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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Probability&amp;diff=389599</id>
		<title>Probability</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Probability&amp;diff=389599"/>
		<updated>2012-11-19T15:15:57Z</updated>

		<summary type="html">&lt;p&gt;69.143.185.235: /* What are the odds that adX beats bdY? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can you into probability and statistics?&lt;br /&gt;
* No? Start reading.&lt;br /&gt;
* Yes? Start editing. Know your audience, explain things for ordinary people. If I see any greek letters in here I&#039;ll bite off your kneecaps.&lt;br /&gt;
&lt;br /&gt;
==The Basics==&lt;br /&gt;
Relevant for: Everything&lt;br /&gt;
===Notation/How do I write this stuff?===&lt;br /&gt;
However, man. I&#039;m not a maths teacher. You can write the odds of getting 4, 5 or 6 on a six sided dice as 3/6. Or 1/2, or 50%, or 0.5, or just .5, whatever works.&lt;br /&gt;
&lt;br /&gt;
I&#039;m assuming you know that a d4 is a four-sided-die, and 2d4 is two four-sided-dice.&lt;br /&gt;
===Inverse/What are the odds of something not happening?===&lt;br /&gt;
If you&#039;re looking at a situation where something will either happen or not happen, then the odds of something not happening are equal to &#039;&#039;&#039;one minus the odds of it happening&#039;&#039;&#039;. So, the odds of rolling a 6 on a d6 is 1/6. The odds of not rolling one is 5/6. Add those together, you get 6/6, or 1. A lot of the time it&#039;s easier to work out the odds of something not happening and take the Inverse than to work out the odds of something happening.&lt;br /&gt;
&lt;br /&gt;
===Compound/What are the odds of several things happening?===&lt;br /&gt;
To work out Compound odds, the odds of many things happening (for instance, the odds of rolling four natural twenties in a row) take all the odds and multiply them together. So, the odds of rolling one natural twenty is 1/20. Two in a row? That&#039;s 1*1 / 20*20, or 1/400. Three in a row? 1/8000. Four? 1/160000.&lt;br /&gt;
&lt;br /&gt;
What does that mean for your chances of rolling a nat 20 if you just rolled one? Absolutely fucking nothing. Your dice don&#039;t remember what you just rolled, and if they did they wouldn&#039;t care.&lt;br /&gt;
&lt;br /&gt;
==Rolling for successes/hits==&lt;br /&gt;
Relevant for: Shadowrun, old WoD, new WoD, others&lt;br /&gt;
&lt;br /&gt;
===What are the odds of me succeeding with X many dice?===&lt;br /&gt;
You can work out the chances of every individual result, but the quickest way to figure out if you&#039;re going to get any successes at all is to take the Inverse of rolling no successes at all.&lt;br /&gt;
&lt;br /&gt;
So, you&#039;ve got 4d10 and you need an 8, 9 or 10 to succeed? You&#039;ve got a .3 chance of a success on one die, meaning you have a .7 chance a failure on one. You&#039;re rolling four dice, so the odds of all of them being failures is .7^4, or 0.7*0.7*0.7*0.7, or 0.2401. The inverse of that, the odds of getting anything other than zero successes, is 0.7599.&lt;br /&gt;
&lt;br /&gt;
Incidentally, if you&#039;re working with that Target Number 8 in the last paragraph and you want a quick way to work out your chance of success... The odds of failing outright with two dice are 0.49, or about 1/2. That means the odds of failing with four dice are about 1/4. Six dice gives you 1/8, eight gets you 1/16, or 15/16 chance of getting at least one success. Repeat as many times as you like.&lt;br /&gt;
