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		<id>http://2d4chan.org/mediawiki/index.php?title=Ahzek_Ahriman&amp;diff=39507</id>
		<title>Ahzek Ahriman</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Ahzek_Ahriman&amp;diff=39507"/>
		<updated>2017-06-02T00:27:17Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7F:9013:8D00:557F:B82A:C0ED:331: /* On the Tabletop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dooooom Bolts!.jpg|340px|right|thumb|Remember kids, spend enough time in the library and you too can shoot bolts of insanity lightning from your hand!]]&lt;br /&gt;
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&#039;&#039;&amp;quot;All is not yet dust.&amp;quot;&#039;&#039;&lt;br /&gt;
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&amp;quot;Man errs till he ceases to strive.&amp;quot;&lt;br /&gt;
-The Lord; &#039;&#039;Faust&#039;&#039;, Part 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ahzek Ahriman&#039;&#039;&#039; (a.k.a. &#039;&#039;&#039;The Sorcerer of the Red Cyclops&#039;&#039;&#039;) is a powerful [[Chaos Space Marine]] of the [[Thousand Sons]]. He is one of the mightiest [[psyker]]s in the whole galaxy. He is also noted for pissing off [[Magnus the Red]] to the point where Magnus kicked his ass out of the Thousand Sons after Ahriman simultaneously saved/damned his legion with the &#039;Rubric of Ahriman&#039;. On the tabletop, he is known for two things: costing as much as a [[Land Raider]] (the only special character in the CSM codex that costs more than him is [[Abaddon]]) and dropping a [[Touhou]]-esque level of [[Psyker|mind-bullet]] [[dakka]] each round he&#039;s on the table. Although being a Thousand Son should make him a space Persian, his major quote in the fluff, &amp;quot;the only good is knowledge and the only evil is ignorance&amp;quot;, makes him Socrates in space, since Socrates said that in real life. The man was quite a bro before the [[Horus Heresy]]; he noticed all the flaws of the [[Imperium]] even during the [[Great Crusade]]. This was evidenced during the fall of [[Prospero]], when he fought for the future of mankind rather than the [[God-Emperor of Mankind|Emperor]], which, ironically, puts him in the same league as [[Roboute Guilliman]].&lt;br /&gt;
&lt;br /&gt;
== Early Life ==&lt;br /&gt;
Ahriman was born among the wealthy tribes of the Achaemenid Empire, whose kings had allied with the Emperor during the [[Unification Wars (Hektor Heresy)|Unification Wars]]. His name and birth region indicate that he is Iranian. He was then inducted to join the [[Adeptus Astartes]] along with his twin brother, Ohrmuzd (who later died of severe mutations, making this a clear reference to Ahriman and Ormuzd, the two Zoroastrian deities of light and dark—guess which one Ahriman is). He quickly rose through the ranks and became both Captain of the First Company and Chief Librarian of the Corvidae (the most powerful cult of the Thousand Sons).&lt;br /&gt;
&lt;br /&gt;
== During the Heresy ==&lt;br /&gt;
Like all Astartes, Ahriman assisted his [[Primarch]] during the [[Great Crusade]]. Unlike most Astartes, he served as [[Magnus the Red]]&#039;s second-in-command and advisor. Ahriman was present during the time when [[Horus]] became Warmaster. He was also present during Magnus&#039; trial on Nikaea - but blacked out due to the Emperor&#039;s overwhelming aura when it came for [[Mortarion]] to speak against psykers.&lt;br /&gt;
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When the [[Space Wolves]] attacked Prospero (under orders from Horus), Ahriman led the Thousand Sons Cults to battle, defying Magnus&#039; orders to accept their fates under the belief that their only redemption would be in death. Despite this, the Sons were already near total annihilation until Magnus finally decided that enough was enough. Magnus battled [[Leman Russ]], but Russ got super raggy with a blind shot into Magnus&#039; eye of epicness and was about to slay him. Magnus then swore allegiance to [[Tzeentch]] in a desperate move to save his legion, and so Tzeentch teleported Magnus, Ahriman, and the Sons to the Planet of the Sorcerers.&lt;br /&gt;
&lt;br /&gt;
== Rubric of Ahriman ==&lt;br /&gt;
Seeing as to how the Thousand Sons were quickly succumbing to the flesh-change, since Tzeentch is the God of Change and all, Ahriman attempted to permanently cure them of their mutations. Without Magnus&#039; consent, he, along with a cabal of other sorcerers, cast the spell known as the Rubric of Ahriman. On the upside, all the psychics in the legion stopped mutating and became more powerful than they had been before. On the downside, everyone else in the legion who wasn&#039;t a psyker was cursed to be turned into dust and sealed in their armor for all eternity, turning them into [[Rubric Marines|soulless automatons]] who are unable to think for themselves. At first, Ahriman was [[Just as planned|satisfied]] with the results of his spell since it prevented [[Tzeentch|a certain troll]] to have some chaotic and messy fun with his fellow Thousand Sons. However, once he realized all the implications of [[not as planned|what he&#039;d done]], Ahriman went [[derp]].&lt;br /&gt;
&lt;br /&gt;
After Magnus learned of this, he flew into a nerd [[rage]] so great that even an [[Angry Marine]] would take pause to admire it. Magnus was about to kill Ahriman, but Tzeentch himself told him that everything was [[just as planned]], and so the Cyclops kicked Ahriman&#039;s ass off of the Planet of Sorcerers instead. Ahriman was initially remorseful and went incognito for a few centuries until &amp;lt;s&amp;gt;his emo phase had ended&amp;lt;/s&amp;gt; his former brothers tried to capture him so he could undo the Rubric. With the help of some renegade Marines, Ahriman came out on top, got rid of his rivals, donned the bitchingly horned helmet he wears to this day, and began his &amp;quot;War Against Fate&amp;quot;. Since that day, he made a second Rubric spell, which managed to heal Magnus from the soul-splitting effect he suffered from teleporting everyone to Prospero (despite Magnus kicking him off his lawn earlier; shows how much of a bro&#039; he is) and he also managed to turn one of his Rubric Marines back to normal. It is revealed during these events that Ahriman believed he had to sacrifice his own life to make the Rubric work as he intended, and he went on perfecting it anyway. I repeat, here is a Chaos Space Marine who is still willing to die for his brothers, also, there was a part of him who still wanted to serve the Imperium despite all what had happened, [[grimdark|this speaks volumes of what a bro he was in his earlier centuries and how far he has fallen by the 41st millenium]] *sniff*.&lt;br /&gt;
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== Current Status ==&lt;br /&gt;
[[File:Ahriman-tumblr.jpg|250px|left|thumb|The man himself!]]&lt;br /&gt;
Unlike most other Sorcerer Lords of the Thousand Sons, Ahriman&#039;s war band, the Prodigal Sons (GW hope you notice the &amp;lt;s&amp;gt;(potential)&amp;lt;/s&amp;gt; [https://www.youtube.com/watch?v=tUuyyVaCOzw completely canon foreshadowing of that name]), have no ties left with the Planet of Sorcerers and its resources (not to mention Magnus&#039;s ability to resurrect fallen sorcerers), but they make up for it by mixing in non-Thousand Son Marines and mortals, as well as using their own stashes of magical artifacts (which they have a lot of). Pretty much like the Thousand Sons legion as a whole, Ahriman&#039;s band is split into tiny covens most of the time, only gathering together for particularly important battles.&lt;br /&gt;
&lt;br /&gt;
Unlike [[Kharn]], [[Lucius]] and [[Typhus]], Ahriman is NOT a devoted servant of his Chaos god, and in fact does not even consider himself Tzeenchian, instead pursuing his own goal of becoming a god himself (He aspires to become a God of sorcery, ambition, and fate!... Creative?). The Architect of Fate, however, still thinks of Ahriman as his greatest champion, as he does not concern himself with the faith of his servants, but with their actions and hopes. In a way, Ahriman&#039;s rebellion against his patron god and his quest to overthrow him makes him even more Tzeenchian.&lt;br /&gt;
&lt;br /&gt;
In order to further his divine aspirations, Ahriman is constantly trying to gain entrance into a particular [[Eldar]] library. And not just any library, where he can nerd out like most other geeks, but the mystical [[Black Library]] where he can nerd out mystically and become a new major chaos god (Which would tear reality yet another great big asshole like the [[Eye of Terror]], though this is probably just one of Tzeentch&#039;s plans to be personally summoned into the material world. Let&#039;s be honest about it, convincing a follower to go on an epic quest to attain &#039;the power of a god&#039; for 9999 years only to be a worthy sacrifice is basically what Tzeentch is all about.). And he is constantly failing at that task because [[Advancing the Storyline|villains can&#039;t win]]. To be fair though, the Library is hidden in the ass end of the [[Webway]]. It&#039;s also protected by the [[Harlequins]], who are really good at getting their shit done, and the [[Cegorach|Eldar Laughing God]], who still has the full measure of his god-like power and is a master of [[just as planned]] (to the point that he can play this dreadfully complicated game on a fairly equal level with [[C&#039;Tan#Mephet&#039;ran, The Deceiver|The Deceiver]], Tzeentch, and the Emperor), and is capable of challenging [[Slaanesh]] for the souls for the Harlequin Solitaires—and winning.&lt;br /&gt;
&lt;br /&gt;
In addition to this, he has the shards of a consecrated silver bolt shell constantly moving towards his hearts, only being repulsed by his powers reinforcing the flesh around it(So, Iron-Man), adding more motivation for him to find the black library and ascend to godhood. &lt;br /&gt;
&lt;br /&gt;
In spite of this, he is one of the most awesomely powerful psykers in the galaxy. His miniature can psychic power spam like no one else can, as he is able to throw seven powers per turn, three of which are the same witchfire, which means that he can kill pretty much anything dead with just a mean look. Nerd [[rage]] abounds as to whether the [[Zoanthrope|Doom of Malan&#039;tai]], [[Mary Sue|Varro Tigurius]], [[Eldrad|Eldrad Ulthran]], Ahriman, or [[Mephiston]] is the most powerful psyker alive who is not balls to the wall insane or a daemon.&lt;br /&gt;
&lt;br /&gt;
(Pretty much answered: at least in terms of pure psychic power, Eldrad&#039;s got powerful anti-psyker and Perils of the Warp-bypassing stuff that Ahriman doesn&#039;t, though Ahriman can manifest more psychic powers per turn with enough allied sorcerers around to rob them of their charges. They are now both boosted to Mastery Level 4 in the 6th edition codices, so a psychic duel between them can go either way. Other mortal contenders though are not even near the god-like power level of these two.)&lt;br /&gt;
&lt;br /&gt;
And he may well still be a loyalist. Or at least, he may still think he is a loyalist… wait a second…&lt;br /&gt;
&lt;br /&gt;
Let us clarify this point: the main reason Ahriman wants to enter the Black Library is his hope that this will allow him to achieve enough power to reverse the state of the Rubric Marines and rebuild Prospero (among other things), which was supposed to be the first city populated solely by psionically attuned humans, without having to go through all the [[grimdark]] soul-binding processes which are common in the Imperium at present. Want to know how cool Prospero was? Medics of Prospero could cure cancer with their mind powers, and that was an average procedure. So yeah, no need for Emprah-miracles. Too bad Ahriman is currently not above using torture, genocide and daemonology to get the work done (then again, it isn&#039;t like the [[Inquisition|Imperium doesn&#039;t do the same thing here and there]]).&lt;br /&gt;
&lt;br /&gt;
Basically, he is an evil, Persian Wizard Space Marine reeking of [[JUST AS PLANNED]], and his origin puts him in a rough tie for oldest human (excluding the [[Emprah]]) with a certain [[Kharn|pretty fun guy to be around]].&lt;br /&gt;
&lt;br /&gt;
By the way, Ahriman has his own series of novels and stories and is also one of the main characters of the &#039;&#039;A Thousand Sons&#039;&#039; novel, and is the main antagonist in &#039;&#039;Atlas Infernal&#039;&#039;. You can compare how crazy he has gone by reading the [[Horus Heresy]] book first, his increasing moral slide in &#039;&#039;Exile&#039;&#039; and &#039;&#039;Sorcerer&#039;&#039;, his justification for his actions in &#039;&#039;Unchanged&#039;&#039;, and the unmitigated villain in &#039;&#039;Atlas Infernal&#039;&#039;. Grimdark indeed.&lt;br /&gt;
&lt;br /&gt;
In Gathering Storm, he got into a fight with the Ynnari in the Webway. Yvraine showed Ahriman that she could reverse the rubric by demonstrating her ability on three rubricae, restoring them. Ahriman, overcome with emotion, agreed to let Yvraine and her pals go. In typical Eldar fashion, [[troll|Yvraine screws him over and kills the restored Thousand Sons]], a move that could come back to bite her later on, as this has almost certainly left a [[rage|ripshit pissed]] Ahriman with a hate for the Eldar that the [[Angry Marines]] would be proud of.&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
[[File:AhzekAhriman2016.png|thumb|right|300px|His new model. Looks badass.]]&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || Pts || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ahriman:&#039;&#039;&#039; || 230 || 5 || 5 || 4 || 4 || 3 || 5 || 3 || 10 || 3+/4++&lt;br /&gt;
|}&lt;br /&gt;
Ignore the fact that Ahriman&#039;s stat line is no better than that of an average Space Marine Commander; it&#039;s not what you&#039;re paying for with 230 points. What you&#039;re paying for is the following: Mastery Level &#039;&#039;4&#039;&#039;, a trait he shares only with the likes of [[Eldrad|Eldrad Ulthran]] and [[Kairos Fateweaver]]; the Black Staff of Ahriman, a S+2, AP4 Force weapon that allows him to [[dakka|cast the same witchfire power up to THREE TIMES in a single turn]]; and psychic powers generated from Telepathy, Telekinesis, Daemonology (Malefic), Divination, Biomancy, Pyromancy, Ectomancy, Geomortis, Heretech, Sinistrum, Tzeentch, and the kitchen sink. No other psyker in the game besides Magnus himself has Ahriman&#039;s potential for sheer volume and variety of psychic damage output.&lt;br /&gt;
&lt;br /&gt;
He also has Fearless, Mark of Tzeentch, Aura of Dark Glory, Champion of Chaos, and Veterans of the Long War. The combination of Mark of Tzeentch and Aura of Dark Glory give him a 4++ invulnerable save, which is always nice. However, Mark of Tzeentch can be problematic as it also forces him to generate at least one power from the Tzeentch discipline, and a couple of the powers from that table, including the Primaris, are lame sauce (keep in mind he still has three more power slots, though). But even Tzeentch&#039;s Firestorm, if you&#039;re forced to settle for it, can attain to a semblance of utility with Ahriman&#039;s ability to cast it three times in one turn. And if you get Doombolt or Baleful Devolution, put your troll face on. Ahriman&#039;s biggest problem, though, is he doesn&#039;t have Eternal Warrior anymore and can be instakilled; rest assured your opponent will try immediately to do that, and those 230 points will have gone down the toilet. &lt;br /&gt;
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You can have him ride around on a Disc of Tzeentch to up his Toughness to 5 and increase his mobility, which is highly recommended. When on Disc he can also do the &amp;quot;Gunship Sorcerer&amp;quot; trick where he runs alone, fires his witchfires on the guys you want to royally fuck up and then turbo-boosts 24&amp;quot; away, preferably behind a solid LoS in the shooting phase like a Jet-packing Tau Battlesuit on steroids. Be aware that it only works if the enemy have no super-fast units, deepstrikes or barrage weapons, but then nothing stops you from hiding him in a nice tough unit until all reserves are out and flyers are down, your hiding place is not observed by artillery spotters and it&#039;s safe to enter gunship mode. If you roll on Biomancy for Iron Arm/Warp Speed the Disc would also allow Ahriman to reach melee faster and be bolter-proof and generally a bitch to kill (T8) while doing so and also kill shit faster when he&#039;s in melee due to +1A that would really matter when your attacks hit like a lascannon.&lt;br /&gt;
&lt;br /&gt;
====8th Edition====&lt;br /&gt;
&lt;br /&gt;
3 powers and 3 denies with +1 to both rolls. Average in combat (he has still forgotten a power weapon equivalent) and his disc no longer provides him with extra toughness and, funnily, instead gives him an extra weakness by handing Ahriman the &#039;Daemon&#039; key word (thus making him a tasty pastry to GK&#039;s and possibly Nurgle daemons). Also, the Black Staff now apparently adds nothing to his psychic potential. All in all, he&#039;s not what he was (and is far more a support psyker than an attack character, contrary to his entire history of having rules) but he also lost 100+pts from his cost to make up for it. Relative to his peers, GW&#039;s approach has not left him weaker but relative to other units in the game and the current bastardisation of psykers, Ahriman is a much weaker unit as a whole. He has a bubble effect, lending to the idea that a better tactic for Ahriman now may be to stick him just behind the advancing gun line in order to ward off anything too nasty with his ability to throw out some mortal wounds and to use warp time for effective counter attacks.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;Gallery&amp;gt;&lt;br /&gt;
File:Ahriman The Exile2.jpg|Mess with him and you&#039;ll be shitting lightning bolts. As cool as that sounds, you won&#039;t like it.&lt;br /&gt;
File:Horus-Heresy-Ahriman.jpeg|During the Horus Heresy.&lt;br /&gt;
File:Cartoonish.jpeg|Disco Ahriman.&lt;br /&gt;
&amp;lt;/Gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Chaos-Marines}}&lt;/div&gt;</summary>
		<author><name>2A02:C7F:9013:8D00:557F:B82A:C0ED:331</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Magnus_the_Red&amp;diff=323244</id>
		<title>Magnus the Red</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Magnus_the_Red&amp;diff=323244"/>
		<updated>2017-06-02T00:18:19Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7F:9013:8D00:557F:B82A:C0ED:331: /* 8th Edition */&lt;/p&gt;
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&lt;div&gt;{{heresy}}&lt;br /&gt;
{{awesome}}&lt;br /&gt;
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&#039;&#039;&amp;quot;For with much wisdom comes much sorrow; the more knowledge, the more grief.&amp;quot;&#039;&#039;&lt;br /&gt;
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- Ecclesiastes 1:18&lt;br /&gt;
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&#039;&#039;&amp;quot;The fatal flaw in every plan is the assumption that you know more than your enemy.&amp;quot;&#039;&#039;&lt;br /&gt;
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- Volrath&lt;br /&gt;
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&#039;&#039;&amp;quot;If you want to make God laugh, tell him about your plans.&amp;quot;&#039;&#039;&lt;br /&gt;
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- Woody Allen&lt;br /&gt;
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[[File:Magnus.jpg|right|thumb|&#039;&#039;Magn&#039;&#039;ificent bastard...]]&lt;br /&gt;
Magnus the Red (a.k.a The Crimson King, the Sorcerer-King, Cyclopean Magnus or the Red Cyclops, [[If the Emperor had a Text-to-Speech Device|My Special Magny Magic]]) is the primarch of the [[Thousand Sons]], and (is takeda shingen in space) rules over the Planet of the Sorcerers, and formerly Prospero. He is directly after the Emperor the mightiest Psyker/Sorcerer in the whole Warhammer 40k Universe. He is notable for having an enormously variable physical form with a few common themes he keeps to most of the time (red skin and hair, one eye, etc) and being enormously, staggeringly, almost unbelievably arrogant, and with his shifting physical form and his hubris he&#039;s a real chip off the old block. Because of this there is debate over if he had a big ol&#039; red eye in the middle of his forehead, or had normal eyes but one socket was empty. Either way he was a cyclops (The colour of his single eye is also described as constantly changing). He is also the Primarch of the [[Blood Ravens]] (supposedly but not officially confirmed), which would explain both their color scheme and high percentage of psykers. Of all the Primarchs, with the exception of [[Vulkan]], [[Sanguinius]] and [[Jaghatai Khan]], Magnus was one of the most open minded and compassionate to the discriminated, being a psyker and all.&lt;br /&gt;
