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		<id>http://2d4chan.org/mediawiki/index.php?title=Mon%27Tau&amp;diff=341739</id>
		<title>Mon&#039;Tau</title>
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		<updated>2010-07-15T01:51:50Z</updated>

		<summary type="html">&lt;p&gt;71.191.250.133: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mont&#039;au_Cover.jpg|200px|thumb|right|]]&lt;br /&gt;
On June 28, 2010, a group of Fa/tg/uys began work on a [[Tau]] supplement for [[Dark Heresy]]. From fluff to crunch, every aspect is being considered. A release date for playable rules hasn&#039;t been determined yet, but it is still a distinct possibility.&lt;br /&gt;
&lt;br /&gt;
Major Contributors: RelativelyNeutral40kFag, Pvt. Chuck Turner, Wolesz, Statanon, FF-Syk, Baxter, and of course, Anonymous.&lt;br /&gt;
&lt;br /&gt;
We have an IRC for discussion of rules found [http://www.gamesurge.net/chat here]. The channel name is #TauDH&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
===Base Stats===&lt;br /&gt;
[[File:Tau Castes.jpg|400px|thumb|right|From top left: Fire, Water, Air, Earth, Demiurg, Gue&#039;vesa, Kroot, Vespid]]&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=7 cellspacing=0&lt;br /&gt;
|- bgcolor=#ccccff&lt;br /&gt;
!Caste &lt;br /&gt;
!WS !!BS !!S !!T !!Ag !!Int !!Per !!WP !!Fel&lt;br /&gt;
|-&lt;br /&gt;
!Fire&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| 15|| 20|| 20|| 20|| 20|| 20|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 25|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Air&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| 15|| 20||style=&amp;quot;background:#ffcccc&amp;quot;| 15||style=&amp;quot;background:#ffcccc&amp;quot;| 15||style=&amp;quot;background:#ccffcc&amp;quot;| 30|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 25|| 20|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Water&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| 15||style=&amp;quot;background:#ffcccc&amp;quot;| 15||style=&amp;quot;background:#ffcccc&amp;quot;| 15|| 20|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 25|| 20|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 30&lt;br /&gt;
|-&lt;br /&gt;
!Earth&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| 15|| 20|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 25||style=&amp;quot;background:#ffcccc&amp;quot;| 15||style=&amp;quot;background:#ccffcc&amp;quot;| 25|| 20|| 20|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Kroot&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| 25|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 25|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 25||style=&amp;quot;background:#ffcccc&amp;quot;| 15|| 20||style=&amp;quot;background:#ffcccc&amp;quot;| 15||style=&amp;quot;background:#ffcccc&amp;quot;| 15&lt;br /&gt;
|-&lt;br /&gt;
!Vespid&lt;br /&gt;
| 20|| 20|| 20|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 25|| 20|| 20||style=&amp;quot;background:#ffcccc&amp;quot;| 15|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Demiurg&lt;br /&gt;
| 20|| 20|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 25||style=&amp;quot;background:#ffcccc&amp;quot;| 10||style=&amp;quot;background:#ccffcc&amp;quot;| 25|| 20|| 20|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Gue&#039;vesa&lt;br /&gt;
| 20|| 20|| 20|| 20|| 20|| 20|| 20|| 20|| 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All Tau characters begin with the skills Speak Language (Tau), Common Lore (Tau Empire), Common Lore (Greater Good), Common Lore (Mon&#039;Tau), and treat Literacy as a Basic skill.&lt;br /&gt;
&lt;br /&gt;
===Choose Homeworld===&lt;br /&gt;
&lt;br /&gt;
;Tau Empire&lt;br /&gt;
*Traits: Serve with Pride (The Tau are born into their castes, and naturally fit for their purpose. This, however often makes them neglect the other aspects of life. Depending on their caste, the Tau PC can add up to 3 points to a specified characteristic, while subtracting the same amount from another. Fire: BS - Fel/Int ; Earth: Int - Ag ; Air: Ag - T ; Water: Fel - WS/Str)&amp;lt;br/&amp;gt;&lt;br /&gt;
*Strength In Unity (A perfect machine can be built of imperfect parts, and the Tau caste system is a proof of that. Once per session, a Tau player may use a Skill of a Tau teammate as a basic Skill, or as though they were trained in it if it&#039;s already considered basic)&amp;lt;br/&amp;gt;&lt;br /&gt;
*Dark Millenium Naïveté (The Tau are a people who are constantly deceived, as much by the Ethereals for their sanity&#039;s sake, as by their common optimism and inability to see the galaxy in its true colours. They take a -5 to all test regarding the less pleasant aspects of the universe. The Jaded Talent can be purchased only at GM&#039;s discretion)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A player may, if they choose so, sacrifice the Serve With Pride trait, and apply one of the Home World templates found below.&lt;br /&gt;
&lt;br /&gt;
(Note that for Gue&#039;vesa, home worlds would be found in the Dark Heresy core book)&lt;br /&gt;
&lt;br /&gt;
;T&#039;au&lt;br /&gt;
*Traits: Elders (Other Tau look up to those of this Sept as naturally wise. They get a +5 bonus to Fel when dealing with other Tau)&lt;br /&gt;
*Skills: Speak Language (Low Gothic), Scholastic Lore (Tau Society)&lt;br /&gt;
&lt;br /&gt;
;Vior&#039;la&lt;br /&gt;
*Traits: Hot Blooded (Tau from this Sept must pass a WP test in order to disengage from combat), Natural Born Fighters (Have +5 WS, +5 S, but -5 Fel and -5 WP)&lt;br /&gt;
*Skills: Awareness&lt;br /&gt;
&lt;br /&gt;
;Dal&#039;yth&lt;br /&gt;
*Traits: Xenos Contact (Tau for this Sept have had the most contact with other races, and therefore get a +10 to their fellowship when dealing with anyone who is not Tau)&lt;br /&gt;
*Skills: Speak Language (Low Gothic), Barter or Charm&lt;br /&gt;
&lt;br /&gt;
;Vash&#039;ya&lt;br /&gt;
*Traits: Born to Fly (Tau from this sept can re roll any failed drive or pilot checks. The re rolled result stands.)&lt;br /&gt;
*Skills: Drive (Vehicle of choice), or Pilot (Military Craft)&lt;br /&gt;
&lt;br /&gt;
;Sa&#039;cea&lt;br /&gt;
*Traits: Disciplined (Sa&#039;cea Tau are more likely to keep their cool in and out of combat, giving them +5 WP)&lt;br /&gt;
*Skills: Command&lt;br /&gt;
&lt;br /&gt;
== Armory ==&lt;br /&gt;
{| border=1 cellpadding=7 cellspacing=0&lt;br /&gt;
|- bgcolor=#ccccff&lt;br /&gt;
!Name&lt;br /&gt;
!Class&lt;br /&gt;
!Range&lt;br /&gt;
!RoF&lt;br /&gt;
!Dam&lt;br /&gt;
!Pen&lt;br /&gt;
!Clip&lt;br /&gt;
!Rld&lt;br /&gt;
!Special&lt;br /&gt;
!Wt&lt;br /&gt;
!Cost&lt;br /&gt;
!Availability&lt;br /&gt;
|-&lt;br /&gt;
!Pulse Rifle&lt;br /&gt;
|Basic&lt;br /&gt;
|150m&lt;br /&gt;
|S/2/5&lt;br /&gt;
|1d10+5 E&lt;br /&gt;
|3&lt;br /&gt;
|30&lt;br /&gt;
|Full&lt;br /&gt;
|Reliable, Unwieldy&lt;br /&gt;
|5kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Very Rare&lt;br /&gt;
(Common for Tau)&lt;br /&gt;
|-&lt;br /&gt;
!Pulse Carbine&lt;br /&gt;
|Basic&lt;br /&gt;
|75m&lt;br /&gt;
|S/2/5&lt;br /&gt;
|1d10+4 E&lt;br /&gt;
|3&lt;br /&gt;
|20&lt;br /&gt;
|Full&lt;br /&gt;
|Reliable, &lt;br /&gt;
Carbine (-10 one &lt;br /&gt;
handed penalty)&lt;br /&gt;
|3.5kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Very Rare&lt;br /&gt;
(Common for Tau)&lt;br /&gt;
|-&lt;br /&gt;
!Pulse Pistol&lt;br /&gt;
|Pistol&lt;br /&gt;
|35m&lt;br /&gt;
|S/2/-&lt;br /&gt;
|1d10+4 E&lt;br /&gt;
|3&lt;br /&gt;
|15&lt;br /&gt;
|Full&lt;br /&gt;
|Reliable&lt;br /&gt;
|1.5kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Very Rare&lt;br /&gt;
(Average for Tau)&lt;br /&gt;
|-&lt;br /&gt;
!Rail Rifle&lt;br /&gt;
|Basic&lt;br /&gt;
|200m&lt;br /&gt;
|S/-/-&lt;br /&gt;
|1d10+6 I&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|Full&lt;br /&gt;
|Accurate, Unwieldy,&lt;br /&gt;
Telescopic Sight&lt;br /&gt;
|6kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Very Rare&lt;br /&gt;
(Scarce for Tau)&lt;br /&gt;
|-&lt;br /&gt;
!Cyclic Ion Blaster&lt;br /&gt;
|Basic&lt;br /&gt;
|75m&lt;br /&gt;
| -/3/10&lt;br /&gt;
|1d10+4 E&lt;br /&gt;
|4&lt;br /&gt;
|50&lt;br /&gt;
|Full&lt;br /&gt;
|Unstable&lt;br /&gt;
|4.5kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Very Rare&lt;br /&gt;
|-&lt;br /&gt;
!Fusion Blaster&lt;br /&gt;
|Basic&lt;br /&gt;
|30m&lt;br /&gt;
|S/-/-&lt;br /&gt;
|2d10+4 E&lt;br /&gt;
|12&lt;br /&gt;
|5&lt;br /&gt;
|2Full&lt;br /&gt;
|&lt;br /&gt;
|7kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
!Burst Cannon&lt;br /&gt;
|Basic&lt;br /&gt;
|75m&lt;br /&gt;
|S/3/10&lt;br /&gt;
|1d10+5 E&lt;br /&gt;
|3&lt;br /&gt;
|30&lt;br /&gt;
|Full&lt;br /&gt;
|Reliable&lt;br /&gt;
|4.5kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Very Rare&lt;br /&gt;
(Scarce for Tau)&lt;br /&gt;
|-&lt;br /&gt;
!Kroot Rifle&lt;br /&gt;
|Basic/Melee&lt;br /&gt;
|100m&lt;br /&gt;
|S/2/-&lt;br /&gt;
|1d10+4 E or&lt;br /&gt;
1d10+2 R&lt;br /&gt;
|2&lt;br /&gt;
|20&lt;br /&gt;
|Half&lt;br /&gt;
|Primitive, Balanced&lt;br /&gt;
|3kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Very Rare&lt;br /&gt;
(Common for Kroot)&lt;br /&gt;
|-&lt;br /&gt;
!Honor Blade&lt;br /&gt;
|Melee&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|1d10+3 R&lt;br /&gt;
|2&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Balanced&lt;br /&gt;
|3kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Very Rare (Average for Ethereals)&lt;br /&gt;
|-&lt;br /&gt;
!Bonding Knife&lt;br /&gt;
|Melee&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|1d10 R&lt;br /&gt;
|2&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Balanced, Mono,&lt;br /&gt;
Unique (One per Team)&lt;br /&gt;
|2kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Scarce&lt;br /&gt;
|-&lt;br /&gt;
!EMP Grenade&lt;br /&gt;
|Thrown&lt;br /&gt;
|3xSB&lt;br /&gt;
|N/A&lt;br /&gt;
|2d10 E&lt;br /&gt;
|Ignores Armor&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Only affects electronic equipment, Blast (4)&lt;br /&gt;
|0.5 kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Rare (Average for Fire)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=7 cellspacing=0&lt;br /&gt;
|- bgcolor=#ccccff&lt;br /&gt;
!Name&lt;br /&gt;
!Function&lt;br /&gt;
|-&lt;br /&gt;
!Blacksun Filter&lt;br /&gt;
|Allows character to re-roll one failed Awareness test per round, and they count as being able to see in absolute darkness. They take no penalties to hit based off of lack of light.&lt;br /&gt;
|-&lt;br /&gt;
!Drone Controller&lt;br /&gt;
|Allows the character to control one Drone, as per the Drone rules. Can be upgraded with Drone Controller upgrades. &lt;br /&gt;
|-&lt;br /&gt;
!Hard-Wired Drone Controller&lt;br /&gt;
|Allows the character to control one Drone, as per the Drone rules. Can be upgraded with certain Drone Controller upgrades, as noted in their particular entries.&lt;br /&gt;
|-&lt;br /&gt;
!Multi-Tracker&lt;br /&gt;
|Allows a character to use the Aim Half-Action while firing two Pistol weapons, or two Carbine weapons while accounting for the cumulative -10 penalty for each.&lt;br /&gt;
|-&lt;br /&gt;
!Target Lock&lt;br /&gt;
|Doubles the BS bonus for any Aim action.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Drones(alpha rules)==&lt;br /&gt;
Drones have the Machine(2), Size(Scrawny)and Flyer traits.&amp;lt;br/&amp;gt;&lt;br /&gt;
A character without the Drone Programming Skill cannot control more than one drone at a time.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Drone consists of:&amp;lt;br/&amp;gt;&lt;br /&gt;
*Chassis(The main piece housing the computer hardware, sensors etc.)&amp;lt;br/&amp;gt;&lt;br /&gt;
*Equipment Slots(Where the drone&#039;s um, equipment goes)&amp;lt;br/&amp;gt;&lt;br /&gt;
*Propeller(The thing making it fly obviously)&amp;lt;br/&amp;gt;&lt;br /&gt;
*Battery (What powers the thing)&amp;lt;br/&amp;gt;&lt;br /&gt;
*Relay (for communication with the operator)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Those are also hit locations.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Drone Stats===&lt;br /&gt;
The Drones have 0 WS and S.&amp;lt;br/&amp;gt;&lt;br /&gt;
Their T and wounds are determined by the Chassis.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Ag and flight speed is determined by the Propeller.&amp;lt;br/&amp;gt;&lt;br /&gt;
The BS and Per depends on the sensors you put in the drone.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Int depends on the drone&#039;s Program. &amp;lt;br/&amp;gt;&lt;br /&gt;
If a Fel or WP test would be made at any time, use the operator&#039;s stat.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Controlling Drones===&lt;br /&gt;
&lt;br /&gt;
A single drone can be told what to do as a Free Action. You can give a command to all your drones as a Half Action. Commands are:&lt;br /&gt;
*Attack: The Drone attacks a chosen target with any weapon it has. If the target is out of range, the drone will try to get closer The user can specify the rate of fire and which weapons are used, if the drone has more than one. If unspecified, it defaults to the lowest possible number of shots from its strongest weapon.&lt;br /&gt;
*Protect Me: The Drone will spend the time until the user&#039;s next turn in closest possible proximity to them, trying to get in between the user and anything harmful.&lt;br /&gt;
*Move to a location&lt;br /&gt;
*Use Equipment: The drone uses a piece of equipment it has specified by its owner. Should the task require a test, test the Drone&#039;s characteristic or corresponding Skill, unless it&#039;s remotely controlled.&lt;br /&gt;
*Enter a Mode: This is different from the other orders, as the Drone can have only one Mode at a time, and continues to behave along its Mode&#039;s guidelines. It can be given orders while in a Mode, and returns to the Mode&#039;s defined stance after carrying them out. All Drones&#039; default mode is Follow, which is switched to &amp;quot;Standby&amp;quot; if the AI decides it won&#039;t receive any orders in some time(the reason might be, for example, the owner sleeping).&lt;br /&gt;
&lt;br /&gt;
====Drone Modes:====&lt;br /&gt;
The modes a Drone can enter are determined by its Program.&lt;br /&gt;
 &lt;br /&gt;
*Follow - The Drone does nothing but follow its owner, maintaining a close proximity and waiting for orders. &lt;br /&gt;
*Task - The Drone must be issued an order while entering this mode. It will continue to carry it out until it&#039;s finished or the Drone is recalled(user&#039;s choice).&lt;br /&gt;
*Standby - The Drone stays in place, shutting down unnecessary systems and loewering the energy use. It can be &amp;quot;woken up&amp;quot; with a command, and needs a turn to activate fully.&lt;br /&gt;
*Combat - The Drone follows the owner and engages on targets in sight. Target preferences can be set.&lt;br /&gt;
*Guard - The Drone attacks anyone trying to harm its owner. Tolerance levels can be set.&lt;br /&gt;
*Scout - The Drone sets out to the specified coordinates, trying to gather as much information as possible.&lt;br /&gt;
*Sentry - The Drone protects a defined place. Tolerance levels can be set.&lt;br /&gt;
*Watch - The Drone conceals itself if possible and monitors the specified area, providing any intel it gains.&lt;br /&gt;
*Remote Control - The Drone is controlled by the operator himself. Only with suitable gear.&lt;br /&gt;
*Custom Order - The operator tells the AI what to do, and it follows along the best interpretation it can provide.&lt;br /&gt;
&lt;br /&gt;
===Programming===&lt;br /&gt;
A Drone&#039;s program determines its purpose, as well as the actual intelligence in the Artifical Intelligence. It covers: Skills and Talents for the Drone, its Int when not remotely controlled, what modes can it enter, and possible user preferences.&lt;br /&gt;
&lt;br /&gt;
====Example Programs:====&lt;br /&gt;
&lt;br /&gt;
====Civillian====&lt;br /&gt;
*Skills:Logic, one Trade as an option&lt;br /&gt;
*Talents:None&lt;br /&gt;
*Int:20&lt;br /&gt;
*Possible Modes: Follow, Task, Standby, Remote control&lt;br /&gt;
&lt;br /&gt;
====Military gunner====&lt;br /&gt;
*Skills:Awareness, Dodge, Logic&lt;br /&gt;
*Talents:Weapon Training in any mounted weapon&lt;br /&gt;
*Int:25&lt;br /&gt;
*Possible modes: Follow, Standby, Combat, Remote Control&lt;br /&gt;
&lt;br /&gt;
====Military recon====&lt;br /&gt;
*Skills:Awareness, Concealment, Dodge, Logic, Silent Move&lt;br /&gt;
*Talents:Talented(Awareness)&lt;br /&gt;
*Int:30&lt;br /&gt;
*Possible modes: Follow, Standby, Scout, Watch, Remote Control&lt;br /&gt;
&lt;br /&gt;
====Military guard====&lt;br /&gt;
*Skills:Awareness, Dodge, Logic, Scrutiny&lt;br /&gt;
*Talents:Paranoia, Rapid Reaction, Talented(Awareness)&lt;br /&gt;
*Int:30&lt;br /&gt;
*Possible orders:Follow, Standby, Combat, Guard, Sentry, Remote Control&lt;br /&gt;
&lt;br /&gt;
====Military personal drone====&lt;br /&gt;
*Skills: Awareness, Dodge, Logic&lt;br /&gt;
*Talents:Weapon Training in any mounted weapon&lt;br /&gt;
*Int:40&lt;br /&gt;
*Possible modes: Follow, Standby, Combat, Guard, Remote Control, Custom Order&lt;br /&gt;
&lt;br /&gt;
====Earth-caste worker====&lt;br /&gt;
*Skills:Demolition, Logic, Tech-Use, Trade(Miner, Wright)&lt;br /&gt;
*Talents:Foresight, Talented(Logic)&lt;br /&gt;
*Int:40&lt;br /&gt;
*Possible modes: Follow, Standby, Task, Remote control&lt;br /&gt;
&lt;br /&gt;
====Medical====&lt;br /&gt;
*Skills:Logic, Medicae, Chem-Use&lt;br /&gt;
*Talents:Talented(Medicae)&lt;br /&gt;
*Int:40&lt;br /&gt;
*Possible modes: Follow, Standby, Task, Remote control&lt;br /&gt;
&lt;br /&gt;
===Drone Parts===&lt;br /&gt;
{| border=1 cellpadding=7 cellspacing=0&lt;br /&gt;
|- bgcolor=#ccccff&lt;br /&gt;
!Chassis&lt;br /&gt;
!WS&lt;br /&gt;
!BS&lt;br /&gt;
!S&lt;br /&gt;
!T&lt;br /&gt;
!W&lt;br /&gt;
!Per&lt;br /&gt;
!Equipment Slots&lt;br /&gt;
|-&lt;br /&gt;
!Civilian&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|25&lt;br /&gt;
|4&lt;br /&gt;
|25&lt;br /&gt;
|2/S&lt;br /&gt;
|-&lt;br /&gt;
!Police&lt;br /&gt;
|0&lt;br /&gt;
|20&lt;br /&gt;
|0&lt;br /&gt;
|30&lt;br /&gt;
|6&lt;br /&gt;
|35&lt;br /&gt;
|3/S, or 1/S + 1/M&lt;br /&gt;
|-&lt;br /&gt;
!Military&lt;br /&gt;
|0&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|40&lt;br /&gt;
|8&lt;br /&gt;
|40&lt;br /&gt;
|1/S + 2/M or 1/L&lt;br /&gt;
|-&lt;br /&gt;
!Combat&lt;br /&gt;
|0&lt;br /&gt;
|40&lt;br /&gt;
|15&lt;br /&gt;
|45&lt;br /&gt;
|10&lt;br /&gt;
|40&lt;br /&gt;
|2/S + 2/L&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=7 cellspacing=0&lt;br /&gt;
|- bgcolor=#ccccff&lt;br /&gt;
!Drone Equipment Name&lt;br /&gt;
!Drone Equipment Slot Size&lt;br /&gt;
!Equipment Function&lt;br /&gt;
|-&lt;br /&gt;
!Gripping Arm&lt;br /&gt;
|Small&lt;br /&gt;
|Gives the Drone a gripping arm, which can grip and carry any item less than 2 kg, to be picked up or dropped as a half-action.&lt;br /&gt;
|-&lt;br /&gt;
!Tool Arm&lt;br /&gt;
|Small&lt;br /&gt;
|Gives the Drone a tool arm, which allows them to perform basic machine maintenance using the operators Tech-Use skill, with a -10 penalty.&lt;br /&gt;
|-&lt;br /&gt;
!Probe Arm&lt;br /&gt;
|Small&lt;br /&gt;
|Gives the Drone a probe arm, which can physically analyze any substance and determine what it is, and store the information on it&#039;s internal memory.&lt;br /&gt;
|-&lt;br /&gt;
!Jack Arm&lt;br /&gt;
|Small&lt;br /&gt;
|Gives the Drone a jack arm, which allows it to plug into and interact with any electronic equipment that possesses the correct port.&lt;br /&gt;
|-&lt;br /&gt;
!Recording Drive&lt;br /&gt;
|Small&lt;br /&gt;
|Lets the Drone record what it sees, and store the video footage for later in it&#039;s internal memory.&lt;br /&gt;
|-&lt;br /&gt;
!Vocabulator&lt;br /&gt;
|Small&lt;br /&gt;
|Lets the Drone pronounce rudimentary sounds, and speak basic Tau.&lt;br /&gt;
|-&lt;br /&gt;
!Radio Antennae&lt;br /&gt;
|Small&lt;br /&gt;
|Lets the Drone pick up radio and other signals to relay immediately.&lt;br /&gt;
|-&lt;br /&gt;
!Internal Storage Cavity&lt;br /&gt;
|Small&lt;br /&gt;
|Lets the Drone store up to 5kg of reasonable cargo inside of it&#039;s chassis, to be stored and retrieved as Full actions.&lt;br /&gt;
|-&lt;br /&gt;
!Internal Radar&lt;br /&gt;
|Medium&lt;br /&gt;
|Allows the Drone to pick up the location of any creature or object that is in movement within a 50m radius, and display them on a holographic circle.&lt;br /&gt;
|-&lt;br /&gt;
!Blowtorch&lt;br /&gt;
|Small&lt;br /&gt;
|Equips the Drone with a blowtorch, that can be used to ignite things or cut through thick metal, given 1 minute per 5 inches of thickness, for every foot&#039;s length it must cut.&lt;br /&gt;
|-&lt;br /&gt;
!Laser Cutter&lt;br /&gt;
|Medium&lt;br /&gt;
|Equips the Drone with a laser cutter, that can slice through thick metal given 5 seconds for every foot&#039;s length it must cut, but runs out of power after 1d10 uses.&lt;br /&gt;
|-&lt;br /&gt;
!Infrared Scanning Apparatus&lt;br /&gt;
|Medium&lt;br /&gt;
|Allows the Drone to see in the infrared spectrum, viewing heat signatures from objects and beings.&lt;br /&gt;
|-&lt;br /&gt;
!Sonar Ping&lt;br /&gt;
|Medium&lt;br /&gt;
|Gives the Drone &amp;quot;Sonar&amp;quot; vision, and allows it to pick up the position of any object or being at a single point in time in a 20m radius. It can make one &amp;quot;ping&amp;quot;, refreshing it&#039;s view of it&#039;s surroundings, every round.&lt;br /&gt;
|-&lt;br /&gt;
!Anti-Grav Lifting Device&lt;br /&gt;
|Large&lt;br /&gt;
|Allows the Drone to carry up to a 15kg load, which can be picked up and dropped as a Half-Action.&lt;br /&gt;
|-&lt;br /&gt;
!Submersible Equipment&lt;br /&gt;
|Large&lt;br /&gt;
|Allows the Drone to submerge without damaging it&#039;s systems. Any damage it takes while equipped with this equipment makes it unusable until repaired.&lt;br /&gt;
|-&lt;br /&gt;
!Energy Recharger&lt;br /&gt;
|Large&lt;br /&gt;
|Allows the Drone to recharge the battery of various Tau items, and even some Energy-based weapons. Doing so will deactivate the Drone for 1 hour.&lt;br /&gt;
|-&lt;br /&gt;
!Air Filter&lt;br /&gt;
|Large&lt;br /&gt;
|Turns the Drone into a mobile air filter, with gas-masks hanging down to be used by up to 4 people. While they are wearing the masks, they are immune to the effects of toxic fumes and gases.&lt;br /&gt;
|-&lt;br /&gt;
!Weapon Mount&lt;br /&gt;
|Large&lt;br /&gt;
|Allows the Drone to serve as a firing platform for any single Tau-built weapon of 6kg or less, which it may fire as a Full action. The Drone may not reload on it&#039;s own.&lt;br /&gt;
|-&lt;br /&gt;
!Searchlight&lt;br /&gt;
|Small&lt;br /&gt;
|Gives the Drone a small searchlight, which shines in a 200m cone in whatever direction the Drone is facing. It can also be converted to a lantern, that shines in a 50m radius.&lt;br /&gt;
|-&lt;br /&gt;
!Medical Equipment&lt;br /&gt;
|Medium&lt;br /&gt;
|Gives the Drone a general medical kit to carry, with basic surgical tools and chemicals. Any character adjacent to the Drone may re-roll failed Medicae and Chem-Use rolls, up to 1d10 times.&lt;br /&gt;
|-&lt;br /&gt;
!High Resolution Lens&lt;br /&gt;
|Small&lt;br /&gt;
|Allows the Drone to make a Scrutiny test, using it&#039;s operator&#039;s Scrutiny skill without the normal penalty.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=7 cellspacing=0&lt;br /&gt;
|- bgcolor=#ccccff&lt;br /&gt;
!Propeller Type&lt;br /&gt;
!Ag&lt;br /&gt;
!Speed&lt;br /&gt;
!Special rules&lt;br /&gt;
|-&lt;br /&gt;
!Small&lt;br /&gt;
|30&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Standard&lt;br /&gt;
|35&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Scout&lt;br /&gt;
|45&lt;br /&gt;
|6&lt;br /&gt;
|Silent:Opponents suffer a -10 Per penalty on tests to hear it.&lt;br /&gt;
|-&lt;br /&gt;
!Heavy duty&lt;br /&gt;
|30&lt;br /&gt;
|6&lt;br /&gt;
|Stabilised:The drone has the Auto-Stabilised trait. Non-critical hits do not make it shake in any way.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== New Mechanics ==&lt;br /&gt;
&lt;br /&gt;
===Corruption===&lt;br /&gt;
{| border=1 cellpadding=7 cellspacing=0&lt;br /&gt;
|- bgcolor=#ccccff&lt;br /&gt;
!Roll &lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
!01-10&lt;br /&gt;
| Mistrust: This character has seen problems and flaws in the philosophy behind the Greater Good and has grown to question the motives and actions of all around him. Reduce Fellowship by 1d10.&lt;br /&gt;
|-&lt;br /&gt;
!11-15&lt;br /&gt;
| It&#039;s Full of Stars: The character has seen more than he had ever imagined or was taught would exist, and he does truly dreads the thought of seeing such sights again. The character&#039;s Perception is reduced by 1d10.&lt;br /&gt;
|-&lt;br /&gt;
!16-20&lt;br /&gt;
| Close-Minded: The character has had the beliefs that once supported him destroyed by undeniable proof to the contrary, but he or she still attempts to maintain them through blind adherence to dogma. Reduce this character&#039;s Intelligence by 1d10.&lt;br /&gt;
|-&lt;br /&gt;
!21-22&lt;br /&gt;
| Insubordination: This character has begun to chafe under the constant unjust attentions or actions of his Ethereal masters and will refuse or twist orders that he or she feels are wrong. These actions need not always be obvious but should cause serious repercusssions if discovered.&lt;br /&gt;
|-&lt;br /&gt;
!23-25&lt;br /&gt;
| Hopeful: This character has seen past the current concept of the Greater Good... and on to what the Tau Empire could truly be! He or she advocates complete racial equality, exploration and incorporation of alien philosophy, or perhaps freedom to choose one&#039;s own path independent of caste. The character might not openly preach these beliefs, but he or she should likewise not shy away from professing them: They are obvious, after all!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!26-30&lt;br /&gt;
| &#039;&#039;Hesitance: The Tau has started wondering whether everything the Ethereals plan out is as foolproof as it seems, and delays action to mull it for himself. The Tau only rolls 1d5 on Initiative, and must make a Challenging Willpower test to perform risky actions without spending a dangerous (A few seconds to a few minutes) amount of time considering their potential negative outcome.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!31-33&lt;br /&gt;
| Disillusioned: The character has begun to question the right of the Ethereals to lead the Tau and their portrayal of the Greater Good. He generally keeps these thoughts to himself and close friends, but if his superiors found out then the consequences would be dire indeed!&lt;br /&gt;
|-&lt;br /&gt;
!34-45&lt;br /&gt;
| Deviant Obsession: Something this character experienced during the last mission changed him or her forever. This is the same as the Obsession Disorder from the mental disorders table but the character is obsessed with some horrific or exotic outlier experienced previously, such as the Sorcery after fighting Tzeenchian cultists or Space Marines after experiencing the shock of their drop-pod assault.&lt;br /&gt;
|-&lt;br /&gt;
!46-50&lt;br /&gt;
| &#039;&#039;Façade: The character, though in truth frightened and confused at the world around them, tries to act calm and optimistic, for the perceived good and comfort of others. How difficult it is for them to maintain the act becomes ever harder...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!51-55&lt;br /&gt;
| &#039;&#039;Caste Supremacy: After all the suffering he&#039;s been through, this character &#039;&#039;&#039;knows&#039;&#039;&#039; his caste does all the most important, dangerous work, and he wants you to acknowledge it, too. This character takes a -10 penalty to Fel tests dealing with characters or NPCs of a different caste. &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!56-60&lt;br /&gt;
| &#039;&#039;Demanding: This character wants an explanation, right now. He wants to know the rationalization behind the terrors he has witnessed, wants them put into comforting terms he understands. Until he gets them, he believes he has every right to be angry or uncooperative with others.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!61-63&lt;br /&gt;
| The Horror!: This character is wracked by guilt over his actions or horrific memories of things that the Ethereals say do not exist. See Horrific Nightmares on the mental disorders table.&lt;br /&gt;
|-&lt;br /&gt;
!64-70&lt;br /&gt;
| Reeducated: The character has expressed views differing from those considered &amp;quot;correct&amp;quot; and has been taught the error of his ways. This may be roleplayed or happen off screen between missions. The character&#039;s Willpower is reduced by 1d10.&lt;br /&gt;
|-&lt;br /&gt;
!71-75&lt;br /&gt;
| Purist: This character has come to believe that only the Tau should be full members of the Greater Good and is disdainful of aliens, even those within the Empire. -10 penalty to Fellowship Tests when dealing with aliens and Non-Caste Tau.&lt;br /&gt;
|-&lt;br /&gt;
!76-80&lt;br /&gt;
| Unsure: The character has experienced things far beyond what were taught to him in training and has no idea how to cope. Every time the character deviates from explicit orders he must Test Willpower or be at -10 to all Tests while undertaking the activity.&lt;br /&gt;
|-&lt;br /&gt;
!81-83&lt;br /&gt;
| World Weary: The character is a broken shell of the person he or she once was, having seen to much, been decieved too often, and lost faith one too many times. The days seem bleak and pointless, food has no taste, and it is all he or she can do to get out of bed in the morning. Double all negative effects for Fatigue levels. The character gains the Jaded talent.&lt;br /&gt;
|-&lt;br /&gt;
!84-90&lt;br /&gt;
| Prejudiced: This character has come to see a particular species, race, caste, or ethnic group as inferior. He or she sees them as completely unworthy of inclusion within the Tau Empire and will never aid them without explicit orders or a vital cause, and even then will only do so begrudgingly. The character gains Hatred for the group in question.&lt;br /&gt;
|-&lt;br /&gt;
!91-93&lt;br /&gt;
| Cleanse, Purge, Kill: This character has witnessed things of such deviation and horror that he has rejected the policy of inclusion inherent in the philosophy of the Greater Good. The character must Test Willpower to allow any sort of threat to remain alive or viable when possible to end it.&lt;br /&gt;
|-&lt;br /&gt;
!94-00&lt;br /&gt;
| Xenophile: The character believes that perhaps the Tau are not as strong as he once thought and must attempt to learn everything possible when presented with technology, customs, or any form of exotic non-Tau knowledge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>71.191.250.133</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Grimdark_Songwriting&amp;diff=241060</id>
		<title>Grimdark Songwriting</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Grimdark_Songwriting&amp;diff=241060"/>
		<updated>2010-07-05T04:48:55Z</updated>

		<summary type="html">&lt;p&gt;71.191.250.133: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Observing some striking correlations between the songs found in children&#039;s movies and the [[Warhammer 40,000|40K universe]], people on /tg/ sometimes adapt these songs to bring out their true [[grimdark]] potential.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Don&#039;t spontaneously edit existing works without asking the author. Jerks.&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Disney Adaptations==&lt;br /&gt;
The most popular segment to be subjected to grimdarkification, Disney songs seem to lend themselves well to the total despair of the 41st millennium.&lt;br /&gt;
&lt;br /&gt;
===Pocahontas: Savages===&lt;br /&gt;
-Part 1-&amp;lt;br/&amp;gt;&lt;br /&gt;
[Inquisitor Ratcliffe] &amp;lt;br/&amp;gt;&lt;br /&gt;
What can you expect &amp;lt;br/&amp;gt;&lt;br /&gt;
From filthy little xenos? &amp;lt;br/&amp;gt;&lt;br /&gt;
Their whole disgusting race is like a curse&amp;lt;br/&amp;gt;&lt;br /&gt;
For them no tears we shed&amp;lt;br/&amp;gt;&lt;br /&gt;
They&#039;re only good when dead&amp;lt;br/&amp;gt;&lt;br /&gt;
They&#039;re vermin, as I said&amp;lt;br/&amp;gt;&lt;br /&gt;
And worse&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Grey Knights] &amp;lt;br/&amp;gt;&lt;br /&gt;
They&#039;re aliens! Aliens! &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Inquisitor Ratcliffe] &amp;lt;br/&amp;gt;&lt;br /&gt;
They&#039;re not even human &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Grey Knights] &amp;lt;br/&amp;gt;&lt;br /&gt;
Aliens! Aliens! &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Inquisitor Ratcliffe] &amp;lt;br/&amp;gt;&lt;br /&gt;
Astartes to the fore! &amp;lt;br/&amp;gt;&lt;br /&gt;
They&#039;re not like you and me &amp;lt;br/&amp;gt;&lt;br /&gt;
Which means that we must be purge them &amp;lt;br/&amp;gt;&lt;br /&gt;
We must sound the drums of war! &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Inquisitor Ratcliffe+Grey Knights] &amp;lt;br/&amp;gt;&lt;br /&gt;
They&#039;re aliens! Aliens! &amp;lt;br/&amp;gt;&lt;br /&gt;
Filthy xenos rabble! &amp;lt;br/&amp;gt;&lt;br /&gt;
Now we sound the drums of war! &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Eldrad] &amp;lt;br/&amp;gt;&lt;br /&gt;
This is as I saw &amp;lt;br/&amp;gt;&lt;br /&gt;
With their absurd ambition &amp;lt;br/&amp;gt;&lt;br /&gt;
The Mon-Keigh seek to conquer and destroy &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Caerys] &amp;lt;br/&amp;gt;&lt;br /&gt;
Beneath that armour plate &amp;lt;br/&amp;gt;&lt;br /&gt;
They harbor only hate &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Aspect Warriors] &amp;lt;br/&amp;gt;&lt;br /&gt;
Killing them shall be a joy &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Aspect Warriors] &amp;lt;br/&amp;gt;&lt;br /&gt;
They&#039;re savages! Savages! &amp;lt;br/&amp;gt;&lt;br /&gt;
Zeal and fervor blinds them &amp;lt;br/&amp;gt;&lt;br /&gt;
Savages! Savages! &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Caerys] &amp;lt;br/&amp;gt;&lt;br /&gt;
Killers at the core &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Exarch] &amp;lt;br/&amp;gt;&lt;br /&gt;
They&#039;re a lesser race than us &amp;lt;br/&amp;gt;&lt;br /&gt;
Which means they can&#039;t be trusted &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Eldrad] &amp;lt;br/&amp;gt;&lt;br /&gt;
We must sound the drums of war &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Aspect Warriors] &amp;lt;br/&amp;gt;&lt;br /&gt;
They&#039;re savages! Savages! &amp;lt;br/&amp;gt;&lt;br /&gt;
Now we march against them &amp;lt;br/&amp;gt;&lt;br /&gt;
And we sound the drums of war &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Grey Knights] &amp;lt;br/&amp;gt;&lt;br /&gt;
Aliens! Aliens! &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Brother-Captain] &amp;lt;br/&amp;gt;&lt;br /&gt;
Let&#039;s go kill a few, men! &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Aspect Warriors] &amp;lt;br/&amp;gt;&lt;br /&gt;
Savages! Savages! &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Inquisitor Ratcliffe] &amp;lt;br/&amp;gt;&lt;br /&gt;
Now it&#039;s up to you, men! &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[All] &amp;lt;br/&amp;gt;&lt;br /&gt;
(Aliens) Savages! (Aliens) Savages! &amp;lt;br/&amp;gt;&lt;br /&gt;
They are lesser creatures! &amp;lt;br/&amp;gt;&lt;br /&gt;
Now we sound the drums of war! &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Intermission-&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Taldeer]&amp;lt;br/&amp;gt;&lt;br /&gt;
They&#039;re going to kill him at sunrise, Grandmother Wraithbone.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Grandmother Wraithbone]&amp;lt;br/&amp;gt;&lt;br /&gt;
You have to stop them!&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Taldeer]&amp;lt;br/&amp;gt;&lt;br /&gt;
I can&#039;t...&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Grandmother Wraithbone]&amp;lt;br/&amp;gt;&lt;br /&gt;
Child, remember your vision-&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Taldeer]&amp;lt;br/&amp;gt;&lt;br /&gt;
I was wrong, Grandmother Wraithbone, I followed the wrong path! I feel so lost...&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Taldeer]&amp;lt;br/&amp;gt;&lt;br /&gt;
The auspex... The spinning arrow...&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Grandmother Wraithbone]&amp;lt;br/&amp;gt;&lt;br /&gt;
It&#039;s the arrow from your vision!&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Taldeer]&amp;lt;br/&amp;gt;&lt;br /&gt;
I was right, it was pointing to him! Sunrise...&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Grandmother Wraithbone]&amp;lt;br/&amp;gt;&lt;br /&gt;
It&#039;s not too late, child! Let the spirits of the webway guide you! You know your path, child, now follow it!&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Part 2-&amp;lt;br/&amp;gt;&lt;br /&gt;
[Taldeer] &amp;lt;br/&amp;gt;&lt;br /&gt;
Is there nothing I can do? &amp;lt;br/&amp;gt;&lt;br /&gt;
Can I make these soldiers yield?&amp;lt;br/&amp;gt;&lt;br /&gt;
Is it only death that waits &amp;lt;br/&amp;gt;&lt;br /&gt;