&lt;br /&gt;
There are tables floating around, but I cannot into embedding images.&lt;br /&gt;
http://wiki.white-wolf.com/exalted/index.php?title=Dice_Probability/Heroic,_TN_7&lt;br /&gt;
&lt;br /&gt;
==General Polyhedral Dice==&lt;br /&gt;
Relevant for: Dungeons and Dragons&lt;br /&gt;
===What are the odds that dX beats dY?===&lt;br /&gt;
Want to know if a d6 is going to beat a d12? First, there are 72 ways this could come out (6 times 12, from the two dice), so the answer will be X/72. Next, look at it this way: &lt;br /&gt;
&lt;br /&gt;
If the d12 lands on a 6 or higher, then the d6 will not be higher than it. If it lands on a 5, then one of the results on the d6, the 6, would be higher than it. So that&#039;s 1/72 so far. If it lands on a 4 then there are two results, if it lands on a 1 then there are five. There&#039;s a total of 1+2+3+4+5 results that would make the d6 the higher die, 15 in total. The odds of a d6 being higher than a d12 are 15/72.&lt;br /&gt;
&lt;br /&gt;
d10 vs d12? That&#039;s 9+8+etc / 10*12, so 45/120.&lt;br /&gt;
&lt;br /&gt;
===What are the odds that adX beats bdY?===&lt;br /&gt;
step 1: AdX (sum the results) yields a number between A (when you roll all ones) and A*X (when you roll all X&#039;s (i.e. 6&#039;s).  The trick here is that there are more results than sums, and so you need to work out how often these sums occur for your results.&lt;br /&gt;
&lt;br /&gt;
lets look at 2d6 : there are 36 unique unique combinations of 1 through 6 (taken twice) &lt;br /&gt;
&lt;br /&gt;
2 can occur 1 way (1/36)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 can occur 2 ways (2/36)&amp;lt;br/&amp;gt;&lt;br /&gt;
4 can occur 3 ways (3/36)&amp;lt;br/&amp;gt;&lt;br /&gt;
5 can occur 4 ways (4/36)&amp;lt;br/&amp;gt;&lt;br /&gt;
6 can occur 5 ways (5/36)&amp;lt;br/&amp;gt;&lt;br /&gt;
7 can occur 6 ways (6/36)&amp;lt;br/&amp;gt;&lt;br /&gt;
8 can occur 5 ways (5/36)&amp;lt;br/&amp;gt;&lt;br /&gt;
9 can occur 4 ways (4/36)&amp;lt;br/&amp;gt;&lt;br /&gt;
10 can occur 3 ways (3/36)&amp;lt;br/&amp;gt;&lt;br /&gt;
11 can occur 2 ways (2/36)&amp;lt;br/&amp;gt;&lt;br /&gt;
12  can occur 1 way (1/36)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
lets look at the corresponding 2d10: there are 100 unique combinations of 1 through 10 (taken twice) &lt;br /&gt;
these can sum up to &lt;br /&gt;
&lt;br /&gt;
2 can occur 1 way (1/100)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 can occur 2 ways (2/100)&amp;lt;br/&amp;gt;&lt;br /&gt;
4 can occur 3 ways (3/100)&amp;lt;br/&amp;gt;&lt;br /&gt;
5 can occur 4 ways (4/100)&amp;lt;br/&amp;gt;&lt;br /&gt;
6 can occur 5 ways (5/100)&amp;lt;br/&amp;gt;&lt;br /&gt;
7 can occur 6 ways (6/100)&amp;lt;br/&amp;gt;&lt;br /&gt;
8 can occur 7 ways (7/100)&amp;lt;br/&amp;gt;&lt;br /&gt;
9 can occur 8 ways (8/100)&amp;lt;br/&amp;gt;&lt;br /&gt;
10 can occur 9 ways (9/100)&amp;lt;br/&amp;gt;&lt;br /&gt;
11 can occur 8 ways (8/100)&amp;lt;br/&amp;gt;&lt;br /&gt;
12  can occur 7 ways (7/100)&amp;lt;br/&amp;gt;&lt;br /&gt;
13-20 can occur 36 ways (36/100)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So for 2d6 to beat 2d10:&amp;lt;br/&amp;gt;&lt;br /&gt;
one way is 2d6 =3 and 2d10 = 2 (2/36)*(1/100)&amp;lt;br/&amp;gt;&lt;br /&gt;
one way is 2d6 =4 and 2d10 = 2 (3/36)*(1/100) or one way is 2d6 =4 and 2d10 = 3 (3/36)*(2/100)&amp;lt;br/&amp;gt;&lt;br /&gt;