&lt;br /&gt;
He, along with old [[Mortarion|Morty]], are one of the few traitor Primarchs who actually hate/despise their respective Chaos Gods. Mortarion for his general disdain for all things psychic in nature, and Magnus for being humiliated and played like a puppet by [[Tzeentch]]. If anything, Magnus would buy the chance to be free from that little blue bird, as he saw even the slightest opportunity of the bird losing concentration on him, and most likely go rogue due to losing trust to both the Imperium and Chaos and maybe even try to form his own empire and stuff. Then again, this might be wishful thinking, as it may push the plot-line of 40k, which is a big [[Games Workshop|no no]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Great Crusade==&lt;br /&gt;
&lt;br /&gt;
Magnus landed on the planet of Prospero (A planet whose ancient civilization was composed predominantly of psykers, who had fled there because they were persecuted by humanity at large for being psykers.) As Magnus was himself such a being, he formed a kinship with the people of Prospero in short order. Taken in by Prospero&#039;s people, he absorbed knowledge like a sponge, and became crazy powerful, and in time far exceeded the power and control of all of his teachers. After a while, he became the single most powerful &#039;&#039;thing&#039;&#039; on the fucking planet, and he led a campaign to eradicate a race of predators on Prospero known as the &#039;&#039;Psychneuein&#039;&#039;, which had overrun many of Prospero&#039;s early cities, and had an unhealthy fondness for laying their eggs in unsuspecting psykers&#039; brains. Which was probably why the beasts had destroyed the entire population of Prospero, save for its capital city, Tizca. One by one, bit by bit, Magnus&#039; forces retook the planet, putting the Psychneuein to the sword, and within a year, [[Awesome|Magnus had mostly reclaimed the entire world]] (except for the Desolation of Prospero, which was everything except for Tizca).&lt;br /&gt;
&lt;br /&gt;
Once the campaign on the Psychneuein was complete, Magnus became the planetary leader by popular demand. Magnus decided to be fucking awesome, and rebuilt the cities (or mostly just Tizca). Like a somehow perfectly stable fortress lasting some 50 years in [[Dwarf Fortress]], Tizca became arguably the most beautiful city in Imperial space, with crystalline spires and pyramids, long marble roads, and psychically-resonant crystals in key locations; designed to calm the turbulent minds of younger psykers and help them control their burgeoning psionic potential. The city quickly became known as a shining jewel of humanity, and one that showed proudly how far its citizens had come from the brink of near-extinction. Prospero also had one of the most technically advanced defensive networks in the Imperium, all of which was hilariously wasted except for the shields when Magnus, in a fit of Primarch-scale angst over his &amp;quot;I screwed everything Dad was doing and failed my purpose entirely in the process&amp;quot; whoopsy-daisy, decided that the [[Space Wolves]] should get the rabbit punch.&lt;br /&gt;
&lt;br /&gt;
All this time, Magnus continued to codify and systematize everything he could about the &#039;Great Ocean&#039; - the name the Prosperans had given the [[Warp]]. Huge libraries filled with knowledge about psychic powers and the warp were established, and Magnus himself used his powers to peer into the Empyrean itself, claiming many of its secrets, though at terrible risk to himself. While this was exceptionally dangerous, much of what the Imperium&#039;s [[Inquisition]] currently knows about the Warp came directly from several of his manuscripts that survived.&lt;br /&gt;
&lt;br /&gt;
With such a powerful mind heading into the warp, it was inevitable that the [[Emprah]] (who happened to be out and about the galaxy looking for his lost sons) would eventually take notice. So he eventually came to Prospero, and he and Magnus psychically brofisted before talking for several days. The Emperor taught him even more about psychic powers, but cautioned Magnus to be &#039;&#039;slow and purposeful&#039;&#039;, since foul horrors lurked in the warp and liked nothing better than [[Anal Circumference|forcibly sodomizing an unprepared Psyker&#039;s soul]]. Magnus took much of this to heart - but what the Emperor did not know was why - Magnus&#039; forays into the warp had already come at a price - his right eye, sacrificed ala Odin when he had consorted with warp-entities whose nature he did not understand until the Emperor explained shit.&lt;br /&gt;
&lt;br /&gt;
Magnus was put in charge of the [[Thousand Sons]], but would not immediately embark on the Great Crusade - since many of his Legion were psykers, and there had been so many small mutations that a number of them couldn&#039;t survive the gene-seeding process. Even worse, during combat, psykers ran the risk of losing control of their powers and underwent &amp;quot;Flesh Change&amp;quot;, where their body mutated rampantly out of control at all the Warp energy running through them (we call them something else, but won&#039;t speak its name as... wait, I didn&#039;t say it&#039;s [[Chaos Spawn|naSHHTLSUROHSONTOOLS!]]) &lt;br /&gt;
&lt;br /&gt;
Magnus was aware of the mutations his Astartes were suffering, and entered the Warp to seek answers about the cause of this and if a cure existed, though he didn&#039;t know that he had consorted with [[Tzeentch]] by doing so, and the god of [[Just as planned]] saw a &#039;&#039;lot&#039;&#039; of potential in this one. In return for knowledge and a way to stop the flesh-change, Magnus lost his eye so hard that he &#039;&#039;&#039;never saw it coming&#039;&#039;&#039; [[Cegorach|(ah-ha-ha-ha!!)]].&lt;br /&gt;
&lt;br /&gt;
In any case, because of the setbacks that had befallen the Thousand Sons, the selfless efforts of Magnus to save them, their shared psychic talents, and the continuing distrust and persecution of many Imperial agencies and other Space Marine Legions towards the Thousand Sons&#039; use of psychic abilities and the rampant mutations present in their gene-seed, the Primarch and his Astartes developed an extremely close emotional and psychic bond. One of the strongest among all Primarchs and their Space Marine Legions, exceeding even the [[Black Legion|Luna Wolves]]&#039; dedication to [[Horus]].&lt;br /&gt;
&lt;br /&gt;
Finally, about midway into the Great Crusade (100 Terran years after it had begun), the now &amp;quot;stable&amp;quot; Thousand Sons Legion (although numbering only 10,000 soldiers), with Magnus leading them on the field, were permitted to take part in the campaign as part of the 28th Expeditionary Fleet. And it was &#039;&#039;glorious&#039;&#039;. When they were deployed, the Sons were a sight to behold, flinging psychic storms to consume their enemies and striking bolts with precision and prescience, using their abilities to ascertain enemies&#039; weak-points. Magnus was unique among the Primarchs in that he would always try diplomatic routes first, however - in this way, the Thousand Sons won many battles without so much as a shot fired. This did not sit well with [[Rogal Dorn]] or [[Roboute Guilliman|Girlyman]], who viewed this approach &amp;quot;unmanly&amp;quot;. Likewise, Magnus drew constant distrust from [[Mortarion]] and [[Leman Russ]], who distrusted the Sons&#039; sorcerous ways and were somewhat concerned of a trait the Sons had picked up: after conquering or annexing a world, they would take huge amounts of knowledge: books, scrolls about forgotten /forbidden lore, and ancient artifacts, back to Prospero for study, analysis and codification. &#039;&#039;And this doesn&#039;t sound like the Blood Ravens, you say? Nicking everything shiny that&#039;s not nailed down?&#039;&#039; Point is: nobody looted so prolifically as The Thousand Sons. The White Scars and Blood Angels aligned themselves with them to rig the Librarium. What that did was to actually impose some restraint on psykers, that made everyone a bit more accepting towards them. Their worries only intensified when it was discovered that the Sons had little warp critters (familiars) called &amp;quot;tutelaries&amp;quot; buzzing around them and acting as warp power-packs.&lt;br /&gt;
&lt;br /&gt;
When diplomacy didn&#039;t work, The Sons were known to fuck entire armies with lightning, fireballs, mass mind-control, precognition of enemy strikes and counter them with precision strikes, dealing so much devastation with only some few squads of Marines (the Iron Warriors would weep of jealousy if they ever saw how the Sons made battle during the Great Crusade). Magnus himself once fought Ork gargants by himself, and despite being able to zap, melt or transmute their hulls with just the power of his mind, he instead [[Awesome|scaled himself to the size of a Warlord-class Titan, and beat the shit out of them with his bare hands]].&lt;br /&gt;
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A very important event called &amp;quot;Council of Nikaea&amp;quot; or &amp;quot;The Prosecution of Magnus the Red&amp;quot;, took place about 50 years before the Horus Heresy, where Magnus was called by his brothers and the Emperor to answer for abusing his powers and to install some form of control of psykers used in battle across the galaxy. The fact that the Sons obsessed with preserving valuable knowledge (whatever the source), was another factor that pissed a bunch of Primarchs off. The Thousand Sons&#039; political opponents among other Astartes Legions found hoarding xenos&#039; artifacts useless and counter-productive to the goals of thefix Great Crusade (which actually more or less sought to eradicate all alien life in the galaxy). Arguments between Magnus and the other Primarchs became so pitched and violent that on one occasion, [[Leman Russ]] and Magnus got into a giant fucking brawl on the council floor itself, and it only didn&#039;t end in bloodshed because [[Lorgar]] managed to talk both of them down, causing Russ to grudgingly holster his weapon and Magnus to [[meme|stop chargin&#039; his lazar]]. Finally, the Emperor stepped in, bitch-slapped everyone for acting like a [[Derp|fucking child]], and pointed out that whilst dangerous, psychic powers ware still necessary to the Imperium in large. So Chaplains were added to Space Marine Legions to ensure adherence to the Imperial Truth: psykers were now to abstain from using their powers in battle. The ever fabulous Jaghatai Khan facepalmed his high  forehead, whilst groaning, that this is exactly what he&#039;d warned Magnus about. Magnus was ticked off, but calmed down a bit a little later and continued the Crusade with the new restrictions in place (actually, they carried out their arcane ways in secret).&lt;br /&gt;
&lt;br /&gt;
==Horus Heresy==&lt;br /&gt;
When Magnus learned that Horus intended to betray the Emperor and slaughter like half the galaxy, he resolved to using any method possible to warn the Emperor. With few other options, he made a deal with Tzeentch again, to combine their powers and smash the psychic seal The Emperor had installed to protect the Webway from the warp (Magnus simply did not bother to [https://www.youtube.com/watch?v=YR5ApYxkU-U walk around the Wall] through one of the entrances that the Webway has) and enter the Imperial Palace all the way from Prospero. Unfortunately, this deed majorily fucked up the Webway project the Emperor had been working on for over 9000 years, which would have made the dangerous warp-travel obsolete and would [[Heresy|unify the Imperium of Man using a human-engineered version of the Eldar Webway gate]]. Big E called Magnus out and banished him back for [http://www.youtube.com/watch?v=9jOqOlETcRU&amp;amp;t=0m30s| breaking the law] and using sorcery to get through the Webway. The dick didn&#039;t even listen to Magnus about Horus&#039;s betrayal and declared Magnus a [[Extra Heresy|DOUBLE HERETIC]]. Magnus realized that the Imperium is comprehensively fucked and that he needed to do all he could to protect it and Prospero. Emps should probably have told his super-psychic son about his psychically-sensitive all-important project THAT MAGNUS WAS DESTINED TO OPERATE, but that would make [[Grimdark|nobody happy]], wouldn&#039;t it?&lt;br /&gt;
&lt;br /&gt;
[[File:DaemonMagnus.jpg|right|thumb|He doesn&#039;t get much press-time because of how bad he and his Legion got dicked by Tzeentch, but when he DOES, watch your fucking [[FATAL|ass]]!]]&lt;br /&gt;
&lt;br /&gt;
When Horus learned of this, he was quietly amused. The Emperor ordered Horus to have Russ bring Magnus back to Terra to stand trial for what he had done, and Horus being a [[Eldrad|dick]], quietly altered Russ&#039; orders to lay waste to Prospero instead and slaughter the Thousand Sons. As Magnus was already officially a (slightly tolerated) heretic, Russ relished in this order and took to this like a [[Furry]] to [[Ironclaw]] (barring a last-ditch attempt to Skype Magnus through a psyker that Magnus was not connected to). Accompanying the Space Wolves were a full contingent of Adeptus Custodes, millions of Imperial Army troops and an elite anti-psyker unit: the Sisters of Silence (think a unit of [[Culexus|Culexus Assassin]]s and you get the general idea).&lt;br /&gt;
&lt;br /&gt;
Magnus, sensing this and realizing that this had been [[Just as planned]] by Tzeentch and that it has done this to completely destroy both the Thousand Sons and the Space Wolves, decided to dick with the Lord of all Fate. He decided to accept the destruction of everything that he had worked for, so that Tzeentch&#039;s ultimate goal would only be half-fulfilled. Tzeentch was richly amused by this. As Prospero burned, Tzeentch and Magnus engaged in act after act of dickery and counter-dickery; with Magnus finally pushed into a towering rage and taking to the battlefield at his capital: crushing his enemies with volleys of MIND BULLETS, before he engaging Leman Russ himself in close-combat. The two fought fiercely and Magnus managed to Falcon pawnch Russ so hard, his breastplate shattered &#039;&#039;and one of his hearts punctured&#039;&#039;. Russ got lucky and took out Magnus&#039; second eye, and then performed a back-breaker on him that ended the fight. Tzeentch was greatly amused by all of this because it&#039;s rare for anyone, let alone a mortal, to predict and out-manipulate the plans of the Architect of Fate himself. He thus made Magnus an offer: Become Tzeentch&#039;s servant and preserve what was left of his Legion and homeworld or watch it all burn in a pool of his own blood...&lt;br /&gt;
&lt;br /&gt;
...For Magnus though, it never really was a choice. The response of Magnus&#039; new patron was immediate: for once, Tzeentch was true to his word. The City of Light was transported into the Eye of Terror onto a Daemon World. Prospero was destroyed that day, but Magnus and his Legion survived. It is unclear &#039;&#039;when&#039;&#039; they ended up on the Planet of the Sorcerers; before or after the Siege of Terra, but Magnus the Red had become a daemon prince and the most powerful of all Tzeentch&#039;s servants. [[Just as planned|Magnus had never served Tzeentch willingly, but now had no choice - exactly as Tzeentch HAD PLANNED from the very beginning (we might think), and now he was committed to the very cause he had tried to foil]]. &lt;br /&gt;
JUST AS PLANNED! x9000+&lt;br /&gt;
&lt;br /&gt;
Some head-scratching does arise at to why Magnus didn&#039;t: a) simply tell his Legion to lay down their weapons and try and talk Russ out of obliterating the entire world or b) take the hara-kiri option, which would have at least brought everything to an end a little earlier.&lt;br /&gt;
&lt;br /&gt;
==Post-Heresy==&lt;br /&gt;
[[File:Cl9SiZhXIAADyip.jpg|left|thumb|300px|An exceptionally skilled drawfag&#039;s depiction of Magnus during the Horus Heresy.]]&lt;br /&gt;
Magnus was stuck in limbo and meditation for a while, until Jaghatai Khan rocked up to Prospero to find out what had happened and found a shade of his brother down in the caves. Magnus served up a nice big info-dump and in return Jaghatai banished him from Prospero. Magnus then travelled to the planet Tzeentch had set up for him (apparently Lorgar had kept trying to persuade him to join the Heresy during this period, though we don&#039;t know how when he couldn&#039;t reach his Legion).&lt;br /&gt;
&lt;br /&gt;
And so, the Horus Heresy came and went. The Siege of Terra occurred, Horus had fought the Emperor and (SPOILER WARNING) failed, and the Traitor Legions were driven to the [[Eye of Terror]]. However, the Thousand Sons now had to deal with more immediate problems: with their serving of Tzeentch, the Flesh Change returned with a vengeance. Magnus made efforts to stop this, but being a servant of the God of Mutation has its drawbacks and before long Magnus seemed to have given up. Growing desperate, [[Ahzek Ahriman]], the Chief Librarian and First Captain, took matters into his own hands. Having lost his brother to the Flesh Change before they found Prospero, Ahriman gathered a cabal of other sorcerers, the Book of Magnus, and performed the Rubric of Ahriman in an attempt to stop the Flesh Change. The results were not what Ahriman expected: while it stopped the Flesh Change and further empowered all psychic Thousand Sons, all non-psyker Thousand Sons had their bodies turned to dust and sealed within their Power Armour, becoming little more than robots needing guidance from a Thousand Son sorcerer.&lt;br /&gt;
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Magnus was furious. Confronting Ahriman, once his most favored son, Magnus was about to kill Ahriman when Tzeentch spoke to him: &#039;&#039;&amp;quot;Magnus, why do you seek to kill my pawn?&amp;quot;&#039;&#039; Once again, Magnus had been used. Broken, Magnus simply exiled Ahriman from the Planet of Sorcerers. For the last ten thousand years, Magnus has labored to restore his Sons&#039; bodies to their original forms, failing all the while.&lt;br /&gt;
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Unknown to everyone, save perhaps Tzeentch himself, the failed rubric also had a side-effect. As seen in the novel, Ahriman Unchanged, Magnus&#039;s conscience and psychic might fragmented into several alter-egos, each with different personalities and goals. Unfortunately, all the fragments were reunited after Ahriman tried to cast a second Rubric on Sortiarius. One fragment was even fused by Malcador to Revuel Arvida; inadvertently creating a being known as Ianus.&lt;br /&gt;
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He later showed up on [[Fenris|FENRIS]] ITSELF and became the second Daemon Primarch after [[Angron]] to get shit done, rampaging through imperial lines and laying waste to everything in his path with MIND BULLETS and RAW PHYSICAL POWER until the Space Wolves responded and after an extremely hard fight &amp;lt;s&amp;gt;managed to banish him back&amp;lt;/s&amp;gt; Magnus phased himself out and teleported all his marines out of the Fang after having his back broken once again, this time by Bjorn. While he succeeded in sabotaging an experimental Space Wolf geneseed mutation cure and killing an entire Great Company HQ, The Great Wolf (turns out wolfing a Wolf Lord&#039;s wolf means warping your hands inside him and &#039;&#039;ripping his hearts out&#039;&#039;) and almost killing Bjorn the Fell-Handed himself, he did not finished Space Wolves once and for all. Of course, Magnus claimed it was not his goal in the first place, but really, a plan to finish Fenrisians that takes 8 thousand years? That&#039;s too much of [[Just as planned]].&lt;br /&gt;
[[File:Magnus vs Robboute.jpg|700px|right|thumb|Magnymagick and [[Roboute Guilliman|Papa Smurf]] having a calm and brotherly conversation over at Luna in the 41st Millennium.]]&lt;br /&gt;
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Funny how two out of two Daemon Primarchs to have gotten shit done ended up being repelled by the actions of the Space Wolves. On the other hand, the Wolfies were pushed to their very limits trying to repel the chosen of Tzeentch, and they only got off easy once he fucked off after his main objective was finished.&lt;br /&gt;