Out there on the battlefield? &amp;lt;br/&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
[Inquisitor Ratcliffe] &amp;lt;br/&amp;gt;&lt;br /&gt;
This will be the day ... &amp;lt;br/&amp;gt;&lt;br /&gt;
(Let&#039;s go men!) &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Eldrad] &amp;lt;br/&amp;gt;&lt;br /&gt;
This will be the morning ... &amp;lt;br/&amp;gt;&lt;br /&gt;
(Bring out the prisoner!) &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Grey Knights and Aspect Warriors] &amp;lt;br/&amp;gt;&lt;br /&gt;
We will see them dying in the dust  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Taldeer] &amp;lt;br/&amp;gt;&lt;br /&gt;
I don&#039;t know what I can do &amp;lt;br/&amp;gt;&lt;br /&gt;
Still, I know that I must try &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Grey Knights] &amp;lt;br/&amp;gt;&lt;br /&gt;
Now we make them pay &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Taldeer] &amp;lt;br/&amp;gt;&lt;br /&gt;
Isha, help my feet to fly &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Rangers] &amp;lt;br/&amp;gt;&lt;br /&gt;
Now without a warning ...  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Taldeer] &amp;lt;br/&amp;gt;&lt;br /&gt;
Kurnous, help my heart be great &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Grey Knights] &amp;lt;br/&amp;gt;&lt;br /&gt;
Now we leave them blood and bone and rust &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Taldeer] &amp;lt;br/&amp;gt;&lt;br /&gt;
Spirits of the wraithbone cry ... &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Grey Knights and Aspect Warriors] &amp;lt;br/&amp;gt;&lt;br /&gt;
It&#039;s them or us &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Taldeer] &amp;lt;br/&amp;gt;&lt;br /&gt;
Please don&#039;t let it be to late ... &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Grey Knights and Aspect Warriors] &amp;lt;br/&amp;gt;&lt;br /&gt;
They&#039;re just a bunch of &amp;lt;br/&amp;gt;&lt;br /&gt;
Filthy, stinking &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Grey Knights] &amp;lt;br/&amp;gt;&lt;br /&gt;
Aliens! &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Aspect Warriors] &amp;lt;br/&amp;gt;&lt;br /&gt;
Savages! &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Grey Knights] &amp;lt;br/&amp;gt;&lt;br /&gt;
Daemons! &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Aspect Warriors] &amp;lt;br/&amp;gt;&lt;br /&gt;
Primates! &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Inquisitor Ratcliffe] &amp;lt;br/&amp;gt;&lt;br /&gt;
Kill them! &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Aspect Warriors] &amp;lt;br/&amp;gt;&lt;br /&gt;
Savages! &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Grey Knights] &amp;lt;br/&amp;gt;&lt;br /&gt;
Aliens! &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Inquisitor Ratcliffe+Grey Knights] &amp;lt;br/&amp;gt;&lt;br /&gt;
What are we waiting for? &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[All] &amp;lt;br/&amp;gt;&lt;br /&gt;
Destroy their evil race &amp;lt;br/&amp;gt;&lt;br /&gt;
Until there&#039;s not a trace left &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Taldeer]&amp;lt;br/&amp;gt;&lt;br /&gt;
How loud are the drums of war &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Grey Knights and Aspect Warriors] &amp;lt;br/&amp;gt;&lt;br /&gt;
We will sound the drums of war &amp;lt;br/&amp;gt;&lt;br /&gt;
(Savages! Savages!) &amp;lt;br/&amp;gt;&lt;br /&gt;
Now, we sound the drums of war &amp;lt;br/&amp;gt;&lt;br /&gt;
(Aliens! Aliens!) &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Inquisitor Ratcliffe] &amp;lt;br/&amp;gt;&lt;br /&gt;
They shall all succumb &amp;lt;br/&amp;gt;&lt;br /&gt;
The rotten xenos scum &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Aspect Warriors] &amp;lt;br/&amp;gt;&lt;br /&gt;
Now we sound the drums ... of ... war! &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Grey Knights] &amp;lt;br/&amp;gt;&lt;br /&gt;
Of course it means the drums ... of ... war! &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Taldeer] &amp;lt;br/&amp;gt;&lt;br /&gt;
Is the death of all I love &amp;lt;br/&amp;gt;&lt;br /&gt;
Carried in the drumming of war?&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Taldeer]&amp;lt;br/&amp;gt;&lt;br /&gt;
No! If you kill him, you&#039;ll have to kill me too.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Eldrad]&amp;lt;br/&amp;gt;&lt;br /&gt;
Daughter, stand back.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Taldeer]&amp;lt;br/&amp;gt;&lt;br /&gt;
I won&#039;t! I love him...&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jungle Book: I Wanna Be Like You===&lt;br /&gt;
&lt;br /&gt;
Now I&#039;m of caste Ethereal&lt;br /&gt;
&lt;br /&gt;
Oh, a Tau VIP&lt;br /&gt;
&lt;br /&gt;
I&#039;ve reached the top and had to stop&lt;br /&gt;
&lt;br /&gt;
And that&#039;s what botherin&#039; me&lt;br /&gt;
&lt;br /&gt;
I wanna be a man, gue&#039;la&lt;br /&gt;
&lt;br /&gt;
And stroll right onto Terra&lt;br /&gt;
&lt;br /&gt;
And be able to approach the Golden Throne&lt;br /&gt;
&lt;br /&gt;
And end this warring era!&lt;br /&gt;
&lt;br /&gt;
Oh, oobee doo&lt;br /&gt;
&lt;br /&gt;
I wanna be like you&lt;br /&gt;
&lt;br /&gt;
I wanna walk like you&lt;br /&gt;
&lt;br /&gt;
Talk like you, too&lt;br /&gt;
&lt;br /&gt;
You&#039;ll see it&#039;s true&lt;br /&gt;
&lt;br /&gt;
A xenos like me&lt;br /&gt;
&lt;br /&gt;
Can learn to be human too&lt;br /&gt;
&lt;br /&gt;
Gee, mister Aun&lt;br /&gt;
&lt;br /&gt;
You&#039;re doin&#039; real good&lt;br /&gt;
&lt;br /&gt;
Now here&#039;s your part of the deal, cuz&lt;br /&gt;
&lt;br /&gt;
Lay the secret on me of man&#039;s psyker powers&lt;br /&gt;
&lt;br /&gt;
But I&#039;m not a psyker!&lt;br /&gt;
&lt;br /&gt;
Now don&#039;t try to kid me, gue&#039;la&lt;br /&gt;
&lt;br /&gt;
I made a deal with you&lt;br /&gt;
&lt;br /&gt;
What I desire is man&#039;s psychic power&lt;br /&gt;
&lt;br /&gt;
To make my dream come true&lt;br /&gt;
&lt;br /&gt;
Give me the secret, gue&#039;la&lt;br /&gt;
&lt;br /&gt;
Clue me what to do&lt;br /&gt;
&lt;br /&gt;
Give me the power of man&#039;s warp flower&lt;br /&gt;
&lt;br /&gt;
So I can be like you&lt;br /&gt;
&lt;br /&gt;
===The Great Mouse Detective: The World&#039;s Greatest Criminal Mind===&lt;br /&gt;
[Ratigan]&amp;lt;br/&amp;gt;&lt;br /&gt;
My friends, we are about to embark on the most odious, the most evil, the most diabolical scheme of my illustrious career.  A crime to top all crimes, a crime that will live in infamy!&lt;br /&gt;
&lt;br /&gt;
Tomorrow evening, our beloved planetary governess celebrates her diamond jubilee.  And, with the enthusiastic help of our good friend Magos Flaversham, it promises to be a night she will never forget.  Her last night, and my first, as supreme ruler of all Londinium Prime!&lt;br /&gt;
&lt;br /&gt;
From the brain that brought you the Black Bell Caper&lt;br /&gt;
The head that made headlines on every dataslate&lt;br /&gt;
And wondrous things like the Gunmetal Job&lt;br /&gt;
That cunning display that made all hivers sob&lt;br /&gt;
&lt;br /&gt;
Now comes the real tour de force&lt;br /&gt;
Tricky and wicked, of course!&lt;br /&gt;
My earlier crimes were fine for their times&lt;br /&gt;
But now that I’m at it again&lt;br /&gt;
An even grimmer plot has been simmering&lt;br /&gt;
In my great criminal brain&lt;br /&gt;
&lt;br /&gt;
[Chorus]&amp;lt;br/&amp;gt;&lt;br /&gt;
Even meaner?  You mean it?&lt;br /&gt;
Worse than the widows and orphans you drowned?&lt;br /&gt;
You’re the best of the worst around&lt;br /&gt;
Oh Ratigan&lt;br /&gt;
Oh Ratigan&lt;br /&gt;
The rest fall behind&lt;br /&gt;
To Ratigan&lt;br /&gt;
To Ratigan&lt;br /&gt;
Lord Tzeentch’s greatest criminal mind!&lt;br /&gt;
&lt;br /&gt;
[Ratigan]&amp;lt;br/&amp;gt;&lt;br /&gt;
Ratigan (speaking)&lt;br /&gt;
Thank you, thank you.  But it hasn’t all been Amasec and Caviar.  I’ve had my share of adversity, thanks to that miserable second-rate inquisitor, Basil of Baker Hive!  For years, that insufferable pipsqueak has interfered with my plans.  I haven’t had a moment’s peace of mind.  But now, all that’s in the past! This time, nothing, not even Basil can stand in my way! All will bow before me!&lt;br /&gt;
&lt;br /&gt;
[Chorus]&amp;lt;br/&amp;gt;&lt;br /&gt;
Oh Ratigan&lt;br /&gt;
Oh Ratigan&lt;br /&gt;
You’re tops and that’s that&lt;br /&gt;
To Ratigan&lt;br /&gt;
To Ratigan&lt;br /&gt;
&lt;br /&gt;
[Bartimus]&amp;lt;br/&amp;gt;&lt;br /&gt;
To Ratigan, the sector&#039;s greatest Khornate.&lt;br /&gt;
&lt;br /&gt;
[Ratigan]&amp;lt;br/&amp;gt;&lt;br /&gt;
What was THAT?!  WHAT DID YOU CALL ME?!&lt;br /&gt;
&lt;br /&gt;
[Mutant 1]&amp;lt;br/&amp;gt;&lt;br /&gt;
Oh, he didn&#039;t mean it my lord.&lt;br /&gt;
&lt;br /&gt;
[Mutant 2]&amp;lt;br/&amp;gt;&lt;br /&gt;
I-it was just a slip of one of his tongues!&lt;br /&gt;
&lt;br /&gt;
[Ratigan]&amp;lt;br/&amp;gt;&lt;br /&gt;
I am NOT A KHORNATE!&lt;br /&gt;
&lt;br /&gt;
[Mutant 3]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;Course you&#039;re not, you&#039;re Tzeentchian!&lt;br /&gt;
&lt;br /&gt;
[Mutant 4]&amp;lt;br/&amp;gt;&lt;br /&gt;
Yeah, that&#039;s right, Tzeentchian!&lt;br /&gt;
&lt;br /&gt;
[Mutant 5]&amp;lt;br/&amp;gt;&lt;br /&gt;
A really angry Tzeentchian!&lt;br /&gt;
&lt;br /&gt;
[Ratigan]&amp;lt;br/&amp;gt;&lt;br /&gt;
SILENCE!!&lt;br /&gt;
Oh my dear Bartimus, I&#039;m afraid that you&#039;ve gone and upset me...you know what happens when someone upsets me...&lt;br /&gt;
I trust there will be no further interruptions.  And now, as you were singing...?&lt;br /&gt;
&lt;br /&gt;
[Chorus]&amp;lt;br/&amp;gt;&lt;br /&gt;
Even louder!&lt;br /&gt;
We&#039;ll shout it!&lt;br /&gt;
No one can doubt what we know you can do&lt;br /&gt;
You’re more evil than even you&lt;br /&gt;
Oh Ratigan&lt;br /&gt;
Oh Ratigan&lt;br /&gt;
You’re one of a kind&lt;br /&gt;
To Ratigan&lt;br /&gt;
To Ratigan&lt;br /&gt;
Lord Tzeentch’s greatest criminal mind!&lt;br /&gt;
&lt;br /&gt;
===The Lion King: Be Prepared===&lt;br /&gt;
[Ghazghkull]&amp;lt;br/&amp;gt;&lt;br /&gt;
I NEVA FOUGHT YA GROTS WUZ ESSETCHUL&lt;br /&gt;
&lt;br /&gt;
YOUZ RUNTY, AN&#039; UNSPEEKABLY WEAK&lt;br /&gt;
&lt;br /&gt;
BUT ME FINKS YOUZ GOT SUM POTENTCHUL&lt;br /&gt;
&lt;br /&gt;
IF WAAGH IS WOT YOU REELY SEEK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Ghazghkull]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;S KLARE FROM YER VAKANT EXPRESHUNS&lt;br /&gt;
&lt;br /&gt;
DA ORK IS NOT ALL ON OP’STARES&lt;br /&gt;
&lt;br /&gt;
BUT WEZ TALKIN&#039; BOSSES AN&#039; SUCCESSUNS&lt;br /&gt;
&lt;br /&gt;
EVA YOUZ KENT BE CUGHT UNAWARES!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Ghazghkull]&amp;lt;br/&amp;gt;&lt;br /&gt;
SO PREPARE FOR DA FIGHT OVVA LOIFETIME&lt;br /&gt;
&lt;br /&gt;
PREPARE FOR SENSHANAL NOOZ&lt;br /&gt;
&lt;br /&gt;
A SHINY NEW ERA&lt;br /&gt;
&lt;br /&gt;
‘S STOMPIN’ NEARA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Boyz]&amp;lt;br/&amp;gt;&lt;br /&gt;
But ‘ere getting shot op!&lt;br /&gt;
&lt;br /&gt;
[Ghazghkull]&amp;lt;br/&amp;gt;&lt;br /&gt;
JUS’ LISSIN YA SQUIG GOB!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Ghazghkull]&amp;lt;br/&amp;gt;&lt;br /&gt;
AH KNO DIS SOUNDS SORTID, &lt;br /&gt;
&lt;br /&gt;
BUT YOUZ GON BE REWARDID &lt;br /&gt;
&lt;br /&gt;
WHEN AT LAST AH&#039;M GIVVIN MY TEEF&lt;br /&gt;
&lt;br /&gt;
WAAAAGH WE FINALY DARED&lt;br /&gt;
&lt;br /&gt;
BE PREPARED!!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Boyz]&amp;lt;br/&amp;gt;&lt;br /&gt;
Yeah! Be prepared! Wez gon be prepared! ...Fer wot?&lt;br /&gt;
&lt;br /&gt;
[Ghazghkull]&amp;lt;br/&amp;gt;&lt;br /&gt;
DEFF OV DA BOSS!&lt;br /&gt;
&lt;br /&gt;
[Boyz]&amp;lt;br/&amp;gt;&lt;br /&gt;
Why? Did da boss say so?&lt;br /&gt;
&lt;br /&gt;
[Ghazghkull]&amp;lt;br/&amp;gt;&lt;br /&gt;
NO YA GROTS, SES MORK. AN&#039; GORK TOO!&lt;br /&gt;
&lt;br /&gt;
[Boyz]&amp;lt;br/&amp;gt;&lt;br /&gt;
Great ideah! Who ned a boss! No Boss! No Boss! &lt;br /&gt;
&lt;br /&gt;
Waagh--Waagh-Waagh--Waaagh-Waaagh!&lt;br /&gt;
&lt;br /&gt;
[Ghazghkull]&amp;lt;br/&amp;gt;&lt;br /&gt;
IDIUTS! DERE WILL BE A BOSS!&lt;br /&gt;
&lt;br /&gt;
[Boyz]&amp;lt;br/&amp;gt;&lt;br /&gt;
But youz sed...&lt;br /&gt;
&lt;br /&gt;
[Ghazghkull]&amp;lt;br/&amp;gt;&lt;br /&gt;
AH WILL BE BOSS! WAAAGH WIW ME AND YOUZ NEVA GON BE KRAMPED AGAIN!&lt;br /&gt;
&lt;br /&gt;
[Boyz]&amp;lt;br/&amp;gt;&lt;br /&gt;
Yay! Awwwwwwroight! &#039;ail to da Boss!&lt;br /&gt;
&lt;br /&gt;
[Chorus]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;AIL TO DA BOSS&lt;br /&gt;
&lt;br /&gt;
&#039;AIL TO DA BOSS!!!&lt;br /&gt;
&lt;br /&gt;
SEEMS DAT WE&#039;LL SOON BE KONNEKTID&lt;br /&gt;
&lt;br /&gt;
TO A BOSS WHO&#039;LL BE ALL TIME ADORD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Ghazghkull]&amp;lt;br/&amp;gt;&lt;br /&gt;
OV’KOURSE, KVID PRO KVO, YOUZ EXPECTID&lt;br /&gt;
&lt;br /&gt;
TO BRING CERTAIN DUTYZ ONBOARD&lt;br /&gt;
&lt;br /&gt;
DA FUCHA IZ LITTERD WIW TROPHIES&lt;br /&gt;
&lt;br /&gt;
AN DOUGH BIGGEST BOSS AH &#039;ILL BE&lt;br /&gt;
&lt;br /&gt;
DA POINT DAT AH MUST EMFASAZ ES:&lt;br /&gt;
&lt;br /&gt;
YA WON&#039;T GET TA WAAAAAAAAAAAAGH WIWOUT ME!!!!&lt;br /&gt;
&lt;br /&gt;
[Ghazghkull]&amp;lt;br/&amp;gt;&lt;br /&gt;
SO GIT PREPARED FOR DA WAAAAAAGH OV’ DA CENTURY!&amp;lt;br/&amp;gt;&lt;br /&gt;
[Chorus]&amp;lt;br/&amp;gt;&lt;br /&gt;
(Oooh!)&amp;lt;br/&amp;gt;&lt;br /&gt;
[Ghazghkull]&amp;lt;br/&amp;gt;&lt;br /&gt;
BE PREPARED FOR DA BRUTALEST KUNNIN&amp;lt;br/&amp;gt;&lt;br /&gt;
[Chorus]&amp;lt;br/&amp;gt;&lt;br /&gt;
(Oooh Waagh, Waagh, Waagh!)&amp;lt;br/&amp;gt;&lt;br /&gt;
[Ghazghkull]&amp;lt;br/&amp;gt;&lt;br /&gt;
MASSIVELY CHOPPY!&amp;lt;br/&amp;gt; &lt;br /&gt;
[Chorus]&amp;lt;br/&amp;gt;&lt;br /&gt;
(We’ll haf Waagh!)&amp;lt;br/&amp;gt;&lt;br /&gt;
[Ghazghkull]&amp;lt;br/&amp;gt;&lt;br /&gt;
DED BIG AN’SHOOTY!&amp;lt;br/&amp;gt;&lt;br /&gt;
[Chorus]&amp;lt;br/&amp;gt;&lt;br /&gt;
(En’less Waagh!)&amp;lt;br/&amp;gt;&lt;br /&gt;
[Ghazghkull]&amp;lt;br/&amp;gt;&lt;br /&gt;
CRED’IBLY STOMPY!&amp;lt;br/&amp;gt;&lt;br /&gt;
[Chorus]&amp;lt;br/&amp;gt;&lt;br /&gt;
(‘Ere we go!)&amp;lt;br/&amp;gt;&lt;br /&gt;
[Ghazghkull]&amp;lt;br/&amp;gt;&lt;br /&gt;
WILL MAKE SURE THAT ME!&amp;lt;br/&amp;gt;&lt;br /&gt;
[Chorus]&amp;lt;br/&amp;gt;&lt;br /&gt;
(Fo’ da Waagh!)&amp;lt;br/&amp;gt;&lt;br /&gt;
[Ghazghkull]&amp;lt;br/&amp;gt;&lt;br /&gt;
BE DA BOSS UNDISPUTED&amp;lt;br/&amp;gt;&lt;br /&gt;
[Chorus]&amp;lt;br/&amp;gt;&lt;br /&gt;
(Aaaaaaah...)&amp;lt;br/&amp;gt;&lt;br /&gt;
[Ghazghkull]&amp;lt;br/&amp;gt;&lt;br /&gt;
RESPECTID, SALUTID&amp;lt;br/&amp;gt;&lt;br /&gt;
[Chorus]&amp;lt;br/&amp;gt;&lt;br /&gt;
(...aaaaaaah!)&amp;lt;br/&amp;gt;&lt;br /&gt;
[Ghazghkull]&amp;lt;br/&amp;gt;&lt;br /&gt;
AN&#039; SEEN FER DA BOSS DAT AH AM&amp;lt;br/&amp;gt;&lt;br /&gt;
[Chorus]&amp;lt;br/&amp;gt;&lt;br /&gt;
(Oo-oo-oo-oo-oo-oo-oo)&amp;lt;br/&amp;gt;&lt;br /&gt;
[Ghazghkull]&amp;lt;br/&amp;gt;&lt;br /&gt;
YES MA&#039; CHOPPAS AN SHOOTAS ARE BEARED&lt;br /&gt;
BE PREPARED!!!&lt;br /&gt;
&lt;br /&gt;
[All]&amp;lt;br/&amp;gt;&lt;br /&gt;
WAAAAAAAAAAAAAAAAAAAAAAGH!&lt;br /&gt;
&lt;br /&gt;
=== Aladdin: A Whole New World ===&lt;br /&gt;
[Ghazghkull] &amp;lt;br/&amp;gt;&lt;br /&gt;
I’ll kill da ooniverse!&amp;lt;br/&amp;gt; &lt;br /&gt;
Burn’s it, smash’s it, stomp’s it! &amp;lt;br/&amp;gt;&lt;br /&gt;
Tell me Yarrick now when’s did I last &amp;lt;br/&amp;gt;&lt;br /&gt;
Get’s a nice surprise? &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Yarrick]&amp;lt;br/&amp;gt; &lt;br /&gt;
Well, just open your eyes!&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Ghazghkull]&amp;lt;br/&amp;gt;&lt;br /&gt;
Look at all of dese wonders!&amp;lt;br/&amp;gt;&lt;br /&gt;
So much chance ‘ere for plunders&amp;lt;br/&amp;gt;&lt;br /&gt;
On a mighty fighitn ride!&amp;lt;br/&amp;gt;&lt;br /&gt;
Armageddon!&amp;lt;br/&amp;gt;&lt;br /&gt;
With kool, amazin rockrete pits&amp;lt;br/&amp;gt;&lt;br /&gt;
Not normal humie runts&amp;lt;br/&amp;gt;&lt;br /&gt;
An’ no weak punts&amp;lt;br/&amp;gt;&lt;br /&gt;
Or tribes of smaller orkish gits&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Yarrick]&amp;lt;br/&amp;gt;&lt;br /&gt;
Armageddon!&amp;lt;br/&amp;gt;&lt;br /&gt;
A wondrous place of giant hives&amp;lt;br/&amp;gt;&lt;br /&gt;
Where billions of souls&amp;lt;br/&amp;gt;&lt;br /&gt;
Live like moles&amp;lt;br/&amp;gt;&lt;br /&gt;
Never see the sky in all their lives&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Ghazghkull]&amp;lt;br/&amp;gt;&lt;br /&gt;
Never da sky in all dere lives&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Yarrick]&amp;lt;br/&amp;gt;&lt;br /&gt;
Unbelievable war&amp;lt;br/&amp;gt;&lt;br /&gt;
Orks coming on them like rain&amp;lt;br/&amp;gt;&lt;br /&gt;
Fighting, dying and much pain&amp;lt;br/&amp;gt;&lt;br /&gt;
Through deserts of blackened waste&amp;lt;br/&amp;gt;&lt;br /&gt;
Armageddon!&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Ghazghkull]&amp;lt;br/&amp;gt;&lt;br /&gt;
Don’t you dare leave dis place!&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Yarrick]&amp;lt;br/&amp;gt;&lt;br /&gt;
A hundred million fallen souls&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Ghazghkull]&amp;lt;br/&amp;gt;&lt;br /&gt;
I’s wants you to stay ‘ere&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Yarrick]&amp;lt;br/&amp;gt;&lt;br /&gt;
There’s so much shooting here,&amp;lt;br/&amp;gt;&lt;br /&gt;
And so much fear&amp;lt;br/&amp;gt;&lt;br /&gt;
I won’t ever leave this war-torn world&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Ghazghkull]&amp;lt;br/&amp;gt;&lt;br /&gt;
Armageddon&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Yarrick]&amp;lt;br/&amp;gt;&lt;br /&gt;
I think I am stuck here&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Ghazghkull]&amp;lt;br/&amp;gt;&lt;br /&gt;
Wit new fun chances of fightin&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Yarrick]&amp;lt;br/&amp;gt;&lt;br /&gt;
Everyday it gets harder&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Both]&amp;lt;br/&amp;gt;&lt;br /&gt;
I’ll chase you, gun in hand&amp;lt;br/&amp;gt;&lt;br /&gt;
Across this land&amp;lt;br/&amp;gt;&lt;br /&gt;
Let me share Armageddon&amp;lt;br/&amp;gt;&lt;br /&gt;
with you&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Ghazghkull]&amp;lt;br/&amp;gt;&lt;br /&gt;
Armageddon&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Yarrick]&amp;lt;br/&amp;gt;&lt;br /&gt;
Armageddon&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Ghazghkull]&amp;lt;br/&amp;gt;&lt;br /&gt;
Dat’s where I waaaagh&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Yarrick]&amp;lt;br/&amp;gt;&lt;br /&gt;
That’s where I stand&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Ghazghkull]&amp;lt;br/&amp;gt;&lt;br /&gt;
A fight at hand!&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Yarrick]:&amp;lt;br/&amp;gt;&lt;br /&gt;
On this black sand&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Both]&amp;lt;br/&amp;gt;&lt;br /&gt;
So don’t you leave!&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mulan: I&#039;ll Make a Tau Out of You ===&lt;br /&gt;
&lt;br /&gt;
Let&#039;s begin your training - to defeat the Orks&amp;lt;br/&amp;gt;&lt;br /&gt;
Did they send me Fio&#039;las when I asked for Shas?&amp;lt;br/&amp;gt;&lt;br /&gt;
The orks will try to kill us all&amp;lt;br/&amp;gt;&lt;br /&gt;
But they will hit an endless wall&amp;lt;br/&amp;gt;&lt;br /&gt;
Mister, I&#039;ll make a tau from you all&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Patient as a gun drone&amp;lt;br/&amp;gt;&lt;br /&gt;
But on plasma within&amp;lt;br/&amp;gt;&lt;br /&gt;
Once you aim your rifle&amp;lt;br/&amp;gt;&lt;br /&gt;
You are sure to win&amp;lt;br/&amp;gt;&lt;br /&gt;
You&#039;re a spineless, mob of idiots&amp;lt;br/&amp;gt;&lt;br /&gt;
And you haven&#039;t got a clue&amp;lt;br/&amp;gt;&lt;br /&gt;
Somehow I&#039;ll make a tau out of you&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I&#039;m never gonna catch my breath&amp;lt;br/&amp;gt;&lt;br /&gt;
I bet I&#039;m gonna get us all shot&amp;lt;br/&amp;gt;&lt;br /&gt;
Boy, was I a fool in school for cutting gym&amp;lt;br/&amp;gt;&lt;br /&gt;
This guy&#039;s got &#039;em scared to death&amp;lt;br/&amp;gt;&lt;br /&gt;
I bet I&#039;m gonna get us all caught&amp;lt;br/&amp;gt;&lt;br /&gt;
Now I really wish that I knew how to swim&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Chorus:)&amp;lt;br/&amp;gt;&lt;br /&gt;
Be a tau&amp;lt;br/&amp;gt;&lt;br /&gt;
We must be sleek as the Barracuda&amp;lt;br/&amp;gt;&lt;br /&gt;
Be a tau&amp;lt;br/&amp;gt;&lt;br /&gt;
With all the force of a orca dropship&amp;lt;br/&amp;gt;&lt;br /&gt;
Be a tau&amp;lt;br/&amp;gt;&lt;br /&gt;
With all the strength of a mighty railgun&amp;lt;br/&amp;gt;&lt;br /&gt;
Magnificent as the bright side of the good&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Time is racing toward us till the Orks arrive&amp;lt;br/&amp;gt;&lt;br /&gt;
Heed my every order and you might survive&amp;lt;br/&amp;gt;&lt;br /&gt;
You&#039;re a pain to me, a bane to me&amp;lt;br/&amp;gt;&lt;br /&gt;
So pack up, deport you&#039;re through&amp;lt;br/&amp;gt;&lt;br /&gt;
How could I make a tau out of you?&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Chorus:)&amp;lt;br/&amp;gt;&lt;br /&gt;
Be a tau&amp;lt;br/&amp;gt;&lt;br /&gt;
We must be swift as the Barracuda&amp;lt;br/&amp;gt;&lt;br /&gt;
Be a tau&amp;lt;br/&amp;gt;&lt;br /&gt;
With all the force of a Orca dropship&amp;lt;br/&amp;gt;&lt;br /&gt;
Be a tau&amp;lt;br/&amp;gt;&lt;br /&gt;
With all the strength of a mighty railgun&amp;lt;br/&amp;gt;&lt;br /&gt;
Magnificent as the bright side of the good&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Chorus:)&amp;lt;br/&amp;gt;&lt;br /&gt;
Be a tau&amp;lt;br/&amp;gt;&lt;br /&gt;
We must be swift as the Barracuda&amp;lt;br/&amp;gt;&lt;br /&gt;
Be a tau&amp;lt;br/&amp;gt;&lt;br /&gt;
With all the force of a Orca Dropship&amp;lt;br/&amp;gt;&lt;br /&gt;
Be a tau&amp;lt;br/&amp;gt;&lt;br /&gt;
With all the strength of a mighty railgun&amp;lt;br/&amp;gt;&lt;br /&gt;
Magnificent as the bright side of the good&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Beauty and the Beast: Angron ===&lt;br /&gt;
[Kharn:] Gosh it disturbs me to see you, Angron&amp;lt;br/&amp;gt;&lt;br /&gt;
Without a good war to wage&amp;lt;br/&amp;gt;&lt;br /&gt;
Every guy here&#039;d love to be you, Angron&amp;lt;br/&amp;gt;&lt;br /&gt;
Even when frothing with rage&amp;lt;br/&amp;gt;&lt;br /&gt;
Every single World Eater was sired by you&amp;lt;br/&amp;gt;&lt;br /&gt;
Every man before you shall bow&amp;lt;br/&amp;gt;&lt;br /&gt;
Ev&#039;ryone&#039;s awed and inspired by you&amp;lt;br/&amp;gt;&lt;br /&gt;
And it&#039;s not very hard to see how&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No one&#039;s slick as Angron&amp;lt;br/&amp;gt;&lt;br /&gt;
No one&#039;s sick as Angron&amp;lt;br/&amp;gt;&lt;br /&gt;
No one wields a chainaxe quite as quick as Angron&amp;lt;br/&amp;gt;&lt;br /&gt;
For there&#039;s no man around half as hearty&amp;lt;br/&amp;gt;&lt;br /&gt;
Perfect, a prime specimen&amp;lt;br/&amp;gt;&lt;br /&gt;
You ask any Adeptus Astartes&amp;lt;br/&amp;gt;&lt;br /&gt;
And they&#039;ll tell you whose Chapter they want to be in&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Berzerkers:] No one&#039;s been like Angron&amp;lt;br/&amp;gt;&lt;br /&gt;
Had thick skin like Angron&amp;lt;br/&amp;gt;&lt;br /&gt;
[Kharn:] No one&#039;s able to create a din like Angron&amp;lt;br/&amp;gt;&lt;br /&gt;
[Angron:] As a Primarch, yes, I&#039;m intimidating&amp;lt;br/&amp;gt;&lt;br /&gt;
[Berzerkers:] My what a guy, that Angron&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Give five &amp;quot;hurrahs!&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;For the Skull Throne!&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
[Kharn:] Angron is the best&amp;lt;br/&amp;gt;&lt;br /&gt;
And the rest are all boned&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Berzerkers:] No one fights like Angron&amp;lt;br/&amp;gt;&lt;br /&gt;
Or ignites like Angron&amp;lt;br/&amp;gt;&lt;br /&gt;
[Champion:] In a riot nobody incites like Angron&amp;lt;br/&amp;gt;&lt;br /&gt;
[Daemonettes:] For there&#039;s no one as fearsome or angry&amp;lt;br/&amp;gt;&lt;br /&gt;
[Angron:] My raw energy cannot be caged&amp;lt;br/&amp;gt;&lt;br /&gt;
[Kharn:] Not a bit of him&#039;s scraggly or mangy&amp;lt;br/&amp;gt;&lt;br /&gt;
[Angron] (That&#039;s right!)&amp;lt;br/&amp;gt;&lt;br /&gt;
I&#039;m bursting with boundless and unbridled rage&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Berzerkers:] No one hits like Angron&amp;lt;br/&amp;gt;&lt;br /&gt;
[Raptor:] Fights in pits like Angron&amp;lt;br/&amp;gt;&lt;br /&gt;
[Kharn:] In a BloodBowl match no one can blitz like Angron&amp;lt;br/&amp;gt;&lt;br /&gt;
[Angron:] I&#039;m especially fond of obliterating&amp;lt;br/&amp;gt;&lt;br /&gt;
(Kablooey!)&amp;lt;br/&amp;gt;&lt;br /&gt;
[Berzerkers:] Ten points for Angron!&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Angron:] In the arena I received nerve implants&amp;lt;br/&amp;gt;&lt;br /&gt;
So I&#039;d fight with no fear or remorse&amp;lt;br/&amp;gt;&lt;br /&gt;
So I gave my legion the same nerve implants&amp;lt;br/&amp;gt;&lt;br /&gt;
Now they are an unstoppable force&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Berzerkers:] No one shoots like Angron&amp;lt;br/&amp;gt;&lt;br /&gt;
No one loots like Angron&amp;lt;br/&amp;gt;&lt;br /&gt;
[Kharn:] Crushes skulls under ceremite boots like Angron&amp;lt;br/&amp;gt;&lt;br /&gt;
[Angron:] I use enemy heads for my decorating&amp;lt;br/&amp;gt;&lt;br /&gt;
[Berzerkers:] My what a guy, Angron!&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mulan: A God Worth Killing For ===&lt;br /&gt;
&lt;br /&gt;
[Pre-heresy marines]&amp;lt;br&amp;gt;&lt;br /&gt;
It’s a long time since we’ve seen a sign of our home&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Angron] Like a mindless grox, I guess we are doomed to roam&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Pre-heresy marines]&amp;lt;br&amp;gt;&lt;br /&gt;
Amidst the clash of wars, our orders, are easy to ignore&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Horus]&amp;lt;br&amp;gt;&lt;br /&gt;
Hey!&amp;lt;br&amp;gt; &lt;br /&gt;
Imagine bowing to a god worth KILLING for?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Pre-heresy marine]&amp;lt;br&amp;gt;&lt;br /&gt;
Huh? &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Horus]&amp;lt;br&amp;gt;&lt;br /&gt;
That’s what we need, a god worth KILLING for!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Fulgrim]&amp;lt;br&amp;gt;&lt;br /&gt;
I want one with a perfect form with skin that has no scars&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Angron]&amp;lt;br&amp;gt;&lt;br /&gt;
My god will have a pair of horns, with hide as red as Mars&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Magnus]&amp;lt;br&amp;gt;&lt;br /&gt;
I couldn’t care less about war or about dreams&amp;lt;br&amp;gt;&lt;br /&gt;
It all depends on sneaky schemes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[pre-heresy marines]&amp;lt;br&amp;gt;&lt;br /&gt;
Maim kill burn&amp;lt;br&amp;gt;&lt;br /&gt;
Ah!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Angron]&amp;lt;br&amp;gt;&lt;br /&gt;
And the other Legions think they’re fighting for Man?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Horus]&amp;lt;br&amp;gt;&lt;br /&gt;
But they still ignore the rewards of a god’s plan&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[pre-heresy marines]&amp;lt;br&amp;gt;&lt;br /&gt;
Right now all we do for our cause is fight chore after chore&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Horus]&amp;lt;br&amp;gt;&lt;br /&gt;
What do we need?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[pre-heresy marines]&amp;lt;br&amp;gt;&lt;br /&gt;
A god worth KILLING for!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Angron]&amp;lt;br&amp;gt;&lt;br /&gt;
I think my god demands skulls&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Magnus]&amp;lt;br&amp;gt;&lt;br /&gt;
Mine leaves no chance unmined&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Alpharius]&amp;lt;br&amp;gt;&lt;br /&gt;
Uh…How bout a...god that destroys all&amp;lt;br&amp;gt;&lt;br /&gt;
Exterminates mankind?&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[All]&amp;lt;br&amp;gt;&lt;br /&gt;
Neh…&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Mortarion]&amp;lt;br&amp;gt;&lt;br /&gt;
My many pleas grant me disease that makes stomachs stir&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Angron]&amp;lt;br&amp;gt;&lt;br /&gt;
My pleas make me a blood-mad KILLER&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Horus]&amp;lt;br&amp;gt;&lt;br /&gt;
I’ve a god who can mix his fate into all lands&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Angron]&amp;lt;br&amp;gt;&lt;br /&gt;
But I’ve a god who has such destructive hands&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[pre-heresy marines]&amp;lt;br&amp;gt;&lt;br /&gt;
When we have our gods not one of us will need the Emperor&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Horus]&amp;lt;br&amp;gt;&lt;br /&gt;
What do we need?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Pre-heresy marines]&amp;lt;br&amp;gt;&lt;br /&gt;
A god worth KILLING for&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Marching in from the other side, the loyalist marines come, in the middle of their own song)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Guilliman]&amp;lt;br&amp;gt;&lt;br /&gt;
Who do we love?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Loyalist marines]&amp;lt;br&amp;gt;&lt;br /&gt;
Our mighty Emperor!&amp;lt;br&amp;gt;&lt;br /&gt;
(Whistling)&amp;lt;br&amp;gt;&lt;br /&gt;
Our mighty Emper…&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(They freeze in horror, confronted by the pre-heresy marines, now full chaos space marines)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Hunchback of Notre Dame: Hellfire ===&lt;br /&gt;
&lt;br /&gt;
[Inquisitor Frollo]: Have mercy, my Emprah,&lt;br /&gt;
You know I am a righteous man.&lt;br /&gt;
Of my virtue I am justly proud.&lt;br /&gt;
&lt;br /&gt;
Have mercy, my Emprah,&lt;br /&gt;
You know I&#039;m so much purer than&lt;br /&gt;
The common, vulgar, heretical crowd!&lt;br /&gt;
&lt;br /&gt;
Then tell me, my Emprah&lt;br /&gt;
Why I see her standing there,&lt;br /&gt;
Why her ghosthelm&#039;s eyes still scorch my soul?&lt;br /&gt;
&lt;br /&gt;
I feel her, I see her!&lt;br /&gt;
The sun caught in her spirit stones&lt;br /&gt;
Is blazing in me out of all control!&lt;br /&gt;
&lt;br /&gt;
Like fire!&lt;br /&gt;
Warpfire!&lt;br /&gt;
This fire in my skin!&lt;br /&gt;
This burning&lt;br /&gt;
Desire&lt;br /&gt;
Is turning me to sin!&lt;br /&gt;
&lt;br /&gt;
It&#039;s not my fault!&lt;br /&gt;
I&#039;m not to blame!&lt;br /&gt;
It is the Eldar girl, the Witch who set this flame!&lt;br /&gt;
&lt;br /&gt;
It&#039;s not my fault,&lt;br /&gt;
It&#039;s Tzeentch&#039;s plan!&lt;br /&gt;
He made foul xenos so much stronger than a man!&lt;br /&gt;
&lt;br /&gt;
Protect me, my Emprah!&lt;br /&gt;
Don&#039;t let foul Taldeer cast her spell!&lt;br /&gt;
Don&#039;t let heresy sear my flesh and bone!&lt;br /&gt;
Destroy the Farseer!&lt;br /&gt;
And let her feel Chaos&#039;s flames&lt;br /&gt;
Or else let her be mine and mine alone!&lt;br /&gt;
&lt;br /&gt;
[Guardsman]: Inquisitor Frollo, the Eldar witch has escaped.&lt;br /&gt;
&lt;br /&gt;
[Inquistor Frollo]: What?&lt;br /&gt;
&lt;br /&gt;
[Guardsman]: She&#039;s nowhere in the fortress...she&#039;s gone.&lt;br /&gt;
&lt;br /&gt;
[Inquisitor Frollo]: But how, I...nevermind! Get out, you idiot!&lt;br /&gt;
&lt;br /&gt;
I&#039;ll find her!&lt;br /&gt;
I&#039;ll find her if I have to glass the entire system!&lt;br /&gt;
&lt;br /&gt;
Warpfire!&lt;br /&gt;
Dark fire!&lt;br /&gt;
Now Taldeer, it&#039;s your turn!&lt;br /&gt;
Choose me or&lt;br /&gt;
Your pyre!&lt;br /&gt;
Be mine or you will BURN!&lt;br /&gt;
&lt;br /&gt;
Emprah&#039;s mercy on me...&lt;br /&gt;
&lt;br /&gt;
Emprah&#039;s mercy on her...&lt;br /&gt;
&lt;br /&gt;
But she will be mine or&lt;br /&gt;
SHE&lt;br /&gt;
WILL&lt;br /&gt;
BURN!!!&lt;br /&gt;
===Aladdin:Daemon Prince Ali===&lt;br /&gt;
Prince Ali! Mighty is he, Ali ababwa!&lt;br /&gt;
&lt;br /&gt;
Strong as 10 Space Marine men definitely!&lt;br /&gt;
&lt;br /&gt;
He has faced the Zealoting hordes&lt;br /&gt;
&lt;br /&gt;
A hundred Grey-Knights with swords&lt;br /&gt;
&lt;br /&gt;
Who sent those Fools to their lord?&lt;br /&gt;
&lt;br /&gt;
Why, Prince Ali...&lt;br /&gt;
&lt;br /&gt;
He&#039;s got seventy-five golden Screamers&lt;br /&gt;
&lt;br /&gt;
Purple Horrors He&#039;s got fifty-three&lt;br /&gt;
&lt;br /&gt;
When it comes to exotic-type Daemons&lt;br /&gt;
&lt;br /&gt;
Has he got a warp?&lt;br /&gt;
&lt;br /&gt;
I&#039;m telling you, it&#039;s a world-class Daemonology!&lt;br /&gt;
&lt;br /&gt;
Prince Ali! Handsome is he, Ali Ababwa&lt;br /&gt;
&lt;br /&gt;
That physique! How can I speak&lt;br /&gt;
&lt;br /&gt;
Weak at the knee&lt;br /&gt;
&lt;br /&gt;
Well, reality is what we shall tear, &lt;br /&gt;
&lt;br /&gt;
we&#039;ll shatter the veil, so prepare&lt;br /&gt;
&lt;br /&gt;
To gawk and grovel and stare at Prince Ali!&lt;br /&gt;
&lt;br /&gt;
He&#039;s got ninety-five White Scar mon-keighs&lt;br /&gt;
&lt;br /&gt;
(He&#039;s got the mon-keighs, let&#039;s see the mon-keighs)&lt;br /&gt;
&lt;br /&gt;
And imbues all with mutations for free&lt;br /&gt;
&lt;br /&gt;
(He&#039;s generous, so generous)&lt;br /&gt;
&lt;br /&gt;
He&#039;s got slaves, he&#039;s got servants and flunkies&lt;br /&gt;
(Proud to worship him)&lt;br /&gt;
&lt;br /&gt;
They bow to his whim love serving him&lt;br /&gt;
&lt;br /&gt;
They&#039;re just feverish with loyalty to Ali! Prince Ali!&lt;br /&gt;
&lt;br /&gt;
Prince Ali!&lt;br /&gt;
&lt;br /&gt;
Amorous he! Ali Ababwa!&lt;br /&gt;
&lt;br /&gt;
Heard your planet was a sight lovely to see&lt;br /&gt;
&lt;br /&gt;
And that, good people, is why he got dolled up and dropped by&lt;br /&gt;
&lt;br /&gt;
With sixty Juggernauts, bloodletters galore&lt;br /&gt;
&lt;br /&gt;
With his Fiends and Nurglings&lt;br /&gt;
&lt;br /&gt;
A war band and more&lt;br /&gt;
&lt;br /&gt;
With his forty Flamers, his cultists, his traitors&lt;br /&gt;
&lt;br /&gt;
His Furies that warble on key&lt;br /&gt;
&lt;br /&gt;
Make way for prince Ali!&lt;br /&gt;
&lt;br /&gt;
==Dreamworks Adaptations==&lt;br /&gt;
Although less prolific than Disney, some of Dreamworks&#039; titles show great promise.&lt;br /&gt;
&lt;br /&gt;
===The Prince of Egypt: Playing with the Big Boys===&lt;br /&gt;
[Cult Leaders]&amp;lt;br/&amp;gt;&lt;br /&gt;
By the power of Tzeentch...&amp;lt;br/&amp;gt;&lt;br /&gt;
Nurgle...Khorne...Slaanesh...Malal...&amp;lt;br/&amp;gt;&lt;br /&gt;
Magnus...Lorgar...Curze...Angron...&amp;lt;br/&amp;gt;&lt;br /&gt;
Fulgrim...Khârn...Lucius...Typhus...&amp;lt;br/&amp;gt;&lt;br /&gt;
Mortarion...Perturabo...&amp;lt;br/&amp;gt;&lt;br /&gt;
Abaddon...Alpharius...Erebus...Slyte...&amp;lt;br/&amp;gt;&lt;br /&gt;
Fabius...Ahriman...&amp;lt;br/&amp;gt;&lt;br /&gt;
Tzeentch...Nurgle...Khorne...Slaanesh...&amp;lt;br/&amp;gt;&lt;br /&gt;
Magnus...Lorgar...Curze...Angron...&amp;lt;br/&amp;gt;&lt;br /&gt;
Fulgrim...Khârn...Typhus...Lucius...&amp;lt;br/&amp;gt;&lt;br /&gt;
Malal...Slaanesh...Khorne...Nurgle...Tzeentch...&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So you think you&#039;ve got friends on High Terra&amp;lt;br/&amp;gt;&lt;br /&gt;
With the power to put us on the run&amp;lt;br/&amp;gt;&lt;br /&gt;
Well, forgive us if we give a chortle&amp;lt;br/&amp;gt;&lt;br /&gt;
You&#039;ll know what power is when we are done&amp;lt;br/&amp;gt;&lt;br /&gt;
Mortal...&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You&#039;re playing with the daemons now&amp;lt;br/&amp;gt;&lt;br /&gt;
Playing with the daemons now (Oh, that&#039;s nice...)&amp;lt;br/&amp;gt;&lt;br /&gt;
Every spell and gesture&amp;lt;br/&amp;gt;&lt;br /&gt;
Tells you who&#039;s your master&amp;lt;br/&amp;gt;&lt;br /&gt;
You&#039;re playing with the daemons now&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You&#039;re playing with the daemons now&amp;lt;br/&amp;gt;&lt;br /&gt;
You&#039;re playing with the daemons now&amp;lt;br/&amp;gt;&lt;br /&gt;
Stop this vain resistance&amp;lt;br/&amp;gt;&lt;br /&gt;
Embrace your true existence&amp;lt;br/&amp;gt;&lt;br /&gt;
Give in to temptation now&amp;lt;br/&amp;gt;&lt;br /&gt;
Pick up your powerfist, boy&amp;lt;br/&amp;gt;&lt;br /&gt;
You&#039;re playing with the daemons now!&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Chanting Cultists]&amp;lt;br/&amp;gt;&lt;br /&gt;
By the power of Tzeentch&amp;lt;br/&amp;gt;&lt;br /&gt;
Nurgle, Khorne, Slaanesh, Malal&amp;lt;br/&amp;gt;&lt;br /&gt;
Magnus, Lorgar, Curze, Angron&amp;lt;br/&amp;gt;&lt;br /&gt;
Mortarion, Perturabo&amp;lt;br/&amp;gt;&lt;br /&gt;
Malal, Slaanesh, Khorne, Nurgle...&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Cult Leaders]&amp;lt;br/&amp;gt;&lt;br /&gt;
You&#039;re playing with the daemons now&amp;lt;br/&amp;gt;&lt;br /&gt;
