
====THE DUST PROPHET====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
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|-&lt;br /&gt;
| Ahazra Redth&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;165 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Force sword&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Psychic Hood&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Talisman of Sundered Souls&#039;&#039;&#039;&lt;br /&gt;
The Talisman of Sundered Souls grants Ahazra Redth a 5+ invulnerable and allows him to re-roll results on the Perils of the Warp table, the second result must be kept, even if it is worse. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Whispers on the Wind:&#039;&#039;&#039; All models in your warlord´s unit have the &#039;&#039;&#039;Interceptor&#039;&#039;&#039; and Night Vision special rules. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Mantis Warriors)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Psyker (Mastery Level 3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSYKER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ahazra Redth knows the &#039;&#039;Mirage&#039;&#039; psychic power and generates 3 more powers  from the &#039;&#039;&#039;Daemonology&#039;&#039;&#039;, &#039;&#039;&#039;Divination&#039;&#039;&#039;, &#039;&#039;&#039;Pyromancy&#039;&#039;&#039;, &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; and &#039;&#039;&#039;Telepathy&#039;&#039;&#039; discipline.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mirage.... Warp Charge 1&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Mirage&#039;&#039; is a &#039;&#039;&#039;blessing&#039;&#039;&#039; that targets the psykers unit and any vehicle he is embarked upon. The target counts as being armed with defensive grenades.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Minotaurs|MINOTAURS]] CHAPTER TACTICS===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Unrelenting Assault:&#039;&#039;&#039; Models with Chapter Tactics (Minotaurs) do not suffer Panic tests from shooting attacks and may re-roll failed Pinning tests. &lt;br /&gt;
*&#039;&#039;&#039;Trample and Crush:&#039;&#039;&#039; Models with Chapter Tactics (Minotaurs) gain the Crusader and Hammer of Wrath special rules.&lt;br /&gt;
*&#039;&#039;&#039;Heroes of the Minotaurs:&#039;&#039;&#039; Detachments using Minotaurs Chapter Tactics gain access to the following HQ choices:&lt;br /&gt;
====RECLUSIARCH OF THE MINOTAURS====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
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! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Ivanus Enkomi&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;145 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power fist&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power maul&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rosarius&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked assault launcher&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
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! Type&lt;br /&gt;
|- &lt;br /&gt;
| 12&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| Assault 1, Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Intimidating Presence:&#039;&#039;&#039; Enemy units within 12&amp;quot; of the Warlord must use their lowest Leadership value, not the highest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Zealot&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bane of Hatred:&#039;&#039;&#039; Models in a unit including a model with this special rule have the Rage special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take a jump pack...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
*May replace power maul and auxiliary grenade launcher with the Crozius Arkanos...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
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|- &lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 3&lt;br /&gt;
| Melee, Specialist Weapon, Master-crafted, Concussive&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nobles of the Minotaurs:&#039;&#039;&#039; Detachments and Formations using Minotaurs Chapter Tactics gain access to the following Elites choices:&lt;br /&gt;
====TERROR OF BIFROST====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
| A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Hecaton Aiakos&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Character, Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;225 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Plasma cannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power fist with built-in storm bolter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Minotaurs)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fleet&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Relic Pattern&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Venerable:&#039;&#039;&#039; If a Venerable Dreadnought suffers a penetrating hit, you can make your opponent re-roll the result on the Vehicle Damage table. You must accept the second roll, even if it is worse than the first.&lt;br /&gt;
*&#039;&#039;&#039;Groundstrike:&#039;&#039;&#039; Instead of making his usual attack in combat, Hecaton Aiakos may make a special groundstrike attack. All enemy units in base contact with Hecaton Aiakos suffer 1 Strength 6 AP4 hit with the Strikedown special rule for each model in base contact with Hecaton Aiakos at Initiative step 1. &lt;br /&gt;
*&#039;&#039;&#039;Improved Atomantic Shielding:&#039;&#039;&#039; A model with this special rule has a 4+ invulnerable save against ranged attacks and a 5+ invulnerable save against melee attacks. Add +1&amp;quot; to the radius of ‘Vehicle Explodes’ damage results suffered by models with this special rule.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fire Support of the Minotaurs:&#039;&#039;&#039; Detachments and Formations using Minotaurs Chapter Tactics gain access to the following Heavy Support choices:&lt;br /&gt;
====ASSAULT GUNSHIP====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
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! RA&lt;br /&gt;
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|- &lt;br /&gt;
| Gale Roc&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Flyer, Hover Transport)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Gale Roc&#039;&#039;&#039;...&#039;&#039;210 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked heavy bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ceramite plating&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked retribution launcher&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
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|- &lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 4&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Four hellstrike missiles&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assault Vehicle&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power of the Machine Spirit&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Strafing Run&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skies of Fury:&#039;&#039;&#039; If the Stormraven has moved more than 6&amp;quot;, passengers can still disembark, but they must do so as follows:&lt;br /&gt;
&lt;br /&gt;
Nominate any point over which the Stormraven moved that turn and deploy the squad as if it were Deep Striking onto that point. If the unit scatters, every disembarking model must immediately take a Dangerous Terrain test. If any of the models cannot be deployed, the entire unit is destroyed. Models that disembark using the Skies of Fury special rule cannot charge on the turn they do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transport:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; 14 models. The Gale Roc can carry Jump Infantry but they count as having the Bulky special rule.&lt;br /&gt;
*&#039;&#039;&#039;Fire Points:&#039;&#039;&#039; None.&lt;br /&gt;
*&#039;&#039;&#039;Access Points:&#039;&#039;&#039; A Gale Roc has one Access Point at the front of its hull and one on either side and one at the rear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace its twin-linked heavy bolter with one of the following: &lt;br /&gt;
:: - Twin-linked multi-melta...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Typhoon missile launcher...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
*May replace its two side Access Points with side sponsons with hurricane bolters...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*May replace four hellstrike missiles with two twin-linked lascannons...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*May take any of the following: &lt;br /&gt;
:: - Searchlight...&#039;&#039;1 pt&#039;&#039;&lt;br /&gt;
:: - Extra armour...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Locator beacon...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Legends of the Minotaurs:&#039;&#039;&#039; Detachments and Formations using Minotaurs Chapter Tactics gain access to the following Lord of War choices:&lt;br /&gt;
====CHAPTER MASTER OF THE MINOTAURS====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Asterion Moloc&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;270 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Terminator armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Black Spear&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| Melee&lt;br /&gt;
|-&lt;br /&gt;
| 12&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| Assault 1, One Use&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Storm shield&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Orbital Strike&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Blade of the Scorpion&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Master-crafted&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sanctioned Fratricide:&#039;&#039;&#039; Minotaurs models have the Preferred Enemy (Space Marines and Chaos Space Marines) special rule while your Warlord is alive. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Minotaurs)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Supreme Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smash&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dark Fury:&#039;&#039;&#039; Any unit including a model with this special rule ignores any initiative penalties for charing through terrain. &lt;br /&gt;
*&#039;&#039;&#039;Master of Ballistics&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Raptors (Chapter)|RAPTORS]] CHAPTER TACTICS===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Tactical Operations:&#039;&#039;&#039; All units with Chapter Tactics (Raptors) gain the Shrouded special rule for the first game turn.&lt;br /&gt;
*&#039;&#039;&#039;Legendary Marksmen:&#039;&#039;&#039; Any unit with this special rule that does not move in the Movement Phase of their turn, gain the Rending special rule when firing in the shooting phase with bolters, bolt pistols, and combi-weapons fired as bolters.&lt;br /&gt;
*&#039;&#039;&#039;Legends of the Raptors:&#039;&#039;&#039; Detachments using Raptors Chapter Tactics gain access to the following Lords of War choices:&lt;br /&gt;
====THE GRIM====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Lias Issodon&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
| &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
| 1 Unique&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;250 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power Sword&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Locator Beacon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Malice&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| Salvo 4/6&lt;br /&gt;
|-&lt;br /&gt;
| 30&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| Salvo 4/6, Poisoned (2+)&lt;br /&gt;
|-&lt;br /&gt;
| 30&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| Salvo 4/6, Ignores Cover&lt;br /&gt;
|-&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| Salvo 4/6, Gets Hot!&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Legendary Operator:&#039;&#039;&#039; Before Deployment, select 3 non-bulky infantry units with Chapter Tactics: Raptors. These units may infiltrate up to 12&amp;quot; away from enemy models regardless of Line of Sight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Raptors)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Shrouded&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Infiltrate, Isolate, Destroy&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Cunning Strategist&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master Marksman:&#039;&#039;&#039; Any unit with this special rule that does not move in the Movement Phase of their turn, gain the Rending special rule on all of their ranged weapons in the shooting phase of that turn. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Raven Guard|RAVEN GUARD]] CHAPTER TACTICS===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tactical Operations:&#039;&#039;&#039; All Raven Guard models gain the Shrouded special rule for the first game turn.&lt;br /&gt;
&#039;&#039;&#039;Winged Deliverance&#039;&#039;&#039; Raven Guard units with the Jump unit type may use their jump packs in both the Movement and Assault phase. &lt;br /&gt;
*&#039;&#039;&#039;Relics of the Ravenspire:&#039;&#039;&#039; Raven Guard models replace access to the Chapter Relics list with access to the Relics of the Ravenspire list. Only one of each relics of Ravenspire may be taken in each army. A model can replace one weapon with one of the following: &lt;br /&gt;
:: - The Armour of Shadows...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
:: - Ex Tenebris...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - The Raven Skull of Korvaad...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Raven´s Fury...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Swiftstrike and Murder...&#039;&#039;50 pts&#039;&#039;&lt;br /&gt;
:: - Nihilus...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroes of the Raven Guard:&#039;&#039;&#039; Detachments using Raven Guard Chapter Tactics gain access to the following HQ choices:&lt;br /&gt;
&lt;br /&gt;
====RAVEN GUARD 3RD COMPANY CAPTAIN====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Captain Shrike&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jump Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;170 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Iron Halo&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two Raven´s Talons&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| Melee, Master-crafted, Rending, Shred&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Princept of Deceit:&#039;&#039;&#039; At the start of your opponent&#039;s first turn, pick 3 units in the enemy army. Each of these units must take a Pinning test.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master of Ballistics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;See, But Remain Unseen:&#039;&#039;&#039; Shrike has the Stealth and Infiltrate special rules. Before deploying, he may only join Jump Infantry units.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Red Scorpions|RED SCORPIONS]] CHAPTER TACTICS===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purity Above All:&#039;&#039;&#039; Red Scorpions Veteran Sergeants in Tactical Squads may be armed with a narthecium at no additional cost.  &lt;br /&gt;
*&#039;&#039;&#039;Fortitude and Contempt:&#039;&#039;&#039; Red Scorpions models may re-roll failed Pinning tests, but cannot voluntarily Go to Ground and cannot be equipped with camo cloaks.&lt;br /&gt;
*&#039;&#039;&#039;Nobles of the Red Scorpions:&#039;&#039;&#039; Detachments and Formations using Red Scorpions Chapter Tactics gain access to the following Elites choices: &lt;br /&gt;
====DREADNOUGHT-BROTHER HALAR====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
| A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Halar&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Character, Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;??? pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power fist with built-in storm bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Flamestorm cannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Extra armour&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Red Scorpions)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Monster Hunter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;A Glorious Death:&#039;&#039;&#039; If at any point Halar loses his last Hull Point, but does not suffer an Explodes! result on the Vehicle Damage table or is not struck by a weapon with the Destroyer special rule, he is not Wrecked. Instead he remains in play until the end of his next turn, after which he is Wrecked as normal. During this last turn Halar gains the Preferred Enemy (Everything) special rule, and any glancing hits or penetrating hits that do not result in an Explodes! result are ignored - he ignores Crew Stunned, Crew Shaken and Immobilised results on the Vehicle Damage table until he is Wrecked, including any that were incurred before he lost his last Hull Point. If he suffers an Explodes! result during the final turn, he is removed as normal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take a Dreadnought Drop Pod or Drop Pod as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Veteran Sergeant Haas:&#039;&#039;&#039; one Red Scorpions Veteran Sergeant in a Sternguard Squad may be upgraded to Veteran Sergeant Haas...&#039;&#039;45 pts&#039;&#039;&lt;br /&gt;
::Veteran Sergeant is armed with a power sword, bolt pistol, frag and krak grenades and artificer armour. In addition all models in Veteran Sergeant Haas&#039; unit have the Relentless special rule but is otherwise a normal Veteran Sergeant in a Sternguard Squad. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Legends of the Red Scorpions:&#039;&#039;&#039; Detachments and Formations using Red Scorpions Chapter Tactics gain access to the following Lord of War choices:&lt;br /&gt;
====CHAPTER MASTER OF THE RED SCORPIONS====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Carab Culln&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;240 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Terminator armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Teleport homer&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master-crafted storm bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Iron Halo&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Orbital Strike&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Blade of the Scorpion&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Master-crafted&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lord High Commander:&#039;&#039;&#039; Friendly models with the Space Marines faction have leadership 10. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Red Scorpions)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Supreme Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smash&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master of Ballistics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Proud to Live, Proud to Die:&#039;&#039;&#039; Carab Culln may never benefit from the Look Out, Sir rule. Carab Culln has the It Will Not Die special rule.&lt;br /&gt;
 &lt;br /&gt;
====CHIEF LIBRARIAN OF THE RED SCORPIONS====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Sevrin Loth&lt;br /&gt;
| 6t&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;220 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Force axe&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Psychic Hood&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Armour of Selket:&#039;&#039;&#039;&lt;br /&gt;
Magister Sevrin Loth knows the &#039;&#039;Armour&#039;&#039; psychic power in addition to his other psychic powers. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armour.... Warp Charge 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Armour&#039;&#039; is a &#039;&#039;&#039;Blessing&#039;&#039;&#039; which targets the psyker. The psyker gains a 2+ Invulnerable save. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Counter-attack&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Psyker (Mastery Level 3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master Psyker:&#039;&#039;&#039; Models with this special rule can choose the result of their dice rolls when rolling psychic powers. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSYKER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sevrin Loth generates his powers from the &#039;&#039;&#039;Biomancy&#039;&#039;&#039;,&#039;&#039;Telekinesis&#039;&#039;&#039; and &#039;&#039;&#039;Telepathy&#039;&#039;&#039; discipline.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===RED HUNTERS CHAPTER TACTICS===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Mnemonic Redaction Protocols:&#039;&#039;&#039; Red Hunters models have the Adamantium Will special rule. Once per game at the beginning your turn, you may declare that a number of your units with Chapter Tactics (Red Hunters) equal to the current turn number (but no greater than half the remaining number of Red Hunters units) will have one of the following special rules, until the beginning of their next turn. &lt;br /&gt;
:: - &#039;&#039;&#039;Counter-attack&#039;&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Monster Hunter&#039;&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Tank Hunters&#039;&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Hatred&#039;&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Skyfire&#039;&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Interceptor&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Salamanders|SALAMANDERS]] CHAPTER TACTICS===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Bathed in Flame:&#039;&#039;&#039; Salamanders models have the Feel No Pain (4+) special rule against Wounds caused by flamer weapons.&lt;br /&gt;
*&#039;&#039;&#039;Molten Fury:&#039;&#039;&#039; Melta weapons and flamer weapons carried by a Salamanders models have the Twin-linked special rule.  &lt;br /&gt;
*&#039;&#039;&#039;Heroes of the Salamanders:&#039;&#039;&#039; Detachments and Formations using Salamanders Chapter Tactics gain access to the following HQ choices:&lt;br /&gt;
&lt;br /&gt;
====DEFENDER OF THE FINAL VAULT====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Harath Shen&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;180 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Plasma pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power sword&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Digital weapons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rites of War:&#039;&#039;&#039; All models in your primary Detachment are Leadership 10. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Salamanders)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master of Chirugery:&#039;&#039;&#039; All models in a unit including a model with this special rule have the Feel No Pain (4+) special rule. &lt;br /&gt;
*&#039;&#039;&#039;Pride of the Chapter:&#039;&#039;&#039; Harath Shen may re-roll any failed Look out, Sir rolls. In addition, whilst part of a friendly unit chosen from Codex: Space Marines or the Space Marine Siege Assault Vanguard army list with the Chapter Tactics (Salamanders) rule, the unit he is a part of adds +1 to its score in order to determine the result of an assault.&lt;br /&gt;
&lt;br /&gt;
====FORGEFATHER OF THE SALAMANDERS====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Vulkan He´stan&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;175 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Gauntlet of the Forge&#039;&#039;&#039;&lt;br /&gt;
The Gauntlet of the Forge is a heavy flamer that incorporates a set of digital weapons.&lt;br /&gt;
*&#039;&#039;&#039;Kesare´s Mantle&#039;&#039;&#039;&lt;br /&gt;
Kesare´s Mantle confers a 3+ Invulnerable save. &lt;br /&gt;
*&#039;&#039;&#039;Spear of Vulkan&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| 3&lt;br /&gt;
| Melee, Master-crafted, Two-handed&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Salamanders)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Name (Captain)&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Master of Ballistics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Forgefather:&#039;&#039;&#039; Any Thunderhammer carried by a Salamanders model in the same Formation or Detachment as Vulkan He´stan gains the Master-crafted special rule. &lt;br /&gt;
&lt;br /&gt;
====THE WINTER BLADE====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Captain Pellas Mir´San&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;170 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Combi-flamer&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Iron Halo&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Cinder Edge&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Master-crafted&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tenacity:&#039;&#039;&#039; Your Warlord has the Feel No Pain special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Salamanders)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Name (Captain)&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Master of Ballistics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master Duellist:&#039;&#039;&#039; Any model fighting a model with this special rule in a challenge suffers a -1 To Hit modifier.&lt;br /&gt;
&lt;br /&gt;
====THE IRON DRAGON====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
| A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Bray´arth Ashmantle&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Character, Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;225 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two Power fist with built-in dreadfire flamers&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Template&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| Assault 1, Twin-linked&lt;br /&gt;
|-&lt;br /&gt;
| 12&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| Rapid Fire, Twin-linked&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Engine of Destruction:&#039;&#039;&#039; The army gains 1 Victory point for each enemy vehicle destroyed by your Warlord. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Salamanders)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;It Will Not Die&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Venerable:&#039;&#039;&#039; If a Venerable Dreadnought suffers a penetrating hit, you can make your opponent re-roll the result on the Vehicle Damage table. You must accept the second roll, even if it is worse than the first.&lt;br /&gt;
*&#039;&#039;&#039;Name (Dreadnought Squadron)&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Wrought By Vulcan:&#039;&#039;&#039; Ignore the Armourbane, Melta, Rending and Lance special rules while rolling for armour penetration against a model with this special rule. &lt;br /&gt;
*&#039;&#039;&#039;Fiery Rampage:&#039;&#039;&#039; Bray´arth Ashmantle may replace any number of his attacks with a singel Strength 5 AP4 hit for each attack he forfeits.&amp;lt;/div&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
===[[Space Sharks|SPACE SHARKS]] CHAPTER TACTICS===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Reavers of the Outer Darkness:&#039;&#039;&#039; Factions which would usually be Allies of Convenience with Space Sharks models are Desperate Allies instead. Space Sharks models have the Fear special rule. &lt;br /&gt;
*&#039;&#039;&#039;Blood In the Water:&#039;&#039;&#039; After the first round of combat Space Sharks models gain +1 Attack until the combat ends.&lt;br /&gt;
*&#039;&#039;&#039;Close Combat Specialists:&#039;&#039;&#039; Add the following options to Tactical Squads:&lt;br /&gt;
:: - *The entire squad may exchange Boltgun for a close combat weapon...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - *The entire squad may take a close combat weapon in addition to their Boltgun...&#039;&#039;1 pt/model&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Legends of the Space Sharks:&#039;&#039;&#039; Detachments using Space Sharks Chapter Tactics gain access to the following Lords of War choices:&lt;br /&gt;
&lt;br /&gt;
====TYBEROS THE RED WAKE====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Tyberos&lt;br /&gt;
| 9&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;230 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hunger (lightning claw)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Slake (chain fist)&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Terminator armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Teleport homer&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Orbital strike&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Iron halo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Savage Beyond All Reason:&#039;&#039;&#039; All models in your Warlord&#039;s unit have the Hatred special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rampage&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Supreme Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Space Sharks)&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Red Brethren:&#039;&#039;&#039; At the start of the game you may nominate a single Terminator Squad with Chapter Tactics (Space Sharks), armed with Lightning Claws, the chosen unit benefits from the Rampage special rule rather than +1 attack, after the first round of close combat. A formation or detachment which includes Tyberos may include a single Terminator Squad armed with Lightning Claws as a Troops choice. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Star Phantoms|STAR PHANTOMS]] CHAPTER TACTICS===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Orbital Wave:&#039;&#039;&#039; You may re-roll failed reserved rolls for Star Phantoms units. Star Phantoms units also confers this special rule to any transport it is embarked upon. &lt;br /&gt;
*&#039;&#039;&#039;Hail of Destruction:&#039;&#039;&#039; Once per game at the start of any of your turns you may use this ability. For the remainder of this turn all Star Phantoms units treat all their weapons with Rapid Fire, Assault, Salvo and Heavy Weapons as being twin-linked.&lt;br /&gt;
*&#039;&#039;&#039;Heroes of the Space Phantoms:&#039;&#039;&#039; Detachments using Space Phantoms Chapter Tactics gain access to the following HQ choices:&lt;br /&gt;
====CAPTAIN OF THE STAR PHANTOMS 9TH COMPANY====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
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|-&lt;br /&gt;
| Zhrukhal Androcles&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;145 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Iron Halo&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power fist&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Combi-melta&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tenacity:&#039;&#039;&#039; Your Warlord has the Feel No Pain special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Name (Captain)&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Master of Ballistics&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Ultramarines|ULTRAMARINES]] CHAPTER TACTICS===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Scions of Guilliman:&#039;&#039;&#039; If your army contains any Ultramarines models, you can choose to enact the Devastator Doctrine, Assault Doctrine and Tactical Doctrine (see the Combat Doctrines special rule) once each per game. When one of these Combat Doctrines is enacted using this rule, all Ultramarines models in your army are affected.&lt;br /&gt;
*&#039;&#039;&#039;Heroes of the Ultramarines:&#039;&#039;&#039; Detachments using Ultramarines Chapter Tactics gain access to the following HQ choices:&lt;br /&gt;
====ULTRAMARINES 2ND COMPANY CAPTAIN====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
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! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Captain Sicarius&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;220 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Plasma pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Iron Halo&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Talassarian Tempest Blade&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
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|- &lt;br /&gt;
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| User&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Coup de Grâce&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Coup de Grâce:&#039;&#039;&#039; Captain Sicarius may exchange all of his attacks for a single attack with +2 Strength and the Instant Death special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Feel No Pain&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Furious Charge&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Name (Captain)&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Battle-forged Heroes:&#039;&#039;&#039; During deployment, choose one friendly Ultramarines Tactical Squad. It gains one of the following special rules for the duration of the battle: Counterattack, Infiltrate, Scout or Tank Hunters.&lt;br /&gt;
*&#039;&#039;&#039;Surprise Attack:&#039;&#039;&#039; If Captain Sicarius is alive and on the Battlefield, you gain +1 to your Reserve Rolls.&lt;br /&gt;
====MASTER-IOCUM OF THE MARINES ERRANT====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
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|-&lt;br /&gt;
| Anton Narvaez&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;180 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power sword&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master-crafted plasma gun&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Actinic Halo&#039;&#039;&#039;&lt;br /&gt;
The Actinic Halo provides a 3+ invulnerable save. If this save is failed on the roll of a 1 then The Actinic Halo ceases to provide an invulnerable save. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rites of War:&#039;&#039;&#039; All models in your primary Detachment are Leadership 10. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Ultramarines)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Marines Errant Chapter Tactics:&#039;&#039;&#039; You may not include any Unique named characters with the &#039;&#039;&#039;Chapter Tactics (Ultramarines) special rule without this special rule in the same army as this model. &lt;br /&gt;
*&#039;&#039;&#039;Name (Captain)&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Dark Void Elite:&#039;&#039;&#039; All friendly Sternguard Veteran Squads and Vanguard Veteran Squads in an army that includes a model with this special rule have the Deep Strike special rule and do not scatter when arriving from Deep Strike reserve. &lt;br /&gt;
====ULTRAMARINES MASTER OF SANCTITY====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
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|- &lt;br /&gt;
| Chaplain Cassius&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
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| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;120 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power maul&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rosarius&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Infernus&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
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! Type&lt;br /&gt;
|- &lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
| Rapid Fire, Master-crafted, Poisoned (2+)&lt;br /&gt;
|-&lt;br /&gt;
| Template&lt;br /&gt;
| 4&lt;br /&gt;
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| Assault 1, One Use Only&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Angel of Death:&#039;&#039;&#039; Your Warlord has the Fear special rule. In addition, enemy units locked in combat with your Warlord must take Fear tests on 3D6. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Ultramarines)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Preferred Enemy (Tyranids)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Zealot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====ULTRAMARINES 10TH COMPANY VETERAN====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
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|- &lt;br /&gt;
| Sergeant Telion&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;50 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Camo cloak&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sniper Rifle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Storm of Fire&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Inspiration&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Infiltrate&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of Vengeance:&#039;&#039;&#039; Shots fired by Sergeant Telion (excluding Snap Shots) are always Precision Shots (see the Precision Shots special rule in Warhammer 40,000: The Rules).  &lt;br /&gt;
*&#039;&#039;&#039;Scout Sergeant:&#039;&#039;&#039; Sergeant Telion may only join Scout Squads.&lt;br /&gt;
*&#039;&#039;&#039;Legendary Mentor:&#039;&#039;&#039; Instead of shooting Sergeant Telion may give all Scouts in his unit BS 5 until the end of the turn.  &lt;br /&gt;
*&#039;&#039;&#039;Master Marksman:&#039;&#039;&#039; Sergeant Telion counts his sniper rifle as being range 36&amp;quot; and Heavy 2.&lt;br /&gt;
====SERGEANT CHRONUS====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
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! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Sergeant Chronus&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;50 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Servo-arm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Ultramarines)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ultramarines Tank Commander:&#039;&#039;&#039; When adding Sergeant Chronus to your army, you must also take a single Rhino, Razorback, Predator, Whirlwind, Vindicator, Hunter, Stalker, Land Raider, Land Raider Crusader or Land Raider Redeemer, paying the points cost listed on that vehicle’s datasheet as well as the 50 points for Sergeant Chronus. The chosen vehicle is a character and has Ballistic Skill 5. In addition, it has the It Will Not Die special rule and ignores the effects of Crew Shaken and Crew Stunned results. &lt;br /&gt;
&lt;br /&gt;
If the tank is Wrecked or suffers an Explodes! result, Sergeant Chronus is treated as a passenger. (Note that if the vehicle does not have an Access Point, he will have to perform an emergency disembarkation). Assuming Sergeant Chronus survives his vehicle’s destruction, he uses his own characteristic profile and special rules as normal from that&lt;br /&gt;
point on.&lt;br /&gt;
====CONFESSOR OF THE HOWLING GRIFFONS====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
| A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaplain Dreadnought Titus&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Character, Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;170 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power fist with built-in storm bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked Lascannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Extra armour&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Ultramarines)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hatred&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Howling Griffon Chapter Tactics:&#039;&#039;&#039; You may not include any Unique named characters with the &#039;&#039;&#039;Chapter Tactics (Ultramarines) special rule without this special rule in the same army as this model. &lt;br /&gt;
*&#039;&#039;&#039;Litany of Hate:&#039;&#039;&#039; Models with the Chapter Tactics (Ultramarines) special rule within 12&amp;quot; of a model with this special rule gain the Zealot special rule. &lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Venerable:&#039;&#039;&#039; If a Venerable Dreadnought suffers a penetrating hit, you can make your opponent re-roll the result on the Vehicle Damage table. You must accept the second roll, even if it is worse than the first.&lt;br /&gt;
*&#039;&#039;&#039;Name (Chaplain)&#039;&#039;&#039; &lt;br /&gt;
====THE HERO OF THE ASKERLON PLAINS====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Captain Tarnus Vale&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;140 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Plasma pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Melta bombs&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Iron Halo&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master-crafted close combat weapon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Storm of Fire&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Ultramarines)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Name (Captain)&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fire Angels Chapter Tactics:&#039;&#039;&#039; You may not include any Unique named characters with the Chapter Tactics (Ultramarines) special rule without this special rule in the same army as this model. &lt;br /&gt;
*&#039;&#039;&#039;Master of Ballistics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tank Hunters&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master Gunner:&#039;&#039;&#039; Any friendly vehicle with the (Tank) sub-type in which Captain Vale is being transported gains Ballistic Skill 5 and the Tank Hunters special rule.  &lt;br /&gt;
====THE STORMBREAKER====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Captain Mordaci Blaylock&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;180 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Terminator armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Storm bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Iron Halo&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Foe Ripper&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| x2&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Armourbane, Unwieldy, Shred, Master-crafted&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Champion of Humanity:&#039;&#039;&#039; All friendly units within 12&amp;quot; of your Warlord with a Faction that is part of the Armies of the Imperium (see &#039;&#039;Warhammer 40,000: The Rules), must re-roll failed Morale checks, Pinning tests and Fear tests.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Ultramarines)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Name (Captain)&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nova Marines Chapter Tactics:&#039;&#039;&#039; You may not include any Unique named characters with the Chapter Tactics (Ultramarines) special rule without this special rule in the same army as this model. &lt;br /&gt;
*&#039;&#039;&#039;Master of Ballistics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Termination Imminent:&#039;&#039;&#039; Friendly Ultramarines Terminator Squads have the Objective Secured special rule. Models with the Objective Secured special rule can claim an objective while an enemy unit is within 3&amp;quot; unless that unit also has the Objective Secured special rule. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nobles of the Ultramarines:&#039;&#039;&#039; Detachments using Ultramarines Chapter Tactics gain access to the following HQ choices:&lt;br /&gt;
====TYRANNIC WAR VETERAN SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Tyrannic War Veteran&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Tyrannic War Veteran Sergeant &lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. Tyrannic War Veteran Sergeant is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Tyrannic War Veterans, 1 Tyrannic War Veteran Sergeant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hellfire Bolters&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
| Rapid Fire, Poisoned (2+)&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Ultramarines)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Combat Squads&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Preferred Enemy (Tyranids)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hatred (Tyranids)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Inspiration&#039;&#039;&#039; (Tyrannic War Veteran Sergeant only)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
*May include up to five additional Tyrannic War Veterans...&#039;&#039;20 pts/model&#039;&#039;&lt;br /&gt;
*The Tyrannic War Veteran Sergeant may take melta bombs...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*The unit may take a Drop Pod, Land Raider, Rhino or Razorback as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Legends of the Ultramarines:&#039;&#039;&#039; Detachments using Ultramarines Chapter Tactics gain access to the following Lords of War choices:&lt;br /&gt;
====CHAPTER MASTER OF THE ULTRAMARINES====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Marneus Calgar&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;280 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power sword&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Iron Halo&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Orbital Strike&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two Gauntlets of Ultramar&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| Melee&lt;br /&gt;
|-&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| Assault 2&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Supreme Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master Tactician:&#039;&#039;&#039; If Marneus Calgar is your Warlord, you may enact multiple Combat Doctrines in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;God of War:&#039;&#039;&#039; Marneus Calgar may choose his Warlord Trait instead of rolling for it. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;May replace frag and krak grenades with the Armour of Antilochus and a teleport homer...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
The Armour of Antilochus is a suit of Terminator armour that does not prevent Sweeping Advances. &lt;br /&gt;
====ULTRAMARINES MASTER OF ARCANA====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Chief Librarian Tigurius&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;180 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Hood of Hellfire&#039;&#039;&#039;&lt;br /&gt;
The Hood of Hellfire is a psychic hood. Furthermore, it enables Tigurius to re-roll failed Psychic tests.&lt;br /&gt;
*&#039;&#039;&#039;The Rod of Tigurius&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| Melee, Concussive, Force, Master-crafted, Soul Blaze&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Psyker (Mastery Level 3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSYKER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chief Librarians may choose any 3 powers from the &#039;&#039;&#039;Biomancy&#039;&#039;&#039;, &#039;&#039;&#039;Daemonology&#039;&#039;&#039;, &#039;&#039;&#039;Divination&#039;&#039;&#039;, &#039;&#039;&#039;Pyromancy&#039;&#039;&#039;, &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; and &#039;&#039;&#039;Telepathy&#039;&#039;&#039; disciplines.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====PRIMARCH OF THE ULTRAMARINES====&lt;br /&gt;
&lt;br /&gt;
===[[White Scars|WHITE SCARS]] CHAPTER TACTICS===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Born in the Saddle:&#039;&#039;&#039; White Scars models with the Bike unit type have the Skilled Rider, Furious Charge, and Hit And Run special rules and add 1 to their Strength when resolving hits caused by the Hammer of Wrath special rule.&lt;br /&gt;
*&#039;&#039;&#039;Fight on the Move:&#039;&#039;&#039; White Scars models have the Relentless special rule. &lt;br /&gt;
*&#039;&#039;&#039;Relics of Ghogoris:&#039;&#039;&#039; White Scars models replace access to the Chapter Relics list with access to the Relics of Ghogoris list. Only one of each relics of Ghogoris may be taken in each army. A model can replace one weapon with one of the following: &lt;br /&gt;
:: - Mantle of the Stormseer...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
Psyker only. Does not replace a weapon. The bearer has the Adamantium Will special rule and knows the &#039;&#039;Psychic Maelstrom&#039;&#039; power from the &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; discipline in addition to any others he knows. This is not considered when determining if he has the Psychic Focus.&lt;br /&gt;
:: - Scimitar of the Great Khan...&#039;&#039;25 pts&#039;&#039; &lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
| 3&lt;br /&gt;
| Melee, Warblessed, Master-crafted&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Warblessed:&#039;&#039;&#039; When the bearer fights in a challenge, add +1 to the bearer&#039;s Weapon Skill characteristic. &lt;br /&gt;
:: - The Glaive of Vengeance...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +3/+1*&lt;br /&gt;
| 2/3*&lt;br /&gt;
| Melee, Master-crafted&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;This weapon has two profiles for both Strength and AP. The first is used only on a turn in which the bearer charges; the second is used at all other times.&#039;&#039; &lt;br /&gt;
:: - The Hunter´s Eye...&#039;&#039;45 pts&#039;&#039;&lt;br /&gt;
Does not replace a weapon. A model equipped with the Hunter&#039;s Eye adds +1 to his Ballistic Skill characteristic. In addition,  all ranged weapons carried by models in the bearers unit have the Ignores Cover special rule.&lt;br /&gt;
:: - Wrath of the Heavens...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
&#039;&#039;Wrath of the Heavens&#039;&#039; is a Space Marine bike, and cannot be taken by models equipped with Terminator armour or a jump pack. When a model eriding &#039;&#039;Wrath of the Heavens&#039;&#039; Turbo-boosts it can move up to 18&amp;quot; and can pass over units and terrain as though it were a Jetbike. &lt;br /&gt;
*&#039;&#039;&#039;Banner of Ghogoris:&#039;&#039;&#039; White Scars models replace access to the Standard of the Emperor Ascendant with access to the following:&lt;br /&gt;
:: - The Banner of the Eagle...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
Friendly White Scars units within 12&amp;quot; of the a model with the Banner of the Eagle have the Fleet and Furious Charge special rules. &lt;br /&gt;
*&#039;&#039;&#039;Heroes of the White Scars:&#039;&#039;&#039; Detachments using White Scars Chapter Tactics gain access to the following HQ choices:&lt;br /&gt;
====KOR´SARRO KHAN====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Kor´sarro Khan&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;. Kor´sarro Khan on Moondrakkan is &#039;&#039;&#039;Bike (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;120 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Iron Halo&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Moonfang&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 3&lt;br /&gt;
| Melee, Rending, Lethal Stroke&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lethal Stroke:&#039;&#039;&#039; When attacking with a weapon that has this special rule, a To Wound roll of 6 is resolved with the Instant Death special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Legendary Fighter:&#039;&#039;&#039; Your army gains 1 Victory Point for each enemy character slain by your Warlord in a challenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (White Scars)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Furious Charge&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master of Ballistics&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Name (Captain)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take Moondrakkan and a twin-linked boltgun...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
Moondrakkan is a Space Marine bike that makes D3 Hammer of Wrath attacks instead of 1.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ARMOURY OF THE SPACE MARINES==&lt;br /&gt;
===RANGED WEAPONS===&lt;br /&gt;
====ARES PATTERN DEMOLISHER CANNON====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
| Primary Weapon 1, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====ASTARTES GRENADE LAUNCHER====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| Rapid Fire, Blast&lt;br /&gt;
|-&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| Rapid Fire&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====AUTO WEAPONS====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Accelerator autocannon&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 6, Rending, Rapid Tracking&lt;br /&gt;
|-&lt;br /&gt;
| Anvilus autocannon battery&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| Primary Weapon 4&lt;br /&gt;
|-&lt;br /&gt;
| Assault cannon&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 4, Rending&lt;br /&gt;
|-&lt;br /&gt;
| Autocannon&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 2&lt;br /&gt;
|-&lt;br /&gt;
| Autocannon turret&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 2, Independent Turret Fire&lt;br /&gt;
|-&lt;br /&gt;
| Kheres pattern assault cannon&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 6, Rending&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Independent Turret Fire:&#039;&#039;&#039; Weapons with this special rule do not count towards the number of weapons a model may fire each turn and may be fired at a seperate target from all other weapons the model is armed with.&lt;br /&gt;
::&#039;&#039;&#039;Rapid Tracking:&#039;&#039;&#039; Targets may not take Jink saves against damage from this weapon.&lt;br /&gt;
====BOLT WEAPONS====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Avenger bolt cannon&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy 7&lt;br /&gt;
|- &lt;br /&gt;
| Boltgun&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| Rapid Fire&lt;br /&gt;
|-&lt;br /&gt;
| Boltgun with special issue ammunition&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| Rapid Fire, Ignores Cover&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
| Rapid Fire, Poisoned (2+)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 30&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| Rapid Fire&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 18&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| Rapid Fire, Gets Hot&lt;br /&gt;
|-&lt;br /&gt;
| Bolt pistol&lt;br /&gt;
| 12&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| Heavy bolter&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 3, Monstrous Strength&lt;br /&gt;
|-&lt;br /&gt;
| Hurricane bolter&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| Salvo 3/6, Twin-linked&lt;br /&gt;
|-&lt;br /&gt;
| Storm bolter&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| Assault 2, Relentless Barrage&lt;br /&gt;
|-&lt;br /&gt;
| Quad heavy bolter turret &lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 6, Independent Turret Fire&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Independent Turret Fire:&#039;&#039;&#039; Weapons with this special rule do not count towards the number of weapons a model may fire each turn and may be fired at a seperate target from all other weapons the model is armed with.&lt;br /&gt;
::&#039;&#039;&#039;Monstrous Strength:&#039;&#039;&#039; When fired by a model with Strength 4 or more, treat this weapon as Salvo 2/3.&lt;br /&gt;
::&#039;&#039;&#039;Relentless Barrage:&#039;&#039; When fired by a model with the Relentless or Slow and Purposeful special rule, treat this weapon as Assault 4. Note that vehicles have the Relentless special rule. &lt;br /&gt;
====BOMB PYLON SET====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| Bomb 6, Apocalyptic Barrage&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====CERBERUS LAUNCHER====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 18&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| Heavy 1, Blind, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====COMBI-WEAPONS====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Combi-bolter&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| Rapid Fire, Shred, Twin-linked&lt;br /&gt;
|-&lt;br /&gt;
| Combi-flamer&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| Rapid Fire&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Template&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| Assault 1, One Use Only&lt;br /&gt;
|-&lt;br /&gt;
| Combi-grav&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| Rapid Fire&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 18&amp;quot;&lt;br /&gt;
| *&lt;br /&gt;
| 2&lt;br /&gt;
| Salvo 1/2, Concussive, Graviton, One Use Only&lt;br /&gt;
|-&lt;br /&gt;
| Combi-melta&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| Rapid Fire&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 12&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| Assault 1, Melta, One Use Only&lt;br /&gt;
|-&lt;br /&gt;
| Combi-plasma&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| Rapid Fire&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Rapid Fire, Gets Hot, One Use Only&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====CONVERSION WEAPONS====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Conversion beamer&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| up to 18&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| -&lt;br /&gt;
| Heavy 1, Blast&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| 18&amp;quot;-42&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| -&lt;br /&gt;
| Heavy 1, Blast&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| 42&amp;quot;-72&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy 1, Blast&lt;br /&gt;
|-&lt;br /&gt;
| Heavy conversion beamer&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
| Up to 18&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| -&lt;br /&gt;
| Heavy 1, Large Blast, Divert Power&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| 18&amp;quot; to 42&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 1, Large Blast, Divert Power&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| 42&amp;quot; to 72&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy 1, Large Blast, Divert Power&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Divert Power:&#039;&#039;&#039; This profile cannot be used if the vehicle using the weapon with this type has moved in the previous movement phase. Ignore the Relentless special rule for the purpose of this special rule.&lt;br /&gt;
&lt;br /&gt;
====CYCLONE MISSILE LAUNCHER====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 2, Blast&lt;br /&gt;
|-&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 2&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====DEATHWIND LAUNCHER====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 12&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| -&lt;br /&gt;
| Heavy 1, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====DEMOLISHER CANNON====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
| Ordnance 1, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====DREADHAMMER SIEGE CANNON====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
| Primary Weapon 1, Massive Blast, No Cover Saves Allowed&lt;br /&gt;
|-&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
| Primary Weapon 1, Divert Power, Massive Blast, No Cover Saves Allowed&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Divert Power:&#039;&#039;&#039; This profile cannot be used if the vehicle using the weapon with this type has moved in the previous movement phase. Ignore the Relentless special rule for the purpose of this special rule.&lt;br /&gt;
====FELLBLADE ACCELERATOR CANNON====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 100&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| Primary Weapon 1, Massive Blast&lt;br /&gt;
|-&lt;br /&gt;
| 100&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| 2&lt;br /&gt;
| Primary Weapon 1, Armourbane, Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====FIREFURY MISSILE BATTERY====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 4, Blast, Twin-linked, One Use Only&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====FLAMER WEAPONS====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Flamer&lt;br /&gt;
| Template&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| Assault 1&lt;br /&gt;
|-&lt;br /&gt;
| Hand flamer&lt;br /&gt;
| Template&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| Heavy flamer&lt;br /&gt;
| Template&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| Assault 1&lt;br /&gt;
|-&lt;br /&gt;
| Inferno cannon&lt;br /&gt;
| Template&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| Assault 1, Torrent&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====FRAG CANNON====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Template&lt;br /&gt;
| 6&lt;br /&gt;
| -&lt;br /&gt;
| Heavy 2, Rending&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====GRAV-WEAPONS====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Grav-pistol&lt;br /&gt;
| 12&amp;quot;&lt;br /&gt;
| *&lt;br /&gt;
| 2&lt;br /&gt;
| Pistol, Concussive, Graviton&lt;br /&gt;
|-&lt;br /&gt;
| Grav-gun&lt;br /&gt;
| 18&amp;quot;&lt;br /&gt;
| *&lt;br /&gt;
| 2&lt;br /&gt;
| Salvo 1/2, Concussive, Graviton&lt;br /&gt;
|-&lt;br /&gt;
| Grav-cannon&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| *&lt;br /&gt;
| 2&lt;br /&gt;
| Salvo 2/3, Concussive, Graviton&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====GRENADE HARNESS====&lt;br /&gt;
A model can fire its grenade harness in addition to its combi-bolter. In addition, models in the wearer&#039;s unit do not suffer the penalty to their Initiative for charging enemies through difficult terrai, but fight at their normal Initiative in the ensuing combat. &lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 8&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
| Assault 2, Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====HELLSTRIKE MISSILE====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| Ordnance 1, One Use&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====ICARUS STORMCANNON ARRAY====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 3, Interceptor, Skyfire&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====LAS WEAPONS====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Lascannon&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 1&lt;br /&gt;
|-&lt;br /&gt;
| Laser destroyer&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| 1&lt;br /&gt;
| Ordnance 1, Twin-linked, Explosive Demise&lt;br /&gt;
|-&lt;br /&gt;
| Turbo-laser destructor &lt;br /&gt;
| 72&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 1, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
| Quad lascannon&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 2, Twin-linked&lt;br /&gt;
|-&lt;br /&gt;
| Neutron laser&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy 1, Destroyer, Strikedown, Concussive, Shock Pulse, Dangerous Reactor Core&lt;br /&gt;
|-&lt;br /&gt;
| Neutron laser battery &lt;br /&gt;
| 72&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
| Ordnance D3, Concussive, Feedback&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Feedback:&#039;&#039;&#039; This weapon has the Gets Hot special rule when firing against a vehicle facing with an armour value of 13 or greater. &lt;br /&gt;
::&#039;&#039;&#039;Shock Pulse:&#039;&#039;&#039; A vehicle vehicle that suffers a penetrating hit from a weapon with this special rule automatically suffers the Crew Stunned result on the vehicle damage table in addition to any other damage (this cause it to lose an additional Hull Point). This special rule has no effect on super-heavy vehicles. &lt;br /&gt;
::&#039;&#039;&#039;Dangerous Reactor Core:&#039;&#039;&#039; When rolling on the vehicle damage table against a vehicle armed with a weapon with this special rule your opponent may re-roll results of a 1 on the Vehicle Damage table against this the vehicle. In addition should a vehicle armed with a weapon with this special rule suffer an Explodes! result, add +D3&amp;quot; to the explosion radius. &lt;br /&gt;
====MELTA WEAPONS====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Magna-melta&lt;br /&gt;
| 18&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy 1, Large Blast, Melta&lt;br /&gt;
|-&lt;br /&gt;
| Meltagun&lt;br /&gt;
| 12&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| Assault 1, Melta&lt;br /&gt;
|-&lt;br /&gt;
| Multi-melta&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy 1, Melta&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====MISSILE WEAPONS====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Aiolos missile launcher&lt;br /&gt;
| 60&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 3, Pinning, Independent Tracking&lt;br /&gt;
|-&lt;br /&gt;
| Hunter-killer missile&lt;br /&gt;
| Infinite&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 1, One Use Only, Twin-linked&lt;br /&gt;
|-&lt;br /&gt;
| Skyhammer missile launcher&lt;br /&gt;
| 60&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 3&lt;br /&gt;
|-&lt;br /&gt;
| Skyspear missile launcher&lt;br /&gt;
| 60&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 1, Armourbane, Savant Lock, Skyfire&lt;br /&gt;
|-&lt;br /&gt;
| Stormstrike missile&lt;br /&gt;
| 72&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 1, Concussive, One Use Only&lt;br /&gt;
|-&lt;br /&gt;
| Typhoon missile launcher&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 2, &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 2&lt;br /&gt;
|-&lt;br /&gt;
| Whirlwind multiple missile launcher&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| 12&amp;quot;-48&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| Ordnance 1, Barrage, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| 12&amp;quot;-48&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| Ordnance 1, Barrage, Large Blast, Ignores Cover, Soul Blaze&lt;br /&gt;
|-&lt;br /&gt;
| Xiphon rotary missile launcher&lt;br /&gt;
| 60&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 2, Cluster Warhead, Terminal Tracking&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Cluster Warhead:&#039;&#039;&#039; : If the weapon successfully scores a Penetrating hit on a target with an Armour value, roll D3 times on the Vehicle Damage table and select the highest result to apply.&lt;br /&gt;
::&#039;&#039;&#039;Independent Tracking:&#039;&#039;&#039; This weapon may fire at a different target to that of the Deredeo’s other shooting attacks if desired and ignores intervening obstacles to line of sight in open terrain. When firing at vehicles, it attacks their Side Armour value.&lt;br /&gt;
::&#039;&#039;&#039;Savant Lock:&#039;&#039;&#039; If any shot from a weapon with this special rule misses a Flyer, Flying Monstrous Creature, Skimmer or Jetbike, roll a D6 at the start of the next friendly Shooting phase if the target unit is still on the battlefield and has not been destroyed. On a 5+, the target unit suffers a hit (using its rear Armour Value if it is a vehicle) with the profile above.&lt;br /&gt;
::&#039;&#039;&#039;Terminal Tracking:&#039;&#039;&#039; Succesful Cover saves against this weapon must be re-rolled. &lt;br /&gt;
====MISSILE LAUNCHER====&lt;br /&gt;
Note down on your army list which of the three options (krak missile, frag missile and flakk missile) you wish to have. &lt;br /&gt;
*Note that missile launchers are missile weapons. &lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Flakk missile&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 1, Skyfire&lt;br /&gt;
|-&lt;br /&gt;
| Frag missile&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 1, Blast&lt;br /&gt;
|-&lt;br /&gt;
| Krak missile&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 1&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====ORBITAL STRIKE====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Infinite&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
| Ordnance 1, Barrage, Large Blast, One Use Only, Orbital&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Orbital:&#039;&#039;&#039; If an arrow is rolled on the scatter dice when firing a weapon that has this special rule, the shot always scatters the full 2D6&amp;quot; regardless of the firing model’s Ballistic Skill. In addition, firing an Ordnance weapon that has this special rule does not prevent the firing model from declaring a charge against the target unit in the same turn.&lt;br /&gt;
====PLASMA WEAPONS====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Plasma pistol&lt;br /&gt;
| 12&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Pistol, Gets Hot&lt;br /&gt;
|-&lt;br /&gt;
| Hellfire plasma carronade&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 4&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 1, Gets Hot, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
| Plasma gun&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Rapid Fire, Gets Hot&lt;br /&gt;
|-&lt;br /&gt;
| Plasma cannon&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Salvo 1/2, Blast, Gets Hot&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====SCORPIUS MULTI-LAUNCHER====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy 1, Blast, Barrage&lt;br /&gt;
|-&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy D3+1, Blast, Barrage, Divert Power&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Divert Power:&#039;&#039;&#039; This profile cannot be used if the vehicle using the weapon with this type has moved in the previous movement phase. Ignore the Relentless special rule for the purpose of this special rule.&lt;br /&gt;
====SNIPER RIFLE====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| X&lt;br /&gt;
| 6&lt;br /&gt;
| Heavy 1, Sniper&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====SPACE MARINE SHOTGUN====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 12&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| -&lt;br /&gt;
| Assault 2&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====THUNDERFIRE CANNON====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 60&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| Heavy 4, Barrage, Blast&lt;br /&gt;
|-&lt;br /&gt;
| 60&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| Heavy 4, Barrage, Blast, Ignores Cover&lt;br /&gt;
|-&lt;br /&gt;
| 60&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| -&lt;br /&gt;
| Heavy 4, Barrage, Blast, Strikedown&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====THUNDERHAWK CANNON====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 72&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| Primary Weapon 1, Massive Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====VENGEANCE LAUNCHER====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 2, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====VOLCANO CANNON====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 120&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 1, Destroyer, Large Blast, &lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====VOLKITE CARRONADE====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| Primary Weapon 1, Ignores Cover, Heavy Beam, Soul Blaze&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Heavy Beam:&#039;&#039;&#039; To fire a weapon with this special rule pick a point within the weapon´s firing arc and within the weapon´s range. Next draw a 1 mm thick line bewteen the weapon and the chosen point, all units take a single hit for each model in their unit beneath the line. You cannot pick a point that would result in a friendly model being hit. Super-heavy vehicles, buildings and Gargantuan Creatures hit suffer a strength D AP1 hit with the Soul Blaze special rule instead of the normal strength 8 AP2 hit. This attack has no effect on zooming flyers and swooping flying monstrous creatures as well as swooping gargantuan flying monstrous creatures. &lt;br /&gt;
===MELEE WEAPONS===&lt;br /&gt;
====ASSAULT DRILL====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| x2&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Bunkerbuster, Specialist Weapon, Unwieldy&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Bunkerbuster:&#039;&#039;&#039; This weapon has the Armourbane special rule when used against a model or building that did not move in its previous turn. If one or more Penetrating hits are made with a weapon with this special rule against such a target, any unit inside the vehicle or building suffers D6 S 5 AP4 hits with no cover saves allowed for each Penetrating hit made.&lt;br /&gt;
====BLOOD TALON====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| - &lt;br /&gt;
| +1&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Shred, Rampage&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====CHAINFIST====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| x2&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Armourbane, Specialist Weapon, Unwieldy&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====CLOSE COMBAT WEAPON====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| -&lt;br /&gt;
| Melee&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====ENCARMINE WEAPONS====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Encarmine axe&lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Master-crafted, Two-handed, Unwieldy&lt;br /&gt;
|-&lt;br /&gt;
| Encarmine sword&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
| 3&lt;br /&gt;
| Melee, Master-crafted, Two-handed&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====EVISCERATOR====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| x2&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Armourbane, Two-handed, Unwieldy&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====FORCE WEAPONS====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Force axe&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Force, Unwieldy&lt;br /&gt;
|-&lt;br /&gt;
| Force stave&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| 4&lt;br /&gt;
| Melee, Concussive, Force&lt;br /&gt;
|-&lt;br /&gt;
| Force sword&lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 3&lt;br /&gt;
| Melee, Force&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====FURIOSO FORCE HALBERD====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| x2&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Force&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====LIGHTNING CLAWS====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 3&lt;br /&gt;
| Melee, Specialist Weapon, Unwieldy&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====POWER WEAPONS====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Power axe&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Unwieldy&lt;br /&gt;
|-&lt;br /&gt;
| Power fist&lt;br /&gt;
| -&lt;br /&gt;
| x2&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Specialist Weapon, Unwieldy&lt;br /&gt;
|-&lt;br /&gt;
| Power lance&lt;br /&gt;
| -&lt;br /&gt;
| +1/User*&lt;br /&gt;
| 3/4*&lt;br /&gt;
| Melee&lt;br /&gt;
|-&lt;br /&gt;
| Power maul&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| 4&lt;br /&gt;
| Melee, Concussive&lt;br /&gt;
|-&lt;br /&gt;
| Power sword&lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 3&lt;br /&gt;
| Melee&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;Power lances have two profiles for both Strength and AP. The first is used only on a turn in which the bearer charges; the second is used at all other times.&#039;&#039;&lt;br /&gt;
====RELIC BLADE==== &lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| 3&lt;br /&gt;
| Melee, Two-handed&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====SEISMIC HAMMER==== &lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| x2&lt;br /&gt;
| 1&lt;br /&gt;
| Melee, Concussive, Specialist Weapon, Unwieldy&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====SERVO-ARM==== &lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| x2&lt;br /&gt;
| 1&lt;br /&gt;
| Melee, Specialist Weapon, Unwieldy&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====SIEGE DRILL==== &lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| x2&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Armourbane, Specialist Weapon&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====THUNDER HAMMER==== &lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| x2&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Concussive, Specialist Weapon, Unwieldy&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===SPECIAL ISSUE WARGEAR===&lt;br /&gt;
====ARMORIUM CHERUB====&lt;br /&gt;
One use only. One model in a unit equipped with an armorium cherub can re-roll all failed To Hit rolls in one Shooting phase. An armorium cherub is represented by a separate miniature that will always remain as close as possible to the unit that selected it. The model itself is purely decorative and is always ignored for game purposes – just move it to one side if it gets in the way. Remove the armorium cherub once it has been used or once the unit that selected it has been completely destroyed.&lt;br /&gt;
====AUSPEX====&lt;br /&gt;
A model with an auspex can use it in place of making a shooting attack. If he does so, target an enemy unit within 12&amp;quot; (this does not count as choosing a target for his unit to shoot at). A unit that is targeted by one or more auspices has its cover save reduced by 1 until the end of the phase.&lt;br /&gt;
====CAMO CLOAK====&lt;br /&gt;
A model wearing a camo cloak has +1 cover save. If it does not already have a cover save, it gains a 6+ cover save.&lt;br /&gt;
====CHAPTER BANNER====&lt;br /&gt;
Friendly units within 12&amp;quot; of a model equipped with the Chapter banner, and drawn from the same Chapter, re-roll failed Morale checks, Pinning tests and Fear tests. In addition, all friendly models with the Space Marines Faction in the same unit as this banner have +1 Attack whilst the bearer is alive.&lt;br /&gt;
====CLUSTER MINES====&lt;br /&gt;
After your army deploys, Scouts redeploy and Infiltrators deploy, but before the roll to Seize the Initiative, each unit with cluster mines in your army may booby-trap a single piece of battlefield terrain on the table. The piece of battlefield terrain should be marked with a small marker to remind both players that it has been booby-trapped. Enemy models treat booby-trapped pieces of battlefield terrain as dangerous terrain. Note that having multiple units booby-trap the same piece of battlefield terrain has no additional effect. A unit with cluster mines which begins the game in Reserve may still booby-trap a piece of battlefield terrain.&lt;br /&gt;
====COMBAT SHIELD====&lt;br /&gt;
A combat shield confers a 6+ invulnerable save.&lt;br /&gt;
====COMPANY STANDARD====&lt;br /&gt;
Friendly units within 12&amp;quot; of a model equipped with the company standard, and drawn from the same Chapter, re-roll failed Morale checks, Pinning tests and Fear tests.&lt;br /&gt;
====DIGITAL WEAPONS====&lt;br /&gt;
A model armed with digital weapons can re-roll a single failed roll To Wound in each Assault phase.&lt;br /&gt;
====FRAG GRENADES====&lt;br /&gt;
&#039;&#039;&#039;Shooting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When a unit armed with assault grenades makes a shooting attack, one model can choose to throw a grenade, if it does so it may not also fire another shooting weapon this phase.&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 8&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
| Assault 1, Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Models equipped with assault grenades don’t suffer the penalty to their Initiative for charging enemies through difficult terrain, but fight at their normal Initiative in the ensuing combat.&lt;br /&gt;
====HELLFIRE SHELLS====&lt;br /&gt;
Each time a weapon equipped with hellfire shells fires, the controlling player can choose whether to fire a hellfire shell or to use the ordinary profile for that weapon.&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| Heavy 1, Blast, Poisoned (2+)&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====IRON HALO====&lt;br /&gt;
An iron halo confers a 4+ invulnerable save.&lt;br /&gt;
====IRONCLAD ASSAULT LAUNCHERS====&lt;br /&gt;
A model equipped with ironclad assault launchers does not suffer the penalty to its Initiative for charging enemies through difficult terrain. Furthermore, enemies charging a model equipped with ironclad assault launchers do not gain bonus Attacks from charging unless the model was already locked in combat from a previous turn.&lt;br /&gt;
====JUMP PACK====&lt;br /&gt;
Models equipped with jump packs gain the Jump unit type as described in &#039;&#039;Warhammer 40,000: The Rules.&#039;&#039;&lt;br /&gt;
====KRAK GRENADES====&lt;br /&gt;
&#039;&#039;&#039;Shooting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When a unit armed with krak grenades makes a shooting attack, one model can choose to throw a grenade, if it does so it may not also fire another shooting weapon this phase.&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 8&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| Assault 1&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unless used in assaults against vehicles, gun emplacements or Monstrous Creatures, krak grenades have no effect during the Assault phase. One model can choose to throw a grenade rather than attacking normally:&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====LOCATOR BEACON====&lt;br /&gt;
Friendly units do not scatter when they Deep Strike, so long as the first model is placed within 6&amp;quot; of a model with a locator beacon. The locator beacon must have been on the battlefield at the start of the turn in order for it to be used.&lt;br /&gt;
====MELTA BOMBS====&lt;br /&gt;
&#039;&#039;&#039;Shooting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Melta bombs cannot be used to make a shooting attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unless used in assaults against vehicles, gun emplacements or Monstrous Creatures, melta bombs have no effect during the Assault phase. One model can choose to throw a bomb rather than attacking normally:&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| Armourbane, Unwieldy&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====NARTHECIUM====&lt;br /&gt;
As long as the bearer is alive, all models in his unit gain a special rule corresponding with their Save.&lt;br /&gt;
::5+ Sv or worse - no benefit&lt;br /&gt;
::4+ Sv - Feel No Pain (4+)&lt;br /&gt;
::3+ Sv - Feel No Pain (5+)&lt;br /&gt;
::2+ Sv - Feel No Pain (6+)&lt;br /&gt;
====OMNISCOPE====&lt;br /&gt;
A model with an omniscope has the Night Vision and Split Fire special rules. &lt;br /&gt;
====PSYCHIC HOOD====&lt;br /&gt;
Each time a unit or model is targeted by an enemy psychic power and is within 12&amp;quot; of a friendly model with a psychic hood, the wearer of the hood can attempt to Deny the Witch in their stead, as if he were in the target unit. If the Deny the Witch attempt is failed, the psychic power is resolved as normal, but effects only the initial target, not the wearer of the hood.&lt;br /&gt;
&lt;br /&gt;
If a model with a psychic hood is embarked in a vehicle or building, he can only use the hood to nullify powers targeting the vehicle or building he is embarked within.&lt;br /&gt;
====ROSARIUS====&lt;br /&gt;
A rosarius confers a 4+ invulnerable save.&lt;br /&gt;
====SERVO-HARNESS====&lt;br /&gt;
A servo-harness gives the bearer two servo-arms, a plasma cutter and a flamer. In the Shooting phase, the bearer can fire both harness-mounted weapons, or one harnessmounted weapon and another weapon.&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Plasma cutter&lt;br /&gt;
| 12&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Assault 1, Gets Hot, Twin-linked&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====SIGNUM====&lt;br /&gt;
At the start of the Shooting phase, a model with a signum can choose to use it instead of shooting. If he does so, all models in his unit add +1 to their Ballistic Skill characteristic for the remainder of the Shooting phase. Declare that the signum is being used before any rolls To Hit are made.&lt;br /&gt;
====SPACE MARINE BIKE====&lt;br /&gt;
Models equipped with Space Marine bikes change their unit type to Bike, as described in &#039;&#039;Warhammer 40,000: The Rules&#039;&#039;. &lt;br /&gt;
====STORM SHIELD====&lt;br /&gt;
A storm shield confers a 3+ invulnerable save. In addition, a model equipped with a storm shield can never claim the +1 Attack for being armed with two Melee weapons in an assault.&lt;br /&gt;
====TELEPORT HOMER====&lt;br /&gt;
Friendly units composed entirely of models in Terminator armour do not scatter when they Deep Strike, so long as the first model is placed within 6&amp;quot; of the teleport homer’s bearer. For this to work, the bearer of the teleport homer must have been on the battlefield at the start of the turn.&lt;br /&gt;
===ARMOUR===&lt;br /&gt;
====ARTIFICER ARMOUR====&lt;br /&gt;
Artificer armour confers a 2+ Armour Save.&lt;br /&gt;
====DECIMATOR ARMOUR====&lt;br /&gt;
Decimator armour confers a 2+ Armour Save. A model upgraded to have Decimator armour increases their Strength, Toughness and Wounds characteristics by 1. &#039;&#039;&#039;(these bonuses are already included in the profiles of models that have Decimator armour as part of their standard wargear)&#039;&#039;&#039;. Models in Decimator Armour have the Very Bulky and Slow And Purposeful special rules, and may fire up to two ranged weapons when shooting rather than one.&lt;br /&gt;
====TERMINATOR ARMOUR====&lt;br /&gt;
Terminator armour confers a 2+ Armour Save and a 5+ invulnerable save. Models in terminator armour have the Bulky, Deep Strike, and Relentless special rules, and may not make Sweeping Advances. A model upgraded to have terminator armour increases its Toughness characteristic by 1. &#039;&#039;&#039;(this bonus is already included in the profiles of models that have Terminator armour as part of their standard wargear)&#039;&#039;&#039;.&lt;br /&gt;
=====CATAPHRACTII ARMOUR=====&lt;br /&gt;
Cataphractii armour is terminator armour with the following changes:&lt;br /&gt;
*The invulnerable save granted is 4+, not 5+.&lt;br /&gt;
**A rosarius or iron halo worn with cataphractii armour allows rerolling failed invulnerable saving throws of 1.&lt;br /&gt;
*Models in cataphractii armour cannot fire Overwatch or make run moves.&lt;br /&gt;
&lt;br /&gt;
===SPACE MARINE VEHICLE WARGEAR===&lt;br /&gt;
====AUXILIARY DRIVE====&lt;br /&gt;
A model armed with an auxiliary drive ignores Immobilized results on the vehicle damage table on a D6 roll of 4+ (but still loses a Hull Point).&lt;br /&gt;
====BATTLE AUSPEX====&lt;br /&gt;
A model armed with a battle auspex has the Night Vision special rule. In addition, subtract one from cover saves taken against a shooting atack made by a model armed with a battle auspex. &lt;br /&gt;
====CERAMITE PLATING====&lt;br /&gt;
Melta weapons do not roll an extra D6 armour penetration when shooting a vehicle equipped with ceramite plating at half range or less.&lt;br /&gt;
====COMMS RELAY====&lt;br /&gt;
While you control a model armed with a comms relay you may re-roll failed reserve rolls. &lt;br /&gt;
====DOZER BLADE====&lt;br /&gt;
Vehicles equipped with dozer blades treat their front armour as one higher than normal when ramming. Furthermore the vehicle can re-roll failed Dangerous Terrain tests.&lt;br /&gt;
====EXTRA ARMOUR====&lt;br /&gt;
Vehicles equipped with extra armour count Crew Stunned results from the Vehicle Damage table as Crew Shaken results instead.&lt;br /&gt;
====FLARE SHIELD====&lt;br /&gt;
Any ranged attacks inflicted against a model armed with a flare shield´s front arc are resolved with a  -1 strength modifier and a further -1 modifier if it is a blast weapon. Attacks with strength D are unaffected by flare shields. &lt;br /&gt;
====FRAG ASSAULT LAUNCHERS====&lt;br /&gt;
Any unit charging into close combat on the same turn as it disembarks from a transport vehicle equipped with frag assault launchers counts as having frag grenades.&lt;br /&gt;
====IRONCLAD ASSAULT LAUNCHERS====&lt;br /&gt;
A model equipped with ironclad assault launchers does not suffer the penalty to its Initiative for charging enemies through difficult terrain. Furthermore, enemies charging a model equipped with ironclad assault launchers do not gain bonus Attacks from charging unless the model was already locked in combat from a previous turn.&lt;br /&gt;
====LOCATOR BEACON====&lt;br /&gt;
Friendly units do not scatter when they Deep Strike, so long as the first model is placed within 6” of a model with a locator beacon. The locator beacon must have been on the battlefield at the start of the turn in order for it to be used.&lt;br /&gt;
====SEARCHLIGHT====&lt;br /&gt;
Searchlights are used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its  weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may find it helpful to place coins, or other suitable counters, next to the units as reminders, and next to a vehicle to show it has used its searchlights this turn.&lt;br /&gt;
&lt;br /&gt;
Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting rule.&lt;br /&gt;
====SIEGE SHIELD====&lt;br /&gt;
A model armed with a siege shield counts as being armed a dozer blade. A model armed with a siege shield counts its front arc as being obscured, receiving a 5+ cover save against any hits inflicted in the front arc. &lt;br /&gt;
====SMOKE LAUNCHERS====&lt;br /&gt;
Once per game, instead of shooting or moving Flat Out (or Running in the case of Walkers), a vehicle with smoke launchers can trigger them. Place some cotton wool or some other appropriate counter next to the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save.&lt;br /&gt;
&lt;br /&gt;
After the enemy’s Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons.&lt;br /&gt;
===CHAPTER RELICS===&lt;br /&gt;
====THE ARMOUR INDOMITUS====&lt;br /&gt;
The Armour Indomitus confers a 2+ Armour Save and a 6+ invulnerable save. Once per game, at the beginning of any phase, the wearer can choose to temporarily push the armour’s force field to its limit. For the duration of that phase, the Armour Indomitus confers a 2+ invulnerable save.&lt;br /&gt;
====THE BURNING BLADE====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +3&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Blind, Incandescent&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Incandescent:&#039;&#039;&#039; At the end of an Assault phase in which the bearer made one or more To Hit roll with the Burning Blade, roll a D6. On a roll of a 2+, nothing happens. On the roll of a 1, the bearer takes a Strength 4 AP2 hit.&lt;br /&gt;
====THE PRIMARCH&#039;S WRATH====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| Salvo 3/5, Master-crafted, Shred&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====THE SHIELD ETERNAL====&lt;br /&gt;
The Shield Eternal is a storm shield. In addition, the bearer of the Shield Eternal gains the Adamantium Will and Eternal Warrior special rules.&lt;br /&gt;
====STANDARD OF THE EMPEROR ASCENDANT====&lt;br /&gt;
A model equipped with the Standard of the Emperor Ascendant has the Fear special rule. In addition, friendly models drawn from the same Chapter as a model equipped with the Standard of the Emperor Ascendant have +1 Attack and the Fearless special rule whilst they are within 12&amp;quot; of that model.&lt;br /&gt;
====TEETH OF TERRA====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| 3&lt;br /&gt;
| Melee, Concussive, Rampage, Specialist Weapon&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category: Angry Codices]]&lt;/div&gt;</summary>
		<author><name>2A02:C7F:5203:3000:A5DA:5E5A:5D84:3EC5</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Codex_-_Space_Marines_Angry_Smurf_Edition&amp;diff=139743</id>
		<title>Codex - Space Marines Angry Smurf Edition</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Codex_-_Space_Marines_Angry_Smurf_Edition&amp;diff=139743"/>
		<updated>2017-02-10T22:20:49Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7F:5203:3000:A5DA:5E5A:5D84:3EC5: /* ROBOUTE GUILLIMAN */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==INTRODUCTION==&lt;br /&gt;
&#039;&#039;&#039;Gather your army of genetically engineered super-soldiers from Chapters like the fierce Blood Angels, the zealous Black Templars, the ever loyal Ultramarines and &amp;lt;s&amp;gt;even the h&amp;lt;/s&amp;gt; the even more loyal Dark Angels. Although the Space Marines are ever outnumbered, you must bring the untold enemies of the Emperor to their knees Space Marines Warlord!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DISCLAIMER&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Games Workshop in no way endorses any of the Angry Codices. No infringement is intended with the Angry Codices. The intent of the Angry Initiative is NOT to make Games Workshop go out of business, but rather to bring the game part of the hobby up to speed with the most detailed setting of any game and arguably also the best miniatures of any miniature wargame.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE ANGRY INITIATIVE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Angry Initiative is about making more fair and fun codices. The core principle of the Angry Initiative is letting you play with the miniatures you own and love, and punishing people as little as possible for making the &amp;quot;wrong&amp;quot; modelling and purchasing strategies. All fluff and pictures are left out, this makes room for all Forgeworld units and supplemental rules in the main codex, meaning you only need one book for each faction you play. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BALANCING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The balancing system is based on 10 Space Marines with a Sergeant, the Objective Secured, 6+ Feel No Pain special rules and a single Tactical Doctrines available, as being worth 130 pts, a plasma gun for said Squad being worth 15 pts, a lascannon for said squad being worth 20 pts and a Rhino for said Squad being worth an additional 35 pts. Worth meaning that the amount of situations in which one taking the option is better is not overwhelming compared to the amount of situations in which the options is worse. For example 130 full Tactical Squads in Rhinos should be good in as many situations as 165 full Tactical Squads without Rhinos. &lt;br /&gt;
&lt;br /&gt;
Units and options are put into a points range between a point value where they counter all the things they should counter (light armoured anti armour units should counter heavy armoured anti armour units and medium armoured anti armour units)  and get countered by all the things they should be countered by (light armoured anti armour units should get countered by light armoured anti light units). They are moved around within this range based on results from playtesting and debates on the discussion pages of codices. Note that while calcuations have been made for the proper point range for many units and options, others have been placed based on the notions of what units are being played by competetive players in 40k at the moment. &lt;br /&gt;
&lt;br /&gt;
The intent is not for the costs shown to be the final costs, but rather the start of a discussion which will eventually lead to the most balanced codices possible within the framework of a game where units are meant to counter and be countered by other units. The PDF codices are updated at most once each month to allow you to get a better feel for how good units are before they are changed. Clarification and errors in grammar and wording is changed as they are found on 1d4chan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABOUT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This codex was made by the 1d4chan community, and managed by the Angry Pirate. This codex was published by adding ?action=render at the end of the name of the codex&#039; webpage on 1d4chan and copy pasting the whole thing into Microsoft Word. Margins are at 0,5&amp;quot;, the Georgia font is used for everything, except the front page which is Stencil. The logo was made in paint by writing on a coloured background and then using the fill with colour tool on the background. After some final minor revisions, the Word document was saved as a PDF.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FEEDBACK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Battle reports can be posted and read [[The Angry Initiative|here]]. General feedback of the Angry Codices can be made [[Talk:The Angry Initiative|here]]. Feedback on this codex can be made [[Talk:Codex - Space Marines Angry Smurf Edition|here]]. If you find grammar or spelling mistakes you can fix them yourself [[https://1d4chan.org/wiki/Codex_-_Space_Marines_Angry_Smurf_Edition#ARMOURY_OF_THE_SPACE_MARINES|here]], if you are unsure of whether or not something is clear or right you can bring it up [[Talk:Codex - Space Marines Angry Smurf Edition|here]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CHANGES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And They Shall Know No Fear has been replaced with Stubborn for the less elite units and Fearless for certain Elites and HQ choices, this is mainly to allow morale related special rules and psychic powers to have a place in the game given that Space Marines make up a large part of the player base. &lt;br /&gt;
&lt;br /&gt;
Veteran Sergeants, Captains and Chapter Masters can now issue Imperial Guard-esque orders, this was mainly implemented to give the option of Hit and Run as an option for Space Marines to fall back to replace And They Shall Know No Fear.&lt;br /&gt;
&lt;br /&gt;
Elites and HQ choices have had increases in WS, BS and sometimes I, Scouts have been lowered to WS and BS 3, all of this was done to make the disparity between veterans and Scouts more pronounced than an extra attack each round of close combat and access to better gear. &lt;br /&gt;
&lt;br /&gt;
The following weapons have been changed:&lt;br /&gt;
*Combi-bolter (Rapid Fire, Twin-linked -&amp;gt; Rapid Fire, Shred, Twin-linked)&lt;br /&gt;
*Hunter-killer missile (AP 3 -&amp;gt; AP 2 twin-linked)&lt;br /&gt;
*Plasma cannon (Heavy 1 -&amp;gt; Salvo 1/2)&lt;br /&gt;
*Heavy bolter (Heavy 3 -&amp;gt; Heavy 3, Salvo 2/3 for S 4 models)&lt;br /&gt;
*Hunter-killer missile (AP 3 -&amp;gt; AP 2 Twin-linked)&lt;br /&gt;
*Hurricane bolter (three twin-linked boltgun -&amp;gt; Salvo 3/6 Twin-linked boltgun, effectively Assault 6 Twin-linked for vehicles)&lt;br /&gt;
*Missile launcher (buy frag and krak for x pts or flakk, frag and krak for y pts -&amp;gt; buy 1/2/3 types of missiles for x/y/z pts)  &lt;br /&gt;
*Flakk missiles (S7 AP4 -&amp;gt; S 8 AP2)&lt;br /&gt;
*Flamestorm cannon -&amp;gt; inferno cannon (S 6 AP 3 -&amp;gt; S 5 AP 4 Torrent)&lt;br /&gt;
*Frag missiles (AP5 -&amp;gt; AP4)&lt;br /&gt;
*Krak missiles (AP 3 -&amp;gt; AP2)&lt;br /&gt;
*Gravgun (Salvo 2/3 -&amp;gt; Salvo 1/2)&lt;br /&gt;
*Grav cannon (Salvo 3/5 -&amp;gt; Salvo 2/3)&lt;br /&gt;
*Storm bolter (Assault 2 -&amp;gt; Assault 2, Assault 4 for Relentless and Slow and Purposeful models)&lt;br /&gt;
*Whirlwind multiple missile launcher (S 4 AP5 profile now has the Soul Blaze special rule)&lt;br /&gt;
*Weapons with multiple profiles (each model in a unit can now fire a different profile if it wishes)&lt;br /&gt;
&lt;br /&gt;
*note that grav-amps have been removed and all Space Marine shotguns are now Twin-linked.&lt;br /&gt;
&lt;br /&gt;
A comprehensive changelist is being made here: (It&#039;s not actually being made at this moment)&lt;br /&gt;
&lt;br /&gt;
==OPTIONS==&lt;br /&gt;
Note that when an option denotes that all models in a unit may do something, either all models must do it or no models may do it. For example the Dreadnought Squadron datasheet has the following option:&lt;br /&gt;
*All Dreadnoughts in the Squadron may be upgraded to one of the following: &lt;br /&gt;
:: - Ironclad Dreadnoughts...&#039;&#039;35 pts/model/model&#039;&#039;&lt;br /&gt;
:: - Venerable Dreadnoughts...&#039;&#039;25 pts/model/model&#039;&#039;&lt;br /&gt;
:You could have a unit where no Dreadnoughts are upgraded to Venerable Dreadnoughts or Ironclad Dreadnoughts, one where all Dreadnoughts are upgraded to Venerable Dreadnoughts, one where all Dreadnoughts are upgraded to Ironclad Dreadnoughts, but not one which contains a regular Dreadnought and a Venerable Dreadnought or one which contains a Venerable Dreadnought and an Ironclad Dreadnought. If the option had stated &amp;quot;to any of the following&amp;quot; instead of &amp;quot;to one of the following&amp;quot;, then you could have a mix of Ironclad Dreadnoughts and Venerable Dreadnoughts, but still no mix of regular Dreadnoughts with Ironclad Dreadnoughts or Venerable Dreadnoughts. &lt;br /&gt;
==SPACE MARINES WARGEAR LIST==&lt;br /&gt;
&#039;&#039;&#039;These lists detail the points values of various items of wargear available to Space Marines units. Only models specifically noted as having access to one of these lists may access the list. While in unit entries models are said to be able to &amp;quot;take items&amp;quot; from one or more lists, the list will specify whether or not the model may take more than one item from the list. Rules for these items can be found in the Appendix&#039;&#039;&#039;&lt;br /&gt;
===CHAPTER RELICS===&lt;br /&gt;
Only one of each Chapter Relic may be taken per army. A model can replace one weapon with one of the following: &lt;br /&gt;
:: - Teeth of Terra...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
:: - The Primarch&#039;s Wrath...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - The Shield Eternal...&#039;&#039;50 pts&#039;&#039;&lt;br /&gt;
:: - The Burning Blade...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - The Armour Indomitus&amp;lt;sup&amp;gt;[[#space_marines_wargear_5|5]]&amp;lt;/sup&amp;gt;...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
===DREADNOUGHT WEAPONS===&lt;br /&gt;
A model may replace its multi-melta with one of the following: &lt;br /&gt;
:: - Twin-linked autocannon...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Twin-linked heavy bolter...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Twin-linked heavy flamer...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Plasma cannon...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Assault cannon...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Twin-linked lascannon...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
===HEAVY WEAPONS===&lt;br /&gt;
A model may replace its boltgun with one of the following:&lt;br /&gt;
:: - Multi-melta...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Heavy bolter...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Heavy flamer&amp;lt;sup&amp;gt;[[#space_marines_wargear_6|6]]&amp;lt;/sup&amp;gt;...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Missile launcher with 1/2/3 missile types...&#039;&#039;13/17/20 pts&#039;&#039;&lt;br /&gt;
:: - Plasma cannon...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Lascannon...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Gravcannon...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
===MELEE WEAPONS===&lt;br /&gt;
A model may replace his bolt pistol and/or Melee weapon with one of the following: &lt;br /&gt;
:: - Close combat weapon...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Lightning claw...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Power axe...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Power maul...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Power lance...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Power sword...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Two lightning claws&amp;lt;sup&amp;gt;[[#space_marines_wargear_1|1]]&amp;lt;/sup&amp;gt;...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Power fist...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
:: - Thunder hammer...&#039;&#039;30 pts&#039;&#039; &lt;br /&gt;
:: - Two power fists&amp;lt;sup&amp;gt;[[#space_marines_wargear_1|1]]&amp;lt;/sup&amp;gt;...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
===RANGED WEAPONS===&lt;br /&gt;
A model may replace his Melee weapon or boltgun with one of the following: &lt;br /&gt;
:: - Storm bolter...&#039;&#039;5 pts&lt;br /&gt;
:: - Combi-flamer...&#039;&#039;5 pts&lt;br /&gt;
:: - Combi-plasma...&#039;&#039;10 pts&lt;br /&gt;
:: - Combi-grav...&#039;&#039;10 pts&lt;br /&gt;
:: - Combi-melta...&#039;&#039;13 pts&lt;br /&gt;
:: - Plasma pistol...&#039;&#039;5 pts&lt;br /&gt;
:: - Grav pistol...&#039;&#039;10 pts&lt;br /&gt;
===SPACE MARINE STANDARDS===&lt;br /&gt;
A model may take up to one of the following:&lt;br /&gt;
:: - Company standard&amp;lt;sup&amp;gt;[[#space_marines_wargear_7|7]]&amp;lt;/sup&amp;gt; ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Chapter banner&amp;lt;sup&amp;gt;[[#space_marines_wargear_8|8]]&amp;lt;/sup&amp;gt; (one per army)...&#039;&#039;25 pts&lt;br /&gt;
:: - Standard of the Emperor Ascendant (one per army)...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
===SPACE MARINE VEHICLE EQUIPMENT===&lt;br /&gt;
A model may take up to one of each of the following: &lt;br /&gt;
:: - Dozer blade...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Storm bolter...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Hunter-killer missile...&#039;&#039;12 pts&#039;&#039;&lt;br /&gt;
:: - Extra armour...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
===SPECIAL ISSUE WARGEAR===&lt;br /&gt;
A model may take up to one of each of the following:&lt;br /&gt;
:: - Auspex...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Melta bombs...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Digital weapons...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Jump pack&amp;lt;sup&amp;gt;[[#space_marines_wargear_3|3]]&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#space_marines_wargear_4|4]]&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#space_marines_wargear_5|5]]&amp;lt;/sup&amp;gt;...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Space Marine bike and twin-linked boltgun&amp;lt;sup&amp;gt;[[#space_marines_wargear_3|3]]&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#space_marines_wargear_4|4]]&amp;lt;/sup&amp;gt;...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
A model armed with Terminator armour may take cataphractii armour...&#039;&#039;free&#039;&#039;&lt;br /&gt;
===SPECIAL WEAPONS===&lt;br /&gt;
A model may replace his Melee weapon or boltgun with one of the following: &lt;br /&gt;
:: - Flamer...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Grav-gun...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Plasma gun...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Meltagun...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
===TERMINATOR WEAPONS===&lt;br /&gt;
Any model wearing Terminator armour may replace his power sword with one of the following: &lt;br /&gt;
:: - Lightning claw...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Storm shield...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Power axe...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Power fist...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Power lance...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Power maul...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Chainfist...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Thunder hammer...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
Any model wearing Terminator armour may replace his storm bolter with one of the following:&lt;br /&gt;
:: - Combi-flamer...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Combi-plasma...&#039;&#039;3 pts&#039;&#039;&lt;br /&gt;
:: - Combi-melta...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Lightning claw...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Thunder hammer...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
#&amp;lt;sup&amp;gt;{{anchor|space_marines_wargear_1}}&amp;lt;/sup&amp;gt; Replaces bolt pistol and Melee weapon. Can only be taken by models that can replace both weapons. &lt;br /&gt;
#&amp;lt;sup&amp;gt;{{anchor|space_marines_wargear_2}}&amp;lt;/sup&amp;gt; Sternguard Veterans and Sternguard Veteran Sergeant only. &lt;br /&gt;
#&amp;lt;sup&amp;gt;{{anchor|space_marines_wargear_3}}&amp;lt;/sup&amp;gt; May not be taken by models wearing Terminator armour. &lt;br /&gt;
#&amp;lt;sup&amp;gt;{{anchor|space_marines_wargear_4}}&amp;lt;/sup&amp;gt; Note that these pieces of wargear are mutually exclusive. For example, a model riding a Space Marine bike may not also take a jump pack. &lt;br /&gt;
#&amp;lt;sup&amp;gt;{{anchor|space_marines_wargear_5}}&amp;lt;/sup&amp;gt; Does not replace one of the character´s weapons. &lt;br /&gt;
#&amp;lt;sup&amp;gt;{{anchor|space_marines_wargear_6}}&amp;lt;/sup&amp;gt; Sternguard Veterans only. &lt;br /&gt;
#&amp;lt;sup&amp;gt;{{anchor|space_marines_wargear_7}}&amp;lt;/sup&amp;gt; Command Squad and Deathwing Command Squad only.&lt;br /&gt;
#&amp;lt;sup&amp;gt;{{anchor|space_marines_wargear_8}}&amp;lt;/sup&amp;gt; Honour Guard Squad only.&lt;br /&gt;
&lt;br /&gt;
==FORCES OF THE ADEPTUS ASTARTES==&lt;br /&gt;
===HQ===&lt;br /&gt;
====CAPTAIN====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
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&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Captain&#039;&#039;&#039;...&#039;&#039;100 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Iron Halo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master of Ballistics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
*May replace close combat weapon with relic blade...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*May take [[Codex_-_Space_Marines_Angry_Smurf_Edition#ARTIFICER_ARMOUR|artificer armour]]...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
*May take a storm shield...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
*Unless armed with Terminator armour or Decimator armour may select items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Chapter Relics&#039;&#039;&#039; lists.&lt;br /&gt;
*May replace power sword with relic blade...&#039;&#039;5 pts&#039;&#039; &lt;br /&gt;
*May replace his bolt pistol, close combat weapon, frag and krak grenades with Terminator armour, storm bolter and power sword...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
*If armed with Terminator armour may only take items from the &#039;&#039;&#039;Terminator Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Chapter Relics&#039;&#039;&#039; lists.&lt;br /&gt;
*May replace bolt pistol, close combat weapon, and krak and frag grenades with Decimator armour and one of the following: &lt;br /&gt;
:: - Hurricane bolter and twin-linked heavy bolter...&#039;&#039;90 pts&#039;&#039;&lt;br /&gt;
:: - Twin-linked flamer, ironclad assault launchers, two siege drills...&#039;&#039;80 pts&#039;&#039;&lt;br /&gt;
*May replace his twin-linked heavy bolter with one of the following:&lt;br /&gt;
:: - Twin-linked lascannon...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Grav-cannon...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
*May replace hurricane bolter with missile launcher with 1/2/3 missile types...&#039;&#039;0/5/10 pts&#039;&#039;&lt;br /&gt;
*May replace ironclad assault launchers with storm bolter...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
*May replace his twin-linked flamer with meltagun...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*If armed with Decimator armour may only take items from the &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Chapter Relics&#039;&#039;&#039; lists.&lt;br /&gt;
*The following special rules are unique, meaning you cannot include more than one model with the same unique special rule in an army. May take one of the following special rules:&lt;br /&gt;
:: - &#039;&#039;&#039;Master of the Fleet&#039;&#039;&#039;...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Master of the Arsenal&#039;&#039;&#039;...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Lord Executioner&#039;&#039;&#039;...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Master of the Relics&#039;&#039;&#039;...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Master of the Recruits&#039;&#039;&#039;...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====LIBRARIAN====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
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&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Librarian&#039;&#039;&#039;...&#039;&#039;65 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Force weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Psychic hood&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Psyker (Mastery Level 1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSYKER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Librarian generates his powers from the &#039;&#039;&#039;Biomancy&#039;&#039;&#039;, &#039;&#039;&#039;Daemonology (Santic)&#039;&#039;&#039;, &#039;&#039;&#039;Divination&#039;&#039;&#039;, &#039;&#039;&#039;Pyromancy&#039;&#039;&#039;, &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; and &#039;&#039;&#039;Telepathy&#039;&#039;&#039; disciplines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May be upgraded to Psyker (Mastery Level 2)...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
*Unless armed with Terminator armour may take items from the &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Chapter Relics&#039;&#039;&#039; lists. &lt;br /&gt;
*May replace bolt pistol and frag and krak grenades with Terminator armour...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
*If armed wtih Terminator armour may take one of the following:&lt;br /&gt;
:: - Storm bolter...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Combi-flamer...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Combi-melta or -plasma...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Storm shield...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
*If armed with Terminator armour may only take items from the &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Chapter Relics&#039;&#039;&#039; lists.&lt;br /&gt;
&lt;br /&gt;
====TECHMARINE====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
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| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 9&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Servitor&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
| 4+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. Techmarine is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Techmarine&#039;&#039;&#039;...&#039;&#039;65 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Techmarine&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power axe&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Servo-arm&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Servitor&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Servo-arm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Techmarine&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Blessings of the Omnissiah:&#039;&#039;&#039; In each of your Shooting phases, instead of firing his weapons, a Techmarine can choose to repair a single friendly vehicle that he is in base contact with or embarked upon. To repair a vehicle, roll a D6 and add +1 for each Servitor with a servoarm in his unit. If the result is a 5 or more, you may either restore a Hull Point lost earlier in the battle, or repair a Weapon Destroyed or Immobilised result suffered earlier in the battle; this is effective immediately.&lt;br /&gt;
*&#039;&#039;&#039;Bolster Defences:&#039;&#039;&#039; After deployment, but before Scout redeployments and Infiltrate deployments, nominate one piece of terrain in your deployment zone (this cannot be one you have purchased as part of your army). The terrain piece’s cover save is increased by 1 for the duration of the game (to a maximum of 3+). Note that a piece of terrain can only be bolstered once.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Servitors&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mindlock:&#039;&#039;&#039; Unless it also contains a TechMarine, an unengaged unit that contains at least one model with this special rule must roll a D6 at the start of its turn. On a 4+, this special rule has no effect this turn. On a roll of a 1, 2 or 3, the unit is mindlocked until the start of its following turn. A mindlocked unit may not voluntarily move, shoot or charge, but must still complete compulsory moves, such as Pile In and Fall Back moves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Techmarine&#039;&#039;&#039;&lt;br /&gt;
*May replace servo-arm with one of the following:&lt;br /&gt;
:: - Conversion beamer...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Servo-harness...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
*May take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Chapter Relics&#039;&#039;&#039; lists. &lt;br /&gt;
*May replace &#039;&#039;&#039;Independent Character&#039;&#039;&#039; with up to five Servitors...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Servitor&#039;&#039;&#039;&lt;br /&gt;
*Up to two Servitors may replace their servo-arm with one of the following:&lt;br /&gt;
:: - Heavy bolter...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Multi-melta...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Plasma cannon...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAPLAIN====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Chaplain &lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaplain&#039;&#039;&#039;...&#039;&#039;70 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power maul&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rosarius&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Zealot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace bolt pistol with one of the following:&lt;br /&gt;
:: - Boltgun...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Power fist...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
*May take items from the &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Chapter Relics&#039;&#039;&#039; lists. &lt;br /&gt;
*May replace bolt pistol and frag and krak grenades with Terminator armour and storm bolter...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
*May replace storm bolter with one of the following:&lt;br /&gt;
:: - Combi-flamer...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Combi-melta or -plasma...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*A Chaplain in Terminator armour may only take items from the &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Chapter Relics&#039;&#039;&#039; lists.&lt;br /&gt;
&lt;br /&gt;
====CHAPLAIN DREADNOUGHT====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
| A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaplain Dreadnought&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Character, Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaplain Dreadnought&#039;&#039;&#039;...&#039;&#039;135 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Multi-melta&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power fist with built-in storm bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Zealot&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Venerable:&#039;&#039;&#039; If a model with this special rule suffers a penetrating hit, you can make your opponent re-roll the result on the Vehicle Damage table. You must accept the second roll, even if it is worse than the first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take items from the &#039;&#039;&#039;Dreadnought Weapons&#039;&#039;&#039; list. &lt;br /&gt;
*May replace power fist and storm bolter with one of the following:&lt;br /&gt;
:: - Missile Launcher...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Twin-linked autocannon...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Hurricane bolter...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*May replace storm bolter with heavy flamer...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
*May replace meltagun with heavy flamer...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*Any model may take extra armour...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*Any model may take smoke launchers...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*May take a Drop Pod or a Dreadnought Drop Pod as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
====DAMOCLES RHINO====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Damocles Rhino&lt;br /&gt;
| 4&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Tank)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Damocles Rhino&#039;&#039;&#039;...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Locator beacon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Storm bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Comms Relay&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Orbital Strike&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take items from the &#039;&#039;&#039;Space Marines Vehicle Equipment&#039;&#039;&#039; list.&lt;br /&gt;
&lt;br /&gt;
====RHINO PRIMARIS====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Rhino Primaris&lt;br /&gt;
| 4&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Tank, Transport)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Rhino Primaris&#039;&#039;&#039;...&#039;&#039;100 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked plasma gun&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Servo-skull Hub:&#039;&#039;&#039; At the start of each of your shooting phases, you can select one friendly unit within 12&amp;quot; of this model and immediately apply one of the following effects:&lt;br /&gt;
*:&#039;&#039;&#039;Targeting Data Skull:&#039;&#039;&#039; The targeted unit can fire Snap Shots using Ballistic Skill 2. &lt;br /&gt;
*:&#039;&#039;&#039;Repair Skull:&#039;&#039;&#039; The targeted vehicle has the It Will Not Die special rule. &lt;br /&gt;
*:&#039;&#039;&#039;Vox Skull:&#039;&#039;&#039; The targeted unit changes its leadership value to 10. &lt;br /&gt;
*&#039;&#039;&#039;Orbital Array&#039;&#039;&#039;&lt;br /&gt;
*:At the start of each of your turns after the first if this vehicle is on the battlefield you can choose to Coordinate Reinforcements or once per game, fire an Orbital Strike. To Coordinate Reinforcements, select one friendly unit in Reserves; the unit automatically arrives from Reserves this turn. To fire an Orbital Strike, see the Orbital Strike entry in the Appendix. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Repair:&#039;&#039;&#039; If a Rhino is Immobilised, then in subsequent turns, it may attempt to repair itself instead of shooting. To make the attempt, roll a D6 in the Shooting phase; on the roll of a 6, the vehicle is no longer Immobilised. Note that a successful Repair does not restore a Hull Point.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transport:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; Six models. It cannot carry models with the Bulky, Very Bulky or Extremely Bulky special rules. &lt;br /&gt;
*&#039;&#039;&#039;Fire Points:&#039;&#039;&#039; None.&lt;br /&gt;
*&#039;&#039;&#039;Access Points:&#039;&#039;&#039; The Rhino Primaris has one Access Point on each side of the hull and one at the rear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take items from the &#039;&#039;&#039;Space Marines Vehicle Equipment&#039;&#039;&#039; list.&lt;br /&gt;
&lt;br /&gt;
===TROOPS===&lt;br /&gt;
====ASSAULT SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Assault Marine&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Assault Sergeant &lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Veteran Sergeant &lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. The Assault Sergeant and Veteran Sergeant are &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Assault Marines, 1 Assault Sergeant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Combat Squads&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Inspiration&#039;&#039;&#039; (Veteran Sergeant only)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
*May include up to five additional Assault Marines...&#039;&#039;9 pts/model&#039;&#039;&lt;br /&gt;
*The entire unit may be equipped with one of the following:&lt;br /&gt;
:: - Combat shields...&#039;&#039;2 pts/model&#039;&#039;&lt;br /&gt;
:: - Jump packs...&#039;&#039;3 pts/model&#039;&#039;&lt;br /&gt;
*Up to two models may replace their bolt pistol with one of the following:&lt;br /&gt;
:: - Flamer...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Plasma pistol...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
*For every five models in the unit, one model may replace its bolt pistol and close combat weapon with an eviscerator...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
*May upgrade Assault Sergeant to Veteran Sergeant...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
*The Space Marine Sergeant or Veteran Sergeant may chose any of the following options: &lt;br /&gt;
:: - Take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039; list. &lt;br /&gt;
:: - Replace bolt pistol with grav-pistol or plasma pistol...&#039;&#039;55 pts&#039;&#039;&lt;br /&gt;
:: - Take a combat shield...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Take melta bombs...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*The Veteran Sergeant may replace close combat weapon with relic blade...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
*If the unit does not take jump packs the unit must take a Drop Pod, Razorback or Rhino as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
====DEVASTATOR SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Devastator&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Devastator Sergeant &lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Veteran Sergeant &lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. Devastator Sergeants and Veteran Sergeants are &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Devastators, 1 Devastator Sergeant&#039;&#039;&#039;...&#039;&#039;70 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Boltgun&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Combat Squads&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Inspiration&#039;&#039;&#039; (Veteran Sergeant only)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
*May include up to five additional Devastators...&#039;&#039;12 pts/model&#039;&#039;&lt;br /&gt;
*Up to four Devastators may take items from the &#039;&#039;&#039;Heavy Weapons&#039;&#039;&#039; list. &lt;br /&gt;
*The unit may take an armorium cherub...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*May upgrade the the Devastator Sergeant to a Veteran Sergeant...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
*The Devastator Sergeant or Veteran Sergeant may take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039; and/or &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; list. &lt;br /&gt;
*The Devastator Sergeant or Veteran Sergeant may take melta bombs...&#039;&#039;3 pts&#039;&#039;&lt;br /&gt;
*If the unit does not take jump packs the unit must take a Drop Pod, Razorback or Rhino as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
====TACTICAL SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Tactical Marine&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Tactical Sergeant &lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Veteran Sergeant &lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. Tactical Sergeants and Veteran Sergeants are &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Tactical Marines, 1 Tactical Sergeant&#039;&#039;&#039;...&#039;&#039;70 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Boltgun&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Combat Squads&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Inspiration&#039;&#039;&#039; (Veteran Sergeant only)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
*May include up to five additional Tactical Marines...&#039;&#039;12 pts/model&#039;&#039;&lt;br /&gt;
*If the squad numbers less than ten models, one Space Marine may take one item from either the &#039;&#039;&#039;Special Weapons&#039;&#039;&#039; or &#039;&#039;&#039;Heavy Weapons&#039;&#039;&#039; list. &lt;br /&gt;
*If the squad numbers ten models, one Tactical Marine may take one item from either the &#039;&#039;&#039;Special Weapons&#039;&#039;&#039; list, and other Tactical Marine may take one item from the  &#039;&#039;&#039;Heavy Weapons&#039;&#039;&#039; list.&lt;br /&gt;
*May upgrade the Tactical Sergeant to a Veteran Sergeant...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
*The Tactical Sergeant or Veteran Sergeant may take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039; and/or &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; lists.&lt;br /&gt;
*The Tactical Sergeant or Veteran Sergeant may take melta bombs...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*The Tactical Sergeant or Veteran Sergeant may take a teleport homer...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*The unit may take a Drop Pod, Razorback or Rhino as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====SCOUT SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Scout&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 7&lt;br /&gt;
| 4+&lt;br /&gt;
|-&lt;br /&gt;
| Scout Sergeant &lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 7&lt;br /&gt;
| 4+&lt;br /&gt;
|-&lt;br /&gt;
| Veteran Scout Sergeant&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 4+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. Scout Sergeants and Veteran Scout Sergeants are &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Scouts, 1 Scout Sergeant&#039;&#039;&#039;...&#039;&#039;50 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Boltgun&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Combat Squads&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Infiltrate&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
*May include up to five additional Scouts...&#039;&#039;8 pts/model&#039;&#039;&lt;br /&gt;
*The entire squad may take camo cloaks...&#039;&#039;2 pts/model&#039;&#039; &lt;br /&gt;
*Any model may replace its boltgun with a twin-linked Space Marine shotgun...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*Any model may replace its boltgun with a sniper rifle...&#039;&#039;1 pt/model&#039;&#039;&lt;br /&gt;
*One Scout may replace boltgun with one of the following: &lt;br /&gt;
:: - Heavy bolter...&#039;&#039;8 pts&#039;&#039;&lt;br /&gt;
:: - Heavy bolter with hellfire shells...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Missile launcher with 1/2/3 missile types...&#039;&#039;13/17/20 pts&#039;&#039;&lt;br /&gt;
*May upgrade the Scout Sergeant to a Veteran Sergeant...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
*The Scout Sergeant or Veteran Sergeant may take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039; and/or &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; lists.&lt;br /&gt;
*The Scout Sergeant or Veteran Sergeant may take any of the following:&lt;br /&gt;
:: - Melta bombs...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Teleport homer...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*The unit may take a Land Speeder Storm as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
===ELITES===&lt;br /&gt;
====COMMAND SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Veteran&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Company Champion&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Apothecary&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. Company Champions and Apothecaries are &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5 Veterans&#039;&#039;&#039;...&#039;&#039;80 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Inspiration&#039;&#039;&#039; (Company Champion only)&lt;br /&gt;
*&#039;&#039;&#039;Honour or Death:&#039;&#039;&#039; (Company Champion only) A model with this special rule must issue and accept a challenge whenever possible. If there is more than one friendly model in a combat with this rule, you may select which model issues or accepts the challenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
*One Veteran may take items from the &#039;&#039;&#039;Space Marine Standards&#039;&#039;&#039; list&lt;br /&gt;
*Any model may take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039; and/or &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; lists.&lt;br /&gt;
*One Veteran may be upgraded to Company Champion, replacing his close combat weapon with one of the following:&lt;br /&gt;
:: - Power axe and combat shield...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
:: - Power lance and combat shield...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
:: - Power maul and combat shield...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
:: - Power sword and combat shield...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
*One Veteran may be upgraded to an Apothecary, taking a narthecium...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
*The entire squad may take one of the following:&lt;br /&gt;
:: - Space Marine bikes and twin-linked boltguns...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
:: - Jump packs...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*Any Veteran may take melta bombs...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*Any Veteran may take a storm shield...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
*If the unit does not take jump packs the unit must take a Drop Pod, Razorback or Rhino as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
====ASSAULT DECIMATOR SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Decimator&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Decimator Sergeant&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Veteran Decimator Sergeant&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. Decimator Sergeant and Veteran Decimator Sergeant are &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Decimators&#039;&#039;&#039;...&#039;&#039;80 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked flamer&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ironclad assault launchers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two siege drills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Inspiration&#039;&#039;&#039; (Veteran Decimator Sergeant only)&lt;br /&gt;
*&#039;&#039;&#039;Very Bulky&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
*May include up to five additional Assault Marines...&#039;&#039;55 pts/model&#039;&#039;&lt;br /&gt;
*Any model may replace its Ironclad assault launchers with a hurricane bolter...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*Any model may replace its twin-linked flamer with a twin-linked meltagun...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
*One Decimator may be upgraded to one of the following:&lt;br /&gt;
:: - Decimator Sergeant...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Veteran Decimator Sergeant...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*The Decimator Sergeant or Veteran Decimator Sergeant may take an omniscope...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*The unit may take a Drop Pod or Land Raider as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
====VANGUARD VETERAN SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Veteran&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Veteran Sergeant &lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. Veteran Sergeant is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Veterans, 1 Veteran Sergeant&#039;&#039;&#039;...&#039;&#039;80 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Boltgun&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Combat Squads&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fleet&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Inspiration&#039;&#039;&#039; (Vanguard Veteran Sergeant only)&lt;br /&gt;
*&#039;&#039;&#039;Heroic Intervention:&#039;&#039;&#039; A unit with this special rule ignores the penalty for disordered charges.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
*May include up to five additional Vanguard Veterans...&#039;&#039;14 pts/model&#039;&#039;&lt;br /&gt;
*Any model may take melta bombs...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*Any model may take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039; and/or &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; lists. &lt;br /&gt;
*The Veteran Sergeant may replace close combat weapon with relic blade...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
*The entire squad may take jump packs...&#039;&#039;4 pts/model&#039;&#039;&lt;br /&gt;
*Unless armed with jump packs, the unit must take a Drop Pod, Razorback or Rhino as a dedicated transport.&lt;br /&gt;
&lt;br /&gt;
====STERNGUARD VETERAN SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Veteran&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Veteran Sergeant &lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. Veteran Sergeant is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Veterans, 1 Veteran Sergeant&#039;&#039;&#039;...&#039;&#039;120 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Boltgun with special issue ammunition&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Combat Squads&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Inspiration&#039;&#039;&#039; (Veteran Sergeant only)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May include up to five additional Sternguard Veterans...&#039;&#039;20 pts/model&#039;&#039;&lt;br /&gt;
*Any model may take items from the &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; list. &lt;br /&gt;
*Two Sternguard Veterans may each take one item from either the &#039;&#039;&#039;Special Weapons&#039;&#039;&#039; or the &#039;&#039;&#039;Heavy Weapons&#039;&#039;&#039; list. &lt;br /&gt;
*The Sternguard Veteran Sergeant may replace bolt pistol and/or boltgun with one of the following:&lt;br /&gt;
:: - Close combat weapon...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Lightning claw, power axe, power lance, power maul or power sword...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Power fist...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
*The Sternguard Veteran Sergeant may take melta bombs...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*Unless armed with jump packs, the unit must take a Drop Pod, Razorback or Rhino as a dedicated transport.&lt;br /&gt;
&lt;br /&gt;
====CONTEMPTOR DREADNOUGHT SQUADRON====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
| A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Contemptor Dreadnought&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Contemptor Mortis Dreadnought&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Deredeo Dreadnought&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 11&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Contemptor Dreadnought&#039;&#039;&#039;...&#039;&#039;175 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Contemptor Dreadnought&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked heavy bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power fist with built-in storm bolter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Contemptor Mortis Dreadnought&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two twin-linked heavy bolters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Deredeo Dreadnought&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Extra armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked Anvilus autocannon battery&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked heavy bolter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fleet&#039;&#039;&#039; (Contemptor Dreadnought only)&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Relic Pattern&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Atomantic Shielding:&#039;&#039;&#039; A model with this special rule has a 5+ invulnerable save against ranged attacks and a 6+ invulnerable save against melee attacks. Add +1&amp;quot; to the radius of ‘Vehicle Explodes’ damage results suffered by models with this special rule.&lt;br /&gt;
*&#039;&#039;&#039;Helical Targeting Array:&#039;&#039;&#039; (Contemptor Mortis Dreadnought and Deredeo Dreadnought only) If a model with this special rule remains stationary in the Movement phase, it gains the Skyfire and Interceptor special rules until the start of its next Movement phase.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May add up to two additional Contemptor Dreadnoughts...&#039;&#039;175 pts/model&#039;&#039;&lt;br /&gt;
*May upgrade all Contemptor Dreadnoughts to one of the following:&lt;br /&gt;
:: - Contemptor Mortis Dreadnoughts...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Deredeo Dreadnoughts...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*Any Doredeo Dreadnought may replace his Anvilus autocannon battery with a twin-linked hellfire plasma cannonade...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
*Any Doredeo Dreadnought may be armed with ceramite plating...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*Any Contemptor Dreadnought may replace his twin-linked heavy bolter with one of the following:&lt;br /&gt;
:: - Chainfist with built-in storm bolter...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Power fist with built-in storm bolter...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Twin-linked autocannon...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Multi-melta...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Plasma cannon...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Kheres Pattern assault cannon...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
:: - Twin-linked assault cannon...&#039;&#039;15 pts/model&#039;&#039; &lt;br /&gt;
:: - Heavy conversion beamer...&#039;&#039;30 pts/model&#039;&#039;&lt;br /&gt;
*Any Contemptor Dreadnought may replace storm bolter with one of the following:&lt;br /&gt;
:: - Grav gun...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Heavy flamer...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Plasma blaster...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
*Any Contemptor Mortis Dreadnought may replace its two twin-linked heavy bolters with one of the following:&lt;br /&gt;
:: - Two multi-meltas...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Two twin-linked autocannons...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Two Kheres pattern assault cannons...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
:: - Two twin-linked lascannons...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
*Any model may take any of the following:&lt;br /&gt;
:: - Searchlight...&#039;&#039;1 pt/model&#039;&#039;&lt;br /&gt;
:: - Extra armour...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*Any Contemptor Dreadnought and Contemptor Mortis Dreadnought may take a cyclone missile launcher...&#039;&#039;35 pts/model&#039;&#039;&lt;br /&gt;
*Any Deredeo Dreadnought may take an Aiolos missile launcher...&#039;&#039;35 pts/model&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====DREADNOUGHT SQUADRON====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
| A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Dreadnought&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Ironclad Dreadnought&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Mortis Dreadnought&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Siege Dreadnought&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Venerable Dreadnought&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Dreadnought&#039;&#039;&#039;...&#039;&#039;100 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dreadnought and Venerable Dreadnought:&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Multi-melta&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power fist with built-in storm bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ironclad Dreadnought:&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Extra armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power fist with built-in storm bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Seismic hammer with built-in meltagun&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mortis Dreadnought&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two heavy bolters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Siege Dreadnought:&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assault drill with built-in heavy flamer&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Extra armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Multi-melta&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Helical Targeting Array:&#039;&#039;&#039; (Mortis Dreadnought only) If a model with this special rule remains stationary in the Movement phase, it gains the Skyfire and Interceptor special rules until the start of its next Movement phase.&lt;br /&gt;
*&#039;&#039;&#039;Venerable:&#039;&#039;&#039; (Venerable Dreadnought only) If a model with this special rule suffers a penetrating hit, you can make your opponent re-roll the result on the Vehicle Damage table. You must accept the second roll, even if it is worse than the first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May add up to two additional Dreadnoughts...&#039;&#039;100 pts/model &lt;br /&gt;
*Any model may take items from the &#039;&#039;&#039;Dreadnought Weapons&#039;&#039;&#039; list. &lt;br /&gt;
*Any model may replace power fist and storm bolter with one of the following:&lt;br /&gt;
:: - Missile Launcher...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Twin-linked autocannon...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Hurricane bolter...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*Any model may replace two heavy bolters with one of the following:&lt;br /&gt;
:: - Two twin-linked autocannons...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
:: - Two twin-linked missile launchers with 1/2/3 missile types...&#039;&#039;20/24/25 pts/model&#039;&#039;&lt;br /&gt;
:: - Two twin-linked lascannons...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
*Any model may replace storm bolter with heavy flamer...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
*Any model may replace meltagun with heavy flamer...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*Any model may take extra armour...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*Any model may take smoke launchers...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*Ironclad Dreadnoughts and Siege Dreadnoughts may take up to two hunter-killer missiles...&#039;&#039;12 pts/each&#039;&#039;&lt;br /&gt;
*All Dreadnoughts in the Squadron may be upgraded to one of the following: &lt;br /&gt;
:: - Ironclad Dreadnoughts...&#039;&#039;35 pts/model/model&#039;&#039;&lt;br /&gt;
:: - Siege Dreadnought...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Venerable Dreadnoughts...&#039;&#039;25 pts/model/model&#039;&#039;&lt;br /&gt;
*Siege Dreadnoughts may replace multi-melta with a flamestorm cannon...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*The unit may take a Drop Pod or a Dreadnought Drop Pod as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
====TERMINATOR SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Terminator&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Terminator Sergeant&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. Terminator Sergeant is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Terminators, 1 Terminator Sergeant&#039;&#039;&#039;...&#039;&#039;205 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Terminator armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two lightning claws&#039;&#039;&#039; (Terminator only)&lt;br /&gt;
*&#039;&#039;&#039;Storm bolter&#039;&#039;&#039; (Terminator Sergeant only)&lt;br /&gt;
*&#039;&#039;&#039;Power sword&#039;&#039;&#039; (Terminator Sergeant only)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Combat Squads&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Inspiration&#039;&#039;&#039; (Terminator Sergeant only)&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
*May include up to five additional Terminators...&#039;&#039;37 pts/model&#039;&#039;&lt;br /&gt;
*Any model may replace two lightning claws with one of the following:&lt;br /&gt;
:: - thunder hammer and storm shield...&#039;&#039;8 pts/model&#039;&#039; &lt;br /&gt;
:: - Power fist and storm bolter...&#039;&#039;3 pts/model&#039;&#039;&lt;br /&gt;
:: - Chain fist and storm bolter...&#039;&#039;8 pts/model&#039;&#039;&lt;br /&gt;
*For every five Terminators in the squad, one Terminator may replace two lightning claws with one of the following:&lt;br /&gt;
:: - Power fist and heavy flamer...&#039;&#039;13 pts/model&#039;&#039;&lt;br /&gt;
:: - Power fist and assault cannon...&#039;&#039;23 pts/model&#039;&#039;&lt;br /&gt;
:: - Two lightning claws and a cyclone missile launcher...&#039;&#039;25 pts/model&#039;&#039; &lt;br /&gt;
*The Terminator Sergeant may replace storm bolter and power sword with one of the following:&lt;br /&gt;
:: - Two lightning claws...&#039;&#039;2 pts&#039;&#039;&lt;br /&gt;
:: - Thunder hammer and storm shield...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
*If no models are armed with thunder hammers, storm shields, heavy flamers, assault cannons or cyclone missile launchers, all models may take cataphractii armour, if they do they must replace storm bolters with combi-bolters and may replace a single lightning claw with a combi-bolter...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*A Terminator Sergeant armed with cataphractii armour may be armed with a grenade harness...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
*The unit may take a Drop Pod or Land Raider as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
====LEXICANUM CONCLAVE====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Lexicanum&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Lexicanum&#039;&#039;&#039;...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Force weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Might of the Librarius:&#039;&#039;&#039; This unit has the Brotherhood of Psykers special rule. A unit containing 1-3 Lexicani is Mastery Level 1, a unit containing 4-6 is Mastery Level 2, a unit containing 7 or more is Mastery Level 3. If a unit’s Mastery level is reduced as the result of models being removed as casualties, randomly remove one psychic power known to the unit for each Mastery Level lost. This unit generates one Warp Charge point at the beginning of each Psychic phase for each Lexicanum in the unit, regardless of its current Mastery Level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSYKER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Lexicanum Conclave generates its powers from the &#039;&#039;&#039;Biomancy&#039;&#039;&#039;, &#039;&#039;&#039;Daemonology (Santic)&#039;&#039;&#039;, &#039;&#039;&#039;Divination&#039;&#039;&#039;, &#039;&#039;&#039;Pyromancy&#039;&#039;&#039;, &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;, and &#039;&#039;&#039;Telepathy&#039;&#039;&#039; disciplines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May add up to nine additional Lexicani...&#039;&#039;20 pts/model&#039;&#039;&lt;br /&gt;
*The entire unit may select one of the following: &lt;br /&gt;
:: - Replace bolt pistol and frag and krak grenades with Terminator armour and storm bolter...&#039;&#039;20 pts/model&#039;&#039;&lt;br /&gt;
:: - Take Space Marine bike and twin-linked boltgun...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Take jump pack...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*Any model may take items from the &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; list. &lt;br /&gt;
*Any model may replace storm bolter with one of the following:&lt;br /&gt;
:: - Combi-flamer...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Combi-melta or combi-plasma...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*Any model may be armed with melta bombs...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*Any model may take a teleport homer...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*The unit may select a Drop Pod, Razorback, Rhino as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
===FAST ATTACK===&lt;br /&gt;
====SCOUT BIKE SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
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! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Scout Biker&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 7&lt;br /&gt;
| 4+&lt;br /&gt;
|-&lt;br /&gt;
| Scout Biker Sergeant&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 7&lt;br /&gt;
| 4+&lt;br /&gt;
|-&lt;br /&gt;
| Scout Biker Veteran Sergeant&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 4+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bike&#039;&#039;&#039;. Scout Biker Sergeant and Scout Biker Veteran Sergeant are &#039;&#039;&#039;Bike (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Scout Bikers, 1 Scout Biker Sergeant&#039;&#039;&#039;...&#039;&#039;80 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked boltgun&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Inspiration&#039;&#039;&#039; (Scout Biker Veteran Sergeant only)&lt;br /&gt;
*&#039;&#039;&#039;Combat Squads&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Infiltrate&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
*May include up to seven additional Scout Bikers ...&#039;&#039;16 pts/model&#039;&#039;&lt;br /&gt;
*The unit may take cluster mines ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*Up to three Scout Bikers may replace their twin-linked boltguns with Astartes grenade launchers ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*The Scout Biker Sergeant may be upgraded to Scout Biker Veteran Sergeant ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
*The Scout Biker Sergeant or Scout Biker Veteran Sergeant may take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039; and/or &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; lists. &lt;br /&gt;
*The Scout Biker Sergeant or Scout Biker Veteran Sergeant may take any of the following:&lt;br /&gt;
:: - Melta bombs ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Locator beacon ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====BIKE SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
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|-&lt;br /&gt;
| Assault Marine&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
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| 1&lt;br /&gt;
| 8&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Biker Sergeant&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Veteran Biker Sergeant&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Attack Bike&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bike&#039;&#039;&#039;. Biker Sergeant and Veteran Biker Sergeant are &#039;&#039;&#039;Bike (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Bikers, 1 Biker Sergeant&#039;&#039;&#039;...&#039;&#039;63 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked boltgun&#039;&#039;&#039; (Assault Marine, Sergeant and Veteran Sergeant)&lt;br /&gt;
*&#039;&#039;&#039;Heavy Bolter&#039;&#039;&#039; (Attack Bike only)&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Inspiration&#039;&#039;&#039; (Veteran Sergeant only)&lt;br /&gt;
*&#039;&#039;&#039;Combat Squads&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mounted Assault:&#039;&#039;&#039; If a unit with this special rule is chosen as part of a Detachment that contains at least one independent character with the Space Marines Faction equipped with a Space Marine bike, the unit’s  Battlefield Role changes to Troops.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
*May include up to seven additional Assault Marines...&#039;&#039;21 pts/model&#039;&#039;&lt;br /&gt;
*Any model may replace bolt pistol with close combat weapon...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*Up to two Bikers may each take one item from the &#039;&#039;&#039;Special Weapons&#039;&#039;&#039; list. &lt;br /&gt;
*One Assault Marine may be upgraded to one of the following:&lt;br /&gt;
:: - Sergeant...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Veteran Sergeant...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*The Sergeant or Veteran Sergeant may take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039; and/or &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; lists.&lt;br /&gt;
*The Biker Sergeant or Biker Veteran Sergeant may take melta bombs...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*The unit may include one Attack Bike...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
*Attack Bike may replace heavy bolter with multi-melta...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====ATTACK BIKE SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Attack Bike&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bike&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Attack Bike&#039;&#039;&#039;...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heavy Bolter&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
*May include up to two additional Attack Bikes...&#039;&#039;40 pts/model&#039;&#039;&lt;br /&gt;
*Any model may replace heavy bolter with multi-melta...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====LAND SPEEDER STORM====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Land Speeder Storm&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Fast, Open-topped, Skimmer)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Land Speeder&#039;&#039;&#039;...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Cerberus launcher&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heavy bolter&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Deep Strike&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jamming Beacon:&#039;&#039;&#039; Enemies that scatter when Deep Striking within 12&amp;quot; of a model with this special rule roll double the number of dice to determine the scatter distance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transport:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; Five models. It can only carry models with a 4+ Sv. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace its heavy bolter with one of the following:&lt;br /&gt;
:: - Heavy flamer...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Assault cannon...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Multi-melta...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====LAND SPEEDER SQUADRON====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Land Speeder&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Land Speeder Javalin&lt;br /&gt;
| 4&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Land Speeder Tempest&lt;br /&gt;
| 4&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Fast, Skimmer)&#039;&#039;&#039;. Land Speeder Tempests are &#039;&#039;&#039;Vehicle (Flyer, Hover)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Land Speeder&#039;&#039;&#039;...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Land Speeder&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heavy bolter&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Land Speeder Javalin&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heavy bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked cyclone missile launcher&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Land Speeder Tempest&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assault cannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Extra armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Missile launcher with flakk, frag and krak missiles&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Deep Strike&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Relic Pattern&#039;&#039;&#039; (Land Speeder Javalin only)&lt;br /&gt;
*&#039;&#039;&#039;Strike Craft:&#039;&#039;&#039; Whilst this unit includes three models this unit may shoot their weapons and move flat out in the same turn (this may be done in any order). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May include up to two additional Land Speeders...&#039;&#039;40 pts/model&#039;&#039;&lt;br /&gt;
*All Land Speeders may be upgraded to one of the following:&lt;br /&gt;
:: - Land Speeder Tempests...&#039;&#039;70 pts/model&#039;&#039;&lt;br /&gt;
:: - Land Speeder Javalins...&#039;&#039;50 pts/model&#039;&#039;&lt;br /&gt;
*Any model may replace its heavy bolter with one of the following:&lt;br /&gt;
:: - Heavy flamer...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Multi-melta...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
*Any Land Speeder may take one of the following:&lt;br /&gt;
:: - Heavy bolter...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Heavy flamer...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Typhoon missile launcher...&#039;&#039;17 pts/model&#039;&#039;&lt;br /&gt;
:: - Assault cannon...&#039;&#039;20 pts/model&#039;&#039;&lt;br /&gt;
:: - Replace heavy bolter with assault cannon and twin-linked missile launcher with frag, krak and flakk missiles...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
:: - Multi-melta...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*Any Land Speeder Javalin may take one of the following:&lt;br /&gt;
:: - Searchlight...&#039;&#039;1 pt&#039;&#039;&lt;br /&gt;
:: - Up to two hunter-killer missiles...&#039;&#039;12 pts/each&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====RHINO====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Rhino&lt;br /&gt;
| 4&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Tank, Transport)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Rhino&#039;&#039;&#039;...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Storm bolter&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Repair:&#039;&#039;&#039; If a Rhino is Immobilised, then in subsequent turns, it may attempt to repair itself instead of shooting. To make the attempt, roll a D6 in the Shooting phase; on the roll of a 6, the vehicle is no longer Immobilised. Note that a successful Repair does not restore a Hull Point.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transport:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; Ten models. It cannot carry models with the Bulky, Very Bulky or Extremely Bulky special rules. &lt;br /&gt;
*&#039;&#039;&#039;Fire Points:&#039;&#039;&#039; Two models can fire from the Rhino´s top hatch. &lt;br /&gt;
*&#039;&#039;&#039;Access Points:&#039;&#039;&#039; The Rhino has one Access Point on each side of the hull and one at the rear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take items from the &#039;&#039;&#039;Space Marines Vehicle Equipment&#039;&#039;&#039; list.&lt;br /&gt;
&lt;br /&gt;
====RAZORBACK====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Razorback&lt;br /&gt;
| 4&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Tank, Transport)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Razorback&#039;&#039;&#039;...&#039;&#039;45 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked heavy bolter&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transport:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; Six models. It cannot carry models with the Bulky, Very Bulky or Extremely Bulky special rules. &lt;br /&gt;
*&#039;&#039;&#039;Fire Points:&#039;&#039;&#039; None.&lt;br /&gt;
*&#039;&#039;&#039;Access Points:&#039;&#039;&#039; The Razorback has one Access Point on each side of the hull and one at the rear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take items from the &#039;&#039;&#039;Space Marines Vehicle Equipment&#039;&#039;&#039; list. &lt;br /&gt;
*May replace its twin-linked heavy bolter with one of the following:&lt;br /&gt;
:: - Twin-linked heavy flamer...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Twin-linked Assault cannon...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Lascannon and twin-linked plasma gun...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Multi-melta...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Twin-linked lascannon...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====DEATHSTORM DROP POD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Deathstorm Drop Pod&lt;br /&gt;
| 2&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Open-topped, Transport)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Deathstorm Drop Pod&#039;&#039;&#039;...&#039;&#039;75 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Whirlwind multiple missile launcher&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Name (Drop Pod)&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Drop Pod Assault:&#039;&#039;&#039; Drop Pods and units embarked upon them must be held in Deep Strike Reserves. At the beginning of your first turn, half your Drop Pods (rounding up) automatically arrive from Reserve. The arrival of remaining Drop Pods is rolled for normally.&lt;br /&gt;
*&#039;&#039;&#039;Immobile:&#039;&#039;&#039; A Drop Pod cannot move once it has entered play, and counts in all respects as a vehicle that has suffered an Immobilised result that cannot be repaired in any way. This does not cause it to lose a Hull Point.&lt;br /&gt;
*&#039;&#039;&#039;Inertial Guidance System:&#039;&#039;&#039; If a Drop Pod scatters on top of impassable terrain or another model (friend or foe), reduce the scatter distance by the minimum required in order to avoid the obstacle. If a Drop Pod scatters off the edge of the board, it suffers a Deep Strike Mishap.&lt;br /&gt;
*&#039;&#039;&#039;Automated Weapons:&#039;&#039;&#039; In the first Shooting phase after it lands each unit (friend or foe) within 12” and in line of sight comes under attack, the Deathstorm fires once at each target. Attacks against friendly units are resolved by your opponent. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transport:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; Ten models. Once a Drop Pod lands, all passengers must disembark and no models can embark for the rest of the game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take a locator beacon...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
*May replace whirlwind multiple missile launcher with assault cannon...&#039;&#039;free&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====DROP POD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Drop Pod&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Dreadnought Drop Pod&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Open-topped, Transport)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Drop Pod&#039;&#039;&#039;...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Storm bolter&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Drop Pod Assault:&#039;&#039;&#039; Models with this special rule and units embarked upon them must be held in Deep Strike Reserves. At the beginning of your first turn, half your models with this special rule (rounding up) automatically arrive from Reserve (you choose which ones automatically arrive). The arrival of remaining models with this special rule is rolled for normally.&lt;br /&gt;
*&#039;&#039;&#039;Immobile:&#039;&#039;&#039; A model with this special rule cannot move once it has entered play, and counts in all respects as a vehicle that has suffered an Immobilised result that cannot be repaired in any way. This does not cause it to lose a Hull Point.&lt;br /&gt;
*&#039;&#039;&#039;Inertial Guidance System:&#039;&#039;&#039; If a model with this special rule scatters on top of impassable terrain or another model (friend or foe), reduce the scatter distance by the minimum required in order to avoid the obstacle. If a model with this special rule scatters off the edge of the board, it suffers a Deep Strike Mishap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transport:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; (Drop Pod only) Ten models or a single Dreadnought. Once a Drop Pod lands, all passengers must disembark and no models can embark for the rest of the game. &lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; (Dreadnought Drop Pod only) One Walker. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May be upgraded to a Dreadnought Drop Pod...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
*Drop Pods may replace storm bolter with deathwind launcher...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
*May take a locator beacon...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CAESTUS ASSAULT RAM====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Caestus&lt;br /&gt;
| 4&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| 11&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Tank, Flyer, Hover)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Caestus&#039;&#039;&#039;...&#039;&#039;300 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked magna-melta&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Extra armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ceramite plating&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two firefury missile batteries&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assault Vehicle&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power of the Machine Spirit&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Misericord:&#039;&#039;&#039; Models with the &#039;&#039;&#039;Bulky&#039;&#039;&#039; only take up a single transport capacity in a model with this special rule. &lt;br /&gt;
*&#039;&#039;&#039;Field Generator:&#039;&#039;&#039; A model with this special rule has a 5+ invulnerable save against all hits inflicted in its front arc.&lt;br /&gt;
*&#039;&#039;&#039;Assault Ram:&#039;&#039;&#039; The strength of a Caestus´ ram attack is increased by +2. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transport:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; 10 models.&lt;br /&gt;
*&#039;&#039;&#039;Fire Points:&#039;&#039;&#039; None.&lt;br /&gt;
*&#039;&#039;&#039;Access Points:&#039;&#039;&#039; A Caestus has two access points at the front of its hull. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take any of the following:&lt;br /&gt;
:: - Frag assault launchers...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Auxiliary drive...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====STORMTALON GUNSHIP====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Stormtalon Gunship&lt;br /&gt;
| 4&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Flyer, Hover)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Stormtalon Gunship&#039;&#039;&#039;...&#039;&#039;110 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked assault cannon&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Twin-linked heavy bolter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Strafing Run&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Vectored Afterburners:&#039;&#039;&#039; When Zooming, a Stormtalon Gunship can move an additional 6&amp;quot; if it moves Flat Out. When Hovering, a model with this special rule has the Skilled Rider special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace its twin-linked heavy bolter with one of the following: &lt;br /&gt;
:: - Skyhammer missile launcher...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Twin-linked lascannon...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Typhoon missile launcher...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====XIPHON====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Xiphon&lt;br /&gt;
| 4&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Flyer)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Xiphon&#039;&#039;&#039;...&#039;&#039;170 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ceramite plating&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two twin-linked lascannons&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Xiphon rotary missile launcher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skilled Rider&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Supersonic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===HEAVY SUPPORT===&lt;br /&gt;
====DECIMATOR SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Decimator&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Sergeant&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Veteran Sergeant&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. Sergeant and Veteran Sergeant are &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Decimators&#039;&#039;&#039;...&#039;&#039;165 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked heavy bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hurricane bolter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Inspiration&#039;&#039;&#039; (Veteran Sergeant only)&lt;br /&gt;