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On another note, of all the Daemon Primarchs so far seen in the fluff, he seems to be the most collected and coherent, as far as Chaos goes; in the trailer of Wrath of Magnus he actually sounded quite composed and at odds with Angron&#039;s &amp;quot;BLUDFUTEBLUDGUD!&amp;quot; or Mortarion&#039;s &amp;quot;IHAVESPESSASHMA&amp;quot;; he told the Thousand Sons in a strong but civilized way to put their differences aside to focus on the goal of destroying the Space Puppies, and remarked how [[Awesome|all of them were his sons, even Ahriman or any other wayward sorcerer who had gone his own way through the ages and that despite the millennia long pass, he still holds Prospero in high regards and consistently fights for his homeworld&#039;s memory and people;]] [[Kharn|what a cool guy.]]&lt;br /&gt;
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During the campaign, Magnus&#039; goal was never to destroy Fenris (though it would have been a satisfying bonus), but instead to make the Wolves suffer as he and his sons did during the Burning of Prospero: with the Wulfen and their genetic flaw revealed, they would be regarded with suspicion and mistrust. Because the people of Fenris have seen first-hand the horrors of the warp, the Inquisition ordered a massive purge that saw most of the population of Fenris exterminated. Midgardia basically got destroyed, Fenris became a partly irradiated wasteland, and Magnus pulled Sortiarius into the materium (as the whole invasion of Fenris also turned out to be a massive ritual for which the Grey Knights killing the populace helped a lot, yes Grey Knights dun fucked up).&lt;br /&gt;
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Notably, during the above campaign, Magnus got Mortarion&#039;s aid in exchange for the latter taking over Midgardia and transforming it into a plague infested planet. However, Magnus proceeded to back-stab Mortarion by arranging Midgardia to undergo exterminatus before the latter succeeded in claiming it. Magnus likely did this out of vengeance for Mortarion&#039;s role during that little Council of Nikaea thing.&lt;br /&gt;
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Oh yeah, and many Daemon Primarchs begin to show up, presumably for the 13th Black Crusade. Also, there is a teaser about some 30k force coming back.&lt;br /&gt;
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In Gathering Storm Book III, Magnus and the Thousand Sons are found to be lurking in the webway after the resurrected [[Roboute Guilliman]] and his allies have escaped from the Red Corsairs. Guilliman, realizing that Magnus is hoping to use him to sneak into the Imperial Palace via the webway gate, instead detours to a dormant gate on Luna. A huge battle between Guilliman&#039;s forces and the Thousand Sons ensues, whilst the two Primarchs go mano-a-mano. Magnus&#039; super-psyker abilities give him the upper hand against Girlyman and his troops, at least until the loyalist cavalry arrives in the form of the Imperial Fists, the Adeptus Custodes, and the Sisters of Silence! The Sisters nullify Magnus&#039; powers long enough for Guilliman to turn him into a kebab. This somehow causes Magnus to unleash a psychic shockwave that blows him back through the gate, after which some Harlequins who&#039;d tagged along with Guilliman seal it off, stranding him in the webway. No clue where Magnus goes from here, but at least he was kicking ass and taking names until his old nemeses showed up to [[troll|ruin his day]].&lt;br /&gt;
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==On the tabletop==&lt;br /&gt;
===As a son of the Emperor===&lt;br /&gt;
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[[File:FWMagnusTheRed.jpg|right|thumb|300px|Magnus, back before he was a red giant. Well, a redder giant.]]&lt;br /&gt;
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[[File:RussMagnusDiorama.jpg|right|thumb|500px|Magnus and Russ having a civilized chat on the philosophy of the Warp. Also, Magnus doesn&#039;t have his nipple horns anymore. Maybe Magnus get tired of losing another eye every time he sneezes.]]&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! Points || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| 495 || 7 || 5 || 7 || 6 || 6 || 6 || 4 || 10 || 2+/4++&lt;br /&gt;
|}&lt;br /&gt;
With his decent statline, Magnus has the Primarch rule in all of its goodness, &#039;&#039;&#039;Arch Sorcerer&#039;&#039;&#039; (ML 5 psyker that harnesses on a 3+, needs 3 6&#039;s to roll perils and re-rolls 1&#039;s if he does) plus he randomly generates his powers from any of the 5 main disciplines plus Sanctic (E.G. 2 biomancy, 2 telepathy, 1 divination). now think about rolling all 5 on biomancy! with &#039;&#039;&#039;The Eye of the Crimson King&#039;&#039;&#039;, which gives him line of sight to anything in range while also giving his powers Ignores Cover. &#039;&#039;&#039;Phantasmal Aura&#039;&#039;&#039; makes him [[Jaghatai Khan|harder to hit]] by forcing anyone in melee or shooting at him (and the &#039;&#039;infantry&#039;&#039; unit he joined) -1 to hit while also forcing Barrage weapons aimed at him to add +1 Scatter. &#039;&#039;&#039;Mind Wrath&#039;&#039;&#039; means he can double the range of any witchfire and add 2d6 strength (or Destroyer if this makes Strength go 11 or beyond) to that power he cast at the cost of needing two more warp charges to cast it (WC1 life leech becomes WC3 etc); Statistically, Magnus is going to roll a 7 on the 2D6 extra strength, meaning that if you roll average S4 Witchfires will be Strength D.(think about &#039;&#039;smite&#039;&#039; for a second: 36&amp;quot; range SD, AP2 assault 4 ignores cover and Magnus has LoS to anyone in that range!) (think about &#039;&#039;&#039;&#039;&#039;any nova&#039;&#039;&#039;&#039;&#039;, where &#039;&#039;&#039;&#039;&#039;every unit in 18&amp;quot; takes, on average, 7 S:D hits&#039;&#039;&#039;&#039;&#039; (but novas usually have shitty AP, so marines would totally get their 3+ if 6 is not rolled on the Destroyer table) making Magnus one of the more broken and overpowered models in any incarnation of the rules.  On top of this [[That Guy|someone]] can cast invisibility on him in which case he becomes literally impossible to damage due to Phantasmal Aura turning your 6&#039;s into 5&#039;s. He&#039;s also a decent army buffer, boosting his legions leadership, making his attached unit fearless, allowing Sehkmet Terminators as troops and letting you re-roll reserves.&lt;br /&gt;
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*&#039;&#039;&#039;The&#039;&#039;&#039; (nipple)&#039;&#039;&#039;Horned Raiment&#039;&#039;&#039; is your standard 2+ 4++ armour made of warp energy that lowers the number of wounds taken from the D by 1 &lt;br /&gt;
*&#039;&#039;&#039;Psyfire Serpenta&#039;&#039;&#039; is an S8 AP2 Assault d3 gun with Soulblaze(that could be argued to be a plasma weapon and thus weakened by the sallies)&lt;br /&gt;
*&#039;&#039;&#039;The Blade of Ahn-Nunura&#039;&#039;&#039; is an S+2 AP1 two handed &#039;&#039;&#039;force&#039;&#039;&#039; blade.&lt;br /&gt;
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Being the second most expensive Primarch he is really good, his psychic powers are understandably incredible. &lt;br /&gt;
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&#039;&#039;Biomancy&#039;&#039; so far seems to be the most powerful for him to roll on, as Iron Arm makes him an unkillable juggernaut of S10 T9, Warp Speed let him out-dance Fulgrim and out-rape Angron at 7 attacks on I9, with both combined allowing him to take on Horus or even Russ in a challenge, Enfeeble and Endurance being generally great powers in any situations, Smite (you always get as a Primaris) will become 36&amp;quot; Assault4 with D-strength 56% you fire it when boosted (and likely S8-10 other times) for sniping Primarchs and Fellblades from the distance, and Life Leech would let Magnus heal imself and/or get Destroyer strength much more reliable, if at lower volume of fire. Haemorrage sadly continues to be useless, though, and five times out of six you&#039;d roll it instead of some useful power.&lt;br /&gt;
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Hilariously Biomancy-powered Strawberry can midbullet most Primarchs from distance in just 2 or 3 turns. Angron, Fulgrim and Corax could even go down in one turn with some luck. Although Lorgar&#039;s superior deny and Horus&#039;s armor of &amp;quot;fuck your psychic powers on a 3+&amp;quot; may pose a problem, and them hiding in a transport or a unit (probably both) counters this tactic completely - then again forcing your enemy&#039;s Primarch to hide just by deploying yours is a victory on it&#039;s own (unless it&#039;s Alpharius, who&#039;s straight up &#039;&#039;designed&#039;&#039; to hide in a unit).&lt;br /&gt;
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You can go for support monster with &#039;&#039;Divination&#039;&#039; or supercheese with &#039;&#039;Telepathy&#039;&#039;, but those disciplines lack boostable witchfires (Psychic Scream while awesome on it&#039;s own don&#039;t have strength value). &#039;&#039;Pyromancy&#039;&#039; is on the other end of the spectrum, with all the witchfires all the time everywhere, potentially with re-rolls to wound from fiery form, but it can&#039;t increase his survivability or close combat prowess.&lt;br /&gt;
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Magnus is THE straight-up best Primarch for his points. The reason for this is his sheer flexibility. While you may not be able to [[Lorgar|choose your psychic powers,]] you can tailor him to different roles at the start of any game just by picking a discipline. Up against a melee Legion and need a buffer for your gunline? Divination, motherfucker. Enemy brought a Warhound/Spartan/Primarch who isn&#039;t Horus or Russ? Biomancy to fly up and smash it. Up against Admech with those 4+ armor MCs? Say hi to Pyromancy. If there were only a few psychic powers that Magnus&#039; rules could turn into OP nastiness it&#039;d be okay, but with Biomancy in particular, there are an absurd number of such powers. Pray to the Emprah Forgeworld nerfs him.&lt;br /&gt;
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Just keep him away from sisters of silence... even they might struggle tbh&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
Primarch fighting, while fun to see, isn&#039;t a very competitive thing to do as it&#039;ll usually tie up both Primarchs for the entire game without either of them dying. With that in mind this section is all about how Magnus fares against other Primarchs mathammer wise.  Please note that all the various abilities, with the exception of Blind, are taken into account (Blind is ignored because it is just too random and unreliable to come into play) and the match-ups assume the Primarchs are the only ones involved in the fighting, so various abilities like Angron&#039;s &amp;quot;The Butcher&#039;s Nails&amp;quot; and Rampage do not provide any bonuses. As with Lorgar, psychic powers are not accounted for, which is a slightly false choice given that if your sending Magnus in for a Primarch duel you probably will buff him but a necessary one if this is to be doable and fair.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Magnus vs Angron&lt;br /&gt;
** Angron first round: hits 4.5 times, wounds 3.75 times and 1.875 after saves which IWND will take down to 1.542 at the start of next turn&lt;br /&gt;
** Angron second round: hits 3 times, wounds 2.5 times and 1.25 after saves which IWND will take down to 0.917 at the start of next turn&lt;br /&gt;
** Magnus: hits 2 times, wounds 1.667 times and 0.833 after saves which FNP and IWND will take down to 0.5 at the start of next turn&lt;br /&gt;
** Unsurprisingly Magnus loses this one pretty badly&lt;br /&gt;
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*Magnus vs Fulgrim&lt;br /&gt;
** Fulgrim (Fireblade): hits 3.5 times, wounds 2.333 times and 1.167 after saves which IWND will take down to 0.834 at the start of next turn&lt;br /&gt;
** Magnus: hits 2 times, wounds 1.667 times and 0.556 after saves which IWND will take down to 0.222 at the start of next turn &lt;br /&gt;
** Again unsurprisingly Fulgrim wins comfortably even without taking into account Child of Terra or Mastercrafted&lt;br /&gt;
&lt;br /&gt;
*Magnus vs Mortarion&lt;br /&gt;
** Magnus: hits 2 times, wounds 1.667 times and 0.833 after saves which IWND will take down to 0.278 at the start of next turn&lt;br /&gt;
** Mortarion: hits 1.667 times, wounds 1.111 times and 0.556 after saves which IWND will take down to 0.222 at the start of next turn&lt;br /&gt;
** Magnus actually out-endures Mortarion as his negative modifier to hit balances out Mortarion&#039;s superior regen and extra wound. Not that it matters because it will take several lifetimes before either of them actually die.&lt;br /&gt;
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*Magnus vs Ferrus Manus&lt;br /&gt;
** Magnus: hits 2 times, wounds 1.667 time and 0.556 after saves which IWND will take down to 0.222 at the start of next turn&lt;br /&gt;
** Ferrus: hits 1.333 times with Forgbreaker and 0.333 times with his Servo Arm, wounds 1.111 times and 0.278 respectively which after saves becomes a total of 0.695 wounds after saves which IWND will take down to 0.362 wounds at the start of next turn&lt;br /&gt;
** Another ridiculously long fight but Ferrus&#039; Servo Arm and better invulnerable save just tip the fight in his favour&lt;br /&gt;
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*Magnus vs Konrad Curze&lt;br /&gt;
** Konrad: hits 3 times, wounds 2.25 times and 1.125 after saves which IWND will take down to 0.792 at the start of next turn&lt;br /&gt;
** Magnus: hits 2 times, wounds 1.667 times and 0.833 after saves which IWND will take down to 0.5 at the start of next turn&lt;br /&gt;
** Konrad wins this one without having to use his hit and run + HOW combo which turns this into a bloodbath&lt;br /&gt;
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*Magnus vs Vulkan&lt;br /&gt;
** Magnus: hits 2 times, wounds 1.667 times and 0.556 after saves which IWND will take down to 0 wounds at the start of next turn&lt;br /&gt;
** Vulkan: hits 1.333 times, wounds 1.111 times and 0.556 after saves which IWND will take down to 0.222 wounds at the start of next turn&lt;br /&gt;
** Vulkan wins because Magnus can&#039;t hurt him&lt;br /&gt;
&lt;br /&gt;
*Magnus vs Lorgar&lt;br /&gt;
** Magnus: hits 2 times, wounds 1.667 times and 0.833 after saves which IWND will take down to 0.5 wounds at the start of next turn &lt;br /&gt;
** Lorgar: hits 1.667 times, wounds 1.389 times and 0.694 after saves which IWND will take down to 0.361 wounds at the start of the next turn&lt;br /&gt;
** Rare but unsurprising victory for Magnus whose advantage would only increase if both were allowed psychic powers (which as ever they aren&#039;t)&lt;br /&gt;
&lt;br /&gt;
*Magnus vs Perturabo &lt;br /&gt;
** Magnus: hits 2 times, wounds 1.667 times and 0.556 after saves which IWND will take down to 0.222 wounds at the start of next turn&lt;br /&gt;
** Magnus (Blinded): hits 1.333 times, wounds 1.111 times and 0.37 after saves which IWND takes down 0.037 wounds at the start of next turn&lt;br /&gt;
** Perturabo: hits 1.333 times with both, wounds 0.889 times with his hands and 1.111 times with Forgebreaker and 0.444 and 0.556 times after saves respectively, which becomes 0.111/0.222 wounds at the start of next turn&lt;br /&gt;
** Perturabo (with Magnus Blinded): hits 2 times, wounds 1.667 times and 0.833 times after saves&lt;br /&gt;
** Another victory for Magnus comes when Perturabo doesn&#039;t have Forgebreaker. When he does this becomes a walkover in the other direction as Magnus won&#039;t kill him before he becomes blinded and then he becomes essentially unable to hurt Perturabo&lt;br /&gt;
&lt;br /&gt;
*Magnus vs Alpharius&lt;br /&gt;
** Magnus: hits 2 times, wounds 1.667 times and 0.833 after saves which IWND will take down to 0.5 wounds at the start of the next turn&lt;br /&gt;
** Alpharius: hits 1.944 times, wounds 1.512 times and 0.756 after saves which IWND will take down to 0.423 at the start of next turn&lt;br /&gt;
** As usual, Alpharius loses&lt;br /&gt;
&lt;br /&gt;
*Magnus vs Rogal Dorn&lt;br /&gt;
** Magnus: hits 2 times, wounds 1.33 times (Dorn cannot be wounded on more than 3+ thanks to his armour) and 0.67 after saves which IWND will take down to 0.44 wounds at the start of the next turn&lt;br /&gt;
** Dorn: hits 2 times, wounds 1.5 times and 0.75 after saves which IWND will take down to 0.417 wounds at the start of the next turn&lt;br /&gt;
** Magnus loses this one&lt;br /&gt;
&lt;br /&gt;
*Magnus vs Corvus Corax&lt;br /&gt;
** Corax: hits 2.667 times (Scourge)/ 2 times (Shadow-walk), wounds 2 times (Scourge)/ 1.5 times (Shadow-walk) and once or 0.75 times respectively after saves which IWND will take down to 0.667/0.417 at the start of next turn&lt;br /&gt;
** Magnus: hits 2 times (Scourge)/ 1.333 times (Shadow-walk), wounds 1.667 times (Scourge)/ 1.111 times (Shadow-walk) and 1.111/0.741 times after saves which IWND will take down to 0.778/0.408 wounds at the start of next turn&lt;br /&gt;
** Corax&#039;s superior initiative means that if he uses Shadow-walk he can kill Magnus just before he can strike on turn 15. If he uses Scourge he loses, however. As usual Blind and Hit and Run could turn the fight more in his favour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===As a Daemon Primarch===&lt;br /&gt;
[[File:Magnus-revealed.PNG|right|thumb|300px|Exactly as planned!]]&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Magnus&#039;&#039;&#039; || 7 || 7 || 8|| 7 || 7 || 7 || 6|| 10 || 4+R1/4++R1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rules-wise, he&#039;s a beast with 7s across the board barring strength (8) attacks (6) and ld (10). He rocks a 4++ and can re-roll ones (so yeah, throw in the grimoire of names to have a 2++ re-rollable and guy becomes unkillable when combined with the fact that he&#039;s an FMC with EW), as well as Daemon of Tzeentch, Deep Strike, VotLW, Fearless, Fleet, IWND, and the WT Lord of Flux: Enemy units within 12″ of your Warlord treat all terrain, even open ground, as difficult terrain; any enemy units that run, turbo-boost, move flat out, or charge within that radius must take dangerous terrain tests. He has what is by far the best psychic output in the game: Mastery level &#039;&#039;&#039;5&#039;&#039;&#039;, AW (so he DTWs on 3+ against everyone), manifests his WCs on a 2+, has LoS to all units on the table for the purposes of using his powers, and &#039;&#039;&#039;&#039;&#039;never&#039;&#039;&#039;&#039;&#039; suffers Perils of the Warp. He knows every spell in the Tzeentch and Change disciplines. With the expansions brought in the new rulebook, this means Magnus can bring to the table 2 D attacks (One of which is an 18&amp;quot; Beam?!) per psychic phase with relative ease, all while still being able to murderize anything that he comes across, and in melee he uses a sword that uses his strength, AP2, Soulblaze, Force, and Transmogrify (a 6 to wound causes Instant death and turns the slain model into a [[Chaos Spawn|Chaos Sp... you know this stupid gaOHGODWHYBLAGRABAH]]). As it stands, Magnus just craps on his [[Leman Russ| furry Gary Stu brother]]. He&#039;s 650pts, so use him wisely.&lt;br /&gt;
&lt;br /&gt;
Model wise, he appears to take minor inspiration from his EPIC monkey form (which is a good thing.) He has multiple head options, including a cyclops head, which is incredibly fluffy as his face has been described as constantly changing. His armor appears to be to have changed from golden to silver (but it still has its nipple horns. Sexy, sexy nipple horns), and the motif of a bird skull appears everywhere. He has bird wings, and is posed on a Space Wolf Dreadnought arm. Ah, and he&#039;s so FUCKHUEG that he rivals an Imperial Knight.&lt;br /&gt;
&lt;br /&gt;
====8th Edition====&lt;br /&gt;
&lt;br /&gt;
Naturally, Magnus was some of the small slither of cheese that Chaos had access to in 7th, so GW casually nerfed him to ensure their precious space marines didn&#039;t have too hard a time (if this was hard to see, don&#039;t look at what has become of poor Ahriman). Don&#039;t let this hit fool you too much though as Magnus is still a force to be reckoned with. Gone is the all seeing eye, immunity to perils and ease of power casting. In its place we still get the best psyker (still significantly weaker than before as he has now forgotten most of his spells and how to give people the big old D). With 18 wounds, he can take more hits than a Land Raider and Bloodthirster and with 7 strength 8 attacks, he can still bend over most things in the game with his fancy blade. His new force multiplier effects make him a more balanced command unit but unless you want him to sit at the back as a big fire magnet and hope his measly 3 powers can make up for his enormous cost over his combat hitting power, a Thousand Sons army isn&#039;t going to benefit from these too much. Apparently Magnus has changed his devotion to Khorne judging by the obvious strategy GW have currently geared him to.&lt;br /&gt;