You&#039;re playing with the daemons now&amp;lt;br/&amp;gt;&lt;br /&gt;
By the might of Horus&amp;lt;br/&amp;gt;&lt;br /&gt;
You will kneel before us&amp;lt;br/&amp;gt;&lt;br /&gt;
Kneel to our splendorous power...&amp;lt;br/&amp;gt;&lt;br /&gt;
You try to keep faith&amp;lt;br/&amp;gt;&lt;br /&gt;
But you know we&#039;re right&amp;lt;br/&amp;gt;&lt;br /&gt;
And just to show we feel no spite&amp;lt;br/&amp;gt;&lt;br /&gt;
You can be our acolyte&amp;lt;br/&amp;gt;&lt;br /&gt;
But first, boy, it&#039;s time to betray&amp;lt;br/&amp;gt;&lt;br /&gt;
(All the way!)&amp;lt;br/&amp;gt;&lt;br /&gt;
Or your soul will be consumed, boy&amp;lt;br/&amp;gt;&lt;br /&gt;
You&#039;re playing with the daemons now&amp;lt;br/&amp;gt;&lt;br /&gt;
Playing with the daemons&amp;lt;br/&amp;gt;&lt;br /&gt;
Now!&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Prince of Egypt: The Plagues===&lt;br /&gt;
[Chorus]&amp;lt;br/&amp;gt;&lt;br /&gt;
Thus said the Gods:&amp;lt;br/&amp;gt;&lt;br /&gt;
Since you refuse to yield your reign&amp;lt;br/&amp;gt;&lt;br /&gt;
All through the Imperium of Man...&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I send your soldiers on thy self&amp;lt;br/&amp;gt;&lt;br /&gt;
Into your space, throughout the void&amp;lt;br/&amp;gt;&lt;br /&gt;
Onto your worlds, into your streets&amp;lt;br/&amp;gt;&lt;br /&gt;
Into your habs, into your forts&amp;lt;br/&amp;gt;&lt;br /&gt;
Upon your ranks, on your troops&amp;lt;br/&amp;gt;&lt;br /&gt;
Upon your people in your hives&amp;lt;br/&amp;gt;&lt;br /&gt;
Into your minds, into your souls&amp;lt;br/&amp;gt;&lt;br /&gt;
Until you break, until you yield&amp;lt;br/&amp;gt;&lt;br /&gt;
I send the swarm, I send the horde&amp;lt;br/&amp;gt;&lt;br /&gt;
Thus said the Gods!&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Horus]&amp;lt;br/&amp;gt;&lt;br /&gt;
Once I called you father&amp;lt;br/&amp;gt;&lt;br /&gt;
Once I thought the chance&amp;lt;br/&amp;gt;&lt;br /&gt;
to make you proud&amp;lt;br/&amp;gt;&lt;br /&gt;
Was all I ever wanted...&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Chorus]&amp;lt;br/&amp;gt;&lt;br /&gt;
I send the thunder from the sky&amp;lt;br/&amp;gt;&lt;br /&gt;
I send the fire raining down&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Horus]&amp;lt;br/&amp;gt;&lt;br /&gt;
And even now I wish the Gods &amp;lt;br/&amp;gt;&lt;br /&gt;
had chose another&amp;lt;br/&amp;gt;&lt;br /&gt;
Serving as your foe on their behalf&amp;lt;br/&amp;gt;&lt;br /&gt;
Is the last thing that I wanted...&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Chorus]&amp;lt;br/&amp;gt;&lt;br /&gt;
I send a hail of burning ice&amp;lt;br/&amp;gt;&lt;br /&gt;
On every field, on every hive&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Horus]&amp;lt;br/&amp;gt;&lt;br /&gt;
This was my home&amp;lt;br/&amp;gt;&lt;br /&gt;
All this pain and devastation&amp;lt;br/&amp;gt;&lt;br /&gt;
It never had to be this way&amp;lt;br/&amp;gt;&lt;br /&gt;
All the warriors who suffer&amp;lt;br/&amp;gt;&lt;br /&gt;
From your stubbornness and pride...&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Chorus]&amp;lt;br/&amp;gt;&lt;br /&gt;
I send such fleets out through the void&amp;lt;br/&amp;gt;&lt;br /&gt;
The galaxy has never seen&amp;lt;br/&amp;gt;&lt;br /&gt;
On every globe, on every world &amp;lt;br/&amp;gt;&lt;br /&gt;
Until there&#039;s nothing left of green&amp;lt;br/&amp;gt;&lt;br /&gt;
I send my scourge, I send my sword&amp;lt;br/&amp;gt;&lt;br /&gt;
Thus said the Gods!&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Emperor]&amp;lt;br/&amp;gt;&lt;br /&gt;
You who I called my son&amp;lt;br/&amp;gt;&lt;br /&gt;
Why must you call down another blow?&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Chorus]&amp;lt;br/&amp;gt;&lt;br /&gt;
I send my scourge, I send my sword&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Horus]&amp;lt;br/&amp;gt;&lt;br /&gt;
Let my warriors rule&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Horus and Chorus]&amp;lt;br/&amp;gt;&lt;br /&gt;
Thus said the Gods&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Emperor]&amp;lt;br/&amp;gt;&lt;br /&gt;
You who I called my son&amp;lt;br/&amp;gt;&lt;br /&gt;
How could you have come to hate me so?&amp;lt;br/&amp;gt;&lt;br /&gt;
Is this what you wanted?&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Chorus]&amp;lt;br/&amp;gt;&lt;br /&gt;
I send the swarm, I send the horde...&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Emperor]&amp;lt;br/&amp;gt;&lt;br /&gt;
Then let my heart be hardened &amp;lt;br/&amp;gt;&lt;br /&gt;
And never mind how high the cost may grow&amp;lt;br/&amp;gt;&lt;br /&gt;
This will still be so:&amp;lt;br/&amp;gt;&lt;br /&gt;
I will never let my empire go...&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Chorus]&amp;lt;br/&amp;gt;&lt;br /&gt;
Thus said the Gods:&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Horus]&amp;lt;br/&amp;gt;&lt;br /&gt;
Thus said the Gods:&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Emperor]&amp;lt;br/&amp;gt;&lt;br /&gt;
I will not...&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Horus, Emperor, and Chorus]&amp;lt;br/&amp;gt;&lt;br /&gt;
Let your (my) empire go!&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Sources==&lt;br /&gt;
Through random circumstance or creative providence, some songs and poems lend themselves to grimdarking regardless of what media they are tied to.&lt;br /&gt;
&lt;br /&gt;
===Queen: Bohemian Rhapsody===&lt;br /&gt;
Iz dis da real life?&amp;lt;br/&amp;gt;&lt;br /&gt;
Iz dis jus&#039; fannasy?&amp;lt;br/&amp;gt;&lt;br /&gt;
Caught in a big push,&amp;lt;br/&amp;gt;&lt;br /&gt;
No &#039;scape from reality.&amp;lt;br/&amp;gt;&lt;br /&gt;
Open ya eyes, Look up at da skies and see,&amp;lt;br/&amp;gt;&lt;br /&gt;
I&#039;s jus&#039; a poor boy, dun need no sympafy,&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;Cause I&#039;m big &#039;n mean, not a grot, chop and smash, shoot a lot,&amp;lt;br/&amp;gt;&lt;br /&gt;
Any way the waaagh goes doesn&#039;t really matter to me, to me.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Warboss, just killed an ork,&amp;lt;br/&amp;gt;&lt;br /&gt;
Put mah dakka &#039;gainst &#039;is &#039;ead, pulled my trigger, now &#039;e&#039;s dead.&amp;lt;br/&amp;gt;&lt;br /&gt;
Warboss, waaagh had just begun,&amp;lt;br/&amp;gt;&lt;br /&gt;
But now I&#039;s gone and shot up all ya nobs.&amp;lt;br/&amp;gt;&lt;br /&gt;
Warboss, ooh, Didn&#039; mean ta make ya mad,&amp;lt;br/&amp;gt;&lt;br /&gt;
If I&#039;s not back again dis time tomorra,&amp;lt;br/&amp;gt;&lt;br /&gt;
Keep stompin&#039;, keep stompin&#039; as if nuffin&#039; really matters.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Too late, I gots shot up,&amp;lt;br/&amp;gt;&lt;br /&gt;
Sends hurtin&#039; down me spine, body&#039;s aching all the time.&amp;lt;br/&amp;gt;&lt;br /&gt;
Goodbye, ev&#039;rybody, I&#039;ve got to go,&amp;lt;br/&amp;gt;&lt;br /&gt;
Gotta leave you all behind and face da troof.&amp;lt;br/&amp;gt;&lt;br /&gt;
Warboss, ooh, I dun&#039; wanna die,&amp;lt;br/&amp;gt;&lt;br /&gt;
I sometimes wish I&#039;d never waaaghed at all.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I see a little silhouetto of a beakie,&amp;lt;br/&amp;gt;&lt;br /&gt;
Zoggin&#039; humies, Zoggin&#039; humies, is it your turn to stomp now?&amp;lt;br/&amp;gt;&lt;br /&gt;
Thundabolts and Lightnins, very, very fright&#039;ning me.&amp;lt;br/&amp;gt;&lt;br /&gt;
(Gorkamorka.) Gorkamorka. (Gorkamorka.) Gorkamorka, Gorkamorka Gork n&#039; Mork&amp;lt;br/&amp;gt;&lt;br /&gt;
Waaaaagh! I&#039;s just a poor boy an&#039; nobody loves me.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;E&#039;s just a poor boy from a poor goff tribe,&amp;lt;br/&amp;gt;&lt;br /&gt;
Spare &#039;im &#039;is loife from dis monstrosity.&amp;lt;br/&amp;gt;&lt;br /&gt;
Easy come, easy go, will yas lemme go?&amp;lt;br/&amp;gt;&lt;br /&gt;
Xenos! No, we will not let you go.&amp;lt;br/&amp;gt;&lt;br /&gt;
(Let him go!) Xenos! We will not let you go.&amp;lt;br/&amp;gt;&lt;br /&gt;
(Let him go!) Xenos! We will not let you go.&amp;lt;br/&amp;gt;&lt;br /&gt;
(Let me go.) Will not let you go.&amp;lt;br/&amp;gt;&lt;br /&gt;
(Let me go.) Will not let you go. (Let me go.) Ah.&amp;lt;br/&amp;gt;&lt;br /&gt;
No, no, no, no, no, no, no.&amp;lt;br/&amp;gt;&lt;br /&gt;
(Oh Brother Captain, Brother Captain.) Bruvva Kaptin, lemme go.&amp;lt;br/&amp;gt;&lt;br /&gt;
Da Commissar &#039;as a boltgun put aside for me, for me, for me.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So you fink you can shoot me and spit in my eye?&amp;lt;br/&amp;gt;&lt;br /&gt;
So you fink you can curse me and leave me to die?&amp;lt;br/&amp;gt;&lt;br /&gt;
Oh, baby, can&#039;t do dis to me, baby,&amp;lt;br/&amp;gt;&lt;br /&gt;
Jus&#039; gonna get out, jus&#039; gotta get stompin&#039; again!&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nuffin&#039; really matters, Anyone can see,&amp;lt;br/&amp;gt;&lt;br /&gt;
Nuffin&#039; really matters,&amp;lt;br/&amp;gt;&lt;br /&gt;
Nuffin&#039; really matters to me.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Any way the waaagh goes.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Robert Browning: My Last Duchess===&lt;br /&gt;
    That&#039;s my last adjutant painted on the wall, &amp;lt;br/&amp;gt;&lt;br /&gt;
    Looking as if she were alive. I call &amp;lt;br/&amp;gt;&lt;br /&gt;
    That piece a wonder, now: The Confessor &amp;lt;br/&amp;gt;&lt;br /&gt;
    Worked busily that day, and there she stands. &amp;lt;br/&amp;gt;&lt;br /&gt;
    Will&#039;t please you sit and look at her? I said &amp;lt;br/&amp;gt;&lt;br /&gt;
    Confessor by design, for never read &amp;lt;br/&amp;gt;&lt;br /&gt;
    Strangers like you that pictured countenance, &amp;lt;br/&amp;gt;&lt;br /&gt;
    The depth and passion of its earnest glance, &amp;lt;br/&amp;gt;&lt;br /&gt;
    But to myself they turned (since none puts by &amp;lt;br/&amp;gt;&lt;br /&gt;
    The curtain I have drawn for you, but I) &amp;lt;br/&amp;gt;&lt;br /&gt;
    And seemed as they would ask me, if they durst, &amp;lt;br/&amp;gt;&lt;br /&gt;
    How such a glance came there; so not the first &amp;lt;br/&amp;gt;&lt;br /&gt;
    Are you to turn and ask thus. Sir, &#039;twas not &amp;lt;br/&amp;gt;&lt;br /&gt;
    My orders only, called that eager spot, &amp;lt;br/&amp;gt;&lt;br /&gt;
    Of joy into her pallid cheek; perhaps &amp;lt;br/&amp;gt;&lt;br /&gt;
    A Guardsman chanced to say &amp;quot;She wears her cap &amp;lt;br/&amp;gt;&lt;br /&gt;
    Askew, as it please her,&amp;quot; or &amp;quot;Prayer &amp;lt;br/&amp;gt;&lt;br /&gt;
    Must never hope to match a lock of her hair &amp;lt;br/&amp;gt;&lt;br /&gt;
    Taken from her head&amp;quot;: such stuff &amp;lt;br/&amp;gt;&lt;br /&gt;
    Was unacceptable, I thought, and cause enough &amp;lt;br/&amp;gt;&lt;br /&gt;
    For flagellation (she did not). She had &amp;lt;br/&amp;gt;&lt;br /&gt;
    An attitude - how shall I say - relaxed &amp;lt;br/&amp;gt;&lt;br /&gt;
    Too easily beguiled; she listened to anything &amp;lt;br/&amp;gt;&lt;br /&gt;
    She looked on, and her ears heard many things. &amp;lt;br/&amp;gt;&lt;br /&gt;
    Sir, &#039;twas all one! Morning prayers, arrests, &amp;lt;br/&amp;gt;&lt;br /&gt;
    The whispers of the Dark Gods in her breast, &amp;lt;br/&amp;gt;&lt;br /&gt;
    The impious jibes some vulgar soldier &amp;lt;br/&amp;gt;&lt;br /&gt;
    Would throw her way, unaware of her &amp;lt;br/&amp;gt;&lt;br /&gt;
    Position and my power. All and each &amp;lt;br/&amp;gt;&lt;br /&gt;
    would draw from her alike the approving speech, &amp;lt;br/&amp;gt;&lt;br /&gt;
    Or an ear at least. She took confession - good - but prayed &amp;lt;br/&amp;gt;&lt;br /&gt;
    Somehow - I know how now - as if her faith was any other jade. &amp;lt;br/&amp;gt;&lt;br /&gt;
    A heretic. Who&#039;d stoop to blame &amp;lt;br/&amp;gt;&lt;br /&gt;
    This sort of crime? Even had you time &amp;lt;br/&amp;gt;&lt;br /&gt;
    For a trial - which I had not - for heretic slime &amp;lt;br/&amp;gt;&lt;br /&gt;
    And to say she burns, and to say &amp;quot;Just This &amp;lt;br/&amp;gt;&lt;br /&gt;
    Is your fair fate, you lying bitch, &amp;lt;br/&amp;gt;&lt;br /&gt;
    Traitor to the Emperor&amp;quot; - and if she let &amp;lt;br/&amp;gt;&lt;br /&gt;
    Herself be lessoned so, nor plainly set &amp;lt;br/&amp;gt;&lt;br /&gt;
    Her wits to yours, forsooth, and made excuse, &amp;lt;br/&amp;gt;&lt;br /&gt;
    - E&#039;en then would be some stooping, and I choose &amp;lt;br/&amp;gt;&lt;br /&gt;
    Never to stoop. Oh sir, she prayed, no doubt, &amp;lt;br/&amp;gt;&lt;br /&gt;
    On every feast, but which gods blessed without &amp;lt;br/&amp;gt;&lt;br /&gt;
    Those same prayers? This became clear. I made commands. &amp;lt;br/&amp;gt;&lt;br /&gt;
    Then prayers turned into screams. There she stands, &amp;lt;br/&amp;gt;&lt;br /&gt;
    As if alive. Will&#039;t please you rise? We&#039;ll meet &amp;lt;br/&amp;gt;&lt;br /&gt;
    The Governor below, then. I repeat, &amp;lt;br/&amp;gt;&lt;br /&gt;
    The Inquisition&#039;s munificence &amp;lt;br/&amp;gt;&lt;br /&gt;
    Is ample warrant that no just pretence &amp;lt;br/&amp;gt;&lt;br /&gt;
    Of confession will be disallowed; &amp;lt;br/&amp;gt;&lt;br /&gt;
    Though to find heresy, as I avowed, &amp;lt;br/&amp;gt;&lt;br /&gt;
    At starting, is my object. Nay, we&#039;ll go &amp;lt;br/&amp;gt;&lt;br /&gt;
    Together down, sir. Notice this seal, though, &amp;lt;br/&amp;gt;&lt;br /&gt;
    The skull and I, together as you see, &amp;lt;br/&amp;gt;&lt;br /&gt;
    Which gives certain... powers to me. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Charlie Daniels Band: The Devil Went Down to Georgia===&lt;br /&gt;
The daemon went down to Terra,&amp;lt;br/&amp;gt;&lt;br /&gt;
He was looking for a soul to steal.&amp;lt;br/&amp;gt;&lt;br /&gt;
He was in a bind &#039;cos he was way behind: he was willin&#039; to make a deal.&amp;lt;br/&amp;gt;&lt;br /&gt;
When he came across this young man chainswordin&#039; on a fiddle and playin&#039; it hot.&amp;lt;br/&amp;gt;&lt;br /&gt;
And the daemon jumped upon a hickory stump and said: &amp;quot;Boy, let me you what:&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;I bet you didn&#039;t know it, but I&#039;m a fiddle player too.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;And if you&#039;d care to take a dare, I&#039;ll make a bet with you.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Now you play a pretty good fiddle, boy, but give the daemon his due:&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;I bet a fiddle of gold against your soul, &#039;cos I think I&#039;m better than you.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
The boy said: &amp;quot;Mah nahme&#039;s [[Indrick Boreale|Boreale]] ahnd it might be ah sin,&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;But Ah&#039;ll take yooouuur bet, yoouugghhrr gonna regrort, &#039;cos Ah&#039;m the best thawt&#039;s ever beahn.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Boreale, rosin up your bow and play your fiddle hard,&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;Cause hellwarp&#039;s broke loose in Terra and Tzeentch deals the cards.&amp;lt;br/&amp;gt;&lt;br /&gt;
And if you win you get this shiny fiddle made of gold.&amp;lt;br/&amp;gt;&lt;br /&gt;
But if you lose, the daemon gets your soul.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The daemon opened up his case and he said, &amp;quot;I&#039;ll start this show.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
And blue fire flew from his fingertips as he rosined up his bow.&amp;lt;br/&amp;gt;&lt;br /&gt;
And he pulled the bow across the strings and it made an evil hiss.&amp;lt;br/&amp;gt;&lt;br /&gt;
Then a band of Nurglings joined in and it sounded somethin&#039; like this:&amp;lt;br/&amp;gt;&lt;br /&gt;
When the daemon finished, Boreale said,&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Worl, you&#039;re prehtty guud, oorrld sawn,&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;But sit dorn in that cheer rigghht ther and let me show you whore it&#039;s dorne&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fire on the monolith.&amp;lt;br/&amp;gt;&lt;br /&gt;
Run, boys, run&amp;lt;br/&amp;gt;&lt;br /&gt;
Slaanesh in the House of the Rising Sun.&amp;lt;br/&amp;gt;&lt;br /&gt;
Squiqs in the bread pan pickin&#039; out dough.&amp;lt;br/&amp;gt;&lt;br /&gt;
Granny, does your cyberdog bite?&amp;lt;br/&amp;gt;&lt;br /&gt;
No, child, no.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The daemon bowed his head because he knew that he&#039;d been beat.&amp;lt;br/&amp;gt;&lt;br /&gt;
And he laid that golden fiddle on the ground at Boreale&#039;s feet.&amp;lt;br/&amp;gt;&lt;br /&gt;
Boreale said, &amp;quot;Daemon, just cuhm on baahhck if you ever wahnt to trah agahin.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;&#039;Cause Ah told you once, you son of a grot,&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Ah&#039;m the best that&#039;s evah bihn.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Iron Maiden: Aces High===&lt;br /&gt;
There goes da sirun dat warns o&#039; da air raid&amp;lt;br&amp;gt;&lt;br /&gt;
Den comz da sound o&#039; da shootaz: DakDakkaDak&amp;lt;br&amp;gt;&lt;br /&gt;
Owt fer da scramble we&#039;ve godda git airborne&amp;lt;br&amp;gt;&lt;br /&gt;
Godda git up fer da comin&#039; attak.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jump in da cockpit an start up da enginz&amp;lt;br&amp;gt;&lt;br /&gt;
Lode up da grotz derz no time to muck about&amp;lt;br&amp;gt;&lt;br /&gt;
Gavverin&#039; speed as weeb &#039;ed down da runway&amp;lt;br&amp;gt;&lt;br /&gt;
Godda git airborne an smoke dose gitz out&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Scurryin&#039;, scramblin&#039;, flyin&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Rollin&#039;, turnin&#039;, divin&#039;, goin&#039; in again&amp;lt;br&amp;gt;&lt;br /&gt;
Scurryin&#039;, scramblin&#039;, flyin&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Rollin&#039;, turnin&#039;, divin&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Scurry, liv ter fly, fly ter liv, du or die&amp;lt;br&amp;gt;&lt;br /&gt;
Won&#039;t ya scurry, liv ter fly, fly ter liv, Deffskwad &#039;igh.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Move in ter fire at da mainstream o&#039; bombaz&amp;lt;br&amp;gt;&lt;br /&gt;
Giv em some dakka an den turn away&amp;lt;br&amp;gt;&lt;br /&gt;
Roll ober, spin round ter cumz in behind &#039;em&amp;lt;br&amp;gt;&lt;br /&gt;
Move ter their blindsidz an firin&#039; again&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Runtie ships oe&#039;r da Horizon, muv in behin&#039; us&amp;lt;br&amp;gt;&lt;br /&gt;
Down on da ground dere&#039;s jes deadboys and lootaz&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;Eading up an turnin&#039; our flash ter mug dem&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;Eading straight fer dim meeb per-ss down on mi shootaz.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rollin&#039;, turnin&#039;, divin&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Rollin&#039;, turnin&#039;, divin&#039; (&#039;ere we go agin!)&amp;lt;br&amp;gt;&lt;br /&gt;
Rollin&#039;, turnin&#039;, divin&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Rollin&#039;, turnin&#039;, divin&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Scurry, liv ter fly, fly ter liv, du or die&amp;lt;br&amp;gt;&lt;br /&gt;
Won&#039;t ya scurry, liv ter fly, fly ter liv, Deffskwad &#039;igh&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Iron Maiden: The Trooper===&lt;br /&gt;
You’ll take my life but I’ll take yours too&amp;lt;br/&amp;gt;&lt;br /&gt;
You’ll fire you railgun but I’ll run you through&amp;lt;br/&amp;gt;&lt;br /&gt;
So when you&#039;re waiting for the next attack&amp;lt;br/&amp;gt;&lt;br /&gt;
You’d better stand there’s no turning back&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ethereal speaks as the charge begins&amp;lt;br/&amp;gt;&lt;br /&gt;
But on this battlefield no one wins&amp;lt;br/&amp;gt;&lt;br /&gt;
The smell of acrid smoke and krootox breath&amp;lt;br/&amp;gt;&lt;br /&gt;
As you plunge into a certain death&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The horse he sweats with fear we break to run&amp;lt;br/&amp;gt;&lt;br /&gt;
The mighty roar of the Tau guns&amp;lt;br/&amp;gt;&lt;br /&gt;
And as we race towards the xenos wall&amp;lt;br/&amp;gt;&lt;br /&gt;
The screams of pain as my comrades fall&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We hurdle bodies that lay on the ground&amp;lt;br/&amp;gt;&lt;br /&gt;
And the Tau fire another round&amp;lt;br/&amp;gt;&lt;br /&gt;
We get so near yet so far away&amp;lt;br/&amp;gt;&lt;br /&gt;
We won’t live to fight another day&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Guitar Solo)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We get so close near enough to fight&amp;lt;br/&amp;gt;&lt;br /&gt;
When a Firewarrior gets me in his sights&amp;lt;br/&amp;gt;&lt;br /&gt;
He pulls the trigger and I feel the blow&amp;lt;br/&amp;gt;&lt;br /&gt;
A burst of rounds take my horse below&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And as I lay there gazing at the sky&amp;lt;br/&amp;gt;&lt;br /&gt;
My body’s numb and my throat is dry&amp;lt;br/&amp;gt;&lt;br /&gt;
And as I lay forgotten and alone&amp;lt;br/&amp;gt;&lt;br /&gt;
Without a tear I draw my parting groan&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===My Chemical Romance: The Black Parade (Intro)===&lt;br /&gt;
WHEN I WAS&amp;lt;br/&amp;gt;&lt;br /&gt;
A GUARDSMAN,&amp;lt;br/&amp;gt;&lt;br /&gt;
MY SERGEANT TOOK ME TO EASTERN KRONUS&amp;lt;br/&amp;gt;&lt;br /&gt;
TO SERVE IN VICTORY BAY&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HE SAID,&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;SON WHEN YOU GROW UP,&amp;lt;br/&amp;gt;&lt;br /&gt;
WILL YOU BE THE SLAYER OF THE MUTANT,&amp;lt;br/&amp;gt;&lt;br /&gt;
AND THOSE WHO GO ASTRAY?&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HE SAID&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;WILL YOU DEFEAT THEM,&amp;lt;br/&amp;gt;&lt;br /&gt;
THE DEMONS, AND ALL THE FILTHY XENOS,&amp;lt;br/&amp;gt;&lt;br /&gt;
THE PLANS THAT THEY HAVE MADE?&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
FOR ONE DAY, I LEAD YOU,&amp;lt;br/&amp;gt;&lt;br /&gt;
TO THE ELDAR,&lt;br /&gt;
AND TAU AND ORKS AND NECRONS,&amp;lt;br/&amp;gt;&lt;br /&gt;
TO JOIN THE DARK CRUSADE.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Harvey Andrews: British Soldier===&lt;br /&gt;
In a spaceport in the city a young guardsman stood&amp;lt;br/&amp;gt;&lt;br /&gt;
Talking to the natives there if they would&amp;lt;br/&amp;gt;&lt;br /&gt;
Some just stared in hatred, and others turned in pain&amp;lt;br/&amp;gt;&lt;br /&gt;
And the lonely guardsman boy wished he was home again&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Come join glorious guard! Said the posters in his block&amp;lt;br/&amp;gt;&lt;br /&gt;
See new worlds and have your fun and serve your emperor&amp;lt;br/&amp;gt;&lt;br /&gt;
His skills were surely lacking and his family had to eat&amp;lt;br/&amp;gt;&lt;br /&gt;
So he took the emperors oath and enlisted for up to fight&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For there was no fear of fighting, to the conquered he’d be sent&amp;lt;br/&amp;gt;&lt;br /&gt;
Just ten years getting paid to watch&amp;lt;br/&amp;gt;&lt;br /&gt;
Then leave a glorious victor, a man who’d made the grade&amp;lt;br/&amp;gt;&lt;br /&gt;
A medal and some land, and memories in trade&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then came the call of Tash’ren, as it had come before&amp;lt;br/&amp;gt;&lt;br /&gt;
Another bloody chapter in an unending war&amp;lt;br/&amp;gt;&lt;br /&gt;
The people stood on both sides, the people they stood behind&amp;lt;br/&amp;gt;&lt;br /&gt;
Another fight in futilities name, the weak against the blind&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The guardsman stood between them, between the whistling stones&amp;lt;br/&amp;gt;&lt;br /&gt;
And then the broken bottles, that lead to more patrols&amp;lt;br/&amp;gt;&lt;br /&gt;
The crude bombs that burnt him, the nails that pierced his skin&amp;lt;br/&amp;gt;&lt;br /&gt;
And wish he’d just stayed home, working with his friends&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The starport filled with people the guardsman soon was bored&amp;lt;br/&amp;gt;&lt;br /&gt;
But better in the port than where the soldiers warred&amp;lt;br/&amp;gt;&lt;br /&gt;
The room filled up with the xenos females, their younglings in tow&amp;lt;br/&amp;gt;&lt;br /&gt;
Who stared with itchy fingers at the guardsman and his gun&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A yell of fear a pulse of engines the shattering of glass&amp;lt;br/&amp;gt;&lt;br /&gt;
The window of the port broke to let the package pass&amp;lt;br/&amp;gt;&lt;br /&gt;
A scream came from the defeated as they ran towards the door&amp;lt;br/&amp;gt;&lt;br /&gt;
Dragging their younglings crying from the charge upon the floor&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The guardsman stood and could not move, his gun he could not use&amp;lt;br/&amp;gt;&lt;br /&gt;
He knew the bomb had seconds and not minutes on the fuse&amp;lt;br/&amp;gt;&lt;br /&gt;
He could not run and pick it up and throw it in the street&amp;lt;br/&amp;gt;&lt;br /&gt;
There were far too many people there, too many running feet&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Take cover! yelled the guardsman, Take cover for your lives&amp;lt;br/&amp;gt;&lt;br /&gt;
And the Aliens threw down their young and stood before their wives&amp;lt;br/&amp;gt;&lt;br /&gt;
They turned towards the soldier their eyes alive with fear&amp;lt;br/&amp;gt;&lt;br /&gt;
For the greater good’s sake, save our children or they&#039;ll end their short lives here&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The guardsman ran towards the bomb his stomach like a stone&amp;lt;br/&amp;gt;&lt;br /&gt;
Why was this his battle in the emperors name, why was he alone&amp;lt;br/&amp;gt;&lt;br /&gt;
He lay down on the package and he murmured one farewell&amp;lt;br/&amp;gt;&lt;br /&gt;
To those at home in Nimbossa to those he loved so well&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He saw the sights of harvest felt the wind upon his brow&amp;lt;br/&amp;gt;&lt;br /&gt;
The young girls in the munitorum parks, how precious were they now&amp;lt;br/&amp;gt;&lt;br /&gt;
The soaring of the sw’it the beauty of the swilope&amp;lt;br/&amp;gt;&lt;br /&gt;
The music of the cheering choir so soon would it be gone&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A muffled soft explosion and the room began to quake&amp;lt;br/&amp;gt;&lt;br /&gt;
The guardsman blown across the floor, his blood a crimson lake&amp;lt;br/&amp;gt;&lt;br /&gt;
There was no time to cry or shout there was no time to moan&amp;lt;br/&amp;gt;&lt;br /&gt;
And they turned their children&#039;s faces from the blood and from the bones&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The crowd outside soon gathered and the chimeras came&amp;lt;br/&amp;gt;&lt;br /&gt;
To carry off the body of a pawn lost in the game&amp;lt;br/&amp;gt;&lt;br /&gt;
And the crowd they clapped and cheered and they sang their heretical song&amp;lt;br/&amp;gt;&lt;br /&gt;
One guardsman less to interfere where he did not belong&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And will the young growing up learn at their mothers&#039; knees&amp;lt;br/&amp;gt;&lt;br /&gt;
The story of the guardsman who bought their lives&amp;lt;br/&amp;gt;&lt;br /&gt;
Who used his youthful body as a means towards an end&amp;lt;br/&amp;gt;&lt;br /&gt;
Who gave his life to those who called him murderer not friend&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Will Smith: Men In Black===&lt;br /&gt;
Here come the Knights in Grey&amp;lt;br/&amp;gt;&lt;br /&gt;
Imperium&#039;s defenders&amp;lt;br/&amp;gt;&lt;br /&gt;
Here come the Knights in Grey&amp;lt;br/&amp;gt;&lt;br /&gt;
They won&#039;t let you remember&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The righteous bear armor of grey, ok&amp;lt;br/&amp;gt;&lt;br /&gt;
Just in case they have to come and send some Daemons away&amp;lt;br/&amp;gt;&lt;br /&gt;
The order given to them, Or-do M&amp;lt;br/&amp;gt;&lt;br /&gt;
Means with ease they will banish them&amp;lt;br/&amp;gt;&lt;br /&gt;
So do not your eyes avert&amp;lt;br/&amp;gt;&lt;br /&gt;
Or Chaos with ease will soon convert&amp;lt;br/&amp;gt;&lt;br /&gt;
The chosen of the Emperor&amp;lt;br/&amp;gt;&lt;br /&gt;
Number one Daemon purgers&amp;lt;br/&amp;gt;&lt;br /&gt;
But to our Battle Brothers we don&#039;t exist&amp;lt;br/&amp;gt;&lt;br /&gt;
On our Ordos most classified list&amp;lt;br/&amp;gt;&lt;br /&gt;
Daemon infestation? to the Emperor pray&amp;lt;br/&amp;gt;&lt;br /&gt;
Cause you never know when we might save the Day, and..&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here come the Knights in Grey&amp;lt;br/&amp;gt;&lt;br /&gt;
Imperium&#039;s defenders&amp;lt;br/&amp;gt;&lt;br /&gt;
Here come the Knights in Grey&amp;lt;br/&amp;gt;&lt;br /&gt;
They won&#039;t let you remember&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ozzy Osbourne: Hellraiser===&lt;br /&gt;
Im waaaaaghing on an endlis rode&amp;lt;br/&amp;gt;&lt;br /&gt;
around’ da world ta krump beakies good&amp;lt;br/&amp;gt;&lt;br /&gt;
sumtiems it ‘eels so tuff&amp;lt;br/&amp;gt;&lt;br /&gt;
but I still asnt ad enuf&amp;lt;br/&amp;gt;&lt;br /&gt;
I keep tellin dat its gettin alot&amp;lt;br/&amp;gt;&lt;br /&gt;
but I no ize a liar&amp;lt;br/&amp;gt;&lt;br /&gt;
feelin al rite in da noize n da lite&amp;lt;br/&amp;gt;&lt;br /&gt;
but dats wut makes me waaaaaaaaaaaaaagh&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
‘ell raiser, in da funder and ‘eat&amp;lt;br/&amp;gt;&lt;br /&gt;
‘ell raiser, rock ya bak in ya seet&amp;lt;br/&amp;gt;&lt;br /&gt;
‘ell raiser, an ize gon make it come troo&amp;lt;br/&amp;gt;&lt;br /&gt;
‘ell raiser, ize gon do sum weird boy fings to you&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waaaaghin on anuvver world,&amp;lt;br/&amp;gt;&lt;br /&gt;
Anuvver hive anuvver place&amp;lt;br/&amp;gt;&lt;br /&gt;
sumtimes I dun feel too gud&amp;lt;br/&amp;gt;&lt;br /&gt;
ize get dis funny feelin an stuff&amp;lt;br/&amp;gt;&lt;br /&gt;
da boyz keep sayin dat its not good fer me&amp;lt;br/&amp;gt;&lt;br /&gt;
but bein a grot dun make it&amp;lt;br/&amp;gt;&lt;br /&gt;
out of control, I playz da ultimate roll&amp;lt;br/&amp;gt;&lt;br /&gt;
But dats wut lites my fire&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chorus&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Im waaaaaghing on an endlis rode&amp;lt;br/&amp;gt;&lt;br /&gt;
around’ da world ta krump beakies good&amp;lt;br/&amp;gt;&lt;br /&gt;
sumtiems it ‘eels so tuff&amp;lt;br/&amp;gt;&lt;br /&gt;
but I still asnt ad enuf&amp;lt;br/&amp;gt;&lt;br /&gt;
out of control, I playz da ultimate roll&amp;lt;br/&amp;gt;&lt;br /&gt;
But dats wut lites my fire&amp;lt;br/&amp;gt;&lt;br /&gt;
Chorus&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nancy Sinatra: These Boots Were Made For Walking===&lt;br /&gt;
You&#039;s keep sayin&#039; you&#039;s got sumfing for me.&amp;lt;br/&amp;gt;&lt;br /&gt;
Sumfing you call WAAAGH!, but &#039;fess up.&amp;lt;br/&amp;gt;&lt;br /&gt;
You&#039;s been muckin&#039; where ya shudn&#039; be muckin&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
An&#039; now some uver gitz got all ya swag.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dese gitz was made fer choppin&#039;, an&#039; dats just wot they&#039;ll do.&amp;lt;br/&amp;gt;&lt;br /&gt;
One uv dese days da ladz is gunna stomp all uver you.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You&#039;s keep lootin&#039; when you&#039;s ought ta be krumpin&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
An&#039; you&#039;s gots no wins, only beats.&amp;lt;br/&amp;gt;&lt;br /&gt;
You&#039;s stayin&#039; weedy when ya ought ta be &#039;ard&amp;lt;br/&amp;gt;&lt;br /&gt;
Now wotz proppa&#039;s proppa, an&#039; ya ain&#039; been proppa yet.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dese gitz was made fer choppin&#039;, an&#039; dats just wot they&#039;ll do.&amp;lt;br/&amp;gt;&lt;br /&gt;
One uv dese days da ladz is gunna stomp all uver you.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You&#039;s keep sulkin&#039; where ya &#039;spose ta be loud.&amp;lt;br/&amp;gt;&lt;br /&gt;
An&#039; you&#039;s keep finkin&#039; you&#039;s sumfin&#039; speshul.&amp;lt;br/&amp;gt;&lt;br /&gt;
Ha! Gotz me a brand new Choppa wotz dead killy,&amp;lt;br/&amp;gt;&lt;br /&gt;
An&#039; I ain&#039; &#039;ad time fer breakin&#039; it in...&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ready ya gitz? Start choppin&#039;!&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sabaton: Attero Dominatus===&lt;br /&gt;
Attero!&amp;lt;br/&amp;gt;&lt;br /&gt;
Dominatus!&amp;lt;br/&amp;gt;&lt;br /&gt;
The Hive is burning&amp;lt;br/&amp;gt;&lt;br /&gt;
Denique!&amp;lt;br/&amp;gt;&lt;br /&gt;
Interimo!&amp;lt;br/&amp;gt;&lt;br /&gt;
The Tau has fallen&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We stand at the gates of the Hive&amp;lt;br/&amp;gt;&lt;br /&gt;
With two and a half million men&amp;lt;br/&amp;gt;&lt;br /&gt;
With six thousand tanks in our ranks&amp;lt;br/&amp;gt;&lt;br /&gt;
Use them as battering rams&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Artillery leading our way&amp;lt;br/&amp;gt;&lt;br /&gt;
A million grenades has been launched&amp;lt;br/&amp;gt;&lt;br /&gt;
The xenos must pay for their crimes&amp;lt;br/&amp;gt;&lt;br /&gt;
The wings of the xeno’s been broken&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Commander Chenkov&#039;s orders:&amp;lt;br/&amp;gt;&lt;br /&gt;
Serve me the Hive on a plate!&amp;lt;br/&amp;gt;&lt;br /&gt;
Disregard the losses&amp;lt;br/&amp;gt;&lt;br /&gt;
The city is ours to take&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The price of a war must be payed&amp;lt;br/&amp;gt;&lt;br /&gt;
Millions of lives has been lost&amp;lt;br/&amp;gt;&lt;br /&gt;
The price must be paid by the Tau&amp;lt;br/&amp;gt;&lt;br /&gt;
That started the war in M.40&#039;s&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The year of 200.M45&amp;lt;br/&amp;gt;&lt;br /&gt;
The year when the xenos will fall&amp;lt;br/&amp;gt;&lt;br /&gt;
We&#039;re inside the gates of the Hive&amp;lt;br/&amp;gt;&lt;br /&gt;
The beaks of the xeno&#039;s been broken&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Commander Chenkov&#039;s orders:&amp;lt;br/&amp;gt;&lt;br /&gt;
Serve me its head on a plate&amp;lt;br/&amp;gt;&lt;br /&gt;
Disregard the losses&amp;lt;br/&amp;gt;&lt;br /&gt;
The xeno&#039;s land is ours to take&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
March!&amp;lt;br/&amp;gt;&lt;br /&gt;
Fight!&amp;lt;br/&amp;gt;&lt;br /&gt;
Die!&amp;lt;br/&amp;gt;&lt;br /&gt;
In the Hive!&amp;lt;br/&amp;gt;&lt;br /&gt;
March!&amp;lt;br/&amp;gt;&lt;br /&gt;
Fight!&amp;lt;br/&amp;gt;&lt;br /&gt;
Conquer!&amp;lt;br/&amp;gt;&lt;br /&gt;
The Hive!&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sabaton: Wolfpack===&lt;br /&gt;
To the sector came the Eldar&amp;lt;br/&amp;gt;&lt;br /&gt;
Mars and Dictator&amp;lt;br/&amp;gt;&lt;br /&gt;
leading the convoy west&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Took the warp gate in&amp;lt;br/&amp;gt;&lt;br /&gt;
The long jump back -  Convoy to Gryphonne&amp;lt;br/&amp;gt;&lt;br /&gt;
Mars, Dauntless, Dictator leading&amp;lt;br/&amp;gt;&lt;br /&gt;
Titans to the forge&amp;lt;br/&amp;gt;&lt;br /&gt;
And upon the asteroid belt&amp;lt;br/&amp;gt;&lt;br /&gt;
Lies the silence of the sails&amp;lt;br/&amp;gt;&lt;br /&gt;
On the dog&#039;s watch in the final hour&amp;lt;br/&amp;gt;&lt;br /&gt;
The corsair fleets appear&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On all the auspex it seems quiet and calm&amp;lt;br/&amp;gt;&lt;br /&gt;
Deep down below the xenos lurks&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To the sector came the Eldar&amp;lt;br/&amp;gt;&lt;br /&gt;
Mars and Dictator&amp;lt;br/&amp;gt;&lt;br /&gt;
Leading the convoy west&amp;lt;br/&amp;gt;&lt;br /&gt;
In their own track came the wolfpack&amp;lt;br/&amp;gt;&lt;br /&gt;
Mars led the convoy &amp;lt;br/&amp;gt;&lt;br /&gt;
Into the hornet&#039;s nest&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the crack of dawn the second watch&amp;lt;br/&amp;gt;&lt;br /&gt;
Dauntless wracked with flames&amp;lt;br/&amp;gt;&lt;br /&gt;
Half the convoy hulked or disabled&amp;lt;br/&amp;gt;&lt;br /&gt;
Heading to Command&amp;lt;br/&amp;gt;&lt;br /&gt;
But below the fleet ecliptic&amp;lt;br/&amp;gt;&lt;br /&gt;
Out of sensor range&amp;lt;br/&amp;gt;&lt;br /&gt;
On the second watch in the final hour&amp;lt;br/&amp;gt;&lt;br /&gt;
The corsair fleets return&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Eldar come in for a second time&amp;lt;br/&amp;gt;&lt;br /&gt;