*&#039;&#039;&#039;Very Bulky&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
*May include up to five additional Decimators...&#039;&#039;55 pts/model&#039;&#039;&lt;br /&gt;
*Any model may replace hurricane bolter with missile launcher with 1/2/3 missile types...&#039;&#039;0/4/7 pts&#039;&#039;&lt;br /&gt;
*Any model may replace its twin-linked heavy bolter with one of the following: &lt;br /&gt;
:: - Twin-linked lascannon...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
:: - Grav-cannon...&#039;&#039;25 pts/model&#039;&#039;&lt;br /&gt;
*One Devastator may be upgrade to one of the following: &lt;br /&gt;
:: - Decimator Sergeant...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Decimator Veteran Sergeant...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*The Sergeant or Veteran Sergeant may take an omniscope...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
*The unit may take a Dreadnought Drop Pod or Land Raider as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
====SPACE MARINE RAPIER WEAPONS BATTERY====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Rapier Carrier&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Space Marine Crew &lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artillery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Rapier Carrier, 2 Space Marine Crew&#039;&#039;&#039;...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rapier Carrier&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Quad heavy bolter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Space Marine Crew&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Explosive Demise:&#039;&#039;&#039; When a Rapier Carrier armed with a weapon with a laser destroyer loses its last wound, roll a D6. If the result is 2+ then remove the Rapier Carrier as a casualty as normal. If the result of the roll is a 1 then place a Large Blast template onto the table, centred on the Rapier Carrier. All models (friend and foe) under the template take a single S3 AP- hit. Once these hits are resolved, remove the Rapier as a casualty as normal. &lt;br /&gt;
*&#039;&#039;&#039;Merged Targeting Arrays:&#039;&#039;&#039; Whilst this unit includes three Rapier Carriers, all Space Marine Crew in the unit have +1 Ballistic Skill. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
*May include up to two additional Rapier Carriers (each including two Space Marine Crew)...&#039;&#039;60 pts/each&#039;&#039;&lt;br /&gt;
*Any Rapier Carrier may replace its quad heavy bolter with a laser destroyer...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
*If the unit contains no additional Rapier Carriers, it may take a Drop Pod as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
====THUNDERFIRE CANNON BATTERY====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Thunderfire Cannon&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Techmarine &lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 9&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artillery&#039;&#039;&#039;. Techmarine Gunner is &#039;&#039;&#039;Artillery (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Techmarine Gunner, 1 Thunderfire Cannon&#039;&#039;&#039;...&#039;&#039;100 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thunderfire Cannon&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Thunderfire cannon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Techmarine Gunner&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Servo-harness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolster Defences&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Convergent Targeting:&#039;&#039;&#039; Whilst this unit includes three Thunderfire Cannons, all Techmarine Gunners in the unit have +1 Ballistic Skill. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
*May include up to two additional Thunderfire Cannons (each including a Techmarine Gunner)...&#039;&#039;100 pts/each&#039;&#039;&lt;br /&gt;
*If the unit contains no additional Thunderfire Cannons, it may take a Drop Pod as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
====FIRE RAPTOR====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Fire Raptor&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Flyer, Hover, Transport)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Fire Raptor&#039;&#039;&#039;...&#039;&#039;200 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ceramite plating&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Extra armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Four hellstrike missiles&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked autocannon turret&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked avenger bolt cannon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power of the Machine Spirit&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Relic Pattern&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace its twin-linked autocannon turret with two twin-linked quad heavy bolter turrets...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
*May take a locator beacon...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====STORM EAGLE====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Storm Eagle&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Flyer, Hover, Transport)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Storm Eagle&#039;&#039;&#039;...&#039;&#039;215 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked heavy bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ceramite plating&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Vengeance launcher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assault Vehicle&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power of the Machine Spirit&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skies of Fury:&#039;&#039;&#039; If the Stormraven has moved more than 6&amp;quot;, passengers can still disembark, but they must do so as follows:&lt;br /&gt;
&lt;br /&gt;
Nominate any point over which the Stormraven moved that turn and deploy the squad as if it were Deep Striking onto that point. If the unit scatters, every disembarking model must immediately take a Dangerous Terrain test. If any of the models cannot be deployed, the entire unit is destroyed. Models that disembark using the Skies of Fury special rule cannot charge on the turn they do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transport:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; 20 models. The Storm Eagle can carry Jump Infantry but they count as having the Bulky special rule.&lt;br /&gt;
*&#039;&#039;&#039;Fire Points:&#039;&#039;&#039; None.&lt;br /&gt;
*&#039;&#039;&#039;Access Points:&#039;&#039;&#039; A Stormraven has one Access Point at the front of its hull and one on either side and one at the rear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace its twin-linked heavy bolter with one of the following: &lt;br /&gt;
:: - Twin-linked multi-melta...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Typhoon missile launcher...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
*May replace its two side Access Points with side sponsons with hurricane bolters...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*May take one of the following:&lt;br /&gt;
:: - Four hellstrike missiles...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
:: - Two twin-linked lascannons...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
*May take any of the following: &lt;br /&gt;
:: - Searchlight...&#039;&#039;1 pt&#039;&#039;&lt;br /&gt;
:: - Extra armour...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Locator beacon...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====STORMRAVEN====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Stormraven Gunship&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Flyer, Hover, Transport)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Stormraven Gunship&#039;&#039;&#039;...&#039;&#039;190 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked assault cannon&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Twin-linked heavy bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Four stormstrike missiles&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ceramite plating&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assault Vehicle&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power of the Machine Spirit&lt;br /&gt;
*&#039;&#039;&#039;Skies of Fury:&#039;&#039;&#039; If the Stormraven has moved more than 6&amp;quot;, passengers can still disembark, but they must do so as follows:&lt;br /&gt;
&lt;br /&gt;
Nominate any point over which the Stormraven moved that turn and deploy the squad as if it were Deep Striking onto that point. If the unit scatters, every disembarking model must immediately take a Dangerous Terrain test. If any of the models cannot be deployed, the entire unit is destroyed. Models that disembark using the Skies of Fury special rule cannot charge on the turn they do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transport:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; The Stormraven Gunship can carry two seperate units: 12 models in its cabin, plus 1 Dreadnought of any type in its rear grapples. If a Zooming Stormraven is wrecked or suffers a Crash and Burn result, the embarked Dreadnought suffers a Strength 10 hit on its rear armour; if the Stormraven Gunship is Hovering, the hit is Strength 4 instead. The Stormraven Gunship can carry Jump Infantry but they count as having the Bulky special rule.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fire Points:&#039;&#039;&#039; None.&lt;br /&gt;
*&#039;&#039;&#039;Access Points:&#039;&#039;&#039; A Stormraven has one Access Point at the front of its hull and one on either side and one at the rear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace its twin-linked assault cannon with one of the following:&lt;br /&gt;
:: - Twin-linked plasma cannon...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Twin-linked lascannon...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*May replace its twin-linked heavy bolter with one of the following: &lt;br /&gt;
:: - Twin-linked multi-melta...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Typhoon missile launcher...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
*May replace its two side Access Points with side sponsons with hurricane bolters...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*May take any of the following: &lt;br /&gt;
:: - Searchlight...&#039;&#039;1 pt&#039;&#039;&lt;br /&gt;
:: - Extra armour...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Locator beacon...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====PREDATOR SQUADRON====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Predator&lt;br /&gt;
| 4&lt;br /&gt;
| 13&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Predator Infernus&lt;br /&gt;
| 4&lt;br /&gt;
| 13&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Tank)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Predator&#039;&#039;&#039;...&#039;&#039;75 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Autocannon&#039;&#039;&#039; (Predator only)&lt;br /&gt;
*&#039;&#039;&#039;Flamecannon&#039;&#039;&#039; (Predator Infernus only)&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Relic Pattern&#039;&#039;&#039; (Predator Infernus only)&lt;br /&gt;
*&#039;&#039;&#039;Killshot:&#039;&#039;&#039; Whilst this unit includes three Predators, all Predators in the unit have the Monster Hunter and Tank Hunters special rules. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May include up to two additional Predators...&#039;&#039;75 pts/model&#039;&#039;&lt;br /&gt;
*May upgrade all Predators to Predator Infernuses...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*Any Predator may replace its autocannon with a twin-linked lascannon...&#039;&#039;25 pts/model&#039;&#039;&lt;br /&gt;
*Any Predator may take two side sponsons which are both armed with one of the following:&lt;br /&gt;
:: - Heavy bolters...&#039;&#039;20 pts/model&#039;&#039;&lt;br /&gt;
:: - Lascannons...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
*Any Predator Infernus may replace its autocannon with a magna-melta cannon...&#039;&#039;30 pts/model&#039;&#039;&lt;br /&gt;
*Any Predator Infernus may take two side sponsons which are both armed with one of the following:&lt;br /&gt;
:: - Heavy bolters...&#039;&#039;20 pts/model&#039;&#039;&lt;br /&gt;
:: - Heavy flamers...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Lascannons...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
*Any model may take items from the &#039;&#039;&#039;Space Marines Vehicle Equipment&#039;&#039;&#039; list.&lt;br /&gt;
&lt;br /&gt;
====SICARIAN====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Sicarian&lt;br /&gt;
| 4&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Tank, Fast)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Sicarian&#039;&#039;&#039;...&#039;&#039;150 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heavy bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Extra armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked accelerator autocannon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Relic Pattern&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace its twin-linked accelerator autocannon with a neutron laser...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
*May take any of the following:&lt;br /&gt;
:: - Hunter-killer missile...&#039;&#039;12 pts&#039;&#039;&lt;br /&gt;
:: - Dozer blade...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Auxiliary drive...&#039;&#039;10 pts&#039;&#039; &lt;br /&gt;
:: - Ceramite plating...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*May take two side sponsons which are both armed with one of the following:&lt;br /&gt;
:: - Heavy bolters...&#039;&#039;20 pts/model&#039;&#039;&lt;br /&gt;
:: - Lascannons...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====SENTRY GUN BATTERY====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Sentry Gun&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Immobile)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Sentry Gun&#039;&#039;&#039;...&#039;&#039;15pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked heavy bolter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Firing Modes:&#039;&#039;&#039; A sentry gun can fire in one of two modes. You must decide which mode the sentry gun will be set in before the start of the game. You cannot change the mode once you have decided, it remains in that mode for the rest of the game&lt;br /&gt;
:: - &#039;&#039;&#039;Point Defence Mode:&#039;&#039;&#039; The sentry gun is set up with a fixed fire arc, usually to provide covering fire over a particular area. In this mode, the gun will engage enemy targets up to 36&amp;quot; away which are within a fixed 90 degree arc.&lt;br /&gt;
:: - &#039;&#039;&#039;Sentry Mode&#039;&#039;&#039; In this mode, the gun is set up to fire at any enemy which comes near, and will always turn to fire at the nearest enemy target within range to which it can draw a line of sight. It can fire all around. &lt;br /&gt;
*&#039;&#039;&#039;Target Priority:&#039;&#039;&#039; Sentry Gun Batteries must shoot at the nearest enemy prime target within range and line of sight of all the Sentry Guns in the Sentry Gun Battery. If no prime target is within range or line of sight of all Sentry Guns in the Sentry Gun Battery then the Sentry Gun Battery will fire at the closes enemy model within range and line of sight of all Sentry Guns in the Sentry Gun Battery. &lt;br /&gt;
*&#039;&#039;&#039;Prime Target:&#039;&#039;&#039; If armed with twin-linked heavy bolter Sentry Guns treat unengaged infantry as prime targets, otherwise they treat unengaged non-swooping Monstrous Creatures and unengaged non-zooming vehicles as prime targets. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*The entire battery may replace its twin-linked heavy bolter with one of the following:&lt;br /&gt;
:: - Multi-melta...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Twin-linked lascannon...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====HYPERIOS PLATFORM BATTERY====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Command Platform&lt;br /&gt;
| -&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Hyperios Platform&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Command Platform, 1 Hyperios Platform&#039;&#039;&#039;...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked missile launcher with flakk missiles (Hyperios Platform only)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Immobile&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aerial Scanner:&#039;&#039;&#039; Hyperios Air Defence Batteries must shoot at the closest enemy unit with the Flyer unit sub-type or Super-heavy Flyer unit type within line of sight of all the Hyperios Platforms. &lt;br /&gt;
*&#039;&#039;&#039;Remove Controlled:&#039;&#039;&#039; If the Command Platform is destroyed then all Hyperios Platforms lose 1 Hull Point. If all the Hyperios Platforms are destroyed the Command Platform loses 2 Hull Points. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May include up to 3 additional Hyperios Platforms...&#039;&#039;25 pts/model&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====WHIRLWIND SQUADRON====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Whirwind&lt;br /&gt;
| 4&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Whirwind Scorpius&lt;br /&gt;
| 4&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Tank)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Whirlwind&#039;&#039;&#039;...&#039;&#039;65 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scorpius multi-launcher&#039;&#039;&#039; (Whirlwind Scorpius only)&lt;br /&gt;
*&#039;&#039;&#039;Whirlwind multiple missile launcher&#039;&#039;&#039; (Whirlwind only)&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Suppressive Bombardment:&#039;&#039;&#039; (Whirlwind only) Whilst this unit includes three Whirlwinds, each model´s Whirlwind multiple missile launcher in the unit has the Pinning and Shred special rules (regardless of which missile type it fires). &lt;br /&gt;
*&#039;&#039;&#039;Devastating Bombardment:&#039;&#039;&#039; (Whirlwind Scorpius only) Whilst this unit includes three Whilwind Scopiuses, each model´s Scorpius multi-launcher in the unit has the Pinning and Rending special rules.  &lt;br /&gt;
*&#039;&#039;&#039;Relic Pattern&#039;&#039;&#039; (Whirlwind Scorpius only) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May include up to two additional Whirlwinds...&#039;&#039;65 pts/model&#039;&#039;&lt;br /&gt;
*May upgrade all Whirlwinds to Whirlwind Scorpiuses...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*Any model may take items from the &#039;&#039;&#039;Space Marines Vehicle Equipment&#039;&#039;&#039; list.&lt;br /&gt;
&lt;br /&gt;
====WHIRLWIND HYPERIOS SQUADRON====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Whirwind Hyperios&lt;br /&gt;
| 4&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Tank)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Whirlwind Hyperios&#039;&#039;&#039;...&#039;&#039;50 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked missile launcher with flakk missiles&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skies of Fury:&#039;&#039;&#039; Whilst this unit includes three Whirlwind Hyperioses, each model´s twin-linked missile launcher with flakk missiles become Heavy 2. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May include up to two additional Whirlwinds Hyperioses...&#039;&#039;50 pts/model&#039;&#039;&lt;br /&gt;
*Any Whirlwind Hyperios may take items from the &#039;&#039;&#039;Space Marines Vehicle Equipment&#039;&#039;&#039; list.&lt;br /&gt;
&lt;br /&gt;
====VINDICATOR SQUADRON====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Vindicator&lt;br /&gt;
| 4&lt;br /&gt;
| 13&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Tank)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Vindicator&#039;&#039;&#039;...&#039;&#039;120 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Demolisher cannon&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Linebreaker Bombardment:&#039;&#039;&#039; If this unit contains three Vindicators that can all fire their demolisher cannons, the squadron can fire a single Linebreaker Bombardment instead of firing normally. To do so, nominate one model in the squadron as the firer; the firer’s demolisher cannon changes its type from Large Blast to Apocalyptic Blast and gains the Ignores Cover special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May include up to two additional Vindicators...&#039;&#039;120 pts/model&#039;&#039;&lt;br /&gt;
*Any Vindicator may take a siege shield...&#039;&#039;20 pts/model&#039;&#039;&lt;br /&gt;
*Any Vindicator may take items from the &#039;&#039;&#039;Space Marines Vehicle Equipment&#039;&#039;&#039; list.&lt;br /&gt;
&lt;br /&gt;
====HUNTER SQUADRON====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Hunter&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Tank)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Hunter&#039;&#039;&#039;...&#039;&#039;70 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skyspear missile launcher&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Savant Systems Interlocked:&#039;&#039;&#039; Whilst this unit includes three Hunters, each model´s skyspear missile launcher can re-roll the dice when resolving its Savant Lock special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May include up to two additional Hunters...&#039;&#039;70 pts/model&#039;&#039;&lt;br /&gt;
*Any Hunter may take items from the &#039;&#039;&#039;Space Marines Vehicle Equipment&#039;&#039;&#039; list. &lt;br /&gt;
&lt;br /&gt;
====STALKER SQUADRON====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Stalker&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Tank)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Stalker&#039;&#039;&#039;...&#039;&#039;75 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Icarus stormcannon array&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skystorm:&#039;&#039;&#039; Whilst this unit includes three Stalkers, each model’s Icarus stormcannon array has the Ignores Cover special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May include up to two additional Stalkers...&#039;&#039;75 pts/model&#039;&#039;&lt;br /&gt;
*Any Stalker may take items from the &#039;&#039;&#039;Space Marines Vehicle Equipment&#039;&#039;&#039; list.&lt;br /&gt;
&lt;br /&gt;
====SPARTAN====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Spartan&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super-heavy Vehicle (Tank, Transport)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Spartan&#039;&#039;&#039;...&#039;&#039;300 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Extra armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked heavy bolter&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Two quad lascannons&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assault Vehicle&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power of the Machine Spirit&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transport:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; 25 models. &lt;br /&gt;
*&#039;&#039;&#039;Fire Points:&#039;&#039;&#039; None&lt;br /&gt;
*&#039;&#039;&#039;Access Points:&#039;&#039;&#039; The Spartan has one Access Point on each side of the hull and one at the front. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace its twin-linked heavy bolter with twin-linked heavy flamer...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*May replace two quad lascannons with two laser destroyers...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*May take any of the following:  &lt;br /&gt;
:: - Hunter-killer missile...&#039;&#039;12 pts&#039;&#039;&lt;br /&gt;
:: - Ceramite plating...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*May take one of the following:&lt;br /&gt;
:: - Storm bolter...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Heavy flamer...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Heavy bolter...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Multi-melta...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====LAND RAIDER====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Land Raider Achilles&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Land Raider Ares&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Land Raider Crusader&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Land Raider Excelsior&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Land Raider Helios&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Land Raider Phobos&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Land Raider Prometheus&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Land Raider Proteus&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Land Raider Redeemer&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Land Raider Terminus Ultra&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Fast, Tank, Transport)&#039;&#039;&#039;. Land Raider Terminus Ultra is &#039;&#039;&#039;Vehicle (Fast, Tank)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Land Raider Proteus&#039;&#039;&#039;...&#039;&#039;180 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Land Raider Achilles&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Extra armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Thunderfire cannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two twin-linked multi-meltas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Land Raider Ares&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ares pattern demolisher cannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Extra armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked assault cannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two twin-linked heavy flamers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Land Raider Crusader&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Extra armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked assault cannon&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Two hurricane bolters&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag assault launchers&#039;&#039;&#039;&lt;br /&gt;
Any unit charging into close combat on the same turn as it disembarks from vehicle armed with frag assault launchers counts as having frag grenades. &lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Land Raider Excelsior&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Extra armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Grav-cannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two twin-linked lascannons&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aquila Aegis Field:&#039;&#039;&#039; A model armed with an Aquila Aegis Field has a 6+ invulnerable save and ignores the effects of the Crew Shaken and Crew Stunned results on the vehicle damage table (but still loses a Hull Point). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Land Raider Helios&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Extra armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two twin-linked lascannons&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Missile launcher with flakk missiles&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Land Raider Phobos&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Extra armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked heavy bolter&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Two twin-linked lascannons&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Land Raider Prometheus&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Comms relay&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Extra armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Battle auspex&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two twin-linked heavy bolters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Land Raider Proteus&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Extra armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Explorator augury web&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two twin-linked lascannons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Land Raider Redeemer&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Extra armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked assault cannon&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Two inferno cannons&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag assault launchers&#039;&#039;&#039;&lt;br /&gt;
Any unit charging into close combat on the same turn as it disembarks from vehicle armed with frag assault launchers counts as having frag grenades. &lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Land Raider Terminus Ultra&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Extra armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Three twin-linked lascannons&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two lascannons&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Land Raider Achilles&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assault Vehicle&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Massive&#039;&#039;&#039;  &lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power of the Machine Spirit&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ferromantic Invulnerability:&#039;&#039;&#039; The Lance and Melta rules have no effect on a vehicle with this special rule. Unless the weapon is Strenght D, subtract 1 from the rolls on the Vehicle Damage Table made against a vehicle with this special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Land Raider Crusader&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assault Vehicle&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Massive&#039;&#039;&#039;  &lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power of the Machine Spirit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Land Raider Excelsior&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assault Vehicle&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Massive&#039;&#039;&#039;  &lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power of the Machine Spirit&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Name (Captain)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Land Raider Helios&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assault Vehicle&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Massive&#039;&#039;&#039;  &lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power of the Machine Spirit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Land Raider Phobos&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assault Vehicle&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Massive&#039;&#039;&#039;  &lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power of the Machine Spirit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Land Raider Prometheus&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assault Vehicle&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Massive&#039;&#039;&#039;  &lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power of the Machine Spirit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Land Raider Proteus&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Massive&#039;&#039;&#039;  &lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power of the Machine Spirit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Land Raider Redeemer&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assault Vehicle&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power of the Machine Spirit&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Massive&#039;&#039;&#039;  &lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Land Raider Terminus Ultra&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assault Vehicle&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power of the Machine Spirit&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Massive&#039;&#039;&#039;  &lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tank Hunters&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Relic Pattern&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Systems Overload:&#039;&#039;&#039; All twin-linked lascannons and lascannons fired by a model with this special rule have the Gets Hot special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transport:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; Six models. (Land Raider Achilles and Land Raider Helios only)&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; Ten models. (Land Raider Excelsior, Land Raider Phobos and Land Raider Proteus only)&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; Twelve models. (Land Raider Redeemer only)&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; Sixteen models. (Land Raider Crusader only)&lt;br /&gt;
*&#039;&#039;&#039;Fire Points:&#039;&#039;&#039; None&lt;br /&gt;
*&#039;&#039;&#039;Access Points:&#039;&#039;&#039; The Land Raider has one Access Point on each side of the hull and one at the front. Land Raider Proteus do not have an Access Point at the front. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May be upgraded to one of the following:&lt;br /&gt;
:: - Land Raider Achilles...&#039;&#039;90 pts&#039;&#039;&lt;br /&gt;
:: - Land Raider Ares...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
:: - Land Raider Crusader...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
:: - Land Raider Excelsior...&#039;&#039;90 pts&#039;&#039;&lt;br /&gt;
:: - Land Raider Helios...&#039;&#039;50 pts&#039;&#039;&lt;br /&gt;
:: - Land Raider Phobos...&#039;&#039;50 pts&#039;&#039;&lt;br /&gt;
:: - Land Raider Prometheus...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
:: - Land Raider Redeemer...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
:: - Land Raider Terminus Ultra...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
*Land Raider Crusader, Land Raider Redeemer and Land Raider Phobos may take a multi-melta...&#039;&#039;8 pts&#039;&#039;&lt;br /&gt;
*Land Raider Excelsior may take a combi-plasma...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*Land Raider Achilles, Land Raider Helios and Land Raider Prometheus may take a storm bolter...&#039;&#039;3 pts&#039;&#039;&lt;br /&gt;
*May replace missile launcher with flakk missiles with whirlwind multiple missile launcher...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*Land Raider Achilles may take any of the following:&lt;br /&gt;
:: - Dozer blade...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Siege shield...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
*May take items from the &#039;&#039;&#039;Space Marines Vehicle Equipment&#039;&#039;&#039; list. &lt;br /&gt;
&lt;br /&gt;
===LORDS OF WAR===&lt;br /&gt;
====CHIEF LIBRARIAN====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
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|-&lt;br /&gt;
| Chief Librarian&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;135 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Force weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Psychic Hood&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Psyker (Mastery Level 3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Name (Librarian)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSYKER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chief Librarians generate their powers from the &#039;&#039;&#039;Biomancy&#039;&#039;&#039;, &#039;&#039;&#039;Daemonology&#039;&#039;&#039;, &#039;&#039;&#039;Divination&#039;&#039;&#039;, &#039;&#039;&#039;Pyromancy&#039;&#039;&#039;, &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; and &#039;&#039;&#039;Telepathy&#039;&#039;&#039; disciplines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take one of the following:&lt;br /&gt;
:: - &#039;&#039;&#039;Mental Fortress:&#039;&#039;&#039;...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
A model with this upgrade can re-roll results on the Perils of the Warp table. &lt;br /&gt;
:: - &#039;&#039;&#039;Hex Master:&#039;&#039;&#039;...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
Any &#039;&#039;&#039;Malediction&#039;&#039;&#039; manifested by a model with this upgrade lasts one additional turn. &lt;br /&gt;
:: - &#039;&#039;&#039;Emissary of Destruction:&#039;&#039;&#039;...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
Your opponent can only succesfully Deny the Witch on 6+ when attempting to Deny the Witch against a power manifested by a model with this upgrade. &lt;br /&gt;
*May take items from the &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Chapter Relics&#039;&#039;&#039; lists.&lt;br /&gt;
*May replace bolt pistol, frag and krak grenades with Terminator armour...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
*A Chief Librarian in Terminator armour may take one of the following:&lt;br /&gt;
:: - Storm Bolter...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Combi-flamer, -melta or -plasma...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Storm Shield...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
*A Librarian in Terminator armour may only take items from the &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Chapter Relics&#039;&#039;&#039; lists. &lt;br /&gt;
*Chief Librarians add &#039;&#039;&#039;The Rod of Malcador&#039;&#039;&#039; and &#039;&#039;&#039;The Infernal Hood&#039;&#039;&#039; to their available &#039;&#039;&#039;Chapter Relics&#039;&#039;&#039; list.  &lt;br /&gt;
*&#039;&#039;&#039;The Rod of Malcador&#039;&#039;&#039;...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
The Rod of Malcador is a Master Crafted Force Mace with Soul Blaze special rule. &lt;br /&gt;
*&#039;&#039;&#039;The Infernal Hood&#039;&#039;&#039;...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
The Infernal Hood is a psychic hood which does not replace one of the Chief Librarians weapons. A model equipped with the Infernal Hood generates two additional warp charges each turn.&lt;br /&gt;
&lt;br /&gt;
====CHAPTER MASTER====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
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|-&lt;br /&gt;
| Chapter Master&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;170 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Iron Halo&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Orbital Strike&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Supreme Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master of Ballistics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
*May replace close combat weapon with relic blade...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*May take [[Codex_-_Space_Marines_Angry_Smurf_Edition#ARTIFICER_ARMOUR|artificer armour]]...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
*May take a storm shield...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*Unless armed with Terminator armour or Decimator armour may select items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Chapter Relics&#039;&#039;&#039; lists.&lt;br /&gt;
*May replace his power sword with a relic blade...&#039;&#039;5 pts&#039;&#039; &lt;br /&gt;
*May replace his bolt pistol, close combat weapon, and frag and krak grenades with Terminator armour, storm bolter, and power sword...&#039;&#039;45 pts&#039;&#039;&lt;br /&gt;
**If armed with Terminator armour may only take items from the &#039;&#039;&#039;Terminator Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Chapter Relics&#039;&#039;&#039; lists.&lt;br /&gt;
*May replace bolt pistol, close combat weapon, and krak and frag grenades with Decimator armour and one of the following: &lt;br /&gt;
**Hurricane bolter and twin-linked heavy bolter...&#039;&#039;90 pts&#039;&#039;&lt;br /&gt;
***May replace his twin-linked heavy bolter with twin-linked lascannon...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
***May replace his twin-linked heavy bolter with grav-cannon...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
***May replace hurricane bolter with missile launcher with 1/2/3 missile types...&#039;&#039;0/5/10 pts&#039;&#039;&lt;br /&gt;
**Twin-linked flamer, ironclad assault launchers, two siege drills...&#039;&#039;80 pts&#039;&#039;&lt;br /&gt;
***May replace ironclad assault launchers with storm bolter...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
***May replace his twin-linked flamer with meltagun...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
**If armed with Decimator armour may only take items from the &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Chapter Relics&#039;&#039;&#039; lists.&lt;br /&gt;
&lt;br /&gt;
====HONOUR GUARD SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
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! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Honour Guard&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Chapter Champion&lt;br /&gt;
| 10&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. Chapter Champion is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Honour Guards, 1 Chapter Champion&#039;&#039;&#039;...&#039;&#039;140 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Boltgun&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power sword&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Artificer armour&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Warrior&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Inspiration&#039;&#039;&#039; (Chapter Champion only)&lt;br /&gt;
*&#039;&#039;&#039;Honour or Death:&#039;&#039;&#039; (Chapter Champion only) A model with this special rule must issue and accept a challenge whenever possible. If there is more than one friendly model in a combat with this rule, you may select which model issues or accepts the challenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
*May include up to seven additional Honour Guard...&#039;&#039;45 pts/model&#039;&#039;&lt;br /&gt;
*Any model may replace boltgun with close combat weapon...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*Chapter Champion may replace power sword with thunder hammer...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
*Any model may replace its power sword with one of the following:&lt;br /&gt;
:: - Relic blade...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Power axe...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Power lance...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Power maul...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*The entire squad may take one of the following:&lt;br /&gt;
:: - Space Marine bikes and twin-linked boltguns...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
:: - Jump packs...&#039;&#039;10 pts/model&#039;&#039; &lt;br /&gt;
*One Honour Guard may replace boltgun with the Chapter Banner...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
Unique, you may not include multiple Chapter Banners in a single army. Friendly units within 12&amp;quot; of a model equipped with a Chapter Banner gain the Fearless special rule.&lt;br /&gt;
*The unit may take a Drop Pod, Land Raider, Razorback or Rhino as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
====THUNDERHAWK GUNSHIP====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Thunderhawk Gunship&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super-heavy Vehicle (Flyer, Hover, Transport)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Thunderhawk Gunship&#039;&#039;&#039;...&#039;&#039;900 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Thunderhawk cannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ceramite plating&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Four twin-linked heavy bolters&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two lascannons&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Three bomb pylon sets&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assault Vehicle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transport:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; 30 models.&lt;br /&gt;
*&#039;&#039;&#039;Fire Points:&#039;&#039;&#039; None.&lt;br /&gt;
*&#039;&#039;&#039;Access Points:&#039;&#039;&#039; A Thunderhawk Gunship has one Access Point at the front of its hull and one on either side. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace thunderhawk cannon with turbo-laser destructor...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*May replace 3 bomb pylon sets with 6 hellstrike missiles...&#039;&#039;free&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====THUNDERHAWK TRANSPORTER====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Thunderhawk Transporter&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super-heavy Vehicle (Flyer, Tank, Transport)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Thunderhawk Transporter&#039;&#039;&#039;...&#039;&#039;450 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ceramite plating&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Four twin-linked heavy bolters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Vehicle Clamps:&#039;&#039;&#039; A Vehicle with this special rule can transport other vehicles. To embark upon a vehicle with this special rule the model has to be wholly within 6&amp;quot; instead of wholly within 2&amp;quot; of one of this vehicle´s Access Points. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transport:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; Two vehicles with FA 11, SA 11 and RA 10 or one vehicle with with FA 14, SA 14 and RA 14 &lt;br /&gt;
*&#039;&#039;&#039;Fire Points:&#039;&#039;&#039; None.&lt;br /&gt;
*&#039;&#039;&#039;Access Points:&#039;&#039;&#039; Two sets of vehicle clamps beneath the Thunderhawk Transport. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace thunderhawk cannon with turbo-laser destructor...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*May take up to 6 hellstrike missiles...&#039;&#039;20 pts each&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====TYPHON HEAVY SIEGE TANK====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Typhon&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super-heavy Vehicle (Tank)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Typhon&#039;&#039;&#039;...&#039;&#039;350 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dreadhammer siege cannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take one of the following:&lt;br /&gt;
:: - Two heavy bolters...&#039;&#039;20 pts&lt;br /&gt;
:: - Two lascannons...&#039;&#039;40 pts&lt;br /&gt;
*May take any of the following: &lt;br /&gt;
:: - Ceramite plating...&#039;&#039;20 pts&lt;br /&gt;
Melta weapons do not roll an extra D6 armour penetration when shooting a vehicle equipped with ceramite plating at half range or less.&lt;br /&gt;
:: - Hunter-killer missile...&#039;&#039;12 pts&#039;&#039;&lt;br /&gt;
*May take one of the following:&lt;br /&gt;
:: - Storm bolter...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Combi-flamer...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Combi-melta or -plasma...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Heavy flamer...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Heavy bolter...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Multi-melta...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CERBERUS====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Cerberus&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 13&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super-heavy Vehicle (Tank)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Cerberus&#039;&#039;&#039;...&#039;&#039;400 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked neutron laser battery&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Flare shield&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Reactor Blast:&#039;&#039;&#039; When a Cerberus loses its last Hull Point, it always suffers a Titanic Explosion! – there is no need to roll on the Catastrophic Damage table.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take one of the following:&lt;br /&gt;
:: - Two heavy bolters...&#039;&#039;20 pts&lt;br /&gt;
:: - Two lascannons...&#039;&#039;40 pts&lt;br /&gt;
*May take any of the following: &lt;br /&gt;
:: - Ceramite plating...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
Melta weapons do not roll an extra D6 armour penetration when shooting a vehicle equipped with ceramite plating at half range or less.&lt;br /&gt;
:: - Hunter-killer missile...&#039;&#039;12 pts&#039;&#039;&lt;br /&gt;
*May take one of the following:&lt;br /&gt;
:: - Storm bolter...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Combi-flamer...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Combi-melta or -plasma...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Heavy flamer...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Heavy bolter...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Multi-melta...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====FALCHION====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Falchion&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super-heavy Vehicle (Tank)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Falchion&#039;&#039;&#039;...&#039;&#039;540 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked volcano cannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Four twin-linked lascannons&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take any of the following: &lt;br /&gt;
:: - Ceramite plating...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
Melta weapons do not roll an extra D6 armour penetration when shooting a vehicle equipped with ceramite plating at half range or less.&lt;br /&gt;
:: - Hunter-killer missile...&#039;&#039;12 pts&#039;&#039;&lt;br /&gt;
*May take one of the following:&lt;br /&gt;
:: - Storm bolter...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Combi-flamer...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Combi-melta or -plasma...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Heavy flamer...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Heavy bolter...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Multi-melta...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====FELLBLADE====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Fellblade&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super-heavy Vehicle (Tank)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Fellblade&#039;&#039;&#039;...&#039;&#039;540 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked Fellblade accelerator cannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Four twin-linked lascannons&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked heavy bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Demolisher cannon&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace Four twin-linked lascannons with two laser destroyers...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*May replace its twin-linked heavy bolter with twin-linked heavy flamer...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*May take any of the following: &lt;br /&gt;
:: - Ceramite plating...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
Melta weapons do not roll an extra D6 armour penetration when shooting a vehicle equipped with ceramite plating at half range or less.&lt;br /&gt;
:: - Hunter-killer missile...&#039;&#039;12 pts&#039;&#039;&lt;br /&gt;
*May take one of the following:&lt;br /&gt;
:: - Storm bolter...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Combi-flamer...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Combi-melta or -plasma...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Heavy flamer...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Heavy bolter...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Multi-melta...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====FELLGLAIVE====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Fellglaive&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super-heavy Vehicle (Tank)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Fellglaive&#039;&#039;&#039;...&#039;&#039;540 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Volkite Carronade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Four twin-linked lascannons&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked heavy bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace four twin-linked lascannons with two laser destroyers...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*May replace its twin-linked heavy bolter with twin-linked heavy flamer...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*May take any of the following: &lt;br /&gt;
:: - Ceramite plating...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
:: - Hunter-killer missile...&#039;&#039;12 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==APPENDIX==&lt;br /&gt;
===LEVELS OF ALLIANCE===&lt;br /&gt;
Models with the Space Marines faction treat Allies of Convenience as Battle Brothers for the purpose of Warlord traits. &lt;br /&gt;
&lt;br /&gt;
Models with the Space Marines Faction have the following levels of alliance with other units from different Factions in the same army:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle Brothers:&#039;&#039;&#039; Space Marines drawn from the same Chapter. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Allies of Convenience:&#039;&#039;&#039; Adepta Sororitas, Adeptus Mechanicus, Grey Knights, Imperial Guard, Inquisition, Legion of the Damned, Officio Assasinorum, Space Marines drawn from other Chapters, Space Wolves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desperate Allies:&#039;&#039;&#039; Craftworld Eldar, Eldar Corsairs, Eldar Exodites, Harlequins, Orks, Tau Empire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Come the Apocalypse:&#039;&#039;&#039; Chaos Daemons, Chaos Space Marines, Dark Eldar, Genestealer Cults, Mutants and Heretics, Necrons, Tyranids.&lt;br /&gt;
&lt;br /&gt;
===SPACE MARINES SPECIAL RULES===&lt;br /&gt;
====COMBAT DOCTRINES====&lt;br /&gt;
An army including the following units includes a Demi-Company:&lt;br /&gt;
*3+ Tactical Squads&lt;br /&gt;
*1+ Assault Squads, Attack Bike Squads and/or Bike Squads &lt;br /&gt;
*1+ Decimator Squads and/or Devastator Squads &lt;br /&gt;
*1 Chaplain and/or 1 Captain &lt;br /&gt;
&lt;br /&gt;
An army including the following units includes a Battle Company:&lt;br /&gt;
*6 Tactical Squads&lt;br /&gt;
*2+ Assault Squads, Attack Bike Squads and/or Bike Squads (in any combination)&lt;br /&gt;
*2+ Decimator Squads and/or Devastator Squads (in any combination)&lt;br /&gt;
*1 Chaplain &lt;br /&gt;
*1 Captain &lt;br /&gt;
&lt;br /&gt;
You get to activate a single Doctrine of your choice once per game if your army includes a Demi-Company. This Doctrine affects all models (including Independent Characters) in Assault Squads, Attack Bike Squads, Bike Squads, Command Squads, Decimator Squads, Devastator Squads, Dreadnought Squadrons, Land Speeder Squadrons and Tactical Squads in Battle Companies and Demi-Companies. &lt;br /&gt;
&lt;br /&gt;
You get to activate an additional Doctrine of your choice once per game if your army includes a Battle Company, this Doctrine affects all models (including Independent Characters) in Assault Squads, Attack Bike Squads, Bike Squads, Command Squads, Decimator Squads, Devastator Squads, Dreadnought Squadrons, Land Speeder Squadrons and Tactical Squads in Battle Companies&lt;br /&gt;
&lt;br /&gt;
You may enact a single Doctrine at the start of each of your turns. &lt;br /&gt;
&#039;&#039;&#039;Assault Doctrine:&#039;&#039;&#039; Elligible models can re-roll To Hit rolls of 1 in the Assault phase of this turn. Affected models in Assault Squads, Bike Squads, Attack Bike Squads and Assault Decimator Squads, including any affected models with the Independent Character special rule that have joined those squads, can instead re-roll all failed To Hit rolls in the&lt;br /&gt;
Assault phase of this turn.&lt;br /&gt;
&#039;&#039;&#039;Devastator Doctrine:&#039;&#039;&#039; All elligible models can re-roll To Hit rolls of 1 in the Shooting phase of this turn. Affected models in Devastator Squads and Decimator Squads, including any affected models with the Independent Character special rule that have joined those squads, can instead re-roll all failed To Hit rolls in the Shooting phase of this turn.&lt;br /&gt;
&#039;&#039;&#039;Tactical Doctrine:&#039;&#039;&#039; All elligible models can re-roll To Hit rolls of 1 in the Shooting and Assault phases of this turn. Affected models in Tactical Squads, including any affected models with the Independent Character special rule that have joined those squads, can instead re-roll all failed To Hit rolls in the Shooting and Assault phases of this turn.&lt;br /&gt;
&lt;br /&gt;
====COMBAT SQUADS====&lt;br /&gt;
At the start of the game, you may choose to separate any full-strength units with this special rule into two different units of the same size. These units may not join together at any point in the game. Two Combat Squads that were originally part of the same unit may be embarked on the same vehicle. If joined by an Attack Bike, Space Marine Bike squads split into one four man squad and one five man squad with the Attack Bike.&lt;br /&gt;
====ETERNAL CRUSADE====&lt;br /&gt;
Units composed entirely of models with this special rule may use their Sweeping Advance move to move within 1&amp;quot; of their enemy during your Assault Phase provided at least one model from the unit moves into base contact with an enemy model. Your unit counts as having made a disordered charge and may not strike in the ensuing combat. Overwatch may be performed against the unit as normal.&lt;br /&gt;
====HEROIC AUTHORITY====&lt;br /&gt;
Models with this special rule may attempt to &#039;&#039;&#039;Inspire&#039;&#039;&#039; a unit once per shooting phase. To &#039;&#039;&#039;Inspire&#039;&#039;&#039; a unit select one of the following special rules: Counter-attack, Fleet, Furious Charge, Hit and Run, Interceptor, Split Fire, Monster Hunter, Tank Hunters, Fearless. Then select a unit drawn from the same Chapter as the &#039;&#039;&#039;Inspiring&#039;&#039;&#039; model within 12” to receive the special rule. Take a leadership test using &#039;&#039;&#039;Inspiring&#039;&#039;&#039; model´s leadership, if successful the selected unit gains the selected special rule until the start of the next friendly shooting phase.&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; A retreating unit which receives the Fearless special rule automatically passes its next Regroup test.&lt;br /&gt;
====HEROIC INSPIRATION====&lt;br /&gt;
Any model with this special rule, may attempt to &#039;&#039;&#039;Inspire&#039;&#039;&#039; once per game during your shooting phase. To &#039;&#039;&#039;Inspire&#039;&#039;&#039; select one of the special rules: Counter-attack, Fleet, Furious Charge, Hit and Run, Interceptor, Split Fire. Then take a leadership test using &#039;&#039;&#039;Inspiring&#039;&#039;&#039; model´s leadership, if successful the &#039;&#039;&#039;Inspiring&#039;&#039;&#039; model´s unit gains the selected special rule until the start of the next friendly shooting phase. &lt;br /&gt;
====LORD EXECUTIONER====&lt;br /&gt;
Models with this special rule have the Rampage special rule.&lt;br /&gt;
====MASSIVE====&lt;br /&gt;
Add 2 to the Strength of hits inflicted by this vehicle when it rams or is rammed.&lt;br /&gt;
====MASTER OF BALLISTICS====&lt;br /&gt;
Models with this special rule may fire an additional 2 shots with bolt weapons and the Strength 4 Rapid Fire profile of combi-weapons.&lt;br /&gt;
====MASTER OF THE ARSENAL====&lt;br /&gt;
Your army includes an ammunition dump which must be placed at the same time as any other fortifications. Models within 2&amp;quot; of an ammunition dump re-roll failed To Hit rolls of 1 in the Shooting phase. A model in cover behind an ammunition dump has a 5+ cover save. &lt;br /&gt;
====MASTER OF THE FLEET====&lt;br /&gt;
While a model with this special rule is alive you may re-roll failed reserve rolls. &lt;br /&gt;
====MASTER OF THE RELICS====&lt;br /&gt;
You may include any number of models with the Relic Pattern special rule.&lt;br /&gt;
====MASTER OF THE RECRUITS====&lt;br /&gt;
All units in a detachment including a model with this special rule gain Ld 8 unless their leadership would normally be higher and the Acute Senses special rule.&lt;br /&gt;
====NAME====&lt;br /&gt;
This special rule is always followed by a name in brackets. Units with this special rule count their name as being the name in brackets in addition to their true name. &lt;br /&gt;
====RELIC PATTERN====&lt;br /&gt;
You may not have more models with this special rule in a detachment than you do models with the Blessings of the Omnissiah special rule. &lt;br /&gt;
====SUPREME AUTHORITY====&lt;br /&gt;
A model with this special rule &#039;&#039;&#039;Inspires&#039;&#039;&#039; all eligible units within 12&amp;quot; rather than a single unit when he uses his Heroic Authority special rule.&lt;br /&gt;
&lt;br /&gt;
==CHAPTER TACTICS==&lt;br /&gt;
The Chapter Tactics special rule represents a group of rules that are specific to a given Chapter. When choosing an army, you must make a note of which Chapter each unit with the Chapter Tactics special rule is drawn from. All models in the same Detachment or Formation must be drawn from the same Chapter. If a unit’s datasheet contains a Chapter in brackets after the Chapter Tactics special rule – for example, ‘Chapter Tactics (Ultramarines)’ – the unit must always be drawn from this Chapter, and therefore cannot be included in a Detachment or Formation with any units that are drawn from other Chapters.&lt;br /&gt;
&lt;br /&gt;
All models drawn from a given Chapter benefit from that Chapter’s Chapter Tactics rules, as described below. The rules will often refer to a model, character or unit by its Chapter; in all cases, this refers to a model, character or unit with the Chapter Tactics special rule that is drawn from the given Chapter. Note that this means that models without the Chapter Tactics special rule (such as a Rhino) never benefits from this special rule unless otherwise noted. If a unit contains models drawn from two different Chapters (including Space Wolves and Grey Knights), it benefits from neither Chapter Tactic.&lt;br /&gt;
===[[Angry Marines|ANGRY MARINES]] CHAPTER TACTICS===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rip and tear|RIP AND TEAR]]:&#039;&#039;&#039; Angry Marines models gain the Move Through Cover, Rage and Furious Charge special rules, However, they can never fire overwatch.  &lt;br /&gt;
&#039;&#039;&#039;COVER IS FOR PUSSIES:&#039;&#039;&#039; Subtract 1 from all cover saves made by Angry Marines models.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Astral Claws|ASTRAL CLAWS]] CHAPTER TACTICS===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Reckless Courage:&#039;&#039;&#039; Astral Claws models may not use the Hit and Run special rule. In addition, Astral Claws units must re-roll failed leadership tests. &lt;br /&gt;
*&#039;&#039;&#039;Lethal Blow:&#039;&#039;&#039; Astral Claws models with this special rule with Bike unit type gain the Furious Charge special rule. Astral Claws Walkers gain the Rampage special rule. &lt;br /&gt;
*&#039;&#039;&#039;Rapid Attack and Encirclement:&#039;&#039;&#039; Astral Claws models with this special rule gain the Acute Senses and Outflank special rules. &lt;br /&gt;
*&#039;&#039;&#039;Heroes of the Astral Claws:&#039;&#039;&#039; Detachments using Astral Claws Chapter Tactics gain access to the following HQ choices: &lt;br /&gt;
====THE BLOODY SCOURGE OF SHAPRIAS====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Carnac Commodus&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;90 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Iron Halo&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Blood Biter&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
| 5&lt;br /&gt;
| Melee, Rending&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Cut Them Down!:&#039;&#039;&#039; Whilst your Warlord is alive all friendly units with the Space Marines faction may re-roll failed Sweeping Advance attempts. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Astral Claws)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Legion Overseer:&#039;&#039;&#039; Friendly units within 12&amp;quot; of a model with this special rule have leadership 10. &lt;br /&gt;
*&#039;&#039;&#039;Master of Ballistics&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
====CAPTAIN OF THE ASTRAL CLAWS&#039; 2ND COMPANY====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Corien Sumatris&lt;br /&gt;
| &lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;175 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Storm shield&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Digital weapons&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Spectre pattern bolter&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 12&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| Assault 2&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Master-crafted power sword&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Legendary Fighter:&#039;&#039;&#039; Your army gains 1 Victory Point for each enemy character slain by your Warlord in a challenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Astral Claws)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master of Ballistics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rage&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Tyrant´s Champion:&#039;&#039;&#039; When attempting to &#039;&#039;&#039;Inspire&#039;&#039;&#039; a unit to give it the Counter-attack or Furious Charge special rule the order affects all elligible units within 12&amp;quot; of Corien Sumatris.&lt;br /&gt;
*&#039;&#039;&#039;Name (Captain)&#039;&#039;&#039; &lt;br /&gt;
====THE ALCHEMANCER====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Armenneus Valthex&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Servitor&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
| 4+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. Armenneus Valthex is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;145 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Armenneus Valthex&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Conversion beamer&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Indynabula array&#039;&#039;&#039;&lt;br /&gt;
This grants Armenneus Valthex a 5+ invulnerable save. &lt;br /&gt;
*&#039;&#039;&#039;Power sword&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Servitor&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Servo-arm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master of Machines:&#039;&#039;&#039; Friendly Dreadnought Squadrons and Contemptor Dreadnought Squadrons within 12&amp;quot; of your Warlord have the Objective Secured special rule. A unit with this special rule controls objectives even if an enemy scoring unit is within range of the objective marker, unless the enemy unit also has this special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Armenneus Valthex&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Blessings of the Omnissiah:&#039;&#039;&#039; In each of your Shooting phases, instead of firing his weapons, a Techmarine can choose to repair a single friendly vehicle that he is in base contact with or embarked upon. To repair a vehicle, roll a D6 and add +1 for each Servitor with a servoarm in his unit. If the result is a 5 or more, you may either restore a Hull Point lost earlier in the battle, or repair a Weapon Destroyed or Immobilised result suffered earlier in the battle; this is effective immediately.&lt;br /&gt;
*&#039;&#039;&#039;Bolster Defences:&#039;&#039;&#039; After deployment, but before Scout redeployments and Infiltrate deployments, nominate one piece of terrain in your deployment zone (this cannot be one you have purchased as part of your army). The terrain piece’s cover save is increased by 1 for the duration of the game (to a maximum of 3+). Note that a piece of terrain can only be bolstered once.&lt;br /&gt;
*&#039;&#039;&#039;Battle Alchemistry:&#039;&#039;&#039;&lt;br /&gt;
While part of Armenneus Valthex´ unit models armed with boltguns may use the following profile:&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| Rapid Fire, Poisoned (2+)&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Servitors&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mindlock:&#039;&#039;&#039; Unless it also contains a TechMarine, an unengaged unit that contains at least one model with this special rule must roll a D6 at the start of its turn. On a 4+, this special rule has no effect this turn. On a roll of a 1, 2 or 3, the unit is mindlocked until the start of its following turn. A mindlocked unit may not voluntarily move, shoot or charge, but must still complete compulsory moves, such as Pile In and Fall Back moves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace the Independent Character special rule with up to five Servitors...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
*Up to two Servitors may replace their servo-arm with one of the following:&lt;br /&gt;
:: - Heavy bolter...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Multi-melta...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Plasma cannon...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;Legends of the Astral Claws:&#039;&#039;&#039; Detachments using Astral Claws Chapter Tactics gain access to the following Lords of War choices:&lt;br /&gt;
====CHAPTER MASTER OF THE ASTRAL CLAWS====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Lugft Huron&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;290 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heavy flamer&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Terminator armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Iron Halo&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Orbital Strike&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Ghost Razors&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Shred, Shieldbreaker&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shieldbreaker:&#039;&#039;&#039; All succesful invulnerable saves made against wounds/hullpoints suffered by weapons with this rule, must be rerolled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master of Counter-assault:&#039;&#039;&#039; While your Warlord is alive all Astral Claws units which have arrived from reserves have the Counter-attack special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Supreme Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master of Ballistics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Undying Will:&#039;&#039;&#039; While Lugft Huron has 1 wound left he has the Feel No Pain (3+) special rule. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Black Dragons|BLACK DRAGONS]] CHAPTER TACTICS===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Dragon Claws:&#039;&#039;&#039; Black Dragons Vanguard Veterans gain the following close combat weapon:&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| -&lt;br /&gt;
| Melee, Rending&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Retractable Bone-Sabres:&#039;&#039;&#039; Non-vehicle Black Dragons models have the Shred special rule.&amp;lt;/div&amp;gt;&lt;br /&gt;
===[[Black Templars|BLACK TEMPLARS]] CHAPTER TACTICS===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade:&#039;&#039;&#039; Black Templars models may not be part of Detachments or Formations other than Combined Arms Detachments and Allied Detachments.  Psykers may not use Black Templars Chapter Tactics. &lt;br /&gt;
*&#039;&#039;&#039;Holy Crusaders:&#039;&#039;&#039; Black Templars models have the Crusader and Adamantium Will special rules, in addition models with Chapter Tactics (Black Templars) gain the Zealot special rule during any turn in which they declare an assault.&lt;br /&gt;
*&#039;&#039;&#039;Heroes of the Black Templars:&#039;&#039;&#039; Detachments using Black Templar Chapter Tactics gain access to the following HQ choices: &lt;br /&gt;
====THE EMPEROR&#039;S CHAMPION====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| The Emperor´s Champion&lt;br /&gt;
| 10&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;140 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Black Sword&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Master-crafted, Two-handed&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Armour of Faith&#039;&#039;&#039;&lt;br /&gt;
The Armour of Faith confers a 4+ invulnerable save.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Black Templars)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Warrior&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Honour or Death&#039;&#039;&#039; A model with this special rule must issue and accept a challenge whenever possible. If there is more than one friendly model in a combat with this rule, you may select which model issues or accepts the challenge.&lt;br /&gt;
&lt;br /&gt;
====CHAPLAIN GRIMALDUS====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Chaplain Grimaldus&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Cenobyte Servitor&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
| 4+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. Chaplain Grimaldus is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;175 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Chaplain Grimaldus&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master-crafted plasma pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power maul&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rosarius&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rites of War:&#039;&#039;&#039; (Chaplain Grimaldus only) All models in your primary Detachment are Leadership 10. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Chaplain Grimaldus&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Black Templars)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;It Will Not Die&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Zealot&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unmatched Zeal:&#039;&#039;&#039;&lt;br /&gt;
Friendly units with the Chapter Tactics (Dark Templars) special rule within 6&amp;quot; of Chaplain Grimaldus gain the Zealot special rule.  &lt;br /&gt;
*&#039;&#039;&#039;Name (Chaplain)&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;Cenobyte Servitors&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Relics of Helsreach:&#039;&#039;&#039; Friendly units with the Dark Templars units within 6&amp;quot; of one or more Cenobyte Servitors have the Feel No Pain special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
*May replace the Independent Character special rule with up to five Cenobyte Servitors...&#039;&#039;7 pts/model&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Troops of the Black Templars:&#039;&#039;&#039; Detachments using Black Templar Chapter Tactics gain access to the following Troops choices:&lt;br /&gt;
====CRUSADER SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Initiate&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Neophyte&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 7&lt;br /&gt;
| 4+&lt;br /&gt;
|-&lt;br /&gt;
| Sword Brother &lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2 &lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. Sword Brother is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5 Initiates&#039;&#039;&#039;...&#039;&#039;55 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Boltgun&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Black Templars)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Zealot (Sword Brother only)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
*May include up to five additional Initiates...&#039;&#039;11 pts/model&#039;&#039;&lt;br /&gt;
*May include up to one Nephyte for each Initiate in the Squad...&#039;&#039;7 pts/model&#039;&#039;&lt;br /&gt;
*May upgrade one Initiate to a Sword Brother...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*One Initiate may take one of the following:&lt;br /&gt;
:: - One weapon from the &#039;&#039;&#039;Heavy Weapons&#039;&#039;&#039; list.&lt;br /&gt;
:: - Power axe, power lance, power maul or power sword...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Power fist...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
*A different Initiate may take a weapon from the &#039;&#039;&#039;Special Weapons&#039;&#039;&#039; list. &lt;br /&gt;
*Any Nephyte may replace its boltgun with a twin-linked Space Marine shotgun...&#039;&#039;free&#039;&#039; &lt;br /&gt;
*Sword Brother may take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039; and/or &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; lists.&lt;br /&gt;
*Sword Brother may take melta bombs...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*The unit may take a Drop Pod, Rhino, Razorback or Land Raider Crusader as a Dedicated Transport. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Legends of the Black Templars:&#039;&#039;&#039; Detachments using Black Templar Chapter Tactics gain access to the following Lords of War choices:&lt;br /&gt;
====HIGH MARSHAL HELBRECHT====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| High Marshal Helbrecht&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;220 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Combi-melta&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Iron Halo&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master-crafted power sword&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Orbital Strike&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Imperium´s Sword:&#039;&#039;&#039; All models in your Warlord&#039;s unit have the Furious Charge special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Black Templars)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Supreme Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master of Ballistics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Legacy of Dorn:&#039;&#039;&#039; High Marshal Helbrech has a Charge Bonus of D3 Attacks instead of one. &lt;br /&gt;
*&#039;&#039;&#039;Crusade of Wrath:&#039;&#039;&#039; Once per game, at the beginning of your Assault phase, High Marshal Helbrech can grant all friendly models with Chapter Tactics (Black Templars) the &#039;&#039;&#039;Fleet&#039;&#039;&#039; and Zealot special rules. Any fleeing unit with Chapter Tactics (Black Templars) immediately regroup. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Blood Angels|BLOOD ANGELS]] CHAPTER TACTICS===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Descent of Angels:&#039;&#039;&#039; Blood Angels models armed with the Jump unit type do not scatter when arriving from Deep Strike Reserve and may both Run and Shoot the turn they arrive from Deep Strike Reserve. &lt;br /&gt;
*&#039;&#039;&#039;Red Thirst:&#039;&#039;&#039; Blood Angels models have the Furious Charge special rule. &lt;br /&gt;
*&#039;&#039;&#039;Mental Instability:&#039;&#039;&#039; When a unit which contains one or more models with the Fearless special rule fails a round of combat, all models with the Mental Instability special rule in the unit fall to the Black Rage. When a unit with the Mental Instability special rule fails a Morale test you must take a Leadership test; if this Leadership test is failed, the unit counts as having passed the Morale test and all models in the unit with the Mental Instability special rule fall to the Black Rage. When a model falls to the Black Rage it gains the Fearless, Feel No Pain, Rage, and Black Rage special rules. &lt;br /&gt;
*:&#039;&#039;&#039;Black Rage:&#039;&#039;&#039; Models with this special rule automatically fail cover saves. Units which consist entirely of models with this special rule are immune to the effects of the Heroic Inspiration and Heroic Authority special rules. A model with this special rule cannot attempt make use of the Heroic Inspiration and Heroic Authority special rules. &lt;br /&gt;
*&#039;&#039;&#039;Overcharged Engines:&#039;&#039;&#039; Rhinos and Razorbacks taken as Dedicated Transports for a unit with Chapter Tactics (Blood Angels) may Flat Out an additional 2D6&amp;quot;. If they do they count as moving through Dangerous Terrain while performing the additional move. &lt;br /&gt;
====Heroes of the Blood Angels====&lt;br /&gt;
Detachments and Formations using Blood Angels Chapter Tactics gain access to the following HQ choices:&lt;br /&gt;
=====LIBRARIAN DREADNOUGHT=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
| A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Librarian Dreadnought&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Character, Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Librarian Dreadnought&#039;&#039;&#039;...&#039;&#039;110 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Furioso force halberd&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Storm bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Psychic hood&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Psychic Pilot (Mastery Level 1)&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Blood Angels)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSYKER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Librarian Dreadnoughts generate their powers from the &#039;&#039;&#039;Biomancy&#039;&#039;&#039;, &#039;&#039;&#039;Daemonology&#039;&#039;&#039;, &#039;&#039;&#039;Divination&#039;&#039;&#039; and &#039;&#039;&#039;Pyromancy&#039;&#039;&#039; disciplines. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May be upgraded to Psychic Pilot (Master Level 2)...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
*May replace storm bolter with one of the following:&lt;br /&gt;
:: - Heavy flamer...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Meltagun...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
*The unit may take a Drop Pod or a Dreadnought Drop Pod as a Dedicated Transport. &lt;br /&gt;
=====THE GOLDEN ANGEL=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| The Sanguinor&lt;br /&gt;
| 10&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;200 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Encarmine sword&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jump Pack&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Death mask&#039;&#039;&#039;&lt;br /&gt;
A model armed with a death mask has the Fear special rule. &lt;br /&gt;
*&#039;&#039;&#039;Iron Halo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Bearing:&#039;&#039;&#039; Friendly units within 12&amp;quot; of a model with this Warlord Trait have the Fearless special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Name (Captain)&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Blood Angels)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Warrior&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aura of Fervour:&#039;&#039;&#039; All models in the Sanguinor´s unit add 1 to their Attacks. &lt;br /&gt;
*&#039;&#039;&#039;Avenging Angel:&#039;&#039;&#039; The Sanguinor re-rolls failed To Hit and To Wound rolls during challenges. &lt;br /&gt;
=====MASTER OF SACRIFICE=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! WS &lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Captain Tycho&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Tycho the Lost&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;160 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Digital weapons&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Iron Halo&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Blood Song&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| Rapid Fire, Boltstorm, Master-crafted&lt;br /&gt;
|-&lt;br /&gt;
| 18&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| Rapid Fire, Master-crafted, One Use Only&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Boltstorm:&#039;&#039;&#039; Tycho may fire two additional shots whenever he shoots using this profile. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Red Rampage:&#039;&#039;&#039; Your Warlord has the Rampage special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Captain Tycho&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Name (Captain)&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Blood Angels)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hatred (Orks)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master of Ballistics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tycho the Lost&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Name (Captain)&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Blood Angels)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hatred (Orks)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rage&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Relentless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Feel No Pain&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master of Ballistics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Black Rage:&#039;&#039;&#039; Models with this special rule automatically fail cover saves. Units which consist entirely of models with this special rule are immune to the effects of the Heroic Inspiration and Heroic Authority special rules. A model with this special rule cannot attempt make use of the Heroic Inspiration and Heroic Authority special rules.&lt;br /&gt;
*&#039;&#039;&#039;Fallen to the Black Rage:&#039;&#039;&#039; You cannot include Tycho the Lost in an army that includes Captain Tycho. Tycho the Lost can only join a Death Company Squad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May be upgraded to Tycho the Lost...&#039;&#039;free&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====REDEEMER OF THE LOST=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Astorath &lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jump Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;180 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Iron Halo&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Executioner´s Axe&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Decapitation, Rending, Two-handed, Unwieldy&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Decapitation:&#039;&#039;&#039; Any Rending wounds caused by a weapon with this special rule also have the Instant Death special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Soulwarden:&#039;&#039;&#039; Friendly models in your Warlord&#039;s unit ignore the Black Rage special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Name (Captain)&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Blood Angels)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Zealot&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Liturgies of Blood:&#039;&#039;&#039; Astorath and any models with the Black Rage special rule in his unit gain the Shred special rule in a turn in which Astorath makes a non-disordered charge. &lt;br /&gt;
=====SANGUINARY PRIEST=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Sanguinary Priest&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Sanguinary Priest&#039;&#039;&#039;...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Blood Chalice&#039;&#039;&#039;&lt;br /&gt;
Models with &#039;&#039;&#039;Chapter Tactics (Blood Angels)&#039;&#039;&#039; in a unit that includes one or more models armed with a blood chalice add 1 to their Weapon Skill.&lt;br /&gt;
*&#039;&#039;&#039;Narthecium&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Blood Angels)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take a bolt pistol...&#039;&#039;1 pt&#039;&#039;&lt;br /&gt;
*May take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Chapter Relics&#039;&#039;&#039; lists. &lt;br /&gt;
=====KEEPER OF THE GRAIL=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Brother Corbulo&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;120 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heaven´s Teeth&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
| -&lt;br /&gt;
| Melee, Rending&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Red Grail&#039;&#039;&#039;&lt;br /&gt;
Models with &#039;&#039;&#039;Chapter Tactics (Blood Angels)&#039;&#039;&#039; in a unit within 12&amp;quot; of the model carrying The Red Grail add 1 Weapon Skill. The Red Grail is not cumulative with a blood chalice. &lt;br /&gt;
*&#039;&#039;&#039;Narthecium&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Blood Angels)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Name (Sanguinary Priest)&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Far-Seeing Eye:&#039;&#039;&#039; Once per game, as long as Corbulo has not been removed as a casualty, this ability may be used to do one of the following:&lt;br /&gt;
:: - Re-roll the dice to Seize the Initiative. &lt;br /&gt;
:: - Re-roll the dice to Seize the Initiative. &lt;br /&gt;
:: - Re-roll a single dice used in a To Hit or To Wound roll, or a single dice used in a saving throw. &lt;br /&gt;
:: - Re-roll a single scatter dice. &lt;br /&gt;
&lt;br /&gt;
====Nobles of the Blood Angels====&lt;br /&gt;
Detachments and Formations using Blood Angels Chapter Tactics gain access to the following Elites choices:&lt;br /&gt;
&lt;br /&gt;
=====CONTEMPTOR FURIOSO DREADNOUGHT SQUADRON=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
| A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Contemptor Furioso Dreadnought&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Contemptor Furioso Dreadnought&#039;&#039;&#039;...&#039;&#039;175 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Contemptor Dreadnought&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked heavy bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power fist with built-in storm bolter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Contemptor Mortis Dreadnought&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two twin-linked heavy bolters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Blood Angels)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fleet&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Relic Pattern&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Atomantic Shielding:&#039;&#039;&#039; A model with this special rule has a 5+ invulnerable save against ranged attacks and a 6+ invulnerable save against melee attacks. Add +1&amp;quot; to the radius of ‘Vehicle Explodes’ damage results suffered by models with this special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May add up to two additional Contemptor Furioso Dreadnoughts...&#039;&#039;175 pts/model&#039;&#039;&lt;br /&gt;
*Any Contemptor Furioso Dreadnought may replace his twin-linked heavy bolter with one of the following:&lt;br /&gt;
:: - Chain fist and storm bolter...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Power fist and storm bolter...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Twin-linked autocannon...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Multi-melta...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Plasma cannon...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Kheres Pattern assault cannon...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
:: - Twin-linked assault cannon...&#039;&#039;15 pts/model&#039;&#039; &lt;br /&gt;
:: - Heavy conversion beamer...&#039;&#039;30 pts/model&#039;&#039;&lt;br /&gt;
*Any Contemptor Furioso Dreadnought may replace his power fist with built-in storm bolter and twin-linked heavy bolter with two blood talons...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*Any Contemptor Furioso Dreadnought may replace his storm bolter with one of the following:&lt;br /&gt;
:: - Heavy flamer...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Melta gun...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
*Any model may take any of the following:&lt;br /&gt;
:: - Searchlight...&#039;&#039;1 pt/model&#039;&#039;&lt;br /&gt;
:: - Extra armour...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Magna grapple...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
=====FURIOSO DREADNOUGHT SQUADRON=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
| A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Furioso Dreadnought&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Furioso Dreadnought&#039;&#039;&#039;...&#039;&#039;120 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two Power fist&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Storm bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Meltagun&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Blood Angels)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Name (Dreadnought Squadron)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May add up to two additional Furioso Dreadnoughts...&#039;&#039;120 pts/model&#039;&#039;&lt;br /&gt;
*Any model may replace one power fist and either storm bolter or meltagun with a frag cannon...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*Any model may replace two power fists with two blood talons...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*Any model may replace storm bolter with heavy flamer...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
*Any model may replace meltagun with heavy flamer...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*Any model may take extra armour...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*Any model may replace smoke launchers with a magna-grapple...&#039;&#039;free&#039;&#039;&lt;br /&gt;
A unit containing a model with a magna-grapple can re-roll failed charges when attempting to charge a vehicle.&lt;br /&gt;
=====DEATH COMPANY DREADNOUGHT SQUADRON=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
| A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Death Company Dreadnought&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Death Company Dreadnought&#039;&#039;&#039;...&#039;&#039;125 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two Power fist&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Storm bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Meltagun&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Blood Angels)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rage&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Name (Dreadnought Squadron)&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;None Can Stay My Wrath:&#039;&#039;&#039; Models with this special rule ignore the effects of Crew Shaken or Crew Stunned damage results (but still lose a Hull Point).&lt;br /&gt;
*&#039;&#039;&#039;Black Rage:&#039;&#039;&#039; Models with this special rule automatically fail cover saves. Units which consist entirely of models with this special rule are immune to the effects of the Heroic Inspiration and Heroic Authority special rules. A model with this special rule cannot attempt make use of the Heroic Inspiration and Heroic Authority special rules. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May add up to two additional Death Company Dreadnoughts...&#039;&#039;130 pts/model&#039;&#039;&lt;br /&gt;
*Any model may replace one power fist and either storm bolter or meltagun with a frag cannon...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Template&lt;br /&gt;
| 6&lt;br /&gt;
| -&lt;br /&gt;
| Heavy 2, Rending&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*Any model may replace two power fists with two blood talons...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| - &lt;br /&gt;
| Blood Talon&lt;br /&gt;
| +1&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Shred, Rampage&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*Any model may replace storm bolter with heavy flamer...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
*Any model may replace meltagun with heavy flamer...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*Any model may take a magna-grapple...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
A unit containing a model with a magna-grapple can re-roll failed charges when attempting to charge a vehicle.&lt;br /&gt;
=====DEATH COMPANY SQUAD=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Death Company Marine&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Lemartes&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. Lemartes is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5 Death Company Marines&#039;&#039;&#039;...&#039;&#039;70 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Blood Crozius (Lemartes only):&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| 4&lt;br /&gt;
| Melee, Concussive, Master-crafted&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Rosarius (Lemartes only)&#039;&#039;&#039;&lt;br /&gt;
A model armed with a Rosarius receives a 4+ invulnerable save. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Blood Angels)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Feel No Pain&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Furious Charge&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rage&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Relentless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Black Rage:&#039;&#039;&#039; (Death Company Marine only) Models with this special rule automatically fail cover saves. Units which consist entirely of models with this special rule are immune to the effects of the Heroic Inspiration and Heroic Authority special rules. A model with this special rule cannot attempt make use of the Heroic Inspiration and Heroic Authority special rules.&lt;br /&gt;
*&#039;&#039;&#039;Zealot (Lemartes only)&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Fury Unbound (Lemartes only):&#039;&#039;&#039; If Lemartes would ever gain the Black Rage special rule he instead changes his Strength to 5 and his Attacks to 3 for the remainder of the game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
*May include up to ten Death Company Marines...&#039;&#039;14 pts/model&#039;&#039;&lt;br /&gt;
*May add Lemartes...&#039;&#039;90 pts&#039;&#039;&lt;br /&gt;
*The entire unit may be equipped with jump packs...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*If the unit does not take jump packs the unit must take a Drop Pod, Razorback or Rhino as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
====Fire Support of the Blood Angels====&lt;br /&gt;
Detachments and Formations using Blood Angels Chapter Tactics gain access to the following Heavy Support choices:&lt;br /&gt;
=====BAAL PREDATOR SQUADRON=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Baal Predator&lt;br /&gt;
| 4&lt;br /&gt;
| 13&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Fast, Tank)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Baal Predator&#039;&#039;&#039;...&#039;&#039;115 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked assault cannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Overcharged Engines&#039;&#039;&#039;&lt;br /&gt;
A model armed with Overcharged Engines may Flat Out an additional 2D6&amp;quot;. If they do they count as moving through Dangerous Terrain while performing the additional move.  &lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Killshot:&#039;&#039;&#039; Whilst this unit includes three Baal Predators, all Predators in the unit have the Scout special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May include up to two additional Baal Predators...&#039;&#039;115 pts/model&#039;&#039;&lt;br /&gt;
*Any Predator may replace its twin-linked assault cannon with a flamestorm cannon...&#039;&#039;25 pts/model&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Template&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 1, Torrent&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*Any Predator may take two side sponsons which are both armed with one of the following:&lt;br /&gt;
:: - Heavy bolters...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
:: - Heavy flamers...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
*Any model may take items from the &#039;&#039;&#039;Space Marines Vehicle Equipment&#039;&#039;&#039; list.&lt;br /&gt;
&lt;br /&gt;
====Wings of the Blood Angels====&lt;br /&gt;
Detachments and Formations using Blood Angels Chapter Tactics gain access to the following Fast Attack choices:&lt;br /&gt;
=====BLOOD RAPTOR GUNSHIP=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Fire Raptor&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Flyer, Hover, Transport)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Fire Raptor&#039;&#039;&#039;...&#039;&#039;195 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ceramite plating&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Extra armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Revelation class warhead battery&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Heavy 4, Barrage, Large Blast, Blind, One Use, Descent Beacon&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Descent Beacon:&#039;&#039;&#039; After the Revelation warhead battery attack has been fully resolved, the controlling player may place a beacon marker at the centre point of any one of the Large Blast (5&amp;quot;) markers placed as part of the weapon’s attack. This marker remains in place until the end of the&lt;br /&gt;
Blood Angels player’s next turn, and any friendly unit with the Descent of&lt;br /&gt;
Angels special rule that deploys using the Deep Strike rules within 6&amp;quot; of&lt;br /&gt;
the marker will not scatter.&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked autocannon turret&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked avenger bolt cannon&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy 7&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power of the Machine Spirit&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Relic Pattern&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace two twin-linked quad heavy bolter turrets with two twin-linked quad heavy bolter turrets ...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 6, Independent Turret Fire&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Independent Turret Fire:&#039;&#039;&#039; Weapons with this special rule do not count towards the number of weapons a model may fire each turn and may be fired at a separate target.&lt;br /&gt;
*May take a locator beacon ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Legends of the Blood Angels====&lt;br /&gt;
Detachments and Formations using Blood Angels Chapter Tactics gain access to the following Lords of War choices:&lt;br /&gt;
=====CHAPTER MASTER OF THE BLOOD ANGELS=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Commander Dante&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jump Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;300 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Inferno pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Iron Halo&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Orbital Strike&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Death Mask of Sanguinius&#039;&#039;&#039; &lt;br /&gt;
Dante has the Fear special rule. Enemy units within 12&amp;quot; of Dante must use their lowest Leadership value, not the highest.&lt;br /&gt;
*&#039;&#039;&#039;The Axe Mortalis:&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Master-crafted&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Strategic Genius:&#039;&#039;&#039; You add +1 to any Seize the Initiative roll. In addition, whilst your Warlord is alive, you can re-roll any Reserve Rolls (failed or successful).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Supreme Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;A Hundred Campaigns:&#039;&#039;&#039; Whilst Dante is alive, you can discard up to 2 Active Tactical Objectives at the end of your turn instead of only 1.&lt;br /&gt;
*&#039;&#039;&#039;Sacred Duty:&#039;&#039;&#039; Dante has the Feel No Pain and It Will Not Die special rules. &lt;br /&gt;
*&#039;&#039;&#039;Vanquisher of Skarbrand:&#039;&#039;&#039; Your army gains 1 Victory Point for each enemy character slain by Dante in a challenge.&lt;br /&gt;
*&#039;&#039;&#039;Master of Ballistics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====CHAPTER MASTER OF THE FLESH TEARERS=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
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|-&lt;br /&gt;
| Gabriel Seth&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;250 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Iron Halo&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Orbital Strike&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Blood Reaver&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| Melee, Rending, Two-handed&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlord Trait:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Blood Fuelled Rampage:&#039;&#039;&#039; Your Warlord has the Rampage special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Supreme Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rage&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Flesh Tearers Chapter Tactics:&#039;&#039;&#039; You may not include any Unique named characters with the &#039;&#039;&#039;Chapter Tactics (Blood Angels) special rule without this special rule in the same army as this model. &lt;br /&gt;
*&#039;&#039;&#039;Whirlwind of Gore:&#039;&#039;&#039; Gabriel Seth gains a single additional attack at Initiative 1 for each casualty he caused at Intiative step 6. This special rule has no effect if Gabriel Seth is affected by an effect that reduces or increases his Initiative characteristic. &lt;br /&gt;
*&#039;&#039;&#039;Master of Ballistics&#039;&#039;&#039;&lt;br /&gt;
=====LORD OF DEATH=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
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|-&lt;br /&gt;
| Mephiston&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;210 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Plasma pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Force sword&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Psychic Hood&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Blood Angels)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Psyker (Mastery Level 3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Transfixing Gaze:&#039;&#039;&#039; Mephiston has the Fear special rule while fighting in a challenge. A failed Fear test caused by Mephiston only affects the model fighting Mephiston in a challenge.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSYKER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mephiston always knows the &#039;&#039;Sanguine Sword&#039;&#039; psychic power. Mephiston generates three additional powers from the &#039;&#039;&#039;Biomancy&#039;&#039;&#039;, &#039;&#039;&#039;Daemonology&#039;&#039;&#039;, &#039;&#039;&#039;Divination&#039;&#039;&#039; and &#039;&#039;&#039;Pyromancy&#039;&#039;&#039; disciplines. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sanguine Sword.... Warp Charge 1&#039;&#039;&#039;&lt;br /&gt;
Sanguine Sword is a &#039;&#039;&#039;Blessing&#039;&#039;&#039; that targets Mephiston. Whilst the power is in effect, his force sword has Strength 10. &lt;br /&gt;
=====SANGUINARY GUARD SQUAD=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
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|-&lt;br /&gt;
| Sanguinary Guard&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jump Infantry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Sanguinary Guards&#039;&#039;&#039;...&#039;&#039;165 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master-crafted twin-linked boltgun&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Encarmine sword&#039;&#039;&#039; &lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
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! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 3&lt;br /&gt;
| Melee, Master-crafted, Two-handed&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Blood Angels)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Warrior&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Name (Honour Guard Squad)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
*May include up to seven additional Sanguinary Guards...&#039;&#039;55 pts/model&#039;&#039;&lt;br /&gt;
*The entire squad may take death masks...&#039;&#039;1 pt/model&#039;&#039;&lt;br /&gt;
*One Sanguinary Guard may take the Chapter Banner...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
Unique, you may not include multiple Chapter Banners in a single army. Friendly units within 12&amp;quot; of a model equipped with a Chapter Banner gain the Fearless special rule.&lt;br /&gt;
*Any model may replace master-crafted twin-linked boltgun with one of the following:&lt;br /&gt;
:: - Inferno pistol...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Plasma pistol...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*Any model may replace encarmine sword with one of the following: &lt;br /&gt;
:: - Encarmine axe...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Power fist...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
=====WATCHER OF THE DEEPS=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
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|-&lt;br /&gt;
| Malakim Phoros&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
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| 4&lt;br /&gt;
| 10&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;250 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Iron Halo&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Orbital Strike&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Catechist&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
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! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 12&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| Assault 1&lt;br /&gt;
|-&lt;br /&gt;
| 6&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| Assault 2&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Glaive Encarmine&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
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|- &lt;br /&gt;
| -&lt;br /&gt;
| +1/User*&lt;br /&gt;
| 2/3*&lt;br /&gt;
| Melee, Master-crafted, Two-handed&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt; &lt;br /&gt;
*&#039;&#039;This weapon has two profiles for both Strength and AP. The first is used only on a turn in which the bearer charges; the second is used at all other times.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lord of Ruin:&#039;&#039;&#039; Your Warlord has the Preferred Enemy special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Supreme Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lamenters Chapter Tactics:&#039;&#039;&#039; You may not include any Unique named characters with the &#039;&#039;&#039;Chapter Tactics (Blood Angels) special rule without this special rule in the same army as this model. &lt;br /&gt;
*&#039;&#039;&#039;Master of Ballistics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Explosion of Violence:&#039;&#039;&#039; Malakim Phoros adds 1 to his Strength characteristic each time he suffers an unsaved wound. Note that even if the wound is ignored by a Feel No Pain roll it still counts toward the number of unsaved wounds Malakim Phoros has suffered.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Blood Ravens|BLOOD RAVENS]] CHAPTER TACTICS===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Recovered Relics:&#039;&#039;&#039; Blood Ravens models gain access to  the Recovered Relics list. Only one of each relics of Recovered Relics may be taken in each army. A model can replace one weapon with one of the following: &lt;br /&gt;
:: - The Armour of Shadows...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
:: - Ex Tenebris ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - The Raven Skull of Korvaad ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Raven´s Fury ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Swiftstrike and Murder ...&#039;&#039;50 pts&#039;&#039;&lt;br /&gt;
:: - The Glaive of Vengeance ...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
:: - The Hunter´s Eye ...&#039;&#039;50 pts&#039;&#039;&lt;br /&gt;
:: - Mantle of the Stormseer ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Scimitar of the Great Khan...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
:: - Wrath of the Heavens...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
:: - Mysterious Axe...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Melee, Unwieldy, Unbound Fury, Mysterious Artefact&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unbound Fury:&#039;&#039;&#039; A model armed with the Axe of Unbound Fury gain the Counter-attack, Rage and Furious Charge special rules. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mysterious Artefact:&#039;&#039;&#039; For each failed To-Hit roll the wielder makes in close combat inflict a single strength 5 AP2 hit on any friendly non-vehicle model within 3&amp;quot;. &lt;br /&gt;
:: - Curious Helmet...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
Does not replace a weapon. A model armed with the Curious Helmet may roll 2d6 at the start of your turn, during the Assault Phase you may use the roll you made at the start of the turn instead of rolling for your charge distance. A model armed with the Curious Helmet changes its number of attacks to 1. &lt;br /&gt;
:: - Strange Gauntlets...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
Does not replace a weapon. At the start of each round of close combat the wielder of the Strange Gauntlets may take an initiative test, if succesful the wielder may attack at normal initiative even if the wielder is attacking with a weapon with the Unwieldy special rule, if the test is failed the wielder may not attack at all. &lt;br /&gt;
:: - Peculiar Cape...&#039;&#039;30 pts&lt;br /&gt;
Does not replace a weapon. A model armed with the Peculiar Cape gains the &#039;&#039;&#039;Feel No Pain&#039;&#039;&#039; and Slow and Purposeful special rules. &lt;br /&gt;
*&#039;&#039;&#039;Legacy of Azariah:&#039;&#039;&#039; Add the following option to Blood Ravens Chapter Masters:&lt;br /&gt;
::*May take the Psyker (Mastery Level 3) special rule...&#039;&#039;75 pts&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Visions of Triumph:&#039;&#039;&#039; Add one to your rolls to see who chooses table sides and for seizing the initiative for each Blood Ravens psyker which generates one or more powers from the &#039;&#039;&#039;Divination&#039;&#039;&#039; discipline. Units with the Brotherhood of Psykers special rule count as a single psyker for the purpose of this special rule. &amp;lt;/div&amp;gt;&lt;br /&gt;
===[[Cardinal Knights|CARDINAL KNIGHTS]] CHAPTER TACTICS===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;I Need Your &amp;lt;3:&#039;&#039;&#039; You may not include Devastator Squads and Decimator Squads in a Detachment or Formation using Cardinal Knights Chapter Tactics.  &lt;br /&gt;
*&#039;&#039;&#039;Terror Tactics:&#039;&#039;&#039; Cardinal Knights models have the Fear special rule.&lt;br /&gt;
*&#039;&#039;&#039;Chapter Structure:&#039;&#039;&#039; You may not include Librarians and Chaplains in a Detachment or Formation using Cardinal Knights Chapter Tactics. In addition All Captains with Chapter Tactics (Cardinal Knights) must take one of the following upgrades:&lt;br /&gt;
:: - Psyker (Mastery Level 1)...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
:: - Psyker (Mastery Level 2)...&#039;&#039;50 pts&#039;&#039;&lt;br /&gt;
:: - Zealot...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
:A single Captain may instead take Psyker (Mastery Level 3) and change his Battlefield Role from HQ to Lord of War...&#039;&#039;75 pts&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; If upgraded to a Psyker the Captain generates his powers from the &#039;&#039;&#039;Biomancy&#039;&#039;&#039;, &#039;&#039;&#039;Daemonology (Santic)&#039;&#039;&#039;, &#039;&#039;&#039;Divination&#039;&#039;&#039;, &#039;&#039;&#039;Pyromancy&#039;&#039;&#039;, &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; and &#039;&#039;&#039;Telepathy&#039;&#039;&#039; disciplines.&lt;br /&gt;
*&#039;&#039;&#039;Close Combat Specialists:&#039;&#039;&#039; All models in Tactical Squads, Scout Squads and Sternguard Veteran Squads must take a close combat weapon in addition to their Boltgun...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Legends of the Cardinal Knights:&#039;&#039;&#039;&lt;br /&gt;
====HEART TAKER====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
| A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Heart Taker&lt;br /&gt;
| 7&lt;br /&gt;
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| 12&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Character, Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;200 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power fist with built-in meltagun&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Multi-melta&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Orbital Strike&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Zealotry Eternal:&#039;&#039;&#039; Friendly models within 12&amp;quot; of your Warlord have the Zealot special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Cardinal Knights)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Venerable:&#039;&#039;&#039; If a model with this special rule suffers a penetrating hit, you can make your opponent re-roll the result on the Vehicle Damage table. You must accept the second roll, even if it is worse than the first. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Dark Angels|DARK ANGELS]] CHAPTER TACTICS===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
====Chapter Organisation====&lt;br /&gt;
Dark Angels do not have any special rule as part of their Chapter Tactics; instead, they have access to the following formations. &lt;br /&gt;
&lt;br /&gt;
=====DEATHWING REDEMPTION FORCE=====&lt;br /&gt;
&#039;&#039;&#039;Formation:&#039;&#039;&#039;&lt;br /&gt;
*1-3 of the following:&lt;br /&gt;
:: - 1 Belial or Captain&lt;br /&gt;
:: - 1 Interrogator-Chaplain &lt;br /&gt;
:: - 1 Librarian&lt;br /&gt;
*1-5 Deathwing Terminator Squads&lt;br /&gt;
*0-1 Deathwing Command Squad&lt;br /&gt;
*0-3 of the following:&lt;br /&gt;
:: - 1 Deathwing Knight Squad&lt;br /&gt;
:: - 1-3 Dreadnought Squadrons&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Restrictions:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any Dreadnoughts in this Formation must be upgraded to Venerable Dreadnoughts. All units in this Formation must arrive via Deep Strike Reserve. This Formation may only include one of the following: 1 Captain or Belial. You may not include a Deathwing Redemption Force with Belial or a Captain and another Deathwing Redemption Force with a Captain. Any Captain that is part of a Deathwing Redemption Force may not take the Master of the Fleet, Master of the Arsenal, Lord Executioner, Master of the Relics or Master of the Recruits upgrade. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;First Knight of Caliban:&#039;&#039;&#039; If this Formation is your Primary Detachment, you can re-roll the result when rolling on the Warlord Traits table. &lt;br /&gt;
*&#039;&#039;&#039;Hatred (Chaos Space Marines)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Wings of Death:&#039;&#039;&#039; Models with this special rule have the Split Fire special rule and they may Run and Shoot in the same turn in the turn they arrive from Deep Strike Reserve.  &lt;br /&gt;
*&#039;&#039;&#039;Deathwing Assault:&#039;&#039;&#039; Models with this special rule do not need to roll Reserve rolls, instead note down, during deployment, whether all units wish to arrive turn 1 or turn 2, all models in this Formation automatically arrive the noted turn. When they do arrive all of their weaponry gain the Twin-linked special rule until the end of the turn. Drop Pods in this formation lose the Drop Pod Assault special rule. &lt;br /&gt;
*&#039;&#039;&#039;Interromancy:&#039;&#039;&#039; Librarians from this Formation which generate their powers from the &#039;&#039;&#039;Telepathy&#039;&#039;&#039; discipline gain the Fear special rule. Enemy units must roll 3d6 when taking fear tests caused by a Librarian from this Formation. &lt;br /&gt;
&lt;br /&gt;
=====RAVENWING STRIKE FORCE=====&lt;br /&gt;
&#039;&#039;&#039;Formation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*1 Captain or 1 Sammael or 1 Sableclaw&lt;br /&gt;
*0-1 Chaplain&lt;br /&gt;
*2-12 of the following:&lt;br /&gt;
:: - 1 Bike Squad&lt;br /&gt;
:: - 1 Attack Bike Squad&lt;br /&gt;
:: - 1 Land Speeder Squadron&lt;br /&gt;
:: - 1 Ravenwing Darkshroud&lt;br /&gt;
*0-1 Black Knights Squad&lt;br /&gt;
*0-3 Land Speeder Vengeances&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Restrictions:&#039;&#039;&#039; All models in this Formation must either have the Bike or Skimmer unit sub-type. This Formation may only include one of the following: 1 Captain or Belial. You may not include a Deathwing Redemption Force with Belial or a Captain and another Deathwing Redemption Force with a Captain. Any Captain that is part of a Deathwing Redemption Force may not take the Master of the Fleet, Master of the Arsenal, Lord Executioner, Master of the Relics or Master of the Recruits upgrade. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;First Huntsman:&#039;&#039;&#039; If this Formation is your Primary Detachment, you can re-roll the result when rolling on the Warlord Traits table. &lt;br /&gt;
*&#039;&#039;&#039;The Hunt:&#039;&#039;&#039; Independent Characters with this special rule gain the Skilled Rider special rule. &lt;br /&gt;
*&#039;&#039;&#039;Raven´s Flight:&#039;&#039;&#039; Models with this special rule may re-roll failed cover saves when it Jinks. &lt;br /&gt;
&lt;br /&gt;
=====RAVENWING ATTACK SQUADRON=====&lt;br /&gt;
&#039;&#039;&#039;Formation:&#039;&#039;&#039;&lt;br /&gt;
*1 Bike Squad or 1 Attack Bike Squad&lt;br /&gt;
*1 Land Speeder Squadron or 1 Land Speeder Vengeance&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Restrictions:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any Land Speeder Squadrons in this Formation may only include one model. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Summon the Deathwing:&#039;&#039;&#039; All models in this Formation are armed with teleport homers. Friendly units consisting entirely of models armed with Terminator armour do not scatter when they Deep Strike, as long as the first model is placed within 6&amp;quot; of a model armed with a teleport homer. For this to work, the bearer of the teleport homer must have been on the battlefield at the start of the turn.&lt;br /&gt;
&lt;br /&gt;
====Heroes of the Dark Angels==== &lt;br /&gt;
Detachments and Formations using Dark Angels Chapter Tactics gain access to the following HQ choices:&lt;br /&gt;
=====MASTER INTERROGATOR CHAPLAIN=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
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|- &lt;br /&gt;
| Asmodai&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;120 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Blades of Reason&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| -&lt;br /&gt;
| Melee, Instant Death, Specialist Weapon&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power maul&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rosarius&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master of Repentance:&#039;&#039;&#039; If your Walord slays the enemy Warlord in a challenge, you immediately score D3 extra Victory Points. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Dark Angels)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fear&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Preferred Enemy (Chaos Space Marines)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Zealot&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Name (Interrogator Chaplain)&#039;&#039;&#039; &lt;br /&gt;
=====GRAND MASTER OF THE DEATHWING=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
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! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Belial&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;190 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Terminator armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Iron Halo&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Teleport homer&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Storm bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heavenfall Blade&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Specialist Weapon, Lethal Stroke&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lethal Stroke:&#039;&#039;&#039; When attacking with a weapon that has this special rule, a To Wound roll of 6 is resolved with the Instant Death special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Imperium´s Sword:&#039;&#039;&#039; All models in your Warlord&#039;s unit have the Furious Charge special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Dark Angels)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Name (Captain)&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Master of Ballistics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Marked for Retribution:&#039;&#039;&#039;Belial re-rolls failed To Hit rolls when fighting in a challenge. &lt;br /&gt;
*&#039;&#039;&#039;Perfection Will Do:&#039;&#039;&#039; A unit including at least one model with this special rule do not scatter when arriving from Deep Strike Reserve. This does not affect any Transport the unit is embarked upon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grand Master of the Ravenwing&#039;&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Sammael&lt;br /&gt;
| 185 pts&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
| &#039;&#039;&#039;Jetbike (Character)&#039;&#039;&#039;&lt;br /&gt;
| 1 (Unique)&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| Sableclaw&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Vehicle (Chariot, Skimmer, Fast, Character)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;110 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Plasma cannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked storm bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Iron Halo&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Teleport homer&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heavenfall Blade&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Specialist Weapon, Lethal Stroke&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lethal Stroke:&#039;&#039;&#039; When attacking with a weapon that has this special rule, a To Wound roll of 6 is resolved with the Instant Death special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rapid Manoeuvre:&#039;&#039;&#039; Friendly Dark Angels models with the Bike unit type gain the Scout special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Dark Angels)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Name (Captain)&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Master of Ballistics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Swift Vengeance:&#039;&#039;&#039; A model with this special rule can fire up to two ranged weapons in the shooting phase. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May ride Sableclaw changing his unit type to Vehicle (Chariot, Skimmer, Fast, Character) and replacing the Independent Character special rule, his plasma cannon and his twin-linked storm bolter with a twin-linked assault cannon and a twin-linked heavy bolter...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====INTERROGATOR CHAPLAIN=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
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|- &lt;br /&gt;
| Interrogator Chaplain &lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Interrogator Chaplain&#039;&#039;&#039;...&#039;&#039;70 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power maul&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rosarius&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fear&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Preferred Enemy (Chaos Space Marines)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Zealot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace bolt pistol with a power fist...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
*May take items from the &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Chapter Relics&#039;&#039;&#039; lists. &lt;br /&gt;
*May replace bolt pistol and frag and krak grenades with Terminator armour and storm bolter...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
*May replace storm bolter with one of the following:&lt;br /&gt;
:: - Combi-flamer...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Combi-melta or -plasma...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*An Interrogator Chaplain in Terminator armour may only take items from the &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Chapter Relics&#039;&#039;&#039; lists.&lt;br /&gt;
&lt;br /&gt;
====Nobles of the Dark Angels====&lt;br /&gt;
Detachments and Formations using Dark Angels Chapter Tactics gain access to the following Elites choices:&lt;br /&gt;
&lt;br /&gt;
=====DEATHWING COMMAND SQUAD=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
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|-&lt;br /&gt;
| Terminator&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Apothecary&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Deathwing Champion&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. Apothecary and Deathwing Champion are &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5 Terminators&#039;&#039;&#039;...&#039;&#039;185 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Terminator armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two lightning claws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Combat Squads&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039; &lt;br /&gt;
Honor or death&lt;br /&gt;
heroic inspiration&lt;br /&gt;
&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
*May include up to five additional Terminators...&#039;&#039;37 pts/model&#039;&#039;&lt;br /&gt;
*Any model may replace two lightning claws with one of the following:&lt;br /&gt;
:: - thunder hammer and storm shield...&#039;&#039;8 pts/model&#039;&#039; &lt;br /&gt;
:: - Power fist and storm bolter...&#039;&#039;3 pts/model&#039;&#039;&lt;br /&gt;
:: - Chain fist and storm bolter...&#039;&#039;8 pts/model&#039;&#039;&lt;br /&gt;
*For every five Terminators in the squad, one Terminator may replace two lightning claws with one of the following:&lt;br /&gt;
:: - Power fist and heavy flamer...&#039;&#039;13 pts/model&#039;&#039;&lt;br /&gt;
:: - Power fist and assault cannon...&#039;&#039;23 pts/model&#039;&#039;&lt;br /&gt;
:: - Two lightning claws and a cyclone missile launcher...&#039;&#039;25 pts/model&#039;&#039; &lt;br /&gt;
*The unit may take a perfidious relic of the Unforgiven...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
A unit armed with a perfidious relic of the Unforgiven have the Fear and Adamantium Will special rules.&lt;br /&gt;
*One Terminator may take items from the &#039;&#039;&#039;Space Marine Standards&#039;&#039;&#039; list.&lt;br /&gt;
*One Terminator may be upgraded to the Deathwing Champion replacing two lightning claws with The Halberd of Caliban...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
*One Terminator may be upgraded to a Deathwing Apothecary taking a narthecium...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*The unit may take a Drop Pod or Land Raider as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
=====DEATHWING KNIGHT SQUAD=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
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|-&lt;br /&gt;
| Deathwing Knight&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Knight Master&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. Knight Master is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Deathwing Knights, 1 Knight Master&#039;&#039;&#039;...&#039;&#039;255 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Terminator armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Storm shield&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mace of Absolution&#039;&#039;&#039; (Deathwing Knight only)&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
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|- &lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Smash&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Smash:&#039;&#039;&#039; A model armed with a weapon with this special rule has the Smash special rule.&lt;br /&gt;
*&#039;&#039;&#039;Flail of the Unforgiven&#039;&#039;&#039; (Knight Master only)&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
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|- &lt;br /&gt;
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| 5&lt;br /&gt;
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| Melee, Smash&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Smash:&#039;&#039;&#039; A model armed with a weapon with this special rule has the Smash special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Combat Squads&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Inspiration&#039;&#039;&#039; (Knight Master only)&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Name (Terminator Squad)&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Fortress of Shields:&#039;&#039;&#039; Any model in a unit with one or more models with this special rule that is equipped with a storm shield has +1 Toughness while in base contact with at least two other models from the same unit. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
*May include up to five additional Deathwing Knights...&#039;&#039;45 pts/model&#039;&#039;&lt;br /&gt;
*The unit may take a Drop Pod or Land Raider as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
====Wings of the Dark Angels====&lt;br /&gt;
Detachments and Formations using Dark Angels Chapter Tactics gain access to the following Fast Attack choices:&lt;br /&gt;
=====BLACK KNIGHTS SQUAD=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
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|-&lt;br /&gt;
| Black Knight&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 9&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Huntsmaster&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 9&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Ravenwing Champion&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 9&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Apothecary &lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 9&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bike&#039;&#039;&#039;. Apothecary, Huntsmaster and Ravenwing Champion is &#039;&#039;&#039;Bike (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Black Knights&#039;&#039;&#039;...&#039;&#039;120 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Corvus hammer&#039;&#039;&#039; &lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
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|- &lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
| -&lt;br /&gt;
| Melee, Rending&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked plasma talon&#039;&#039;&#039; &lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 18&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Rapid Fire, Gets Hot&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Dark Angels)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Inspiration&#039;&#039;&#039; (Ravenwing Champion and Huntsmaster only)&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hit &amp;amp; Run&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
*May include up to five additional Black Knights...&#039;&#039;40 pts/model&#039;&#039;&lt;br /&gt;
*One model may be upgraded to one of the following:&lt;br /&gt;
:: - Huntsmaster...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Ravenwing Champion, replacing corvus hammer with power sword...&#039;&#039;25&#039;&#039;&lt;br /&gt;
*Unless the squad includes a Huntsmaster or another squad in your army includes a Ravenwing Champion, one Black Knight in your army to an Apothecary, taking a narthecium...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
*For every three models in the unit, one Black Knight may replace his plasma talon with a Ravenwing grenade launcher...&#039;&#039;free&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| Rapid Fire, Blast&lt;br /&gt;
|-&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| Rapid Fire&lt;br /&gt;
|-&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| Rapid Fire, Blast, Poisoned (4+)&lt;br /&gt;
|-&lt;br /&gt;
| 12&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
| Assault 1, Blast, Stasis Anomaly&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stasis Anomaly:&#039;&#039;&#039; Any unit which is hit by one or more weapons with this special rule reduce their Weapon Skill and Initiative by 1 (to a minimum of 1) until the end of your turn. &lt;br /&gt;
*Ravenwing Huntsmaster may replace his corvus hammer with a power axe, power lance, power maul or power sword...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
*Ravenwing Huntsmaster may take melta bombs...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====RAVENWING DARKSHROUD=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Ravenwing Darkshroud&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Fast, Skimmer)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Ravenwing Darkshroud&#039;&#039;&#039;...&#039;&#039;80 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heavy bolter&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Deep Strike&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skilled Rider&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Shrouded&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Icon of Old Caliban:&#039;&#039;&#039; Friendly Dark Angels units within 6&amp;quot; of one or more models with this special rule have the Fear and Shrouded special rules. Enemy units cannot fire Overwatch at friendly Dark Angels units within 6&amp;quot; of a model with this special rule at the start of the Assault phase. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace its heavy bolter with one of the following:&lt;br /&gt;
:: - Assault cannon...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====NEPHILIM JETFIGHTER=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Nephilim Jetfighter&lt;br /&gt;
| 4&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Flyer)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Nephilim Jetfighter&#039;&#039;&#039;...&#039;&#039;170 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Avenger mega bolter&#039;&#039;&#039; &lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 5, Shred&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Six blacksword missile&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy 1, One Use Only&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked heavy bolter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Missile lock&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Strafing Run&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skilled Rider&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unrelenting Hunter:&#039;&#039;&#039; Each time a model with this special rule causes a Weapon Destroyed result on the vehicle damage table you may replace it with an Immobilised result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace avenger mega bolter with twin-linked lascannon...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====RAVENWING LAND SPEEDER VENGEANCE=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Land Speeder Vengeance&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Fast, Skimmer)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Land Speeder Vengeance&#039;&#039;&#039;...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Plasma storm battery&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy 3, Gets Hot&lt;br /&gt;
|-&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy 1, Large Blast, Gets Hot&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Heavy bolter&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Deep Strike&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skilled Rider&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace its heavy bolter with one of the following:&lt;br /&gt;
:: - Assault cannon...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====RAVENWING DARK TALON=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Ravenwing Dark Talon&lt;br /&gt;
| 4&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Flyer)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Ravenwing Dark Talon&#039;&#039;&#039;...&#039;&#039;160 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two hurricane bolters&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rift cannon&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 18&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 1, Blast, Blind, Rift Vortex&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rift Vortex:&#039;&#039;&#039; If a double is rolled when rolling for the scatter of this weapon this weapon gains the Vortex special rule and is resolved at strength D. &lt;br /&gt;
*&#039;&#039;&#039;Stasis Bomb:&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| Bomb 1, Large Blast, Vast Stasis Anamoly&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vast Stasis Anamoly:&#039;&#039;&#039; Any unit which is hit by one or more weapons with this special rule reduce their Weapon Skill and Initiative by 3 (to a minimum of 1) until the end of your turn. Any model which suffers one or more wounds from this special rule must pass an Initiative test or be removed from play as a casualty. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Strafing Run&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skilled Rider&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Legends of the Dark Angels====&lt;br /&gt;
Detachments and Formations using Dark Angels Chapter Tactics gain access to the following Lords of War choices:&lt;br /&gt;
&lt;br /&gt;
=====GRAND MASTER OF THE LIBRARIANS=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Ezekiel&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;185 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master-crafted bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master-crafted force sword&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Force weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Psychic Hood&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Book of Salvation:&#039;&#039;&#039; Models in Ezekiel´s unit with Chapter Tactics (Dark Angels) (including Ezekiel) add +1 to their Attack characteristic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Courage of the First Legion:&#039;&#039;&#039; Your Warlord, and all friendly models with Chapter Tactics (Dark Angels) within 12&amp;quot; of your Warlord automatically pass automatically pass Pinning, Fear and Regroup tests and Morale checks.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Name (Librarian)&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Psyker (Mastery Level 3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSYKER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ezekiel generate his powers from the &#039;&#039;&#039;Daemonology&#039;&#039;&#039;, &#039;&#039;&#039;Divination&#039;&#039;&#039;, &#039;&#039;&#039;Pyromancy&#039;&#039;&#039;, &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; and &#039;&#039;&#039;Telepathy&#039;&#039;&#039; disciplines.&lt;br /&gt;
&lt;br /&gt;
=====SUPREME GRAND MASTER OF THE DARK ANGELS=====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Azrael&lt;br /&gt;
| 9&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;290 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Orbital Strike&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heavenfall Blade&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Specialist Weapon, Lethal Stroke&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lethal Stroke:&#039;&#039;&#039; When attacking with a weapon that has this special rule, a To Wound roll of 6 is resolved with the Instant Death special rule.&lt;br /&gt;
*&#039;&#039;&#039;Lion Helm&#039;&#039;&#039;&lt;br /&gt;
The Lion Helm grants a 4+ invulnerable save. All models in the bearers unit gain the Adamantium Will and Fear special rules.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rites of War:&#039;&#039;&#039; All models in your primary Detachment are Leadership 10. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Supreme Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Dark Angels)&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master Tactician:&#039;&#039;&#039; Once per turn when you generate a tactical objective you may choose to discard it and draw a new one.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[deathwatch|DEATHWATCH]] CHAPTER TACTICS===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Strength Through Diversity:&#039;&#039;&#039; Before either side deploys roll a D6 and consult the first table, then roll another D6 and consult the second table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! D6&lt;br /&gt;
! Effect&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| All Deathwatch models gain the Counter-attack special rule.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| All Deathwatch models gain the Outflank and Acute Senses special rules.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| All Deathwatch models gain the Precision Shots and Precision Strikes special rules.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Deathwatch units with the Jump unit type may use their jump packs in both the Movement and Assault phases of the same turn. In addition, when they make Hammer of Wrath attacks, Deathwatch models can re-rolll failed To Wound rolls.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| All Deathwatch models gain the Skilled Rider special rule.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| All Deathwatch models gain the Stealth special rule.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! D6&lt;br /&gt;
! Effect&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| All Deathwatch models gain the Feel No Pain (6+) special rule.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| You gain 1 Assault Doctrine and 1 Devastator Doctrine, when activated they affect all Deathwatch models. &lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| All Deathwatch models gain the Furious Charge special rule.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| All Deathwatch models gain the Feel No Pain (4+) special rule but it may only be used against flame weapons.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| All Deathwatch models may re-roll failed To Wound rolls and armour penetration rolls with flame weapons.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| All Deathwatch models re-roll To Hit rolls of 1 when firing bolt weapons.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===EXECUTIONERS CHAPTER TACTICS===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Bitter Mettle:&#039;&#039;&#039; Executioners models have the Preferred Enemy (Characters), Preferred Enemy (Models that have gone to ground) and Preferred Enemy (Models that are falling back) special rules. &lt;br /&gt;
*&#039;&#039;&#039;Honour or Death:&#039;&#039;&#039; A model with this special rule must issue and accept a challenge whenever possible. If there is more than one friendly model in a combat with this rule, you may select which model issues or accepts the challenge. &lt;br /&gt;
*&#039;&#039;&#039;Headhunters:&#039;&#039;&#039; Characters with this special rule inflict Instant Death on any To Wound roll of 6 in a challenge.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Heroes of the Executioners:&#039;&#039;&#039; Detachments and Formations using Executioners Chapter Tactics gain access to the following HQ choices:&lt;br /&gt;
&lt;br /&gt;
====RECLUSIARCH OF THE EXECUTIONERS====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Thulsa Kane&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;180 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Plasma pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rosarius&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lifetaker&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Shred, Rending, Unwieldy, Two-handed&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Wrath of the Old Night:&#039;&#039;&#039; Friendly Executioners models gain the Zealot special rule while your Warlord is fighting in a challenge. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Executioners)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Zealot&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Preferred Enemy&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Warrior&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Exorcists|EXORCISTS]] CHAPTER TACTICS===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Empyrial Resistance:&#039;&#039;&#039; Models with this special rule have the Preferred Enemy (models with the Daemon special rule), Adamantium Will and Eternal Warrior special rules. &lt;br /&gt;
*&#039;&#039;&#039;Ruthless Training:&#039;&#039;&#039; Models with this special rule roll 1 additional when taking leadership tests and discard the highest dice roll. &lt;br /&gt;
*&#039;&#039;&#039;Heroes of the Exorcists:&#039;&#039;&#039; Detachments and Formations using Exorcists Chapter Tactics gain access to the following HQ choices: &lt;br /&gt;
====CAPTAIN OF THE EXORCISTS 3RD COMPANY====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Silas Alberec&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;170 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Iron Halo&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Teleport homer&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Hell Slayer&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Two-handed, Master-crafted, Concussive, Daemonslayer, Witchslayer&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Daemonslayer:&#039;&#039;&#039; When rolling To-Wound against a unit which includes one or more models with the Daemon special rule this weapon gains the Fleshbane and Instant Death special rules. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Witchslayer:&#039;&#039;&#039; When rolling To-Wound against a unit which includes one or more models with the Psyker and/or Brotherhood of Psykers special rules this weapon gains the Fleshbane and Instant Death special rules. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rites of War:&#039;&#039;&#039; All models in your primary Detachment are Leadership 10. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Exorcists)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Name (Captain)&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Master of Ballistics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hexagrammatic Wards:&#039;&#039;&#039; A unit which includes a model with this special rule has the Feel No Pain special rule against close combat attacks and Witchfire powers made by models with the Daemon or Psyker special rules and models with the Daemons of Chaos or Chaos Space Marines faction. &lt;br /&gt;
*&#039;&#039;&#039;Soul Seared Champion:&#039;&#039;&#039; If Silas Alberec or his unit is the target of a psychic power you may re-roll any dice that do not result in a 6+.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Fire Hawks|FIRE HAWKS]] CHAPTER TACTICS===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Meteoric Impact:&#039;&#039;&#039; Any unit within 6&amp;quot; of a Fire Hawks unit after the unit Deep Strikes suffers D6 Strength 4 AP- hits. Vehicles are hit on their side armour. In the case of Drop Pods distance is measured from the hull of the Drop Pod rather than the unit disembarking from the Drop Pod. &lt;br /&gt;
*&#039;&#039;&#039;On Wings of Fire:&#039;&#039;&#039; Models with the Chapter Tactics (Fire Hawks) use the following profiles for the listed weapons on the turn the unit arrives from Deep Strike reserve.&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Flamer&lt;br /&gt;
| Template&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| Assault 1&lt;br /&gt;
|-&lt;br /&gt;
| Hand Flamer&lt;br /&gt;
| Template&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| Assault 1, Pistol&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Flamer&lt;br /&gt;
| Template&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| Assault 1&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
:In addition models with Chapter Tactics (Fire Hawks) add the following option to the &#039;&#039;&#039;Ranged Weapon&#039;&#039;&#039; list:&lt;br /&gt;
:: - Hand Flamer...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Objective Secured:&#039;&#039;&#039; Assault Squads and Vanguard Veteran Squads, with Chapter Tactics (Fire Hawks) have the Objective Secured special rule. A unit with this special rule controls objectives even if an enemy scoring unit is within range of the objective marker, unless the enemy unit also has this special rule.&lt;br /&gt;
*&#039;&#039;&#039;Heroes of the Fire Hawks:&#039;&#039;&#039; Detachments and Formations using Fire Hawks Chapter Tactics gain access to the following HQ choices: &lt;br /&gt;
====THE YOUNG MASTER====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Knight-Captain Elam Courbray&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jump Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;140 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Iron Halo&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Sword of Exellus&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Rending, Soul Blaze, Specialist Weapon&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Firefall:&#039;&#039;&#039; The Meteoric Impact made by your warlord and his unit is resolved at strength 8 AP-.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Fire Hawks)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smash&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Name (Captain)&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Master of Ballistics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Honour or Death&#039;&#039;&#039; A model with this special rule must issue and accept a challenge whenever possible. If there is more than one friendly model in a combat with this rule, you may select which model issues or accepts the challenge.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Galactic Partridges|GALACTIC PARTRIDGES]] CHAPTER TACTICS===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Glory Hogs:&#039;&#039;&#039; Galactic Partridges models gain a bonus if they arrive from Reserves depending on the turn they arrive. &lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Turn&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1+&lt;br /&gt;
| &#039;&#039;&#039;The Partridges Have Arrived:&#039;&#039;&#039; The unit gains the Shrouded special rule the turn it arrives from Deep Strike Reserves. &lt;br /&gt;
|-&lt;br /&gt;
| 2+&lt;br /&gt;
| &#039;&#039;&#039;Explosive Arrival:&#039;&#039;&#039;The unit gains the Relentless special rule until the end of the game. &lt;br /&gt;
|-&lt;br /&gt;
| 3+&lt;br /&gt;
| &#039;&#039;&#039;To the Rescue:&#039;&#039;&#039; Any ranged weapons the unit has gains the Pinning special rule until the end of the game. &lt;br /&gt;
|-&lt;br /&gt;
| 4+&lt;br /&gt;
| &#039;&#039;&#039;Glory to the Partridges!:&#039;&#039;&#039; The unit gains the Feel No Pain special rule until the end of the game. &lt;br /&gt;
|-&lt;br /&gt;
| 5+&lt;br /&gt;
| &#039;&#039;&#039;Blinding Awesomeness:&#039;&#039;&#039; Any ranged weapons the unit has gains the Blind special rule until the end of the gme. &lt;br /&gt;
|-&lt;br /&gt;
| 6+&lt;br /&gt;
| &#039;&#039;&#039;It Ain&#039;t Over Till the Partridges Sing:&#039;&#039;&#039; The unit may assault the turn it arrives from Reserves.&lt;br /&gt;
|-&lt;br /&gt;
| 7+&lt;br /&gt;
| &#039;&#039;&#039;Glory and Gore:&#039;&#039;&#039; The unit gains the Rampage special rule until the end of the game.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Imperial Fists|IMPERIAL FISTS]] CHAPTER TACTICS===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Bolter Drill:&#039;&#039;&#039; Imperial Fists models can re-roll all To Hit rolls of 1 made with weapons with bolt in their name and combi-weapons that are firing as boltguns. &lt;br /&gt;
*&#039;&#039;&#039;Siege Masters:&#039;&#039;&#039; Imperial Fists models can re-roll armour penetration rolls against buildings that do not result in a glancing hit or penetrating hit, and add 1 to the result when rolling on the Building Damage table. In addition, Imperial Fists Devastator Squads and Decimator  Squads have the Tank Hunters special rule.&lt;br /&gt;
*&#039;&#039;&#039;Relics of Phalanx:&#039;&#039;&#039; Imperial Fists models replace access to the Chapter Relics list with access to the Relics of Phalanx list. Only one of each relics of Phalanx may be taken in each army. A model can replace one weapon with one of the following: &lt;br /&gt;
*&#039;&#039;&#039;Heroes of the Imperial Fists:&#039;&#039;&#039; Detachments and Formations using Imperial Fists Chapter Tactics gain access to the following HQ choices:&lt;br /&gt;
====IMPERIAL FISTS 1ST COMPANY CAPTAIN====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Darnath Lysander&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;200 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Terminator armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Iron Halo&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Storm shield&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fist of Dorn:&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
| Melee, Concussive, Master-crafted, Unwieldy&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Icon of Obstinacy:&#039;&#039;&#039; All friendly Imperial Fists models within 12&amp;quot; of your Warlord may re-roll failed Morale checks, Pinning tests and Fear tests. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Imperial Fists)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Warrior&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Feel No Pain&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master of Ballistics&#039;&#039;&#039;&lt;br /&gt;
 &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Iron Hands|IRON HANDS]] CHAPTER TACTICS===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Flesh is Weak:&#039;&#039;&#039; Non-vehicle Iron Hands models have the Feel No Pain (6+) special rule. If they have the Feel No Pain rule from another source (a narthecium, for example), they instead add 1 to the result of any Feel No Pain rolls.&lt;br /&gt;
*&#039;&#039;&#039;Machine Empathy:&#039;&#039;&#039; Iron Hands Characters and Walkers have the It Will Not Die special rule. Furthermore, Iron Hands Techmarines add 1 to their Blessing of the Omnissiah rolls.&lt;br /&gt;
*&#039;&#039;&#039;Heroes of the Iron Hands:&#039;&#039;&#039; Detachments using Iron Hands Chapter Tactics gain access to the following HQ choices: &lt;br /&gt;
&lt;br /&gt;
====HIGH ARTIFICER OF THE SONS OF MEDUSA====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
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&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. Vaylund Cal is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;200 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vaylund Cal&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Thunder hammer&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Servo-harness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Servitor&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Servo-arm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Angel of Death:&#039;&#039;&#039; Your Warlord has the Fear special rule. In addition, enemy units locked in combat with your Warlord must take Fear tests on 3D6. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Vaylund Cal&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Iron Hands)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Blessings of the Omnissiah:&#039;&#039;&#039; In each of your Shooting phases, instead of firing his weapons, a Techmarine can choose to repair a single friendly vehicle that he is in base contact with or embarked upon. To repair a vehicle, roll a D6 and add +1 for each Servitor with a servoarm in his unit. If the result is a 5 or more, you may either restore a Hull Point lost earlier in the battle, or repair a Weapon Destroyed or Immobilised result suffered earlier in the battle; this is effective immediately.&lt;br /&gt;
*&#039;&#039;&#039;Bolster Defences:&#039;&#039;&#039; After deployment, but before Scout redeployments and Infiltrate deployments, nominate one piece of terrain in your deployment zone (this cannot be one you have purchased as part of your army). The terrain piece’s cover save is increased by 1 for the duration of the game (to a maximum of 3+). Note that a piece of terrain can only be bolstered once.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Servitors&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mindlock:&#039;&#039;&#039; Unless it also contains a Techmarine, an unengaged unit that contains at least one model with this special rule must roll a D6 at the start of its turn. On a 4+, this special rule has no effect this turn. On a roll of a 1, 2 or 3, the unit is mindlocked until the start of its following turn. A mindlocked unit may not voluntarily move, shoot or charge, but must still complete compulsory moves, such as Pile In and Fall Back moves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*Up to three Devastator Squads in the same detachment as this model may be upgraded to Cybernetic Warmachines...&#039;&#039;3 pts/model&#039;&#039;&lt;br /&gt;
Cybernetic Warmachines have a Toughness value of 5 but may not make Run moves or Sweeping Advances. &lt;br /&gt;
*May replace &#039;&#039;&#039;Independent Character&#039;&#039;&#039; with up to five Servitors...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
*Up to two Servitors may replace their servo-arm with one of the following:&lt;br /&gt;
:: - Heavy bolter...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Multi-melta...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Plasma cannon...&#039;&#039;15 pts/model&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Iron Snakes|IRON SNAKES]] CHAPTER TACTICS===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Close Combat Specialists:&#039;&#039;&#039; All models with this special rule may be armed with a close combat weapon and/or combat shield at no additional cost. &lt;br /&gt;
*&#039;&#039;&#039;A Single Marine Usually Does the Job:&#039;&#039;&#039; Iron Snakes units always regroup using their normal Leadership.&lt;br /&gt;
*&#039;&#039;&#039;The Fratery:&#039;&#039;&#039; Tactical Squads, Scout Squads and Assault Squads may not take Iron Snakes Chapter Tactics.&lt;br /&gt;
*&#039;&#039;&#039;Troops of the Iron Snakes:&#039;&#039;&#039; Detachments using Iron Snakes Chapter Tactics gain access to the following Troops choices:&lt;br /&gt;
====PHRATRY SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
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|-&lt;br /&gt;
| Sergeant&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
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|-&lt;br /&gt;
| Veteran&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
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| 4&lt;br /&gt;
| 1&lt;br /&gt;
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|-&lt;br /&gt;
| Veteran Sergeant &lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. Sergeant and Veteran Sergeant are &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Battle-brothers, 1 Sergeant&#039;&#039;&#039;...&#039;&#039;55 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Boltgun&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Iron Snakes)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Inspiration&#039;&#039;&#039; (Veteran Sergeant only)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
*May include up to two additional Battle-brothers...&#039;&#039;11 pts/model&#039;&#039;&lt;br /&gt;
*May include up to three Petitioners...&#039;&#039;7 pts/model&#039;&#039; &lt;br /&gt;
*Up to two Battle-brothers may be upgraded to Veterans...&#039;&#039;9 pts/model&#039;&#039;&lt;br /&gt;
*The Sergeant may be upgraded to Veteran Sergeant...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*One Petitioner, Battle-brother or Veteran &#039;&#039;&#039;must&#039;&#039;&#039; select an item from the &#039;&#039;&#039;Heavy Weapons&#039;&#039;&#039; or &#039;&#039;&#039;Special Weapons&#039;&#039;&#039; list. &lt;br /&gt;
*Any Veteran and the Sergeant or Veteran Sergeant may take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039; and/or &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; lists.&lt;br /&gt;
*Any Veteran and the Sergeant or Veteran Sergeant may take melta bombs...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*The unit may take a Drop Pod, Rhino or Razorback as a Dedicated Transport. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Elites of the Iron Snakes:&#039;&#039;&#039; Detachments using Iron Snakes Chapter Tactics gain access to the following Elites choices:&lt;br /&gt;
====NOTABLES SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
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|-&lt;br /&gt;
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| 5&lt;br /&gt;
| 5&lt;br /&gt;
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| 4&lt;br /&gt;
| 1&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. Sergeant and Veteran Sergeant are &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Veterans, 1 Veteran Sergeant&#039;&#039;&#039;...&#039;&#039;105 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Boltgun&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Iron Snakes)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Inspiration&#039;&#039;&#039; (Veteran Sergeant only)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
*May include up to five Elite Petitioners...&#039;&#039;13 pts/model&#039;&#039;&lt;br /&gt;
*Any Elite Petitioner may be upgraded to a Veteran...&#039;&#039;4 pts/model&#039;&#039;&lt;br /&gt;
*One Elite Petitioner or Veteran &#039;&#039;&#039;must&#039;&#039;&#039; select an item from the &#039;&#039;&#039;Heavy Weapons&#039;&#039;&#039; or &#039;&#039;&#039;Special Weapons&#039;&#039;&#039; list. &lt;br /&gt;
*Any Veteran and the Sergeant or Veteran Sergeant may take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039; and/or &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; lists.&lt;br /&gt;
*Any Veteran and the Veteran Sergeant may take melta bombs...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*The unit may take a Drop Pod, Rhino or Razorback as a Dedicated Transport.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Knights Inductor|KNIGHTS INDUCTOR]] CHAPTER TACTICS===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
You may include Silencers (Refer to [[Codex - Knights Inductor#Silencer_Primaris_-_95 pts|Codex Knights Inductor]] for points cost and rules) in Detachments and Formations with Chapter Tactics (Knights Inductor). A Silencer Primaris can never be your warlord. Replace the The Unseen and Tactical Fire Teams special rules with Chapter Tactics (Knights Inductor).&lt;br /&gt;
*&#039;&#039;&#039;Legendary Marksmen:&#039;&#039;&#039; Any model with Chapter Tactics (Knights Inductor) that does not move in the Movement Phase of their turn may choose to gain the Rending Special Rule when firing in the Shooting Phase with Bolters, Bolt Pistols, and Combi-Weapons fired as Bolters.&lt;br /&gt;
*&#039;&#039;&#039;Empyrean Anathema:&#039;&#039;&#039; All units with Chapter Tactics (Knights Inductor) that have not received any casualties generate a Null Charge in each psychic phase. Any unit that has suffered an unsaved wound in the same turn must roll a 4+ to generate a Null Charge in either psychic phase. Independent Characters and Dreadnoughts count as a separate unit, but ignore casualties unless they personally take either a wound or hull point. Null Charges are used to Manifest Silencer Powers, or can be used to deny psychic powers on an unmodifiable 5+.&lt;br /&gt;
*&#039;&#039;&#039;Psychic Abomination:&#039;&#039;&#039; An army that includes any units with Chapter Tactics (Knights Inductor) may never include any unit with the Psyker, Daemon, or Brotherhood of Psykers Special Rule.&amp;lt;/div&amp;gt;&lt;br /&gt;
===[[Mantis Warriors|MANTIS WARRIORS]] CHAPTER TACTICS===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Children of Prohecy:&#039;&#039;&#039; If your Warlord is a Mantis Warriors model you may re-roll failed attempts to Seize the Initiative. In addition, any Mantis Warriors psykers may pick his powers rather than randomly rolling for them while generating powers from the &#039;&#039;&#039;Divination&#039;&#039;&#039; Discipline. &lt;br /&gt;
*&#039;&#039;&#039;Shadow Killers:&#039;&#039;&#039; Mantis Warriors models have the Move Through Cover and Hammer of Wrath special rules.&lt;br /&gt;
*&#039;&#039;&#039;Legends of the Mantis Warriors:&#039;&#039;&#039; Detachments using Mantis Warriors Chapter Tactics gain access to the following Lords of War choices:&lt;br /&gt;
====THE DUST PROPHET====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
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|-&lt;br /&gt;
| Ahazra Redth&lt;br /&gt;
| 6&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;165 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Force sword&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Psychic Hood&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Talisman of Sundered Souls&#039;&#039;&#039;&lt;br /&gt;
The Talisman of Sundered Souls grants Ahazra Redth a 5+ invulnerable and allows him to re-roll results on the Perils of the Warp table, the second result must be kept, even if it is worse. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Whispers on the Wind:&#039;&#039;&#039; All models in your warlord´s unit have the &#039;&#039;&#039;Interceptor&#039;&#039;&#039; and Night Vision special rules. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Mantis Warriors)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Psyker (Mastery Level 3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSYKER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ahazra Redth knows the &#039;&#039;Mirage&#039;&#039; psychic power and generates 3 more powers  from the &#039;&#039;&#039;Daemonology&#039;&#039;&#039;, &#039;&#039;&#039;Divination&#039;&#039;&#039;, &#039;&#039;&#039;Pyromancy&#039;&#039;&#039;, &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; and &#039;&#039;&#039;Telepathy&#039;&#039;&#039; discipline.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mirage.... Warp Charge 1&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Mirage&#039;&#039; is a &#039;&#039;&#039;blessing&#039;&#039;&#039; that targets the psykers unit and any vehicle he is embarked upon. The target counts as being armed with defensive grenades.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Minotaurs|MINOTAURS]] CHAPTER TACTICS===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Unrelenting Assault:&#039;&#039;&#039; Models with Chapter Tactics (Minotaurs) do not suffer Panic tests from shooting attacks and may re-roll failed Pinning tests. &lt;br /&gt;
*&#039;&#039;&#039;Trample and Crush:&#039;&#039;&#039; Models with Chapter Tactics (Minotaurs) gain the Crusader and Hammer of Wrath special rules.&lt;br /&gt;
*&#039;&#039;&#039;Heroes of the Minotaurs:&#039;&#039;&#039; Detachments using Minotaurs Chapter Tactics gain access to the following HQ choices:&lt;br /&gt;
====RECLUSIARCH OF THE MINOTAURS====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Ivanus Enkomi&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;145 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power fist&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power maul&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rosarius&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked assault launcher&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 12&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| Assault 1, Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Intimidating Presence:&#039;&#039;&#039; Enemy units within 12&amp;quot; of the Warlord must use their lowest Leadership value, not the highest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Zealot&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bane of Hatred:&#039;&#039;&#039; Models in a unit including a model with this special rule have the Rage special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take a jump pack...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
