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		<title>Warhammer Army Project</title>
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		<updated>2022-04-11T14:38:29Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7F:BC0E:9A00:310C:EFDD:632D:AE14: /* The Creator */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Warhammer Army Project ==&lt;br /&gt;
{{whfb-stub}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Warhammer Army Project&#039;&#039;&#039; is a project by Mathias Eliasson who creates [[homebrew]] army books for the factions of [[Warhammer Fantasy Battle|Warhammer Fantasy]] that never got them, as well as updating the 7th and 8th edition army books now that [[Warhammer Fantasy Battle|WHFB]] has been destroyed by [[Games Workshop]] (6th Edition for Bretonnia...showing us what faction GW considers to be the red-headed stepchild of Fantasy). They are awesome books with pictures and fluff, and you should totally make tactica&#039;s for them, placing your own inputs as to how shit works. &lt;br /&gt;
&lt;br /&gt;
====Current Armybooks ====&lt;br /&gt;
Each of these were previously availible in 8th Edition (for those factions that never got an 8th Edition Armybook) as well as the author&#039;s fanmade 9th Edition. Support for 8th edition was discontinued and the books ceased to be hosted on the blog in late 2021. The individual Tactica&#039;s vary on which Edition they focus on but if you want to add sections to them dealing with the homebrewed 8E, please feel free to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Warhammer_Army_Project/9th edition|Core Rules]]&#039;&#039;&#039; (Ver 2.0) - Includes all equipment, magic, and any noticeable changes from 8E&lt;br /&gt;
&lt;br /&gt;
*[[Albion]] (Ver. 1.21): Fantasy highlanders ([[Warhammer_Army_Project/Albion |Tactica]])&lt;br /&gt;
*[[Amazon|Amazons]] (Ver 1.11): Fantasy amazonians with rare tech ([[Warhammer_Army_Project/Amazons|Tactica]])&lt;br /&gt;
*[[Araby]] (Ver. 1.22): Fantasy Middle-Easterners ([[Warhammer_Army_Project/Araby|Tactica]])&lt;br /&gt;
*[[Beastmen]] (Ver. 1.33) ([[Warhammer Army Project/Beastmen|Tactica]])&lt;br /&gt;
*[[Bretonnia]] (Ver. 1.22) ([[Warhammer_Army_Project/Bretonnia|Tactica]])&lt;br /&gt;
*[[Cathay]] (Ver 1.12): Fantasy China ([[Warhammer_Army_Project/Cathay | Tactica]])&lt;br /&gt;
*[[Chaos Dwarfs]] (Ver. 1.21): Dwarfs with Chaos influence and Greenskin slaves ([[Warhammer Army Project/Chaos Dwarfs|Tactica]])&lt;br /&gt;
*[[Middenlanders|Cult of Ulric]](Ver 1.0): The Empire, but with more wolf and melee ([[Warhammer Army Project/Cult of Ulric|Tactica]])&lt;br /&gt;
*[[Daemons of Chaos]] (Ver 1.23) ([[Warhammer Army Project/Daemons of Chaos|Tactica]])&lt;br /&gt;
*[[Druchii|Dark Elves]] (Ver. 1.32) ([[Warhammer Army Project/Dark Elves|Tactica]])&lt;br /&gt;
*[[Dogs of War]] (Ver. 1.13): Fantasy Italian mercenaries ([[Warhammer Army Project/Dogs Of War|Tactica]])&lt;br /&gt;
*[[Dwarfs]] (Ver. 1.21) ([[Warhammer Army Project/Dwarf|Tactica]])&lt;br /&gt;
*[[Estalia]](Ver 1.0): Fantasy Spain with a dose of the Inquisition ([[Warhammer Army Project/Estalia|Tactica]])&lt;br /&gt;
*[[The Empire (Warhammer Fantasy)|Empire]] (Ver. 1.3) ([[Warhammer Army Project/Empire|Tactica]])&lt;br /&gt;
** Knightly Orders (Ver. 1.11) (Opens a massive list of variations for the Knightly Orders, though not all are core)&lt;br /&gt;
** [[Steam Tank]]s (Ver. 1.1) (Adds several variations of the Steam Tank)&lt;br /&gt;
*[[Fimir]] (Coming eventually...)&lt;br /&gt;
*[[Gnoblar|Gnoblar Horde]] (Coming eventually...)&lt;br /&gt;
*[[Halfling]]s (Ver 1.0): The Empire, but with all hobbits. ([[Warhammer Army Project/Halflings|Tactica]])&lt;br /&gt;
*[[Asur|High Elves]] (Ver 1.21): ([[Warhammer Army Project/High Elves|Tactica]])&lt;br /&gt;
*[[Hobgoblin]]s (Ver 1.0): Fantasy Mongolians but as goblins ([[Warhammer Army Project/Hobgoblin|Tactica]])&lt;br /&gt;
*[[Kingdoms of Ind]] (Ver 1.0): Fantasy India with living gods ([[Warhammer Army Project/Kingdoms of Ind|Tactica]])&lt;br /&gt;
*[[Kislev]] (Ver 1.0): Fantasy Russia ([[Warhammer Army Project/Kislev|Tactica]])&lt;br /&gt;
*[[Lizardmen]] (Ver 1.3) ([[Warhammer Army Project/Lizardmen |Tactica]])&lt;br /&gt;
*[[Nippon]] (Ver 1.0): Fantasy Japan ([[Warhammer Army Project/Nippon|Tactica]])&lt;br /&gt;
*[[Warriors of Chaos|Norse]] (Ver 1.0): Barbarians that exchange Chaos for traditional Norse Mythology ([[Warhammer Army Project/Norse|Tactica]])&lt;br /&gt;
*[[Ogre Kingdoms]] (Ver 1.3) ([[Warhammer Army Project/Ogre Kingdom|Tactica]])&lt;br /&gt;