&lt;br /&gt;
====Magnus&#039; Terrible Weakness====&lt;br /&gt;
Unfortunately not everything is awesome for the Daemon Prince, aside from getting his ass kicked by the Space Wolves and Grey Knights [[Angron|(though he&#039;s hardly alone in that regard)]], Magnus has a terrible weakness in the form of three completely normal humans carrying Thunder Hammers.&lt;br /&gt;
&lt;br /&gt;
Seriously, three Inquisitors (all of which have 3&#039;s and 4&#039;s where Magnus has 7&#039;s and 8&#039;s) can kick his ass.  One of them just needs to be carrying a Null Rod and Thunder Hammer, another carries the Grimoire of True Names, Empyrean Brain Mines, and a Nemesis Daemon Hammer, while the third also carries Empyrean Brain Mines and a Nemesis Daemon Hammer.  All of this makes for a combination that Magnus simply cannot win against.  He is incapable of &#039;&#039;targeting&#039;&#039; the unit with his sorcery; while he can and should hit the unit with Wrath of Magnus on the approach if possible, as Beams do not target, this won&#039;t help him in melee, where he is reduced to using &#039;&#039;&#039;Boon of Flame&#039;&#039;&#039; to summon support (which will not be able to charge on summon turn) and &#039;&#039;&#039;Boon of Mutation&#039;&#039;&#039;, which is extremely unlikely to help in any meaningful way.  If they charged him, the Psyk-Out grenades mean he&#039;s I1 for testing against the Mines; if they didn&#039;t, why didn&#039;t Magnus just get the hell out of there instead of getting into close combat with these guys?  On subsequent Inquisitor turns, the bearer of the Grimoire will challenge him; Brain Mines and Challenges happen at the same time, so per the sequencing rules, the Inquisitors can choose to use the Mines second.  Magnus must now take an I test on I2 (typically two tests, of course), so with odds &#039;&#039;at best&#039;&#039; 1/3 (at worst, 1/9) he can still swing - otherwise, he can&#039;t swing at all.  If he &#039;&#039;does&#039;&#039; swing, it&#039;s at WS 2 (so he hits on 5s and is hit on 3s).  Mathwise the three Inquisitors beat him to death in 3 rounds (another Triumvirate of the Imperium?).  Even if it wasn&#039;t for dropping his Leadership down to 5 for Daemonbane tests, the second the Inquisitors Wound him he&#039;s Concussed, meaning it&#039;s even easier for them to paralyze him with the Mines and spend the second round wailing on him.  If you really wanted to fuck him over then you could also ally in a Culexus Assassin, as they (simply by standing near him and not actually getting into the fistfight) combine with the Grimoire to drop his Leadership to 2, making him incredibly unlikely to die if a Nemesis Daemon Hammer rolls a 6 to wound.  That all said, remember that Magnus &#039;&#039;does not&#039;&#039; have the Daemonic Instability special rule, so he&#039;s not going to take a bajillion extra wounds after losing combat with nerfed Leadership.  You could also add to the hilarity with an Inquisitor with Rad and Psychotroke grenades (the Psychotroke grenades especially have a 1/3 chance of either reducing Magnus to I1 or LD 2 for the phase, which will make all of the other effects in the unit even worse for him).&lt;br /&gt;
&lt;br /&gt;
Of course this relies on them actually getting into combat with Magnus, and so long as the player&#039;s smart (and your opponent doesn&#039;t load up his Inquisitors in something ridiculous like a Corvus Blackstar) you should be able to get around the board without having them ever get into combat with him. The Lord of Flux WT helps in this respect by messing up charges. &lt;br /&gt;
&lt;br /&gt;
Funnily enough too his 30k incarnation is incredibly weak to the Sisters of Battle, mainly because they can load up on combi-crossbows and two squads armed with these things will kill him in a single shooting phase while being either more annoying to kill thanks to Adamantium Will, or impossible to hurt with his Psychic powers if they&#039;re joined by a Hereticus Inquisitor carrying a Null rod (as they should be).  Obviously the solution here is just to make him invisible and take them on in combat, but there&#039;s still the rare chance you won&#039;t get it (especially if you want other powers for bigger threats).&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*If you translate his name into latin, you get Magnus Rubricatus, meaning &amp;quot;red is great&amp;quot;. Also it has &amp;quot;rubric&amp;quot; in it. Sly GW strikes again!&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://youtu.be/bjBmT8y9PAU?t=6m56s A video chronicling Magnus&#039; fall to Chaos. It is less conniving than originally imagined.]&lt;br /&gt;
*[https://www.youtube.com/watch?v=tUuyyVaCOzw Daddy (not the Emperor, Magnus) addressing his children for the visit to the pet shop.]&lt;br /&gt;
&lt;br /&gt;
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{{template:Primarchs}}&lt;br /&gt;
[[Category:Chaos]] [[Category:Warhammer 40,000]][[Category:Primarchs]][[Category:Space Marines]]&lt;/div&gt;</summary>
		<author><name>2A02:C7F:9013:8D00:557F:B82A:C0ED:331</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Magnus_the_Red&amp;diff=323243</id>
		<title>Magnus the Red</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Magnus_the_Red&amp;diff=323243"/>
		<updated>2017-06-02T00:17:04Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7F:9013:8D00:557F:B82A:C0ED:331: /* 8th Edition */&lt;/p&gt;
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&lt;div&gt;{{heresy}}&lt;br /&gt;
{{awesome}}&lt;br /&gt;
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&#039;&#039;&amp;quot;For with much wisdom comes much sorrow; the more knowledge, the more grief.&amp;quot;&#039;&#039;&lt;br /&gt;
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- Ecclesiastes 1:18&lt;br /&gt;
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&#039;&#039;&amp;quot;The fatal flaw in every plan is the assumption that you know more than your enemy.&amp;quot;&#039;&#039;&lt;br /&gt;
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- Volrath&lt;br /&gt;
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&#039;&#039;&amp;quot;If you want to make God laugh, tell him about your plans.&amp;quot;&#039;&#039;&lt;br /&gt;
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- Woody Allen&lt;br /&gt;
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[[File:Magnus.jpg|right|thumb|&#039;&#039;Magn&#039;&#039;ificent bastard...]]&lt;br /&gt;
Magnus the Red (a.k.a The Crimson King, the Sorcerer-King, Cyclopean Magnus or the Red Cyclops, [[If the Emperor had a Text-to-Speech Device|My Special Magny Magic]]) is the primarch of the [[Thousand Sons]], and (is takeda shingen in space) rules over the Planet of the Sorcerers, and formerly Prospero. He is directly after the Emperor the mightiest Psyker/Sorcerer in the whole Warhammer 40k Universe. He is notable for having an enormously variable physical form with a few common themes he keeps to most of the time (red skin and hair, one eye, etc) and being enormously, staggeringly, almost unbelievably arrogant, and with his shifting physical form and his hubris he&#039;s a real chip off the old block. Because of this there is debate over if he had a big ol&#039; red eye in the middle of his forehead, or had normal eyes but one socket was empty. Either way he was a cyclops (The colour of his single eye is also described as constantly changing). He is also the Primarch of the [[Blood Ravens]] (supposedly but not officially confirmed), which would explain both their color scheme and high percentage of psykers. Of all the Primarchs, with the exception of [[Vulkan]], [[Sanguinius]] and [[Jaghatai Khan]], Magnus was one of the most open minded and compassionate to the discriminated, being a psyker and all.&lt;br /&gt;
&lt;br /&gt;
He, along with old [[Mortarion|Morty]], are one of the few traitor Primarchs who actually hate/despise their respective Chaos Gods. Mortarion for his general disdain for all things psychic in nature, and Magnus for being humiliated and played like a puppet by [[Tzeentch]]. If anything, Magnus would buy the chance to be free from that little blue bird, as he saw even the slightest opportunity of the bird losing concentration on him, and most likely go rogue due to losing trust to both the Imperium and Chaos and maybe even try to form his own empire and stuff. Then again, this might be wishful thinking, as it may push the plot-line of 40k, which is a big [[Games Workshop|no no]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Great Crusade==&lt;br /&gt;
&lt;br /&gt;
Magnus landed on the planet of Prospero (A planet whose ancient civilization was composed predominantly of psykers, who had fled there because they were persecuted by humanity at large for being psykers.) As Magnus was himself such a being, he formed a kinship with the people of Prospero in short order. Taken in by Prospero&#039;s people, he absorbed knowledge like a sponge, and became crazy powerful, and in time far exceeded the power and control of all of his teachers. After a while, he became the single most powerful &#039;&#039;thing&#039;&#039; on the fucking planet, and he led a campaign to eradicate a race of predators on Prospero known as the &#039;&#039;Psychneuein&#039;&#039;, which had overrun many of Prospero&#039;s early cities, and had an unhealthy fondness for laying their eggs in unsuspecting psykers&#039; brains. Which was probably why the beasts had destroyed the entire population of Prospero, save for its capital city, Tizca. One by one, bit by bit, Magnus&#039; forces retook the planet, putting the Psychneuein to the sword, and within a year, [[Awesome|Magnus had mostly reclaimed the entire world]] (except for the Desolation of Prospero, which was everything except for Tizca).&lt;br /&gt;
&lt;br /&gt;
Once the campaign on the Psychneuein was complete, Magnus became the planetary leader by popular demand. Magnus decided to be fucking awesome, and rebuilt the cities (or mostly just Tizca). Like a somehow perfectly stable fortress lasting some 50 years in [[Dwarf Fortress]], Tizca became arguably the most beautiful city in Imperial space, with crystalline spires and pyramids, long marble roads, and psychically-resonant crystals in key locations; designed to calm the turbulent minds of younger psykers and help them control their burgeoning psionic potential. The city quickly became known as a shining jewel of humanity, and one that showed proudly how far its citizens had come from the brink of near-extinction. Prospero also had one of the most technically advanced defensive networks in the Imperium, all of which was hilariously wasted except for the shields when Magnus, in a fit of Primarch-scale angst over his &amp;quot;I screwed everything Dad was doing and failed my purpose entirely in the process&amp;quot; whoopsy-daisy, decided that the [[Space Wolves]] should get the rabbit punch.&lt;br /&gt;
&lt;br /&gt;
All this time, Magnus continued to codify and systematize everything he could about the &#039;Great Ocean&#039; - the name the Prosperans had given the [[Warp]]. Huge libraries filled with knowledge about psychic powers and the warp were established, and Magnus himself used his powers to peer into the Empyrean itself, claiming many of its secrets, though at terrible risk to himself. While this was exceptionally dangerous, much of what the Imperium&#039;s [[Inquisition]] currently knows about the Warp came directly from several of his manuscripts that survived.&lt;br /&gt;
&lt;br /&gt;
With such a powerful mind heading into the warp, it was inevitable that the [[Emprah]] (who happened to be out and about the galaxy looking for his lost sons) would eventually take notice. So he eventually came to Prospero, and he and Magnus psychically brofisted before talking for several days. The Emperor taught him even more about psychic powers, but cautioned Magnus to be &#039;&#039;slow and purposeful&#039;&#039;, since foul horrors lurked in the warp and liked nothing better than [[Anal Circumference|forcibly sodomizing an unprepared Psyker&#039;s soul]]. Magnus took much of this to heart - but what the Emperor did not know was why - Magnus&#039; forays into the warp had already come at a price - his right eye, sacrificed ala Odin when he had consorted with warp-entities whose nature he did not understand until the Emperor explained shit.&lt;br /&gt;
&lt;br /&gt;
Magnus was put in charge of the [[Thousand Sons]], but would not immediately embark on the Great Crusade - since many of his Legion were psykers, and there had been so many small mutations that a number of them couldn&#039;t survive the gene-seeding process. Even worse, during combat, psykers ran the risk of losing control of their powers and underwent &amp;quot;Flesh Change&amp;quot;, where their body mutated rampantly out of control at all the Warp energy running through them (we call them something else, but won&#039;t speak its name as... wait, I didn&#039;t say it&#039;s [[Chaos Spawn|naSHHTLSUROHSONTOOLS!]]) &lt;br /&gt;
&lt;br /&gt;
Magnus was aware of the mutations his Astartes were suffering, and entered the Warp to seek answers about the cause of this and if a cure existed, though he didn&#039;t know that he had consorted with [[Tzeentch]] by doing so, and the god of [[Just as planned]] saw a &#039;&#039;lot&#039;&#039; of potential in this one. In return for knowledge and a way to stop the flesh-change, Magnus lost his eye so hard that he &#039;&#039;&#039;never saw it coming&#039;&#039;&#039; [[Cegorach|(ah-ha-ha-ha!!)]].&lt;br /&gt;
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In any case, because of the setbacks that had befallen the Thousand Sons, the selfless efforts of Magnus to save them, their shared psychic talents, and the continuing distrust and persecution of many Imperial agencies and other Space Marine Legions towards the Thousand Sons&#039; use of psychic abilities and the rampant mutations present in their gene-seed, the Primarch and his Astartes developed an extremely close emotional and psychic bond. One of the strongest among all Primarchs and their Space Marine Legions, exceeding even the [[Black Legion|Luna Wolves]]&#039; dedication to [[Horus]].&lt;br /&gt;
&lt;br /&gt;
Finally, about midway into the Great Crusade (100 Terran years after it had begun), the now &amp;quot;stable&amp;quot; Thousand Sons Legion (although numbering only 10,000 soldiers), with Magnus leading them on the field, were permitted to take part in the campaign as part of the 28th Expeditionary Fleet. And it was &#039;&#039;glorious&#039;&#039;. When they were deployed, the Sons were a sight to behold, flinging psychic storms to consume their enemies and striking bolts with precision and prescience, using their abilities to ascertain enemies&#039; weak-points. Magnus was unique among the Primarchs in that he would always try diplomatic routes first, however - in this way, the Thousand Sons won many battles without so much as a shot fired. This did not sit well with [[Rogal Dorn]] or [[Roboute Guilliman|Girlyman]], who viewed this approach &amp;quot;unmanly&amp;quot;. Likewise, Magnus drew constant distrust from [[Mortarion]] and [[Leman Russ]], who distrusted the Sons&#039; sorcerous ways and were somewhat concerned of a trait the Sons had picked up: after conquering or annexing a world, they would take huge amounts of knowledge: books, scrolls about forgotten /forbidden lore, and ancient artifacts, back to Prospero for study, analysis and codification. &#039;&#039;And this doesn&#039;t sound like the Blood Ravens, you say? Nicking everything shiny that&#039;s not nailed down?&#039;&#039; Point is: nobody looted so prolifically as The Thousand Sons. The White Scars and Blood Angels aligned themselves with them to rig the Librarium. What that did was to actually impose some restraint on psykers, that made everyone a bit more accepting towards them. Their worries only intensified when it was discovered that the Sons had little warp critters (familiars) called &amp;quot;tutelaries&amp;quot; buzzing around them and acting as warp power-packs.&lt;br /&gt;
&lt;br /&gt;
When diplomacy didn&#039;t work, The Sons were known to fuck entire armies with lightning, fireballs, mass mind-control, precognition of enemy strikes and counter them with precision strikes, dealing so much devastation with only some few squads of Marines (the Iron Warriors would weep of jealousy if they ever saw how the Sons made battle during the Great Crusade). Magnus himself once fought Ork gargants by himself, and despite being able to zap, melt or transmute their hulls with just the power of his mind, he instead [[Awesome|scaled himself to the size of a Warlord-class Titan, and beat the shit out of them with his bare hands]].&lt;br /&gt;
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A very important event called &amp;quot;Council of Nikaea&amp;quot; or &amp;quot;The Prosecution of Magnus the Red&amp;quot;, took place about 50 years before the Horus Heresy, where Magnus was called by his brothers and the Emperor to answer for abusing his powers and to install some form of control of psykers used in battle across the galaxy. The fact that the Sons obsessed with preserving valuable knowledge (whatever the source), was another factor that pissed a bunch of Primarchs off. The Thousand Sons&#039; political opponents among other Astartes Legions found hoarding xenos&#039; artifacts useless and counter-productive to the goals of thefix Great Crusade (which actually more or less sought to eradicate all alien life in the galaxy). Arguments between Magnus and the other Primarchs became so pitched and violent that on one occasion, [[Leman Russ]] and Magnus got into a giant fucking brawl on the council floor itself, and it only didn&#039;t end in bloodshed because [[Lorgar]] managed to talk both of them down, causing Russ to grudgingly holster his weapon and Magnus to [[meme|stop chargin&#039; his lazar]]. Finally, the Emperor stepped in, bitch-slapped everyone for acting like a [[Derp|fucking child]], and pointed out that whilst dangerous, psychic powers ware still necessary to the Imperium in large. So Chaplains were added to Space Marine Legions to ensure adherence to the Imperial Truth: psykers were now to abstain from using their powers in battle. The ever fabulous Jaghatai Khan facepalmed his high  forehead, whilst groaning, that this is exactly what he&#039;d warned Magnus about. Magnus was ticked off, but calmed down a bit a little later and continued the Crusade with the new restrictions in place (actually, they carried out their arcane ways in secret).&lt;br /&gt;
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==Horus Heresy==&lt;br /&gt;
When Magnus learned that Horus intended to betray the Emperor and slaughter like half the galaxy, he resolved to using any method possible to warn the Emperor. With few other options, he made a deal with Tzeentch again, to combine their powers and smash the psychic seal The Emperor had installed to protect the Webway from the warp (Magnus simply did not bother to [https://www.youtube.com/watch?v=YR5ApYxkU-U walk around the Wall] through one of the entrances that the Webway has) and enter the Imperial Palace all the way from Prospero. Unfortunately, this deed majorily fucked up the Webway project the Emperor had been working on for over 9000 years, which would have made the dangerous warp-travel obsolete and would [[Heresy|unify the Imperium of Man using a human-engineered version of the Eldar Webway gate]]. Big E called Magnus out and banished him back for [http://www.youtube.com/watch?v=9jOqOlETcRU&amp;amp;t=0m30s| breaking the law] and using sorcery to get through the Webway. The dick didn&#039;t even listen to Magnus about Horus&#039;s betrayal and declared Magnus a [[Extra Heresy|DOUBLE HERETIC]]. Magnus realized that the Imperium is comprehensively fucked and that he needed to do all he could to protect it and Prospero. Emps should probably have told his super-psychic son about his psychically-sensitive all-important project THAT MAGNUS WAS DESTINED TO OPERATE, but that would make [[Grimdark|nobody happy]], wouldn&#039;t it?&lt;br /&gt;
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[[File:DaemonMagnus.jpg|right|thumb|He doesn&#039;t get much press-time because of how bad he and his Legion got dicked by Tzeentch, but when he DOES, watch your fucking [[FATAL|ass]]!]]&lt;br /&gt;