*May replace power maul and auxiliary grenade launcher with the Crozius Arkanos...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 3&lt;br /&gt;
| Melee, Specialist Weapon, Master-crafted, Concussive&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nobles of the Minotaurs:&#039;&#039;&#039; Detachments and Formations using Minotaurs Chapter Tactics gain access to the following Elites choices:&lt;br /&gt;
====TERROR OF BIFROST====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
| A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Hecaton Aiakos&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Character, Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;225 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Plasma cannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power fist with built-in storm bolter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Minotaurs)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fleet&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Relic Pattern&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Venerable:&#039;&#039;&#039; If a Venerable Dreadnought suffers a penetrating hit, you can make your opponent re-roll the result on the Vehicle Damage table. You must accept the second roll, even if it is worse than the first.&lt;br /&gt;
*&#039;&#039;&#039;Groundstrike:&#039;&#039;&#039; Instead of making his usual attack in combat, Hecaton Aiakos may make a special groundstrike attack. All enemy units in base contact with Hecaton Aiakos suffer 1 Strength 6 AP4 hit with the Strikedown special rule for each model in base contact with Hecaton Aiakos at Initiative step 1. &lt;br /&gt;
*&#039;&#039;&#039;Improved Atomantic Shielding:&#039;&#039;&#039; A model with this special rule has a 4+ invulnerable save against ranged attacks and a 5+ invulnerable save against melee attacks. Add +1&amp;quot; to the radius of ‘Vehicle Explodes’ damage results suffered by models with this special rule.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fire Support of the Minotaurs:&#039;&#039;&#039; Detachments and Formations using Minotaurs Chapter Tactics gain access to the following Heavy Support choices:&lt;br /&gt;
====ASSAULT GUNSHIP====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Gale Roc&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Flyer, Hover Transport)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Gale Roc&#039;&#039;&#039;...&#039;&#039;210 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked heavy bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ceramite plating&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked retribution launcher&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 4&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Four hellstrike missiles&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assault Vehicle&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power of the Machine Spirit&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Strafing Run&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skies of Fury:&#039;&#039;&#039; If the Stormraven has moved more than 6&amp;quot;, passengers can still disembark, but they must do so as follows:&lt;br /&gt;
&lt;br /&gt;
Nominate any point over which the Stormraven moved that turn and deploy the squad as if it were Deep Striking onto that point. If the unit scatters, every disembarking model must immediately take a Dangerous Terrain test. If any of the models cannot be deployed, the entire unit is destroyed. Models that disembark using the Skies of Fury special rule cannot charge on the turn they do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transport:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; 14 models. The Gale Roc can carry Jump Infantry but they count as having the Bulky special rule.&lt;br /&gt;
*&#039;&#039;&#039;Fire Points:&#039;&#039;&#039; None.&lt;br /&gt;
*&#039;&#039;&#039;Access Points:&#039;&#039;&#039; A Gale Roc has one Access Point at the front of its hull and one on either side and one at the rear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace its twin-linked heavy bolter with one of the following: &lt;br /&gt;
:: - Twin-linked multi-melta...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Typhoon missile launcher...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
*May replace its two side Access Points with side sponsons with hurricane bolters...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*May replace four hellstrike missiles with two twin-linked lascannons...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*May take any of the following: &lt;br /&gt;
:: - Searchlight...&#039;&#039;1 pt&#039;&#039;&lt;br /&gt;
:: - Extra armour...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Locator beacon...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Legends of the Minotaurs:&#039;&#039;&#039; Detachments and Formations using Minotaurs Chapter Tactics gain access to the following Lord of War choices:&lt;br /&gt;
====CHAPTER MASTER OF THE MINOTAURS====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Asterion Moloc&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;270 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Terminator armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Black Spear&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| Melee&lt;br /&gt;
|-&lt;br /&gt;
| 12&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| Assault 1, One Use&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Storm shield&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Orbital Strike&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Blade of the Scorpion&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Master-crafted&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sanctioned Fratricide:&#039;&#039;&#039; Minotaurs models have the Preferred Enemy (Space Marines and Chaos Space Marines) special rule while your Warlord is alive. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Minotaurs)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Supreme Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smash&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dark Fury:&#039;&#039;&#039; Any unit including a model with this special rule ignores any initiative penalties for charing through terrain. &lt;br /&gt;
*&#039;&#039;&#039;Master of Ballistics&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Raptors (Chapter)|RAPTORS]] CHAPTER TACTICS===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Tactical Operations:&#039;&#039;&#039; All units with Chapter Tactics (Raptors) gain the Shrouded special rule for the first game turn.&lt;br /&gt;
*&#039;&#039;&#039;Legendary Marksmen:&#039;&#039;&#039; Any unit with this special rule that does not move in the Movement Phase of their turn, gain the Rending special rule when firing in the shooting phase with bolters, bolt pistols, and combi-weapons fired as bolters.&lt;br /&gt;
*&#039;&#039;&#039;Legends of the Raptors:&#039;&#039;&#039; Detachments using Raptors Chapter Tactics gain access to the following Lords of War choices:&lt;br /&gt;
====THE GRIM====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Lias Issodon&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
| &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
| 1 Unique&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;250 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power Sword&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Locator Beacon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Malice&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| Salvo 4/6&lt;br /&gt;
|-&lt;br /&gt;
| 30&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| Salvo 4/6, Poisoned (2+)&lt;br /&gt;
|-&lt;br /&gt;
| 30&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| Salvo 4/6, Ignores Cover&lt;br /&gt;
|-&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| Salvo 4/6, Gets Hot!&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Legendary Operator:&#039;&#039;&#039; Before Deployment, select 3 non-bulky infantry units with Chapter Tactics: Raptors. These units may infiltrate up to 12&amp;quot; away from enemy models regardless of Line of Sight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Raptors)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Shrouded&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Infiltrate, Isolate, Destroy&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Cunning Strategist&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master Marksman:&#039;&#039;&#039; Any unit with this special rule that does not move in the Movement Phase of their turn, gain the Rending special rule on all of their ranged weapons in the shooting phase of that turn. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Raven Guard|RAVEN GUARD]] CHAPTER TACTICS===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tactical Operations:&#039;&#039;&#039; All Raven Guard models gain the Shrouded special rule for the first game turn.&lt;br /&gt;
&#039;&#039;&#039;Winged Deliverance&#039;&#039;&#039; Raven Guard units with the Jump unit type may use their jump packs in both the Movement and Assault phase. &lt;br /&gt;
*&#039;&#039;&#039;Relics of the Ravenspire:&#039;&#039;&#039; Raven Guard models replace access to the Chapter Relics list with access to the Relics of the Ravenspire list. Only one of each relics of Ravenspire may be taken in each army. A model can replace one weapon with one of the following: &lt;br /&gt;
:: - The Armour of Shadows...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
:: - Ex Tenebris...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - The Raven Skull of Korvaad...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Raven´s Fury...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Swiftstrike and Murder...&#039;&#039;50 pts&#039;&#039;&lt;br /&gt;
:: - Nihilus...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroes of the Raven Guard:&#039;&#039;&#039; Detachments using Raven Guard Chapter Tactics gain access to the following HQ choices:&lt;br /&gt;
&lt;br /&gt;
====RAVEN GUARD 3RD COMPANY CAPTAIN====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Captain Shrike&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jump Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;170 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Iron Halo&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two Raven´s Talons&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| Melee, Master-crafted, Rending, Shred&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Princept of Deceit:&#039;&#039;&#039; At the start of your opponent&#039;s first turn, pick 3 units in the enemy army. Each of these units must take a Pinning test.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master of Ballistics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;See, But Remain Unseen:&#039;&#039;&#039; Shrike has the Stealth and Infiltrate special rules. Before deploying, he may only join Jump Infantry units.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Red Scorpions|RED SCORPIONS]] CHAPTER TACTICS===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purity Above All:&#039;&#039;&#039; Red Scorpions Veteran Sergeants in Tactical Squads may be armed with a narthecium at no additional cost.  &lt;br /&gt;
*&#039;&#039;&#039;Fortitude and Contempt:&#039;&#039;&#039; Red Scorpions models may re-roll failed Pinning tests, but cannot voluntarily Go to Ground and cannot be equipped with camo cloaks.&lt;br /&gt;
*&#039;&#039;&#039;Nobles of the Red Scorpions:&#039;&#039;&#039; Detachments and Formations using Red Scorpions Chapter Tactics gain access to the following Elites choices: &lt;br /&gt;
====DREADNOUGHT-BROTHER HALAR====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
| A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Halar&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Character, Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;??? pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power fist with built-in storm bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Flamestorm cannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Extra armour&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Red Scorpions)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Monster Hunter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;A Glorious Death:&#039;&#039;&#039; If at any point Halar loses his last Hull Point, but does not suffer an Explodes! result on the Vehicle Damage table or is not struck by a weapon with the Destroyer special rule, he is not Wrecked. Instead he remains in play until the end of his next turn, after which he is Wrecked as normal. During this last turn Halar gains the Preferred Enemy (Everything) special rule, and any glancing hits or penetrating hits that do not result in an Explodes! result are ignored - he ignores Crew Stunned, Crew Shaken and Immobilised results on the Vehicle Damage table until he is Wrecked, including any that were incurred before he lost his last Hull Point. If he suffers an Explodes! result during the final turn, he is removed as normal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take a Dreadnought Drop Pod or Drop Pod as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Veteran Sergeant Haas:&#039;&#039;&#039; one Red Scorpions Veteran Sergeant in a Sternguard Squad may be upgraded to Veteran Sergeant Haas...&#039;&#039;45 pts&#039;&#039;&lt;br /&gt;
::Veteran Sergeant is armed with a power sword, bolt pistol, frag and krak grenades and artificer armour. In addition all models in Veteran Sergeant Haas&#039; unit have the Relentless special rule but is otherwise a normal Veteran Sergeant in a Sternguard Squad. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Legends of the Red Scorpions:&#039;&#039;&#039; Detachments and Formations using Red Scorpions Chapter Tactics gain access to the following Lord of War choices:&lt;br /&gt;
====CHAPTER MASTER OF THE RED SCORPIONS====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Carab Culln&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;240 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Terminator armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Teleport homer&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master-crafted storm bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Iron Halo&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Orbital Strike&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Blade of the Scorpion&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Master-crafted&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lord High Commander:&#039;&#039;&#039; Friendly models with the Space Marines faction have leadership 10. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Red Scorpions)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Supreme Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smash&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master of Ballistics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Proud to Live, Proud to Die:&#039;&#039;&#039; Carab Culln may never benefit from the Look Out, Sir rule. Carab Culln has the It Will Not Die special rule.&lt;br /&gt;
 &lt;br /&gt;
====CHIEF LIBRARIAN OF THE RED SCORPIONS====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Sevrin Loth&lt;br /&gt;
| 6t&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;220 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Force axe&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Psychic Hood&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Armour of Selket:&#039;&#039;&#039;&lt;br /&gt;
Magister Sevrin Loth knows the &#039;&#039;Armour&#039;&#039; psychic power in addition to his other psychic powers. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armour.... Warp Charge 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Armour&#039;&#039; is a &#039;&#039;&#039;Blessing&#039;&#039;&#039; which targets the psyker. The psyker gains a 2+ Invulnerable save. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Counter-attack&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Psyker (Mastery Level 3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master Psyker:&#039;&#039;&#039; Models with this special rule can choose the result of their dice rolls when rolling psychic powers. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSYKER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sevrin Loth generates his powers from the &#039;&#039;&#039;Biomancy&#039;&#039;&#039;,&#039;&#039;Telekinesis&#039;&#039;&#039; and &#039;&#039;&#039;Telepathy&#039;&#039;&#039; discipline.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===RED HUNTERS CHAPTER TACTICS===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Mnemonic Redaction Protocols:&#039;&#039;&#039; Red Hunters models have the Adamantium Will special rule. Once per game at the beginning your turn, you may declare that a number of your units with Chapter Tactics (Red Hunters) equal to the current turn number (but no greater than half the remaining number of Red Hunters units) will have one of the following special rules, until the beginning of their next turn. &lt;br /&gt;
:: - &#039;&#039;&#039;Counter-attack&#039;&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Monster Hunter&#039;&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Tank Hunters&#039;&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Hatred&#039;&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Skyfire&#039;&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Interceptor&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Salamanders|SALAMANDERS]] CHAPTER TACTICS===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Bathed in Flame:&#039;&#039;&#039; Salamanders models have the Feel No Pain (4+) special rule against Wounds caused by flamer weapons.&lt;br /&gt;
*&#039;&#039;&#039;Molten Fury:&#039;&#039;&#039; Melta weapons and flamer weapons carried by a Salamanders models have the Twin-linked special rule.  &lt;br /&gt;
*&#039;&#039;&#039;Heroes of the Salamanders:&#039;&#039;&#039; Detachments and Formations using Salamanders Chapter Tactics gain access to the following HQ choices:&lt;br /&gt;
&lt;br /&gt;
====DEFENDER OF THE FINAL VAULT====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Harath Shen&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;180 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Plasma pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power sword&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Digital weapons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rites of War:&#039;&#039;&#039; All models in your primary Detachment are Leadership 10. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Salamanders)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master of Chirugery:&#039;&#039;&#039; All models in a unit including a model with this special rule have the Feel No Pain (4+) special rule. &lt;br /&gt;
*&#039;&#039;&#039;Pride of the Chapter:&#039;&#039;&#039; Harath Shen may re-roll any failed Look out, Sir rolls. In addition, whilst part of a friendly unit chosen from Codex: Space Marines or the Space Marine Siege Assault Vanguard army list with the Chapter Tactics (Salamanders) rule, the unit he is a part of adds +1 to its score in order to determine the result of an assault.&lt;br /&gt;
&lt;br /&gt;
====FORGEFATHER OF THE SALAMANDERS====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Vulkan He´stan&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;175 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Gauntlet of the Forge&#039;&#039;&#039;&lt;br /&gt;
The Gauntlet of the Forge is a heavy flamer that incorporates a set of digital weapons.&lt;br /&gt;
*&#039;&#039;&#039;Kesare´s Mantle&#039;&#039;&#039;&lt;br /&gt;
Kesare´s Mantle confers a 3+ Invulnerable save. &lt;br /&gt;
*&#039;&#039;&#039;Spear of Vulkan&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| 3&lt;br /&gt;
| Melee, Master-crafted, Two-handed&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Salamanders)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Name (Captain)&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Master of Ballistics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Forgefather:&#039;&#039;&#039; Any Thunderhammer carried by a Salamanders model in the same Formation or Detachment as Vulkan He´stan gains the Master-crafted special rule. &lt;br /&gt;
&lt;br /&gt;
====THE WINTER BLADE====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
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! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Captain Pellas Mir´San&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;170 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Combi-flamer&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Iron Halo&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Cinder Edge&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Master-crafted&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tenacity:&#039;&#039;&#039; Your Warlord has the Feel No Pain special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Salamanders)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Name (Captain)&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Master of Ballistics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master Duellist:&#039;&#039;&#039; Any model fighting a model with this special rule in a challenge suffers a -1 To Hit modifier.&lt;br /&gt;
&lt;br /&gt;
====THE IRON DRAGON====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
| A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Bray´arth Ashmantle&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Character, Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;225 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two Power fist with built-in dreadfire flamers&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Template&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| Assault 1, Twin-linked&lt;br /&gt;
|-&lt;br /&gt;
| 12&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| Rapid Fire, Twin-linked&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Engine of Destruction:&#039;&#039;&#039; The army gains 1 Victory point for each enemy vehicle destroyed by your Warlord. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Salamanders)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;It Will Not Die&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Venerable:&#039;&#039;&#039; If a Venerable Dreadnought suffers a penetrating hit, you can make your opponent re-roll the result on the Vehicle Damage table. You must accept the second roll, even if it is worse than the first.&lt;br /&gt;
*&#039;&#039;&#039;Name (Dreadnought Squadron)&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Wrought By Vulcan:&#039;&#039;&#039; Ignore the Armourbane, Melta, Rending and Lance special rules while rolling for armour penetration against a model with this special rule. &lt;br /&gt;
*&#039;&#039;&#039;Fiery Rampage:&#039;&#039;&#039; Bray´arth Ashmantle may replace any number of his attacks with a singel Strength 5 AP4 hit for each attack he forfeits.&amp;lt;/div&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
===[[Space Sharks|SPACE SHARKS]] CHAPTER TACTICS===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Reavers of the Outer Darkness:&#039;&#039;&#039; Factions which would usually be Allies of Convenience with Space Sharks models are Desperate Allies instead. Space Sharks models have the Fear special rule. &lt;br /&gt;
*&#039;&#039;&#039;Blood In the Water:&#039;&#039;&#039; After the first round of combat Space Sharks models gain +1 Attack until the combat ends.&lt;br /&gt;
*&#039;&#039;&#039;Close Combat Specialists:&#039;&#039;&#039; Add the following options to Tactical Squads:&lt;br /&gt;
:: - *The entire squad may exchange Boltgun for a close combat weapon...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - *The entire squad may take a close combat weapon in addition to their Boltgun...&#039;&#039;1 pt/model&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Legends of the Space Sharks:&#039;&#039;&#039; Detachments using Space Sharks Chapter Tactics gain access to the following Lords of War choices:&lt;br /&gt;
&lt;br /&gt;
====TYBEROS THE RED WAKE====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Tyberos&lt;br /&gt;
| 9&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;230 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hunger (lightning claw)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Slake (chain fist)&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Terminator armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Teleport homer&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Orbital strike&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Iron halo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Savage Beyond All Reason:&#039;&#039;&#039; All models in your Warlord&#039;s unit have the Hatred special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rampage&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Supreme Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Space Sharks)&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Red Brethren:&#039;&#039;&#039; At the start of the game you may nominate a single Terminator Squad with Chapter Tactics (Space Sharks), armed with Lightning Claws, the chosen unit benefits from the Rampage special rule rather than +1 attack, after the first round of close combat. A formation or detachment which includes Tyberos may include a single Terminator Squad armed with Lightning Claws as a Troops choice. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Star Phantoms|STAR PHANTOMS]] CHAPTER TACTICS===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Orbital Wave:&#039;&#039;&#039; You may re-roll failed reserved rolls for Star Phantoms units. Star Phantoms units also confers this special rule to any transport it is embarked upon. &lt;br /&gt;
*&#039;&#039;&#039;Hail of Destruction:&#039;&#039;&#039; Once per game at the start of any of your turns you may use this ability. For the remainder of this turn all Star Phantoms units treat all their weapons with Rapid Fire, Assault, Salvo and Heavy Weapons as being twin-linked.&lt;br /&gt;
*&#039;&#039;&#039;Heroes of the Space Phantoms:&#039;&#039;&#039; Detachments using Space Phantoms Chapter Tactics gain access to the following HQ choices:&lt;br /&gt;
====CAPTAIN OF THE STAR PHANTOMS 9TH COMPANY====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Zhrukhal Androcles&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;145 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Iron Halo&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power fist&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Combi-melta&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tenacity:&#039;&#039;&#039; Your Warlord has the Feel No Pain special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Name (Captain)&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Master of Ballistics&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Ultramarines|ULTRAMARINES]] CHAPTER TACTICS===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Scions of Guilliman:&#039;&#039;&#039; If your army contains any Ultramarines models, you can choose to enact the Devastator Doctrine, Assault Doctrine and Tactical Doctrine (see the Combat Doctrines special rule) once each per game. When one of these Combat Doctrines is enacted using this rule, all Ultramarines models in your army are affected.&lt;br /&gt;
*&#039;&#039;&#039;Heroes of the Ultramarines:&#039;&#039;&#039; Detachments using Ultramarines Chapter Tactics gain access to the following HQ choices:&lt;br /&gt;
====ULTRAMARINES 2ND COMPANY CAPTAIN====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Captain Sicarius&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;220 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Plasma pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Iron Halo&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Talassarian Tempest Blade&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Coup de Grâce&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Coup de Grâce:&#039;&#039;&#039; Captain Sicarius may exchange all of his attacks for a single attack with +2 Strength and the Instant Death special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Feel No Pain&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Furious Charge&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Name (Captain)&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Battle-forged Heroes:&#039;&#039;&#039; During deployment, choose one friendly Ultramarines Tactical Squad. It gains one of the following special rules for the duration of the battle: Counterattack, Infiltrate, Scout or Tank Hunters.&lt;br /&gt;
*&#039;&#039;&#039;Surprise Attack:&#039;&#039;&#039; If Captain Sicarius is alive and on the Battlefield, you gain +1 to your Reserve Rolls.&lt;br /&gt;
====MASTER-IOCUM OF THE MARINES ERRANT====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
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|-&lt;br /&gt;
| Anton Narvaez&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
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| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;180 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power sword&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master-crafted plasma gun&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Actinic Halo&#039;&#039;&#039;&lt;br /&gt;
The Actinic Halo provides a 3+ invulnerable save. If this save is failed on the roll of a 1 then The Actinic Halo ceases to provide an invulnerable save. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rites of War:&#039;&#039;&#039; All models in your primary Detachment are Leadership 10. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Ultramarines)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Marines Errant Chapter Tactics:&#039;&#039;&#039; You may not include any Unique named characters with the &#039;&#039;&#039;Chapter Tactics (Ultramarines) special rule without this special rule in the same army as this model. &lt;br /&gt;
*&#039;&#039;&#039;Name (Captain)&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Dark Void Elite:&#039;&#039;&#039; All friendly Sternguard Veteran Squads and Vanguard Veteran Squads in an army that includes a model with this special rule have the Deep Strike special rule and do not scatter when arriving from Deep Strike reserve. &lt;br /&gt;
====ULTRAMARINES MASTER OF SANCTITY====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
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|- &lt;br /&gt;
| Chaplain Cassius&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;120 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power maul&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rosarius&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Infernus&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
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! Type&lt;br /&gt;
|- &lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
| Rapid Fire, Master-crafted, Poisoned (2+)&lt;br /&gt;
|-&lt;br /&gt;
| Template&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| Assault 1, One Use Only&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Angel of Death:&#039;&#039;&#039; Your Warlord has the Fear special rule. In addition, enemy units locked in combat with your Warlord must take Fear tests on 3D6. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Ultramarines)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Preferred Enemy (Tyranids)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Zealot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====ULTRAMARINES 10TH COMPANY VETERAN====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
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|- &lt;br /&gt;
| Sergeant Telion&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
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| 2&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;50 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Camo cloak&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sniper Rifle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Storm of Fire&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Inspiration&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Infiltrate&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of Vengeance:&#039;&#039;&#039; Shots fired by Sergeant Telion (excluding Snap Shots) are always Precision Shots (see the Precision Shots special rule in Warhammer 40,000: The Rules).  &lt;br /&gt;
*&#039;&#039;&#039;Scout Sergeant:&#039;&#039;&#039; Sergeant Telion may only join Scout Squads.&lt;br /&gt;
*&#039;&#039;&#039;Legendary Mentor:&#039;&#039;&#039; Instead of shooting Sergeant Telion may give all Scouts in his unit BS 5 until the end of the turn.  &lt;br /&gt;
*&#039;&#039;&#039;Master Marksman:&#039;&#039;&#039; Sergeant Telion counts his sniper rifle as being range 36&amp;quot; and Heavy 2.&lt;br /&gt;
====SERGEANT CHRONUS====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
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|- &lt;br /&gt;
| Sergeant Chronus&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
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|-&lt;br /&gt;
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&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;50 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Servo-arm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Ultramarines)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ultramarines Tank Commander:&#039;&#039;&#039; When adding Sergeant Chronus to your army, you must also take a single Rhino, Razorback, Predator, Whirlwind, Vindicator, Hunter, Stalker, Land Raider, Land Raider Crusader or Land Raider Redeemer, paying the points cost listed on that vehicle’s datasheet as well as the 50 points for Sergeant Chronus. The chosen vehicle is a character and has Ballistic Skill 5. In addition, it has the It Will Not Die special rule and ignores the effects of Crew Shaken and Crew Stunned results. &lt;br /&gt;
&lt;br /&gt;
If the tank is Wrecked or suffers an Explodes! result, Sergeant Chronus is treated as a passenger. (Note that if the vehicle does not have an Access Point, he will have to perform an emergency disembarkation). Assuming Sergeant Chronus survives his vehicle’s destruction, he uses his own characteristic profile and special rules as normal from that&lt;br /&gt;
point on.&lt;br /&gt;
====CONFESSOR OF THE HOWLING GRIFFONS====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
| A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaplain Dreadnought Titus&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Character, Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;170 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power fist with built-in storm bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked Lascannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Extra armour&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Ultramarines)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hatred&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Howling Griffon Chapter Tactics:&#039;&#039;&#039; You may not include any Unique named characters with the &#039;&#039;&#039;Chapter Tactics (Ultramarines) special rule without this special rule in the same army as this model. &lt;br /&gt;
*&#039;&#039;&#039;Litany of Hate:&#039;&#039;&#039; Models with the Chapter Tactics (Ultramarines) special rule within 12&amp;quot; of a model with this special rule gain the Zealot special rule. &lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Venerable:&#039;&#039;&#039; If a Venerable Dreadnought suffers a penetrating hit, you can make your opponent re-roll the result on the Vehicle Damage table. You must accept the second roll, even if it is worse than the first.&lt;br /&gt;
*&#039;&#039;&#039;Name (Chaplain)&#039;&#039;&#039; &lt;br /&gt;
====THE HERO OF THE ASKERLON PLAINS====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
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! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Captain Tarnus Vale&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;140 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Plasma pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Melta bombs&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Iron Halo&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master-crafted close combat weapon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Storm of Fire&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Ultramarines)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Name (Captain)&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fire Angels Chapter Tactics:&#039;&#039;&#039; You may not include any Unique named characters with the Chapter Tactics (Ultramarines) special rule without this special rule in the same army as this model. &lt;br /&gt;
*&#039;&#039;&#039;Master of Ballistics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tank Hunters&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master Gunner:&#039;&#039;&#039; Any friendly vehicle with the (Tank) sub-type in which Captain Vale is being transported gains Ballistic Skill 5 and the Tank Hunters special rule.  &lt;br /&gt;
====THE STORMBREAKER====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Captain Mordaci Blaylock&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;180 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Terminator armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Storm bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Iron Halo&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Foe Ripper&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| x2&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Armourbane, Unwieldy, Shred, Master-crafted&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Champion of Humanity:&#039;&#039;&#039; All friendly units within 12&amp;quot; of your Warlord with a Faction that is part of the Armies of the Imperium (see &#039;&#039;Warhammer 40,000: The Rules), must re-roll failed Morale checks, Pinning tests and Fear tests.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Ultramarines)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Name (Captain)&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nova Marines Chapter Tactics:&#039;&#039;&#039; You may not include any Unique named characters with the Chapter Tactics (Ultramarines) special rule without this special rule in the same army as this model. &lt;br /&gt;
*&#039;&#039;&#039;Master of Ballistics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Termination Imminent:&#039;&#039;&#039; Friendly Ultramarines Terminator Squads have the Objective Secured special rule. Models with the Objective Secured special rule can claim an objective while an enemy unit is within 3&amp;quot; unless that unit also has the Objective Secured special rule. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nobles of the Ultramarines:&#039;&#039;&#039; Detachments using Ultramarines Chapter Tactics gain access to the following HQ choices:&lt;br /&gt;
====TYRANNIC WAR VETERAN SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Tyrannic War Veteran&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Tyrannic War Veteran Sergeant &lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. Tyrannic War Veteran Sergeant is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Tyrannic War Veterans, 1 Tyrannic War Veteran Sergeant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hellfire Bolters&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
| Rapid Fire, Poisoned (2+)&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Ultramarines)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Combat Squads&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Preferred Enemy (Tyranids)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hatred (Tyranids)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Inspiration&#039;&#039;&#039; (Tyrannic War Veteran Sergeant only)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
*May include up to five additional Tyrannic War Veterans...&#039;&#039;20 pts/model&#039;&#039;&lt;br /&gt;
*The Tyrannic War Veteran Sergeant may take melta bombs...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*The unit may take a Drop Pod, Land Raider, Rhino or Razorback as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Legends of the Ultramarines:&#039;&#039;&#039; Detachments using Ultramarines Chapter Tactics gain access to the following Lords of War choices:&lt;br /&gt;
====CHAPTER MASTER OF THE ULTRAMARINES====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Marneus Calgar&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;280 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power sword&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Iron Halo&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Orbital Strike&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two Gauntlets of Ultramar&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| Melee&lt;br /&gt;
|-&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| Assault 2&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Supreme Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master Tactician:&#039;&#039;&#039; If Marneus Calgar is your Warlord, you may enact multiple Combat Doctrines in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;God of War:&#039;&#039;&#039; Marneus Calgar may choose his Warlord Trait instead of rolling for it. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;May replace frag and krak grenades with the Armour of Antilochus and a teleport homer...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
The Armour of Antilochus is a suit of Terminator armour that does not prevent Sweeping Advances. &lt;br /&gt;
====ULTRAMARINES MASTER OF ARCANA====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Chief Librarian Tigurius&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;180 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Hood of Hellfire&#039;&#039;&#039;&lt;br /&gt;
The Hood of Hellfire is a psychic hood. Furthermore, it enables Tigurius to re-roll failed Psychic tests.&lt;br /&gt;
*&#039;&#039;&#039;The Rod of Tigurius&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| Melee, Concussive, Force, Master-crafted, Soul Blaze&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Psyker (Mastery Level 3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSYKER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chief Librarians may choose any 3 powers from the &#039;&#039;&#039;Biomancy&#039;&#039;&#039;, &#039;&#039;&#039;Daemonology&#039;&#039;&#039;, &#039;&#039;&#039;Divination&#039;&#039;&#039;, &#039;&#039;&#039;Pyromancy&#039;&#039;&#039;, &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; and &#039;&#039;&#039;Telepathy&#039;&#039;&#039; disciplines.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[White Scars|WHITE SCARS]] CHAPTER TACTICS===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Born in the Saddle:&#039;&#039;&#039; White Scars models with the Bike unit type have the Skilled Rider, Furious Charge, and Hit And Run special rules and add 1 to their Strength when resolving hits caused by the Hammer of Wrath special rule.&lt;br /&gt;
*&#039;&#039;&#039;Fight on the Move:&#039;&#039;&#039; White Scars models have the Relentless special rule. &lt;br /&gt;
*&#039;&#039;&#039;Relics of Ghogoris:&#039;&#039;&#039; White Scars models replace access to the Chapter Relics list with access to the Relics of Ghogoris list. Only one of each relics of Ghogoris may be taken in each army. A model can replace one weapon with one of the following: &lt;br /&gt;
:: - Mantle of the Stormseer...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
Psyker only. Does not replace a weapon. The bearer has the Adamantium Will special rule and knows the &#039;&#039;Psychic Maelstrom&#039;&#039; power from the &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; discipline in addition to any others he knows. This is not considered when determining if he has the Psychic Focus.&lt;br /&gt;
:: - Scimitar of the Great Khan...&#039;&#039;25 pts&#039;&#039; &lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
| 3&lt;br /&gt;
| Melee, Warblessed, Master-crafted&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Warblessed:&#039;&#039;&#039; When the bearer fights in a challenge, add +1 to the bearer&#039;s Weapon Skill characteristic. &lt;br /&gt;
:: - The Glaive of Vengeance...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +3/+1*&lt;br /&gt;
| 2/3*&lt;br /&gt;
| Melee, Master-crafted&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;This weapon has two profiles for both Strength and AP. The first is used only on a turn in which the bearer charges; the second is used at all other times.&#039;&#039; &lt;br /&gt;
:: - The Hunter´s Eye...&#039;&#039;45 pts&#039;&#039;&lt;br /&gt;
Does not replace a weapon. A model equipped with the Hunter&#039;s Eye adds +1 to his Ballistic Skill characteristic. In addition,  all ranged weapons carried by models in the bearers unit have the Ignores Cover special rule.&lt;br /&gt;
:: - Wrath of the Heavens...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
&#039;&#039;Wrath of the Heavens&#039;&#039; is a Space Marine bike, and cannot be taken by models equipped with Terminator armour or a jump pack. When a model eriding &#039;&#039;Wrath of the Heavens&#039;&#039; Turbo-boosts it can move up to 18&amp;quot; and can pass over units and terrain as though it were a Jetbike. &lt;br /&gt;
*&#039;&#039;&#039;Banner of Ghogoris:&#039;&#039;&#039; White Scars models replace access to the Standard of the Emperor Ascendant with access to the following:&lt;br /&gt;
:: - The Banner of the Eagle...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
Friendly White Scars units within 12&amp;quot; of the a model with the Banner of the Eagle have the Fleet and Furious Charge special rules. &lt;br /&gt;
*&#039;&#039;&#039;Heroes of the White Scars:&#039;&#039;&#039; Detachments using White Scars Chapter Tactics gain access to the following HQ choices:&lt;br /&gt;
====KOR´SARRO KHAN====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Kor´sarro Khan&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;. Kor´sarro Khan on Moondrakkan is &#039;&#039;&#039;Bike (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039;...&#039;&#039;120 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Iron Halo&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Moonfang&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 3&lt;br /&gt;
| Melee, Rending, Lethal Stroke&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lethal Stroke:&#039;&#039;&#039; When attacking with a weapon that has this special rule, a To Wound roll of 6 is resolved with the Instant Death special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Legendary Fighter:&#039;&#039;&#039; Your army gains 1 Victory Point for each enemy character slain by your Warlord in a challenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (White Scars)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heroic Authority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Furious Charge&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master of Ballistics&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Name (Captain)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take Moondrakkan and a twin-linked boltgun...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
Moondrakkan is a Space Marine bike that makes D3 Hammer of Wrath attacks instead of 1.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ARMOURY OF THE SPACE MARINES==&lt;br /&gt;
===RANGED WEAPONS===&lt;br /&gt;
====ARES PATTERN DEMOLISHER CANNON====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
| Primary Weapon 1, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====ASTARTES GRENADE LAUNCHER====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| Rapid Fire, Blast&lt;br /&gt;
|-&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| Rapid Fire&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====AUTO WEAPONS====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Accelerator autocannon&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 6, Rending, Rapid Tracking&lt;br /&gt;
|-&lt;br /&gt;
| Anvilus autocannon battery&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| Primary Weapon 4&lt;br /&gt;
|-&lt;br /&gt;
| Assault cannon&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 4, Rending&lt;br /&gt;
|-&lt;br /&gt;
| Autocannon&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 2&lt;br /&gt;
|-&lt;br /&gt;
| Autocannon turret&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 2, Independent Turret Fire&lt;br /&gt;
|-&lt;br /&gt;
| Kheres pattern assault cannon&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 6, Rending&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Independent Turret Fire:&#039;&#039;&#039; Weapons with this special rule do not count towards the number of weapons a model may fire each turn and may be fired at a seperate target from all other weapons the model is armed with.&lt;br /&gt;
::&#039;&#039;&#039;Rapid Tracking:&#039;&#039;&#039; Targets may not take Jink saves against damage from this weapon.&lt;br /&gt;
====BOLT WEAPONS====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Avenger bolt cannon&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy 7&lt;br /&gt;
|- &lt;br /&gt;
| Boltgun&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| Rapid Fire&lt;br /&gt;
|-&lt;br /&gt;
| Boltgun with special issue ammunition&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| Rapid Fire, Ignores Cover&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
| Rapid Fire, Poisoned (2+)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 30&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| Rapid Fire&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 18&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| Rapid Fire, Gets Hot&lt;br /&gt;
|-&lt;br /&gt;
| Bolt pistol&lt;br /&gt;
| 12&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| Heavy bolter&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 3, Monstrous Strength&lt;br /&gt;
|-&lt;br /&gt;
| Hurricane bolter&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| Salvo 3/6, Twin-linked&lt;br /&gt;
|-&lt;br /&gt;
| Storm bolter&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| Assault 2, Relentless Barrage&lt;br /&gt;
|-&lt;br /&gt;
| Quad heavy bolter turret &lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 6, Independent Turret Fire&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Independent Turret Fire:&#039;&#039;&#039; Weapons with this special rule do not count towards the number of weapons a model may fire each turn and may be fired at a seperate target from all other weapons the model is armed with.&lt;br /&gt;
::&#039;&#039;&#039;Monstrous Strength:&#039;&#039;&#039; When fired by a model with Strength 4 or more, treat this weapon as Salvo 2/3.&lt;br /&gt;
::&#039;&#039;&#039;Relentless Barrage:&#039;&#039; When fired by a model with the Relentless or Slow and Purposeful special rule, treat this weapon as Assault 4. Note that vehicles have the Relentless special rule. &lt;br /&gt;
====BOMB PYLON SET====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| Bomb 6, Apocalyptic Barrage&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====CERBERUS LAUNCHER====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 18&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| Heavy 1, Blind, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====COMBI-WEAPONS====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Combi-bolter&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| Rapid Fire, Shred, Twin-linked&lt;br /&gt;
|-&lt;br /&gt;
| Combi-flamer&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| Rapid Fire&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Template&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| Assault 1, One Use Only&lt;br /&gt;
|-&lt;br /&gt;
| Combi-grav&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| Rapid Fire&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 18&amp;quot;&lt;br /&gt;
| *&lt;br /&gt;
| 2&lt;br /&gt;
| Salvo 1/2, Concussive, Graviton, One Use Only&lt;br /&gt;
|-&lt;br /&gt;
| Combi-melta&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| Rapid Fire&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 12&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| Assault 1, Melta, One Use Only&lt;br /&gt;
|-&lt;br /&gt;
| Combi-plasma&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| Rapid Fire&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Rapid Fire, Gets Hot, One Use Only&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====CONVERSION WEAPONS====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Conversion beamer&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| up to 18&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| -&lt;br /&gt;
| Heavy 1, Blast&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| 18&amp;quot;-42&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| -&lt;br /&gt;
| Heavy 1, Blast&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| 42&amp;quot;-72&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy 1, Blast&lt;br /&gt;
|-&lt;br /&gt;
| Heavy conversion beamer&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
| Up to 18&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| -&lt;br /&gt;
| Heavy 1, Large Blast, Divert Power&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| 18&amp;quot; to 42&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 1, Large Blast, Divert Power&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| 42&amp;quot; to 72&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy 1, Large Blast, Divert Power&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Divert Power:&#039;&#039;&#039; This profile cannot be used if the vehicle using the weapon with this type has moved in the previous movement phase. Ignore the Relentless special rule for the purpose of this special rule.&lt;br /&gt;
&lt;br /&gt;
====CYCLONE MISSILE LAUNCHER====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 2, Blast&lt;br /&gt;
|-&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 2&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====DEATHWIND LAUNCHER====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 12&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| -&lt;br /&gt;
| Heavy 1, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====DEMOLISHER CANNON====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
| Ordnance 1, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====DREADHAMMER SIEGE CANNON====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
| Primary Weapon 1, Massive Blast, No Cover Saves Allowed&lt;br /&gt;
|-&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
| Primary Weapon 1, Divert Power, Massive Blast, No Cover Saves Allowed&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Divert Power:&#039;&#039;&#039; This profile cannot be used if the vehicle using the weapon with this type has moved in the previous movement phase. Ignore the Relentless special rule for the purpose of this special rule.&lt;br /&gt;
====FELLBLADE ACCELERATOR CANNON====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 100&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| Primary Weapon 1, Massive Blast&lt;br /&gt;
|-&lt;br /&gt;
| 100&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| 2&lt;br /&gt;
| Primary Weapon 1, Armourbane, Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====FIREFURY MISSILE BATTERY====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 4, Blast, Twin-linked, One Use Only&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====FLAMER WEAPONS====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Flamer&lt;br /&gt;
| Template&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| Assault 1&lt;br /&gt;
|-&lt;br /&gt;
| Hand flamer&lt;br /&gt;
| Template&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| Heavy flamer&lt;br /&gt;
| Template&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| Assault 1&lt;br /&gt;
|-&lt;br /&gt;
| Inferno cannon&lt;br /&gt;
| Template&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| Assault 1, Torrent&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====FRAG CANNON====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Template&lt;br /&gt;
| 6&lt;br /&gt;
| -&lt;br /&gt;
| Heavy 2, Rending&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====GRAV-WEAPONS====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Grav-pistol&lt;br /&gt;
| 12&amp;quot;&lt;br /&gt;
| *&lt;br /&gt;
| 2&lt;br /&gt;
| Pistol, Concussive, Graviton&lt;br /&gt;
|-&lt;br /&gt;
| Grav-gun&lt;br /&gt;
| 18&amp;quot;&lt;br /&gt;
| *&lt;br /&gt;
| 2&lt;br /&gt;
| Salvo 1/2, Concussive, Graviton&lt;br /&gt;
|-&lt;br /&gt;
| Grav-cannon&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| *&lt;br /&gt;
| 2&lt;br /&gt;
| Salvo 2/3, Concussive, Graviton&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====GRENADE HARNESS====&lt;br /&gt;
A model can fire its grenade harness in addition to its combi-bolter. In addition, models in the wearer&#039;s unit do not suffer the penalty to their Initiative for charging enemies through difficult terrai, but fight at their normal Initiative in the ensuing combat. &lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 8&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
| Assault 2, Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====HELLSTRIKE MISSILE====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| Ordnance 1, One Use&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====ICARUS STORMCANNON ARRAY====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 3, Interceptor, Skyfire&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====LAS WEAPONS====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Lascannon&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 1&lt;br /&gt;
|-&lt;br /&gt;
| Laser destroyer&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| 1&lt;br /&gt;
| Ordnance 1, Twin-linked, Explosive Demise&lt;br /&gt;
|-&lt;br /&gt;
| Turbo-laser destructor &lt;br /&gt;
| 72&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 1, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
| Quad lascannon&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 2, Twin-linked&lt;br /&gt;
|-&lt;br /&gt;
| Neutron laser&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy 1, Destroyer, Strikedown, Concussive, Shock Pulse, Dangerous Reactor Core&lt;br /&gt;
|-&lt;br /&gt;
| Neutron laser battery &lt;br /&gt;
| 72&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
| Ordnance D3, Concussive, Feedback&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Feedback:&#039;&#039;&#039; This weapon has the Gets Hot special rule when firing against a vehicle facing with an armour value of 13 or greater. &lt;br /&gt;
::&#039;&#039;&#039;Shock Pulse:&#039;&#039;&#039; A vehicle vehicle that suffers a penetrating hit from a weapon with this special rule automatically suffers the Crew Stunned result on the vehicle damage table in addition to any other damage (this cause it to lose an additional Hull Point). This special rule has no effect on super-heavy vehicles. &lt;br /&gt;
::&#039;&#039;&#039;Dangerous Reactor Core:&#039;&#039;&#039; When rolling on the vehicle damage table against a vehicle armed with a weapon with this special rule your opponent may re-roll results of a 1 on the Vehicle Damage table against this the vehicle. In addition should a vehicle armed with a weapon with this special rule suffer an Explodes! result, add +D3&amp;quot; to the explosion radius. &lt;br /&gt;
====MELTA WEAPONS====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Magna-melta&lt;br /&gt;
| 18&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy 1, Large Blast, Melta&lt;br /&gt;
|-&lt;br /&gt;
| Meltagun&lt;br /&gt;
| 12&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| Assault 1, Melta&lt;br /&gt;
|-&lt;br /&gt;
| Multi-melta&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy 1, Melta&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====MISSILE WEAPONS====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Aiolos missile launcher&lt;br /&gt;
| 60&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 3, Pinning, Independent Tracking&lt;br /&gt;
|-&lt;br /&gt;
| Hunter-killer missile&lt;br /&gt;
| Infinite&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 1, One Use Only, Twin-linked&lt;br /&gt;
|-&lt;br /&gt;
| Skyhammer missile launcher&lt;br /&gt;
| 60&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 3&lt;br /&gt;
|-&lt;br /&gt;
| Skyspear missile launcher&lt;br /&gt;
| 60&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 1, Armourbane, Savant Lock, Skyfire&lt;br /&gt;
|-&lt;br /&gt;
| Stormstrike missile&lt;br /&gt;
| 72&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 1, Concussive, One Use Only&lt;br /&gt;
|-&lt;br /&gt;
| Typhoon missile launcher&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 2, &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 2&lt;br /&gt;
|-&lt;br /&gt;
| Whirlwind multiple missile launcher&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| 12&amp;quot;-48&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| Ordnance 1, Barrage, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| 12&amp;quot;-48&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| Ordnance 1, Barrage, Large Blast, Ignores Cover, Soul Blaze&lt;br /&gt;
|-&lt;br /&gt;
| Xiphon rotary missile launcher&lt;br /&gt;
| 60&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 2, Cluster Warhead, Terminal Tracking&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Cluster Warhead:&#039;&#039;&#039; : If the weapon successfully scores a Penetrating hit on a target with an Armour value, roll D3 times on the Vehicle Damage table and select the highest result to apply.&lt;br /&gt;
::&#039;&#039;&#039;Independent Tracking:&#039;&#039;&#039; This weapon may fire at a different target to that of the Deredeo’s other shooting attacks if desired and ignores intervening obstacles to line of sight in open terrain. When firing at vehicles, it attacks their Side Armour value.&lt;br /&gt;
::&#039;&#039;&#039;Savant Lock:&#039;&#039;&#039; If any shot from a weapon with this special rule misses a Flyer, Flying Monstrous Creature, Skimmer or Jetbike, roll a D6 at the start of the next friendly Shooting phase if the target unit is still on the battlefield and has not been destroyed. On a 5+, the target unit suffers a hit (using its rear Armour Value if it is a vehicle) with the profile above.&lt;br /&gt;
::&#039;&#039;&#039;Terminal Tracking:&#039;&#039;&#039; Succesful Cover saves against this weapon must be re-rolled. &lt;br /&gt;
====MISSILE LAUNCHER====&lt;br /&gt;
Note down on your army list which of the three options (krak missile, frag missile and flakk missile) you wish to have. &lt;br /&gt;
*Note that missile launchers are missile weapons. &lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Flakk missile&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 1, Skyfire&lt;br /&gt;
|-&lt;br /&gt;
| Frag missile&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 1, Blast&lt;br /&gt;
|-&lt;br /&gt;
| Krak missile&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 1&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====ORBITAL STRIKE====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Infinite&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
| Ordnance 1, Barrage, Large Blast, One Use Only, Orbital&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Orbital:&#039;&#039;&#039; If an arrow is rolled on the scatter dice when firing a weapon that has this special rule, the shot always scatters the full 2D6&amp;quot; regardless of the firing model’s Ballistic Skill. In addition, firing an Ordnance weapon that has this special rule does not prevent the firing model from declaring a charge against the target unit in the same turn.&lt;br /&gt;
====PLASMA WEAPONS====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Plasma pistol&lt;br /&gt;
| 12&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Pistol, Gets Hot&lt;br /&gt;
|-&lt;br /&gt;
| Hellfire plasma carronade&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 4&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 1, Gets Hot, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
| Plasma gun&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Rapid Fire, Gets Hot&lt;br /&gt;
|-&lt;br /&gt;
| Plasma cannon&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Salvo 1/2, Blast, Gets Hot&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====SCORPIUS MULTI-LAUNCHER====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy 1, Blast, Barrage&lt;br /&gt;
|-&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy D3+1, Blast, Barrage, Divert Power&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Divert Power:&#039;&#039;&#039; This profile cannot be used if the vehicle using the weapon with this type has moved in the previous movement phase. Ignore the Relentless special rule for the purpose of this special rule.&lt;br /&gt;
====SNIPER RIFLE====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| X&lt;br /&gt;
| 6&lt;br /&gt;
| Heavy 1, Sniper&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====SPACE MARINE SHOTGUN====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 12&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| -&lt;br /&gt;
| Assault 2&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====THUNDERFIRE CANNON====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 60&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| Heavy 4, Barrage, Blast&lt;br /&gt;
|-&lt;br /&gt;
| 60&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| Heavy 4, Barrage, Blast, Ignores Cover&lt;br /&gt;
|-&lt;br /&gt;
| 60&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| -&lt;br /&gt;
| Heavy 4, Barrage, Blast, Strikedown&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====THUNDERHAWK CANNON====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 72&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| Primary Weapon 1, Massive Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====VENGEANCE LAUNCHER====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 2, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====VOLCANO CANNON====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 120&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 1, Destroyer, Large Blast, &lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====VOLKITE CARRONADE====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| Primary Weapon 1, Ignores Cover, Heavy Beam, Soul Blaze&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Heavy Beam:&#039;&#039;&#039; To fire a weapon with this special rule pick a point within the weapon´s firing arc and within the weapon´s range. Next draw a 1 mm thick line bewteen the weapon and the chosen point, all units take a single hit for each model in their unit beneath the line. You cannot pick a point that would result in a friendly model being hit. Super-heavy vehicles, buildings and Gargantuan Creatures hit suffer a strength D AP1 hit with the Soul Blaze special rule instead of the normal strength 8 AP2 hit. This attack has no effect on zooming flyers and swooping flying monstrous creatures as well as swooping gargantuan flying monstrous creatures. &lt;br /&gt;
===MELEE WEAPONS===&lt;br /&gt;
====ASSAULT DRILL====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| x2&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Bunkerbuster, Specialist Weapon, Unwieldy&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Bunkerbuster:&#039;&#039;&#039; This weapon has the Armourbane special rule when used against a model or building that did not move in its previous turn. If one or more Penetrating hits are made with a weapon with this special rule against such a target, any unit inside the vehicle or building suffers D6 S 5 AP4 hits with no cover saves allowed for each Penetrating hit made.&lt;br /&gt;
====BLOOD TALON====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| - &lt;br /&gt;
| +1&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Shred, Rampage&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====CHAINFIST====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| x2&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Armourbane, Specialist Weapon, Unwieldy&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====CLOSE COMBAT WEAPON====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| -&lt;br /&gt;
| Melee&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====ENCARMINE WEAPONS====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Encarmine axe&lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Master-crafted, Two-handed, Unwieldy&lt;br /&gt;
|-&lt;br /&gt;
| Encarmine sword&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
| 3&lt;br /&gt;
| Melee, Master-crafted, Two-handed&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====EVISCERATOR====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| x2&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Armourbane, Two-handed, Unwieldy&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====FORCE WEAPONS====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Force axe&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Force, Unwieldy&lt;br /&gt;
|-&lt;br /&gt;
| Force stave&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| 4&lt;br /&gt;
| Melee, Concussive, Force&lt;br /&gt;
|-&lt;br /&gt;
| Force sword&lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 3&lt;br /&gt;
| Melee, Force&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====FURIOSO FORCE HALBERD====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| x2&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Force&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====LIGHTNING CLAWS====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 3&lt;br /&gt;
| Melee, Specialist Weapon, Unwieldy&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====POWER WEAPONS====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Power axe&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Unwieldy&lt;br /&gt;
|-&lt;br /&gt;
| Power fist&lt;br /&gt;
| -&lt;br /&gt;
| x2&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Specialist Weapon, Unwieldy&lt;br /&gt;
|-&lt;br /&gt;
| Power lance&lt;br /&gt;
| -&lt;br /&gt;
| +1/User*&lt;br /&gt;
| 3/4*&lt;br /&gt;
| Melee&lt;br /&gt;
|-&lt;br /&gt;
| Power maul&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| 4&lt;br /&gt;
| Melee, Concussive&lt;br /&gt;
|-&lt;br /&gt;
| Power sword&lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 3&lt;br /&gt;
| Melee&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;Power lances have two profiles for both Strength and AP. The first is used only on a turn in which the bearer charges; the second is used at all other times.&#039;&#039;&lt;br /&gt;
====RELIC BLADE==== &lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| 3&lt;br /&gt;
| Melee, Two-handed&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====SEISMIC HAMMER==== &lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| x2&lt;br /&gt;
| 1&lt;br /&gt;
| Melee, Concussive, Specialist Weapon, Unwieldy&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====SERVO-ARM==== &lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| x2&lt;br /&gt;
| 1&lt;br /&gt;
| Melee, Specialist Weapon, Unwieldy&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====SIEGE DRILL==== &lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| x2&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Armourbane, Specialist Weapon&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====THUNDER HAMMER==== &lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| x2&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Concussive, Specialist Weapon, Unwieldy&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===SPECIAL ISSUE WARGEAR===&lt;br /&gt;
====ARMORIUM CHERUB====&lt;br /&gt;
One use only. One model in a unit equipped with an armorium cherub can re-roll all failed To Hit rolls in one Shooting phase. An armorium cherub is represented by a separate miniature that will always remain as close as possible to the unit that selected it. The model itself is purely decorative and is always ignored for game purposes – just move it to one side if it gets in the way. Remove the armorium cherub once it has been used or once the unit that selected it has been completely destroyed.&lt;br /&gt;
====AUSPEX====&lt;br /&gt;
A model with an auspex can use it in place of making a shooting attack. If he does so, target an enemy unit within 12&amp;quot; (this does not count as choosing a target for his unit to shoot at). A unit that is targeted by one or more auspices has its cover save reduced by 1 until the end of the phase.&lt;br /&gt;
====CAMO CLOAK====&lt;br /&gt;
A model wearing a camo cloak has +1 cover save. If it does not already have a cover save, it gains a 6+ cover save.&lt;br /&gt;
====CHAPTER BANNER====&lt;br /&gt;
Friendly units within 12&amp;quot; of a model equipped with the Chapter banner, and drawn from the same Chapter, re-roll failed Morale checks, Pinning tests and Fear tests. In addition, all friendly models with the Space Marines Faction in the same unit as this banner have +1 Attack whilst the bearer is alive.&lt;br /&gt;
====CLUSTER MINES====&lt;br /&gt;
After your army deploys, Scouts redeploy and Infiltrators deploy, but before the roll to Seize the Initiative, each unit with cluster mines in your army may booby-trap a single piece of battlefield terrain on the table. The piece of battlefield terrain should be marked with a small marker to remind both players that it has been booby-trapped. Enemy models treat booby-trapped pieces of battlefield terrain as dangerous terrain. Note that having multiple units booby-trap the same piece of battlefield terrain has no additional effect. A unit with cluster mines which begins the game in Reserve may still booby-trap a piece of battlefield terrain.&lt;br /&gt;
====COMBAT SHIELD====&lt;br /&gt;
A combat shield confers a 6+ invulnerable save.&lt;br /&gt;
====COMPANY STANDARD====&lt;br /&gt;
Friendly units within 12&amp;quot; of a model equipped with the company standard, and drawn from the same Chapter, re-roll failed Morale checks, Pinning tests and Fear tests.&lt;br /&gt;
====DIGITAL WEAPONS====&lt;br /&gt;
A model armed with digital weapons can re-roll a single failed roll To Wound in each Assault phase.&lt;br /&gt;
====FRAG GRENADES====&lt;br /&gt;
&#039;&#039;&#039;Shooting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When a unit armed with assault grenades makes a shooting attack, one model can choose to throw a grenade, if it does so it may not also fire another shooting weapon this phase.&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 8&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
| Assault 1, Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Models equipped with assault grenades don’t suffer the penalty to their Initiative for charging enemies through difficult terrain, but fight at their normal Initiative in the ensuing combat.&lt;br /&gt;
====HELLFIRE SHELLS====&lt;br /&gt;
Each time a weapon equipped with hellfire shells fires, the controlling player can choose whether to fire a hellfire shell or to use the ordinary profile for that weapon.&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| Heavy 1, Blast, Poisoned (2+)&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====IRON HALO====&lt;br /&gt;
An iron halo confers a 4+ invulnerable save.&lt;br /&gt;
====IRONCLAD ASSAULT LAUNCHERS====&lt;br /&gt;
A model equipped with ironclad assault launchers does not suffer the penalty to its Initiative for charging enemies through difficult terrain. Furthermore, enemies charging a model equipped with ironclad assault launchers do not gain bonus Attacks from charging unless the model was already locked in combat from a previous turn.&lt;br /&gt;
====JUMP PACK====&lt;br /&gt;
Models equipped with jump packs gain the Jump unit type as described in &#039;&#039;Warhammer 40,000: The Rules.&#039;&#039;&lt;br /&gt;
====KRAK GRENADES====&lt;br /&gt;
&#039;&#039;&#039;Shooting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When a unit armed with krak grenades makes a shooting attack, one model can choose to throw a grenade, if it does so it may not also fire another shooting weapon this phase.&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 8&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| Assault 1&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unless used in assaults against vehicles, gun emplacements or Monstrous Creatures, krak grenades have no effect during the Assault phase. One model can choose to throw a grenade rather than attacking normally:&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====LOCATOR BEACON====&lt;br /&gt;
Friendly units do not scatter when they Deep Strike, so long as the first model is placed within 6&amp;quot; of a model with a locator beacon. The locator beacon must have been on the battlefield at the start of the turn in order for it to be used.&lt;br /&gt;
====MELTA BOMBS====&lt;br /&gt;
&#039;&#039;&#039;Shooting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Melta bombs cannot be used to make a shooting attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unless used in assaults against vehicles, gun emplacements or Monstrous Creatures, melta bombs have no effect during the Assault phase. One model can choose to throw a bomb rather than attacking normally:&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| Armourbane, Unwieldy&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====NARTHECIUM====&lt;br /&gt;
As long as the bearer is alive, all models in his unit gain a special rule corresponding with their Save.&lt;br /&gt;
::5+ Sv or worse - no benefit&lt;br /&gt;
::4+ Sv - Feel No Pain (4+)&lt;br /&gt;
::3+ Sv - Feel No Pain (5+)&lt;br /&gt;
::2+ Sv - Feel No Pain (6+)&lt;br /&gt;
====OMNISCOPE====&lt;br /&gt;
A model with an omniscope has the Night Vision and Split Fire special rules. &lt;br /&gt;
====PSYCHIC HOOD====&lt;br /&gt;
Each time a unit or model is targeted by an enemy psychic power and is within 12&amp;quot; of a friendly model with a psychic hood, the wearer of the hood can attempt to Deny the Witch in their stead, as if he were in the target unit. If the Deny the Witch attempt is failed, the psychic power is resolved as normal, but effects only the initial target, not the wearer of the hood.&lt;br /&gt;
&lt;br /&gt;
If a model with a psychic hood is embarked in a vehicle or building, he can only use the hood to nullify powers targeting the vehicle or building he is embarked within.&lt;br /&gt;
====ROSARIUS====&lt;br /&gt;
A rosarius confers a 4+ invulnerable save.&lt;br /&gt;
====SERVO-HARNESS====&lt;br /&gt;
A servo-harness gives the bearer two servo-arms, a plasma cutter and a flamer. In the Shooting phase, the bearer can fire both harness-mounted weapons, or one harnessmounted weapon and another weapon.&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Plasma cutter&lt;br /&gt;
| 12&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Assault 1, Gets Hot, Twin-linked&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====SIGNUM====&lt;br /&gt;
At the start of the Shooting phase, a model with a signum can choose to use it instead of shooting. If he does so, all models in his unit add +1 to their Ballistic Skill characteristic for the remainder of the Shooting phase. Declare that the signum is being used before any rolls To Hit are made.&lt;br /&gt;
====SPACE MARINE BIKE====&lt;br /&gt;
Models equipped with Space Marine bikes change their unit type to Bike, as described in &#039;&#039;Warhammer 40,000: The Rules&#039;&#039;. &lt;br /&gt;
====STORM SHIELD====&lt;br /&gt;
A storm shield confers a 3+ invulnerable save. In addition, a model equipped with a storm shield can never claim the +1 Attack for being armed with two Melee weapons in an assault.&lt;br /&gt;
====TELEPORT HOMER====&lt;br /&gt;
Friendly units composed entirely of models in Terminator armour do not scatter when they Deep Strike, so long as the first model is placed within 6&amp;quot; of the teleport homer’s bearer. For this to work, the bearer of the teleport homer must have been on the battlefield at the start of the turn.&lt;br /&gt;
===ARMOUR===&lt;br /&gt;
====ARTIFICER ARMOUR====&lt;br /&gt;
Artificer armour confers a 2+ Armour Save.&lt;br /&gt;
====DECIMATOR ARMOUR====&lt;br /&gt;
Decimator armour confers a 2+ Armour Save. A model upgraded to have Decimator armour increases their Strength, Toughness and Wounds characteristics by 1. &#039;&#039;&#039;(these bonuses are already included in the profiles of models that have Decimator armour as part of their standard wargear)&#039;&#039;&#039;. Models in Decimator Armour have the Very Bulky and Slow And Purposeful special rules, and may fire up to two ranged weapons when shooting rather than one.&lt;br /&gt;
====TERMINATOR ARMOUR====&lt;br /&gt;
Terminator armour confers a 2+ Armour Save and a 5+ invulnerable save. Models in terminator armour have the Bulky, Deep Strike, and Relentless special rules, and may not make Sweeping Advances. A model upgraded to have terminator armour increases its Toughness characteristic by 1. &#039;&#039;&#039;(this bonus is already included in the profiles of models that have Terminator armour as part of their standard wargear)&#039;&#039;&#039;.&lt;br /&gt;
=====CATAPHRACTII ARMOUR=====&lt;br /&gt;
Cataphractii armour is terminator armour with the following changes:&lt;br /&gt;
*The invulnerable save granted is 4+, not 5+.&lt;br /&gt;
**A rosarius or iron halo worn with cataphractii armour allows rerolling failed invulnerable saving throws of 1.&lt;br /&gt;
*Models in cataphractii armour cannot fire Overwatch or make run moves.&lt;br /&gt;
&lt;br /&gt;
===SPACE MARINE VEHICLE WARGEAR===&lt;br /&gt;
====AUXILIARY DRIVE====&lt;br /&gt;
A model armed with an auxiliary drive ignores Immobilized results on the vehicle damage table on a D6 roll of 4+ (but still loses a Hull Point).&lt;br /&gt;
====BATTLE AUSPEX====&lt;br /&gt;
A model armed with a battle auspex has the Night Vision special rule. In addition, subtract one from cover saves taken against a shooting atack made by a model armed with a battle auspex. &lt;br /&gt;
====CERAMITE PLATING====&lt;br /&gt;
Melta weapons do not roll an extra D6 armour penetration when shooting a vehicle equipped with ceramite plating at half range or less.&lt;br /&gt;
====COMMS RELAY====&lt;br /&gt;
While you control a model armed with a comms relay you may re-roll failed reserve rolls. &lt;br /&gt;
====DOZER BLADE====&lt;br /&gt;
Vehicles equipped with dozer blades treat their front armour as one higher than normal when ramming. Furthermore the vehicle can re-roll failed Dangerous Terrain tests.&lt;br /&gt;
====EXTRA ARMOUR====&lt;br /&gt;
Vehicles equipped with extra armour count Crew Stunned results from the Vehicle Damage table as Crew Shaken results instead.&lt;br /&gt;
====FLARE SHIELD====&lt;br /&gt;
Any ranged attacks inflicted against a model armed with a flare shield´s front arc are resolved with a  -1 strength modifier and a further -1 modifier if it is a blast weapon. Attacks with strength D are unaffected by flare shields. &lt;br /&gt;
====FRAG ASSAULT LAUNCHERS====&lt;br /&gt;
Any unit charging into close combat on the same turn as it disembarks from a transport vehicle equipped with frag assault launchers counts as having frag grenades.&lt;br /&gt;
====IRONCLAD ASSAULT LAUNCHERS====&lt;br /&gt;
A model equipped with ironclad assault launchers does not suffer the penalty to its Initiative for charging enemies through difficult terrain. Furthermore, enemies charging a model equipped with ironclad assault launchers do not gain bonus Attacks from charging unless the model was already locked in combat from a previous turn.&lt;br /&gt;
====LOCATOR BEACON====&lt;br /&gt;
Friendly units do not scatter when they Deep Strike, so long as the first model is placed within 6” of a model with a locator beacon. The locator beacon must have been on the battlefield at the start of the turn in order for it to be used.&lt;br /&gt;
====SEARCHLIGHT====&lt;br /&gt;
Searchlights are used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its  weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may find it helpful to place coins, or other suitable counters, next to the units as reminders, and next to a vehicle to show it has used its searchlights this turn.&lt;br /&gt;
&lt;br /&gt;
Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting rule.&lt;br /&gt;
====SIEGE SHIELD====&lt;br /&gt;
A model armed with a siege shield counts as being armed a dozer blade. A model armed with a siege shield counts its front arc as being obscured, receiving a 5+ cover save against any hits inflicted in the front arc. &lt;br /&gt;
====SMOKE LAUNCHERS====&lt;br /&gt;
Once per game, instead of shooting or moving Flat Out (or Running in the case of Walkers), a vehicle with smoke launchers can trigger them. Place some cotton wool or some other appropriate counter next to the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save.&lt;br /&gt;
&lt;br /&gt;
After the enemy’s Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons.&lt;br /&gt;
===CHAPTER RELICS===&lt;br /&gt;
====THE ARMOUR INDOMITUS====&lt;br /&gt;
The Armour Indomitus confers a 2+ Armour Save and a 6+ invulnerable save. Once per game, at the beginning of any phase, the wearer can choose to temporarily push the armour’s force field to its limit. For the duration of that phase, the Armour Indomitus confers a 2+ invulnerable save.&lt;br /&gt;
====THE BURNING BLADE====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +3&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Blind, Incandescent&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Incandescent:&#039;&#039;&#039; At the end of an Assault phase in which the bearer made one or more To Hit roll with the Burning Blade, roll a D6. On a roll of a 2+, nothing happens. On the roll of a 1, the bearer takes a Strength 4 AP2 hit.&lt;br /&gt;
====THE PRIMARCH&#039;S WRATH====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| Salvo 3/5, Master-crafted, Shred&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====THE SHIELD ETERNAL====&lt;br /&gt;
The Shield Eternal is a storm shield. In addition, the bearer of the Shield Eternal gains the Adamantium Will and Eternal Warrior special rules.&lt;br /&gt;
====STANDARD OF THE EMPEROR ASCENDANT====&lt;br /&gt;
A model equipped with the Standard of the Emperor Ascendant has the Fear special rule. In addition, friendly models drawn from the same Chapter as a model equipped with the Standard of the Emperor Ascendant have +1 Attack and the Fearless special rule whilst they are within 12&amp;quot; of that model.&lt;br /&gt;
====TEETH OF TERRA====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| 3&lt;br /&gt;
| Melee, Concussive, Rampage, Specialist Weapon&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category: Angry Codices]]&lt;/div&gt;</summary>
		<author><name>2A02:C7F:5203:3000:A5DA:5E5A:5D84:3EC5</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Codex_-_Chaos_Space_Marines_Angry_Anarchist_Edition&amp;diff=131911</id>
		<title>Codex - Chaos Space Marines Angry Anarchist Edition</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Codex_-_Chaos_Space_Marines_Angry_Anarchist_Edition&amp;diff=131911"/>
		<updated>2017-02-10T22:19:28Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7F:5203:3000:A5DA:5E5A:5D84:3EC5: /* KHORNE BERZERKER SQUAD */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Codex - Chaos Space Marines Angry Anarchist Edition.pdf|thumb|300px|PDF version of the June version of the codex - Click to download.]]&lt;br /&gt;
==INTRODUCTION==&lt;br /&gt;
&#039;&#039;&#039;Abaddon the Despoiler has once again called for a Black Crusade against the Imperium of Man and the Corpse Emperor. Gather your warband of cut throat renegades or ancient traitors. The eyes of the gods are fixed upon you, please them and the eternal life of daemonhood shall finally be yours Chaos Space Marine Warlord!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DISCLAIMER&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Games Workshop in no way endorses any of the Angry Codices. No infringement is intended with the Angry Codices. The intent of the Angry Initiative is NOT to make Games Workshop go out of business, but rather to bring the game part of the hobby up to speed with the most detailed setting of any game and arguably also the best miniatures of any miniature wargame.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE ANGRY INITIATIVE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Angry Initiative is about making more fair and fun codices. The core principle of the Angry Initiative is letting you play with the miniatures you own and love and punishing people as little as possible for making the &amp;quot;wrong&amp;quot; modeling and purchasing strategies. All fluff and pictures are left out, this makes room for all Forgeworld units and supplemental rules in the main codex, meaning you only need one book for each faction you play. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BALANCING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The balancing system is based on 10 Space Marines with a Sergeant, the Objective Secured, 6+ Feel No Pain special rules and a single Tactical Doctrines available, as being worth 130 pts, a plasma gun for said Squad being worth 15 pts, a lascannon for said squad being worth 20 pts and a Rhino for said Squad being worth an additional 35 pts. Worth meaning that the amount of situations in which one taking the option is better is not overwhelming compared to the amount of situations in which the options is worse. For example. 130 full Tactical Squads in Rhinos should be good in as many situations as 165 full Tactical Squads without Rhinos. &lt;br /&gt;
&lt;br /&gt;
Units and options are put into a points range between a point value where they counter all the things they should counter (light armoured anti-armour units should counter heavy armoured anti-armour units and medium armoured anti-armour units)  and get countered by all the things they should be countered by (light armoured anti-armour units should get countered by light armoured anti-light units). They are moved around within this range based on results from playtesting and debates on the discussion pages of codices. Note that while calculations have been made for the proper point range for many units and options, others have been placed based on the notions of what units are being played by competitive players in 40k at the moment. &lt;br /&gt;
&lt;br /&gt;
The intent is not for the costs shown to be the final costs, but rather the start of a discussion which will eventually lead to the most balanced codices possible within the framework of a game where units are meant to counter and be countered by other units. The PDF codices are updated at most once each month to allow you to get a better feel for how good units are before they are changed. Clarification and errors in grammar and wording is changed as they are found on 1d4chan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABOUT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This codex was made by the 1d4chan community and managed by the Angry Pirate. This codex was published by adding ?action=render at the end of the name of the codex&#039; web page on 1d4chan and copy pasting the whole thing into Microsoft Word. Margins are at 0,5&amp;quot;, the Georgia font is used for everything, except the front page which is Stencil. The logo was made in paint by writing on a coloured background and then using the &amp;quot;fill with colour&amp;quot; tool on the background. After some final minor revisions, the Word document was saved as a PDF.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FEEDBACK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Battle reports can be posted and read [[The Angry Initiative|here]]. General feedback of the Angry Codices can be made [[Talk:The Angry Initiative|here]]. Feedback on this codex can be made [[Talk:Codex - Chaos Space Marines Angry Anarchist Edition|here]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CHANGES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following weapons have been changed:&lt;br /&gt;
*Combi-bolter (Rapid Fire, Twin-linked -&amp;gt; Rapid Fire, Shred, Twin-linked)&lt;br /&gt;
*Heavy bolter (Heavy 3 -&amp;gt; Heavy 3, Salvo 2/3 for S 4 models)&lt;br /&gt;
*Missile launcher (buy frag and krak for x pts or flakk, frag and krak for y pts -&amp;gt; buy 1/2/3 types of missiles for x/y/z pts)  &lt;br /&gt;
*Flakk missiles (S7 AP4 -&amp;gt; S 8 AP2)&lt;br /&gt;
*Flamestorm cannon -&amp;gt; inferno cannon (S 6 AP 3 -&amp;gt; S 5 AP 4 Torrent)&lt;br /&gt;
*Frag missiles (AP5 -&amp;gt; AP4)&lt;br /&gt;
*Krak missiles (AP 3 -&amp;gt; AP2)&lt;br /&gt;
&lt;br /&gt;
*note that all shotguns are now Twin-linked.&lt;br /&gt;
&lt;br /&gt;
==CHAOS SPACE MARINES WARGEAR LIST==&lt;br /&gt;
&#039;&#039;&#039;These lists detail the points values of various items of wargear available to Chaos Space Marines units. Only models specifically noted as having access to one of these lists may access the list. While in unit entries models are said to be able to &amp;quot;take items&amp;quot; from one or more lists, the list will specify whether or not the model may take more than one item from the list. Rules for these items can be found in the Appendix&#039;&#039;&#039;&lt;br /&gt;
===CHAOS RELICS LIST===&lt;br /&gt;
Only one of each Chaos Artefact may be taken per army. A model can replace one weapon with one of the following:&amp;lt;br&amp;gt;&lt;br /&gt;
- Axe of Blind Fury&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_8|8]]&amp;lt;/sup&amp;gt;...&#039;&#039;35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Burning Brand of Skalathrax...&#039;&#039;30 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Coruscator...&#039;&#039;5 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Dimensional Key&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_4|4]]&amp;lt;/sup&amp;gt;...&#039;&#039;25 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Scrolls of Magnus&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_4|4]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_9|9]]&amp;lt;/sup&amp;gt;...&#039;&#039;45 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- The Black Mace...&#039;&#039;45 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- The Murder Sword...&#039;&#039;35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Crucible of Lies&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_4|4]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_XVI|XVI]]&amp;lt;/sup&amp;gt;...&#039;&#039;25 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Eye of the Night&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_4|4]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_XVI|XVI]]&amp;lt;/sup&amp;gt;...&#039;&#039;75 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Hand of Darkness&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_4|4]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_XVI|XVI]]&amp;lt;/sup&amp;gt;...&#039;&#039;50 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Last Memory of Yuranthos&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_4|4]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_1|1]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_XVI|XVI]]&amp;lt;/sup&amp;gt;...&#039;&#039;30 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- The Skull of Ker’ngar&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_4|4]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_XVI|XVI]]&amp;lt;/sup&amp;gt;...&#039;&#039;40 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- The Spinshiver Blade&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_XVI|XVI]]&amp;lt;/sup&amp;gt;...&#039;&#039;30 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Blade of the Relentless&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_10|10]]&amp;lt;/sup&amp;gt;...&#039;&#039;30 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Crozius of the Dark Covenant&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_10|10]]&amp;lt;/sup&amp;gt;...&#039;&#039;30 pts&amp;lt;br&amp;gt;&lt;br /&gt;
- The Slaughterer&#039;s Horns&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_4|4]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_10|10]]&amp;lt;/sup&amp;gt;...&#039;&#039;30 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- The Balestar of Mannon&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_4|4]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_10|10]]&amp;lt;/sup&amp;gt;...&#039;&#039;35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Prophet of the Voices&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_4|4]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_10|10]]&amp;lt;/sup&amp;gt;...&#039;&#039;40 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Daemonheart&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_4|4]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_10|10]]&amp;lt;/sup&amp;gt;...&#039;&#039;50 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Astral Grimoire&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_4|4]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_XV|XV]]&amp;lt;/sup&amp;gt;...&#039;&#039;80 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Athenaean Scrolls&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_4|4]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_XV|XV]]&amp;lt;/sup&amp;gt;...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Helm of the Third Eye&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_4|4]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_XV|XV]]&amp;lt;/sup&amp;gt;...&#039;&#039;40 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Seer&#039;s Bane&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_XV|XV]]&amp;lt;/sup&amp;gt;...&#039;&#039;60 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Staff of Arcane Compulsion&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_XV|XV]]&amp;lt;/sup&amp;gt;...&#039;&#039;50 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
===CHAOS REWARDS LIST===&lt;br /&gt;
A model can take up to one of each of the following:&amp;lt;br&amp;gt;&lt;br /&gt;
- Aura of dark glory...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Combat familiar...&#039;&#039;5 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Spell familiar...&#039;&#039;35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Juggernaut of Khorne&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_3|3]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_8|8]]&amp;lt;/sup&amp;gt;...&#039;&#039;35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Disc of Tzeentch&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_3|3]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_9|9]]&amp;lt;/sup&amp;gt;...&#039;&#039;30 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Palanquin of Nurgle&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_3|3]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_7|7]]&amp;lt;/sup&amp;gt;...&#039;&#039;25 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Steed of Slaanesh&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_3|3]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_6|6]]&amp;lt;/sup&amp;gt;...&#039;&#039;20 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
===MARKS OF CHAOS LIST===&lt;br /&gt;
A model may take one of the following special rules:&amp;lt;br&amp;gt;&lt;br /&gt;
- Mark of Khorne&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_5|5]]&amp;lt;/sup&amp;gt;...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Mark of Tzeentch...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Mark of Nurgle...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Mark of Slaanesh...&#039;&#039;10 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
===MELEE WEAPONS LIST===&lt;br /&gt;
A model may replace his bolt pistol and/or Melee weapon with one of the following:&amp;lt;br&amp;gt;&lt;br /&gt;
- Chainaxe...&#039;&#039;3 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Lightning claw...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Power weapon...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Power fist...&#039;&#039;25/35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A model may replace his bolt pistol and Melee weapon with one of the following:&amp;lt;br&amp;gt;&lt;br /&gt;
- Two lightning claws...&#039;&#039;20 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Two power fists...&#039;&#039;35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
===RANGED WEAPONS LIST===&lt;br /&gt;
A model may replace his Melee weapon or boltgun with one of the following:&amp;lt;br&amp;gt;&lt;br /&gt;
- Combi-bolter...&#039;&#039;5 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Combi-flamer...&#039;&#039;5 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Combi-plasma...&#039;&#039;10 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Combi-melta...&#039;&#039;13 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Plasma pistol...&#039;&#039;5 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
===TERMINATOR WEAPONS LIST===&lt;br /&gt;
A model may replace his power weapon with one of the following:&amp;lt;br&amp;gt;&lt;br /&gt;
- Lightning claw...&#039;&#039;3 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Power fist...&#039;&#039;10 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Chainfist...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A model may replace his combi-bolter with one of the following:&amp;lt;br&amp;gt;&lt;br /&gt;
- Combi-flamer...&#039;&#039;2 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Combi-plasma...&#039;&#039;5 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Combi-melta...&#039;&#039;8 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Lightning claw...&#039;&#039;12 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Power fist...&#039;&#039;22 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Chainfist...&#039;&#039;27 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
===SPECIAL ISSUE WARGEAR LIST===&lt;br /&gt;
A model with access to this list may take any of the following:&lt;br /&gt;
- Blight grenades&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_7|7]]&amp;lt;/sup&amp;gt;...&#039;&#039;5 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Inferno bolts&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_9|9]]&amp;lt;/sup&amp;gt;...&#039;&#039;5 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- The butcher&#039;s nails&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_8|8]]&amp;lt;/sup&amp;gt;...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
- Warp pox&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_7|7]]&amp;lt;/sup&amp;gt;...&#039;&#039;20 pts&lt;br /&gt;
- Melta bombs...&#039;&#039;5 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Jump pack*3...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Chaos bike and twin-linked boltgun...&#039;&#039;20 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Sigil of corruption...&#039;&#039;25 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
===GIFTS OF MUTATION LIST===&lt;br /&gt;
A model with access to this list may take up to three of the following:&amp;lt;br&amp;gt;&lt;br /&gt;
- All-consuming hatred...&#039;&#039;10 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Arcane occulum...&#039;&#039;5 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Berzerker strength...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Bloated...&#039;&#039;2/10/15 pts&#039;&#039; (if the model has a 6+/3+/2+ armour save)&amp;lt;br&amp;gt;&lt;br /&gt;
- Cerebral cogitator...&#039;&#039;5 pts&#039;&#039; (multiplied by the model&#039;s Attack characteristic)&amp;lt;br&amp;gt;&lt;br /&gt;
- Cosmic fate...&#039;&#039;25/20/15/10/5 pts&#039;&#039; (if the model has a 6+/5+/4+/3+/2+ armour and/or invulnerable save, choose the highest applicaple cost)&amp;lt;br&amp;gt;&lt;br /&gt;
- Crystalline body...&#039;&#039;5/10&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_7|7]]&amp;lt;/sup&amp;gt; pts&#039;&#039; (multiplied by the model&#039;s Wound characteristic)&amp;lt;br&amp;gt;&lt;br /&gt;
- Fleshmetal&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_2|2]]&amp;lt;/sup&amp;gt;...&#039;&#039;10 pts&#039;&#039; (multiplied by the model&#039;s Wound characteristic)&amp;lt;br&amp;gt;&lt;br /&gt;
- Gun morph...&#039;&#039;10 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Ichor blood...&#039;&#039;1 pt&#039;&#039; (multiplied by the models Wound characteristic)&amp;lt;br&amp;gt;&lt;br /&gt;
- Icy aura...&#039;&#039;10 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Venemous...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Warp frenzy...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
===DAEMONIC FORGE LIST===&lt;br /&gt;
A model with acess to this list may take items from the &#039;&#039;&#039;Daemonic Weapons&#039;&#039;&#039; and &#039;&#039;&#039;Daemonic Traits&#039;&#039;&#039; lists. &lt;br /&gt;
====DAEMONIC WEAPONS LIST====&lt;br /&gt;
A model with access to this list can replace one weapon with one of the following:&amp;lt;br&amp;gt; &lt;br /&gt;
- Daemon sword...&#039;&#039;35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Daemon axe...&#039;&#039;35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Daemon mace...&#039;&#039;35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Daemon lance...&#039;&#039;35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Bloodthirsty axe (World Eaters only)...&#039;&#039;35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Daemonic hand cannon (Iron Warriors only)...&#039;&#039;35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Daemon fist&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_XVI|XVI]]&amp;lt;/sup&amp;gt;...&#039;&#039;55 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Doomfire revolver (Red Corsairs only)...&#039;&#039;25 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Quicksilver rapier (Emperor´s Children only)...&#039;&#039;40 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Life reaper (Death Guard only)...&#039;&#039;50 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Twin swords (Alpha Legionaires only)...&#039;&#039;50 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Bat´s Talon (Night Lords only)...&#039;&#039;50 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Arcane staff&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_XV|XV]]&amp;lt;/sup&amp;gt;...&#039;&#039;35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Whispering dagger (Word Bearers only)...&#039;&#039;35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Skullcrushing mace (Khorne Daemonkin only)...&#039;&#039;65 pts&amp;lt;br&amp;gt;&lt;br /&gt;
====DAEMONIC TRAITS LIST====&lt;br /&gt;
A model which has chosen an item from the &#039;&#039;&#039;Daemon Weapons&#039;&#039;&#039; list may add one of the following special rules to his weapon chosen from above:&amp;lt;br&amp;gt;&lt;br /&gt;
- Greedy...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Wrathful...&#039;&#039;5 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Slouthful...&#039;&#039;5 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Lustful...&#039;&#039;25 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Chaotic...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Envious...&#039;&#039;5 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Sentient...&#039;&#039;10 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Deadly...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Proud...&#039;&#039;10 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Gluttonous...&#039;&#039;5 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;{{anchor|Chaos_Space_Marines_Wargear_List_1}} Models with the Psyker special rule only&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;{{anchor|Chaos_Space_Marines_Wargear_List_2}} Models with an Armour Save of 3+ only.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;{{anchor|Chaos_Space_Marines_Wargear_List_3}} Chaos Lords and Sorcerers only. Not available to models wearing Terminator armour. These pieces of wargear are all mutually exclusive. For example, a Chaos Lord with a Palanquin of Nurgle cannot also take a jump pack.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;{{anchor|Chaos_Space_Marines_Wargear_List_4}} Does not replact one of the character&#039;s weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;{{anchor|Chaos_Space_Marines_Wargear_List_5}} Models with the Psyker special rule may not take this.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt;{{anchor|Chaos_Space_Marines_Wargear_List_6}} Models with the Mark of Slaanesh special rule only.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt;{{anchor|Chaos_Space_Marines_Wargear_List_7}} Models with the Mark of Nurgle special rule only.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;8&amp;lt;/sup&amp;gt;{{anchor|Chaos_Space_Marines_Wargear_List_8}} Models with the Mark of Khorne special rule only.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;{{anchor|Chaos_Space_Marines_Wargear_List_9}} Models with the Mark of Tzeentch special rule only.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;10&amp;lt;/sup&amp;gt;{{anchor|Chaos_Space_Marines_Wargear_List_10}} Crimson Slaughterers only&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;{{anchor|Chaos_Space_Marines_Wargear_List_12}} Daemonkin only&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;XV&amp;lt;/sup&amp;gt;{{anchor|Chaos_Space_Marines_Wargear_List_XV}} Thousand Sons only&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;XVI&amp;lt;/sup&amp;gt;{{anchor|Chaos_Space_Marines_Wargear_List_XVI}} Black Legion only&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CHAMPIONS OF DARKNESS==&lt;br /&gt;
===HQ===&lt;br /&gt;
====CHAOS LORD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
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| Chaos Lord&lt;br /&gt;
| 7&lt;br /&gt;
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| 4&lt;br /&gt;
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&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Lord&#039;&#039;&#039; ...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenade&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take items from the &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Chaos Rewards&#039;&#039;&#039;, &#039;&#039;&#039;Mark of Chaos&#039;&#039;&#039;, &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Chaos Artefacts&#039;&#039;&#039; sections of the wargear list or replace bolt pistol, close combat weapon, frag grenades and krak grenades for Terminator armour, power weapon and combi-bolter ...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
*If Terminator armour is taken the Chaos Lord may take items from the &#039;&#039;&#039;Terminator Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Chaos Rewards&#039;&#039;&#039; (except daemonic steeds), &#039;&#039;&#039;Mark of Chaos&#039;&#039;&#039;, &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Chaos Artefacts&#039;&#039;&#039; sections of the wargear list.&lt;br /&gt;
&lt;br /&gt;
====CHAOS SORCERER====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
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! WS&lt;br /&gt;
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| Chaos Sorcerer&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
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&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Sorcerer&#039;&#039;&#039; ...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenade&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Psyker (Mastery Level 1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSYKER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sorcerers generate their powers from the &#039;&#039;&#039;Biomancy&#039;&#039;&#039;, &#039;&#039;&#039;Pyromancy&#039;&#039;&#039; and &#039;&#039;&#039;Telepathy&#039;&#039;&#039; disciplines. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take up to 2 additional Mastery Levels ...&#039;&#039;25 pts each&#039;&#039;&lt;br /&gt;
*May take items from the &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Chaos Rewards&#039;&#039;&#039;, &#039;&#039;&#039;Mark of Chaos&#039;&#039;&#039;, &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Chaos Artefacts&#039;&#039;&#039; sections of the wargear list or replace bolt pistol, close combat weapon, frag grenades and krak grenades for Terminator armour, Force weapon and combi-bolter ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
*If Terminator armour is taken the Chaos Sorcerer may take items from the &#039;&#039;&#039;Terminator Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Chaos Rewards&#039;&#039;&#039; (except daemonic steeds), &#039;&#039;&#039;Mark of Chaos&#039;&#039;&#039;, &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Chaos Artefacts&#039;&#039;&#039; sections of the wargear list.&lt;br /&gt;
&lt;br /&gt;
====FABIUS BILE====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
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| Fabius Bile&lt;br /&gt;
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|-&lt;br /&gt;
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&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039; ...&#039;&#039;130 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Xyclos Needler&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
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|- &lt;br /&gt;
| 18&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
| Assault 3, Poisoned (2+)&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Feel No Pain&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Instant Death&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sellsword:&#039;&#039;&#039; Fabius Bile does not benefit from Warband Tactics. &lt;br /&gt;
*&#039;&#039;&#039;Enhanced Warriors:&#039;&#039;&#039; One Chaos Space Marine unit in the same Detachment as Fabius Bile may be upgraded to Enhanced Warriors at no additional cost. Enhanced Warriors add +1 to their Strength characteristic and gain the Fearless special rule.&lt;br /&gt;
&lt;br /&gt;
====DAEMON PRINCE====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
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&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monstrous Creature (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Daemon Prince&#039;&#039;&#039; ...&#039;&#039;90 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ascended:&#039;&#039;&#039; If a model with this special rule would ever make rolls on the Eye of the Gods Table it instead regains a single wound lost earlier in the battle. &lt;br /&gt;
*&#039;&#039;&#039;Daemon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSYKER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Daemon Princes with the Mark of Tzeentch special rule generate powers from &#039;&#039;&#039;Divination&#039;&#039;&#039;, &#039;&#039;&#039;Daemonology Malefic&#039;&#039;&#039; and &#039;&#039;&#039;Change&#039;&#039;&#039; disciplines.&lt;br /&gt;
&lt;br /&gt;
Daemon Princes with the Mark of Nurgle special rule generate powers from &#039;&#039;&#039;Biomancy&#039;&#039;&#039;, &#039;&#039;&#039;Daemonology Malefic&#039;&#039;&#039; and &#039;&#039;&#039;Plague&#039;&#039;&#039; disciplines.&lt;br /&gt;
&lt;br /&gt;
Daemon Princes with the Mark of Slaanesh special rule generate powers from &#039;&#039;&#039;Telepathy&#039;&#039;&#039;, &#039;&#039;&#039;Daemonology Malefic&#039;&#039;&#039;  and &#039;&#039;&#039;Decadence&#039;&#039;&#039; disciplines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take one of the following special rules:&lt;br /&gt;
:: - &#039;&#039;&#039;Daemon of Khorne&#039;&#039;&#039; ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
Daemons of Khorne have the Fearless, Daemon, Counter-attack, Rage and Preferred Enemy (Daemons of Slaanesh) special rules.&lt;br /&gt;
:: - &#039;&#039;&#039;Daemon of Tzeentch&#039;&#039;&#039; ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
Daemons of Tzeentch have the Fearless, Daemon, Daemonic Instability and Preferred Enemy (Daemons of Nurgle) rules and may never summon units with the Daemon of Nurgle special rule. Models with the mark of Tzeentch may re-roll failed saving throws of 2.&lt;br /&gt;
:: - &#039;&#039;&#039;Daemon of Nurgle&#039;&#039;&#039; ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
Daemons of Nurgle have the Fearless, Daemon, Shrouded, Slow and Purposeful and Preferred Enemy (Daemons of Tzeentch) rules and may never summon units with the Daemon of Tzeentch special rule. Models with the mark of Nurgle are armed with defensive grenades.&lt;br /&gt;
:: - &#039;&#039;&#039;Daemon of Slaanesh&#039;&#039;&#039; ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
Daemons of Slaanesh have the Fearless, Daemon, Jink, Rending, Fleet, Swiftstride and Preferred Enemy (Daemons of Khorne) rules and may never summon units with the Daemon of Khorne special rule.&lt;br /&gt;
*&#039;&#039;&#039;Swiftstride:&#039;&#039;&#039; Units with one or more models with this rule may run twice during the shooting phase. Vehicles, which are not walkers, gain the Fast vehicle type.&lt;br /&gt;
*May take the Deep Strike special rule ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
*Unless the model has the Daemon of Khorne special rule, it may take one of the following&lt;br /&gt;
:: - Mastery Level 1 Psyker ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
:: - Mastery Level 2 Psyker ...&#039;&#039;50 pts&#039;&#039;&lt;br /&gt;
:: - Mastery Level 3 Psyker ...&#039;&#039;75 pts&#039;&#039;&lt;br /&gt;
*A model with the Daemon of Tzeentch special rule may take one additional Mastery Level ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
*Unless the model has the Daemon of Nurgle special rule, it may be upgraded to a Flying Monstrous Creature (Character) ...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
*A model with the Daemon of Nurgle special rule may be upgraded to a Flying Monstrous Creature (Character) ..&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
*Unless the model has the Daemon of Tzeench special rule, it may take a 3+ Armour Save ..&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
*A model with the Daemon of Tzeentch special rule may take a 3+ Armour Save ..&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====DARK APOSTLE====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
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&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Dark Apostle&#039;&#039;&#039; ...&#039;&#039;90 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenade&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Beseech the Dark Gods:&#039;&#039;&#039; After deployment the Dark Apostle may roll once on the Eye of the Gods Table re-rolling results of 1 and 6.&lt;br /&gt;
*&#039;&#039;&#039;Demagogue:&#039;&#039;&#039; All friendly units within 6&amp;quot; of a model with this special rule are leadership 10. &lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Zealot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take items from the &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Chaos Rewards&#039;&#039;&#039;, &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039;, &#039;&#039;&#039;Marks of Chaos&#039;&#039;&#039; and &#039;&#039;&#039;Chaos Artefacts&#039;&#039;&#039; sections of the wargear list.&lt;br /&gt;
&lt;br /&gt;
====WARPSMITH====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
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&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Warpsmith&#039;&#039;&#039; ...&#039;&#039;80 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power maul&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Meltagun&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Flamer&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mechatendrils&#039;&#039;&#039;&lt;br /&gt;
A model armed with mechatendrils add +2 to its Attack characteristic. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master of Mechanisms:&#039;&#039;&#039; In each of your Shooting phases a model with this special rule may choose to do one of the following instead of firing a single ranged weapon:&lt;br /&gt;
:: - Roll a D6 (add +1 if the the model is armed with mecha tendrils) on a 5+ you may restore a single Hull Point lost earlier in the battle to a friendly vehicle within 6&amp;quot;, or remove an Immobilized or Weapon Destroyed result from a friendly vehicle within 6&amp;quot;. While embarked upon a vehicle the model the Warpsmith may repair the vehicle he is embarked upon, but no other vehicles. &lt;br /&gt;
:: - Take a leadership test, if succesful all Ranged Weapons on an enemy vehicle within 18&amp;quot; gain the Gets Hot special rule until the end of your opponent&#039;s next turn. &lt;br /&gt;
*&#039;&#039;&#039;Shatter Defences:&#039;&#039;&#039; When you deploy your army you may select a number of terrain pieces up to the number of models in your army with this special rule, you may not select the same terrain piece multiple times. All terrain pieces selected in this way provide 1 less cover save than normal. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take items from the &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Chaos Rewards&#039;&#039;&#039;, &#039;&#039;&#039;Marks of Chaos&#039;&#039;&#039; and &#039;&#039;&#039;Chaos Artefacts&#039;&#039;&#039; sections of the wargear list.&lt;br /&gt;
*May replace power maul with one of the following: &lt;br /&gt;
:: - Lightning Claw ...&#039;&#039;free&#039;&#039; &lt;br /&gt;
:: - Servo Arm ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Chainfist ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===TROOPS===&lt;br /&gt;
====CHAOS SPACE MARINE SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
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| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
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| 1&lt;br /&gt;
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|-&lt;br /&gt;
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| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
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| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. The Champion is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Chaos Space Marines, 1 Aspiring Champion&#039;&#039;&#039; ...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May include up to fifteen additional Chaos Space Marines ...&#039;&#039;10 pts/model&#039;&#039; &lt;br /&gt;
*Any model may do one of the following:&lt;br /&gt;
:: - Take a boltgun ...&#039;&#039;4 pts/model&#039;&#039; &lt;br /&gt;
:: - Replace close combat weapon with boltgun ...&#039;&#039;3 pt/model&#039;&#039;&lt;br /&gt;
*One Chaos Space Marine may replace bolt pistol with plasma pistol ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:Or replace boltgun with one of the following: &lt;br /&gt;
:: - Flamer ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Plasma gun ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Meltagun ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
*The unit may purchase one of the following Marks of Chaos &lt;br /&gt;
:: - Mark of Khorne ...&#039;&#039;2 pts/model&#039;&#039; &lt;br /&gt;
:: - Mark of Tzeentch ...&#039;&#039;2 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Nurgle ...&#039;&#039;3 pts/model&#039;&#039; &lt;br /&gt;
:: - Mark of Slaanesh ...&#039;&#039;2 pts/model&#039;&#039;&lt;br /&gt;
*The unit may take a Chaos Rhino as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
====CHAOS CULTIST SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
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| 3&lt;br /&gt;
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|-&lt;br /&gt;
| Cultist Champion&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 6+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. The Cultist Champion is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9 Chaos Cultists, 1 Cultist Champion&#039;&#039;&#039; ...&#039;&#039;50 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May include up to twenty-five additional Chaos Cultists ...&#039;&#039;3 pts/model&#039;&#039; &lt;br /&gt;
*The entire unit must take one of the following:&lt;br /&gt;
:: - Autogun and autopistol ...&#039;&#039;1 pt/model&#039;&#039; &lt;br /&gt;
:: - Autopistol ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Autopistol and the Beastmen special rule ...&#039;&#039;1,5 pts/model&#039;&#039; &lt;br /&gt;
:: - Close combat weapon and the Beastmen special rule ...&#039;&#039;1 pt/model&#039;&#039;&lt;br /&gt;
:: - Twin-linked shotgun ...&#039;&#039;1 pt/model&#039;&#039; &lt;br /&gt;
*For every ten models in the unit, one Chaos Cultist may replace his autopistol with one of the following: &lt;br /&gt;
:: - Heavy stubber ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Flamer ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*The unit may purchase one of the following Marks of Chaos &lt;br /&gt;
:: - Mark of Khorne ...&#039;&#039;1 pt/model&#039;&#039; &lt;br /&gt;
:: - Mark of Tzeentch ...&#039;&#039;1 pt/model&#039;&#039; &lt;br /&gt;
:: - Mark of Nurgle ...&#039;&#039;1 pt/model&#039;&#039; &lt;br /&gt;
:: - Mark of Slaanesh ...&#039;&#039;0,5 pts/model&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===ELITES===&lt;br /&gt;
====CHOSEN SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
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|- &lt;br /&gt;
| Chosen&lt;br /&gt;
| 5&lt;br /&gt;
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| 5&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. The Champion is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Chosen, 1 Chosen Champion&#039;&#039;&#039; ...&#039;&#039;90 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Boltgun&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Flak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May include up to five additional Chosen ...&#039;&#039;18 pts/model&#039;&#039; &lt;br /&gt;
*Up to four Chosen may choose one of the following: &lt;br /&gt;
:: - Replace bolt pistol with plasma pistol ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Replace close combat weapon with power weapon ...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
:: - Replace close combat weapon with lightning claw ...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
:: - Replace close combat weapon with power fist ...&#039;&#039;25 pts/model&#039;&#039;&lt;br /&gt;
:: - Replace bolt pistol and boltgun with two lightning claws ...&#039;&#039;20 pts/model&#039;&#039;&lt;br /&gt;
:: - Replace boltgun with combi-bolter ...&#039;&#039;3 pts/model&#039;&#039;&lt;br /&gt;
:: - Replace boltgun with flamer or combi-flamer ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Replace boltgun with combi-plasma ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Replace boltgun with plasma gun ...&#039;&#039;10 pts/model&#039;&#039; &lt;br /&gt;
:: - Replace boltgun with combi-melta ...&#039;&#039;13 pts/model&#039;&#039;&lt;br /&gt;
:: - Replace boltgun with meltagun ...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
*One Chosen may replace boltgun with one of the following:  &lt;br /&gt;
:: - Flamer ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Heavy bolter ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Autocannon ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Plasma gun ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Missile launcher with 1/2/3 ammunition types ...&#039;&#039;13/17/20&#039;&#039;&lt;br /&gt;
:: - Meltagun ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Lascannon ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*One Chosen Squad in each Detachment may take flesh armour ...&#039;&#039;8 pts/model&lt;br /&gt;
*Any Chosen Squad which is not armed with flesh armour may take the Infiltrate special rule ...&#039;&#039;3 pts/model&#039;&#039;&lt;br /&gt;
*Chosen Champion may take items from the &#039;&#039;&#039;Gifts of Mutation&#039;&#039;&#039;, &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039; and/or &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; sections of the wargear list. &lt;br /&gt;
*Chosen Champion may take melta bombs ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*The unit may take one of the following: &lt;br /&gt;
:: - Mark of Khorne ...&#039;&#039;2 pt/model&#039;&#039; &lt;br /&gt;
:: - Mark of Tzeentch ...&#039;&#039;2 pt/model&#039;&#039; &lt;br /&gt;
:: - Mark of Nurgle ...&#039;&#039;3 pts/model&#039;&#039; &lt;br /&gt;
:: - Mark of Slaanesh ...&#039;&#039;2 pts/model&#039;&#039;&lt;br /&gt;
*One model may take one of the following Chaos Icons:&lt;br /&gt;
:: - Icon of wrath (models with Mark of Khorne only) ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Icon of flame (models with Mark of Tzeentch only) ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Icon of despair (models with Mark of Nurgle only) ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Icon of excess (models with Mark of Slaanesh only) ...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
:: - Icon of vengeance (models without a Mark of Chaos only)  ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
*The unit may take a Chaos Rhino as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
====CHAOS TERMINATOR SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
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|- &lt;br /&gt;
| Chaos Terminator&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
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| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Terminator Champion&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
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| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. The Terminator Champion is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Chaos Terminators, 1 Terminator Champion&#039;&#039;&#039; ...&#039;&#039;105 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Terminator armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Combi-bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power weapon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May include up to five additional Chaos Terminators ...&#039;&#039;35 pts/model&#039;&#039; &lt;br /&gt;
*Any Chaos Terminator may choose one of the following options &lt;br /&gt;
:*Replace power weapon with one of the following:&lt;br /&gt;
:: - Lightning claw ...&#039;&#039;2 pts/model&#039;&#039;&lt;br /&gt;
:: - Power fist ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Chainfist ...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:*Replace combi-bolter with one of the following: &lt;br /&gt;
:: - Combi-flamer ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Combi-plasma ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Combi-melta ...&#039;&#039;8 pts/model&#039;&#039;&lt;br /&gt;
:*Replace combi-bolter and power weapon with two lightning claws ...&#039;&#039;2 pts/model&#039;&#039; &lt;br /&gt;
*For every five models in this unit, one Chaos Terminator may replace his combi-bolter with one of the following: &lt;br /&gt;
:: - Heavy flamer ...&#039;&#039;10 pts/model&#039;&#039; &lt;br /&gt;
:: - Reaper autocannon ...&#039;&#039;25 pts/model&#039;&#039; &lt;br /&gt;
*Terminator Champion may take items from the &#039;&#039;&#039;Gifts of Mutation&#039;&#039;&#039; and/or &#039;&#039;&#039;Terminator Weapons&#039;&#039;&#039; list. &lt;br /&gt;
*The unit may take one of the following:&lt;br /&gt;
:: - Mark of Khorne ...&#039;&#039;3 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Tzeentch ...&#039;&#039;5 pts/model&#039;&#039; &lt;br /&gt;
:: - Mark of Nurgle ...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Slaanesh ...&#039;&#039;4 pts/model&#039;&#039; &lt;br /&gt;
*One Chaos Terminator may take one of the following: &lt;br /&gt;
:: - Icon of wrath ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
:: - Icon of flame ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Icon of despair ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Icon of excess ...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
:: - Icon of vengeance ...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
*The unit may take a Chaos Land Raider as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
====POSSESSED SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
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! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Possessed&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
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| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Possessed Champion &lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
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| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. The Possessed Champion is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Possessed, 1 Possessed Champion&#039;&#039;&#039; ...&#039;&#039;150 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Rules&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rending&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Vessels of Chaos:&#039;&#039;&#039; Roll a D6 for each unit with this special rule at the start of the game. On a roll of a 1 or 2 all models in the unit adds two to its Strength characteristic. On a roll of 3 or 4 the unit gains the Rampage special rule. On a roll of 5 or 6 the unit is armed with a power swords. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wargear&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Close Combat Weapons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
*May add up to fifteen additional Possessed ...&#039;&#039;30 pts/model&#039;&#039;&lt;br /&gt;
*The Possessed Champion may take favour the gods ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
A unit that includes a model with favour of the gods may re-roll its result on the Vessels of Chaos table. &lt;br /&gt;
*The unit may take one of the following:&lt;br /&gt;
:: - Mark of Khorne ...&#039;&#039;6 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Tzeentch ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Nurgle ...&#039;&#039;6 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Slaanesh ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*One model may take one of the following Chaos Icons:&lt;br /&gt;
:: - Icon of wrath ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Icon of Flame ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Icon of Despair ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Icon of Excess ...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
:: - Icon of Vengeance ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
*May take the Deep Strike special rule ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS CONTEMPTOR DREADNOUGHT====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
! A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Contemptor&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Contemptor&#039;&#039;&#039; ...&#039;&#039;175 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked heavy bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Combi-bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power fist&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Acute Senses&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fleet&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Adamantium Will&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Infernal Relic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Atomantic Shielding:&#039;&#039;&#039; A model with this special rule has a 5+ invulnerable save against ranged attacks and a 6+ invulnerable save against melee attacks. &#039;&lt;br /&gt;
*&#039;&#039;&#039;Hellfire Reactor:&#039;&#039;&#039; In the Initiative 10 step of the Fight sub-phase a model with this special rule inflicts a single S 2 AP 2 hit to each enemy psyker in close combat with this model. The range of any Explodes! result a vehicle with this special rule suffers is doubled and is resolved with the Soul Blaze special rule.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace twin-linked heavy bolter with one of the following:&lt;br /&gt;
:: - Power fist and combi-bolter ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Twin-linked autocannon ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Multi-melta ...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Plasma cannon ...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Twin-linked lascannon ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Butcher cannon ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Heavy conversion beamer ...&#039;&#039;30 pts/model&#039;&#039;&lt;br /&gt;
*Any Contemptor Dreadnought may replace power fist and combi-bolter with one of the following: &lt;br /&gt;
:: - Chainfist and combi-bolter ...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
:: - Twin-linked heavy bolter ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Multi-melta ...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Twin-linked autocannon ...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Plasma cannon ...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
*May replace combi-bolter with a Heavy flamer ...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
*May take extra armour ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*May take a havoc launcher ...&#039;&#039;35 pts/model&#039;&#039;&lt;br /&gt;
*May take one of the following special rules:&lt;br /&gt;
:: - &#039;&#039;&#039;Dedication to Nurgle&#039;&#039;&#039; ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Dedication to Khorne&#039;&#039;&#039; ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Dedication to Slaanesh&#039;&#039;&#039; ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Dedication to Tzeentch&#039;&#039;&#039; ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS DREADNOUGHT====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
! A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Dreadnought&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Daemonfused Dreadnought&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Dreadnought&#039;&#039;&#039; ...&#039;&#039;100 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Multi melta&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Combi-bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power fist&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Acute Senses&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemonic Resilience:&#039;&#039;&#039; (Daemonfused Dreadnought only) A model with this special rule ignore the effects of the Crew Shaken and Crew Stunned vehicle damage table results on a 2+. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May be upgraded to a Demonfused Dreadnought&lt;br /&gt;
*May take one of the following special rules:&lt;br /&gt;
:: - &#039;&#039;&#039;Glory Eternal&#039;&#039;&#039; ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
Roll a D3 when a model with this special rule is wrecked but does not suffer an Explodes! result on the vehicle damage table. On a 1 a Spawn appears anywhere in base contact with this model. On a 2 this model suffers an Explodes! result on the vehicle damage table. On a 3 a Daemon Prince appears anywhere in base contact with this model. If a 1 or 3 is rolled but a model cannot be placed for any reason treat the roll as having been a 2. &lt;br /&gt;
:: - &#039;&#039;&#039;Host of Lesser Daemons&#039;&#039;&#039; ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
Whenever a model with this special rule suffers a glancing or penetrating hit in close combat immediately inflict a hit with S 4 AP 3 to the unit that inflicted the hit. Shooting and close combat attacks made by this model have the Soul Blaze special rule.&lt;br /&gt;
:: - &#039;&#039;&#039;Destroyer of Cities&#039;&#039;&#039; ...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
A model with this special rule has the Armourbane special rule. &lt;br /&gt;
*May replace Multi-melta with one of the following: &lt;br /&gt;
:: - Power fist and combi-bolter ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Twin-linked heavy bolter ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Plasma cannon ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Lascannon ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*May take extra armour ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*May replace combi-bolter with heavy flamer ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*May replace one powerfist and one combi-bolter with one missile launcher with 1/2/3 ammunition types ...&#039;&#039;0/4/7 pts&#039;&#039;&lt;br /&gt;
*May take one of the following special rules:&lt;br /&gt;
:: - &#039;&#039;&#039;Dedication to Nurgle&#039;&#039;&#039; ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Dedication to Khorne&#039;&#039;&#039; ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Dedication to Slaanesh&#039;&#039;&#039; ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Dedication to Tzeentch&#039;&#039;&#039; ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====HELBRUTE====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
! A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Helbrute&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Helbrute&#039;&#039;&#039; ...&#039;&#039;120 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Multi melta&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power fist&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Acute Senses&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemonic Possession&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;It Will Not Die&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Crazed:&#039;&#039;&#039; Each time  a Helbrute takes a glancing or penetrating hit but isn´t destroyed, place a crazed marker by the model. At the start of each of your Movement phases, roll a D3 on the table below if the Helbrute has one or more crazed markers. The Helbrute gains the appropriate special rule.&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! D3 result&lt;br /&gt;
! Special Rule&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;&#039;Fire Frenzy:&#039;&#039;&#039; The Helbrute is Immobilized until the end of your turn. If unengaged, it must fire all of its weapons twice this Shooting phase. If possible, the target must be a unit that caused one or more glancing or pnetrating hits on the Helbrute in the previous player turn; if not, the target must be the nearest visible enemy. &lt;br /&gt;
|- &lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;&#039;Rising Fury:&#039;&#039;&#039; The Helbrute has the Rage special rule until the end of the turn. &lt;br /&gt;
|- &lt;br /&gt;
| 3&lt;br /&gt;
| &#039;&#039;&#039;Blood Rage:&#039;&#039;&#039; The Helbrute has the &#039;&#039;&#039;Fleet&#039;&#039;&#039; and Rage special rules until the end of the current player turn. If not within 12&amp;quot; of an enemy unit in its shooting phase the Helbrute must run toward the nearest enemy unit. If the Helbrute is Immobilized it may fire its weapons as normal. &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace its multi-melta with one of the following: &lt;br /&gt;
:: - Power fist ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Thunder hammer ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Twin-linked heavy bolter ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Reaper autocannon ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Power scourge ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Plasma cannon ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Twin-linked lascannon ..&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
*May take one of the following for each power fist, thunder hammer or power scourge the Helbrute is armed with one of the following: &lt;br /&gt;
:: - Combi-bolter ...&#039;&#039;5 pts/each&#039;&#039;&lt;br /&gt;
:: - Heavy flamer ...&#039;&#039;15 pts/each&#039;&#039;&lt;br /&gt;
*May take the Deep Strike special rule ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====DECIMATOR====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
! A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Decimator&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 11&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Decimator&#039;&#039;&#039; ...&#039;&#039;150 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two Decimator combat weapons each with an in-built heavy flamer&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Decimator close combat weapon&lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Smash, Shred&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Acute Senses&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemonforge&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;It Will Not Die&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace any Decimator close combat weapon and its in-built heavy flamer with one of the following:&lt;br /&gt;
:: - Soulburner petard ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Storm laser ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Butcher cannon ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*May replace one Decimator close combat weapon and its in-built heavy flamer with a heavy conversion beamer ...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
*May take any of the following: &lt;br /&gt;
:: - Searchlight ...&#039;&#039;1 pt&#039;&#039;&lt;br /&gt;
:: - Smoke launchers ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*May take one of the following special rules:&lt;br /&gt;
:: - &#039;&#039;&#039;Dedication to Nurgle&#039;&#039;&#039; ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Dedication to Khorne&#039;&#039;&#039; ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Dedication to Slaanesh&#039;&#039;&#039; ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Dedication to Tzeentch&#039;&#039;&#039; ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====BLOOD SLAUGHTERER====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
! A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Blood Slaughterer&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Blood Slaughterer&#039;&#039;&#039; ...&#039;&#039;125 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two power fists&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Acute Senses&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dedication to Khorne&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Daemonic Possession&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fleet&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rage&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Blind Fury:&#039;&#039;&#039; A model with this special rule must re-roll succesful cover saves. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take the Deep Strike special rule ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
*May replace one power fist with an impaler cannon ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====MUTILATOR SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Mutilator&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Mutilator&#039;&#039;&#039; ...&#039;&#039;45 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Ruels:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bulky&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Deep Strike&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Slow and Purposeful&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Swiftstrike:&#039;&#039;&#039; If this model has the mark of Slaanesh it may attack at Initiative 4 with Unwieldy weapons.&lt;br /&gt;
*&#039;&#039;&#039;Mutilator Weapons:&#039;&#039;&#039; At the start of each Fight sub-phase choose what weapon the unit will use each turn from the following list:&lt;br /&gt;
:: - Two chainfists&lt;br /&gt;
:: - Two power swords&lt;br /&gt;
:: - Two power mauls&lt;br /&gt;
:: - Two power axes&lt;br /&gt;
:: - Two lightning claws&lt;br /&gt;
:A Mutilator unit cannot choose the same weapons option in two consecutive Fight sub-phases fight sub-phases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May add up to four additional Mutilators ...&#039;&#039;45 pts/model&#039;&#039;&lt;br /&gt;
*The unit may purchase one of the following:&lt;br /&gt;
:: - Mark of Khorne ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Tzeentch ...&#039;&#039;8 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Nurgle ...&#039;&#039;6 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Slaanesh ...&#039;&#039;6 pts/model&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====KHORNE BERZERKER SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. The Berzerker Champion is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Khorne Berzerkers, 1 Berzerker Champion&#039;&#039;&#039; ...&#039;&#039;80 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Butcher&#039;s Nails&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mark of Khorne&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May add up to fifteen additional Khorne Berzerkers ...&#039;&#039;16 pts/model&#039;&#039;&lt;br /&gt;
*Any model may take a chainaxe ...&#039;&#039;3 pts/model&#039;&#039;&lt;br /&gt;
*Up to two Khorne Berzerkers may replace their bolt pistol with a plasma pistol ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*The Berzerker Champion may take take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Gifts of Mutation&#039;&#039;&#039; and/or &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; sections of the wargear list. &lt;br /&gt;
*The Berzerker Champion may take melta bombs ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*One Khorne Berzerker may replace any weapon with an icon of wrath ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
*The unit may take a Chaos Rhino as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
====RUBRIC MARINE SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
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| Aspiring Sorcerer&lt;br /&gt;
| 4&lt;br /&gt;
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&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. The Aspiring Champion is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Rubric Marines, 1 Aspiring Sorcerer&#039;&#039;&#039; ...&#039;&#039;150 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Boltgun&#039;&#039;&#039; (Rubric Marines only)&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039; (Aspiring Sorcerer only)&lt;br /&gt;
*&#039;&#039;&#039;Force stave&#039;&#039;&#039; (Aspiring Sorcerer only)&lt;br /&gt;
*&#039;&#039;&#039;Aura of dark glory&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Inferno bolts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mark of Tzeentch&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Slow and Purposeful&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Feel No Pain&#039;&#039;&#039; (Rubric Marines only)&lt;br /&gt;
*&#039;&#039;&#039;Psyker (Mastery Level 1)&#039;&#039;&#039; (Aspiring Sorcerer only)&lt;br /&gt;
*&#039;&#039;&#039;The Rubric of Ahriman:&#039;&#039;&#039; Non-psyker models with this special rule are unaffected by &#039;&#039;&#039;blessings&#039;&#039;&#039; and &#039;&#039;&#039;maledictions&#039;&#039;&#039; from the Biomancy discipline as well as any results on the eye of the gods table.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May add up to fifteen additional Rubric Marines ...&#039;&#039;24 pts/model&#039;&#039;&lt;br /&gt;
*Any model may replace their inferno boltgun with a warpflamer...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*For every ten models in the unit, one Rubric Marine may replace their inferno boltgun with a soulreaper cannon...&#039;&#039;25 pts/model&#039;&#039;&lt;br /&gt;
*The Aspiring Sorcerer may take melta bombs ...&#039;&#039;3 pts&#039;&#039;&lt;br /&gt;
*The Aspring Sorcerer may take items from the &#039;&#039;&#039;Gifts of Mutation&#039;&#039;&#039; list.&lt;br /&gt;
*One Rubric Marine may take an icon of flame ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
*The unit may take a Chaos Rhino as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
====PLAGUE MARINE SQUAD====  &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
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| 4&lt;br /&gt;
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| 4&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. The Plague Champion is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Plague Marines, 1 Plague Champion&#039;&#039;&#039; ...&#039;&#039;105 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Blight grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Boltgun&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Plague knife&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Feel No Pain&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Slow and Purposeful&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mark of Nurgle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May add up to fifteen additional Plague Marines ...&#039;&#039;21 pts/model&#039;&#039;&lt;br /&gt;
*Up to two Plague Marines may do one of the following:&lt;br /&gt;
:: - Replace their bolt pistol with a plasma pistol ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Replace boltgun with one of the following: &lt;br /&gt;
:: - Flamer ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Plasma gun -...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Meltagun ...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
*The Plague Champion may take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Gifts of Mutation&#039;&#039;&#039; and/or &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; sections of the wargear list. &lt;br /&gt;
*The Plague Champion may take melta bombs ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*One Plague Marines may replace any weapon with an icon of despair ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
*The unit may take a Chaos Rhino as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
====NOISE MARINE SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
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| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
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| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. The Noise Champion is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Noise Marines, 1 Noise Champion&#039;&#039;&#039; ...&#039;&#039;65 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mark of Slaanesh&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May add up to fifteen additional Noise Marines ..&#039;&#039;13 pts/model&#039;&#039;&lt;br /&gt;
*Any model may take a close combat weapon ..&#039;&#039;1 pt/model&#039;&#039;&lt;br /&gt;
*Any model may replace close combat weapon with one of the following: &lt;br /&gt;
:: - Boltgun ...&#039;&#039;3 pts/model&#039;&#039;&lt;br /&gt;
:: - sonic blaster ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*For every ten models in the unit one Noise Marine may take a blast master ...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
*The Noise Champion may take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039; and/or &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; lists. &lt;br /&gt;
*The Noise Champion may take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Gifts of Mutation&#039;&#039;&#039; and/or &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; sections of the wargear list. &lt;br /&gt;
*The Noise Champion may take any of the following: &lt;br /&gt;
:: - Melta bombs ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Doom siren ...&#039;&#039;15&#039;&#039;&lt;br /&gt;
*One Noise Marine may replace any weapon with an icon of excess ...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
*The unit may take a Chaos Rhino as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
====SEKHMET TERMINATOR SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
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| 5&lt;br /&gt;
| 5&lt;br /&gt;
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| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Sekhmet Champion&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. The Sekhmet Champion is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Sekhmet Terminators, 1 Sekhmet Champion&#039;&#039;&#039; ...&#039;&#039;290 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Terminator armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Combi-bolter&#039;&#039;&#039; (Sekhmet Terminators only)&lt;br /&gt;
*&#039;&#039;&#039;Force stave&#039;&#039;&#039; (Sekhmet Champion only)&lt;br /&gt;
*&#039;&#039;&#039;Force sword&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Sigil of Corruption&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Inferno Bolts&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Brotherhood of Psykers (Mastery Level X):&#039;&#039;&#039; The Mastery Level of this unit is equal to the remaining number of models with this special rule in the unit. &lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mark of Tzeentch&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Thousand Sons:&#039;&#039;&#039; Units with this special rule may only be included in Detachments using the Thousand Sons special rules. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSYKER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sekhmet Terminator Squads know all the powers from the &#039;&#039;&#039;Tzeentch&#039;&#039;&#039; discipline. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May include up to seven additional Sekhmet Terminators ...&#039;&#039;58 pts/model&#039;&#039; &lt;br /&gt;
*The Sekhmet Champion may be armed with melta bombs - 5 pts&lt;br /&gt;
*For every five models in the unit one model may replace its combi-bolter with one of the following:&lt;br /&gt;
:: - Heavy warpflamer - 10 pts&lt;br /&gt;
:: - Soulreaper cannon - 20 pts&lt;br /&gt;
*For every five models in the unit one model may take a hellfire missile rack ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*The unit may take a Chaos Land Raider as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
===FAST ATTACK===&lt;br /&gt;
====CHAOS BIKE SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
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| Chaos Space Marine&lt;br /&gt;
| 4&lt;br /&gt;
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| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
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| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bike&#039;&#039;&#039;. The Biker Champion is &#039;&#039;&#039;Bike (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Chaos Bikers, 1 Biker Champion&#039;&#039;&#039; ...&#039;&#039;65 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Flak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked boltgun&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May include up to seven additional Chaos Bikers ...&#039;&#039;21 pts/model&#039;&#039;&lt;br /&gt;
*Up to two Chaos Bikers may replace close combat weapon or twin-linked boltgun with one of the following: &lt;br /&gt;
:: - Flamer ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Plasma gun ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Meltagun ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
*The Biker Champion may take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Gifts of Mutation&#039;&#039;&#039; and/or &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; sections of the wargear list. &lt;br /&gt;
*The Biker Champion may take melta bombs ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*The unit may purchase one of the following Marks of Chaos &lt;br /&gt;
:: - Mark of Khorne ...&#039;&#039;3 pt/model&#039;&#039;&lt;br /&gt;
:: - Mark of Tzeentch ...&#039;&#039;3 pt/model&#039;&#039;&lt;br /&gt;
:: - Mark of Nurgle ...&#039;&#039;8 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Slaanesh ...&#039;&#039;3 pts/model&#039;&#039;&lt;br /&gt;
*One Chaos Biker may replace any weapon with one of the following Chaos Icons:&lt;br /&gt;
:: - Icon of wrath (models with the Mark of Khorne only) ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Icon of flame (models with the Mark of Tzeentch only) ...&#039;&#039;15 pts&lt;br /&gt;
:: - Icon of despair (models with the Mark of Nurgle only) ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Icon of excess (models with the Mark of Slaanesh only) ...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
:: - Icon of vengeance (models without a Mark of Chaos only) ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS SPAWN PACK====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Space Marine&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| D6&lt;br /&gt;
| 10&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beast&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Spawn&#039;&#039;&#039; ...&#039;&#039;28 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fear&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rage&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Very Bulky&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Random Attacks:&#039;&#039;&#039; At the beginning of each Fight sub-phase, roll a D6 for each friendly Chaos Spawn unit that is locked in combat. The result is the number of Attacks (before modifiers) that all Chaos Spawn in that unit have this turn.&lt;br /&gt;
*&#039;&#039;&#039;Mutated Beyond Reason:&#039;&#039;&#039; At the beginning of each Fight sub-phase, before rolling for their Random Attacks, roll a D3 on the table below for each friendly Chaos Spawn unit that is locked in combat. The mutation affects every Chaos Spawn model in the unit and lasts for the rest of the current player turn.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! D3&lt;br /&gt;
! Mutation&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;&#039;Subcutanous Armour:&#039;&#039;&#039; The Chaos Spawn change their Sv to 4+. &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;&#039;Grasping Pseudopods:&#039;&#039;&#039; The Chaos Spawn rolls two D6 and pick the highest for their Random Attacks special rule.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| &#039;&#039;&#039;Toxin Haemorrhage:&#039;&#039;&#039; The Chaos Spawn gain the Poisoned (4+) special rule.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take up to four additional Chaos Spawn ...&#039;&#039;28 pts/model&#039;&#039;&lt;br /&gt;
*The unit may purchase one of the following Marks of Chaos &lt;br /&gt;
:: - Mark of Khorne ...&#039;&#039;3 pt/model&#039;&#039;&lt;br /&gt;
:: - Mark of Tzeentch ...&#039;&#039;7 pt/model&#039;&#039;&lt;br /&gt;
:: - Mark of Nurgle ...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Slaanesh ...&#039;&#039;4 pts/model&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====BLIGHT DRONE====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Blight Drone&lt;br /&gt;
| 2&lt;br /&gt;
| 12&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Flyer, Hover)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Blight Drone&#039;&#039;&#039; ...&#039;&#039;150 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Reaper autocannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mawcannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemonic Possession&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemon of Nurgle&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Explosion of Pus:&#039;&#039;&#039; A model with this special rule suffers an Explodes! result on the vehicle damage table whenever it is Wrecked. &lt;br /&gt;
&lt;br /&gt;
====CHAOS DREADCLAW====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Dreadclaw&lt;br /&gt;
| 0&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Flyer, Hover)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Dreadclaw&#039;&#039;&#039; ...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag assault launchers&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assault Vehicle&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemonic Possession&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Deep Strike&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Drop Pod Assault&#039;&#039;&#039; Models with this special rule and units embarked upon them must be held in Deep Strike Reserves. At the beginning of your first turn, half your models with this special rule (rounding up) automatically arrive from Reserve. The arrival of remaining models with this special rule is rolled for normally.&lt;br /&gt;
*&#039;&#039;&#039;Fire Sweep:&#039;&#039;&#039; When a model with this special rule passes over a unit while in hover mode it may use this special rule to inflict D6 S 5 AP 5 hits on all units (friend and foe) it passed over. Units may not embark upon or disembark from a vehicle the turn it uses this special rule. &lt;br /&gt;
*&#039;&#039;&#039;Heat Blast:&#039;&#039;&#039; When a model with this special rule deep strikes it may inflict D6 S 5 AP 5 hits to all enemy units within D6&amp;quot; of this model. Units may not embark upon or disembark from a vehicle the turn it uses this special rule.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transport:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; Ten models or a single Walker with 3 Hull Points. &lt;br /&gt;
*&#039;&#039;&#039;Access Points:&#039;&#039;&#039; This model counts as being open-topped for the purpose of access points. &lt;br /&gt;
====KHARIBDIS====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Kharybdis&lt;br /&gt;
| 3&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Flyer, Hover)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Kharybdis&#039;&#039;&#039; ...&#039;&#039;100 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag assault launchers&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Five Kharybdis storm launchers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Melta-ram&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assault Vehicle&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Gun Spirits:&#039;&#039;&#039; A model with this special rule may target different units with each of its weapons. &lt;br /&gt;
*&#039;&#039;&#039;Drop Pod Assault&#039;&#039;&#039; Models with this special rule and units embarked upon them must be held in Deep Strike Reserves. At the beginning of your first turn, half your models with this special rule (rounding up) automatically arrive from Reserve. The arrival of remaining models with this special rule is rolled for normally.&lt;br /&gt;
*&#039;&#039;&#039;Daemonic Possession&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Deep Strike&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fire Sweep:&#039;&#039;&#039; When a model with this special rule passes over a unit while in hover mode it may use this special rule to inflict D6 S 5 AP 5 hits on all units (friend and foe) it passed over. Units may not embark upon or disembark from a vehicle the turn it uses this special rule. &lt;br /&gt;
*&#039;&#039;&#039;Heat Blast:&#039;&#039;&#039; When a model with this special rule deep strikes it may inflict D6 S 5 AP 5 hits to all enemy units within D6&amp;quot; of this model. Units may not embark upon or disembark from a vehicle the turn it uses this special rule.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transport:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; Twenty models, a Chaos Rapier and two models or a single Walker with 3 Hull Points. &lt;br /&gt;
*&#039;&#039;&#039;Access Points:&#039;&#039;&#039; This model counts as being open-topped for the purpose of access points. &lt;br /&gt;
====CHAOS FIRE RAPTOR====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Fire Raptor&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Flyer, Hover, Transport)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Fire Raptor&#039;&#039;&#039; ...&#039;&#039;185 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ceramite plating&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Extra armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Four hellstrike missiles&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked autocannon turret&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked avenger bolt cannon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Infernal Relic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace two twin-linked quad heavy bolter turrets with two twin-linked quad heavy bolter turrets ...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS STORM EAGLE====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Storm Eagle&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Flyer, Hover, Transport)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Storm Eagle&#039;&#039;&#039; ...&#039;&#039;200 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked heavy bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ceramite plating&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Vengeance launcher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assault Vehicle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transport:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; 20 models. The Chaos Storm Eagle can carry Jump Infantry but they count as having the Bulky special rule.&lt;br /&gt;
*&#039;&#039;&#039;Fire Points:&#039;&#039;&#039; None.&lt;br /&gt;
*&#039;&#039;&#039;Access Points:&#039;&#039;&#039; A Chaos Storm Eagle has one Access Point at the front of its hull and one on either side and one at the rear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace its twin-linked heavy bolter with one of the following: &lt;br /&gt;
:: - Twin-linked multi-melta ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Typhoon missile launcher ...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
*May replace its two side Access Points with side sponsons with hurricane bolters ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*May take one of the following:&lt;br /&gt;
:: - Four hellstrike missiles ...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
:: - Two twin-linked lascannons ...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
*May take any of the following: &lt;br /&gt;
:: - Searchlight ...&#039;&#039;1 pt&#039;&#039;&lt;br /&gt;
:: - Ceramite plating ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Extra armour ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Warpflame gargoyles ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Destroyer blades ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Dirge caster ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Daemonic possession ...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS HELL BLADE====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Hell Blade&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Flyer)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Hell Blade&#039;&#039;&#039; ...&#039;&#039;100 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two reaper autocannons&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemonic Possession&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Supersonic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Baleful Abbaration:&#039;&#039;&#039; During the movement phase, before moving this vehicle you may reposition it anywhere within D6+2&amp;quot; facing the same direction. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace two twin-linked autocannons with two twin-linked hellstorm autocannons ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS HELL TALON====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Hell Talon&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Flyer)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Hell Talon&#039;&#039;&#039; ...&#039;&#039;140 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked lascannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Reaper autocannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eight Pyrax incendiary bombs&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemonic Possession&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Supersonic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Baleful Abbaration:&#039;&#039;&#039; During the movement phase, before moving this vehicle you may reposition it anywhere within D6+2&amp;quot; facing the same direction. &lt;br /&gt;