one way is 2d6 =5 and 2d10 = 2 (4/36)*(1/100) or one way is 2d6 =5 and 2d10 = 3 (4/36)*(2/100)or one way is 2d6 =5 and 2d10 = 4 (4/36)*(3/100)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
add up all the results and you have your answer!&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>69.143.185.235</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Probability&amp;diff=389598</id>
		<title>Probability</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Probability&amp;diff=389598"/>
		<updated>2012-11-18T18:28:19Z</updated>

		<summary type="html">&lt;p&gt;69.143.185.235: /* General Polyhedral Dice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can you into probability and statistics?&lt;br /&gt;
* No? Start reading.&lt;br /&gt;
* Yes? Start editing. Know your audience, explain things for ordinary people. If I see any greek letters in here I&#039;ll bite off your kneecaps.&lt;br /&gt;
&lt;br /&gt;
==The Basics==&lt;br /&gt;
Relevant for: Everything&lt;br /&gt;
===Notation/How do I write this stuff?===&lt;br /&gt;
However, man. I&#039;m not a maths teacher. You can write the odds of getting 4, 5 or 6 on a six sided dice as 3/6. Or 1/2, or 50%, or 0.5, or just .5, whatever works.&lt;br /&gt;
&lt;br /&gt;
I&#039;m assuming you know that a d4 is a four-sided-die, and 2d4 is two four-sided-dice.&lt;br /&gt;
===Inverse/What are the odds of something not happening?===&lt;br /&gt;
If you&#039;re looking at a situation where something will either happen or not happen, then the odds of something not happening are equal to &#039;&#039;&#039;one minus the odds of it happening&#039;&#039;&#039;. So, the odds of rolling a 6 on a d6 is 1/6. The odds of not rolling one is 5/6. Add those together, you get 6/6, or 1. A lot of the time it&#039;s easier to work out the odds of something not happening and take the Inverse than to work out the odds of something happening.&lt;br /&gt;
&lt;br /&gt;
===Compound/What are the odds of several things happening?===&lt;br /&gt;
To work out Compound odds, the odds of many things happening (for instance, the odds of rolling four natural twenties in a row) take all the odds and multiply them together. So, the odds of rolling one natural twenty is 1/20. Two in a row? That&#039;s 1*1 / 20*20, or 1/400. Three in a row? 1/8000. Four? 1/160000.&lt;br /&gt;
&lt;br /&gt;
What does that mean for your chances of rolling a nat 20 if you just rolled one? Absolutely fucking nothing. Your dice don&#039;t remember what you just rolled, and if they did they wouldn&#039;t care.&lt;br /&gt;
&lt;br /&gt;
==Rolling for successes/hits==&lt;br /&gt;
Relevant for: Shadowrun, old WoD, new WoD, others&lt;br /&gt;
&lt;br /&gt;
===What are the odds of me succeeding with X many dice?===&lt;br /&gt;
You can work out the chances of every individual result, but the quickest way to figure out if you&#039;re going to get any successes at all is to take the Inverse of rolling no successes at all.&lt;br /&gt;
&lt;br /&gt;
So, you&#039;ve got 4d10 and you need an 8, 9 or 10 to succeed? You&#039;ve got a .3 chance of a success on one die, meaning you have a .7 chance a failure on one. You&#039;re rolling four dice, so the odds of all of them being failures is .7^4, or 0.7*0.7*0.7*0.7, or 0.2401. The inverse of that, the odds of getting anything other than zero successes, is 0.7599.&lt;br /&gt;
&lt;br /&gt;