To make the Monkeigh face their fate&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To the sector came the Eldar&amp;lt;br/&amp;gt;&lt;br /&gt;
Mars and Dictator&amp;lt;br/&amp;gt;&lt;br /&gt;
Leading the convoy west&amp;lt;br/&amp;gt;&lt;br /&gt;
In their own track came the wolfpack&amp;lt;br/&amp;gt;&lt;br /&gt;
Mars led the convoy &amp;lt;br/&amp;gt;&lt;br /&gt;
Into the hornet&#039;s nest&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lances blazing, fighters failing&amp;lt;br/&amp;gt;&lt;br /&gt;
M42 when &amp;lt;br/&amp;gt;&lt;br /&gt;
The Navy did fail the test&amp;lt;br/&amp;gt;&lt;br /&gt;
To the sector came the Eldar&amp;lt;br/&amp;gt;&lt;br /&gt;
Mars and Dictator&amp;lt;br/&amp;gt;&lt;br /&gt;
Leading them into death&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Asuryan makes the contact and lead them&amp;lt;br/&amp;gt;&lt;br /&gt;
Isha&#039;s Tears scores a kill in the dark&amp;lt;br/&amp;gt;&lt;br /&gt;
She Who Thirsts sinking 4 in 2 approaches&amp;lt;br/&amp;gt;&lt;br /&gt;
Fading Star cut in half by a lance&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sabaton: Panzerkampf===&lt;br /&gt;
&lt;br /&gt;
Into the Motherland the hordes of chaos March!&amp;lt;br/&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
In the great Imperium, Summer M40-93&amp;lt;br/&amp;gt; &lt;br /&gt;
Tanks line up in thousands, as far the eye can see&amp;lt;br/&amp;gt; &lt;br /&gt;
Ready for the onslaught, ready for the fight&amp;lt;br/&amp;gt; &lt;br /&gt;
Waiting for the traitors, to march into the trap&amp;lt;br/&amp;gt; &lt;br /&gt;
 &lt;br /&gt;
Assassins creep in darkness&amp;lt;br/&amp;gt; &lt;br /&gt;
In the cover of the night&amp;lt;br/&amp;gt; &lt;br /&gt;
Waiting for the moment&amp;lt;br/&amp;gt; &lt;br /&gt;
When the time is right&amp;lt;br/&amp;gt; &lt;br /&gt;
 &lt;br /&gt;
Imminent invasion&amp;lt;br/&amp;gt; &lt;br /&gt;
Imminent attack&amp;lt;br/&amp;gt; &lt;br /&gt;
Once the battle&#039;s started&amp;lt;br/&amp;gt; &lt;br /&gt;
There&#039;s no turning back&amp;lt;br/&amp;gt; &lt;br /&gt;
 &lt;br /&gt;
The end of the [Black] Crusade draws near&amp;lt;br/&amp;gt; &lt;br /&gt;
Its time has come to an end&amp;lt;br/&amp;gt; &lt;br /&gt;
The end of an era is near&amp;lt;br/&amp;gt;&lt;br /&gt;
It&#039;s time to attack&amp;lt;br/&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Into the Motherland the hordes of chaos march! &amp;lt;br/&amp;gt;&lt;br /&gt;
Guardsmen, stand side by side, to stop their evil charge &amp;lt;br/&amp;gt;&lt;br /&gt;
Daemons on holy soil Thunder in the east. &amp;lt;br/&amp;gt;&lt;br /&gt;
One billion men at war, Imperial wrath unleashed &amp;lt;br/&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Fields of unnamed colony, feel the heat of battle burned &amp;lt;br/&amp;gt;&lt;br /&gt;
Suffered heavy loses losses, the tide of war has turned &amp;lt;br/&amp;gt;&lt;br /&gt;
Driving back the traitors, fighting on four fronts &amp;lt;br/&amp;gt;&lt;br /&gt;
drive them Off of this world, out of Imperim &amp;lt;br/&amp;gt;&lt;br /&gt;
Reinforce the frontline, force the traitors to retreat&amp;lt;br/&amp;gt; &lt;br /&gt;
Send in all the reserves, securing their defeat &amp;lt;br/&amp;gt;&lt;br /&gt;
Soldiers of Imperium broke their Citadel &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Ruined Black Crusaders: traitors rest in hell&amp;quot; &amp;lt;br/&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The end of the [Black] Crusade draws near &amp;lt;br/&amp;gt;&lt;br /&gt;
Its time has come to an end &amp;lt;br/&amp;gt;&lt;br /&gt;
The end of an era is near &amp;lt;br/&amp;gt;&lt;br /&gt;
It&#039;s time to attack &amp;lt;br/&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Into the Motherland the hordes of chaos march! &amp;lt;br/&amp;gt;&lt;br /&gt;
Guardsmen, stand side by side, to stop their evil charge &amp;lt;br/&amp;gt;&lt;br /&gt;
Daemons on holy soil Thunder in the east. &amp;lt;br/&amp;gt;&lt;br /&gt;
One billion men at war, Imperial wrath unleashed &amp;lt;br/&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Oh, great Imperium, union of worlds &amp;lt;br/&amp;gt;&lt;br /&gt;
Will of the Emperor, spreading his word &amp;lt;br/&amp;gt;&lt;br /&gt;
Oh, great Imperium, union of worlds &amp;lt;br/&amp;gt;&lt;br /&gt;
Once more victorious, the Imperium stands &amp;lt;br/&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The end of the [Black] Crusade draws near &amp;lt;br/&amp;gt;&lt;br /&gt;
Its time has come to an end &amp;lt;br/&amp;gt;&lt;br /&gt;
The end of an era is near &amp;lt;br/&amp;gt;&lt;br /&gt;
It&#039;s time to attack &amp;lt;br/&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Into the Motherland the hordes of chaos march! &amp;lt;br/&amp;gt;&lt;br /&gt;
Guardsmen, stand side by side, to stop their evil charge &amp;lt;br/&amp;gt;&lt;br /&gt;
Daemons on holy soil Thunder in the east. &amp;lt;br/&amp;gt;&lt;br /&gt;
One billion men at war, Imperial wrath unleashed&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Edgar Allen Poe: The Raven===&lt;br /&gt;
Once upon a battlefield dreary, where I cowered, spent and bleary,&amp;lt;br/&amp;gt;&lt;br /&gt;
Within an Imperial bunker, darkly stained with dust and gore -&amp;lt;br/&amp;gt;&lt;br /&gt;
As I cowered, nearly shuttering, suddenly there came a sputtering&amp;lt;br/&amp;gt;&lt;br /&gt;
As some weapon quickly stuttering - firing at my bunker door.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;`Tis some bolter&amp;quot;, I murmured, &amp;quot;firing at my bunker door -&amp;lt;br/&amp;gt;&lt;br /&gt;
Only this and nothing more.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ah, distinctly I remember, it was in the bleak December,&amp;lt;br/&amp;gt;&lt;br /&gt;
And the brightly burning bastions lit the horizon by the score.&amp;lt;br/&amp;gt;&lt;br /&gt;
Eagerly, on freedom drunker; - vainly had I sought to hunker&amp;lt;br/&amp;gt;&lt;br /&gt;
In this heavy Imperial bunker - with perhaps a tunnel in the floor -&amp;lt;br/&amp;gt;&lt;br /&gt;
A safe and empty fortress with perhaps a tiny tunnel in the floor -&amp;lt;br/&amp;gt;&lt;br /&gt;
Only this and nothing more.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And the mad raving howling of each distant Space Wolf prowling&amp;lt;br/&amp;gt;&lt;br /&gt;
Thrilled me - filled me with fantastic terrors never felt before.&amp;lt;br/&amp;gt;&lt;br /&gt;
So that now, to the beating of my heart, I stood entreating&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;`Tis some Space Wolf there repeating, firing at my bunker door -&amp;lt;br/&amp;gt;&lt;br /&gt;
Some common Grey Hunter rapid-firing at my bunker door -&amp;lt;br/&amp;gt;&lt;br /&gt;
This it is and nothing more.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Presently my soul grew stronger; hesitating then no longer&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Marine,&amp;quot; said I, &amp;quot;or Scout, your attention I implore;&amp;lt;br/&amp;gt;&lt;br /&gt;
The bunker walls are thick - they are made of tempered brick&amp;lt;br/&amp;gt;&lt;br /&gt;
And your bolters do not nick the slightest scratch or tiny score -&amp;lt;br/&amp;gt;&lt;br /&gt;
Not a dimple, dent, depression, dip, scratch or tiny score -&amp;lt;br/&amp;gt;&lt;br /&gt;
Away now, and fire no more.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then in the bunker slumping, presently I heard a thumping&amp;lt;br/&amp;gt;&lt;br /&gt;
A pounding - rattling many times fiercer than before.&amp;lt;br/&amp;gt;&lt;br /&gt;
And soon I began to screech - the bunker wall grenades did breach;&amp;lt;br/&amp;gt;&lt;br /&gt;
The very gods I did beseech as the ceiling fell upon the floor -&amp;lt;br/&amp;gt;&lt;br /&gt;
Through the wounds poured light which danced upon the floor -&amp;lt;br/&amp;gt;&lt;br /&gt;
Danced amidst the sounds of war.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then at once it stopped the violence - I was left alone with silence&amp;lt;br/&amp;gt;&lt;br /&gt;
Confused, I spied the reason why the shells did drop no more -&amp;lt;br/&amp;gt;&lt;br /&gt;
For as I began to shutter, then with many a flit and flutter&amp;lt;br/&amp;gt;&lt;br /&gt;
A psyber-Raven flew through the clutter to perch above the door -&amp;lt;br/&amp;gt;&lt;br /&gt;
Perched on the two-headed eagle just above the bunker door -&amp;lt;br/&amp;gt;&lt;br /&gt;
Perched and sat and nothing more.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At this I grew more craven, for the talons of the psyber-Raven&amp;lt;br/&amp;gt;&lt;br /&gt;
Were all over covered with bright red blood and crimson gore.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Wretch!&amp;quot; I cried, &amp;quot;Njal hath lent thee - into this fortress has he sent thee&amp;lt;br/&amp;gt;&lt;br /&gt;
So that remotely may he here be - and this bunker then explore -&amp;lt;br/&amp;gt;&lt;br /&gt;
Scry out my exact location and this bunker then explore -&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Quoth the Raven, &amp;quot;Eversor&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then, methought, the air grew darker, the bunker now a little starker&amp;lt;br/&amp;gt;&lt;br /&gt;
For the uttered word brought terror as I had never felt before.&amp;lt;br/&amp;gt;&lt;br /&gt;
As for weapons, I knew I had none - no bolter, sword or lasgun;&amp;lt;br/&amp;gt;&lt;br /&gt;
No arms to stop the war&#039;s son fated to break soon through the door -&amp;lt;br/&amp;gt;&lt;br /&gt;
The blood-mad crazed assassin fated to break soon through the door-&amp;lt;br/&amp;gt;&lt;br /&gt;
Quoth the Raven, &amp;quot;Eversor&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Be that word our sign of parting, machine or bird!&amp;quot; I shrieked, upstarting -&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Get thee back into the fire-fight and here spy on me no more!&amp;lt;br/&amp;gt;&lt;br /&gt;
For as you came unbidden - I would otherwise be here hidden -&amp;lt;br/&amp;gt;&lt;br /&gt;
Leave my location in this midden - quit that icon above my door!&amp;lt;br/&amp;gt;&lt;br /&gt;
Take thy shining metal eye, and take thy form from off my door!&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Quoth the Raven, &amp;quot;Eversor&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And the Raven, never flitting, still is sitting - still is sitting&amp;lt;br/&amp;gt;&lt;br /&gt;
On the pallid two-headed eagle just above the bunker door;&amp;lt;br/&amp;gt;&lt;br /&gt;
His metal eye has all the seeming of a psyker that is scheming,&amp;lt;br/&amp;gt;&lt;br /&gt;
To have my guts lie steaming in a pile upon the floor;&amp;lt;br/&amp;gt;&lt;br /&gt;
And now all hope has left me, crouched here upon the floor&amp;lt;br/&amp;gt;&lt;br /&gt;
I await the Eversor!&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Henry the Fifth, Act III Scene I===&lt;br /&gt;
&lt;br /&gt;
Once more unto the boards, Anon, once more,&amp;lt;br/&amp;gt;&lt;br /&gt;
Or close the wall up with our Neckbeard dead!&amp;lt;br/&amp;gt;&lt;br /&gt;
In-game there&#039;s nothing so becomes a man&amp;lt;br/&amp;gt;&lt;br /&gt;
As massive fatness and huge faggotry;&amp;lt;br/&amp;gt;&lt;br /&gt;
But when the /b/last of war brings in the cancer,&amp;lt;br/&amp;gt;&lt;br /&gt;
Then imitate the action of the fatguy;&amp;lt;br/&amp;gt;&lt;br /&gt;
Quote from the rulebooks, summon up the fluff,&amp;lt;br/&amp;gt;&lt;br /&gt;
Disguise fat nature with hard-favour&#039;d RAAAAGE;&amp;lt;br/&amp;gt;&lt;br /&gt;
Then lend the one a terrible aspect;&amp;lt;br/&amp;gt;&lt;br /&gt;
Let it stare until PCs are all dead&amp;lt;br/&amp;gt;&lt;br /&gt;
Like the foul bodak; let the brow o&#039;erwhelm it&amp;lt;br/&amp;gt;&lt;br /&gt;
As fearfully as does a tiefling’s horn&amp;lt;br/&amp;gt;&lt;br /&gt;
Add two charisma to his contorted face,&amp;lt;br/&amp;gt;&lt;br /&gt;
Swirl&#039;d in the wild and wasteful fourth-ed.&amp;lt;br/&amp;gt;&lt;br /&gt;
Now roll the bones and sketch the portraits wide,&amp;lt;br/&amp;gt;&lt;br /&gt;
Dream hard of breasts, that bend up every ‘spirit’&amp;lt;br/&amp;gt;&lt;br /&gt;
To his full height. On, on, you beardyest fatguys,&amp;lt;br/&amp;gt;&lt;br /&gt;
Whose blood is fet from fathers of thin-proof!&amp;lt;br/&amp;gt;&lt;br /&gt;
Fathers that, like so many useless tripfags,&amp;lt;br/&amp;gt;&lt;br /&gt;
Have in these parts from morn till even raged,&amp;lt;br/&amp;gt;&lt;br /&gt;
And saged their threads for lack of argument.&amp;lt;br/&amp;gt;&lt;br /&gt;
Fap not to your mothers; now attest&amp;lt;br/&amp;gt;&lt;br /&gt;
That those whom you call&#039;d fatguys did beget you.&amp;lt;br/&amp;gt;&lt;br /&gt;
Be copy now to men of better games,&amp;lt;br/&amp;gt;&lt;br /&gt;
And show them how you roll. And you, warmachine,&amp;lt;br/&amp;gt;&lt;br /&gt;
Whose limbs are made of pewter, show us here&amp;lt;br/&amp;gt;&lt;br /&gt;
The metal of your minis; let us swear&amp;lt;br/&amp;gt;&lt;br /&gt;
That they are worth their pricetag, which I doubt much;&amp;lt;br/&amp;gt;&lt;br /&gt;
For I see most of you so mean and base,&amp;lt;br/&amp;gt;&lt;br /&gt;
That hath not showered since last Petertide.&amp;lt;br/&amp;gt;&lt;br /&gt;
I see you field warhounds in Apocalypse,&amp;lt;br/&amp;gt;&lt;br /&gt;
Standing upon their foes. The game&#039;s been lost!&amp;lt;br/&amp;gt;&lt;br /&gt;
Follow your spirits, and upon this board&amp;lt;br/&amp;gt;&lt;br /&gt;
Cry, &amp;quot;Rage at Vampire! Magic! And Fourth Ed!&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nirvana, &amp;quot;Smells Like Teen Spirit&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
Load up da trukks&lt;br /&gt;
&lt;br /&gt;
Bring yer boyz&lt;br /&gt;
&lt;br /&gt;
`Kuz we&#039;s haulin&#039;&lt;br /&gt;
&lt;br /&gt;
Out all da toyz&lt;br /&gt;
&lt;br /&gt;
Da `oomies run&lt;br /&gt;
&lt;br /&gt;
Frum dakka gunz&lt;br /&gt;
&lt;br /&gt;
I knows I knows&lt;br /&gt;
&lt;br /&gt;
We&#039;s number one&lt;br /&gt;
&lt;br /&gt;
ELLO ELLO ELLO ELLO&lt;br /&gt;
&lt;br /&gt;
ELLO ELLO ELLO ELLO&lt;br /&gt;
&lt;br /&gt;
ELLO ELLO ELLO ELLO&lt;br /&gt;
&lt;br /&gt;
ELLO ELLO ELLO-&lt;br /&gt;
&lt;br /&gt;
Oomies can&#039;t `urt us wit&#039; flamers&lt;br /&gt;
&lt;br /&gt;
`Ere we go now&lt;br /&gt;
&lt;br /&gt;
Orky raidaz&lt;br /&gt;
&lt;br /&gt;
I squish pinkies wit&#039; my anus &lt;br /&gt;
&lt;br /&gt;
`Ere we go now&lt;br /&gt;
&lt;br /&gt;
Orky raidaz&lt;br /&gt;
&lt;br /&gt;
Cuz its choppy&lt;br /&gt;
&lt;br /&gt;
Cuz its bashy&lt;br /&gt;
&lt;br /&gt;
Cuz its dakka&lt;br /&gt;
&lt;br /&gt;
Cuz we&#039;s sneaky&lt;br /&gt;
&lt;br /&gt;
YA&lt;br /&gt;
&lt;br /&gt;
Winnin&#039; is what Orks do best&lt;br /&gt;
&lt;br /&gt;
`Cause by Mork we&#039;s all been bless&#039;d&lt;br /&gt;
&lt;br /&gt;
Our mighty WAAAAAAAGH `as always been&lt;br /&gt;
&lt;br /&gt;
And always will until the end&lt;br /&gt;
&lt;br /&gt;
ELLO ELLO ELLO ELLO&lt;br /&gt;
&lt;br /&gt;
ELLO ELLO ELLO ELLO&lt;br /&gt;
&lt;br /&gt;
ELLO ELLO ELLO ELLO&lt;br /&gt;
&lt;br /&gt;
ELLO ELLO ELLO-&lt;br /&gt;
&lt;br /&gt;
Oomies can&#039;t `urt us wit&#039; flamers&lt;br /&gt;
&lt;br /&gt;
`Ere we go now&lt;br /&gt;
&lt;br /&gt;
Orky raidaz&lt;br /&gt;
&lt;br /&gt;
Now I&#039;m out dere, smashin&#039; faces&lt;br /&gt;
&lt;br /&gt;
`Ere we go now&lt;br /&gt;
&lt;br /&gt;
Orky raidaz&lt;br /&gt;
&lt;br /&gt;
Cuz its choppy&lt;br /&gt;
&lt;br /&gt;
Cuz its bashy&lt;br /&gt;
&lt;br /&gt;
Cuz its dakka&lt;br /&gt;
&lt;br /&gt;
Cuz we&#039;s sneaky&lt;br /&gt;
&lt;br /&gt;
YA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And I forgitz&lt;br /&gt;
&lt;br /&gt;
Just wot it was&lt;br /&gt;
&lt;br /&gt;
Oh ya, I think a melta bomb&lt;br /&gt;
&lt;br /&gt;
I found it dere&lt;br /&gt;
&lt;br /&gt;
It&#039;s tikkin&#039; now&lt;br /&gt;
&lt;br /&gt;
Oh well, I&#039;ll toss it at doze grots.&lt;br /&gt;
&lt;br /&gt;
ELLO ELLO ELLO ELLO&lt;br /&gt;
&lt;br /&gt;
ELLO ELLO ELLO ELLO&lt;br /&gt;
&lt;br /&gt;
ELLO ELLO ELLO ELLO&lt;br /&gt;
&lt;br /&gt;
ELLO ELLO ELLO-&lt;br /&gt;
&lt;br /&gt;
Oomies can&#039;t `urt us wit&#039; flamers&lt;br /&gt;
&lt;br /&gt;
`Ere we go now&lt;br /&gt;
&lt;br /&gt;
Orky raidaz&lt;br /&gt;
&lt;br /&gt;
I&#039;m outta words, so I&#039;s WAAAAAAAAAAGH!&lt;br /&gt;
&lt;br /&gt;
`Ere we go now&lt;br /&gt;
&lt;br /&gt;
Orky raidaz&lt;br /&gt;
&lt;br /&gt;
Cuz its choppy&lt;br /&gt;
&lt;br /&gt;
Cuz its bashy&lt;br /&gt;
&lt;br /&gt;
Cuz its dakka&lt;br /&gt;
&lt;br /&gt;
Cuz we&#039;s sneaky&lt;br /&gt;
&lt;br /&gt;
CUZ IT&#039;S A WAAAAAAAAAGH!&lt;br /&gt;
&lt;br /&gt;
CUZ IT&#039;S A WAAAAAAAAAAGH!&lt;br /&gt;
&lt;br /&gt;
CUZ IT&#039;S A WAAAAAAAAAAAGH!&lt;br /&gt;
&lt;br /&gt;
CUZ IT&#039;S A WAAAAAAAAAAAAGH!&lt;br /&gt;
&lt;br /&gt;
CUZ IT&#039;S A WAAAAAAAAAAAAAGH!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sailor Tau===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fire caste by moonlight&amp;lt;br/&amp;gt;&lt;br /&gt;
Water caste by daylight&amp;lt;br/&amp;gt;&lt;br /&gt;
Never running from a real fight&amp;lt;br/&amp;gt;&lt;br /&gt;
She is the one named Sailor Tau&amp;lt;br/&amp;gt;&lt;br /&gt;
She will...never turn her back on a friend&amp;lt;br/&amp;gt;&lt;br /&gt;
She is... always there to defend&amp;lt;br/&amp;gt;&lt;br /&gt;
She is...the one on whom we can depend&amp;lt;br/&amp;gt;&lt;br /&gt;
She is the one named Sailor.....&amp;lt;br/&amp;gt;&lt;br /&gt;
.... Sailor Broadside&amp;lt;br/&amp;gt;&lt;br /&gt;
.... Sailor Stealth&amp;lt;br/&amp;gt;&lt;br /&gt;
.... Sailor Crisis&amp;lt;br/&amp;gt;&lt;br /&gt;
..... Sailor Drone&amp;lt;br/&amp;gt;&lt;br /&gt;
With cosmic secrets&amp;lt;br/&amp;gt;&lt;br /&gt;
All so new to her&amp;lt;br/&amp;gt;&lt;br /&gt;
She is the one named Sailor Tau&amp;lt;br/&amp;gt;&lt;br /&gt;
fire caste by daylight&amp;lt;br/&amp;gt;&lt;br /&gt;
Water caste by daylight&amp;lt;br/&amp;gt;&lt;br /&gt;
With her Sailor Shas&#039;o to help fight&amp;lt;br/&amp;gt;&lt;br /&gt;
She is the one named Sailor Tau&amp;lt;br/&amp;gt;&lt;br /&gt;
She is the one named Sailor Tau&amp;lt;br/&amp;gt;&lt;br /&gt;
She is the one . . . Sailor Tau!!&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weird Al Yankovic, Amish Paradise===&lt;br /&gt;
&lt;br /&gt;
As I browse through the minis of my local games store&amp;lt;br/&amp;gt;&lt;br /&gt;
I took a look at my life and realized I’m very poor&amp;lt;br/&amp;gt;&lt;br /&gt;
But that&#039;s just perfect for an fa/tg/uy like me&amp;lt;br/&amp;gt;&lt;br /&gt;
You know, I bought that space marine battle company&amp;lt;br/&amp;gt; &lt;br /&gt;
At 4:30 in the morning dice are rolling&amp;lt;br/&amp;gt;&lt;br /&gt;
PCs are dying the whole session railroading... fools&amp;lt;br/&amp;gt;&lt;br /&gt;
And I&#039;ve been plannin&#039; and ragin’ so long that&amp;lt;br/&amp;gt;&lt;br /&gt;
Even my mother thinks that my mind is gone&amp;lt;br/&amp;gt;&lt;br /&gt;
I&#039;m a man of the die, I&#039;ve passed my knowledge check&amp;lt;br/&amp;gt;&lt;br /&gt;
Got a codex in my hand and a beard on my neck&amp;lt;br/&amp;gt;&lt;br /&gt;
But if I finish all my painting and if you get Matt&amp;lt;br/&amp;gt;&lt;br /&gt;
Then tonight I am putting on my wizard robes and hat.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We been spending most our lives&amp;lt;br/&amp;gt;&lt;br /&gt;
Living in an fa/tg/uy paradise&amp;lt;br/&amp;gt;&lt;br /&gt;
I&#039;ve done FATAL once or twice&amp;lt;br/&amp;gt;&lt;br /&gt;
Living in an fa/tg/uy paradise&amp;lt;br/&amp;gt;&lt;br /&gt;
It&#039;s hard work in rolling dice&amp;lt;br/&amp;gt;&lt;br /&gt;
Living in an fa/tg/uy paradise&amp;lt;br/&amp;gt;&lt;br /&gt;
We buy minis at high price&amp;lt;br/&amp;gt;&lt;br /&gt;
Living in an fa/tg/uy paradise&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A local boy made a Mary Sue last week&amp;lt;br/&amp;gt;&lt;br /&gt;
I just approved it and saved my mad critique&amp;lt;br/&amp;gt;&lt;br /&gt;
I really don’t mind, I didn’t even rage&amp;lt;br/&amp;gt;&lt;br /&gt;
‘cause I dumped the Lady of Pain on him, flaying his mage.&amp;lt;br/&amp;gt;&lt;br /&gt;
But I ain&#039;t never punched weeaboos even if they deserved it&amp;lt;br/&amp;gt;&lt;br /&gt;
A fa/tg/uy with a tool? You know that’s unheard of&amp;lt;br/&amp;gt; &lt;br /&gt;
I’m obese and smelly but have the best army&amp;lt;br/&amp;gt;&lt;br /&gt;
And my homies agree, it did win the tourney...fools&amp;lt;br/&amp;gt;&lt;br /&gt;
If you’re here for stories, you&#039;ll be wrecked in tears&amp;lt;br/&amp;gt;&lt;br /&gt;
We have C.S Goto raping well known canon with shears&amp;lt;br/&amp;gt;&lt;br /&gt;
But we ain&#039;t really quaint, so please don&#039;t point and stare&amp;lt;br/&amp;gt;&lt;br /&gt;
We are just autistically impaired&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There&#039;s chainfists, chainswords, and lightning claws&amp;lt;br/&amp;gt;&lt;br /&gt;
In our life hobby&amp;lt;br/&amp;gt;&lt;br /&gt;
Like Cthulhu Mythos&amp;lt;br/&amp;gt;&lt;br /&gt;
It&#039;s as grim an’ dark as can be&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We been spending most our lives&amp;lt;br/&amp;gt;&lt;br /&gt;
Living in an fa/tg/uy paradise&amp;lt;br/&amp;gt;&lt;br /&gt;
We&#039;re just fat and nerdy guys&amp;lt;br/&amp;gt;&lt;br /&gt;
Living in an fa/tg/uy paradise&amp;lt;br/&amp;gt;&lt;br /&gt;
There&#039;s no greater sin and vice&amp;lt;br/&amp;gt;&lt;br /&gt;
Living in an fa/tg/uy paradise&amp;lt;br/&amp;gt;&lt;br /&gt;
We all fight, by rolling dice&amp;lt;br/&amp;gt;&lt;br /&gt;
Living in an fa/tg/uy paradise&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hitchin&#039; up a game group, churnin&#039; out new content&amp;lt;br/&amp;gt;&lt;br /&gt;
Made a game on Sunday, soon I&#039;ll make another&amp;lt;br/&amp;gt;&lt;br /&gt;
Think you’re pimp at rollplay? Think you can roleplay?&amp;lt;br/&amp;gt;&lt;br /&gt;
I know I’m a million times more playa then you gay frey&amp;lt;br/&amp;gt;&lt;br /&gt;
I&#039;m the neckbeard guy the young Gygaxes wanna be like&amp;lt;br/&amp;gt;&lt;br /&gt;
In the store day and night rollin’ paragon mad soulknife&amp;lt;br/&amp;gt;&lt;br /&gt;
So don&#039;t be vain and don&#039;t be whiny&amp;lt;br/&amp;gt;&lt;br /&gt;
Or else, weeaboo, I might declare Exterminatus on your army&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We been spending most our lives&amp;lt;br/&amp;gt;&lt;br /&gt;
Living in an fa/tg/uy paradise&amp;lt;br/&amp;gt;&lt;br /&gt;
We’re all crazy max/min-ites&amp;lt;br/&amp;gt;&lt;br /&gt;
Living in an fa/tg/uy paradise&amp;lt;br/&amp;gt;&lt;br /&gt;
We all dare to fantasize&amp;lt;br/&amp;gt;&lt;br /&gt;
Living in an fa/tg/uy paradise&amp;lt;br/&amp;gt;&lt;br /&gt;
We’re all virgins who roll dice&amp;lt;br/&amp;gt;&lt;br /&gt;
Living in an fa/tg/uy paradise&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blue Oyster Cult: Black Blade===&lt;br /&gt;
I was on a mission to fight for the Greater Good&amp;lt;br&amp;gt;&lt;br /&gt;
But this here Dawn Blade at my side don&#039;t act the way it should&amp;lt;br&amp;gt;&lt;br /&gt;
Keeps calling me it&#039;s Shas&#039;O when I feel more like it&#039;s Gue&#039;la&amp;lt;br&amp;gt;&lt;br /&gt;
And it keeps dragging me faster and faster to an early grave, yeah&amp;lt;br&amp;gt;&lt;br /&gt;
And it howls! It howls like hell!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;m told it&#039;s my duty to fight against them all&amp;lt;br&amp;gt;&lt;br /&gt;
That warring is my trade and I was born to wade through gore&amp;lt;br&amp;gt;&lt;br /&gt;
I just want to be a lover, not a blue-skinned screaming ghoul&amp;lt;br&amp;gt;&lt;br /&gt;
I wish it&#039;d picked another to be it&#039;s killing tool&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Dawn Blade, Dawn Blade&amp;lt;br&amp;gt;&lt;br /&gt;
Forged a million years ago&amp;lt;br&amp;gt;&lt;br /&gt;
Dawn Blade, Dawn Blade&amp;lt;br&amp;gt;&lt;br /&gt;
Killing so it&#039;s power can grow&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s death from the beginning to the end of time&amp;lt;br&amp;gt;&lt;br /&gt;
And I&#039;m the Tau&#039;s champion, or is that just part of it&#039;s grand designs?&amp;lt;br&amp;gt;&lt;br /&gt;
And whole worlds are dying, and the burden&#039;s mine&amp;lt;br&amp;gt;&lt;br /&gt;
And the Dawn Blade keeps on killing, &#039;til the end of time&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Dawn Blade, Dawn Blade&amp;lt;br&amp;gt;&lt;br /&gt;
Bringing chaos to the world we know&amp;lt;br&amp;gt;&lt;br /&gt;
Dawn Blade, Dawn Blade&amp;lt;br&amp;gt;&lt;br /&gt;
And it&#039;s using me to kill my friends&amp;lt;br&amp;gt;&lt;br /&gt;
Dawn Blade, Dawn Blade&amp;lt;br&amp;gt;&lt;br /&gt;
Growing stronger so the galaxy will end&amp;lt;br&amp;gt;&lt;br /&gt;
Forcing my mind to bend and bend&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I am the Dawn Blade&amp;lt;br&amp;gt;&lt;br /&gt;
Forged a million billion years ago&amp;lt;br&amp;gt;&lt;br /&gt;
My cosmic soul goes on for eternity&amp;lt;br&amp;gt;&lt;br /&gt;
Carving out destiny&amp;lt;br&amp;gt;&lt;br /&gt;
Bringing in the Lords of Chaos&amp;lt;br&amp;gt;&lt;br /&gt;
Bringing up the Beasts of the Immaterium&amp;lt;br&amp;gt;&lt;br /&gt;
Sucking out the souls of heroes&amp;lt;br&amp;gt;&lt;br /&gt;
Laying waste to the Imperium&amp;lt;br&amp;gt;&lt;br /&gt;
My master is my slave&amp;lt;br&amp;gt;&lt;br /&gt;
Hahaahahahahahahahaha!&amp;lt;br&amp;gt;&lt;br /&gt;
You poor fucking Tau&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;Twas The Night Before Emperor&#039;s Day===&lt;br /&gt;
&lt;br /&gt;
&#039;Twas the night before Emperor&#039;s Day,&amp;lt;br&amp;gt;&lt;br /&gt;
and he fought all alone,&amp;lt;br&amp;gt;&lt;br /&gt;
in a four foot deep trench&amp;lt;br&amp;gt;&lt;br /&gt;
lined with plasteel and stone.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I was traveling the warp&amp;lt;br&amp;gt;&lt;br /&gt;
with gifts for the land,&amp;lt;br&amp;gt;&lt;br /&gt;
when I saw this lone guardsman&amp;lt;br&amp;gt;&lt;br /&gt;
making his brave stand.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I looked all about,&amp;lt;br&amp;gt;&lt;br /&gt;
I looked near and far,&amp;lt;br&amp;gt;&lt;br /&gt;
no Chimera, no Basilisk,&amp;lt;br&amp;gt;&lt;br /&gt;
nor Techpriest or Commissar.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
No Sergeant yelled orders&amp;lt;br&amp;gt;&lt;br /&gt;
to this guardsman - no backing&amp;lt;br&amp;gt;&lt;br /&gt;
to fight this ridge full of xeno&amp;lt;br&amp;gt;&lt;br /&gt;
formed from pure evil, attacking.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
His armor in tatters,&amp;lt;br&amp;gt;&lt;br /&gt;
his eyes nearly blind,&amp;lt;br&amp;gt;&lt;br /&gt;
A sobering truth&amp;lt;br&amp;gt;&lt;br /&gt;
raced through my mind.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
His position was doomed,&amp;lt;br&amp;gt;&lt;br /&gt;
was my only thought&amp;lt;br&amp;gt;&lt;br /&gt;
and this soldier&#039;s brave stand&amp;lt;br&amp;gt;&lt;br /&gt;
would all be for naught.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The guardsman stared unblinking,&amp;lt;br&amp;gt;&lt;br /&gt;
silent and alone,&amp;lt;br&amp;gt;&lt;br /&gt;
his lasrifle at the ready&amp;lt;br&amp;gt;&lt;br /&gt;
against his shoulder bone.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
His gaze was so calm&amp;lt;br&amp;gt;&lt;br /&gt;
in the face of calamity,&amp;lt;br&amp;gt;&lt;br /&gt;
the perfect picture of&amp;lt;br&amp;gt;&lt;br /&gt;
a guardsman of humanity.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Who was this brave hero&amp;lt;br&amp;gt;&lt;br /&gt;
whose position I&#039;d spied,&amp;lt;br&amp;gt;&lt;br /&gt;
warring against&amp;lt;br&amp;gt;&lt;br /&gt;
this unstoppable tide?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I now knew that all humans&amp;lt;br&amp;gt;&lt;br /&gt;
I would see this night,&amp;lt;br&amp;gt;&lt;br /&gt;
owed their lives to these guardsmen&amp;lt;br&amp;gt;&lt;br /&gt;
who were willing to fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Soon all round the galaxy&amp;lt;br&amp;gt;&lt;br /&gt;
the children would play,&amp;lt;br&amp;gt;&lt;br /&gt;
and grownups would praise&amp;lt;br&amp;gt;&lt;br /&gt;
the bright Emperor&#039;s Day.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
They all lived their lives&amp;lt;br&amp;gt;&lt;br /&gt;
every month of the year,&amp;lt;br&amp;gt;&lt;br /&gt;
Because of brave guardsmen&amp;lt;br&amp;gt;&lt;br /&gt;
like the one standing here.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A tear came to my eye&amp;lt;br&amp;gt;&lt;br /&gt;
for those who stood alone,&amp;lt;br&amp;gt;&lt;br /&gt;
on a cold Emperor&#039;s Day Eve&amp;lt;br&amp;gt;&lt;br /&gt;
on a planet far from home.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Their great sacrifices&amp;lt;br&amp;gt;&lt;br /&gt;
I could never betray&amp;lt;br&amp;gt;&lt;br /&gt;
So I drew my burning sword&amp;lt;br&amp;gt;&lt;br /&gt;
to join in the fray&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The soldier did turn&amp;lt;br&amp;gt;&lt;br /&gt;
and I heard a rough voice.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;My Emperor, rest easy,&amp;lt;br&amp;gt;&lt;br /&gt;
this death is my choice;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I fight for a freedom&amp;lt;br&amp;gt;&lt;br /&gt;
that may never be found,&amp;lt;br&amp;gt;&lt;br /&gt;
but not ever shall I waver&amp;lt;br&amp;gt;&lt;br /&gt;
on Your sacred ground.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Then the Guardsman turned&amp;lt;br&amp;gt;&lt;br /&gt;
to face the incursions&amp;lt;br&amp;gt;&lt;br /&gt;
of the foul xenos and&amp;lt;br&amp;gt;&lt;br /&gt;
their unholy perversions&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I kept watch for hours,&amp;lt;br&amp;gt;&lt;br /&gt;
until the night was still&amp;lt;br&amp;gt;&lt;br /&gt;
and the guardsman lay broken&amp;lt;br&amp;gt;&lt;br /&gt;
on the bloody red hill.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I could not just leave&amp;lt;br&amp;gt;&lt;br /&gt;
on that cold grim dark night,&amp;lt;br&amp;gt;&lt;br /&gt;
this guardian of honor&amp;lt;br&amp;gt;&lt;br /&gt;
so willing to fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
And as the guardsman lay dying,&amp;lt;br&amp;gt;&lt;br /&gt;
his soul strong and pure,&amp;lt;br&amp;gt;&lt;br /&gt;
he cried, &amp;quot;Ave Imperator!&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s Emperor&#039;s Day! This world is secure!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I kneeled before the fallen,&amp;lt;br&amp;gt;&lt;br /&gt;
A great victory he&#039;d won.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Happy Emperor&#039;s Day my guardsman,&amp;lt;br&amp;gt;&lt;br /&gt;
rest in peace, my son.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
So each year when I travel&amp;lt;br&amp;gt;&lt;br /&gt;
to every sector and zone,&amp;lt;br&amp;gt;&lt;br /&gt;
it&#039;s brave guardsmen like him&amp;lt;br&amp;gt;&lt;br /&gt;
who stand watch on my throne &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Daniel Decateur Emmett: Dixie Land===&lt;br /&gt;
No one knows how this all started&amp;lt;br&amp;gt;&lt;br /&gt;
But it don&#039;t surprise us empty-hearted-&amp;lt;br&amp;gt;&lt;br /&gt;
Get Away! Get Away! Get Away, xenos scum!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When those came up in that ole half-track&amp;lt;br&amp;gt;&lt;br /&gt;
We found the nerve to now push back!&amp;lt;br&amp;gt;&lt;br /&gt;
Get Away! Get Away! Get Away, xenos scum!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Advance the flag there trooper! Hoorah! Hoorah!&amp;lt;br&amp;gt;&lt;br /&gt;
On far off lands we&#039;ll take our stand-&amp;lt;br&amp;gt;&lt;br /&gt;
And not die bloody cowards!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To arms! To arms! And purge the fuckin&#039; xenos!&amp;lt;br&amp;gt;&lt;br /&gt;
To arms! To arms! And purge the fuckin&#039; xenos!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Now John Fuklaw was an awesome sight,&amp;lt;br&amp;gt;&lt;br /&gt;
And rallied us into the fight!&amp;lt;br&amp;gt;&lt;br /&gt;
To arms! To arms! To arms! Fire away!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
And Raepfist cut a bloody swathe&amp;lt;br&amp;gt;&lt;br /&gt;
and Conrad Raege had to laugh and scoff&amp;lt;br&amp;gt;&lt;br /&gt;
Push on! Push on! Push on! Valiant men.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Bring up that flamer trooper! Hoorah! Hoorah!&amp;lt;br&amp;gt;&lt;br /&gt;
Let&#039;s give &#039;em hell, and then die well!&amp;lt;br&amp;gt;&lt;br /&gt;
In service to the Emprah!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Advance! Advance! They&#039;re no match for us trooper!&amp;lt;br&amp;gt;&lt;br /&gt;
Advance! Advance! Ave Imperator!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
OH I love to serve the Emprah! Hoorah! HOORAH!&amp;lt;br&amp;gt;&lt;br /&gt;
On his holy land I&#039;ll take my stand-&amp;lt;br&amp;gt;&lt;br /&gt;
To fight on for the Emprah!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Hoorah! Hoorah! Praise be to Holy Terra!&amp;lt;br&amp;gt;&lt;br /&gt;
Hoorah! Hoorah! Praise the Immoooooooortal Emprah!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Everyone Has Aids (Team America: World Police)===&lt;br /&gt;
Everyone has WARP&lt;br /&gt;
WARP! WARP! WARP!&lt;br /&gt;
WARP WARP WARP WARP, WARP WARP!&lt;br /&gt;
Everyone has WARP!&lt;br /&gt;
&lt;br /&gt;
And so this is the end of our story&lt;br /&gt;
And everyone is dead from WARP.&lt;br /&gt;
It took from me my favorite son&lt;br /&gt;
My only true Warmaster&lt;br /&gt;
My conqueror of bright stars&lt;br /&gt;
(He got WARPed)&lt;br /&gt;
&lt;br /&gt;
Well I&#039;m gonna march on Terra!&lt;br /&gt;
Lead the Astartes and charge the brigades!&lt;br /&gt;
There&#039;s a Daemon inside of all of us...&lt;br /&gt;
I&#039;ll make them see, everyone has WARP.&lt;br /&gt;
&lt;br /&gt;
My Commisar!&lt;br /&gt;
(WARP!)&lt;br /&gt;
My Astropath!&lt;br /&gt;
(WARP!)&lt;br /&gt;
My Chaplain and Librarian and Captain!&lt;br /&gt;
(WARP! WARP! WARP!)&lt;br /&gt;
The Xenos and witch, and the mutant and psyker!&lt;br /&gt;
&lt;br /&gt;
Everyone has WARP!&lt;br /&gt;
My techpriest and my squig Old Blue&lt;br /&gt;
WARP! WARP! WARP!&lt;br /&gt;
The Primarch&#039;s got it and so do you!&lt;br /&gt;
WARP WARP WARP WARP, WARP WARP!&lt;br /&gt;
Come on everybody we got purgin&#039; to do!&lt;br /&gt;
It&#039;s time to exterminate these worlds everyone has&lt;br /&gt;
WARP! WARP! WARP! WARP! WARP! WARP! WARP! WARP! WARP! WARP! WARP! WARP! WARP! WARP! WARP! WARP! WARP! WARP! WARP! WARP!&lt;br /&gt;
(WARP!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===American Pie (Don McLean)===&lt;br /&gt;
A long, long time ago...&amp;lt;br&amp;gt;&lt;br /&gt;
I can still remember&amp;lt;br&amp;gt;&lt;br /&gt;
How that cultist used to make me smile.&lt;br /&gt;
&lt;br /&gt;
And I knew if I had my chance&amp;lt;br&amp;gt;&lt;br /&gt;
That I could make those xenos dance&amp;lt;br&amp;gt;&lt;br /&gt;
And, maybe, they’d be purged for a while.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But February made me shiver&amp;lt;br&amp;gt;&lt;br /&gt;
With every bolt round I’d deliver.&lt;br /&gt;
Heresy on the doorstep,&amp;lt;br&amp;gt;&lt;br /&gt;
I couldn’t take one more step.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I can’t remember if I wrrryed&amp;lt;br&amp;gt;&lt;br /&gt;
When I read about his lolcron bride,&amp;lt;br&amp;gt;&lt;br /&gt;
But something touched me deep inside&amp;lt;br&amp;gt;&lt;br /&gt;
The day the music died.&lt;br /&gt;
&lt;br /&gt;
So die die, from the flames in the sky,&amp;lt;br&amp;gt;&lt;br /&gt;
Drove my raider to the crater,&amp;lt;br&amp;gt;&lt;br /&gt;
But the crater was dry.&amp;lt;br&amp;gt;&lt;br /&gt;
And them good old dreads were drainin&#039; the promethium dry&amp;lt;br&amp;gt;&lt;br /&gt;
Singin’, &amp;quot;This’ll be the day that I die.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;This’ll be the day that I die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Did you write the litanies of hate,&amp;lt;br&amp;gt;&lt;br /&gt;
And do you live in the EMPRAH&#039;S faith,&amp;lt;br&amp;gt;&lt;br /&gt;
If the Codex tells you so?&amp;lt;br&amp;gt;&lt;br /&gt;
Do you believe in rock ’n roll,&amp;lt;br&amp;gt;&lt;br /&gt;
Can crack cocaine save your heretic soul,&amp;lt;br&amp;gt;&lt;br /&gt;
And can you teach me how to wrrrry real slow?&lt;br /&gt;
&lt;br /&gt;
Well, I know that you’re in love with him&amp;lt;br&amp;gt;&lt;br /&gt;
`cause I saw you dancin’ in the gym.&amp;lt;br&amp;gt;&lt;br /&gt;
You both kicked off your boots.&amp;lt;br&amp;gt;&lt;br /&gt;
Man, I dig those rhythmic blues.&lt;br /&gt;
&lt;br /&gt;
I was a lonely teenaged scout marine&amp;lt;br&amp;gt;&lt;br /&gt;
With a camo cloak colored brown and green&amp;lt;br&amp;gt;&lt;br /&gt;
I knew to see but not be seen&amp;lt;br&amp;gt;&lt;br /&gt;
The day the music died.&amp;lt;br&amp;gt;&lt;br /&gt;
I started singin’,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Die die, from the flames in the sky.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Drove my raider to the crater,&amp;lt;br&amp;gt;&lt;br /&gt;
But the crater was dry.&amp;lt;br&amp;gt;&lt;br /&gt;
And them good old dreads were drainin&#039; the promethium dry&amp;lt;br&amp;gt;&lt;br /&gt;