*&#039;&#039;&#039;Strafing Run&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace reaper autocannon with one of the following: &lt;br /&gt;
:: - Havoc launcher ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Hellstorm autocannon ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
*May replace any Pyrax incendiary bomb with one of the following: &lt;br /&gt;
:: - Warp-pulse bomb ...&#039;&#039;15 pts each&#039;&#039;&lt;br /&gt;
:: - Alchem cluster bomb ...&#039;&#039;10 pts each&#039;&#039;&lt;br /&gt;
:: - Baletalon shatter charge ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====RAPTOR SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Raptor&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Raptor Champion&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 9&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jump Infantry&#039;&#039;&#039;. The Raptor Champion is &#039;&#039;&#039;Jump Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Raptors, 1 Raptor Champion&#039;&#039;&#039; ...&#039;&#039;75 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Flak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May add up to ten additional Raptors ...&#039;&#039;13 pts/model&#039;&#039;&lt;br /&gt;
*Up to two Raptors may do one of the following:&lt;br /&gt;
:: - Replace their bolt pistol with a plasma pistol ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Replace boltgun with one of the following: &lt;br /&gt;
:: - Flamer ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Plasma gun ...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Meltagun ...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
*The Raptor Champion may take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Gifts of Mutation&#039;&#039;&#039; and/or &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; sections of the wargear list. &lt;br /&gt;
*The Raptor Champion may take melta bombs ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*The unit may purchase one of the following Marks of Chaos &lt;br /&gt;
:: - Mark of Khorne ...&#039;&#039;2 pt/model&#039;&#039;&lt;br /&gt;
:: - Mark of Tzeentch ...&#039;&#039;2 pt/model&#039;&#039;&lt;br /&gt;
:: - Mark of Nurgle ...&#039;&#039;3 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Slaanesh ...&#039;&#039;2 pts/model&#039;&#039;&lt;br /&gt;
*One Raptor may replace any weapon with one of the following Chaos Icons:&lt;br /&gt;
:: - Icon of wrath (models without a Mark of Khorne only) ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Icon of flame (models without a Mark of Tzeentch only) ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Icon of despair (models without a Mark of Nurgle only) ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Icon of excess (models without a Mark of Slaanesh only) ...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
:: - Icon of vengeance (models without a Mark of Chaos only) ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====WARP TALON SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Warp Talon&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Warp Talon Champion&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 9&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jump Infantry&#039;&#039;&#039;. The Warp Talon Champion is &#039;&#039;&#039;Jump Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Warp Talons, 1 Warp Talon Champion&#039;&#039;&#039; ...&#039;&#039;110 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two lightning claws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Warpflame Strike:&#039;&#039;&#039; When Warp talons arrive by Deep Strike, all enemy units within 6&amp;quot; count as having been hit by a weapon with the Blind special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May add up to ten additional Warp Talons ...&#039;&#039;20 pts/model&#039;&#039;&lt;br /&gt;
*The Warp Talon Champion may take items from the &#039;&#039;&#039;Gifts of Mutation&#039;&#039;&#039; section of the wargear list. &lt;br /&gt;
*The unit may purchase one of the following Marks of Chaos &lt;br /&gt;
:: - Mark of Khorne ...&#039;&#039;4 pt/model&#039;&#039;&lt;br /&gt;
:: - Mark of Tzeentch ...&#039;&#039;4 pt/model&#039;&#039;&lt;br /&gt;
:: - Mark of Nurgle ...&#039;&#039;4 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Slaanesh ...&#039;&#039;6 pts/model&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====HELLDRAKE====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Helldrake&lt;br /&gt;
| 3&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Flyer)&#039;&#039;&#039; ...&#039;&#039;170 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Helldrake&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hades autocannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemonic Possession&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;It Will Not Die&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Meteoric Descent:&#039;&#039;&#039; A model with this special rule can make Vector Strikes as if it were a Swooping Flying Monstrous Creature, these Vector Strikes are resolved at Strength 7 AP -.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace hades autocannon with baleflamer ...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS RHINO====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Rhino&lt;br /&gt;
| 4&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Tank)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Rhino&#039;&#039;&#039; ...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Combi-bolter&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Repair:&#039;&#039;&#039; If a model with this special rule is Immobilised, then in subsequent turns it may attempt to repair itself instead of shooting. To make the attempt, roll a D6 in the Shooting phase, on the roll of a 6, the vehicle is no longer Immobilised. Note that a succesful Repair attempt does not restore a Hull Point. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take items from the &#039;&#039;&#039;Chaos Vehicle Equipment&#039;&#039;&#039; list. &lt;br /&gt;
&lt;br /&gt;
===HEAVY SUPPORT===&lt;br /&gt;
====CHAOS SICARIAN====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Sicarian&lt;br /&gt;
| 4&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Tank, Fast)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Sicarian&#039;&#039;&#039; ...&#039;&#039;150 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heavy bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Extra armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked accelerator autocannon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Infernal Relic&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace twin-linked accelerator autocannon with a neutron laser ...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy 1, Destroyer, Strikedown, Concussive, Shock Pulse, Dangerous Reactor Core&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Shock Pulse:&#039;&#039;&#039; A vehicle vehicle that suffers a penetrating hit from a weapon with this special rule automatically suffers the Crew Stunned result on the vehicle damage table in addition to any other damage (this cause it to lose an additional Hull Point). This special rule has no effect on super-heavy vehicles. &lt;br /&gt;
::&#039;&#039;&#039;Dangerous Reactor Core:&#039;&#039;&#039; When rolling on the vehicle damage table against a vehicle armed with a weapon with this special rule your opponent may re-roll results of a 1 on the Vehicle Damage table against this the vehicle. In addition should a vehicle armed with a weapon with this special rule suffer an Explodes! result, add +D3&amp;quot; to the explosion radius. &lt;br /&gt;
*May take any of the following:&lt;br /&gt;
:: - Warpflame gargoyles ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Destroyer blades ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Dirge caster ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Dozer blade ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Daemonic possession ...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
:: - Ceramite plating ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Combi-flamer ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Combi-plasma ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Combi-melta ...&#039;&#039;13 pts&#039;&#039;&lt;br /&gt;
:: - Havoc launcher ...&#039;&#039;12 pts&#039;&#039;&lt;br /&gt;
*May take one of the following:&lt;br /&gt;
:: - Two heavy bolters ...&#039;&#039;20 pts/model&#039;&#039;&lt;br /&gt;
:: - Two lascannons ...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS VINDICATOR====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Vindicator&lt;br /&gt;
| 4&lt;br /&gt;
| 13&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Tank)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Vindicator&#039;&#039;&#039; ...&#039;&#039;120 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Demolisher cannon&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take a siege shield ...&#039;&#039;20 pts/model&#039;&#039;&lt;br /&gt;
A model armed with a siege shield counts as being armed a dozer blade. A model armed with a siege shield counts its front arc as being obscured, receiving a 5+ cover save against any hits inflicted in the front arc. &lt;br /&gt;
*May take up to one of each of the following:&lt;br /&gt;
:: - Warpflame gargoyles ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Dirge caster ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Dozer blade ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Extra armour ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Combi-bolter or combi-flamer ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Combi-plasma ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Combi-melta ...&#039;&#039;13 pts&#039;&#039;&lt;br /&gt;
:: - Havoc launcher ...&#039;&#039;12 pts&#039;&#039;&lt;br /&gt;
:: - Destroyer blades ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Daemonic possession ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS PREDATOR====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Predator&lt;br /&gt;
| 4&lt;br /&gt;
| 13&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Tank)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Predator&#039;&#039;&#039; ...&#039;&#039;75 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Autocannon&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace its autocannon with a twin-linked lascannon ...&#039;&#039;25 pts/model&lt;br /&gt;
*May take the Infernal Relic special rule and replace its autocannon with one of the following:&lt;br /&gt;
:: - Magna-melta cannon ...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
:: - Flamestorm cannon ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Inferno autocannon ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Heavy conversion beamer ...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
:: - Plasma destroyer ...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
*May take one of the following:&lt;br /&gt;
:: - Two heavy bolters ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Two lascannons ...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
*May take up to one of each of the following:&lt;br /&gt;
:: - Warpflame gargoyles ...&#039;&#039;5 pts&lt;br /&gt;
:: - Dirge caster ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Dozer blade ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Extra armour ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Combi-bolter or combi-flamer ...&#039;&#039;5 pts&lt;br /&gt;
:: - Combi-plasma ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Combi-melta ...&#039;&#039;13 pts&#039;&#039;&lt;br /&gt;
:: - Havoc launcher ...&#039;&#039;12 pts&#039;&#039;&lt;br /&gt;
:: - Destroyer blades ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Daemonic possession ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====HAVOC SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Havoc&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Havoc Champion&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 9&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. The Champion is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Havocs, 1 Havoc Champion&#039;&#039;&#039; ...&#039;&#039;75 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Boltgun&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039; (Champion only)&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May add up to ten additional Havocs ...&#039;&#039;13 pts/model&#039;&#039;&lt;br /&gt;
*Any Havoc may take a close combat weapon ...&#039;&#039;1 pt/model&#039;&#039;&lt;br /&gt;
*Up to four Havocs may replace their boltgun with one of the following: &lt;br /&gt;
:: - Flamer ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Heavy bolter ...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Autocannon ...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Plasma gun ...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Meltagun ...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
:: - Missile Launcher w. 1/2/3 types of ammuntion ...&#039;&#039;13/17/20 pts&#039;&#039;&lt;br /&gt;
:: - Lascannon ...&#039;&#039;20 pts/model&#039;&#039;&lt;br /&gt;
*The Havoc Champion may take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Gifts of Mutation&#039;&#039;&#039; and/or &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; lists. &lt;br /&gt;
*The Havoc Champion may take melta bombs ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*The unit may purchase one of the following Marks of Chaos &lt;br /&gt;
:: - Mark of Khorne ...&#039;&#039;2 pt/model&#039;&#039;&lt;br /&gt;
:: - Mark of Tzeentch ...&#039;&#039;2 pt/model&#039;&#039;&lt;br /&gt;
:: - Mark of Nurgle ...&#039;&#039;3 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Slaanesh ...&#039;&#039;2 pts/model&#039;&#039;&lt;br /&gt;
*One Havoc may replace any weapon with one of the following Chaos Icons:&lt;br /&gt;
:: - Icon of wrath (models without a Mark of Khorne only) ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Icon of flame (models without a Mark of Tzeentch only) ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Icon of despair (models without a Mark of Nurgle only) ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Icon of excess (models without a Mark of Slaanesh only) ...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
:: - Icon of vengeance (models without a Mark of Chaos only) ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS RAPIER WEAPONS BATTERY====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Space Marines&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Rapier&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artillery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Chaos Space Marines, 1 Chaos Rapier&#039;&#039;&#039; ...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Chaos Space Marine&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Chaos Rapier&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Quad heavy bolter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hellish Demise:&#039;&#039;&#039; (Chaos Rapier only) All units (friend and foe) suffer a number of  S 3 AP - hits when a model with this special rule is destroyed equal to the number of models in the unit within D3&amp;quot; of the model. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May include up to two additional Chaos Rapier teams each including 1 Chaos Rapier and 2 Chaos Space Marines ...&#039;&#039;60 pts/team&#039;&#039;&lt;br /&gt;
*Any Chaos Rapier may replace quad heavy bolter with one of the following:&lt;br /&gt;
:: - Laser destroyer ...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
:: - Ectoplasma cannon ...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
:: - Hades autocannon ...&#039;&#039;20 pts/model&#039;&#039;&lt;br /&gt;
:: - Cyclotrathe pattern conversion beamer ...&#039;&#039;35 pts/model&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====OBLITERATOR SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Obliterator&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Obliterator&#039;&#039;&#039; ...&#039;&#039;70 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bulky&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Deep Strike&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Slow and Purposeful&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Obliterator Weapons:&#039;&#039;&#039; At the start of each Shooting phase choose what weapon the unit will use each turn from the following list:&lt;br /&gt;
:: - Assault cannon&lt;br /&gt;
:: - Heavy flamer&lt;br /&gt;
:: - Lascannon &lt;br /&gt;
:: - Multi-melta &lt;br /&gt;
:: - Plasma cannon &lt;br /&gt;
:: - Twin-linked meltagun&lt;br /&gt;
:: - Twin-linked flamer&lt;br /&gt;
:An Obliterator unit cannot choose the same weapons option in two consecutive Shooting phases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May add up to four additional Obliterators... &#039;&#039;70 pts/model&#039;&#039;&lt;br /&gt;
*May take one of the following special rules:&lt;br /&gt;
:: - Mark of Khorne ...&#039;&#039;2 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Tzeentch ...&#039;&#039;8 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Nurgle ...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Slaanesh ...&#039;&#039;1 pt/model&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====DEFILER====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I &lt;br /&gt;
! A&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Defiler&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 8 &lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| 11&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Defiler&#039;&#039;&#039; ...&#039;&#039;200 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Battle cannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Reaper autocannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked heavy flamer&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Three power fists&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemonic Possession&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke Launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;It Will Not Die&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rampant Destruction:&#039;&#039;&#039; This model may target a different unit with each of it´s ranged weapons. This model may not assault a unit which it has not fired upon during a turn in which it has fired a weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace twin-linked heavy flamer with one of the following: &lt;br /&gt;
:: - Havoc launcher ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Power scourge ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
*May replace one power fist with one of the following: &lt;br /&gt;
:: - Reaper autocannon ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Twin-linked heavy bolter ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Twin-linked lascannon ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*May take up to one of each of the following:&lt;br /&gt;
:: - Warpflame gargoyles ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Dirge caster ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Dozer blade ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Extra armour ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Combi-bolter or combi-flamer ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Combi-plasma ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Combi-melta ...&#039;&#039;13 pts&#039;&#039;&lt;br /&gt;
:: - Havoc launcher ...&#039;&#039;12 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====PLAGUE HULK====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I &lt;br /&gt;
! A&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Plague Hulk&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| 11&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Plague Hulk&#039;&#039;&#039; ...&#039;&#039;170 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rancid vomit&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rot cannon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smash&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemon of Nurgle&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rampant Destruction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace power fist with warpsword ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====FORGEFIEND====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I &lt;br /&gt;
! A&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Forgefiend&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Forgefiend&#039;&#039;&#039; ...&#039;&#039;150 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two Hades autocannons&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemonic Possession&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fleet&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;It Will Not Die&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace two Hades autocannons with two ectoplasma cannons ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*May take an ectoplasma cannon ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====MAULERFIEND====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I &lt;br /&gt;
! A&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Maulerfiend&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Maulerfiend&#039;&#039;&#039; ...&#039;&#039;125 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two power fists&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemonic Possession&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Magma cutters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemonforge&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fleet&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;It Will Not Die&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Siege Crawler:&#039;&#039;&#039; A model with this special rule can move an addition 6&amp;quot; in the movement phase. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace magma cutters with lasher tendrils ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS LAND RAIDER====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Land Raider&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Tank, Fast, Transport)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Land Raider&#039;&#039;&#039; ...&#039;&#039;235 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked heavy bolter&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Two twin-linked lascannons&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assault Vehicle&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Massive:&#039;&#039;&#039; Models with this special rule counts as having the Heavy type for the purpose of ramming. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transport:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; Ten models. &lt;br /&gt;
*&#039;&#039;&#039;Fire Points:&#039;&#039;&#039; None&lt;br /&gt;
*&#039;&#039;&#039;Access Points:&#039;&#039;&#039; The Land Raider has one Access Point on each side of the hull and one at the front. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace twin-linked heavy bolter and the Assault Vehicle special rule with the Ark of Unnamable Horror special rule. ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
Whenever a non-Fearless unit attempts to fire a ranged weapon on a model with the Ark of Unnamable Horror special rule the unit must first pass a leadership test with a -2 modifer to their leadership or immediately go to ground. Models with this special rule also have the Fear special rule fear tests must also be made with a -2 modifier to their leadership. &lt;br /&gt;
*May replace the Assault Vehicle special rule, 4 transport capacity, twin-linked heavy bolter and two twin-linked lascannons with the Infernal Relic special rule, a quad doom mortar and two twin-linked multi-meltas ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*May take up to one of each of the following:&lt;br /&gt;
:: - Warpflame gargoyles ...&#039;&#039;5 pts&lt;br /&gt;
:: - Dirge caster ...&#039;&#039;5 pts&lt;br /&gt;
:: - Dozer blade ...&#039;&#039;5 pts&lt;br /&gt;
:: - Extra armour ...&#039;&#039;5 pts&lt;br /&gt;
:: - Combi-bolter or combi-flamer ...&#039;&#039;5 pts&lt;br /&gt;
:: - Combi-plasma ...&#039;&#039;10 pts&lt;br /&gt;
:: - Combi-melta ...&#039;&#039;13 pts&lt;br /&gt;
:: - Havoc launcher ...&#039;&#039;12 pts&lt;br /&gt;
:: - Destroyer blades ...&#039;&#039;5 pts&lt;br /&gt;
:: - Daemonic possession ...&#039;&#039;30 pts&lt;br /&gt;
&lt;br /&gt;
===LORDS OF WAR===&lt;br /&gt;
====AHRIMAN====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Ahriman&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039; ...&#039;&#039;300 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aura of dark glory&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Spell familiar&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Inferno bolts&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Book of a Thousand Truths&#039;&#039;&#039;&lt;br /&gt;
Increase the range of all Ahriman´s psychic powers by 6&amp;quot;. &lt;br /&gt;
*&#039;&#039;&#039;Scrolls of Binding&#039;&#039;&#039;&lt;br /&gt;
Enemy models with the Daemon special rule within 24&amp;quot; of Ahriman may not make Run moves. &lt;br /&gt;
*&#039;&#039;&#039;A Thousand Tomes&#039;&#039;&#039;&lt;br /&gt;
Ahriman automatically generates the primaris power in addition to his other powers in all disciplines in which he knows at least one power. &lt;br /&gt;
*&#039;&#039;&#039;The Black Staff of Ahriman&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| 4&lt;br /&gt;
| Melee, Locus of Power&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Locus of Power:&#039;&#039;&#039; Increase the Strength value of all &#039;&#039;&#039;witchfire&#039;&#039;&#039;, &#039;&#039;&#039;focussed witchfire&#039;&#039;&#039;, &#039;&#039;&#039;nova&#039;&#039;&#039; and &#039;&#039;&#039;beam&#039;&#039;&#039; powers manifested by a model armed with a weapon with this special rule by 1, to a maximum of 10.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlord Trait:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Walker of the Webway:&#039;&#039;&#039; All models in your Warlord&#039;s unit gain the Deep Strike special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Psyker (Mastery Level 4)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSYKER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ahriman generates his powers from the &#039;&#039;&#039;Biomancy&#039;&#039;&#039;, &#039;&#039;&#039;Pyromancy&#039;&#039;&#039;, &#039;&#039;&#039;Divination&#039;&#039;&#039;, &#039;&#039;&#039;Telepathy&#039;&#039;&#039; and &#039;&#039;&#039;Tzeentch&#039;&#039;&#039; disciplines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take a disc of Tzeentch...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====ANGRON====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Angron &lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flying Monstrous Creature (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039; ...&#039;&#039;650 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Angron&#039;s Black Blade&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Instant Death, Master-crafted &lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Armour of Mars:&#039;&#039;&#039;Armour of Mars confers a 4+ invulnerable save.&lt;br /&gt;
*&#039;&#039;&#039;The Butcher&#039;s Nails&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlord Trait:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Blood Surge:&#039;&#039;&#039; All friendly non-vehicle units within 12&amp;quot; of your Warlord during deployment gain the Scout special rule. Note that this does not benefit models embarked on vehicles. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ascended&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemon of Khorne&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Primarch&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Red Sands:&#039;&#039;&#039; Angron may Issue and Accept any number of Challenges at the same time. While engaged in multiple challenges, Angron must direct one Attack at as many models he is engaged in a challenge with as possible, excess attacks may be distributed as you please. If your opponent fails to accept all challenges issued by Angron, all enemy characters that are in close combat with Angron, but not engaged in a challenge cannot strike blows at all this turn. Furthermore, their Leadership cannot be used by the rest of the unit for the remainder of the phase.&lt;br /&gt;
*&#039;&#039;&#039;Rivers of Blood:&#039;&#039;&#039; A model with this special rule always hits on a 2+. A model with this special rule is unaffected by effects that change the To Hit roll required in close combat. &lt;br /&gt;
*&#039;&#039;&#039;Roar of Hate:&#039;&#039;&#039; All models within 12&amp;quot; of this model reduce their Leadership characteristic by 1. All friendly World Eaters models within 12&amp;quot; of this model gain the Fearless special rule and do not reduce their Leadership by 1. &lt;br /&gt;
*&#039;&#039;&#039;Blood Fuelled Rampage:&#039;&#039;&#039; Each time this model inflicts the final Wound or Hull Point on a unit, this model adds +1 to its Attacks characteristic.&lt;br /&gt;
&lt;br /&gt;
====CHAOS WARMONGER====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Warmonger&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Warmonger&#039;&#039;&#039; ...&#039;&#039;110 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chaotic bombardment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Warrior&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take items from the &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Chaos Rewards&#039;&#039;&#039;, &#039;&#039;&#039;Mark of Chaos&#039;&#039;&#039;, &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Chaos Artefacts&#039;&#039;&#039; sections of the wargear list or replace bolt pistol, close combat weapon, frag grenades and krak grenades for Terminator armour, power weapon and combi-bolter ...&#039;&#039;40 pts&lt;br /&gt;
*If Terminator armour is taken the Chaos Lord may take items from the &#039;&#039;&#039;Terminator Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Chaos Rewards&#039;&#039;&#039; (except daemonic steeds), &#039;&#039;&#039;Mark of Chaos&#039;&#039;&#039;, &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Chaos Artefacts&#039;&#039;&#039; sections of the wargear list.&lt;br /&gt;
&lt;br /&gt;
====MAGNUS====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Magnus&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flying Monstrous Creature (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039; ...&#039;&#039;650 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Blade of Magnus&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Force, Soul Blaze, Baleful Devolution &lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Baleful Devolution:&#039;&#039;&#039; To Wound rolls of 6 made with a weapon with this special rule have the Instant Death special rule and spawnify any models killed by them. Whenever one or more models are spawnified you may place a new unit of Chaos Spawn  within 6&amp;quot; of Magnus, the number of models is equal to the number of models which were spawnified. All models must be placed at least 1&amp;quot; away from enemy models and impassable terrain. Any models that cannot be placed are lost.  &lt;br /&gt;
*&#039;&#039;&#039;The Horned Rainment&#039;&#039;&#039;&lt;br /&gt;
The Horned Rainment confers a 4+ invulnerable save. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlord Trait:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arch Sorcerer:&#039;&#039;&#039; Your Warlord automatically rolls a 6 whenever he rolls on the Perils of the Warp table. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ascended&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Daemon of Tzeentch&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Primarch&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Psyker (Mastery Level 5)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Omniscient Eye:&#039;&#039;&#039; Magnus always has line of sight to all units on the battlefield and his psychic powers manifested by Magnus have the Ignores Cover special rule. &lt;br /&gt;
*&#039;&#039;&#039;Unearthly Power:&#039;&#039;&#039; Magnus harnesses Warp Charge points on a 2+. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSYKER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Magnus knows all powers from the &#039;&#039;&#039;Tzeentch&#039;&#039;&#039; discipline, in addition he knows the &#039;&#039;Siphon Magic&#039;&#039; and &#039;&#039;Gaze of Magnus&#039;&#039; psychic powers. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siphon Magic…. Warp Charge 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Siphon Magic is a &#039;&#039;&#039;blessing&#039;&#039;&#039; which targets the caster. Anytime a friendly psyker succesfully manifests a power within 18&amp;quot; of the caster, the caster gets an extra Warp Charge dice, only the caster of this power may use the extra Warp Charge dice generated by this power. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaze of Magnus…. Warp Charge 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gaze of Magnus&#039;&#039; is a &#039;&#039;&#039;beam&#039;&#039;&#039; power with the profile given below:&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Gaze of Magnus&lt;br /&gt;
| 18&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| 1&lt;br /&gt;
| Assault 1&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MORTARION====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Mortarion&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flying Monstrous Creature (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039; ...&#039;&#039;700 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Silence&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Instant Death, Sunder, Two-handed &lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Sunder:&#039;&#039;&#039; Attacks with this special rule may re-roll failed Armour Penetration rolls. &lt;br /&gt;
*&#039;&#039;&#039;The Barbaran Plate&#039;&#039;&#039;&lt;br /&gt;
The bearer has a 4+ invulnerable save. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlord Trait:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master of Chemical Warfare:&#039;&#039;&#039; Friendly models  can apply additional Soul Blaze tokens to units which are already affected by Soul Blaze while the Warlord is alive. Resolve each Soul Blaze token seperately at the end of every turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ascended&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Daemon of Nurgle&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Feel No Pain (4+)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Primarch&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rampage&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Shadow of the Reaper:&#039;&#039;&#039; Leadership tests taken against Fear caused by Mortarion are taken with a -3 penalty to the unit&#039;s Leadership. Whenever you roll a 4+ for Mortarion&#039;s Run move, he can move up to 10&amp;quot; and can ignore intervening models and terrain while moving. &lt;br /&gt;
*&#039;&#039;&#039;Legendary Resilience:&#039;&#039;&#039; Mortarion may re-roll failed Toughness tests and It Will Not Die rolls. Mortarion automatically passes Dangerous Terrain tests. The Poisoned special rule has no effect against Mortarion. &lt;br /&gt;
*&#039;&#039;&#039;Witch-Spite:&#039;&#039;&#039; Add +1 to Deny the Witch rolls for denying powers targeting Mortarion or his unit.&lt;br /&gt;
&lt;br /&gt;
====KHÂRN====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Khârn&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039; ...&#039;&#039;240 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aura of Dark Glory&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chaotic bombardment&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Gorechild&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Armourbane, Bloodgreed&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Bloodgreed:&#039;&#039;&#039; To Hit rolls made with a weapon with this special rule always hit on a To Hit roll of 2+ (even if they would otherwise hit automatically). &lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlord Trait:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master of the Vanguard:&#039;&#039;&#039; Your Warlord, and all friendly units within 12&amp;quot;, add 1&amp;quot; to the distance that they can move when they Run or Charge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Warrior&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mark of Khorne&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Endless Rampage&#039;&#039;&#039; At the start of any Fight sub-phase, models with this special rule gain +D3 attacks.&lt;br /&gt;
*&#039;&#039;&#039;Blessings of the Blood God:&#039;&#039;&#039; Khârn and his unit always pass their Deny the Witch rolls on a 2+. &lt;br /&gt;
*&#039;&#039;&#039;The Betrayer:&#039;&#039;&#039; Any unmodified rolls of a 1 are not discarded. Instead, they automatically hit a friendly model (except Khârn) locked in the same combat. Randomly determine (for each roll of a 1) which model is hit, from those within 6&amp;quot; of Khârn. If there are no viable targets in range, these Attacks are discarded.&lt;br /&gt;
&lt;br /&gt;
====PERTURABO====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Perturabo&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monstrous Creature (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039; ...&#039;&#039;600 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Logos Finalized&#039;&#039;&#039;&lt;br /&gt;
Perturabo has a 3+ invulnerable save. The Concussive and Blind special rules have no effect on Perturabo. Perturabo has the Night Vision special rule and enemy models may not Infiltrate within 18&amp;quot; of Perturabo. Once per turn, when an enemy unit Deep Strikes within 18&amp;quot; of Perturabo he may fire at them using two of the following: assault cannon, lascannon, multi-melta and plasma cannon. Perturabo may fire Overwatch but if he does he must use a twin-linked flamer and a heavy flamer. If Perturabo was on the board at the start of the turn, friendly units which Deep Strike within 6&amp;quot; of Perturabo do not scatter. Models under your control which are either Battle Brothers or Allies of Convenience with Perturabo may draw line of sight from Perturabo instead of from their gun when firing Barrage weapons. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlord Trait:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Relentless Strategist:&#039;&#039;&#039; Friendly models gain the Furious Charge special rule while in an enemy&#039;s deployment zone while your Warlord is alive. If you Warlord is on the table, you may start rolling for reserves starting turn 1 instead of turn 2. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ascended&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Deep Strike&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Primarch&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Split Fire&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tank Hunters&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolster Defences:&#039;&#039;&#039; After deployment, but before Scout redeployments and Infiltrate deployments, nominate one piece of terrain in your deployment zone (this cannot be one you have purchased as part of your army). The terrain piece’s cover save is increased by 1 for the duration of the game (to a maximum of 3+). Note that a piece of terrain can only be bolstered once.&lt;br /&gt;
*&#039;&#039;&#039;Shatter Defences:&#039;&#039;&#039; When you deploy your army you may select a number of terrain pieces up to the number of models in your army with this special rule, you may not select the same terrain piece multiple times. All terrain pieces selected in this way provide 1 less cover save than normal. &lt;br /&gt;
*&#039;&#039;&#039;Ultimate Obliterator:&#039;&#039;&#039; At the start of each Shooting phase choose which two weapons Perturabo will use from the following list:&lt;br /&gt;
:: - Perturabo nova cannon&lt;br /&gt;
:: - Perturabo Autocannon&lt;br /&gt;
:: - Perturabo vanquisher cannon&lt;br /&gt;
:: - Perturabo battle cannon&lt;br /&gt;
:: - Perturabo conqueror battle cannon&lt;br /&gt;
:: - Perturabo gatling cannon&lt;br /&gt;
:: - Perturabo demolisher cannon&lt;br /&gt;
:: - Perturabo plasma cannon&lt;br /&gt;
:Perturabo cannot choose the same weapon option in two consecutive Shooting phases.&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Perturabo nova cannon&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| Assault 1, Large Blast, Ignores Cover&lt;br /&gt;
|-&lt;br /&gt;
| Perturabo Autocannon&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| Assault 4, Twin-linked&lt;br /&gt;
|-&lt;br /&gt;
| Perturabo vanquisher cannon&lt;br /&gt;
| 72&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
| Assault 1, Devastating Blow&lt;br /&gt;
|-&lt;br /&gt;
| Perturabo battle cannon&lt;br /&gt;
| 72&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| Primary Weapon 1, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
| Perturabo conqueror battle cannon&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| Assault 2, Blast&lt;br /&gt;
|-&lt;br /&gt;
| Perturabo gatling cannon&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| -&lt;br /&gt;
| Assault 20&lt;br /&gt;
|-&lt;br /&gt;
| Perturabo demolisher cannon&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
| Primary Weapon 1, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
| Perturabo plasma cannon&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Assault 3, Blast, Gets Hot, Fleshbane&lt;br /&gt;
|- &lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*Must take one of the following special rules:&lt;br /&gt;
:: - Daemon of Khorne...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Daemon of Tzeentch...&#039;&#039;80 pts&#039;&#039;&lt;br /&gt;
:: - Daemon of Nurgle...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
:: - Daemon of Slaanesh...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*May take Forgebreaker...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| x2&lt;br /&gt;
| 1&lt;br /&gt;
| Melee, Concussive, Strikedown, Blind &lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====TYPHUS====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Typhus&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039; ...&#039;&#039;250 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Blight grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Terminator armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Manreaper&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Daemon Weapon, Force, Unwieldy&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Plague bombardment&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Infinite&lt;br /&gt;
| x&lt;br /&gt;
| 1&lt;br /&gt;
| Ordnance 1, Barrage, Massive Blast, One Use Only, Orbital, Chaotic Bombardment, Fleshbane&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Orbital:&#039;&#039;&#039; If an arrow is rolled on the scatter dice when firing a weapon that has this special rule, the shot always scatters the full 2D6&amp;quot; regardless of the firing model’s Ballistic Skill. In addition, firing an Ordnance weapon that has this special rule does not prevent the firing model from declaring a charge against the target unit in the same turn.&lt;br /&gt;
&#039;&#039;&#039;Chaotic Bombardment:&#039;&#039;&#039; Before firing this weapon roll a d6, on a 5+ change this weapon to Ordnance 2, on the roll of a 1; your opponents may choose any of your units to be the target of the weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Warrior&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mark of Nurge&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Psyker (Mastery Level 2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Feel No Pain&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Destroyer Hive:&#039;&#039;&#039; Once per game, in any Assault phase, Tvphus can unleash me Destro}er I live instead of attacking. At the start of Typhus&#039; Initiative Step, place a large blast marker with tllt&#039; hole rcntred over Typhus (this does not scatter). All units (friend and foe) suffer a number of hits equal to the number of models from their unit that are at least partially under the large blast marker. These hits are resolved at Strength 4 AP 2 and have the Ignores Cover special rule. Do not count Typhus when working out how many hits are caused. Wounds from this attack cannot be allocated to Typhus.&lt;br /&gt;
&lt;br /&gt;
====LORD OF SKULLS====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
! A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Lord of Skulls&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| 11&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Super-heavy Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Lord of Skulls&#039;&#039;&#039; ...&#039;&#039;700 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemonic possession&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Gorestorm cannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Great cleaver of Khorne&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hades gatling cannon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemon of Khorne&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fleet&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;It Will Not Die&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fuelled by Rage:&#039;&#039;&#039; The Lord of Skulls adds +1 to its Attacks characteristic for every Hull Point it has lost (including any that have been regained).&lt;br /&gt;
*&#039;&#039;&#039;Tracked Behemoth:&#039;&#039;&#039; A Lord of Skulls can Tank Shock or Ram using the Thunderblitz table, in the same manner as a Super-heavy vehicle, but it may not Stomp. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace gorestorm cannon with one of the following:&lt;br /&gt;
:: - Ichor cannon...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Daemongore cannon...&#039;&#039;65 pts&#039;&#039;&lt;br /&gt;
*May replace Hades gatling cannon with a skullhurler...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====LORGAR====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Lorgar&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 6&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monstrous Creature (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039; ...&#039;&#039;650 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Illuminarum&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Master-crafted, Concussive &lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;  &lt;br /&gt;
*&#039;&#039;&#039;The Armour of the Word&#039;&#039;&#039;&lt;br /&gt;
The Armour of the Word confers a 4+ invulnerable save and a 3+ invulnerable save against beam, nova and witchfire powers and attacks made with weapons with the Force special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlord Trait:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Truth of the Word:&#039;&#039;&#039; Friendly models in your army gain the Hatred special rule while your Warlord is alive. Friendly models that have the Zealot special rule gain the Fear special rule while your Warlord is alive.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ascended&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Primarch&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Psyker (Mastery Level 3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Dark Favourite:&#039;&#039;&#039; Lorgar harnesses Warp Charge points on a 3+. Once per turn when attempting to Manifest Warp Charges, you may choose for all Warp Charges used to be succesful. You may re-roll failed Deny the Witch rolls for Lorgar. once per game, Lorgar&#039;s player may elect to force a single enemy model or unit to re-roll all rolls of a 5 or 6 both To Hit and To Wound Lorgar in a given player turn. The use of this power must be declared before the attacking player rolls any dice for attacks by the nominated model that turn. Word Bearers in the same army as Lorgar &lt;br /&gt;
*&#039;&#039;&#039;Whispers of Malevolent Gods:&#039;&#039;&#039; At the start of each of your turns you may nominate up to 1 model with the Mark of Khorne or Daemon of Khorne special rule, up to 1 model with the Mark of Tzeentch or Daemon of Tzeentch special rule, up to 1 model with the Mark of Nurgle or Daemon of Nurgle special rule and up to 1 model with the Mark of Slaanesh or Daemon of Slaanesh special rule. All nominated models (which may include Lorgar) roll on the Eye of the Gods table. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSYKER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lorgar knows all powers from the &#039;&#039;&#039;Daemonology (Malefic)&#039;&#039;&#039; discipline and may generate up to 3 additional powers from the &#039;&#039;&#039;Divination&#039;&#039;&#039; and &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; disciplines. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*Must take one of the following special rules:&lt;br /&gt;
:: - Daemon of Tzeentch...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
:: - Daemon of Nurgle...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Daemon of Slaanesh...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====LUCIUS====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Lucius&lt;br /&gt;
| 10&lt;br /&gt;
| 9&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039; ...&#039;&#039;260 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Doom siren&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power sword&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Armour of Shrieking Souls&#039;&#039;&#039;&lt;br /&gt;
A model wearing this has a 5+ invulnerable save. Each time a model wearing this makes a successful save in close combat the unit that caused the Wound suffers a S 4 AP 2 hit. While fighting in a challenge any hits caused by this are inflicted onto the model fighting Lucius.  &lt;br /&gt;
*&#039;&#039;&#039;Chaotic bombardment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Duelist&#039;s Pride:&#039;&#039;&#039; While fighting in a challenge a model with this special rule&#039;s Attack characteristic is equal to the WS of the model fighting this model. &lt;br /&gt;
*&#039;&#039;&#039;Eternal Warrior&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mark of Slaanesh&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lash of Torment:&#039;&#039;&#039; Enemy models in base contact with a model with this special rule reduce their number of attacks by 1. &lt;br /&gt;
*&#039;&#039;&#039;Shred&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====HURON BLACKHEART====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Huron Blackheart&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039; ...&#039;&#039;250 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Combat Familiar&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag Grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak Grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power Axe&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heavy Flamer&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sigil of Corruption&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chaotic bombardment&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Tyrant´s Claw:&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| 3&lt;br /&gt;
| Melee, Armourbane, Shred, Specialist Weapon&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Psyker (Mastery Level 1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Hamadrya:&#039;&#039;&#039; Huron Blackheart must generate new psychic powers each turn after the first, these psychic powers must be generated from a different discipline than the one he had in the previous turn. &lt;br /&gt;
*&#039;&#039;&#039;Feel No Pain (6+):&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Fear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSYKER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Huron Blackheart generate his powers from the &#039;&#039;&#039;Biomancy&#039;&#039;&#039;, &#039;&#039;&#039;Pyromancy&#039;&#039;&#039; and &#039;&#039;&#039;Divination&#039;&#039;&#039; disciplines.&lt;br /&gt;
&lt;br /&gt;
====ABADDON====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Abaddon&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039; ...&#039;&#039;260 pts&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Terminator armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Drach&#039;nyen&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Daemon Weapon&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Talon of Horus&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| x2&lt;br /&gt;
| 3&lt;br /&gt;
| Melee, Shred, Symbol of Tragedy&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Symbol of Tragedy:&#039;&#039;&#039; Blood Angels have the Hatred (Abaddon) special rule. &lt;br /&gt;
*&#039;&#039;&#039;Chaotic bombardment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlord Trait:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Final Crusade:&#039;&#039;&#039; Whilst your Warlord is alive all friendly units have the Preferred Enemy (Armies of the Imperium) special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Warrior&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mark of Chaos Ascendant:&#039;&#039;&#039; Abaddon counts as having all the marks of Chaos and may join units with any Mark of Chaos. &lt;br /&gt;
&lt;br /&gt;
====CHAOS THUNDERHAWK GUNSHIP====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Thunderhawk Gunship&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super-heavy Flyer (Hover, Transport)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Thunderhawk Gunship&#039;&#039;&#039; ...&#039;&#039;900 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Thunderhawk cannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ceramite plating&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Four twin-linked heavy bolters&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two lascannons&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Three bomb pylon sets&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assault Vehicle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transport:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; 30 models.&lt;br /&gt;
*&#039;&#039;&#039;Fire Points:&#039;&#039;&#039; None.&lt;br /&gt;
*&#039;&#039;&#039;Access Points:&#039;&#039;&#039; A Thunderhawk Gunship has one Access Point at the front of its hull and one on either side. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace thunderhawk cannon with turbo-laser destructor ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*May replace 3 bomb pylon sets with 6 hellstrike missiles ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS SPARTAN====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Spartan&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super-heavy Vehicle (Tank, Transport)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Spartan&#039;&#039;&#039; ...&#039;&#039;300 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Extra armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked heavy bolter&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Two quad lascannons&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assault Vehicle&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power of the Machine Spirit&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Land Raider:&#039;&#039;&#039; Models with this special rule always count their name as being &amp;quot;Land Raider&amp;quot; in addition to their true name. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transport:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; 25 models. &lt;br /&gt;
*&#039;&#039;&#039;Fire Points:&#039;&#039;&#039; None&lt;br /&gt;
*&#039;&#039;&#039;Access Points:&#039;&#039;&#039; The Spartan has one Access Point on each side of the hull and one at the front. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace twin-linked heavy bolter with twin-linked heavy flamer ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*May replace two quad lascannons with two laser destroyers ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*May take any of the following:  &lt;br /&gt;
:: - Ceramite plating ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Warpflame gargoyles ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Destroyer blades ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Dirge caster ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Daemonic possession ...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
:: - Havoc launcher ...&#039;&#039;12 pts&#039;&#039;&lt;br /&gt;
*May take one of the following:&lt;br /&gt;
:: - Storm bolter ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Heavy flamer ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Heavy bolter ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Multi-melta ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS TYPHON====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Typhon&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 8|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super-heavy Vehicle (Tank)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Typhon&#039;&#039;&#039; ...&#039;&#039;350 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dreadhammer siege cannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take one of the following:&lt;br /&gt;
:: - Two heavy bolters ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Two lascannons ...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
*May take any of the following: &lt;br /&gt;
:: - Ceramite plating ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Warpflame gargoyles ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Destroyer blades ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Dirge caster ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Daemonic possession ...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
:: - Havoc launcher ...&#039;&#039;12 pts&#039;&#039;&lt;br /&gt;
*May take one of the following:&lt;br /&gt;
:: - Heavy flamer ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Heavy bolter ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Multi-melta ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS FELLBLADE====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Fellblade&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super-heavy Vehicle (Tank)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Fellblade&#039;&#039;&#039; ...&#039;&#039;540 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked Fellblade accelerator cannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Four twin-linked lascannons&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked heavy bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Demolisher cannon&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace Four twin-linked lascannons with two laser destroyers ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*May replace twin-linked heavy bolter with twin-linked heavy flamer ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*May take any of the following: &lt;br /&gt;
:: - Ceramite plating ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
:: - Warpflame gargoyles ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Destroyer blades ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Dirge caster ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Daemonic possession ...&#039;&#039;55 pts&#039;&#039;&lt;br /&gt;
:: - Havoc launcher ...&#039;&#039;12 pts&#039;&#039;&lt;br /&gt;
*May take one of the following:&lt;br /&gt;
:: - Heavy flamer ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Heavy bolter ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Multi-melta ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS KNIGHT====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
! A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Knight&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super-heavy Vehicle (Tank)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Knight&#039;&#039;&#039; ...&#039;&#039;375 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heavy stubber&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Reaper chainsword&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Thunderstrike gauntlet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ion shield&#039;&#039;&#039;&lt;br /&gt;
When a model armed with an Ion Shield is deployed and at the start of each enemy Shooting Phase choose front, left, rear or right side of each model armed with an Ion Shield. A model armed with an Ion Shield has a 4+ invulnerable save against all Shooting Attacks conducted against the chosen direction. Ion shields have no effect on weapons with the Barrage special rule. &lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Knight Stomp:&#039;&#039;&#039; Replace the 6 result on the stomp table with the 2-5 result, except carried out at S D AP 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace thunderstrike gauntlet with one of the following: &lt;br /&gt;
:: - Rapid-fire battle cannon and heavy stubber ...&#039;&#039;50 pts&#039;&#039;&lt;br /&gt;
:: - Thermal cannon ...&#039;&#039;45 pts&#039;&#039;&lt;br /&gt;
:: - Avenger gatling cannon and heavy flamer ...&#039;&#039;50 pts&#039;&#039;&lt;br /&gt;
*May replace reaper chainsword with one of the following: &lt;br /&gt;
:: - Rapid-fire battle cannon and heavy stubber ...&#039;&#039;50 pts&#039;&#039;&lt;br /&gt;
:: - Thermal cannon ...&#039;&#039;45 pts&#039;&#039;&lt;br /&gt;
:: - Avenger gatling cannon and heavy flamer ...&#039;&#039;50 pts&#039;&#039;&lt;br /&gt;
:: - Foe-reaper chainsword ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
*May take one of the following special rules:&lt;br /&gt;
:: - Daemonic Titan of Khorne ...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
:: - Daemonic Titan of Tzeentch ...&#039;&#039;75 pts&#039;&#039;&lt;br /&gt;
:: - Daemonic Titan of Nurgle ...&#039;&#039;85 pts&#039;&#039;&lt;br /&gt;
:: - Daemonic Titan of Slaanesh  ...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS WARHOUND====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
! A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Warhound&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 14&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 9&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super-heavy Walker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Warhound&#039;&#039;&#039; ...&#039;&#039;730 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two void shields&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two double-barrelled turbo laser destructors&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TITAN WEAPONS&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Double-barrelled turbo laser destructor &lt;br /&gt;
| 96&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 2, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
| Inferno gun&lt;br /&gt;
| Hellstorm&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
| Primary Weapon 1&lt;br /&gt;
|-&lt;br /&gt;
| Plasma blastgun&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| - Rapid&lt;br /&gt;
| 72&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
| Primary Weapon 2, Massive Blast&lt;br /&gt;
|-&lt;br /&gt;
| - Overload&lt;br /&gt;
| 96&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
| Primary Weapon 1, Apocalyptic Blast&lt;br /&gt;
|-&lt;br /&gt;
| Vulcan mega-bolter&lt;br /&gt;
| 60&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy 15&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Agile:&#039;&#039;&#039; A model with this special rule may choose to Run 2D6&amp;quot; and still fire a single weapon or Run 4D6&amp;quot; instead of shooting.&lt;br /&gt;
*&#039;&#039;&#039;Battlefield Deity:&#039;&#039;&#039; A model with this special rule may not be deployed within 36&amp;quot; of your opponents deployment zone or within 24&amp;quot; of either of the sides of the table.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace any double-barrelled turbo laser destructor with one of the following:&lt;br /&gt;
:: - Inferno gun ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Plasma blastgun ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Vulcan mega-bolter ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*May take one  of the following special rules:&lt;br /&gt;
:: - Daemonic Titan of Khorne ...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
:: - Daemonic Titan of Tzeentch ...&#039;&#039;85 pts&#039;&#039;&lt;br /&gt;
:: - Daemonic Titan of Nurgle ...&#039;&#039;110 pts&#039;&#039;&lt;br /&gt;
:: - Daemonic Titan of Slaanesh ...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS REAVER====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
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! A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Reaver&lt;br /&gt;
| 2&lt;br /&gt;
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|- &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super-heavy Walker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Reaver&#039;&#039;&#039; ...&#039;&#039;1450 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Four void shields&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Plasma blastgun&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two gatling blasters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;God of War:&#039;&#039;&#039; A model with this special rule may not be deployed within 48&amp;quot; of your opponents deployment zone or within 36&amp;quot; of either of the sides of the table.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace double-barrelled turbo laser destructor with one of the following:&lt;br /&gt;
:: - Inferno gun ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Plasma blastgun ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Vulcan mega-bolter ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Vortex missile ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Apocalypse missile launcher ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*May replace any gatling blaster with one of the following:&lt;br /&gt;
:: - Laser blaster ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Reaver fist ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Volcano cannon ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*May take one  of the following special rules:&lt;br /&gt;
:: - &#039;&#039;&#039;Daemonic Titan of Khorne&#039;&#039;&#039; ...&#039;&#039;160 pts&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Daemonic Titan of Tzeentch&#039;&#039;&#039; ...&#039;&#039;160 pts&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Daemonic Titan of Nurgle&#039;&#039;&#039; ...&#039;&#039;160 pts&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Daemonic Titan of Slaanesh&#039;&#039;&#039; ...&#039;&#039;160 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====BRASS SCORPION====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
! A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Brass Scorpion&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 14&lt;br /&gt;
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| 10&lt;br /&gt;
| 3&lt;br /&gt;
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| 9&lt;br /&gt;
| Vehicle (Super-heavy Walker)&lt;br /&gt;
| 1 Brass Scorpion&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super-heavy Walker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Brass Scorpion&#039;&#039;&#039; ...&#039;&#039;750 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemonic Possession&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scorpion cannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Soulburner cannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two hellmaw cannons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;It Will Not Die&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dedication to Khorne&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Multi-legged Terror:&#039;&#039;&#039; When making Stomp attacks a model with this special rule makes D3+2 Stomps. &lt;br /&gt;
*&#039;&#039;&#039;Frenzied Charge:&#039;&#039;&#039; A model with this special rule add 1D6 to its Charge distance. &lt;br /&gt;
*&#039;&#039;&#039;Doomsday Reactor:&#039;&#039;&#039; When a model with this special rule suffers catastrophic damage it adds +2 to its roll on the Catastrophic Damage table. &lt;br /&gt;
*&#039;&#039;&#039;Runes of the Blood God:&#039;&#039;&#039; Any unit which targets a model with this special rule with a psychic power suffers a Perils of the Warp result regardless of whether or not the power is succesfully manifested.&lt;br /&gt;
*&#039;&#039;&#039;Battlefield Deity:&#039;&#039;&#039; A model with this special rule may not be deployed within 36&amp;quot; of your opponents deployment zone or within 24&amp;quot; of either of the sides of the table.&lt;br /&gt;
&lt;br /&gt;
==CHAOS WARBANDS==&lt;br /&gt;
Whenever you include a detachment with one or more Chaos Space Marines units in your army, you may note down one of the following warbands. Add the relevant warband&#039;s special rules and restrictions to the detachment&#039;s special rules and restrictions. Models chosen from a detachment or formation treat all models from a detachment or formation from a different warband than its own as allies of convenience rather than battle brothers. &lt;br /&gt;
&lt;br /&gt;
====ALPHA LEGION WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*No models in this detachment may have marks of chaos, this means you cannot include units like Noise Marines and Khorne Berzerkers in this detachment.&lt;br /&gt;
*This detachment may not include any Unique models other than Fabius Bile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Infiltrate&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Preferred Enemy (Characters)&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Troops of the Alpha Legion:&#039;&#039;&#039; Any Alpha Legion detachment may take the following units as troops choices.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HYDRA OPERATIVE SQUAD&#039;&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Hydra Operative&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
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| 1&lt;br /&gt;
| 7&lt;br /&gt;
| 6+&lt;br /&gt;
|-&lt;br /&gt;
| Hydra Champion&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. The Hydra Champion is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9 Hydra Operatives, 1 Hydra Champion&#039;&#039;&#039; ...&#039;&#039;55 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Autopistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May include up to twenty-five additional Hydra Operatives ...&#039;&#039;3 pts/model&#039;&#039; &lt;br /&gt;
*Any model may replace autopistol with one of the following:&lt;br /&gt;
:: - Twin-linked shotgun ...&#039;&#039;1 pt/model&#039;&#039; &lt;br /&gt;
:: - Autogun ...&#039;&#039;1 pt/model&#039;&#039; &lt;br /&gt;
:: - Sniper rifle ...&#039;&#039;3 pts/model&#039;&#039;&lt;br /&gt;
*For every ten models in the unit, one Hydra Operative may replace his autopistol with one of the following: &lt;br /&gt;
:: - Heavy stubber ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Flamer ...&#039;&#039;5 pts/model&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====BLACK LEGION WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*This detachment may not include any Unique models other than Fabius Bile and Abaddon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lord of Traitors:&#039;&#039;&#039; If your Warlord has this special rule and the Mark of Khorne special rule, Khorne Berzerkers with this special rule are Troops choices; if he has the Mark of Tzeentch special rule, Rubric Marines with this special rule are Troops instead; if he has the Mark of Nurgle special rule, Plague Marines with this special rule are Troops instead; if he has the Mark of Slaanesh special rule, Noise Marines with this special rule are Troops instead. If your Warlord does not have a Mark of Chaos, Chosen with this special rule are Troops instead. If your Warlord is Abaddon, Terminator Squads and Chosen Squads with this special rule and the Infantry unit type are Troops.&lt;br /&gt;
*&#039;&#039;&#039;Thirst for Glory:&#039;&#039;&#039; If an enemy unit is completely destroyed by a unit with this special rule, all other units with this special rule gain the Preferred Enemy special rule until the end of the current phase.&lt;br /&gt;
*&#039;&#039;&#039;Hatred (Armies of the Imperium)&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====CRIMSON SLAUGHTER WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*This detachment may not include any Unique models other than Fabius Bile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Do You Hear the Voices Too?:&#039;&#039;&#039; Chosen Squads, Chaos Terminator Squads and HQ choices with this special rule can choose to roll on the Vessels of Chaos table. In addition, Possessed with this special rule may re-roll any roll on the Vessels of Chaos table. Psykers with this special rule may generate their powers from the &#039;&#039;&#039;Divination&#039;&#039;&#039; discipline in addition to any other disciplines they may usually generate their powers from. &lt;br /&gt;
*&#039;&#039;&#039;Twisting Presence:&#039;&#039;&#039; When assaulted by non-Fearless units, models with this special rule counts as being armed with defensive grenades. &lt;br /&gt;
*&#039;&#039;&#039;Fear&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====DEATH GUARD WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*No models in this detachment may have marks of chaos except the Mark of Nurgle, this means you cannot include units like Noise Marines and Khorne Berzerkers in this detachment.&lt;br /&gt;
*This detachment may not include any Unique models other than Mortarion, Fabius Bile or Typhus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lords of Plague Hosts:&#039;&#039;&#039; Plague Marines with this special rule are Troops choices. &lt;br /&gt;
*&#039;&#039;&#039;Aura of Decay&#039;&#039;&#039; All close combat attacks made by models with this special rule have the Soul Blaze special rule. &lt;br /&gt;
*&#039;&#039;&#039;Rot Hosts:&#039;&#039;&#039; Whenever a character with the Mark of Nurgle and this special rule would be removed as a casualty, before removing him, place the Large Blast marker centrally over him. Resolve it like a    shooting attack with Strength 4 AP 5, this has no effect on models with the Mark of Nurgle and models with the  Daemon of Nurgle special rule.&lt;br /&gt;
*&#039;&#039;&#039;Toxic Ammunition:&#039;&#039;&#039; All bolt weapons fired by models with this special rule have the Soul Blaze and Pinning special rules.&lt;br /&gt;
*&#039;&#039;&#039;Shambling Zombie Warriors:&#039;&#039;&#039; Rhinos may not be taken as dedicated transports by Troops choices with this special rule.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====EMPEROR&#039;S CHILDREN WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*No models in this detachment may have marks of chaos except the Mark of Slaanesh, this means you cannot include units like Plague Marine Squads and Rubric Marine Squads in this detachment.&lt;br /&gt;
*This detachment may not include any Unique models other than Fabius Bile and Lucius.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lords of Decadence:&#039;&#039;&#039; Noise Marines with this special rule are Troops choices. &lt;br /&gt;
*&#039;&#039;&#039;Sonic Weaponry:&#039;&#039;&#039; Any model may exchange a &lt;br /&gt;
 - Mutli-Melta/Hades Autocannon/Lascannon for Blastmaster ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
 - Autocannon/Twin-linked Heavy Bolter for a Blastmaster ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
 - Havoc Launcher for a Blastmaster ...&#039;&#039;8 pts&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Night Vision&#039;&#039;&#039;, &#039;&#039;&#039;Outflank&#039;&#039;&#039;, and &#039;&#039;&#039;Acute Senses&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dark Temptation:&#039;&#039;&#039; Enemy units within 12&amp;quot; of a model from this detachment must take a Leadership check at the start of each of their movement phases, if failed they must move their allowed movement distance (6&amp;quot; for Infantry 12&amp;quot; for Bikes…) directly towards the closest non flyer/flying monstrous creature from this detachment.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====IRON WARRIORS WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*No models in this detachment may have marks of chaos, this means you cannot include units like Khorne Berzerker Squads and Rubric Marine Squads in this detachment.&lt;br /&gt;
*This detachment may not include any Unique models other than Perturabo or Fabius Bile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Armsmasters:&#039;&#039;&#039; Havocs units with this special rule count as troops choices.&lt;br /&gt;
*&#039;&#039;&#039;Meatgrinder:&#039;&#039;&#039; Each time a unit of Troops with this special rule, including Havocs and Rhinos taken as Dedicated Transports for a Troops choice, is destroyed roll a D6, on a 6+ they are immediately restored to full strength and put into reserves. Cultists are restored on a 2+.&lt;br /&gt;
*&#039;&#039;&#039;Armoured Assault:&#039;&#039;&#039; Models with this special rule may take Rhinos as dedicated transports for 15 points less than normal.&lt;br /&gt;
*&#039;&#039;&#039;Heavy and Slow:&#039;&#039;&#039; You may include 1 more Heavy Support choice than normal, and 1 less Fast Attack choice than normal.&lt;br /&gt;
*&#039;&#039;&#039;Hatred (Imperial Fists)&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====KHORNE DAEMONKIN WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*No models in this detachment may have marks of chaos except the Mark of Khorne, this means you cannot include units like Noise Marine Squads and Rubric Marine Squads in this detachment.&lt;br /&gt;
*This detachment may not include any Unique models.&lt;br /&gt;
*All models which can take the Mark of Khorne must do so. &lt;br /&gt;
*No models with Mastery Level(s) may be taken as a part of this detachment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Blood Warriors:&#039;&#039;&#039; Models with this special rule are treated as having the Daemon of Khorne special rule for the purposes of the Blood Tithe table special rule.&lt;br /&gt;
*&#039;&#039;&#039;Blood Tithe&#039;&#039;&#039;&lt;br /&gt;
Each time a unit with the Daemon of Khorne special rule is destroyed or destroys an enemy unit you gain one Blood Tithe. You may expend Blood Tithes once per turn during your psychic phase on one of the following rewards.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Blood Tithe Cost&lt;br /&gt;
! Reward&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;&#039;Infernal Contempt:&#039;&#039;&#039; All friendly units with the Daemon of Khorne special rule have the Adamantium Will and Stubborn special rules until the start of your next turn. Note that &#039;&#039;&#039;Stubborn&#039;&#039;&#039; Daemon units do not subtract from their leadership when taking instability tests. &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;&#039;Insatiable Bloodlust:&#039;&#039;&#039; All friendly units with the Daemon of Khorne special rule have the Crusader and Furious Charge special rules until the start of your next turn. &lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| &#039;&#039;&#039;Unstoppable Ferocity:&#039;&#039;&#039; All friendly units with the Daemon of Khorne special rule have the Feel No Pain special rule, but can only use this special rule against ranged attacks. &lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| &#039;&#039;&#039;Apocalyptic Fury:&#039;&#039;&#039; All friendly units with the Daemon of Khorne special rule add 1 to their Attacks characteristic until the start of your next turn.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| &#039;&#039;&#039;Daemontide:&#039;&#039;&#039; A unit consisting of either 7 Bloodletters, with a Blood Fiend, or 5 Flesh Hounds (controlling player’s choice) is summoned (see below) within 12” of any friendly unit with the Daemon of Khorne special rule.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| &#039;&#039;&#039;Daemontide:&#039;&#039;&#039; A unit consisting of either 8 Bloodletters or 5 Flesh Hounds (controlling player’s choice) is summoned (see below) within 12” of any friendly unit with the Daemon of Khorne special rule.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| &#039;&#039;&#039;Dark Apotheosis:&#039;&#039;&#039; Choose a friendly Chaos Space Marine character with the Mark of Khorne, the chosen character must take a leadership test, if failed, replace the model with a spawn, if passed, replace the model with a Daemon Prince of Khorne with a 3+ Sv. Either way the model must be placed at least 1&amp;quot; away from enemy models and within 6&amp;quot; of the where the chosen Chaos Space Marine character was standing. The model counts as having been summoned using the &#039;&#039;&#039;Daemonology (Malefic)&#039;&#039;&#039; discipline. The chosen character counts as having been destroyed for all intents and purposes, if an independent character was chosen, you gain 1 Blood Tithe. If the chosen character was your warlord, the Daemon Prince now counts as having been your Warlord all along and has the same warlord trait. &lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| &#039;&#039;&#039;Unbound Fury:&#039;&#039;&#039; Choose a single Exalted Herald of Khorne remove the model from play and replace it with a Blood Thirster. The Blood Thirster must be placed anywhere within 6&amp;quot; of the Exalted Herald which is being removed and at least 1&amp;quot; away from enemy models. If the chosen character was your warlord, the Blood Thirster now counts as having been your Warlord all along and has the same warlord trait. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Note&#039;&#039;&#039; Models are summoned following the rules for the summoning powers in the &#039;&#039;&#039;Daemonology (Malefic)&#039;&#039;&#039; discipline.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====TZEENTCH DAEMONKIN WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*No models in this detachment may have marks of chaos except the Mark of Tzeentch, this means you cannot include units like Noise Marines and Plague Marines in this detachment.&lt;br /&gt;
*This detachment may not include any Unique models.&lt;br /&gt;
*All models which can take the Mark of Tzeentch must do so. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tzeentch Daemonkin:&#039;&#039;&#039; Models with this special rule gain the Fear and Fearless special rules while within 6&amp;quot; of a model with the Daemon of Tzeentch special rule.&lt;br /&gt;
*&#039;&#039;&#039;Summoners of Tzeentch:&#039;&#039;&#039; Models with this special rule only suffer perils of the warp when manifesting powers from the &#039;&#039;&#039;Daemonology (Malefic)&#039;&#039;&#039; discipline on the roll of a double 6. Models with this special rule may not summon models without the Daemon of Tzeentch special rule. &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====NURGLE DAEMONKIN WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*No models in this detachment may have marks of chaos except the Mark of Nurgle, this means you cannot include units like Noise Marines and Rubric Marines in this detachment.&lt;br /&gt;
*This detachment may not include any Unique models.&lt;br /&gt;
*All models which can take the Mark of Nurgle must do so. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nurgle Daemonkin:&#039;&#039;&#039; Models with this special rule gain the Fear and Fearless special rules while within 6&amp;quot; of a model with the Daemon of Nurgle special rule.&lt;br /&gt;
*&#039;&#039;&#039;Summoners of Nurgle:&#039;&#039;&#039; Models with this special rule only suffer perils of the warp when manifesting powers from the &#039;&#039;&#039;Daemonology (Malefic)&#039;&#039;&#039; discipline on the roll of a double 6. Models with this special rule may not summon models without the Daemon of Nurgle special rule. &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====SLAANESH DAEMONKIN WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*No models in this detachment may have marks of chaos except the Mark of Slaanesh, this means you cannot include units like Rubric Marines and Plague Marines in this detachment.&lt;br /&gt;
*This detachment may not include any Unique models.&lt;br /&gt;
*All models which can take the Mark of Slaanesh must do so. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Slaanesh Daemonkin:&#039;&#039;&#039; Models with this special rule gain the Fear and Fearless special rules while within 6&amp;quot; of a model with the Daemon of Slaanesh special rule.&lt;br /&gt;
*&#039;&#039;&#039;Summoners of Slaanesh:&#039;&#039;&#039; Models with this special rule only suffer perils of the warp when manifesting powers from the &#039;&#039;&#039;Daemonology (Malefic)&#039;&#039;&#039; discipline on the roll of a double 6. Models with this special rule may not summon models without the Daemon of Slaanesh special rule.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====RED CORSAIRS WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*This detachment may not include any Unique models other than Fabius Bile and Huron Blackheart.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outflank&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Pirate Fleet of the Maelstrom:&#039;&#039;&#039; Units composed entirely of models with this special rule may re-roll failed reserve rolls.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====NIGHT LORDS WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*No models in this detachment may have marks of chaos, this means you cannot include units like Noise Marines and Khorne Berzerkers in this detachment.&lt;br /&gt;
*This detachment may not include any Unique models other than Fabius Bile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fear&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Night Vision&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rage&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Light and Fast:&#039;&#039;&#039; You may include one additional Fast Attack choice in Detachments with this special rule. You may include one fewer Heavy Support choices than is normally allowed in Detachents with this special rule.&lt;br /&gt;
*&#039;&#039;&#039;Horror Cults:&#039;&#039;&#039; Raptors units with this special rule count as troops choices.&lt;br /&gt;
*&#039;&#039;&#039;Nightmarish Figures:&#039;&#039;&#039; All enemy units must reroll all sucessful fear tests. &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====THOUSAND SONS WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*You may not include models with the Daemon of Khorne, Daemon of Nurgle, Daemon of Slaanesh, Mark of Khorne, Mark of Nurgle or Mark of Slaanesh special rules.&lt;br /&gt;
*This detachment may not include any Unique models other than Ahriman, Fabius Bile and Magnus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Masters of Rubricae:&#039;&#039;&#039; Rubric Marines with this special rule are Troops choices. &lt;br /&gt;
*&#039;&#039;&#039;Flames of War:&#039;&#039;&#039; When a model with this special rule is affected by a &#039;&#039;&#039;blessing&#039;&#039;&#039; it gains the Preferred Enemy special rule until the start of your next Psychic phase. &lt;br /&gt;
*&#039;&#039;&#039;Pushing the Limit:&#039;&#039;&#039; When manifesting a psychic power you may overcharge it. If you do, you manifest warp charges on 3+ but any roll of a double causes a Perils of the Warp result.&lt;br /&gt;
*&#039;&#039;&#039;Sorcerers, not Mechanics:&#039;&#039;&#039; Chaos Rhinos with this special rule lose the Repair special rule. You may not include more vehicles with the Infernal Relic special rule than you do Warp Smiths in a Detachment with this special rule. &lt;br /&gt;
*&#039;&#039;&#039;Hatred (Space Wolves)&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====WORLD EATERS WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*No models in this detachment may have marks of chaos except the Mark of Khorne, this means you cannot include units like Noise Marines and Thousand Sons in this detachment.&lt;br /&gt;
*This detachment may not include any Unique models other than Angron, Fabius Bile or Khârn.&lt;br /&gt;
*No models with Mastery Level(s) may be taken as a part of this detachment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nexus of Khorne:&#039;&#039;&#039; Khorne Berzerkers with this special rule are Troops choices. &lt;br /&gt;
*&#039;&#039;&#039;Fleet&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Crusader&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Hammer of Wrath&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Khorne&#039;s Fury Knows No Bounds:&#039;&#039;&#039; All Infantry models with this special rule have the Move Through Cover special rule.&lt;br /&gt;
*&#039;&#039;&#039;Uncontrollable Rage:&#039;&#039;&#039; When a unit from this formation is able to assault one or more units in the assault phase, it must take a leadership test, if the test is passed nothing happens, otherwise the unit is forced to assault one of the eligible units.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====WORD BEARERS WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*All units with the option to take a chaos icon, must do so.&lt;br /&gt;
*This detachment may not include any Unique models other than Lorgar or Fabius Bile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Summoning Scherades:&#039;&#039;&#039; Sorcerers with this special rule only suffer perils of the warp when rolling two or more 6s, even when using the &#039;&#039;&#039;Daemonology (Malefic)&#039;&#039;&#039; discipline. &lt;br /&gt;
*&#039;&#039;&#039;Bringers of the Word:&#039;&#039;&#039; Dark Apostles&#039;s with this special rule gain the Psyker (Mastery Level 1) special rule and generate their powers from the &#039;&#039;&#039;Daemonology (Malefic) discipline. &lt;br /&gt;
*&#039;&#039;&#039;Glory to the Dark Gods:&#039;&#039;&#039; During deployment roll a D6 for each unit of Chaos Cultists and each Chaos Space Marine unit without a mark. On the roll of 1 nothing happens. On a roll of 2 the unit gains the mark of Khorne. On a roll of 3 the unit gains the mark of Tzeentch. On a roll of 4 the unit gains the mark of Nurgle. On a roll of 5 the unit gains the mark of Slaanesh. On a roll of 6 the Champion in the unit may roll once on the Chaos Eye of the Gods Table, re-rolling results of 1 and 6.&lt;br /&gt;
*&#039;&#039;&#039;Remants of the Serrated Sun:&#039;&#039;&#039; Possesed Squads with this special rule are Troops choices instead of Elites choices. &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SPECIAL RULES==&lt;br /&gt;
&#039;&#039;&#039;EYE OF THE GODS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When a Character with this special rule destroys an enemy character he is fighting in a challenge, roll on the Eye of the Gods Table for that Character. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAEMON OF KHORNE&#039;&#039;&#039;&lt;br /&gt;
Daemons of Khorne have the Fearless, Daemon, Daemonic Instability, Deep Strike, Counter-attack, Rage, Hatred (Daemons of Slaanesh) and Blood Tithe special rules.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAEMON OF TZEENTCH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Daemons of Tzeentch have the Fearless, Daemon, Daemonic Instability, Deep Strike and Hatred (Daemons of Nurgle) rules and may never summon units with the Daemon of Nurgle special rule. Unless they are using a 2+ Save, models with this special rule may re-roll failed saving throws of 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAEMON OF NURGLE&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Daemons of Nurgle have the Fearless, Daemon, Daemonic Instability, Deep Strike, Shrouded, Slow and Purposeful and Hatred (Daemons of Tzeentch) rules and may never summon units with the Daemon of Tzeentch special rule. Models with the mark of Nurgle are armed with defensive grenades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAEMON OF SLAANESH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Daemons of Slaanesh have the Fearless, Daemon, Daemonic Instability, Deep Strike, Jink, Rending, Fleet, Swiftstride and Hatred (Daemons of Khorne) rules and may never summon units with the Daemon of Khorne special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SWIFTSTRIDE&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Units with one or more models with this rule may run twice during the shooting phase. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAEMONFORGE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For one Shooting or Assault phase per game, the model may re-roll all failed To Wounds rolls and all failed armour penetration rolls. At the end o f that phase, roll a D6; lose a Hull Point (no saves) if you roll a 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAEMONIC TITAN OF KHORNE&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Models with the Deamonic Titan of Khorne upgrade are armed with a daemonic possession and have the Hatred (Daemons of Slaanesh and Rage special rules and may re-roll the number of stomps they make.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAEMONIC TITAN OF TZEENTCH&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Models with the Deamonic Titan of Tzeentch upgrade are armed with a daemonic possession and have the Hatred (Daemons of Nurgle special rules and may re-roll To Hit rolls of 1 and any heavy stubbers they are armed with gain the Soul Fire special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAEMONIC TITAN OF NURGLE&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Models with the Deamonic Titan of Nurgle upgrade are armed with a daemonic possession and have the Hatred (Daemons of Tzeentch and It Will Not Die special rules. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAEMONIC TITAN OF SLAANESH&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Models with the Deamonic Titan of Slaanesh upgrade are armed with a daemonic possession and have the Hatred (Daemons of Khorne special rules. All models with a Leadership value in combat with a Daemonic Titan of Slaanesh at the start of the Fight sub-phase must pass a Leadership test with a -2 modifier or reduce their Initiative value to 1 for the duration of that Fight sub-phase.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEDICATION TO KHORNE&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A model with this special rule counts as having the Mark of Khorne for the purpose of warband tactics and has the Rampage special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEDICATION TO TZEENTCH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model with this special rule counts as having the Mark of Tzeentch for the purpose of warband tactics and may re-roll To-Hit rolls of 1 when firing ranged weapons. In addition any heavy flamers it has gain the Soul Blaze special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEDICATION TO NURGLE&#039;&#039;&#039;&lt;br /&gt;
A model with this special rule counts as having the Mark of Nurgle for the purpose of warband tactics. If it ever loses its last remaining Hull Point but does not explode you may keep rolling for It Will Not Die at the end of each of your turns, if it ever regains a Hull Point through the It Will Not Die special rule it returns to play with one Hull Point remaining.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEDICATION TO SLAANESH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model with this special rule counts as having the Mark of Slaanesh for the purpose of warband tactics and is armed with assault grenades and defensive grenades. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ETERNAL CRUSADE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Units composed entirely of models with this special rule may use their Sweeping Advance move to move within 1&amp;quot; of their enemy during your Assault Phase provided at least one model from the unit moves into base contact with an enemy model. Your unit counts as having made a disordered charge and may not strike in the ensuing combat. Overwatch may be performed against the unit as normal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BEASTMEN&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Models with this special rule add +1 to their Weapon Skill and Toughness characteristics but subtract -1 from their Armour Save. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INFERNAL RELIC&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may not include more models in your army with the Infernal Relic special rule than you do Infernal Engineers. The following models are Infernal Engineers:&lt;br /&gt;
:: - Psykers with the Chaos Space Marines faction who generate at least one power from the &#039;&#039;&#039;daemonology (malefic)&#039;&#039;&#039; discipline. &lt;br /&gt;
:: - Abaddon&lt;br /&gt;
:: - Warpsmiths&lt;br /&gt;
&lt;br /&gt;
The first model with this special rule taken in your primary detachment does not count toward the maximum number of models with this special rule you may include in your army. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MARK OF KHORNE&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Models with this special rule have the Counter-attack, Rage, Furious Charge, and Adamantium Will special rules and may not join units with one or more models with the Mark of Slaanesh special rule. &lt;br /&gt;
&lt;br /&gt;
A model with this special rule counts as having a Mark of Chaos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MARK OF TZEENTCH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Models with this special rule gain +1 to their Invulnerable save. Models without an Invulnerable save instead gain a 5+ invulnerable save and may not join units with one or more models with the Mark of Nurgle special rule.&lt;br /&gt;
&lt;br /&gt;
A model with this special rule counts as having a Mark of Chaos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MARK OF NURGLE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Models with this special rule gain +1 Toughness, this bonus is already included in the profile of models which start with this special rule and may not join units with one or more models with the Mark of Tzeentch special rule..&lt;br /&gt;
&lt;br /&gt;
A model with this special rule counts as having a Mark of Chaos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MARK OF SLAANESH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Models with this special rule have the Crusader and Fleet special rules. Models which purchase the mark of Slaanesh gain +1 Initiative, this bonus is already included in the profile of models which start with this special rule and may not join units with one or more models with the Mark of Khorne special rule.&lt;br /&gt;
&lt;br /&gt;
A model with this special rule counts as having a Mark of Chaos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRIMARCH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Models with this special rule have the Adamantium Will, Eternal Warrior, Fearless, Feel No Pain, Fleet, It Will Not Die, Precision Shots, Precision Strikes&lt;br /&gt;
&lt;br /&gt;
==THE FORBIDDEN ARMOURY==&lt;br /&gt;
===GIFTS OF MUTATION===&lt;br /&gt;
&#039;&#039;&#039;*ARCANE OCCULUM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The model has +1 Ballistic Skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*BERZERKER STRENGTH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The model has +1 Strength.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*CEREBRAL COGITATOR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The model has +1 Initiative.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*COSMIC FATE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once per game the model may choose to automatically pass any one saving throw before rolling for it. The model may not be used to automatically pass a feel no pain roll. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*CRYSTALLINE BODY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The model has +1 Toughness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*GUN MORPH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note down one of the model&#039;s weapons when making your army list. The chosen weapon gains the Twin-linked special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*ICY AURA&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The model inflicts a single additional hit in close combat at Initiative Step 1 for each enemy model in base contact with the model. These attacks are made at S 4 AP 5 and do not benefit from the model&#039;s weapons or other special rules.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*VENEMOUS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The model has the Poisoned (4+) special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*WARP FRENZY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The model has +1 Attack.&lt;br /&gt;
&lt;br /&gt;
===VEHICLE EQUIPMENT===&lt;br /&gt;
&#039;&#039;&#039;CERAMITE PLATING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Melta weapons do not roll an extra D6 armour penetration when shooting a vehicle equipped with ceramite plating at half range or less.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAEMONIC POSSESSION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vehicles armed with a Daemonic Possesion ignore the result of Crew Shaken and Crew Stunned results on the vehicle damage table on the roll of a 2+. &lt;br /&gt;
&lt;br /&gt;
When a unit embarks upon a vehicle armed with a Daemonic Possesion roll a D6. On a 1 a single model from the unit (chosen by the chaos player) is removed from the game and the vehicle immediately regains a single hull point lost earlier in the battle. &lt;br /&gt;
&lt;br /&gt;
Vehicles armed with a Daemonic Possesion Ballistic Skill is changed 3 and they gain the Daemon and Daemonforge special rules. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DESTROYER BLADES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tank Shocked units take D6 S 5 AP - hits, if they choose Death or Glory, they take D6 additional S 5 AP - hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DIRGE CASTER&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enemy units within 6&amp;quot; of a model armed with a dirge caster cannot fire Overwatch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LASER TENDRILS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Decrease the WS of all enemy units in base contact with a model armed with lasher tendrils by 1. Non-Walker enemy vehicles in base contact with a friendly model armed with a lasher tendril set are hit automatically. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAGMA CUTTERS&#039;&#039;&#039;&lt;br /&gt;
A model armed with magma cutters gets 1 additional attack at Initiative step 1 if it hits with 1 or more attacks, it it hits with all of its attacks it makes one further attack at Initiative step 1. These attacks are made using the profile below:&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| Armourbane&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MELTA-RAM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model armed with a melta-ram can Ram while in hover mode. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VOID SHIELD&#039;&#039;&#039;&lt;br /&gt;
Each hit scored with a ranged attack scored against a model armed with a void shield instead hits its void shield. Each void shield counts as an AV 12 vehicle with a single hull point. Penetrating hits offer no additional benefits against a hull point. Once a void shield has suffered a glancing or penetrating hit it stops absorbing hits. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARPFLAME GARGOYLES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All ranged attacks made by a model armed with warpflame gargoyles have the Soul Blaze special rule.&lt;br /&gt;
&lt;br /&gt;
===SPECIAL ISSUE WARGEAR===&lt;br /&gt;
&#039;&#039;&#039;BLIGHT GRENADES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model that is armed with blight grenades is armed with assault grenades and defensive grenades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CHAOS BIKE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model armed with a chaos bike changes its unit type to &#039;&#039;&#039;Bike (Character)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLESHMETAL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model armed with fleshmetal has a 2+ Sv. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INFERNO BOLTS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shooting attacks made by models armed with inferno bolts with bolt weapons are resolved at AP 3. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TERMINATOR ARMOUR&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Terminator armour confers a 2+ Armour Save and a 5+ invulnerable save. Models in Terminator armour have the Bulky, Deep Strike and Relentless special rules. Units including one or more models armed with Terminator armour may not make Sweeping Advances. A model upgraded to have Terminator armour increase their Toughness characteristic by 1. &#039;&#039;&#039;(this bonus is already included in the profiles of models that have Terminator armour as part of their standard wargear)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JUMP PACK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model armed with a jump pack changes its unit type to &#039;&#039;&#039;Jump Infantry (Character)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIGIL OF CORRUPTION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model armed with a sigil of corruption has a 4+ invulnerable save.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE BUTCHER&#039;S NAILS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Butcher&#039;s Nails confer the Rampage special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARP POX&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Warp pox confers the Feel No Pain special rule. In addition, a model armed with warp pox reduces its Initiative value by 1.&lt;br /&gt;
&lt;br /&gt;
===CHAOS REWARDS===&lt;br /&gt;
&#039;&#039;&#039;AURA OF DARK GLORY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model armed with an aura of dark glory has a 5+ invulnerable save. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COMBAT FAMILIAR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model armed with a combat familiar can make D6 additional attacks at S 4 AP - each round of close combat. These attacks do not benefit from any weapons or special rule the model is armed with. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JUGGERNAUT OF KHORNE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model armed with a juggernaut of Khorne changes its unit type to &#039;&#039;&#039;Cavalry (Character)&#039;&#039;&#039; and adds +1 to its Toughness, Wounds and Attacks characteristics. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DISC OF TZEENTCH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model armed with a disc of Tzeentch changes its unit type to &#039;&#039;&#039;Jetbike (Character)&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PALANQUIN OF NURGLE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model armed with a adds +2 to its Wounds characteristic and +1 to its Attacks characteristic and gains the Very Bulky special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STEED OF SLAANESH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model armed with a steed of Slaanesh changes its unit type to &#039;&#039;&#039;Cavalry (Character)&#039;&#039;&#039; and adds +3&amp;quot; to its run distances and gains the Acute Senses and Outflank special rules.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ICHOR BLOOD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Units that inflict unsaved Wounds on a model armed with ichor blood immediately suffer a single Strength 3 AP 4 hit for each Wound caused. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPELL FAMILIAR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model armed with a spell familiar may re-roll failed Psychic tests.&lt;br /&gt;
&lt;br /&gt;
===CHAOS ICONS===&lt;br /&gt;
Friendly units do not scatter when they Deep Strike, so long as the first model is placed&lt;br /&gt;
within 6&amp;quot; of a model with a Chaos Icon. The Chaos Icon must have been on the&lt;br /&gt;
battlefield at the start of the turn in order for it to be used. Chaos Icons also have an additional effects, which are listed below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ICON OF WRATH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Units with the Mark of Khorne only. All models with the Mark of Khorne in a unit equipped with an icon of wrath have the Hammer of Wrath special rule. When determining its charge range, a unit with this icon may re-roll the result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ICON OF FLAME&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Units with the Mark of Tzeentch only. All weapons with &amp;quot;bolt&amp;quot; in their name carried by models with the Mark of Tzeentch in a unit equipped with an icon of flame have the Soul Blaze special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ICON OF DESPAIR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Units with the Mark of Nurgle only. All models with the Mark of Nurgle in a unit equipped with an icon of despair have the Fear special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ICON OF EXCESS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Units with the Mark of Slaanesh only. All models with the Mark of Slaanesh in a unit equipped with an icon of excess have the Feel No Pain special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ICON OF VENGEANCE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All models without a Mark of Chaos in a unit equipped with an Icon of Vengeance have the Zealot special rule.&lt;br /&gt;
&lt;br /&gt;
===RELICS OF THE THOUSAND SONS===&lt;br /&gt;
====ASTRAL GIMOIRE====&lt;br /&gt;
Once per turn during the bearer&#039;s Movement phase the bearer may nominate a friendly infantry unit within 12&amp;quot;. The nominated unit gains the Jump type. &lt;br /&gt;
&lt;br /&gt;
====ATHENAEAN SCROLLS====&lt;br /&gt;
If the bearer passes a psychic check with one or more doubles, your opponent may not attempt to Deny the Witch against that power. &lt;br /&gt;
&lt;br /&gt;
====CORUSCATOR====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 12&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| Pistol, Blast, Soul Blaze&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====HELM OF THE THIRD EYE====&lt;br /&gt;
Overwatch performed by models in the bearer&#039;s unit is performed at Ballistic Skill 2. Models in the bearer&#039;s unit with the Slow and Purposeful special rule may fire Overwatch.&lt;br /&gt;
&lt;br /&gt;
====SEER&#039;S BANE====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 3&lt;br /&gt;
| Melee, Daemon Weapon, Bane of Wisdom&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Bane of Wisdom:&#039;&#039;&#039; Attacks made with a weapon with this special rule are made using the most common Leadership in the target unit. When fighting in a challenge, the Leadership of the enemy fighting the bearer in the challenge is used.&lt;br /&gt;
&lt;br /&gt;
====STAFF OF ARCANE COMPULSION====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| 3&lt;br /&gt;
| Melee, Concussive, Force, Repelling Sweep&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Repelling Sweep:&#039;&#039;&#039; Enemy units attempting to Charge the bearer&#039;s unit subtract 2 from their charge distance.&lt;br /&gt;
&lt;br /&gt;
===DAEMONIC FORGE===&lt;br /&gt;
====DAEMONIC WEAPON====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Daemon sword&lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 3&lt;br /&gt;
| Melee, Daemon Weapon&lt;br /&gt;
|-&lt;br /&gt;
| Daemon axe&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Daemon Weapon, Unwieldy&lt;br /&gt;
|-&lt;br /&gt;
| Daemon mace&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| 4&lt;br /&gt;
| Melee, Daemon Weapon&lt;br /&gt;
|-&lt;br /&gt;
| Daemon lance&lt;br /&gt;
| -&lt;br /&gt;
| User/+1&lt;br /&gt;
| 3/4&lt;br /&gt;
| Melee, Daemon Weapon, Lance&lt;br /&gt;
|-&lt;br /&gt;
| Daemon fist&lt;br /&gt;
| -&lt;br /&gt;
| x2&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Daemon Weapon, Unwieldy, Specialist Weapon&lt;br /&gt;
|-&lt;br /&gt;
| Bloodthirsty axe&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
| 4&lt;br /&gt;
| Melee, Daemon Weapon, Blood Soaked Fury&lt;br /&gt;
|-&lt;br /&gt;
| Daemonic hand cannon&lt;br /&gt;
| 18&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| 2&lt;br /&gt;
| Salvo 1/1, Blast, Get´s Hot, Daemonic Essence&lt;br /&gt;
|-&lt;br /&gt;
| Quicksilver rapier&lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 3&lt;br /&gt;
| Melee, Daemon Weapon, Quicksilver Strikes&lt;br /&gt;
|-&lt;br /&gt;
| Skullcrushing mace&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| 4&lt;br /&gt;
| Melee, Daemon Weapon, Skullcrusher&lt;br /&gt;
|-&lt;br /&gt;
| Life reaper&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Daemon Weapon, Zombie Affliction, Two-Handed&lt;br /&gt;
|-&lt;br /&gt;
| Doomfire revolver&lt;br /&gt;
| 12&amp;quot;&lt;br /&gt;
| 2D6&lt;br /&gt;
| 2&lt;br /&gt;
| Pistol, Doomfire&lt;br /&gt;
|-&lt;br /&gt;
| Arcane staff&lt;br /&gt;
| Template&lt;br /&gt;
| D6&lt;br /&gt;
| D6&lt;br /&gt;
| Assault 1&lt;br /&gt;
|-&lt;br /&gt;
| Bat&#039;s talon&lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 3&lt;br /&gt;
| Melee, Daemon Weapon, Shred, Specialist Weapon, Sanity Shredder&lt;br /&gt;
|-&lt;br /&gt;
| Twin swords&lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 3&lt;br /&gt;
| Melee, Daemon Weapon, Twin Blades, Two-Handed&lt;br /&gt;
|-&lt;br /&gt;
| Whispering dagger&lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 6&lt;br /&gt;
| Melee, Daemon Weapon, Forbidden Whispers&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Daemon Weapon:&#039;&#039;&#039; Before rolling To-Hit with a weapon with this special rule roll a D6. On a 2+ the bearer gains a number of additional attacks equal to the roll, on a roll of 1 the bearer´s WS characteristic is changed to 0 until the start of the following Shooting Phase and the bearer suffers a wound with no saves of any kind allowed.  &lt;br /&gt;
::&#039;&#039;&#039;Lance:&#039;&#039;&#039; A weapon with this special rule has an increased Strength and AP value on the turn its wielder charges. &lt;br /&gt;
::&#039;&#039;&#039;Blood Soaked Fury:&#039;&#039;&#039; Each time a model inflicts a wound with this weapon the model may immediately make an additional attack, these attacks do not generate additional attacks.&lt;br /&gt;
::&#039;&#039;&#039;Daemonic Essence:&#039;&#039;&#039; Get´s Hot results inflicted by this weapon have the Instant Death special rule.&lt;br /&gt;
::&#039;&#039;&#039;Quicksilver Strikes:&#039;&#039;&#039; Attacks made with a weapon with this special rule are resolved at Initiative 10. &lt;br /&gt;
::&#039;&#039;&#039;Skullcrusher:&#039;&#039;&#039; A weapon with this special rule gains the Instant Death special rule against enemy models the wielder is fighting in a challenge. &lt;br /&gt;
::&#039;&#039;&#039;Zombie Affliction:&#039;&#039;&#039; Each enemy model slain with a weapon with this special rule adds a Plague Zombie to the wielder of this weapon&#039;s unit.&lt;br /&gt;
::&#039;&#039;&#039;Doomfire:&#039;&#039;&#039; A weapon with this special rule&#039;s Strength is randomized each time it is fired. If the Strength rolled is 11 or 12 the shot is resolved at Strength D. Whenever this weapon fires a strength D shot the bearer suffers a Wound with no saves of any kind allowed.  &lt;br /&gt;
::&#039;&#039;&#039;Sanity Shredder:&#039;&#039;&#039; A unit which has suffered one or more unsaved wounds from a weapon with this special rule suffer a -1 penalty to its Leadership until the end of the game. A unit in which a Character was killed suffers a -3 penalty to their Leadership until the end of the game.&lt;br /&gt;
::&#039;&#039;&#039;Twin Blades:&#039;&#039;&#039; You may re-roll the dice for the number of attacks received from the Daemon Weapon special rule, including the roll of a 1.  &lt;br /&gt;
::&#039;&#039;&#039;Forbidden Whispers:&#039;&#039;&#039; A weapon with this special rule reduces the Leadership of all units (friend and foe) within 12&amp;quot; of the wielder by 2.&lt;br /&gt;
&lt;br /&gt;
====DAEMONIC TRAITS====&lt;br /&gt;
&#039;&#039;&#039;WRATHFUL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A weapon with this special rule has the Soul Blaze special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LUSTFUL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The wielder of this weapon must issue and accept challenges whenever possible. While its wielder is fighting in a challenge a weapon with this special rule gains the Shred special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SLOUTHFUL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The wielder of a weapon with this special rule gains the It Will Not Die special rule until the end of the turn if it does not move in the Movement phase. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CHAOTIC&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A weapon with this special rule has the Fleshbane special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GREEDY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Roll 2D6 for the number of bonus attacks from the Daemon Weapon special rule, the wielder suffers the ill effects if either of the D6 result in a 1. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ENVIOUS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While fighting in a challenge a model fighting with a weapon with this special rule replaces its S and T values with that of its opponent. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SENTIENT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A weapon with this special rule has the Master-crafted special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEADLY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A weapon with this special rule has the Instant Death special rule on any To Wound roll of 6.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROUD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Every time the wielder kills an enemy in a challenge with a weapon with this special rule the wielder must roll on the Eye of the Gods table. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLUTTONOUS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A weapon with this special rule nullifies every &#039;&#039;&#039;Blessing&#039;&#039;&#039;, &#039;&#039;&#039;Malediction&#039;&#039;&#039; &#039;&#039;&#039;Focussed Witchfire&#039;&#039;&#039; and &#039;&#039;&#039;Witchfire&#039;&#039;&#039; on its wielder or its wielders unit unit on a 4+.&lt;br /&gt;
&lt;br /&gt;
===MELEE WEAPONS===&lt;br /&gt;
&#039;&#039;&#039;CHAINAXE&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
| 4&lt;br /&gt;
| Melee&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNIGHT WEAPONS&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Foe-reaper chainsword&lt;br /&gt;
| -&lt;br /&gt;
| D&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Foe-reaper&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Foe-reaper:&#039;&#039;&#039; When resolving attacks against Monstrous Creatures and Walkers with a weapon with this special rule you may re-roll results of 1 on the destroyer table.&lt;br /&gt;
| Reaper chainsword&lt;br /&gt;
| -&lt;br /&gt;
| D&lt;br /&gt;
| 2&lt;br /&gt;
| Melee&lt;br /&gt;
|-&lt;br /&gt;
| Thunderstrike gauntlet&lt;br /&gt;
| -&lt;br /&gt;
| D&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Hurl, Massive&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Massive:&#039;&#039;&#039; Attacks made using a weapon with this special rule are resolved at Initiative 1, even if the user is a Walker or Super-heavy Walker. &lt;br /&gt;
::&#039;&#039;&#039;Hurl:&#039;&#039;&#039; If a model destroys an enemy Monstrous Creature or Vehicle using a thunderstrike gauntlet, that model may immediately throw the Monstrous Creature/Vehicle using the following profile. After the shooting attack has been resolved the destroyed model is removed from the table. Any embarked unit on the destroyed vehicle must emergency disembark before the Transport is thrown. &lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| *&lt;br /&gt;
| -&lt;br /&gt;
| Heavy 1, Large Blast, The Bigger They Are...&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;The Bigger They Are...:&#039;&#039;&#039; The Strength of this attack is equal to the Toughness value of the Monstrous Creature or half the front armour value of the vehicle being throw. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLAGUEKNIFE&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| -&lt;br /&gt;
| Melee, Poisoned (4+)&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARPSWORD&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 1&lt;br /&gt;
| Melee, Armourbane&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
===RANGED WEAPONS===&lt;br /&gt;
&#039;&#039;&#039;AUTO WEAPONS&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Accelerator autocannon &lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 6, Rending, Rapid Tracking&lt;br /&gt;
|- &lt;br /&gt;
| Assault cannon&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 4, Rending&lt;br /&gt;
|-&lt;br /&gt;
| Autocannon&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 2&lt;br /&gt;
|-&lt;br /&gt;
| Autocannon turret&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 2, Independent Turret Fire&lt;br /&gt;
|-&lt;br /&gt;
| Auto pistol&lt;br /&gt;
| 12&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| Autogun&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
| Rapid Fire&lt;br /&gt;
|-&lt;br /&gt;
| Avenger gatling cannon &lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy 12, Rending&lt;br /&gt;
|-&lt;br /&gt;
| Hades autocannon&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 4, Pinning&lt;br /&gt;
|-&lt;br /&gt;
| Heavy stubber&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| Heavy 3&lt;br /&gt;
|-&lt;br /&gt;
| Hellstorm autocannon&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 3, Twin-linked, Rending&lt;br /&gt;
|-&lt;br /&gt;
| Reaper autocannon &lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 2, Twin-linked, Rending&lt;br /&gt;
|-&lt;br /&gt;
| Soulreaper cannon &lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy 4&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Rapid Tracking:&#039;&#039;&#039; Targets may not take Jink saves against damage from this weapon.&lt;br /&gt;
::&#039;&#039;&#039;Independent Turret Fire:&#039;&#039;&#039; Weapons with this special rule do not count towards the number of weapons a model may fire each turn and may be fired at a seperate target from all other weapons the model is armed with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BATTLE CANNON&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 72&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| Primary Weapon 1, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOLT WEAPONS&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Avenger bolt cannon &lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy 7&lt;br /&gt;
|-&lt;br /&gt;
| Bolt pistol&lt;br /&gt;
| 12&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| Boltgun&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| Rapid Fire&lt;br /&gt;
|- &lt;br /&gt;
| Combi-bolter&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| Rapid Fire, Shred, Twin-linked&lt;br /&gt;
|-&lt;br /&gt;
| Heavy bolter&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 3&lt;br /&gt;
|-&lt;br /&gt;
| Quad heavy bolter turret&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 6, Independent Turret Fire&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Independent Turret Fire:&#039;&#039;&#039; Weapons with this special rule do not count towards the number of weapons a model may fire each turn and may be fired at a seperate target from all other weapons the model is armed with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOMB WEAPONS&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Alchem cluster bomb&lt;br /&gt;
| -&lt;br /&gt;
| *&lt;br /&gt;
| 5&lt;br /&gt;
| Bomb 3, Barrage, Blast, Poisoned&lt;br /&gt;
|-&lt;br /&gt;
| Baletalon shatter charge&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| Bomb 3, Unguided&lt;br /&gt;
|-&lt;br /&gt;
| Bomb pylon set&lt;br /&gt;
| -&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| Bomb 6, Apocalyptic Barrage&lt;br /&gt;
|-&lt;br /&gt;
| Pyrax incendiary bomb &lt;br /&gt;
| Bomb&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 1, Blast, Ignores Cover&lt;br /&gt;
|-&lt;br /&gt;
| Warp-pulse bomb&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| Bomb 1, Large Blast, Blind, Haywire&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Unguided:&#039;&#039;&#039; A weapon with this special rule is resolved like a Vecotr Strike. Each shot fired by this weapon inflicts a single hit on a 6+.&lt;br /&gt;
&lt;br /&gt;
====BUTCHER CANNON====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 4&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CHAOTIC BOMBARDMENT&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Infinite&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
| Ordnance 1, Barrage, Large Blast, One Use Only, Orbital, Chaotic Bombardment&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Orbital:&#039;&#039;&#039; If an arrow is rolled on the scatter dice when firing a weapon that has this special rule, the shot always scatters the full 2D6&amp;quot; regardless of the firing model’s Ballistic Skill. In addition, firing an Ordnance weapon that has this special rule does not prevent the firing model from declaring a charge against the target unit in the same turn.&lt;br /&gt;
&#039;&#039;&#039;Chaotic Bombardment:&#039;&#039;&#039; Before firing this weapon roll a d6, on a 5+ change this weapon to Ordnance 2, on the roll of a 1; your opponents may choose any of your units to be the target of the weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CONVERSION WEAPONS&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Conversion beamer&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Up to 18&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| -&lt;br /&gt;
| Heavy 1, Blast, Divert Power&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| 18&amp;quot; to 42&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 1, Blast, Divert Power&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| 42&amp;quot; to 72&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy 1, Blast, Divert Power&lt;br /&gt;
|-&lt;br /&gt;
| Heavy conversion beamer&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Up to 18&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| -&lt;br /&gt;
| Heavy 1, Large Blast, Divert Power&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| 18&amp;quot; to 42&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 1, Large Blast, Divert Power&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| 42&amp;quot; to 72&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy 1, Large Blast, Divert Power&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Divert Power:&#039;&#039;&#039; This profile cannot be used if the vehicle using the weapon with this type has moved in the previous movement phase. Ignore the Relentless special rule for the purpose of this special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEMOLISHER CANNON&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
| Ordnance 1, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DREADHAMMER SIEGE CANNON&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
| Primary Weapon 1, Massive Blast, No Cover Saves Allowed&lt;br /&gt;
|-&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
| Primary Weapon 1, Divert Power, Massive Blast, No Cover Saves Allowed&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Divert Power:&#039;&#039;&#039; This profile cannot be used if the vehicle using the weapon with this type has moved in the previous movement phase. Ignore the Relentless special rule for the purpose of this special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FELLBLADE ACCELLERATOR CANNON&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 100&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| Primary Weapon 1, Massive Blast&lt;br /&gt;
|-&lt;br /&gt;
| 100&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| 2&lt;br /&gt;
| Primary Weapon 1, Armourbane, Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLAMER WEAPONS&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Baleflamer&lt;br /&gt;
| Template&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy 1, Torrent&lt;br /&gt;
|-&lt;br /&gt;
| Flamer&lt;br /&gt;
| Template&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| Heavy 1&lt;br /&gt;
|-&lt;br /&gt;
| Heavy flamer&lt;br /&gt;
| Template&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 1&lt;br /&gt;
|-&lt;br /&gt;
| Heavy warpflamer&lt;br /&gt;
| Template&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy 1, Warpflame&lt;br /&gt;
|-&lt;br /&gt;
| Warpflamer&lt;br /&gt;
| Template&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 1, Warpflame&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::Warpflame:&#039;&#039;&#039; After removing casualties, roll a D6 on a 5+ the target unit loses one point of toughness for the rest of the battle, on a 1-2 the unit gains one point of toughness for the rest of the battle. This cannot take a unit´s Toughness below 1 or above 10.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPALER-CANNON&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 12&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy 1, Get Over Here!&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Get Over Here!:&#039;&#039;&#039; Add 2D6&amp;quot; to the charge range of any unit attempting to charge a unit which has suffered a penetrating hit from a weapon with this special rule in the same turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KHARIBDIS ASSAULT LAUNCHER&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| Heavy 2, Pinning, Twin-linked  &lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LASER WEAPONS&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Lascannon&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 1&lt;br /&gt;
|-&lt;br /&gt;
| Storm laser&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy D3+2&lt;br /&gt;
|-&lt;br /&gt;
| Turbo-laser destructor&lt;br /&gt;
| 72&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 1, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
| Quad lascannon&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 2, Twin-linked&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TITAN WEAPONS&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Apocalypse missile launcher&lt;br /&gt;
| 24-360&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
| Primary Weapon 5, Apocalyptic Barrage&lt;br /&gt;
|-&lt;br /&gt;
| Double-barrelled turbo laser destructor &lt;br /&gt;
| 96&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 2, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
| Inferno gun&lt;br /&gt;
| Hellstorm&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
| Primary Weapon 1&lt;br /&gt;
|-&lt;br /&gt;
| Plasma blastgun&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| - Rapid&lt;br /&gt;
| 72&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
| Primary Weapon 2, Massive Blast&lt;br /&gt;
|-&lt;br /&gt;
| - Overload&lt;br /&gt;
| 96&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
| Primary Weapon 1, Apocalyptic Blast&lt;br /&gt;
|-&lt;br /&gt;
| Vulcan mega-bolter&lt;br /&gt;
| 60&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy 15&lt;br /&gt;
|-&lt;br /&gt;
| Vortex missile&lt;br /&gt;
| 12-960&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy 1, Large Blast, Vortex, One Use Only&lt;br /&gt;
|-&lt;br /&gt;
| Gatling blaster&lt;br /&gt;
| 72&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| Primary Weapon 6, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
| Laser blaster&lt;br /&gt;
| 96&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| 2&lt;br /&gt;
| Primary Weapon 3, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
| Reaver fist&lt;br /&gt;
| -&lt;br /&gt;
| D &lt;br /&gt;
| 1&lt;br /&gt;
| Melee&lt;br /&gt;
|-&lt;br /&gt;
| Volcano cannon&lt;br /&gt;
| 180&amp;quot;&lt;br /&gt;
| D &lt;br /&gt;
| 2&lt;br /&gt;
| Primary Weapon 1, Massive Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAWCANNON&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Template&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| Assault 1&lt;br /&gt;
|-&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| Assault 1, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MELTA WEAPONS====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Meltagun&lt;br /&gt;
| 12&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| Assault 1, Melta&lt;br /&gt;
|-&lt;br /&gt;
| Multimelta&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy 1, Melta&lt;br /&gt;
|-&lt;br /&gt;
| Thermal cannon&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy 1, Large Blast, Melta&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RANCID VOMIT&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Template&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| Assault 1, Poisoned (3+)&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RAPID-FIRE BATTLE CANNON&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 72&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| Ordnance 2, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROT CANNON&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| Ordnance 1, Rending, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====SONIC WEAPONS====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Blastmaster&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| x&lt;br /&gt;
| 4&lt;br /&gt;
| Assault 3, Pinning, Ignores Cover&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy 1, Blast, Pinning, Ignores Cover&lt;br /&gt;
|-&lt;br /&gt;
| Doom siren&lt;br /&gt;
| Template&lt;br /&gt;
| x&lt;br /&gt;
| 3&lt;br /&gt;
| Assault 1&lt;br /&gt;
|-&lt;br /&gt;
| Sonic blaster&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| x&lt;br /&gt;
| 5&lt;br /&gt;
| Assault 2, Blind, Concussive, Pinning, Sensory Overload&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Sensory Overload:&#039;&#039;&#039; A unit that is hit by a weapon with this rule must take an initiative for each hit suffered, units with Acute Sense must Re Roll failed Initiative tests. The unit suffers a single wound with the AP value of the weapon for each succesful Initiative test. Profiles with this rule have no effect on vehicles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCORPION CANNON&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy 10&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SOULBURNER WEAPONS&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Soulburner cannon&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
| Primary Weapon 1, Large Blast, Ignore Cover&lt;br /&gt;
|-&lt;br /&gt;
| Soulburner petard&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| Ordnance 1, Large Blast, Rending&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THUNDERHAWK CANNON&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 72&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| Primary Weapon 1, Massive Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLASMA WEAPONS&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Plasma pistol&lt;br /&gt;
| 12&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Pistol, Gets Hot&lt;br /&gt;
|-&lt;br /&gt;
| Plasma gun&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Rapid-Fire, Gets Hot&lt;br /&gt;
|-&lt;br /&gt;
| Plasma cannon&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Salvo 1/2, Blast, Gets Hot&lt;br /&gt;
|-&lt;br /&gt;
| Ectoplasma cannon&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| Salvo 1/2, Blast, Gets Hot&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HAVOC LAUNCHER&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| -&lt;br /&gt;
| Heavy 1, Twin-linked, Blast, Ignores Cover, Havoc&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Havoc:&#039;&#039;&#039; A unit that assaults a unit which has been hit by a weapon with the Havoc rule previously this turn does not suffer penalties for charging through terrain, though it must still subtract 2&amp;quot; from its charge distance. A unit which has been hit by a weapon with the Havoc rule cannot perform Overwatch for the rest of the turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HELLMAW CANNON&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Template&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| Assault 1&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MISSILE WEAPONS&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range	&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Hellfire missile rack&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 2&lt;br /&gt;
|-&lt;br /&gt;
| Hellstrike missile&lt;br /&gt;
| 72&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| Ordnance 1, One Use&lt;br /&gt;
|-&lt;br /&gt;
| Missile launcher&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| - Krak Missile&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 1&lt;br /&gt;
|-&lt;br /&gt;
| - Frag Missile&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 4	&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 1, Blast&lt;br /&gt;
|-&lt;br /&gt;
| - Flakk Missile&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 1, Skyfire&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VENGEANCE LAUNCHER&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 2, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;QUAD DOOM MORTAR&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Quad doom mortar&lt;br /&gt;
| 12-60&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| Heavy 4, Barrage, Pinning, Blast, Shell Shock, Fuelled By Hate&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Fuelled By Hate:&#039;&#039;&#039; The Strength of this weapon is increased by 1 and the AP of this weapon is lowered by 1 for each glancing or penetrating hit this weapon has inflicted upon enemy vehicles during this game. &lt;br /&gt;
::&#039;&#039;&#039;Shell Shock:&#039;&#039;&#039; Pinning test taken against a weapon with this special rule are taken with a -1 modifier and an additional -1 modifier for each glancing or penetrating hit this weapon has inflicted upon enemy vehicles during this game. &lt;br /&gt;
==PSYCHIC POWERS==&lt;br /&gt;
All Psykers and Psychic Brotherhoods with one of the four marks of Chaos must generate at least one power from the discipline of their god. All Psykers and Psychic Brotherhoods with the Chaos Space Marines faction with one of the four marks of Chaos automatically know the Primaris (0.) power from the discipline of their god. &lt;br /&gt;
&lt;br /&gt;
===DISCIPLINE OF CHANGE===&lt;br /&gt;
&#039;&#039;&#039;0. Doombolt…. Warp Charge 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Doombolt is a &#039;&#039;&#039;Witchfire&#039;&#039;&#039; power with the profile given below&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Doombolt&lt;br /&gt;
| 18&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| 1&lt;br /&gt;
| Assault 1&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-2. Boon of Mutation…. Warp Charge 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Boon of Mutation is a &#039;&#039;&#039;Blessing&#039;&#039;&#039; that targets a single friendly Character within 12&amp;quot; the character rolls on the Eye of the Gods table re-rolling results of 2, 7, and 12. The result stays in effect until the end of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3-4. Tzeentch´ Firestorm…. Warp Charge 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tzeentch´ Firestorm is a &#039;&#039;&#039;Witchfire&#039;&#039;&#039; power with the profile given below&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Tzeentch´ Firestorm&lt;br /&gt;
| 24&lt;br /&gt;
| D6&lt;br /&gt;
| D6&lt;br /&gt;
| Assault 3, Barrage, Blast, Inferno&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Inferno:&#039;&#039;&#039; When a shooting attack with this rule causes an unsaved wound, inflict D3 hits with the strength and AP of the weapon fired with this rule for each unsaved wound. These additional hits do not inflict any further damage. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5-6. Breath of Chaos…. Warp Charge 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Breath of Chaos is a &#039;&#039;&#039;Witchfire&#039;&#039;&#039; power with the profile given below&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Breath of Chaos&lt;br /&gt;
| Template&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| Assault 1, Poison (4+), Spawnification&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Spawnification:&#039;&#039;&#039; After resolving the shooting attack, form a new unit of chaos spawn with a number of models equal to the number of models removed by the shooting attack. The new unit must start in combat with the unit, which was the target of the Breath of Chaos, counting as having assaulted that unit. Place the spawns within 8&amp;quot; of the caster of the Breath of Chaos and within unit coherency of the newly formed unit, in addition all the summoned spawn must be within 3&amp;quot; of the target of the Breath of Chaos. The summoned spawn count as a summoned unit from the &#039;&#039;&#039;Daemonology Malefic&#039;&#039;&#039; discipline.&lt;br /&gt;
&lt;br /&gt;
===DISCIPLINE OF PLAGUE===&lt;br /&gt;
&#039;&#039;&#039;0. Fathers Love.... Warp Charge 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fathers Love is a &#039;&#039;&#039;Blessing&#039;&#039;&#039; that targets a single friendly unit within 12&amp;quot;. All the units ranged and melee weapons gain the Poisoned special rule, those that already have the Poisoned special rule (even if only Poisoned (6+)) gain the Fleshbane special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-2. Curse of Rust…. Warp Charge 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Curse of Rust is a &#039;&#039;&#039;Witchfire&#039;&#039;&#039; power with the profile below.&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Curse of Rust&lt;br /&gt;
| 24&lt;br /&gt;
| x&lt;br /&gt;
| 2&lt;br /&gt;
| Assault 1, Graviton, Ignores Cover, Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3-4. Rancid Visitations…. Warp Charge 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rancid Visitations  is a &#039;&#039;&#039;Nova&#039;&#039;&#039; power which hits all models (friend and foe) within 12&amp;quot;. All models hit must take a toughness test or suffer a wound with no saves of any kind allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5-6. Mortality.... Warp Charge 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mortality is a &#039;&#039;&#039;Malediction&#039;&#039;&#039; which targets an enemy unit within 24&amp;quot;. The targets Toughness is 1 and its Save is -.&lt;br /&gt;
&lt;br /&gt;
===DISCIPLINE OF DECADENCE===&lt;br /&gt;
&#039;&#039;&#039;0. Symphony of Pain.... Warp Charge 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Symphony of Pain is a &#039;&#039;&#039;Witchfire&#039;&#039;&#039; power with the profile below.&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Sensory Overload&lt;br /&gt;
| 24&lt;br /&gt;
| x&lt;br /&gt;
| 5&lt;br /&gt;
| Assault 10, Blind, Concussive, Pinning, Sensory Overload&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Sensory Overload:&#039;&#039;&#039; A unit that is hit by a weapon with this rule must take an initiative for each hit suffered, units with Acute Sense must Re Roll failed Initiative tests. The unit suffers a single wound with AP 5 for each succesful Initiative test. Weapons with this rule have no effect on vehicles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-2. Hightened Senses.... Warp Charge 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hightened Senses can either be used as a &#039;&#039;&#039;Malediction&#039;&#039;&#039; that targets an enemy unit within 24&amp;quot;, or a &#039;&#039;&#039;Blessing&#039;&#039;&#039; that targets a friendly unit within 24&amp;quot;. The targets initiative is increased to 10 and it gains the Acute Senses special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3-4. Pavane of Slaanesh.... Warp Charge 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pavane of Slaanesh is a &#039;&#039;&#039;Focussed Witchfire&#039;&#039;&#039; power with a range of 6&amp;quot;. The target must pass a Leadership on 4D6 test or suffer a single wound with no armour or cover saves allowed for each point the test was failed by.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5-6. Death Metal.... Warp Charge 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While the psyker insists that it is music Death Metal is a &#039;&#039;&#039;Nova&#039;&#039;&#039; with the profile below.&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Death Metal&lt;br /&gt;
| 24&lt;br /&gt;
| x&lt;br /&gt;
| 5&lt;br /&gt;
| Assault 2D6, Blind, Concussive, Pinning, Sensory Overload&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Sensory Overload:&#039;&#039;&#039; A unit that is hit by a weapon with this rule must take an initiative for each hit suffered, units with Acute Sense must Re Roll failed Initiative tests. The unit suffers a single wound with AP 5 for each succesful Initiative test. Weapons with this rule have no effect on vehicles.&lt;br /&gt;
&lt;br /&gt;
==CHAOS SPACE MARINE OBJECTIVES==&lt;br /&gt;
If your primary detachment contains Chaos Space Marines replace tactical objective 11, 12, 13, 14, 15 and 16 with the Champions of Chaos tactical objective. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11-16. CHAMPION OF CHAOS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Score 1 Victory Point if you issued a challenge during your turn. &lt;br /&gt;
&lt;br /&gt;
==EYE OF THE GODS TABLE==&lt;br /&gt;
When asked to roll on the Eye of the Gods Table; roll 1 D6 and consult the table below: &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! D6 result&lt;br /&gt;
! Effect&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;&#039;No Effect&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;&#039;Daemonic Reflexes:&#039;&#039;&#039; The character adds +1 to its Initiative characteristic. &lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| &#039;&#039;&#039;Daemonic Frenzy:&#039;&#039;&#039; The character adds +1 to its Attacks characteristic.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| &#039;&#039;&#039;Daemonic Strength:&#039;&#039;&#039; The character adds +1 to its Strength characteristic.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| &#039;&#039;&#039;Daemonic Hide:&#039;&#039;&#039; The character adds +1 to its Toughness characteristic.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| &#039;&#039;&#039;Doubly Blessed:&#039;&#039;&#039; Roll twice more on the Eye of the Gods Table. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bask in the Glory of the Gods&#039;&#039;&#039;&lt;br /&gt;
All other models in a unit with a character which is affected by results 2-5 are affected by the same results he is, while he remains in the unit. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Gods are Fickle&#039;&#039;&#039;&lt;br /&gt;
*When a model receives result 2, 3, 4 or 5 for a second time in a battle it is turned into a Spawn. &lt;br /&gt;
:If possible, place a Spawn model within 6&amp;quot; of the original model and at least 1&amp;quot; away from enemy models. &lt;br /&gt;
:If the model had a Mark of Chaos the Spawn now has the same Mark of Chaos.&lt;br /&gt;
:Remove the original model, it counts as having been destroyed, even if no Spawn was placed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ascension at Last!&#039;&#039;&#039;&lt;br /&gt;
*When a model has received at least 3 of results 2, 3, 4 and 5 it may be ascended. &lt;br /&gt;
:When a model is ascended its profile changed to that presented below. Any wounds lost earlier in the battle are immediately restored. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| 9&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 8&lt;br /&gt;
| 5&lt;br /&gt;
| 9&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
:The Character&#039;s unit type is changed to Monstrous Creature, if the Character had the Bike or Jump Infantry unit type before ascending its unit type changes to Flying Monstrous Creature instead. &lt;br /&gt;
:If the model was equipped with Terminator it loses its Terminator armour and instead gains a 3+ Armour Save. &lt;br /&gt;
:The model gains the Daemon special rule. &lt;br /&gt;
:The ascended model loses any other effects from the Eye of the Gods Table, if it would ever make further rolls on the Eye of the Gods Table it instead regains a single wound lost earlier in the battle. &lt;br /&gt;
:Place a Daemon Prince model within 6&amp;quot; of the original model to represent the ascended model.&lt;br /&gt;
:Remove the original model, it &#039;&#039;&#039;does not&#039;&#039;&#039; count as having been destroyed. &lt;br /&gt;
&lt;br /&gt;
[[category: Angry Codices]]&lt;/div&gt;</summary>
		<author><name>2A02:C7F:5203:3000:A5DA:5E5A:5D84:3EC5</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Codex_-_Chaos_Space_Marines_Angry_Anarchist_Edition&amp;diff=131910</id>
		<title>Codex - Chaos Space Marines Angry Anarchist Edition</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Codex_-_Chaos_Space_Marines_Angry_Anarchist_Edition&amp;diff=131910"/>
		<updated>2017-02-10T22:08:04Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7F:5203:3000:A5DA:5E5A:5D84:3EC5: /* SPECIAL RULES */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Codex - Chaos Space Marines Angry Anarchist Edition.pdf|thumb|300px|PDF version of the June version of the codex - Click to download.]]&lt;br /&gt;
==INTRODUCTION==&lt;br /&gt;
&#039;&#039;&#039;Abaddon the Despoiler has once again called for a Black Crusade against the Imperium of Man and the Corpse Emperor. Gather your warband of cut throat renegades or ancient traitors. The eyes of the gods are fixed upon you, please them and the eternal life of daemonhood shall finally be yours Chaos Space Marine Warlord!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DISCLAIMER&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Games Workshop in no way endorses any of the Angry Codices. No infringement is intended with the Angry Codices. The intent of the Angry Initiative is NOT to make Games Workshop go out of business, but rather to bring the game part of the hobby up to speed with the most detailed setting of any game and arguably also the best miniatures of any miniature wargame.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE ANGRY INITIATIVE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Angry Initiative is about making more fair and fun codices. The core principle of the Angry Initiative is letting you play with the miniatures you own and love and punishing people as little as possible for making the &amp;quot;wrong&amp;quot; modeling and purchasing strategies. All fluff and pictures are left out, this makes room for all Forgeworld units and supplemental rules in the main codex, meaning you only need one book for each faction you play. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BALANCING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The balancing system is based on 10 Space Marines with a Sergeant, the Objective Secured, 6+ Feel No Pain special rules and a single Tactical Doctrines available, as being worth 130 pts, a plasma gun for said Squad being worth 15 pts, a lascannon for said squad being worth 20 pts and a Rhino for said Squad being worth an additional 35 pts. Worth meaning that the amount of situations in which one taking the option is better is not overwhelming compared to the amount of situations in which the options is worse. For example. 130 full Tactical Squads in Rhinos should be good in as many situations as 165 full Tactical Squads without Rhinos. &lt;br /&gt;
&lt;br /&gt;
Units and options are put into a points range between a point value where they counter all the things they should counter (light armoured anti-armour units should counter heavy armoured anti-armour units and medium armoured anti-armour units)  and get countered by all the things they should be countered by (light armoured anti-armour units should get countered by light armoured anti-light units). They are moved around within this range based on results from playtesting and debates on the discussion pages of codices. Note that while calculations have been made for the proper point range for many units and options, others have been placed based on the notions of what units are being played by competitive players in 40k at the moment. &lt;br /&gt;
&lt;br /&gt;
The intent is not for the costs shown to be the final costs, but rather the start of a discussion which will eventually lead to the most balanced codices possible within the framework of a game where units are meant to counter and be countered by other units. The PDF codices are updated at most once each month to allow you to get a better feel for how good units are before they are changed. Clarification and errors in grammar and wording is changed as they are found on 1d4chan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABOUT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This codex was made by the 1d4chan community and managed by the Angry Pirate. This codex was published by adding ?action=render at the end of the name of the codex&#039; web page on 1d4chan and copy pasting the whole thing into Microsoft Word. Margins are at 0,5&amp;quot;, the Georgia font is used for everything, except the front page which is Stencil. The logo was made in paint by writing on a coloured background and then using the &amp;quot;fill with colour&amp;quot; tool on the background. After some final minor revisions, the Word document was saved as a PDF.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FEEDBACK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Battle reports can be posted and read [[The Angry Initiative|here]]. General feedback of the Angry Codices can be made [[Talk:The Angry Initiative|here]]. Feedback on this codex can be made [[Talk:Codex - Chaos Space Marines Angry Anarchist Edition|here]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CHANGES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following weapons have been changed:&lt;br /&gt;
*Combi-bolter (Rapid Fire, Twin-linked -&amp;gt; Rapid Fire, Shred, Twin-linked)&lt;br /&gt;
*Heavy bolter (Heavy 3 -&amp;gt; Heavy 3, Salvo 2/3 for S 4 models)&lt;br /&gt;
*Missile launcher (buy frag and krak for x pts or flakk, frag and krak for y pts -&amp;gt; buy 1/2/3 types of missiles for x/y/z pts)  &lt;br /&gt;
*Flakk missiles (S7 AP4 -&amp;gt; S 8 AP2)&lt;br /&gt;
*Flamestorm cannon -&amp;gt; inferno cannon (S 6 AP 3 -&amp;gt; S 5 AP 4 Torrent)&lt;br /&gt;
*Frag missiles (AP5 -&amp;gt; AP4)&lt;br /&gt;
*Krak missiles (AP 3 -&amp;gt; AP2)&lt;br /&gt;
&lt;br /&gt;
*note that all shotguns are now Twin-linked.&lt;br /&gt;
&lt;br /&gt;
==CHAOS SPACE MARINES WARGEAR LIST==&lt;br /&gt;
&#039;&#039;&#039;These lists detail the points values of various items of wargear available to Chaos Space Marines units. Only models specifically noted as having access to one of these lists may access the list. While in unit entries models are said to be able to &amp;quot;take items&amp;quot; from one or more lists, the list will specify whether or not the model may take more than one item from the list. Rules for these items can be found in the Appendix&#039;&#039;&#039;&lt;br /&gt;
===CHAOS RELICS LIST===&lt;br /&gt;
Only one of each Chaos Artefact may be taken per army. A model can replace one weapon with one of the following:&amp;lt;br&amp;gt;&lt;br /&gt;
- Axe of Blind Fury&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_8|8]]&amp;lt;/sup&amp;gt;...&#039;&#039;35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Burning Brand of Skalathrax...&#039;&#039;30 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Coruscator...&#039;&#039;5 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Dimensional Key&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_4|4]]&amp;lt;/sup&amp;gt;...&#039;&#039;25 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Scrolls of Magnus&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_4|4]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_9|9]]&amp;lt;/sup&amp;gt;...&#039;&#039;45 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- The Black Mace...&#039;&#039;45 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- The Murder Sword...&#039;&#039;35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Crucible of Lies&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_4|4]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_XVI|XVI]]&amp;lt;/sup&amp;gt;...&#039;&#039;25 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Eye of the Night&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_4|4]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_XVI|XVI]]&amp;lt;/sup&amp;gt;...&#039;&#039;75 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Hand of Darkness&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_4|4]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_XVI|XVI]]&amp;lt;/sup&amp;gt;...&#039;&#039;50 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Last Memory of Yuranthos&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_4|4]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_1|1]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_XVI|XVI]]&amp;lt;/sup&amp;gt;...&#039;&#039;30 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- The Skull of Ker’ngar&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_4|4]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_XVI|XVI]]&amp;lt;/sup&amp;gt;...&#039;&#039;40 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- The Spinshiver Blade&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_XVI|XVI]]&amp;lt;/sup&amp;gt;...&#039;&#039;30 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Blade of the Relentless&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_10|10]]&amp;lt;/sup&amp;gt;...&#039;&#039;30 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Crozius of the Dark Covenant&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_10|10]]&amp;lt;/sup&amp;gt;...&#039;&#039;30 pts&amp;lt;br&amp;gt;&lt;br /&gt;
- The Slaughterer&#039;s Horns&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_4|4]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_10|10]]&amp;lt;/sup&amp;gt;...&#039;&#039;30 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- The Balestar of Mannon&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_4|4]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_10|10]]&amp;lt;/sup&amp;gt;...&#039;&#039;35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Prophet of the Voices&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_4|4]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_10|10]]&amp;lt;/sup&amp;gt;...&#039;&#039;40 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Daemonheart&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_4|4]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_10|10]]&amp;lt;/sup&amp;gt;...&#039;&#039;50 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Astral Grimoire&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_4|4]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_XV|XV]]&amp;lt;/sup&amp;gt;...&#039;&#039;80 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Athenaean Scrolls&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_4|4]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_XV|XV]]&amp;lt;/sup&amp;gt;...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Helm of the Third Eye&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_4|4]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_XV|XV]]&amp;lt;/sup&amp;gt;...&#039;&#039;40 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Seer&#039;s Bane&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_XV|XV]]&amp;lt;/sup&amp;gt;...&#039;&#039;60 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Staff of Arcane Compulsion&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_XV|XV]]&amp;lt;/sup&amp;gt;...&#039;&#039;50 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
===CHAOS REWARDS LIST===&lt;br /&gt;
A model can take up to one of each of the following:&amp;lt;br&amp;gt;&lt;br /&gt;
- Aura of dark glory...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Combat familiar...&#039;&#039;5 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Spell familiar...&#039;&#039;35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Juggernaut of Khorne&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_3|3]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_8|8]]&amp;lt;/sup&amp;gt;...&#039;&#039;35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Disc of Tzeentch&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_3|3]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_9|9]]&amp;lt;/sup&amp;gt;...&#039;&#039;30 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Palanquin of Nurgle&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_3|3]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_7|7]]&amp;lt;/sup&amp;gt;...&#039;&#039;25 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Steed of Slaanesh&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_3|3]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_6|6]]&amp;lt;/sup&amp;gt;...&#039;&#039;20 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
===MARKS OF CHAOS LIST===&lt;br /&gt;
A model may take one of the following special rules:&amp;lt;br&amp;gt;&lt;br /&gt;
- Mark of Khorne&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_5|5]]&amp;lt;/sup&amp;gt;...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Mark of Tzeentch...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Mark of Nurgle...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Mark of Slaanesh...&#039;&#039;10 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
===MELEE WEAPONS LIST===&lt;br /&gt;
A model may replace his bolt pistol and/or Melee weapon with one of the following:&amp;lt;br&amp;gt;&lt;br /&gt;
- Chainaxe...&#039;&#039;3 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Lightning claw...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Power weapon...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Power fist...&#039;&#039;25/35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A model may replace his bolt pistol and Melee weapon with one of the following:&amp;lt;br&amp;gt;&lt;br /&gt;
- Two lightning claws...&#039;&#039;20 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Two power fists...&#039;&#039;35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
===RANGED WEAPONS LIST===&lt;br /&gt;
A model may replace his Melee weapon or boltgun with one of the following:&amp;lt;br&amp;gt;&lt;br /&gt;
- Combi-bolter...&#039;&#039;5 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Combi-flamer...&#039;&#039;5 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Combi-plasma...&#039;&#039;10 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Combi-melta...&#039;&#039;13 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Plasma pistol...&#039;&#039;5 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
===TERMINATOR WEAPONS LIST===&lt;br /&gt;
A model may replace his power weapon with one of the following:&amp;lt;br&amp;gt;&lt;br /&gt;
- Lightning claw...&#039;&#039;3 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Power fist...&#039;&#039;10 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Chainfist...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A model may replace his combi-bolter with one of the following:&amp;lt;br&amp;gt;&lt;br /&gt;
- Combi-flamer...&#039;&#039;2 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Combi-plasma...&#039;&#039;5 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Combi-melta...&#039;&#039;8 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Lightning claw...&#039;&#039;12 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Power fist...&#039;&#039;22 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Chainfist...&#039;&#039;27 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
===SPECIAL ISSUE WARGEAR LIST===&lt;br /&gt;
A model with access to this list may take any of the following:&lt;br /&gt;
- Blight grenades&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_7|7]]&amp;lt;/sup&amp;gt;...&#039;&#039;5 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Inferno bolts&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_9|9]]&amp;lt;/sup&amp;gt;...&#039;&#039;5 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- The butcher&#039;s nails&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_8|8]]&amp;lt;/sup&amp;gt;...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
- Warp pox&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_7|7]]&amp;lt;/sup&amp;gt;...&#039;&#039;20 pts&lt;br /&gt;
- Melta bombs...&#039;&#039;5 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Jump pack*3...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Chaos bike and twin-linked boltgun...&#039;&#039;20 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Sigil of corruption...&#039;&#039;25 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
===GIFTS OF MUTATION LIST===&lt;br /&gt;
A model with access to this list may take up to three of the following:&amp;lt;br&amp;gt;&lt;br /&gt;
- All-consuming hatred...&#039;&#039;10 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Arcane occulum...&#039;&#039;5 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Berzerker strength...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Bloated...&#039;&#039;2/10/15 pts&#039;&#039; (if the model has a 6+/3+/2+ armour save)&amp;lt;br&amp;gt;&lt;br /&gt;
- Cerebral cogitator...&#039;&#039;5 pts&#039;&#039; (multiplied by the model&#039;s Attack characteristic)&amp;lt;br&amp;gt;&lt;br /&gt;
- Cosmic fate...&#039;&#039;25/20/15/10/5 pts&#039;&#039; (if the model has a 6+/5+/4+/3+/2+ armour and/or invulnerable save, choose the highest applicaple cost)&amp;lt;br&amp;gt;&lt;br /&gt;
- Crystalline body...&#039;&#039;5/10&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_7|7]]&amp;lt;/sup&amp;gt; pts&#039;&#039; (multiplied by the model&#039;s Wound characteristic)&amp;lt;br&amp;gt;&lt;br /&gt;
- Fleshmetal&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_2|2]]&amp;lt;/sup&amp;gt;...&#039;&#039;10 pts&#039;&#039; (multiplied by the model&#039;s Wound characteristic)&amp;lt;br&amp;gt;&lt;br /&gt;
- Gun morph...&#039;&#039;10 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Ichor blood...&#039;&#039;1 pt&#039;&#039; (multiplied by the models Wound characteristic)&amp;lt;br&amp;gt;&lt;br /&gt;
- Icy aura...&#039;&#039;10 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Venemous...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Warp frenzy...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
===DAEMONIC FORGE LIST===&lt;br /&gt;
A model with acess to this list may take items from the &#039;&#039;&#039;Daemonic Weapons&#039;&#039;&#039; and &#039;&#039;&#039;Daemonic Traits&#039;&#039;&#039; lists. &lt;br /&gt;
====DAEMONIC WEAPONS LIST====&lt;br /&gt;
A model with access to this list can replace one weapon with one of the following:&amp;lt;br&amp;gt; &lt;br /&gt;
- Daemon sword...&#039;&#039;35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Daemon axe...&#039;&#039;35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Daemon mace...&#039;&#039;35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Daemon lance...&#039;&#039;35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Bloodthirsty axe (World Eaters only)...&#039;&#039;35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Daemonic hand cannon (Iron Warriors only)...&#039;&#039;35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Daemon fist&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_XVI|XVI]]&amp;lt;/sup&amp;gt;...&#039;&#039;55 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Doomfire revolver (Red Corsairs only)...&#039;&#039;25 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Quicksilver rapier (Emperor´s Children only)...&#039;&#039;40 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Life reaper (Death Guard only)...&#039;&#039;50 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Twin swords (Alpha Legionaires only)...&#039;&#039;50 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Bat´s Talon (Night Lords only)...&#039;&#039;50 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Arcane staff&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_XV|XV]]&amp;lt;/sup&amp;gt;...&#039;&#039;35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Whispering dagger (Word Bearers only)...&#039;&#039;35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Skullcrushing mace (Khorne Daemonkin only)...&#039;&#039;65 pts&amp;lt;br&amp;gt;&lt;br /&gt;
====DAEMONIC TRAITS LIST====&lt;br /&gt;
A model which has chosen an item from the &#039;&#039;&#039;Daemon Weapons&#039;&#039;&#039; list may add one of the following special rules to his weapon chosen from above:&amp;lt;br&amp;gt;&lt;br /&gt;