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When Horus learned of this, he was quietly amused. The Emperor ordered Horus to have Russ bring Magnus back to Terra to stand trial for what he had done, and Horus being a [[Eldrad|dick]], quietly altered Russ&#039; orders to lay waste to Prospero instead and slaughter the Thousand Sons. As Magnus was already officially a (slightly tolerated) heretic, Russ relished in this order and took to this like a [[Furry]] to [[Ironclaw]] (barring a last-ditch attempt to Skype Magnus through a psyker that Magnus was not connected to). Accompanying the Space Wolves were a full contingent of Adeptus Custodes, millions of Imperial Army troops and an elite anti-psyker unit: the Sisters of Silence (think a unit of [[Culexus|Culexus Assassin]]s and you get the general idea).&lt;br /&gt;
&lt;br /&gt;
Magnus, sensing this and realizing that this had been [[Just as planned]] by Tzeentch and that it has done this to completely destroy both the Thousand Sons and the Space Wolves, decided to dick with the Lord of all Fate. He decided to accept the destruction of everything that he had worked for, so that Tzeentch&#039;s ultimate goal would only be half-fulfilled. Tzeentch was richly amused by this. As Prospero burned, Tzeentch and Magnus engaged in act after act of dickery and counter-dickery; with Magnus finally pushed into a towering rage and taking to the battlefield at his capital: crushing his enemies with volleys of MIND BULLETS, before he engaging Leman Russ himself in close-combat. The two fought fiercely and Magnus managed to Falcon pawnch Russ so hard, his breastplate shattered &#039;&#039;and one of his hearts punctured&#039;&#039;. Russ got lucky and took out Magnus&#039; second eye, and then performed a back-breaker on him that ended the fight. Tzeentch was greatly amused by all of this because it&#039;s rare for anyone, let alone a mortal, to predict and out-manipulate the plans of the Architect of Fate himself. He thus made Magnus an offer: Become Tzeentch&#039;s servant and preserve what was left of his Legion and homeworld or watch it all burn in a pool of his own blood...&lt;br /&gt;
&lt;br /&gt;
...For Magnus though, it never really was a choice. The response of Magnus&#039; new patron was immediate: for once, Tzeentch was true to his word. The City of Light was transported into the Eye of Terror onto a Daemon World. Prospero was destroyed that day, but Magnus and his Legion survived. It is unclear &#039;&#039;when&#039;&#039; they ended up on the Planet of the Sorcerers; before or after the Siege of Terra, but Magnus the Red had become a daemon prince and the most powerful of all Tzeentch&#039;s servants. [[Just as planned|Magnus had never served Tzeentch willingly, but now had no choice - exactly as Tzeentch HAD PLANNED from the very beginning (we might think), and now he was committed to the very cause he had tried to foil]]. &lt;br /&gt;
JUST AS PLANNED! x9000+&lt;br /&gt;
&lt;br /&gt;
Some head-scratching does arise at to why Magnus didn&#039;t: a) simply tell his Legion to lay down their weapons and try and talk Russ out of obliterating the entire world or b) take the hara-kiri option, which would have at least brought everything to an end a little earlier.&lt;br /&gt;
&lt;br /&gt;
==Post-Heresy==&lt;br /&gt;
[[File:Cl9SiZhXIAADyip.jpg|left|thumb|300px|An exceptionally skilled drawfag&#039;s depiction of Magnus during the Horus Heresy.]]&lt;br /&gt;
Magnus was stuck in limbo and meditation for a while, until Jaghatai Khan rocked up to Prospero to find out what had happened and found a shade of his brother down in the caves. Magnus served up a nice big info-dump and in return Jaghatai banished him from Prospero. Magnus then travelled to the planet Tzeentch had set up for him (apparently Lorgar had kept trying to persuade him to join the Heresy during this period, though we don&#039;t know how when he couldn&#039;t reach his Legion).&lt;br /&gt;
&lt;br /&gt;
And so, the Horus Heresy came and went. The Siege of Terra occurred, Horus had fought the Emperor and (SPOILER WARNING) failed, and the Traitor Legions were driven to the [[Eye of Terror]]. However, the Thousand Sons now had to deal with more immediate problems: with their serving of Tzeentch, the Flesh Change returned with a vengeance. Magnus made efforts to stop this, but being a servant of the God of Mutation has its drawbacks and before long Magnus seemed to have given up. Growing desperate, [[Ahzek Ahriman]], the Chief Librarian and First Captain, took matters into his own hands. Having lost his brother to the Flesh Change before they found Prospero, Ahriman gathered a cabal of other sorcerers, the Book of Magnus, and performed the Rubric of Ahriman in an attempt to stop the Flesh Change. The results were not what Ahriman expected: while it stopped the Flesh Change and further empowered all psychic Thousand Sons, all non-psyker Thousand Sons had their bodies turned to dust and sealed within their Power Armour, becoming little more than robots needing guidance from a Thousand Son sorcerer.&lt;br /&gt;
&lt;br /&gt;
Magnus was furious. Confronting Ahriman, once his most favored son, Magnus was about to kill Ahriman when Tzeentch spoke to him: &#039;&#039;&amp;quot;Magnus, why do you seek to kill my pawn?&amp;quot;&#039;&#039; Once again, Magnus had been used. Broken, Magnus simply exiled Ahriman from the Planet of Sorcerers. For the last ten thousand years, Magnus has labored to restore his Sons&#039; bodies to their original forms, failing all the while.&lt;br /&gt;
&lt;br /&gt;
Unknown to everyone, save perhaps Tzeentch himself, the failed rubric also had a side-effect. As seen in the novel, Ahriman Unchanged, Magnus&#039;s conscience and psychic might fragmented into several alter-egos, each with different personalities and goals. Unfortunately, all the fragments were reunited after Ahriman tried to cast a second Rubric on Sortiarius. One fragment was even fused by Malcador to Revuel Arvida; inadvertently creating a being known as Ianus.&lt;br /&gt;
&lt;br /&gt;
He later showed up on [[Fenris|FENRIS]] ITSELF and became the second Daemon Primarch after [[Angron]] to get shit done, rampaging through imperial lines and laying waste to everything in his path with MIND BULLETS and RAW PHYSICAL POWER until the Space Wolves responded and after an extremely hard fight &amp;lt;s&amp;gt;managed to banish him back&amp;lt;/s&amp;gt; Magnus phased himself out and teleported all his marines out of the Fang after having his back broken once again, this time by Bjorn. While he succeeded in sabotaging an experimental Space Wolf geneseed mutation cure and killing an entire Great Company HQ, The Great Wolf (turns out wolfing a Wolf Lord&#039;s wolf means warping your hands inside him and &#039;&#039;ripping his hearts out&#039;&#039;) and almost killing Bjorn the Fell-Handed himself, he did not finished Space Wolves once and for all. Of course, Magnus claimed it was not his goal in the first place, but really, a plan to finish Fenrisians that takes 8 thousand years? That&#039;s too much of [[Just as planned]].&lt;br /&gt;
[[File:Magnus vs Robboute.jpg|700px|right|thumb|Magnymagick and [[Roboute Guilliman|Papa Smurf]] having a calm and brotherly conversation over at Luna in the 41st Millennium.]]&lt;br /&gt;
&lt;br /&gt;
Funny how two out of two Daemon Primarchs to have gotten shit done ended up being repelled by the actions of the Space Wolves. On the other hand, the Wolfies were pushed to their very limits trying to repel the chosen of Tzeentch, and they only got off easy once he fucked off after his main objective was finished.&lt;br /&gt;
&lt;br /&gt;
On another note, of all the Daemon Primarchs so far seen in the fluff, he seems to be the most collected and coherent, as far as Chaos goes; in the trailer of Wrath of Magnus he actually sounded quite composed and at odds with Angron&#039;s &amp;quot;BLUDFUTEBLUDGUD!&amp;quot; or Mortarion&#039;s &amp;quot;IHAVESPESSASHMA&amp;quot;; he told the Thousand Sons in a strong but civilized way to put their differences aside to focus on the goal of destroying the Space Puppies, and remarked how [[Awesome|all of them were his sons, even Ahriman or any other wayward sorcerer who had gone his own way through the ages and that despite the millennia long pass, he still holds Prospero in high regards and consistently fights for his homeworld&#039;s memory and people;]] [[Kharn|what a cool guy.]]&lt;br /&gt;
&lt;br /&gt;
During the campaign, Magnus&#039; goal was never to destroy Fenris (though it would have been a satisfying bonus), but instead to make the Wolves suffer as he and his sons did during the Burning of Prospero: with the Wulfen and their genetic flaw revealed, they would be regarded with suspicion and mistrust. Because the people of Fenris have seen first-hand the horrors of the warp, the Inquisition ordered a massive purge that saw most of the population of Fenris exterminated. Midgardia basically got destroyed, Fenris became a partly irradiated wasteland, and Magnus pulled Sortiarius into the materium (as the whole invasion of Fenris also turned out to be a massive ritual for which the Grey Knights killing the populace helped a lot, yes Grey Knights dun fucked up).&lt;br /&gt;
&lt;br /&gt;
Notably, during the above campaign, Magnus got Mortarion&#039;s aid in exchange for the latter taking over Midgardia and transforming it into a plague infested planet. However, Magnus proceeded to back-stab Mortarion by arranging Midgardia to undergo exterminatus before the latter succeeded in claiming it. Magnus likely did this out of vengeance for Mortarion&#039;s role during that little Council of Nikaea thing.&lt;br /&gt;
&lt;br /&gt;
Oh yeah, and many Daemon Primarchs begin to show up, presumably for the 13th Black Crusade. Also, there is a teaser about some 30k force coming back.&lt;br /&gt;
&lt;br /&gt;
In Gathering Storm Book III, Magnus and the Thousand Sons are found to be lurking in the webway after the resurrected [[Roboute Guilliman]] and his allies have escaped from the Red Corsairs. Guilliman, realizing that Magnus is hoping to use him to sneak into the Imperial Palace via the webway gate, instead detours to a dormant gate on Luna. A huge battle between Guilliman&#039;s forces and the Thousand Sons ensues, whilst the two Primarchs go mano-a-mano. Magnus&#039; super-psyker abilities give him the upper hand against Girlyman and his troops, at least until the loyalist cavalry arrives in the form of the Imperial Fists, the Adeptus Custodes, and the Sisters of Silence! The Sisters nullify Magnus&#039; powers long enough for Guilliman to turn him into a kebab. This somehow causes Magnus to unleash a psychic shockwave that blows him back through the gate, after which some Harlequins who&#039;d tagged along with Guilliman seal it off, stranding him in the webway. No clue where Magnus goes from here, but at least he was kicking ass and taking names until his old nemeses showed up to [[troll|ruin his day]].&lt;br /&gt;
&lt;br /&gt;
==On the tabletop==&lt;br /&gt;
===As a son of the Emperor===&lt;br /&gt;
&lt;br /&gt;
[[File:FWMagnusTheRed.jpg|right|thumb|300px|Magnus, back before he was a red giant. Well, a redder giant.]]&lt;br /&gt;
&lt;br /&gt;
[[File:RussMagnusDiorama.jpg|right|thumb|500px|Magnus and Russ having a civilized chat on the philosophy of the Warp. Also, Magnus doesn&#039;t have his nipple horns anymore. Maybe Magnus get tired of losing another eye every time he sneezes.]]&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! Points || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| 495 || 7 || 5 || 7 || 6 || 6 || 6 || 4 || 10 || 2+/4++&lt;br /&gt;
|}&lt;br /&gt;
With his decent statline, Magnus has the Primarch rule in all of its goodness, &#039;&#039;&#039;Arch Sorcerer&#039;&#039;&#039; (ML 5 psyker that harnesses on a 3+, needs 3 6&#039;s to roll perils and re-rolls 1&#039;s if he does) plus he randomly generates his powers from any of the 5 main disciplines plus Sanctic (E.G. 2 biomancy, 2 telepathy, 1 divination). now think about rolling all 5 on biomancy! with &#039;&#039;&#039;The Eye of the Crimson King&#039;&#039;&#039;, which gives him line of sight to anything in range while also giving his powers Ignores Cover. &#039;&#039;&#039;Phantasmal Aura&#039;&#039;&#039; makes him [[Jaghatai Khan|harder to hit]] by forcing anyone in melee or shooting at him (and the &#039;&#039;infantry&#039;&#039; unit he joined) -1 to hit while also forcing Barrage weapons aimed at him to add +1 Scatter. &#039;&#039;&#039;Mind Wrath&#039;&#039;&#039; means he can double the range of any witchfire and add 2d6 strength (or Destroyer if this makes Strength go 11 or beyond) to that power he cast at the cost of needing two more warp charges to cast it (WC1 life leech becomes WC3 etc); Statistically, Magnus is going to roll a 7 on the 2D6 extra strength, meaning that if you roll average S4 Witchfires will be Strength D.(think about &#039;&#039;smite&#039;&#039; for a second: 36&amp;quot; range SD, AP2 assault 4 ignores cover and Magnus has LoS to anyone in that range!) (think about &#039;&#039;&#039;&#039;&#039;any nova&#039;&#039;&#039;&#039;&#039;, where &#039;&#039;&#039;&#039;&#039;every unit in 18&amp;quot; takes, on average, 7 S:D hits&#039;&#039;&#039;&#039;&#039; (but novas usually have shitty AP, so marines would totally get their 3+ if 6 is not rolled on the Destroyer table) making Magnus one of the more broken and overpowered models in any incarnation of the rules.  On top of this [[That Guy|someone]] can cast invisibility on him in which case he becomes literally impossible to damage due to Phantasmal Aura turning your 6&#039;s into 5&#039;s. He&#039;s also a decent army buffer, boosting his legions leadership, making his attached unit fearless, allowing Sehkmet Terminators as troops and letting you re-roll reserves.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The&#039;&#039;&#039; (nipple)&#039;&#039;&#039;Horned Raiment&#039;&#039;&#039; is your standard 2+ 4++ armour made of warp energy that lowers the number of wounds taken from the D by 1 &lt;br /&gt;
*&#039;&#039;&#039;Psyfire Serpenta&#039;&#039;&#039; is an S8 AP2 Assault d3 gun with Soulblaze(that could be argued to be a plasma weapon and thus weakened by the sallies)&lt;br /&gt;
*&#039;&#039;&#039;The Blade of Ahn-Nunura&#039;&#039;&#039; is an S+2 AP1 two handed &#039;&#039;&#039;force&#039;&#039;&#039; blade.&lt;br /&gt;
&lt;br /&gt;
Being the second most expensive Primarch he is really good, his psychic powers are understandably incredible. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Biomancy&#039;&#039; so far seems to be the most powerful for him to roll on, as Iron Arm makes him an unkillable juggernaut of S10 T9, Warp Speed let him out-dance Fulgrim and out-rape Angron at 7 attacks on I9, with both combined allowing him to take on Horus or even Russ in a challenge, Enfeeble and Endurance being generally great powers in any situations, Smite (you always get as a Primaris) will become 36&amp;quot; Assault4 with D-strength 56% you fire it when boosted (and likely S8-10 other times) for sniping Primarchs and Fellblades from the distance, and Life Leech would let Magnus heal imself and/or get Destroyer strength much more reliable, if at lower volume of fire. Haemorrage sadly continues to be useless, though, and five times out of six you&#039;d roll it instead of some useful power.&lt;br /&gt;
&lt;br /&gt;
Hilariously Biomancy-powered Strawberry can midbullet most Primarchs from distance in just 2 or 3 turns. Angron, Fulgrim and Corax could even go down in one turn with some luck. Although Lorgar&#039;s superior deny and Horus&#039;s armor of &amp;quot;fuck your psychic powers on a 3+&amp;quot; may pose a problem, and them hiding in a transport or a unit (probably both) counters this tactic completely - then again forcing your enemy&#039;s Primarch to hide just by deploying yours is a victory on it&#039;s own (unless it&#039;s Alpharius, who&#039;s straight up &#039;&#039;designed&#039;&#039; to hide in a unit).&lt;br /&gt;
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You can go for support monster with &#039;&#039;Divination&#039;&#039; or supercheese with &#039;&#039;Telepathy&#039;&#039;, but those disciplines lack boostable witchfires (Psychic Scream while awesome on it&#039;s own don&#039;t have strength value). &#039;&#039;Pyromancy&#039;&#039; is on the other end of the spectrum, with all the witchfires all the time everywhere, potentially with re-rolls to wound from fiery form, but it can&#039;t increase his survivability or close combat prowess.&lt;br /&gt;
&lt;br /&gt;
Magnus is THE straight-up best Primarch for his points. The reason for this is his sheer flexibility. While you may not be able to [[Lorgar|choose your psychic powers,]] you can tailor him to different roles at the start of any game just by picking a discipline. Up against a melee Legion and need a buffer for your gunline? Divination, motherfucker. Enemy brought a Warhound/Spartan/Primarch who isn&#039;t Horus or Russ? Biomancy to fly up and smash it. Up against Admech with those 4+ armor MCs? Say hi to Pyromancy. If there were only a few psychic powers that Magnus&#039; rules could turn into OP nastiness it&#039;d be okay, but with Biomancy in particular, there are an absurd number of such powers. Pray to the Emprah Forgeworld nerfs him.&lt;br /&gt;
&lt;br /&gt;
Just keep him away from sisters of silence... even they might struggle tbh&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
Primarch fighting, while fun to see, isn&#039;t a very competitive thing to do as it&#039;ll usually tie up both Primarchs for the entire game without either of them dying. With that in mind this section is all about how Magnus fares against other Primarchs mathammer wise.  Please note that all the various abilities, with the exception of Blind, are taken into account (Blind is ignored because it is just too random and unreliable to come into play) and the match-ups assume the Primarchs are the only ones involved in the fighting, so various abilities like Angron&#039;s &amp;quot;The Butcher&#039;s Nails&amp;quot; and Rampage do not provide any bonuses. As with Lorgar, psychic powers are not accounted for, which is a slightly false choice given that if your sending Magnus in for a Primarch duel you probably will buff him but a necessary one if this is to be doable and fair.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Magnus vs Angron&lt;br /&gt;
** Angron first round: hits 4.5 times, wounds 3.75 times and 1.875 after saves which IWND will take down to 1.542 at the start of next turn&lt;br /&gt;
** Angron second round: hits 3 times, wounds 2.5 times and 1.25 after saves which IWND will take down to 0.917 at the start of next turn&lt;br /&gt;
** Magnus: hits 2 times, wounds 1.667 times and 0.833 after saves which FNP and IWND will take down to 0.5 at the start of next turn&lt;br /&gt;
** Unsurprisingly Magnus loses this one pretty badly&lt;br /&gt;
&lt;br /&gt;
*Magnus vs Fulgrim&lt;br /&gt;
** Fulgrim (Fireblade): hits 3.5 times, wounds 2.333 times and 1.167 after saves which IWND will take down to 0.834 at the start of next turn&lt;br /&gt;
** Magnus: hits 2 times, wounds 1.667 times and 0.556 after saves which IWND will take down to 0.222 at the start of next turn &lt;br /&gt;
** Again unsurprisingly Fulgrim wins comfortably even without taking into account Child of Terra or Mastercrafted&lt;br /&gt;
&lt;br /&gt;
*Magnus vs Mortarion&lt;br /&gt;
** Magnus: hits 2 times, wounds 1.667 times and 0.833 after saves which IWND will take down to 0.278 at the start of next turn&lt;br /&gt;
** Mortarion: hits 1.667 times, wounds 1.111 times and 0.556 after saves which IWND will take down to 0.222 at the start of next turn&lt;br /&gt;
** Magnus actually out-endures Mortarion as his negative modifier to hit balances out Mortarion&#039;s superior regen and extra wound. Not that it matters because it will take several lifetimes before either of them actually die.&lt;br /&gt;
&lt;br /&gt;
*Magnus vs Ferrus Manus&lt;br /&gt;
** Magnus: hits 2 times, wounds 1.667 time and 0.556 after saves which IWND will take down to 0.222 at the start of next turn&lt;br /&gt;
** Ferrus: hits 1.333 times with Forgbreaker and 0.333 times with his Servo Arm, wounds 1.111 times and 0.278 respectively which after saves becomes a total of 0.695 wounds after saves which IWND will take down to 0.362 wounds at the start of next turn&lt;br /&gt;
** Another ridiculously long fight but Ferrus&#039; Servo Arm and better invulnerable save just tip the fight in his favour&lt;br /&gt;
&lt;br /&gt;
*Magnus vs Konrad Curze&lt;br /&gt;