*[[Orcs &amp;amp; Goblins]] (Ver. 1.3) ([[Warhammer Army Project/Orcs &amp;amp; Goblins|Tactica]])&lt;br /&gt;
*[[Regiments of Renown]] (Ver 1.12): Various mercenaries for hire to multiple factions (Ver. 1.12) ([[Warhammer Army Project/Regiments of Renown|Tactica]])&lt;br /&gt;
*[[Sartosa|Pirates of Sartosa]] (Ver 1.0): A band of pirates ([[Warhammer Army Project/Pirates of Sartosa|Tactica]])&lt;br /&gt;
*[[Tomb Kings]] (Ver 1.21) ([[Warhammer Army Project/Tomb Kings|Tactica]])&lt;br /&gt;
*[[Skaven]] (Ver 1.5) ([[Warhammer Army Project/Skaven|Tactica]])&lt;br /&gt;
*[[Vampire Coast]] (Ver 1.2) ([[Warhammer Army Project/Zombie Pirates of the Vampire Coast|Tactica]])&lt;br /&gt;
*[[Vampire Counts]] (Ver 1.3) ([[Warhammer Army Project/Vampire Counts|Tactica]])&lt;br /&gt;
*[[Warriors of Chaos]] (Ver 1.3) ([[Warhammer Army Project/Warriors of Chaos|Tactica]])&lt;br /&gt;
*[[Asrai|Wood Elves]] (Ver 1.3) ([[Warhammer Army Project/Wood Elves|Tactica]])&lt;br /&gt;
&lt;br /&gt;
===Good Bad and the Ugly ===&lt;br /&gt;
&lt;br /&gt;
====The Creator====&lt;br /&gt;
* This project is run by a dedicated creator who adheres to their own vision for inclusions and rules (though there is the occasional referendum).&lt;br /&gt;
* This man has openly admitted on podcast to not playing his game due to warhammer in his city being dead from Age of Sigmar. This does impact playtesting.&lt;br /&gt;
* the creator uses GW cannon, supplemented by historical accuracy, as the ultimate arbiter in deciding what should be included.This can lead to factions that are lore accurate but have (alleged) internal balace issues and unit bloat. Every additional unit may divide the fanbase. &lt;br /&gt;
* He uses WYSIWYG (what you see is what you get) as logic for equipment options, toughness etc. [[What| for a game without any official models]].&lt;br /&gt;
* Has been known to borrow material from other tg publications (e.g. L5R).&lt;br /&gt;
&lt;br /&gt;
====The Game====&lt;br /&gt;
* Major rules updates are now limited to annually after feedback for rolling updates was that they undermined rukes fluency. &lt;br /&gt;
* Cavalry is significantly more powerful than 8th. &lt;br /&gt;
* Magic lores were previously minorly changed so each has a less situational lore and weaken some of the 6th spells. Now almost every spell from every lore has been changed in some manner.&lt;br /&gt;
&lt;br /&gt;
==== The Updated Armies ====&lt;br /&gt;
* Bretonnia is borderline overpowered with the lance formation making knight&#039;s errant hitting harder than dragon princes, near universal ward saves, which can be increased to 4+ rerolling 1&#039;s. And a unique lore tailor made to make your knight charges unstoppable, your characters undefeatable in a challenge and your units safe from shooting. &lt;br /&gt;
* Certain armies are treated inexplicably horribly for no reason. &lt;br /&gt;
* Lizardmen, no longer being able to field lots of monsters and losing armor through their whole roster in an edition where most infantry units gained armor.&lt;br /&gt;
* [[Asrai|Wood Elves]] and [[Druchii|Dark Elves]] are somehow less knowledgeable in magic than Humans. With the eight lores being more or less split between them on based on arbitrary [[alignment]].&lt;br /&gt;
* [[Skaven| Skaven]] probably got the most hate this edition, with the asinine addition of Clan distrust to discourage unit variety. A nerfing of Slaves and Clanrats in an edition where massed infantry already got gutted. And nerfing of Unique magic items that made Skaven Characters Survivable ontop of the edition wide magic item restrictions &lt;br /&gt;
* Dwarfs having half their engineering runes unable to be used on cannons and organ guns for &#039;balance&#039;, while half the magic items in the game are broken on a lord riding a monster anyhow. If they&#039;re gonna restrict dwarfs most of the regen/ward/healing items should not be taken on dragon mounted characters.&lt;br /&gt;
&lt;br /&gt;
==== The New Armies ====&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[http://warhammerarmiesproject.blogspot.com The Project&#039;s website]&lt;br /&gt;
&lt;br /&gt;
{{Warhammer Army Project}}&lt;br /&gt;
[[Category:Warhammer/Tactics]]&lt;br /&gt;
[[Category:Warhammer Fantasy]]&lt;br /&gt;
[[Category:Warhammer Homebrew]]&lt;br /&gt;
[[Category:Warhammer Army Project]]&lt;/div&gt;</summary>
		<author><name>2A02:C7F:BC0E:9A00:310C:EFDD:632D:AE14</name></author>
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