- Greedy...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Wrathful...&#039;&#039;5 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Slouthful...&#039;&#039;5 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Lustful...&#039;&#039;25 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Chaotic...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Envious...&#039;&#039;5 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Sentient...&#039;&#039;10 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Deadly...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Proud...&#039;&#039;10 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Gluttonous...&#039;&#039;5 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;{{anchor|Chaos_Space_Marines_Wargear_List_1}} Models with the Psyker special rule only&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;{{anchor|Chaos_Space_Marines_Wargear_List_2}} Models with an Armour Save of 3+ only.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;{{anchor|Chaos_Space_Marines_Wargear_List_3}} Chaos Lords and Sorcerers only. Not available to models wearing Terminator armour. These pieces of wargear are all mutually exclusive. For example, a Chaos Lord with a Palanquin of Nurgle cannot also take a jump pack.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;{{anchor|Chaos_Space_Marines_Wargear_List_4}} Does not replact one of the character&#039;s weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;{{anchor|Chaos_Space_Marines_Wargear_List_5}} Models with the Psyker special rule may not take this.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt;{{anchor|Chaos_Space_Marines_Wargear_List_6}} Models with the Mark of Slaanesh special rule only.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt;{{anchor|Chaos_Space_Marines_Wargear_List_7}} Models with the Mark of Nurgle special rule only.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;8&amp;lt;/sup&amp;gt;{{anchor|Chaos_Space_Marines_Wargear_List_8}} Models with the Mark of Khorne special rule only.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;{{anchor|Chaos_Space_Marines_Wargear_List_9}} Models with the Mark of Tzeentch special rule only.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;10&amp;lt;/sup&amp;gt;{{anchor|Chaos_Space_Marines_Wargear_List_10}} Crimson Slaughterers only&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;{{anchor|Chaos_Space_Marines_Wargear_List_12}} Daemonkin only&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;XV&amp;lt;/sup&amp;gt;{{anchor|Chaos_Space_Marines_Wargear_List_XV}} Thousand Sons only&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;XVI&amp;lt;/sup&amp;gt;{{anchor|Chaos_Space_Marines_Wargear_List_XVI}} Black Legion only&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CHAMPIONS OF DARKNESS==&lt;br /&gt;
===HQ===&lt;br /&gt;
====CHAOS LORD====&lt;br /&gt;
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&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Lord&#039;&#039;&#039; ...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenade&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take items from the &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Chaos Rewards&#039;&#039;&#039;, &#039;&#039;&#039;Mark of Chaos&#039;&#039;&#039;, &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Chaos Artefacts&#039;&#039;&#039; sections of the wargear list or replace bolt pistol, close combat weapon, frag grenades and krak grenades for Terminator armour, power weapon and combi-bolter ...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
*If Terminator armour is taken the Chaos Lord may take items from the &#039;&#039;&#039;Terminator Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Chaos Rewards&#039;&#039;&#039; (except daemonic steeds), &#039;&#039;&#039;Mark of Chaos&#039;&#039;&#039;, &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Chaos Artefacts&#039;&#039;&#039; sections of the wargear list.&lt;br /&gt;
&lt;br /&gt;
====CHAOS SORCERER====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
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|- &lt;br /&gt;
| Chaos Sorcerer&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Sorcerer&#039;&#039;&#039; ...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenade&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Psyker (Mastery Level 1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSYKER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sorcerers generate their powers from the &#039;&#039;&#039;Biomancy&#039;&#039;&#039;, &#039;&#039;&#039;Pyromancy&#039;&#039;&#039; and &#039;&#039;&#039;Telepathy&#039;&#039;&#039; disciplines. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take up to 2 additional Mastery Levels ...&#039;&#039;25 pts each&#039;&#039;&lt;br /&gt;
*May take items from the &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Chaos Rewards&#039;&#039;&#039;, &#039;&#039;&#039;Mark of Chaos&#039;&#039;&#039;, &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Chaos Artefacts&#039;&#039;&#039; sections of the wargear list or replace bolt pistol, close combat weapon, frag grenades and krak grenades for Terminator armour, Force weapon and combi-bolter ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
*If Terminator armour is taken the Chaos Sorcerer may take items from the &#039;&#039;&#039;Terminator Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Chaos Rewards&#039;&#039;&#039; (except daemonic steeds), &#039;&#039;&#039;Mark of Chaos&#039;&#039;&#039;, &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Chaos Artefacts&#039;&#039;&#039; sections of the wargear list.&lt;br /&gt;
&lt;br /&gt;
====FABIUS BILE====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
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| Fabius Bile&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
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| 5&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
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&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039; ...&#039;&#039;130 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Xyclos Needler&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 18&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
| Assault 3, Poisoned (2+)&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Feel No Pain&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Instant Death&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sellsword:&#039;&#039;&#039; Fabius Bile does not benefit from Warband Tactics. &lt;br /&gt;
*&#039;&#039;&#039;Enhanced Warriors:&#039;&#039;&#039; One Chaos Space Marine unit in the same Detachment as Fabius Bile may be upgraded to Enhanced Warriors at no additional cost. Enhanced Warriors add +1 to their Strength characteristic and gain the Fearless special rule.&lt;br /&gt;
&lt;br /&gt;
====DAEMON PRINCE====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
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|- &lt;br /&gt;
| Daemon Prince&lt;br /&gt;
| 9&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
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&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monstrous Creature (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Daemon Prince&#039;&#039;&#039; ...&#039;&#039;90 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ascended:&#039;&#039;&#039; If a model with this special rule would ever make rolls on the Eye of the Gods Table it instead regains a single wound lost earlier in the battle. &lt;br /&gt;
*&#039;&#039;&#039;Daemon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSYKER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Daemon Princes with the Mark of Tzeentch special rule generate powers from &#039;&#039;&#039;Divination&#039;&#039;&#039;, &#039;&#039;&#039;Daemonology Malefic&#039;&#039;&#039; and &#039;&#039;&#039;Change&#039;&#039;&#039; disciplines.&lt;br /&gt;
&lt;br /&gt;
Daemon Princes with the Mark of Nurgle special rule generate powers from &#039;&#039;&#039;Biomancy&#039;&#039;&#039;, &#039;&#039;&#039;Daemonology Malefic&#039;&#039;&#039; and &#039;&#039;&#039;Plague&#039;&#039;&#039; disciplines.&lt;br /&gt;
&lt;br /&gt;
Daemon Princes with the Mark of Slaanesh special rule generate powers from &#039;&#039;&#039;Telepathy&#039;&#039;&#039;, &#039;&#039;&#039;Daemonology Malefic&#039;&#039;&#039;  and &#039;&#039;&#039;Decadence&#039;&#039;&#039; disciplines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take one of the following special rules:&lt;br /&gt;
:: - &#039;&#039;&#039;Daemon of Khorne&#039;&#039;&#039; ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
Daemons of Khorne have the Fearless, Daemon, Counter-attack, Rage and Preferred Enemy (Daemons of Slaanesh) special rules.&lt;br /&gt;
:: - &#039;&#039;&#039;Daemon of Tzeentch&#039;&#039;&#039; ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
Daemons of Tzeentch have the Fearless, Daemon, Daemonic Instability and Preferred Enemy (Daemons of Nurgle) rules and may never summon units with the Daemon of Nurgle special rule. Models with the mark of Tzeentch may re-roll failed saving throws of 2.&lt;br /&gt;
:: - &#039;&#039;&#039;Daemon of Nurgle&#039;&#039;&#039; ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
Daemons of Nurgle have the Fearless, Daemon, Shrouded, Slow and Purposeful and Preferred Enemy (Daemons of Tzeentch) rules and may never summon units with the Daemon of Tzeentch special rule. Models with the mark of Nurgle are armed with defensive grenades.&lt;br /&gt;
:: - &#039;&#039;&#039;Daemon of Slaanesh&#039;&#039;&#039; ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
Daemons of Slaanesh have the Fearless, Daemon, Jink, Rending, Fleet, Swiftstride and Preferred Enemy (Daemons of Khorne) rules and may never summon units with the Daemon of Khorne special rule.&lt;br /&gt;
*&#039;&#039;&#039;Swiftstride:&#039;&#039;&#039; Units with one or more models with this rule may run twice during the shooting phase. Vehicles, which are not walkers, gain the Fast vehicle type.&lt;br /&gt;
*May take the Deep Strike special rule ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
*Unless the model has the Daemon of Khorne special rule, it may take one of the following&lt;br /&gt;
:: - Mastery Level 1 Psyker ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
:: - Mastery Level 2 Psyker ...&#039;&#039;50 pts&#039;&#039;&lt;br /&gt;
:: - Mastery Level 3 Psyker ...&#039;&#039;75 pts&#039;&#039;&lt;br /&gt;
*A model with the Daemon of Tzeentch special rule may take one additional Mastery Level ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
*Unless the model has the Daemon of Nurgle special rule, it may be upgraded to a Flying Monstrous Creature (Character) ...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
*A model with the Daemon of Nurgle special rule may be upgraded to a Flying Monstrous Creature (Character) ..&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
*Unless the model has the Daemon of Tzeench special rule, it may take a 3+ Armour Save ..&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
*A model with the Daemon of Tzeentch special rule may take a 3+ Armour Save ..&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====DARK APOSTLE====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
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|- &lt;br /&gt;
| Dark Apostle&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Dark Apostle&#039;&#039;&#039; ...&#039;&#039;90 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenade&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Beseech the Dark Gods:&#039;&#039;&#039; After deployment the Dark Apostle may roll once on the Eye of the Gods Table re-rolling results of 1 and 6.&lt;br /&gt;
*&#039;&#039;&#039;Demagogue:&#039;&#039;&#039; All friendly units within 6&amp;quot; of a model with this special rule are leadership 10. &lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Zealot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take items from the &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Chaos Rewards&#039;&#039;&#039;, &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039;, &#039;&#039;&#039;Marks of Chaos&#039;&#039;&#039; and &#039;&#039;&#039;Chaos Artefacts&#039;&#039;&#039; sections of the wargear list.&lt;br /&gt;
&lt;br /&gt;
====WARPSMITH====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
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| 4&lt;br /&gt;
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| 4&lt;br /&gt;
| 4&lt;br /&gt;
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| 2&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Warpsmith&#039;&#039;&#039; ...&#039;&#039;80 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power maul&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Meltagun&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Flamer&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mechatendrils&#039;&#039;&#039;&lt;br /&gt;
A model armed with mechatendrils add +2 to its Attack characteristic. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master of Mechanisms:&#039;&#039;&#039; In each of your Shooting phases a model with this special rule may choose to do one of the following instead of firing a single ranged weapon:&lt;br /&gt;
:: - Roll a D6 (add +1 if the the model is armed with mecha tendrils) on a 5+ you may restore a single Hull Point lost earlier in the battle to a friendly vehicle within 6&amp;quot;, or remove an Immobilized or Weapon Destroyed result from a friendly vehicle within 6&amp;quot;. While embarked upon a vehicle the model the Warpsmith may repair the vehicle he is embarked upon, but no other vehicles. &lt;br /&gt;
:: - Take a leadership test, if succesful all Ranged Weapons on an enemy vehicle within 18&amp;quot; gain the Gets Hot special rule until the end of your opponent&#039;s next turn. &lt;br /&gt;
*&#039;&#039;&#039;Shatter Defences:&#039;&#039;&#039; When you deploy your army you may select a number of terrain pieces up to the number of models in your army with this special rule, you may not select the same terrain piece multiple times. All terrain pieces selected in this way provide 1 less cover save than normal. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take items from the &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Chaos Rewards&#039;&#039;&#039;, &#039;&#039;&#039;Marks of Chaos&#039;&#039;&#039; and &#039;&#039;&#039;Chaos Artefacts&#039;&#039;&#039; sections of the wargear list.&lt;br /&gt;
*May replace power maul with one of the following: &lt;br /&gt;
:: - Lightning Claw ...&#039;&#039;free&#039;&#039; &lt;br /&gt;
:: - Servo Arm ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Chainfist ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===TROOPS===&lt;br /&gt;
====CHAOS SPACE MARINE SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
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|- &lt;br /&gt;
| Chaos Space Marine&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Aspiring Champion&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 9&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. The Champion is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Chaos Space Marines, 1 Aspiring Champion&#039;&#039;&#039; ...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May include up to fifteen additional Chaos Space Marines ...&#039;&#039;10 pts/model&#039;&#039; &lt;br /&gt;
*Any model may do one of the following:&lt;br /&gt;
:: - Take a boltgun ...&#039;&#039;4 pts/model&#039;&#039; &lt;br /&gt;
:: - Replace close combat weapon with boltgun ...&#039;&#039;3 pt/model&#039;&#039;&lt;br /&gt;
*One Chaos Space Marine may replace bolt pistol with plasma pistol ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:Or replace boltgun with one of the following: &lt;br /&gt;
:: - Flamer ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Plasma gun ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Meltagun ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
*The unit may purchase one of the following Marks of Chaos &lt;br /&gt;
:: - Mark of Khorne ...&#039;&#039;2 pts/model&#039;&#039; &lt;br /&gt;
:: - Mark of Tzeentch ...&#039;&#039;2 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Nurgle ...&#039;&#039;3 pts/model&#039;&#039; &lt;br /&gt;
:: - Mark of Slaanesh ...&#039;&#039;2 pts/model&#039;&#039;&lt;br /&gt;
*The unit may take a Chaos Rhino as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
====CHAOS CULTIST SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
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! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Cultist&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 7&lt;br /&gt;
| 6+&lt;br /&gt;
|-&lt;br /&gt;
| Cultist Champion&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 6+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. The Cultist Champion is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9 Chaos Cultists, 1 Cultist Champion&#039;&#039;&#039; ...&#039;&#039;50 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May include up to twenty-five additional Chaos Cultists ...&#039;&#039;3 pts/model&#039;&#039; &lt;br /&gt;
*The entire unit must take one of the following:&lt;br /&gt;
:: - Autogun and autopistol ...&#039;&#039;1 pt/model&#039;&#039; &lt;br /&gt;
:: - Autopistol ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Autopistol and the Beastmen special rule ...&#039;&#039;1,5 pts/model&#039;&#039; &lt;br /&gt;
:: - Close combat weapon and the Beastmen special rule ...&#039;&#039;1 pt/model&#039;&#039;&lt;br /&gt;
:: - Twin-linked shotgun ...&#039;&#039;1 pt/model&#039;&#039; &lt;br /&gt;
*For every ten models in the unit, one Chaos Cultist may replace his autopistol with one of the following: &lt;br /&gt;
:: - Heavy stubber ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Flamer ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*The unit may purchase one of the following Marks of Chaos &lt;br /&gt;
:: - Mark of Khorne ...&#039;&#039;1 pt/model&#039;&#039; &lt;br /&gt;
:: - Mark of Tzeentch ...&#039;&#039;1 pt/model&#039;&#039; &lt;br /&gt;
:: - Mark of Nurgle ...&#039;&#039;1 pt/model&#039;&#039; &lt;br /&gt;
:: - Mark of Slaanesh ...&#039;&#039;0,5 pts/model&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===ELITES===&lt;br /&gt;
====CHOSEN SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
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|- &lt;br /&gt;
| Chosen&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Chosen Champion&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
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| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. The Champion is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Chosen, 1 Chosen Champion&#039;&#039;&#039; ...&#039;&#039;90 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Boltgun&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Flak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May include up to five additional Chosen ...&#039;&#039;18 pts/model&#039;&#039; &lt;br /&gt;
*Up to four Chosen may choose one of the following: &lt;br /&gt;
:: - Replace bolt pistol with plasma pistol ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Replace close combat weapon with power weapon ...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
:: - Replace close combat weapon with lightning claw ...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
:: - Replace close combat weapon with power fist ...&#039;&#039;25 pts/model&#039;&#039;&lt;br /&gt;
:: - Replace bolt pistol and boltgun with two lightning claws ...&#039;&#039;20 pts/model&#039;&#039;&lt;br /&gt;
:: - Replace boltgun with combi-bolter ...&#039;&#039;3 pts/model&#039;&#039;&lt;br /&gt;
:: - Replace boltgun with flamer or combi-flamer ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Replace boltgun with combi-plasma ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Replace boltgun with plasma gun ...&#039;&#039;10 pts/model&#039;&#039; &lt;br /&gt;
:: - Replace boltgun with combi-melta ...&#039;&#039;13 pts/model&#039;&#039;&lt;br /&gt;
:: - Replace boltgun with meltagun ...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
*One Chosen may replace boltgun with one of the following:  &lt;br /&gt;
:: - Flamer ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Heavy bolter ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Autocannon ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Plasma gun ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Missile launcher with 1/2/3 ammunition types ...&#039;&#039;13/17/20&#039;&#039;&lt;br /&gt;
:: - Meltagun ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Lascannon ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*One Chosen Squad in each Detachment may take flesh armour ...&#039;&#039;8 pts/model&lt;br /&gt;
*Any Chosen Squad which is not armed with flesh armour may take the Infiltrate special rule ...&#039;&#039;3 pts/model&#039;&#039;&lt;br /&gt;
*Chosen Champion may take items from the &#039;&#039;&#039;Gifts of Mutation&#039;&#039;&#039;, &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039; and/or &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; sections of the wargear list. &lt;br /&gt;
*Chosen Champion may take melta bombs ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*The unit may take one of the following: &lt;br /&gt;
:: - Mark of Khorne ...&#039;&#039;2 pt/model&#039;&#039; &lt;br /&gt;
:: - Mark of Tzeentch ...&#039;&#039;2 pt/model&#039;&#039; &lt;br /&gt;
:: - Mark of Nurgle ...&#039;&#039;3 pts/model&#039;&#039; &lt;br /&gt;
:: - Mark of Slaanesh ...&#039;&#039;2 pts/model&#039;&#039;&lt;br /&gt;
*One model may take one of the following Chaos Icons:&lt;br /&gt;
:: - Icon of wrath (models with Mark of Khorne only) ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Icon of flame (models with Mark of Tzeentch only) ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Icon of despair (models with Mark of Nurgle only) ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Icon of excess (models with Mark of Slaanesh only) ...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
:: - Icon of vengeance (models without a Mark of Chaos only)  ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
*The unit may take a Chaos Rhino as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
====CHAOS TERMINATOR SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
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! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Terminator&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Terminator Champion&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. The Terminator Champion is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Chaos Terminators, 1 Terminator Champion&#039;&#039;&#039; ...&#039;&#039;105 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Terminator armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Combi-bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power weapon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May include up to five additional Chaos Terminators ...&#039;&#039;35 pts/model&#039;&#039; &lt;br /&gt;
*Any Chaos Terminator may choose one of the following options &lt;br /&gt;
:*Replace power weapon with one of the following:&lt;br /&gt;
:: - Lightning claw ...&#039;&#039;2 pts/model&#039;&#039;&lt;br /&gt;
:: - Power fist ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Chainfist ...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:*Replace combi-bolter with one of the following: &lt;br /&gt;
:: - Combi-flamer ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Combi-plasma ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Combi-melta ...&#039;&#039;8 pts/model&#039;&#039;&lt;br /&gt;
:*Replace combi-bolter and power weapon with two lightning claws ...&#039;&#039;2 pts/model&#039;&#039; &lt;br /&gt;
*For every five models in this unit, one Chaos Terminator may replace his combi-bolter with one of the following: &lt;br /&gt;
:: - Heavy flamer ...&#039;&#039;10 pts/model&#039;&#039; &lt;br /&gt;
:: - Reaper autocannon ...&#039;&#039;25 pts/model&#039;&#039; &lt;br /&gt;
*Terminator Champion may take items from the &#039;&#039;&#039;Gifts of Mutation&#039;&#039;&#039; and/or &#039;&#039;&#039;Terminator Weapons&#039;&#039;&#039; list. &lt;br /&gt;
*The unit may take one of the following:&lt;br /&gt;
:: - Mark of Khorne ...&#039;&#039;3 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Tzeentch ...&#039;&#039;5 pts/model&#039;&#039; &lt;br /&gt;
:: - Mark of Nurgle ...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Slaanesh ...&#039;&#039;4 pts/model&#039;&#039; &lt;br /&gt;
*One Chaos Terminator may take one of the following: &lt;br /&gt;
:: - Icon of wrath ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
:: - Icon of flame ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Icon of despair ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Icon of excess ...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
:: - Icon of vengeance ...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
*The unit may take a Chaos Land Raider as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
====POSSESSED SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Possessed&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Possessed Champion &lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. The Possessed Champion is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Possessed, 1 Possessed Champion&#039;&#039;&#039; ...&#039;&#039;150 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Rules&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rending&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Vessels of Chaos:&#039;&#039;&#039; Roll a D6 for each unit with this special rule at the start of the game. On a roll of a 1 or 2 all models in the unit adds two to its Strength characteristic. On a roll of 3 or 4 the unit gains the Rampage special rule. On a roll of 5 or 6 the unit is armed with a power swords. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wargear&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Close Combat Weapons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
*May add up to fifteen additional Possessed ...&#039;&#039;30 pts/model&#039;&#039;&lt;br /&gt;
*The Possessed Champion may take favour the gods ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
A unit that includes a model with favour of the gods may re-roll its result on the Vessels of Chaos table. &lt;br /&gt;
*The unit may take one of the following:&lt;br /&gt;
:: - Mark of Khorne ...&#039;&#039;6 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Tzeentch ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Nurgle ...&#039;&#039;6 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Slaanesh ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*One model may take one of the following Chaos Icons:&lt;br /&gt;
:: - Icon of wrath ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Icon of Flame ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Icon of Despair ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Icon of Excess ...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
:: - Icon of Vengeance ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
*May take the Deep Strike special rule ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS CONTEMPTOR DREADNOUGHT====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
! A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Contemptor&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Contemptor&#039;&#039;&#039; ...&#039;&#039;175 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked heavy bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Combi-bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power fist&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Acute Senses&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fleet&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Adamantium Will&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Infernal Relic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Atomantic Shielding:&#039;&#039;&#039; A model with this special rule has a 5+ invulnerable save against ranged attacks and a 6+ invulnerable save against melee attacks. &#039;&lt;br /&gt;
*&#039;&#039;&#039;Hellfire Reactor:&#039;&#039;&#039; In the Initiative 10 step of the Fight sub-phase a model with this special rule inflicts a single S 2 AP 2 hit to each enemy psyker in close combat with this model. The range of any Explodes! result a vehicle with this special rule suffers is doubled and is resolved with the Soul Blaze special rule.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace twin-linked heavy bolter with one of the following:&lt;br /&gt;
:: - Power fist and combi-bolter ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Twin-linked autocannon ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Multi-melta ...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Plasma cannon ...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Twin-linked lascannon ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Butcher cannon ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Heavy conversion beamer ...&#039;&#039;30 pts/model&#039;&#039;&lt;br /&gt;
*Any Contemptor Dreadnought may replace power fist and combi-bolter with one of the following: &lt;br /&gt;
:: - Chainfist and combi-bolter ...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
:: - Twin-linked heavy bolter ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Multi-melta ...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Twin-linked autocannon ...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Plasma cannon ...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
*May replace combi-bolter with a Heavy flamer ...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
*May take extra armour ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*May take a havoc launcher ...&#039;&#039;35 pts/model&#039;&#039;&lt;br /&gt;
*May take one of the following special rules:&lt;br /&gt;
:: - &#039;&#039;&#039;Dedication to Nurgle&#039;&#039;&#039; ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Dedication to Khorne&#039;&#039;&#039; ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Dedication to Slaanesh&#039;&#039;&#039; ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Dedication to Tzeentch&#039;&#039;&#039; ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS DREADNOUGHT====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
! A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Dreadnought&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Daemonfused Dreadnought&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Dreadnought&#039;&#039;&#039; ...&#039;&#039;100 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Multi melta&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Combi-bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power fist&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Acute Senses&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemonic Resilience:&#039;&#039;&#039; (Daemonfused Dreadnought only) A model with this special rule ignore the effects of the Crew Shaken and Crew Stunned vehicle damage table results on a 2+. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May be upgraded to a Demonfused Dreadnought&lt;br /&gt;
*May take one of the following special rules:&lt;br /&gt;
:: - &#039;&#039;&#039;Glory Eternal&#039;&#039;&#039; ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
Roll a D3 when a model with this special rule is wrecked but does not suffer an Explodes! result on the vehicle damage table. On a 1 a Spawn appears anywhere in base contact with this model. On a 2 this model suffers an Explodes! result on the vehicle damage table. On a 3 a Daemon Prince appears anywhere in base contact with this model. If a 1 or 3 is rolled but a model cannot be placed for any reason treat the roll as having been a 2. &lt;br /&gt;
:: - &#039;&#039;&#039;Host of Lesser Daemons&#039;&#039;&#039; ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
Whenever a model with this special rule suffers a glancing or penetrating hit in close combat immediately inflict a hit with S 4 AP 3 to the unit that inflicted the hit. Shooting and close combat attacks made by this model have the Soul Blaze special rule.&lt;br /&gt;
:: - &#039;&#039;&#039;Destroyer of Cities&#039;&#039;&#039; ...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
A model with this special rule has the Armourbane special rule. &lt;br /&gt;
*May replace Multi-melta with one of the following: &lt;br /&gt;
:: - Power fist and combi-bolter ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Twin-linked heavy bolter ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Plasma cannon ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Lascannon ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*May take extra armour ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*May replace combi-bolter with heavy flamer ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*May replace one powerfist and one combi-bolter with one missile launcher with 1/2/3 ammunition types ...&#039;&#039;0/4/7 pts&#039;&#039;&lt;br /&gt;
*May take one of the following special rules:&lt;br /&gt;
:: - &#039;&#039;&#039;Dedication to Nurgle&#039;&#039;&#039; ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Dedication to Khorne&#039;&#039;&#039; ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Dedication to Slaanesh&#039;&#039;&#039; ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Dedication to Tzeentch&#039;&#039;&#039; ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====HELBRUTE====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
! A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Helbrute&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Helbrute&#039;&#039;&#039; ...&#039;&#039;120 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Multi melta&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power fist&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Acute Senses&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemonic Possession&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;It Will Not Die&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Crazed:&#039;&#039;&#039; Each time  a Helbrute takes a glancing or penetrating hit but isn´t destroyed, place a crazed marker by the model. At the start of each of your Movement phases, roll a D3 on the table below if the Helbrute has one or more crazed markers. The Helbrute gains the appropriate special rule.&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! D3 result&lt;br /&gt;
! Special Rule&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;&#039;Fire Frenzy:&#039;&#039;&#039; The Helbrute is Immobilized until the end of your turn. If unengaged, it must fire all of its weapons twice this Shooting phase. If possible, the target must be a unit that caused one or more glancing or pnetrating hits on the Helbrute in the previous player turn; if not, the target must be the nearest visible enemy. &lt;br /&gt;
|- &lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;&#039;Rising Fury:&#039;&#039;&#039; The Helbrute has the Rage special rule until the end of the turn. &lt;br /&gt;
|- &lt;br /&gt;
| 3&lt;br /&gt;
| &#039;&#039;&#039;Blood Rage:&#039;&#039;&#039; The Helbrute has the &#039;&#039;&#039;Fleet&#039;&#039;&#039; and Rage special rules until the end of the current player turn. If not within 12&amp;quot; of an enemy unit in its shooting phase the Helbrute must run toward the nearest enemy unit. If the Helbrute is Immobilized it may fire its weapons as normal. &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace its multi-melta with one of the following: &lt;br /&gt;
:: - Power fist ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Thunder hammer ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Twin-linked heavy bolter ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Reaper autocannon ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Power scourge ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Plasma cannon ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Twin-linked lascannon ..&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
*May take one of the following for each power fist, thunder hammer or power scourge the Helbrute is armed with one of the following: &lt;br /&gt;
:: - Combi-bolter ...&#039;&#039;5 pts/each&#039;&#039;&lt;br /&gt;
:: - Heavy flamer ...&#039;&#039;15 pts/each&#039;&#039;&lt;br /&gt;
*May take the Deep Strike special rule ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====DECIMATOR====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
! A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Decimator&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 11&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Decimator&#039;&#039;&#039; ...&#039;&#039;150 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two Decimator combat weapons each with an in-built heavy flamer&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Decimator close combat weapon&lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Smash, Shred&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Acute Senses&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemonforge&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;It Will Not Die&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace any Decimator close combat weapon and its in-built heavy flamer with one of the following:&lt;br /&gt;
:: - Soulburner petard ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Storm laser ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Butcher cannon ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*May replace one Decimator close combat weapon and its in-built heavy flamer with a heavy conversion beamer ...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
*May take any of the following: &lt;br /&gt;
:: - Searchlight ...&#039;&#039;1 pt&#039;&#039;&lt;br /&gt;
:: - Smoke launchers ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*May take one of the following special rules:&lt;br /&gt;
:: - &#039;&#039;&#039;Dedication to Nurgle&#039;&#039;&#039; ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Dedication to Khorne&#039;&#039;&#039; ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Dedication to Slaanesh&#039;&#039;&#039; ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Dedication to Tzeentch&#039;&#039;&#039; ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====BLOOD SLAUGHTERER====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
! A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Blood Slaughterer&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Blood Slaughterer&#039;&#039;&#039; ...&#039;&#039;125 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two power fists&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Acute Senses&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dedication to Khorne&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Daemonic Possession&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fleet&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rage&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Blind Fury:&#039;&#039;&#039; A model with this special rule must re-roll succesful cover saves. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take the Deep Strike special rule ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
*May replace one power fist with an impaler cannon ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====MUTILATOR SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Mutilator&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Mutilator&#039;&#039;&#039; ...&#039;&#039;45 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Ruels:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bulky&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Deep Strike&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Slow and Purposeful&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Swiftstrike:&#039;&#039;&#039; If this model has the mark of Slaanesh it may attack at Initiative 4 with Unwieldy weapons.&lt;br /&gt;
*&#039;&#039;&#039;Mutilator Weapons:&#039;&#039;&#039; At the start of each Fight sub-phase choose what weapon the unit will use each turn from the following list:&lt;br /&gt;
:: - Two chainfists&lt;br /&gt;
:: - Two power swords&lt;br /&gt;
:: - Two power mauls&lt;br /&gt;
:: - Two power axes&lt;br /&gt;
:: - Two lightning claws&lt;br /&gt;
:A Mutilator unit cannot choose the same weapons option in two consecutive Fight sub-phases fight sub-phases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May add up to four additional Mutilators ...&#039;&#039;45 pts/model&#039;&#039;&lt;br /&gt;
*The unit may purchase one of the following:&lt;br /&gt;
:: - Mark of Khorne ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Tzeentch ...&#039;&#039;8 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Nurgle ...&#039;&#039;6 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Slaanesh ...&#039;&#039;6 pts/model&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====KHORNE BERZERKER SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
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| Khorne Berzerker&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
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| Berzerker Champion&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
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| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. The Berzerker Champion is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Khorne Berzerkers, 1 Berzerker Champion&#039;&#039;&#039; ...&#039;&#039;80 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The butcher&#039;s nails&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mark of Khorne&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May add up to fifteen additional Khorne Berzerkers ...&#039;&#039;16 pts/model&#039;&#039;&lt;br /&gt;
*Any model may take a chainaxe ...&#039;&#039;3 pts/model&#039;&#039;&lt;br /&gt;
*Up to two Khorne Berzerkers may replace their bolt pistol with a plasma pistol ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*The Berzerker Champion may take take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Gifts of Mutation&#039;&#039;&#039; and/or &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; sections of the wargear list. &lt;br /&gt;
*The Berzerker Champion may take melta bombs ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*One Khorne Berzerker may replace any weapon with an icon of wrath ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
*The unit may take a Chaos Rhino as a Dedicated Transport. &lt;br /&gt;
&lt;br /&gt;
====RUBRIC MARINE SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
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| 4&lt;br /&gt;
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| Aspiring Sorcerer&lt;br /&gt;
| 4&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. The Aspiring Champion is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Rubric Marines, 1 Aspiring Sorcerer&#039;&#039;&#039; ...&#039;&#039;150 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Boltgun&#039;&#039;&#039; (Rubric Marines only)&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039; (Aspiring Sorcerer only)&lt;br /&gt;
*&#039;&#039;&#039;Force stave&#039;&#039;&#039; (Aspiring Sorcerer only)&lt;br /&gt;
*&#039;&#039;&#039;Aura of dark glory&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Inferno bolts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mark of Tzeentch&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Slow and Purposeful&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Feel No Pain&#039;&#039;&#039; (Rubric Marines only)&lt;br /&gt;
*&#039;&#039;&#039;Psyker (Mastery Level 1)&#039;&#039;&#039; (Aspiring Sorcerer only)&lt;br /&gt;
*&#039;&#039;&#039;The Rubric of Ahriman:&#039;&#039;&#039; Non-psyker models with this special rule are unaffected by &#039;&#039;&#039;blessings&#039;&#039;&#039; and &#039;&#039;&#039;maledictions&#039;&#039;&#039; from the Biomancy discipline as well as any results on the eye of the gods table.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May add up to fifteen additional Rubric Marines ...&#039;&#039;24 pts/model&#039;&#039;&lt;br /&gt;
*Any model may replace their inferno boltgun with a warpflamer...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*For every ten models in the unit, one Rubric Marine may replace their inferno boltgun with a soulreaper cannon...&#039;&#039;25 pts/model&#039;&#039;&lt;br /&gt;
*The Aspiring Sorcerer may take melta bombs ...&#039;&#039;3 pts&#039;&#039;&lt;br /&gt;
*The Aspring Sorcerer may take items from the &#039;&#039;&#039;Gifts of Mutation&#039;&#039;&#039; list.&lt;br /&gt;
*One Rubric Marine may take an icon of flame ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
*The unit may take a Chaos Rhino as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
====PLAGUE MARINE SQUAD====  &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
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| 4&lt;br /&gt;
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| 4&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. The Plague Champion is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Plague Marines, 1 Plague Champion&#039;&#039;&#039; ...&#039;&#039;105 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Blight grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Boltgun&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Plague knife&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Feel No Pain&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Slow and Purposeful&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mark of Nurgle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May add up to fifteen additional Plague Marines ...&#039;&#039;21 pts/model&#039;&#039;&lt;br /&gt;
*Up to two Plague Marines may do one of the following:&lt;br /&gt;
:: - Replace their bolt pistol with a plasma pistol ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Replace boltgun with one of the following: &lt;br /&gt;
:: - Flamer ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Plasma gun -...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Meltagun ...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
*The Plague Champion may take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Gifts of Mutation&#039;&#039;&#039; and/or &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; sections of the wargear list. &lt;br /&gt;
*The Plague Champion may take melta bombs ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*One Plague Marines may replace any weapon with an icon of despair ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
*The unit may take a Chaos Rhino as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
====NOISE MARINE SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
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|-&lt;br /&gt;
| Noise Champion&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
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| 1&lt;br /&gt;
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| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. The Noise Champion is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Noise Marines, 1 Noise Champion&#039;&#039;&#039; ...&#039;&#039;65 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mark of Slaanesh&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May add up to fifteen additional Noise Marines ..&#039;&#039;13 pts/model&#039;&#039;&lt;br /&gt;
*Any model may take a close combat weapon ..&#039;&#039;1 pt/model&#039;&#039;&lt;br /&gt;
*Any model may replace close combat weapon with one of the following: &lt;br /&gt;
:: - Boltgun ...&#039;&#039;3 pts/model&#039;&#039;&lt;br /&gt;
:: - sonic blaster ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*For every ten models in the unit one Noise Marine may take a blast master ...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
*The Noise Champion may take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039; and/or &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; lists. &lt;br /&gt;
*The Noise Champion may take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Gifts of Mutation&#039;&#039;&#039; and/or &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; sections of the wargear list. &lt;br /&gt;
*The Noise Champion may take any of the following: &lt;br /&gt;
:: - Melta bombs ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Doom siren ...&#039;&#039;15&#039;&#039;&lt;br /&gt;
*One Noise Marine may replace any weapon with an icon of excess ...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
*The unit may take a Chaos Rhino as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
====SEKHMET TERMINATOR SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
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| 5&lt;br /&gt;
| 5&lt;br /&gt;
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| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Sekhmet Champion&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. The Sekhmet Champion is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Sekhmet Terminators, 1 Sekhmet Champion&#039;&#039;&#039; ...&#039;&#039;290 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Terminator armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Combi-bolter&#039;&#039;&#039; (Sekhmet Terminators only)&lt;br /&gt;
*&#039;&#039;&#039;Force stave&#039;&#039;&#039; (Sekhmet Champion only)&lt;br /&gt;
*&#039;&#039;&#039;Force sword&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Sigil of Corruption&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Inferno Bolts&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Brotherhood of Psykers (Mastery Level X):&#039;&#039;&#039; The Mastery Level of this unit is equal to the remaining number of models with this special rule in the unit. &lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mark of Tzeentch&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Thousand Sons:&#039;&#039;&#039; Units with this special rule may only be included in Detachments using the Thousand Sons special rules. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSYKER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sekhmet Terminator Squads know all the powers from the &#039;&#039;&#039;Tzeentch&#039;&#039;&#039; discipline. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May include up to seven additional Sekhmet Terminators ...&#039;&#039;58 pts/model&#039;&#039; &lt;br /&gt;
*The Sekhmet Champion may be armed with melta bombs - 5 pts&lt;br /&gt;
*For every five models in the unit one model may replace its combi-bolter with one of the following:&lt;br /&gt;
:: - Heavy warpflamer - 10 pts&lt;br /&gt;
:: - Soulreaper cannon - 20 pts&lt;br /&gt;
*For every five models in the unit one model may take a hellfire missile rack ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*The unit may take a Chaos Land Raider as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
===FAST ATTACK===&lt;br /&gt;
====CHAOS BIKE SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
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! Ld&lt;br /&gt;
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|- &lt;br /&gt;
| Chaos Space Marine&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
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| 5&lt;br /&gt;
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|-&lt;br /&gt;
| Biker Champion&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
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| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bike&#039;&#039;&#039;. The Biker Champion is &#039;&#039;&#039;Bike (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Chaos Bikers, 1 Biker Champion&#039;&#039;&#039; ...&#039;&#039;65 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Flak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked boltgun&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May include up to seven additional Chaos Bikers ...&#039;&#039;21 pts/model&#039;&#039;&lt;br /&gt;
*Up to two Chaos Bikers may replace close combat weapon or twin-linked boltgun with one of the following: &lt;br /&gt;
:: - Flamer ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Plasma gun ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Meltagun ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
*The Biker Champion may take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Gifts of Mutation&#039;&#039;&#039; and/or &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; sections of the wargear list. &lt;br /&gt;
*The Biker Champion may take melta bombs ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*The unit may purchase one of the following Marks of Chaos &lt;br /&gt;
:: - Mark of Khorne ...&#039;&#039;3 pt/model&#039;&#039;&lt;br /&gt;
:: - Mark of Tzeentch ...&#039;&#039;3 pt/model&#039;&#039;&lt;br /&gt;
:: - Mark of Nurgle ...&#039;&#039;8 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Slaanesh ...&#039;&#039;3 pts/model&#039;&#039;&lt;br /&gt;
*One Chaos Biker may replace any weapon with one of the following Chaos Icons:&lt;br /&gt;
:: - Icon of wrath (models with the Mark of Khorne only) ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Icon of flame (models with the Mark of Tzeentch only) ...&#039;&#039;15 pts&lt;br /&gt;
:: - Icon of despair (models with the Mark of Nurgle only) ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Icon of excess (models with the Mark of Slaanesh only) ...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
:: - Icon of vengeance (models without a Mark of Chaos only) ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS SPAWN PACK====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Space Marine&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| D6&lt;br /&gt;
| 10&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beast&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Spawn&#039;&#039;&#039; ...&#039;&#039;28 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fear&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rage&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Very Bulky&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Random Attacks:&#039;&#039;&#039; At the beginning of each Fight sub-phase, roll a D6 for each friendly Chaos Spawn unit that is locked in combat. The result is the number of Attacks (before modifiers) that all Chaos Spawn in that unit have this turn.&lt;br /&gt;
*&#039;&#039;&#039;Mutated Beyond Reason:&#039;&#039;&#039; At the beginning of each Fight sub-phase, before rolling for their Random Attacks, roll a D3 on the table below for each friendly Chaos Spawn unit that is locked in combat. The mutation affects every Chaos Spawn model in the unit and lasts for the rest of the current player turn.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! D3&lt;br /&gt;
! Mutation&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;&#039;Subcutanous Armour:&#039;&#039;&#039; The Chaos Spawn change their Sv to 4+. &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;&#039;Grasping Pseudopods:&#039;&#039;&#039; The Chaos Spawn rolls two D6 and pick the highest for their Random Attacks special rule.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| &#039;&#039;&#039;Toxin Haemorrhage:&#039;&#039;&#039; The Chaos Spawn gain the Poisoned (4+) special rule.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take up to four additional Chaos Spawn ...&#039;&#039;28 pts/model&#039;&#039;&lt;br /&gt;
*The unit may purchase one of the following Marks of Chaos &lt;br /&gt;
:: - Mark of Khorne ...&#039;&#039;3 pt/model&#039;&#039;&lt;br /&gt;
:: - Mark of Tzeentch ...&#039;&#039;7 pt/model&#039;&#039;&lt;br /&gt;
:: - Mark of Nurgle ...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Slaanesh ...&#039;&#039;4 pts/model&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====BLIGHT DRONE====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Blight Drone&lt;br /&gt;
| 2&lt;br /&gt;
| 12&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Flyer, Hover)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Blight Drone&#039;&#039;&#039; ...&#039;&#039;150 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Reaper autocannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mawcannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemonic Possession&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemon of Nurgle&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Explosion of Pus:&#039;&#039;&#039; A model with this special rule suffers an Explodes! result on the vehicle damage table whenever it is Wrecked. &lt;br /&gt;
&lt;br /&gt;
====CHAOS DREADCLAW====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Dreadclaw&lt;br /&gt;
| 0&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Flyer, Hover)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Dreadclaw&#039;&#039;&#039; ...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag assault launchers&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assault Vehicle&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemonic Possession&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Deep Strike&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Drop Pod Assault&#039;&#039;&#039; Models with this special rule and units embarked upon them must be held in Deep Strike Reserves. At the beginning of your first turn, half your models with this special rule (rounding up) automatically arrive from Reserve. The arrival of remaining models with this special rule is rolled for normally.&lt;br /&gt;
*&#039;&#039;&#039;Fire Sweep:&#039;&#039;&#039; When a model with this special rule passes over a unit while in hover mode it may use this special rule to inflict D6 S 5 AP 5 hits on all units (friend and foe) it passed over. Units may not embark upon or disembark from a vehicle the turn it uses this special rule. &lt;br /&gt;
*&#039;&#039;&#039;Heat Blast:&#039;&#039;&#039; When a model with this special rule deep strikes it may inflict D6 S 5 AP 5 hits to all enemy units within D6&amp;quot; of this model. Units may not embark upon or disembark from a vehicle the turn it uses this special rule.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transport:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; Ten models or a single Walker with 3 Hull Points. &lt;br /&gt;
*&#039;&#039;&#039;Access Points:&#039;&#039;&#039; This model counts as being open-topped for the purpose of access points. &lt;br /&gt;
====KHARIBDIS====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Kharybdis&lt;br /&gt;
| 3&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Flyer, Hover)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Kharybdis&#039;&#039;&#039; ...&#039;&#039;100 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag assault launchers&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Five Kharybdis storm launchers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Melta-ram&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assault Vehicle&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Gun Spirits:&#039;&#039;&#039; A model with this special rule may target different units with each of its weapons. &lt;br /&gt;
*&#039;&#039;&#039;Drop Pod Assault&#039;&#039;&#039; Models with this special rule and units embarked upon them must be held in Deep Strike Reserves. At the beginning of your first turn, half your models with this special rule (rounding up) automatically arrive from Reserve. The arrival of remaining models with this special rule is rolled for normally.&lt;br /&gt;
*&#039;&#039;&#039;Daemonic Possession&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Deep Strike&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fire Sweep:&#039;&#039;&#039; When a model with this special rule passes over a unit while in hover mode it may use this special rule to inflict D6 S 5 AP 5 hits on all units (friend and foe) it passed over. Units may not embark upon or disembark from a vehicle the turn it uses this special rule. &lt;br /&gt;
*&#039;&#039;&#039;Heat Blast:&#039;&#039;&#039; When a model with this special rule deep strikes it may inflict D6 S 5 AP 5 hits to all enemy units within D6&amp;quot; of this model. Units may not embark upon or disembark from a vehicle the turn it uses this special rule.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transport:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; Twenty models, a Chaos Rapier and two models or a single Walker with 3 Hull Points. &lt;br /&gt;
*&#039;&#039;&#039;Access Points:&#039;&#039;&#039; This model counts as being open-topped for the purpose of access points. &lt;br /&gt;
====CHAOS FIRE RAPTOR====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Fire Raptor&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Flyer, Hover, Transport)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Fire Raptor&#039;&#039;&#039; ...&#039;&#039;185 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ceramite plating&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Extra armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Four hellstrike missiles&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked autocannon turret&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked avenger bolt cannon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Infernal Relic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace two twin-linked quad heavy bolter turrets with two twin-linked quad heavy bolter turrets ...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS STORM EAGLE====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Storm Eagle&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Flyer, Hover, Transport)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Storm Eagle&#039;&#039;&#039; ...&#039;&#039;200 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked heavy bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ceramite plating&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Vengeance launcher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assault Vehicle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transport:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; 20 models. The Chaos Storm Eagle can carry Jump Infantry but they count as having the Bulky special rule.&lt;br /&gt;
*&#039;&#039;&#039;Fire Points:&#039;&#039;&#039; None.&lt;br /&gt;
*&#039;&#039;&#039;Access Points:&#039;&#039;&#039; A Chaos Storm Eagle has one Access Point at the front of its hull and one on either side and one at the rear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace its twin-linked heavy bolter with one of the following: &lt;br /&gt;
:: - Twin-linked multi-melta ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Typhoon missile launcher ...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
*May replace its two side Access Points with side sponsons with hurricane bolters ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*May take one of the following:&lt;br /&gt;
:: - Four hellstrike missiles ...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
:: - Two twin-linked lascannons ...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
*May take any of the following: &lt;br /&gt;
:: - Searchlight ...&#039;&#039;1 pt&#039;&#039;&lt;br /&gt;
:: - Ceramite plating ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Extra armour ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Warpflame gargoyles ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Destroyer blades ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Dirge caster ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Daemonic possession ...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS HELL BLADE====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Hell Blade&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Flyer)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Hell Blade&#039;&#039;&#039; ...&#039;&#039;100 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two reaper autocannons&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemonic Possession&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Supersonic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Baleful Abbaration:&#039;&#039;&#039; During the movement phase, before moving this vehicle you may reposition it anywhere within D6+2&amp;quot; facing the same direction. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace two twin-linked autocannons with two twin-linked hellstorm autocannons ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS HELL TALON====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Hell Talon&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Flyer)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Hell Talon&#039;&#039;&#039; ...&#039;&#039;140 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked lascannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Reaper autocannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eight Pyrax incendiary bombs&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemonic Possession&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Supersonic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Baleful Abbaration:&#039;&#039;&#039; During the movement phase, before moving this vehicle you may reposition it anywhere within D6+2&amp;quot; facing the same direction. &lt;br /&gt;
*&#039;&#039;&#039;Strafing Run&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace reaper autocannon with one of the following: &lt;br /&gt;
:: - Havoc launcher ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Hellstorm autocannon ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
*May replace any Pyrax incendiary bomb with one of the following: &lt;br /&gt;
:: - Warp-pulse bomb ...&#039;&#039;15 pts each&#039;&#039;&lt;br /&gt;
:: - Alchem cluster bomb ...&#039;&#039;10 pts each&#039;&#039;&lt;br /&gt;
:: - Baletalon shatter charge ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====RAPTOR SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Raptor&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Raptor Champion&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 9&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jump Infantry&#039;&#039;&#039;. The Raptor Champion is &#039;&#039;&#039;Jump Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Raptors, 1 Raptor Champion&#039;&#039;&#039; ...&#039;&#039;75 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Flak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May add up to ten additional Raptors ...&#039;&#039;13 pts/model&#039;&#039;&lt;br /&gt;
*Up to two Raptors may do one of the following:&lt;br /&gt;
:: - Replace their bolt pistol with a plasma pistol ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Replace boltgun with one of the following: &lt;br /&gt;
:: - Flamer ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Plasma gun ...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Meltagun ...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
*The Raptor Champion may take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Gifts of Mutation&#039;&#039;&#039; and/or &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; sections of the wargear list. &lt;br /&gt;
*The Raptor Champion may take melta bombs ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*The unit may purchase one of the following Marks of Chaos &lt;br /&gt;
:: - Mark of Khorne ...&#039;&#039;2 pt/model&#039;&#039;&lt;br /&gt;
:: - Mark of Tzeentch ...&#039;&#039;2 pt/model&#039;&#039;&lt;br /&gt;
:: - Mark of Nurgle ...&#039;&#039;3 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Slaanesh ...&#039;&#039;2 pts/model&#039;&#039;&lt;br /&gt;
*One Raptor may replace any weapon with one of the following Chaos Icons:&lt;br /&gt;
:: - Icon of wrath (models without a Mark of Khorne only) ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Icon of flame (models without a Mark of Tzeentch only) ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Icon of despair (models without a Mark of Nurgle only) ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Icon of excess (models without a Mark of Slaanesh only) ...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
:: - Icon of vengeance (models without a Mark of Chaos only) ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====WARP TALON SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Warp Talon&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Warp Talon Champion&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 9&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jump Infantry&#039;&#039;&#039;. The Warp Talon Champion is &#039;&#039;&#039;Jump Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Warp Talons, 1 Warp Talon Champion&#039;&#039;&#039; ...&#039;&#039;110 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two lightning claws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Warpflame Strike:&#039;&#039;&#039; When Warp talons arrive by Deep Strike, all enemy units within 6&amp;quot; count as having been hit by a weapon with the Blind special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May add up to ten additional Warp Talons ...&#039;&#039;20 pts/model&#039;&#039;&lt;br /&gt;
*The Warp Talon Champion may take items from the &#039;&#039;&#039;Gifts of Mutation&#039;&#039;&#039; section of the wargear list. &lt;br /&gt;
*The unit may purchase one of the following Marks of Chaos &lt;br /&gt;
:: - Mark of Khorne ...&#039;&#039;4 pt/model&#039;&#039;&lt;br /&gt;
:: - Mark of Tzeentch ...&#039;&#039;4 pt/model&#039;&#039;&lt;br /&gt;
:: - Mark of Nurgle ...&#039;&#039;4 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Slaanesh ...&#039;&#039;6 pts/model&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====HELLDRAKE====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Helldrake&lt;br /&gt;
| 3&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Flyer)&#039;&#039;&#039; ...&#039;&#039;170 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Helldrake&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hades autocannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemonic Possession&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;It Will Not Die&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Meteoric Descent:&#039;&#039;&#039; A model with this special rule can make Vector Strikes as if it were a Swooping Flying Monstrous Creature, these Vector Strikes are resolved at Strength 7 AP -.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace hades autocannon with baleflamer ...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS RHINO====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Rhino&lt;br /&gt;
| 4&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Tank)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Rhino&#039;&#039;&#039; ...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Combi-bolter&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Repair:&#039;&#039;&#039; If a model with this special rule is Immobilised, then in subsequent turns it may attempt to repair itself instead of shooting. To make the attempt, roll a D6 in the Shooting phase, on the roll of a 6, the vehicle is no longer Immobilised. Note that a succesful Repair attempt does not restore a Hull Point. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take items from the &#039;&#039;&#039;Chaos Vehicle Equipment&#039;&#039;&#039; list. &lt;br /&gt;
&lt;br /&gt;
===HEAVY SUPPORT===&lt;br /&gt;
====CHAOS SICARIAN====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Sicarian&lt;br /&gt;
| 4&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Tank, Fast)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Sicarian&#039;&#039;&#039; ...&#039;&#039;150 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heavy bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Extra armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked accelerator autocannon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Infernal Relic&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace twin-linked accelerator autocannon with a neutron laser ...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy 1, Destroyer, Strikedown, Concussive, Shock Pulse, Dangerous Reactor Core&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Shock Pulse:&#039;&#039;&#039; A vehicle vehicle that suffers a penetrating hit from a weapon with this special rule automatically suffers the Crew Stunned result on the vehicle damage table in addition to any other damage (this cause it to lose an additional Hull Point). This special rule has no effect on super-heavy vehicles. &lt;br /&gt;
::&#039;&#039;&#039;Dangerous Reactor Core:&#039;&#039;&#039; When rolling on the vehicle damage table against a vehicle armed with a weapon with this special rule your opponent may re-roll results of a 1 on the Vehicle Damage table against this the vehicle. In addition should a vehicle armed with a weapon with this special rule suffer an Explodes! result, add +D3&amp;quot; to the explosion radius. &lt;br /&gt;
*May take any of the following:&lt;br /&gt;
:: - Warpflame gargoyles ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Destroyer blades ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Dirge caster ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Dozer blade ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Daemonic possession ...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
:: - Ceramite plating ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Combi-flamer ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Combi-plasma ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Combi-melta ...&#039;&#039;13 pts&#039;&#039;&lt;br /&gt;
:: - Havoc launcher ...&#039;&#039;12 pts&#039;&#039;&lt;br /&gt;
*May take one of the following:&lt;br /&gt;
:: - Two heavy bolters ...&#039;&#039;20 pts/model&#039;&#039;&lt;br /&gt;
:: - Two lascannons ...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS VINDICATOR====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Vindicator&lt;br /&gt;
| 4&lt;br /&gt;
| 13&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Tank)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Vindicator&#039;&#039;&#039; ...&#039;&#039;120 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Demolisher cannon&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take a siege shield ...&#039;&#039;20 pts/model&#039;&#039;&lt;br /&gt;
A model armed with a siege shield counts as being armed a dozer blade. A model armed with a siege shield counts its front arc as being obscured, receiving a 5+ cover save against any hits inflicted in the front arc. &lt;br /&gt;
*May take up to one of each of the following:&lt;br /&gt;
:: - Warpflame gargoyles ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Dirge caster ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Dozer blade ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Extra armour ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Combi-bolter or combi-flamer ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Combi-plasma ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Combi-melta ...&#039;&#039;13 pts&#039;&#039;&lt;br /&gt;
:: - Havoc launcher ...&#039;&#039;12 pts&#039;&#039;&lt;br /&gt;
:: - Destroyer blades ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Daemonic possession ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS PREDATOR====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Predator&lt;br /&gt;
| 4&lt;br /&gt;
| 13&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Tank)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Predator&#039;&#039;&#039; ...&#039;&#039;75 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Autocannon&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace its autocannon with a twin-linked lascannon ...&#039;&#039;25 pts/model&lt;br /&gt;
*May take the Infernal Relic special rule and replace its autocannon with one of the following:&lt;br /&gt;
:: - Magna-melta cannon ...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
:: - Flamestorm cannon ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Inferno autocannon ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Heavy conversion beamer ...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
:: - Plasma destroyer ...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
*May take one of the following:&lt;br /&gt;
:: - Two heavy bolters ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Two lascannons ...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
*May take up to one of each of the following:&lt;br /&gt;
:: - Warpflame gargoyles ...&#039;&#039;5 pts&lt;br /&gt;
:: - Dirge caster ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Dozer blade ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Extra armour ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Combi-bolter or combi-flamer ...&#039;&#039;5 pts&lt;br /&gt;
:: - Combi-plasma ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Combi-melta ...&#039;&#039;13 pts&#039;&#039;&lt;br /&gt;
:: - Havoc launcher ...&#039;&#039;12 pts&#039;&#039;&lt;br /&gt;
:: - Destroyer blades ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Daemonic possession ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====HAVOC SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Havoc&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Havoc Champion&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 9&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. The Champion is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Havocs, 1 Havoc Champion&#039;&#039;&#039; ...&#039;&#039;75 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Boltgun&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039; (Champion only)&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May add up to ten additional Havocs ...&#039;&#039;13 pts/model&#039;&#039;&lt;br /&gt;
*Any Havoc may take a close combat weapon ...&#039;&#039;1 pt/model&#039;&#039;&lt;br /&gt;
*Up to four Havocs may replace their boltgun with one of the following: &lt;br /&gt;
:: - Flamer ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Heavy bolter ...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Autocannon ...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Plasma gun ...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Meltagun ...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
:: - Missile Launcher w. 1/2/3 types of ammuntion ...&#039;&#039;13/17/20 pts&#039;&#039;&lt;br /&gt;
:: - Lascannon ...&#039;&#039;20 pts/model&#039;&#039;&lt;br /&gt;
*The Havoc Champion may take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Gifts of Mutation&#039;&#039;&#039; and/or &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; lists. &lt;br /&gt;
*The Havoc Champion may take melta bombs ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*The unit may purchase one of the following Marks of Chaos &lt;br /&gt;
:: - Mark of Khorne ...&#039;&#039;2 pt/model&#039;&#039;&lt;br /&gt;
:: - Mark of Tzeentch ...&#039;&#039;2 pt/model&#039;&#039;&lt;br /&gt;
:: - Mark of Nurgle ...&#039;&#039;3 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Slaanesh ...&#039;&#039;2 pts/model&#039;&#039;&lt;br /&gt;
*One Havoc may replace any weapon with one of the following Chaos Icons:&lt;br /&gt;
:: - Icon of wrath (models without a Mark of Khorne only) ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Icon of flame (models without a Mark of Tzeentch only) ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Icon of despair (models without a Mark of Nurgle only) ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Icon of excess (models without a Mark of Slaanesh only) ...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
:: - Icon of vengeance (models without a Mark of Chaos only) ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS RAPIER WEAPONS BATTERY====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Space Marines&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Rapier&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artillery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Chaos Space Marines, 1 Chaos Rapier&#039;&#039;&#039; ...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Chaos Space Marine&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Chaos Rapier&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Quad heavy bolter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hellish Demise:&#039;&#039;&#039; (Chaos Rapier only) All units (friend and foe) suffer a number of  S 3 AP - hits when a model with this special rule is destroyed equal to the number of models in the unit within D3&amp;quot; of the model. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May include up to two additional Chaos Rapier teams each including 1 Chaos Rapier and 2 Chaos Space Marines ...&#039;&#039;60 pts/team&#039;&#039;&lt;br /&gt;
*Any Chaos Rapier may replace quad heavy bolter with one of the following:&lt;br /&gt;
:: - Laser destroyer ...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
:: - Ectoplasma cannon ...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
:: - Hades autocannon ...&#039;&#039;20 pts/model&#039;&#039;&lt;br /&gt;
:: - Cyclotrathe pattern conversion beamer ...&#039;&#039;35 pts/model&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====OBLITERATOR SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Obliterator&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Obliterator&#039;&#039;&#039; ...&#039;&#039;70 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bulky&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Deep Strike&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Slow and Purposeful&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Obliterator Weapons:&#039;&#039;&#039; At the start of each Shooting phase choose what weapon the unit will use each turn from the following list:&lt;br /&gt;
:: - Assault cannon&lt;br /&gt;
:: - Heavy flamer&lt;br /&gt;
:: - Lascannon &lt;br /&gt;
:: - Multi-melta &lt;br /&gt;
:: - Plasma cannon &lt;br /&gt;
:: - Twin-linked meltagun&lt;br /&gt;
:: - Twin-linked flamer&lt;br /&gt;
:An Obliterator unit cannot choose the same weapons option in two consecutive Shooting phases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May add up to four additional Obliterators... &#039;&#039;70 pts/model&#039;&#039;&lt;br /&gt;
*May take one of the following special rules:&lt;br /&gt;
:: - Mark of Khorne ...&#039;&#039;2 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Tzeentch ...&#039;&#039;8 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Nurgle ...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Slaanesh ...&#039;&#039;1 pt/model&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====DEFILER====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I &lt;br /&gt;
! A&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Defiler&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 8 &lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| 11&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Defiler&#039;&#039;&#039; ...&#039;&#039;200 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Battle cannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Reaper autocannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked heavy flamer&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Three power fists&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemonic Possession&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke Launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;It Will Not Die&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rampant Destruction:&#039;&#039;&#039; This model may target a different unit with each of it´s ranged weapons. This model may not assault a unit which it has not fired upon during a turn in which it has fired a weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace twin-linked heavy flamer with one of the following: &lt;br /&gt;
:: - Havoc launcher ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Power scourge ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
*May replace one power fist with one of the following: &lt;br /&gt;
:: - Reaper autocannon ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Twin-linked heavy bolter ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Twin-linked lascannon ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*May take up to one of each of the following:&lt;br /&gt;
:: - Warpflame gargoyles ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Dirge caster ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Dozer blade ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Extra armour ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Combi-bolter or combi-flamer ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Combi-plasma ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Combi-melta ...&#039;&#039;13 pts&#039;&#039;&lt;br /&gt;
:: - Havoc launcher ...&#039;&#039;12 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====PLAGUE HULK====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I &lt;br /&gt;
! A&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Plague Hulk&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
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| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Plague Hulk&#039;&#039;&#039; ...&#039;&#039;170 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rancid vomit&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rot cannon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smash&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemon of Nurgle&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rampant Destruction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace power fist with warpsword ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====FORGEFIEND====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I &lt;br /&gt;
! A&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Forgefiend&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Forgefiend&#039;&#039;&#039; ...&#039;&#039;150 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two Hades autocannons&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemonic Possession&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fleet&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;It Will Not Die&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace two Hades autocannons with two ectoplasma cannons ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*May take an ectoplasma cannon ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====MAULERFIEND====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I &lt;br /&gt;
! A&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Maulerfiend&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Maulerfiend&#039;&#039;&#039; ...&#039;&#039;125 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two power fists&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemonic Possession&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Magma cutters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemonforge&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fleet&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;It Will Not Die&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Siege Crawler:&#039;&#039;&#039; A model with this special rule can move an addition 6&amp;quot; in the movement phase. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace magma cutters with lasher tendrils ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS LAND RAIDER====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Land Raider&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Tank, Fast, Transport)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Land Raider&#039;&#039;&#039; ...&#039;&#039;235 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked heavy bolter&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Two twin-linked lascannons&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assault Vehicle&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Massive:&#039;&#039;&#039; Models with this special rule counts as having the Heavy type for the purpose of ramming. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transport:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; Ten models. &lt;br /&gt;
*&#039;&#039;&#039;Fire Points:&#039;&#039;&#039; None&lt;br /&gt;
*&#039;&#039;&#039;Access Points:&#039;&#039;&#039; The Land Raider has one Access Point on each side of the hull and one at the front. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace twin-linked heavy bolter and the Assault Vehicle special rule with the Ark of Unnamable Horror special rule. ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
Whenever a non-Fearless unit attempts to fire a ranged weapon on a model with the Ark of Unnamable Horror special rule the unit must first pass a leadership test with a -2 modifer to their leadership or immediately go to ground. Models with this special rule also have the Fear special rule fear tests must also be made with a -2 modifier to their leadership. &lt;br /&gt;
*May replace the Assault Vehicle special rule, 4 transport capacity, twin-linked heavy bolter and two twin-linked lascannons with the Infernal Relic special rule, a quad doom mortar and two twin-linked multi-meltas ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*May take up to one of each of the following:&lt;br /&gt;
:: - Warpflame gargoyles ...&#039;&#039;5 pts&lt;br /&gt;
:: - Dirge caster ...&#039;&#039;5 pts&lt;br /&gt;
:: - Dozer blade ...&#039;&#039;5 pts&lt;br /&gt;
:: - Extra armour ...&#039;&#039;5 pts&lt;br /&gt;
:: - Combi-bolter or combi-flamer ...&#039;&#039;5 pts&lt;br /&gt;
:: - Combi-plasma ...&#039;&#039;10 pts&lt;br /&gt;
:: - Combi-melta ...&#039;&#039;13 pts&lt;br /&gt;
:: - Havoc launcher ...&#039;&#039;12 pts&lt;br /&gt;
:: - Destroyer blades ...&#039;&#039;5 pts&lt;br /&gt;
:: - Daemonic possession ...&#039;&#039;30 pts&lt;br /&gt;
&lt;br /&gt;
===LORDS OF WAR===&lt;br /&gt;
====AHRIMAN====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
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! A&lt;br /&gt;
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|- &lt;br /&gt;
| Ahriman&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
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| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039; ...&#039;&#039;300 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aura of dark glory&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Spell familiar&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Inferno bolts&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Book of a Thousand Truths&#039;&#039;&#039;&lt;br /&gt;
Increase the range of all Ahriman´s psychic powers by 6&amp;quot;. &lt;br /&gt;
*&#039;&#039;&#039;Scrolls of Binding&#039;&#039;&#039;&lt;br /&gt;
Enemy models with the Daemon special rule within 24&amp;quot; of Ahriman may not make Run moves. &lt;br /&gt;
*&#039;&#039;&#039;A Thousand Tomes&#039;&#039;&#039;&lt;br /&gt;
Ahriman automatically generates the primaris power in addition to his other powers in all disciplines in which he knows at least one power. &lt;br /&gt;
*&#039;&#039;&#039;The Black Staff of Ahriman&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| 4&lt;br /&gt;
| Melee, Locus of Power&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Locus of Power:&#039;&#039;&#039; Increase the Strength value of all &#039;&#039;&#039;witchfire&#039;&#039;&#039;, &#039;&#039;&#039;focussed witchfire&#039;&#039;&#039;, &#039;&#039;&#039;nova&#039;&#039;&#039; and &#039;&#039;&#039;beam&#039;&#039;&#039; powers manifested by a model armed with a weapon with this special rule by 1, to a maximum of 10.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlord Trait:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Walker of the Webway:&#039;&#039;&#039; All models in your Warlord&#039;s unit gain the Deep Strike special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Psyker (Mastery Level 4)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSYKER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ahriman generates his powers from the &#039;&#039;&#039;Biomancy&#039;&#039;&#039;, &#039;&#039;&#039;Pyromancy&#039;&#039;&#039;, &#039;&#039;&#039;Divination&#039;&#039;&#039;, &#039;&#039;&#039;Telepathy&#039;&#039;&#039; and &#039;&#039;&#039;Tzeentch&#039;&#039;&#039; disciplines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take a disc of Tzeentch...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====ANGRON====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Angron &lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flying Monstrous Creature (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039; ...&#039;&#039;650 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Angron&#039;s Black Blade&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Instant Death, Master-crafted &lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Armour of Mars:&#039;&#039;&#039;Armour of Mars confers a 4+ invulnerable save.&lt;br /&gt;
*&#039;&#039;&#039;The Butcher&#039;s Nails&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlord Trait:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Blood Surge:&#039;&#039;&#039; All friendly non-vehicle units within 12&amp;quot; of your Warlord during deployment gain the Scout special rule. Note that this does not benefit models embarked on vehicles. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ascended&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemon of Khorne&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Primarch&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Red Sands:&#039;&#039;&#039; Angron may Issue and Accept any number of Challenges at the same time. While engaged in multiple challenges, Angron must direct one Attack at as many models he is engaged in a challenge with as possible, excess attacks may be distributed as you please. If your opponent fails to accept all challenges issued by Angron, all enemy characters that are in close combat with Angron, but not engaged in a challenge cannot strike blows at all this turn. Furthermore, their Leadership cannot be used by the rest of the unit for the remainder of the phase.&lt;br /&gt;
*&#039;&#039;&#039;Rivers of Blood:&#039;&#039;&#039; A model with this special rule always hits on a 2+. A model with this special rule is unaffected by effects that change the To Hit roll required in close combat. &lt;br /&gt;
*&#039;&#039;&#039;Roar of Hate:&#039;&#039;&#039; All models within 12&amp;quot; of this model reduce their Leadership characteristic by 1. All friendly World Eaters models within 12&amp;quot; of this model gain the Fearless special rule and do not reduce their Leadership by 1. &lt;br /&gt;
*&#039;&#039;&#039;Blood Fuelled Rampage:&#039;&#039;&#039; Each time this model inflicts the final Wound or Hull Point on a unit, this model adds +1 to its Attacks characteristic.&lt;br /&gt;
&lt;br /&gt;
====CHAOS WARMONGER====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Warmonger&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Warmonger&#039;&#039;&#039; ...&#039;&#039;110 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chaotic bombardment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Warrior&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take items from the &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Chaos Rewards&#039;&#039;&#039;, &#039;&#039;&#039;Mark of Chaos&#039;&#039;&#039;, &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Chaos Artefacts&#039;&#039;&#039; sections of the wargear list or replace bolt pistol, close combat weapon, frag grenades and krak grenades for Terminator armour, power weapon and combi-bolter ...&#039;&#039;40 pts&lt;br /&gt;
*If Terminator armour is taken the Chaos Lord may take items from the &#039;&#039;&#039;Terminator Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Chaos Rewards&#039;&#039;&#039; (except daemonic steeds), &#039;&#039;&#039;Mark of Chaos&#039;&#039;&#039;, &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Chaos Artefacts&#039;&#039;&#039; sections of the wargear list.&lt;br /&gt;
&lt;br /&gt;
====MAGNUS====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Magnus&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flying Monstrous Creature (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039; ...&#039;&#039;650 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Blade of Magnus&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Force, Soul Blaze, Baleful Devolution &lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Baleful Devolution:&#039;&#039;&#039; To Wound rolls of 6 made with a weapon with this special rule have the Instant Death special rule and spawnify any models killed by them. Whenever one or more models are spawnified you may place a new unit of Chaos Spawn  within 6&amp;quot; of Magnus, the number of models is equal to the number of models which were spawnified. All models must be placed at least 1&amp;quot; away from enemy models and impassable terrain. Any models that cannot be placed are lost.  &lt;br /&gt;
*&#039;&#039;&#039;The Horned Rainment&#039;&#039;&#039;&lt;br /&gt;
The Horned Rainment confers a 4+ invulnerable save. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlord Trait:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arch Sorcerer:&#039;&#039;&#039; Your Warlord automatically rolls a 6 whenever he rolls on the Perils of the Warp table. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ascended&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Daemon of Tzeentch&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Primarch&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Psyker (Mastery Level 5)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Omniscient Eye:&#039;&#039;&#039; Magnus always has line of sight to all units on the battlefield and his psychic powers manifested by Magnus have the Ignores Cover special rule. &lt;br /&gt;
*&#039;&#039;&#039;Unearthly Power:&#039;&#039;&#039; Magnus harnesses Warp Charge points on a 2+. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSYKER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Magnus knows all powers from the &#039;&#039;&#039;Tzeentch&#039;&#039;&#039; discipline, in addition he knows the &#039;&#039;Siphon Magic&#039;&#039; and &#039;&#039;Gaze of Magnus&#039;&#039; psychic powers. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siphon Magic…. Warp Charge 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Siphon Magic is a &#039;&#039;&#039;blessing&#039;&#039;&#039; which targets the caster. Anytime a friendly psyker succesfully manifests a power within 18&amp;quot; of the caster, the caster gets an extra Warp Charge dice, only the caster of this power may use the extra Warp Charge dice generated by this power. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaze of Magnus…. Warp Charge 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gaze of Magnus&#039;&#039; is a &#039;&#039;&#039;beam&#039;&#039;&#039; power with the profile given below:&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Gaze of Magnus&lt;br /&gt;
| 18&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| 1&lt;br /&gt;
| Assault 1&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MORTARION====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
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! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Mortarion&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flying Monstrous Creature (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039; ...&#039;&#039;700 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Silence&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Instant Death, Sunder, Two-handed &lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Sunder:&#039;&#039;&#039; Attacks with this special rule may re-roll failed Armour Penetration rolls. &lt;br /&gt;
*&#039;&#039;&#039;The Barbaran Plate&#039;&#039;&#039;&lt;br /&gt;
The bearer has a 4+ invulnerable save. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlord Trait:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master of Chemical Warfare:&#039;&#039;&#039; Friendly models  can apply additional Soul Blaze tokens to units which are already affected by Soul Blaze while the Warlord is alive. Resolve each Soul Blaze token seperately at the end of every turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ascended&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Daemon of Nurgle&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Feel No Pain (4+)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Primarch&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rampage&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Shadow of the Reaper:&#039;&#039;&#039; Leadership tests taken against Fear caused by Mortarion are taken with a -3 penalty to the unit&#039;s Leadership. Whenever you roll a 4+ for Mortarion&#039;s Run move, he can move up to 10&amp;quot; and can ignore intervening models and terrain while moving. &lt;br /&gt;
*&#039;&#039;&#039;Legendary Resilience:&#039;&#039;&#039; Mortarion may re-roll failed Toughness tests and It Will Not Die rolls. Mortarion automatically passes Dangerous Terrain tests. The Poisoned special rule has no effect against Mortarion. &lt;br /&gt;
*&#039;&#039;&#039;Witch-Spite:&#039;&#039;&#039; Add +1 to Deny the Witch rolls for denying powers targeting Mortarion or his unit.&lt;br /&gt;
&lt;br /&gt;
====KHÂRN====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Khârn&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039; ...&#039;&#039;240 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aura of Dark Glory&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chaotic bombardment&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Gorechild&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Armourbane, Bloodgreed&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Bloodgreed:&#039;&#039;&#039; To Hit rolls made with a weapon with this special rule always hit on a To Hit roll of 2+ (even if they would otherwise hit automatically). &lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlord Trait:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master of the Vanguard:&#039;&#039;&#039; Your Warlord, and all friendly units within 12&amp;quot;, add 1&amp;quot; to the distance that they can move when they Run or Charge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Warrior&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mark of Khorne&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Endless Rampage&#039;&#039;&#039; At the start of any Fight sub-phase, models with this special rule gain +D3 attacks.&lt;br /&gt;
*&#039;&#039;&#039;Blessings of the Blood God:&#039;&#039;&#039; Khârn and his unit always pass their Deny the Witch rolls on a 2+. &lt;br /&gt;
*&#039;&#039;&#039;The Betrayer:&#039;&#039;&#039; Any unmodified rolls of a 1 are not discarded. Instead, they automatically hit a friendly model (except Khârn) locked in the same combat. Randomly determine (for each roll of a 1) which model is hit, from those within 6&amp;quot; of Khârn. If there are no viable targets in range, these Attacks are discarded.&lt;br /&gt;
&lt;br /&gt;
====PERTURABO====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Perturabo&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monstrous Creature (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039; ...&#039;&#039;600 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Logos Finalized&#039;&#039;&#039;&lt;br /&gt;
Perturabo has a 3+ invulnerable save. The Concussive and Blind special rules have no effect on Perturabo. Perturabo has the Night Vision special rule and enemy models may not Infiltrate within 18&amp;quot; of Perturabo. Once per turn, when an enemy unit Deep Strikes within 18&amp;quot; of Perturabo he may fire at them using two of the following: assault cannon, lascannon, multi-melta and plasma cannon. Perturabo may fire Overwatch but if he does he must use a twin-linked flamer and a heavy flamer. If Perturabo was on the board at the start of the turn, friendly units which Deep Strike within 6&amp;quot; of Perturabo do not scatter. Models under your control which are either Battle Brothers or Allies of Convenience with Perturabo may draw line of sight from Perturabo instead of from their gun when firing Barrage weapons. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlord Trait:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Relentless Strategist:&#039;&#039;&#039; Friendly models gain the Furious Charge special rule while in an enemy&#039;s deployment zone while your Warlord is alive. If you Warlord is on the table, you may start rolling for reserves starting turn 1 instead of turn 2. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ascended&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Deep Strike&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Primarch&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Split Fire&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tank Hunters&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolster Defences:&#039;&#039;&#039; After deployment, but before Scout redeployments and Infiltrate deployments, nominate one piece of terrain in your deployment zone (this cannot be one you have purchased as part of your army). The terrain piece’s cover save is increased by 1 for the duration of the game (to a maximum of 3+). Note that a piece of terrain can only be bolstered once.&lt;br /&gt;
*&#039;&#039;&#039;Shatter Defences:&#039;&#039;&#039; When you deploy your army you may select a number of terrain pieces up to the number of models in your army with this special rule, you may not select the same terrain piece multiple times. All terrain pieces selected in this way provide 1 less cover save than normal. &lt;br /&gt;
*&#039;&#039;&#039;Ultimate Obliterator:&#039;&#039;&#039; At the start of each Shooting phase choose which two weapons Perturabo will use from the following list:&lt;br /&gt;
:: - Perturabo nova cannon&lt;br /&gt;
:: - Perturabo Autocannon&lt;br /&gt;
:: - Perturabo vanquisher cannon&lt;br /&gt;
:: - Perturabo battle cannon&lt;br /&gt;
:: - Perturabo conqueror battle cannon&lt;br /&gt;
:: - Perturabo gatling cannon&lt;br /&gt;
:: - Perturabo demolisher cannon&lt;br /&gt;
:: - Perturabo plasma cannon&lt;br /&gt;
:Perturabo cannot choose the same weapon option in two consecutive Shooting phases.&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Perturabo nova cannon&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| Assault 1, Large Blast, Ignores Cover&lt;br /&gt;
|-&lt;br /&gt;
| Perturabo Autocannon&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| Assault 4, Twin-linked&lt;br /&gt;
|-&lt;br /&gt;
| Perturabo vanquisher cannon&lt;br /&gt;
| 72&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
| Assault 1, Devastating Blow&lt;br /&gt;
|-&lt;br /&gt;
| Perturabo battle cannon&lt;br /&gt;
| 72&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| Primary Weapon 1, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
| Perturabo conqueror battle cannon&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| Assault 2, Blast&lt;br /&gt;
|-&lt;br /&gt;
| Perturabo gatling cannon&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| -&lt;br /&gt;
| Assault 20&lt;br /&gt;
|-&lt;br /&gt;
| Perturabo demolisher cannon&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
| Primary Weapon 1, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
| Perturabo plasma cannon&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Assault 3, Blast, Gets Hot, Fleshbane&lt;br /&gt;
|- &lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*Must take one of the following special rules:&lt;br /&gt;
:: - Daemon of Khorne...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Daemon of Tzeentch...&#039;&#039;80 pts&#039;&#039;&lt;br /&gt;
:: - Daemon of Nurgle...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
:: - Daemon of Slaanesh...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*May take Forgebreaker...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| x2&lt;br /&gt;
| 1&lt;br /&gt;
| Melee, Concussive, Strikedown, Blind &lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====TYPHUS====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Typhus&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039; ...&#039;&#039;250 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Blight grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Terminator armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Manreaper&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Daemon Weapon, Force, Unwieldy&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Plague bombardment&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Infinite&lt;br /&gt;
| x&lt;br /&gt;
| 1&lt;br /&gt;
| Ordnance 1, Barrage, Massive Blast, One Use Only, Orbital, Chaotic Bombardment, Fleshbane&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Orbital:&#039;&#039;&#039; If an arrow is rolled on the scatter dice when firing a weapon that has this special rule, the shot always scatters the full 2D6&amp;quot; regardless of the firing model’s Ballistic Skill. In addition, firing an Ordnance weapon that has this special rule does not prevent the firing model from declaring a charge against the target unit in the same turn.&lt;br /&gt;
&#039;&#039;&#039;Chaotic Bombardment:&#039;&#039;&#039; Before firing this weapon roll a d6, on a 5+ change this weapon to Ordnance 2, on the roll of a 1; your opponents may choose any of your units to be the target of the weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Warrior&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mark of Nurge&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Psyker (Mastery Level 2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Feel No Pain&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Destroyer Hive:&#039;&#039;&#039; Once per game, in any Assault phase, Tvphus can unleash me Destro}er I live instead of attacking. At the start of Typhus&#039; Initiative Step, place a large blast marker with tllt&#039; hole rcntred over Typhus (this does not scatter). All units (friend and foe) suffer a number of hits equal to the number of models from their unit that are at least partially under the large blast marker. These hits are resolved at Strength 4 AP 2 and have the Ignores Cover special rule. Do not count Typhus when working out how many hits are caused. Wounds from this attack cannot be allocated to Typhus.&lt;br /&gt;
&lt;br /&gt;
====LORD OF SKULLS====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
! A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Lord of Skulls&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| 11&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Super-heavy Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Lord of Skulls&#039;&#039;&#039; ...&#039;&#039;700 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemonic possession&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Gorestorm cannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Great cleaver of Khorne&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hades gatling cannon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemon of Khorne&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fleet&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;It Will Not Die&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fuelled by Rage:&#039;&#039;&#039; The Lord of Skulls adds +1 to its Attacks characteristic for every Hull Point it has lost (including any that have been regained).&lt;br /&gt;
*&#039;&#039;&#039;Tracked Behemoth:&#039;&#039;&#039; A Lord of Skulls can Tank Shock or Ram using the Thunderblitz table, in the same manner as a Super-heavy vehicle, but it may not Stomp. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace gorestorm cannon with one of the following:&lt;br /&gt;
:: - Ichor cannon...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Daemongore cannon...&#039;&#039;65 pts&#039;&#039;&lt;br /&gt;
*May replace Hades gatling cannon with a skullhurler...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====LORGAR====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Lorgar&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 6&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monstrous Creature (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039; ...&#039;&#039;650 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Illuminarum&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Master-crafted, Concussive &lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;  &lt;br /&gt;
*&#039;&#039;&#039;The Armour of the Word&#039;&#039;&#039;&lt;br /&gt;
The Armour of the Word confers a 4+ invulnerable save and a 3+ invulnerable save against beam, nova and witchfire powers and attacks made with weapons with the Force special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlord Trait:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Truth of the Word:&#039;&#039;&#039; Friendly models in your army gain the Hatred special rule while your Warlord is alive. Friendly models that have the Zealot special rule gain the Fear special rule while your Warlord is alive.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ascended&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Primarch&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Psyker (Mastery Level 3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Dark Favourite:&#039;&#039;&#039; Lorgar harnesses Warp Charge points on a 3+. Once per turn when attempting to Manifest Warp Charges, you may choose for all Warp Charges used to be succesful. You may re-roll failed Deny the Witch rolls for Lorgar. once per game, Lorgar&#039;s player may elect to force a single enemy model or unit to re-roll all rolls of a 5 or 6 both To Hit and To Wound Lorgar in a given player turn. The use of this power must be declared before the attacking player rolls any dice for attacks by the nominated model that turn. Word Bearers in the same army as Lorgar &lt;br /&gt;
*&#039;&#039;&#039;Whispers of Malevolent Gods:&#039;&#039;&#039; At the start of each of your turns you may nominate up to 1 model with the Mark of Khorne or Daemon of Khorne special rule, up to 1 model with the Mark of Tzeentch or Daemon of Tzeentch special rule, up to 1 model with the Mark of Nurgle or Daemon of Nurgle special rule and up to 1 model with the Mark of Slaanesh or Daemon of Slaanesh special rule. All nominated models (which may include Lorgar) roll on the Eye of the Gods table. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSYKER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lorgar knows all powers from the &#039;&#039;&#039;Daemonology (Malefic)&#039;&#039;&#039; discipline and may generate up to 3 additional powers from the &#039;&#039;&#039;Divination&#039;&#039;&#039; and &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; disciplines. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*Must take one of the following special rules:&lt;br /&gt;
:: - Daemon of Tzeentch...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
:: - Daemon of Nurgle...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Daemon of Slaanesh...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====LUCIUS====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Lucius&lt;br /&gt;
| 10&lt;br /&gt;
| 9&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039; ...&#039;&#039;260 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Doom siren&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power sword&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Armour of Shrieking Souls&#039;&#039;&#039;&lt;br /&gt;
A model wearing this has a 5+ invulnerable save. Each time a model wearing this makes a successful save in close combat the unit that caused the Wound suffers a S 4 AP 2 hit. While fighting in a challenge any hits caused by this are inflicted onto the model fighting Lucius.  &lt;br /&gt;
*&#039;&#039;&#039;Chaotic bombardment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Duelist&#039;s Pride:&#039;&#039;&#039; While fighting in a challenge a model with this special rule&#039;s Attack characteristic is equal to the WS of the model fighting this model. &lt;br /&gt;
*&#039;&#039;&#039;Eternal Warrior&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mark of Slaanesh&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lash of Torment:&#039;&#039;&#039; Enemy models in base contact with a model with this special rule reduce their number of attacks by 1. &lt;br /&gt;
*&#039;&#039;&#039;Shred&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====HURON BLACKHEART====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Huron Blackheart&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039; ...&#039;&#039;250 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Combat Familiar&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag Grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak Grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power Axe&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heavy Flamer&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sigil of Corruption&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chaotic bombardment&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Tyrant´s Claw:&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| 3&lt;br /&gt;
| Melee, Armourbane, Shred, Specialist Weapon&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Psyker (Mastery Level 1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Hamadrya:&#039;&#039;&#039; Huron Blackheart must generate new psychic powers each turn after the first, these psychic powers must be generated from a different discipline than the one he had in the previous turn. &lt;br /&gt;
*&#039;&#039;&#039;Feel No Pain (6+):&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Fear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSYKER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Huron Blackheart generate his powers from the &#039;&#039;&#039;Biomancy&#039;&#039;&#039;, &#039;&#039;&#039;Pyromancy&#039;&#039;&#039; and &#039;&#039;&#039;Divination&#039;&#039;&#039; disciplines.&lt;br /&gt;
&lt;br /&gt;
====ABADDON====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Abaddon&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039; ...&#039;&#039;260 pts&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Terminator armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Drach&#039;nyen&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Daemon Weapon&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Talon of Horus&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| x2&lt;br /&gt;
| 3&lt;br /&gt;
| Melee, Shred, Symbol of Tragedy&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Symbol of Tragedy:&#039;&#039;&#039; Blood Angels have the Hatred (Abaddon) special rule. &lt;br /&gt;
*&#039;&#039;&#039;Chaotic bombardment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlord Trait:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Final Crusade:&#039;&#039;&#039; Whilst your Warlord is alive all friendly units have the Preferred Enemy (Armies of the Imperium) special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Warrior&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mark of Chaos Ascendant:&#039;&#039;&#039; Abaddon counts as having all the marks of Chaos and may join units with any Mark of Chaos. &lt;br /&gt;
&lt;br /&gt;
====CHAOS THUNDERHAWK GUNSHIP====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Thunderhawk Gunship&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super-heavy Flyer (Hover, Transport)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Thunderhawk Gunship&#039;&#039;&#039; ...&#039;&#039;900 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Thunderhawk cannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ceramite plating&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Four twin-linked heavy bolters&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two lascannons&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Three bomb pylon sets&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assault Vehicle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transport:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; 30 models.&lt;br /&gt;
*&#039;&#039;&#039;Fire Points:&#039;&#039;&#039; None.&lt;br /&gt;
*&#039;&#039;&#039;Access Points:&#039;&#039;&#039; A Thunderhawk Gunship has one Access Point at the front of its hull and one on either side. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace thunderhawk cannon with turbo-laser destructor ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*May replace 3 bomb pylon sets with 6 hellstrike missiles ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS SPARTAN====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Spartan&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super-heavy Vehicle (Tank, Transport)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Spartan&#039;&#039;&#039; ...&#039;&#039;300 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Extra armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked heavy bolter&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Two quad lascannons&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assault Vehicle&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power of the Machine Spirit&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Land Raider:&#039;&#039;&#039; Models with this special rule always count their name as being &amp;quot;Land Raider&amp;quot; in addition to their true name. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transport:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; 25 models. &lt;br /&gt;
*&#039;&#039;&#039;Fire Points:&#039;&#039;&#039; None&lt;br /&gt;
*&#039;&#039;&#039;Access Points:&#039;&#039;&#039; The Spartan has one Access Point on each side of the hull and one at the front. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace twin-linked heavy bolter with twin-linked heavy flamer ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*May replace two quad lascannons with two laser destroyers ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*May take any of the following:  &lt;br /&gt;
:: - Ceramite plating ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Warpflame gargoyles ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Destroyer blades ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Dirge caster ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Daemonic possession ...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
:: - Havoc launcher ...&#039;&#039;12 pts&#039;&#039;&lt;br /&gt;
*May take one of the following:&lt;br /&gt;
:: - Storm bolter ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Heavy flamer ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Heavy bolter ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Multi-melta ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS TYPHON====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Typhon&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 8|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super-heavy Vehicle (Tank)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Typhon&#039;&#039;&#039; ...&#039;&#039;350 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dreadhammer siege cannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take one of the following:&lt;br /&gt;
:: - Two heavy bolters ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Two lascannons ...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
*May take any of the following: &lt;br /&gt;
:: - Ceramite plating ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Warpflame gargoyles ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Destroyer blades ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Dirge caster ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Daemonic possession ...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
:: - Havoc launcher ...&#039;&#039;12 pts&#039;&#039;&lt;br /&gt;
*May take one of the following:&lt;br /&gt;
:: - Heavy flamer ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Heavy bolter ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Multi-melta ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS FELLBLADE====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Fellblade&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super-heavy Vehicle (Tank)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Fellblade&#039;&#039;&#039; ...&#039;&#039;540 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked Fellblade accelerator cannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Four twin-linked lascannons&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked heavy bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Demolisher cannon&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace Four twin-linked lascannons with two laser destroyers ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*May replace twin-linked heavy bolter with twin-linked heavy flamer ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*May take any of the following: &lt;br /&gt;
:: - Ceramite plating ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
:: - Warpflame gargoyles ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Destroyer blades ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Dirge caster ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Daemonic possession ...&#039;&#039;55 pts&#039;&#039;&lt;br /&gt;
:: - Havoc launcher ...&#039;&#039;12 pts&#039;&#039;&lt;br /&gt;
*May take one of the following:&lt;br /&gt;
:: - Heavy flamer ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Heavy bolter ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Multi-melta ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS KNIGHT====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
! A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Knight&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super-heavy Vehicle (Tank)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Knight&#039;&#039;&#039; ...&#039;&#039;375 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heavy stubber&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Reaper chainsword&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Thunderstrike gauntlet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ion shield&#039;&#039;&#039;&lt;br /&gt;
When a model armed with an Ion Shield is deployed and at the start of each enemy Shooting Phase choose front, left, rear or right side of each model armed with an Ion Shield. A model armed with an Ion Shield has a 4+ invulnerable save against all Shooting Attacks conducted against the chosen direction. Ion shields have no effect on weapons with the Barrage special rule. &lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Knight Stomp:&#039;&#039;&#039; Replace the 6 result on the stomp table with the 2-5 result, except carried out at S D AP 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace thunderstrike gauntlet with one of the following: &lt;br /&gt;
:: - Rapid-fire battle cannon and heavy stubber ...&#039;&#039;50 pts&#039;&#039;&lt;br /&gt;
:: - Thermal cannon ...&#039;&#039;45 pts&#039;&#039;&lt;br /&gt;
:: - Avenger gatling cannon and heavy flamer ...&#039;&#039;50 pts&#039;&#039;&lt;br /&gt;
*May replace reaper chainsword with one of the following: &lt;br /&gt;
:: - Rapid-fire battle cannon and heavy stubber ...&#039;&#039;50 pts&#039;&#039;&lt;br /&gt;
:: - Thermal cannon ...&#039;&#039;45 pts&#039;&#039;&lt;br /&gt;
:: - Avenger gatling cannon and heavy flamer ...&#039;&#039;50 pts&#039;&#039;&lt;br /&gt;
:: - Foe-reaper chainsword ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
*May take one of the following special rules:&lt;br /&gt;
:: - Daemonic Titan of Khorne ...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
:: - Daemonic Titan of Tzeentch ...&#039;&#039;75 pts&#039;&#039;&lt;br /&gt;
:: - Daemonic Titan of Nurgle ...&#039;&#039;85 pts&#039;&#039;&lt;br /&gt;
:: - Daemonic Titan of Slaanesh  ...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS WARHOUND====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
! A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Warhound&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 14&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 9&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super-heavy Walker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Warhound&#039;&#039;&#039; ...&#039;&#039;730 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two void shields&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two double-barrelled turbo laser destructors&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TITAN WEAPONS&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Double-barrelled turbo laser destructor &lt;br /&gt;
| 96&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 2, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
| Inferno gun&lt;br /&gt;
| Hellstorm&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
| Primary Weapon 1&lt;br /&gt;
|-&lt;br /&gt;
| Plasma blastgun&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| - Rapid&lt;br /&gt;
| 72&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
| Primary Weapon 2, Massive Blast&lt;br /&gt;
|-&lt;br /&gt;
| - Overload&lt;br /&gt;
| 96&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
| Primary Weapon 1, Apocalyptic Blast&lt;br /&gt;
|-&lt;br /&gt;
| Vulcan mega-bolter&lt;br /&gt;
| 60&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy 15&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Agile:&#039;&#039;&#039; A model with this special rule may choose to Run 2D6&amp;quot; and still fire a single weapon or Run 4D6&amp;quot; instead of shooting.&lt;br /&gt;
*&#039;&#039;&#039;Battlefield Deity:&#039;&#039;&#039; A model with this special rule may not be deployed within 36&amp;quot; of your opponents deployment zone or within 24&amp;quot; of either of the sides of the table.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace any double-barrelled turbo laser destructor with one of the following:&lt;br /&gt;
:: - Inferno gun ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Plasma blastgun ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Vulcan mega-bolter ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*May take one  of the following special rules:&lt;br /&gt;
:: - Daemonic Titan of Khorne ...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
:: - Daemonic Titan of Tzeentch ...&#039;&#039;85 pts&#039;&#039;&lt;br /&gt;
:: - Daemonic Titan of Nurgle ...&#039;&#039;110 pts&#039;&#039;&lt;br /&gt;
:: - Daemonic Titan of Slaanesh ...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS REAVER====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
! A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Reaver&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 14&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 18&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super-heavy Walker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Reaver&#039;&#039;&#039; ...&#039;&#039;1450 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Four void shields&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Plasma blastgun&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two gatling blasters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;God of War:&#039;&#039;&#039; A model with this special rule may not be deployed within 48&amp;quot; of your opponents deployment zone or within 36&amp;quot; of either of the sides of the table.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace double-barrelled turbo laser destructor with one of the following:&lt;br /&gt;
:: - Inferno gun ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Plasma blastgun ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Vulcan mega-bolter ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Vortex missile ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Apocalypse missile launcher ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*May replace any gatling blaster with one of the following:&lt;br /&gt;
:: - Laser blaster ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Reaver fist ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Volcano cannon ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*May take one  of the following special rules:&lt;br /&gt;
:: - &#039;&#039;&#039;Daemonic Titan of Khorne&#039;&#039;&#039; ...&#039;&#039;160 pts&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Daemonic Titan of Tzeentch&#039;&#039;&#039; ...&#039;&#039;160 pts&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Daemonic Titan of Nurgle&#039;&#039;&#039; ...&#039;&#039;160 pts&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Daemonic Titan of Slaanesh&#039;&#039;&#039; ...&#039;&#039;160 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====BRASS SCORPION====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
! A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Brass Scorpion&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 14&lt;br /&gt;
| 13&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 9&lt;br /&gt;
| Vehicle (Super-heavy Walker)&lt;br /&gt;
| 1 Brass Scorpion&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super-heavy Walker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Brass Scorpion&#039;&#039;&#039; ...&#039;&#039;750 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemonic Possession&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scorpion cannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Soulburner cannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two hellmaw cannons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;It Will Not Die&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dedication to Khorne&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Multi-legged Terror:&#039;&#039;&#039; When making Stomp attacks a model with this special rule makes D3+2 Stomps. &lt;br /&gt;
*&#039;&#039;&#039;Frenzied Charge:&#039;&#039;&#039; A model with this special rule add 1D6 to its Charge distance. &lt;br /&gt;
*&#039;&#039;&#039;Doomsday Reactor:&#039;&#039;&#039; When a model with this special rule suffers catastrophic damage it adds +2 to its roll on the Catastrophic Damage table. &lt;br /&gt;
*&#039;&#039;&#039;Runes of the Blood God:&#039;&#039;&#039; Any unit which targets a model with this special rule with a psychic power suffers a Perils of the Warp result regardless of whether or not the power is succesfully manifested.&lt;br /&gt;
*&#039;&#039;&#039;Battlefield Deity:&#039;&#039;&#039; A model with this special rule may not be deployed within 36&amp;quot; of your opponents deployment zone or within 24&amp;quot; of either of the sides of the table.&lt;br /&gt;
&lt;br /&gt;
==CHAOS WARBANDS==&lt;br /&gt;
Whenever you include a detachment with one or more Chaos Space Marines units in your army, you may note down one of the following warbands. Add the relevant warband&#039;s special rules and restrictions to the detachment&#039;s special rules and restrictions. Models chosen from a detachment or formation treat all models from a detachment or formation from a different warband than its own as allies of convenience rather than battle brothers. &lt;br /&gt;
&lt;br /&gt;
====ALPHA LEGION WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*No models in this detachment may have marks of chaos, this means you cannot include units like Noise Marines and Khorne Berzerkers in this detachment.&lt;br /&gt;
*This detachment may not include any Unique models other than Fabius Bile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Infiltrate&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Preferred Enemy (Characters)&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Troops of the Alpha Legion:&#039;&#039;&#039; Any Alpha Legion detachment may take the following units as troops choices.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HYDRA OPERATIVE SQUAD&#039;&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Hydra Operative&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 7&lt;br /&gt;
| 6+&lt;br /&gt;
|-&lt;br /&gt;
| Hydra Champion&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. The Hydra Champion is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9 Hydra Operatives, 1 Hydra Champion&#039;&#039;&#039; ...&#039;&#039;55 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Autopistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May include up to twenty-five additional Hydra Operatives ...&#039;&#039;3 pts/model&#039;&#039; &lt;br /&gt;
*Any model may replace autopistol with one of the following:&lt;br /&gt;
:: - Twin-linked shotgun ...&#039;&#039;1 pt/model&#039;&#039; &lt;br /&gt;
:: - Autogun ...&#039;&#039;1 pt/model&#039;&#039; &lt;br /&gt;
:: - Sniper rifle ...&#039;&#039;3 pts/model&#039;&#039;&lt;br /&gt;
*For every ten models in the unit, one Hydra Operative may replace his autopistol with one of the following: &lt;br /&gt;
:: - Heavy stubber ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Flamer ...&#039;&#039;5 pts/model&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====BLACK LEGION WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*This detachment may not include any Unique models other than Fabius Bile and Abaddon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lord of Traitors:&#039;&#039;&#039; If your Warlord has this special rule and the Mark of Khorne special rule, Khorne Berzerkers with this special rule are Troops choices; if he has the Mark of Tzeentch special rule, Rubric Marines with this special rule are Troops instead; if he has the Mark of Nurgle special rule, Plague Marines with this special rule are Troops instead; if he has the Mark of Slaanesh special rule, Noise Marines with this special rule are Troops instead. If your Warlord does not have a Mark of Chaos, Chosen with this special rule are Troops instead. If your Warlord is Abaddon, Terminator Squads and Chosen Squads with this special rule and the Infantry unit type are Troops.&lt;br /&gt;
*&#039;&#039;&#039;Thirst for Glory:&#039;&#039;&#039; If an enemy unit is completely destroyed by a unit with this special rule, all other units with this special rule gain the Preferred Enemy special rule until the end of the current phase.&lt;br /&gt;
*&#039;&#039;&#039;Hatred (Armies of the Imperium)&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====CRIMSON SLAUGHTER WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*This detachment may not include any Unique models other than Fabius Bile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Do You Hear the Voices Too?:&#039;&#039;&#039; Chosen Squads, Chaos Terminator Squads and HQ choices with this special rule can choose to roll on the Vessels of Chaos table. In addition, Possessed with this special rule may re-roll any roll on the Vessels of Chaos table. Psykers with this special rule may generate their powers from the &#039;&#039;&#039;Divination&#039;&#039;&#039; discipline in addition to any other disciplines they may usually generate their powers from. &lt;br /&gt;
*&#039;&#039;&#039;Twisting Presence:&#039;&#039;&#039; When assaulted by non-Fearless units, models with this special rule counts as being armed with defensive grenades. &lt;br /&gt;
*&#039;&#039;&#039;Fear&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====DEATH GUARD WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*No models in this detachment may have marks of chaos except the Mark of Nurgle, this means you cannot include units like Noise Marines and Khorne Berzerkers in this detachment.&lt;br /&gt;
*This detachment may not include any Unique models other than Mortarion, Fabius Bile or Typhus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lords of Plague Hosts:&#039;&#039;&#039; Plague Marines with this special rule are Troops choices. &lt;br /&gt;
*&#039;&#039;&#039;Aura of Decay&#039;&#039;&#039; All close combat attacks made by models with this special rule have the Soul Blaze special rule. &lt;br /&gt;
*&#039;&#039;&#039;Rot Hosts:&#039;&#039;&#039; Whenever a character with the Mark of Nurgle and this special rule would be removed as a casualty, before removing him, place the Large Blast marker centrally over him. Resolve it like a    shooting attack with Strength 4 AP 5, this has no effect on models with the Mark of Nurgle and models with the  Daemon of Nurgle special rule.&lt;br /&gt;
*&#039;&#039;&#039;Toxic Ammunition:&#039;&#039;&#039; All bolt weapons fired by models with this special rule have the Soul Blaze and Pinning special rules.&lt;br /&gt;
*&#039;&#039;&#039;Shambling Zombie Warriors:&#039;&#039;&#039; Rhinos may not be taken as dedicated transports by Troops choices with this special rule.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====EMPEROR&#039;S CHILDREN WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*No models in this detachment may have marks of chaos except the Mark of Slaanesh, this means you cannot include units like Plague Marine Squads and Rubric Marine Squads in this detachment.&lt;br /&gt;
*This detachment may not include any Unique models other than Fabius Bile and Lucius.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lords of Decadence:&#039;&#039;&#039; Noise Marines with this special rule are Troops choices. &lt;br /&gt;
*&#039;&#039;&#039;Sonic Weaponry:&#039;&#039;&#039; Any model may exchange a &lt;br /&gt;
 - Mutli-Melta/Hades Autocannon/Lascannon for Blastmaster ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
 - Autocannon/Twin-linked Heavy Bolter for a Blastmaster ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
 - Havoc Launcher for a Blastmaster ...&#039;&#039;8 pts&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Night Vision&#039;&#039;&#039;, &#039;&#039;&#039;Outflank&#039;&#039;&#039;, and &#039;&#039;&#039;Acute Senses&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dark Temptation:&#039;&#039;&#039; Enemy units within 12&amp;quot; of a model from this detachment must take a Leadership check at the start of each of their movement phases, if failed they must move their allowed movement distance (6&amp;quot; for Infantry 12&amp;quot; for Bikes…) directly towards the closest non flyer/flying monstrous creature from this detachment.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====IRON WARRIORS WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*No models in this detachment may have marks of chaos, this means you cannot include units like Khorne Berzerker Squads and Rubric Marine Squads in this detachment.&lt;br /&gt;
*This detachment may not include any Unique models other than Perturabo or Fabius Bile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Armsmasters:&#039;&#039;&#039; Havocs units with this special rule count as troops choices.&lt;br /&gt;
*&#039;&#039;&#039;Meatgrinder:&#039;&#039;&#039; Each time a unit of Troops with this special rule, including Havocs and Rhinos taken as Dedicated Transports for a Troops choice, is destroyed roll a D6, on a 6+ they are immediately restored to full strength and put into reserves. Cultists are restored on a 2+.&lt;br /&gt;
*&#039;&#039;&#039;Armoured Assault:&#039;&#039;&#039; Models with this special rule may take Rhinos as dedicated transports for 15 points less than normal.&lt;br /&gt;
*&#039;&#039;&#039;Heavy and Slow:&#039;&#039;&#039; You may include 1 more Heavy Support choice than normal, and 1 less Fast Attack choice than normal.&lt;br /&gt;
*&#039;&#039;&#039;Hatred (Imperial Fists)&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====KHORNE DAEMONKIN WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*No models in this detachment may have marks of chaos except the Mark of Khorne, this means you cannot include units like Noise Marine Squads and Rubric Marine Squads in this detachment.&lt;br /&gt;
*This detachment may not include any Unique models.&lt;br /&gt;
*All models which can take the Mark of Khorne must do so. &lt;br /&gt;
*No models with Mastery Level(s) may be taken as a part of this detachment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Blood Warriors:&#039;&#039;&#039; Models with this special rule are treated as having the Daemon of Khorne special rule for the purposes of the Blood Tithe table special rule.&lt;br /&gt;
*&#039;&#039;&#039;Blood Tithe&#039;&#039;&#039;&lt;br /&gt;
Each time a unit with the Daemon of Khorne special rule is destroyed or destroys an enemy unit you gain one Blood Tithe. You may expend Blood Tithes once per turn during your psychic phase on one of the following rewards.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Blood Tithe Cost&lt;br /&gt;
! Reward&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;&#039;Infernal Contempt:&#039;&#039;&#039; All friendly units with the Daemon of Khorne special rule have the Adamantium Will and Stubborn special rules until the start of your next turn. Note that &#039;&#039;&#039;Stubborn&#039;&#039;&#039; Daemon units do not subtract from their leadership when taking instability tests. &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;&#039;Insatiable Bloodlust:&#039;&#039;&#039; All friendly units with the Daemon of Khorne special rule have the Crusader and Furious Charge special rules until the start of your next turn. &lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| &#039;&#039;&#039;Unstoppable Ferocity:&#039;&#039;&#039; All friendly units with the Daemon of Khorne special rule have the Feel No Pain special rule, but can only use this special rule against ranged attacks. &lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| &#039;&#039;&#039;Apocalyptic Fury:&#039;&#039;&#039; All friendly units with the Daemon of Khorne special rule add 1 to their Attacks characteristic until the start of your next turn.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| &#039;&#039;&#039;Daemontide:&#039;&#039;&#039; A unit consisting of either 7 Bloodletters, with a Blood Fiend, or 5 Flesh Hounds (controlling player’s choice) is summoned (see below) within 12” of any friendly unit with the Daemon of Khorne special rule.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| &#039;&#039;&#039;Daemontide:&#039;&#039;&#039; A unit consisting of either 8 Bloodletters or 5 Flesh Hounds (controlling player’s choice) is summoned (see below) within 12” of any friendly unit with the Daemon of Khorne special rule.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| &#039;&#039;&#039;Dark Apotheosis:&#039;&#039;&#039; Choose a friendly Chaos Space Marine character with the Mark of Khorne, the chosen character must take a leadership test, if failed, replace the model with a spawn, if passed, replace the model with a Daemon Prince of Khorne with a 3+ Sv. Either way the model must be placed at least 1&amp;quot; away from enemy models and within 6&amp;quot; of the where the chosen Chaos Space Marine character was standing. The model counts as having been summoned using the &#039;&#039;&#039;Daemonology (Malefic)&#039;&#039;&#039; discipline. The chosen character counts as having been destroyed for all intents and purposes, if an independent character was chosen, you gain 1 Blood Tithe. If the chosen character was your warlord, the Daemon Prince now counts as having been your Warlord all along and has the same warlord trait. &lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| &#039;&#039;&#039;Unbound Fury:&#039;&#039;&#039; Choose a single Exalted Herald of Khorne remove the model from play and replace it with a Blood Thirster. The Blood Thirster must be placed anywhere within 6&amp;quot; of the Exalted Herald which is being removed and at least 1&amp;quot; away from enemy models. If the chosen character was your warlord, the Blood Thirster now counts as having been your Warlord all along and has the same warlord trait. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Note&#039;&#039;&#039; Models are summoned following the rules for the summoning powers in the &#039;&#039;&#039;Daemonology (Malefic)&#039;&#039;&#039; discipline.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====TZEENTCH DAEMONKIN WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*No models in this detachment may have marks of chaos except the Mark of Tzeentch, this means you cannot include units like Noise Marines and Plague Marines in this detachment.&lt;br /&gt;
*This detachment may not include any Unique models.&lt;br /&gt;
*All models which can take the Mark of Tzeentch must do so. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tzeentch Daemonkin:&#039;&#039;&#039; Models with this special rule gain the Fear and Fearless special rules while within 6&amp;quot; of a model with the Daemon of Tzeentch special rule.&lt;br /&gt;
*&#039;&#039;&#039;Summoners of Tzeentch:&#039;&#039;&#039; Models with this special rule only suffer perils of the warp when manifesting powers from the &#039;&#039;&#039;Daemonology (Malefic)&#039;&#039;&#039; discipline on the roll of a double 6. Models with this special rule may not summon models without the Daemon of Tzeentch special rule. &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====NURGLE DAEMONKIN WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*No models in this detachment may have marks of chaos except the Mark of Nurgle, this means you cannot include units like Noise Marines and Rubric Marines in this detachment.&lt;br /&gt;
*This detachment may not include any Unique models.&lt;br /&gt;
*All models which can take the Mark of Nurgle must do so. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nurgle Daemonkin:&#039;&#039;&#039; Models with this special rule gain the Fear and Fearless special rules while within 6&amp;quot; of a model with the Daemon of Nurgle special rule.&lt;br /&gt;
*&#039;&#039;&#039;Summoners of Nurgle:&#039;&#039;&#039; Models with this special rule only suffer perils of the warp when manifesting powers from the &#039;&#039;&#039;Daemonology (Malefic)&#039;&#039;&#039; discipline on the roll of a double 6. Models with this special rule may not summon models without the Daemon of Nurgle special rule. &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====SLAANESH DAEMONKIN WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*No models in this detachment may have marks of chaos except the Mark of Slaanesh, this means you cannot include units like Rubric Marines and Plague Marines in this detachment.&lt;br /&gt;
*This detachment may not include any Unique models.&lt;br /&gt;
*All models which can take the Mark of Slaanesh must do so. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Slaanesh Daemonkin:&#039;&#039;&#039; Models with this special rule gain the Fear and Fearless special rules while within 6&amp;quot; of a model with the Daemon of Slaanesh special rule.&lt;br /&gt;
*&#039;&#039;&#039;Summoners of Slaanesh:&#039;&#039;&#039; Models with this special rule only suffer perils of the warp when manifesting powers from the &#039;&#039;&#039;Daemonology (Malefic)&#039;&#039;&#039; discipline on the roll of a double 6. Models with this special rule may not summon models without the Daemon of Slaanesh special rule.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====RED CORSAIRS WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*This detachment may not include any Unique models other than Fabius Bile and Huron Blackheart.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outflank&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Pirate Fleet of the Maelstrom:&#039;&#039;&#039; Units composed entirely of models with this special rule may re-roll failed reserve rolls.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====NIGHT LORDS WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*No models in this detachment may have marks of chaos, this means you cannot include units like Noise Marines and Khorne Berzerkers in this detachment.&lt;br /&gt;
*This detachment may not include any Unique models other than Fabius Bile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fear&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Night Vision&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rage&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Light and Fast:&#039;&#039;&#039; You may include one additional Fast Attack choice in Detachments with this special rule. You may include one fewer Heavy Support choices than is normally allowed in Detachents with this special rule.&lt;br /&gt;
*&#039;&#039;&#039;Horror Cults:&#039;&#039;&#039; Raptors units with this special rule count as troops choices.&lt;br /&gt;
*&#039;&#039;&#039;Nightmarish Figures:&#039;&#039;&#039; All enemy units must reroll all sucessful fear tests. &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====THOUSAND SONS WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*You may not include models with the Daemon of Khorne, Daemon of Nurgle, Daemon of Slaanesh, Mark of Khorne, Mark of Nurgle or Mark of Slaanesh special rules.&lt;br /&gt;
*This detachment may not include any Unique models other than Ahriman, Fabius Bile and Magnus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Masters of Rubricae:&#039;&#039;&#039; Rubric Marines with this special rule are Troops choices. &lt;br /&gt;
*&#039;&#039;&#039;Flames of War:&#039;&#039;&#039; When a model with this special rule is affected by a &#039;&#039;&#039;blessing&#039;&#039;&#039; it gains the Preferred Enemy special rule until the start of your next Psychic phase. &lt;br /&gt;
*&#039;&#039;&#039;Pushing the Limit:&#039;&#039;&#039; When manifesting a psychic power you may overcharge it. If you do, you manifest warp charges on 3+ but any roll of a double causes a Perils of the Warp result.&lt;br /&gt;
*&#039;&#039;&#039;Sorcerers, not Mechanics:&#039;&#039;&#039; Chaos Rhinos with this special rule lose the Repair special rule. You may not include more vehicles with the Infernal Relic special rule than you do Warp Smiths in a Detachment with this special rule. &lt;br /&gt;
*&#039;&#039;&#039;Hatred (Space Wolves)&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====WORLD EATERS WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*No models in this detachment may have marks of chaos except the Mark of Khorne, this means you cannot include units like Noise Marines and Thousand Sons in this detachment.&lt;br /&gt;
*This detachment may not include any Unique models other than Angron, Fabius Bile or Khârn.&lt;br /&gt;
*No models with Mastery Level(s) may be taken as a part of this detachment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nexus of Khorne:&#039;&#039;&#039; Khorne Berzerkers with this special rule are Troops choices. &lt;br /&gt;
*&#039;&#039;&#039;Fleet&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Crusader&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Hammer of Wrath&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Khorne&#039;s Fury Knows No Bounds:&#039;&#039;&#039; All Infantry models with this special rule have the Move Through Cover special rule.&lt;br /&gt;
*&#039;&#039;&#039;Uncontrollable Rage:&#039;&#039;&#039; When a unit from this formation is able to assault one or more units in the assault phase, it must take a leadership test, if the test is passed nothing happens, otherwise the unit is forced to assault one of the eligible units.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====WORD BEARERS WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*All units with the option to take a chaos icon, must do so.&lt;br /&gt;
*This detachment may not include any Unique models other than Lorgar or Fabius Bile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Summoning Scherades:&#039;&#039;&#039; Sorcerers with this special rule only suffer perils of the warp when rolling two or more 6s, even when using the &#039;&#039;&#039;Daemonology (Malefic)&#039;&#039;&#039; discipline. &lt;br /&gt;
*&#039;&#039;&#039;Bringers of the Word:&#039;&#039;&#039; Dark Apostles&#039;s with this special rule gain the Psyker (Mastery Level 1) special rule and generate their powers from the &#039;&#039;&#039;Daemonology (Malefic) discipline. &lt;br /&gt;
*&#039;&#039;&#039;Glory to the Dark Gods:&#039;&#039;&#039; During deployment roll a D6 for each unit of Chaos Cultists and each Chaos Space Marine unit without a mark. On the roll of 1 nothing happens. On a roll of 2 the unit gains the mark of Khorne. On a roll of 3 the unit gains the mark of Tzeentch. On a roll of 4 the unit gains the mark of Nurgle. On a roll of 5 the unit gains the mark of Slaanesh. On a roll of 6 the Champion in the unit may roll once on the Chaos Eye of the Gods Table, re-rolling results of 1 and 6.&lt;br /&gt;
*&#039;&#039;&#039;Remants of the Serrated Sun:&#039;&#039;&#039; Possesed Squads with this special rule are Troops choices instead of Elites choices. &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SPECIAL RULES==&lt;br /&gt;
&#039;&#039;&#039;EYE OF THE GODS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When a Character with this special rule destroys an enemy character he is fighting in a challenge, roll on the Eye of the Gods Table for that Character. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAEMON OF KHORNE&#039;&#039;&#039;&lt;br /&gt;
Daemons of Khorne have the Fearless, Daemon, Daemonic Instability, Deep Strike, Counter-attack, Rage, Hatred (Daemons of Slaanesh) and Blood Tithe special rules.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAEMON OF TZEENTCH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Daemons of Tzeentch have the Fearless, Daemon, Daemonic Instability, Deep Strike and Hatred (Daemons of Nurgle) rules and may never summon units with the Daemon of Nurgle special rule. Unless they are using a 2+ Save, models with this special rule may re-roll failed saving throws of 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAEMON OF NURGLE&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Daemons of Nurgle have the Fearless, Daemon, Daemonic Instability, Deep Strike, Shrouded, Slow and Purposeful and Hatred (Daemons of Tzeentch) rules and may never summon units with the Daemon of Tzeentch special rule. Models with the mark of Nurgle are armed with defensive grenades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAEMON OF SLAANESH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Daemons of Slaanesh have the Fearless, Daemon, Daemonic Instability, Deep Strike, Jink, Rending, Fleet, Swiftstride and Hatred (Daemons of Khorne) rules and may never summon units with the Daemon of Khorne special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SWIFTSTRIDE&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Units with one or more models with this rule may run twice during the shooting phase. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAEMONFORGE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For one Shooting or Assault phase per game, the model may re-roll all failed To Wounds rolls and all failed armour penetration rolls. At the end o f that phase, roll a D6; lose a Hull Point (no saves) if you roll a 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAEMONIC TITAN OF KHORNE&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Models with the Deamonic Titan of Khorne upgrade are armed with a daemonic possession and have the Hatred (Daemons of Slaanesh and Rage special rules and may re-roll the number of stomps they make.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAEMONIC TITAN OF TZEENTCH&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Models with the Deamonic Titan of Tzeentch upgrade are armed with a daemonic possession and have the Hatred (Daemons of Nurgle special rules and may re-roll To Hit rolls of 1 and any heavy stubbers they are armed with gain the Soul Fire special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAEMONIC TITAN OF NURGLE&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Models with the Deamonic Titan of Nurgle upgrade are armed with a daemonic possession and have the Hatred (Daemons of Tzeentch and It Will Not Die special rules. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAEMONIC TITAN OF SLAANESH&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Models with the Deamonic Titan of Slaanesh upgrade are armed with a daemonic possession and have the Hatred (Daemons of Khorne special rules. All models with a Leadership value in combat with a Daemonic Titan of Slaanesh at the start of the Fight sub-phase must pass a Leadership test with a -2 modifier or reduce their Initiative value to 1 for the duration of that Fight sub-phase.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEDICATION TO KHORNE&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A model with this special rule counts as having the Mark of Khorne for the purpose of warband tactics and has the Rampage special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEDICATION TO TZEENTCH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model with this special rule counts as having the Mark of Tzeentch for the purpose of warband tactics and may re-roll To-Hit rolls of 1 when firing ranged weapons. In addition any heavy flamers it has gain the Soul Blaze special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEDICATION TO NURGLE&#039;&#039;&#039;&lt;br /&gt;
A model with this special rule counts as having the Mark of Nurgle for the purpose of warband tactics. If it ever loses its last remaining Hull Point but does not explode you may keep rolling for It Will Not Die at the end of each of your turns, if it ever regains a Hull Point through the It Will Not Die special rule it returns to play with one Hull Point remaining.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEDICATION TO SLAANESH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model with this special rule counts as having the Mark of Slaanesh for the purpose of warband tactics and is armed with assault grenades and defensive grenades. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ETERNAL CRUSADE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Units composed entirely of models with this special rule may use their Sweeping Advance move to move within 1&amp;quot; of their enemy during your Assault Phase provided at least one model from the unit moves into base contact with an enemy model. Your unit counts as having made a disordered charge and may not strike in the ensuing combat. Overwatch may be performed against the unit as normal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BEASTMEN&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Models with this special rule add +1 to their Weapon Skill and Toughness characteristics but subtract -1 from their Armour Save. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INFERNAL RELIC&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may not include more models in your army with the Infernal Relic special rule than you do Infernal Engineers. The following models are Infernal Engineers:&lt;br /&gt;
:: - Psykers with the Chaos Space Marines faction who generate at least one power from the &#039;&#039;&#039;daemonology (malefic)&#039;&#039;&#039; discipline. &lt;br /&gt;
:: - Abaddon&lt;br /&gt;
:: - Warpsmiths&lt;br /&gt;
&lt;br /&gt;
The first model with this special rule taken in your primary detachment does not count toward the maximum number of models with this special rule you may include in your army. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MARK OF KHORNE&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Models with this special rule have the Counter-attack, Rage, Furious Charge, and Adamantium Will special rules and may not join units with one or more models with the Mark of Slaanesh special rule. &lt;br /&gt;
&lt;br /&gt;
A model with this special rule counts as having a Mark of Chaos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MARK OF TZEENTCH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Models with this special rule gain +1 to their Invulnerable save. Models without an Invulnerable save instead gain a 5+ invulnerable save and may not join units with one or more models with the Mark of Nurgle special rule.&lt;br /&gt;
&lt;br /&gt;
A model with this special rule counts as having a Mark of Chaos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MARK OF NURGLE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Models with this special rule gain +1 Toughness, this bonus is already included in the profile of models which start with this special rule and may not join units with one or more models with the Mark of Tzeentch special rule..&lt;br /&gt;
&lt;br /&gt;
A model with this special rule counts as having a Mark of Chaos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MARK OF SLAANESH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Models with this special rule have the Crusader and Fleet special rules. Models which purchase the mark of Slaanesh gain +1 Initiative, this bonus is already included in the profile of models which start with this special rule and may not join units with one or more models with the Mark of Khorne special rule.&lt;br /&gt;
&lt;br /&gt;
A model with this special rule counts as having a Mark of Chaos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRIMARCH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Models with this special rule have the Adamantium Will, Eternal Warrior, Fearless, Feel No Pain, Fleet, It Will Not Die, Precision Shots, Precision Strikes&lt;br /&gt;
&lt;br /&gt;
==THE FORBIDDEN ARMOURY==&lt;br /&gt;
===GIFTS OF MUTATION===&lt;br /&gt;
&#039;&#039;&#039;*ARCANE OCCULUM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The model has +1 Ballistic Skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*BERZERKER STRENGTH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The model has +1 Strength.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*CEREBRAL COGITATOR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The model has +1 Initiative.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*COSMIC FATE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once per game the model may choose to automatically pass any one saving throw before rolling for it. The model may not be used to automatically pass a feel no pain roll. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*CRYSTALLINE BODY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The model has +1 Toughness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*GUN MORPH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note down one of the model&#039;s weapons when making your army list. The chosen weapon gains the Twin-linked special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*ICY AURA&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The model inflicts a single additional hit in close combat at Initiative Step 1 for each enemy model in base contact with the model. These attacks are made at S 4 AP 5 and do not benefit from the model&#039;s weapons or other special rules.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*VENEMOUS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The model has the Poisoned (4+) special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*WARP FRENZY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The model has +1 Attack.&lt;br /&gt;
&lt;br /&gt;
===VEHICLE EQUIPMENT===&lt;br /&gt;
&#039;&#039;&#039;CERAMITE PLATING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Melta weapons do not roll an extra D6 armour penetration when shooting a vehicle equipped with ceramite plating at half range or less.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAEMONIC POSSESSION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vehicles armed with a Daemonic Possesion ignore the result of Crew Shaken and Crew Stunned results on the vehicle damage table on the roll of a 2+. &lt;br /&gt;
&lt;br /&gt;
When a unit embarks upon a vehicle armed with a Daemonic Possesion roll a D6. On a 1 a single model from the unit (chosen by the chaos player) is removed from the game and the vehicle immediately regains a single hull point lost earlier in the battle. &lt;br /&gt;
&lt;br /&gt;
Vehicles armed with a Daemonic Possesion Ballistic Skill is changed 3 and they gain the Daemon and Daemonforge special rules. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DESTROYER BLADES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tank Shocked units take D6 S 5 AP - hits, if they choose Death or Glory, they take D6 additional S 5 AP - hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DIRGE CASTER&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enemy units within 6&amp;quot; of a model armed with a dirge caster cannot fire Overwatch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LASER TENDRILS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Decrease the WS of all enemy units in base contact with a model armed with lasher tendrils by 1. Non-Walker enemy vehicles in base contact with a friendly model armed with a lasher tendril set are hit automatically. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAGMA CUTTERS&#039;&#039;&#039;&lt;br /&gt;
A model armed with magma cutters gets 1 additional attack at Initiative step 1 if it hits with 1 or more attacks, it it hits with all of its attacks it makes one further attack at Initiative step 1. These attacks are made using the profile below:&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| Armourbane&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MELTA-RAM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model armed with a melta-ram can Ram while in hover mode. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VOID SHIELD&#039;&#039;&#039;&lt;br /&gt;
Each hit scored with a ranged attack scored against a model armed with a void shield instead hits its void shield. Each void shield counts as an AV 12 vehicle with a single hull point. Penetrating hits offer no additional benefits against a hull point. Once a void shield has suffered a glancing or penetrating hit it stops absorbing hits. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARPFLAME GARGOYLES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All ranged attacks made by a model armed with warpflame gargoyles have the Soul Blaze special rule.&lt;br /&gt;
&lt;br /&gt;
===SPECIAL ISSUE WARGEAR===&lt;br /&gt;
&#039;&#039;&#039;BLIGHT GRENADES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model that is armed with blight grenades is armed with assault grenades and defensive grenades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CHAOS BIKE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model armed with a chaos bike changes its unit type to &#039;&#039;&#039;Bike (Character)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLESHMETAL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model armed with fleshmetal has a 2+ Sv. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INFERNO BOLTS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shooting attacks made by models armed with inferno bolts with bolt weapons are resolved at AP 3. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TERMINATOR ARMOUR&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Terminator armour confers a 2+ Armour Save and a 5+ invulnerable save. Models in Terminator armour have the Bulky, Deep Strike and Relentless special rules. Units including one or more models armed with Terminator armour may not make Sweeping Advances. A model upgraded to have Terminator armour increase their Toughness characteristic by 1. &#039;&#039;&#039;(this bonus is already included in the profiles of models that have Terminator armour as part of their standard wargear)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JUMP PACK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model armed with a jump pack changes its unit type to &#039;&#039;&#039;Jump Infantry (Character)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIGIL OF CORRUPTION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model armed with a sigil of corruption has a 4+ invulnerable save.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE BUTCHER&#039;S NAILS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Butcher&#039;s Nails confer the Rampage special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARP POX&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Warp pox confers the Feel No Pain special rule. In addition, a model armed with warp pox reduces its Initiative value by 1.&lt;br /&gt;
&lt;br /&gt;
===CHAOS REWARDS===&lt;br /&gt;