** Konrad: hits 3 times, wounds 2.25 times and 1.125 after saves which IWND will take down to 0.792 at the start of next turn&lt;br /&gt;
** Magnus: hits 2 times, wounds 1.667 times and 0.833 after saves which IWND will take down to 0.5 at the start of next turn&lt;br /&gt;
** Konrad wins this one without having to use his hit and run + HOW combo which turns this into a bloodbath&lt;br /&gt;
&lt;br /&gt;
*Magnus vs Vulkan&lt;br /&gt;
** Magnus: hits 2 times, wounds 1.667 times and 0.556 after saves which IWND will take down to 0 wounds at the start of next turn&lt;br /&gt;
** Vulkan: hits 1.333 times, wounds 1.111 times and 0.556 after saves which IWND will take down to 0.222 wounds at the start of next turn&lt;br /&gt;
** Vulkan wins because Magnus can&#039;t hurt him&lt;br /&gt;
&lt;br /&gt;
*Magnus vs Lorgar&lt;br /&gt;
** Magnus: hits 2 times, wounds 1.667 times and 0.833 after saves which IWND will take down to 0.5 wounds at the start of next turn &lt;br /&gt;
** Lorgar: hits 1.667 times, wounds 1.389 times and 0.694 after saves which IWND will take down to 0.361 wounds at the start of the next turn&lt;br /&gt;
** Rare but unsurprising victory for Magnus whose advantage would only increase if both were allowed psychic powers (which as ever they aren&#039;t)&lt;br /&gt;
&lt;br /&gt;
*Magnus vs Perturabo &lt;br /&gt;
** Magnus: hits 2 times, wounds 1.667 times and 0.556 after saves which IWND will take down to 0.222 wounds at the start of next turn&lt;br /&gt;
** Magnus (Blinded): hits 1.333 times, wounds 1.111 times and 0.37 after saves which IWND takes down 0.037 wounds at the start of next turn&lt;br /&gt;
** Perturabo: hits 1.333 times with both, wounds 0.889 times with his hands and 1.111 times with Forgebreaker and 0.444 and 0.556 times after saves respectively, which becomes 0.111/0.222 wounds at the start of next turn&lt;br /&gt;
** Perturabo (with Magnus Blinded): hits 2 times, wounds 1.667 times and 0.833 times after saves&lt;br /&gt;
** Another victory for Magnus comes when Perturabo doesn&#039;t have Forgebreaker. When he does this becomes a walkover in the other direction as Magnus won&#039;t kill him before he becomes blinded and then he becomes essentially unable to hurt Perturabo&lt;br /&gt;
&lt;br /&gt;
*Magnus vs Alpharius&lt;br /&gt;
** Magnus: hits 2 times, wounds 1.667 times and 0.833 after saves which IWND will take down to 0.5 wounds at the start of the next turn&lt;br /&gt;
** Alpharius: hits 1.944 times, wounds 1.512 times and 0.756 after saves which IWND will take down to 0.423 at the start of next turn&lt;br /&gt;
** As usual, Alpharius loses&lt;br /&gt;
&lt;br /&gt;
*Magnus vs Rogal Dorn&lt;br /&gt;
** Magnus: hits 2 times, wounds 1.33 times (Dorn cannot be wounded on more than 3+ thanks to his armour) and 0.67 after saves which IWND will take down to 0.44 wounds at the start of the next turn&lt;br /&gt;
** Dorn: hits 2 times, wounds 1.5 times and 0.75 after saves which IWND will take down to 0.417 wounds at the start of the next turn&lt;br /&gt;
** Magnus loses this one&lt;br /&gt;
&lt;br /&gt;
*Magnus vs Corvus Corax&lt;br /&gt;
** Corax: hits 2.667 times (Scourge)/ 2 times (Shadow-walk), wounds 2 times (Scourge)/ 1.5 times (Shadow-walk) and once or 0.75 times respectively after saves which IWND will take down to 0.667/0.417 at the start of next turn&lt;br /&gt;
** Magnus: hits 2 times (Scourge)/ 1.333 times (Shadow-walk), wounds 1.667 times (Scourge)/ 1.111 times (Shadow-walk) and 1.111/0.741 times after saves which IWND will take down to 0.778/0.408 wounds at the start of next turn&lt;br /&gt;
** Corax&#039;s superior initiative means that if he uses Shadow-walk he can kill Magnus just before he can strike on turn 15. If he uses Scourge he loses, however. As usual Blind and Hit and Run could turn the fight more in his favour&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===As a Daemon Primarch===&lt;br /&gt;
[[File:Magnus-revealed.PNG|right|thumb|300px|Exactly as planned!]]&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Magnus&#039;&#039;&#039; || 7 || 7 || 8|| 7 || 7 || 7 || 6|| 10 || 4+R1/4++R1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rules-wise, he&#039;s a beast with 7s across the board barring strength (8) attacks (6) and ld (10). He rocks a 4++ and can re-roll ones (so yeah, throw in the grimoire of names to have a 2++ re-rollable and guy becomes unkillable when combined with the fact that he&#039;s an FMC with EW), as well as Daemon of Tzeentch, Deep Strike, VotLW, Fearless, Fleet, IWND, and the WT Lord of Flux: Enemy units within 12″ of your Warlord treat all terrain, even open ground, as difficult terrain; any enemy units that run, turbo-boost, move flat out, or charge within that radius must take dangerous terrain tests. He has what is by far the best psychic output in the game: Mastery level &#039;&#039;&#039;5&#039;&#039;&#039;, AW (so he DTWs on 3+ against everyone), manifests his WCs on a 2+, has LoS to all units on the table for the purposes of using his powers, and &#039;&#039;&#039;&#039;&#039;never&#039;&#039;&#039;&#039;&#039; suffers Perils of the Warp. He knows every spell in the Tzeentch and Change disciplines. With the expansions brought in the new rulebook, this means Magnus can bring to the table 2 D attacks (One of which is an 18&amp;quot; Beam?!) per psychic phase with relative ease, all while still being able to murderize anything that he comes across, and in melee he uses a sword that uses his strength, AP2, Soulblaze, Force, and Transmogrify (a 6 to wound causes Instant death and turns the slain model into a [[Chaos Spawn|Chaos Sp... you know this stupid gaOHGODWHYBLAGRABAH]]). As it stands, Magnus just craps on his [[Leman Russ| furry Gary Stu brother]]. He&#039;s 650pts, so use him wisely.&lt;br /&gt;
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Model wise, he appears to take minor inspiration from his EPIC monkey form (which is a good thing.) He has multiple head options, including a cyclops head, which is incredibly fluffy as his face has been described as constantly changing. His armor appears to be to have changed from golden to silver (but it still has its nipple horns. Sexy, sexy nipple horns), and the motif of a bird skull appears everywhere. He has bird wings, and is posed on a Space Wolf Dreadnought arm. Ah, and he&#039;s so FUCKHUEG that he rivals an Imperial Knight.&lt;br /&gt;
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====8th Edition====&lt;br /&gt;
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Naturally, Magnus was some of the small slither of cheese that Chaos had access to in 7th, so GW casually nerfed him to ensure their precious space marines didn&#039;t have too hard a time (if this was hard to see, don&#039;t look at what has become of poor Ahriman). Don&#039;t let this hit fool you too much though as Magnus is still a force to be reckoned with. Gone is the all seeing eye, immunity to perils and ease of power casting. In its place we still get the best psyker (still significantly weaker than before as he has now forgotten most of his spells and how to give people the big old D). With 18 wounds, he can take more hits than a Land Raider and Bloodthirster and with 7 strength 8 attacks, he can still bend over most things in the game with his fancy blade. His new force multiplier effects make him a more balanced command unit but unless you want him to sit at the back as a big fire magnet and hope his measly 3 powers can make up for his enormous cost over his combat hitting power, a Thousand Sons army isn&#039;t going to benefit from these too much. Apparently Magnus has changed his devotion to Khorne.&lt;br /&gt;
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====Magnus&#039; Terrible Weakness====&lt;br /&gt;
Unfortunately not everything is awesome for the Daemon Prince, aside from getting his ass kicked by the Space Wolves and Grey Knights [[Angron|(though he&#039;s hardly alone in that regard)]], Magnus has a terrible weakness in the form of three completely normal humans carrying Thunder Hammers.&lt;br /&gt;
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Seriously, three Inquisitors (all of which have 3&#039;s and 4&#039;s where Magnus has 7&#039;s and 8&#039;s) can kick his ass.  One of them just needs to be carrying a Null Rod and Thunder Hammer, another carries the Grimoire of True Names, Empyrean Brain Mines, and a Nemesis Daemon Hammer, while the third also carries Empyrean Brain Mines and a Nemesis Daemon Hammer.  All of this makes for a combination that Magnus simply cannot win against.  He is incapable of &#039;&#039;targeting&#039;&#039; the unit with his sorcery; while he can and should hit the unit with Wrath of Magnus on the approach if possible, as Beams do not target, this won&#039;t help him in melee, where he is reduced to using &#039;&#039;&#039;Boon of Flame&#039;&#039;&#039; to summon support (which will not be able to charge on summon turn) and &#039;&#039;&#039;Boon of Mutation&#039;&#039;&#039;, which is extremely unlikely to help in any meaningful way.  If they charged him, the Psyk-Out grenades mean he&#039;s I1 for testing against the Mines; if they didn&#039;t, why didn&#039;t Magnus just get the hell out of there instead of getting into close combat with these guys?  On subsequent Inquisitor turns, the bearer of the Grimoire will challenge him; Brain Mines and Challenges happen at the same time, so per the sequencing rules, the Inquisitors can choose to use the Mines second.  Magnus must now take an I test on I2 (typically two tests, of course), so with odds &#039;&#039;at best&#039;&#039; 1/3 (at worst, 1/9) he can still swing - otherwise, he can&#039;t swing at all.  If he &#039;&#039;does&#039;&#039; swing, it&#039;s at WS 2 (so he hits on 5s and is hit on 3s).  Mathwise the three Inquisitors beat him to death in 3 rounds (another Triumvirate of the Imperium?).  Even if it wasn&#039;t for dropping his Leadership down to 5 for Daemonbane tests, the second the Inquisitors Wound him he&#039;s Concussed, meaning it&#039;s even easier for them to paralyze him with the Mines and spend the second round wailing on him.  If you really wanted to fuck him over then you could also ally in a Culexus Assassin, as they (simply by standing near him and not actually getting into the fistfight) combine with the Grimoire to drop his Leadership to 2, making him incredibly unlikely to die if a Nemesis Daemon Hammer rolls a 6 to wound.  That all said, remember that Magnus &#039;&#039;does not&#039;&#039; have the Daemonic Instability special rule, so he&#039;s not going to take a bajillion extra wounds after losing combat with nerfed Leadership.  You could also add to the hilarity with an Inquisitor with Rad and Psychotroke grenades (the Psychotroke grenades especially have a 1/3 chance of either reducing Magnus to I1 or LD 2 for the phase, which will make all of the other effects in the unit even worse for him).&lt;br /&gt;
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Of course this relies on them actually getting into combat with Magnus, and so long as the player&#039;s smart (and your opponent doesn&#039;t load up his Inquisitors in something ridiculous like a Corvus Blackstar) you should be able to get around the board without having them ever get into combat with him. The Lord of Flux WT helps in this respect by messing up charges. &lt;br /&gt;
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Funnily enough too his 30k incarnation is incredibly weak to the Sisters of Battle, mainly because they can load up on combi-crossbows and two squads armed with these things will kill him in a single shooting phase while being either more annoying to kill thanks to Adamantium Will, or impossible to hurt with his Psychic powers if they&#039;re joined by a Hereticus Inquisitor carrying a Null rod (as they should be).  Obviously the solution here is just to make him invisible and take them on in combat, but there&#039;s still the rare chance you won&#039;t get it (especially if you want other powers for bigger threats).&lt;br /&gt;
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==Trivia==&lt;br /&gt;
*If you translate his name into latin, you get Magnus Rubricatus, meaning &amp;quot;red is great&amp;quot;. Also it has &amp;quot;rubric&amp;quot; in it. Sly GW strikes again!&lt;br /&gt;
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==See Also==&lt;br /&gt;
*[https://youtu.be/bjBmT8y9PAU?t=6m56s A video chronicling Magnus&#039; fall to Chaos. It is less conniving than originally imagined.]&lt;br /&gt;
*[https://www.youtube.com/watch?v=tUuyyVaCOzw Daddy (not the Emperor, Magnus) addressing his children for the visit to the pet shop.]&lt;br /&gt;
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{{template:Primarchs}}&lt;br /&gt;
[[Category:Chaos]] [[Category:Warhammer 40,000]][[Category:Primarchs]][[Category:Space Marines]]&lt;/div&gt;</summary>
		<author><name>2A02:C7F:9013:8D00:557F:B82A:C0ED:331</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Magnus_the_Red&amp;diff=323242</id>
		<title>Magnus the Red</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Magnus_the_Red&amp;diff=323242"/>
		<updated>2017-06-02T00:14:17Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7F:9013:8D00:557F:B82A:C0ED:331: /* As a Daemon Primarch */&lt;/p&gt;
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&#039;&#039;&amp;quot;For with much wisdom comes much sorrow; the more knowledge, the more grief.&amp;quot;&#039;&#039;&lt;br /&gt;
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- Ecclesiastes 1:18&lt;br /&gt;
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&#039;&#039;&amp;quot;The fatal flaw in every plan is the assumption that you know more than your enemy.&amp;quot;&#039;&#039;&lt;br /&gt;
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- Volrath&lt;br /&gt;
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&#039;&#039;&amp;quot;If you want to make God laugh, tell him about your plans.&amp;quot;&#039;&#039;&lt;br /&gt;
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- Woody Allen&lt;br /&gt;
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[[File:Magnus.jpg|right|thumb|&#039;&#039;Magn&#039;&#039;ificent bastard...]]&lt;br /&gt;
Magnus the Red (a.k.a The Crimson King, the Sorcerer-King, Cyclopean Magnus or the Red Cyclops, [[If the Emperor had a Text-to-Speech Device|My Special Magny Magic]]) is the primarch of the [[Thousand Sons]], and (is takeda shingen in space) rules over the Planet of the Sorcerers, and formerly Prospero. He is directly after the Emperor the mightiest Psyker/Sorcerer in the whole Warhammer 40k Universe. He is notable for having an enormously variable physical form with a few common themes he keeps to most of the time (red skin and hair, one eye, etc) and being enormously, staggeringly, almost unbelievably arrogant, and with his shifting physical form and his hubris he&#039;s a real chip off the old block. Because of this there is debate over if he had a big ol&#039; red eye in the middle of his forehead, or had normal eyes but one socket was empty. Either way he was a cyclops (The colour of his single eye is also described as constantly changing). He is also the Primarch of the [[Blood Ravens]] (supposedly but not officially confirmed), which would explain both their color scheme and high percentage of psykers. Of all the Primarchs, with the exception of [[Vulkan]], [[Sanguinius]] and [[Jaghatai Khan]], Magnus was one of the most open minded and compassionate to the discriminated, being a psyker and all.&lt;br /&gt;
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He, along with old [[Mortarion|Morty]], are one of the few traitor Primarchs who actually hate/despise their respective Chaos Gods. Mortarion for his general disdain for all things psychic in nature, and Magnus for being humiliated and played like a puppet by [[Tzeentch]]. If anything, Magnus would buy the chance to be free from that little blue bird, as he saw even the slightest opportunity of the bird losing concentration on him, and most likely go rogue due to losing trust to both the Imperium and Chaos and maybe even try to form his own empire and stuff. Then again, this might be wishful thinking, as it may push the plot-line of 40k, which is a big [[Games Workshop|no no]].&lt;br /&gt;
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==The Great Crusade==&lt;br /&gt;
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Magnus landed on the planet of Prospero (A planet whose ancient civilization was composed predominantly of psykers, who had fled there because they were persecuted by humanity at large for being psykers.) As Magnus was himself such a being, he formed a kinship with the people of Prospero in short order. Taken in by Prospero&#039;s people, he absorbed knowledge like a sponge, and became crazy powerful, and in time far exceeded the power and control of all of his teachers. After a while, he became the single most powerful &#039;&#039;thing&#039;&#039; on the fucking planet, and he led a campaign to eradicate a race of predators on Prospero known as the &#039;&#039;Psychneuein&#039;&#039;, which had overrun many of Prospero&#039;s early cities, and had an unhealthy fondness for laying their eggs in unsuspecting psykers&#039; brains. Which was probably why the beasts had destroyed the entire population of Prospero, save for its capital city, Tizca. One by one, bit by bit, Magnus&#039; forces retook the planet, putting the Psychneuein to the sword, and within a year, [[Awesome|Magnus had mostly reclaimed the entire world]] (except for the Desolation of Prospero, which was everything except for Tizca).&lt;br /&gt;
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Once the campaign on the Psychneuein was complete, Magnus became the planetary leader by popular demand. Magnus decided to be fucking awesome, and rebuilt the cities (or mostly just Tizca). Like a somehow perfectly stable fortress lasting some 50 years in [[Dwarf Fortress]], Tizca became arguably the most beautiful city in Imperial space, with crystalline spires and pyramids, long marble roads, and psychically-resonant crystals in key locations; designed to calm the turbulent minds of younger psykers and help them control their burgeoning psionic potential. The city quickly became known as a shining jewel of humanity, and one that showed proudly how far its citizens had come from the brink of near-extinction. Prospero also had one of the most technically advanced defensive networks in the Imperium, all of which was hilariously wasted except for the shields when Magnus, in a fit of Primarch-scale angst over his &amp;quot;I screwed everything Dad was doing and failed my purpose entirely in the process&amp;quot; whoopsy-daisy, decided that the [[Space Wolves]] should get the rabbit punch.&lt;br /&gt;
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All this time, Magnus continued to codify and systematize everything he could about the &#039;Great Ocean&#039; - the name the Prosperans had given the [[Warp]]. Huge libraries filled with knowledge about psychic powers and the warp were established, and Magnus himself used his powers to peer into the Empyrean itself, claiming many of its secrets, though at terrible risk to himself. While this was exceptionally dangerous, much of what the Imperium&#039;s [[Inquisition]] currently knows about the Warp came directly from several of his manuscripts that survived.&lt;br /&gt;
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With such a powerful mind heading into the warp, it was inevitable that the [[Emprah]] (who happened to be out and about the galaxy looking for his lost sons) would eventually take notice. So he eventually came to Prospero, and he and Magnus psychically brofisted before talking for several days. The Emperor taught him even more about psychic powers, but cautioned Magnus to be &#039;&#039;slow and purposeful&#039;&#039;, since foul horrors lurked in the warp and liked nothing better than [[Anal Circumference|forcibly sodomizing an unprepared Psyker&#039;s soul]]. Magnus took much of this to heart - but what the Emperor did not know was why - Magnus&#039; forays into the warp had already come at a price - his right eye, sacrificed ala Odin when he had consorted with warp-entities whose nature he did not understand until the Emperor explained shit.&lt;br /&gt;
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Magnus was put in charge of the [[Thousand Sons]], but would not immediately embark on the Great Crusade - since many of his Legion were psykers, and there had been so many small mutations that a number of them couldn&#039;t survive the gene-seeding process. Even worse, during combat, psykers ran the risk of losing control of their powers and underwent &amp;quot;Flesh Change&amp;quot;, where their body mutated rampantly out of control at all the Warp energy running through them (we call them something else, but won&#039;t speak its name as... wait, I didn&#039;t say it&#039;s [[Chaos Spawn|naSHHTLSUROHSONTOOLS!]]) &lt;br /&gt;