Singin’, &amp;quot;This’ll be the day that I die.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;This’ll be the day that I die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Now since M.30 we’ve been on our own&amp;lt;br&amp;gt;&lt;br /&gt;
And heresy grows fat on a rollin’ stone,&amp;lt;br&amp;gt;&lt;br /&gt;
But that’s not how it used to be.&amp;lt;br&amp;gt;&lt;br /&gt;
When the harlequin sang with the noise marine,&amp;lt;br&amp;gt;&lt;br /&gt;
In a coat he borrowed from James Dean&amp;lt;br&amp;gt;&lt;br /&gt;
And a voice that came from you and me,&lt;br /&gt;
&lt;br /&gt;
Oh, and while Lord Tzeentch was looking down,&amp;lt;br&amp;gt;&lt;br /&gt;
A loota boy stole his JUST AS PLANNED crown.&amp;lt;br&amp;gt;&lt;br /&gt;
The classroom was adjourned;&amp;lt;br&amp;gt;&lt;br /&gt;
No grade report was returned.&amp;lt;br&amp;gt;&lt;br /&gt;
And while Kharn raged about METAL BOX,&amp;lt;br&amp;gt;&lt;br /&gt;
Macha tried to get some in the park,&amp;lt;br&amp;gt;&lt;br /&gt;
And we rolled sixes in the dark&amp;lt;br&amp;gt;&lt;br /&gt;
The day the music died.&amp;lt;br&amp;gt;&lt;br /&gt;
We were singing,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Die die, from the flames in the sky.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Drove my raider to the crater,&amp;lt;br&amp;gt;&lt;br /&gt;
But the crater was dry.&amp;lt;br&amp;gt;&lt;br /&gt;
And them good old dreads were drainin&#039; the promethium dry&amp;lt;br&amp;gt;&lt;br /&gt;
Singin’, &amp;quot;This’ll be the day that I die.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;This’ll be the day that I die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Helter skelter in a summer swelter,&amp;lt;br&amp;gt;&lt;br /&gt;
The birds flew off the Exterminatus shelter&amp;lt;br&amp;gt;&lt;br /&gt;
Eight miles high and falling fast.&amp;lt;br&amp;gt;&lt;br /&gt;
Nurgle-tan let loose a cloud of gas.&amp;lt;br&amp;gt;&lt;br /&gt;
Macha still couldn&#039;t get no ass,&amp;lt;br&amp;gt;&lt;br /&gt;
With old Failbaddon in a cast.&lt;br /&gt;
&lt;br /&gt;
Now Cultist-chan wore cheap perfume&amp;lt;br&amp;gt;&lt;br /&gt;
While Doomrider played a Slaaneshi tune.&amp;lt;br&amp;gt;&lt;br /&gt;
We all got up to dance,&amp;lt;br&amp;gt;&lt;br /&gt;
Oh, but we never got the chance!&amp;lt;br&amp;gt;&lt;br /&gt;
The Angry Marines tried to take the field;&amp;lt;br&amp;gt;&lt;br /&gt;
The Emperors Children refused to yield.&amp;lt;br&amp;gt;&lt;br /&gt;
Do you recall what was revealed&lt;br /&gt;
The day the music died?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We started singing,&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Die die, from the flames in the sky.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Drove my raider to the crater,&amp;lt;br&amp;gt;&lt;br /&gt;
But the crater was dry.&amp;lt;br&amp;gt;&lt;br /&gt;
Them good old dreads were drainin&#039; the promethium dry&amp;lt;br&amp;gt;&lt;br /&gt;
And singin’, &amp;quot;This’ll be the day that I die.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;This’ll be the day that I die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Oh, and there we were all in one place,&amp;lt;br&amp;gt;&lt;br /&gt;
All GRIMDARK and lost in space,&amp;lt;br&amp;gt;&lt;br /&gt;
With no time left to start again.&amp;lt;br&amp;gt;&lt;br /&gt;
So come on: Jack be nimble, Jack be quick!&amp;lt;br&amp;gt;&lt;br /&gt;
Candlejack sat on a can-&amp;lt;br&amp;gt;&lt;br /&gt;
Cause fire is the devil’s only friend.&lt;br /&gt;
&lt;br /&gt;
Oh, and as I watched him on the stage&amp;lt;br&amp;gt;&lt;br /&gt;
My hands were clenched in fists of rage.&amp;lt;br&amp;gt;&lt;br /&gt;
No angel born in hell&amp;lt;br&amp;gt;&lt;br /&gt;
Could break that daemon’s spell.&amp;lt;br&amp;gt;&lt;br /&gt;
And as I purged her in the night&amp;lt;br&amp;gt;&lt;br /&gt;
To show her the emperors shining light,&amp;lt;br&amp;gt;&lt;br /&gt;
I saw Eldrad laughing with delight&amp;lt;br&amp;gt;&lt;br /&gt;
The day the music died.&lt;br /&gt;
&lt;br /&gt;
He was singing,&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Die die, from the flames in the sky.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Drove my raider to the crater,&amp;lt;br&amp;gt;&lt;br /&gt;
But the crater was dry.&amp;lt;br&amp;gt;&lt;br /&gt;
Them good old dreads were drainin&#039; the promethium dry&amp;lt;br&amp;gt;&lt;br /&gt;
And singin’, &amp;quot;This’ll be the day that I die.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;This’ll be the day that I die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I met a farseer whose love did bloom&amp;lt;br&amp;gt;&lt;br /&gt;
And I asked her for some happy news,&amp;lt;br&amp;gt;&lt;br /&gt;
But she just smiled and turned away.&amp;lt;br&amp;gt;&lt;br /&gt;
I went down to the wargear store&amp;lt;br&amp;gt;&lt;br /&gt;
Where I’d heard the music years before,&amp;lt;br&amp;gt;&lt;br /&gt;
But the techpriests said the music wouldn’t play.&lt;br /&gt;
&lt;br /&gt;
Hand een thee stweets: thee childwen scweamed,&amp;lt;br&amp;gt;&lt;br /&gt;
Thee lovers cwied, and thee poeets dweamed.&amp;lt;br&amp;gt;&lt;br /&gt;
But not a hword hwas spoken;&amp;lt;br&amp;gt;&lt;br /&gt;
Thee chyurch bells all were broken.&amp;lt;br&amp;gt;&lt;br /&gt;
Hand thee thwee men Ay hadmire most:&amp;lt;br&amp;gt;&lt;br /&gt;
Thee father, son, hand thee holy ghost,&amp;lt;br&amp;gt;&lt;br /&gt;
They captyoored thee lhast train fooor thee coast&amp;lt;br&amp;gt;&lt;br /&gt;
Thee day thee myoosick died.&lt;br /&gt;
&lt;br /&gt;
And they were singing,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Die die, from the flames in the sky.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Drove my raider to the crater,&amp;lt;br&amp;gt;&lt;br /&gt;
But the crater was dry.&amp;lt;br&amp;gt;&lt;br /&gt;
And them good old dreads were drainin&#039; the promethium dry&amp;lt;br&amp;gt;&lt;br /&gt;
Singin’, &amp;quot;This’ll be the day that I die.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;This’ll be the day that I die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Die die, from the flames in the sky.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Drove my raider to the crater,&amp;lt;br&amp;gt;&lt;br /&gt;
But the crater was dry.&amp;lt;br&amp;gt;&lt;br /&gt;
And them good old dreads were drainin&#039; the promethium dry&amp;lt;br&amp;gt;&lt;br /&gt;
Singin’, &amp;quot;This’ll be the day that I die.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;This’ll be the day that I die.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Emprah&#039;s Rangers===&lt;br /&gt;
[Immortal God-Emperor of Mankind]: &amp;quot;Inquisitor! Heretics, Xenos, and Mutants are abound! Recruit a team of Acolytes with attitude!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
[Inquisitor]: &amp;quot;Ayayayayay!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They&#039;ve got, a power and a faith that you&#039;ve never seen before!&amp;lt;br&amp;gt;&lt;br /&gt;
They&#039;ve got, the ability to smite and to even up the score!&amp;lt;br&amp;gt;&lt;br /&gt;
No Grot, can ever take them down! The Emprah lies on their side!&amp;lt;br&amp;gt;&lt;br /&gt;
Go go Emprah&#039;s Rangers! Go go Emprah&#039;s Rangers! Go go Emprah&#039;s Rangers! The Mighty Inquisiting Emprah&#039;s Rangers!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They know, the fate of Holy Terra&#039;s lying in their hands!&amp;lt;br&amp;gt;&lt;br /&gt;
They know, to always use their weapons at the first chance!&amp;lt;br&amp;gt;&lt;br /&gt;
No Cult will ever take them down! The Emprah lies on their side!&amp;lt;br&amp;gt;&lt;br /&gt;
Go go Emprah&#039;s Rangers! Go go Emprah&#039;s Rangers! Go go Emprah&#039;s Rangers! The Mighty Inquisiting Emprah&#039;s Rangers!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Unclean, can never take them down! The Emprah lies on their side!&amp;lt;br&amp;gt;&lt;br /&gt;
Go go Emprah&#039;s Rangers! Go go Emprah&#039;s Rangers! Go go Emprah&#039;s Rangers! The Mighty Inquisiting Emprah&#039;s Rangers!&amp;lt;br&amp;gt;&lt;br /&gt;
Go go Emprah&#039;s Rangers!&amp;lt;br&amp;gt;&lt;br /&gt;
Go go Emprah&#039;s Rangers!&amp;lt;br&amp;gt;&lt;br /&gt;
Go go Emprah&#039;s Rangers!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;And the band played &#039;Fight on, the Navy&#039;&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
When I was a young man I flew in a ship,&amp;lt;br&amp;gt;&lt;br /&gt;
And lived the free life of a scouter.&amp;lt;br&amp;gt;&lt;br /&gt;
From the Twin Star of Aphor to the Aquila Rift,&amp;lt;br&amp;gt;&lt;br /&gt;
I danced my old scoutship all over.&amp;lt;br&amp;gt;&lt;br /&gt;
Then in nought-oh-fifteen, the Emp-ror said &amp;quot;Son, &amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s time time to stop scoutin&#039;, there&#039;s work to be done.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
So they gave me a rank bar,&amp;lt;br&amp;gt;&lt;br /&gt;
A Cruiser, a gun,&amp;lt;br&amp;gt;&lt;br /&gt;
And they sent me away to the War.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And the band played &#039;Fight on, the Navy&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
As we boarded the Santa Maree,&amp;lt;br&amp;gt;&lt;br /&gt;
And amidst all the cheers,&amp;lt;br&amp;gt;&lt;br /&gt;
the cannonade and tears,&amp;lt;br&amp;gt;&lt;br /&gt;
we left for Bellerophon III.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How well I remember the sight I saw then,&amp;lt;br&amp;gt;&lt;br /&gt;
the proud Navy cut down and shattered.&amp;lt;br&amp;gt;&lt;br /&gt;
And how in the hell that they called Lagrange Ten,&amp;lt;br&amp;gt;&lt;br /&gt;
We were butchered like poor bloody cattle.&amp;lt;br&amp;gt;&lt;br /&gt;
Old Boney was ready, he&#039;d primed himself well,&amp;lt;br&amp;gt;&lt;br /&gt;
he cut us with Lances, and broke us with shell.&amp;lt;br&amp;gt;&lt;br /&gt;
And in five minutes flat,&amp;lt;br&amp;gt;&lt;br /&gt;
he had blown us to hell,&amp;lt;br&amp;gt;&lt;br /&gt;
nearly blew me right back to Agrippa.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And the Vox played &#039;Fight on, the Navy&#039;,&amp;lt;br&amp;gt;&lt;br /&gt;
as we formed up and counted the slain.&amp;lt;br&amp;gt;&lt;br /&gt;
We&#039;d lost half of ours,&amp;lt;br&amp;gt;&lt;br /&gt;
for a handful of theirs,&amp;lt;br&amp;gt;&lt;br /&gt;
but we charged right on back in again.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now us that were left, well, we tried to survive,&amp;lt;br&amp;gt;&lt;br /&gt;
in a mad world of lanceshot and boarders.&amp;lt;br&amp;gt;&lt;br /&gt;
And for nine minutes ten I kept my boys alive,&amp;lt;br&amp;gt;&lt;br /&gt;
as around me our numbers grew lesser.&amp;lt;br&amp;gt;&lt;br /&gt;
Then a whole mess of guardsmen stormed onto the bridge,&amp;lt;br&amp;gt;&lt;br /&gt;
they shot down old Kelley, the Nav and the Kid,&amp;lt;br&amp;gt;&lt;br /&gt;
and for some bloody reason, they just let me live.&amp;lt;br&amp;gt;&lt;br /&gt;
Never knew there were worse things than dying.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For I&#039;ll do no more dancing my scouter,&amp;lt;br&amp;gt;&lt;br /&gt;
I thought as I ran for the pod,&amp;lt;br&amp;gt;&lt;br /&gt;
for a scout can&#039;t feel dread,&amp;lt;br&amp;gt;&lt;br /&gt;
he&#039;s got more balls than head,&amp;lt;br&amp;gt;&lt;br /&gt;
and that&#039;s one thing a coward ain&#039;t got.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The handful of pods left I gathered to me,&amp;lt;br&amp;gt;&lt;br /&gt;
and we left like a bolt from a barrel.&amp;lt;br&amp;gt;&lt;br /&gt;
A dozen survivors of two-million-odd men,&amp;lt;br&amp;gt;&lt;br /&gt;
the Grand Fleet of Admiral Karil.&amp;lt;br&amp;gt;&lt;br /&gt;
And as we all dove into Catan&#039;s dock ring,&amp;lt;br&amp;gt;&lt;br /&gt;
and the three from the Mada all started to sing,&amp;lt;br&amp;gt;&lt;br /&gt;
the thought of my men,&amp;lt;br&amp;gt;&lt;br /&gt;
had a horrible sting,&amp;lt;br&amp;gt;&lt;br /&gt;
for not one had lived through the battle.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And the band played &#039;Fight on , the Navy&#039;,&amp;lt;br&amp;gt;&lt;br /&gt;
for the wives of the men of Catan,&amp;lt;br&amp;gt;&lt;br /&gt;
Nobody cheered,&amp;lt;br&amp;gt;&lt;br /&gt;
they just saw us and stared,&amp;lt;br&amp;gt;&lt;br /&gt;
and then, the crying began.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And now every march day I sit in the crowd,&amp;lt;br&amp;gt;&lt;br /&gt;
and watch the young guardsmen walk on then.&amp;lt;br&amp;gt;&lt;br /&gt;
I wonder to myself, not speaking aloud,&amp;lt;br&amp;gt;&lt;br /&gt;
why there&#039;s not one vet&#039;ran with them.&amp;lt;br&amp;gt;&lt;br /&gt;
The young men march stiffly, all upright with pride,&amp;lt;br&amp;gt;&lt;br /&gt;
they&#039;re all brave young soldiers with nothing to hide.&amp;lt;br&amp;gt;&lt;br /&gt;
And then one kid asks,&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Is that how daddy died?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
And I don&#039;t have the courage to tell him.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And the band plays &#039;Fight on, the Navy&#039;,&amp;lt;br&amp;gt;&lt;br /&gt;
As I answer my question before.&amp;lt;br&amp;gt;&lt;br /&gt;
If the march they could give,&amp;lt;br&amp;gt;&lt;br /&gt;
to the men who had lived,&amp;lt;br&amp;gt;&lt;br /&gt;
not one man would dare march at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dancin&#039; my scouter, dancin&#039; my scouter,&amp;lt;br&amp;gt;&lt;br /&gt;
who&#039;ll come a-dancin&#039; my scouter with me?&amp;lt;br&amp;gt;&lt;br /&gt;
And their ghosts may be heard as you dance on by Bellerophon,&amp;lt;br&amp;gt;&lt;br /&gt;
who&#039;ll come a-dancin&#039; my scouter with me?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gilbert and Sullivan: A British Tar===&lt;br /&gt;
&lt;br /&gt;
A Space Marine is a soaring soul,&amp;lt;br&amp;gt;&lt;br /&gt;
Far greater than a mortal man,&amp;lt;br&amp;gt;&lt;br /&gt;
His energetic fist should be ready to resist&amp;lt;br&amp;gt;&lt;br /&gt;
Any heretical plan.&amp;lt;br&amp;gt;&lt;br /&gt;
His nose should pant,&amp;lt;br&amp;gt;&lt;br /&gt;
and his lip should curl,&amp;lt;br&amp;gt;&lt;br /&gt;
His cheeks should flame,&amp;lt;br&amp;gt;&lt;br /&gt;
and his brow should furl,&amp;lt;br&amp;gt;&lt;br /&gt;
His bosom should heave,&amp;lt;br&amp;gt;&lt;br /&gt;
and his hearts should glow,&amp;lt;br&amp;gt;&lt;br /&gt;
And his fist be ever ready for a knock-down blow.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
His nose should pant and his lip should curl,&amp;lt;br&amp;gt;&lt;br /&gt;
His cheeks should flame and his brow should furl,&amp;lt;br&amp;gt;&lt;br /&gt;
His bosom should heave and his hearts should glow,&amp;lt;br&amp;gt;&lt;br /&gt;
And his fist be ever ready for a knock-down blow.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
His eyes should flash with an inborn fire,&amp;lt;br&amp;gt;&lt;br /&gt;
His brow with scorn be wrung;&amp;lt;br&amp;gt;&lt;br /&gt;
He never should bow down to a filthy xenos frown,&amp;lt;br&amp;gt;&lt;br /&gt;
Or the tang of a traitor tongue.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
His foot should stamp,&amp;lt;br&amp;gt;&lt;br /&gt;
and his throat should growl,&amp;lt;br&amp;gt;&lt;br /&gt;
His sword should twirl,&amp;lt;br&amp;gt;&lt;br /&gt;
and his face should scowl,&amp;lt;br&amp;gt;&lt;br /&gt;
His eyes should flash like a conqueror&amp;lt;br&amp;gt;&lt;br /&gt;
And he should ever bellow &amp;quot;for the Emperor!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
His foot should stamp, and his throat should growl,&amp;lt;br&amp;gt;&lt;br /&gt;
His sword should twirl, and his face should scowl;&amp;lt;br&amp;gt;&lt;br /&gt;
His eyes should flash like a conqueror,&amp;lt;br&amp;gt;&lt;br /&gt;
And he should ever bellow &amp;quot;for the Emperor!&amp;quot;, the Emperor, the Emperor, the Emperor!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Holy Diver&amp;quot; (Dio)===&lt;br /&gt;
&lt;br /&gt;
Holy Bolter&amp;lt;br&amp;gt;&lt;br /&gt;
You&#039;ve been out too long in the warzone&amp;lt;br&amp;gt;&lt;br /&gt;
Oh it&#039;s jamming again&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ride the Tank&amp;lt;br&amp;gt;&lt;br /&gt;
You can see its hull but you know it&#039;s clean.&amp;lt;br&amp;gt;&lt;br /&gt;
Oh don&#039;t you see what I mean&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gotta shoot &#039;em down&amp;lt;br&amp;gt;&lt;br /&gt;
Holy Bolter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Shiny Tracers&amp;lt;br&amp;gt;&lt;br /&gt;
Like the eyes of a Daemon in the night&amp;lt;br&amp;gt;&lt;br /&gt;
Something is coming for you&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Race for the Dropship&amp;lt;br&amp;gt;&lt;br /&gt;
You can hide in the sun of the Emperor&#039;s light&amp;lt;br&amp;gt;&lt;br /&gt;
Oh we will pray it&#039;s all right&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gotta get away-get away&amp;lt;br&amp;gt;&lt;br /&gt;
Between the armor lies&amp;lt;br&amp;gt;&lt;br /&gt;
There&#039;s a trooper hard as steel&amp;lt;br&amp;gt;&lt;br /&gt;
The valor never dies&amp;lt;br&amp;gt;&lt;br /&gt;
War&#039;s a never ending wheel&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Holy Bolter&amp;lt;br&amp;gt;&lt;br /&gt;
You&#039;re the star of the battlefield&amp;lt;br&amp;gt;&lt;br /&gt;
No need for full auto&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Jump on the Tank&lt;br /&gt;
you can feel its hull but you know it&#039;s mean&amp;lt;br&amp;gt;&lt;br /&gt;
Some might can never be seen yeah&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Holy Bolter&amp;lt;br&amp;gt;&lt;br /&gt;
You&#039;ve been out too long in the warzone&amp;lt;br&amp;gt;&lt;br /&gt;
Oh it&#039;s jamming again&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ride the Tank&amp;lt;br&amp;gt;&lt;br /&gt;
You can see armor but you know it&#039;s clean.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gotta get away-get away Gotta get away-get away&amp;lt;br&amp;gt;&lt;br /&gt;
Holy Bolter sole survivor your honour&#039;s clean&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Holy Bolter Holy bolter never change the mag Holy Bolter&amp;lt;br&amp;gt;&lt;br /&gt;
Oh Holy Bolter yeah alright get away get away get away&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Holy Bolter Holy Bolter whoa Holy Bolter Hmmm Hmmm Hmmm Hmmm.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fresh Prince of Bel-Air===&lt;br /&gt;
&lt;br /&gt;
Now, this is a story all about how&amp;lt;br&amp;gt;&lt;br /&gt;
My life got flipped-turned upside down&amp;lt;br&amp;gt;&lt;br /&gt;
And I&#039;d like to take a minute&amp;lt;br&amp;gt;&lt;br /&gt;
Just sit by my skull throne&amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;ll tell you how I became the daemon prince of Khorne&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
No idea where I was born or raised&amp;lt;br&amp;gt;&lt;br /&gt;
On the gladiator arenas was where I spent most of my days&amp;lt;br&amp;gt;&lt;br /&gt;
Beatin&#039; smashing&#039; killin&#039; in the arenas&amp;lt;br&amp;gt;&lt;br /&gt;
Escaped to the mountains with a few cronies&amp;lt;br&amp;gt;&lt;br /&gt;
When a couple of soldiers&amp;lt;br&amp;gt;&lt;br /&gt;
Who were up to no good&amp;lt;br&amp;gt;&lt;br /&gt;
They found us and attacked my neighborhood&amp;lt;br&amp;gt;&lt;br /&gt;
I got in one little fight and Emperor started to worry&amp;lt;br&amp;gt;&lt;br /&gt;
And said &#039;You&#039;re movin&#039; with your father and god in Terra&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It kinda hurt to see my pals fucked&amp;lt;br&amp;gt;&lt;br /&gt;
But Emprah didn&#039;t let me go back&amp;lt;br&amp;gt;&lt;br /&gt;
He gave me a battleship and then he gave me my legion.&amp;lt;br&amp;gt;&lt;br /&gt;
I put my axe on and said, &#039;Gotta give my army a lesson&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
First company, yo this is bad&amp;lt;br&amp;gt;&lt;br /&gt;
Marines drinking juice out of a champagne glass.&amp;lt;br&amp;gt;&lt;br /&gt;
Is this what the marines of World Eaters are like?&amp;lt;br&amp;gt;&lt;br /&gt;
Hmmmmm this won&#039;t be alright.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
But wait I hear there&#039;re techmarine, apothecarians and all that&amp;lt;br&amp;gt;&lt;br /&gt;
Put implants to the recruits like ones in this cool cat&amp;lt;br&amp;gt;&lt;br /&gt;
Now I like it&amp;lt;br&amp;gt;&lt;br /&gt;
Badass bloodthirsty soldiers&amp;lt;br&amp;gt;&lt;br /&gt;
I don&#039;t give a fuck to Emprahs&#039; warnings&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Well, the battle-barge landed and when I came out&amp;lt;br&amp;gt;&lt;br /&gt;
There was Horus who told he&#039;s gonna throw a rout&amp;lt;br&amp;gt;&lt;br /&gt;
I was in and we went to Terra&amp;lt;br&amp;gt;&lt;br /&gt;
We went totally ape&amp;lt;br&amp;gt;&lt;br /&gt;
After an epic bloodshed I heard &#039;Horus got raped&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I whistled for a Battle-Barge and when it came near&amp;lt;br&amp;gt;&lt;br /&gt;
My legion ran in, cursing the Emperor&amp;lt;br&amp;gt;&lt;br /&gt;
Dumped Kharn to the trunk and fled the war&amp;lt;br&amp;gt;&lt;br /&gt;
Khorne told me &#039;Yo homes to Eye of Terror&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I got wings on my back and horns on my head&amp;lt;br&amp;gt;&lt;br /&gt;
This cool runesword and skin blood-red&amp;lt;br&amp;gt;&lt;br /&gt;
I looked at my kingdom&amp;lt;br&amp;gt;&lt;br /&gt;
I was finally there&amp;lt;br&amp;gt;&lt;br /&gt;
To sit on my throne as the Daemon Prince of Khorne&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sabaton - Stalingrad===&lt;br /&gt;
&lt;br /&gt;
Fresh from orbit&amp;lt;br&amp;gt;&lt;br /&gt;
From the dropships came to Comrades aid&amp;lt;br&amp;gt;&lt;br /&gt;
City in despair&amp;lt;br&amp;gt;&lt;br /&gt;
Almost crushed by Ghazkulls army&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Oh its grimmer than hell&amp;lt;br&amp;gt;&lt;br /&gt;
Ghazkull&#039;s forces advancing&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The sound of the stubbers&amp;lt;br&amp;gt;&lt;br /&gt;
The music of death&amp;lt;br&amp;gt;&lt;br /&gt;
A grand symphony&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
See your friends fall&amp;lt;br&amp;gt;&lt;br /&gt;
Hear them pray to the gods &amp;lt;br&amp;gt;&lt;br /&gt;
Your emperor denies&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Every man dies alone&amp;lt;br&amp;gt;&lt;br /&gt;
And when your time comes &amp;lt;br&amp;gt;&lt;br /&gt;
You will know that its time&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Yarrick&#039;s fortress on fire&amp;lt;br&amp;gt;&lt;br /&gt;
Is this madness or hell&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The sound of the stubbers&amp;lt;br&amp;gt;&lt;br /&gt;
The music of death&amp;lt;br&amp;gt;&lt;br /&gt;
We&#039;re playing Chaos&#039;s symphony&amp;lt;br&amp;gt;&lt;br /&gt;
Violins as lasguns&amp;lt;br&amp;gt;&lt;br /&gt;
Conducted from hell&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Oh Hades Hive&amp;lt;br&amp;gt;&lt;br /&gt;
Morte Vedae&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Are you praying&amp;lt;br&amp;gt;&lt;br /&gt;
Do you follow the Commissars lead&amp;lt;br&amp;gt;&lt;br /&gt;
No one knows you&amp;lt;br&amp;gt;&lt;br /&gt;
No one cares but a single violin&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Play the score of the dead&amp;lt;br&amp;gt;&lt;br /&gt;
Know the daemon within&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The sound of the stubbers&amp;lt;br&amp;gt;&lt;br /&gt;
The music of death&amp;lt;br&amp;gt;&lt;br /&gt;
We&#039;re playing Chaos&#039;s symphony&amp;lt;br&amp;gt;&lt;br /&gt;
Violins as lasguns&amp;lt;br&amp;gt;&lt;br /&gt;
Conducted from hell&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kelis - Mildshake===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Repeat x2]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
My mechadendrites bring all the boys to the yard,&amp;lt;br&amp;gt;&lt;br /&gt;
And they&#039;re like,&amp;lt;br&amp;gt;&lt;br /&gt;
The best forge world&#039;s Mars!&amp;lt;br&amp;gt;&lt;br /&gt;
Damn right the best forge world&#039;s Mars!&amp;lt;br&amp;gt;&lt;br /&gt;
We can teach you,&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;Bout St. Tesla&#039;s electric charge.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I know you want xenotech,&amp;lt;br&amp;gt;&lt;br /&gt;
The thing that makes free energy,&amp;lt;br&amp;gt;&lt;br /&gt;
What explorators go crazy for.&amp;lt;br&amp;gt;&lt;br /&gt;
They lose their minds&amp;lt;br&amp;gt;&lt;br /&gt;
If the warp unbinds&amp;lt;br&amp;gt;&lt;br /&gt;
Before they get out in time.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[Chorus x2]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
La la-la la la,&amp;lt;br&amp;gt;&lt;br /&gt;
Warm it up.&amp;lt;br&amp;gt;&lt;br /&gt;
La la-la la la,&amp;lt;br&amp;gt;&lt;br /&gt;
AdMech toys are waiting.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
My mechadendrites bring all the boys to the yard,&amp;lt;br&amp;gt;&lt;br /&gt;
And they&#039;re like,&amp;lt;br&amp;gt;&lt;br /&gt;
The best forge world&#039;s Mars!&amp;lt;br&amp;gt;&lt;br /&gt;
Damn right the best forge world&#039;s Mars!&amp;lt;br&amp;gt;&lt;br /&gt;
We can teach you,&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;Bout St. Tesla&#039;s electric charge.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I can see the machine spirit.&amp;lt;br&amp;gt;&lt;br /&gt;
You want to be just some skitarii?&amp;lt;br&amp;gt;&lt;br /&gt;
Tech geeks and freaks with toys&amp;lt;br&amp;gt;&lt;br /&gt;
That can&#039;t be bought.&amp;lt;br&amp;gt;&lt;br /&gt;
Just know: heretics get caught.&amp;lt;br&amp;gt;&lt;br /&gt;
Watch out if you&#039;re smart,&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[Chorus x2]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
La la-la la la,&amp;lt;br&amp;gt;&lt;br /&gt;
Warm it up.&amp;lt;br&amp;gt;&lt;br /&gt;
La la-la la la,&amp;lt;br&amp;gt;&lt;br /&gt;
AdMech toys are waiting.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
My mechadendrites bring all the boys to the yard,&amp;lt;br&amp;gt;&lt;br /&gt;
And they&#039;re like,&amp;lt;br&amp;gt;&lt;br /&gt;
The best forge world&#039;s Mars!&amp;lt;br&amp;gt;&lt;br /&gt;
Damn right the best forge world&#039;s Mars!&amp;lt;br&amp;gt;&lt;br /&gt;
We can teach you,&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;Bout St. Tesla&#039;s electric charge.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Omnissiah says &amp;quot;get involved.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Enginseers practice every day so&amp;lt;br&amp;gt;&lt;br /&gt;
You must maintain your firearm.&amp;lt;br&amp;gt;&lt;br /&gt;
Same time maintain your iron halo&amp;lt;br&amp;gt;&lt;br /&gt;
And you will learn to mend.&amp;lt;br&amp;gt;&lt;br /&gt;
(Plus work on our titans!)&amp;lt;br&amp;gt;&lt;br /&gt;
Then next honour spark plugs, the wheel and flint.&amp;lt;br&amp;gt;&lt;br /&gt;
Then starting your car is a blessed event!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[Chorus x2]&#039;&#039;&lt;br /&gt;
La la-la la la,&amp;lt;br&amp;gt;&lt;br /&gt;
Warm it up.&amp;lt;br&amp;gt;&lt;br /&gt;
La la-la la la,&amp;lt;br&amp;gt;&lt;br /&gt;
AdMech toys are waiting.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
My mechadendrites bring all the boys to the yard,&amp;lt;br&amp;gt;&lt;br /&gt;
And they&#039;re like,&amp;lt;br&amp;gt;&lt;br /&gt;
The best forge world&#039;s Mars!&amp;lt;br&amp;gt;&lt;br /&gt;
Damn right the best forge world&#039;s Mars!&amp;lt;br&amp;gt;&lt;br /&gt;
We can teach you,&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;Bout St. Tesla&#039;s electric charge.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===I&#039;m in a Dread - The Lonely Island===&lt;br /&gt;
I&#039;m in a dread.&amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;m in a dread.&amp;lt;br&amp;gt;&lt;br /&gt;
Everybody start running&amp;lt;br&amp;gt;&lt;br /&gt;
Cause I&#039;m charging in a dread.&amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;m in a dread.&amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;m in a dread.&amp;lt;br&amp;gt;&lt;br /&gt;
Take a good hard look&amp;lt;br&amp;gt;&lt;br /&gt;
at the motherfucking dread.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I&#039;m in a dread, motherfuckers, so you better run.&amp;lt;br&amp;gt;&lt;br /&gt;
In a dread, blastin&#039; you away with my giant gun.&amp;lt;br&amp;gt;&lt;br /&gt;
Bustin&#039; heretics, making &#039;em wish they were dead.&amp;lt;br&amp;gt;&lt;br /&gt;
You can&#039;t stop me, motherfuckers &#039;cause I&#039;m in a dread.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Take you shot, bitch,&amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;m in a dread, witch.&amp;lt;br&amp;gt;&lt;br /&gt;
And my adamantium armour&#039;s so thick.&amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;ve got my giant fists&amp;lt;br&amp;gt;&lt;br /&gt;
And my meltagun.&amp;lt;br&amp;gt;&lt;br /&gt;
You were already dead before the war begun.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I&#039;m riding in a drop pod&amp;lt;br&amp;gt;&lt;br /&gt;
Falling to the ground&amp;lt;br&amp;gt;&lt;br /&gt;
The drop pod&#039;s arriving,&amp;lt;br&amp;gt;&lt;br /&gt;
Making a terrible sound.&amp;lt;br&amp;gt;&lt;br /&gt;
But this ain&#039;t Slaanesh&amp;lt;br&amp;gt;&lt;br /&gt;
This is the Emperor&#039;s hound,&amp;lt;br&amp;gt;&lt;br /&gt;
An airborne dreadnought, motherfucking, coming inbound.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fuck you, I&#039;m in a dread, motherfuckers.&amp;lt;br&amp;gt;&lt;br /&gt;
Fuck guns, I cheated death, motherfuckers.&amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;m here with Chapter Master Seth, motherfuckers.&amp;lt;br&amp;gt;&lt;br /&gt;
I can&#039;t even draw breath motherfuckers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Oh, Emprah, if you could hear my roar,&amp;lt;br&amp;gt;&lt;br /&gt;
As I&#039;m waging your eternal war,&amp;lt;br&amp;gt;&lt;br /&gt;
Covering the ground with xeno gore&amp;lt;br&amp;gt;&lt;br /&gt;
Like Ursarkar Creed, anything is possible.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Never thought I&#039;d be in a dread.&amp;lt;br&amp;gt;&lt;br /&gt;
Blood staining my armor red.&amp;lt;br&amp;gt;&lt;br /&gt;
Sanguinius, look at me.&amp;lt;br&amp;gt;&lt;br /&gt;
Never thought I&#039;d see the day,&amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;d watch myself decay.&amp;lt;br&amp;gt;&lt;br /&gt;
Believe me when I say&amp;lt;br&amp;gt;&lt;br /&gt;
I fought in the Great Crusade.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I&#039;m in a dread.&amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;m in a dread.&amp;lt;br&amp;gt;&lt;br /&gt;
Everybody start running,&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;Cause I&#039;m charging in a dread.&amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;m in a dread.&amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;m in a dread.&amp;lt;br&amp;gt;&lt;br /&gt;
Take a good hard look&amp;lt;br&amp;gt;&lt;br /&gt;
At the motherfucking dread.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://youtube.com/watch?v=RSu4hOLYrXk Video of Pocahontas: Savages]&lt;br /&gt;
*[http://www.youtube.com/watch?v=BOG0jDvaIqk Video of The Prince of Egypt: Playing with the Big Boys]&lt;br /&gt;
*[http://youtube.com/watch?v=_0Nm0vf1W9Q Video of The Prince of Egypt: The Plagues]&lt;br /&gt;
*[http://www.youtube.com/watch?v=L0AiN8vrn9Y Video of the Lion King: Be Prepared]&lt;br /&gt;
*[http://youtube.com/watch?v=irp8CNj9qBI Video of Queen: Bohemian Rhapsody]&lt;br /&gt;
*[http://youtube.com/watch?v=5wON8-glDb0 Video of Robert Browning&#039;s poem My Last Duchess]&lt;br /&gt;
*[http://youtube.com/watch?v=4Pbl4x1OKqs Video of Ozzy performing Hellraiser]&lt;br /&gt;
*[http://youtube.com/watch?v=WLenuBXt2RE Video of Nancy Sinatra: These Boots Were Made for Walking]&lt;br /&gt;
*[http://youtube.com/watch?v=S5nw1-_5-Vk Video of My Chemical Romance: The Black Parade]&lt;br /&gt;
*[http://youtube.com/watch?v=jgqxQmAbTBc Video of Iron Maiden: The Trooper]&lt;br /&gt;
*[http://youtube.com/watch?v=n9C4fj5CfvA Video of Harvey Andrews: British Soldier]&lt;br /&gt;
*[http://youtube.com/watch?v=pxyhmx-DT44 Video of Will Smith: Men in Black]&lt;br /&gt;
*[http://youtube.com/watch?v=0Y9ZQsAgveI Video of Sabaton: Wolfpack]&lt;br /&gt;
*[http://www.asoldierschristmas.com Not a Video of A Soldier&#039;s Christmas]&lt;br /&gt;
*[http://www.youtube.com/watch?v=as0VmtpZVqM Video of Dixie]&lt;br /&gt;
*[http://www.youtube.com/watch?v=_Si8beWhBkg Video of Everyone Has Aids]&lt;br /&gt;
*[http://www.youtube.com/watch?v=4CRsXv7QVfE Video of A British Tar]&lt;br /&gt;
*[http://www.youtube.com/watch?v=hBe0VCso0qs Video of Fresh Prince of Bel-Air]&lt;br /&gt;
&lt;br /&gt;
[[category:warhammer 40,000]] &lt;br /&gt;
[[category:Meme]]&lt;br /&gt;
[[category:Copypasta]]&lt;/div&gt;</summary>
		<author><name>71.191.250.133</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=/tg/%27s_homebrews&amp;diff=2804</id>
		<title>/tg/&#039;s homebrews</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=/tg/%27s_homebrews&amp;diff=2804"/>
		<updated>2010-07-01T00:13:42Z</updated>

		<summary type="html">&lt;p&gt;71.191.250.133: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[/tg/|Tee Gee]] sometimes gets bright ideas about &amp;quot;original&amp;quot; settings and ideas which sometimes turn out to be awesome. However, due to the fa/tg/uys&#039; inherent laziness (due to the intake of large quantities of [[meatbread]]) these project rarely come to any sort of fruition. Nevertheless, everyone knows that /tg/ [[gets shit done]].&lt;br /&gt;
&lt;br /&gt;
See also [[:Category:Homebrew_Settings|Homebrew Settings]].&lt;br /&gt;
&lt;br /&gt;
==What are homebrews?==&lt;br /&gt;
A &amp;quot;homebrew&amp;quot; is an unofficial, DIY modification, adaptation, setting or entire game made by the players themselves and not by the industry or professional developers. It is not intended for publication or wide distribution although in the age of internet people often share their work with others who might appreciate it.&lt;br /&gt;
&lt;br /&gt;
==Sage for Homebrew==&lt;br /&gt;
A habit of lazy trolls whenever anyone posts a thread about a homebrew project or setting. If the lazy troll is determined he will repeatedly sage the thread and incite [[rage]] from those trying to [[gets shit done | get shit done]].&lt;br /&gt;
&lt;br /&gt;
==List of known /tg/ homebrews==&lt;br /&gt;
Some of the games and settings conceived in or around the board include:&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;[[4chan CCG]]&#039;&#039;&lt;br /&gt;
: A meme based tabletop cardgame.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;[[4chan: The Trolling]]&#039;&#039;&lt;br /&gt;
: A rules-light RPG based on the various boards of 4chan. It currently takes the &amp;quot;rules-light&amp;quot; description to an extreme, as none have yet been written.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;[[Accursed Toys]]&#039;&#039;&lt;br /&gt;
: A rules-light FUDGE setting for playing as toys, such as clockwork dragons, claymen, and poppets.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;[[Adeptus Evangelion]]&#039;&#039;&lt;br /&gt;
: A modification of [[Dark Heresy]] to allow for play in the &#039;&#039;Neon Genesis Evangelion&#039;&#039; universe.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Americana&#039;&#039;&lt;br /&gt;
: ([http://www.dandwiki.com/wiki/Americana_(DnD_Campaign_Setting) The setting, recorded in the D&amp;amp;D Wiki.])&lt;br /&gt;
: ([http://suptg.thisisnotatrueending.com/archive/2436185/ The original thread, archived on sup/tg/])&lt;br /&gt;
: An idea built around a single image, and around the concept of an America as represented by its own mythology.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;[[ArtifIce]]&#039;&#039;&lt;br /&gt;
: ([http://suptg.thisisnotatrueending.com/artifice/ Rules on sup/tg/])&lt;br /&gt;
: The game of Machine Intelligence&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Audiomancer&#039;&#039;&lt;br /&gt;
: An in-progress cyberpunk setting where the human genome is cataloged musically and stats and skills are derived from songs and rhythms spliced onto junk DNA. [http://4chan.thisisnotatrueending.com/archive/2714934/ The pilot thread, on sup/tg/.]&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;[[Break]]&#039;&#039;&lt;br /&gt;
: To play the rules, you gotta break them.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;[[BRICK STONEWALL]]&#039;&#039;&lt;br /&gt;
: A [[Munchausen]] based on mostly [[freeform]] rules.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Bucketworld&#039;&#039;&lt;br /&gt;