&#039;&#039;&#039;AURA OF DARK GLORY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model armed with an aura of dark glory has a 5+ invulnerable save. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COMBAT FAMILIAR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model armed with a combat familiar can make D6 additional attacks at S 4 AP - each round of close combat. These attacks do not benefit from any weapons or special rule the model is armed with. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JUGGERNAUT OF KHORNE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model armed with a juggernaut of Khorne changes its unit type to &#039;&#039;&#039;Cavalry (Character)&#039;&#039;&#039; and adds +1 to its Toughness, Wounds and Attacks characteristics. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DISC OF TZEENTCH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model armed with a disc of Tzeentch changes its unit type to &#039;&#039;&#039;Jetbike (Character)&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PALANQUIN OF NURGLE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model armed with a adds +2 to its Wounds characteristic and +1 to its Attacks characteristic and gains the Very Bulky special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STEED OF SLAANESH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model armed with a steed of Slaanesh changes its unit type to &#039;&#039;&#039;Cavalry (Character)&#039;&#039;&#039; and adds +3&amp;quot; to its run distances and gains the Acute Senses and Outflank special rules.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ICHOR BLOOD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Units that inflict unsaved Wounds on a model armed with ichor blood immediately suffer a single Strength 3 AP 4 hit for each Wound caused. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPELL FAMILIAR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model armed with a spell familiar may re-roll failed Psychic tests.&lt;br /&gt;
&lt;br /&gt;
===CHAOS ICONS===&lt;br /&gt;
Friendly units do not scatter when they Deep Strike, so long as the first model is placed&lt;br /&gt;
within 6&amp;quot; of a model with a Chaos Icon. The Chaos Icon must have been on the&lt;br /&gt;
battlefield at the start of the turn in order for it to be used. Chaos Icons also have an additional effects, which are listed below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ICON OF WRATH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Units with the Mark of Khorne only. All models with the Mark of Khorne in a unit equipped with an icon of wrath have the Hammer of Wrath special rule. When determining its charge range, a unit with this icon may re-roll the result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ICON OF FLAME&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Units with the Mark of Tzeentch only. All weapons with &amp;quot;bolt&amp;quot; in their name carried by models with the Mark of Tzeentch in a unit equipped with an icon of flame have the Soul Blaze special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ICON OF DESPAIR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Units with the Mark of Nurgle only. All models with the Mark of Nurgle in a unit equipped with an icon of despair have the Fear special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ICON OF EXCESS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Units with the Mark of Slaanesh only. All models with the Mark of Slaanesh in a unit equipped with an icon of excess have the Feel No Pain special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ICON OF VENGEANCE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All models without a Mark of Chaos in a unit equipped with an Icon of Vengeance have the Zealot special rule.&lt;br /&gt;
&lt;br /&gt;
===RELICS OF THE THOUSAND SONS===&lt;br /&gt;
====ASTRAL GIMOIRE====&lt;br /&gt;
Once per turn during the bearer&#039;s Movement phase the bearer may nominate a friendly infantry unit within 12&amp;quot;. The nominated unit gains the Jump type. &lt;br /&gt;
&lt;br /&gt;
====ATHENAEAN SCROLLS====&lt;br /&gt;
If the bearer passes a psychic check with one or more doubles, your opponent may not attempt to Deny the Witch against that power. &lt;br /&gt;
&lt;br /&gt;
====CORUSCATOR====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 12&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| Pistol, Blast, Soul Blaze&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====HELM OF THE THIRD EYE====&lt;br /&gt;
Overwatch performed by models in the bearer&#039;s unit is performed at Ballistic Skill 2. Models in the bearer&#039;s unit with the Slow and Purposeful special rule may fire Overwatch.&lt;br /&gt;
&lt;br /&gt;
====SEER&#039;S BANE====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 3&lt;br /&gt;
| Melee, Daemon Weapon, Bane of Wisdom&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Bane of Wisdom:&#039;&#039;&#039; Attacks made with a weapon with this special rule are made using the most common Leadership in the target unit. When fighting in a challenge, the Leadership of the enemy fighting the bearer in the challenge is used.&lt;br /&gt;
&lt;br /&gt;
====STAFF OF ARCANE COMPULSION====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| 3&lt;br /&gt;
| Melee, Concussive, Force, Repelling Sweep&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Repelling Sweep:&#039;&#039;&#039; Enemy units attempting to Charge the bearer&#039;s unit subtract 2 from their charge distance.&lt;br /&gt;
&lt;br /&gt;
===DAEMONIC FORGE===&lt;br /&gt;
====DAEMONIC WEAPON====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Daemon sword&lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 3&lt;br /&gt;
| Melee, Daemon Weapon&lt;br /&gt;
|-&lt;br /&gt;
| Daemon axe&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Daemon Weapon, Unwieldy&lt;br /&gt;
|-&lt;br /&gt;
| Daemon mace&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| 4&lt;br /&gt;
| Melee, Daemon Weapon&lt;br /&gt;
|-&lt;br /&gt;
| Daemon lance&lt;br /&gt;
| -&lt;br /&gt;
| User/+1&lt;br /&gt;
| 3/4&lt;br /&gt;
| Melee, Daemon Weapon, Lance&lt;br /&gt;
|-&lt;br /&gt;
| Daemon fist&lt;br /&gt;
| -&lt;br /&gt;
| x2&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Daemon Weapon, Unwieldy, Specialist Weapon&lt;br /&gt;
|-&lt;br /&gt;
| Bloodthirsty axe&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
| 4&lt;br /&gt;
| Melee, Daemon Weapon, Blood Soaked Fury&lt;br /&gt;
|-&lt;br /&gt;
| Daemonic hand cannon&lt;br /&gt;
| 18&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| 2&lt;br /&gt;
| Salvo 1/1, Blast, Get´s Hot, Daemonic Essence&lt;br /&gt;
|-&lt;br /&gt;
| Quicksilver rapier&lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 3&lt;br /&gt;
| Melee, Daemon Weapon, Quicksilver Strikes&lt;br /&gt;
|-&lt;br /&gt;
| Skullcrushing mace&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| 4&lt;br /&gt;
| Melee, Daemon Weapon, Skullcrusher&lt;br /&gt;
|-&lt;br /&gt;
| Life reaper&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Daemon Weapon, Zombie Affliction, Two-Handed&lt;br /&gt;
|-&lt;br /&gt;
| Doomfire revolver&lt;br /&gt;
| 12&amp;quot;&lt;br /&gt;
| 2D6&lt;br /&gt;
| 2&lt;br /&gt;
| Pistol, Doomfire&lt;br /&gt;
|-&lt;br /&gt;
| Arcane staff&lt;br /&gt;
| Template&lt;br /&gt;
| D6&lt;br /&gt;
| D6&lt;br /&gt;
| Assault 1&lt;br /&gt;
|-&lt;br /&gt;
| Bat&#039;s talon&lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 3&lt;br /&gt;
| Melee, Daemon Weapon, Shred, Specialist Weapon, Sanity Shredder&lt;br /&gt;
|-&lt;br /&gt;
| Twin swords&lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 3&lt;br /&gt;
| Melee, Daemon Weapon, Twin Blades, Two-Handed&lt;br /&gt;
|-&lt;br /&gt;
| Whispering dagger&lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 6&lt;br /&gt;
| Melee, Daemon Weapon, Forbidden Whispers&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Daemon Weapon:&#039;&#039;&#039; Before rolling To-Hit with a weapon with this special rule roll a D6. On a 2+ the bearer gains a number of additional attacks equal to the roll, on a roll of 1 the bearer´s WS characteristic is changed to 0 until the start of the following Shooting Phase and the bearer suffers a wound with no saves of any kind allowed.  &lt;br /&gt;
::&#039;&#039;&#039;Lance:&#039;&#039;&#039; A weapon with this special rule has an increased Strength and AP value on the turn its wielder charges. &lt;br /&gt;
::&#039;&#039;&#039;Blood Soaked Fury:&#039;&#039;&#039; Each time a model inflicts a wound with this weapon the model may immediately make an additional attack, these attacks do not generate additional attacks.&lt;br /&gt;
::&#039;&#039;&#039;Daemonic Essence:&#039;&#039;&#039; Get´s Hot results inflicted by this weapon have the Instant Death special rule.&lt;br /&gt;
::&#039;&#039;&#039;Quicksilver Strikes:&#039;&#039;&#039; Attacks made with a weapon with this special rule are resolved at Initiative 10. &lt;br /&gt;
::&#039;&#039;&#039;Skullcrusher:&#039;&#039;&#039; A weapon with this special rule gains the Instant Death special rule against enemy models the wielder is fighting in a challenge. &lt;br /&gt;
::&#039;&#039;&#039;Zombie Affliction:&#039;&#039;&#039; Each enemy model slain with a weapon with this special rule adds a Plague Zombie to the wielder of this weapon&#039;s unit.&lt;br /&gt;
::&#039;&#039;&#039;Doomfire:&#039;&#039;&#039; A weapon with this special rule&#039;s Strength is randomized each time it is fired. If the Strength rolled is 11 or 12 the shot is resolved at Strength D. Whenever this weapon fires a strength D shot the bearer suffers a Wound with no saves of any kind allowed.  &lt;br /&gt;
::&#039;&#039;&#039;Sanity Shredder:&#039;&#039;&#039; A unit which has suffered one or more unsaved wounds from a weapon with this special rule suffer a -1 penalty to its Leadership until the end of the game. A unit in which a Character was killed suffers a -3 penalty to their Leadership until the end of the game.&lt;br /&gt;
::&#039;&#039;&#039;Twin Blades:&#039;&#039;&#039; You may re-roll the dice for the number of attacks received from the Daemon Weapon special rule, including the roll of a 1.  &lt;br /&gt;
::&#039;&#039;&#039;Forbidden Whispers:&#039;&#039;&#039; A weapon with this special rule reduces the Leadership of all units (friend and foe) within 12&amp;quot; of the wielder by 2.&lt;br /&gt;
&lt;br /&gt;
====DAEMONIC TRAITS====&lt;br /&gt;
&#039;&#039;&#039;WRATHFUL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A weapon with this special rule has the Soul Blaze special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LUSTFUL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The wielder of this weapon must issue and accept challenges whenever possible. While its wielder is fighting in a challenge a weapon with this special rule gains the Shred special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SLOUTHFUL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The wielder of a weapon with this special rule gains the It Will Not Die special rule until the end of the turn if it does not move in the Movement phase. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CHAOTIC&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A weapon with this special rule has the Fleshbane special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GREEDY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Roll 2D6 for the number of bonus attacks from the Daemon Weapon special rule, the wielder suffers the ill effects if either of the D6 result in a 1. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ENVIOUS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While fighting in a challenge a model fighting with a weapon with this special rule replaces its S and T values with that of its opponent. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SENTIENT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A weapon with this special rule has the Master-crafted special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEADLY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A weapon with this special rule has the Instant Death special rule on any To Wound roll of 6.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROUD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Every time the wielder kills an enemy in a challenge with a weapon with this special rule the wielder must roll on the Eye of the Gods table. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLUTTONOUS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A weapon with this special rule nullifies every &#039;&#039;&#039;Blessing&#039;&#039;&#039;, &#039;&#039;&#039;Malediction&#039;&#039;&#039; &#039;&#039;&#039;Focussed Witchfire&#039;&#039;&#039; and &#039;&#039;&#039;Witchfire&#039;&#039;&#039; on its wielder or its wielders unit unit on a 4+.&lt;br /&gt;
&lt;br /&gt;
===MELEE WEAPONS===&lt;br /&gt;
&#039;&#039;&#039;CHAINAXE&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
| 4&lt;br /&gt;
| Melee&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNIGHT WEAPONS&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Foe-reaper chainsword&lt;br /&gt;
| -&lt;br /&gt;
| D&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Foe-reaper&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Foe-reaper:&#039;&#039;&#039; When resolving attacks against Monstrous Creatures and Walkers with a weapon with this special rule you may re-roll results of 1 on the destroyer table.&lt;br /&gt;
| Reaper chainsword&lt;br /&gt;
| -&lt;br /&gt;
| D&lt;br /&gt;
| 2&lt;br /&gt;
| Melee&lt;br /&gt;
|-&lt;br /&gt;
| Thunderstrike gauntlet&lt;br /&gt;
| -&lt;br /&gt;
| D&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Hurl, Massive&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Massive:&#039;&#039;&#039; Attacks made using a weapon with this special rule are resolved at Initiative 1, even if the user is a Walker or Super-heavy Walker. &lt;br /&gt;
::&#039;&#039;&#039;Hurl:&#039;&#039;&#039; If a model destroys an enemy Monstrous Creature or Vehicle using a thunderstrike gauntlet, that model may immediately throw the Monstrous Creature/Vehicle using the following profile. After the shooting attack has been resolved the destroyed model is removed from the table. Any embarked unit on the destroyed vehicle must emergency disembark before the Transport is thrown. &lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| *&lt;br /&gt;
| -&lt;br /&gt;
| Heavy 1, Large Blast, The Bigger They Are...&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;The Bigger They Are...:&#039;&#039;&#039; The Strength of this attack is equal to the Toughness value of the Monstrous Creature or half the front armour value of the vehicle being throw. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLAGUEKNIFE&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| -&lt;br /&gt;
| Melee, Poisoned (4+)&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARPSWORD&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 1&lt;br /&gt;
| Melee, Armourbane&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
===RANGED WEAPONS===&lt;br /&gt;
&#039;&#039;&#039;AUTO WEAPONS&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Accelerator autocannon &lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 6, Rending, Rapid Tracking&lt;br /&gt;
|- &lt;br /&gt;
| Assault cannon&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 4, Rending&lt;br /&gt;
|-&lt;br /&gt;
| Autocannon&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 2&lt;br /&gt;
|-&lt;br /&gt;
| Autocannon turret&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 2, Independent Turret Fire&lt;br /&gt;
|-&lt;br /&gt;
| Auto pistol&lt;br /&gt;
| 12&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| Autogun&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
| Rapid Fire&lt;br /&gt;
|-&lt;br /&gt;
| Avenger gatling cannon &lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy 12, Rending&lt;br /&gt;
|-&lt;br /&gt;
| Hades autocannon&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 4, Pinning&lt;br /&gt;
|-&lt;br /&gt;
| Heavy stubber&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| Heavy 3&lt;br /&gt;
|-&lt;br /&gt;
| Hellstorm autocannon&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 3, Twin-linked, Rending&lt;br /&gt;
|-&lt;br /&gt;
| Reaper autocannon &lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 2, Twin-linked, Rending&lt;br /&gt;
|-&lt;br /&gt;
| Soulreaper cannon &lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy 4&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Rapid Tracking:&#039;&#039;&#039; Targets may not take Jink saves against damage from this weapon.&lt;br /&gt;
::&#039;&#039;&#039;Independent Turret Fire:&#039;&#039;&#039; Weapons with this special rule do not count towards the number of weapons a model may fire each turn and may be fired at a seperate target from all other weapons the model is armed with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BATTLE CANNON&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 72&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| Primary Weapon 1, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOLT WEAPONS&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Avenger bolt cannon &lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy 7&lt;br /&gt;
|-&lt;br /&gt;
| Bolt pistol&lt;br /&gt;
| 12&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| Boltgun&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| Rapid Fire&lt;br /&gt;
|- &lt;br /&gt;
| Combi-bolter&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| Rapid Fire, Shred, Twin-linked&lt;br /&gt;
|-&lt;br /&gt;
| Heavy bolter&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 3&lt;br /&gt;
|-&lt;br /&gt;
| Quad heavy bolter turret&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 6, Independent Turret Fire&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Independent Turret Fire:&#039;&#039;&#039; Weapons with this special rule do not count towards the number of weapons a model may fire each turn and may be fired at a seperate target from all other weapons the model is armed with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOMB WEAPONS&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Alchem cluster bomb&lt;br /&gt;
| -&lt;br /&gt;
| *&lt;br /&gt;
| 5&lt;br /&gt;
| Bomb 3, Barrage, Blast, Poisoned&lt;br /&gt;
|-&lt;br /&gt;
| Baletalon shatter charge&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| Bomb 3, Unguided&lt;br /&gt;
|-&lt;br /&gt;
| Bomb pylon set&lt;br /&gt;
| -&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| Bomb 6, Apocalyptic Barrage&lt;br /&gt;
|-&lt;br /&gt;
| Pyrax incendiary bomb &lt;br /&gt;
| Bomb&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 1, Blast, Ignores Cover&lt;br /&gt;
|-&lt;br /&gt;
| Warp-pulse bomb&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| Bomb 1, Large Blast, Blind, Haywire&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Unguided:&#039;&#039;&#039; A weapon with this special rule is resolved like a Vecotr Strike. Each shot fired by this weapon inflicts a single hit on a 6+.&lt;br /&gt;
&lt;br /&gt;
====BUTCHER CANNON====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 4&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CHAOTIC BOMBARDMENT&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Infinite&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
| Ordnance 1, Barrage, Large Blast, One Use Only, Orbital, Chaotic Bombardment&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Orbital:&#039;&#039;&#039; If an arrow is rolled on the scatter dice when firing a weapon that has this special rule, the shot always scatters the full 2D6&amp;quot; regardless of the firing model’s Ballistic Skill. In addition, firing an Ordnance weapon that has this special rule does not prevent the firing model from declaring a charge against the target unit in the same turn.&lt;br /&gt;
&#039;&#039;&#039;Chaotic Bombardment:&#039;&#039;&#039; Before firing this weapon roll a d6, on a 5+ change this weapon to Ordnance 2, on the roll of a 1; your opponents may choose any of your units to be the target of the weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CONVERSION WEAPONS&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Conversion beamer&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Up to 18&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| -&lt;br /&gt;
| Heavy 1, Blast, Divert Power&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| 18&amp;quot; to 42&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 1, Blast, Divert Power&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| 42&amp;quot; to 72&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy 1, Blast, Divert Power&lt;br /&gt;
|-&lt;br /&gt;
| Heavy conversion beamer&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Up to 18&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| -&lt;br /&gt;
| Heavy 1, Large Blast, Divert Power&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| 18&amp;quot; to 42&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 1, Large Blast, Divert Power&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| 42&amp;quot; to 72&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy 1, Large Blast, Divert Power&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Divert Power:&#039;&#039;&#039; This profile cannot be used if the vehicle using the weapon with this type has moved in the previous movement phase. Ignore the Relentless special rule for the purpose of this special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEMOLISHER CANNON&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
| Ordnance 1, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DREADHAMMER SIEGE CANNON&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
| Primary Weapon 1, Massive Blast, No Cover Saves Allowed&lt;br /&gt;
|-&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
| Primary Weapon 1, Divert Power, Massive Blast, No Cover Saves Allowed&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Divert Power:&#039;&#039;&#039; This profile cannot be used if the vehicle using the weapon with this type has moved in the previous movement phase. Ignore the Relentless special rule for the purpose of this special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FELLBLADE ACCELLERATOR CANNON&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 100&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| Primary Weapon 1, Massive Blast&lt;br /&gt;
|-&lt;br /&gt;
| 100&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| 2&lt;br /&gt;
| Primary Weapon 1, Armourbane, Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLAMER WEAPONS&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Baleflamer&lt;br /&gt;
| Template&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy 1, Torrent&lt;br /&gt;
|-&lt;br /&gt;
| Flamer&lt;br /&gt;
| Template&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| Heavy 1&lt;br /&gt;
|-&lt;br /&gt;
| Heavy flamer&lt;br /&gt;
| Template&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 1&lt;br /&gt;
|-&lt;br /&gt;
| Heavy warpflamer&lt;br /&gt;
| Template&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy 1, Warpflame&lt;br /&gt;
|-&lt;br /&gt;
| Warpflamer&lt;br /&gt;
| Template&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 1, Warpflame&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::Warpflame:&#039;&#039;&#039; After removing casualties, roll a D6 on a 5+ the target unit loses one point of toughness for the rest of the battle, on a 1-2 the unit gains one point of toughness for the rest of the battle. This cannot take a unit´s Toughness below 1 or above 10.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPALER-CANNON&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 12&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy 1, Get Over Here!&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Get Over Here!:&#039;&#039;&#039; Add 2D6&amp;quot; to the charge range of any unit attempting to charge a unit which has suffered a penetrating hit from a weapon with this special rule in the same turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KHARIBDIS ASSAULT LAUNCHER&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| Heavy 2, Pinning, Twin-linked  &lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LASER WEAPONS&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Lascannon&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 1&lt;br /&gt;
|-&lt;br /&gt;
| Storm laser&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy D3+2&lt;br /&gt;
|-&lt;br /&gt;
| Turbo-laser destructor&lt;br /&gt;
| 72&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 1, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
| Quad lascannon&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 2, Twin-linked&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TITAN WEAPONS&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Apocalypse missile launcher&lt;br /&gt;
| 24-360&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
| Primary Weapon 5, Apocalyptic Barrage&lt;br /&gt;
|-&lt;br /&gt;
| Double-barrelled turbo laser destructor &lt;br /&gt;
| 96&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 2, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
| Inferno gun&lt;br /&gt;
| Hellstorm&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
| Primary Weapon 1&lt;br /&gt;
|-&lt;br /&gt;
| Plasma blastgun&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| - Rapid&lt;br /&gt;
| 72&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
| Primary Weapon 2, Massive Blast&lt;br /&gt;
|-&lt;br /&gt;
| - Overload&lt;br /&gt;
| 96&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
| Primary Weapon 1, Apocalyptic Blast&lt;br /&gt;
|-&lt;br /&gt;
| Vulcan mega-bolter&lt;br /&gt;
| 60&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy 15&lt;br /&gt;
|-&lt;br /&gt;
| Vortex missile&lt;br /&gt;
| 12-960&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy 1, Large Blast, Vortex, One Use Only&lt;br /&gt;
|-&lt;br /&gt;
| Gatling blaster&lt;br /&gt;
| 72&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| Primary Weapon 6, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
| Laser blaster&lt;br /&gt;
| 96&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| 2&lt;br /&gt;
| Primary Weapon 3, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
| Reaver fist&lt;br /&gt;
| -&lt;br /&gt;
| D &lt;br /&gt;
| 1&lt;br /&gt;
| Melee&lt;br /&gt;
|-&lt;br /&gt;
| Volcano cannon&lt;br /&gt;
| 180&amp;quot;&lt;br /&gt;
| D &lt;br /&gt;
| 2&lt;br /&gt;
| Primary Weapon 1, Massive Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAWCANNON&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Template&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| Assault 1&lt;br /&gt;
|-&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| Assault 1, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MELTA WEAPONS====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Meltagun&lt;br /&gt;
| 12&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| Assault 1, Melta&lt;br /&gt;
|-&lt;br /&gt;
| Multimelta&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy 1, Melta&lt;br /&gt;
|-&lt;br /&gt;
| Thermal cannon&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy 1, Large Blast, Melta&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RANCID VOMIT&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Template&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| Assault 1, Poisoned (3+)&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RAPID-FIRE BATTLE CANNON&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 72&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| Ordnance 2, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROT CANNON&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| Ordnance 1, Rending, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====SONIC WEAPONS====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Blastmaster&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| x&lt;br /&gt;
| 4&lt;br /&gt;
| Assault 3, Pinning, Ignores Cover&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy 1, Blast, Pinning, Ignores Cover&lt;br /&gt;
|-&lt;br /&gt;
| Doom siren&lt;br /&gt;
| Template&lt;br /&gt;
| x&lt;br /&gt;
| 3&lt;br /&gt;
| Assault 1&lt;br /&gt;
|-&lt;br /&gt;
| Sonic blaster&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| x&lt;br /&gt;
| 5&lt;br /&gt;
| Assault 2, Blind, Concussive, Pinning, Sensory Overload&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Sensory Overload:&#039;&#039;&#039; A unit that is hit by a weapon with this rule must take an initiative for each hit suffered, units with Acute Sense must Re Roll failed Initiative tests. The unit suffers a single wound with the AP value of the weapon for each succesful Initiative test. Profiles with this rule have no effect on vehicles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCORPION CANNON&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy 10&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SOULBURNER WEAPONS&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Soulburner cannon&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
| Primary Weapon 1, Large Blast, Ignore Cover&lt;br /&gt;
|-&lt;br /&gt;
| Soulburner petard&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| Ordnance 1, Large Blast, Rending&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THUNDERHAWK CANNON&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 72&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| Primary Weapon 1, Massive Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLASMA WEAPONS&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Plasma pistol&lt;br /&gt;
| 12&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Pistol, Gets Hot&lt;br /&gt;
|-&lt;br /&gt;
| Plasma gun&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Rapid-Fire, Gets Hot&lt;br /&gt;
|-&lt;br /&gt;
| Plasma cannon&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Salvo 1/2, Blast, Gets Hot&lt;br /&gt;
|-&lt;br /&gt;
| Ectoplasma cannon&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| Salvo 1/2, Blast, Gets Hot&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HAVOC LAUNCHER&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| -&lt;br /&gt;
| Heavy 1, Twin-linked, Blast, Ignores Cover, Havoc&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Havoc:&#039;&#039;&#039; A unit that assaults a unit which has been hit by a weapon with the Havoc rule previously this turn does not suffer penalties for charging through terrain, though it must still subtract 2&amp;quot; from its charge distance. A unit which has been hit by a weapon with the Havoc rule cannot perform Overwatch for the rest of the turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HELLMAW CANNON&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Template&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| Assault 1&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MISSILE WEAPONS&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range	&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Hellfire missile rack&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 2&lt;br /&gt;
|-&lt;br /&gt;
| Hellstrike missile&lt;br /&gt;
| 72&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| Ordnance 1, One Use&lt;br /&gt;
|-&lt;br /&gt;
| Missile launcher&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| - Krak Missile&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 1&lt;br /&gt;
|-&lt;br /&gt;
| - Frag Missile&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 4	&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 1, Blast&lt;br /&gt;
|-&lt;br /&gt;
| - Flakk Missile&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 1, Skyfire&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VENGEANCE LAUNCHER&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 2, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;QUAD DOOM MORTAR&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Quad doom mortar&lt;br /&gt;
| 12-60&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| Heavy 4, Barrage, Pinning, Blast, Shell Shock, Fuelled By Hate&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Fuelled By Hate:&#039;&#039;&#039; The Strength of this weapon is increased by 1 and the AP of this weapon is lowered by 1 for each glancing or penetrating hit this weapon has inflicted upon enemy vehicles during this game. &lt;br /&gt;
::&#039;&#039;&#039;Shell Shock:&#039;&#039;&#039; Pinning test taken against a weapon with this special rule are taken with a -1 modifier and an additional -1 modifier for each glancing or penetrating hit this weapon has inflicted upon enemy vehicles during this game. &lt;br /&gt;
==PSYCHIC POWERS==&lt;br /&gt;
All Psykers and Psychic Brotherhoods with one of the four marks of Chaos must generate at least one power from the discipline of their god. All Psykers and Psychic Brotherhoods with the Chaos Space Marines faction with one of the four marks of Chaos automatically know the Primaris (0.) power from the discipline of their god. &lt;br /&gt;
&lt;br /&gt;
===DISCIPLINE OF CHANGE===&lt;br /&gt;
&#039;&#039;&#039;0. Doombolt…. Warp Charge 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Doombolt is a &#039;&#039;&#039;Witchfire&#039;&#039;&#039; power with the profile given below&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Doombolt&lt;br /&gt;
| 18&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| 1&lt;br /&gt;
| Assault 1&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-2. Boon of Mutation…. Warp Charge 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Boon of Mutation is a &#039;&#039;&#039;Blessing&#039;&#039;&#039; that targets a single friendly Character within 12&amp;quot; the character rolls on the Eye of the Gods table re-rolling results of 2, 7, and 12. The result stays in effect until the end of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3-4. Tzeentch´ Firestorm…. Warp Charge 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tzeentch´ Firestorm is a &#039;&#039;&#039;Witchfire&#039;&#039;&#039; power with the profile given below&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Tzeentch´ Firestorm&lt;br /&gt;
| 24&lt;br /&gt;
| D6&lt;br /&gt;
| D6&lt;br /&gt;
| Assault 3, Barrage, Blast, Inferno&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Inferno:&#039;&#039;&#039; When a shooting attack with this rule causes an unsaved wound, inflict D3 hits with the strength and AP of the weapon fired with this rule for each unsaved wound. These additional hits do not inflict any further damage. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5-6. Breath of Chaos…. Warp Charge 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Breath of Chaos is a &#039;&#039;&#039;Witchfire&#039;&#039;&#039; power with the profile given below&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Breath of Chaos&lt;br /&gt;
| Template&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| Assault 1, Poison (4+), Spawnification&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Spawnification:&#039;&#039;&#039; After resolving the shooting attack, form a new unit of chaos spawn with a number of models equal to the number of models removed by the shooting attack. The new unit must start in combat with the unit, which was the target of the Breath of Chaos, counting as having assaulted that unit. Place the spawns within 8&amp;quot; of the caster of the Breath of Chaos and within unit coherency of the newly formed unit, in addition all the summoned spawn must be within 3&amp;quot; of the target of the Breath of Chaos. The summoned spawn count as a summoned unit from the &#039;&#039;&#039;Daemonology Malefic&#039;&#039;&#039; discipline.&lt;br /&gt;
&lt;br /&gt;
===DISCIPLINE OF PLAGUE===&lt;br /&gt;
&#039;&#039;&#039;0. Fathers Love.... Warp Charge 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fathers Love is a &#039;&#039;&#039;Blessing&#039;&#039;&#039; that targets a single friendly unit within 12&amp;quot;. All the units ranged and melee weapons gain the Poisoned special rule, those that already have the Poisoned special rule (even if only Poisoned (6+)) gain the Fleshbane special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-2. Curse of Rust…. Warp Charge 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Curse of Rust is a &#039;&#039;&#039;Witchfire&#039;&#039;&#039; power with the profile below.&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Curse of Rust&lt;br /&gt;
| 24&lt;br /&gt;
| x&lt;br /&gt;
| 2&lt;br /&gt;
| Assault 1, Graviton, Ignores Cover, Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3-4. Rancid Visitations…. Warp Charge 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rancid Visitations  is a &#039;&#039;&#039;Nova&#039;&#039;&#039; power which hits all models (friend and foe) within 12&amp;quot;. All models hit must take a toughness test or suffer a wound with no saves of any kind allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5-6. Mortality.... Warp Charge 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mortality is a &#039;&#039;&#039;Malediction&#039;&#039;&#039; which targets an enemy unit within 24&amp;quot;. The targets Toughness is 1 and its Save is -.&lt;br /&gt;
&lt;br /&gt;
===DISCIPLINE OF DECADENCE===&lt;br /&gt;
&#039;&#039;&#039;0. Symphony of Pain.... Warp Charge 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Symphony of Pain is a &#039;&#039;&#039;Witchfire&#039;&#039;&#039; power with the profile below.&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Sensory Overload&lt;br /&gt;
| 24&lt;br /&gt;
| x&lt;br /&gt;
| 5&lt;br /&gt;
| Assault 10, Blind, Concussive, Pinning, Sensory Overload&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Sensory Overload:&#039;&#039;&#039; A unit that is hit by a weapon with this rule must take an initiative for each hit suffered, units with Acute Sense must Re Roll failed Initiative tests. The unit suffers a single wound with AP 5 for each succesful Initiative test. Weapons with this rule have no effect on vehicles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-2. Hightened Senses.... Warp Charge 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hightened Senses can either be used as a &#039;&#039;&#039;Malediction&#039;&#039;&#039; that targets an enemy unit within 24&amp;quot;, or a &#039;&#039;&#039;Blessing&#039;&#039;&#039; that targets a friendly unit within 24&amp;quot;. The targets initiative is increased to 10 and it gains the Acute Senses special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3-4. Pavane of Slaanesh.... Warp Charge 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pavane of Slaanesh is a &#039;&#039;&#039;Focussed Witchfire&#039;&#039;&#039; power with a range of 6&amp;quot;. The target must pass a Leadership on 4D6 test or suffer a single wound with no armour or cover saves allowed for each point the test was failed by.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5-6. Death Metal.... Warp Charge 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While the psyker insists that it is music Death Metal is a &#039;&#039;&#039;Nova&#039;&#039;&#039; with the profile below.&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Death Metal&lt;br /&gt;
| 24&lt;br /&gt;
| x&lt;br /&gt;
| 5&lt;br /&gt;
| Assault 2D6, Blind, Concussive, Pinning, Sensory Overload&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Sensory Overload:&#039;&#039;&#039; A unit that is hit by a weapon with this rule must take an initiative for each hit suffered, units with Acute Sense must Re Roll failed Initiative tests. The unit suffers a single wound with AP 5 for each succesful Initiative test. Weapons with this rule have no effect on vehicles.&lt;br /&gt;
&lt;br /&gt;
==CHAOS SPACE MARINE OBJECTIVES==&lt;br /&gt;
If your primary detachment contains Chaos Space Marines replace tactical objective 11, 12, 13, 14, 15 and 16 with the Champions of Chaos tactical objective. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11-16. CHAMPION OF CHAOS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Score 1 Victory Point if you issued a challenge during your turn. &lt;br /&gt;
&lt;br /&gt;
==EYE OF THE GODS TABLE==&lt;br /&gt;
When asked to roll on the Eye of the Gods Table; roll 1 D6 and consult the table below: &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! D6 result&lt;br /&gt;
! Effect&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;&#039;No Effect&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;&#039;Daemonic Reflexes:&#039;&#039;&#039; The character adds +1 to its Initiative characteristic. &lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| &#039;&#039;&#039;Daemonic Frenzy:&#039;&#039;&#039; The character adds +1 to its Attacks characteristic.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| &#039;&#039;&#039;Daemonic Strength:&#039;&#039;&#039; The character adds +1 to its Strength characteristic.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| &#039;&#039;&#039;Daemonic Hide:&#039;&#039;&#039; The character adds +1 to its Toughness characteristic.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| &#039;&#039;&#039;Doubly Blessed:&#039;&#039;&#039; Roll twice more on the Eye of the Gods Table. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bask in the Glory of the Gods&#039;&#039;&#039;&lt;br /&gt;
All other models in a unit with a character which is affected by results 2-5 are affected by the same results he is, while he remains in the unit. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Gods are Fickle&#039;&#039;&#039;&lt;br /&gt;
*When a model receives result 2, 3, 4 or 5 for a second time in a battle it is turned into a Spawn. &lt;br /&gt;
:If possible, place a Spawn model within 6&amp;quot; of the original model and at least 1&amp;quot; away from enemy models. &lt;br /&gt;
:If the model had a Mark of Chaos the Spawn now has the same Mark of Chaos.&lt;br /&gt;
:Remove the original model, it counts as having been destroyed, even if no Spawn was placed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ascension at Last!&#039;&#039;&#039;&lt;br /&gt;
*When a model has received at least 3 of results 2, 3, 4 and 5 it may be ascended. &lt;br /&gt;
:When a model is ascended its profile changed to that presented below. Any wounds lost earlier in the battle are immediately restored. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| 9&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 8&lt;br /&gt;
| 5&lt;br /&gt;
| 9&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
:The Character&#039;s unit type is changed to Monstrous Creature, if the Character had the Bike or Jump Infantry unit type before ascending its unit type changes to Flying Monstrous Creature instead. &lt;br /&gt;
:If the model was equipped with Terminator it loses its Terminator armour and instead gains a 3+ Armour Save. &lt;br /&gt;
:The model gains the Daemon special rule. &lt;br /&gt;
:The ascended model loses any other effects from the Eye of the Gods Table, if it would ever make further rolls on the Eye of the Gods Table it instead regains a single wound lost earlier in the battle. &lt;br /&gt;
:Place a Daemon Prince model within 6&amp;quot; of the original model to represent the ascended model.&lt;br /&gt;
:Remove the original model, it &#039;&#039;&#039;does not&#039;&#039;&#039; count as having been destroyed. &lt;br /&gt;
&lt;br /&gt;
[[category: Angry Codices]]&lt;/div&gt;</summary>
		<author><name>2A02:C7F:5203:3000:A5DA:5E5A:5D84:3EC5</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Codex_-_Chaos_Space_Marines_Angry_Anarchist_Edition&amp;diff=131909</id>
		<title>Codex - Chaos Space Marines Angry Anarchist Edition</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Codex_-_Chaos_Space_Marines_Angry_Anarchist_Edition&amp;diff=131909"/>
		<updated>2017-02-10T22:05:23Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7F:5203:3000:A5DA:5E5A:5D84:3EC5: /* SPECIAL ISSUE WARGEAR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Codex - Chaos Space Marines Angry Anarchist Edition.pdf|thumb|300px|PDF version of the June version of the codex - Click to download.]]&lt;br /&gt;
==INTRODUCTION==&lt;br /&gt;
&#039;&#039;&#039;Abaddon the Despoiler has once again called for a Black Crusade against the Imperium of Man and the Corpse Emperor. Gather your warband of cut throat renegades or ancient traitors. The eyes of the gods are fixed upon you, please them and the eternal life of daemonhood shall finally be yours Chaos Space Marine Warlord!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DISCLAIMER&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Games Workshop in no way endorses any of the Angry Codices. No infringement is intended with the Angry Codices. The intent of the Angry Initiative is NOT to make Games Workshop go out of business, but rather to bring the game part of the hobby up to speed with the most detailed setting of any game and arguably also the best miniatures of any miniature wargame.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE ANGRY INITIATIVE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Angry Initiative is about making more fair and fun codices. The core principle of the Angry Initiative is letting you play with the miniatures you own and love and punishing people as little as possible for making the &amp;quot;wrong&amp;quot; modeling and purchasing strategies. All fluff and pictures are left out, this makes room for all Forgeworld units and supplemental rules in the main codex, meaning you only need one book for each faction you play. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BALANCING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The balancing system is based on 10 Space Marines with a Sergeant, the Objective Secured, 6+ Feel No Pain special rules and a single Tactical Doctrines available, as being worth 130 pts, a plasma gun for said Squad being worth 15 pts, a lascannon for said squad being worth 20 pts and a Rhino for said Squad being worth an additional 35 pts. Worth meaning that the amount of situations in which one taking the option is better is not overwhelming compared to the amount of situations in which the options is worse. For example. 130 full Tactical Squads in Rhinos should be good in as many situations as 165 full Tactical Squads without Rhinos. &lt;br /&gt;
&lt;br /&gt;
Units and options are put into a points range between a point value where they counter all the things they should counter (light armoured anti-armour units should counter heavy armoured anti-armour units and medium armoured anti-armour units)  and get countered by all the things they should be countered by (light armoured anti-armour units should get countered by light armoured anti-light units). They are moved around within this range based on results from playtesting and debates on the discussion pages of codices. Note that while calculations have been made for the proper point range for many units and options, others have been placed based on the notions of what units are being played by competitive players in 40k at the moment. &lt;br /&gt;
&lt;br /&gt;
The intent is not for the costs shown to be the final costs, but rather the start of a discussion which will eventually lead to the most balanced codices possible within the framework of a game where units are meant to counter and be countered by other units. The PDF codices are updated at most once each month to allow you to get a better feel for how good units are before they are changed. Clarification and errors in grammar and wording is changed as they are found on 1d4chan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABOUT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This codex was made by the 1d4chan community and managed by the Angry Pirate. This codex was published by adding ?action=render at the end of the name of the codex&#039; web page on 1d4chan and copy pasting the whole thing into Microsoft Word. Margins are at 0,5&amp;quot;, the Georgia font is used for everything, except the front page which is Stencil. The logo was made in paint by writing on a coloured background and then using the &amp;quot;fill with colour&amp;quot; tool on the background. After some final minor revisions, the Word document was saved as a PDF.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FEEDBACK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Battle reports can be posted and read [[The Angry Initiative|here]]. General feedback of the Angry Codices can be made [[Talk:The Angry Initiative|here]]. Feedback on this codex can be made [[Talk:Codex - Chaos Space Marines Angry Anarchist Edition|here]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CHANGES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following weapons have been changed:&lt;br /&gt;
*Combi-bolter (Rapid Fire, Twin-linked -&amp;gt; Rapid Fire, Shred, Twin-linked)&lt;br /&gt;
*Heavy bolter (Heavy 3 -&amp;gt; Heavy 3, Salvo 2/3 for S 4 models)&lt;br /&gt;
*Missile launcher (buy frag and krak for x pts or flakk, frag and krak for y pts -&amp;gt; buy 1/2/3 types of missiles for x/y/z pts)  &lt;br /&gt;
*Flakk missiles (S7 AP4 -&amp;gt; S 8 AP2)&lt;br /&gt;
*Flamestorm cannon -&amp;gt; inferno cannon (S 6 AP 3 -&amp;gt; S 5 AP 4 Torrent)&lt;br /&gt;
*Frag missiles (AP5 -&amp;gt; AP4)&lt;br /&gt;
*Krak missiles (AP 3 -&amp;gt; AP2)&lt;br /&gt;
&lt;br /&gt;
*note that all shotguns are now Twin-linked.&lt;br /&gt;
&lt;br /&gt;
==CHAOS SPACE MARINES WARGEAR LIST==&lt;br /&gt;
&#039;&#039;&#039;These lists detail the points values of various items of wargear available to Chaos Space Marines units. Only models specifically noted as having access to one of these lists may access the list. While in unit entries models are said to be able to &amp;quot;take items&amp;quot; from one or more lists, the list will specify whether or not the model may take more than one item from the list. Rules for these items can be found in the Appendix&#039;&#039;&#039;&lt;br /&gt;
===CHAOS RELICS LIST===&lt;br /&gt;
Only one of each Chaos Artefact may be taken per army. A model can replace one weapon with one of the following:&amp;lt;br&amp;gt;&lt;br /&gt;
- Axe of Blind Fury&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_8|8]]&amp;lt;/sup&amp;gt;...&#039;&#039;35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Burning Brand of Skalathrax...&#039;&#039;30 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Coruscator...&#039;&#039;5 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Dimensional Key&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_4|4]]&amp;lt;/sup&amp;gt;...&#039;&#039;25 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Scrolls of Magnus&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_4|4]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_9|9]]&amp;lt;/sup&amp;gt;...&#039;&#039;45 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- The Black Mace...&#039;&#039;45 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- The Murder Sword...&#039;&#039;35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Crucible of Lies&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_4|4]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_XVI|XVI]]&amp;lt;/sup&amp;gt;...&#039;&#039;25 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Eye of the Night&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_4|4]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_XVI|XVI]]&amp;lt;/sup&amp;gt;...&#039;&#039;75 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Hand of Darkness&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_4|4]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_XVI|XVI]]&amp;lt;/sup&amp;gt;...&#039;&#039;50 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Last Memory of Yuranthos&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_4|4]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_1|1]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_XVI|XVI]]&amp;lt;/sup&amp;gt;...&#039;&#039;30 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- The Skull of Ker’ngar&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_4|4]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_XVI|XVI]]&amp;lt;/sup&amp;gt;...&#039;&#039;40 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- The Spinshiver Blade&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_XVI|XVI]]&amp;lt;/sup&amp;gt;...&#039;&#039;30 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Blade of the Relentless&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_10|10]]&amp;lt;/sup&amp;gt;...&#039;&#039;30 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Crozius of the Dark Covenant&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_10|10]]&amp;lt;/sup&amp;gt;...&#039;&#039;30 pts&amp;lt;br&amp;gt;&lt;br /&gt;
- The Slaughterer&#039;s Horns&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_4|4]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_10|10]]&amp;lt;/sup&amp;gt;...&#039;&#039;30 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- The Balestar of Mannon&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_4|4]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_10|10]]&amp;lt;/sup&amp;gt;...&#039;&#039;35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Prophet of the Voices&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_4|4]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_10|10]]&amp;lt;/sup&amp;gt;...&#039;&#039;40 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Daemonheart&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_4|4]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_10|10]]&amp;lt;/sup&amp;gt;...&#039;&#039;50 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Astral Grimoire&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_4|4]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_XV|XV]]&amp;lt;/sup&amp;gt;...&#039;&#039;80 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Athenaean Scrolls&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_4|4]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_XV|XV]]&amp;lt;/sup&amp;gt;...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Helm of the Third Eye&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_4|4]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_XV|XV]]&amp;lt;/sup&amp;gt;...&#039;&#039;40 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Seer&#039;s Bane&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_XV|XV]]&amp;lt;/sup&amp;gt;...&#039;&#039;60 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Staff of Arcane Compulsion&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_XV|XV]]&amp;lt;/sup&amp;gt;...&#039;&#039;50 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
===CHAOS REWARDS LIST===&lt;br /&gt;
A model can take up to one of each of the following:&amp;lt;br&amp;gt;&lt;br /&gt;
- Aura of dark glory...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Combat familiar...&#039;&#039;5 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Spell familiar...&#039;&#039;35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Juggernaut of Khorne&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_3|3]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_8|8]]&amp;lt;/sup&amp;gt;...&#039;&#039;35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Disc of Tzeentch&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_3|3]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_9|9]]&amp;lt;/sup&amp;gt;...&#039;&#039;30 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Palanquin of Nurgle&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_3|3]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_7|7]]&amp;lt;/sup&amp;gt;...&#039;&#039;25 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Steed of Slaanesh&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_3|3]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_6|6]]&amp;lt;/sup&amp;gt;...&#039;&#039;20 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
===MARKS OF CHAOS LIST===&lt;br /&gt;
A model may take one of the following special rules:&amp;lt;br&amp;gt;&lt;br /&gt;
- Mark of Khorne&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_5|5]]&amp;lt;/sup&amp;gt;...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Mark of Tzeentch...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Mark of Nurgle...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Mark of Slaanesh...&#039;&#039;10 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
===MELEE WEAPONS LIST===&lt;br /&gt;
A model may replace his bolt pistol and/or Melee weapon with one of the following:&amp;lt;br&amp;gt;&lt;br /&gt;
- Chainaxe...&#039;&#039;3 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Lightning claw...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Power weapon...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Power fist...&#039;&#039;25/35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A model may replace his bolt pistol and Melee weapon with one of the following:&amp;lt;br&amp;gt;&lt;br /&gt;
- Two lightning claws...&#039;&#039;20 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Two power fists...&#039;&#039;35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
===RANGED WEAPONS LIST===&lt;br /&gt;
A model may replace his Melee weapon or boltgun with one of the following:&amp;lt;br&amp;gt;&lt;br /&gt;
- Combi-bolter...&#039;&#039;5 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Combi-flamer...&#039;&#039;5 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Combi-plasma...&#039;&#039;10 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Combi-melta...&#039;&#039;13 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Plasma pistol...&#039;&#039;5 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
===TERMINATOR WEAPONS LIST===&lt;br /&gt;
A model may replace his power weapon with one of the following:&amp;lt;br&amp;gt;&lt;br /&gt;
- Lightning claw...&#039;&#039;3 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Power fist...&#039;&#039;10 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Chainfist...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A model may replace his combi-bolter with one of the following:&amp;lt;br&amp;gt;&lt;br /&gt;
- Combi-flamer...&#039;&#039;2 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Combi-plasma...&#039;&#039;5 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Combi-melta...&#039;&#039;8 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Lightning claw...&#039;&#039;12 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Power fist...&#039;&#039;22 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Chainfist...&#039;&#039;27 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
===SPECIAL ISSUE WARGEAR LIST===&lt;br /&gt;
A model with access to this list may take any of the following:&lt;br /&gt;
- Blight grenades&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_7|7]]&amp;lt;/sup&amp;gt;...&#039;&#039;5 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Inferno bolts&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_9|9]]&amp;lt;/sup&amp;gt;...&#039;&#039;5 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- The butcher&#039;s nails&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_8|8]]&amp;lt;/sup&amp;gt;...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
- Warp pox&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_7|7]]&amp;lt;/sup&amp;gt;...&#039;&#039;20 pts&lt;br /&gt;
- Melta bombs...&#039;&#039;5 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Jump pack*3...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Chaos bike and twin-linked boltgun...&#039;&#039;20 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Sigil of corruption...&#039;&#039;25 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
===GIFTS OF MUTATION LIST===&lt;br /&gt;
A model with access to this list may take up to three of the following:&amp;lt;br&amp;gt;&lt;br /&gt;
- All-consuming hatred...&#039;&#039;10 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Arcane occulum...&#039;&#039;5 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Berzerker strength...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Bloated...&#039;&#039;2/10/15 pts&#039;&#039; (if the model has a 6+/3+/2+ armour save)&amp;lt;br&amp;gt;&lt;br /&gt;
- Cerebral cogitator...&#039;&#039;5 pts&#039;&#039; (multiplied by the model&#039;s Attack characteristic)&amp;lt;br&amp;gt;&lt;br /&gt;
- Cosmic fate...&#039;&#039;25/20/15/10/5 pts&#039;&#039; (if the model has a 6+/5+/4+/3+/2+ armour and/or invulnerable save, choose the highest applicaple cost)&amp;lt;br&amp;gt;&lt;br /&gt;
- Crystalline body...&#039;&#039;5/10&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_7|7]]&amp;lt;/sup&amp;gt; pts&#039;&#039; (multiplied by the model&#039;s Wound characteristic)&amp;lt;br&amp;gt;&lt;br /&gt;
- Fleshmetal&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_2|2]]&amp;lt;/sup&amp;gt;...&#039;&#039;10 pts&#039;&#039; (multiplied by the model&#039;s Wound characteristic)&amp;lt;br&amp;gt;&lt;br /&gt;
- Gun morph...&#039;&#039;10 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Ichor blood...&#039;&#039;1 pt&#039;&#039; (multiplied by the models Wound characteristic)&amp;lt;br&amp;gt;&lt;br /&gt;
- Icy aura...&#039;&#039;10 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Venemous...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Warp frenzy...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
===DAEMONIC FORGE LIST===&lt;br /&gt;
A model with acess to this list may take items from the &#039;&#039;&#039;Daemonic Weapons&#039;&#039;&#039; and &#039;&#039;&#039;Daemonic Traits&#039;&#039;&#039; lists. &lt;br /&gt;
====DAEMONIC WEAPONS LIST====&lt;br /&gt;
A model with access to this list can replace one weapon with one of the following:&amp;lt;br&amp;gt; &lt;br /&gt;
- Daemon sword...&#039;&#039;35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Daemon axe...&#039;&#039;35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Daemon mace...&#039;&#039;35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Daemon lance...&#039;&#039;35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Bloodthirsty axe (World Eaters only)...&#039;&#039;35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Daemonic hand cannon (Iron Warriors only)...&#039;&#039;35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Daemon fist&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_XVI|XVI]]&amp;lt;/sup&amp;gt;...&#039;&#039;55 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Doomfire revolver (Red Corsairs only)...&#039;&#039;25 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Quicksilver rapier (Emperor´s Children only)...&#039;&#039;40 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Life reaper (Death Guard only)...&#039;&#039;50 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Twin swords (Alpha Legionaires only)...&#039;&#039;50 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Bat´s Talon (Night Lords only)...&#039;&#039;50 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Arcane staff&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_XV|XV]]&amp;lt;/sup&amp;gt;...&#039;&#039;35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Whispering dagger (Word Bearers only)...&#039;&#039;35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Skullcrushing mace (Khorne Daemonkin only)...&#039;&#039;65 pts&amp;lt;br&amp;gt;&lt;br /&gt;
====DAEMONIC TRAITS LIST====&lt;br /&gt;
A model which has chosen an item from the &#039;&#039;&#039;Daemon Weapons&#039;&#039;&#039; list may add one of the following special rules to his weapon chosen from above:&amp;lt;br&amp;gt;&lt;br /&gt;
- Greedy...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Wrathful...&#039;&#039;5 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Slouthful...&#039;&#039;5 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Lustful...&#039;&#039;25 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Chaotic...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Envious...&#039;&#039;5 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Sentient...&#039;&#039;10 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Deadly...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Proud...&#039;&#039;10 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Gluttonous...&#039;&#039;5 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;{{anchor|Chaos_Space_Marines_Wargear_List_1}} Models with the Psyker special rule only&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;{{anchor|Chaos_Space_Marines_Wargear_List_2}} Models with an Armour Save of 3+ only.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;{{anchor|Chaos_Space_Marines_Wargear_List_3}} Chaos Lords and Sorcerers only. Not available to models wearing Terminator armour. These pieces of wargear are all mutually exclusive. For example, a Chaos Lord with a Palanquin of Nurgle cannot also take a jump pack.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;{{anchor|Chaos_Space_Marines_Wargear_List_4}} Does not replact one of the character&#039;s weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;{{anchor|Chaos_Space_Marines_Wargear_List_5}} Models with the Psyker special rule may not take this.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt;{{anchor|Chaos_Space_Marines_Wargear_List_6}} Models with the Mark of Slaanesh special rule only.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt;{{anchor|Chaos_Space_Marines_Wargear_List_7}} Models with the Mark of Nurgle special rule only.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;8&amp;lt;/sup&amp;gt;{{anchor|Chaos_Space_Marines_Wargear_List_8}} Models with the Mark of Khorne special rule only.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;{{anchor|Chaos_Space_Marines_Wargear_List_9}} Models with the Mark of Tzeentch special rule only.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;10&amp;lt;/sup&amp;gt;{{anchor|Chaos_Space_Marines_Wargear_List_10}} Crimson Slaughterers only&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;{{anchor|Chaos_Space_Marines_Wargear_List_12}} Daemonkin only&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;XV&amp;lt;/sup&amp;gt;{{anchor|Chaos_Space_Marines_Wargear_List_XV}} Thousand Sons only&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;XVI&amp;lt;/sup&amp;gt;{{anchor|Chaos_Space_Marines_Wargear_List_XVI}} Black Legion only&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CHAMPIONS OF DARKNESS==&lt;br /&gt;
===HQ===&lt;br /&gt;
====CHAOS LORD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Lord&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Lord&#039;&#039;&#039; ...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenade&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take items from the &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Chaos Rewards&#039;&#039;&#039;, &#039;&#039;&#039;Mark of Chaos&#039;&#039;&#039;, &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Chaos Artefacts&#039;&#039;&#039; sections of the wargear list or replace bolt pistol, close combat weapon, frag grenades and krak grenades for Terminator armour, power weapon and combi-bolter ...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
*If Terminator armour is taken the Chaos Lord may take items from the &#039;&#039;&#039;Terminator Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Chaos Rewards&#039;&#039;&#039; (except daemonic steeds), &#039;&#039;&#039;Mark of Chaos&#039;&#039;&#039;, &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Chaos Artefacts&#039;&#039;&#039; sections of the wargear list.&lt;br /&gt;
&lt;br /&gt;
====CHAOS SORCERER====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
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|- &lt;br /&gt;
| Chaos Sorcerer&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
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|-&lt;br /&gt;
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&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Sorcerer&#039;&#039;&#039; ...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenade&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Psyker (Mastery Level 1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSYKER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sorcerers generate their powers from the &#039;&#039;&#039;Biomancy&#039;&#039;&#039;, &#039;&#039;&#039;Pyromancy&#039;&#039;&#039; and &#039;&#039;&#039;Telepathy&#039;&#039;&#039; disciplines. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take up to 2 additional Mastery Levels ...&#039;&#039;25 pts each&#039;&#039;&lt;br /&gt;
*May take items from the &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Chaos Rewards&#039;&#039;&#039;, &#039;&#039;&#039;Mark of Chaos&#039;&#039;&#039;, &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Chaos Artefacts&#039;&#039;&#039; sections of the wargear list or replace bolt pistol, close combat weapon, frag grenades and krak grenades for Terminator armour, Force weapon and combi-bolter ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
*If Terminator armour is taken the Chaos Sorcerer may take items from the &#039;&#039;&#039;Terminator Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Chaos Rewards&#039;&#039;&#039; (except daemonic steeds), &#039;&#039;&#039;Mark of Chaos&#039;&#039;&#039;, &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Chaos Artefacts&#039;&#039;&#039; sections of the wargear list.&lt;br /&gt;
&lt;br /&gt;
====FABIUS BILE====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
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|- &lt;br /&gt;
| Fabius Bile&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039; ...&#039;&#039;130 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Xyclos Needler&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 18&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
| Assault 3, Poisoned (2+)&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Feel No Pain&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Instant Death&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sellsword:&#039;&#039;&#039; Fabius Bile does not benefit from Warband Tactics. &lt;br /&gt;
*&#039;&#039;&#039;Enhanced Warriors:&#039;&#039;&#039; One Chaos Space Marine unit in the same Detachment as Fabius Bile may be upgraded to Enhanced Warriors at no additional cost. Enhanced Warriors add +1 to their Strength characteristic and gain the Fearless special rule.&lt;br /&gt;
&lt;br /&gt;
====DAEMON PRINCE====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
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|- &lt;br /&gt;
| Daemon Prince&lt;br /&gt;
| 9&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
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| 4&lt;br /&gt;
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| 9&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monstrous Creature (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Daemon Prince&#039;&#039;&#039; ...&#039;&#039;90 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ascended:&#039;&#039;&#039; If a model with this special rule would ever make rolls on the Eye of the Gods Table it instead regains a single wound lost earlier in the battle. &lt;br /&gt;
*&#039;&#039;&#039;Daemon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSYKER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Daemon Princes with the Mark of Tzeentch special rule generate powers from &#039;&#039;&#039;Divination&#039;&#039;&#039;, &#039;&#039;&#039;Daemonology Malefic&#039;&#039;&#039; and &#039;&#039;&#039;Change&#039;&#039;&#039; disciplines.&lt;br /&gt;
&lt;br /&gt;
Daemon Princes with the Mark of Nurgle special rule generate powers from &#039;&#039;&#039;Biomancy&#039;&#039;&#039;, &#039;&#039;&#039;Daemonology Malefic&#039;&#039;&#039; and &#039;&#039;&#039;Plague&#039;&#039;&#039; disciplines.&lt;br /&gt;
&lt;br /&gt;
Daemon Princes with the Mark of Slaanesh special rule generate powers from &#039;&#039;&#039;Telepathy&#039;&#039;&#039;, &#039;&#039;&#039;Daemonology Malefic&#039;&#039;&#039;  and &#039;&#039;&#039;Decadence&#039;&#039;&#039; disciplines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take one of the following special rules:&lt;br /&gt;
:: - &#039;&#039;&#039;Daemon of Khorne&#039;&#039;&#039; ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
Daemons of Khorne have the Fearless, Daemon, Counter-attack, Rage and Preferred Enemy (Daemons of Slaanesh) special rules.&lt;br /&gt;
:: - &#039;&#039;&#039;Daemon of Tzeentch&#039;&#039;&#039; ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
Daemons of Tzeentch have the Fearless, Daemon, Daemonic Instability and Preferred Enemy (Daemons of Nurgle) rules and may never summon units with the Daemon of Nurgle special rule. Models with the mark of Tzeentch may re-roll failed saving throws of 2.&lt;br /&gt;
:: - &#039;&#039;&#039;Daemon of Nurgle&#039;&#039;&#039; ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
Daemons of Nurgle have the Fearless, Daemon, Shrouded, Slow and Purposeful and Preferred Enemy (Daemons of Tzeentch) rules and may never summon units with the Daemon of Tzeentch special rule. Models with the mark of Nurgle are armed with defensive grenades.&lt;br /&gt;
:: - &#039;&#039;&#039;Daemon of Slaanesh&#039;&#039;&#039; ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
Daemons of Slaanesh have the Fearless, Daemon, Jink, Rending, Fleet, Swiftstride and Preferred Enemy (Daemons of Khorne) rules and may never summon units with the Daemon of Khorne special rule.&lt;br /&gt;
*&#039;&#039;&#039;Swiftstride:&#039;&#039;&#039; Units with one or more models with this rule may run twice during the shooting phase. Vehicles, which are not walkers, gain the Fast vehicle type.&lt;br /&gt;
*May take the Deep Strike special rule ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
*Unless the model has the Daemon of Khorne special rule, it may take one of the following&lt;br /&gt;
:: - Mastery Level 1 Psyker ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
:: - Mastery Level 2 Psyker ...&#039;&#039;50 pts&#039;&#039;&lt;br /&gt;
:: - Mastery Level 3 Psyker ...&#039;&#039;75 pts&#039;&#039;&lt;br /&gt;
*A model with the Daemon of Tzeentch special rule may take one additional Mastery Level ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
*Unless the model has the Daemon of Nurgle special rule, it may be upgraded to a Flying Monstrous Creature (Character) ...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
*A model with the Daemon of Nurgle special rule may be upgraded to a Flying Monstrous Creature (Character) ..&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
*Unless the model has the Daemon of Tzeench special rule, it may take a 3+ Armour Save ..&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
*A model with the Daemon of Tzeentch special rule may take a 3+ Armour Save ..&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====DARK APOSTLE====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
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|- &lt;br /&gt;
| Dark Apostle&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Dark Apostle&#039;&#039;&#039; ...&#039;&#039;90 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenade&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Beseech the Dark Gods:&#039;&#039;&#039; After deployment the Dark Apostle may roll once on the Eye of the Gods Table re-rolling results of 1 and 6.&lt;br /&gt;
*&#039;&#039;&#039;Demagogue:&#039;&#039;&#039; All friendly units within 6&amp;quot; of a model with this special rule are leadership 10. &lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Zealot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take items from the &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Chaos Rewards&#039;&#039;&#039;, &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039;, &#039;&#039;&#039;Marks of Chaos&#039;&#039;&#039; and &#039;&#039;&#039;Chaos Artefacts&#039;&#039;&#039; sections of the wargear list.&lt;br /&gt;
&lt;br /&gt;
====WARPSMITH====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
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|- &lt;br /&gt;
| Warpsmith&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Warpsmith&#039;&#039;&#039; ...&#039;&#039;80 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power maul&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Meltagun&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Flamer&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mechatendrils&#039;&#039;&#039;&lt;br /&gt;
A model armed with mechatendrils add +2 to its Attack characteristic. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master of Mechanisms:&#039;&#039;&#039; In each of your Shooting phases a model with this special rule may choose to do one of the following instead of firing a single ranged weapon:&lt;br /&gt;
:: - Roll a D6 (add +1 if the the model is armed with mecha tendrils) on a 5+ you may restore a single Hull Point lost earlier in the battle to a friendly vehicle within 6&amp;quot;, or remove an Immobilized or Weapon Destroyed result from a friendly vehicle within 6&amp;quot;. While embarked upon a vehicle the model the Warpsmith may repair the vehicle he is embarked upon, but no other vehicles. &lt;br /&gt;
:: - Take a leadership test, if succesful all Ranged Weapons on an enemy vehicle within 18&amp;quot; gain the Gets Hot special rule until the end of your opponent&#039;s next turn. &lt;br /&gt;
*&#039;&#039;&#039;Shatter Defences:&#039;&#039;&#039; When you deploy your army you may select a number of terrain pieces up to the number of models in your army with this special rule, you may not select the same terrain piece multiple times. All terrain pieces selected in this way provide 1 less cover save than normal. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take items from the &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Chaos Rewards&#039;&#039;&#039;, &#039;&#039;&#039;Marks of Chaos&#039;&#039;&#039; and &#039;&#039;&#039;Chaos Artefacts&#039;&#039;&#039; sections of the wargear list.&lt;br /&gt;
*May replace power maul with one of the following: &lt;br /&gt;
:: - Lightning Claw ...&#039;&#039;free&#039;&#039; &lt;br /&gt;
:: - Servo Arm ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Chainfist ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===TROOPS===&lt;br /&gt;
====CHAOS SPACE MARINE SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
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|- &lt;br /&gt;
| Chaos Space Marine&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Aspiring Champion&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 9&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. The Champion is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Chaos Space Marines, 1 Aspiring Champion&#039;&#039;&#039; ...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May include up to fifteen additional Chaos Space Marines ...&#039;&#039;10 pts/model&#039;&#039; &lt;br /&gt;
*Any model may do one of the following:&lt;br /&gt;
:: - Take a boltgun ...&#039;&#039;4 pts/model&#039;&#039; &lt;br /&gt;
:: - Replace close combat weapon with boltgun ...&#039;&#039;3 pt/model&#039;&#039;&lt;br /&gt;
*One Chaos Space Marine may replace bolt pistol with plasma pistol ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:Or replace boltgun with one of the following: &lt;br /&gt;
:: - Flamer ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Plasma gun ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Meltagun ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
*The unit may purchase one of the following Marks of Chaos &lt;br /&gt;
:: - Mark of Khorne ...&#039;&#039;2 pts/model&#039;&#039; &lt;br /&gt;
:: - Mark of Tzeentch ...&#039;&#039;2 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Nurgle ...&#039;&#039;3 pts/model&#039;&#039; &lt;br /&gt;
:: - Mark of Slaanesh ...&#039;&#039;2 pts/model&#039;&#039;&lt;br /&gt;
*The unit may take a Chaos Rhino as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
====CHAOS CULTIST SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
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|- &lt;br /&gt;
| Chaos Cultist&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
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|-&lt;br /&gt;
| Cultist Champion&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
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| 6+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. The Cultist Champion is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9 Chaos Cultists, 1 Cultist Champion&#039;&#039;&#039; ...&#039;&#039;50 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May include up to twenty-five additional Chaos Cultists ...&#039;&#039;3 pts/model&#039;&#039; &lt;br /&gt;
*The entire unit must take one of the following:&lt;br /&gt;
:: - Autogun and autopistol ...&#039;&#039;1 pt/model&#039;&#039; &lt;br /&gt;
:: - Autopistol ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Autopistol and the Beastmen special rule ...&#039;&#039;1,5 pts/model&#039;&#039; &lt;br /&gt;
:: - Close combat weapon and the Beastmen special rule ...&#039;&#039;1 pt/model&#039;&#039;&lt;br /&gt;
:: - Twin-linked shotgun ...&#039;&#039;1 pt/model&#039;&#039; &lt;br /&gt;
*For every ten models in the unit, one Chaos Cultist may replace his autopistol with one of the following: &lt;br /&gt;
:: - Heavy stubber ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Flamer ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*The unit may purchase one of the following Marks of Chaos &lt;br /&gt;
:: - Mark of Khorne ...&#039;&#039;1 pt/model&#039;&#039; &lt;br /&gt;
:: - Mark of Tzeentch ...&#039;&#039;1 pt/model&#039;&#039; &lt;br /&gt;
:: - Mark of Nurgle ...&#039;&#039;1 pt/model&#039;&#039; &lt;br /&gt;
:: - Mark of Slaanesh ...&#039;&#039;0,5 pts/model&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===ELITES===&lt;br /&gt;
====CHOSEN SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
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|- &lt;br /&gt;
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| 5&lt;br /&gt;
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| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Chosen Champion&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. The Champion is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Chosen, 1 Chosen Champion&#039;&#039;&#039; ...&#039;&#039;90 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Boltgun&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Flak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May include up to five additional Chosen ...&#039;&#039;18 pts/model&#039;&#039; &lt;br /&gt;
*Up to four Chosen may choose one of the following: &lt;br /&gt;
:: - Replace bolt pistol with plasma pistol ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Replace close combat weapon with power weapon ...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
:: - Replace close combat weapon with lightning claw ...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
:: - Replace close combat weapon with power fist ...&#039;&#039;25 pts/model&#039;&#039;&lt;br /&gt;
:: - Replace bolt pistol and boltgun with two lightning claws ...&#039;&#039;20 pts/model&#039;&#039;&lt;br /&gt;
:: - Replace boltgun with combi-bolter ...&#039;&#039;3 pts/model&#039;&#039;&lt;br /&gt;
:: - Replace boltgun with flamer or combi-flamer ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Replace boltgun with combi-plasma ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Replace boltgun with plasma gun ...&#039;&#039;10 pts/model&#039;&#039; &lt;br /&gt;
:: - Replace boltgun with combi-melta ...&#039;&#039;13 pts/model&#039;&#039;&lt;br /&gt;
:: - Replace boltgun with meltagun ...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
*One Chosen may replace boltgun with one of the following:  &lt;br /&gt;
:: - Flamer ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Heavy bolter ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Autocannon ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Plasma gun ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Missile launcher with 1/2/3 ammunition types ...&#039;&#039;13/17/20&#039;&#039;&lt;br /&gt;
:: - Meltagun ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Lascannon ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*One Chosen Squad in each Detachment may take flesh armour ...&#039;&#039;8 pts/model&lt;br /&gt;
*Any Chosen Squad which is not armed with flesh armour may take the Infiltrate special rule ...&#039;&#039;3 pts/model&#039;&#039;&lt;br /&gt;
*Chosen Champion may take items from the &#039;&#039;&#039;Gifts of Mutation&#039;&#039;&#039;, &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039; and/or &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; sections of the wargear list. &lt;br /&gt;
*Chosen Champion may take melta bombs ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*The unit may take one of the following: &lt;br /&gt;
:: - Mark of Khorne ...&#039;&#039;2 pt/model&#039;&#039; &lt;br /&gt;
:: - Mark of Tzeentch ...&#039;&#039;2 pt/model&#039;&#039; &lt;br /&gt;
:: - Mark of Nurgle ...&#039;&#039;3 pts/model&#039;&#039; &lt;br /&gt;
:: - Mark of Slaanesh ...&#039;&#039;2 pts/model&#039;&#039;&lt;br /&gt;
*One model may take one of the following Chaos Icons:&lt;br /&gt;
:: - Icon of wrath (models with Mark of Khorne only) ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Icon of flame (models with Mark of Tzeentch only) ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Icon of despair (models with Mark of Nurgle only) ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Icon of excess (models with Mark of Slaanesh only) ...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
:: - Icon of vengeance (models without a Mark of Chaos only)  ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
*The unit may take a Chaos Rhino as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
====CHAOS TERMINATOR SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
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|- &lt;br /&gt;
| Chaos Terminator&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
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| 2&lt;br /&gt;
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| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Terminator Champion&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
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| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. The Terminator Champion is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Chaos Terminators, 1 Terminator Champion&#039;&#039;&#039; ...&#039;&#039;105 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Terminator armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Combi-bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power weapon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May include up to five additional Chaos Terminators ...&#039;&#039;35 pts/model&#039;&#039; &lt;br /&gt;
*Any Chaos Terminator may choose one of the following options &lt;br /&gt;
:*Replace power weapon with one of the following:&lt;br /&gt;
:: - Lightning claw ...&#039;&#039;2 pts/model&#039;&#039;&lt;br /&gt;
:: - Power fist ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Chainfist ...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:*Replace combi-bolter with one of the following: &lt;br /&gt;
:: - Combi-flamer ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Combi-plasma ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Combi-melta ...&#039;&#039;8 pts/model&#039;&#039;&lt;br /&gt;
:*Replace combi-bolter and power weapon with two lightning claws ...&#039;&#039;2 pts/model&#039;&#039; &lt;br /&gt;
*For every five models in this unit, one Chaos Terminator may replace his combi-bolter with one of the following: &lt;br /&gt;
:: - Heavy flamer ...&#039;&#039;10 pts/model&#039;&#039; &lt;br /&gt;
:: - Reaper autocannon ...&#039;&#039;25 pts/model&#039;&#039; &lt;br /&gt;
*Terminator Champion may take items from the &#039;&#039;&#039;Gifts of Mutation&#039;&#039;&#039; and/or &#039;&#039;&#039;Terminator Weapons&#039;&#039;&#039; list. &lt;br /&gt;
*The unit may take one of the following:&lt;br /&gt;
:: - Mark of Khorne ...&#039;&#039;3 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Tzeentch ...&#039;&#039;5 pts/model&#039;&#039; &lt;br /&gt;
:: - Mark of Nurgle ...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Slaanesh ...&#039;&#039;4 pts/model&#039;&#039; &lt;br /&gt;
*One Chaos Terminator may take one of the following: &lt;br /&gt;
:: - Icon of wrath ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
:: - Icon of flame ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Icon of despair ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Icon of excess ...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
:: - Icon of vengeance ...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
*The unit may take a Chaos Land Raider as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
====POSSESSED SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
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! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Possessed&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Possessed Champion &lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. The Possessed Champion is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Possessed, 1 Possessed Champion&#039;&#039;&#039; ...&#039;&#039;150 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Rules&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rending&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Vessels of Chaos:&#039;&#039;&#039; Roll a D6 for each unit with this special rule at the start of the game. On a roll of a 1 or 2 all models in the unit adds two to its Strength characteristic. On a roll of 3 or 4 the unit gains the Rampage special rule. On a roll of 5 or 6 the unit is armed with a power swords. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wargear&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Close Combat Weapons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
*May add up to fifteen additional Possessed ...&#039;&#039;30 pts/model&#039;&#039;&lt;br /&gt;
*The Possessed Champion may take favour the gods ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
A unit that includes a model with favour of the gods may re-roll its result on the Vessels of Chaos table. &lt;br /&gt;
*The unit may take one of the following:&lt;br /&gt;
:: - Mark of Khorne ...&#039;&#039;6 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Tzeentch ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Nurgle ...&#039;&#039;6 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Slaanesh ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*One model may take one of the following Chaos Icons:&lt;br /&gt;
:: - Icon of wrath ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Icon of Flame ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Icon of Despair ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Icon of Excess ...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
:: - Icon of Vengeance ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
*May take the Deep Strike special rule ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS CONTEMPTOR DREADNOUGHT====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
! A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Contemptor&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Contemptor&#039;&#039;&#039; ...&#039;&#039;175 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked heavy bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Combi-bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power fist&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Acute Senses&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fleet&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Adamantium Will&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Infernal Relic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Atomantic Shielding:&#039;&#039;&#039; A model with this special rule has a 5+ invulnerable save against ranged attacks and a 6+ invulnerable save against melee attacks. &#039;&lt;br /&gt;
*&#039;&#039;&#039;Hellfire Reactor:&#039;&#039;&#039; In the Initiative 10 step of the Fight sub-phase a model with this special rule inflicts a single S 2 AP 2 hit to each enemy psyker in close combat with this model. The range of any Explodes! result a vehicle with this special rule suffers is doubled and is resolved with the Soul Blaze special rule.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace twin-linked heavy bolter with one of the following:&lt;br /&gt;
:: - Power fist and combi-bolter ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Twin-linked autocannon ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Multi-melta ...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Plasma cannon ...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Twin-linked lascannon ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Butcher cannon ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Heavy conversion beamer ...&#039;&#039;30 pts/model&#039;&#039;&lt;br /&gt;
*Any Contemptor Dreadnought may replace power fist and combi-bolter with one of the following: &lt;br /&gt;
:: - Chainfist and combi-bolter ...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
:: - Twin-linked heavy bolter ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Multi-melta ...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Twin-linked autocannon ...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Plasma cannon ...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
*May replace combi-bolter with a Heavy flamer ...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
*May take extra armour ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*May take a havoc launcher ...&#039;&#039;35 pts/model&#039;&#039;&lt;br /&gt;
*May take one of the following special rules:&lt;br /&gt;
:: - &#039;&#039;&#039;Dedication to Nurgle&#039;&#039;&#039; ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Dedication to Khorne&#039;&#039;&#039; ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Dedication to Slaanesh&#039;&#039;&#039; ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Dedication to Tzeentch&#039;&#039;&#039; ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS DREADNOUGHT====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
! A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Dreadnought&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Daemonfused Dreadnought&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Dreadnought&#039;&#039;&#039; ...&#039;&#039;100 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Multi melta&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Combi-bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power fist&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Acute Senses&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemonic Resilience:&#039;&#039;&#039; (Daemonfused Dreadnought only) A model with this special rule ignore the effects of the Crew Shaken and Crew Stunned vehicle damage table results on a 2+. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May be upgraded to a Demonfused Dreadnought&lt;br /&gt;
*May take one of the following special rules:&lt;br /&gt;
:: - &#039;&#039;&#039;Glory Eternal&#039;&#039;&#039; ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
Roll a D3 when a model with this special rule is wrecked but does not suffer an Explodes! result on the vehicle damage table. On a 1 a Spawn appears anywhere in base contact with this model. On a 2 this model suffers an Explodes! result on the vehicle damage table. On a 3 a Daemon Prince appears anywhere in base contact with this model. If a 1 or 3 is rolled but a model cannot be placed for any reason treat the roll as having been a 2. &lt;br /&gt;
:: - &#039;&#039;&#039;Host of Lesser Daemons&#039;&#039;&#039; ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
Whenever a model with this special rule suffers a glancing or penetrating hit in close combat immediately inflict a hit with S 4 AP 3 to the unit that inflicted the hit. Shooting and close combat attacks made by this model have the Soul Blaze special rule.&lt;br /&gt;
:: - &#039;&#039;&#039;Destroyer of Cities&#039;&#039;&#039; ...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
A model with this special rule has the Armourbane special rule. &lt;br /&gt;
*May replace Multi-melta with one of the following: &lt;br /&gt;
:: - Power fist and combi-bolter ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Twin-linked heavy bolter ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Plasma cannon ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Lascannon ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*May take extra armour ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*May replace combi-bolter with heavy flamer ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*May replace one powerfist and one combi-bolter with one missile launcher with 1/2/3 ammunition types ...&#039;&#039;0/4/7 pts&#039;&#039;&lt;br /&gt;
*May take one of the following special rules:&lt;br /&gt;
:: - &#039;&#039;&#039;Dedication to Nurgle&#039;&#039;&#039; ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Dedication to Khorne&#039;&#039;&#039; ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Dedication to Slaanesh&#039;&#039;&#039; ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Dedication to Tzeentch&#039;&#039;&#039; ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====HELBRUTE====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
! A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Helbrute&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Helbrute&#039;&#039;&#039; ...&#039;&#039;120 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Multi melta&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power fist&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Acute Senses&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemonic Possession&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;It Will Not Die&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Crazed:&#039;&#039;&#039; Each time  a Helbrute takes a glancing or penetrating hit but isn´t destroyed, place a crazed marker by the model. At the start of each of your Movement phases, roll a D3 on the table below if the Helbrute has one or more crazed markers. The Helbrute gains the appropriate special rule.&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! D3 result&lt;br /&gt;
! Special Rule&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;&#039;Fire Frenzy:&#039;&#039;&#039; The Helbrute is Immobilized until the end of your turn. If unengaged, it must fire all of its weapons twice this Shooting phase. If possible, the target must be a unit that caused one or more glancing or pnetrating hits on the Helbrute in the previous player turn; if not, the target must be the nearest visible enemy. &lt;br /&gt;
|- &lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;&#039;Rising Fury:&#039;&#039;&#039; The Helbrute has the Rage special rule until the end of the turn. &lt;br /&gt;
|- &lt;br /&gt;
| 3&lt;br /&gt;
| &#039;&#039;&#039;Blood Rage:&#039;&#039;&#039; The Helbrute has the &#039;&#039;&#039;Fleet&#039;&#039;&#039; and Rage special rules until the end of the current player turn. If not within 12&amp;quot; of an enemy unit in its shooting phase the Helbrute must run toward the nearest enemy unit. If the Helbrute is Immobilized it may fire its weapons as normal. &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace its multi-melta with one of the following: &lt;br /&gt;
:: - Power fist ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Thunder hammer ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Twin-linked heavy bolter ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Reaper autocannon ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Power scourge ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Plasma cannon ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Twin-linked lascannon ..&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
*May take one of the following for each power fist, thunder hammer or power scourge the Helbrute is armed with one of the following: &lt;br /&gt;
:: - Combi-bolter ...&#039;&#039;5 pts/each&#039;&#039;&lt;br /&gt;
:: - Heavy flamer ...&#039;&#039;15 pts/each&#039;&#039;&lt;br /&gt;
*May take the Deep Strike special rule ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====DECIMATOR====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
! A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Decimator&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 11&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Decimator&#039;&#039;&#039; ...&#039;&#039;150 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two Decimator combat weapons each with an in-built heavy flamer&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Decimator close combat weapon&lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Smash, Shred&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Acute Senses&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemonforge&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;It Will Not Die&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace any Decimator close combat weapon and its in-built heavy flamer with one of the following:&lt;br /&gt;
:: - Soulburner petard ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Storm laser ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Butcher cannon ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*May replace one Decimator close combat weapon and its in-built heavy flamer with a heavy conversion beamer ...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
*May take any of the following: &lt;br /&gt;
:: - Searchlight ...&#039;&#039;1 pt&#039;&#039;&lt;br /&gt;
:: - Smoke launchers ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*May take one of the following special rules:&lt;br /&gt;
:: - &#039;&#039;&#039;Dedication to Nurgle&#039;&#039;&#039; ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Dedication to Khorne&#039;&#039;&#039; ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Dedication to Slaanesh&#039;&#039;&#039; ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Dedication to Tzeentch&#039;&#039;&#039; ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====BLOOD SLAUGHTERER====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
! A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Blood Slaughterer&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Blood Slaughterer&#039;&#039;&#039; ...&#039;&#039;125 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two power fists&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Acute Senses&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dedication to Khorne&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Daemonic Possession&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fleet&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rage&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Blind Fury:&#039;&#039;&#039; A model with this special rule must re-roll succesful cover saves. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take the Deep Strike special rule ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
*May replace one power fist with an impaler cannon ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====MUTILATOR SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
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| 4&lt;br /&gt;
| 4&lt;br /&gt;
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| 2&lt;br /&gt;
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| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Mutilator&#039;&#039;&#039; ...&#039;&#039;45 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Ruels:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bulky&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Deep Strike&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Slow and Purposeful&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Swiftstrike:&#039;&#039;&#039; If this model has the mark of Slaanesh it may attack at Initiative 4 with Unwieldy weapons.&lt;br /&gt;
*&#039;&#039;&#039;Mutilator Weapons:&#039;&#039;&#039; At the start of each Fight sub-phase choose what weapon the unit will use each turn from the following list:&lt;br /&gt;
:: - Two chainfists&lt;br /&gt;
:: - Two power swords&lt;br /&gt;
:: - Two power mauls&lt;br /&gt;
:: - Two power axes&lt;br /&gt;
:: - Two lightning claws&lt;br /&gt;
:A Mutilator unit cannot choose the same weapons option in two consecutive Fight sub-phases fight sub-phases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May add up to four additional Mutilators ...&#039;&#039;45 pts/model&#039;&#039;&lt;br /&gt;
*The unit may purchase one of the following:&lt;br /&gt;
:: - Mark of Khorne ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Tzeentch ...&#039;&#039;8 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Nurgle ...&#039;&#039;6 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Slaanesh ...&#039;&#039;6 pts/model&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====KHORNE BERZERKER SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
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| Khorne Berzerker&lt;br /&gt;
| 5&lt;br /&gt;
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| 4&lt;br /&gt;
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| 5&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. The Berzerker Champion is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Khorne Berzerkers, 1 Berzerker Champion&#039;&#039;&#039; ...&#039;&#039;80 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The butcher&#039;s nails&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mark of Khorne&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May add up to fifteen additional Khorne Berzerkers ...&#039;&#039;16 pts/model&#039;&#039;&lt;br /&gt;
*Any model may take a chainaxe ...&#039;&#039;3 pts/model&#039;&#039;&lt;br /&gt;
*Up to two Khorne Berzerkers may replace their bolt pistol with a plasma pistol ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*The Berzerker Champion may take take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Gifts of Mutation&#039;&#039;&#039; and/or &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; sections of the wargear list. &lt;br /&gt;
*The Berzerker Champion may take melta bombs ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*One Khorne Berzerker may replace any weapon with an icon of wrath ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
*The unit may take a Chaos Rhino as a Dedicated Transport. &lt;br /&gt;
&lt;br /&gt;
====RUBRIC MARINE SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
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| 4&lt;br /&gt;
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| Aspiring Sorcerer&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
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| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. The Aspiring Champion is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Rubric Marines, 1 Aspiring Sorcerer&#039;&#039;&#039; ...&#039;&#039;150 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Boltgun&#039;&#039;&#039; (Rubric Marines only)&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039; (Aspiring Sorcerer only)&lt;br /&gt;
*&#039;&#039;&#039;Force stave&#039;&#039;&#039; (Aspiring Sorcerer only)&lt;br /&gt;
*&#039;&#039;&#039;Aura of dark glory&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Inferno bolts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mark of Tzeentch&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Slow and Purposeful&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Feel No Pain&#039;&#039;&#039; (Rubric Marines only)&lt;br /&gt;
*&#039;&#039;&#039;Psyker (Mastery Level 1)&#039;&#039;&#039; (Aspiring Sorcerer only)&lt;br /&gt;
*&#039;&#039;&#039;The Rubric of Ahriman:&#039;&#039;&#039; Non-psyker models with this special rule are unaffected by &#039;&#039;&#039;blessings&#039;&#039;&#039; and &#039;&#039;&#039;maledictions&#039;&#039;&#039; from the Biomancy discipline as well as any results on the eye of the gods table.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May add up to fifteen additional Rubric Marines ...&#039;&#039;24 pts/model&#039;&#039;&lt;br /&gt;
*Any model may replace their inferno boltgun with a warpflamer...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*For every ten models in the unit, one Rubric Marine may replace their inferno boltgun with a soulreaper cannon...&#039;&#039;25 pts/model&#039;&#039;&lt;br /&gt;
*The Aspiring Sorcerer may take melta bombs ...&#039;&#039;3 pts&#039;&#039;&lt;br /&gt;
*The Aspring Sorcerer may take items from the &#039;&#039;&#039;Gifts of Mutation&#039;&#039;&#039; list.&lt;br /&gt;
*One Rubric Marine may take an icon of flame ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
*The unit may take a Chaos Rhino as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
====PLAGUE MARINE SQUAD====  &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
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| 4&lt;br /&gt;
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| 4&lt;br /&gt;
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| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. The Plague Champion is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Plague Marines, 1 Plague Champion&#039;&#039;&#039; ...&#039;&#039;105 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Blight grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Boltgun&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Plague knife&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Feel No Pain&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Slow and Purposeful&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mark of Nurgle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May add up to fifteen additional Plague Marines ...&#039;&#039;21 pts/model&#039;&#039;&lt;br /&gt;
*Up to two Plague Marines may do one of the following:&lt;br /&gt;
:: - Replace their bolt pistol with a plasma pistol ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Replace boltgun with one of the following: &lt;br /&gt;
:: - Flamer ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Plasma gun -...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Meltagun ...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
*The Plague Champion may take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Gifts of Mutation&#039;&#039;&#039; and/or &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; sections of the wargear list. &lt;br /&gt;
*The Plague Champion may take melta bombs ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*One Plague Marines may replace any weapon with an icon of despair ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
*The unit may take a Chaos Rhino as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
====NOISE MARINE SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
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| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
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| 1&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. The Noise Champion is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Noise Marines, 1 Noise Champion&#039;&#039;&#039; ...&#039;&#039;65 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mark of Slaanesh&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May add up to fifteen additional Noise Marines ..&#039;&#039;13 pts/model&#039;&#039;&lt;br /&gt;
*Any model may take a close combat weapon ..&#039;&#039;1 pt/model&#039;&#039;&lt;br /&gt;
*Any model may replace close combat weapon with one of the following: &lt;br /&gt;
:: - Boltgun ...&#039;&#039;3 pts/model&#039;&#039;&lt;br /&gt;
:: - sonic blaster ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*For every ten models in the unit one Noise Marine may take a blast master ...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
*The Noise Champion may take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039; and/or &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; lists. &lt;br /&gt;
*The Noise Champion may take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Gifts of Mutation&#039;&#039;&#039; and/or &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; sections of the wargear list. &lt;br /&gt;
*The Noise Champion may take any of the following: &lt;br /&gt;
:: - Melta bombs ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Doom siren ...&#039;&#039;15&#039;&#039;&lt;br /&gt;
*One Noise Marine may replace any weapon with an icon of excess ...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
*The unit may take a Chaos Rhino as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
====SEKHMET TERMINATOR SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
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| 5&lt;br /&gt;
| 5&lt;br /&gt;
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| 5&lt;br /&gt;
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| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. The Sekhmet Champion is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Sekhmet Terminators, 1 Sekhmet Champion&#039;&#039;&#039; ...&#039;&#039;290 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Terminator armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Combi-bolter&#039;&#039;&#039; (Sekhmet Terminators only)&lt;br /&gt;
*&#039;&#039;&#039;Force stave&#039;&#039;&#039; (Sekhmet Champion only)&lt;br /&gt;
*&#039;&#039;&#039;Force sword&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Sigil of Corruption&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Inferno Bolts&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Brotherhood of Psykers (Mastery Level X):&#039;&#039;&#039; The Mastery Level of this unit is equal to the remaining number of models with this special rule in the unit. &lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mark of Tzeentch&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Thousand Sons:&#039;&#039;&#039; Units with this special rule may only be included in Detachments using the Thousand Sons special rules. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSYKER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sekhmet Terminator Squads know all the powers from the &#039;&#039;&#039;Tzeentch&#039;&#039;&#039; discipline. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May include up to seven additional Sekhmet Terminators ...&#039;&#039;58 pts/model&#039;&#039; &lt;br /&gt;
*The Sekhmet Champion may be armed with melta bombs - 5 pts&lt;br /&gt;
*For every five models in the unit one model may replace its combi-bolter with one of the following:&lt;br /&gt;
:: - Heavy warpflamer - 10 pts&lt;br /&gt;
:: - Soulreaper cannon - 20 pts&lt;br /&gt;
*For every five models in the unit one model may take a hellfire missile rack ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*The unit may take a Chaos Land Raider as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
===FAST ATTACK===&lt;br /&gt;
====CHAOS BIKE SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Space Marine&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Biker Champion&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 9&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bike&#039;&#039;&#039;. The Biker Champion is &#039;&#039;&#039;Bike (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Chaos Bikers, 1 Biker Champion&#039;&#039;&#039; ...&#039;&#039;65 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Flak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked boltgun&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May include up to seven additional Chaos Bikers ...&#039;&#039;21 pts/model&#039;&#039;&lt;br /&gt;
*Up to two Chaos Bikers may replace close combat weapon or twin-linked boltgun with one of the following: &lt;br /&gt;
:: - Flamer ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Plasma gun ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Meltagun ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
*The Biker Champion may take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Gifts of Mutation&#039;&#039;&#039; and/or &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; sections of the wargear list. &lt;br /&gt;
*The Biker Champion may take melta bombs ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*The unit may purchase one of the following Marks of Chaos &lt;br /&gt;
:: - Mark of Khorne ...&#039;&#039;3 pt/model&#039;&#039;&lt;br /&gt;
:: - Mark of Tzeentch ...&#039;&#039;3 pt/model&#039;&#039;&lt;br /&gt;
:: - Mark of Nurgle ...&#039;&#039;8 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Slaanesh ...&#039;&#039;3 pts/model&#039;&#039;&lt;br /&gt;
*One Chaos Biker may replace any weapon with one of the following Chaos Icons:&lt;br /&gt;
:: - Icon of wrath (models with the Mark of Khorne only) ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Icon of flame (models with the Mark of Tzeentch only) ...&#039;&#039;15 pts&lt;br /&gt;
:: - Icon of despair (models with the Mark of Nurgle only) ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Icon of excess (models with the Mark of Slaanesh only) ...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
:: - Icon of vengeance (models without a Mark of Chaos only) ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS SPAWN PACK====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Space Marine&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| D6&lt;br /&gt;
| 10&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beast&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Spawn&#039;&#039;&#039; ...&#039;&#039;28 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fear&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rage&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Very Bulky&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Random Attacks:&#039;&#039;&#039; At the beginning of each Fight sub-phase, roll a D6 for each friendly Chaos Spawn unit that is locked in combat. The result is the number of Attacks (before modifiers) that all Chaos Spawn in that unit have this turn.&lt;br /&gt;
*&#039;&#039;&#039;Mutated Beyond Reason:&#039;&#039;&#039; At the beginning of each Fight sub-phase, before rolling for their Random Attacks, roll a D3 on the table below for each friendly Chaos Spawn unit that is locked in combat. The mutation affects every Chaos Spawn model in the unit and lasts for the rest of the current player turn.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! D3&lt;br /&gt;
! Mutation&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;&#039;Subcutanous Armour:&#039;&#039;&#039; The Chaos Spawn change their Sv to 4+. &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;&#039;Grasping Pseudopods:&#039;&#039;&#039; The Chaos Spawn rolls two D6 and pick the highest for their Random Attacks special rule.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| &#039;&#039;&#039;Toxin Haemorrhage:&#039;&#039;&#039; The Chaos Spawn gain the Poisoned (4+) special rule.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take up to four additional Chaos Spawn ...&#039;&#039;28 pts/model&#039;&#039;&lt;br /&gt;
*The unit may purchase one of the following Marks of Chaos &lt;br /&gt;
:: - Mark of Khorne ...&#039;&#039;3 pt/model&#039;&#039;&lt;br /&gt;
:: - Mark of Tzeentch ...&#039;&#039;7 pt/model&#039;&#039;&lt;br /&gt;
:: - Mark of Nurgle ...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Slaanesh ...&#039;&#039;4 pts/model&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====BLIGHT DRONE====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Blight Drone&lt;br /&gt;
| 2&lt;br /&gt;
| 12&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Flyer, Hover)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Blight Drone&#039;&#039;&#039; ...&#039;&#039;150 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Reaper autocannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mawcannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemonic Possession&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemon of Nurgle&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Explosion of Pus:&#039;&#039;&#039; A model with this special rule suffers an Explodes! result on the vehicle damage table whenever it is Wrecked. &lt;br /&gt;
&lt;br /&gt;
====CHAOS DREADCLAW====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Dreadclaw&lt;br /&gt;
| 0&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Flyer, Hover)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Dreadclaw&#039;&#039;&#039; ...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag assault launchers&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assault Vehicle&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemonic Possession&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Deep Strike&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Drop Pod Assault&#039;&#039;&#039; Models with this special rule and units embarked upon them must be held in Deep Strike Reserves. At the beginning of your first turn, half your models with this special rule (rounding up) automatically arrive from Reserve. The arrival of remaining models with this special rule is rolled for normally.&lt;br /&gt;
*&#039;&#039;&#039;Fire Sweep:&#039;&#039;&#039; When a model with this special rule passes over a unit while in hover mode it may use this special rule to inflict D6 S 5 AP 5 hits on all units (friend and foe) it passed over. Units may not embark upon or disembark from a vehicle the turn it uses this special rule. &lt;br /&gt;
*&#039;&#039;&#039;Heat Blast:&#039;&#039;&#039; When a model with this special rule deep strikes it may inflict D6 S 5 AP 5 hits to all enemy units within D6&amp;quot; of this model. Units may not embark upon or disembark from a vehicle the turn it uses this special rule.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transport:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; Ten models or a single Walker with 3 Hull Points. &lt;br /&gt;
*&#039;&#039;&#039;Access Points:&#039;&#039;&#039; This model counts as being open-topped for the purpose of access points. &lt;br /&gt;
====KHARIBDIS====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Kharybdis&lt;br /&gt;
| 3&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Flyer, Hover)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Kharybdis&#039;&#039;&#039; ...&#039;&#039;100 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag assault launchers&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Five Kharybdis storm launchers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Melta-ram&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assault Vehicle&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Gun Spirits:&#039;&#039;&#039; A model with this special rule may target different units with each of its weapons. &lt;br /&gt;
*&#039;&#039;&#039;Drop Pod Assault&#039;&#039;&#039; Models with this special rule and units embarked upon them must be held in Deep Strike Reserves. At the beginning of your first turn, half your models with this special rule (rounding up) automatically arrive from Reserve. The arrival of remaining models with this special rule is rolled for normally.&lt;br /&gt;
*&#039;&#039;&#039;Daemonic Possession&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Deep Strike&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fire Sweep:&#039;&#039;&#039; When a model with this special rule passes over a unit while in hover mode it may use this special rule to inflict D6 S 5 AP 5 hits on all units (friend and foe) it passed over. Units may not embark upon or disembark from a vehicle the turn it uses this special rule. &lt;br /&gt;
*&#039;&#039;&#039;Heat Blast:&#039;&#039;&#039; When a model with this special rule deep strikes it may inflict D6 S 5 AP 5 hits to all enemy units within D6&amp;quot; of this model. Units may not embark upon or disembark from a vehicle the turn it uses this special rule.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transport:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; Twenty models, a Chaos Rapier and two models or a single Walker with 3 Hull Points. &lt;br /&gt;
*&#039;&#039;&#039;Access Points:&#039;&#039;&#039; This model counts as being open-topped for the purpose of access points. &lt;br /&gt;
====CHAOS FIRE RAPTOR====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Fire Raptor&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Flyer, Hover, Transport)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Fire Raptor&#039;&#039;&#039; ...&#039;&#039;185 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ceramite plating&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Extra armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Four hellstrike missiles&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked autocannon turret&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked avenger bolt cannon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Infernal Relic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace two twin-linked quad heavy bolter turrets with two twin-linked quad heavy bolter turrets ...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS STORM EAGLE====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Storm Eagle&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Flyer, Hover, Transport)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Storm Eagle&#039;&#039;&#039; ...&#039;&#039;200 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked heavy bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ceramite plating&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Vengeance launcher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assault Vehicle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transport:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; 20 models. The Chaos Storm Eagle can carry Jump Infantry but they count as having the Bulky special rule.&lt;br /&gt;
*&#039;&#039;&#039;Fire Points:&#039;&#039;&#039; None.&lt;br /&gt;
*&#039;&#039;&#039;Access Points:&#039;&#039;&#039; A Chaos Storm Eagle has one Access Point at the front of its hull and one on either side and one at the rear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace its twin-linked heavy bolter with one of the following: &lt;br /&gt;
:: - Twin-linked multi-melta ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Typhoon missile launcher ...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
*May replace its two side Access Points with side sponsons with hurricane bolters ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*May take one of the following:&lt;br /&gt;
:: - Four hellstrike missiles ...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
:: - Two twin-linked lascannons ...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
*May take any of the following: &lt;br /&gt;
:: - Searchlight ...&#039;&#039;1 pt&#039;&#039;&lt;br /&gt;
:: - Ceramite plating ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Extra armour ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Warpflame gargoyles ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Destroyer blades ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Dirge caster ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Daemonic possession ...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS HELL BLADE====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Hell Blade&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Flyer)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Hell Blade&#039;&#039;&#039; ...&#039;&#039;100 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two reaper autocannons&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemonic Possession&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Supersonic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Baleful Abbaration:&#039;&#039;&#039; During the movement phase, before moving this vehicle you may reposition it anywhere within D6+2&amp;quot; facing the same direction. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace two twin-linked autocannons with two twin-linked hellstorm autocannons ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS HELL TALON====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Hell Talon&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Flyer)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Hell Talon&#039;&#039;&#039; ...&#039;&#039;140 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked lascannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Reaper autocannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eight Pyrax incendiary bombs&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemonic Possession&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Supersonic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Baleful Abbaration:&#039;&#039;&#039; During the movement phase, before moving this vehicle you may reposition it anywhere within D6+2&amp;quot; facing the same direction. &lt;br /&gt;
*&#039;&#039;&#039;Strafing Run&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace reaper autocannon with one of the following: &lt;br /&gt;
:: - Havoc launcher ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Hellstorm autocannon ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
*May replace any Pyrax incendiary bomb with one of the following: &lt;br /&gt;
:: - Warp-pulse bomb ...&#039;&#039;15 pts each&#039;&#039;&lt;br /&gt;
:: - Alchem cluster bomb ...&#039;&#039;10 pts each&#039;&#039;&lt;br /&gt;
:: - Baletalon shatter charge ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====RAPTOR SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Raptor&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Raptor Champion&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 9&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jump Infantry&#039;&#039;&#039;. The Raptor Champion is &#039;&#039;&#039;Jump Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Raptors, 1 Raptor Champion&#039;&#039;&#039; ...&#039;&#039;75 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Flak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May add up to ten additional Raptors ...&#039;&#039;13 pts/model&#039;&#039;&lt;br /&gt;
*Up to two Raptors may do one of the following:&lt;br /&gt;
:: - Replace their bolt pistol with a plasma pistol ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Replace boltgun with one of the following: &lt;br /&gt;
:: - Flamer ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Plasma gun ...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Meltagun ...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
*The Raptor Champion may take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Gifts of Mutation&#039;&#039;&#039; and/or &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; sections of the wargear list. &lt;br /&gt;
*The Raptor Champion may take melta bombs ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*The unit may purchase one of the following Marks of Chaos &lt;br /&gt;
:: - Mark of Khorne ...&#039;&#039;2 pt/model&#039;&#039;&lt;br /&gt;
:: - Mark of Tzeentch ...&#039;&#039;2 pt/model&#039;&#039;&lt;br /&gt;
:: - Mark of Nurgle ...&#039;&#039;3 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Slaanesh ...&#039;&#039;2 pts/model&#039;&#039;&lt;br /&gt;
*One Raptor may replace any weapon with one of the following Chaos Icons:&lt;br /&gt;
:: - Icon of wrath (models without a Mark of Khorne only) ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Icon of flame (models without a Mark of Tzeentch only) ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Icon of despair (models without a Mark of Nurgle only) ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Icon of excess (models without a Mark of Slaanesh only) ...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
:: - Icon of vengeance (models without a Mark of Chaos only) ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====WARP TALON SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Warp Talon&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Warp Talon Champion&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 9&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jump Infantry&#039;&#039;&#039;. The Warp Talon Champion is &#039;&#039;&#039;Jump Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Warp Talons, 1 Warp Talon Champion&#039;&#039;&#039; ...&#039;&#039;110 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two lightning claws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Warpflame Strike:&#039;&#039;&#039; When Warp talons arrive by Deep Strike, all enemy units within 6&amp;quot; count as having been hit by a weapon with the Blind special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May add up to ten additional Warp Talons ...&#039;&#039;20 pts/model&#039;&#039;&lt;br /&gt;
*The Warp Talon Champion may take items from the &#039;&#039;&#039;Gifts of Mutation&#039;&#039;&#039; section of the wargear list. &lt;br /&gt;
*The unit may purchase one of the following Marks of Chaos &lt;br /&gt;
:: - Mark of Khorne ...&#039;&#039;4 pt/model&#039;&#039;&lt;br /&gt;
:: - Mark of Tzeentch ...&#039;&#039;4 pt/model&#039;&#039;&lt;br /&gt;
:: - Mark of Nurgle ...&#039;&#039;4 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Slaanesh ...&#039;&#039;6 pts/model&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====HELLDRAKE====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Helldrake&lt;br /&gt;
| 3&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Flyer)&#039;&#039;&#039; ...&#039;&#039;170 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Helldrake&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hades autocannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemonic Possession&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;It Will Not Die&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Meteoric Descent:&#039;&#039;&#039; A model with this special rule can make Vector Strikes as if it were a Swooping Flying Monstrous Creature, these Vector Strikes are resolved at Strength 7 AP -.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace hades autocannon with baleflamer ...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS RHINO====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Rhino&lt;br /&gt;
| 4&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Tank)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Rhino&#039;&#039;&#039; ...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Combi-bolter&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Repair:&#039;&#039;&#039; If a model with this special rule is Immobilised, then in subsequent turns it may attempt to repair itself instead of shooting. To make the attempt, roll a D6 in the Shooting phase, on the roll of a 6, the vehicle is no longer Immobilised. Note that a succesful Repair attempt does not restore a Hull Point. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take items from the &#039;&#039;&#039;Chaos Vehicle Equipment&#039;&#039;&#039; list. &lt;br /&gt;
&lt;br /&gt;
===HEAVY SUPPORT===&lt;br /&gt;
====CHAOS SICARIAN====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Sicarian&lt;br /&gt;
| 4&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Tank, Fast)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Sicarian&#039;&#039;&#039; ...&#039;&#039;150 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heavy bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Extra armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked accelerator autocannon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Infernal Relic&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace twin-linked accelerator autocannon with a neutron laser ...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy 1, Destroyer, Strikedown, Concussive, Shock Pulse, Dangerous Reactor Core&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Shock Pulse:&#039;&#039;&#039; A vehicle vehicle that suffers a penetrating hit from a weapon with this special rule automatically suffers the Crew Stunned result on the vehicle damage table in addition to any other damage (this cause it to lose an additional Hull Point). This special rule has no effect on super-heavy vehicles. &lt;br /&gt;
::&#039;&#039;&#039;Dangerous Reactor Core:&#039;&#039;&#039; When rolling on the vehicle damage table against a vehicle armed with a weapon with this special rule your opponent may re-roll results of a 1 on the Vehicle Damage table against this the vehicle. In addition should a vehicle armed with a weapon with this special rule suffer an Explodes! result, add +D3&amp;quot; to the explosion radius. &lt;br /&gt;
*May take any of the following:&lt;br /&gt;
:: - Warpflame gargoyles ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Destroyer blades ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Dirge caster ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Dozer blade ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Daemonic possession ...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
:: - Ceramite plating ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Combi-flamer ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Combi-plasma ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Combi-melta ...&#039;&#039;13 pts&#039;&#039;&lt;br /&gt;
:: - Havoc launcher ...&#039;&#039;12 pts&#039;&#039;&lt;br /&gt;
*May take one of the following:&lt;br /&gt;
:: - Two heavy bolters ...&#039;&#039;20 pts/model&#039;&#039;&lt;br /&gt;
:: - Two lascannons ...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS VINDICATOR====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Vindicator&lt;br /&gt;
| 4&lt;br /&gt;
| 13&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Tank)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Vindicator&#039;&#039;&#039; ...&#039;&#039;120 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Demolisher cannon&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take a siege shield ...&#039;&#039;20 pts/model&#039;&#039;&lt;br /&gt;
A model armed with a siege shield counts as being armed a dozer blade. A model armed with a siege shield counts its front arc as being obscured, receiving a 5+ cover save against any hits inflicted in the front arc. &lt;br /&gt;
*May take up to one of each of the following:&lt;br /&gt;
:: - Warpflame gargoyles ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Dirge caster ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Dozer blade ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Extra armour ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Combi-bolter or combi-flamer ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Combi-plasma ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Combi-melta ...&#039;&#039;13 pts&#039;&#039;&lt;br /&gt;
:: - Havoc launcher ...&#039;&#039;12 pts&#039;&#039;&lt;br /&gt;
:: - Destroyer blades ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Daemonic possession ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS PREDATOR====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Predator&lt;br /&gt;
| 4&lt;br /&gt;
| 13&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Tank)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Predator&#039;&#039;&#039; ...&#039;&#039;75 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Autocannon&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace its autocannon with a twin-linked lascannon ...&#039;&#039;25 pts/model&lt;br /&gt;
*May take the Infernal Relic special rule and replace its autocannon with one of the following:&lt;br /&gt;
:: - Magna-melta cannon ...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
:: - Flamestorm cannon ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Inferno autocannon ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Heavy conversion beamer ...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
:: - Plasma destroyer ...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
*May take one of the following:&lt;br /&gt;
:: - Two heavy bolters ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Two lascannons ...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
*May take up to one of each of the following:&lt;br /&gt;
:: - Warpflame gargoyles ...&#039;&#039;5 pts&lt;br /&gt;
:: - Dirge caster ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Dozer blade ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Extra armour ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Combi-bolter or combi-flamer ...&#039;&#039;5 pts&lt;br /&gt;
:: - Combi-plasma ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Combi-melta ...&#039;&#039;13 pts&#039;&#039;&lt;br /&gt;
:: - Havoc launcher ...&#039;&#039;12 pts&#039;&#039;&lt;br /&gt;
:: - Destroyer blades ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Daemonic possession ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====HAVOC SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Havoc&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Havoc Champion&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 9&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. The Champion is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Havocs, 1 Havoc Champion&#039;&#039;&#039; ...&#039;&#039;75 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Boltgun&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039; (Champion only)&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May add up to ten additional Havocs ...&#039;&#039;13 pts/model&#039;&#039;&lt;br /&gt;
*Any Havoc may take a close combat weapon ...&#039;&#039;1 pt/model&#039;&#039;&lt;br /&gt;
*Up to four Havocs may replace their boltgun with one of the following: &lt;br /&gt;
:: - Flamer ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Heavy bolter ...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Autocannon ...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Plasma gun ...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Meltagun ...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
:: - Missile Launcher w. 1/2/3 types of ammuntion ...&#039;&#039;13/17/20 pts&#039;&#039;&lt;br /&gt;
:: - Lascannon ...&#039;&#039;20 pts/model&#039;&#039;&lt;br /&gt;
*The Havoc Champion may take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Gifts of Mutation&#039;&#039;&#039; and/or &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; lists. &lt;br /&gt;
*The Havoc Champion may take melta bombs ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*The unit may purchase one of the following Marks of Chaos &lt;br /&gt;
:: - Mark of Khorne ...&#039;&#039;2 pt/model&#039;&#039;&lt;br /&gt;
:: - Mark of Tzeentch ...&#039;&#039;2 pt/model&#039;&#039;&lt;br /&gt;
:: - Mark of Nurgle ...&#039;&#039;3 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Slaanesh ...&#039;&#039;2 pts/model&#039;&#039;&lt;br /&gt;
*One Havoc may replace any weapon with one of the following Chaos Icons:&lt;br /&gt;
:: - Icon of wrath (models without a Mark of Khorne only) ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Icon of flame (models without a Mark of Tzeentch only) ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Icon of despair (models without a Mark of Nurgle only) ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Icon of excess (models without a Mark of Slaanesh only) ...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
:: - Icon of vengeance (models without a Mark of Chaos only) ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS RAPIER WEAPONS BATTERY====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Space Marines&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Rapier&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artillery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Chaos Space Marines, 1 Chaos Rapier&#039;&#039;&#039; ...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Chaos Space Marine&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Chaos Rapier&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Quad heavy bolter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hellish Demise:&#039;&#039;&#039; (Chaos Rapier only) All units (friend and foe) suffer a number of  S 3 AP - hits when a model with this special rule is destroyed equal to the number of models in the unit within D3&amp;quot; of the model. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May include up to two additional Chaos Rapier teams each including 1 Chaos Rapier and 2 Chaos Space Marines ...&#039;&#039;60 pts/team&#039;&#039;&lt;br /&gt;
*Any Chaos Rapier may replace quad heavy bolter with one of the following:&lt;br /&gt;
:: - Laser destroyer ...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
:: - Ectoplasma cannon ...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
:: - Hades autocannon ...&#039;&#039;20 pts/model&#039;&#039;&lt;br /&gt;
:: - Cyclotrathe pattern conversion beamer ...&#039;&#039;35 pts/model&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====OBLITERATOR SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Obliterator&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Obliterator&#039;&#039;&#039; ...&#039;&#039;70 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bulky&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Deep Strike&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Slow and Purposeful&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Obliterator Weapons:&#039;&#039;&#039; At the start of each Shooting phase choose what weapon the unit will use each turn from the following list:&lt;br /&gt;
:: - Assault cannon&lt;br /&gt;
:: - Heavy flamer&lt;br /&gt;
:: - Lascannon &lt;br /&gt;
:: - Multi-melta &lt;br /&gt;
:: - Plasma cannon &lt;br /&gt;
:: - Twin-linked meltagun&lt;br /&gt;
:: - Twin-linked flamer&lt;br /&gt;
:An Obliterator unit cannot choose the same weapons option in two consecutive Shooting phases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May add up to four additional Obliterators... &#039;&#039;70 pts/model&#039;&#039;&lt;br /&gt;
*May take one of the following special rules:&lt;br /&gt;
:: - Mark of Khorne ...&#039;&#039;2 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Tzeentch ...&#039;&#039;8 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Nurgle ...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Slaanesh ...&#039;&#039;1 pt/model&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====DEFILER====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I &lt;br /&gt;
! A&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Defiler&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 8 &lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| 11&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Defiler&#039;&#039;&#039; ...&#039;&#039;200 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Battle cannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Reaper autocannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked heavy flamer&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Three power fists&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemonic Possession&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke Launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;It Will Not Die&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rampant Destruction:&#039;&#039;&#039; This model may target a different unit with each of it´s ranged weapons. This model may not assault a unit which it has not fired upon during a turn in which it has fired a weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace twin-linked heavy flamer with one of the following: &lt;br /&gt;
:: - Havoc launcher ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Power scourge ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
*May replace one power fist with one of the following: &lt;br /&gt;
:: - Reaper autocannon ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Twin-linked heavy bolter ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Twin-linked lascannon ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*May take up to one of each of the following:&lt;br /&gt;
:: - Warpflame gargoyles ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Dirge caster ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Dozer blade ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Extra armour ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Combi-bolter or combi-flamer ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Combi-plasma ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Combi-melta ...&#039;&#039;13 pts&#039;&#039;&lt;br /&gt;
:: - Havoc launcher ...&#039;&#039;12 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====PLAGUE HULK====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I &lt;br /&gt;
! A&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Plague Hulk&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| 11&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Plague Hulk&#039;&#039;&#039; ...&#039;&#039;170 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rancid vomit&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rot cannon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smash&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemon of Nurgle&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rampant Destruction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace power fist with warpsword ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====FORGEFIEND====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I &lt;br /&gt;
! A&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Forgefiend&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Forgefiend&#039;&#039;&#039; ...&#039;&#039;150 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two Hades autocannons&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemonic Possession&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fleet&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;It Will Not Die&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace two Hades autocannons with two ectoplasma cannons ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*May take an ectoplasma cannon ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====MAULERFIEND====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I &lt;br /&gt;
! A&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Maulerfiend&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Maulerfiend&#039;&#039;&#039; ...&#039;&#039;125 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two power fists&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemonic Possession&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Magma cutters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemonforge&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fleet&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;It Will Not Die&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Siege Crawler:&#039;&#039;&#039; A model with this special rule can move an addition 6&amp;quot; in the movement phase. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace magma cutters with lasher tendrils ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS LAND RAIDER====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Land Raider&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Tank, Fast, Transport)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Land Raider&#039;&#039;&#039; ...&#039;&#039;235 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked heavy bolter&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Two twin-linked lascannons&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assault Vehicle&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Massive:&#039;&#039;&#039; Models with this special rule counts as having the Heavy type for the purpose of ramming. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transport:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; Ten models. &lt;br /&gt;
*&#039;&#039;&#039;Fire Points:&#039;&#039;&#039; None&lt;br /&gt;
*&#039;&#039;&#039;Access Points:&#039;&#039;&#039; The Land Raider has one Access Point on each side of the hull and one at the front. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace twin-linked heavy bolter and the Assault Vehicle special rule with the Ark of Unnamable Horror special rule. ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
Whenever a non-Fearless unit attempts to fire a ranged weapon on a model with the Ark of Unnamable Horror special rule the unit must first pass a leadership test with a -2 modifer to their leadership or immediately go to ground. Models with this special rule also have the Fear special rule fear tests must also be made with a -2 modifier to their leadership. &lt;br /&gt;
*May replace the Assault Vehicle special rule, 4 transport capacity, twin-linked heavy bolter and two twin-linked lascannons with the Infernal Relic special rule, a quad doom mortar and two twin-linked multi-meltas ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*May take up to one of each of the following:&lt;br /&gt;
:: - Warpflame gargoyles ...&#039;&#039;5 pts&lt;br /&gt;
:: - Dirge caster ...&#039;&#039;5 pts&lt;br /&gt;
:: - Dozer blade ...&#039;&#039;5 pts&lt;br /&gt;
:: - Extra armour ...&#039;&#039;5 pts&lt;br /&gt;
:: - Combi-bolter or combi-flamer ...&#039;&#039;5 pts&lt;br /&gt;
:: - Combi-plasma ...&#039;&#039;10 pts&lt;br /&gt;
:: - Combi-melta ...&#039;&#039;13 pts&lt;br /&gt;
:: - Havoc launcher ...&#039;&#039;12 pts&lt;br /&gt;
:: - Destroyer blades ...&#039;&#039;5 pts&lt;br /&gt;
:: - Daemonic possession ...&#039;&#039;30 pts&lt;br /&gt;
&lt;br /&gt;
===LORDS OF WAR===&lt;br /&gt;
====AHRIMAN====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Ahriman&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039; ...&#039;&#039;300 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aura of dark glory&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Spell familiar&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Inferno bolts&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Book of a Thousand Truths&#039;&#039;&#039;&lt;br /&gt;
Increase the range of all Ahriman´s psychic powers by 6&amp;quot;. &lt;br /&gt;
*&#039;&#039;&#039;Scrolls of Binding&#039;&#039;&#039;&lt;br /&gt;
Enemy models with the Daemon special rule within 24&amp;quot; of Ahriman may not make Run moves. &lt;br /&gt;
*&#039;&#039;&#039;A Thousand Tomes&#039;&#039;&#039;&lt;br /&gt;
Ahriman automatically generates the primaris power in addition to his other powers in all disciplines in which he knows at least one power. &lt;br /&gt;
*&#039;&#039;&#039;The Black Staff of Ahriman&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| 4&lt;br /&gt;
| Melee, Locus of Power&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Locus of Power:&#039;&#039;&#039; Increase the Strength value of all &#039;&#039;&#039;witchfire&#039;&#039;&#039;, &#039;&#039;&#039;focussed witchfire&#039;&#039;&#039;, &#039;&#039;&#039;nova&#039;&#039;&#039; and &#039;&#039;&#039;beam&#039;&#039;&#039; powers manifested by a model armed with a weapon with this special rule by 1, to a maximum of 10.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlord Trait:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Walker of the Webway:&#039;&#039;&#039; All models in your Warlord&#039;s unit gain the Deep Strike special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Psyker (Mastery Level 4)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSYKER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ahriman generates his powers from the &#039;&#039;&#039;Biomancy&#039;&#039;&#039;, &#039;&#039;&#039;Pyromancy&#039;&#039;&#039;, &#039;&#039;&#039;Divination&#039;&#039;&#039;, &#039;&#039;&#039;Telepathy&#039;&#039;&#039; and &#039;&#039;&#039;Tzeentch&#039;&#039;&#039; disciplines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take a disc of Tzeentch...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====ANGRON====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Angron &lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flying Monstrous Creature (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039; ...&#039;&#039;650 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Angron&#039;s Black Blade&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Instant Death, Master-crafted &lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Armour of Mars:&#039;&#039;&#039;Armour of Mars confers a 4+ invulnerable save.&lt;br /&gt;
*&#039;&#039;&#039;The Butcher&#039;s Nails&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlord Trait:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Blood Surge:&#039;&#039;&#039; All friendly non-vehicle units within 12&amp;quot; of your Warlord during deployment gain the Scout special rule. Note that this does not benefit models embarked on vehicles. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ascended&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemon of Khorne&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Primarch&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Red Sands:&#039;&#039;&#039; Angron may Issue and Accept any number of Challenges at the same time. While engaged in multiple challenges, Angron must direct one Attack at as many models he is engaged in a challenge with as possible, excess attacks may be distributed as you please. If your opponent fails to accept all challenges issued by Angron, all enemy characters that are in close combat with Angron, but not engaged in a challenge cannot strike blows at all this turn. Furthermore, their Leadership cannot be used by the rest of the unit for the remainder of the phase.&lt;br /&gt;
*&#039;&#039;&#039;Rivers of Blood:&#039;&#039;&#039; A model with this special rule always hits on a 2+. A model with this special rule is unaffected by effects that change the To Hit roll required in close combat. &lt;br /&gt;
*&#039;&#039;&#039;Roar of Hate:&#039;&#039;&#039; All models within 12&amp;quot; of this model reduce their Leadership characteristic by 1. All friendly World Eaters models within 12&amp;quot; of this model gain the Fearless special rule and do not reduce their Leadership by 1. &lt;br /&gt;
*&#039;&#039;&#039;Blood Fuelled Rampage:&#039;&#039;&#039; Each time this model inflicts the final Wound or Hull Point on a unit, this model adds +1 to its Attacks characteristic.&lt;br /&gt;
&lt;br /&gt;
====CHAOS WARMONGER====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Warmonger&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Warmonger&#039;&#039;&#039; ...&#039;&#039;110 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chaotic bombardment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Warrior&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take items from the &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Chaos Rewards&#039;&#039;&#039;, &#039;&#039;&#039;Mark of Chaos&#039;&#039;&#039;, &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Chaos Artefacts&#039;&#039;&#039; sections of the wargear list or replace bolt pistol, close combat weapon, frag grenades and krak grenades for Terminator armour, power weapon and combi-bolter ...&#039;&#039;40 pts&lt;br /&gt;
*If Terminator armour is taken the Chaos Lord may take items from the &#039;&#039;&#039;Terminator Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Chaos Rewards&#039;&#039;&#039; (except daemonic steeds), &#039;&#039;&#039;Mark of Chaos&#039;&#039;&#039;, &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Chaos Artefacts&#039;&#039;&#039; sections of the wargear list.&lt;br /&gt;
&lt;br /&gt;
====MAGNUS====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Magnus&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flying Monstrous Creature (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039; ...&#039;&#039;650 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Blade of Magnus&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Force, Soul Blaze, Baleful Devolution &lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Baleful Devolution:&#039;&#039;&#039; To Wound rolls of 6 made with a weapon with this special rule have the Instant Death special rule and spawnify any models killed by them. Whenever one or more models are spawnified you may place a new unit of Chaos Spawn  within 6&amp;quot; of Magnus, the number of models is equal to the number of models which were spawnified. All models must be placed at least 1&amp;quot; away from enemy models and impassable terrain. Any models that cannot be placed are lost.  &lt;br /&gt;
*&#039;&#039;&#039;The Horned Rainment&#039;&#039;&#039;&lt;br /&gt;
The Horned Rainment confers a 4+ invulnerable save. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlord Trait:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arch Sorcerer:&#039;&#039;&#039; Your Warlord automatically rolls a 6 whenever he rolls on the Perils of the Warp table. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ascended&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Daemon of Tzeentch&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Primarch&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Psyker (Mastery Level 5)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Omniscient Eye:&#039;&#039;&#039; Magnus always has line of sight to all units on the battlefield and his psychic powers manifested by Magnus have the Ignores Cover special rule. &lt;br /&gt;
*&#039;&#039;&#039;Unearthly Power:&#039;&#039;&#039; Magnus harnesses Warp Charge points on a 2+. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSYKER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Magnus knows all powers from the &#039;&#039;&#039;Tzeentch&#039;&#039;&#039; discipline, in addition he knows the &#039;&#039;Siphon Magic&#039;&#039; and &#039;&#039;Gaze of Magnus&#039;&#039; psychic powers. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siphon Magic…. Warp Charge 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Siphon Magic is a &#039;&#039;&#039;blessing&#039;&#039;&#039; which targets the caster. Anytime a friendly psyker succesfully manifests a power within 18&amp;quot; of the caster, the caster gets an extra Warp Charge dice, only the caster of this power may use the extra Warp Charge dice generated by this power. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaze of Magnus…. Warp Charge 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gaze of Magnus&#039;&#039; is a &#039;&#039;&#039;beam&#039;&#039;&#039; power with the profile given below:&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Gaze of Magnus&lt;br /&gt;
| 18&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| 1&lt;br /&gt;
| Assault 1&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MORTARION====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
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! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Mortarion&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flying Monstrous Creature (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039; ...&#039;&#039;700 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Silence&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Instant Death, Sunder, Two-handed &lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Sunder:&#039;&#039;&#039; Attacks with this special rule may re-roll failed Armour Penetration rolls. &lt;br /&gt;
*&#039;&#039;&#039;The Barbaran Plate&#039;&#039;&#039;&lt;br /&gt;
The bearer has a 4+ invulnerable save. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlord Trait:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master of Chemical Warfare:&#039;&#039;&#039; Friendly models  can apply additional Soul Blaze tokens to units which are already affected by Soul Blaze while the Warlord is alive. Resolve each Soul Blaze token seperately at the end of every turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ascended&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Daemon of Nurgle&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Feel No Pain (4+)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Primarch&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rampage&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Shadow of the Reaper:&#039;&#039;&#039; Leadership tests taken against Fear caused by Mortarion are taken with a -3 penalty to the unit&#039;s Leadership. Whenever you roll a 4+ for Mortarion&#039;s Run move, he can move up to 10&amp;quot; and can ignore intervening models and terrain while moving. &lt;br /&gt;
*&#039;&#039;&#039;Legendary Resilience:&#039;&#039;&#039; Mortarion may re-roll failed Toughness tests and It Will Not Die rolls. Mortarion automatically passes Dangerous Terrain tests. The Poisoned special rule has no effect against Mortarion. &lt;br /&gt;
*&#039;&#039;&#039;Witch-Spite:&#039;&#039;&#039; Add +1 to Deny the Witch rolls for denying powers targeting Mortarion or his unit.&lt;br /&gt;
&lt;br /&gt;
====KHÂRN====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Khârn&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039; ...&#039;&#039;240 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aura of Dark Glory&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chaotic bombardment&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Gorechild&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Armourbane, Bloodgreed&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Bloodgreed:&#039;&#039;&#039; To Hit rolls made with a weapon with this special rule always hit on a To Hit roll of 2+ (even if they would otherwise hit automatically). &lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlord Trait:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master of the Vanguard:&#039;&#039;&#039; Your Warlord, and all friendly units within 12&amp;quot;, add 1&amp;quot; to the distance that they can move when they Run or Charge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Warrior&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mark of Khorne&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Endless Rampage&#039;&#039;&#039; At the start of any Fight sub-phase, models with this special rule gain +D3 attacks.&lt;br /&gt;
*&#039;&#039;&#039;Blessings of the Blood God:&#039;&#039;&#039; Khârn and his unit always pass their Deny the Witch rolls on a 2+. &lt;br /&gt;
*&#039;&#039;&#039;The Betrayer:&#039;&#039;&#039; Any unmodified rolls of a 1 are not discarded. Instead, they automatically hit a friendly model (except Khârn) locked in the same combat. Randomly determine (for each roll of a 1) which model is hit, from those within 6&amp;quot; of Khârn. If there are no viable targets in range, these Attacks are discarded.&lt;br /&gt;
&lt;br /&gt;
====PERTURABO====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
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! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Perturabo&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monstrous Creature (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039; ...&#039;&#039;600 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Logos Finalized&#039;&#039;&#039;&lt;br /&gt;
Perturabo has a 3+ invulnerable save. The Concussive and Blind special rules have no effect on Perturabo. Perturabo has the Night Vision special rule and enemy models may not Infiltrate within 18&amp;quot; of Perturabo. Once per turn, when an enemy unit Deep Strikes within 18&amp;quot; of Perturabo he may fire at them using two of the following: assault cannon, lascannon, multi-melta and plasma cannon. Perturabo may fire Overwatch but if he does he must use a twin-linked flamer and a heavy flamer. If Perturabo was on the board at the start of the turn, friendly units which Deep Strike within 6&amp;quot; of Perturabo do not scatter. Models under your control which are either Battle Brothers or Allies of Convenience with Perturabo may draw line of sight from Perturabo instead of from their gun when firing Barrage weapons. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlord Trait:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Relentless Strategist:&#039;&#039;&#039; Friendly models gain the Furious Charge special rule while in an enemy&#039;s deployment zone while your Warlord is alive. If you Warlord is on the table, you may start rolling for reserves starting turn 1 instead of turn 2. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ascended&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Deep Strike&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Primarch&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Split Fire&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tank Hunters&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolster Defences:&#039;&#039;&#039; After deployment, but before Scout redeployments and Infiltrate deployments, nominate one piece of terrain in your deployment zone (this cannot be one you have purchased as part of your army). The terrain piece’s cover save is increased by 1 for the duration of the game (to a maximum of 3+). Note that a piece of terrain can only be bolstered once.&lt;br /&gt;
*&#039;&#039;&#039;Shatter Defences:&#039;&#039;&#039; When you deploy your army you may select a number of terrain pieces up to the number of models in your army with this special rule, you may not select the same terrain piece multiple times. All terrain pieces selected in this way provide 1 less cover save than normal. &lt;br /&gt;
*&#039;&#039;&#039;Ultimate Obliterator:&#039;&#039;&#039; At the start of each Shooting phase choose which two weapons Perturabo will use from the following list:&lt;br /&gt;
:: - Perturabo nova cannon&lt;br /&gt;
:: - Perturabo Autocannon&lt;br /&gt;
:: - Perturabo vanquisher cannon&lt;br /&gt;
:: - Perturabo battle cannon&lt;br /&gt;
:: - Perturabo conqueror battle cannon&lt;br /&gt;
:: - Perturabo gatling cannon&lt;br /&gt;
:: - Perturabo demolisher cannon&lt;br /&gt;
:: - Perturabo plasma cannon&lt;br /&gt;
:Perturabo cannot choose the same weapon option in two consecutive Shooting phases.&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Perturabo nova cannon&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| Assault 1, Large Blast, Ignores Cover&lt;br /&gt;
|-&lt;br /&gt;
| Perturabo Autocannon&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| Assault 4, Twin-linked&lt;br /&gt;
|-&lt;br /&gt;
| Perturabo vanquisher cannon&lt;br /&gt;
| 72&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
| Assault 1, Devastating Blow&lt;br /&gt;
|-&lt;br /&gt;
| Perturabo battle cannon&lt;br /&gt;
| 72&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| Primary Weapon 1, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
| Perturabo conqueror battle cannon&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| Assault 2, Blast&lt;br /&gt;
|-&lt;br /&gt;
| Perturabo gatling cannon&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| -&lt;br /&gt;
| Assault 20&lt;br /&gt;
|-&lt;br /&gt;
| Perturabo demolisher cannon&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
| Primary Weapon 1, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
| Perturabo plasma cannon&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Assault 3, Blast, Gets Hot, Fleshbane&lt;br /&gt;
|- &lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*Must take one of the following special rules:&lt;br /&gt;
:: - Daemon of Khorne...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Daemon of Tzeentch...&#039;&#039;80 pts&#039;&#039;&lt;br /&gt;
:: - Daemon of Nurgle...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
:: - Daemon of Slaanesh...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*May take Forgebreaker...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| x2&lt;br /&gt;
| 1&lt;br /&gt;
| Melee, Concussive, Strikedown, Blind &lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====TYPHUS====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Typhus&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039; ...&#039;&#039;250 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Blight grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Terminator armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Manreaper&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Daemon Weapon, Force, Unwieldy&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Plague bombardment&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Infinite&lt;br /&gt;
| x&lt;br /&gt;
| 1&lt;br /&gt;
| Ordnance 1, Barrage, Massive Blast, One Use Only, Orbital, Chaotic Bombardment, Fleshbane&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Orbital:&#039;&#039;&#039; If an arrow is rolled on the scatter dice when firing a weapon that has this special rule, the shot always scatters the full 2D6&amp;quot; regardless of the firing model’s Ballistic Skill. In addition, firing an Ordnance weapon that has this special rule does not prevent the firing model from declaring a charge against the target unit in the same turn.&lt;br /&gt;