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Magnus was aware of the mutations his Astartes were suffering, and entered the Warp to seek answers about the cause of this and if a cure existed, though he didn&#039;t know that he had consorted with [[Tzeentch]] by doing so, and the god of [[Just as planned]] saw a &#039;&#039;lot&#039;&#039; of potential in this one. In return for knowledge and a way to stop the flesh-change, Magnus lost his eye so hard that he &#039;&#039;&#039;never saw it coming&#039;&#039;&#039; [[Cegorach|(ah-ha-ha-ha!!)]].&lt;br /&gt;
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In any case, because of the setbacks that had befallen the Thousand Sons, the selfless efforts of Magnus to save them, their shared psychic talents, and the continuing distrust and persecution of many Imperial agencies and other Space Marine Legions towards the Thousand Sons&#039; use of psychic abilities and the rampant mutations present in their gene-seed, the Primarch and his Astartes developed an extremely close emotional and psychic bond. One of the strongest among all Primarchs and their Space Marine Legions, exceeding even the [[Black Legion|Luna Wolves]]&#039; dedication to [[Horus]].&lt;br /&gt;
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Finally, about midway into the Great Crusade (100 Terran years after it had begun), the now &amp;quot;stable&amp;quot; Thousand Sons Legion (although numbering only 10,000 soldiers), with Magnus leading them on the field, were permitted to take part in the campaign as part of the 28th Expeditionary Fleet. And it was &#039;&#039;glorious&#039;&#039;. When they were deployed, the Sons were a sight to behold, flinging psychic storms to consume their enemies and striking bolts with precision and prescience, using their abilities to ascertain enemies&#039; weak-points. Magnus was unique among the Primarchs in that he would always try diplomatic routes first, however - in this way, the Thousand Sons won many battles without so much as a shot fired. This did not sit well with [[Rogal Dorn]] or [[Roboute Guilliman|Girlyman]], who viewed this approach &amp;quot;unmanly&amp;quot;. Likewise, Magnus drew constant distrust from [[Mortarion]] and [[Leman Russ]], who distrusted the Sons&#039; sorcerous ways and were somewhat concerned of a trait the Sons had picked up: after conquering or annexing a world, they would take huge amounts of knowledge: books, scrolls about forgotten /forbidden lore, and ancient artifacts, back to Prospero for study, analysis and codification. &#039;&#039;And this doesn&#039;t sound like the Blood Ravens, you say? Nicking everything shiny that&#039;s not nailed down?&#039;&#039; Point is: nobody looted so prolifically as The Thousand Sons. The White Scars and Blood Angels aligned themselves with them to rig the Librarium. What that did was to actually impose some restraint on psykers, that made everyone a bit more accepting towards them. Their worries only intensified when it was discovered that the Sons had little warp critters (familiars) called &amp;quot;tutelaries&amp;quot; buzzing around them and acting as warp power-packs.&lt;br /&gt;
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When diplomacy didn&#039;t work, The Sons were known to fuck entire armies with lightning, fireballs, mass mind-control, precognition of enemy strikes and counter them with precision strikes, dealing so much devastation with only some few squads of Marines (the Iron Warriors would weep of jealousy if they ever saw how the Sons made battle during the Great Crusade). Magnus himself once fought Ork gargants by himself, and despite being able to zap, melt or transmute their hulls with just the power of his mind, he instead [[Awesome|scaled himself to the size of a Warlord-class Titan, and beat the shit out of them with his bare hands]].&lt;br /&gt;
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A very important event called &amp;quot;Council of Nikaea&amp;quot; or &amp;quot;The Prosecution of Magnus the Red&amp;quot;, took place about 50 years before the Horus Heresy, where Magnus was called by his brothers and the Emperor to answer for abusing his powers and to install some form of control of psykers used in battle across the galaxy. The fact that the Sons obsessed with preserving valuable knowledge (whatever the source), was another factor that pissed a bunch of Primarchs off. The Thousand Sons&#039; political opponents among other Astartes Legions found hoarding xenos&#039; artifacts useless and counter-productive to the goals of thefix Great Crusade (which actually more or less sought to eradicate all alien life in the galaxy). Arguments between Magnus and the other Primarchs became so pitched and violent that on one occasion, [[Leman Russ]] and Magnus got into a giant fucking brawl on the council floor itself, and it only didn&#039;t end in bloodshed because [[Lorgar]] managed to talk both of them down, causing Russ to grudgingly holster his weapon and Magnus to [[meme|stop chargin&#039; his lazar]]. Finally, the Emperor stepped in, bitch-slapped everyone for acting like a [[Derp|fucking child]], and pointed out that whilst dangerous, psychic powers ware still necessary to the Imperium in large. So Chaplains were added to Space Marine Legions to ensure adherence to the Imperial Truth: psykers were now to abstain from using their powers in battle. The ever fabulous Jaghatai Khan facepalmed his high  forehead, whilst groaning, that this is exactly what he&#039;d warned Magnus about. Magnus was ticked off, but calmed down a bit a little later and continued the Crusade with the new restrictions in place (actually, they carried out their arcane ways in secret).&lt;br /&gt;
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==Horus Heresy==&lt;br /&gt;
When Magnus learned that Horus intended to betray the Emperor and slaughter like half the galaxy, he resolved to using any method possible to warn the Emperor. With few other options, he made a deal with Tzeentch again, to combine their powers and smash the psychic seal The Emperor had installed to protect the Webway from the warp (Magnus simply did not bother to [https://www.youtube.com/watch?v=YR5ApYxkU-U walk around the Wall] through one of the entrances that the Webway has) and enter the Imperial Palace all the way from Prospero. Unfortunately, this deed majorily fucked up the Webway project the Emperor had been working on for over 9000 years, which would have made the dangerous warp-travel obsolete and would [[Heresy|unify the Imperium of Man using a human-engineered version of the Eldar Webway gate]]. Big E called Magnus out and banished him back for [http://www.youtube.com/watch?v=9jOqOlETcRU&amp;amp;t=0m30s| breaking the law] and using sorcery to get through the Webway. The dick didn&#039;t even listen to Magnus about Horus&#039;s betrayal and declared Magnus a [[Extra Heresy|DOUBLE HERETIC]]. Magnus realized that the Imperium is comprehensively fucked and that he needed to do all he could to protect it and Prospero. Emps should probably have told his super-psychic son about his psychically-sensitive all-important project THAT MAGNUS WAS DESTINED TO OPERATE, but that would make [[Grimdark|nobody happy]], wouldn&#039;t it?&lt;br /&gt;
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[[File:DaemonMagnus.jpg|right|thumb|He doesn&#039;t get much press-time because of how bad he and his Legion got dicked by Tzeentch, but when he DOES, watch your fucking [[FATAL|ass]]!]]&lt;br /&gt;
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When Horus learned of this, he was quietly amused. The Emperor ordered Horus to have Russ bring Magnus back to Terra to stand trial for what he had done, and Horus being a [[Eldrad|dick]], quietly altered Russ&#039; orders to lay waste to Prospero instead and slaughter the Thousand Sons. As Magnus was already officially a (slightly tolerated) heretic, Russ relished in this order and took to this like a [[Furry]] to [[Ironclaw]] (barring a last-ditch attempt to Skype Magnus through a psyker that Magnus was not connected to). Accompanying the Space Wolves were a full contingent of Adeptus Custodes, millions of Imperial Army troops and an elite anti-psyker unit: the Sisters of Silence (think a unit of [[Culexus|Culexus Assassin]]s and you get the general idea).&lt;br /&gt;
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Magnus, sensing this and realizing that this had been [[Just as planned]] by Tzeentch and that it has done this to completely destroy both the Thousand Sons and the Space Wolves, decided to dick with the Lord of all Fate. He decided to accept the destruction of everything that he had worked for, so that Tzeentch&#039;s ultimate goal would only be half-fulfilled. Tzeentch was richly amused by this. As Prospero burned, Tzeentch and Magnus engaged in act after act of dickery and counter-dickery; with Magnus finally pushed into a towering rage and taking to the battlefield at his capital: crushing his enemies with volleys of MIND BULLETS, before he engaging Leman Russ himself in close-combat. The two fought fiercely and Magnus managed to Falcon pawnch Russ so hard, his breastplate shattered &#039;&#039;and one of his hearts punctured&#039;&#039;. Russ got lucky and took out Magnus&#039; second eye, and then performed a back-breaker on him that ended the fight. Tzeentch was greatly amused by all of this because it&#039;s rare for anyone, let alone a mortal, to predict and out-manipulate the plans of the Architect of Fate himself. He thus made Magnus an offer: Become Tzeentch&#039;s servant and preserve what was left of his Legion and homeworld or watch it all burn in a pool of his own blood...&lt;br /&gt;
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...For Magnus though, it never really was a choice. The response of Magnus&#039; new patron was immediate: for once, Tzeentch was true to his word. The City of Light was transported into the Eye of Terror onto a Daemon World. Prospero was destroyed that day, but Magnus and his Legion survived. It is unclear &#039;&#039;when&#039;&#039; they ended up on the Planet of the Sorcerers; before or after the Siege of Terra, but Magnus the Red had become a daemon prince and the most powerful of all Tzeentch&#039;s servants. [[Just as planned|Magnus had never served Tzeentch willingly, but now had no choice - exactly as Tzeentch HAD PLANNED from the very beginning (we might think), and now he was committed to the very cause he had tried to foil]]. &lt;br /&gt;
JUST AS PLANNED! x9000+&lt;br /&gt;
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Some head-scratching does arise at to why Magnus didn&#039;t: a) simply tell his Legion to lay down their weapons and try and talk Russ out of obliterating the entire world or b) take the hara-kiri option, which would have at least brought everything to an end a little earlier.&lt;br /&gt;
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==Post-Heresy==&lt;br /&gt;
[[File:Cl9SiZhXIAADyip.jpg|left|thumb|300px|An exceptionally skilled drawfag&#039;s depiction of Magnus during the Horus Heresy.]]&lt;br /&gt;
Magnus was stuck in limbo and meditation for a while, until Jaghatai Khan rocked up to Prospero to find out what had happened and found a shade of his brother down in the caves. Magnus served up a nice big info-dump and in return Jaghatai banished him from Prospero. Magnus then travelled to the planet Tzeentch had set up for him (apparently Lorgar had kept trying to persuade him to join the Heresy during this period, though we don&#039;t know how when he couldn&#039;t reach his Legion).&lt;br /&gt;
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And so, the Horus Heresy came and went. The Siege of Terra occurred, Horus had fought the Emperor and (SPOILER WARNING) failed, and the Traitor Legions were driven to the [[Eye of Terror]]. However, the Thousand Sons now had to deal with more immediate problems: with their serving of Tzeentch, the Flesh Change returned with a vengeance. Magnus made efforts to stop this, but being a servant of the God of Mutation has its drawbacks and before long Magnus seemed to have given up. Growing desperate, [[Ahzek Ahriman]], the Chief Librarian and First Captain, took matters into his own hands. Having lost his brother to the Flesh Change before they found Prospero, Ahriman gathered a cabal of other sorcerers, the Book of Magnus, and performed the Rubric of Ahriman in an attempt to stop the Flesh Change. The results were not what Ahriman expected: while it stopped the Flesh Change and further empowered all psychic Thousand Sons, all non-psyker Thousand Sons had their bodies turned to dust and sealed within their Power Armour, becoming little more than robots needing guidance from a Thousand Son sorcerer.&lt;br /&gt;
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Magnus was furious. Confronting Ahriman, once his most favored son, Magnus was about to kill Ahriman when Tzeentch spoke to him: &#039;&#039;&amp;quot;Magnus, why do you seek to kill my pawn?&amp;quot;&#039;&#039; Once again, Magnus had been used. Broken, Magnus simply exiled Ahriman from the Planet of Sorcerers. For the last ten thousand years, Magnus has labored to restore his Sons&#039; bodies to their original forms, failing all the while.&lt;br /&gt;
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Unknown to everyone, save perhaps Tzeentch himself, the failed rubric also had a side-effect. As seen in the novel, Ahriman Unchanged, Magnus&#039;s conscience and psychic might fragmented into several alter-egos, each with different personalities and goals. Unfortunately, all the fragments were reunited after Ahriman tried to cast a second Rubric on Sortiarius. One fragment was even fused by Malcador to Revuel Arvida; inadvertently creating a being known as Ianus.&lt;br /&gt;
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He later showed up on [[Fenris|FENRIS]] ITSELF and became the second Daemon Primarch after [[Angron]] to get shit done, rampaging through imperial lines and laying waste to everything in his path with MIND BULLETS and RAW PHYSICAL POWER until the Space Wolves responded and after an extremely hard fight &amp;lt;s&amp;gt;managed to banish him back&amp;lt;/s&amp;gt; Magnus phased himself out and teleported all his marines out of the Fang after having his back broken once again, this time by Bjorn. While he succeeded in sabotaging an experimental Space Wolf geneseed mutation cure and killing an entire Great Company HQ, The Great Wolf (turns out wolfing a Wolf Lord&#039;s wolf means warping your hands inside him and &#039;&#039;ripping his hearts out&#039;&#039;) and almost killing Bjorn the Fell-Handed himself, he did not finished Space Wolves once and for all. Of course, Magnus claimed it was not his goal in the first place, but really, a plan to finish Fenrisians that takes 8 thousand years? That&#039;s too much of [[Just as planned]].&lt;br /&gt;
[[File:Magnus vs Robboute.jpg|700px|right|thumb|Magnymagick and [[Roboute Guilliman|Papa Smurf]] having a calm and brotherly conversation over at Luna in the 41st Millennium.]]&lt;br /&gt;
&lt;br /&gt;
Funny how two out of two Daemon Primarchs to have gotten shit done ended up being repelled by the actions of the Space Wolves. On the other hand, the Wolfies were pushed to their very limits trying to repel the chosen of Tzeentch, and they only got off easy once he fucked off after his main objective was finished.&lt;br /&gt;
&lt;br /&gt;
On another note, of all the Daemon Primarchs so far seen in the fluff, he seems to be the most collected and coherent, as far as Chaos goes; in the trailer of Wrath of Magnus he actually sounded quite composed and at odds with Angron&#039;s &amp;quot;BLUDFUTEBLUDGUD!&amp;quot; or Mortarion&#039;s &amp;quot;IHAVESPESSASHMA&amp;quot;; he told the Thousand Sons in a strong but civilized way to put their differences aside to focus on the goal of destroying the Space Puppies, and remarked how [[Awesome|all of them were his sons, even Ahriman or any other wayward sorcerer who had gone his own way through the ages and that despite the millennia long pass, he still holds Prospero in high regards and consistently fights for his homeworld&#039;s memory and people;]] [[Kharn|what a cool guy.]]&lt;br /&gt;
&lt;br /&gt;
During the campaign, Magnus&#039; goal was never to destroy Fenris (though it would have been a satisfying bonus), but instead to make the Wolves suffer as he and his sons did during the Burning of Prospero: with the Wulfen and their genetic flaw revealed, they would be regarded with suspicion and mistrust. Because the people of Fenris have seen first-hand the horrors of the warp, the Inquisition ordered a massive purge that saw most of the population of Fenris exterminated. Midgardia basically got destroyed, Fenris became a partly irradiated wasteland, and Magnus pulled Sortiarius into the materium (as the whole invasion of Fenris also turned out to be a massive ritual for which the Grey Knights killing the populace helped a lot, yes Grey Knights dun fucked up).&lt;br /&gt;
&lt;br /&gt;
Notably, during the above campaign, Magnus got Mortarion&#039;s aid in exchange for the latter taking over Midgardia and transforming it into a plague infested planet. However, Magnus proceeded to back-stab Mortarion by arranging Midgardia to undergo exterminatus before the latter succeeded in claiming it. Magnus likely did this out of vengeance for Mortarion&#039;s role during that little Council of Nikaea thing.&lt;br /&gt;
&lt;br /&gt;
Oh yeah, and many Daemon Primarchs begin to show up, presumably for the 13th Black Crusade. Also, there is a teaser about some 30k force coming back.&lt;br /&gt;
&lt;br /&gt;
In Gathering Storm Book III, Magnus and the Thousand Sons are found to be lurking in the webway after the resurrected [[Roboute Guilliman]] and his allies have escaped from the Red Corsairs. Guilliman, realizing that Magnus is hoping to use him to sneak into the Imperial Palace via the webway gate, instead detours to a dormant gate on Luna. A huge battle between Guilliman&#039;s forces and the Thousand Sons ensues, whilst the two Primarchs go mano-a-mano. Magnus&#039; super-psyker abilities give him the upper hand against Girlyman and his troops, at least until the loyalist cavalry arrives in the form of the Imperial Fists, the Adeptus Custodes, and the Sisters of Silence! The Sisters nullify Magnus&#039; powers long enough for Guilliman to turn him into a kebab. This somehow causes Magnus to unleash a psychic shockwave that blows him back through the gate, after which some Harlequins who&#039;d tagged along with Guilliman seal it off, stranding him in the webway. No clue where Magnus goes from here, but at least he was kicking ass and taking names until his old nemeses showed up to [[troll|ruin his day]].&lt;br /&gt;
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==On the tabletop==&lt;br /&gt;
===As a son of the Emperor===&lt;br /&gt;
&lt;br /&gt;
[[File:FWMagnusTheRed.jpg|right|thumb|300px|Magnus, back before he was a red giant. Well, a redder giant.]]&lt;br /&gt;
&lt;br /&gt;
[[File:RussMagnusDiorama.jpg|right|thumb|500px|Magnus and Russ having a civilized chat on the philosophy of the Warp. Also, Magnus doesn&#039;t have his nipple horns anymore. Maybe Magnus get tired of losing another eye every time he sneezes.]]&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! Points || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| 495 || 7 || 5 || 7 || 6 || 6 || 6 || 4 || 10 || 2+/4++&lt;br /&gt;
|}&lt;br /&gt;