: A horrifically named setting designed to have isolated, self-sufficient communities where travel is very dangerous and difficult.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;[[Catfight:_Tactics]]&#039;&#039;&lt;br /&gt;
: A strategy wargame for small teams of characters about exactly what the name suggests.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;[[Project_Daussalt]]&#039;&#039;&lt;br /&gt;
: Mecha Musume meets Advanced Wars in this /tg/420 Aphla&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;[[The Dark Tower]]&#039;&#039;&lt;br /&gt;
: Chaosium&#039;s Basic Roleplay system adapted for the Stephen King universe.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;[[Dead Space]]&#039;&#039;&lt;br /&gt;
: Grimdark homeless in space [[GURPS]] setting. Getting enough food and water are the PCs&#039; main concerns. Not related in any way to the vidya game that came out 8 months later.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;[[Deathworld]]&#039;&#039;&lt;br /&gt;
: An alternate universe Earth where Nazi Germany and the USSR never fought, filled with magic, high-technology and eldritch Presidential death-gods.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;[[DERP]]&#039;&#039;&lt;br /&gt;
: /tg/&#039;s pet digital tabletop.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;[[Deus Volt]]&#039;&#039;&lt;br /&gt;
: Fantasy/mythic parallel to the crusades.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Devil&#039;s Dixie&#039;&#039;&lt;br /&gt;
: ([http://bluwiki.com/go/Devil&#039;s_Dixie Devil&#039;s Dixie at bluwiki])&lt;br /&gt;
: What if the South made a deal with the Devil himself to fight the Civil War?&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Dieselpunk&#039;&#039;&lt;br /&gt;
: ([http://bluwiki.com/go/Engines_of_Discord Engines of Discord at bluwiki])&lt;br /&gt;
: A world permanently stuck in a darkly fantastic midway point between World Wars One and Two that never actually existed...&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;[[Dive into the Sky]]&#039;&#039;&lt;br /&gt;
: Mecha Musume fighter girls/air combat.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;[[Dogpocalypse]]&#039;&#039;&lt;br /&gt;
:  What if the dogs the government has been using for psychic experimentation suddenly realize they can literally escape on whim?&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;[[Go to hell!]]&#039;&#039;&lt;br /&gt;
: Sick sad pokeymanz...&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;[[Feltpunk]]&#039;&#039;&lt;br /&gt;
: MiB meets CoC...but with Muppets.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;[[Fight Fighters]]&#039;&#039;&lt;br /&gt;
: A dice game that turns all of your worthless toys into a table top game.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;[[Flatland]]&#039;&#039;&lt;br /&gt;
: Like the novel. Players take on the roles of triangles, squares and pentagons in a two-dimensional Victorian satire.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Fortress Quest&#039;&#039;&lt;br /&gt;
: Dungeon crawl resolving around problem solving instead of hack &#039;n&#039; slash.&lt;br /&gt;
:([http://docs.google.com/View?docid=dg27hzv4_1d8rfkfhn Rules link])&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;[[Futurama: Now With Dice]]&#039;&#039;&lt;br /&gt;
: Futurama adapted for Steve Jackson Games&#039; TOON system.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Grimsystem&#039;&#039;&lt;br /&gt;
: A Gritty system that combines elements of WHFRP, The Burning Wheel, and a few other titles&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;[[Inland Empire]]&#039;&#039;&lt;br /&gt;
: Steampunk in an alternate North America. Vikings, robots, and telegraph phreaking.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;[[Joints and Jivers]]&#039;&#039;&lt;br /&gt;
: &#039;&#039;RPG for historical reenactments&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;[[Legend of the Hylian Wars]]&#039;&#039;&lt;br /&gt;
: A tabletop strategy game based on the wars of Hyrule prior to Link&#039;s existence.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;[[Liberi Gothica]]&#039;&#039; (formerly known as &#039;&#039;[[NecroLoli]]&#039;&#039;) &lt;br /&gt;
: ([http://tacks.aceboard.com/ Forum link]) ([http://www.big-metto.net/RP_Wiki/index.php?title=Necrololi_RPG Wiki link])&lt;br /&gt;
: A gothic horror, medieval steampunk setting, where small children [the PCs] suddenly acquire large amounts of power and don&#039;t know what to do with it. They are persecuted by the Church of the Twelve.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;[[Machina Dei]]&#039;&#039;&lt;br /&gt;
: Rome+giant robots=?&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;[[Magical Girls - The Game]]&#039;&#039;&lt;br /&gt;
: Magical girl system. For the weeaboo pedophile in all of us.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;[[Metal Slug System]]&#039;&#039;&lt;br /&gt;
: METAL SLUG! A system based off the legendary game that seems to represent everything that is /tg/ - over-the-top mow-&#039;em-down warfare with big explosions and bigger bosses.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;[[Modempunk]] &#039;&#039;&lt;br /&gt;
: A rules-lite d12-only game for playing hackers in an alternate-reality 1986. Now you too can be z3r0c00L.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;[[Mosaic]]&#039;&#039;&lt;br /&gt;
: MAJIKAL ROONZ, LADDIE! Seriously though, it&#039;s an alternate reality in which the standard class archetypes are achieved in a very different manner than in D&amp;amp;D. The framework for the system&#039;s fluff and crunch is nearly completed.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;[[Panic]] &#039;&#039;&lt;br /&gt;
: &#039;&#039;The game of little girls running&#039;&#039;, a system inspired by survival horror games featuring young girls running from murderers.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;[[Pause]]&#039;&#039;&lt;br /&gt;
: Time has stopped, except for you.  Why?  And how&#039;re you going to survive in a world put on &amp;quot;pause&amp;quot; ?&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;[[The Post-Apocalyptic Roadmap]]&#039;&#039;&lt;br /&gt;
: A universal setting wherein users contribute background for their own locales, as it will be 3 years after a minor nuclear exchange.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;[[Rivet]]&#039;&#039;&lt;br /&gt;
: A pulp rules-lite system and a [[Dieselpunk|dieselpunk]] setting all in one!&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Rockworld&#039;&#039;&lt;br /&gt;
: A setting where people live in small air air pockets underground.  Contains glowing rocks, portals, and superpowers.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Rodentia&#039;&#039;&lt;br /&gt;
: ([http://rodentiabrainstorm.bluwiki.com/ Rodentiabrainstorm on Bluwiki])&lt;br /&gt;
: &#039;&#039;Description here...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;[[Run &amp;amp; Gun]]&#039;&#039;&lt;br /&gt;
: A fast paced game designed to capture the feel of action videogames.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;[[Samurai Movie RPG]]&#039;&#039;&lt;br /&gt;
: Exactly what the title says.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;[[Scholomance]]&#039;&#039;&lt;br /&gt;
: A &amp;quot;school for magic&amp;quot; subgenre game with a lot of backstabbing.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;[[Server Crash]]&#039;&#039;&lt;br /&gt;
: A game with the premise of humanity trapped inside a hostile and sentient Internet.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Shadowrun 4.5&#039;&#039;&lt;br /&gt;
: A streamlined rule-set for 4th edition Shadowrun, making the rules more comprehensive, cohesive, and fast.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;[[Slavepunk]]&#039;&#039;&lt;br /&gt;
: &#039;&#039;Description here...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;[[STALKER: The RPG]]&#039;&#039;&lt;br /&gt;
: A game set in the nuclear wasteland around the disaster area of Chernobyl, Ukraine. Be a Stalker, tell other Stalkers to get out of here.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;[[StatWar]]&#039;&#039;&lt;br /&gt;
: A customizable wargame with a point buy system.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;[[Super_Mario_World:_Pipes_and_Plumbers|Super Mario World: Pipes and Plumbers]]&#039;&#039;&lt;br /&gt;
: A game wher the players take on the role of Bowser&#039;s minions, as opposed to Mario; a work in progress.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;[[Supernatural World War II ]]&#039;&#039;&lt;br /&gt;
: An alternate universe were magic and technology coinhabit after World War I.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Surrail&#039;&#039;&lt;br /&gt;
: By Ruler of sup/tg/: A game where you venture through a train fueled by famous peoples dreams and your own nightmares&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;[[Tau Dark Heresy]]&#039;&#039;&lt;br /&gt;
: A Dark Heresy modification based around letting people play in the Tau Empire.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;[[Tales of Arcadia]]&#039;&#039;&lt;br /&gt;
: A wargame made to actualize a Mornington Crescent-type meme that had been going around.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;[[The South Seas War]]&#039;&#039;&lt;br /&gt;
: A wargame inspired by Epic 40,000 with a setting inspired by &#039;&#039;Ace Combat&#039;&#039;, &#039;&#039;Front Mission&#039;&#039; and &#039;&#039;Rambo&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;[[The World of Aarn]]&#039;&#039;&lt;br /&gt;
: A flexible fantasy parody setting with magitech, science, playful whimsy and eldritch horror. Its mission statement is to be funny, internally consistent and thought-provoking.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Trigger Discipline&#039;&#039;&lt;br /&gt;
: ([http://docs.google.com/View?docid=ddtpw56g_98ftqhjgf Rules on Google Docs])&lt;br /&gt;
: A generic rules lite mech rpg, with the twist of simulating a television show (with mechanics for director interference, fan mail, and so on)...&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;[[Überstadt]]&#039;&#039;&lt;br /&gt;
: ([http://uberstadt.wikispaces.com/ &#039;&#039;Überstadt&#039;&#039; on Wikispaces])&lt;br /&gt;
: DnD tropes are mercilessly inverted in this comedy of manners setting. Imagine the World&#039;s Largest Dungeon and other overly complicated DnD ecologies. Now transplant that onto a Ankh-Morphork style fantasy metropolis. Lawyers and gardeners are fearsome playable classes and various monstrous races serve different social niches (from goblin bankers to gnomish factory managers to orc bodyguards and dwarven gangsters).&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;[[The Unified Setting for /tg/]]&#039;&#039;&lt;br /&gt;
:  All of /tg/&#039;s favorite original fantasy-setting content rolled into one campaign setting, from [[doobies]] to [[Dwarf Fortress|dorfs]].&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;[[VeloCITY]]&#039;&#039;&lt;br /&gt;
: Jet Set Radio, the role-playing game.  Skate, blade, parkour, and fuckin&#039; taggers.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Vrilwar&#039;&#039; (now hogged by Dagda)&lt;br /&gt;
: WWII + Mechs. Depending on which side&#039;s propaganda you believe the setting is either realistic (or at least gritty) or has a secret history involving Atlantean supertechnology. The Nazi&#039;s mystical view of vril technology was hijacked after the fact to serve as a convenient excuse for the German mech program to use Super Robot genre tropes such as teenage pilots and hot-blooded supermove shouting (as well as giant swords...) in contrast to the more realistic tank/jet warfare style of other nations&#039; pilots. (anyone remember what the mechs were called?)...&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;[[Walmart Apocalypse]]&#039;&#039;&lt;br /&gt;
: Post-apocalyptic survival inside a giant Walmart hiding from killer stalking robots and avoiding being turned into a lobotomized greeter while clashing and trading with survivors in other departments.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;[[Year Zero]]&#039;&#039;&lt;br /&gt;
: An RPG adaptation of Nine Inch Nails&#039; Year Zero ARG.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Roleplaying]]&lt;/div&gt;</summary>
		<author><name>71.191.250.133</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mon%27Tau&amp;diff=341733</id>
		<title>Mon&#039;Tau</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mon%27Tau&amp;diff=341733"/>
		<updated>2010-06-30T23:44:31Z</updated>

		<summary type="html">&lt;p&gt;71.191.250.133: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mont&#039;au_Cover.jpg|200px|thumb|right|]]&lt;br /&gt;
On June 28, 2010, a group of Fa/tg/uys began work on a [[Tau]] supplement for Dark Heresy. From fluff to crunch, every aspect is being considered. A release date for playable rules hasn&#039;t been determined yet, but it is still a distinct possibility.&lt;br /&gt;
&lt;br /&gt;
Major Contributors: RelativelyNeutral40kFag, Pvt. Chuck Turner, Wolesz, Statanon, FF-Syk, Baxter, and of course, Anonymous.&lt;br /&gt;
&lt;br /&gt;
We have an IRC for discussion of rules found [http://www.gamesurge.net/chat here]. The channel name is #TauDH&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
===Base Stats===&lt;br /&gt;
[[File:Tau Castes.jpg|400px|thumb|right|From top left: Fire, Water, Air, Earth, Demiurg, Gue&#039;la, Kroot, Vespid]]&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=7 cellspacing=0&lt;br /&gt;
|- bgcolor=#ccccff&lt;br /&gt;
!Caste &lt;br /&gt;
!WS !!BS !!S !!T !!Ag !!Int !!Per !!WP !!Fel&lt;br /&gt;
|-&lt;br /&gt;
!Fire&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| 15|| 20|| 20|| 20|| 20|| 20|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 25|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Air&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| 15|| 20||style=&amp;quot;background:#ffcccc&amp;quot;| 15||style=&amp;quot;background:#ffcccc&amp;quot;| 15||style=&amp;quot;background:#ccffcc&amp;quot;| 30|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 25|| 20|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Water&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| 15||style=&amp;quot;background:#ffcccc&amp;quot;| 15||style=&amp;quot;background:#ffcccc&amp;quot;| 15|| 20|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 25|| 20|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 30&lt;br /&gt;
|-&lt;br /&gt;
!Earth&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| 15|| 20|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 25||style=&amp;quot;background:#ffcccc&amp;quot;| 15||style=&amp;quot;background:#ccffcc&amp;quot;| 25|| 20|| 20|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Kroot&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| 25|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 25|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 25||style=&amp;quot;background:#ffcccc&amp;quot;| 15|| 20||style=&amp;quot;background:#ffcccc&amp;quot;| 15||style=&amp;quot;background:#ffcccc&amp;quot;| 15&lt;br /&gt;
|-&lt;br /&gt;
!Vespid&lt;br /&gt;
| 20|| 20|| 20|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 25|| 20|| 20||style=&amp;quot;background:#ffcccc&amp;quot;| 15|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Demiurg&lt;br /&gt;
| 20|| 20|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 25||style=&amp;quot;background:#ffcccc&amp;quot;| 10||style=&amp;quot;background:#ccffcc&amp;quot;| 25|| 20|| 20|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Gue&#039;vesa&lt;br /&gt;
| 20|| 20|| 20|| 20|| 20|| 20|| 20|| 20|| 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All Tau characters begin with the skills Speak Language (Tau), Common Lore (Tau Empire), Common Lore (Greater Good), Common Lore (Mon&#039;Tau), and treat Literacy as a Basic skill.&lt;br /&gt;
&lt;br /&gt;
===Choose Homeworld===&lt;br /&gt;
&lt;br /&gt;
;Tau Empire&lt;br /&gt;
*Traits: Serve with Pride (The Tau are born into their castes, and naturally fit for their purpose. This, however often makes them neglect the other aspects of life. Depending on their caste, the Tau PC can add up to 3 points to a specified characteristic, while subtracting the same amount from another. Fire: BS - Fel/Int ; Earth: Int - Ag ; Air: Ag - T ; Water: Fel - WS/Str)&amp;lt;br/&amp;gt;&lt;br /&gt;
*Strength In Unity (A perfect machine can be built of imperfect parts, and the Tau caste system is a proof of that. Once per session, a Tau player may use a Skill of a Tau teammate as a basic Skill, or as though they were trained in it if it&#039;s already considered basic)&amp;lt;br/&amp;gt;&lt;br /&gt;
*Dark Millenium Naïveté (The Tau are a people who are constantly deceived, as much by the Ethereals for their sanity&#039;s sake, as by their common optimism and inability to see the galaxy in its true colours. They take a -5 to all test regarding the less pleasant aspects of the universe. The Jaded Talent can be purchased only at GM&#039;s discretion)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A player may, if they choose so, sacrifice the Serve With Pride trait, and apply one of the Home World templates found below.&lt;br /&gt;
&lt;br /&gt;
(Note that for Gue&#039;vesa, home worlds would be found in the Dark Heresy core book)&lt;br /&gt;
&lt;br /&gt;
;T&#039;au&lt;br /&gt;
*Traits: Elders (Other Tau look up to those of this Sept as naturally wise. They get a +5 bonus to Fel when dealing with other Tau)&lt;br /&gt;
*Skills: Speak Language (Low Gothic), Scholastic Lore (Tau Society)&lt;br /&gt;
&lt;br /&gt;
;Vior&#039;la&lt;br /&gt;
*Traits: Hot Blooded (Tau from this Sept must pass a WP test in order to disengage from combat), Natural Born Fighters (Have +5 WS, +5 S, but -5 Fel and -5 WP)&lt;br /&gt;
*Skills: Awareness&lt;br /&gt;
&lt;br /&gt;
;Dal&#039;yth&lt;br /&gt;
*Traits: Xenos Contact (Tau for this Sept have had the most contact with other races, and therefore get a +10 to their fellowship when dealing with anyone who is not Tau)&lt;br /&gt;
*Skills: Speak Language (Low Gothic), Barter or Charm&lt;br /&gt;
&lt;br /&gt;
;Vash&#039;ya&lt;br /&gt;
*Traits: Born to Fly (Tau from this sept can re roll any failed drive or pilot checks. The re rolled result stands.)&lt;br /&gt;
*Skills: Drive (Vehicle of choice), or Pilot (Military Craft)&lt;br /&gt;
&lt;br /&gt;
;Sa&#039;cea&lt;br /&gt;
*Traits: Disciplined (Sa&#039;cea Tau are more likely to keep their cool in and out of combat, giving them +5 WP)&lt;br /&gt;
*Skills: Command&lt;br /&gt;
&lt;br /&gt;
== Armory ==&lt;br /&gt;
{| border=1 cellpadding=7 cellspacing=0&lt;br /&gt;
|- bgcolor=#ccccff&lt;br /&gt;
!Name&lt;br /&gt;
!Class&lt;br /&gt;
!Range&lt;br /&gt;
!RoF&lt;br /&gt;
!Dam&lt;br /&gt;
!Pen&lt;br /&gt;
!Clip&lt;br /&gt;
!Rld&lt;br /&gt;
!Special&lt;br /&gt;
!Wt&lt;br /&gt;
!Cost&lt;br /&gt;
!Availability&lt;br /&gt;
|-&lt;br /&gt;
!Pulse Rifle&lt;br /&gt;
|Basic&lt;br /&gt;
|150m&lt;br /&gt;
|S/2/5&lt;br /&gt;
|1d10+5 E&lt;br /&gt;
|3&lt;br /&gt;
|30&lt;br /&gt;
|Full&lt;br /&gt;
|Reliable, Unwieldy&lt;br /&gt;
|5kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Very Rare&lt;br /&gt;
(Common for Tau)&lt;br /&gt;
|-&lt;br /&gt;
!Pulse Carbine&lt;br /&gt;
|Basic&lt;br /&gt;
|75m&lt;br /&gt;
|S/2/5&lt;br /&gt;
|1d10+4 E&lt;br /&gt;
|3&lt;br /&gt;
|20&lt;br /&gt;
|Full&lt;br /&gt;
|Reliable, &lt;br /&gt;
Carbine (-10 one &lt;br /&gt;
handed penalty)&lt;br /&gt;
|3.5kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Very Rare&lt;br /&gt;
(Common for Tau)&lt;br /&gt;
|-&lt;br /&gt;
!Pulse Pistol&lt;br /&gt;
|Pistol&lt;br /&gt;
|35m&lt;br /&gt;
|S/2/-&lt;br /&gt;
|1d10+4 E&lt;br /&gt;
|3&lt;br /&gt;
|15&lt;br /&gt;
|Full&lt;br /&gt;
|Reliable&lt;br /&gt;
|1.5kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Very Rare&lt;br /&gt;
(Average for Tau)&lt;br /&gt;
|-&lt;br /&gt;
!Rail Rifle&lt;br /&gt;
|Basic&lt;br /&gt;
|200m&lt;br /&gt;
|S/-/-&lt;br /&gt;
|1d10+6 I&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|Full&lt;br /&gt;
|Accurate, Unwieldy,&lt;br /&gt;
Telescopic Sight&lt;br /&gt;
|6kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Very Rare&lt;br /&gt;
(Scarce for Tau)&lt;br /&gt;
|-&lt;br /&gt;
!Cyclic Ion Blaster&lt;br /&gt;
|Basic&lt;br /&gt;
|75m&lt;br /&gt;
| -/3/10&lt;br /&gt;
|1d10+4 E&lt;br /&gt;
|4&lt;br /&gt;
|50&lt;br /&gt;
|Full&lt;br /&gt;
|Unstable&lt;br /&gt;
|4.5kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Very Rare&lt;br /&gt;
|-&lt;br /&gt;
!Fusion Blaster&lt;br /&gt;
|Basic&lt;br /&gt;
|30m&lt;br /&gt;
|S/-/-&lt;br /&gt;
|2d10+4 E&lt;br /&gt;
|12&lt;br /&gt;
|5&lt;br /&gt;
|2Full&lt;br /&gt;
|&lt;br /&gt;
|7kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
!Burst Cannon&lt;br /&gt;
|Basic&lt;br /&gt;
|75m&lt;br /&gt;
|S/3/10&lt;br /&gt;
|1d10+5 E&lt;br /&gt;
|3&lt;br /&gt;
|30&lt;br /&gt;
|Full&lt;br /&gt;
|Reliable&lt;br /&gt;
|4.5kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Very Rare&lt;br /&gt;
(Scarce for Tau)&lt;br /&gt;
|-&lt;br /&gt;
!Kroot Rifle&lt;br /&gt;
|Basic/Melee&lt;br /&gt;
|100m&lt;br /&gt;
|S/2/-&lt;br /&gt;
|1d10+4 E or&lt;br /&gt;
1d10+2 R&lt;br /&gt;
|2&lt;br /&gt;
|20&lt;br /&gt;
|Half&lt;br /&gt;
|Primitive, Balanced&lt;br /&gt;
|3kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Very Rare&lt;br /&gt;
(Common for Kroot)&lt;br /&gt;
|-&lt;br /&gt;
!Honor Blade&lt;br /&gt;
|Melee&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|1d10+3 R&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Balanced&lt;br /&gt;
|3kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Very Rare (Average for Ethereals)&lt;br /&gt;
|-	&lt;br /&gt;
!EMP Grenade&lt;br /&gt;
|Thrown&lt;br /&gt;
|3xSB&lt;br /&gt;
|N/A&lt;br /&gt;
|2d10 E&lt;br /&gt;
|Ignores Armor&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Only affects electronic equipment, Blast (4)&lt;br /&gt;
|0.5 kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Rare (Average for Fire)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=7 cellspacing=0&lt;br /&gt;
|- bgcolor=#ccccff&lt;br /&gt;
!Name&lt;br /&gt;
!Function&lt;br /&gt;
|-&lt;br /&gt;
!Blacksun Filter&lt;br /&gt;
|Allows character to re-roll one failed Awareness test per round, and they count as being able to see in absolute darkness. They take no penalties to hit based off of lack of light.&lt;br /&gt;
|-&lt;br /&gt;
!Drone Controller&lt;br /&gt;
|Allows the character to control one Drone, as per the Drone rules. Can be upgraded with Drone Controller upgrades. &lt;br /&gt;
|-&lt;br /&gt;
!Hard-Wired Drone Controller&lt;br /&gt;
|Allows the character to control one Drone, as per the Drone rules. Can be upgraded with certain Drone Controller upgrades, as noted in their particular entries.&lt;br /&gt;
|-&lt;br /&gt;
!Multi-Tracker&lt;br /&gt;
|Allows a character to use the Aim Half-Action while firing two Pistol weapons, or two Carbine weapons while accounting for the cumulative -10 penalty for each.&lt;br /&gt;
|-&lt;br /&gt;
!Target Lock&lt;br /&gt;
|Doubles the BS bonus for any Aim action.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Drones(alpha rules)==&lt;br /&gt;
Drones have the Machine(2), Size(Scrawny)and Flyer traits.&amp;lt;br/&amp;gt;&lt;br /&gt;
A character without the Drone Programming Skill cannot control more than one drone at a time.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Drone consists of:&amp;lt;br/&amp;gt;&lt;br /&gt;
*Chassis(The main piece housing the computer hardware, sensors etc.)&amp;lt;br/&amp;gt;&lt;br /&gt;
*Equipment Slots(Where the drone&#039;s um, equipment goes)&amp;lt;br/&amp;gt;&lt;br /&gt;
*Propeller(The thing making it fly obviously)&amp;lt;br/&amp;gt;&lt;br /&gt;
*Battery (What powers the thing)&amp;lt;br/&amp;gt;&lt;br /&gt;
*Relay (for communication with the operator)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Those are also hit locations.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Drone Stats===&lt;br /&gt;
The Drones have 0 WS and S.&amp;lt;br/&amp;gt;&lt;br /&gt;
Their T and wounds are determined by the Chassis.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Ag and flight speed is determined by the Propeller.&amp;lt;br/&amp;gt;&lt;br /&gt;
The BS and Per depends on the sensors you put in the drone.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Int depends on the drone&#039;s Program. &amp;lt;br/&amp;gt;&lt;br /&gt;
If a Fel or WP test would be made at any time, use the operator&#039;s stat.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Controlling Drones===&lt;br /&gt;
&lt;br /&gt;
A single drone can be told what to do as a Free Action. You can give a command to all your drones as a half action. Commands are:&lt;br /&gt;
*Attack: The Drone attacks a chosen target with any weapon it has. If the target is out of range, the drone will try to get closer The user can specify the rate of fire and which weapons are used, if the drone has more than one. If unspecified, it defaults to the lowest possible number of shots from its strongest weapon.&lt;br /&gt;
*Protect me: The Drone will spend the time until the user&#039;s next turn in closest possible proximity to them, trying to get in between the user and anything harmful.&lt;br /&gt;
*Move to a location&lt;br /&gt;
*Use Equipment: The drone uses a piece of equipment it has specified by its owner. Should the task require a test, test the Drone&#039;s characteristic or corresponding Skill, unless it&#039;s remotely controlled.&lt;br /&gt;
*Enter a Mode: This is different from the other orders, as the Drone can have only one Mode at a time, and continues to behave along its Mode&#039;s guidelines. It can be given orders while in a Mode, and returns to the Mode&#039;s defined stance after carrying them out. All Drones&#039; default mode is Follow, which is switched to &amp;quot;Standby&amp;quot; if the AI decides it won&#039;t receive any orders in some time(the reason might be, for example, the owner sleeping).&lt;br /&gt;
&lt;br /&gt;
====Drone Modes:====&lt;br /&gt;
The modes a Drone can enter are determined by its Program.&lt;br /&gt;
 &lt;br /&gt;
*Follow - the drone does nothing but follow its owner, maintaining a close proximity and waiting for orders. &lt;br /&gt;
*Task - the drone must be issued an order while entering this mode. It will continue to carry it out until it&#039;s finished or the Drone is recalled(user&#039;s choice).&lt;br /&gt;
*Standby - the drone stays in place, shutting down unnecessary systems and loewering the energy use. It can be &amp;quot;woken up&amp;quot; with a command, and needs a turn to activate fully.&lt;br /&gt;
*Combat - the drone follows the owner and engages on targets in sight. Target preferences can be set.&lt;br /&gt;
*Guard - the drone attacks anyone trying to harm its owner. Tolerance levels can be set.&lt;br /&gt;
*Scout - the drone sets out to the specified coordinates, trying to gather as much information as possible.&lt;br /&gt;
*Sentry - the drone protects a defined place. Tolerance levels can be set.&lt;br /&gt;
*Watch - the drone conceals itself if possible and monitors the specified area, providing any intel it gains.&lt;br /&gt;
*Remote Control - the drone is controlled by the operator himself. Only with suitable gear.&lt;br /&gt;
*Custom Order - the operator tells the AI what to do, and it follows along the best interpretation it can provide.&lt;br /&gt;
&lt;br /&gt;
===Programming===&lt;br /&gt;
A Drone&#039;s program determines its purpose, as well as the actual intelligence in the Artifical Intelligence. It covers: Skills and Talents for the Drone, its Int when not remotely controlled, what modes can it enter, and possible user preferences.&lt;br /&gt;
&lt;br /&gt;
====Example Programs:====&lt;br /&gt;
&lt;br /&gt;
====Civillian====&lt;br /&gt;
*Skills:Logic, one Trade as an option&lt;br /&gt;
*Talents:None&lt;br /&gt;
*Int:20&lt;br /&gt;
*Possible Modes: Follow, Task, Standby, Remote control&lt;br /&gt;
&lt;br /&gt;
====Military gunner====&lt;br /&gt;
*Skills:Awareness, Dodge, Logic&lt;br /&gt;
*Talents:Weapon Training in any mounted weapon&lt;br /&gt;
*Int:25&lt;br /&gt;
*Possible modes: Follow, Standby, Combat, Remote Control&lt;br /&gt;
&lt;br /&gt;
====Military recon====&lt;br /&gt;
*Skills:Awareness, Concealment, Dodge, Logic, Silent Move&lt;br /&gt;
*Talents:Talented(Awareness)&lt;br /&gt;
*Int:30&lt;br /&gt;
*Possible modes: Follow, Standby, Scout, Watch, Remote Control&lt;br /&gt;
&lt;br /&gt;
====Military guard====&lt;br /&gt;
*Skills:Awareness, Dodge, Logic, Scrutiny&lt;br /&gt;
*Talents:Paranoia, Rapid Reaction, Talented(Awareness)&lt;br /&gt;
*Int:30&lt;br /&gt;
*Possible orders:Follow, Standby, Combat, Guard, Sentry, Remote Control&lt;br /&gt;
&lt;br /&gt;
====Military personal drone====&lt;br /&gt;
*Skills: Awareness, Dodge, Logic&lt;br /&gt;
*Talents:Weapon Training in any mounted weapon&lt;br /&gt;
*Int:40&lt;br /&gt;
*Possible modes: Follow, Standby, Combat, Guard, Remote Control, Custom Order&lt;br /&gt;
&lt;br /&gt;
====Earth-caste worker====&lt;br /&gt;
*Skills:Demolition, Logic, Tech-Use, Trade(Miner, Wright)&lt;br /&gt;
*Talents:Foresight, Talented(Logic)&lt;br /&gt;
*Int:40&lt;br /&gt;
*Possible modes: Follow, Standby, Task, Remote control&lt;br /&gt;
&lt;br /&gt;
====Medical====&lt;br /&gt;
*Skills:Logic, Medicae, Chem-Use&lt;br /&gt;
*Talents:Talented(Medicae)&lt;br /&gt;
*Int:40&lt;br /&gt;
*Possible modes: Follow, Standby, Task, Remote control&lt;br /&gt;
&lt;br /&gt;
===Drone Parts===&lt;br /&gt;
{| border=1 cellpadding=7 cellspacing=0&lt;br /&gt;
|- bgcolor=#ccccff&lt;br /&gt;
!Chassis&lt;br /&gt;
!WS&lt;br /&gt;
!BS&lt;br /&gt;
!S&lt;br /&gt;
!T&lt;br /&gt;
!W&lt;br /&gt;
!Per&lt;br /&gt;
!Equipment Slots&lt;br /&gt;
|-&lt;br /&gt;
!Civilian&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|25&lt;br /&gt;
|4&lt;br /&gt;
|25&lt;br /&gt;
|2/S&lt;br /&gt;
|-&lt;br /&gt;
!Police&lt;br /&gt;
|0&lt;br /&gt;
|20&lt;br /&gt;
|0&lt;br /&gt;
|30&lt;br /&gt;
|6&lt;br /&gt;
|35&lt;br /&gt;
|3/S, or 1/S + 1/M&lt;br /&gt;
|-&lt;br /&gt;
!Military&lt;br /&gt;
|0&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|40&lt;br /&gt;
|8&lt;br /&gt;
|40&lt;br /&gt;
|1/S + 2/M or 1/L&lt;br /&gt;
|-&lt;br /&gt;
!Combat&lt;br /&gt;
|0&lt;br /&gt;
|40&lt;br /&gt;
|15&lt;br /&gt;
|45&lt;br /&gt;
|10&lt;br /&gt;
|40&lt;br /&gt;
|2/S + 2/L&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=7 cellspacing=0&lt;br /&gt;
|- bgcolor=#ccccff&lt;br /&gt;
!Drone Equipment Name&lt;br /&gt;
!Drone Equipment Slot Size&lt;br /&gt;
!Equipment Function&lt;br /&gt;
|-&lt;br /&gt;
!Gripping Arm&lt;br /&gt;
|Small&lt;br /&gt;
|Gives the Drone a gripping arm, which can grip and carry any item less than 2 kg, to be picked up or dropped as a half-action.&lt;br /&gt;
|-&lt;br /&gt;
!Tool Arm&lt;br /&gt;
|Small&lt;br /&gt;
|Gives the Drone a tool arm, which allows them to perform basic machine maintenance using the operators Tech-Use skill, with a -10 penalty.&lt;br /&gt;
|-&lt;br /&gt;
!Probe Arm&lt;br /&gt;
|Small&lt;br /&gt;
|Gives the Drone a probe arm, which can physically analyze any substance and determine what it is, and store the information on it&#039;s internal memory.&lt;br /&gt;
|-&lt;br /&gt;
!Jack Arm&lt;br /&gt;
|Small&lt;br /&gt;
|Gives the Drone a jack arm, which allows it to plug into and interact with any electronic equipment that possesses the correct port.&lt;br /&gt;
|-&lt;br /&gt;
!Recording Drive&lt;br /&gt;
|Small&lt;br /&gt;
|Lets the Drone record what it sees, and store the video footage for later in it&#039;s internal memory.&lt;br /&gt;
|-&lt;br /&gt;
!Vocabulator&lt;br /&gt;
|Small&lt;br /&gt;
|Lets the Drone pronounce rudimentary sounds, and speak basic Tau.&lt;br /&gt;
|-&lt;br /&gt;
!Radio Antennae&lt;br /&gt;
|Small&lt;br /&gt;
|Lets the Drone pick up radio and other signals to relay immediately.&lt;br /&gt;
|-&lt;br /&gt;
!Internal Storage Cavity&lt;br /&gt;
|Small&lt;br /&gt;
|Lets the Drone store up to 5kg of reasonable cargo inside of it&#039;s chassis, to be stored and retrieved as Full actions.&lt;br /&gt;
|-&lt;br /&gt;
!Internal Radar&lt;br /&gt;
|Medium&lt;br /&gt;
|Allows the Drone to pick up the location of any creature or object that is in movement within a 50m radius, and display them on a holographic circle.&lt;br /&gt;
|-&lt;br /&gt;
!Blowtorch&lt;br /&gt;
|Small&lt;br /&gt;
|Equips the Drone with a blowtorch, that can be used to ignite things or cut through thick metal, given 1 minute per 5 inches of thickness, for every foot&#039;s length it must cut.&lt;br /&gt;
|-&lt;br /&gt;
!Laser Cutter&lt;br /&gt;
|Medium&lt;br /&gt;
|Equips the Drone with a laser cutter, that can slice through thick metal given 5 seconds for every foot&#039;s length it must cut, but runs out of power after 1d10 uses.&lt;br /&gt;
|-&lt;br /&gt;
!Infrared Scanning Apparatus&lt;br /&gt;
|Medium&lt;br /&gt;
|Allows the Drone to see in the infrared spectrum, viewing heat signatures from objects and beings.&lt;br /&gt;
|-&lt;br /&gt;
!Sonar Ping&lt;br /&gt;
|Medium&lt;br /&gt;
|Gives the Drone &amp;quot;Sonar&amp;quot; vision, and allows it to pick up the position of any object or being at a single point in time in a 20m radius. It can make one &amp;quot;ping&amp;quot;, refreshing it&#039;s view of it&#039;s surroundings, every round.&lt;br /&gt;
|-&lt;br /&gt;
!Anti-Grav Lifting Device&lt;br /&gt;
|Large&lt;br /&gt;
|Allows the Drone to carry up to a 15kg load, which can be picked up and dropped as a Half-Action.&lt;br /&gt;
|-&lt;br /&gt;
!Submersible Equipment&lt;br /&gt;
|Large&lt;br /&gt;
|Allows the Drone to submerge without damaging it&#039;s systems. Any damage it takes while equipped with this equipment makes it unusable until repaired.&lt;br /&gt;
|-&lt;br /&gt;
!Energy Recharger&lt;br /&gt;
|Large&lt;br /&gt;
|Allows the Drone to recharge the battery of various Tau items, and even some Energy-based weapons. Doing so will deactivate the Drone for 1 hour.&lt;br /&gt;
|-&lt;br /&gt;
!Air Filter&lt;br /&gt;
|Large&lt;br /&gt;
|Turns the Drone into a mobile air filter, with gas-masks hanging down to be used by up to 4 people. While they are wearing the masks, they are immune to the effects of toxic fumes and gases.&lt;br /&gt;
|-&lt;br /&gt;
!Weapon Mount&lt;br /&gt;
|Large&lt;br /&gt;
|Allows the Drone to serve as a firing platform for any single Tau-built weapon of 6kg or less, which it may fire as a Full action. The Drone may not reload on it&#039;s own.&lt;br /&gt;
|-&lt;br /&gt;
!Searchlight&lt;br /&gt;
|Small&lt;br /&gt;
|Gives the Drone a small searchlight, which shines in a 200m cone in whatever direction the Drone is facing. It can also be converted to a lantern, that shines in a 50m radius.&lt;br /&gt;
|-&lt;br /&gt;
!Medical Equipment&lt;br /&gt;
|Medium&lt;br /&gt;
|Gives the Drone a general medical kit to carry, with basic surgical tools and chemicals. Any character adjacent to the Drone may re-roll failed Medicae and Chem-Use rolls, up to 1d10 times.&lt;br /&gt;
|-&lt;br /&gt;
!High Resolution Lens&lt;br /&gt;
|Small&lt;br /&gt;
|Allows the Drone to make a Scrutiny test, using it&#039;s operator&#039;s Scrutiny skill without the normal penalty.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=7 cellspacing=0&lt;br /&gt;
|- bgcolor=#ccccff&lt;br /&gt;
!Propeller Type&lt;br /&gt;
!Ag&lt;br /&gt;
!Speed&lt;br /&gt;
!Special rules&lt;br /&gt;
|-&lt;br /&gt;
!Small&lt;br /&gt;
|30&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Standard&lt;br /&gt;
|35&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Scout&lt;br /&gt;
|45&lt;br /&gt;
|6&lt;br /&gt;
|Silent:Opponents suffer a -10 Per penalty on tests to hear it.&lt;br /&gt;
|-&lt;br /&gt;
!Heavy duty&lt;br /&gt;
|30&lt;br /&gt;
|6&lt;br /&gt;
|Stabilised:The drone has the Auto-Stabilised trait. Non-critical hits do not make it shake in any way.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== New Mechanics ==&lt;br /&gt;
&lt;br /&gt;
===Corruption===&lt;br /&gt;
{| border=1 cellpadding=7 cellspacing=0&lt;br /&gt;
|- bgcolor=#ccccff&lt;br /&gt;
!Roll &lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
!01-10&lt;br /&gt;
| Mistrust: This character has seen problems and flaws in the philosophy behind the Greater Good and has grown to question the motives and actions of all around him. Reduce Fellowship by 1d10.&lt;br /&gt;
|-&lt;br /&gt;
!11-15&lt;br /&gt;
| It&#039;s Full of Stars: The character has seen more than he had ever imagined or was taught would exist, and he does truly dreads the thought of seeing such sights again. The character&#039;s Perception is reduced by 1d10.&lt;br /&gt;
|-&lt;br /&gt;
!16-20&lt;br /&gt;
| Close-Minded: The character has had the beliefs that once supported him destroyed by undeniable proof to the contrary, but he or she still attempts to maintain them through blind adherence to dogma. Reduce this character&#039;s Intelligence by 1d10.&lt;br /&gt;
|-&lt;br /&gt;
!21-22&lt;br /&gt;