&#039;&#039;&#039;Chaotic Bombardment:&#039;&#039;&#039; Before firing this weapon roll a d6, on a 5+ change this weapon to Ordnance 2, on the roll of a 1; your opponents may choose any of your units to be the target of the weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Warrior&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mark of Nurge&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Psyker (Mastery Level 2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Feel No Pain&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Destroyer Hive:&#039;&#039;&#039; Once per game, in any Assault phase, Tvphus can unleash me Destro}er I live instead of attacking. At the start of Typhus&#039; Initiative Step, place a large blast marker with tllt&#039; hole rcntred over Typhus (this does not scatter). All units (friend and foe) suffer a number of hits equal to the number of models from their unit that are at least partially under the large blast marker. These hits are resolved at Strength 4 AP 2 and have the Ignores Cover special rule. Do not count Typhus when working out how many hits are caused. Wounds from this attack cannot be allocated to Typhus.&lt;br /&gt;
&lt;br /&gt;
====LORD OF SKULLS====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
! A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Lord of Skulls&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| 11&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Super-heavy Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Lord of Skulls&#039;&#039;&#039; ...&#039;&#039;700 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemonic possession&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Gorestorm cannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Great cleaver of Khorne&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hades gatling cannon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemon of Khorne&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fleet&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;It Will Not Die&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fuelled by Rage:&#039;&#039;&#039; The Lord of Skulls adds +1 to its Attacks characteristic for every Hull Point it has lost (including any that have been regained).&lt;br /&gt;
*&#039;&#039;&#039;Tracked Behemoth:&#039;&#039;&#039; A Lord of Skulls can Tank Shock or Ram using the Thunderblitz table, in the same manner as a Super-heavy vehicle, but it may not Stomp. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace gorestorm cannon with one of the following:&lt;br /&gt;
:: - Ichor cannon...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Daemongore cannon...&#039;&#039;65 pts&#039;&#039;&lt;br /&gt;
*May replace Hades gatling cannon with a skullhurler...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====LORGAR====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Lorgar&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 6&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monstrous Creature (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039; ...&#039;&#039;650 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Illuminarum&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Master-crafted, Concussive &lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;  &lt;br /&gt;
*&#039;&#039;&#039;The Armour of the Word&#039;&#039;&#039;&lt;br /&gt;
The Armour of the Word confers a 4+ invulnerable save and a 3+ invulnerable save against beam, nova and witchfire powers and attacks made with weapons with the Force special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlord Trait:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Truth of the Word:&#039;&#039;&#039; Friendly models in your army gain the Hatred special rule while your Warlord is alive. Friendly models that have the Zealot special rule gain the Fear special rule while your Warlord is alive.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ascended&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Primarch&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Psyker (Mastery Level 3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Dark Favourite:&#039;&#039;&#039; Lorgar harnesses Warp Charge points on a 3+. Once per turn when attempting to Manifest Warp Charges, you may choose for all Warp Charges used to be succesful. You may re-roll failed Deny the Witch rolls for Lorgar. once per game, Lorgar&#039;s player may elect to force a single enemy model or unit to re-roll all rolls of a 5 or 6 both To Hit and To Wound Lorgar in a given player turn. The use of this power must be declared before the attacking player rolls any dice for attacks by the nominated model that turn. Word Bearers in the same army as Lorgar &lt;br /&gt;
*&#039;&#039;&#039;Whispers of Malevolent Gods:&#039;&#039;&#039; At the start of each of your turns you may nominate up to 1 model with the Mark of Khorne or Daemon of Khorne special rule, up to 1 model with the Mark of Tzeentch or Daemon of Tzeentch special rule, up to 1 model with the Mark of Nurgle or Daemon of Nurgle special rule and up to 1 model with the Mark of Slaanesh or Daemon of Slaanesh special rule. All nominated models (which may include Lorgar) roll on the Eye of the Gods table. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSYKER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lorgar knows all powers from the &#039;&#039;&#039;Daemonology (Malefic)&#039;&#039;&#039; discipline and may generate up to 3 additional powers from the &#039;&#039;&#039;Divination&#039;&#039;&#039; and &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; disciplines. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*Must take one of the following special rules:&lt;br /&gt;
:: - Daemon of Tzeentch...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
:: - Daemon of Nurgle...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Daemon of Slaanesh...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====LUCIUS====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Lucius&lt;br /&gt;
| 10&lt;br /&gt;
| 9&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039; ...&#039;&#039;260 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Doom siren&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power sword&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Armour of Shrieking Souls&#039;&#039;&#039;&lt;br /&gt;
A model wearing this has a 5+ invulnerable save. Each time a model wearing this makes a successful save in close combat the unit that caused the Wound suffers a S 4 AP 2 hit. While fighting in a challenge any hits caused by this are inflicted onto the model fighting Lucius.  &lt;br /&gt;
*&#039;&#039;&#039;Chaotic bombardment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Duelist&#039;s Pride:&#039;&#039;&#039; While fighting in a challenge a model with this special rule&#039;s Attack characteristic is equal to the WS of the model fighting this model. &lt;br /&gt;
*&#039;&#039;&#039;Eternal Warrior&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mark of Slaanesh&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lash of Torment:&#039;&#039;&#039; Enemy models in base contact with a model with this special rule reduce their number of attacks by 1. &lt;br /&gt;
*&#039;&#039;&#039;Shred&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====HURON BLACKHEART====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Huron Blackheart&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039; ...&#039;&#039;250 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Combat Familiar&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag Grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak Grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power Axe&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heavy Flamer&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sigil of Corruption&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chaotic bombardment&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Tyrant´s Claw:&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| 3&lt;br /&gt;
| Melee, Armourbane, Shred, Specialist Weapon&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Psyker (Mastery Level 1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Hamadrya:&#039;&#039;&#039; Huron Blackheart must generate new psychic powers each turn after the first, these psychic powers must be generated from a different discipline than the one he had in the previous turn. &lt;br /&gt;
*&#039;&#039;&#039;Feel No Pain (6+):&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Fear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSYKER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Huron Blackheart generate his powers from the &#039;&#039;&#039;Biomancy&#039;&#039;&#039;, &#039;&#039;&#039;Pyromancy&#039;&#039;&#039; and &#039;&#039;&#039;Divination&#039;&#039;&#039; disciplines.&lt;br /&gt;
&lt;br /&gt;
====ABADDON====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Abaddon&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039; ...&#039;&#039;260 pts&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Terminator armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Drach&#039;nyen&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Daemon Weapon&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Talon of Horus&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| x2&lt;br /&gt;
| 3&lt;br /&gt;
| Melee, Shred, Symbol of Tragedy&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Symbol of Tragedy:&#039;&#039;&#039; Blood Angels have the Hatred (Abaddon) special rule. &lt;br /&gt;
*&#039;&#039;&#039;Chaotic bombardment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlord Trait:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Final Crusade:&#039;&#039;&#039; Whilst your Warlord is alive all friendly units have the Preferred Enemy (Armies of the Imperium) special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Warrior&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mark of Chaos Ascendant:&#039;&#039;&#039; Abaddon counts as having all the marks of Chaos and may join units with any Mark of Chaos. &lt;br /&gt;
&lt;br /&gt;
====CHAOS THUNDERHAWK GUNSHIP====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Thunderhawk Gunship&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super-heavy Flyer (Hover, Transport)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Thunderhawk Gunship&#039;&#039;&#039; ...&#039;&#039;900 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Thunderhawk cannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ceramite plating&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Four twin-linked heavy bolters&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two lascannons&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Three bomb pylon sets&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assault Vehicle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transport:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; 30 models.&lt;br /&gt;
*&#039;&#039;&#039;Fire Points:&#039;&#039;&#039; None.&lt;br /&gt;
*&#039;&#039;&#039;Access Points:&#039;&#039;&#039; A Thunderhawk Gunship has one Access Point at the front of its hull and one on either side. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace thunderhawk cannon with turbo-laser destructor ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*May replace 3 bomb pylon sets with 6 hellstrike missiles ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS SPARTAN====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Spartan&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super-heavy Vehicle (Tank, Transport)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Spartan&#039;&#039;&#039; ...&#039;&#039;300 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Extra armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked heavy bolter&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Two quad lascannons&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assault Vehicle&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power of the Machine Spirit&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Land Raider:&#039;&#039;&#039; Models with this special rule always count their name as being &amp;quot;Land Raider&amp;quot; in addition to their true name. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transport:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; 25 models. &lt;br /&gt;
*&#039;&#039;&#039;Fire Points:&#039;&#039;&#039; None&lt;br /&gt;
*&#039;&#039;&#039;Access Points:&#039;&#039;&#039; The Spartan has one Access Point on each side of the hull and one at the front. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace twin-linked heavy bolter with twin-linked heavy flamer ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*May replace two quad lascannons with two laser destroyers ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*May take any of the following:  &lt;br /&gt;
:: - Ceramite plating ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Warpflame gargoyles ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Destroyer blades ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Dirge caster ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Daemonic possession ...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
:: - Havoc launcher ...&#039;&#039;12 pts&#039;&#039;&lt;br /&gt;
*May take one of the following:&lt;br /&gt;
:: - Storm bolter ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Heavy flamer ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Heavy bolter ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Multi-melta ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS TYPHON====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Typhon&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 8|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super-heavy Vehicle (Tank)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Typhon&#039;&#039;&#039; ...&#039;&#039;350 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dreadhammer siege cannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take one of the following:&lt;br /&gt;
:: - Two heavy bolters ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Two lascannons ...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
*May take any of the following: &lt;br /&gt;
:: - Ceramite plating ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Warpflame gargoyles ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Destroyer blades ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Dirge caster ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Daemonic possession ...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
:: - Havoc launcher ...&#039;&#039;12 pts&#039;&#039;&lt;br /&gt;
*May take one of the following:&lt;br /&gt;
:: - Heavy flamer ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Heavy bolter ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Multi-melta ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS FELLBLADE====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Fellblade&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super-heavy Vehicle (Tank)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Fellblade&#039;&#039;&#039; ...&#039;&#039;540 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked Fellblade accelerator cannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Four twin-linked lascannons&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked heavy bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Demolisher cannon&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace Four twin-linked lascannons with two laser destroyers ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*May replace twin-linked heavy bolter with twin-linked heavy flamer ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*May take any of the following: &lt;br /&gt;
:: - Ceramite plating ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
:: - Warpflame gargoyles ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Destroyer blades ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Dirge caster ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Daemonic possession ...&#039;&#039;55 pts&#039;&#039;&lt;br /&gt;
:: - Havoc launcher ...&#039;&#039;12 pts&#039;&#039;&lt;br /&gt;
*May take one of the following:&lt;br /&gt;
:: - Heavy flamer ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Heavy bolter ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Multi-melta ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS KNIGHT====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
! A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Knight&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super-heavy Vehicle (Tank)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Knight&#039;&#039;&#039; ...&#039;&#039;375 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heavy stubber&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Reaper chainsword&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Thunderstrike gauntlet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ion shield&#039;&#039;&#039;&lt;br /&gt;
When a model armed with an Ion Shield is deployed and at the start of each enemy Shooting Phase choose front, left, rear or right side of each model armed with an Ion Shield. A model armed with an Ion Shield has a 4+ invulnerable save against all Shooting Attacks conducted against the chosen direction. Ion shields have no effect on weapons with the Barrage special rule. &lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Knight Stomp:&#039;&#039;&#039; Replace the 6 result on the stomp table with the 2-5 result, except carried out at S D AP 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace thunderstrike gauntlet with one of the following: &lt;br /&gt;
:: - Rapid-fire battle cannon and heavy stubber ...&#039;&#039;50 pts&#039;&#039;&lt;br /&gt;
:: - Thermal cannon ...&#039;&#039;45 pts&#039;&#039;&lt;br /&gt;
:: - Avenger gatling cannon and heavy flamer ...&#039;&#039;50 pts&#039;&#039;&lt;br /&gt;
*May replace reaper chainsword with one of the following: &lt;br /&gt;
:: - Rapid-fire battle cannon and heavy stubber ...&#039;&#039;50 pts&#039;&#039;&lt;br /&gt;
:: - Thermal cannon ...&#039;&#039;45 pts&#039;&#039;&lt;br /&gt;
:: - Avenger gatling cannon and heavy flamer ...&#039;&#039;50 pts&#039;&#039;&lt;br /&gt;
:: - Foe-reaper chainsword ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
*May take one of the following special rules:&lt;br /&gt;
:: - Daemonic Titan of Khorne ...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
:: - Daemonic Titan of Tzeentch ...&#039;&#039;75 pts&#039;&#039;&lt;br /&gt;
:: - Daemonic Titan of Nurgle ...&#039;&#039;85 pts&#039;&#039;&lt;br /&gt;
:: - Daemonic Titan of Slaanesh  ...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS WARHOUND====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
! A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Warhound&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 14&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 9&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super-heavy Walker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Warhound&#039;&#039;&#039; ...&#039;&#039;730 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two void shields&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two double-barrelled turbo laser destructors&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TITAN WEAPONS&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Double-barrelled turbo laser destructor &lt;br /&gt;
| 96&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 2, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
| Inferno gun&lt;br /&gt;
| Hellstorm&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
| Primary Weapon 1&lt;br /&gt;
|-&lt;br /&gt;
| Plasma blastgun&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| - Rapid&lt;br /&gt;
| 72&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
| Primary Weapon 2, Massive Blast&lt;br /&gt;
|-&lt;br /&gt;
| - Overload&lt;br /&gt;
| 96&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
| Primary Weapon 1, Apocalyptic Blast&lt;br /&gt;
|-&lt;br /&gt;
| Vulcan mega-bolter&lt;br /&gt;
| 60&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy 15&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Agile:&#039;&#039;&#039; A model with this special rule may choose to Run 2D6&amp;quot; and still fire a single weapon or Run 4D6&amp;quot; instead of shooting.&lt;br /&gt;
*&#039;&#039;&#039;Battlefield Deity:&#039;&#039;&#039; A model with this special rule may not be deployed within 36&amp;quot; of your opponents deployment zone or within 24&amp;quot; of either of the sides of the table.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace any double-barrelled turbo laser destructor with one of the following:&lt;br /&gt;
:: - Inferno gun ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Plasma blastgun ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Vulcan mega-bolter ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*May take one  of the following special rules:&lt;br /&gt;
:: - Daemonic Titan of Khorne ...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
:: - Daemonic Titan of Tzeentch ...&#039;&#039;85 pts&#039;&#039;&lt;br /&gt;
:: - Daemonic Titan of Nurgle ...&#039;&#039;110 pts&#039;&#039;&lt;br /&gt;
:: - Daemonic Titan of Slaanesh ...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS REAVER====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
! A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Reaver&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 14&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 18&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super-heavy Walker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Reaver&#039;&#039;&#039; ...&#039;&#039;1450 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Four void shields&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Plasma blastgun&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two gatling blasters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;God of War:&#039;&#039;&#039; A model with this special rule may not be deployed within 48&amp;quot; of your opponents deployment zone or within 36&amp;quot; of either of the sides of the table.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace double-barrelled turbo laser destructor with one of the following:&lt;br /&gt;
:: - Inferno gun ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Plasma blastgun ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Vulcan mega-bolter ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Vortex missile ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Apocalypse missile launcher ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*May replace any gatling blaster with one of the following:&lt;br /&gt;
:: - Laser blaster ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Reaver fist ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Volcano cannon ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*May take one  of the following special rules:&lt;br /&gt;
:: - &#039;&#039;&#039;Daemonic Titan of Khorne&#039;&#039;&#039; ...&#039;&#039;160 pts&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Daemonic Titan of Tzeentch&#039;&#039;&#039; ...&#039;&#039;160 pts&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Daemonic Titan of Nurgle&#039;&#039;&#039; ...&#039;&#039;160 pts&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Daemonic Titan of Slaanesh&#039;&#039;&#039; ...&#039;&#039;160 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====BRASS SCORPION====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
! A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Brass Scorpion&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 14&lt;br /&gt;
| 13&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 9&lt;br /&gt;
| Vehicle (Super-heavy Walker)&lt;br /&gt;
| 1 Brass Scorpion&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super-heavy Walker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Brass Scorpion&#039;&#039;&#039; ...&#039;&#039;750 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemonic Possession&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scorpion cannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Soulburner cannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two hellmaw cannons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;It Will Not Die&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dedication to Khorne&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Multi-legged Terror:&#039;&#039;&#039; When making Stomp attacks a model with this special rule makes D3+2 Stomps. &lt;br /&gt;
*&#039;&#039;&#039;Frenzied Charge:&#039;&#039;&#039; A model with this special rule add 1D6 to its Charge distance. &lt;br /&gt;
*&#039;&#039;&#039;Doomsday Reactor:&#039;&#039;&#039; When a model with this special rule suffers catastrophic damage it adds +2 to its roll on the Catastrophic Damage table. &lt;br /&gt;
*&#039;&#039;&#039;Runes of the Blood God:&#039;&#039;&#039; Any unit which targets a model with this special rule with a psychic power suffers a Perils of the Warp result regardless of whether or not the power is succesfully manifested.&lt;br /&gt;
*&#039;&#039;&#039;Battlefield Deity:&#039;&#039;&#039; A model with this special rule may not be deployed within 36&amp;quot; of your opponents deployment zone or within 24&amp;quot; of either of the sides of the table.&lt;br /&gt;
&lt;br /&gt;
==CHAOS WARBANDS==&lt;br /&gt;
Whenever you include a detachment with one or more Chaos Space Marines units in your army, you may note down one of the following warbands. Add the relevant warband&#039;s special rules and restrictions to the detachment&#039;s special rules and restrictions. Models chosen from a detachment or formation treat all models from a detachment or formation from a different warband than its own as allies of convenience rather than battle brothers. &lt;br /&gt;
&lt;br /&gt;
====ALPHA LEGION WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*No models in this detachment may have marks of chaos, this means you cannot include units like Noise Marines and Khorne Berzerkers in this detachment.&lt;br /&gt;
*This detachment may not include any Unique models other than Fabius Bile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Infiltrate&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Preferred Enemy (Characters)&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Troops of the Alpha Legion:&#039;&#039;&#039; Any Alpha Legion detachment may take the following units as troops choices.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HYDRA OPERATIVE SQUAD&#039;&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Hydra Operative&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 7&lt;br /&gt;
| 6+&lt;br /&gt;
|-&lt;br /&gt;
| Hydra Champion&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. The Hydra Champion is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9 Hydra Operatives, 1 Hydra Champion&#039;&#039;&#039; ...&#039;&#039;55 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Autopistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May include up to twenty-five additional Hydra Operatives ...&#039;&#039;3 pts/model&#039;&#039; &lt;br /&gt;
*Any model may replace autopistol with one of the following:&lt;br /&gt;
:: - Twin-linked shotgun ...&#039;&#039;1 pt/model&#039;&#039; &lt;br /&gt;
:: - Autogun ...&#039;&#039;1 pt/model&#039;&#039; &lt;br /&gt;
:: - Sniper rifle ...&#039;&#039;3 pts/model&#039;&#039;&lt;br /&gt;
*For every ten models in the unit, one Hydra Operative may replace his autopistol with one of the following: &lt;br /&gt;
:: - Heavy stubber ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Flamer ...&#039;&#039;5 pts/model&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====BLACK LEGION WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*This detachment may not include any Unique models other than Fabius Bile and Abaddon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lord of Traitors:&#039;&#039;&#039; If your Warlord has this special rule and the Mark of Khorne special rule, Khorne Berzerkers with this special rule are Troops choices; if he has the Mark of Tzeentch special rule, Rubric Marines with this special rule are Troops instead; if he has the Mark of Nurgle special rule, Plague Marines with this special rule are Troops instead; if he has the Mark of Slaanesh special rule, Noise Marines with this special rule are Troops instead. If your Warlord does not have a Mark of Chaos, Chosen with this special rule are Troops instead. If your Warlord is Abaddon, Terminator Squads and Chosen Squads with this special rule and the Infantry unit type are Troops.&lt;br /&gt;
*&#039;&#039;&#039;Thirst for Glory:&#039;&#039;&#039; If an enemy unit is completely destroyed by a unit with this special rule, all other units with this special rule gain the Preferred Enemy special rule until the end of the current phase.&lt;br /&gt;
*&#039;&#039;&#039;Hatred (Armies of the Imperium)&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====CRIMSON SLAUGHTER WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*This detachment may not include any Unique models other than Fabius Bile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Do You Hear the Voices Too?:&#039;&#039;&#039; Chosen Squads, Chaos Terminator Squads and HQ choices with this special rule can choose to roll on the Vessels of Chaos table. In addition, Possessed with this special rule may re-roll any roll on the Vessels of Chaos table. Psykers with this special rule may generate their powers from the &#039;&#039;&#039;Divination&#039;&#039;&#039; discipline in addition to any other disciplines they may usually generate their powers from. &lt;br /&gt;
*&#039;&#039;&#039;Twisting Presence:&#039;&#039;&#039; When assaulted by non-Fearless units, models with this special rule counts as being armed with defensive grenades. &lt;br /&gt;
*&#039;&#039;&#039;Fear&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====DEATH GUARD WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*No models in this detachment may have marks of chaos except the Mark of Nurgle, this means you cannot include units like Noise Marines and Khorne Berzerkers in this detachment.&lt;br /&gt;
*This detachment may not include any Unique models other than Mortarion, Fabius Bile or Typhus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lords of Plague Hosts:&#039;&#039;&#039; Plague Marines with this special rule are Troops choices. &lt;br /&gt;
*&#039;&#039;&#039;Aura of Decay&#039;&#039;&#039; All close combat attacks made by models with this special rule have the Soul Blaze special rule. &lt;br /&gt;
*&#039;&#039;&#039;Rot Hosts:&#039;&#039;&#039; Whenever a character with the Mark of Nurgle and this special rule would be removed as a casualty, before removing him, place the Large Blast marker centrally over him. Resolve it like a    shooting attack with Strength 4 AP 5, this has no effect on models with the Mark of Nurgle and models with the  Daemon of Nurgle special rule.&lt;br /&gt;
*&#039;&#039;&#039;Toxic Ammunition:&#039;&#039;&#039; All bolt weapons fired by models with this special rule have the Soul Blaze and Pinning special rules.&lt;br /&gt;
*&#039;&#039;&#039;Shambling Zombie Warriors:&#039;&#039;&#039; Rhinos may not be taken as dedicated transports by Troops choices with this special rule.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====EMPEROR&#039;S CHILDREN WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*No models in this detachment may have marks of chaos except the Mark of Slaanesh, this means you cannot include units like Plague Marine Squads and Rubric Marine Squads in this detachment.&lt;br /&gt;
*This detachment may not include any Unique models other than Fabius Bile and Lucius.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lords of Decadence:&#039;&#039;&#039; Noise Marines with this special rule are Troops choices. &lt;br /&gt;
*&#039;&#039;&#039;Sonic Weaponry:&#039;&#039;&#039; Any model may exchange a &lt;br /&gt;
 - Mutli-Melta/Hades Autocannon/Lascannon for Blastmaster ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
 - Autocannon/Twin-linked Heavy Bolter for a Blastmaster ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
 - Havoc Launcher for a Blastmaster ...&#039;&#039;8 pts&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Night Vision&#039;&#039;&#039;, &#039;&#039;&#039;Outflank&#039;&#039;&#039;, and &#039;&#039;&#039;Acute Senses&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dark Temptation:&#039;&#039;&#039; Enemy units within 12&amp;quot; of a model from this detachment must take a Leadership check at the start of each of their movement phases, if failed they must move their allowed movement distance (6&amp;quot; for Infantry 12&amp;quot; for Bikes…) directly towards the closest non flyer/flying monstrous creature from this detachment.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====IRON WARRIORS WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*No models in this detachment may have marks of chaos, this means you cannot include units like Khorne Berzerker Squads and Rubric Marine Squads in this detachment.&lt;br /&gt;
*This detachment may not include any Unique models other than Perturabo or Fabius Bile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Armsmasters:&#039;&#039;&#039; Havocs units with this special rule count as troops choices.&lt;br /&gt;
*&#039;&#039;&#039;Meatgrinder:&#039;&#039;&#039; Each time a unit of Troops with this special rule, including Havocs and Rhinos taken as Dedicated Transports for a Troops choice, is destroyed roll a D6, on a 6+ they are immediately restored to full strength and put into reserves. Cultists are restored on a 2+.&lt;br /&gt;
*&#039;&#039;&#039;Armoured Assault:&#039;&#039;&#039; Models with this special rule may take Rhinos as dedicated transports for 15 points less than normal.&lt;br /&gt;
*&#039;&#039;&#039;Heavy and Slow:&#039;&#039;&#039; You may include 1 more Heavy Support choice than normal, and 1 less Fast Attack choice than normal.&lt;br /&gt;
*&#039;&#039;&#039;Hatred (Imperial Fists)&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====KHORNE DAEMONKIN WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*No models in this detachment may have marks of chaos except the Mark of Khorne, this means you cannot include units like Noise Marine Squads and Rubric Marine Squads in this detachment.&lt;br /&gt;
*This detachment may not include any Unique models.&lt;br /&gt;
*All models which can take the Mark of Khorne must do so. &lt;br /&gt;
*No models with Mastery Level(s) may be taken as a part of this detachment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Blood Warriors:&#039;&#039;&#039; Models with this special rule are treated as having the Daemon of Khorne special rule for the purposes of the Blood Tithe table special rule.&lt;br /&gt;
*&#039;&#039;&#039;Blood Tithe&#039;&#039;&#039;&lt;br /&gt;
Each time a unit with the Daemon of Khorne special rule is destroyed or destroys an enemy unit you gain one Blood Tithe. You may expend Blood Tithes once per turn during your psychic phase on one of the following rewards.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Blood Tithe Cost&lt;br /&gt;
! Reward&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;&#039;Infernal Contempt:&#039;&#039;&#039; All friendly units with the Daemon of Khorne special rule have the Adamantium Will and Stubborn special rules until the start of your next turn. Note that &#039;&#039;&#039;Stubborn&#039;&#039;&#039; Daemon units do not subtract from their leadership when taking instability tests. &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;&#039;Insatiable Bloodlust:&#039;&#039;&#039; All friendly units with the Daemon of Khorne special rule have the Crusader and Furious Charge special rules until the start of your next turn. &lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| &#039;&#039;&#039;Unstoppable Ferocity:&#039;&#039;&#039; All friendly units with the Daemon of Khorne special rule have the Feel No Pain special rule, but can only use this special rule against ranged attacks. &lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| &#039;&#039;&#039;Apocalyptic Fury:&#039;&#039;&#039; All friendly units with the Daemon of Khorne special rule add 1 to their Attacks characteristic until the start of your next turn.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| &#039;&#039;&#039;Daemontide:&#039;&#039;&#039; A unit consisting of either 7 Bloodletters, with a Blood Fiend, or 5 Flesh Hounds (controlling player’s choice) is summoned (see below) within 12” of any friendly unit with the Daemon of Khorne special rule.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| &#039;&#039;&#039;Daemontide:&#039;&#039;&#039; A unit consisting of either 8 Bloodletters or 5 Flesh Hounds (controlling player’s choice) is summoned (see below) within 12” of any friendly unit with the Daemon of Khorne special rule.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| &#039;&#039;&#039;Dark Apotheosis:&#039;&#039;&#039; Choose a friendly Chaos Space Marine character with the Mark of Khorne, the chosen character must take a leadership test, if failed, replace the model with a spawn, if passed, replace the model with a Daemon Prince of Khorne with a 3+ Sv. Either way the model must be placed at least 1&amp;quot; away from enemy models and within 6&amp;quot; of the where the chosen Chaos Space Marine character was standing. The model counts as having been summoned using the &#039;&#039;&#039;Daemonology (Malefic)&#039;&#039;&#039; discipline. The chosen character counts as having been destroyed for all intents and purposes, if an independent character was chosen, you gain 1 Blood Tithe. If the chosen character was your warlord, the Daemon Prince now counts as having been your Warlord all along and has the same warlord trait. &lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| &#039;&#039;&#039;Unbound Fury:&#039;&#039;&#039; Choose a single Exalted Herald of Khorne remove the model from play and replace it with a Blood Thirster. The Blood Thirster must be placed anywhere within 6&amp;quot; of the Exalted Herald which is being removed and at least 1&amp;quot; away from enemy models. If the chosen character was your warlord, the Blood Thirster now counts as having been your Warlord all along and has the same warlord trait. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Note&#039;&#039;&#039; Models are summoned following the rules for the summoning powers in the &#039;&#039;&#039;Daemonology (Malefic)&#039;&#039;&#039; discipline.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====TZEENTCH DAEMONKIN WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*No models in this detachment may have marks of chaos except the Mark of Tzeentch, this means you cannot include units like Noise Marines and Plague Marines in this detachment.&lt;br /&gt;
*This detachment may not include any Unique models.&lt;br /&gt;
*All models which can take the Mark of Tzeentch must do so. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tzeentch Daemonkin:&#039;&#039;&#039; Models with this special rule gain the Fear and Fearless special rules while within 6&amp;quot; of a model with the Daemon of Tzeentch special rule.&lt;br /&gt;
*&#039;&#039;&#039;Summoners of Tzeentch:&#039;&#039;&#039; Models with this special rule only suffer perils of the warp when manifesting powers from the &#039;&#039;&#039;Daemonology (Malefic)&#039;&#039;&#039; discipline on the roll of a double 6. Models with this special rule may not summon models without the Daemon of Tzeentch special rule. &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====NURGLE DAEMONKIN WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*No models in this detachment may have marks of chaos except the Mark of Nurgle, this means you cannot include units like Noise Marines and Rubric Marines in this detachment.&lt;br /&gt;
*This detachment may not include any Unique models.&lt;br /&gt;
*All models which can take the Mark of Nurgle must do so. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nurgle Daemonkin:&#039;&#039;&#039; Models with this special rule gain the Fear and Fearless special rules while within 6&amp;quot; of a model with the Daemon of Nurgle special rule.&lt;br /&gt;
*&#039;&#039;&#039;Summoners of Nurgle:&#039;&#039;&#039; Models with this special rule only suffer perils of the warp when manifesting powers from the &#039;&#039;&#039;Daemonology (Malefic)&#039;&#039;&#039; discipline on the roll of a double 6. Models with this special rule may not summon models without the Daemon of Nurgle special rule. &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====SLAANESH DAEMONKIN WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*No models in this detachment may have marks of chaos except the Mark of Slaanesh, this means you cannot include units like Rubric Marines and Plague Marines in this detachment.&lt;br /&gt;
*This detachment may not include any Unique models.&lt;br /&gt;
*All models which can take the Mark of Slaanesh must do so. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Slaanesh Daemonkin:&#039;&#039;&#039; Models with this special rule gain the Fear and Fearless special rules while within 6&amp;quot; of a model with the Daemon of Slaanesh special rule.&lt;br /&gt;
*&#039;&#039;&#039;Summoners of Slaanesh:&#039;&#039;&#039; Models with this special rule only suffer perils of the warp when manifesting powers from the &#039;&#039;&#039;Daemonology (Malefic)&#039;&#039;&#039; discipline on the roll of a double 6. Models with this special rule may not summon models without the Daemon of Slaanesh special rule.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====RED CORSAIRS WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*This detachment may not include any Unique models other than Fabius Bile and Huron Blackheart.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outflank&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Pirate Fleet of the Maelstrom:&#039;&#039;&#039; Units composed entirely of models with this special rule may re-roll failed reserve rolls.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====NIGHT LORDS WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*No models in this detachment may have marks of chaos, this means you cannot include units like Noise Marines and Khorne Berzerkers in this detachment.&lt;br /&gt;
*This detachment may not include any Unique models other than Fabius Bile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fear&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Night Vision&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rage&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Light and Fast:&#039;&#039;&#039; You may include one additional Fast Attack choice in Detachments with this special rule. You may include one fewer Heavy Support choices than is normally allowed in Detachents with this special rule.&lt;br /&gt;
*&#039;&#039;&#039;Horror Cults:&#039;&#039;&#039; Raptors units with this special rule count as troops choices.&lt;br /&gt;
*&#039;&#039;&#039;Nightmarish Figures:&#039;&#039;&#039; All enemy units must reroll all sucessful fear tests. &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====THOUSAND SONS WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*You may not include models with the Daemon of Khorne, Daemon of Nurgle, Daemon of Slaanesh, Mark of Khorne, Mark of Nurgle or Mark of Slaanesh special rules.&lt;br /&gt;
*This detachment may not include any Unique models other than Ahriman, Fabius Bile and Magnus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Masters of Rubricae:&#039;&#039;&#039; Rubric Marines with this special rule are Troops choices. &lt;br /&gt;
*&#039;&#039;&#039;Flames of War:&#039;&#039;&#039; When a model with this special rule is affected by a &#039;&#039;&#039;blessing&#039;&#039;&#039; it gains the Preferred Enemy special rule until the start of your next Psychic phase. &lt;br /&gt;
*&#039;&#039;&#039;Pushing the Limit:&#039;&#039;&#039; When manifesting a psychic power you may overcharge it. If you do, you manifest warp charges on 3+ but any roll of a double causes a Perils of the Warp result.&lt;br /&gt;
*&#039;&#039;&#039;Sorcerers, not Mechanics:&#039;&#039;&#039; Chaos Rhinos with this special rule lose the Repair special rule. You may not include more vehicles with the Infernal Relic special rule than you do Warp Smiths in a Detachment with this special rule. &lt;br /&gt;
*&#039;&#039;&#039;Hatred (Space Wolves)&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====WORLD EATERS WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*No models in this detachment may have marks of chaos except the Mark of Khorne, this means you cannot include units like Noise Marines and Thousand Sons in this detachment.&lt;br /&gt;
*This detachment may not include any Unique models other than Angron, Fabius Bile or Khârn.&lt;br /&gt;
*No models with Mastery Level(s) may be taken as a part of this detachment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nexus of Khorne:&#039;&#039;&#039; Khorne Berzerkers with this special rule are Troops choices. &lt;br /&gt;
*&#039;&#039;&#039;Fleet&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Crusader&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Hammer of Wrath&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Khorne&#039;s Fury Knows No Bounds:&#039;&#039;&#039; All Infantry models with this special rule have the Move Through Cover special rule.&lt;br /&gt;
*&#039;&#039;&#039;Uncontrollable Rage:&#039;&#039;&#039; When a unit from this formation is able to assault one or more units in the assault phase, it must take a leadership test, if the test is passed nothing happens, otherwise the unit is forced to assault one of the eligible units.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====WORD BEARERS WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*All units with the option to take a chaos icon, must do so.&lt;br /&gt;
*This detachment may not include any Unique models other than Lorgar or Fabius Bile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Summoning Scherades:&#039;&#039;&#039; Sorcerers with this special rule only suffer perils of the warp when rolling two or more 6s, even when using the &#039;&#039;&#039;Daemonology (Malefic)&#039;&#039;&#039; discipline. &lt;br /&gt;
*&#039;&#039;&#039;Bringers of the Word:&#039;&#039;&#039; Dark Apostles&#039;s with this special rule gain the Psyker (Mastery Level 1) special rule and generate their powers from the &#039;&#039;&#039;Daemonology (Malefic) discipline. &lt;br /&gt;
*&#039;&#039;&#039;Glory to the Dark Gods:&#039;&#039;&#039; During deployment roll a D6 for each unit of Chaos Cultists and each Chaos Space Marine unit without a mark. On the roll of 1 nothing happens. On a roll of 2 the unit gains the mark of Khorne. On a roll of 3 the unit gains the mark of Tzeentch. On a roll of 4 the unit gains the mark of Nurgle. On a roll of 5 the unit gains the mark of Slaanesh. On a roll of 6 the Champion in the unit may roll once on the Chaos Eye of the Gods Table, re-rolling results of 1 and 6.&lt;br /&gt;
*&#039;&#039;&#039;Remants of the Serrated Sun:&#039;&#039;&#039; Possesed Squads with this special rule are Troops choices instead of Elites choices. &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SPECIAL RULES==&lt;br /&gt;
&#039;&#039;&#039;EYE OF THE GODS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When a Character with this special rule destroys an enemy character he is fighting in a challenge, roll on the Eye of the Gods Table for that Character. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAEMON OF KHORNE&#039;&#039;&#039;&lt;br /&gt;
Daemons of Khorne have the Fearless, Daemon, Daemonic Instability, Deep Strike, Counter-attack, Rage, Hatred (Daemons of Slaanesh) and Blood Tithe special rules.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAEMON OF TZEENTCH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Daemons of Tzeentch have the Fearless, Daemon, Daemonic Instability, Deep Strike and Hatred (Daemons of Nurgle) rules and may never summon units with the Daemon of Nurgle special rule. Unless they are using a 2+ Save, models with this special rule may re-roll failed saving throws of 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAEMON OF NURGLE&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Daemons of Nurgle have the Fearless, Daemon, Daemonic Instability, Deep Strike, Shrouded, Slow and Purposeful and Hatred (Daemons of Tzeentch) rules and may never summon units with the Daemon of Tzeentch special rule. Models with the mark of Nurgle are armed with defensive grenades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAEMON OF SLAANESH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Daemons of Slaanesh have the Fearless, Daemon, Daemonic Instability, Deep Strike, Jink, Rending, Fleet, Swiftstride and Hatred (Daemons of Khorne) rules and may never summon units with the Daemon of Khorne special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SWIFTSTRIDE&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Units with one or more models with this rule may run twice during the shooting phase. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAEMONFORGE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For one Shooting or Assault phase per game, the model may re-roll all failed To Wounds rolls and all failed armour penetration rolls. At the end o f that phase, roll a D6; lose a Hull Point (no saves) if you roll a 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAEMONIC TITAN OF KHORNE&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Models with the Deamonic Titan of Khorne upgrade are armed with a daemonic possession and have the Hatred (Daemons of Slaanesh and Rage special rules and may re-roll the number of stomps they make.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAEMONIC TITAN OF TZEENTCH&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Models with the Deamonic Titan of Tzeentch upgrade are armed with a daemonic possession and have the Hatred (Daemons of Nurgle special rules and may re-roll To Hit rolls of 1 and any heavy stubbers they are armed with gain the Soul Fire special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAEMONIC TITAN OF NURGLE&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Models with the Deamonic Titan of Nurgle upgrade are armed with a daemonic possession and have the Hatred (Daemons of Tzeentch and It Will Not Die special rules. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAEMONIC TITAN OF SLAANESH&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Models with the Deamonic Titan of Slaanesh upgrade are armed with a daemonic possession and have the Hatred (Daemons of Khorne special rules. All models with a Leadership value in combat with a Daemonic Titan of Slaanesh at the start of the Fight sub-phase must pass a Leadership test with a -2 modifier or reduce their Initiative value to 1 for the duration of that Fight sub-phase.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEDICATION TO KHORNE&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A model with this special rule counts as having the Mark of Khorne for the purpose of warband tactics and has the Rampage special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEDICATION TO TZEENTCH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model with this special rule counts as having the Mark of Tzeentch for the purpose of warband tactics and may re-roll To-Hit rolls of 1 when firing ranged weapons. In addition any heavy flamers it has gain the Soul Blaze special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEDICATION TO NURGLE&#039;&#039;&#039;&lt;br /&gt;
A model with this special rule counts as having the Mark of Nurgle for the purpose of warband tactics. If it ever loses its last remaining Hull Point but does not explode you may keep rolling for It Will Not Die at the end of each of your turns, if it ever regains a Hull Point through the It Will Not Die special rule it returns to play with one Hull Point remaining.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEDICATION TO SLAANESH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model with this special rule counts as having the Mark of Slaanesh for the purpose of warband tactics and is armed with assault grenades and defensive grenades. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ETERNAL CRUSADE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Units composed entirely of models with this special rule may use their Sweeping Advance move to move within 1&amp;quot; of their enemy during your Assault Phase provided at least one model from the unit moves into base contact with an enemy model. Your unit counts as having made a disordered charge and may not strike in the ensuing combat. Overwatch may be performed against the unit as normal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BEASTMEN&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Models with this special rule add +1 to their Weapon Skill and Toughness characteristics but subtract -1 from their Armour Save. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INFERNAL RELIC&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may not include more models in your army with the Infernal Relic special rule than you do Infernal Engineers. The following models are Infernal Engineers:&lt;br /&gt;
:: - Psykers with the Chaos Space Marines faction who generate at least one power from the &#039;&#039;&#039;daemonology (malefic)&#039;&#039;&#039; discipline. &lt;br /&gt;
:: - Abaddon&lt;br /&gt;
:: - Warpsmiths&lt;br /&gt;
&lt;br /&gt;
The first model with this special rule taken in your primary detachment does not count toward the maximum number of models with this special rule you may include in your army. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MARK OF KHORNE&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Models with this special rule have the Counter-attack, Rage, Furious Charge, and Adamantium Will special rules and may not join units with one or more models with the Mark of Slaanesh special rule. &lt;br /&gt;
&lt;br /&gt;
A model with this special rule counts as having a Mark of Chaos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MARK OF TZEENTCH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Models with this special rule gain +1 to their Invulnerable save. Models without an Invulnerable save instead gain a 5+ invulnerable save and may not join units with one or more models with the Mark of Nurgle special rule.&lt;br /&gt;
&lt;br /&gt;
A model with this special rule counts as having a Mark of Chaos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MARK OF NURGLE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Models with this special rule gain +1 Toughness, this bonus is already included in the profile of models which start with this special rule and may not join units with one or more models with the Mark of Tzeentch special rule..&lt;br /&gt;
&lt;br /&gt;
A model with this special rule counts as having a Mark of Chaos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MARK OF SLAANESH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Models with this special rule have the Crusader and Fleet special rules. Models which purchase the mark of Slaanesh gain +1 Initiative, this bonus is already included in the profile of models which start with this special rule and may not join units with one or more models with the Mark of Khorne special rule.&lt;br /&gt;
&lt;br /&gt;
A model with this special rule counts as having a Mark of Chaos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRIMARCH&#039;&#039;&#039;&lt;br /&gt;
Models with this special rule have the Adamantium Will, Eternal Warrior, Fearless, Feel No Pain, Fleet, It Will Not Die, Precision Shots, Precision Strikes&lt;br /&gt;
&lt;br /&gt;
==THE FORBIDDEN ARMOURY==&lt;br /&gt;
===GIFTS OF MUTATION===&lt;br /&gt;
&#039;&#039;&#039;*ARCANE OCCULUM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The model has +1 Ballistic Skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*BERZERKER STRENGTH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The model has +1 Strength.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*CEREBRAL COGITATOR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The model has +1 Initiative.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*COSMIC FATE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once per game the model may choose to automatically pass any one saving throw before rolling for it. The model may not be used to automatically pass a feel no pain roll. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*CRYSTALLINE BODY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The model has +1 Toughness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*GUN MORPH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note down one of the model&#039;s weapons when making your army list. The chosen weapon gains the Twin-linked special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*ICY AURA&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The model inflicts a single additional hit in close combat at Initiative Step 1 for each enemy model in base contact with the model. These attacks are made at S 4 AP 5 and do not benefit from the model&#039;s weapons or other special rules.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*VENEMOUS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The model has the Poisoned (4+) special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*WARP FRENZY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The model has +1 Attack.&lt;br /&gt;
&lt;br /&gt;
===VEHICLE EQUIPMENT===&lt;br /&gt;
&#039;&#039;&#039;CERAMITE PLATING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Melta weapons do not roll an extra D6 armour penetration when shooting a vehicle equipped with ceramite plating at half range or less.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAEMONIC POSSESSION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vehicles armed with a Daemonic Possesion ignore the result of Crew Shaken and Crew Stunned results on the vehicle damage table on the roll of a 2+. &lt;br /&gt;
&lt;br /&gt;
When a unit embarks upon a vehicle armed with a Daemonic Possesion roll a D6. On a 1 a single model from the unit (chosen by the chaos player) is removed from the game and the vehicle immediately regains a single hull point lost earlier in the battle. &lt;br /&gt;
&lt;br /&gt;
Vehicles armed with a Daemonic Possesion Ballistic Skill is changed 3 and they gain the Daemon and Daemonforge special rules. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DESTROYER BLADES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tank Shocked units take D6 S 5 AP - hits, if they choose Death or Glory, they take D6 additional S 5 AP - hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DIRGE CASTER&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enemy units within 6&amp;quot; of a model armed with a dirge caster cannot fire Overwatch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LASER TENDRILS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Decrease the WS of all enemy units in base contact with a model armed with lasher tendrils by 1. Non-Walker enemy vehicles in base contact with a friendly model armed with a lasher tendril set are hit automatically. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAGMA CUTTERS&#039;&#039;&#039;&lt;br /&gt;
A model armed with magma cutters gets 1 additional attack at Initiative step 1 if it hits with 1 or more attacks, it it hits with all of its attacks it makes one further attack at Initiative step 1. These attacks are made using the profile below:&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| Armourbane&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MELTA-RAM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model armed with a melta-ram can Ram while in hover mode. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VOID SHIELD&#039;&#039;&#039;&lt;br /&gt;
Each hit scored with a ranged attack scored against a model armed with a void shield instead hits its void shield. Each void shield counts as an AV 12 vehicle with a single hull point. Penetrating hits offer no additional benefits against a hull point. Once a void shield has suffered a glancing or penetrating hit it stops absorbing hits. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARPFLAME GARGOYLES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All ranged attacks made by a model armed with warpflame gargoyles have the Soul Blaze special rule.&lt;br /&gt;
&lt;br /&gt;
===SPECIAL ISSUE WARGEAR===&lt;br /&gt;
&#039;&#039;&#039;BLIGHT GRENADES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model that is armed with blight grenades is armed with assault grenades and defensive grenades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CHAOS BIKE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model armed with a chaos bike changes its unit type to &#039;&#039;&#039;Bike (Character)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLESHMETAL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model armed with fleshmetal has a 2+ Sv. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INFERNO BOLTS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shooting attacks made by models armed with inferno bolts with bolt weapons are resolved at AP 3. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TERMINATOR ARMOUR&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Terminator armour confers a 2+ Armour Save and a 5+ invulnerable save. Models in Terminator armour have the Bulky, Deep Strike and Relentless special rules. Units including one or more models armed with Terminator armour may not make Sweeping Advances. A model upgraded to have Terminator armour increase their Toughness characteristic by 1. &#039;&#039;&#039;(this bonus is already included in the profiles of models that have Terminator armour as part of their standard wargear)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JUMP PACK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model armed with a jump pack changes its unit type to &#039;&#039;&#039;Jump Infantry (Character)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIGIL OF CORRUPTION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model armed with a sigil of corruption has a 4+ invulnerable save.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE BUTCHER&#039;S NAILS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Butcher&#039;s Nails confer the Rampage special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARP POX&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Warp pox confers the Feel No Pain special rule. In addition, a model armed with warp pox reduces its Initiative value by 1.&lt;br /&gt;
&lt;br /&gt;
===CHAOS REWARDS===&lt;br /&gt;
&#039;&#039;&#039;AURA OF DARK GLORY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model armed with an aura of dark glory has a 5+ invulnerable save. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COMBAT FAMILIAR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model armed with a combat familiar can make D6 additional attacks at S 4 AP - each round of close combat. These attacks do not benefit from any weapons or special rule the model is armed with. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JUGGERNAUT OF KHORNE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model armed with a juggernaut of Khorne changes its unit type to &#039;&#039;&#039;Cavalry (Character)&#039;&#039;&#039; and adds +1 to its Toughness, Wounds and Attacks characteristics. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DISC OF TZEENTCH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model armed with a disc of Tzeentch changes its unit type to &#039;&#039;&#039;Jetbike (Character)&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PALANQUIN OF NURGLE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model armed with a adds +2 to its Wounds characteristic and +1 to its Attacks characteristic and gains the Very Bulky special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STEED OF SLAANESH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model armed with a steed of Slaanesh changes its unit type to &#039;&#039;&#039;Cavalry (Character)&#039;&#039;&#039; and adds +3&amp;quot; to its run distances and gains the Acute Senses and Outflank special rules.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ICHOR BLOOD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Units that inflict unsaved Wounds on a model armed with ichor blood immediately suffer a single Strength 3 AP 4 hit for each Wound caused. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPELL FAMILIAR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model armed with a spell familiar may re-roll failed Psychic tests.&lt;br /&gt;
&lt;br /&gt;
===CHAOS ICONS===&lt;br /&gt;
Friendly units do not scatter when they Deep Strike, so long as the first model is placed&lt;br /&gt;
within 6&amp;quot; of a model with a Chaos Icon. The Chaos Icon must have been on the&lt;br /&gt;
battlefield at the start of the turn in order for it to be used. Chaos Icons also have an additional effects, which are listed below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ICON OF WRATH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Units with the Mark of Khorne only. All models with the Mark of Khorne in a unit equipped with an icon of wrath have the Hammer of Wrath special rule. When determining its charge range, a unit with this icon may re-roll the result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ICON OF FLAME&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Units with the Mark of Tzeentch only. All weapons with &amp;quot;bolt&amp;quot; in their name carried by models with the Mark of Tzeentch in a unit equipped with an icon of flame have the Soul Blaze special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ICON OF DESPAIR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Units with the Mark of Nurgle only. All models with the Mark of Nurgle in a unit equipped with an icon of despair have the Fear special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ICON OF EXCESS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Units with the Mark of Slaanesh only. All models with the Mark of Slaanesh in a unit equipped with an icon of excess have the Feel No Pain special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ICON OF VENGEANCE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All models without a Mark of Chaos in a unit equipped with an Icon of Vengeance have the Zealot special rule.&lt;br /&gt;
&lt;br /&gt;
===RELICS OF THE THOUSAND SONS===&lt;br /&gt;
====ASTRAL GIMOIRE====&lt;br /&gt;
Once per turn during the bearer&#039;s Movement phase the bearer may nominate a friendly infantry unit within 12&amp;quot;. The nominated unit gains the Jump type. &lt;br /&gt;
&lt;br /&gt;
====ATHENAEAN SCROLLS====&lt;br /&gt;
If the bearer passes a psychic check with one or more doubles, your opponent may not attempt to Deny the Witch against that power. &lt;br /&gt;
&lt;br /&gt;
====CORUSCATOR====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 12&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| Pistol, Blast, Soul Blaze&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====HELM OF THE THIRD EYE====&lt;br /&gt;
Overwatch performed by models in the bearer&#039;s unit is performed at Ballistic Skill 2. Models in the bearer&#039;s unit with the Slow and Purposeful special rule may fire Overwatch.&lt;br /&gt;
&lt;br /&gt;
====SEER&#039;S BANE====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 3&lt;br /&gt;
| Melee, Daemon Weapon, Bane of Wisdom&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Bane of Wisdom:&#039;&#039;&#039; Attacks made with a weapon with this special rule are made using the most common Leadership in the target unit. When fighting in a challenge, the Leadership of the enemy fighting the bearer in the challenge is used.&lt;br /&gt;
&lt;br /&gt;
====STAFF OF ARCANE COMPULSION====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| 3&lt;br /&gt;
| Melee, Concussive, Force, Repelling Sweep&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Repelling Sweep:&#039;&#039;&#039; Enemy units attempting to Charge the bearer&#039;s unit subtract 2 from their charge distance.&lt;br /&gt;
&lt;br /&gt;
===DAEMONIC FORGE===&lt;br /&gt;
====DAEMONIC WEAPON====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Daemon sword&lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 3&lt;br /&gt;
| Melee, Daemon Weapon&lt;br /&gt;
|-&lt;br /&gt;
| Daemon axe&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Daemon Weapon, Unwieldy&lt;br /&gt;
|-&lt;br /&gt;
| Daemon mace&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| 4&lt;br /&gt;
| Melee, Daemon Weapon&lt;br /&gt;
|-&lt;br /&gt;
| Daemon lance&lt;br /&gt;
| -&lt;br /&gt;
| User/+1&lt;br /&gt;
| 3/4&lt;br /&gt;
| Melee, Daemon Weapon, Lance&lt;br /&gt;
|-&lt;br /&gt;
| Daemon fist&lt;br /&gt;
| -&lt;br /&gt;
| x2&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Daemon Weapon, Unwieldy, Specialist Weapon&lt;br /&gt;
|-&lt;br /&gt;
| Bloodthirsty axe&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
| 4&lt;br /&gt;
| Melee, Daemon Weapon, Blood Soaked Fury&lt;br /&gt;
|-&lt;br /&gt;
| Daemonic hand cannon&lt;br /&gt;
| 18&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| 2&lt;br /&gt;
| Salvo 1/1, Blast, Get´s Hot, Daemonic Essence&lt;br /&gt;
|-&lt;br /&gt;
| Quicksilver rapier&lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 3&lt;br /&gt;
| Melee, Daemon Weapon, Quicksilver Strikes&lt;br /&gt;
|-&lt;br /&gt;
| Skullcrushing mace&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| 4&lt;br /&gt;
| Melee, Daemon Weapon, Skullcrusher&lt;br /&gt;
|-&lt;br /&gt;
| Life reaper&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Daemon Weapon, Zombie Affliction, Two-Handed&lt;br /&gt;
|-&lt;br /&gt;
| Doomfire revolver&lt;br /&gt;
| 12&amp;quot;&lt;br /&gt;
| 2D6&lt;br /&gt;
| 2&lt;br /&gt;
| Pistol, Doomfire&lt;br /&gt;
|-&lt;br /&gt;
| Arcane staff&lt;br /&gt;
| Template&lt;br /&gt;
| D6&lt;br /&gt;
| D6&lt;br /&gt;
| Assault 1&lt;br /&gt;
|-&lt;br /&gt;
| Bat&#039;s talon&lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 3&lt;br /&gt;
| Melee, Daemon Weapon, Shred, Specialist Weapon, Sanity Shredder&lt;br /&gt;
|-&lt;br /&gt;
| Twin swords&lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 3&lt;br /&gt;
| Melee, Daemon Weapon, Twin Blades, Two-Handed&lt;br /&gt;
|-&lt;br /&gt;
| Whispering dagger&lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 6&lt;br /&gt;
| Melee, Daemon Weapon, Forbidden Whispers&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Daemon Weapon:&#039;&#039;&#039; Before rolling To-Hit with a weapon with this special rule roll a D6. On a 2+ the bearer gains a number of additional attacks equal to the roll, on a roll of 1 the bearer´s WS characteristic is changed to 0 until the start of the following Shooting Phase and the bearer suffers a wound with no saves of any kind allowed.  &lt;br /&gt;
::&#039;&#039;&#039;Lance:&#039;&#039;&#039; A weapon with this special rule has an increased Strength and AP value on the turn its wielder charges. &lt;br /&gt;
::&#039;&#039;&#039;Blood Soaked Fury:&#039;&#039;&#039; Each time a model inflicts a wound with this weapon the model may immediately make an additional attack, these attacks do not generate additional attacks.&lt;br /&gt;
::&#039;&#039;&#039;Daemonic Essence:&#039;&#039;&#039; Get´s Hot results inflicted by this weapon have the Instant Death special rule.&lt;br /&gt;
::&#039;&#039;&#039;Quicksilver Strikes:&#039;&#039;&#039; Attacks made with a weapon with this special rule are resolved at Initiative 10. &lt;br /&gt;
::&#039;&#039;&#039;Skullcrusher:&#039;&#039;&#039; A weapon with this special rule gains the Instant Death special rule against enemy models the wielder is fighting in a challenge. &lt;br /&gt;
::&#039;&#039;&#039;Zombie Affliction:&#039;&#039;&#039; Each enemy model slain with a weapon with this special rule adds a Plague Zombie to the wielder of this weapon&#039;s unit.&lt;br /&gt;
::&#039;&#039;&#039;Doomfire:&#039;&#039;&#039; A weapon with this special rule&#039;s Strength is randomized each time it is fired. If the Strength rolled is 11 or 12 the shot is resolved at Strength D. Whenever this weapon fires a strength D shot the bearer suffers a Wound with no saves of any kind allowed.  &lt;br /&gt;
::&#039;&#039;&#039;Sanity Shredder:&#039;&#039;&#039; A unit which has suffered one or more unsaved wounds from a weapon with this special rule suffer a -1 penalty to its Leadership until the end of the game. A unit in which a Character was killed suffers a -3 penalty to their Leadership until the end of the game.&lt;br /&gt;
::&#039;&#039;&#039;Twin Blades:&#039;&#039;&#039; You may re-roll the dice for the number of attacks received from the Daemon Weapon special rule, including the roll of a 1.  &lt;br /&gt;
::&#039;&#039;&#039;Forbidden Whispers:&#039;&#039;&#039; A weapon with this special rule reduces the Leadership of all units (friend and foe) within 12&amp;quot; of the wielder by 2.&lt;br /&gt;
&lt;br /&gt;
====DAEMONIC TRAITS====&lt;br /&gt;
&#039;&#039;&#039;WRATHFUL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A weapon with this special rule has the Soul Blaze special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LUSTFUL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The wielder of this weapon must issue and accept challenges whenever possible. While its wielder is fighting in a challenge a weapon with this special rule gains the Shred special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SLOUTHFUL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The wielder of a weapon with this special rule gains the It Will Not Die special rule until the end of the turn if it does not move in the Movement phase. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CHAOTIC&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A weapon with this special rule has the Fleshbane special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GREEDY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Roll 2D6 for the number of bonus attacks from the Daemon Weapon special rule, the wielder suffers the ill effects if either of the D6 result in a 1. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ENVIOUS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While fighting in a challenge a model fighting with a weapon with this special rule replaces its S and T values with that of its opponent. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SENTIENT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A weapon with this special rule has the Master-crafted special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEADLY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A weapon with this special rule has the Instant Death special rule on any To Wound roll of 6.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROUD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Every time the wielder kills an enemy in a challenge with a weapon with this special rule the wielder must roll on the Eye of the Gods table. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLUTTONOUS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A weapon with this special rule nullifies every &#039;&#039;&#039;Blessing&#039;&#039;&#039;, &#039;&#039;&#039;Malediction&#039;&#039;&#039; &#039;&#039;&#039;Focussed Witchfire&#039;&#039;&#039; and &#039;&#039;&#039;Witchfire&#039;&#039;&#039; on its wielder or its wielders unit unit on a 4+.&lt;br /&gt;
&lt;br /&gt;
===MELEE WEAPONS===&lt;br /&gt;
&#039;&#039;&#039;CHAINAXE&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
| 4&lt;br /&gt;
| Melee&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNIGHT WEAPONS&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Foe-reaper chainsword&lt;br /&gt;
| -&lt;br /&gt;
| D&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Foe-reaper&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Foe-reaper:&#039;&#039;&#039; When resolving attacks against Monstrous Creatures and Walkers with a weapon with this special rule you may re-roll results of 1 on the destroyer table.&lt;br /&gt;
| Reaper chainsword&lt;br /&gt;
| -&lt;br /&gt;
| D&lt;br /&gt;
| 2&lt;br /&gt;
| Melee&lt;br /&gt;
|-&lt;br /&gt;
| Thunderstrike gauntlet&lt;br /&gt;
| -&lt;br /&gt;
| D&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Hurl, Massive&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Massive:&#039;&#039;&#039; Attacks made using a weapon with this special rule are resolved at Initiative 1, even if the user is a Walker or Super-heavy Walker. &lt;br /&gt;
::&#039;&#039;&#039;Hurl:&#039;&#039;&#039; If a model destroys an enemy Monstrous Creature or Vehicle using a thunderstrike gauntlet, that model may immediately throw the Monstrous Creature/Vehicle using the following profile. After the shooting attack has been resolved the destroyed model is removed from the table. Any embarked unit on the destroyed vehicle must emergency disembark before the Transport is thrown. &lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| *&lt;br /&gt;
| -&lt;br /&gt;
| Heavy 1, Large Blast, The Bigger They Are...&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;The Bigger They Are...:&#039;&#039;&#039; The Strength of this attack is equal to the Toughness value of the Monstrous Creature or half the front armour value of the vehicle being throw. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLAGUEKNIFE&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| -&lt;br /&gt;
| Melee, Poisoned (4+)&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARPSWORD&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 1&lt;br /&gt;
| Melee, Armourbane&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
===RANGED WEAPONS===&lt;br /&gt;
&#039;&#039;&#039;AUTO WEAPONS&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Accelerator autocannon &lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 6, Rending, Rapid Tracking&lt;br /&gt;
|- &lt;br /&gt;
| Assault cannon&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 4, Rending&lt;br /&gt;
|-&lt;br /&gt;
| Autocannon&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 2&lt;br /&gt;
|-&lt;br /&gt;
| Autocannon turret&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 2, Independent Turret Fire&lt;br /&gt;
|-&lt;br /&gt;
| Auto pistol&lt;br /&gt;
| 12&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| Autogun&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
| Rapid Fire&lt;br /&gt;
|-&lt;br /&gt;
| Avenger gatling cannon &lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy 12, Rending&lt;br /&gt;
|-&lt;br /&gt;
| Hades autocannon&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 4, Pinning&lt;br /&gt;
|-&lt;br /&gt;
| Heavy stubber&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| Heavy 3&lt;br /&gt;
|-&lt;br /&gt;
| Hellstorm autocannon&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 3, Twin-linked, Rending&lt;br /&gt;
|-&lt;br /&gt;
| Reaper autocannon &lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 2, Twin-linked, Rending&lt;br /&gt;
|-&lt;br /&gt;
| Soulreaper cannon &lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy 4&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Rapid Tracking:&#039;&#039;&#039; Targets may not take Jink saves against damage from this weapon.&lt;br /&gt;
::&#039;&#039;&#039;Independent Turret Fire:&#039;&#039;&#039; Weapons with this special rule do not count towards the number of weapons a model may fire each turn and may be fired at a seperate target from all other weapons the model is armed with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BATTLE CANNON&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 72&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| Primary Weapon 1, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOLT WEAPONS&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Avenger bolt cannon &lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy 7&lt;br /&gt;
|-&lt;br /&gt;
| Bolt pistol&lt;br /&gt;
| 12&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| Boltgun&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| Rapid Fire&lt;br /&gt;
|- &lt;br /&gt;
| Combi-bolter&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| Rapid Fire, Shred, Twin-linked&lt;br /&gt;
|-&lt;br /&gt;
| Heavy bolter&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 3&lt;br /&gt;
|-&lt;br /&gt;
| Quad heavy bolter turret&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 6, Independent Turret Fire&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Independent Turret Fire:&#039;&#039;&#039; Weapons with this special rule do not count towards the number of weapons a model may fire each turn and may be fired at a seperate target from all other weapons the model is armed with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOMB WEAPONS&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Alchem cluster bomb&lt;br /&gt;
| -&lt;br /&gt;
| *&lt;br /&gt;
| 5&lt;br /&gt;
| Bomb 3, Barrage, Blast, Poisoned&lt;br /&gt;
|-&lt;br /&gt;
| Baletalon shatter charge&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| Bomb 3, Unguided&lt;br /&gt;
|-&lt;br /&gt;
| Bomb pylon set&lt;br /&gt;
| -&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| Bomb 6, Apocalyptic Barrage&lt;br /&gt;
|-&lt;br /&gt;
| Pyrax incendiary bomb &lt;br /&gt;
| Bomb&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 1, Blast, Ignores Cover&lt;br /&gt;
|-&lt;br /&gt;
| Warp-pulse bomb&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| Bomb 1, Large Blast, Blind, Haywire&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Unguided:&#039;&#039;&#039; A weapon with this special rule is resolved like a Vecotr Strike. Each shot fired by this weapon inflicts a single hit on a 6+.&lt;br /&gt;
&lt;br /&gt;
====BUTCHER CANNON====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 4&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CHAOTIC BOMBARDMENT&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Infinite&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
| Ordnance 1, Barrage, Large Blast, One Use Only, Orbital, Chaotic Bombardment&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Orbital:&#039;&#039;&#039; If an arrow is rolled on the scatter dice when firing a weapon that has this special rule, the shot always scatters the full 2D6&amp;quot; regardless of the firing model’s Ballistic Skill. In addition, firing an Ordnance weapon that has this special rule does not prevent the firing model from declaring a charge against the target unit in the same turn.&lt;br /&gt;
&#039;&#039;&#039;Chaotic Bombardment:&#039;&#039;&#039; Before firing this weapon roll a d6, on a 5+ change this weapon to Ordnance 2, on the roll of a 1; your opponents may choose any of your units to be the target of the weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CONVERSION WEAPONS&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Conversion beamer&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Up to 18&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| -&lt;br /&gt;
| Heavy 1, Blast, Divert Power&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| 18&amp;quot; to 42&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 1, Blast, Divert Power&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| 42&amp;quot; to 72&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy 1, Blast, Divert Power&lt;br /&gt;
|-&lt;br /&gt;
| Heavy conversion beamer&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Up to 18&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| -&lt;br /&gt;
| Heavy 1, Large Blast, Divert Power&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| 18&amp;quot; to 42&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 1, Large Blast, Divert Power&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| 42&amp;quot; to 72&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy 1, Large Blast, Divert Power&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Divert Power:&#039;&#039;&#039; This profile cannot be used if the vehicle using the weapon with this type has moved in the previous movement phase. Ignore the Relentless special rule for the purpose of this special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEMOLISHER CANNON&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
| Ordnance 1, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DREADHAMMER SIEGE CANNON&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
| Primary Weapon 1, Massive Blast, No Cover Saves Allowed&lt;br /&gt;
|-&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
| Primary Weapon 1, Divert Power, Massive Blast, No Cover Saves Allowed&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Divert Power:&#039;&#039;&#039; This profile cannot be used if the vehicle using the weapon with this type has moved in the previous movement phase. Ignore the Relentless special rule for the purpose of this special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FELLBLADE ACCELLERATOR CANNON&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 100&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| Primary Weapon 1, Massive Blast&lt;br /&gt;
|-&lt;br /&gt;
| 100&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| 2&lt;br /&gt;
| Primary Weapon 1, Armourbane, Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLAMER WEAPONS&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Baleflamer&lt;br /&gt;
| Template&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy 1, Torrent&lt;br /&gt;
|-&lt;br /&gt;
| Flamer&lt;br /&gt;
| Template&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| Heavy 1&lt;br /&gt;
|-&lt;br /&gt;
| Heavy flamer&lt;br /&gt;
| Template&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 1&lt;br /&gt;
|-&lt;br /&gt;
| Heavy warpflamer&lt;br /&gt;
| Template&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy 1, Warpflame&lt;br /&gt;
|-&lt;br /&gt;
| Warpflamer&lt;br /&gt;
| Template&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 1, Warpflame&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::Warpflame:&#039;&#039;&#039; After removing casualties, roll a D6 on a 5+ the target unit loses one point of toughness for the rest of the battle, on a 1-2 the unit gains one point of toughness for the rest of the battle. This cannot take a unit´s Toughness below 1 or above 10.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPALER-CANNON&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 12&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy 1, Get Over Here!&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Get Over Here!:&#039;&#039;&#039; Add 2D6&amp;quot; to the charge range of any unit attempting to charge a unit which has suffered a penetrating hit from a weapon with this special rule in the same turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KHARIBDIS ASSAULT LAUNCHER&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| Heavy 2, Pinning, Twin-linked  &lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LASER WEAPONS&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Lascannon&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 1&lt;br /&gt;
|-&lt;br /&gt;
| Storm laser&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy D3+2&lt;br /&gt;
|-&lt;br /&gt;
| Turbo-laser destructor&lt;br /&gt;
| 72&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 1, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
| Quad lascannon&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 2, Twin-linked&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TITAN WEAPONS&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Apocalypse missile launcher&lt;br /&gt;
| 24-360&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
| Primary Weapon 5, Apocalyptic Barrage&lt;br /&gt;
|-&lt;br /&gt;
| Double-barrelled turbo laser destructor &lt;br /&gt;
| 96&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 2, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
| Inferno gun&lt;br /&gt;
| Hellstorm&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
| Primary Weapon 1&lt;br /&gt;
|-&lt;br /&gt;
| Plasma blastgun&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| - Rapid&lt;br /&gt;
| 72&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
| Primary Weapon 2, Massive Blast&lt;br /&gt;
|-&lt;br /&gt;
| - Overload&lt;br /&gt;
| 96&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
| Primary Weapon 1, Apocalyptic Blast&lt;br /&gt;
|-&lt;br /&gt;
| Vulcan mega-bolter&lt;br /&gt;
| 60&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy 15&lt;br /&gt;
|-&lt;br /&gt;
| Vortex missile&lt;br /&gt;
| 12-960&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy 1, Large Blast, Vortex, One Use Only&lt;br /&gt;
|-&lt;br /&gt;
| Gatling blaster&lt;br /&gt;
| 72&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| Primary Weapon 6, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
| Laser blaster&lt;br /&gt;
| 96&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| 2&lt;br /&gt;
| Primary Weapon 3, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
| Reaver fist&lt;br /&gt;
| -&lt;br /&gt;
| D &lt;br /&gt;
| 1&lt;br /&gt;
| Melee&lt;br /&gt;
|-&lt;br /&gt;
| Volcano cannon&lt;br /&gt;
| 180&amp;quot;&lt;br /&gt;
| D &lt;br /&gt;
| 2&lt;br /&gt;
| Primary Weapon 1, Massive Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAWCANNON&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Template&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| Assault 1&lt;br /&gt;
|-&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| Assault 1, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MELTA WEAPONS====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Meltagun&lt;br /&gt;
| 12&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| Assault 1, Melta&lt;br /&gt;
|-&lt;br /&gt;
| Multimelta&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy 1, Melta&lt;br /&gt;
|-&lt;br /&gt;
| Thermal cannon&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy 1, Large Blast, Melta&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RANCID VOMIT&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Template&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| Assault 1, Poisoned (3+)&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RAPID-FIRE BATTLE CANNON&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 72&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| Ordnance 2, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROT CANNON&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| Ordnance 1, Rending, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====SONIC WEAPONS====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Blastmaster&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| x&lt;br /&gt;
| 4&lt;br /&gt;
| Assault 3, Pinning, Ignores Cover&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy 1, Blast, Pinning, Ignores Cover&lt;br /&gt;
|-&lt;br /&gt;
| Doom siren&lt;br /&gt;
| Template&lt;br /&gt;
| x&lt;br /&gt;
| 3&lt;br /&gt;
| Assault 1&lt;br /&gt;
|-&lt;br /&gt;
| Sonic blaster&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| x&lt;br /&gt;
| 5&lt;br /&gt;
| Assault 2, Blind, Concussive, Pinning, Sensory Overload&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Sensory Overload:&#039;&#039;&#039; A unit that is hit by a weapon with this rule must take an initiative for each hit suffered, units with Acute Sense must Re Roll failed Initiative tests. The unit suffers a single wound with the AP value of the weapon for each succesful Initiative test. Profiles with this rule have no effect on vehicles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCORPION CANNON&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy 10&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SOULBURNER WEAPONS&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Soulburner cannon&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
| Primary Weapon 1, Large Blast, Ignore Cover&lt;br /&gt;
|-&lt;br /&gt;
| Soulburner petard&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| Ordnance 1, Large Blast, Rending&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THUNDERHAWK CANNON&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 72&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| Primary Weapon 1, Massive Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLASMA WEAPONS&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Plasma pistol&lt;br /&gt;
| 12&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Pistol, Gets Hot&lt;br /&gt;
|-&lt;br /&gt;
| Plasma gun&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Rapid-Fire, Gets Hot&lt;br /&gt;
|-&lt;br /&gt;
| Plasma cannon&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Salvo 1/2, Blast, Gets Hot&lt;br /&gt;
|-&lt;br /&gt;
| Ectoplasma cannon&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| Salvo 1/2, Blast, Gets Hot&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HAVOC LAUNCHER&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| -&lt;br /&gt;
| Heavy 1, Twin-linked, Blast, Ignores Cover, Havoc&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Havoc:&#039;&#039;&#039; A unit that assaults a unit which has been hit by a weapon with the Havoc rule previously this turn does not suffer penalties for charging through terrain, though it must still subtract 2&amp;quot; from its charge distance. A unit which has been hit by a weapon with the Havoc rule cannot perform Overwatch for the rest of the turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HELLMAW CANNON&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Template&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| Assault 1&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MISSILE WEAPONS&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range	&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Hellfire missile rack&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 2&lt;br /&gt;
|-&lt;br /&gt;
| Hellstrike missile&lt;br /&gt;
| 72&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| Ordnance 1, One Use&lt;br /&gt;
|-&lt;br /&gt;
| Missile launcher&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| - Krak Missile&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 1&lt;br /&gt;
|-&lt;br /&gt;
| - Frag Missile&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 4	&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 1, Blast&lt;br /&gt;
|-&lt;br /&gt;
| - Flakk Missile&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 1, Skyfire&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VENGEANCE LAUNCHER&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 2, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;QUAD DOOM MORTAR&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Quad doom mortar&lt;br /&gt;
| 12-60&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| Heavy 4, Barrage, Pinning, Blast, Shell Shock, Fuelled By Hate&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Fuelled By Hate:&#039;&#039;&#039; The Strength of this weapon is increased by 1 and the AP of this weapon is lowered by 1 for each glancing or penetrating hit this weapon has inflicted upon enemy vehicles during this game. &lt;br /&gt;
::&#039;&#039;&#039;Shell Shock:&#039;&#039;&#039; Pinning test taken against a weapon with this special rule are taken with a -1 modifier and an additional -1 modifier for each glancing or penetrating hit this weapon has inflicted upon enemy vehicles during this game. &lt;br /&gt;
==PSYCHIC POWERS==&lt;br /&gt;
All Psykers and Psychic Brotherhoods with one of the four marks of Chaos must generate at least one power from the discipline of their god. All Psykers and Psychic Brotherhoods with the Chaos Space Marines faction with one of the four marks of Chaos automatically know the Primaris (0.) power from the discipline of their god. &lt;br /&gt;
&lt;br /&gt;
===DISCIPLINE OF CHANGE===&lt;br /&gt;
&#039;&#039;&#039;0. Doombolt…. Warp Charge 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Doombolt is a &#039;&#039;&#039;Witchfire&#039;&#039;&#039; power with the profile given below&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Doombolt&lt;br /&gt;
| 18&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| 1&lt;br /&gt;
| Assault 1&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-2. Boon of Mutation…. Warp Charge 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Boon of Mutation is a &#039;&#039;&#039;Blessing&#039;&#039;&#039; that targets a single friendly Character within 12&amp;quot; the character rolls on the Eye of the Gods table re-rolling results of 2, 7, and 12. The result stays in effect until the end of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3-4. Tzeentch´ Firestorm…. Warp Charge 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tzeentch´ Firestorm is a &#039;&#039;&#039;Witchfire&#039;&#039;&#039; power with the profile given below&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Tzeentch´ Firestorm&lt;br /&gt;
| 24&lt;br /&gt;
| D6&lt;br /&gt;
| D6&lt;br /&gt;
| Assault 3, Barrage, Blast, Inferno&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Inferno:&#039;&#039;&#039; When a shooting attack with this rule causes an unsaved wound, inflict D3 hits with the strength and AP of the weapon fired with this rule for each unsaved wound. These additional hits do not inflict any further damage. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5-6. Breath of Chaos…. Warp Charge 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Breath of Chaos is a &#039;&#039;&#039;Witchfire&#039;&#039;&#039; power with the profile given below&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Breath of Chaos&lt;br /&gt;
| Template&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| Assault 1, Poison (4+), Spawnification&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Spawnification:&#039;&#039;&#039; After resolving the shooting attack, form a new unit of chaos spawn with a number of models equal to the number of models removed by the shooting attack. The new unit must start in combat with the unit, which was the target of the Breath of Chaos, counting as having assaulted that unit. Place the spawns within 8&amp;quot; of the caster of the Breath of Chaos and within unit coherency of the newly formed unit, in addition all the summoned spawn must be within 3&amp;quot; of the target of the Breath of Chaos. The summoned spawn count as a summoned unit from the &#039;&#039;&#039;Daemonology Malefic&#039;&#039;&#039; discipline.&lt;br /&gt;
&lt;br /&gt;
===DISCIPLINE OF PLAGUE===&lt;br /&gt;
&#039;&#039;&#039;0. Fathers Love.... Warp Charge 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fathers Love is a &#039;&#039;&#039;Blessing&#039;&#039;&#039; that targets a single friendly unit within 12&amp;quot;. All the units ranged and melee weapons gain the Poisoned special rule, those that already have the Poisoned special rule (even if only Poisoned (6+)) gain the Fleshbane special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-2. Curse of Rust…. Warp Charge 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Curse of Rust is a &#039;&#039;&#039;Witchfire&#039;&#039;&#039; power with the profile below.&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Curse of Rust&lt;br /&gt;
| 24&lt;br /&gt;
| x&lt;br /&gt;
| 2&lt;br /&gt;
| Assault 1, Graviton, Ignores Cover, Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3-4. Rancid Visitations…. Warp Charge 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rancid Visitations  is a &#039;&#039;&#039;Nova&#039;&#039;&#039; power which hits all models (friend and foe) within 12&amp;quot;. All models hit must take a toughness test or suffer a wound with no saves of any kind allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5-6. Mortality.... Warp Charge 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mortality is a &#039;&#039;&#039;Malediction&#039;&#039;&#039; which targets an enemy unit within 24&amp;quot;. The targets Toughness is 1 and its Save is -.&lt;br /&gt;
&lt;br /&gt;
===DISCIPLINE OF DECADENCE===&lt;br /&gt;
&#039;&#039;&#039;0. Symphony of Pain.... Warp Charge 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Symphony of Pain is a &#039;&#039;&#039;Witchfire&#039;&#039;&#039; power with the profile below.&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Sensory Overload&lt;br /&gt;
| 24&lt;br /&gt;
| x&lt;br /&gt;
| 5&lt;br /&gt;
| Assault 10, Blind, Concussive, Pinning, Sensory Overload&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Sensory Overload:&#039;&#039;&#039; A unit that is hit by a weapon with this rule must take an initiative for each hit suffered, units with Acute Sense must Re Roll failed Initiative tests. The unit suffers a single wound with AP 5 for each succesful Initiative test. Weapons with this rule have no effect on vehicles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-2. Hightened Senses.... Warp Charge 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hightened Senses can either be used as a &#039;&#039;&#039;Malediction&#039;&#039;&#039; that targets an enemy unit within 24&amp;quot;, or a &#039;&#039;&#039;Blessing&#039;&#039;&#039; that targets a friendly unit within 24&amp;quot;. The targets initiative is increased to 10 and it gains the Acute Senses special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3-4. Pavane of Slaanesh.... Warp Charge 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pavane of Slaanesh is a &#039;&#039;&#039;Focussed Witchfire&#039;&#039;&#039; power with a range of 6&amp;quot;. The target must pass a Leadership on 4D6 test or suffer a single wound with no armour or cover saves allowed for each point the test was failed by.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5-6. Death Metal.... Warp Charge 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While the psyker insists that it is music Death Metal is a &#039;&#039;&#039;Nova&#039;&#039;&#039; with the profile below.&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Death Metal&lt;br /&gt;
| 24&lt;br /&gt;
| x&lt;br /&gt;
| 5&lt;br /&gt;
| Assault 2D6, Blind, Concussive, Pinning, Sensory Overload&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Sensory Overload:&#039;&#039;&#039; A unit that is hit by a weapon with this rule must take an initiative for each hit suffered, units with Acute Sense must Re Roll failed Initiative tests. The unit suffers a single wound with AP 5 for each succesful Initiative test. Weapons with this rule have no effect on vehicles.&lt;br /&gt;
&lt;br /&gt;
==CHAOS SPACE MARINE OBJECTIVES==&lt;br /&gt;
If your primary detachment contains Chaos Space Marines replace tactical objective 11, 12, 13, 14, 15 and 16 with the Champions of Chaos tactical objective. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11-16. CHAMPION OF CHAOS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Score 1 Victory Point if you issued a challenge during your turn. &lt;br /&gt;
&lt;br /&gt;
==EYE OF THE GODS TABLE==&lt;br /&gt;
When asked to roll on the Eye of the Gods Table; roll 1 D6 and consult the table below: &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! D6 result&lt;br /&gt;
! Effect&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;&#039;No Effect&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;&#039;Daemonic Reflexes:&#039;&#039;&#039; The character adds +1 to its Initiative characteristic. &lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| &#039;&#039;&#039;Daemonic Frenzy:&#039;&#039;&#039; The character adds +1 to its Attacks characteristic.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| &#039;&#039;&#039;Daemonic Strength:&#039;&#039;&#039; The character adds +1 to its Strength characteristic.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| &#039;&#039;&#039;Daemonic Hide:&#039;&#039;&#039; The character adds +1 to its Toughness characteristic.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| &#039;&#039;&#039;Doubly Blessed:&#039;&#039;&#039; Roll twice more on the Eye of the Gods Table. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bask in the Glory of the Gods&#039;&#039;&#039;&lt;br /&gt;
All other models in a unit with a character which is affected by results 2-5 are affected by the same results he is, while he remains in the unit. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Gods are Fickle&#039;&#039;&#039;&lt;br /&gt;
*When a model receives result 2, 3, 4 or 5 for a second time in a battle it is turned into a Spawn. &lt;br /&gt;
:If possible, place a Spawn model within 6&amp;quot; of the original model and at least 1&amp;quot; away from enemy models. &lt;br /&gt;
:If the model had a Mark of Chaos the Spawn now has the same Mark of Chaos.&lt;br /&gt;
:Remove the original model, it counts as having been destroyed, even if no Spawn was placed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ascension at Last!&#039;&#039;&#039;&lt;br /&gt;
*When a model has received at least 3 of results 2, 3, 4 and 5 it may be ascended. &lt;br /&gt;
:When a model is ascended its profile changed to that presented below. Any wounds lost earlier in the battle are immediately restored. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| 9&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 8&lt;br /&gt;
| 5&lt;br /&gt;
| 9&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
:The Character&#039;s unit type is changed to Monstrous Creature, if the Character had the Bike or Jump Infantry unit type before ascending its unit type changes to Flying Monstrous Creature instead. &lt;br /&gt;
:If the model was equipped with Terminator it loses its Terminator armour and instead gains a 3+ Armour Save. &lt;br /&gt;
:The model gains the Daemon special rule. &lt;br /&gt;
:The ascended model loses any other effects from the Eye of the Gods Table, if it would ever make further rolls on the Eye of the Gods Table it instead regains a single wound lost earlier in the battle. &lt;br /&gt;
:Place a Daemon Prince model within 6&amp;quot; of the original model to represent the ascended model.&lt;br /&gt;
:Remove the original model, it &#039;&#039;&#039;does not&#039;&#039;&#039; count as having been destroyed. &lt;br /&gt;
&lt;br /&gt;
[[category: Angry Codices]]&lt;/div&gt;</summary>
		<author><name>2A02:C7F:5203:3000:A5DA:5E5A:5D84:3EC5</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Codex_-_Chaos_Space_Marines_Angry_Anarchist_Edition&amp;diff=131908</id>
		<title>Codex - Chaos Space Marines Angry Anarchist Edition</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Codex_-_Chaos_Space_Marines_Angry_Anarchist_Edition&amp;diff=131908"/>
		<updated>2017-02-10T22:02:59Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7F:5203:3000:A5DA:5E5A:5D84:3EC5: /* SPECIAL RULES */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Codex - Chaos Space Marines Angry Anarchist Edition.pdf|thumb|300px|PDF version of the June version of the codex - Click to download.]]&lt;br /&gt;
==INTRODUCTION==&lt;br /&gt;
&#039;&#039;&#039;Abaddon the Despoiler has once again called for a Black Crusade against the Imperium of Man and the Corpse Emperor. Gather your warband of cut throat renegades or ancient traitors. The eyes of the gods are fixed upon you, please them and the eternal life of daemonhood shall finally be yours Chaos Space Marine Warlord!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DISCLAIMER&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Games Workshop in no way endorses any of the Angry Codices. No infringement is intended with the Angry Codices. The intent of the Angry Initiative is NOT to make Games Workshop go out of business, but rather to bring the game part of the hobby up to speed with the most detailed setting of any game and arguably also the best miniatures of any miniature wargame.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE ANGRY INITIATIVE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Angry Initiative is about making more fair and fun codices. The core principle of the Angry Initiative is letting you play with the miniatures you own and love and punishing people as little as possible for making the &amp;quot;wrong&amp;quot; modeling and purchasing strategies. All fluff and pictures are left out, this makes room for all Forgeworld units and supplemental rules in the main codex, meaning you only need one book for each faction you play. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BALANCING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The balancing system is based on 10 Space Marines with a Sergeant, the Objective Secured, 6+ Feel No Pain special rules and a single Tactical Doctrines available, as being worth 130 pts, a plasma gun for said Squad being worth 15 pts, a lascannon for said squad being worth 20 pts and a Rhino for said Squad being worth an additional 35 pts. Worth meaning that the amount of situations in which one taking the option is better is not overwhelming compared to the amount of situations in which the options is worse. For example. 130 full Tactical Squads in Rhinos should be good in as many situations as 165 full Tactical Squads without Rhinos. &lt;br /&gt;
&lt;br /&gt;
Units and options are put into a points range between a point value where they counter all the things they should counter (light armoured anti-armour units should counter heavy armoured anti-armour units and medium armoured anti-armour units)  and get countered by all the things they should be countered by (light armoured anti-armour units should get countered by light armoured anti-light units). They are moved around within this range based on results from playtesting and debates on the discussion pages of codices. Note that while calculations have been made for the proper point range for many units and options, others have been placed based on the notions of what units are being played by competitive players in 40k at the moment. &lt;br /&gt;
&lt;br /&gt;
The intent is not for the costs shown to be the final costs, but rather the start of a discussion which will eventually lead to the most balanced codices possible within the framework of a game where units are meant to counter and be countered by other units. The PDF codices are updated at most once each month to allow you to get a better feel for how good units are before they are changed. Clarification and errors in grammar and wording is changed as they are found on 1d4chan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABOUT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This codex was made by the 1d4chan community and managed by the Angry Pirate. This codex was published by adding ?action=render at the end of the name of the codex&#039; web page on 1d4chan and copy pasting the whole thing into Microsoft Word. Margins are at 0,5&amp;quot;, the Georgia font is used for everything, except the front page which is Stencil. The logo was made in paint by writing on a coloured background and then using the &amp;quot;fill with colour&amp;quot; tool on the background. After some final minor revisions, the Word document was saved as a PDF.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FEEDBACK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Battle reports can be posted and read [[The Angry Initiative|here]]. General feedback of the Angry Codices can be made [[Talk:The Angry Initiative|here]]. Feedback on this codex can be made [[Talk:Codex - Chaos Space Marines Angry Anarchist Edition|here]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CHANGES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following weapons have been changed:&lt;br /&gt;
*Combi-bolter (Rapid Fire, Twin-linked -&amp;gt; Rapid Fire, Shred, Twin-linked)&lt;br /&gt;
*Heavy bolter (Heavy 3 -&amp;gt; Heavy 3, Salvo 2/3 for S 4 models)&lt;br /&gt;
*Missile launcher (buy frag and krak for x pts or flakk, frag and krak for y pts -&amp;gt; buy 1/2/3 types of missiles for x/y/z pts)  &lt;br /&gt;
*Flakk missiles (S7 AP4 -&amp;gt; S 8 AP2)&lt;br /&gt;
*Flamestorm cannon -&amp;gt; inferno cannon (S 6 AP 3 -&amp;gt; S 5 AP 4 Torrent)&lt;br /&gt;
*Frag missiles (AP5 -&amp;gt; AP4)&lt;br /&gt;
*Krak missiles (AP 3 -&amp;gt; AP2)&lt;br /&gt;
&lt;br /&gt;
*note that all shotguns are now Twin-linked.&lt;br /&gt;
&lt;br /&gt;
==CHAOS SPACE MARINES WARGEAR LIST==&lt;br /&gt;
&#039;&#039;&#039;These lists detail the points values of various items of wargear available to Chaos Space Marines units. Only models specifically noted as having access to one of these lists may access the list. While in unit entries models are said to be able to &amp;quot;take items&amp;quot; from one or more lists, the list will specify whether or not the model may take more than one item from the list. Rules for these items can be found in the Appendix&#039;&#039;&#039;&lt;br /&gt;
===CHAOS RELICS LIST===&lt;br /&gt;
Only one of each Chaos Artefact may be taken per army. A model can replace one weapon with one of the following:&amp;lt;br&amp;gt;&lt;br /&gt;
- Axe of Blind Fury&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_8|8]]&amp;lt;/sup&amp;gt;...&#039;&#039;35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Burning Brand of Skalathrax...&#039;&#039;30 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Coruscator...&#039;&#039;5 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Dimensional Key&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_4|4]]&amp;lt;/sup&amp;gt;...&#039;&#039;25 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Scrolls of Magnus&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_4|4]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_9|9]]&amp;lt;/sup&amp;gt;...&#039;&#039;45 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- The Black Mace...&#039;&#039;45 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- The Murder Sword...&#039;&#039;35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Crucible of Lies&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_4|4]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_XVI|XVI]]&amp;lt;/sup&amp;gt;...&#039;&#039;25 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Eye of the Night&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_4|4]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_XVI|XVI]]&amp;lt;/sup&amp;gt;...&#039;&#039;75 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Hand of Darkness&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_4|4]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_XVI|XVI]]&amp;lt;/sup&amp;gt;...&#039;&#039;50 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Last Memory of Yuranthos&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_4|4]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_1|1]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_XVI|XVI]]&amp;lt;/sup&amp;gt;...&#039;&#039;30 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- The Skull of Ker’ngar&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_4|4]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_XVI|XVI]]&amp;lt;/sup&amp;gt;...&#039;&#039;40 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- The Spinshiver Blade&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_XVI|XVI]]&amp;lt;/sup&amp;gt;...&#039;&#039;30 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Blade of the Relentless&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_10|10]]&amp;lt;/sup&amp;gt;...&#039;&#039;30 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Crozius of the Dark Covenant&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_10|10]]&amp;lt;/sup&amp;gt;...&#039;&#039;30 pts&amp;lt;br&amp;gt;&lt;br /&gt;
- The Slaughterer&#039;s Horns&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_4|4]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_10|10]]&amp;lt;/sup&amp;gt;...&#039;&#039;30 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- The Balestar of Mannon&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_4|4]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_10|10]]&amp;lt;/sup&amp;gt;...&#039;&#039;35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Prophet of the Voices&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_4|4]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_10|10]]&amp;lt;/sup&amp;gt;...&#039;&#039;40 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Daemonheart&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_4|4]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_10|10]]&amp;lt;/sup&amp;gt;...&#039;&#039;50 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Astral Grimoire&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_4|4]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_XV|XV]]&amp;lt;/sup&amp;gt;...&#039;&#039;80 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Athenaean Scrolls&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_4|4]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_XV|XV]]&amp;lt;/sup&amp;gt;...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Helm of the Third Eye&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_4|4]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_XV|XV]]&amp;lt;/sup&amp;gt;...&#039;&#039;40 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Seer&#039;s Bane&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_XV|XV]]&amp;lt;/sup&amp;gt;...&#039;&#039;60 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Staff of Arcane Compulsion&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_XV|XV]]&amp;lt;/sup&amp;gt;...&#039;&#039;50 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
===CHAOS REWARDS LIST===&lt;br /&gt;
A model can take up to one of each of the following:&amp;lt;br&amp;gt;&lt;br /&gt;
- Aura of dark glory...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Combat familiar...&#039;&#039;5 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Spell familiar...&#039;&#039;35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Juggernaut of Khorne&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_3|3]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_8|8]]&amp;lt;/sup&amp;gt;...&#039;&#039;35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Disc of Tzeentch&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_3|3]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_9|9]]&amp;lt;/sup&amp;gt;...&#039;&#039;30 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Palanquin of Nurgle&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_3|3]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_7|7]]&amp;lt;/sup&amp;gt;...&#039;&#039;25 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Steed of Slaanesh&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_3|3]],&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_6|6]]&amp;lt;/sup&amp;gt;...&#039;&#039;20 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
===MARKS OF CHAOS LIST===&lt;br /&gt;
A model may take one of the following special rules:&amp;lt;br&amp;gt;&lt;br /&gt;
- Mark of Khorne&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_5|5]]&amp;lt;/sup&amp;gt;...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Mark of Tzeentch...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Mark of Nurgle...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Mark of Slaanesh...&#039;&#039;10 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
===MELEE WEAPONS LIST===&lt;br /&gt;
A model may replace his bolt pistol and/or Melee weapon with one of the following:&amp;lt;br&amp;gt;&lt;br /&gt;
- Chainaxe...&#039;&#039;3 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Lightning claw...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Power weapon...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Power fist...&#039;&#039;25/35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A model may replace his bolt pistol and Melee weapon with one of the following:&amp;lt;br&amp;gt;&lt;br /&gt;
- Two lightning claws...&#039;&#039;20 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Two power fists...&#039;&#039;35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
===RANGED WEAPONS LIST===&lt;br /&gt;
A model may replace his Melee weapon or boltgun with one of the following:&amp;lt;br&amp;gt;&lt;br /&gt;
- Combi-bolter...&#039;&#039;5 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Combi-flamer...&#039;&#039;5 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Combi-plasma...&#039;&#039;10 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Combi-melta...&#039;&#039;13 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Plasma pistol...&#039;&#039;5 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
===TERMINATOR WEAPONS LIST===&lt;br /&gt;
A model may replace his power weapon with one of the following:&amp;lt;br&amp;gt;&lt;br /&gt;
- Lightning claw...&#039;&#039;3 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Power fist...&#039;&#039;10 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Chainfist...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A model may replace his combi-bolter with one of the following:&amp;lt;br&amp;gt;&lt;br /&gt;
- Combi-flamer...&#039;&#039;2 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Combi-plasma...&#039;&#039;5 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Combi-melta...&#039;&#039;8 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Lightning claw...&#039;&#039;12 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Power fist...&#039;&#039;22 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Chainfist...&#039;&#039;27 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
===SPECIAL ISSUE WARGEAR LIST===&lt;br /&gt;
A model with access to this list may take any of the following:&lt;br /&gt;
- Blight grenades&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_7|7]]&amp;lt;/sup&amp;gt;...&#039;&#039;5 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Inferno bolts&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_9|9]]&amp;lt;/sup&amp;gt;...&#039;&#039;5 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- The butcher&#039;s nails&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_8|8]]&amp;lt;/sup&amp;gt;...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
- Warp pox&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_7|7]]&amp;lt;/sup&amp;gt;...&#039;&#039;20 pts&lt;br /&gt;
- Melta bombs...&#039;&#039;5 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Jump pack*3...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Chaos bike and twin-linked boltgun...&#039;&#039;20 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Sigil of corruption...&#039;&#039;25 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
===GIFTS OF MUTATION LIST===&lt;br /&gt;
A model with access to this list may take up to three of the following:&amp;lt;br&amp;gt;&lt;br /&gt;
- All-consuming hatred...&#039;&#039;10 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Arcane occulum...&#039;&#039;5 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Berzerker strength...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Bloated...&#039;&#039;2/10/15 pts&#039;&#039; (if the model has a 6+/3+/2+ armour save)&amp;lt;br&amp;gt;&lt;br /&gt;
- Cerebral cogitator...&#039;&#039;5 pts&#039;&#039; (multiplied by the model&#039;s Attack characteristic)&amp;lt;br&amp;gt;&lt;br /&gt;
- Cosmic fate...&#039;&#039;25/20/15/10/5 pts&#039;&#039; (if the model has a 6+/5+/4+/3+/2+ armour and/or invulnerable save, choose the highest applicaple cost)&amp;lt;br&amp;gt;&lt;br /&gt;
- Crystalline body...&#039;&#039;5/10&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_7|7]]&amp;lt;/sup&amp;gt; pts&#039;&#039; (multiplied by the model&#039;s Wound characteristic)&amp;lt;br&amp;gt;&lt;br /&gt;
- Fleshmetal&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_2|2]]&amp;lt;/sup&amp;gt;...&#039;&#039;10 pts&#039;&#039; (multiplied by the model&#039;s Wound characteristic)&amp;lt;br&amp;gt;&lt;br /&gt;
- Gun morph...&#039;&#039;10 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Ichor blood...&#039;&#039;1 pt&#039;&#039; (multiplied by the models Wound characteristic)&amp;lt;br&amp;gt;&lt;br /&gt;
- Icy aura...&#039;&#039;10 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Venemous...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Warp frenzy...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
===DAEMONIC FORGE LIST===&lt;br /&gt;
A model with acess to this list may take items from the &#039;&#039;&#039;Daemonic Weapons&#039;&#039;&#039; and &#039;&#039;&#039;Daemonic Traits&#039;&#039;&#039; lists. &lt;br /&gt;
====DAEMONIC WEAPONS LIST====&lt;br /&gt;
A model with access to this list can replace one weapon with one of the following:&amp;lt;br&amp;gt; &lt;br /&gt;
- Daemon sword...&#039;&#039;35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Daemon axe...&#039;&#039;35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Daemon mace...&#039;&#039;35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Daemon lance...&#039;&#039;35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Bloodthirsty axe (World Eaters only)...&#039;&#039;35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Daemonic hand cannon (Iron Warriors only)...&#039;&#039;35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Daemon fist&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_XVI|XVI]]&amp;lt;/sup&amp;gt;...&#039;&#039;55 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Doomfire revolver (Red Corsairs only)...&#039;&#039;25 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Quicksilver rapier (Emperor´s Children only)...&#039;&#039;40 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Life reaper (Death Guard only)...&#039;&#039;50 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Twin swords (Alpha Legionaires only)...&#039;&#039;50 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Bat´s Talon (Night Lords only)...&#039;&#039;50 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Arcane staff&amp;lt;sup&amp;gt;[[#Chaos_Space_Marines_Wargear_List_XV|XV]]&amp;lt;/sup&amp;gt;...&#039;&#039;35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Whispering dagger (Word Bearers only)...&#039;&#039;35 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Skullcrushing mace (Khorne Daemonkin only)...&#039;&#039;65 pts&amp;lt;br&amp;gt;&lt;br /&gt;
====DAEMONIC TRAITS LIST====&lt;br /&gt;
A model which has chosen an item from the &#039;&#039;&#039;Daemon Weapons&#039;&#039;&#039; list may add one of the following special rules to his weapon chosen from above:&amp;lt;br&amp;gt;&lt;br /&gt;
- Greedy...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Wrathful...&#039;&#039;5 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Slouthful...&#039;&#039;5 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Lustful...&#039;&#039;25 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Chaotic...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Envious...&#039;&#039;5 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Sentient...&#039;&#039;10 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Deadly...&#039;&#039;15 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Proud...&#039;&#039;10 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Gluttonous...&#039;&#039;5 pts&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;{{anchor|Chaos_Space_Marines_Wargear_List_1}} Models with the Psyker special rule only&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;{{anchor|Chaos_Space_Marines_Wargear_List_2}} Models with an Armour Save of 3+ only.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;{{anchor|Chaos_Space_Marines_Wargear_List_3}} Chaos Lords and Sorcerers only. Not available to models wearing Terminator armour. These pieces of wargear are all mutually exclusive. For example, a Chaos Lord with a Palanquin of Nurgle cannot also take a jump pack.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;{{anchor|Chaos_Space_Marines_Wargear_List_4}} Does not replact one of the character&#039;s weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;{{anchor|Chaos_Space_Marines_Wargear_List_5}} Models with the Psyker special rule may not take this.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt;{{anchor|Chaos_Space_Marines_Wargear_List_6}} Models with the Mark of Slaanesh special rule only.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt;{{anchor|Chaos_Space_Marines_Wargear_List_7}} Models with the Mark of Nurgle special rule only.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;8&amp;lt;/sup&amp;gt;{{anchor|Chaos_Space_Marines_Wargear_List_8}} Models with the Mark of Khorne special rule only.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;{{anchor|Chaos_Space_Marines_Wargear_List_9}} Models with the Mark of Tzeentch special rule only.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;10&amp;lt;/sup&amp;gt;{{anchor|Chaos_Space_Marines_Wargear_List_10}} Crimson Slaughterers only&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;{{anchor|Chaos_Space_Marines_Wargear_List_12}} Daemonkin only&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;XV&amp;lt;/sup&amp;gt;{{anchor|Chaos_Space_Marines_Wargear_List_XV}} Thousand Sons only&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;XVI&amp;lt;/sup&amp;gt;{{anchor|Chaos_Space_Marines_Wargear_List_XVI}} Black Legion only&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CHAMPIONS OF DARKNESS==&lt;br /&gt;
===HQ===&lt;br /&gt;
====CHAOS LORD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
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| Chaos Lord&lt;br /&gt;
| 7&lt;br /&gt;
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|-&lt;br /&gt;
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&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Lord&#039;&#039;&#039; ...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenade&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take items from the &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Chaos Rewards&#039;&#039;&#039;, &#039;&#039;&#039;Mark of Chaos&#039;&#039;&#039;, &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Chaos Artefacts&#039;&#039;&#039; sections of the wargear list or replace bolt pistol, close combat weapon, frag grenades and krak grenades for Terminator armour, power weapon and combi-bolter ...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
*If Terminator armour is taken the Chaos Lord may take items from the &#039;&#039;&#039;Terminator Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Chaos Rewards&#039;&#039;&#039; (except daemonic steeds), &#039;&#039;&#039;Mark of Chaos&#039;&#039;&#039;, &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Chaos Artefacts&#039;&#039;&#039; sections of the wargear list.&lt;br /&gt;
&lt;br /&gt;
====CHAOS SORCERER====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
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| Chaos Sorcerer&lt;br /&gt;
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&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Sorcerer&#039;&#039;&#039; ...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenade&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Psyker (Mastery Level 1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSYKER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sorcerers generate their powers from the &#039;&#039;&#039;Biomancy&#039;&#039;&#039;, &#039;&#039;&#039;Pyromancy&#039;&#039;&#039; and &#039;&#039;&#039;Telepathy&#039;&#039;&#039; disciplines. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take up to 2 additional Mastery Levels ...&#039;&#039;25 pts each&#039;&#039;&lt;br /&gt;
*May take items from the &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Chaos Rewards&#039;&#039;&#039;, &#039;&#039;&#039;Mark of Chaos&#039;&#039;&#039;, &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Chaos Artefacts&#039;&#039;&#039; sections of the wargear list or replace bolt pistol, close combat weapon, frag grenades and krak grenades for Terminator armour, Force weapon and combi-bolter ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
*If Terminator armour is taken the Chaos Sorcerer may take items from the &#039;&#039;&#039;Terminator Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Chaos Rewards&#039;&#039;&#039; (except daemonic steeds), &#039;&#039;&#039;Mark of Chaos&#039;&#039;&#039;, &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Chaos Artefacts&#039;&#039;&#039; sections of the wargear list.&lt;br /&gt;
&lt;br /&gt;
====FABIUS BILE====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
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| Fabius Bile&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
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| 5&lt;br /&gt;
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| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039; ...&#039;&#039;130 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Xyclos Needler&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
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! Type&lt;br /&gt;
|- &lt;br /&gt;
| 18&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
| Assault 3, Poisoned (2+)&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Feel No Pain&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Instant Death&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sellsword:&#039;&#039;&#039; Fabius Bile does not benefit from Warband Tactics. &lt;br /&gt;
*&#039;&#039;&#039;Enhanced Warriors:&#039;&#039;&#039; One Chaos Space Marine unit in the same Detachment as Fabius Bile may be upgraded to Enhanced Warriors at no additional cost. Enhanced Warriors add +1 to their Strength characteristic and gain the Fearless special rule.&lt;br /&gt;
&lt;br /&gt;
====DAEMON PRINCE====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
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| Daemon Prince&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monstrous Creature (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Daemon Prince&#039;&#039;&#039; ...&#039;&#039;90 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ascended:&#039;&#039;&#039; If a model with this special rule would ever make rolls on the Eye of the Gods Table it instead regains a single wound lost earlier in the battle. &lt;br /&gt;
*&#039;&#039;&#039;Daemon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSYKER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Daemon Princes with the Mark of Tzeentch special rule generate powers from &#039;&#039;&#039;Divination&#039;&#039;&#039;, &#039;&#039;&#039;Daemonology Malefic&#039;&#039;&#039; and &#039;&#039;&#039;Change&#039;&#039;&#039; disciplines.&lt;br /&gt;
&lt;br /&gt;
Daemon Princes with the Mark of Nurgle special rule generate powers from &#039;&#039;&#039;Biomancy&#039;&#039;&#039;, &#039;&#039;&#039;Daemonology Malefic&#039;&#039;&#039; and &#039;&#039;&#039;Plague&#039;&#039;&#039; disciplines.&lt;br /&gt;
&lt;br /&gt;
Daemon Princes with the Mark of Slaanesh special rule generate powers from &#039;&#039;&#039;Telepathy&#039;&#039;&#039;, &#039;&#039;&#039;Daemonology Malefic&#039;&#039;&#039;  and &#039;&#039;&#039;Decadence&#039;&#039;&#039; disciplines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take one of the following special rules:&lt;br /&gt;
:: - &#039;&#039;&#039;Daemon of Khorne&#039;&#039;&#039; ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
Daemons of Khorne have the Fearless, Daemon, Counter-attack, Rage and Preferred Enemy (Daemons of Slaanesh) special rules.&lt;br /&gt;
:: - &#039;&#039;&#039;Daemon of Tzeentch&#039;&#039;&#039; ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
Daemons of Tzeentch have the Fearless, Daemon, Daemonic Instability and Preferred Enemy (Daemons of Nurgle) rules and may never summon units with the Daemon of Nurgle special rule. Models with the mark of Tzeentch may re-roll failed saving throws of 2.&lt;br /&gt;
:: - &#039;&#039;&#039;Daemon of Nurgle&#039;&#039;&#039; ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
Daemons of Nurgle have the Fearless, Daemon, Shrouded, Slow and Purposeful and Preferred Enemy (Daemons of Tzeentch) rules and may never summon units with the Daemon of Tzeentch special rule. Models with the mark of Nurgle are armed with defensive grenades.&lt;br /&gt;
:: - &#039;&#039;&#039;Daemon of Slaanesh&#039;&#039;&#039; ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
Daemons of Slaanesh have the Fearless, Daemon, Jink, Rending, Fleet, Swiftstride and Preferred Enemy (Daemons of Khorne) rules and may never summon units with the Daemon of Khorne special rule.&lt;br /&gt;
*&#039;&#039;&#039;Swiftstride:&#039;&#039;&#039; Units with one or more models with this rule may run twice during the shooting phase. Vehicles, which are not walkers, gain the Fast vehicle type.&lt;br /&gt;
*May take the Deep Strike special rule ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
*Unless the model has the Daemon of Khorne special rule, it may take one of the following&lt;br /&gt;
:: - Mastery Level 1 Psyker ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
:: - Mastery Level 2 Psyker ...&#039;&#039;50 pts&#039;&#039;&lt;br /&gt;
:: - Mastery Level 3 Psyker ...&#039;&#039;75 pts&#039;&#039;&lt;br /&gt;
*A model with the Daemon of Tzeentch special rule may take one additional Mastery Level ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
*Unless the model has the Daemon of Nurgle special rule, it may be upgraded to a Flying Monstrous Creature (Character) ...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
*A model with the Daemon of Nurgle special rule may be upgraded to a Flying Monstrous Creature (Character) ..&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
*Unless the model has the Daemon of Tzeench special rule, it may take a 3+ Armour Save ..&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
*A model with the Daemon of Tzeentch special rule may take a 3+ Armour Save ..&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====DARK APOSTLE====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
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|- &lt;br /&gt;
| Dark Apostle&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
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| 3&lt;br /&gt;
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| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Dark Apostle&#039;&#039;&#039; ...&#039;&#039;90 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenade&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Beseech the Dark Gods:&#039;&#039;&#039; After deployment the Dark Apostle may roll once on the Eye of the Gods Table re-rolling results of 1 and 6.&lt;br /&gt;
*&#039;&#039;&#039;Demagogue:&#039;&#039;&#039; All friendly units within 6&amp;quot; of a model with this special rule are leadership 10. &lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Zealot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take items from the &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Chaos Rewards&#039;&#039;&#039;, &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039;, &#039;&#039;&#039;Marks of Chaos&#039;&#039;&#039; and &#039;&#039;&#039;Chaos Artefacts&#039;&#039;&#039; sections of the wargear list.&lt;br /&gt;
&lt;br /&gt;
====WARPSMITH====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
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|- &lt;br /&gt;
| Warpsmith&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Warpsmith&#039;&#039;&#039; ...&#039;&#039;80 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power maul&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Meltagun&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Flamer&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mechatendrils&#039;&#039;&#039;&lt;br /&gt;
A model armed with mechatendrils add +2 to its Attack characteristic. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master of Mechanisms:&#039;&#039;&#039; In each of your Shooting phases a model with this special rule may choose to do one of the following instead of firing a single ranged weapon:&lt;br /&gt;
:: - Roll a D6 (add +1 if the the model is armed with mecha tendrils) on a 5+ you may restore a single Hull Point lost earlier in the battle to a friendly vehicle within 6&amp;quot;, or remove an Immobilized or Weapon Destroyed result from a friendly vehicle within 6&amp;quot;. While embarked upon a vehicle the model the Warpsmith may repair the vehicle he is embarked upon, but no other vehicles. &lt;br /&gt;
:: - Take a leadership test, if succesful all Ranged Weapons on an enemy vehicle within 18&amp;quot; gain the Gets Hot special rule until the end of your opponent&#039;s next turn. &lt;br /&gt;
*&#039;&#039;&#039;Shatter Defences:&#039;&#039;&#039; When you deploy your army you may select a number of terrain pieces up to the number of models in your army with this special rule, you may not select the same terrain piece multiple times. All terrain pieces selected in this way provide 1 less cover save than normal. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take items from the &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Chaos Rewards&#039;&#039;&#039;, &#039;&#039;&#039;Marks of Chaos&#039;&#039;&#039; and &#039;&#039;&#039;Chaos Artefacts&#039;&#039;&#039; sections of the wargear list.&lt;br /&gt;
*May replace power maul with one of the following: &lt;br /&gt;
:: - Lightning Claw ...&#039;&#039;free&#039;&#039; &lt;br /&gt;
:: - Servo Arm ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Chainfist ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===TROOPS===&lt;br /&gt;
====CHAOS SPACE MARINE SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
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| Chaos Space Marine&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
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|-&lt;br /&gt;
| Aspiring Champion&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. The Champion is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Chaos Space Marines, 1 Aspiring Champion&#039;&#039;&#039; ...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May include up to fifteen additional Chaos Space Marines ...&#039;&#039;10 pts/model&#039;&#039; &lt;br /&gt;
*Any model may do one of the following:&lt;br /&gt;
:: - Take a boltgun ...&#039;&#039;4 pts/model&#039;&#039; &lt;br /&gt;
:: - Replace close combat weapon with boltgun ...&#039;&#039;3 pt/model&#039;&#039;&lt;br /&gt;
*One Chaos Space Marine may replace bolt pistol with plasma pistol ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:Or replace boltgun with one of the following: &lt;br /&gt;
:: - Flamer ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Plasma gun ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Meltagun ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
*The unit may purchase one of the following Marks of Chaos &lt;br /&gt;
:: - Mark of Khorne ...&#039;&#039;2 pts/model&#039;&#039; &lt;br /&gt;
:: - Mark of Tzeentch ...&#039;&#039;2 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Nurgle ...&#039;&#039;3 pts/model&#039;&#039; &lt;br /&gt;
:: - Mark of Slaanesh ...&#039;&#039;2 pts/model&#039;&#039;&lt;br /&gt;
*The unit may take a Chaos Rhino as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
====CHAOS CULTIST SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
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|-&lt;br /&gt;
| Cultist Champion&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. The Cultist Champion is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9 Chaos Cultists, 1 Cultist Champion&#039;&#039;&#039; ...&#039;&#039;50 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May include up to twenty-five additional Chaos Cultists ...&#039;&#039;3 pts/model&#039;&#039; &lt;br /&gt;
*The entire unit must take one of the following:&lt;br /&gt;
:: - Autogun and autopistol ...&#039;&#039;1 pt/model&#039;&#039; &lt;br /&gt;
:: - Autopistol ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Autopistol and the Beastmen special rule ...&#039;&#039;1,5 pts/model&#039;&#039; &lt;br /&gt;
:: - Close combat weapon and the Beastmen special rule ...&#039;&#039;1 pt/model&#039;&#039;&lt;br /&gt;
:: - Twin-linked shotgun ...&#039;&#039;1 pt/model&#039;&#039; &lt;br /&gt;
*For every ten models in the unit, one Chaos Cultist may replace his autopistol with one of the following: &lt;br /&gt;
:: - Heavy stubber ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Flamer ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*The unit may purchase one of the following Marks of Chaos &lt;br /&gt;
:: - Mark of Khorne ...&#039;&#039;1 pt/model&#039;&#039; &lt;br /&gt;
:: - Mark of Tzeentch ...&#039;&#039;1 pt/model&#039;&#039; &lt;br /&gt;
:: - Mark of Nurgle ...&#039;&#039;1 pt/model&#039;&#039; &lt;br /&gt;
:: - Mark of Slaanesh ...&#039;&#039;0,5 pts/model&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===ELITES===&lt;br /&gt;
====CHOSEN SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
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| 5&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. The Champion is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Chosen, 1 Chosen Champion&#039;&#039;&#039; ...&#039;&#039;90 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Boltgun&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Flak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May include up to five additional Chosen ...&#039;&#039;18 pts/model&#039;&#039; &lt;br /&gt;
*Up to four Chosen may choose one of the following: &lt;br /&gt;
:: - Replace bolt pistol with plasma pistol ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Replace close combat weapon with power weapon ...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
:: - Replace close combat weapon with lightning claw ...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
:: - Replace close combat weapon with power fist ...&#039;&#039;25 pts/model&#039;&#039;&lt;br /&gt;
:: - Replace bolt pistol and boltgun with two lightning claws ...&#039;&#039;20 pts/model&#039;&#039;&lt;br /&gt;
:: - Replace boltgun with combi-bolter ...&#039;&#039;3 pts/model&#039;&#039;&lt;br /&gt;
:: - Replace boltgun with flamer or combi-flamer ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Replace boltgun with combi-plasma ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Replace boltgun with plasma gun ...&#039;&#039;10 pts/model&#039;&#039; &lt;br /&gt;
:: - Replace boltgun with combi-melta ...&#039;&#039;13 pts/model&#039;&#039;&lt;br /&gt;
:: - Replace boltgun with meltagun ...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
*One Chosen may replace boltgun with one of the following:  &lt;br /&gt;
:: - Flamer ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Heavy bolter ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Autocannon ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Plasma gun ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Missile launcher with 1/2/3 ammunition types ...&#039;&#039;13/17/20&#039;&#039;&lt;br /&gt;
:: - Meltagun ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Lascannon ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*One Chosen Squad in each Detachment may take flesh armour ...&#039;&#039;8 pts/model&lt;br /&gt;
*Any Chosen Squad which is not armed with flesh armour may take the Infiltrate special rule ...&#039;&#039;3 pts/model&#039;&#039;&lt;br /&gt;
*Chosen Champion may take items from the &#039;&#039;&#039;Gifts of Mutation&#039;&#039;&#039;, &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039; and/or &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; sections of the wargear list. &lt;br /&gt;
*Chosen Champion may take melta bombs ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*The unit may take one of the following: &lt;br /&gt;
:: - Mark of Khorne ...&#039;&#039;2 pt/model&#039;&#039; &lt;br /&gt;
:: - Mark of Tzeentch ...&#039;&#039;2 pt/model&#039;&#039; &lt;br /&gt;
:: - Mark of Nurgle ...&#039;&#039;3 pts/model&#039;&#039; &lt;br /&gt;
:: - Mark of Slaanesh ...&#039;&#039;2 pts/model&#039;&#039;&lt;br /&gt;
*One model may take one of the following Chaos Icons:&lt;br /&gt;
:: - Icon of wrath (models with Mark of Khorne only) ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Icon of flame (models with Mark of Tzeentch only) ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Icon of despair (models with Mark of Nurgle only) ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Icon of excess (models with Mark of Slaanesh only) ...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
:: - Icon of vengeance (models without a Mark of Chaos only)  ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
*The unit may take a Chaos Rhino as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
====CHAOS TERMINATOR SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
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|- &lt;br /&gt;
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| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
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| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Terminator Champion&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
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| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. The Terminator Champion is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Chaos Terminators, 1 Terminator Champion&#039;&#039;&#039; ...&#039;&#039;105 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Terminator armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Combi-bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power weapon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May include up to five additional Chaos Terminators ...&#039;&#039;35 pts/model&#039;&#039; &lt;br /&gt;
*Any Chaos Terminator may choose one of the following options &lt;br /&gt;
:*Replace power weapon with one of the following:&lt;br /&gt;
:: - Lightning claw ...&#039;&#039;2 pts/model&#039;&#039;&lt;br /&gt;
:: - Power fist ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Chainfist ...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:*Replace combi-bolter with one of the following: &lt;br /&gt;
:: - Combi-flamer ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Combi-plasma ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Combi-melta ...&#039;&#039;8 pts/model&#039;&#039;&lt;br /&gt;
:*Replace combi-bolter and power weapon with two lightning claws ...&#039;&#039;2 pts/model&#039;&#039; &lt;br /&gt;
*For every five models in this unit, one Chaos Terminator may replace his combi-bolter with one of the following: &lt;br /&gt;
:: - Heavy flamer ...&#039;&#039;10 pts/model&#039;&#039; &lt;br /&gt;
:: - Reaper autocannon ...&#039;&#039;25 pts/model&#039;&#039; &lt;br /&gt;
*Terminator Champion may take items from the &#039;&#039;&#039;Gifts of Mutation&#039;&#039;&#039; and/or &#039;&#039;&#039;Terminator Weapons&#039;&#039;&#039; list. &lt;br /&gt;
*The unit may take one of the following:&lt;br /&gt;
:: - Mark of Khorne ...&#039;&#039;3 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Tzeentch ...&#039;&#039;5 pts/model&#039;&#039; &lt;br /&gt;
:: - Mark of Nurgle ...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Slaanesh ...&#039;&#039;4 pts/model&#039;&#039; &lt;br /&gt;
*One Chaos Terminator may take one of the following: &lt;br /&gt;
:: - Icon of wrath ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
:: - Icon of flame ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Icon of despair ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Icon of excess ...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
:: - Icon of vengeance ...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
*The unit may take a Chaos Land Raider as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
====POSSESSED SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
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|-&lt;br /&gt;
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| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
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| 2&lt;br /&gt;
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| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Possessed Champion &lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
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| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. The Possessed Champion is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Possessed, 1 Possessed Champion&#039;&#039;&#039; ...&#039;&#039;150 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Rules&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rending&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Vessels of Chaos:&#039;&#039;&#039; Roll a D6 for each unit with this special rule at the start of the game. On a roll of a 1 or 2 all models in the unit adds two to its Strength characteristic. On a roll of 3 or 4 the unit gains the Rampage special rule. On a roll of 5 or 6 the unit is armed with a power swords. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wargear&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Close Combat Weapons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
*May add up to fifteen additional Possessed ...&#039;&#039;30 pts/model&#039;&#039;&lt;br /&gt;
*The Possessed Champion may take favour the gods ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
A unit that includes a model with favour of the gods may re-roll its result on the Vessels of Chaos table. &lt;br /&gt;
*The unit may take one of the following:&lt;br /&gt;
:: - Mark of Khorne ...&#039;&#039;6 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Tzeentch ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Nurgle ...&#039;&#039;6 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Slaanesh ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*One model may take one of the following Chaos Icons:&lt;br /&gt;
:: - Icon of wrath ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Icon of Flame ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Icon of Despair ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Icon of Excess ...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
:: - Icon of Vengeance ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
*May take the Deep Strike special rule ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS CONTEMPTOR DREADNOUGHT====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
! A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Contemptor&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Contemptor&#039;&#039;&#039; ...&#039;&#039;175 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked heavy bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Combi-bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power fist&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Acute Senses&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fleet&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Adamantium Will&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Infernal Relic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Atomantic Shielding:&#039;&#039;&#039; A model with this special rule has a 5+ invulnerable save against ranged attacks and a 6+ invulnerable save against melee attacks. &#039;&lt;br /&gt;
*&#039;&#039;&#039;Hellfire Reactor:&#039;&#039;&#039; In the Initiative 10 step of the Fight sub-phase a model with this special rule inflicts a single S 2 AP 2 hit to each enemy psyker in close combat with this model. The range of any Explodes! result a vehicle with this special rule suffers is doubled and is resolved with the Soul Blaze special rule.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace twin-linked heavy bolter with one of the following:&lt;br /&gt;
:: - Power fist and combi-bolter ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Twin-linked autocannon ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Multi-melta ...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Plasma cannon ...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Twin-linked lascannon ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Butcher cannon ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Heavy conversion beamer ...&#039;&#039;30 pts/model&#039;&#039;&lt;br /&gt;
*Any Contemptor Dreadnought may replace power fist and combi-bolter with one of the following: &lt;br /&gt;
:: - Chainfist and combi-bolter ...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
:: - Twin-linked heavy bolter ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Multi-melta ...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Twin-linked autocannon ...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Plasma cannon ...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
*May replace combi-bolter with a Heavy flamer ...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
*May take extra armour ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*May take a havoc launcher ...&#039;&#039;35 pts/model&#039;&#039;&lt;br /&gt;
*May take one of the following special rules:&lt;br /&gt;
:: - &#039;&#039;&#039;Dedication to Nurgle&#039;&#039;&#039; ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Dedication to Khorne&#039;&#039;&#039; ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Dedication to Slaanesh&#039;&#039;&#039; ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Dedication to Tzeentch&#039;&#039;&#039; ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS DREADNOUGHT====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
! A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Dreadnought&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Daemonfused Dreadnought&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Dreadnought&#039;&#039;&#039; ...&#039;&#039;100 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Multi melta&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Combi-bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power fist&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Acute Senses&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemonic Resilience:&#039;&#039;&#039; (Daemonfused Dreadnought only) A model with this special rule ignore the effects of the Crew Shaken and Crew Stunned vehicle damage table results on a 2+. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May be upgraded to a Demonfused Dreadnought&lt;br /&gt;
*May take one of the following special rules:&lt;br /&gt;
:: - &#039;&#039;&#039;Glory Eternal&#039;&#039;&#039; ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
Roll a D3 when a model with this special rule is wrecked but does not suffer an Explodes! result on the vehicle damage table. On a 1 a Spawn appears anywhere in base contact with this model. On a 2 this model suffers an Explodes! result on the vehicle damage table. On a 3 a Daemon Prince appears anywhere in base contact with this model. If a 1 or 3 is rolled but a model cannot be placed for any reason treat the roll as having been a 2. &lt;br /&gt;
:: - &#039;&#039;&#039;Host of Lesser Daemons&#039;&#039;&#039; ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
Whenever a model with this special rule suffers a glancing or penetrating hit in close combat immediately inflict a hit with S 4 AP 3 to the unit that inflicted the hit. Shooting and close combat attacks made by this model have the Soul Blaze special rule.&lt;br /&gt;
:: - &#039;&#039;&#039;Destroyer of Cities&#039;&#039;&#039; ...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
A model with this special rule has the Armourbane special rule. &lt;br /&gt;
*May replace Multi-melta with one of the following: &lt;br /&gt;
:: - Power fist and combi-bolter ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Twin-linked heavy bolter ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Plasma cannon ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Lascannon ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*May take extra armour ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*May replace combi-bolter with heavy flamer ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*May replace one powerfist and one combi-bolter with one missile launcher with 1/2/3 ammunition types ...&#039;&#039;0/4/7 pts&#039;&#039;&lt;br /&gt;
*May take one of the following special rules:&lt;br /&gt;
:: - &#039;&#039;&#039;Dedication to Nurgle&#039;&#039;&#039; ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Dedication to Khorne&#039;&#039;&#039; ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Dedication to Slaanesh&#039;&#039;&#039; ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Dedication to Tzeentch&#039;&#039;&#039; ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====HELBRUTE====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
! A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Helbrute&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Helbrute&#039;&#039;&#039; ...&#039;&#039;120 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Multi melta&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power fist&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Acute Senses&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemonic Possession&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;It Will Not Die&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Crazed:&#039;&#039;&#039; Each time  a Helbrute takes a glancing or penetrating hit but isn´t destroyed, place a crazed marker by the model. At the start of each of your Movement phases, roll a D3 on the table below if the Helbrute has one or more crazed markers. The Helbrute gains the appropriate special rule.&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! D3 result&lt;br /&gt;
! Special Rule&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;&#039;Fire Frenzy:&#039;&#039;&#039; The Helbrute is Immobilized until the end of your turn. If unengaged, it must fire all of its weapons twice this Shooting phase. If possible, the target must be a unit that caused one or more glancing or pnetrating hits on the Helbrute in the previous player turn; if not, the target must be the nearest visible enemy. &lt;br /&gt;
|- &lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;&#039;Rising Fury:&#039;&#039;&#039; The Helbrute has the Rage special rule until the end of the turn. &lt;br /&gt;
|- &lt;br /&gt;
| 3&lt;br /&gt;
| &#039;&#039;&#039;Blood Rage:&#039;&#039;&#039; The Helbrute has the &#039;&#039;&#039;Fleet&#039;&#039;&#039; and Rage special rules until the end of the current player turn. If not within 12&amp;quot; of an enemy unit in its shooting phase the Helbrute must run toward the nearest enemy unit. If the Helbrute is Immobilized it may fire its weapons as normal. &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace its multi-melta with one of the following: &lt;br /&gt;
:: - Power fist ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Thunder hammer ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Twin-linked heavy bolter ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Reaper autocannon ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Power scourge ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Plasma cannon ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Twin-linked lascannon ..&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
*May take one of the following for each power fist, thunder hammer or power scourge the Helbrute is armed with one of the following: &lt;br /&gt;
:: - Combi-bolter ...&#039;&#039;5 pts/each&#039;&#039;&lt;br /&gt;
:: - Heavy flamer ...&#039;&#039;15 pts/each&#039;&#039;&lt;br /&gt;
*May take the Deep Strike special rule ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====DECIMATOR====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
! A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Decimator&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 11&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Decimator&#039;&#039;&#039; ...&#039;&#039;150 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two Decimator combat weapons each with an in-built heavy flamer&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Decimator close combat weapon&lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Smash, Shred&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Acute Senses&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemonforge&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;It Will Not Die&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace any Decimator close combat weapon and its in-built heavy flamer with one of the following:&lt;br /&gt;
:: - Soulburner petard ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Storm laser ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Butcher cannon ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*May replace one Decimator close combat weapon and its in-built heavy flamer with a heavy conversion beamer ...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
*May take any of the following: &lt;br /&gt;
:: - Searchlight ...&#039;&#039;1 pt&#039;&#039;&lt;br /&gt;
:: - Smoke launchers ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*May take one of the following special rules:&lt;br /&gt;
:: - &#039;&#039;&#039;Dedication to Nurgle&#039;&#039;&#039; ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Dedication to Khorne&#039;&#039;&#039; ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Dedication to Slaanesh&#039;&#039;&#039; ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Dedication to Tzeentch&#039;&#039;&#039; ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====BLOOD SLAUGHTERER====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
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! A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Blood Slaughterer&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
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| 4&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Blood Slaughterer&#039;&#039;&#039; ...&#039;&#039;125 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two power fists&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Acute Senses&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dedication to Khorne&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Daemonic Possession&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fleet&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rage&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Blind Fury:&#039;&#039;&#039; A model with this special rule must re-roll succesful cover saves. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take the Deep Strike special rule ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
*May replace one power fist with an impaler cannon ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====MUTILATOR SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
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|- &lt;br /&gt;
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| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Mutilator&#039;&#039;&#039; ...&#039;&#039;45 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Ruels:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bulky&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Deep Strike&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Slow and Purposeful&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Swiftstrike:&#039;&#039;&#039; If this model has the mark of Slaanesh it may attack at Initiative 4 with Unwieldy weapons.&lt;br /&gt;
*&#039;&#039;&#039;Mutilator Weapons:&#039;&#039;&#039; At the start of each Fight sub-phase choose what weapon the unit will use each turn from the following list:&lt;br /&gt;
:: - Two chainfists&lt;br /&gt;
:: - Two power swords&lt;br /&gt;
:: - Two power mauls&lt;br /&gt;
:: - Two power axes&lt;br /&gt;
:: - Two lightning claws&lt;br /&gt;
:A Mutilator unit cannot choose the same weapons option in two consecutive Fight sub-phases fight sub-phases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May add up to four additional Mutilators ...&#039;&#039;45 pts/model&#039;&#039;&lt;br /&gt;
*The unit may purchase one of the following:&lt;br /&gt;
:: - Mark of Khorne ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Tzeentch ...&#039;&#039;8 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Nurgle ...&#039;&#039;6 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Slaanesh ...&#039;&#039;6 pts/model&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====KHORNE BERZERKER SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
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|- &lt;br /&gt;
| Khorne Berzerker&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Berzerker Champion&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. The Berzerker Champion is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Khorne Berzerkers, 1 Berzerker Champion&#039;&#039;&#039; ...&#039;&#039;80 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The butcher&#039;s nails&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mark of Khorne&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May add up to fifteen additional Khorne Berzerkers ...&#039;&#039;16 pts/model&#039;&#039;&lt;br /&gt;
*Any model may take a chainaxe ...&#039;&#039;3 pts/model&#039;&#039;&lt;br /&gt;
*Up to two Khorne Berzerkers may replace their bolt pistol with a plasma pistol ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*The Berzerker Champion may take take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Gifts of Mutation&#039;&#039;&#039; and/or &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; sections of the wargear list. &lt;br /&gt;
*The Berzerker Champion may take melta bombs ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*One Khorne Berzerker may replace any weapon with an icon of wrath ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
*The unit may take a Chaos Rhino as a Dedicated Transport. &lt;br /&gt;
&lt;br /&gt;
====RUBRIC MARINE SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
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|- &lt;br /&gt;
| Rubric Marine&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Aspiring Sorcerer&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. The Aspiring Champion is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Rubric Marines, 1 Aspiring Sorcerer&#039;&#039;&#039; ...&#039;&#039;150 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Boltgun&#039;&#039;&#039; (Rubric Marines only)&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039; (Aspiring Sorcerer only)&lt;br /&gt;
*&#039;&#039;&#039;Force stave&#039;&#039;&#039; (Aspiring Sorcerer only)&lt;br /&gt;
*&#039;&#039;&#039;Aura of dark glory&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Inferno bolts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mark of Tzeentch&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Slow and Purposeful&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Feel No Pain&#039;&#039;&#039; (Rubric Marines only)&lt;br /&gt;
*&#039;&#039;&#039;Psyker (Mastery Level 1)&#039;&#039;&#039; (Aspiring Sorcerer only)&lt;br /&gt;
*&#039;&#039;&#039;The Rubric of Ahriman:&#039;&#039;&#039; Non-psyker models with this special rule are unaffected by &#039;&#039;&#039;blessings&#039;&#039;&#039; and &#039;&#039;&#039;maledictions&#039;&#039;&#039; from the Biomancy discipline as well as any results on the eye of the gods table.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May add up to fifteen additional Rubric Marines ...&#039;&#039;24 pts/model&#039;&#039;&lt;br /&gt;
*Any model may replace their inferno boltgun with a warpflamer...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*For every ten models in the unit, one Rubric Marine may replace their inferno boltgun with a soulreaper cannon...&#039;&#039;25 pts/model&#039;&#039;&lt;br /&gt;
*The Aspiring Sorcerer may take melta bombs ...&#039;&#039;3 pts&#039;&#039;&lt;br /&gt;
*The Aspring Sorcerer may take items from the &#039;&#039;&#039;Gifts of Mutation&#039;&#039;&#039; list.&lt;br /&gt;
*One Rubric Marine may take an icon of flame ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
*The unit may take a Chaos Rhino as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
====PLAGUE MARINE SQUAD====  &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
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|- &lt;br /&gt;
| Plague Marine&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
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| 1&lt;br /&gt;