With his decent statline, Magnus has the Primarch rule in all of its goodness, &#039;&#039;&#039;Arch Sorcerer&#039;&#039;&#039; (ML 5 psyker that harnesses on a 3+, needs 3 6&#039;s to roll perils and re-rolls 1&#039;s if he does) plus he randomly generates his powers from any of the 5 main disciplines plus Sanctic (E.G. 2 biomancy, 2 telepathy, 1 divination). now think about rolling all 5 on biomancy! with &#039;&#039;&#039;The Eye of the Crimson King&#039;&#039;&#039;, which gives him line of sight to anything in range while also giving his powers Ignores Cover. &#039;&#039;&#039;Phantasmal Aura&#039;&#039;&#039; makes him [[Jaghatai Khan|harder to hit]] by forcing anyone in melee or shooting at him (and the &#039;&#039;infantry&#039;&#039; unit he joined) -1 to hit while also forcing Barrage weapons aimed at him to add +1 Scatter. &#039;&#039;&#039;Mind Wrath&#039;&#039;&#039; means he can double the range of any witchfire and add 2d6 strength (or Destroyer if this makes Strength go 11 or beyond) to that power he cast at the cost of needing two more warp charges to cast it (WC1 life leech becomes WC3 etc); Statistically, Magnus is going to roll a 7 on the 2D6 extra strength, meaning that if you roll average S4 Witchfires will be Strength D.(think about &#039;&#039;smite&#039;&#039; for a second: 36&amp;quot; range SD, AP2 assault 4 ignores cover and Magnus has LoS to anyone in that range!) (think about &#039;&#039;&#039;&#039;&#039;any nova&#039;&#039;&#039;&#039;&#039;, where &#039;&#039;&#039;&#039;&#039;every unit in 18&amp;quot; takes, on average, 7 S:D hits&#039;&#039;&#039;&#039;&#039; (but novas usually have shitty AP, so marines would totally get their 3+ if 6 is not rolled on the Destroyer table) making Magnus one of the more broken and overpowered models in any incarnation of the rules.  On top of this [[That Guy|someone]] can cast invisibility on him in which case he becomes literally impossible to damage due to Phantasmal Aura turning your 6&#039;s into 5&#039;s. He&#039;s also a decent army buffer, boosting his legions leadership, making his attached unit fearless, allowing Sehkmet Terminators as troops and letting you re-roll reserves.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The&#039;&#039;&#039; (nipple)&#039;&#039;&#039;Horned Raiment&#039;&#039;&#039; is your standard 2+ 4++ armour made of warp energy that lowers the number of wounds taken from the D by 1 &lt;br /&gt;
*&#039;&#039;&#039;Psyfire Serpenta&#039;&#039;&#039; is an S8 AP2 Assault d3 gun with Soulblaze(that could be argued to be a plasma weapon and thus weakened by the sallies)&lt;br /&gt;
*&#039;&#039;&#039;The Blade of Ahn-Nunura&#039;&#039;&#039; is an S+2 AP1 two handed &#039;&#039;&#039;force&#039;&#039;&#039; blade.&lt;br /&gt;
&lt;br /&gt;
Being the second most expensive Primarch he is really good, his psychic powers are understandably incredible. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Biomancy&#039;&#039; so far seems to be the most powerful for him to roll on, as Iron Arm makes him an unkillable juggernaut of S10 T9, Warp Speed let him out-dance Fulgrim and out-rape Angron at 7 attacks on I9, with both combined allowing him to take on Horus or even Russ in a challenge, Enfeeble and Endurance being generally great powers in any situations, Smite (you always get as a Primaris) will become 36&amp;quot; Assault4 with D-strength 56% you fire it when boosted (and likely S8-10 other times) for sniping Primarchs and Fellblades from the distance, and Life Leech would let Magnus heal imself and/or get Destroyer strength much more reliable, if at lower volume of fire. Haemorrage sadly continues to be useless, though, and five times out of six you&#039;d roll it instead of some useful power.&lt;br /&gt;
&lt;br /&gt;
Hilariously Biomancy-powered Strawberry can midbullet most Primarchs from distance in just 2 or 3 turns. Angron, Fulgrim and Corax could even go down in one turn with some luck. Although Lorgar&#039;s superior deny and Horus&#039;s armor of &amp;quot;fuck your psychic powers on a 3+&amp;quot; may pose a problem, and them hiding in a transport or a unit (probably both) counters this tactic completely - then again forcing your enemy&#039;s Primarch to hide just by deploying yours is a victory on it&#039;s own (unless it&#039;s Alpharius, who&#039;s straight up &#039;&#039;designed&#039;&#039; to hide in a unit).&lt;br /&gt;
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You can go for support monster with &#039;&#039;Divination&#039;&#039; or supercheese with &#039;&#039;Telepathy&#039;&#039;, but those disciplines lack boostable witchfires (Psychic Scream while awesome on it&#039;s own don&#039;t have strength value). &#039;&#039;Pyromancy&#039;&#039; is on the other end of the spectrum, with all the witchfires all the time everywhere, potentially with re-rolls to wound from fiery form, but it can&#039;t increase his survivability or close combat prowess.&lt;br /&gt;
&lt;br /&gt;
Magnus is THE straight-up best Primarch for his points. The reason for this is his sheer flexibility. While you may not be able to [[Lorgar|choose your psychic powers,]] you can tailor him to different roles at the start of any game just by picking a discipline. Up against a melee Legion and need a buffer for your gunline? Divination, motherfucker. Enemy brought a Warhound/Spartan/Primarch who isn&#039;t Horus or Russ? Biomancy to fly up and smash it. Up against Admech with those 4+ armor MCs? Say hi to Pyromancy. If there were only a few psychic powers that Magnus&#039; rules could turn into OP nastiness it&#039;d be okay, but with Biomancy in particular, there are an absurd number of such powers. Pray to the Emprah Forgeworld nerfs him.&lt;br /&gt;
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Just keep him away from sisters of silence... even they might struggle tbh&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
Primarch fighting, while fun to see, isn&#039;t a very competitive thing to do as it&#039;ll usually tie up both Primarchs for the entire game without either of them dying. With that in mind this section is all about how Magnus fares against other Primarchs mathammer wise.  Please note that all the various abilities, with the exception of Blind, are taken into account (Blind is ignored because it is just too random and unreliable to come into play) and the match-ups assume the Primarchs are the only ones involved in the fighting, so various abilities like Angron&#039;s &amp;quot;The Butcher&#039;s Nails&amp;quot; and Rampage do not provide any bonuses. As with Lorgar, psychic powers are not accounted for, which is a slightly false choice given that if your sending Magnus in for a Primarch duel you probably will buff him but a necessary one if this is to be doable and fair.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Magnus vs Angron&lt;br /&gt;
** Angron first round: hits 4.5 times, wounds 3.75 times and 1.875 after saves which IWND will take down to 1.542 at the start of next turn&lt;br /&gt;
** Angron second round: hits 3 times, wounds 2.5 times and 1.25 after saves which IWND will take down to 0.917 at the start of next turn&lt;br /&gt;
** Magnus: hits 2 times, wounds 1.667 times and 0.833 after saves which FNP and IWND will take down to 0.5 at the start of next turn&lt;br /&gt;
** Unsurprisingly Magnus loses this one pretty badly&lt;br /&gt;
&lt;br /&gt;
*Magnus vs Fulgrim&lt;br /&gt;
** Fulgrim (Fireblade): hits 3.5 times, wounds 2.333 times and 1.167 after saves which IWND will take down to 0.834 at the start of next turn&lt;br /&gt;
** Magnus: hits 2 times, wounds 1.667 times and 0.556 after saves which IWND will take down to 0.222 at the start of next turn &lt;br /&gt;
** Again unsurprisingly Fulgrim wins comfortably even without taking into account Child of Terra or Mastercrafted&lt;br /&gt;
&lt;br /&gt;
*Magnus vs Mortarion&lt;br /&gt;
** Magnus: hits 2 times, wounds 1.667 times and 0.833 after saves which IWND will take down to 0.278 at the start of next turn&lt;br /&gt;
** Mortarion: hits 1.667 times, wounds 1.111 times and 0.556 after saves which IWND will take down to 0.222 at the start of next turn&lt;br /&gt;
** Magnus actually out-endures Mortarion as his negative modifier to hit balances out Mortarion&#039;s superior regen and extra wound. Not that it matters because it will take several lifetimes before either of them actually die.&lt;br /&gt;
&lt;br /&gt;
*Magnus vs Ferrus Manus&lt;br /&gt;
** Magnus: hits 2 times, wounds 1.667 time and 0.556 after saves which IWND will take down to 0.222 at the start of next turn&lt;br /&gt;
** Ferrus: hits 1.333 times with Forgbreaker and 0.333 times with his Servo Arm, wounds 1.111 times and 0.278 respectively which after saves becomes a total of 0.695 wounds after saves which IWND will take down to 0.362 wounds at the start of next turn&lt;br /&gt;
** Another ridiculously long fight but Ferrus&#039; Servo Arm and better invulnerable save just tip the fight in his favour&lt;br /&gt;
&lt;br /&gt;
*Magnus vs Konrad Curze&lt;br /&gt;
** Konrad: hits 3 times, wounds 2.25 times and 1.125 after saves which IWND will take down to 0.792 at the start of next turn&lt;br /&gt;
** Magnus: hits 2 times, wounds 1.667 times and 0.833 after saves which IWND will take down to 0.5 at the start of next turn&lt;br /&gt;
** Konrad wins this one without having to use his hit and run + HOW combo which turns this into a bloodbath&lt;br /&gt;
&lt;br /&gt;
*Magnus vs Vulkan&lt;br /&gt;
** Magnus: hits 2 times, wounds 1.667 times and 0.556 after saves which IWND will take down to 0 wounds at the start of next turn&lt;br /&gt;
** Vulkan: hits 1.333 times, wounds 1.111 times and 0.556 after saves which IWND will take down to 0.222 wounds at the start of next turn&lt;br /&gt;
** Vulkan wins because Magnus can&#039;t hurt him&lt;br /&gt;
&lt;br /&gt;
*Magnus vs Lorgar&lt;br /&gt;
** Magnus: hits 2 times, wounds 1.667 times and 0.833 after saves which IWND will take down to 0.5 wounds at the start of next turn &lt;br /&gt;
** Lorgar: hits 1.667 times, wounds 1.389 times and 0.694 after saves which IWND will take down to 0.361 wounds at the start of the next turn&lt;br /&gt;
** Rare but unsurprising victory for Magnus whose advantage would only increase if both were allowed psychic powers (which as ever they aren&#039;t)&lt;br /&gt;
&lt;br /&gt;
*Magnus vs Perturabo &lt;br /&gt;
** Magnus: hits 2 times, wounds 1.667 times and 0.556 after saves which IWND will take down to 0.222 wounds at the start of next turn&lt;br /&gt;
** Magnus (Blinded): hits 1.333 times, wounds 1.111 times and 0.37 after saves which IWND takes down 0.037 wounds at the start of next turn&lt;br /&gt;
** Perturabo: hits 1.333 times with both, wounds 0.889 times with his hands and 1.111 times with Forgebreaker and 0.444 and 0.556 times after saves respectively, which becomes 0.111/0.222 wounds at the start of next turn&lt;br /&gt;
** Perturabo (with Magnus Blinded): hits 2 times, wounds 1.667 times and 0.833 times after saves&lt;br /&gt;
** Another victory for Magnus comes when Perturabo doesn&#039;t have Forgebreaker. When he does this becomes a walkover in the other direction as Magnus won&#039;t kill him before he becomes blinded and then he becomes essentially unable to hurt Perturabo&lt;br /&gt;
&lt;br /&gt;
*Magnus vs Alpharius&lt;br /&gt;
** Magnus: hits 2 times, wounds 1.667 times and 0.833 after saves which IWND will take down to 0.5 wounds at the start of the next turn&lt;br /&gt;
** Alpharius: hits 1.944 times, wounds 1.512 times and 0.756 after saves which IWND will take down to 0.423 at the start of next turn&lt;br /&gt;
** As usual, Alpharius loses&lt;br /&gt;
&lt;br /&gt;
*Magnus vs Rogal Dorn&lt;br /&gt;
** Magnus: hits 2 times, wounds 1.33 times (Dorn cannot be wounded on more than 3+ thanks to his armour) and 0.67 after saves which IWND will take down to 0.44 wounds at the start of the next turn&lt;br /&gt;
** Dorn: hits 2 times, wounds 1.5 times and 0.75 after saves which IWND will take down to 0.417 wounds at the start of the next turn&lt;br /&gt;
** Magnus loses this one&lt;br /&gt;
&lt;br /&gt;
*Magnus vs Corvus Corax&lt;br /&gt;
** Corax: hits 2.667 times (Scourge)/ 2 times (Shadow-walk), wounds 2 times (Scourge)/ 1.5 times (Shadow-walk) and once or 0.75 times respectively after saves which IWND will take down to 0.667/0.417 at the start of next turn&lt;br /&gt;
** Magnus: hits 2 times (Scourge)/ 1.333 times (Shadow-walk), wounds 1.667 times (Scourge)/ 1.111 times (Shadow-walk) and 1.111/0.741 times after saves which IWND will take down to 0.778/0.408 wounds at the start of next turn&lt;br /&gt;
** Corax&#039;s superior initiative means that if he uses Shadow-walk he can kill Magnus just before he can strike on turn 15. If he uses Scourge he loses, however. As usual Blind and Hit and Run could turn the fight more in his favour&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===As a Daemon Primarch===&lt;br /&gt;
[[File:Magnus-revealed.PNG|right|thumb|300px|Exactly as planned!]]&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Magnus&#039;&#039;&#039; || 7 || 7 || 8|| 7 || 7 || 7 || 6|| 10 || 4+R1/4++R1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rules-wise, he&#039;s a beast with 7s across the board barring strength (8) attacks (6) and ld (10). He rocks a 4++ and can re-roll ones (so yeah, throw in the grimoire of names to have a 2++ re-rollable and guy becomes unkillable when combined with the fact that he&#039;s an FMC with EW), as well as Daemon of Tzeentch, Deep Strike, VotLW, Fearless, Fleet, IWND, and the WT Lord of Flux: Enemy units within 12″ of your Warlord treat all terrain, even open ground, as difficult terrain; any enemy units that run, turbo-boost, move flat out, or charge within that radius must take dangerous terrain tests. He has what is by far the best psychic output in the game: Mastery level &#039;&#039;&#039;5&#039;&#039;&#039;, AW (so he DTWs on 3+ against everyone), manifests his WCs on a 2+, has LoS to all units on the table for the purposes of using his powers, and &#039;&#039;&#039;&#039;&#039;never&#039;&#039;&#039;&#039;&#039; suffers Perils of the Warp. He knows every spell in the Tzeentch and Change disciplines. With the expansions brought in the new rulebook, this means Magnus can bring to the table 2 D attacks (One of which is an 18&amp;quot; Beam?!) per psychic phase with relative ease, all while still being able to murderize anything that he comes across, and in melee he uses a sword that uses his strength, AP2, Soulblaze, Force, and Transmogrify (a 6 to wound causes Instant death and turns the slain model into a [[Chaos Spawn|Chaos Sp... you know this stupid gaOHGODWHYBLAGRABAH]]). As it stands, Magnus just craps on his [[Leman Russ| furry Gary Stu brother]]. He&#039;s 650pts, so use him wisely.&lt;br /&gt;
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Model wise, he appears to take minor inspiration from his EPIC monkey form (which is a good thing.) He has multiple head options, including a cyclops head, which is incredibly fluffy as his face has been described as constantly changing. His armor appears to be to have changed from golden to silver (but it still has its nipple horns. Sexy, sexy nipple horns), and the motif of a bird skull appears everywhere. He has bird wings, and is posed on a Space Wolf Dreadnought arm. Ah, and he&#039;s so FUCKHUEG that he rivals an Imperial Knight.&lt;br /&gt;
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====8th Edition====&lt;br /&gt;
&lt;br /&gt;
Naturally, Magnus was some of the small slither of cheese that Chaos had access to in 7th, so GW casually nerfed him to ensure their precious space marines didn&#039;t have too hard a time (if this was hard to see, don&#039;t look at what has become of poor Ahriman). Don&#039;t let this hit fool you too much though as Magnus is still a force to be reckoned with. Gone is the all seeing eye, immunity to perils and ease of power casting. In its place we get the best psyker (still significantly weaker than before as he has now forgotten most of his spells and how to give people the big old D) in the game who can dole out plenty of damage in combat. With 18 wounds, he can take more hits than a Land Raider and Bloodthirster and with 7 strength 8 attacks, he can still bend over most things in the game. His new force multiplier effects make him a more balanced command unit but unless you want him to sit at the back as a big fire magnet and hope his measly 3 powers can make up for his enormous cost over his combat hitting power, a Thousand Sons army isn&#039;t going to benefit from these too much.  &lt;br /&gt;
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====Magnus&#039; Terrible Weakness====&lt;br /&gt;
Unfortunately not everything is awesome for the Daemon Prince, aside from getting his ass kicked by the Space Wolves and Grey Knights [[Angron|(though he&#039;s hardly alone in that regard)]], Magnus has a terrible weakness in the form of three completely normal humans carrying Thunder Hammers.&lt;br /&gt;
&lt;br /&gt;
Seriously, three Inquisitors (all of which have 3&#039;s and 4&#039;s where Magnus has 7&#039;s and 8&#039;s) can kick his ass.  One of them just needs to be carrying a Null Rod and Thunder Hammer, another carries the Grimoire of True Names, Empyrean Brain Mines, and a Nemesis Daemon Hammer, while the third also carries Empyrean Brain Mines and a Nemesis Daemon Hammer.  All of this makes for a combination that Magnus simply cannot win against.  He is incapable of &#039;&#039;targeting&#039;&#039; the unit with his sorcery; while he can and should hit the unit with Wrath of Magnus on the approach if possible, as Beams do not target, this won&#039;t help him in melee, where he is reduced to using &#039;&#039;&#039;Boon of Flame&#039;&#039;&#039; to summon support (which will not be able to charge on summon turn) and &#039;&#039;&#039;Boon of Mutation&#039;&#039;&#039;, which is extremely unlikely to help in any meaningful way.  If they charged him, the Psyk-Out grenades mean he&#039;s I1 for testing against the Mines; if they didn&#039;t, why didn&#039;t Magnus just get the hell out of there instead of getting into close combat with these guys?  On subsequent Inquisitor turns, the bearer of the Grimoire will challenge him; Brain Mines and Challenges happen at the same time, so per the sequencing rules, the Inquisitors can choose to use the Mines second.  Magnus must now take an I test on I2 (typically two tests, of course), so with odds &#039;&#039;at best&#039;&#039; 1/3 (at worst, 1/9) he can still swing - otherwise, he can&#039;t swing at all.  If he &#039;&#039;does&#039;&#039; swing, it&#039;s at WS 2 (so he hits on 5s and is hit on 3s).  Mathwise the three Inquisitors beat him to death in 3 rounds (another Triumvirate of the Imperium?).  Even if it wasn&#039;t for dropping his Leadership down to 5 for Daemonbane tests, the second the Inquisitors Wound him he&#039;s Concussed, meaning it&#039;s even easier for them to paralyze him with the Mines and spend the second round wailing on him.  If you really wanted to fuck him over then you could also ally in a Culexus Assassin, as they (simply by standing near him and not actually getting into the fistfight) combine with the Grimoire to drop his Leadership to 2, making him incredibly unlikely to die if a Nemesis Daemon Hammer rolls a 6 to wound.  That all said, remember that Magnus &#039;&#039;does not&#039;&#039; have the Daemonic Instability special rule, so he&#039;s not going to take a bajillion extra wounds after losing combat with nerfed Leadership.  You could also add to the hilarity with an Inquisitor with Rad and Psychotroke grenades (the Psychotroke grenades especially have a 1/3 chance of either reducing Magnus to I1 or LD 2 for the phase, which will make all of the other effects in the unit even worse for him).&lt;br /&gt;
&lt;br /&gt;
Of course this relies on them actually getting into combat with Magnus, and so long as the player&#039;s smart (and your opponent doesn&#039;t load up his Inquisitors in something ridiculous like a Corvus Blackstar) you should be able to get around the board without having them ever get into combat with him. The Lord of Flux WT helps in this respect by messing up charges. &lt;br /&gt;
&lt;br /&gt;
Funnily enough too his 30k incarnation is incredibly weak to the Sisters of Battle, mainly because they can load up on combi-crossbows and two squads armed with these things will kill him in a single shooting phase while being either more annoying to kill thanks to Adamantium Will, or impossible to hurt with his Psychic powers if they&#039;re joined by a Hereticus Inquisitor carrying a Null rod (as they should be).  Obviously the solution here is just to make him invisible and take them on in combat, but there&#039;s still the rare chance you won&#039;t get it (especially if you want other powers for bigger threats).&lt;br /&gt;
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==Trivia==&lt;br /&gt;
*If you translate his name into latin, you get Magnus Rubricatus, meaning &amp;quot;red is great&amp;quot;. Also it has &amp;quot;rubric&amp;quot; in it. Sly GW strikes again!&lt;br /&gt;
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==See Also==&lt;br /&gt;
*[https://youtu.be/bjBmT8y9PAU?t=6m56s A video chronicling Magnus&#039; fall to Chaos. It is less conniving than originally imagined.]&lt;br /&gt;
*[https://www.youtube.com/watch?v=tUuyyVaCOzw Daddy (not the Emperor, Magnus) addressing his children for the visit to the pet shop.]&lt;br /&gt;
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[[Category:Chaos]] [[Category:Warhammer 40,000]][[Category:Primarchs]][[Category:Space Marines]]&lt;/div&gt;</summary>
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