| Insubordination: This character has begun to chafe under the constant unjust attentions or actions of his Ethereal masters and will refuse or twist orders that he or she feels are wrong. These actions need not always be obvious but should cause serious repercusssions if discovered.&lt;br /&gt;
|-&lt;br /&gt;
!23-25&lt;br /&gt;
| Hopeful: This character has seen past the current concept of the Greater Good... and on to what the Tau Empire could truly be! He or she advocates complete racial equality, exploration and incorporation of alien philosophy, or perhaps freedom to choose one&#039;s own path independent of caste. The character might not openly preach these beliefs, but he or she should likewise not shy away from professing them: They are obvious, after all!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!26-30&lt;br /&gt;
| &#039;&#039;Hesitance: The Tau has started wondering whether everything the Ethereals plan out is as foolproof as it seems, and delays action to mull it for himself. The Tau only rolls 1d5 on Initiative, and must make a Challenging Willpower test to perform risky actions without spending a dangerous (A few seconds to a few minutes) amount of time considering their potential negative outcome.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!31-33&lt;br /&gt;
| Disillusioned: The character has begun to question the right of the Ethereals to lead the Tau and their portrayal of the Greater Good. He generally keeps these thoughts to himself and close friends, but if his superiors found out then the consequences would be dire indeed!&lt;br /&gt;
|-&lt;br /&gt;
!34-45&lt;br /&gt;
| Deviant Obsession: Something this character experienced during the last mission changed him or her forever. This is the same as the Obsession Disorder from the mental disorders table but the character is obsessed with some horrific or exotic outlier experienced previously, such as the Sorcery after fighting Tzeenchian cultists or Space Marines after experiencing the shock of their drop-pod assault.&lt;br /&gt;
|-&lt;br /&gt;
!46-50&lt;br /&gt;
| &#039;&#039;Façade: The character, though in truth frightened and confused at the world around them, tries to act calm and optimistic, for the perceived good and comfort of others. How difficult it is for them to maintain the act becomes ever harder...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!51-55&lt;br /&gt;
| &#039;&#039;Caste Supremacy: After all the suffering he&#039;s been through, this character &#039;&#039;&#039;knows&#039;&#039;&#039; his caste does all the most important, dangerous work, and he wants you to acknowledge it, too. This character takes a -10 penalty to Fel tests dealing with characters or NPCs of a different caste. &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!56-60&lt;br /&gt;
| &#039;&#039;Demanding: This character wants an explanation, right now. He wants to know the rationalization behind the terrors he has witnessed, wants them put into comforting terms he understands. Until he gets them, he believes he has every right to be angry or uncooperative with others.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!61-63&lt;br /&gt;
| The Horror!: This character is wracked by guilt over his actions or horrific memories of things that the Ethereals say do not exist. See Horrific Nightmares on the mental disorders table.&lt;br /&gt;
|-&lt;br /&gt;
!64-70&lt;br /&gt;
| Reeducated: The character has expressed views differing from those considered &amp;quot;correct&amp;quot; and has been taught the error of his ways. This may be roleplayed or happen off screen between missions. The character&#039;s Willpower is reduced by 1d10.&lt;br /&gt;
|-&lt;br /&gt;
!71-75&lt;br /&gt;
|Purist: This character has come to believe that only the Tau should be full members of the Greater Good and is disdainful of aliens, even those within the Empire. -10 penalty to Fellowship Tests when dealing with aliens and Non-Caste Tau.&lt;br /&gt;
|-&lt;br /&gt;
!76-80&lt;br /&gt;
|Unsure: The character has experienced things far beyond what were taught to him in training and has no idea how to cope. Every time the character deviates from explicit orders he must Test Willpower or be at -10 to all Tests while undertaking the activity.&lt;br /&gt;
|-&lt;br /&gt;
!81-83&lt;br /&gt;
|World Weary: The character is a broken shell of the person he or she once was, having seen to much, been decieved too often, and lost faith one too many times. The days seem bleak and pointless, food has no taste, and it is all he or she can do to get out of bed in the morning. Double all negative effects for Fatigue levels.&lt;br /&gt;
|-&lt;br /&gt;
!84-90&lt;br /&gt;
|Racist: This character has come to see a particular race, caste, or ethnic group as inferior. He or she sees them as completely unworthy of inclusion within the Tau Empire and will never aid them without explicit orders or a vital cause, and even then will only do so begrudgingly. The character gains Hatred for the group in question.&lt;br /&gt;
|-&lt;br /&gt;
!91-93&lt;br /&gt;
|Cleanse, Purge, Kill: This character has witnessed things of such deviation and horror that he has rejected the policy of inclusion inherent in the philosophy of the Greater Good. The character must Test Willpower to allow any sort of threat to remain alive or viable when possible to end it.&lt;br /&gt;
|-&lt;br /&gt;
!94-00&lt;br /&gt;
|Xenophile: The character believes that perhaps the Tau are not as strong as he once thought and must attempt to learn everything possible when presented with technology, customs, or any form of exotic non-Tau knowledge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>71.191.250.133</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mon%27Tau&amp;diff=341710</id>
		<title>Mon&#039;Tau</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mon%27Tau&amp;diff=341710"/>
		<updated>2010-06-30T02:14:31Z</updated>

		<summary type="html">&lt;p&gt;71.191.250.133: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mont&#039;au_Cover.jpg|200px|thumb|right|]]&lt;br /&gt;
On June 28, 2010, a group of Fa/tg/uys began work on a Tau supplement for Dark Heresy. From fluff to crunch, every aspect is being considered. A release date for playable rules hasn&#039;t been determined yet, but it is still a distinct possibility.&lt;br /&gt;
&lt;br /&gt;
Major Contributors: RelativelyNeutral40kFag, Pvt. Chuck Turner, Wolesz, Statanon, FF-Syk, Baxter, and of course, Anonymous.&lt;br /&gt;
&lt;br /&gt;
We have an IRC for discussion of rules found [http://www.gamesurge.net/chat here]. The channel name is #TauDH&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
===Base Stats===&lt;br /&gt;
[[File:Tau Castes.jpg|300px|thumb|right|Clockwise from top left: Fire, Water, Earth, Air]]&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=7 cellspacing=0&lt;br /&gt;
|- bgcolor=#ccccff&lt;br /&gt;
!Caste &lt;br /&gt;
!WS !!BS !!S !!T !!Ag !!Int !!Per !!WP !!Fel&lt;br /&gt;
|-&lt;br /&gt;
!Fire&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| 15|| 20|| 20|| 20|| 20|| 20|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 25|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Air&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| 15|| 20||style=&amp;quot;background:#ffcccc&amp;quot;| 15||style=&amp;quot;background:#ffcccc&amp;quot;| 15||style=&amp;quot;background:#ccffcc&amp;quot;| 30|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 25|| 20|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Water&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| 15||style=&amp;quot;background:#ffcccc&amp;quot;| 15||style=&amp;quot;background:#ffcccc&amp;quot;| 15|| 20|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 25|| 20|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 30&lt;br /&gt;
|-&lt;br /&gt;
!Earth&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| 15|| 20|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 25||style=&amp;quot;background:#ffcccc&amp;quot;| 15||style=&amp;quot;background:#ccffcc&amp;quot;| 25|| 20|| 20|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Kroot&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| 25|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 25|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 25||style=&amp;quot;background:#ffcccc&amp;quot;| 15|| 20||style=&amp;quot;background:#ffcccc&amp;quot;| 15||style=&amp;quot;background:#ffcccc&amp;quot;| 15&lt;br /&gt;
|-&lt;br /&gt;
!Vespid&lt;br /&gt;
| 20|| 20|| 20|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 25|| 20|| 20||style=&amp;quot;background:#ffcccc&amp;quot;| 15|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Demiurg&lt;br /&gt;
| 20|| 20|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 25||style=&amp;quot;background:#ffcccc&amp;quot;| 10||style=&amp;quot;background:#ccffcc&amp;quot;| 25|| 20|| 20|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Gue&#039;vesa&lt;br /&gt;
| 20|| 20|| 20|| 20|| 20|| 20|| 20|| 20|| 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All Tau characters begin with the skills Speak Language (Tau), Common Lore (Tau Empire), Common Lore (Greater Good), Common Lore (Mon&#039;Tau), and treat Literacy as a Basic skill.&lt;br /&gt;
&lt;br /&gt;
===Choose Homeworld===&lt;br /&gt;
&lt;br /&gt;
;Tau Empire&lt;br /&gt;
*Traits: Serve with Pride (The Tau are born into their castes, and naturally fit for their purpose. This, however often makes them neglect the other aspects of life. Depending on their caste, the Tau PC can add up to 3 points to a specified characteristic, while subtracting the same amount from another. Fire: BS - Fel/Int ; Earth: Int - Ag ; Air: Ag - T ; Water: Fel - WS/Str)&amp;lt;br/&amp;gt;&lt;br /&gt;
*Strength In Unity (A perfect machine can be built of imperfect parts, and the Tau caste system is a proof of that. Once per session, a Tau player may use a Skill of a Tau teammate as a basic Skill, or as though they were trained in it if it&#039;s already considered basic)&amp;lt;br/&amp;gt;&lt;br /&gt;
*Dark Millenium Naïveté (The Tau are a people who are constantly deceived, as much by the Ethereals for their sanity&#039;s sake, as by their common optimism and inability to see the galaxy in its true colours. They take a -5 to all test regarding the less pleasant aspects of the universe. The Jaded Talent can be purchased only at GM&#039;s discretion)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A player may, if they so choose, sacrifice the Serve With Pride trait, and apply one of the Home World templates found below.&lt;br /&gt;
&lt;br /&gt;
(Note that for Gue&#039;vesa, home worlds would be found in the Dark Heresy core book)&lt;br /&gt;
&lt;br /&gt;
;T&#039;au&lt;br /&gt;
*Traits: Elders (Other Tau look up to those of this Sept as naturally wise. They get a +5 bonus to Fel when dealing with other Tau)&lt;br /&gt;
*Skills: Speak Language (Low Gothic), Literacy&lt;br /&gt;
&lt;br /&gt;
;Vior&#039;la&lt;br /&gt;
*Traits: Hot Blooded (Tau from this Sept must pass a WP test in order to disengage from combat), Natural Born Fighters (Have +5 WS, +5 S, but -5 Fel and -5 WP)&lt;br /&gt;
*Skills: Awareness&lt;br /&gt;
&lt;br /&gt;
;Dal&#039;yth&lt;br /&gt;
*Traits: Xenos Contact (Tau for this Sept have had the most contact with other races, and therefore get a +10 to their fellowship when dealing with anyone who is not Tau)&lt;br /&gt;
*Skills: Speak Language (Low Gothic), Barter or Charm&lt;br /&gt;
&lt;br /&gt;
;Vash&#039;ya&lt;br /&gt;
*Traits: Born to Fly (Tau from this sept can re roll any failed drive or pilot checks. The re rolled result stands.)&lt;br /&gt;
*Skills: Drive (Vehicle of choice), or Pilot (Military Craft)&lt;br /&gt;
&lt;br /&gt;
;Sa&#039;cea&lt;br /&gt;
*Traits: Disciplined (Sa&#039;cea Tau are more likely to keep their cool in and out of combat, giving them +5 WP)&lt;br /&gt;
*Skills: Command&lt;br /&gt;
&lt;br /&gt;
== Armory ==&lt;br /&gt;
{| border=1 cellpadding=7 cellspacing=0&lt;br /&gt;
|- bgcolor=#ccccff&lt;br /&gt;
!Name&lt;br /&gt;
!Class&lt;br /&gt;
!Range&lt;br /&gt;
!RoF&lt;br /&gt;
!Dam&lt;br /&gt;
!Pen&lt;br /&gt;
!Clip&lt;br /&gt;
!Rld&lt;br /&gt;
!Special&lt;br /&gt;
!Wt&lt;br /&gt;
!Cost&lt;br /&gt;
!Availability&lt;br /&gt;
|-&lt;br /&gt;
!Pulse Rifle&lt;br /&gt;
|Basic&lt;br /&gt;
|150m&lt;br /&gt;
|S/2/5&lt;br /&gt;
|1d10+5 E&lt;br /&gt;
|3&lt;br /&gt;
|30&lt;br /&gt;
|Full&lt;br /&gt;
|Reliable, Unwieldy&lt;br /&gt;
|5kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Very Rare&lt;br /&gt;
(Common for Tau)&lt;br /&gt;
|-&lt;br /&gt;
!Pulse Carbine&lt;br /&gt;
|Basic&lt;br /&gt;
|75m&lt;br /&gt;
|S/2/5&lt;br /&gt;
|1d10+4 E&lt;br /&gt;
|3&lt;br /&gt;
|20&lt;br /&gt;
|Full&lt;br /&gt;
|Reliable, &lt;br /&gt;
Carbine (-10 one &lt;br /&gt;
handed penalty)&lt;br /&gt;
|3.5kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Very Rare&lt;br /&gt;
(Common for Tau)&lt;br /&gt;
|-&lt;br /&gt;
!Pulse Pistol&lt;br /&gt;
|Pistol&lt;br /&gt;
|35m&lt;br /&gt;
|S/2/-&lt;br /&gt;
|1d10+4 E&lt;br /&gt;
|3&lt;br /&gt;
|15&lt;br /&gt;
|Full&lt;br /&gt;
|Reliable&lt;br /&gt;
|1.5kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Very Rare&lt;br /&gt;
(Average for Tau)&lt;br /&gt;
|-&lt;br /&gt;
!Rail Rifle&lt;br /&gt;
|Basic&lt;br /&gt;
|200m&lt;br /&gt;
|S/-/-&lt;br /&gt;
|1d10+6 I&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|Full&lt;br /&gt;
|Accurate, Unwieldy,&lt;br /&gt;
Telescopic Sight&lt;br /&gt;
|6kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Very Rare&lt;br /&gt;
(Scarce for Tau)&lt;br /&gt;
|-&lt;br /&gt;
!Cyclic Ion Blaster&lt;br /&gt;
|Basic&lt;br /&gt;
|75m&lt;br /&gt;
| -/3/10&lt;br /&gt;
|1d10+4 E&lt;br /&gt;
|4&lt;br /&gt;
|50&lt;br /&gt;
|Full&lt;br /&gt;
|Unstable&lt;br /&gt;
|4.5kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Very Rare&lt;br /&gt;
|-&lt;br /&gt;
!Fusion Blaster&lt;br /&gt;
|Basic&lt;br /&gt;
|30m&lt;br /&gt;
|S/-/-&lt;br /&gt;
|2d10+4 E&lt;br /&gt;
|12&lt;br /&gt;
|5&lt;br /&gt;
|2Full&lt;br /&gt;
|&lt;br /&gt;
|7kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
!Burst Cannon&lt;br /&gt;
|Basic&lt;br /&gt;
|75m&lt;br /&gt;
|S/3/10&lt;br /&gt;
|1d10+5 E&lt;br /&gt;
|3&lt;br /&gt;
|30&lt;br /&gt;
|Full&lt;br /&gt;
|Reliable&lt;br /&gt;
|4.5kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Very Rare&lt;br /&gt;
(Scarce for Tau)&lt;br /&gt;
|-&lt;br /&gt;
!Kroot Rifle&lt;br /&gt;
|Basic/Melee&lt;br /&gt;
|100m&lt;br /&gt;
|S/2/-&lt;br /&gt;
|1d10+4 E or&lt;br /&gt;
1d10+2 R&lt;br /&gt;
|2&lt;br /&gt;
|20&lt;br /&gt;
|Half&lt;br /&gt;
|Primitive, Balanced&lt;br /&gt;
|3kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Very Rare&lt;br /&gt;
(Common for Kroot)&lt;br /&gt;
|-&lt;br /&gt;
!Honor Blade&lt;br /&gt;
|Melee&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|1d10+3 R&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Balanced&lt;br /&gt;
|3kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Very Rare (Average for Ethereals)&lt;br /&gt;
|-	&lt;br /&gt;
!EMP Grenade&lt;br /&gt;
|Thrown&lt;br /&gt;
|3xSB&lt;br /&gt;
|N/A&lt;br /&gt;
|2d10 E&lt;br /&gt;
|Ignores Armor&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Only affects electronic equipment, Blast (4)&lt;br /&gt;
|0.5 kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Rare (Average for Fire)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=7 cellspacing=0&lt;br /&gt;
|- bgcolor=#ccccff&lt;br /&gt;
!Name&lt;br /&gt;
!Function&lt;br /&gt;
|-&lt;br /&gt;
!Blacksun Filter&lt;br /&gt;
|Allows character to re-roll one failed Awareness test per round, and they count as being able to see in absolute darkness. They take no penalties to hit based off of lack of light.&lt;br /&gt;
|-&lt;br /&gt;
!Drone Controller&lt;br /&gt;
|Allows the character to control one Drone, as per the Drone rules. Can be upgraded with Drone Controller upgrades. &lt;br /&gt;
|-&lt;br /&gt;
!Hard-Wired Drone Controller&lt;br /&gt;
|Allows the character to control one Drone, as per the Drone rules. Can be upgraded with certain Drone Controller upgrades, as noted in their particular entries.&lt;br /&gt;
|-&lt;br /&gt;
!Multi-Tracker&lt;br /&gt;
|Allows a character to use the Aim Half-Action while firing two Pistol weapons, or two Carbine weapons while accounting for the cumulative -10 penalty for each.&lt;br /&gt;
|-&lt;br /&gt;
!Target Lock&lt;br /&gt;
|Doubles the BS bonus for any Aim action.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=7 cellspacing=0&lt;br /&gt;
|- bgcolor=#ccccff&lt;br /&gt;
!Drone Equipment Name&lt;br /&gt;
!Drone Equipment Slot Size&lt;br /&gt;
!Equipment Function&lt;br /&gt;
|-&lt;br /&gt;
!Gripping Arm&lt;br /&gt;
|Small&lt;br /&gt;
|Gives the Drone a gripping arm, which can grip and carry any item less than 2 kg, to be picked up or dropped as a half-action.&lt;br /&gt;
|-&lt;br /&gt;
!Tool Arm&lt;br /&gt;
|Small&lt;br /&gt;
|Gives the Drone a tool arm, which allows them to perform basic machine maintenance using the operators Tech-Use skill, with a -10 penalty.&lt;br /&gt;
|-&lt;br /&gt;
!Probe Arm&lt;br /&gt;
|Small&lt;br /&gt;
|Gives the Drone a probe arm, which can physically analyze any substance and determine what it is, and store the information on it&#039;s internal memory.&lt;br /&gt;
|-&lt;br /&gt;
!Jack Arm&lt;br /&gt;
|Small&lt;br /&gt;
|Gives the Drone a jack arm, which allows it to plug into and interact with any electronic equipment that possesses the correct port.&lt;br /&gt;
|-&lt;br /&gt;
!Recording Drive&lt;br /&gt;
|Small&lt;br /&gt;
|Lets the Drone record what it sees, and store the video footage for later in it&#039;s internal memory.&lt;br /&gt;
|-&lt;br /&gt;
!Vocabulator&lt;br /&gt;
|Small&lt;br /&gt;
|Lets the Drone pronounce rudimentary sounds, and speak basic Tau.&lt;br /&gt;
|-&lt;br /&gt;
!Radio Antennae&lt;br /&gt;
|Small&lt;br /&gt;
|Lets the Drone pick up radio and other signals to relay immediately.&lt;br /&gt;
|-&lt;br /&gt;
!Internal Storage Cavity&lt;br /&gt;
|Small&lt;br /&gt;
|Lets the Drone store up to 5kg of reasonable cargo inside of it&#039;s chassis, to be stored and retrieved as Full actions.&lt;br /&gt;
|-&lt;br /&gt;
!Internal Radar&lt;br /&gt;
|Medium&lt;br /&gt;
|Allows the Drone to pick up the location of any creature or object that is in movement within a 50m radius, and display them on a holographic circle.&lt;br /&gt;
|-&lt;br /&gt;
!Blowtorch&lt;br /&gt;
|Small&lt;br /&gt;
|Equips the Drone with a blowtorch, that can be used to ignite things or cut through thick metal, given 1 minute per 5 inches of thickness, for every foot&#039;s length it must cut.&lt;br /&gt;
|-&lt;br /&gt;
!Laser Cutter&lt;br /&gt;
|Medium&lt;br /&gt;
|Equips the Drone with a laser cutter, that can slice through thick metal given 5 seconds for every foot&#039;s length it must cut, but runs out of power after 1d10 uses.&lt;br /&gt;
|-&lt;br /&gt;
!Infrared Scanning Apparatus&lt;br /&gt;
|Medium&lt;br /&gt;
|Allows the Drone to see in the infrared spectrum, viewing heat signatures from objects and beings.&lt;br /&gt;
|-&lt;br /&gt;
!Sonar Ping&lt;br /&gt;
|Medium&lt;br /&gt;
|Gives the Drone &amp;quot;Sonar&amp;quot; vision, and allows it to pick up the position of any object or being at a single point in time in a 20m radius. It can make one &amp;quot;ping&amp;quot;, refreshing it&#039;s view of it&#039;s surroundings, every round.&lt;br /&gt;
|-&lt;br /&gt;
!Anti-Grav Lifting Device&lt;br /&gt;
|Large&lt;br /&gt;
|Allows the Drone to carry up to a 15kg load, which can be picked up and dropped as a Half-Action.&lt;br /&gt;
|-&lt;br /&gt;
!Submersible Equipment&lt;br /&gt;
|Large&lt;br /&gt;
|Allows the Drone to submerge without damaging it&#039;s systems. Any damage it takes while equipped with this equipment makes it unusable until repaired.&lt;br /&gt;
|-&lt;br /&gt;
!Energy Recharger&lt;br /&gt;
|Large&lt;br /&gt;
|Allows the Drone to recharge the battery of various Tau items, and even some Energy-based weapons. Doing so will deactivate the Drone for 1 hour.&lt;br /&gt;
|-&lt;br /&gt;
!Air Filter&lt;br /&gt;
|Large&lt;br /&gt;
|Turns the Drone into a mobile air filter, with gas-masks hanging down to be used by up to 4 people. While they are wearing the masks, they are immune to the effects of toxic fumes and gases.&lt;br /&gt;
|-&lt;br /&gt;
!Weapon Mount&lt;br /&gt;
|Large&lt;br /&gt;
|Allows the Drone to serve as a firing platform for any single Tau-built weapon of 6kg or less, which it may fire as a Full action. The Drone may not reload on it&#039;s own.&lt;br /&gt;
|-&lt;br /&gt;
!Searchlight&lt;br /&gt;
|Small&lt;br /&gt;
|Gives the Drone a small searchlight, which shines in a 200m cone in whatever direction the Drone is facing. It can also be converted to a lantern, that shines in a 50m radius.&lt;br /&gt;
|-&lt;br /&gt;
!Medical Equipment&lt;br /&gt;
|Medium&lt;br /&gt;
|Gives the Drone a general medical kit to carry, with basic surgical tools and chemicals. Any character adjacent to the Drone may re-roll failed Medicae and Chem-Use rolls, up to 1d10 times.&lt;br /&gt;
|-&lt;br /&gt;
!High Resolution Lens&lt;br /&gt;
|Small&lt;br /&gt;
|Allows the Drone to make a Scrutiny test, using it&#039;s operator&#039;s Scrutiny skill without the normal penalty.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Drones(pre-alpha rules)==&lt;br /&gt;
Drones have the Machine(2), Size(Puny)and Flyer traits.&amp;lt;br/&amp;gt;&lt;br /&gt;
A character without the Drone Programming Skill cannot control more than one drone at a time.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Drone consists of:&amp;lt;br/&amp;gt;&lt;br /&gt;
*Chassis(The main piece housing the computer hardware, sensors etc.)&amp;lt;br/&amp;gt;&lt;br /&gt;
*Equipment Slots(Where the drone&#039;s um, equipment goes)&amp;lt;br/&amp;gt;&lt;br /&gt;
*Propeller(The thing making it fly obviously)&amp;lt;br/&amp;gt;&lt;br /&gt;
*Battery (What powers the thing)&amp;lt;br/&amp;gt;&lt;br /&gt;
*Relay (for communication with the operator)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Those are also hit locations.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It also has a Program, which determines the skills and Talents of the AI inside.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Drones have 0 WS and S.&amp;lt;br/&amp;gt;&lt;br /&gt;
Their T and wounds are determined by the Chassis.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Ag and flight speed is determined by the Propeller.&amp;lt;br/&amp;gt;&lt;br /&gt;
The BS and Per depends on the sensors you put in the drone.&amp;lt;br/&amp;gt;&lt;br /&gt;
If an Int, Fel or WP test would be made at any time, use the operator&#039;s stat.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=7 cellspacing=0&lt;br /&gt;
|- bgcolor=#ccccff&lt;br /&gt;
!Chassis&lt;br /&gt;
!WS&lt;br /&gt;
!BS&lt;br /&gt;
!S&lt;br /&gt;
!T&lt;br /&gt;
!W&lt;br /&gt;
!Ag&lt;br /&gt;
!Per&lt;br /&gt;
!Equipment Slots&lt;br /&gt;
!Hardware&lt;br /&gt;
|-&lt;br /&gt;
!Civilian&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|25&lt;br /&gt;
|4&lt;br /&gt;
|35&lt;br /&gt;
|25&lt;br /&gt;
|2/S&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Police&lt;br /&gt;
|0&lt;br /&gt;
|20&lt;br /&gt;
|0&lt;br /&gt;
|30&lt;br /&gt;
|6&lt;br /&gt;
|35&lt;br /&gt;
|30&lt;br /&gt;
|3/S, or 1/S + 1/M&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Military&lt;br /&gt;
|0&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|40&lt;br /&gt;
|8&lt;br /&gt;
|40&lt;br /&gt;
|40&lt;br /&gt;
|1/S + 2/M or 1/L&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== New Mechanics ==&lt;br /&gt;
&lt;br /&gt;
===Corruption===&lt;br /&gt;
{| border=1 cellpadding=7 cellspacing=0&lt;br /&gt;
|- bgcolor=#ccccff&lt;br /&gt;
!Roll &lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
!01-10&lt;br /&gt;
| Mistrust: This character has seen problems and flaws in the philosophy behind the Greater Good and has grown to question the motives and actions of all around him. Reduce Fellowship by 1d10.&lt;br /&gt;
|-&lt;br /&gt;
!11-15&lt;br /&gt;
| It&#039;s Full of Stars: The character has seen more than he had ever imagined or was taught would exist, and he does truly dreads the thought of seeing such sights again. The character&#039;s Perception is reduced by 1d10.&lt;br /&gt;
|-&lt;br /&gt;
!16-20&lt;br /&gt;
| Close-Minded: The character has had the beliefs that once supported him destroyed by undeniable proof to the contrary, but he or she still attempts to maintain them through blind adherence to dogma. Reduce this character&#039;s Intelligence by 1d10.&lt;br /&gt;
|-&lt;br /&gt;
!21-22&lt;br /&gt;
| Insubordination: This character has begun to chafe under the constant unjust attentions or actions of his Ethereal masters and will refuse or twist orders that he or she feels are wrong. These actions need not always be obvious but should cause serious repercusssions if discovered.&lt;br /&gt;
|-&lt;br /&gt;
!23-25&lt;br /&gt;
| Hopeful: This character has seen past the current concept of the Greater Good... and on to what the Tau Empire could truly be! He or she advocates complete racial equality, exploration and incorporation of alien philosophy, or perhaps freedom to choose one&#039;s own path independent of caste. The character might not openly preach these beliefs, but he or she should likewise not shy away from professing them: They are obvious, after all!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!26-30&lt;br /&gt;
| &#039;&#039;Hesitance: The Tau has started wondering whether everything the Ethereals plan out is as foolproof as it seems, and delays action to mull it for himself. The Tau only rolls 1d5 on Initiative, and must make a Challenging Willpower test to perform risky actions without spending a dangerous (A few seconds to a few minutes) amount of time considering their potential negative outcome.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!31-33&lt;br /&gt;
| Disillusioned: The character has begun to question the right of the Ethereals to lead the Tau and their portrayal of the Greater Good. He generally keeps these thoughts to himself and close friends, but if his superiors found out then the consequences would be dire indeed!&lt;br /&gt;
|-&lt;br /&gt;
!34-45&lt;br /&gt;
| Deviant Obsession: Something this character experienced during the last mission changed him or her forever. This is the same as the Obsession Disorder from the mental disorders table but the character is obsessed with some horrific or exotic outlier experienced previously, such as the Sorcery after fighting Tzeenchian cultists or Space Marines after experiencing the shock of their drop-pod assault.&lt;br /&gt;
|-&lt;br /&gt;
!46-50&lt;br /&gt;
| &#039;&#039;Façade: The character, though in truth frightened and confused at the world around them, tries to act calm and optimistic, for the perceived good and comfort of others. How difficult it is for them to maintain the act becomes ever harder...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!51-55&lt;br /&gt;
| &#039;&#039;Caste Supremacy: After all the suffering he&#039;s been through, this character &#039;&#039;&#039;knows&#039;&#039;&#039; his caste does all the most important, dangerous work, and he wants you to acknowledge it, too. This character takes a -10 penalty to Fel tests dealing with characters or NPCs of a different caste. &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!56-60&lt;br /&gt;
| &#039;&#039;Demanding: This character wants an explanation, right now. He wants to know the rationalization behind the terrors he has witnessed, wants them put into comforting terms he understands. Until he gets them, he believes he has every right to be angry or uncooperative with others.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!61-63&lt;br /&gt;
| The Horror!: This character is wracked by guilt over his actions or horrific memories of things that the Ethereals say do not exist. See Horrific Nightmares on the mental disorders table.&lt;br /&gt;
|-&lt;br /&gt;
!64-70&lt;br /&gt;
| Reeducated: The character has expressed views differing from those considered &amp;quot;correct&amp;quot; and has been taught the error of his ways. This may be roleplayed or happen off screen between missions. The character&#039;s Willpower is reduced by 1d10.&lt;br /&gt;
|-&lt;br /&gt;
!71-75&lt;br /&gt;
|Purist: This character has come to believe that only the Tau should be full members of the Greater Good and is disdainful of aliens, even those within the Empire. -10 penalty to Fellowship Tests when dealing with aliens and Non-Caste Tau.&lt;br /&gt;
|-&lt;br /&gt;
!76-80&lt;br /&gt;
|Unsure: The character has experienced things far beyond what were taught to him in training and has no idea how to cope. Every time the character deviates from explicit orders he must Test Willpower or be at -10 to all Tests while undertaking the activity.&lt;br /&gt;
|-&lt;br /&gt;
!81-83&lt;br /&gt;
|World Weary: The character is a broken shell of the person he or she once was, having seen to much, been decieved too often, and lost faith one too many times. The days seem bleak and pointless, food has no taste, and it is all he or she can do to get out of bed in the morning. Double all negative effects for Fatigue levels.&lt;br /&gt;
|-&lt;br /&gt;
!84-90&lt;br /&gt;
|Racist: This character has come to see a particular race, caste, or ethnic group as inferior. He or she sees them as completely unworthy of inclusion within the Tau Empire and will never aid them without explicit orders or a vital cause, and even then will only do so begrudgingly. The character gains Hatred for the group in question.&lt;br /&gt;
|-&lt;br /&gt;
!91-93&lt;br /&gt;
|Cleanse, Purge, Kill: This character has witnessed things of such deviation and horror that he has rejected the policy of inclusion inherent in the philosophy of the Greater Good. The character must Test Willpower to allow any sort of threat to remain alive or viable when possible to end it.&lt;br /&gt;
|-&lt;br /&gt;
!94-00&lt;br /&gt;
|Xenophile: The character believes that perhaps the Tau are not as strong as he once thought and must attempt to learn everything possible when presented with technology, customs, or any form of exotic non-Tau knowledge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>71.191.250.133</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mon%27Tau&amp;diff=341708</id>
		<title>Mon&#039;Tau</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mon%27Tau&amp;diff=341708"/>
		<updated>2010-06-29T23:21:09Z</updated>

		<summary type="html">&lt;p&gt;71.191.250.133: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mont&#039;au_Cover.jpg|200px|thumb|right|]]&lt;br /&gt;
On June 28, 2010, a group of Fa/tg/uys began work on a Tau supplement for Dark Heresy. From fluff to crunch, every aspect is being considered. A release date for playable rules hasn&#039;t been determined yet, but it is still a distinct possibility.&lt;br /&gt;
&lt;br /&gt;
Major Contributors: RelativelyNeutral40kFag, Pvt. Chuck Turner, Wolesz, Statanon, FF-Syk, and of course, Anonymous.&lt;br /&gt;
&lt;br /&gt;
We have an IRC for discussion of rules found [http://www.gamesurge.net/chat here]. The channel name is #TauDH&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
===Base Stats===&lt;br /&gt;
[[File:Tau Castes.jpg|300px|thumb|right|Clockwise from top left: Fire, Water, Earth, Air]]&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=7 cellspacing=0&lt;br /&gt;
|- bgcolor=#ccccff&lt;br /&gt;
!Caste &lt;br /&gt;
!WS !!BS !!S !!T !!Ag !!Int !!Per !!WP !!Fel&lt;br /&gt;
|-&lt;br /&gt;
!Fire&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| 15|| 20|| 20|| 20|| 20|| 20|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 25|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Air&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| 15|| 20||style=&amp;quot;background:#ffcccc&amp;quot;| 15||style=&amp;quot;background:#ffcccc&amp;quot;| 15||style=&amp;quot;background:#ccffcc&amp;quot;| 30|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 25|| 20|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Water&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| 15||style=&amp;quot;background:#ffcccc&amp;quot;| 15||style=&amp;quot;background:#ffcccc&amp;quot;| 15|| 20|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 25|| 20|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 30&lt;br /&gt;
|-&lt;br /&gt;
!Earth&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| 15|| 20|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 25||style=&amp;quot;background:#ffcccc&amp;quot;| 15||style=&amp;quot;background:#ccffcc&amp;quot;| 25|| 20|| 20|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Kroot&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| 25|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 25|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 25||style=&amp;quot;background:#ffcccc&amp;quot;| 15|| 20||style=&amp;quot;background:#ffcccc&amp;quot;| 15||style=&amp;quot;background:#ffcccc&amp;quot;| 15&lt;br /&gt;
|-&lt;br /&gt;
!Vespid&lt;br /&gt;
| 20|| 20|| 20|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 25|| 20|| 20||style=&amp;quot;background:#ffcccc&amp;quot;| 15|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Demiurg&lt;br /&gt;
| 20|| 20|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 25||style=&amp;quot;background:#ffcccc&amp;quot;| 10||style=&amp;quot;background:#ccffcc&amp;quot;| 25|| 20|| 20|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Gue&#039;vesa&lt;br /&gt;
| 20|| 20|| 20|| 20|| 20|| 20|| 20|| 20|| 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All Tau characters begin with the skills Speak Language (Tau), Common Lore (Tau Empire), Common Lore (Greater Good), Common Lore (Mon&#039;Tau), and treat Literacy as a Basic skill.&lt;br /&gt;
&lt;br /&gt;
===Choose Homeworld===&lt;br /&gt;
&lt;br /&gt;
;Tau Empire&lt;br /&gt;
*Traits: Serve with Pride (The Tau are born into their castes, and naturally fit for their purpose. This, however often makes them neglect the other aspects of life. Depending on their caste, the Tau PC can add up to 3 points to a specified characteristic, while subtracting the same amount from another. Fire: BS - Fel/Int ; Earth: Int - Ag ; Air: Ag - T ; Water: Fel - WS/Str)&amp;lt;br/&amp;gt;&lt;br /&gt;
*Strength In Unity (A perfect machine can be built of imperfect parts, and the Tau caste system is a proof of that. Once per session, a Tau player may use a Skill of a Tau teammate as a basic Skill, or as though they were trained in it if it&#039;s already considered basic)&amp;lt;br/&amp;gt;&lt;br /&gt;
*Dark Millenium Naïveté (The Tau are a people who are constantly deceived, as much by the Ethereals for their sanity&#039;s sake, as by their common optimism and inability to see the galaxy in its true colours. They take a -5 to all test regarding the less pleasant aspects of the universe. The Jaded Talent can be purchased only at GM&#039;s discretion)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A player may, if they so choose, sacrifice the Serve With Pride trait, and apply one of the Home World templates found below.&lt;br /&gt;
&lt;br /&gt;
(Note that for Gue&#039;vesa, home worlds would be found in the Dark Heresy core book)&lt;br /&gt;
&lt;br /&gt;
;T&#039;au&lt;br /&gt;
*Traits: Elders (Other Tau look up to those of this Sept as naturally wise. They get a +5 bonus to Fel when dealing with other Tau)&lt;br /&gt;
*Skills: Speak Language (Low Gothic), Literacy&lt;br /&gt;
&lt;br /&gt;
;Vior&#039;la&lt;br /&gt;
*Traits: Hot Blooded (Tau from this Sept must pass a WP test in order to disengage from combat), Natural Born Fighters (Have +5 WS, +5 S, but -5 Fel and -5 WP)&lt;br /&gt;
*Skills: Awareness&lt;br /&gt;
&lt;br /&gt;
;Dal&#039;yth&lt;br /&gt;
*Traits: Xenos Contact (Tau for this Sept have had the most contact with other races, and therefore get a +10 to their fellowship when dealing with anyone who is not Tau)&lt;br /&gt;
*Skills: Speak Language (Low Gothic), Barter or Charm&lt;br /&gt;
&lt;br /&gt;
;Vash&#039;ya&lt;br /&gt;
*Traits: Born to Fly (Tau from this sept can re roll any failed drive or pilot checks. The re rolled result stands.)&lt;br /&gt;
*Skills: Drive (Vehicle of choice), or Pilot (Military Craft)&lt;br /&gt;
&lt;br /&gt;
;Sa&#039;cea&lt;br /&gt;
*Traits: Disciplined (Sa&#039;cea Tau are more likely to keep their cool in and out of combat, giving them +5 WP)&lt;br /&gt;
*Skills: Command&lt;br /&gt;
&lt;br /&gt;
== Armory ==&lt;br /&gt;
{| border=1 cellpadding=7 cellspacing=0&lt;br /&gt;
|- bgcolor=#ccccff&lt;br /&gt;
!Name&lt;br /&gt;
!Class&lt;br /&gt;
!Range&lt;br /&gt;
!RoF&lt;br /&gt;
!Dam&lt;br /&gt;
!Pen&lt;br /&gt;
!Clip&lt;br /&gt;
!Rld&lt;br /&gt;
!Special&lt;br /&gt;
!Wt&lt;br /&gt;
!Cost&lt;br /&gt;
!Availability&lt;br /&gt;
|-&lt;br /&gt;
!Pulse Rifle&lt;br /&gt;
|Basic&lt;br /&gt;
|150m&lt;br /&gt;
|S/2/5&lt;br /&gt;
|1d10+5 E&lt;br /&gt;
|3&lt;br /&gt;
|30&lt;br /&gt;
|Full&lt;br /&gt;
|Reliable, Unwieldy&lt;br /&gt;
|5kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Very Rare&lt;br /&gt;
(Common for Tau)&lt;br /&gt;
|-&lt;br /&gt;
!Pulse Carbine&lt;br /&gt;
|Basic&lt;br /&gt;
|75m&lt;br /&gt;
|S/2/5&lt;br /&gt;
|1d10+4 E&lt;br /&gt;
|3&lt;br /&gt;
|20&lt;br /&gt;
|Full&lt;br /&gt;