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| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Plague Champion&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. The Plague Champion is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Plague Marines, 1 Plague Champion&#039;&#039;&#039; ...&#039;&#039;105 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Blight grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Boltgun&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Plague knife&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Feel No Pain&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Slow and Purposeful&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mark of Nurgle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May add up to fifteen additional Plague Marines ...&#039;&#039;21 pts/model&#039;&#039;&lt;br /&gt;
*Up to two Plague Marines may do one of the following:&lt;br /&gt;
:: - Replace their bolt pistol with a plasma pistol ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Replace boltgun with one of the following: &lt;br /&gt;
:: - Flamer ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Plasma gun -...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Meltagun ...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
*The Plague Champion may take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Gifts of Mutation&#039;&#039;&#039; and/or &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; sections of the wargear list. &lt;br /&gt;
*The Plague Champion may take melta bombs ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*One Plague Marines may replace any weapon with an icon of despair ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
*The unit may take a Chaos Rhino as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
====NOISE MARINE SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
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|- &lt;br /&gt;
| Noise Marine&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
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| 1&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Noise Champion&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. The Noise Champion is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Noise Marines, 1 Noise Champion&#039;&#039;&#039; ...&#039;&#039;65 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mark of Slaanesh&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May add up to fifteen additional Noise Marines ..&#039;&#039;13 pts/model&#039;&#039;&lt;br /&gt;
*Any model may take a close combat weapon ..&#039;&#039;1 pt/model&#039;&#039;&lt;br /&gt;
*Any model may replace close combat weapon with one of the following: &lt;br /&gt;
:: - Boltgun ...&#039;&#039;3 pts/model&#039;&#039;&lt;br /&gt;
:: - sonic blaster ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*For every ten models in the unit one Noise Marine may take a blast master ...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
*The Noise Champion may take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039; and/or &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; lists. &lt;br /&gt;
*The Noise Champion may take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Gifts of Mutation&#039;&#039;&#039; and/or &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; sections of the wargear list. &lt;br /&gt;
*The Noise Champion may take any of the following: &lt;br /&gt;
:: - Melta bombs ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Doom siren ...&#039;&#039;15&#039;&#039;&lt;br /&gt;
*One Noise Marine may replace any weapon with an icon of excess ...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
*The unit may take a Chaos Rhino as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
====SEKHMET TERMINATOR SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Sekhmet Terminator&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
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| 2+&lt;br /&gt;
|-&lt;br /&gt;
| Sekhmet Champion&lt;br /&gt;
| 5&lt;br /&gt;
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| 4&lt;br /&gt;
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| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. The Sekhmet Champion is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Sekhmet Terminators, 1 Sekhmet Champion&#039;&#039;&#039; ...&#039;&#039;290 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Terminator armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Combi-bolter&#039;&#039;&#039; (Sekhmet Terminators only)&lt;br /&gt;
*&#039;&#039;&#039;Force stave&#039;&#039;&#039; (Sekhmet Champion only)&lt;br /&gt;
*&#039;&#039;&#039;Force sword&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Sigil of Corruption&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Inferno Bolts&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Brotherhood of Psykers (Mastery Level X):&#039;&#039;&#039; The Mastery Level of this unit is equal to the remaining number of models with this special rule in the unit. &lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mark of Tzeentch&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Thousand Sons:&#039;&#039;&#039; Units with this special rule may only be included in Detachments using the Thousand Sons special rules. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSYKER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sekhmet Terminator Squads know all the powers from the &#039;&#039;&#039;Tzeentch&#039;&#039;&#039; discipline. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May include up to seven additional Sekhmet Terminators ...&#039;&#039;58 pts/model&#039;&#039; &lt;br /&gt;
*The Sekhmet Champion may be armed with melta bombs - 5 pts&lt;br /&gt;
*For every five models in the unit one model may replace its combi-bolter with one of the following:&lt;br /&gt;
:: - Heavy warpflamer - 10 pts&lt;br /&gt;
:: - Soulreaper cannon - 20 pts&lt;br /&gt;
*For every five models in the unit one model may take a hellfire missile rack ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*The unit may take a Chaos Land Raider as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
===FAST ATTACK===&lt;br /&gt;
====CHAOS BIKE SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
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! Ld&lt;br /&gt;
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|- &lt;br /&gt;
| Chaos Space Marine&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
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| 1&lt;br /&gt;
| 8&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Biker Champion&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 9&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bike&#039;&#039;&#039;. The Biker Champion is &#039;&#039;&#039;Bike (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Chaos Bikers, 1 Biker Champion&#039;&#039;&#039; ...&#039;&#039;65 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Flak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked boltgun&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May include up to seven additional Chaos Bikers ...&#039;&#039;21 pts/model&#039;&#039;&lt;br /&gt;
*Up to two Chaos Bikers may replace close combat weapon or twin-linked boltgun with one of the following: &lt;br /&gt;
:: - Flamer ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Plasma gun ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Meltagun ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
*The Biker Champion may take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Gifts of Mutation&#039;&#039;&#039; and/or &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; sections of the wargear list. &lt;br /&gt;
*The Biker Champion may take melta bombs ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*The unit may purchase one of the following Marks of Chaos &lt;br /&gt;
:: - Mark of Khorne ...&#039;&#039;3 pt/model&#039;&#039;&lt;br /&gt;
:: - Mark of Tzeentch ...&#039;&#039;3 pt/model&#039;&#039;&lt;br /&gt;
:: - Mark of Nurgle ...&#039;&#039;8 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Slaanesh ...&#039;&#039;3 pts/model&#039;&#039;&lt;br /&gt;
*One Chaos Biker may replace any weapon with one of the following Chaos Icons:&lt;br /&gt;
:: - Icon of wrath (models with the Mark of Khorne only) ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Icon of flame (models with the Mark of Tzeentch only) ...&#039;&#039;15 pts&lt;br /&gt;
:: - Icon of despair (models with the Mark of Nurgle only) ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Icon of excess (models with the Mark of Slaanesh only) ...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
:: - Icon of vengeance (models without a Mark of Chaos only) ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS SPAWN PACK====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
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! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Space Marine&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| D6&lt;br /&gt;
| 10&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beast&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Spawn&#039;&#039;&#039; ...&#039;&#039;28 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fear&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rage&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Very Bulky&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Random Attacks:&#039;&#039;&#039; At the beginning of each Fight sub-phase, roll a D6 for each friendly Chaos Spawn unit that is locked in combat. The result is the number of Attacks (before modifiers) that all Chaos Spawn in that unit have this turn.&lt;br /&gt;
*&#039;&#039;&#039;Mutated Beyond Reason:&#039;&#039;&#039; At the beginning of each Fight sub-phase, before rolling for their Random Attacks, roll a D3 on the table below for each friendly Chaos Spawn unit that is locked in combat. The mutation affects every Chaos Spawn model in the unit and lasts for the rest of the current player turn.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! D3&lt;br /&gt;
! Mutation&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;&#039;Subcutanous Armour:&#039;&#039;&#039; The Chaos Spawn change their Sv to 4+. &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;&#039;Grasping Pseudopods:&#039;&#039;&#039; The Chaos Spawn rolls two D6 and pick the highest for their Random Attacks special rule.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| &#039;&#039;&#039;Toxin Haemorrhage:&#039;&#039;&#039; The Chaos Spawn gain the Poisoned (4+) special rule.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take up to four additional Chaos Spawn ...&#039;&#039;28 pts/model&#039;&#039;&lt;br /&gt;
*The unit may purchase one of the following Marks of Chaos &lt;br /&gt;
:: - Mark of Khorne ...&#039;&#039;3 pt/model&#039;&#039;&lt;br /&gt;
:: - Mark of Tzeentch ...&#039;&#039;7 pt/model&#039;&#039;&lt;br /&gt;
:: - Mark of Nurgle ...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Slaanesh ...&#039;&#039;4 pts/model&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====BLIGHT DRONE====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Blight Drone&lt;br /&gt;
| 2&lt;br /&gt;
| 12&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Flyer, Hover)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Blight Drone&#039;&#039;&#039; ...&#039;&#039;150 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Reaper autocannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mawcannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemonic Possession&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemon of Nurgle&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Explosion of Pus:&#039;&#039;&#039; A model with this special rule suffers an Explodes! result on the vehicle damage table whenever it is Wrecked. &lt;br /&gt;
&lt;br /&gt;
====CHAOS DREADCLAW====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Dreadclaw&lt;br /&gt;
| 0&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Flyer, Hover)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Dreadclaw&#039;&#039;&#039; ...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag assault launchers&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assault Vehicle&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemonic Possession&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Deep Strike&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Drop Pod Assault&#039;&#039;&#039; Models with this special rule and units embarked upon them must be held in Deep Strike Reserves. At the beginning of your first turn, half your models with this special rule (rounding up) automatically arrive from Reserve. The arrival of remaining models with this special rule is rolled for normally.&lt;br /&gt;
*&#039;&#039;&#039;Fire Sweep:&#039;&#039;&#039; When a model with this special rule passes over a unit while in hover mode it may use this special rule to inflict D6 S 5 AP 5 hits on all units (friend and foe) it passed over. Units may not embark upon or disembark from a vehicle the turn it uses this special rule. &lt;br /&gt;
*&#039;&#039;&#039;Heat Blast:&#039;&#039;&#039; When a model with this special rule deep strikes it may inflict D6 S 5 AP 5 hits to all enemy units within D6&amp;quot; of this model. Units may not embark upon or disembark from a vehicle the turn it uses this special rule.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transport:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; Ten models or a single Walker with 3 Hull Points. &lt;br /&gt;
*&#039;&#039;&#039;Access Points:&#039;&#039;&#039; This model counts as being open-topped for the purpose of access points. &lt;br /&gt;
====KHARIBDIS====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Kharybdis&lt;br /&gt;
| 3&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Flyer, Hover)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Kharybdis&#039;&#039;&#039; ...&#039;&#039;100 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag assault launchers&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Five Kharybdis storm launchers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Melta-ram&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assault Vehicle&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Gun Spirits:&#039;&#039;&#039; A model with this special rule may target different units with each of its weapons. &lt;br /&gt;
*&#039;&#039;&#039;Drop Pod Assault&#039;&#039;&#039; Models with this special rule and units embarked upon them must be held in Deep Strike Reserves. At the beginning of your first turn, half your models with this special rule (rounding up) automatically arrive from Reserve. The arrival of remaining models with this special rule is rolled for normally.&lt;br /&gt;
*&#039;&#039;&#039;Daemonic Possession&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Deep Strike&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fire Sweep:&#039;&#039;&#039; When a model with this special rule passes over a unit while in hover mode it may use this special rule to inflict D6 S 5 AP 5 hits on all units (friend and foe) it passed over. Units may not embark upon or disembark from a vehicle the turn it uses this special rule. &lt;br /&gt;
*&#039;&#039;&#039;Heat Blast:&#039;&#039;&#039; When a model with this special rule deep strikes it may inflict D6 S 5 AP 5 hits to all enemy units within D6&amp;quot; of this model. Units may not embark upon or disembark from a vehicle the turn it uses this special rule.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transport:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; Twenty models, a Chaos Rapier and two models or a single Walker with 3 Hull Points. &lt;br /&gt;
*&#039;&#039;&#039;Access Points:&#039;&#039;&#039; This model counts as being open-topped for the purpose of access points. &lt;br /&gt;
====CHAOS FIRE RAPTOR====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Fire Raptor&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Flyer, Hover, Transport)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Fire Raptor&#039;&#039;&#039; ...&#039;&#039;185 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ceramite plating&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Extra armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Four hellstrike missiles&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked autocannon turret&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked avenger bolt cannon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Infernal Relic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace two twin-linked quad heavy bolter turrets with two twin-linked quad heavy bolter turrets ...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS STORM EAGLE====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Storm Eagle&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Flyer, Hover, Transport)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Storm Eagle&#039;&#039;&#039; ...&#039;&#039;200 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked heavy bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ceramite plating&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Vengeance launcher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assault Vehicle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transport:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; 20 models. The Chaos Storm Eagle can carry Jump Infantry but they count as having the Bulky special rule.&lt;br /&gt;
*&#039;&#039;&#039;Fire Points:&#039;&#039;&#039; None.&lt;br /&gt;
*&#039;&#039;&#039;Access Points:&#039;&#039;&#039; A Chaos Storm Eagle has one Access Point at the front of its hull and one on either side and one at the rear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace its twin-linked heavy bolter with one of the following: &lt;br /&gt;
:: - Twin-linked multi-melta ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Typhoon missile launcher ...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
*May replace its two side Access Points with side sponsons with hurricane bolters ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*May take one of the following:&lt;br /&gt;
:: - Four hellstrike missiles ...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
:: - Two twin-linked lascannons ...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
*May take any of the following: &lt;br /&gt;
:: - Searchlight ...&#039;&#039;1 pt&#039;&#039;&lt;br /&gt;
:: - Ceramite plating ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Extra armour ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Warpflame gargoyles ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Destroyer blades ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Dirge caster ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Daemonic possession ...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS HELL BLADE====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Hell Blade&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Flyer)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Hell Blade&#039;&#039;&#039; ...&#039;&#039;100 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two reaper autocannons&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemonic Possession&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Supersonic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Baleful Abbaration:&#039;&#039;&#039; During the movement phase, before moving this vehicle you may reposition it anywhere within D6+2&amp;quot; facing the same direction. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace two twin-linked autocannons with two twin-linked hellstorm autocannons ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS HELL TALON====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Hell Talon&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Flyer)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Hell Talon&#039;&#039;&#039; ...&#039;&#039;140 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked lascannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Reaper autocannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eight Pyrax incendiary bombs&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemonic Possession&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Supersonic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Baleful Abbaration:&#039;&#039;&#039; During the movement phase, before moving this vehicle you may reposition it anywhere within D6+2&amp;quot; facing the same direction. &lt;br /&gt;
*&#039;&#039;&#039;Strafing Run&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace reaper autocannon with one of the following: &lt;br /&gt;
:: - Havoc launcher ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Hellstorm autocannon ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
*May replace any Pyrax incendiary bomb with one of the following: &lt;br /&gt;
:: - Warp-pulse bomb ...&#039;&#039;15 pts each&#039;&#039;&lt;br /&gt;
:: - Alchem cluster bomb ...&#039;&#039;10 pts each&#039;&#039;&lt;br /&gt;
:: - Baletalon shatter charge ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====RAPTOR SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Raptor&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Raptor Champion&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 9&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jump Infantry&#039;&#039;&#039;. The Raptor Champion is &#039;&#039;&#039;Jump Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Raptors, 1 Raptor Champion&#039;&#039;&#039; ...&#039;&#039;75 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Flak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May add up to ten additional Raptors ...&#039;&#039;13 pts/model&#039;&#039;&lt;br /&gt;
*Up to two Raptors may do one of the following:&lt;br /&gt;
:: - Replace their bolt pistol with a plasma pistol ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Replace boltgun with one of the following: &lt;br /&gt;
:: - Flamer ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Plasma gun ...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Meltagun ...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
*The Raptor Champion may take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Gifts of Mutation&#039;&#039;&#039; and/or &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; sections of the wargear list. &lt;br /&gt;
*The Raptor Champion may take melta bombs ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
*The unit may purchase one of the following Marks of Chaos &lt;br /&gt;
:: - Mark of Khorne ...&#039;&#039;2 pt/model&#039;&#039;&lt;br /&gt;
:: - Mark of Tzeentch ...&#039;&#039;2 pt/model&#039;&#039;&lt;br /&gt;
:: - Mark of Nurgle ...&#039;&#039;3 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Slaanesh ...&#039;&#039;2 pts/model&#039;&#039;&lt;br /&gt;
*One Raptor may replace any weapon with one of the following Chaos Icons:&lt;br /&gt;
:: - Icon of wrath (models without a Mark of Khorne only) ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Icon of flame (models without a Mark of Tzeentch only) ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Icon of despair (models without a Mark of Nurgle only) ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Icon of excess (models without a Mark of Slaanesh only) ...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
:: - Icon of vengeance (models without a Mark of Chaos only) ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====WARP TALON SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Warp Talon&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Warp Talon Champion&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 9&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jump Infantry&#039;&#039;&#039;. The Warp Talon Champion is &#039;&#039;&#039;Jump Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Warp Talons, 1 Warp Talon Champion&#039;&#039;&#039; ...&#039;&#039;110 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two lightning claws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Warpflame Strike:&#039;&#039;&#039; When Warp talons arrive by Deep Strike, all enemy units within 6&amp;quot; count as having been hit by a weapon with the Blind special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May add up to ten additional Warp Talons ...&#039;&#039;20 pts/model&#039;&#039;&lt;br /&gt;
*The Warp Talon Champion may take items from the &#039;&#039;&#039;Gifts of Mutation&#039;&#039;&#039; section of the wargear list. &lt;br /&gt;
*The unit may purchase one of the following Marks of Chaos &lt;br /&gt;
:: - Mark of Khorne ...&#039;&#039;4 pt/model&#039;&#039;&lt;br /&gt;
:: - Mark of Tzeentch ...&#039;&#039;4 pt/model&#039;&#039;&lt;br /&gt;
:: - Mark of Nurgle ...&#039;&#039;4 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Slaanesh ...&#039;&#039;6 pts/model&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====HELLDRAKE====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Helldrake&lt;br /&gt;
| 3&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Flyer)&#039;&#039;&#039; ...&#039;&#039;170 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Helldrake&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hades autocannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemonic Possession&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;It Will Not Die&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Meteoric Descent:&#039;&#039;&#039; A model with this special rule can make Vector Strikes as if it were a Swooping Flying Monstrous Creature, these Vector Strikes are resolved at Strength 7 AP -.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace hades autocannon with baleflamer ...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS RHINO====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Rhino&lt;br /&gt;
| 4&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Tank)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Rhino&#039;&#039;&#039; ...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Combi-bolter&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Repair:&#039;&#039;&#039; If a model with this special rule is Immobilised, then in subsequent turns it may attempt to repair itself instead of shooting. To make the attempt, roll a D6 in the Shooting phase, on the roll of a 6, the vehicle is no longer Immobilised. Note that a succesful Repair attempt does not restore a Hull Point. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take items from the &#039;&#039;&#039;Chaos Vehicle Equipment&#039;&#039;&#039; list. &lt;br /&gt;
&lt;br /&gt;
===HEAVY SUPPORT===&lt;br /&gt;
====CHAOS SICARIAN====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Sicarian&lt;br /&gt;
| 4&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Tank, Fast)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Sicarian&#039;&#039;&#039; ...&#039;&#039;150 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heavy bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Extra armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked accelerator autocannon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Infernal Relic&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace twin-linked accelerator autocannon with a neutron laser ...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy 1, Destroyer, Strikedown, Concussive, Shock Pulse, Dangerous Reactor Core&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Shock Pulse:&#039;&#039;&#039; A vehicle vehicle that suffers a penetrating hit from a weapon with this special rule automatically suffers the Crew Stunned result on the vehicle damage table in addition to any other damage (this cause it to lose an additional Hull Point). This special rule has no effect on super-heavy vehicles. &lt;br /&gt;
::&#039;&#039;&#039;Dangerous Reactor Core:&#039;&#039;&#039; When rolling on the vehicle damage table against a vehicle armed with a weapon with this special rule your opponent may re-roll results of a 1 on the Vehicle Damage table against this the vehicle. In addition should a vehicle armed with a weapon with this special rule suffer an Explodes! result, add +D3&amp;quot; to the explosion radius. &lt;br /&gt;
*May take any of the following:&lt;br /&gt;
:: - Warpflame gargoyles ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Destroyer blades ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Dirge caster ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Dozer blade ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Daemonic possession ...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
:: - Ceramite plating ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Combi-flamer ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Combi-plasma ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Combi-melta ...&#039;&#039;13 pts&#039;&#039;&lt;br /&gt;
:: - Havoc launcher ...&#039;&#039;12 pts&#039;&#039;&lt;br /&gt;
*May take one of the following:&lt;br /&gt;
:: - Two heavy bolters ...&#039;&#039;20 pts/model&#039;&#039;&lt;br /&gt;
:: - Two lascannons ...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS VINDICATOR====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Vindicator&lt;br /&gt;
| 4&lt;br /&gt;
| 13&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Tank)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Vindicator&#039;&#039;&#039; ...&#039;&#039;120 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Demolisher cannon&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take a siege shield ...&#039;&#039;20 pts/model&#039;&#039;&lt;br /&gt;
A model armed with a siege shield counts as being armed a dozer blade. A model armed with a siege shield counts its front arc as being obscured, receiving a 5+ cover save against any hits inflicted in the front arc. &lt;br /&gt;
*May take up to one of each of the following:&lt;br /&gt;
:: - Warpflame gargoyles ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Dirge caster ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Dozer blade ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Extra armour ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Combi-bolter or combi-flamer ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Combi-plasma ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Combi-melta ...&#039;&#039;13 pts&#039;&#039;&lt;br /&gt;
:: - Havoc launcher ...&#039;&#039;12 pts&#039;&#039;&lt;br /&gt;
:: - Destroyer blades ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Daemonic possession ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS PREDATOR====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Predator&lt;br /&gt;
| 4&lt;br /&gt;
| 13&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Tank)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Predator&#039;&#039;&#039; ...&#039;&#039;75 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Autocannon&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace its autocannon with a twin-linked lascannon ...&#039;&#039;25 pts/model&lt;br /&gt;
*May take the Infernal Relic special rule and replace its autocannon with one of the following:&lt;br /&gt;
:: - Magna-melta cannon ...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
:: - Flamestorm cannon ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Inferno autocannon ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Heavy conversion beamer ...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
:: - Plasma destroyer ...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
*May take one of the following:&lt;br /&gt;
:: - Two heavy bolters ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Two lascannons ...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
*May take up to one of each of the following:&lt;br /&gt;
:: - Warpflame gargoyles ...&#039;&#039;5 pts&lt;br /&gt;
:: - Dirge caster ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Dozer blade ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Extra armour ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Combi-bolter or combi-flamer ...&#039;&#039;5 pts&lt;br /&gt;
:: - Combi-plasma ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Combi-melta ...&#039;&#039;13 pts&#039;&#039;&lt;br /&gt;
:: - Havoc launcher ...&#039;&#039;12 pts&#039;&#039;&lt;br /&gt;
:: - Destroyer blades ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Daemonic possession ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====HAVOC SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Havoc&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Havoc Champion&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 9&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. The Champion is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Havocs, 1 Havoc Champion&#039;&#039;&#039; ...&#039;&#039;75 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Boltgun&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039; (Champion only)&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May add up to ten additional Havocs ...&#039;&#039;13 pts/model&#039;&#039;&lt;br /&gt;
*Any Havoc may take a close combat weapon ...&#039;&#039;1 pt/model&#039;&#039;&lt;br /&gt;
*Up to four Havocs may replace their boltgun with one of the following: &lt;br /&gt;
:: - Flamer ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Heavy bolter ...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Autocannon ...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Plasma gun ...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Meltagun ...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
:: - Missile Launcher w. 1/2/3 types of ammuntion ...&#039;&#039;13/17/20 pts&#039;&#039;&lt;br /&gt;
:: - Lascannon ...&#039;&#039;20 pts/model&#039;&#039;&lt;br /&gt;
*The Havoc Champion may take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Gifts of Mutation&#039;&#039;&#039; and/or &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; lists. &lt;br /&gt;
*The Havoc Champion may take melta bombs ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
*The unit may purchase one of the following Marks of Chaos &lt;br /&gt;
:: - Mark of Khorne ...&#039;&#039;2 pt/model&#039;&#039;&lt;br /&gt;
:: - Mark of Tzeentch ...&#039;&#039;2 pt/model&#039;&#039;&lt;br /&gt;
:: - Mark of Nurgle ...&#039;&#039;3 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Slaanesh ...&#039;&#039;2 pts/model&#039;&#039;&lt;br /&gt;
*One Havoc may replace any weapon with one of the following Chaos Icons:&lt;br /&gt;
:: - Icon of wrath (models without a Mark of Khorne only) ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Icon of flame (models without a Mark of Tzeentch only) ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Icon of despair (models without a Mark of Nurgle only) ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Icon of excess (models without a Mark of Slaanesh only) ...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
:: - Icon of vengeance (models without a Mark of Chaos only) ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS RAPIER WEAPONS BATTERY====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Space Marines&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Rapier&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artillery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Chaos Space Marines, 1 Chaos Rapier&#039;&#039;&#039; ...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Chaos Space Marine&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Chaos Rapier&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Quad heavy bolter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hellish Demise:&#039;&#039;&#039; (Chaos Rapier only) All units (friend and foe) suffer a number of  S 3 AP - hits when a model with this special rule is destroyed equal to the number of models in the unit within D3&amp;quot; of the model. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May include up to two additional Chaos Rapier teams each including 1 Chaos Rapier and 2 Chaos Space Marines ...&#039;&#039;60 pts/team&#039;&#039;&lt;br /&gt;
*Any Chaos Rapier may replace quad heavy bolter with one of the following:&lt;br /&gt;
:: - Laser destroyer ...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
:: - Ectoplasma cannon ...&#039;&#039;15 pts/model&#039;&#039;&lt;br /&gt;
:: - Hades autocannon ...&#039;&#039;20 pts/model&#039;&#039;&lt;br /&gt;
:: - Cyclotrathe pattern conversion beamer ...&#039;&#039;35 pts/model&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====OBLITERATOR SQUAD====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Obliterator&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Obliterator&#039;&#039;&#039; ...&#039;&#039;70 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bulky&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Deep Strike&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Slow and Purposeful&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Obliterator Weapons:&#039;&#039;&#039; At the start of each Shooting phase choose what weapon the unit will use each turn from the following list:&lt;br /&gt;
:: - Assault cannon&lt;br /&gt;
:: - Heavy flamer&lt;br /&gt;
:: - Lascannon &lt;br /&gt;
:: - Multi-melta &lt;br /&gt;
:: - Plasma cannon &lt;br /&gt;
:: - Twin-linked meltagun&lt;br /&gt;
:: - Twin-linked flamer&lt;br /&gt;
:An Obliterator unit cannot choose the same weapons option in two consecutive Shooting phases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May add up to four additional Obliterators... &#039;&#039;70 pts/model&#039;&#039;&lt;br /&gt;
*May take one of the following special rules:&lt;br /&gt;
:: - Mark of Khorne ...&#039;&#039;2 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Tzeentch ...&#039;&#039;8 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Nurgle ...&#039;&#039;10 pts/model&#039;&#039;&lt;br /&gt;
:: - Mark of Slaanesh ...&#039;&#039;1 pt/model&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====DEFILER====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I &lt;br /&gt;
! A&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Defiler&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 8 &lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| 11&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Defiler&#039;&#039;&#039; ...&#039;&#039;200 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Battle cannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Reaper autocannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked heavy flamer&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Three power fists&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemonic Possession&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke Launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;It Will Not Die&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rampant Destruction:&#039;&#039;&#039; This model may target a different unit with each of it´s ranged weapons. This model may not assault a unit which it has not fired upon during a turn in which it has fired a weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace twin-linked heavy flamer with one of the following: &lt;br /&gt;
:: - Havoc launcher ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Power scourge ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
*May replace one power fist with one of the following: &lt;br /&gt;
:: - Reaper autocannon ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Twin-linked heavy bolter ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Twin-linked lascannon ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*May take up to one of each of the following:&lt;br /&gt;
:: - Warpflame gargoyles ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Dirge caster ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Dozer blade ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Extra armour ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Combi-bolter or combi-flamer ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Combi-plasma ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Combi-melta ...&#039;&#039;13 pts&#039;&#039;&lt;br /&gt;
:: - Havoc launcher ...&#039;&#039;12 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====PLAGUE HULK====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I &lt;br /&gt;
! A&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Plague Hulk&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| 11&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Plague Hulk&#039;&#039;&#039; ...&#039;&#039;170 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rancid vomit&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rot cannon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smash&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemon of Nurgle&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rampant Destruction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace power fist with warpsword ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====FORGEFIEND====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I &lt;br /&gt;
! A&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Forgefiend&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Forgefiend&#039;&#039;&#039; ...&#039;&#039;150 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two Hades autocannons&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemonic Possession&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fleet&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;It Will Not Die&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace two Hades autocannons with two ectoplasma cannons ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*May take an ectoplasma cannon ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====MAULERFIEND====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I &lt;br /&gt;
! A&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Maulerfiend&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Maulerfiend&#039;&#039;&#039; ...&#039;&#039;125 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two power fists&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemonic Possession&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Magma cutters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemonforge&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fleet&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;It Will Not Die&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Siege Crawler:&#039;&#039;&#039; A model with this special rule can move an addition 6&amp;quot; in the movement phase. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace magma cutters with lasher tendrils ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS LAND RAIDER====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Land Raider&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Tank, Fast, Transport)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Land Raider&#039;&#039;&#039; ...&#039;&#039;235 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked heavy bolter&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Two twin-linked lascannons&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assault Vehicle&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Massive:&#039;&#039;&#039; Models with this special rule counts as having the Heavy type for the purpose of ramming. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transport:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; Ten models. &lt;br /&gt;
*&#039;&#039;&#039;Fire Points:&#039;&#039;&#039; None&lt;br /&gt;
*&#039;&#039;&#039;Access Points:&#039;&#039;&#039; The Land Raider has one Access Point on each side of the hull and one at the front. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace twin-linked heavy bolter and the Assault Vehicle special rule with the Ark of Unnamable Horror special rule. ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
Whenever a non-Fearless unit attempts to fire a ranged weapon on a model with the Ark of Unnamable Horror special rule the unit must first pass a leadership test with a -2 modifer to their leadership or immediately go to ground. Models with this special rule also have the Fear special rule fear tests must also be made with a -2 modifier to their leadership. &lt;br /&gt;
*May replace the Assault Vehicle special rule, 4 transport capacity, twin-linked heavy bolter and two twin-linked lascannons with the Infernal Relic special rule, a quad doom mortar and two twin-linked multi-meltas ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*May take up to one of each of the following:&lt;br /&gt;
:: - Warpflame gargoyles ...&#039;&#039;5 pts&lt;br /&gt;
:: - Dirge caster ...&#039;&#039;5 pts&lt;br /&gt;
:: - Dozer blade ...&#039;&#039;5 pts&lt;br /&gt;
:: - Extra armour ...&#039;&#039;5 pts&lt;br /&gt;
:: - Combi-bolter or combi-flamer ...&#039;&#039;5 pts&lt;br /&gt;
:: - Combi-plasma ...&#039;&#039;10 pts&lt;br /&gt;
:: - Combi-melta ...&#039;&#039;13 pts&lt;br /&gt;
:: - Havoc launcher ...&#039;&#039;12 pts&lt;br /&gt;
:: - Destroyer blades ...&#039;&#039;5 pts&lt;br /&gt;
:: - Daemonic possession ...&#039;&#039;30 pts&lt;br /&gt;
&lt;br /&gt;
===LORDS OF WAR===&lt;br /&gt;
====AHRIMAN====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Ahriman&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039; ...&#039;&#039;300 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aura of dark glory&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Spell familiar&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Inferno bolts&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Book of a Thousand Truths&#039;&#039;&#039;&lt;br /&gt;
Increase the range of all Ahriman´s psychic powers by 6&amp;quot;. &lt;br /&gt;
*&#039;&#039;&#039;Scrolls of Binding&#039;&#039;&#039;&lt;br /&gt;
Enemy models with the Daemon special rule within 24&amp;quot; of Ahriman may not make Run moves. &lt;br /&gt;
*&#039;&#039;&#039;A Thousand Tomes&#039;&#039;&#039;&lt;br /&gt;
Ahriman automatically generates the primaris power in addition to his other powers in all disciplines in which he knows at least one power. &lt;br /&gt;
*&#039;&#039;&#039;The Black Staff of Ahriman&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| 4&lt;br /&gt;
| Melee, Locus of Power&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Locus of Power:&#039;&#039;&#039; Increase the Strength value of all &#039;&#039;&#039;witchfire&#039;&#039;&#039;, &#039;&#039;&#039;focussed witchfire&#039;&#039;&#039;, &#039;&#039;&#039;nova&#039;&#039;&#039; and &#039;&#039;&#039;beam&#039;&#039;&#039; powers manifested by a model armed with a weapon with this special rule by 1, to a maximum of 10.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlord Trait:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Walker of the Webway:&#039;&#039;&#039; All models in your Warlord&#039;s unit gain the Deep Strike special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Psyker (Mastery Level 4)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSYKER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ahriman generates his powers from the &#039;&#039;&#039;Biomancy&#039;&#039;&#039;, &#039;&#039;&#039;Pyromancy&#039;&#039;&#039;, &#039;&#039;&#039;Divination&#039;&#039;&#039;, &#039;&#039;&#039;Telepathy&#039;&#039;&#039; and &#039;&#039;&#039;Tzeentch&#039;&#039;&#039; disciplines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take a disc of Tzeentch...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====ANGRON====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Angron &lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flying Monstrous Creature (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039; ...&#039;&#039;650 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Angron&#039;s Black Blade&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Instant Death, Master-crafted &lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Armour of Mars:&#039;&#039;&#039;Armour of Mars confers a 4+ invulnerable save.&lt;br /&gt;
*&#039;&#039;&#039;The Butcher&#039;s Nails&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlord Trait:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Blood Surge:&#039;&#039;&#039; All friendly non-vehicle units within 12&amp;quot; of your Warlord during deployment gain the Scout special rule. Note that this does not benefit models embarked on vehicles. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ascended&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemon of Khorne&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Primarch&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Red Sands:&#039;&#039;&#039; Angron may Issue and Accept any number of Challenges at the same time. While engaged in multiple challenges, Angron must direct one Attack at as many models he is engaged in a challenge with as possible, excess attacks may be distributed as you please. If your opponent fails to accept all challenges issued by Angron, all enemy characters that are in close combat with Angron, but not engaged in a challenge cannot strike blows at all this turn. Furthermore, their Leadership cannot be used by the rest of the unit for the remainder of the phase.&lt;br /&gt;
*&#039;&#039;&#039;Rivers of Blood:&#039;&#039;&#039; A model with this special rule always hits on a 2+. A model with this special rule is unaffected by effects that change the To Hit roll required in close combat. &lt;br /&gt;
*&#039;&#039;&#039;Roar of Hate:&#039;&#039;&#039; All models within 12&amp;quot; of this model reduce their Leadership characteristic by 1. All friendly World Eaters models within 12&amp;quot; of this model gain the Fearless special rule and do not reduce their Leadership by 1. &lt;br /&gt;
*&#039;&#039;&#039;Blood Fuelled Rampage:&#039;&#039;&#039; Each time this model inflicts the final Wound or Hull Point on a unit, this model adds +1 to its Attacks characteristic.&lt;br /&gt;
&lt;br /&gt;
====CHAOS WARMONGER====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Warmonger&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Warmonger&#039;&#039;&#039; ...&#039;&#039;110 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chaotic bombardment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Warrior&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take items from the &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Chaos Rewards&#039;&#039;&#039;, &#039;&#039;&#039;Mark of Chaos&#039;&#039;&#039;, &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Chaos Artefacts&#039;&#039;&#039; sections of the wargear list or replace bolt pistol, close combat weapon, frag grenades and krak grenades for Terminator armour, power weapon and combi-bolter ...&#039;&#039;40 pts&lt;br /&gt;
*If Terminator armour is taken the Chaos Lord may take items from the &#039;&#039;&#039;Terminator Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Chaos Rewards&#039;&#039;&#039; (except daemonic steeds), &#039;&#039;&#039;Mark of Chaos&#039;&#039;&#039;, &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Chaos Artefacts&#039;&#039;&#039; sections of the wargear list.&lt;br /&gt;
&lt;br /&gt;
====MAGNUS====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Magnus&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 10&lt;br /&gt;
| 3+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flying Monstrous Creature (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039; ...&#039;&#039;650 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Blade of Magnus&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Force, Soul Blaze, Baleful Devolution &lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Baleful Devolution:&#039;&#039;&#039; To Wound rolls of 6 made with a weapon with this special rule have the Instant Death special rule and spawnify any models killed by them. Whenever one or more models are spawnified you may place a new unit of Chaos Spawn  within 6&amp;quot; of Magnus, the number of models is equal to the number of models which were spawnified. All models must be placed at least 1&amp;quot; away from enemy models and impassable terrain. Any models that cannot be placed are lost.  &lt;br /&gt;
*&#039;&#039;&#039;The Horned Rainment&#039;&#039;&#039;&lt;br /&gt;
The Horned Rainment confers a 4+ invulnerable save. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlord Trait:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arch Sorcerer:&#039;&#039;&#039; Your Warlord automatically rolls a 6 whenever he rolls on the Perils of the Warp table. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ascended&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Daemon of Tzeentch&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Primarch&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Psyker (Mastery Level 5)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Omniscient Eye:&#039;&#039;&#039; Magnus always has line of sight to all units on the battlefield and his psychic powers manifested by Magnus have the Ignores Cover special rule. &lt;br /&gt;
*&#039;&#039;&#039;Unearthly Power:&#039;&#039;&#039; Magnus harnesses Warp Charge points on a 2+. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSYKER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Magnus knows all powers from the &#039;&#039;&#039;Tzeentch&#039;&#039;&#039; discipline, in addition he knows the &#039;&#039;Siphon Magic&#039;&#039; and &#039;&#039;Gaze of Magnus&#039;&#039; psychic powers. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siphon Magic…. Warp Charge 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Siphon Magic is a &#039;&#039;&#039;blessing&#039;&#039;&#039; which targets the caster. Anytime a friendly psyker succesfully manifests a power within 18&amp;quot; of the caster, the caster gets an extra Warp Charge dice, only the caster of this power may use the extra Warp Charge dice generated by this power. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaze of Magnus…. Warp Charge 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gaze of Magnus&#039;&#039; is a &#039;&#039;&#039;beam&#039;&#039;&#039; power with the profile given below:&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Gaze of Magnus&lt;br /&gt;
| 18&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| 1&lt;br /&gt;
| Assault 1&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MORTARION====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
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! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Mortarion&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flying Monstrous Creature (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039; ...&#039;&#039;700 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Silence&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Instant Death, Sunder, Two-handed &lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Sunder:&#039;&#039;&#039; Attacks with this special rule may re-roll failed Armour Penetration rolls. &lt;br /&gt;
*&#039;&#039;&#039;The Barbaran Plate&#039;&#039;&#039;&lt;br /&gt;
The bearer has a 4+ invulnerable save. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlord Trait:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master of Chemical Warfare:&#039;&#039;&#039; Friendly models  can apply additional Soul Blaze tokens to units which are already affected by Soul Blaze while the Warlord is alive. Resolve each Soul Blaze token seperately at the end of every turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ascended&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Daemon of Nurgle&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Feel No Pain (4+)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Primarch&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rampage&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Shadow of the Reaper:&#039;&#039;&#039; Leadership tests taken against Fear caused by Mortarion are taken with a -3 penalty to the unit&#039;s Leadership. Whenever you roll a 4+ for Mortarion&#039;s Run move, he can move up to 10&amp;quot; and can ignore intervening models and terrain while moving. &lt;br /&gt;
*&#039;&#039;&#039;Legendary Resilience:&#039;&#039;&#039; Mortarion may re-roll failed Toughness tests and It Will Not Die rolls. Mortarion automatically passes Dangerous Terrain tests. The Poisoned special rule has no effect against Mortarion. &lt;br /&gt;
*&#039;&#039;&#039;Witch-Spite:&#039;&#039;&#039; Add +1 to Deny the Witch rolls for denying powers targeting Mortarion or his unit.&lt;br /&gt;
&lt;br /&gt;
====KHÂRN====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Khârn&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039; ...&#039;&#039;240 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aura of Dark Glory&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolt pistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chaotic bombardment&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Gorechild&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Armourbane, Bloodgreed&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Bloodgreed:&#039;&#039;&#039; To Hit rolls made with a weapon with this special rule always hit on a To Hit roll of 2+ (even if they would otherwise hit automatically). &lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlord Trait:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master of the Vanguard:&#039;&#039;&#039; Your Warlord, and all friendly units within 12&amp;quot;, add 1&amp;quot; to the distance that they can move when they Run or Charge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Warrior&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mark of Khorne&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Endless Rampage&#039;&#039;&#039; At the start of any Fight sub-phase, models with this special rule gain +D3 attacks.&lt;br /&gt;
*&#039;&#039;&#039;Blessings of the Blood God:&#039;&#039;&#039; Khârn and his unit always pass their Deny the Witch rolls on a 2+. &lt;br /&gt;
*&#039;&#039;&#039;The Betrayer:&#039;&#039;&#039; Any unmodified rolls of a 1 are not discarded. Instead, they automatically hit a friendly model (except Khârn) locked in the same combat. Randomly determine (for each roll of a 1) which model is hit, from those within 6&amp;quot; of Khârn. If there are no viable targets in range, these Attacks are discarded.&lt;br /&gt;
&lt;br /&gt;
====PERTURABO====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
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! I&lt;br /&gt;
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! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Perturabo&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monstrous Creature (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039; ...&#039;&#039;600 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Logos Finalized&#039;&#039;&#039;&lt;br /&gt;
Perturabo has a 3+ invulnerable save. The Concussive and Blind special rules have no effect on Perturabo. Perturabo has the Night Vision special rule and enemy models may not Infiltrate within 18&amp;quot; of Perturabo. Once per turn, when an enemy unit Deep Strikes within 18&amp;quot; of Perturabo he may fire at them using two of the following: assault cannon, lascannon, multi-melta and plasma cannon. Perturabo may fire Overwatch but if he does he must use a twin-linked flamer and a heavy flamer. If Perturabo was on the board at the start of the turn, friendly units which Deep Strike within 6&amp;quot; of Perturabo do not scatter. Models under your control which are either Battle Brothers or Allies of Convenience with Perturabo may draw line of sight from Perturabo instead of from their gun when firing Barrage weapons. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlord Trait:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Relentless Strategist:&#039;&#039;&#039; Friendly models gain the Furious Charge special rule while in an enemy&#039;s deployment zone while your Warlord is alive. If you Warlord is on the table, you may start rolling for reserves starting turn 1 instead of turn 2. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ascended&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Deep Strike&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Primarch&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Split Fire&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tank Hunters&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bolster Defences:&#039;&#039;&#039; After deployment, but before Scout redeployments and Infiltrate deployments, nominate one piece of terrain in your deployment zone (this cannot be one you have purchased as part of your army). The terrain piece’s cover save is increased by 1 for the duration of the game (to a maximum of 3+). Note that a piece of terrain can only be bolstered once.&lt;br /&gt;
*&#039;&#039;&#039;Shatter Defences:&#039;&#039;&#039; When you deploy your army you may select a number of terrain pieces up to the number of models in your army with this special rule, you may not select the same terrain piece multiple times. All terrain pieces selected in this way provide 1 less cover save than normal. &lt;br /&gt;
*&#039;&#039;&#039;Ultimate Obliterator:&#039;&#039;&#039; At the start of each Shooting phase choose which two weapons Perturabo will use from the following list:&lt;br /&gt;
:: - Perturabo nova cannon&lt;br /&gt;
:: - Perturabo Autocannon&lt;br /&gt;
:: - Perturabo vanquisher cannon&lt;br /&gt;
:: - Perturabo battle cannon&lt;br /&gt;
:: - Perturabo conqueror battle cannon&lt;br /&gt;
:: - Perturabo gatling cannon&lt;br /&gt;
:: - Perturabo demolisher cannon&lt;br /&gt;
:: - Perturabo plasma cannon&lt;br /&gt;
:Perturabo cannot choose the same weapon option in two consecutive Shooting phases.&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Perturabo nova cannon&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| Assault 1, Large Blast, Ignores Cover&lt;br /&gt;
|-&lt;br /&gt;
| Perturabo Autocannon&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| Assault 4, Twin-linked&lt;br /&gt;
|-&lt;br /&gt;
| Perturabo vanquisher cannon&lt;br /&gt;
| 72&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
| Assault 1, Devastating Blow&lt;br /&gt;
|-&lt;br /&gt;
| Perturabo battle cannon&lt;br /&gt;
| 72&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| Primary Weapon 1, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
| Perturabo conqueror battle cannon&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| Assault 2, Blast&lt;br /&gt;
|-&lt;br /&gt;
| Perturabo gatling cannon&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| -&lt;br /&gt;
| Assault 20&lt;br /&gt;
|-&lt;br /&gt;
| Perturabo demolisher cannon&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
| Primary Weapon 1, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
| Perturabo plasma cannon&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Assault 3, Blast, Gets Hot, Fleshbane&lt;br /&gt;
|- &lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*Must take one of the following special rules:&lt;br /&gt;
:: - Daemon of Khorne...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Daemon of Tzeentch...&#039;&#039;80 pts&#039;&#039;&lt;br /&gt;
:: - Daemon of Nurgle...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
:: - Daemon of Slaanesh...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*May take Forgebreaker...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| x2&lt;br /&gt;
| 1&lt;br /&gt;
| Melee, Concussive, Strikedown, Blind &lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====TYPHUS====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Typhus&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039; ...&#039;&#039;250 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Blight grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Terminator armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Manreaper&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Daemon Weapon, Force, Unwieldy&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Plague bombardment&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Infinite&lt;br /&gt;
| x&lt;br /&gt;
| 1&lt;br /&gt;
| Ordnance 1, Barrage, Massive Blast, One Use Only, Orbital, Chaotic Bombardment, Fleshbane&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Orbital:&#039;&#039;&#039; If an arrow is rolled on the scatter dice when firing a weapon that has this special rule, the shot always scatters the full 2D6&amp;quot; regardless of the firing model’s Ballistic Skill. In addition, firing an Ordnance weapon that has this special rule does not prevent the firing model from declaring a charge against the target unit in the same turn.&lt;br /&gt;
&#039;&#039;&#039;Chaotic Bombardment:&#039;&#039;&#039; Before firing this weapon roll a d6, on a 5+ change this weapon to Ordnance 2, on the roll of a 1; your opponents may choose any of your units to be the target of the weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Warrior&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mark of Nurge&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Psyker (Mastery Level 2)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Feel No Pain&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Destroyer Hive:&#039;&#039;&#039; Once per game, in any Assault phase, Tvphus can unleash me Destro}er I live instead of attacking. At the start of Typhus&#039; Initiative Step, place a large blast marker with tllt&#039; hole rcntred over Typhus (this does not scatter). All units (friend and foe) suffer a number of hits equal to the number of models from their unit that are at least partially under the large blast marker. These hits are resolved at Strength 4 AP 2 and have the Ignores Cover special rule. Do not count Typhus when working out how many hits are caused. Wounds from this attack cannot be allocated to Typhus.&lt;br /&gt;
&lt;br /&gt;
====LORD OF SKULLS====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
! A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Lord of Skulls&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| 11&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle (Super-heavy Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Lord of Skulls&#039;&#039;&#039; ...&#039;&#039;700 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemonic possession&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Gorestorm cannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Great cleaver of Khorne&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hades gatling cannon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemon of Khorne&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fleet&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;It Will Not Die&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fuelled by Rage:&#039;&#039;&#039; The Lord of Skulls adds +1 to its Attacks characteristic for every Hull Point it has lost (including any that have been regained).&lt;br /&gt;
*&#039;&#039;&#039;Tracked Behemoth:&#039;&#039;&#039; A Lord of Skulls can Tank Shock or Ram using the Thunderblitz table, in the same manner as a Super-heavy vehicle, but it may not Stomp. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace gorestorm cannon with one of the following:&lt;br /&gt;
:: - Ichor cannon...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Daemongore cannon...&#039;&#039;65 pts&#039;&#039;&lt;br /&gt;
*May replace Hades gatling cannon with a skullhurler...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====LORGAR====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Lorgar&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 6&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monstrous Creature (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039; ...&#039;&#039;650 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Illuminarum&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Master-crafted, Concussive &lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;  &lt;br /&gt;
*&#039;&#039;&#039;The Armour of the Word&#039;&#039;&#039;&lt;br /&gt;
The Armour of the Word confers a 4+ invulnerable save and a 3+ invulnerable save against beam, nova and witchfire powers and attacks made with weapons with the Force special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlord Trait:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Truth of the Word:&#039;&#039;&#039; Friendly models in your army gain the Hatred special rule while your Warlord is alive. Friendly models that have the Zealot special rule gain the Fear special rule while your Warlord is alive.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ascended&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Primarch&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Psyker (Mastery Level 3)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Dark Favourite:&#039;&#039;&#039; Lorgar harnesses Warp Charge points on a 3+. Once per turn when attempting to Manifest Warp Charges, you may choose for all Warp Charges used to be succesful. You may re-roll failed Deny the Witch rolls for Lorgar. once per game, Lorgar&#039;s player may elect to force a single enemy model or unit to re-roll all rolls of a 5 or 6 both To Hit and To Wound Lorgar in a given player turn. The use of this power must be declared before the attacking player rolls any dice for attacks by the nominated model that turn. Word Bearers in the same army as Lorgar &lt;br /&gt;
*&#039;&#039;&#039;Whispers of Malevolent Gods:&#039;&#039;&#039; At the start of each of your turns you may nominate up to 1 model with the Mark of Khorne or Daemon of Khorne special rule, up to 1 model with the Mark of Tzeentch or Daemon of Tzeentch special rule, up to 1 model with the Mark of Nurgle or Daemon of Nurgle special rule and up to 1 model with the Mark of Slaanesh or Daemon of Slaanesh special rule. All nominated models (which may include Lorgar) roll on the Eye of the Gods table. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSYKER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lorgar knows all powers from the &#039;&#039;&#039;Daemonology (Malefic)&#039;&#039;&#039; discipline and may generate up to 3 additional powers from the &#039;&#039;&#039;Divination&#039;&#039;&#039; and &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; disciplines. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*Must take one of the following special rules:&lt;br /&gt;
:: - Daemon of Tzeentch...&#039;&#039;30 pts&#039;&#039;&lt;br /&gt;
:: - Daemon of Nurgle...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Daemon of Slaanesh...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====LUCIUS====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Lucius&lt;br /&gt;
| 10&lt;br /&gt;
| 9&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039; ...&#039;&#039;260 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Doom siren&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power sword&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Armour of Shrieking Souls&#039;&#039;&#039;&lt;br /&gt;
A model wearing this has a 5+ invulnerable save. Each time a model wearing this makes a successful save in close combat the unit that caused the Wound suffers a S 4 AP 2 hit. While fighting in a challenge any hits caused by this are inflicted onto the model fighting Lucius.  &lt;br /&gt;
*&#039;&#039;&#039;Chaotic bombardment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Duelist&#039;s Pride:&#039;&#039;&#039; While fighting in a challenge a model with this special rule&#039;s Attack characteristic is equal to the WS of the model fighting this model. &lt;br /&gt;
*&#039;&#039;&#039;Eternal Warrior&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mark of Slaanesh&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lash of Torment:&#039;&#039;&#039; Enemy models in base contact with a model with this special rule reduce their number of attacks by 1. &lt;br /&gt;
*&#039;&#039;&#039;Shred&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====HURON BLACKHEART====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Huron Blackheart&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039; ...&#039;&#039;250 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Combat Familiar&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag Grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak Grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power Axe&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heavy Flamer&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sigil of Corruption&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chaotic bombardment&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Tyrant´s Claw:&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| 3&lt;br /&gt;
| Melee, Armourbane, Shred, Specialist Weapon&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Psyker (Mastery Level 1)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Hamadrya:&#039;&#039;&#039; Huron Blackheart must generate new psychic powers each turn after the first, these psychic powers must be generated from a different discipline than the one he had in the previous turn. &lt;br /&gt;
*&#039;&#039;&#039;Feel No Pain (6+):&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Fear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSYKER:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Huron Blackheart generate his powers from the &#039;&#039;&#039;Biomancy&#039;&#039;&#039;, &#039;&#039;&#039;Pyromancy&#039;&#039;&#039; and &#039;&#039;&#039;Divination&#039;&#039;&#039; disciplines.&lt;br /&gt;
&lt;br /&gt;
====ABADDON====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Abaddon&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 2+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 (Unique)&#039;&#039;&#039; ...&#039;&#039;260 pts&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Terminator armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Drach&#039;nyen&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Daemon Weapon&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Talon of Horus&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| x2&lt;br /&gt;
| 3&lt;br /&gt;
| Melee, Shred, Symbol of Tragedy&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Symbol of Tragedy:&#039;&#039;&#039; Blood Angels have the Hatred (Abaddon) special rule. &lt;br /&gt;
*&#039;&#039;&#039;Chaotic bombardment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlord Trait:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Final Crusade:&#039;&#039;&#039; Whilst your Warlord is alive all friendly units have the Preferred Enemy (Armies of the Imperium) special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Warrior&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fearless&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mark of Chaos Ascendant:&#039;&#039;&#039; Abaddon counts as having all the marks of Chaos and may join units with any Mark of Chaos. &lt;br /&gt;
&lt;br /&gt;
====CHAOS THUNDERHAWK GUNSHIP====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Thunderhawk Gunship&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super-heavy Flyer (Hover, Transport)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Thunderhawk Gunship&#039;&#039;&#039; ...&#039;&#039;900 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Thunderhawk cannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ceramite plating&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Four twin-linked heavy bolters&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two lascannons&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Three bomb pylon sets&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assault Vehicle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transport:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; 30 models.&lt;br /&gt;
*&#039;&#039;&#039;Fire Points:&#039;&#039;&#039; None.&lt;br /&gt;
*&#039;&#039;&#039;Access Points:&#039;&#039;&#039; A Thunderhawk Gunship has one Access Point at the front of its hull and one on either side. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace thunderhawk cannon with turbo-laser destructor ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
*May replace 3 bomb pylon sets with 6 hellstrike missiles ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS SPARTAN====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Spartan&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super-heavy Vehicle (Tank, Transport)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Spartan&#039;&#039;&#039; ...&#039;&#039;300 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Extra armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked heavy bolter&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Two quad lascannons&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Assault Vehicle&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Power of the Machine Spirit&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Land Raider:&#039;&#039;&#039; Models with this special rule always count their name as being &amp;quot;Land Raider&amp;quot; in addition to their true name. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transport:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; 25 models. &lt;br /&gt;
*&#039;&#039;&#039;Fire Points:&#039;&#039;&#039; None&lt;br /&gt;
*&#039;&#039;&#039;Access Points:&#039;&#039;&#039; The Spartan has one Access Point on each side of the hull and one at the front. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace twin-linked heavy bolter with twin-linked heavy flamer ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*May replace two quad lascannons with two laser destroyers ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*May take any of the following:  &lt;br /&gt;
:: - Ceramite plating ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Warpflame gargoyles ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Destroyer blades ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Dirge caster ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Daemonic possession ...&#039;&#039;35 pts&#039;&#039;&lt;br /&gt;
:: - Havoc launcher ...&#039;&#039;12 pts&#039;&#039;&lt;br /&gt;
*May take one of the following:&lt;br /&gt;
:: - Storm bolter ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Heavy flamer ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Heavy bolter ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Multi-melta ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS TYPHON====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Typhon&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| 8|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super-heavy Vehicle (Tank)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Typhon&#039;&#039;&#039; ...&#039;&#039;350 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dreadhammer siege cannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May take one of the following:&lt;br /&gt;
:: - Two heavy bolters ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Two lascannons ...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
*May take any of the following: &lt;br /&gt;
:: - Ceramite plating ...&#039;&#039;20 pts&#039;&#039;&lt;br /&gt;
:: - Warpflame gargoyles ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Destroyer blades ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Dirge caster ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Daemonic possession ...&#039;&#039;40 pts&#039;&#039;&lt;br /&gt;
:: - Havoc launcher ...&#039;&#039;12 pts&#039;&#039;&lt;br /&gt;
*May take one of the following:&lt;br /&gt;
:: - Heavy flamer ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Heavy bolter ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Multi-melta ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS FELLBLADE====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! BS&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Fellblade&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super-heavy Vehicle (Tank)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Fellblade&#039;&#039;&#039; ...&#039;&#039;540 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked Fellblade accelerator cannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Four twin-linked lascannons&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twin-linked heavy bolter&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Demolisher cannon&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Searchlight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smoke launchers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace Four twin-linked lascannons with two laser destroyers ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*May replace twin-linked heavy bolter with twin-linked heavy flamer ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*May take any of the following: &lt;br /&gt;
:: - Ceramite plating ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
:: - Warpflame gargoyles ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Destroyer blades ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
:: - Dirge caster ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
:: - Daemonic possession ...&#039;&#039;55 pts&#039;&#039;&lt;br /&gt;
:: - Havoc launcher ...&#039;&#039;12 pts&#039;&#039;&lt;br /&gt;
*May take one of the following:&lt;br /&gt;
:: - Heavy flamer ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Heavy bolter ...&#039;&#039;15 pts&#039;&#039;&lt;br /&gt;
:: - Multi-melta ...&#039;&#039;25 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS KNIGHT====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
! A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Knight&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super-heavy Vehicle (Tank)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Knight&#039;&#039;&#039; ...&#039;&#039;375 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Heavy stubber&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Reaper chainsword&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Thunderstrike gauntlet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ion shield&#039;&#039;&#039;&lt;br /&gt;
When a model armed with an Ion Shield is deployed and at the start of each enemy Shooting Phase choose front, left, rear or right side of each model armed with an Ion Shield. A model armed with an Ion Shield has a 4+ invulnerable save against all Shooting Attacks conducted against the chosen direction. Ion shields have no effect on weapons with the Barrage special rule. &lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Knight Stomp:&#039;&#039;&#039; Replace the 6 result on the stomp table with the 2-5 result, except carried out at S D AP 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace thunderstrike gauntlet with one of the following: &lt;br /&gt;
:: - Rapid-fire battle cannon and heavy stubber ...&#039;&#039;50 pts&#039;&#039;&lt;br /&gt;
:: - Thermal cannon ...&#039;&#039;45 pts&#039;&#039;&lt;br /&gt;
:: - Avenger gatling cannon and heavy flamer ...&#039;&#039;50 pts&#039;&#039;&lt;br /&gt;
*May replace reaper chainsword with one of the following: &lt;br /&gt;
:: - Rapid-fire battle cannon and heavy stubber ...&#039;&#039;50 pts&#039;&#039;&lt;br /&gt;
:: - Thermal cannon ...&#039;&#039;45 pts&#039;&#039;&lt;br /&gt;
:: - Avenger gatling cannon and heavy flamer ...&#039;&#039;50 pts&#039;&#039;&lt;br /&gt;
:: - Foe-reaper chainsword ...&#039;&#039;10 pts&#039;&#039;&lt;br /&gt;
*May take one of the following special rules:&lt;br /&gt;
:: - Daemonic Titan of Khorne ...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
:: - Daemonic Titan of Tzeentch ...&#039;&#039;75 pts&#039;&#039;&lt;br /&gt;
:: - Daemonic Titan of Nurgle ...&#039;&#039;85 pts&#039;&#039;&lt;br /&gt;
:: - Daemonic Titan of Slaanesh  ...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS WARHOUND====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
! A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Warhound&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 14&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 9&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super-heavy Walker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Warhound&#039;&#039;&#039; ...&#039;&#039;730 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two void shields&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two double-barrelled turbo laser destructors&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TITAN WEAPONS&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Double-barrelled turbo laser destructor &lt;br /&gt;
| 96&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 2, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
| Inferno gun&lt;br /&gt;
| Hellstorm&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
| Primary Weapon 1&lt;br /&gt;
|-&lt;br /&gt;
| Plasma blastgun&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| - Rapid&lt;br /&gt;
| 72&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
| Primary Weapon 2, Massive Blast&lt;br /&gt;
|-&lt;br /&gt;
| - Overload&lt;br /&gt;
| 96&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
| Primary Weapon 1, Apocalyptic Blast&lt;br /&gt;
|-&lt;br /&gt;
| Vulcan mega-bolter&lt;br /&gt;
| 60&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy 15&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Agile:&#039;&#039;&#039; A model with this special rule may choose to Run 2D6&amp;quot; and still fire a single weapon or Run 4D6&amp;quot; instead of shooting.&lt;br /&gt;
*&#039;&#039;&#039;Battlefield Deity:&#039;&#039;&#039; A model with this special rule may not be deployed within 36&amp;quot; of your opponents deployment zone or within 24&amp;quot; of either of the sides of the table.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace any double-barrelled turbo laser destructor with one of the following:&lt;br /&gt;
:: - Inferno gun ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Plasma blastgun ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Vulcan mega-bolter ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*May take one  of the following special rules:&lt;br /&gt;
:: - Daemonic Titan of Khorne ...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
:: - Daemonic Titan of Tzeentch ...&#039;&#039;85 pts&#039;&#039;&lt;br /&gt;
:: - Daemonic Titan of Nurgle ...&#039;&#039;110 pts&#039;&#039;&lt;br /&gt;
:: - Daemonic Titan of Slaanesh ...&#039;&#039;60 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CHAOS REAVER====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
! A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Chaos Reaver&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 14&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 18&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super-heavy Walker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Chaos Reaver&#039;&#039;&#039; ...&#039;&#039;1450 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Four void shields&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Plasma blastgun&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two gatling blasters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;God of War:&#039;&#039;&#039; A model with this special rule may not be deployed within 48&amp;quot; of your opponents deployment zone or within 36&amp;quot; of either of the sides of the table.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May replace double-barrelled turbo laser destructor with one of the following:&lt;br /&gt;
:: - Inferno gun ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Plasma blastgun ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Vulcan mega-bolter ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Vortex missile ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Apocalypse missile launcher ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*May replace any gatling blaster with one of the following:&lt;br /&gt;
:: - Laser blaster ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Reaver fist ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
:: - Volcano cannon ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
*May take one  of the following special rules:&lt;br /&gt;
:: - &#039;&#039;&#039;Daemonic Titan of Khorne&#039;&#039;&#039; ...&#039;&#039;160 pts&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Daemonic Titan of Tzeentch&#039;&#039;&#039; ...&#039;&#039;160 pts&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Daemonic Titan of Nurgle&#039;&#039;&#039; ...&#039;&#039;160 pts&#039;&#039;&lt;br /&gt;
:: - &#039;&#039;&#039;Daemonic Titan of Slaanesh&#039;&#039;&#039; ...&#039;&#039;160 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====BRASS SCORPION====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! FA&lt;br /&gt;
! SA&lt;br /&gt;
! RA&lt;br /&gt;
! I&lt;br /&gt;
! A &lt;br /&gt;
! HP&lt;br /&gt;
|- &lt;br /&gt;
| Brass Scorpion&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 14&lt;br /&gt;
| 13&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 9&lt;br /&gt;
| Vehicle (Super-heavy Walker)&lt;br /&gt;
| 1 Brass Scorpion&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super-heavy Walker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Brass Scorpion&#039;&#039;&#039; ...&#039;&#039;750 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Daemonic Possession&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scorpion cannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Soulburner cannon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Two hellmaw cannons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;It Will Not Die&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dedication to Khorne&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Multi-legged Terror:&#039;&#039;&#039; When making Stomp attacks a model with this special rule makes D3+2 Stomps. &lt;br /&gt;
*&#039;&#039;&#039;Frenzied Charge:&#039;&#039;&#039; A model with this special rule add 1D6 to its Charge distance. &lt;br /&gt;
*&#039;&#039;&#039;Doomsday Reactor:&#039;&#039;&#039; When a model with this special rule suffers catastrophic damage it adds +2 to its roll on the Catastrophic Damage table. &lt;br /&gt;
*&#039;&#039;&#039;Runes of the Blood God:&#039;&#039;&#039; Any unit which targets a model with this special rule with a psychic power suffers a Perils of the Warp result regardless of whether or not the power is succesfully manifested.&lt;br /&gt;
*&#039;&#039;&#039;Battlefield Deity:&#039;&#039;&#039; A model with this special rule may not be deployed within 36&amp;quot; of your opponents deployment zone or within 24&amp;quot; of either of the sides of the table.&lt;br /&gt;
&lt;br /&gt;
==CHAOS WARBANDS==&lt;br /&gt;
Whenever you include a detachment with one or more Chaos Space Marines units in your army, you may note down one of the following warbands. Add the relevant warband&#039;s special rules and restrictions to the detachment&#039;s special rules and restrictions. Models chosen from a detachment or formation treat all models from a detachment or formation from a different warband than its own as allies of convenience rather than battle brothers. &lt;br /&gt;
&lt;br /&gt;
====ALPHA LEGION WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*No models in this detachment may have marks of chaos, this means you cannot include units like Noise Marines and Khorne Berzerkers in this detachment.&lt;br /&gt;
*This detachment may not include any Unique models other than Fabius Bile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Infiltrate&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Preferred Enemy (Characters)&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Troops of the Alpha Legion:&#039;&#039;&#039; Any Alpha Legion detachment may take the following units as troops choices.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HYDRA OPERATIVE SQUAD&#039;&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| Hydra Operative&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 7&lt;br /&gt;
| 6+&lt;br /&gt;
|-&lt;br /&gt;
| Hydra Champion&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 5+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UNIT TYPE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry&#039;&#039;&#039;. The Hydra Champion is &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIT COMPOSITION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9 Hydra Operatives, 1 Hydra Champion&#039;&#039;&#039; ...&#039;&#039;55 pts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARGEAR:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Autopistol&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Close combat weapon&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak grenades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Gods&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eternal Crusade&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stubborn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OPTIONS:&#039;&#039;&#039;&lt;br /&gt;
*May include up to twenty-five additional Hydra Operatives ...&#039;&#039;3 pts/model&#039;&#039; &lt;br /&gt;
*Any model may replace autopistol with one of the following:&lt;br /&gt;
:: - Twin-linked shotgun ...&#039;&#039;1 pt/model&#039;&#039; &lt;br /&gt;
:: - Autogun ...&#039;&#039;1 pt/model&#039;&#039; &lt;br /&gt;
:: - Sniper rifle ...&#039;&#039;3 pts/model&#039;&#039;&lt;br /&gt;
*For every ten models in the unit, one Hydra Operative may replace his autopistol with one of the following: &lt;br /&gt;
:: - Heavy stubber ...&#039;&#039;5 pts/model&#039;&#039;&lt;br /&gt;
:: - Flamer ...&#039;&#039;5 pts/model&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====BLACK LEGION WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*This detachment may not include any Unique models other than Fabius Bile and Abaddon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lord of Traitors:&#039;&#039;&#039; If your Warlord has this special rule and the Mark of Khorne special rule, Khorne Berzerkers with this special rule are Troops choices; if he has the Mark of Tzeentch special rule, Rubric Marines with this special rule are Troops instead; if he has the Mark of Nurgle special rule, Plague Marines with this special rule are Troops instead; if he has the Mark of Slaanesh special rule, Noise Marines with this special rule are Troops instead. If your Warlord does not have a Mark of Chaos, Chosen with this special rule are Troops instead. If your Warlord is Abaddon, Terminator Squads and Chosen Squads with this special rule and the Infantry unit type are Troops.&lt;br /&gt;
*&#039;&#039;&#039;Thirst for Glory:&#039;&#039;&#039; If an enemy unit is completely destroyed by a unit with this special rule, all other units with this special rule gain the Preferred Enemy special rule until the end of the current phase.&lt;br /&gt;
*&#039;&#039;&#039;Hatred (Armies of the Imperium)&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====CRIMSON SLAUGHTER WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*This detachment may not include any Unique models other than Fabius Bile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Do You Hear the Voices Too?:&#039;&#039;&#039; Chosen Squads, Chaos Terminator Squads and HQ choices with this special rule can choose to roll on the Vessels of Chaos table. In addition, Possessed with this special rule may re-roll any roll on the Vessels of Chaos table. Psykers with this special rule may generate their powers from the &#039;&#039;&#039;Divination&#039;&#039;&#039; discipline in addition to any other disciplines they may usually generate their powers from. &lt;br /&gt;
*&#039;&#039;&#039;Twisting Presence:&#039;&#039;&#039; When assaulted by non-Fearless units, models with this special rule counts as being armed with defensive grenades. &lt;br /&gt;
*&#039;&#039;&#039;Fear&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====DEATH GUARD WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*No models in this detachment may have marks of chaos except the Mark of Nurgle, this means you cannot include units like Noise Marines and Khorne Berzerkers in this detachment.&lt;br /&gt;
*This detachment may not include any Unique models other than Mortarion, Fabius Bile or Typhus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lords of Plague Hosts:&#039;&#039;&#039; Plague Marines with this special rule are Troops choices. &lt;br /&gt;
*&#039;&#039;&#039;Aura of Decay&#039;&#039;&#039; All close combat attacks made by models with this special rule have the Soul Blaze special rule. &lt;br /&gt;
*&#039;&#039;&#039;Rot Hosts:&#039;&#039;&#039; Whenever a character with the Mark of Nurgle and this special rule would be removed as a casualty, before removing him, place the Large Blast marker centrally over him. Resolve it like a    shooting attack with Strength 4 AP 5, this has no effect on models with the Mark of Nurgle and models with the  Daemon of Nurgle special rule.&lt;br /&gt;
*&#039;&#039;&#039;Toxic Ammunition:&#039;&#039;&#039; All bolt weapons fired by models with this special rule have the Soul Blaze and Pinning special rules.&lt;br /&gt;
*&#039;&#039;&#039;Shambling Zombie Warriors:&#039;&#039;&#039; Rhinos may not be taken as dedicated transports by Troops choices with this special rule.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====EMPEROR&#039;S CHILDREN WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*No models in this detachment may have marks of chaos except the Mark of Slaanesh, this means you cannot include units like Plague Marine Squads and Rubric Marine Squads in this detachment.&lt;br /&gt;
*This detachment may not include any Unique models other than Fabius Bile and Lucius.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lords of Decadence:&#039;&#039;&#039; Noise Marines with this special rule are Troops choices. &lt;br /&gt;
*&#039;&#039;&#039;Sonic Weaponry:&#039;&#039;&#039; Any model may exchange a &lt;br /&gt;
 - Mutli-Melta/Hades Autocannon/Lascannon for Blastmaster ...&#039;&#039;free&#039;&#039;&lt;br /&gt;
 - Autocannon/Twin-linked Heavy Bolter for a Blastmaster ...&#039;&#039;5 pts&#039;&#039;&lt;br /&gt;
 - Havoc Launcher for a Blastmaster ...&#039;&#039;8 pts&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Night Vision&#039;&#039;&#039;, &#039;&#039;&#039;Outflank&#039;&#039;&#039;, and &#039;&#039;&#039;Acute Senses&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dark Temptation:&#039;&#039;&#039; Enemy units within 12&amp;quot; of a model from this detachment must take a Leadership check at the start of each of their movement phases, if failed they must move their allowed movement distance (6&amp;quot; for Infantry 12&amp;quot; for Bikes…) directly towards the closest non flyer/flying monstrous creature from this detachment.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====IRON WARRIORS WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*No models in this detachment may have marks of chaos, this means you cannot include units like Khorne Berzerker Squads and Rubric Marine Squads in this detachment.&lt;br /&gt;
*This detachment may not include any Unique models other than Perturabo or Fabius Bile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Armsmasters:&#039;&#039;&#039; Havocs units with this special rule count as troops choices.&lt;br /&gt;
*&#039;&#039;&#039;Meatgrinder:&#039;&#039;&#039; Each time a unit of Troops with this special rule, including Havocs and Rhinos taken as Dedicated Transports for a Troops choice, is destroyed roll a D6, on a 6+ they are immediately restored to full strength and put into reserves. Cultists are restored on a 2+.&lt;br /&gt;
*&#039;&#039;&#039;Armoured Assault:&#039;&#039;&#039; Models with this special rule may take Rhinos as dedicated transports for 15 points less than normal.&lt;br /&gt;
*&#039;&#039;&#039;Heavy and Slow:&#039;&#039;&#039; You may include 1 more Heavy Support choice than normal, and 1 less Fast Attack choice than normal.&lt;br /&gt;
*&#039;&#039;&#039;Hatred (Imperial Fists)&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====KHORNE DAEMONKIN WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*No models in this detachment may have marks of chaos except the Mark of Khorne, this means you cannot include units like Noise Marine Squads and Rubric Marine Squads in this detachment.&lt;br /&gt;
*This detachment may not include any Unique models.&lt;br /&gt;
*All models which can take the Mark of Khorne must do so. &lt;br /&gt;
*No models with Mastery Level(s) may be taken as a part of this detachment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Blood Warriors:&#039;&#039;&#039; Models with this special rule are treated as having the Daemon of Khorne special rule for the purposes of the Blood Tithe table special rule.&lt;br /&gt;
*&#039;&#039;&#039;Blood Tithe&#039;&#039;&#039;&lt;br /&gt;
Each time a unit with the Daemon of Khorne special rule is destroyed or destroys an enemy unit you gain one Blood Tithe. You may expend Blood Tithes once per turn during your psychic phase on one of the following rewards.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Blood Tithe Cost&lt;br /&gt;
! Reward&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;&#039;Infernal Contempt:&#039;&#039;&#039; All friendly units with the Daemon of Khorne special rule have the Adamantium Will and Stubborn special rules until the start of your next turn. Note that &#039;&#039;&#039;Stubborn&#039;&#039;&#039; Daemon units do not subtract from their leadership when taking instability tests. &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;&#039;Insatiable Bloodlust:&#039;&#039;&#039; All friendly units with the Daemon of Khorne special rule have the Crusader and Furious Charge special rules until the start of your next turn. &lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| &#039;&#039;&#039;Unstoppable Ferocity:&#039;&#039;&#039; All friendly units with the Daemon of Khorne special rule have the Feel No Pain special rule, but can only use this special rule against ranged attacks. &lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| &#039;&#039;&#039;Apocalyptic Fury:&#039;&#039;&#039; All friendly units with the Daemon of Khorne special rule add 1 to their Attacks characteristic until the start of your next turn.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| &#039;&#039;&#039;Daemontide:&#039;&#039;&#039; A unit consisting of either 7 Bloodletters, with a Blood Fiend, or 5 Flesh Hounds (controlling player’s choice) is summoned (see below) within 12” of any friendly unit with the Daemon of Khorne special rule.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| &#039;&#039;&#039;Daemontide:&#039;&#039;&#039; A unit consisting of either 8 Bloodletters or 5 Flesh Hounds (controlling player’s choice) is summoned (see below) within 12” of any friendly unit with the Daemon of Khorne special rule.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| &#039;&#039;&#039;Dark Apotheosis:&#039;&#039;&#039; Choose a friendly Chaos Space Marine character with the Mark of Khorne, the chosen character must take a leadership test, if failed, replace the model with a spawn, if passed, replace the model with a Daemon Prince of Khorne with a 3+ Sv. Either way the model must be placed at least 1&amp;quot; away from enemy models and within 6&amp;quot; of the where the chosen Chaos Space Marine character was standing. The model counts as having been summoned using the &#039;&#039;&#039;Daemonology (Malefic)&#039;&#039;&#039; discipline. The chosen character counts as having been destroyed for all intents and purposes, if an independent character was chosen, you gain 1 Blood Tithe. If the chosen character was your warlord, the Daemon Prince now counts as having been your Warlord all along and has the same warlord trait. &lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| &#039;&#039;&#039;Unbound Fury:&#039;&#039;&#039; Choose a single Exalted Herald of Khorne remove the model from play and replace it with a Blood Thirster. The Blood Thirster must be placed anywhere within 6&amp;quot; of the Exalted Herald which is being removed and at least 1&amp;quot; away from enemy models. If the chosen character was your warlord, the Blood Thirster now counts as having been your Warlord all along and has the same warlord trait. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Note&#039;&#039;&#039; Models are summoned following the rules for the summoning powers in the &#039;&#039;&#039;Daemonology (Malefic)&#039;&#039;&#039; discipline.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====TZEENTCH DAEMONKIN WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*No models in this detachment may have marks of chaos except the Mark of Tzeentch, this means you cannot include units like Noise Marines and Plague Marines in this detachment.&lt;br /&gt;
*This detachment may not include any Unique models.&lt;br /&gt;
*All models which can take the Mark of Tzeentch must do so. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tzeentch Daemonkin:&#039;&#039;&#039; Models with this special rule gain the Fear and Fearless special rules while within 6&amp;quot; of a model with the Daemon of Tzeentch special rule.&lt;br /&gt;
*&#039;&#039;&#039;Summoners of Tzeentch:&#039;&#039;&#039; Models with this special rule only suffer perils of the warp when manifesting powers from the &#039;&#039;&#039;Daemonology (Malefic)&#039;&#039;&#039; discipline on the roll of a double 6. Models with this special rule may not summon models without the Daemon of Tzeentch special rule. &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====NURGLE DAEMONKIN WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*No models in this detachment may have marks of chaos except the Mark of Nurgle, this means you cannot include units like Noise Marines and Rubric Marines in this detachment.&lt;br /&gt;
*This detachment may not include any Unique models.&lt;br /&gt;
*All models which can take the Mark of Nurgle must do so. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nurgle Daemonkin:&#039;&#039;&#039; Models with this special rule gain the Fear and Fearless special rules while within 6&amp;quot; of a model with the Daemon of Nurgle special rule.&lt;br /&gt;
*&#039;&#039;&#039;Summoners of Nurgle:&#039;&#039;&#039; Models with this special rule only suffer perils of the warp when manifesting powers from the &#039;&#039;&#039;Daemonology (Malefic)&#039;&#039;&#039; discipline on the roll of a double 6. Models with this special rule may not summon models without the Daemon of Nurgle special rule. &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====SLAANESH DAEMONKIN WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*No models in this detachment may have marks of chaos except the Mark of Slaanesh, this means you cannot include units like Rubric Marines and Plague Marines in this detachment.&lt;br /&gt;
*This detachment may not include any Unique models.&lt;br /&gt;
*All models which can take the Mark of Slaanesh must do so. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Slaanesh Daemonkin:&#039;&#039;&#039; Models with this special rule gain the Fear and Fearless special rules while within 6&amp;quot; of a model with the Daemon of Slaanesh special rule.&lt;br /&gt;
*&#039;&#039;&#039;Summoners of Slaanesh:&#039;&#039;&#039; Models with this special rule only suffer perils of the warp when manifesting powers from the &#039;&#039;&#039;Daemonology (Malefic)&#039;&#039;&#039; discipline on the roll of a double 6. Models with this special rule may not summon models without the Daemon of Slaanesh special rule.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====RED CORSAIRS WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*This detachment may not include any Unique models other than Fabius Bile and Huron Blackheart.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outflank&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Scout&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Pirate Fleet of the Maelstrom:&#039;&#039;&#039; Units composed entirely of models with this special rule may re-roll failed reserve rolls.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====NIGHT LORDS WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*No models in this detachment may have marks of chaos, this means you cannot include units like Noise Marines and Khorne Berzerkers in this detachment.&lt;br /&gt;
*This detachment may not include any Unique models other than Fabius Bile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fear&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Move through Cover&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Night Vision&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rage&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Light and Fast:&#039;&#039;&#039; You may include one additional Fast Attack choice in Detachments with this special rule. You may include one fewer Heavy Support choices than is normally allowed in Detachents with this special rule.&lt;br /&gt;
*&#039;&#039;&#039;Horror Cults:&#039;&#039;&#039; Raptors units with this special rule count as troops choices.&lt;br /&gt;
*&#039;&#039;&#039;Nightmarish Figures:&#039;&#039;&#039; All enemy units must reroll all sucessful fear tests. &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====THOUSAND SONS WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*You may not include models with the Daemon of Khorne, Daemon of Nurgle, Daemon of Slaanesh, Mark of Khorne, Mark of Nurgle or Mark of Slaanesh special rules.&lt;br /&gt;
*This detachment may not include any Unique models other than Ahriman, Fabius Bile and Magnus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Masters of Rubricae:&#039;&#039;&#039; Rubric Marines with this special rule are Troops choices. &lt;br /&gt;
*&#039;&#039;&#039;Flames of War:&#039;&#039;&#039; When a model with this special rule is affected by a &#039;&#039;&#039;blessing&#039;&#039;&#039; it gains the Preferred Enemy special rule until the start of your next Psychic phase. &lt;br /&gt;
*&#039;&#039;&#039;Pushing the Limit:&#039;&#039;&#039; When manifesting a psychic power you may overcharge it. If you do, you manifest warp charges on 3+ but any roll of a double causes a Perils of the Warp result.&lt;br /&gt;
*&#039;&#039;&#039;Sorcerers, not Mechanics:&#039;&#039;&#039; Chaos Rhinos with this special rule lose the Repair special rule. You may not include more vehicles with the Infernal Relic special rule than you do Warp Smiths in a Detachment with this special rule. &lt;br /&gt;
*&#039;&#039;&#039;Hatred (Space Wolves)&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====WORLD EATERS WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*No models in this detachment may have marks of chaos except the Mark of Khorne, this means you cannot include units like Noise Marines and Thousand Sons in this detachment.&lt;br /&gt;
*This detachment may not include any Unique models other than Angron, Fabius Bile or Khârn.&lt;br /&gt;
*No models with Mastery Level(s) may be taken as a part of this detachment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nexus of Khorne:&#039;&#039;&#039; Khorne Berzerkers with this special rule are Troops choices. &lt;br /&gt;
*&#039;&#039;&#039;Fleet&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Crusader&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Hammer of Wrath&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Khorne&#039;s Fury Knows No Bounds:&#039;&#039;&#039; All Infantry models with this special rule have the Move Through Cover special rule.&lt;br /&gt;
*&#039;&#039;&#039;Uncontrollable Rage:&#039;&#039;&#039; When a unit from this formation is able to assault one or more units in the assault phase, it must take a leadership test, if the test is passed nothing happens, otherwise the unit is forced to assault one of the eligible units.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====WORD BEARERS WARBAND====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RESTRICTIONS:&#039;&#039;&#039;&lt;br /&gt;
*All units with the option to take a chaos icon, must do so.&lt;br /&gt;
*This detachment may not include any Unique models other than Lorgar or Fabius Bile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL RULES:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Summoning Scherades:&#039;&#039;&#039; Sorcerers with this special rule only suffer perils of the warp when rolling two or more 6s, even when using the &#039;&#039;&#039;Daemonology (Malefic)&#039;&#039;&#039; discipline. &lt;br /&gt;
*&#039;&#039;&#039;Bringers of the Word:&#039;&#039;&#039; Dark Apostles&#039;s with this special rule gain the Psyker (Mastery Level 1) special rule and generate their powers from the &#039;&#039;&#039;Daemonology (Malefic) discipline. &lt;br /&gt;
*&#039;&#039;&#039;Glory to the Dark Gods:&#039;&#039;&#039; During deployment roll a D6 for each unit of Chaos Cultists and each Chaos Space Marine unit without a mark. On the roll of 1 nothing happens. On a roll of 2 the unit gains the mark of Khorne. On a roll of 3 the unit gains the mark of Tzeentch. On a roll of 4 the unit gains the mark of Nurgle. On a roll of 5 the unit gains the mark of Slaanesh. On a roll of 6 the Champion in the unit may roll once on the Chaos Eye of the Gods Table, re-rolling results of 1 and 6.&lt;br /&gt;
*&#039;&#039;&#039;Remants of the Serrated Sun:&#039;&#039;&#039; Possesed Squads with this special rule are Troops choices instead of Elites choices. &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SPECIAL RULES==&lt;br /&gt;
&#039;&#039;&#039;EYE OF THE GODS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When a Character with this special rule destroys an enemy character he is fighting in a challenge, roll on the Eye of the Gods Table for that Character. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAEMON OF KHORNE&#039;&#039;&#039;&lt;br /&gt;
Daemons of Khorne have the Fearless, Daemon, Daemonic Instability, Deep Strike, Counter-attack, Rage, Hatred (Daemons of Slaanesh) and Blood Tithe special rules.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAEMON OF TZEENTCH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Daemons of Tzeentch have the Fearless, Daemon, Daemonic Instability, Deep Strike and Hatred (Daemons of Nurgle) rules and may never summon units with the Daemon of Nurgle special rule. Unless they are using a 2+ Save, models with this special rule may re-roll failed saving throws of 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAEMON OF NURGLE&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Daemons of Nurgle have the Fearless, Daemon, Daemonic Instability, Deep Strike, Shrouded, Slow and Purposeful and Hatred (Daemons of Tzeentch) rules and may never summon units with the Daemon of Tzeentch special rule. Models with the mark of Nurgle are armed with defensive grenades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAEMON OF SLAANESH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Daemons of Slaanesh have the Fearless, Daemon, Daemonic Instability, Deep Strike, Jink, Rending, Fleet, Swiftstride and Hatred (Daemons of Khorne) rules and may never summon units with the Daemon of Khorne special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SWIFTSTRIDE&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Units with one or more models with this rule may run twice during the shooting phase. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAEMONFORGE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For one Shooting or Assault phase per game, the model may re-roll all failed To Wounds rolls and all failed armour penetration rolls. At the end o f that phase, roll a D6; lose a Hull Point (no saves) if you roll a 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAEMONIC TITAN OF KHORNE&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Models with the Deamonic Titan of Khorne upgrade are armed with a daemonic possession and have the Hatred (Daemons of Slaanesh and Rage special rules and may re-roll the number of stomps they make.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAEMONIC TITAN OF TZEENTCH&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Models with the Deamonic Titan of Tzeentch upgrade are armed with a daemonic possession and have the Hatred (Daemons of Nurgle special rules and may re-roll To Hit rolls of 1 and any heavy stubbers they are armed with gain the Soul Fire special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAEMONIC TITAN OF NURGLE&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Models with the Deamonic Titan of Nurgle upgrade are armed with a daemonic possession and have the Hatred (Daemons of Tzeentch and It Will Not Die special rules. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAEMONIC TITAN OF SLAANESH&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Models with the Deamonic Titan of Slaanesh upgrade are armed with a daemonic possession and have the Hatred (Daemons of Khorne special rules. All models with a Leadership value in combat with a Daemonic Titan of Slaanesh at the start of the Fight sub-phase must pass a Leadership test with a -2 modifier or reduce their Initiative value to 1 for the duration of that Fight sub-phase.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEDICATION TO KHORNE&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A model with this special rule counts as having the Mark of Khorne for the purpose of warband tactics and has the Rampage special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEDICATION TO TZEENTCH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model with this special rule counts as having the Mark of Tzeentch for the purpose of warband tactics and may re-roll To-Hit rolls of 1 when firing ranged weapons. In addition any heavy flamers it has gain the Soul Blaze special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEDICATION TO NURGLE&#039;&#039;&#039;&lt;br /&gt;
A model with this special rule counts as having the Mark of Nurgle for the purpose of warband tactics. If it ever loses its last remaining Hull Point but does not explode you may keep rolling for It Will Not Die at the end of each of your turns, if it ever regains a Hull Point through the It Will Not Die special rule it returns to play with one Hull Point remaining.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEDICATION TO SLAANESH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model with this special rule counts as having the Mark of Slaanesh for the purpose of warband tactics and is armed with assault grenades and defensive grenades. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ETERNAL CRUSADE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Units composed entirely of models with this special rule may use their Sweeping Advance move to move within 1&amp;quot; of their enemy during your Assault Phase provided at least one model from the unit moves into base contact with an enemy model. Your unit counts as having made a disordered charge and may not strike in the ensuing combat. Overwatch may be performed against the unit as normal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BEASTMEN&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Models with this special rule add +1 to their Weapon Skill and Toughness characteristics but subtract -1 from their Armour Save. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INFERNAL RELIC&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may not include more models in your army with the Infernal Relic special rule than you do Infernal Engineers. The following models are Infernal Engineers:&lt;br /&gt;
:: - Psykers with the Chaos Space Marines faction who generate at least one power from the &#039;&#039;&#039;daemonology (malefic)&#039;&#039;&#039; discipline. &lt;br /&gt;
:: - Abaddon&lt;br /&gt;
:: - Warpsmiths&lt;br /&gt;
&lt;br /&gt;
The first model with this special rule taken in your primary detachment does not count toward the maximum number of models with this special rule you may include in your army. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MARK OF KHORNE&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Models with this special rule have the Counter-attack, Rage, Furious Charge, and Adamantium Will special rules and may not join units with one or more models with the Mark of Slaanesh special rule. &lt;br /&gt;
&lt;br /&gt;
A model with this special rule counts as having a Mark of Chaos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MARK OF TZEENTCH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Models with this special rule gain +1 to their Invulnerable save. Models without an Invulnerable save instead gain a 5+ invulnerable save and may not join units with one or more models with the Mark of Nurgle special rule.&lt;br /&gt;
&lt;br /&gt;
A model with this special rule counts as having a Mark of Chaos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MARK OF NURGLE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Models with this special rule gain +1 Toughness, this bonus is already included in the profile of models which start with this special rule and may not join units with one or more models with the Mark of Tzeentch special rule..&lt;br /&gt;
&lt;br /&gt;
A model with this special rule counts as having a Mark of Chaos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MARK OF SLAANESH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Models with this special rule have the Crusader and Fleet special rules. Models which purchase the mark of Slaanesh gain +1 Initiative, this bonus is already included in the profile of models which start with this special rule and may not join units with one or more models with the Mark of Khorne special rule.&lt;br /&gt;
&lt;br /&gt;
A model with this special rule counts as having a Mark of Chaos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRIMARCH&#039;&#039;&#039;&lt;br /&gt;
Models with this special rule have the Adamantium Will, Eternal Warrior, Fearless, Feel No Pain, Fleet, It Will Not Die, Precision Shots, Precision Strikes&lt;br /&gt;
&lt;br /&gt;
==THE FORBIDDEN ARMOURY==&lt;br /&gt;
===GIFTS OF MUTATION===&lt;br /&gt;
&#039;&#039;&#039;*ARCANE OCCULUM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The model has +1 Ballistic Skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*BERZERKER STRENGTH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The model has +1 Strength.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*CEREBRAL COGITATOR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The model has +1 Initiative.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*COSMIC FATE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once per game the model may choose to automatically pass any one saving throw before rolling for it. The model may not be used to automatically pass a feel no pain roll. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*CRYSTALLINE BODY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The model has +1 Toughness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*GUN MORPH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note down one of the model&#039;s weapons when making your army list. The chosen weapon gains the Twin-linked special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*ICY AURA&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The model inflicts a single additional hit in close combat at Initiative Step 1 for each enemy model in base contact with the model. These attacks are made at S 4 AP 5 and do not benefit from the model&#039;s weapons or other special rules.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*VENEMOUS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The model has the Poisoned (4+) special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*WARP FRENZY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The model has +1 Attack.&lt;br /&gt;
&lt;br /&gt;
===VEHICLE EQUIPMENT===&lt;br /&gt;
&#039;&#039;&#039;CERAMITE PLATING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Melta weapons do not roll an extra D6 armour penetration when shooting a vehicle equipped with ceramite plating at half range or less.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAEMONIC POSSESSION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vehicles armed with a Daemonic Possesion ignore the result of Crew Shaken and Crew Stunned results on the vehicle damage table on the roll of a 2+. &lt;br /&gt;
&lt;br /&gt;
When a unit embarks upon a vehicle armed with a Daemonic Possesion roll a D6. On a 1 a single model from the unit (chosen by the chaos player) is removed from the game and the vehicle immediately regains a single hull point lost earlier in the battle. &lt;br /&gt;
&lt;br /&gt;
Vehicles armed with a Daemonic Possesion Ballistic Skill is changed 3 and they gain the Daemon and Daemonforge special rules. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DESTROYER BLADES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tank Shocked units take D6 S 5 AP - hits, if they choose Death or Glory, they take D6 additional S 5 AP - hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DIRGE CASTER&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enemy units within 6&amp;quot; of a model armed with a dirge caster cannot fire Overwatch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LASER TENDRILS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Decrease the WS of all enemy units in base contact with a model armed with lasher tendrils by 1. Non-Walker enemy vehicles in base contact with a friendly model armed with a lasher tendril set are hit automatically. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAGMA CUTTERS&#039;&#039;&#039;&lt;br /&gt;
A model armed with magma cutters gets 1 additional attack at Initiative step 1 if it hits with 1 or more attacks, it it hits with all of its attacks it makes one further attack at Initiative step 1. These attacks are made using the profile below:&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| Armourbane&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MELTA-RAM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model armed with a melta-ram can Ram while in hover mode. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VOID SHIELD&#039;&#039;&#039;&lt;br /&gt;
Each hit scored with a ranged attack scored against a model armed with a void shield instead hits its void shield. Each void shield counts as an AV 12 vehicle with a single hull point. Penetrating hits offer no additional benefits against a hull point. Once a void shield has suffered a glancing or penetrating hit it stops absorbing hits. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARPFLAME GARGOYLES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All ranged attacks made by a model armed with warpflame gargoyles have the Soul Blaze special rule.&lt;br /&gt;
&lt;br /&gt;
===SPECIAL ISSUE WARGEAR===&lt;br /&gt;
&#039;&#039;&#039;BLIGHT GRENADES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model that is armed with blight grenades is armed with assault grenades and defensive grenades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CHAOS BIKE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model armed with a chaos bike changes its unit type to &#039;&#039;&#039;Bike (Character)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLESHMETAL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model armed with fleshmetal has a 2+ Sv. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INFERNO BOLTS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shooting attacks made by models armed with inferno bolts with bolt weapons are resolved at AP 3. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TERMINATOR ARMOUR&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Terminator armour confers a 2+ Armour Save and a 5+ invulnerable save. Models in Terminator armour have the Bulky, Deep Strike and Relentless special rules. Units including one or more models armed with Terminator armour may not make Sweeping Advances. A model upgraded to have Terminator armour increase their Toughness characteristic by 1. &#039;&#039;&#039;(this bonus is already included in the profiles of models that have Terminator armour as part of their standard wargear)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JUMP PACK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model armed with a jump pack changes its unit type to &#039;&#039;&#039;Jump Infantry (Character)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIGIL OF CORRUPTION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model armed with a sigil of corruption has a 4+ invulnerable save. &lt;br /&gt;
====THE BUTCHER&#039;S NAILS====&lt;br /&gt;
The Butcher&#039;s Nails confer the Rampage special rule.&lt;br /&gt;
&lt;br /&gt;
====WARP POX====&lt;br /&gt;
Warp pox confers the Feel No Pain special rule. In addition, a model armed with warp pox reduces its Initiative value by 1. &lt;br /&gt;
===CHAOS REWARDS===&lt;br /&gt;
&#039;&#039;&#039;AURA OF DARK GLORY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model armed with an aura of dark glory has a 5+ invulnerable save. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COMBAT FAMILIAR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model armed with a combat familiar can make D6 additional attacks at S 4 AP - each round of close combat. These attacks do not benefit from any weapons or special rule the model is armed with. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JUGGERNAUT OF KHORNE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model armed with a juggernaut of Khorne changes its unit type to &#039;&#039;&#039;Cavalry (Character)&#039;&#039;&#039; and adds +1 to its Toughness, Wounds and Attacks characteristics. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DISC OF TZEENTCH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model armed with a disc of Tzeentch changes its unit type to &#039;&#039;&#039;Jetbike (Character)&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PALANQUIN OF NURGLE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model armed with a adds +2 to its Wounds characteristic and +1 to its Attacks characteristic and gains the Very Bulky special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STEED OF SLAANESH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model armed with a steed of Slaanesh changes its unit type to &#039;&#039;&#039;Cavalry (Character)&#039;&#039;&#039; and adds +3&amp;quot; to its run distances and gains the Acute Senses and Outflank special rules.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ICHOR BLOOD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Units that inflict unsaved Wounds on a model armed with ichor blood immediately suffer a single Strength 3 AP 4 hit for each Wound caused. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPELL FAMILIAR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model armed with a spell familiar may re-roll failed Psychic tests.&lt;br /&gt;
&lt;br /&gt;
===CHAOS ICONS===&lt;br /&gt;
Friendly units do not scatter when they Deep Strike, so long as the first model is placed&lt;br /&gt;
within 6&amp;quot; of a model with a Chaos Icon. The Chaos Icon must have been on the&lt;br /&gt;
battlefield at the start of the turn in order for it to be used. Chaos Icons also have an additional effects, which are listed below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ICON OF WRATH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Units with the Mark of Khorne only. All models with the Mark of Khorne in a unit equipped with an icon of wrath have the Hammer of Wrath special rule. When determining its charge range, a unit with this icon may re-roll the result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ICON OF FLAME&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Units with the Mark of Tzeentch only. All weapons with &amp;quot;bolt&amp;quot; in their name carried by models with the Mark of Tzeentch in a unit equipped with an icon of flame have the Soul Blaze special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ICON OF DESPAIR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Units with the Mark of Nurgle only. All models with the Mark of Nurgle in a unit equipped with an icon of despair have the Fear special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ICON OF EXCESS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Units with the Mark of Slaanesh only. All models with the Mark of Slaanesh in a unit equipped with an icon of excess have the Feel No Pain special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ICON OF VENGEANCE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All models without a Mark of Chaos in a unit equipped with an Icon of Vengeance have the Zealot special rule.&lt;br /&gt;
&lt;br /&gt;
===RELICS OF THE THOUSAND SONS===&lt;br /&gt;
====ASTRAL GIMOIRE====&lt;br /&gt;
Once per turn during the bearer&#039;s Movement phase the bearer may nominate a friendly infantry unit within 12&amp;quot;. The nominated unit gains the Jump type. &lt;br /&gt;
&lt;br /&gt;
====ATHENAEAN SCROLLS====&lt;br /&gt;
If the bearer passes a psychic check with one or more doubles, your opponent may not attempt to Deny the Witch against that power. &lt;br /&gt;
&lt;br /&gt;
====CORUSCATOR====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 12&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| Pistol, Blast, Soul Blaze&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====HELM OF THE THIRD EYE====&lt;br /&gt;
Overwatch performed by models in the bearer&#039;s unit is performed at Ballistic Skill 2. Models in the bearer&#039;s unit with the Slow and Purposeful special rule may fire Overwatch.&lt;br /&gt;
&lt;br /&gt;
====SEER&#039;S BANE====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 3&lt;br /&gt;
| Melee, Daemon Weapon, Bane of Wisdom&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Bane of Wisdom:&#039;&#039;&#039; Attacks made with a weapon with this special rule are made using the most common Leadership in the target unit. When fighting in a challenge, the Leadership of the enemy fighting the bearer in the challenge is used.&lt;br /&gt;
&lt;br /&gt;
====STAFF OF ARCANE COMPULSION====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| 3&lt;br /&gt;
| Melee, Concussive, Force, Repelling Sweep&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Repelling Sweep:&#039;&#039;&#039; Enemy units attempting to Charge the bearer&#039;s unit subtract 2 from their charge distance.&lt;br /&gt;
&lt;br /&gt;
===DAEMONIC FORGE===&lt;br /&gt;
====DAEMONIC WEAPON====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Daemon sword&lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 3&lt;br /&gt;
| Melee, Daemon Weapon&lt;br /&gt;
|-&lt;br /&gt;
| Daemon axe&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Daemon Weapon, Unwieldy&lt;br /&gt;
|-&lt;br /&gt;
| Daemon mace&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| 4&lt;br /&gt;
| Melee, Daemon Weapon&lt;br /&gt;
|-&lt;br /&gt;
| Daemon lance&lt;br /&gt;
| -&lt;br /&gt;
| User/+1&lt;br /&gt;
| 3/4&lt;br /&gt;
| Melee, Daemon Weapon, Lance&lt;br /&gt;
|-&lt;br /&gt;
| Daemon fist&lt;br /&gt;
| -&lt;br /&gt;
| x2&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Daemon Weapon, Unwieldy, Specialist Weapon&lt;br /&gt;
|-&lt;br /&gt;
| Bloodthirsty axe&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
| 4&lt;br /&gt;
| Melee, Daemon Weapon, Blood Soaked Fury&lt;br /&gt;
|-&lt;br /&gt;
| Daemonic hand cannon&lt;br /&gt;
| 18&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| 2&lt;br /&gt;
| Salvo 1/1, Blast, Get´s Hot, Daemonic Essence&lt;br /&gt;
|-&lt;br /&gt;
| Quicksilver rapier&lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 3&lt;br /&gt;
| Melee, Daemon Weapon, Quicksilver Strikes&lt;br /&gt;
|-&lt;br /&gt;
| Skullcrushing mace&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| 4&lt;br /&gt;
| Melee, Daemon Weapon, Skullcrusher&lt;br /&gt;
|-&lt;br /&gt;
| Life reaper&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Daemon Weapon, Zombie Affliction, Two-Handed&lt;br /&gt;
|-&lt;br /&gt;
| Doomfire revolver&lt;br /&gt;
| 12&amp;quot;&lt;br /&gt;
| 2D6&lt;br /&gt;
| 2&lt;br /&gt;
| Pistol, Doomfire&lt;br /&gt;
|-&lt;br /&gt;
| Arcane staff&lt;br /&gt;
| Template&lt;br /&gt;
| D6&lt;br /&gt;
| D6&lt;br /&gt;
| Assault 1&lt;br /&gt;
|-&lt;br /&gt;
| Bat&#039;s talon&lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 3&lt;br /&gt;
| Melee, Daemon Weapon, Shred, Specialist Weapon, Sanity Shredder&lt;br /&gt;
|-&lt;br /&gt;
| Twin swords&lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 3&lt;br /&gt;
| Melee, Daemon Weapon, Twin Blades, Two-Handed&lt;br /&gt;
|-&lt;br /&gt;
| Whispering dagger&lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 6&lt;br /&gt;
| Melee, Daemon Weapon, Forbidden Whispers&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Daemon Weapon:&#039;&#039;&#039; Before rolling To-Hit with a weapon with this special rule roll a D6. On a 2+ the bearer gains a number of additional attacks equal to the roll, on a roll of 1 the bearer´s WS characteristic is changed to 0 until the start of the following Shooting Phase and the bearer suffers a wound with no saves of any kind allowed.  &lt;br /&gt;
::&#039;&#039;&#039;Lance:&#039;&#039;&#039; A weapon with this special rule has an increased Strength and AP value on the turn its wielder charges. &lt;br /&gt;
::&#039;&#039;&#039;Blood Soaked Fury:&#039;&#039;&#039; Each time a model inflicts a wound with this weapon the model may immediately make an additional attack, these attacks do not generate additional attacks.&lt;br /&gt;
::&#039;&#039;&#039;Daemonic Essence:&#039;&#039;&#039; Get´s Hot results inflicted by this weapon have the Instant Death special rule.&lt;br /&gt;
::&#039;&#039;&#039;Quicksilver Strikes:&#039;&#039;&#039; Attacks made with a weapon with this special rule are resolved at Initiative 10. &lt;br /&gt;
::&#039;&#039;&#039;Skullcrusher:&#039;&#039;&#039; A weapon with this special rule gains the Instant Death special rule against enemy models the wielder is fighting in a challenge. &lt;br /&gt;
::&#039;&#039;&#039;Zombie Affliction:&#039;&#039;&#039; Each enemy model slain with a weapon with this special rule adds a Plague Zombie to the wielder of this weapon&#039;s unit.&lt;br /&gt;
::&#039;&#039;&#039;Doomfire:&#039;&#039;&#039; A weapon with this special rule&#039;s Strength is randomized each time it is fired. If the Strength rolled is 11 or 12 the shot is resolved at Strength D. Whenever this weapon fires a strength D shot the bearer suffers a Wound with no saves of any kind allowed.  &lt;br /&gt;
::&#039;&#039;&#039;Sanity Shredder:&#039;&#039;&#039; A unit which has suffered one or more unsaved wounds from a weapon with this special rule suffer a -1 penalty to its Leadership until the end of the game. A unit in which a Character was killed suffers a -3 penalty to their Leadership until the end of the game.&lt;br /&gt;
::&#039;&#039;&#039;Twin Blades:&#039;&#039;&#039; You may re-roll the dice for the number of attacks received from the Daemon Weapon special rule, including the roll of a 1.  &lt;br /&gt;
::&#039;&#039;&#039;Forbidden Whispers:&#039;&#039;&#039; A weapon with this special rule reduces the Leadership of all units (friend and foe) within 12&amp;quot; of the wielder by 2.&lt;br /&gt;
&lt;br /&gt;
====DAEMONIC TRAITS====&lt;br /&gt;
&#039;&#039;&#039;WRATHFUL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A weapon with this special rule has the Soul Blaze special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LUSTFUL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The wielder of this weapon must issue and accept challenges whenever possible. While its wielder is fighting in a challenge a weapon with this special rule gains the Shred special rule. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SLOUTHFUL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The wielder of a weapon with this special rule gains the It Will Not Die special rule until the end of the turn if it does not move in the Movement phase. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CHAOTIC&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A weapon with this special rule has the Fleshbane special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GREEDY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Roll 2D6 for the number of bonus attacks from the Daemon Weapon special rule, the wielder suffers the ill effects if either of the D6 result in a 1. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ENVIOUS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While fighting in a challenge a model fighting with a weapon with this special rule replaces its S and T values with that of its opponent. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SENTIENT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A weapon with this special rule has the Master-crafted special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEADLY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A weapon with this special rule has the Instant Death special rule on any To Wound roll of 6.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROUD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Every time the wielder kills an enemy in a challenge with a weapon with this special rule the wielder must roll on the Eye of the Gods table. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLUTTONOUS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A weapon with this special rule nullifies every &#039;&#039;&#039;Blessing&#039;&#039;&#039;, &#039;&#039;&#039;Malediction&#039;&#039;&#039; &#039;&#039;&#039;Focussed Witchfire&#039;&#039;&#039; and &#039;&#039;&#039;Witchfire&#039;&#039;&#039; on its wielder or its wielders unit unit on a 4+.&lt;br /&gt;
&lt;br /&gt;
===MELEE WEAPONS===&lt;br /&gt;
&#039;&#039;&#039;CHAINAXE&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
| 4&lt;br /&gt;
| Melee&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNIGHT WEAPONS&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Foe-reaper chainsword&lt;br /&gt;
| -&lt;br /&gt;
| D&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Foe-reaper&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Foe-reaper:&#039;&#039;&#039; When resolving attacks against Monstrous Creatures and Walkers with a weapon with this special rule you may re-roll results of 1 on the destroyer table.&lt;br /&gt;
| Reaper chainsword&lt;br /&gt;
| -&lt;br /&gt;
| D&lt;br /&gt;
| 2&lt;br /&gt;
| Melee&lt;br /&gt;
|-&lt;br /&gt;
| Thunderstrike gauntlet&lt;br /&gt;
| -&lt;br /&gt;
| D&lt;br /&gt;
| 2&lt;br /&gt;
| Melee, Hurl, Massive&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Massive:&#039;&#039;&#039; Attacks made using a weapon with this special rule are resolved at Initiative 1, even if the user is a Walker or Super-heavy Walker. &lt;br /&gt;
::&#039;&#039;&#039;Hurl:&#039;&#039;&#039; If a model destroys an enemy Monstrous Creature or Vehicle using a thunderstrike gauntlet, that model may immediately throw the Monstrous Creature/Vehicle using the following profile. After the shooting attack has been resolved the destroyed model is removed from the table. Any embarked unit on the destroyed vehicle must emergency disembark before the Transport is thrown. &lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| *&lt;br /&gt;
| -&lt;br /&gt;
| Heavy 1, Large Blast, The Bigger They Are...&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;The Bigger They Are...:&#039;&#039;&#039; The Strength of this attack is equal to the Toughness value of the Monstrous Creature or half the front armour value of the vehicle being throw. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLAGUEKNIFE&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| -&lt;br /&gt;
| Melee, Poisoned (4+)&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARPSWORD&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| -&lt;br /&gt;
| User&lt;br /&gt;
| 1&lt;br /&gt;
| Melee, Armourbane&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
===RANGED WEAPONS===&lt;br /&gt;
&#039;&#039;&#039;AUTO WEAPONS&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Accelerator autocannon &lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 6, Rending, Rapid Tracking&lt;br /&gt;
|- &lt;br /&gt;
| Assault cannon&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 4, Rending&lt;br /&gt;
|-&lt;br /&gt;
| Autocannon&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 2&lt;br /&gt;
|-&lt;br /&gt;
| Autocannon turret&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 2, Independent Turret Fire&lt;br /&gt;
|-&lt;br /&gt;
| Auto pistol&lt;br /&gt;
| 12&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| Autogun&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
| Rapid Fire&lt;br /&gt;
|-&lt;br /&gt;
| Avenger gatling cannon &lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy 12, Rending&lt;br /&gt;
|-&lt;br /&gt;
| Hades autocannon&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 4, Pinning&lt;br /&gt;
|-&lt;br /&gt;
| Heavy stubber&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| Heavy 3&lt;br /&gt;
|-&lt;br /&gt;
| Hellstorm autocannon&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 3, Twin-linked, Rending&lt;br /&gt;
|-&lt;br /&gt;
| Reaper autocannon &lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 2, Twin-linked, Rending&lt;br /&gt;
|-&lt;br /&gt;
| Soulreaper cannon &lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy 4&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Rapid Tracking:&#039;&#039;&#039; Targets may not take Jink saves against damage from this weapon.&lt;br /&gt;
::&#039;&#039;&#039;Independent Turret Fire:&#039;&#039;&#039; Weapons with this special rule do not count towards the number of weapons a model may fire each turn and may be fired at a seperate target from all other weapons the model is armed with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BATTLE CANNON&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 72&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| Primary Weapon 1, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOLT WEAPONS&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Avenger bolt cannon &lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy 7&lt;br /&gt;
|-&lt;br /&gt;
| Bolt pistol&lt;br /&gt;
| 12&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| Boltgun&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| Rapid Fire&lt;br /&gt;
|- &lt;br /&gt;
| Combi-bolter&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| Rapid Fire, Shred, Twin-linked&lt;br /&gt;
|-&lt;br /&gt;
| Heavy bolter&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 3&lt;br /&gt;
|-&lt;br /&gt;
| Quad heavy bolter turret&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 6, Independent Turret Fire&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Independent Turret Fire:&#039;&#039;&#039; Weapons with this special rule do not count towards the number of weapons a model may fire each turn and may be fired at a seperate target from all other weapons the model is armed with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOMB WEAPONS&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Alchem cluster bomb&lt;br /&gt;
| -&lt;br /&gt;
| *&lt;br /&gt;
| 5&lt;br /&gt;
| Bomb 3, Barrage, Blast, Poisoned&lt;br /&gt;
|-&lt;br /&gt;
| Baletalon shatter charge&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| Bomb 3, Unguided&lt;br /&gt;
|-&lt;br /&gt;
| Bomb pylon set&lt;br /&gt;
| -&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| Bomb 6, Apocalyptic Barrage&lt;br /&gt;
|-&lt;br /&gt;
| Pyrax incendiary bomb &lt;br /&gt;
| Bomb&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 1, Blast, Ignores Cover&lt;br /&gt;
|-&lt;br /&gt;
| Warp-pulse bomb&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| Bomb 1, Large Blast, Blind, Haywire&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Unguided:&#039;&#039;&#039; A weapon with this special rule is resolved like a Vecotr Strike. Each shot fired by this weapon inflicts a single hit on a 6+.&lt;br /&gt;
&lt;br /&gt;
====BUTCHER CANNON====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 4&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CHAOTIC BOMBARDMENT&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Infinite&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
| Ordnance 1, Barrage, Large Blast, One Use Only, Orbital, Chaotic Bombardment&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Orbital:&#039;&#039;&#039; If an arrow is rolled on the scatter dice when firing a weapon that has this special rule, the shot always scatters the full 2D6&amp;quot; regardless of the firing model’s Ballistic Skill. In addition, firing an Ordnance weapon that has this special rule does not prevent the firing model from declaring a charge against the target unit in the same turn.&lt;br /&gt;
&#039;&#039;&#039;Chaotic Bombardment:&#039;&#039;&#039; Before firing this weapon roll a d6, on a 5+ change this weapon to Ordnance 2, on the roll of a 1; your opponents may choose any of your units to be the target of the weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CONVERSION WEAPONS&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Conversion beamer&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Up to 18&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| -&lt;br /&gt;
| Heavy 1, Blast, Divert Power&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| 18&amp;quot; to 42&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 1, Blast, Divert Power&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| 42&amp;quot; to 72&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy 1, Blast, Divert Power&lt;br /&gt;
|-&lt;br /&gt;
| Heavy conversion beamer&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Up to 18&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| -&lt;br /&gt;
| Heavy 1, Large Blast, Divert Power&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| 18&amp;quot; to 42&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 1, Large Blast, Divert Power&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| 42&amp;quot; to 72&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy 1, Large Blast, Divert Power&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Divert Power:&#039;&#039;&#039; This profile cannot be used if the vehicle using the weapon with this type has moved in the previous movement phase. Ignore the Relentless special rule for the purpose of this special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEMOLISHER CANNON&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
| Ordnance 1, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DREADHAMMER SIEGE CANNON&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
| Primary Weapon 1, Massive Blast, No Cover Saves Allowed&lt;br /&gt;
|-&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
| Primary Weapon 1, Divert Power, Massive Blast, No Cover Saves Allowed&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Divert Power:&#039;&#039;&#039; This profile cannot be used if the vehicle using the weapon with this type has moved in the previous movement phase. Ignore the Relentless special rule for the purpose of this special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FELLBLADE ACCELLERATOR CANNON&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 100&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| Primary Weapon 1, Massive Blast&lt;br /&gt;
|-&lt;br /&gt;
| 100&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| 2&lt;br /&gt;
| Primary Weapon 1, Armourbane, Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLAMER WEAPONS&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Baleflamer&lt;br /&gt;
| Template&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy 1, Torrent&lt;br /&gt;
|-&lt;br /&gt;
| Flamer&lt;br /&gt;
| Template&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| Heavy 1&lt;br /&gt;
|-&lt;br /&gt;
| Heavy flamer&lt;br /&gt;
| Template&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 1&lt;br /&gt;
|-&lt;br /&gt;
| Heavy warpflamer&lt;br /&gt;
| Template&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy 1, Warpflame&lt;br /&gt;
|-&lt;br /&gt;
| Warpflamer&lt;br /&gt;
| Template&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 1, Warpflame&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::Warpflame:&#039;&#039;&#039; After removing casualties, roll a D6 on a 5+ the target unit loses one point of toughness for the rest of the battle, on a 1-2 the unit gains one point of toughness for the rest of the battle. This cannot take a unit´s Toughness below 1 or above 10.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPALER-CANNON&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 12&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy 1, Get Over Here!&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Get Over Here!:&#039;&#039;&#039; Add 2D6&amp;quot; to the charge range of any unit attempting to charge a unit which has suffered a penetrating hit from a weapon with this special rule in the same turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KHARIBDIS ASSAULT LAUNCHER&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| Heavy 2, Pinning, Twin-linked  &lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LASER WEAPONS&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Lascannon&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 1&lt;br /&gt;
|-&lt;br /&gt;
| Storm laser&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy D3+2&lt;br /&gt;
|-&lt;br /&gt;
| Turbo-laser destructor&lt;br /&gt;
| 72&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 1, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
| Quad lascannon&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 2, Twin-linked&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TITAN WEAPONS&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Apocalypse missile launcher&lt;br /&gt;
| 24-360&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
| Primary Weapon 5, Apocalyptic Barrage&lt;br /&gt;
|-&lt;br /&gt;
| Double-barrelled turbo laser destructor &lt;br /&gt;
| 96&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 2, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
| Inferno gun&lt;br /&gt;
| Hellstorm&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
| Primary Weapon 1&lt;br /&gt;
|-&lt;br /&gt;
| Plasma blastgun&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| - Rapid&lt;br /&gt;
| 72&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
| Primary Weapon 2, Massive Blast&lt;br /&gt;
|-&lt;br /&gt;
| - Overload&lt;br /&gt;
| 96&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
| Primary Weapon 1, Apocalyptic Blast&lt;br /&gt;
|-&lt;br /&gt;
| Vulcan mega-bolter&lt;br /&gt;
| 60&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy 15&lt;br /&gt;
|-&lt;br /&gt;
| Vortex missile&lt;br /&gt;
| 12-960&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy 1, Large Blast, Vortex, One Use Only&lt;br /&gt;
|-&lt;br /&gt;
| Gatling blaster&lt;br /&gt;
| 72&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| Primary Weapon 6, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
| Laser blaster&lt;br /&gt;
| 96&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| 2&lt;br /&gt;
| Primary Weapon 3, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
| Reaver fist&lt;br /&gt;
| -&lt;br /&gt;
| D &lt;br /&gt;
| 1&lt;br /&gt;
| Melee&lt;br /&gt;
|-&lt;br /&gt;
| Volcano cannon&lt;br /&gt;
| 180&amp;quot;&lt;br /&gt;
| D &lt;br /&gt;
| 2&lt;br /&gt;
| Primary Weapon 1, Massive Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAWCANNON&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Template&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| Assault 1&lt;br /&gt;
|-&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| Assault 1, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====MELTA WEAPONS====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Meltagun&lt;br /&gt;
| 12&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| Assault 1, Melta&lt;br /&gt;
|-&lt;br /&gt;
| Multimelta&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy 1, Melta&lt;br /&gt;
|-&lt;br /&gt;
| Thermal cannon&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| Heavy 1, Large Blast, Melta&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RANCID VOMIT&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Template&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| Assault 1, Poisoned (3+)&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RAPID-FIRE BATTLE CANNON&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 72&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| Ordnance 2, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROT CANNON&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| Ordnance 1, Rending, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
====SONIC WEAPONS====&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Blastmaster&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| x&lt;br /&gt;
| 4&lt;br /&gt;
| Assault 3, Pinning, Ignores Cover&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy 1, Blast, Pinning, Ignores Cover&lt;br /&gt;
|-&lt;br /&gt;
| Doom siren&lt;br /&gt;
| Template&lt;br /&gt;
| x&lt;br /&gt;
| 3&lt;br /&gt;
| Assault 1&lt;br /&gt;
|-&lt;br /&gt;
| Sonic blaster&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| x&lt;br /&gt;
| 5&lt;br /&gt;
| Assault 2, Blind, Concussive, Pinning, Sensory Overload&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Sensory Overload:&#039;&#039;&#039; A unit that is hit by a weapon with this rule must take an initiative for each hit suffered, units with Acute Sense must Re Roll failed Initiative tests. The unit suffers a single wound with the AP value of the weapon for each succesful Initiative test. Profiles with this rule have no effect on vehicles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCORPION CANNON&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| Heavy 10&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SOULBURNER WEAPONS&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Soulburner cannon&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
| Primary Weapon 1, Large Blast, Ignore Cover&lt;br /&gt;
|-&lt;br /&gt;
| Soulburner petard&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| Ordnance 1, Large Blast, Rending&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THUNDERHAWK CANNON&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 72&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| Primary Weapon 1, Massive Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLASMA WEAPONS&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Plasma pistol&lt;br /&gt;
| 12&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Pistol, Gets Hot&lt;br /&gt;
|-&lt;br /&gt;
| Plasma gun&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Rapid-Fire, Gets Hot&lt;br /&gt;
|-&lt;br /&gt;
| Plasma cannon&lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| Salvo 1/2, Blast, Gets Hot&lt;br /&gt;
|-&lt;br /&gt;
| Ectoplasma cannon&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| Salvo 1/2, Blast, Gets Hot&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HAVOC LAUNCHER&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 36&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| -&lt;br /&gt;
| Heavy 1, Twin-linked, Blast, Ignores Cover, Havoc&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Havoc:&#039;&#039;&#039; A unit that assaults a unit which has been hit by a weapon with the Havoc rule previously this turn does not suffer penalties for charging through terrain, though it must still subtract 2&amp;quot; from its charge distance. A unit which has been hit by a weapon with the Havoc rule cannot perform Overwatch for the rest of the turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HELLMAW CANNON&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Template&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| Assault 1&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MISSILE WEAPONS&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range	&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Hellfire missile rack&lt;br /&gt;
| 24&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 2&lt;br /&gt;
|-&lt;br /&gt;
| Hellstrike missile&lt;br /&gt;
| 72&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| Ordnance 1, One Use&lt;br /&gt;
|-&lt;br /&gt;
| Missile launcher&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| - Krak Missile&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 1&lt;br /&gt;
|-&lt;br /&gt;
| - Frag Missile&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 4	&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 1, Blast&lt;br /&gt;
|-&lt;br /&gt;
| - Flakk Missile&lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 2&lt;br /&gt;
| Heavy 1, Skyfire&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VENGEANCE LAUNCHER&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| 48&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| Heavy 2, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;QUAD DOOM MORTAR&#039;&#039;&#039;&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Quad doom mortar&lt;br /&gt;
| 12-60&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| Heavy 4, Barrage, Pinning, Blast, Shell Shock, Fuelled By Hate&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Fuelled By Hate:&#039;&#039;&#039; The Strength of this weapon is increased by 1 and the AP of this weapon is lowered by 1 for each glancing or penetrating hit this weapon has inflicted upon enemy vehicles during this game. &lt;br /&gt;
::&#039;&#039;&#039;Shell Shock:&#039;&#039;&#039; Pinning test taken against a weapon with this special rule are taken with a -1 modifier and an additional -1 modifier for each glancing or penetrating hit this weapon has inflicted upon enemy vehicles during this game. &lt;br /&gt;
==PSYCHIC POWERS==&lt;br /&gt;
All Psykers and Psychic Brotherhoods with one of the four marks of Chaos must generate at least one power from the discipline of their god. All Psykers and Psychic Brotherhoods with the Chaos Space Marines faction with one of the four marks of Chaos automatically know the Primaris (0.) power from the discipline of their god. &lt;br /&gt;
&lt;br /&gt;
===DISCIPLINE OF CHANGE===&lt;br /&gt;
&#039;&#039;&#039;0. Doombolt…. Warp Charge 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Doombolt is a &#039;&#039;&#039;Witchfire&#039;&#039;&#039; power with the profile given below&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Doombolt&lt;br /&gt;
| 18&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| 1&lt;br /&gt;
| Assault 1&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-2. Boon of Mutation…. Warp Charge 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Boon of Mutation is a &#039;&#039;&#039;Blessing&#039;&#039;&#039; that targets a single friendly Character within 12&amp;quot; the character rolls on the Eye of the Gods table re-rolling results of 2, 7, and 12. The result stays in effect until the end of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3-4. Tzeentch´ Firestorm…. Warp Charge 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tzeentch´ Firestorm is a &#039;&#039;&#039;Witchfire&#039;&#039;&#039; power with the profile given below&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Tzeentch´ Firestorm&lt;br /&gt;
| 24&lt;br /&gt;
| D6&lt;br /&gt;
| D6&lt;br /&gt;
| Assault 3, Barrage, Blast, Inferno&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Inferno:&#039;&#039;&#039; When a shooting attack with this rule causes an unsaved wound, inflict D3 hits with the strength and AP of the weapon fired with this rule for each unsaved wound. These additional hits do not inflict any further damage. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5-6. Breath of Chaos…. Warp Charge 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Breath of Chaos is a &#039;&#039;&#039;Witchfire&#039;&#039;&#039; power with the profile given below&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Breath of Chaos&lt;br /&gt;
| Template&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| Assault 1, Poison (4+), Spawnification&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Spawnification:&#039;&#039;&#039; After resolving the shooting attack, form a new unit of chaos spawn with a number of models equal to the number of models removed by the shooting attack. The new unit must start in combat with the unit, which was the target of the Breath of Chaos, counting as having assaulted that unit. Place the spawns within 8&amp;quot; of the caster of the Breath of Chaos and within unit coherency of the newly formed unit, in addition all the summoned spawn must be within 3&amp;quot; of the target of the Breath of Chaos. The summoned spawn count as a summoned unit from the &#039;&#039;&#039;Daemonology Malefic&#039;&#039;&#039; discipline.&lt;br /&gt;
&lt;br /&gt;
===DISCIPLINE OF PLAGUE===&lt;br /&gt;
&#039;&#039;&#039;0. Fathers Love.... Warp Charge 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fathers Love is a &#039;&#039;&#039;Blessing&#039;&#039;&#039; that targets a single friendly unit within 12&amp;quot;. All the units ranged and melee weapons gain the Poisoned special rule, those that already have the Poisoned special rule (even if only Poisoned (6+)) gain the Fleshbane special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-2. Curse of Rust…. Warp Charge 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Curse of Rust is a &#039;&#039;&#039;Witchfire&#039;&#039;&#039; power with the profile below.&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Curse of Rust&lt;br /&gt;
| 24&lt;br /&gt;
| x&lt;br /&gt;
| 2&lt;br /&gt;
| Assault 1, Graviton, Ignores Cover, Blast&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3-4. Rancid Visitations…. Warp Charge 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rancid Visitations  is a &#039;&#039;&#039;Nova&#039;&#039;&#039; power which hits all models (friend and foe) within 12&amp;quot;. All models hit must take a toughness test or suffer a wound with no saves of any kind allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5-6. Mortality.... Warp Charge 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mortality is a &#039;&#039;&#039;Malediction&#039;&#039;&#039; which targets an enemy unit within 24&amp;quot;. The targets Toughness is 1 and its Save is -.&lt;br /&gt;
&lt;br /&gt;
===DISCIPLINE OF DECADENCE===&lt;br /&gt;
&#039;&#039;&#039;0. Symphony of Pain.... Warp Charge 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Symphony of Pain is a &#039;&#039;&#039;Witchfire&#039;&#039;&#039; power with the profile below.&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Sensory Overload&lt;br /&gt;
| 24&lt;br /&gt;
| x&lt;br /&gt;
| 5&lt;br /&gt;
| Assault 10, Blind, Concussive, Pinning, Sensory Overload&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Sensory Overload:&#039;&#039;&#039; A unit that is hit by a weapon with this rule must take an initiative for each hit suffered, units with Acute Sense must Re Roll failed Initiative tests. The unit suffers a single wound with AP 5 for each succesful Initiative test. Weapons with this rule have no effect on vehicles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-2. Hightened Senses.... Warp Charge 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hightened Senses can either be used as a &#039;&#039;&#039;Malediction&#039;&#039;&#039; that targets an enemy unit within 24&amp;quot;, or a &#039;&#039;&#039;Blessing&#039;&#039;&#039; that targets a friendly unit within 24&amp;quot;. The targets initiative is increased to 10 and it gains the Acute Senses special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3-4. Pavane of Slaanesh.... Warp Charge 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pavane of Slaanesh is a &#039;&#039;&#039;Focussed Witchfire&#039;&#039;&#039; power with a range of 6&amp;quot;. The target must pass a Leadership on 4D6 test or suffer a single wound with no armour or cover saves allowed for each point the test was failed by.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5-6. Death Metal.... Warp Charge 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While the psyker insists that it is music Death Metal is a &#039;&#039;&#039;Nova&#039;&#039;&#039; with the profile below.&lt;br /&gt;
::{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Range&lt;br /&gt;
! S&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
|- &lt;br /&gt;
| Death Metal&lt;br /&gt;
| 24&lt;br /&gt;
| x&lt;br /&gt;
| 5&lt;br /&gt;
| Assault 2D6, Blind, Concussive, Pinning, Sensory Overload&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Sensory Overload:&#039;&#039;&#039; A unit that is hit by a weapon with this rule must take an initiative for each hit suffered, units with Acute Sense must Re Roll failed Initiative tests. The unit suffers a single wound with AP 5 for each succesful Initiative test. Weapons with this rule have no effect on vehicles.&lt;br /&gt;
&lt;br /&gt;
==CHAOS SPACE MARINE OBJECTIVES==&lt;br /&gt;
If your primary detachment contains Chaos Space Marines replace tactical objective 11, 12, 13, 14, 15 and 16 with the Champions of Chaos tactical objective. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11-16. CHAMPION OF CHAOS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Score 1 Victory Point if you issued a challenge during your turn. &lt;br /&gt;
&lt;br /&gt;
==EYE OF THE GODS TABLE==&lt;br /&gt;
When asked to roll on the Eye of the Gods Table; roll 1 D6 and consult the table below: &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! D6 result&lt;br /&gt;
! Effect&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;&#039;No Effect&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;&#039;Daemonic Reflexes:&#039;&#039;&#039; The character adds +1 to its Initiative characteristic. &lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| &#039;&#039;&#039;Daemonic Frenzy:&#039;&#039;&#039; The character adds +1 to its Attacks characteristic.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| &#039;&#039;&#039;Daemonic Strength:&#039;&#039;&#039; The character adds +1 to its Strength characteristic.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| &#039;&#039;&#039;Daemonic Hide:&#039;&#039;&#039; The character adds +1 to its Toughness characteristic.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| &#039;&#039;&#039;Doubly Blessed:&#039;&#039;&#039; Roll twice more on the Eye of the Gods Table. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bask in the Glory of the Gods&#039;&#039;&#039;&lt;br /&gt;
All other models in a unit with a character which is affected by results 2-5 are affected by the same results he is, while he remains in the unit. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Gods are Fickle&#039;&#039;&#039;&lt;br /&gt;
*When a model receives result 2, 3, 4 or 5 for a second time in a battle it is turned into a Spawn. &lt;br /&gt;
:If possible, place a Spawn model within 6&amp;quot; of the original model and at least 1&amp;quot; away from enemy models. &lt;br /&gt;
:If the model had a Mark of Chaos the Spawn now has the same Mark of Chaos.&lt;br /&gt;
:Remove the original model, it counts as having been destroyed, even if no Spawn was placed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ascension at Last!&#039;&#039;&#039;&lt;br /&gt;
*When a model has received at least 3 of results 2, 3, 4 and 5 it may be ascended. &lt;br /&gt;
:When a model is ascended its profile changed to that presented below. Any wounds lost earlier in the battle are immediately restored. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! WS&lt;br /&gt;
! BS&lt;br /&gt;
! S&lt;br /&gt;
! T&lt;br /&gt;
! W&lt;br /&gt;
! I&lt;br /&gt;
! A&lt;br /&gt;
! Ld&lt;br /&gt;
! Sv&lt;br /&gt;
|- &lt;br /&gt;
| 9&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 8&lt;br /&gt;
| 5&lt;br /&gt;
| 9&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
:The Character&#039;s unit type is changed to Monstrous Creature, if the Character had the Bike or Jump Infantry unit type before ascending its unit type changes to Flying Monstrous Creature instead. &lt;br /&gt;
:If the model was equipped with Terminator it loses its Terminator armour and instead gains a 3+ Armour Save. &lt;br /&gt;
:The model gains the Daemon special rule. &lt;br /&gt;
:The ascended model loses any other effects from the Eye of the Gods Table, if it would ever make further rolls on the Eye of the Gods Table it instead regains a single wound lost earlier in the battle. &lt;br /&gt;
:Place a Daemon Prince model within 6&amp;quot; of the original model to represent the ascended model.&lt;br /&gt;
:Remove the original model, it &#039;&#039;&#039;does not&#039;&#039;&#039; count as having been destroyed. &lt;br /&gt;
&lt;br /&gt;
[[category: Angry Codices]]&lt;/div&gt;</summary>
		<author><name>2A02:C7F:5203:3000:A5DA:5E5A:5D84:3EC5</name></author>
	</entry>
</feed>