Incidentally, if you&#039;re working with that Target Number 8 in the last paragraph and you want a quick way to work out your chance of success... The odds of failing outright with two dice are 0.49, or about 1/2. That means the odds of failing with four dice are about 1/4. Six dice gives you 1/8, eight gets you 1/16, or 15/16 chance of getting at least one success. Repeat as many times as you like.&lt;br /&gt;
&lt;br /&gt;
There are tables floating around, but I cannot into embedding images.&lt;br /&gt;
http://wiki.white-wolf.com/exalted/index.php?title=Dice_Probability/Heroic,_TN_7&lt;br /&gt;
&lt;br /&gt;
==General Polyhedral Dice==&lt;br /&gt;
Relevant for: Dungeons and Dragons&lt;br /&gt;
===What are the odds that dX beats dY?===&lt;br /&gt;
Want to know if a d6 is going to beat a d12? First, there are 72 ways this could come out (6 times 12, from the two dice), so the answer will be X/72. Next, look at it this way: &lt;br /&gt;
&lt;br /&gt;
If the d12 lands on a 6 or higher, then the d6 will not be higher than it. If it lands on a 5, then one of the results on the d6, the 6, would be higher than it. So that&#039;s 1/72 so far. If it lands on a 4 then there are two results, if it lands on a 1 then there are five. There&#039;s a total of 1+2+3+4+5 results that would make the d6 the higher die, 15 in total. The odds of a d6 being higher than a d12 are 15/72.&lt;br /&gt;
&lt;br /&gt;
d10 vs d12? That&#039;s 9+8+etc / 10*12, so 45/120.&lt;br /&gt;
&lt;br /&gt;
===What are the odds that adX beats bdY?===&lt;br /&gt;
step 1: AdX (sum the results) yields a number between A (when you roll all ones) and A*X (when you roll all X&#039;s (i.e. 6&#039;s).  The trick here is that there are more results than sums, and so you need to work out how often these sums occur for your results.&lt;br /&gt;
&lt;br /&gt;
lets look at 2d6 : there are 36 unique unique combinations of 1 through 6 (taken twice) &lt;br /&gt;
&lt;br /&gt;
2 can occur 1 way (1/36)&lt;br /&gt;
3 can occur 2 ways (2/36)&lt;br /&gt;
4 can occur 3 ways (3/36)&lt;br /&gt;
5 can occur 4 ways (4/36)&lt;br /&gt;
6 can occur 5 ways (5/36)&lt;br /&gt;
7 can occur 6 ways (6/36)&lt;br /&gt;
8 can occur 5 ways (5/36)&lt;br /&gt;
9 can occur 4 ways (4/36)&lt;br /&gt;
10 can occur 3 ways (3/36)&lt;br /&gt;
11 can occur 2 ways (2/36)&lt;br /&gt;
12  can occur 1 way (1/36)&lt;br /&gt;
&lt;br /&gt;
lets look at the corresponding 2d10: there are 100 unique combinations of 1 through 10 (taken twice) &lt;br /&gt;
these can sum up to &lt;br /&gt;
&lt;br /&gt;
2 can occur 1 way (1/100)&lt;br /&gt;
3 can occur 2 ways (2/100)&lt;br /&gt;
4 can occur 3 ways (3/100)&lt;br /&gt;
5 can occur 4 ways (4/100)&lt;br /&gt;
6 can occur 5 ways (5/100)&lt;br /&gt;
7 can occur 6 ways (6/100)&lt;br /&gt;
8 can occur 7 ways (7/100)&lt;br /&gt;
9 can occur 8 ways (8/100)&lt;br /&gt;
10 can occur 9 ways (9/100)&lt;br /&gt;
11 can occur 8 ways (8/100)&lt;br /&gt;
12  can occur 7 ways (7/100)&lt;br /&gt;
13-20 can occur 36 ways (36/100)&lt;br /&gt;
&lt;br /&gt;
So for 2d6 to beat 2d10:&lt;br /&gt;
one way is 2d6 =3 and 2d10 = 2 (2/36)*(1/100)&lt;br /&gt;
one way is 2d6 =4 and 2d10 = 2 (3/36)*(1/100) or one way is 2d6 =4 and 2d10 = 3 (3/36)*(2/100)&lt;br /&gt;
one way is 2d6 =5 and 2d10 = 2 (4/36)*(1/100) or one way is 2d6 =5 and 2d10 = 3 (4/36)*(2/100)or one way is 2d6 =5 and 2d10 = 4 (4/36)*(3/100)&lt;br /&gt;
&lt;br /&gt;
add up all the results and you have your answer!&lt;/div&gt;</summary>
		<author><name>69.143.185.235</name></author>
	</entry>
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