|Reliable, &lt;br /&gt;
Carbine (-10 one &lt;br /&gt;
handed penalty)&lt;br /&gt;
|3.5kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Very Rare&lt;br /&gt;
(Common for Tau)&lt;br /&gt;
|-&lt;br /&gt;
!Pulse Pistol&lt;br /&gt;
|Pistol&lt;br /&gt;
|35m&lt;br /&gt;
|S/2/-&lt;br /&gt;
|1d10+4 E&lt;br /&gt;
|3&lt;br /&gt;
|15&lt;br /&gt;
|Full&lt;br /&gt;
|Reliable&lt;br /&gt;
|1.5kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Very Rare&lt;br /&gt;
(Average for Tau)&lt;br /&gt;
|-&lt;br /&gt;
!Rail Rifle&lt;br /&gt;
|Basic&lt;br /&gt;
|200m&lt;br /&gt;
|S/-/-&lt;br /&gt;
|1d10+6 I&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|Full&lt;br /&gt;
|Accurate, Unwieldy,&lt;br /&gt;
Telescopic Sight&lt;br /&gt;
|6kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Very Rare&lt;br /&gt;
(Scarce for Tau)&lt;br /&gt;
|-&lt;br /&gt;
!Cyclic Ion Blaster&lt;br /&gt;
|Basic&lt;br /&gt;
|75m&lt;br /&gt;
| -/3/10&lt;br /&gt;
|1d10+4 E&lt;br /&gt;
|4&lt;br /&gt;
|50&lt;br /&gt;
|Full&lt;br /&gt;
|Unstable&lt;br /&gt;
|4.5kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Very Rare&lt;br /&gt;
|-&lt;br /&gt;
!Fusion Blaster&lt;br /&gt;
|Basic&lt;br /&gt;
|30m&lt;br /&gt;
|S/-/-&lt;br /&gt;
|2d10+4 E&lt;br /&gt;
|12&lt;br /&gt;
|5&lt;br /&gt;
|2Full&lt;br /&gt;
|&lt;br /&gt;
|7kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
!Burst Cannon&lt;br /&gt;
|Basic&lt;br /&gt;
|75m&lt;br /&gt;
|S/3/10&lt;br /&gt;
|1d10+5 E&lt;br /&gt;
|3&lt;br /&gt;
|30&lt;br /&gt;
|Full&lt;br /&gt;
|Reliable&lt;br /&gt;
|4.5kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Very Rare&lt;br /&gt;
(Scarce for Tau)&lt;br /&gt;
|-&lt;br /&gt;
!Kroot Rifle&lt;br /&gt;
|Basic/Melee&lt;br /&gt;
|100m&lt;br /&gt;
|S/2/-&lt;br /&gt;
|1d10+4 E or&lt;br /&gt;
1d10+2 R&lt;br /&gt;
|2&lt;br /&gt;
|20&lt;br /&gt;
|Half&lt;br /&gt;
|Primitive, Balanced&lt;br /&gt;
|3kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Very Rare&lt;br /&gt;
(Common for Kroot)&lt;br /&gt;
|-&lt;br /&gt;
!Honor Blade&lt;br /&gt;
|Melee&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|1d10+3 R&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Balanced&lt;br /&gt;
|3kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Very Rare (Average for Ethereals)&lt;br /&gt;
|-	&lt;br /&gt;
!EMP Grenade&lt;br /&gt;
|Thrown&lt;br /&gt;
|3xSB&lt;br /&gt;
|N/A&lt;br /&gt;
|2d10 E&lt;br /&gt;
|Ignores Armor&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Only affects electronic equipment, Blast (4)&lt;br /&gt;
|0.5 kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Rare (Average for Fire)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=7 cellspacing=0&lt;br /&gt;
|- bgcolor=#ccccff&lt;br /&gt;
!Name&lt;br /&gt;
!Function&lt;br /&gt;
|-&lt;br /&gt;
!Blacksun Filter&lt;br /&gt;
|Allows character to re-roll one failed Awareness test per round, and they count as being able to see in absolute darkness. They take no penalties to hit based off of lack of light.&lt;br /&gt;
|-&lt;br /&gt;
!Drone Controller&lt;br /&gt;
|Allows the character to control one Drone, as per the Drone rules. Can be upgraded with Drone Controller upgrades. &lt;br /&gt;
|-&lt;br /&gt;
!Hard-Wired Drone Controller&lt;br /&gt;
|Allows the character to control one Drone, as per the Drone rules. Can be upgraded with certain Drone Controller upgrades, as noted in their particular entries.&lt;br /&gt;
|-&lt;br /&gt;
!Multi-Tracker&lt;br /&gt;
|Allows a character to use the Aim Half-Action while firing two Pistol weapons, or two Carbine weapons while accounting for the cumulative -10 penalty for each.&lt;br /&gt;
|-&lt;br /&gt;
!Target Lock&lt;br /&gt;
|Doubles the BS bonus for any Aim action.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=7 cellspacing=0&lt;br /&gt;
|- bgcolor=#ccccff&lt;br /&gt;
!Drone Equipment Name&lt;br /&gt;
!Drone Equipment Slot Size&lt;br /&gt;
!Equipment Function&lt;br /&gt;
|-&lt;br /&gt;
!Gripping Arm&lt;br /&gt;
|Small&lt;br /&gt;
|Gives the Drone a gripping arm, which can grip and carry any item less than 2 kg, to be picked up or dropped as a half-action.&lt;br /&gt;
|-&lt;br /&gt;
!Tool Arm&lt;br /&gt;
|Small&lt;br /&gt;
|Gives the Drone a tool arm, which allows them to perform basic machine maintenance using the operators Tech-Use skill, with a -10 penalty.&lt;br /&gt;
|-&lt;br /&gt;
!Probe Arm&lt;br /&gt;
|Small&lt;br /&gt;
|Gives the Drone a probe arm, which can physically analyze any substance and determine what it is, and store the information on it&#039;s internal memory.&lt;br /&gt;
|-&lt;br /&gt;
!Jack Arm&lt;br /&gt;
|Small&lt;br /&gt;
|Gives the Drone a jack arm, which allows it to plug into and interact with any electronic equipment that possesses the correct port.&lt;br /&gt;
|-&lt;br /&gt;
!Recording Drive&lt;br /&gt;
|Small&lt;br /&gt;
|Lets the Drone record what it sees, and store the video footage for later in it&#039;s internal memory.&lt;br /&gt;
|-&lt;br /&gt;
!Vocabulator&lt;br /&gt;
|Small&lt;br /&gt;
|Lets the Drone pronounce rudimentary sounds, and speak basic Tau.&lt;br /&gt;
|-&lt;br /&gt;
!Radio Antennae&lt;br /&gt;
|Small&lt;br /&gt;
|Lets the Drone pick up radio and other signals to relay immediately.&lt;br /&gt;
|-&lt;br /&gt;
!Internal Storage Cavity&lt;br /&gt;
|Small&lt;br /&gt;
|Lets the Drone store up to 5kg of reasonable cargo inside of it&#039;s chassis, to be stored and retrieved as Full actions.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Drones(pre-alpha rules)==&lt;br /&gt;
Drones have the Machine(2), Size(Puny)and Flyer traits.&amp;lt;br/&amp;gt;&lt;br /&gt;
A character without the Drone Programming Skill cannot control more than one drone at a time.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Drone consists of:&amp;lt;br/&amp;gt;&lt;br /&gt;
*Chassis(The main piece housing the computer hardware, sensors etc.)&amp;lt;br/&amp;gt;&lt;br /&gt;
*Equipment Slots(Where the drone&#039;s um, equipment goes)&amp;lt;br/&amp;gt;&lt;br /&gt;
*Propeller(The thing making it fly obviously)&amp;lt;br/&amp;gt;&lt;br /&gt;
*Battery (What powers the thing)&amp;lt;br/&amp;gt;&lt;br /&gt;
*Relay (for communication with the operator)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Those are also hit locations.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It also has a Program, which determines the skills and Talents of the AI inside.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Drones have 0 WS and S.&amp;lt;br/&amp;gt;&lt;br /&gt;
Their T and wounds are determined by the Chassis.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Ag and flight speed is determined by the Propeller.&amp;lt;br/&amp;gt;&lt;br /&gt;
The BS and Per depends on the sensors you put in the drone.&amp;lt;br/&amp;gt;&lt;br /&gt;
If an Int, Fel or WP test would be made at any time, use the operator&#039;s stat.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=7 cellspacing=0&lt;br /&gt;
|- bgcolor=#ccccff&lt;br /&gt;
!Chassis&lt;br /&gt;
!WS&lt;br /&gt;
!BS&lt;br /&gt;
!S&lt;br /&gt;
!T&lt;br /&gt;
!W&lt;br /&gt;
!Ag&lt;br /&gt;
!Per&lt;br /&gt;
!Equipment Slots&lt;br /&gt;
!Hardware&lt;br /&gt;
|-&lt;br /&gt;
!Civilian&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|25&lt;br /&gt;
|4&lt;br /&gt;
|35&lt;br /&gt;
|25&lt;br /&gt;
|2/S&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Police&lt;br /&gt;
|0&lt;br /&gt;
|20&lt;br /&gt;
|0&lt;br /&gt;
|30&lt;br /&gt;
|6&lt;br /&gt;
|35&lt;br /&gt;
|30&lt;br /&gt;
|3/S, or 1/S + 1/M&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Military&lt;br /&gt;
|0&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|40&lt;br /&gt;
|8&lt;br /&gt;
|40&lt;br /&gt;
|40&lt;br /&gt;
|1/S + 2/M or 1/L&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== New Mechanics ==&lt;br /&gt;
&lt;br /&gt;
===Corruption===&lt;br /&gt;
{| border=1 cellpadding=7 cellspacing=0&lt;br /&gt;
|- bgcolor=#ccccff&lt;br /&gt;
!Roll &lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
!01-10&lt;br /&gt;
| Mistrust: This character has seen problems and flaws in the philosophy behind the Greater Good and has grown to question the motives and actions of all around him. Reduce Fellowship by 1d10.&lt;br /&gt;
|-&lt;br /&gt;
!11-15&lt;br /&gt;
| It&#039;s Full of Stars: The character has seen more than he had ever imagined or was taught would exist, and he does truly dreads the thought of seeing such sights again. The character&#039;s Perception is reduced by 1d10.&lt;br /&gt;
|-&lt;br /&gt;
!16-20&lt;br /&gt;
| Close-Minded: The character has had the beliefs that once supported him destroyed by undeniable proof to the contrary, but he or she still attempts to maintain them through blind adherence to dogma. Reduce this character&#039;s Intelligence by 1d10.&lt;br /&gt;
|-&lt;br /&gt;
!21-22&lt;br /&gt;
| Insubordination: This character has begun to chafe under the constant unjust attentions or actions of his Ethereal masters and will refuse or twist orders that he or she feels are wrong. These actions need not always be obvious but should cause serious repercusssions if discovered.&lt;br /&gt;
|-&lt;br /&gt;
!23-25&lt;br /&gt;
| Hopeful: This character has seen past the current concept of the Greater Good... and on to what the Tau Empire could truly be! He or she advocates complete racial equality, exploration and incorporation of alien philosophy, or perhaps freedom to choose one&#039;s own path independent of caste. The character might not openly preach these beliefs, but he or she should likewise not shy away from professing them: They are obvious, after all!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!26-30&lt;br /&gt;
| &#039;&#039;Hesitance: The Tau has started wondering whether everything the Ethereals plan out is as foolproof as it seems, and delays action to mull it for himself. The Tau only rolls 1d5 on Initiative, and must make a Challenging Willpower test to perform risky actions without spending a dangerous (A few seconds to a few minutes) amount of time considering their potential negative outcome.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!31-33&lt;br /&gt;
| Disillusioned: The character has begun to question the right of the Ethereals to lead the Tau and their portrayal of the Greater Good. He generally keeps these thoughts to himself and close friends, but if his superiors found out then the consequences would be dire indeed!&lt;br /&gt;
|-&lt;br /&gt;
!34-45&lt;br /&gt;
| Deviant Obsession: Something this character experienced during the last mission changed him or her forever. This is the same as the Obsession Disorder from the mental disorders table but the character is obsessed with some horrific or exotic outlier experienced previously, such as the Sorcery after fighting Tzeenchian cultists or Space Marines after experiencing the shock of their drop-pod assault.&lt;br /&gt;
|-&lt;br /&gt;
!46-50&lt;br /&gt;
| &#039;&#039;Façade: The character, though in truth frightened and confused at the world around them, tries to act calm and optimistic, for the perceived good and comfort of others. How difficult it is for them to maintain the act becomes ever harder...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!51-55&lt;br /&gt;
| &#039;&#039;Caste Supremacy: After all the suffering he&#039;s been through, this character &#039;&#039;&#039;knows&#039;&#039;&#039; his caste does all the most important, dangerous work, and he wants you to acknowledge it, too. This character takes a -10 penalty to Fel tests dealing with characters or NPCs of a different caste. &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!56-60&lt;br /&gt;
| &#039;&#039;Demanding: This character wants an explanation, right now. He wants to know the rationalization behind the terrors he has witnessed, wants them put into comforting terms he understands. Until he gets them, he believes he has every right to be angry or uncooperative with others.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!61-63&lt;br /&gt;
| The Horror!: This character is wracked by guilt over his actions or horrific memories of things that the Ethereals say do not exist. See Horrific Nightmares on the mental disorders table.&lt;br /&gt;
|-&lt;br /&gt;
!64-70&lt;br /&gt;
| Reeducated: The character has expressed views differing from those considered &amp;quot;correct&amp;quot; and has been taught the error of his ways. This may be roleplayed or happen off screen between missions. The character&#039;s Willpower is reduced by 1d10.&lt;br /&gt;
|-&lt;br /&gt;
!71-75&lt;br /&gt;
|Purist: This character has come to believe that only the Tau should be full members of the Greater Good and is disdainful of aliens, even those within the Empire. -10 penalty to Fellowship Tests when dealing with aliens and Non-Caste Tau.&lt;br /&gt;
|-&lt;br /&gt;
!76-80&lt;br /&gt;
|Unsure: The character has experienced things far beyond what were taught to him in training and has no idea how to cope. Every time the character deviates from explicit orders he must Test Willpower or be at -10 to all Tests while undertaking the activity.&lt;br /&gt;
|-&lt;br /&gt;
!81-83&lt;br /&gt;
|World Weary: The character is a broken shell of the person he or she once was, having seen to much, been decieved too often, and lost faith one too many times. The days seem bleak and pointless, food has no taste, and it is all he or she can do to get out of bed in the morning. Double all negative effects for Fatigue levels.&lt;br /&gt;
|-&lt;br /&gt;
!84-90&lt;br /&gt;
|Racist: This character has come to see a particular race, caste, or ethnic group as inferior. He or she sees them as completely unworthy of inclusion within the Tau Empire and will never aid them without explicit orders or a vital cause, and even then will only do so begrudgingly. The character gains Hatred for the group in question.&lt;br /&gt;
|-&lt;br /&gt;
!91-93&lt;br /&gt;
|Cleanse, Purge, Kill: This character has witnessed things of such deviation and horror that he has rejected the policy of inclusion inherent in the philosophy of the Greater Good. The character must Test Willpower to allow any sort of threat to remain alive or viable when possible to end it.&lt;br /&gt;
|-&lt;br /&gt;
!94-00&lt;br /&gt;
|Xenophile: The character believes that perhaps the Tau are not as strong as he once thought and must attempt to learn everything possible when presented with technology, customs, or any form of exotic non-Tau knowledge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>71.191.250.133</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mon%27Tau&amp;diff=341698</id>
		<title>Mon&#039;Tau</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mon%27Tau&amp;diff=341698"/>
		<updated>2010-06-29T22:28:58Z</updated>

		<summary type="html">&lt;p&gt;71.191.250.133: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mont&#039;au_Cover.jpg|200px|thumb|right|]]&lt;br /&gt;
On June 28, 2010, a group of Fa/tg/uys began work on a Tau supplement for Dark Heresy. From fluff to crunch, every aspect is being considered. A release date for playable rules hasn&#039;t been determined yet, but it is still a distinct possibility.&lt;br /&gt;
&lt;br /&gt;
Major Contributors: RelativelyNeutral40kFag, Pvt. Chuck Turner, Wolesz, Statanon, FF-Syk, and of course, Anonymous.&lt;br /&gt;
&lt;br /&gt;
We have an IRC for discussion of rules found [http://www.gamesurge.net/chat here]. The channel name is #TauDH&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
===Base Stats===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=7 cellspacing=0&lt;br /&gt;
|- bgcolor=#ccccff&lt;br /&gt;
!Caste &lt;br /&gt;
!WS !!BS !!S !!T !!Ag !!Int !!Per !!WP !!Fel&lt;br /&gt;
|-&lt;br /&gt;
!Fire&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| 15|| 20|| 20|| 20|| 20|| 20|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 25|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Air&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| 15|| 20||style=&amp;quot;background:#ffcccc&amp;quot;| 15||style=&amp;quot;background:#ffcccc&amp;quot;| 15||style=&amp;quot;background:#ccffcc&amp;quot;| 30|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 25|| 20|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Water&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| 15||style=&amp;quot;background:#ffcccc&amp;quot;| 15||style=&amp;quot;background:#ffcccc&amp;quot;| 15|| 20|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 25|| 20|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 30&lt;br /&gt;
|-&lt;br /&gt;
!Earth&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| 15|| 20|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 25||style=&amp;quot;background:#ffcccc&amp;quot;| 15||style=&amp;quot;background:#ccffcc&amp;quot;| 25|| 20|| 20|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Kroot&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| 25|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 25|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 25||style=&amp;quot;background:#ffcccc&amp;quot;| 15|| 20||style=&amp;quot;background:#ffcccc&amp;quot;| 15||style=&amp;quot;background:#ffcccc&amp;quot;| 15&lt;br /&gt;
|-&lt;br /&gt;
!Vespid&lt;br /&gt;
| 20|| 20|| 20|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 25|| 20|| 20||style=&amp;quot;background:#ffcccc&amp;quot;| 15|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Demiurg&lt;br /&gt;
| 20|| 20|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 25||style=&amp;quot;background:#ffcccc&amp;quot;| 10||style=&amp;quot;background:#ccffcc&amp;quot;| 25|| 20|| 20|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Gue&#039;vesa&lt;br /&gt;
| 20|| 20|| 20|| 20|| 20|| 20|| 20|| 20|| 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All Tau characters begin with the skills Speak Language (Tau), Common Lore (Tau Empire), Common Lore (Greater Good), Common Lore (Mon&#039;Tau), and treat Literacy as a Basic skill.&lt;br /&gt;
&lt;br /&gt;
===Choose Homeworld===&lt;br /&gt;
&lt;br /&gt;
;Tau Empire&lt;br /&gt;
*Traits: Serve with Pride (The Tau are born into their castes, and naturally fit for their purpose. This, however often makes them neglect the other aspects of life. Depending on their caste, the Tau PC can add up to 3 points to a specified characteristic, while subtracting the same amount from another. Fire: BS - Fel/Int ; Earth: Int - Ag ; Air: Ag - T ; Water: Fel - WS/Str)&amp;lt;br/&amp;gt;&lt;br /&gt;
*Strength In Unity (A perfect machine can be built of imperfect parts, and the Tau caste system is a proof of that. Once per session, a Tau player may use a Skill of a Tau teammate as a basic Skill, or as though they were trained in it if it&#039;s already considered basic)&amp;lt;br/&amp;gt;&lt;br /&gt;
*Dark Millenium Naïveté (The Tau are a people who are constantly deceived, as much by the Ethereals for their sanity&#039;s sake, as by their common optimism and inability to see the galaxy in its true colours. They take a -5 to all test regarding the less pleasant aspects of the universe. The Jaded Talent can be purchased only at GM&#039;s discretion)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A player may, if they so choose, sacrifice the Serve With Pride trait, and apply one of the Home World templates found below.&lt;br /&gt;
&lt;br /&gt;
(Note that for Gue&#039;vesa, home worlds would be found in the Dark Heresy core book)&lt;br /&gt;
&lt;br /&gt;
;T&#039;au&lt;br /&gt;
*Traits: Elders (Other Tau look up to those of this Sept as naturally wise. They get a +5 bonus to Fel when dealing with other Tau)&lt;br /&gt;
*Skills: Speak Language (Low Gothic), Literacy&lt;br /&gt;
&lt;br /&gt;
;Vior&#039;la&lt;br /&gt;
*Traits: Hot Blooded (Tau from this Sept must pass a WP test in order to disengage from combat), Natural Born Fighters (Have +5 WS, +5 S, but -5 Fel and -5 WP)&lt;br /&gt;
*Skills: Awareness&lt;br /&gt;
&lt;br /&gt;
;Dal&#039;yth&lt;br /&gt;
*Traits: Xenos Contact (Tau for this Sept have had the most contact with other races, and therefore get a +10 to their fellowship when dealing with anyone who is not Tau)&lt;br /&gt;
*Skills: Speak Language (Low Gothic), Barter or Charm&lt;br /&gt;
&lt;br /&gt;
;Vash&#039;ya&lt;br /&gt;
*Traits: Born to Fly (Tau from this sept can re roll any failed drive or pilot checks. The re rolled result stands.)&lt;br /&gt;
*Skills: Drive (Vehicle of choice), or Pilot (Military Craft)&lt;br /&gt;
&lt;br /&gt;
;Sa&#039;cea&lt;br /&gt;
*Traits: Disciplined (Sa&#039;cea Tau are more likely to keep their cool in and out of combat, giving them +5 WP)&lt;br /&gt;
*Skills: Command&lt;br /&gt;
&lt;br /&gt;
== Armory ==&lt;br /&gt;
{| border=1 cellpadding=7 cellspacing=0&lt;br /&gt;
|- bgcolor=#ccccff&lt;br /&gt;
!Name&lt;br /&gt;
!Class&lt;br /&gt;
!Range&lt;br /&gt;
!RoF&lt;br /&gt;
!Dam&lt;br /&gt;
!Pen&lt;br /&gt;
!Clip&lt;br /&gt;
!Rld&lt;br /&gt;
!Special&lt;br /&gt;
!Wt&lt;br /&gt;
!Cost&lt;br /&gt;
!Availability&lt;br /&gt;
|-&lt;br /&gt;
!Pulse Rifle&lt;br /&gt;
|Basic&lt;br /&gt;
|150m&lt;br /&gt;
|S/2/5&lt;br /&gt;
|1d10+5 E&lt;br /&gt;
|3&lt;br /&gt;
|30&lt;br /&gt;
|Full&lt;br /&gt;
|Reliable, Unwieldy&lt;br /&gt;
|5kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Very Rare&lt;br /&gt;
(Common for Tau)&lt;br /&gt;
|-&lt;br /&gt;
!Pulse Carbine&lt;br /&gt;
|Basic&lt;br /&gt;
|75m&lt;br /&gt;
|S/2/5&lt;br /&gt;
|1d10+4 E&lt;br /&gt;
|3&lt;br /&gt;
|20&lt;br /&gt;
|Full&lt;br /&gt;
|Reliable, &lt;br /&gt;
Carbine (-10 one &lt;br /&gt;
handed penalty)&lt;br /&gt;
|3.5kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Very Rare&lt;br /&gt;
(Common for Tau)&lt;br /&gt;
|-&lt;br /&gt;
!Pulse Pistol&lt;br /&gt;
|Pistol&lt;br /&gt;
|35m&lt;br /&gt;
|S/2/-&lt;br /&gt;
|1d10+4 E&lt;br /&gt;
|3&lt;br /&gt;
|15&lt;br /&gt;
|Full&lt;br /&gt;
|Reliable&lt;br /&gt;
|1.5kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Very Rare&lt;br /&gt;
(Average for Tau)&lt;br /&gt;
|-&lt;br /&gt;
!Rail Rifle&lt;br /&gt;
|Basic&lt;br /&gt;
|200m&lt;br /&gt;
|S/-/-&lt;br /&gt;
|1d10+6 I&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|Full&lt;br /&gt;
|Accurate, Unwieldy,&lt;br /&gt;
Telescopic Sight&lt;br /&gt;
|6kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Very Rare&lt;br /&gt;
(Scarce for Tau)&lt;br /&gt;
|-&lt;br /&gt;
!Cyclic Ion Blaster&lt;br /&gt;
|Basic&lt;br /&gt;
|75m&lt;br /&gt;
| -/3/10&lt;br /&gt;
|1d10+4 E&lt;br /&gt;
|4&lt;br /&gt;
|50&lt;br /&gt;
|Full&lt;br /&gt;
|Unstable&lt;br /&gt;
|4.5kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Very Rare&lt;br /&gt;
|-&lt;br /&gt;
!Fusion Blaster&lt;br /&gt;
|Basic&lt;br /&gt;
|30m&lt;br /&gt;
|S/-/-&lt;br /&gt;
|2d10+4 E&lt;br /&gt;
|12&lt;br /&gt;
|5&lt;br /&gt;
|2Full&lt;br /&gt;
|&lt;br /&gt;
|7kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
!Burst Cannon&lt;br /&gt;
|Basic&lt;br /&gt;
|75m&lt;br /&gt;
|S/3/10&lt;br /&gt;
|1d10+5 E&lt;br /&gt;
|3&lt;br /&gt;
|30&lt;br /&gt;
|Full&lt;br /&gt;
|Reliable&lt;br /&gt;
|4.5kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Very Rare&lt;br /&gt;
(Scarce for Tau)&lt;br /&gt;
|-&lt;br /&gt;
!Kroot Rifle&lt;br /&gt;
|Basic/Melee&lt;br /&gt;
|100m&lt;br /&gt;
|S/2/-&lt;br /&gt;
|1d10+4 E or&lt;br /&gt;
1d10+2 R&lt;br /&gt;
|2&lt;br /&gt;
|20&lt;br /&gt;
|Half&lt;br /&gt;
|Primitive, Balanced&lt;br /&gt;
|3kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Very Rare&lt;br /&gt;
(Common for Kroot)&lt;br /&gt;
|-&lt;br /&gt;
!Honor Blade&lt;br /&gt;
|Melee&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|1d10+3 R&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Balanced&lt;br /&gt;
|3kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Very Rare (Average for Ethereals)&lt;br /&gt;
|-	&lt;br /&gt;
!EMP Grenade&lt;br /&gt;
|Thrown&lt;br /&gt;
|3xSB&lt;br /&gt;
|N/A&lt;br /&gt;
|2d10 E&lt;br /&gt;
|Ignores Armor&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Only affects electronic equipment, Blast (4)&lt;br /&gt;
|0.5 kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Rare (Average for Fire)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=7 cellspacing=0&lt;br /&gt;
|- bgcolor=#ccccff&lt;br /&gt;
!Name&lt;br /&gt;
!Function&lt;br /&gt;
|-&lt;br /&gt;
!Blacksun Filter&lt;br /&gt;
|Allows character to re-roll one failed Awareness test per round, and they count as being able to see in absolute darkness. They take no penalties to hit based off of lack of light.&lt;br /&gt;
|-&lt;br /&gt;
!Drone Controller&lt;br /&gt;
|Allows the character to control one Drone, as per the Drone rules. Can be upgraded with Drone Controller upgrades. &lt;br /&gt;
|-&lt;br /&gt;
!Hard-Wired Drone Controller&lt;br /&gt;
|Allows the character to control one Drone, as per the Drone rules. Can be upgraded with certain Drone Controller upgrades, as noted in their particular entries.&lt;br /&gt;
|-&lt;br /&gt;
!Multi-Tracker&lt;br /&gt;
|Allows a character to use the Aim Half-Action while firing two Pistol weapons, or two Carbine weapons while accounting for the cumulative -10 penalty for each.&lt;br /&gt;
|-&lt;br /&gt;
!Target Lock&lt;br /&gt;
|Doubles the BS bonus for any Aim action.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Drones(pre-alpha rules)&lt;br /&gt;
Drones have the Machine(2), Size(Puny)and Flyer traits.&lt;br /&gt;
A character without the Drone Programming Skill cannot control more than one drone at a time.&lt;br /&gt;
&lt;br /&gt;
A Drone consists of:&lt;br /&gt;
-Chassis(The main piece housing the computer hardware, sensors etc.)&lt;br /&gt;
-Equipment Slots(Where the drone&#039;s um, equipment goes)&lt;br /&gt;
-Propeller(The thing making it fly obviously)&lt;br /&gt;
&lt;br /&gt;
Those are also hit locations.&lt;br /&gt;
&lt;br /&gt;
The Drones have 0 WS and S.&lt;br /&gt;
Their T and wounds are determined by the Chassis.&lt;br /&gt;
The Ag and flight speed is determined by the Propeller.&lt;br /&gt;
The BS and Per depends on the sensors you put in the drone.&lt;br /&gt;
If an Int, Fel or WP test would be made at any time, use the operator&#039;s stat.&lt;br /&gt;
&lt;br /&gt;
== New Mechanics ==&lt;br /&gt;
&lt;br /&gt;
===Corruption===&lt;br /&gt;
{| border=1 cellpadding=7 cellspacing=0&lt;br /&gt;
|- bgcolor=#ccccff&lt;br /&gt;
!Roll &lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
!01-10&lt;br /&gt;
| Mistrust: This character has seen problems and flaws in the philosophy behind the Greater Good and has grown to question the motives and actions of all around him. Reduce Fellowship by 1d10.&lt;br /&gt;
|-&lt;br /&gt;
!11-15&lt;br /&gt;
| It&#039;s Full of Stars: The character has seen more than he had ever imagined or was taught would exist, and he does truly dreads the thought of seeing such sights again. The character&#039;s Perception is reduced by 1d10.&lt;br /&gt;
|-&lt;br /&gt;
!16-20&lt;br /&gt;
| Close-Minded: The character has had the beliefs that once supported him destroyed by undeniable proof to the contrary, but he or she still attempts to maintain them through blind adherence to dogma. Reduce this character&#039;s Intelligence by 1d10.&lt;br /&gt;
|-&lt;br /&gt;
!21-22&lt;br /&gt;
| Insubordination: This character has begun to chafe under the constant unjust attentions or actions of his Ethereal masters and will refuse or twist orders that he or she feels are wrong. These actions need not always be obvious but should cause serious repercusssions if discovered.&lt;br /&gt;
|-&lt;br /&gt;
!23-25&lt;br /&gt;
| Hopeful: This character has seen past the current concept of the Greater Good... and on to what the Tau Empire could truly be! He or she advocates complete racial equality, exploration and incorporation of alien philosophy, or perhaps freedom to choose one&#039;s own path independent of caste. The character might not openly preach these beliefs, but he or she should likewise not shy away from professing them: They are obvious, after all!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!26-30&lt;br /&gt;
| &#039;&#039;Hesitance: The Tau has started wondering whether everything the Ethereals plan out is as foolproof as it seems, and delays action to mull it for himself. The Tau only rolls 1d5 on Initiative, and must make a Challenging Willpower test to perform risky actions without spending a dangerous (A few seconds to a few minutes) amount of time considering their potential negative outcome.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!31-33&lt;br /&gt;
| Disillusioned: The character has begun to question the right of the Ethereals to lead the Tau and their portrayal of the Greater Good. He generally keeps these thoughts to himself and close friends, but if his superiors found out then the consequences would be dire indeed!&lt;br /&gt;
|-&lt;br /&gt;
!34-45&lt;br /&gt;
| Deviant Obsession: Something this character experienced during the last mission changed him or her forever. This is the same as the Obsession Disorder from the mental disorders table but the character is obsessed with some horrific or exotic outlier experienced previously, such as the Sorcery after fighting Tzeenchian cultists or Space Marines after experiencing the shock of their drop-pod assault.&lt;br /&gt;
|-&lt;br /&gt;
!46-50&lt;br /&gt;
| &#039;&#039;Façade: The character, though in truth frightened and confused at the world around them, tries to act calm and optimistic, for the perceived good and comfort of others. How difficult it is for them to maintain the act becomes ever harder...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!51-55&lt;br /&gt;
| &#039;&#039;Caste Supremacy: After all the suffering he&#039;s been through, this character &#039;&#039;&#039;knows&#039;&#039;&#039; his caste does all the most important, dangerous work, and he wants you to acknowledge it, too. This character takes a -10 penalty to Fel tests dealing with characters or NPCs of a different caste. &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!56-60&lt;br /&gt;
| &#039;&#039;Demanding: This character wants an explanation, right now. He wants to know the rationalization behind the terrors he has witnessed, wants them put into comforting terms he understands. Until he gets them, he believes he has every right to be angry or uncooperative with others.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!61-63&lt;br /&gt;
| The Horror!: This character is wracked by guilt over his actions or horrific memories of things that the Ethereals say do not exist. See Horrific Nightmares on the mental disorders table.&lt;br /&gt;
|-&lt;br /&gt;
!64-70&lt;br /&gt;
| Reeducated: The character has expressed views differing from those considered &amp;quot;correct&amp;quot; and has been taught the error of his ways. This may be roleplayed or happen off screen between missions. The character&#039;s Willpower is reduced by 1d10.&lt;br /&gt;
|-&lt;br /&gt;
!71-75&lt;br /&gt;
|Purist: This character has come to believe that only the Tau should be full members of the Greater Good and is disdainful of aliens, even those within the Empire. -10 penalty to Fellowship Tests when dealing with aliens and Non-Caste Tau.&lt;br /&gt;
|-&lt;br /&gt;
!76-80&lt;br /&gt;
|Unsure: The character has experienced things far beyond what were taught to him in training and has no idea how to cope. Every time the character deviates from explicit orders he must Test Willpower or be at -10 to all Tests while undertaking the activity.&lt;br /&gt;
|-&lt;br /&gt;
!81-83&lt;br /&gt;
|World Weary: The character is a broken shell of the person he or she once was, having seen to much, been decieved too often, and lost faith one too many times. The days seem bleak and pointless, food has no taste, and it is all he or she can do to get out of bed in the morning. Double all negative effects for Fatigue levels.&lt;br /&gt;
|-&lt;br /&gt;
!84-90&lt;br /&gt;
|Racist: This character has come to see a particular race, caste, or ethnic group as inferior. He or she sees them as completely unworthy of inclusion within the Tau Empire and will never aid them without explicit orders or a vital cause, and even then will only do so begrudgingly. The character gains Hatred for the group in question.&lt;br /&gt;
|-&lt;br /&gt;
!91-93&lt;br /&gt;
|Cleanse, Purge, Kill: This character has witnessed things of such deviation and horror that he has rejected the policy of inclusion inherent in the philosophy of the Greater Good. The character must Test Willpower to allow any sort of threat to remain alive or viable when possible to end it.&lt;br /&gt;
|-&lt;br /&gt;
!94-00&lt;br /&gt;
|Xenophile: The character believes that perhaps the Tau are not as strong as he once thought and must attempt to learn everything possible when presented with technology, customs, or any form of exotic non-Tau knowledge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>71.191.250.133</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mon%27Tau&amp;diff=341696</id>
		<title>Mon&#039;Tau</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mon%27Tau&amp;diff=341696"/>
		<updated>2010-06-29T22:12:16Z</updated>

		<summary type="html">&lt;p&gt;71.191.250.133: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mont&#039;au_Cover.jpg|200px|thumb|right|]]&lt;br /&gt;
On June 28, 2010, a group of Fa/tg/uys began work on a Tau supplement for Dark Heresy. From fluff to crunch, every aspect is being considered. A release date for playable rules hasn&#039;t been determined yet, but it is still a distinct possibility.&lt;br /&gt;
&lt;br /&gt;
Major Contributors: RelativelyNeutral40kFag, Pvt. Chuck Turner, Wolesz, Statanon, FF-Syk, and of course, Anonymous.&lt;br /&gt;
&lt;br /&gt;
We have an IRC for discussion of rules found [http://www.gamesurge.net/chat here]. The channel name is #TauDH&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
===Base Stats===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=7 cellspacing=0&lt;br /&gt;
|- bgcolor=#ccccff&lt;br /&gt;
!Caste &lt;br /&gt;
!WS !!BS !!S !!T !!Ag !!Int !!Per !!WP !!Fel&lt;br /&gt;
|-&lt;br /&gt;
!Fire&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| 15|| 20|| 20|| 20|| 20|| 20|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 25|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Air&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| 15|| 20||style=&amp;quot;background:#ffcccc&amp;quot;| 15||style=&amp;quot;background:#ffcccc&amp;quot;| 15||style=&amp;quot;background:#ccffcc&amp;quot;| 30|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 25|| 20|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Water&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| 15||style=&amp;quot;background:#ffcccc&amp;quot;| 15||style=&amp;quot;background:#ffcccc&amp;quot;| 15|| 20|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 25|| 20|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 30&lt;br /&gt;
|-&lt;br /&gt;
!Earth&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| 15|| 20|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 25||style=&amp;quot;background:#ffcccc&amp;quot;| 15||style=&amp;quot;background:#ccffcc&amp;quot;| 25|| 20|| 20|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Kroot&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| 25|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 25|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 25||style=&amp;quot;background:#ffcccc&amp;quot;| 15|| 20||style=&amp;quot;background:#ffcccc&amp;quot;| 15||style=&amp;quot;background:#ffcccc&amp;quot;| 15&lt;br /&gt;
|-&lt;br /&gt;
!Vespid&lt;br /&gt;
| 20|| 20|| 20|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 25|| 20|| 20||style=&amp;quot;background:#ffcccc&amp;quot;| 15|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Demiurg&lt;br /&gt;
| 20|| 20|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 25||style=&amp;quot;background:#ffcccc&amp;quot;| 10||style=&amp;quot;background:#ccffcc&amp;quot;| 25|| 20|| 20|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Gue&#039;vesa&lt;br /&gt;
| 20|| 20|| 20|| 20|| 20|| 20|| 20|| 20|| 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All Tau characters begin with the skills Speak Language (Tau), Common Lore (Tau Empire), Common Lore (Greater Good), Common Lore (Mon&#039;Tau), and treat Literacy as a Basic skill.&lt;br /&gt;
&lt;br /&gt;
===Choose Homeworld===&lt;br /&gt;
&lt;br /&gt;
;Tau Empire&lt;br /&gt;
*Traits: Serve with Pride (The Tau are born into their castes, and naturally fit for their purpose. This, however often makes them neglect the other aspects of life. Depending on their caste, the Tau PC can add up to 3 points to a specified characteristic, while subtracting the same amount from another. Fire: BS - Fel/Int ; Earth: Int - Ag ; Air: Ag - T ; Water: Fel - WS/Str)&amp;lt;br/&amp;gt;&lt;br /&gt;
*Strength In Unity (A perfect machine can be built of imperfect parts, and the Tau caste system is a proof of that. Once per session, a Tau player may use a Skill of a Tau teammate as a basic Skill, or as though they were trained in it if it&#039;s already considered basic)&amp;lt;br/&amp;gt;&lt;br /&gt;
*Dark Millenium Naïveté (The Tau are a people who are constantly deceived, as much by the Ethereals for their sanity&#039;s sake, as by their common optimism and inability to see the galaxy in its true colours. They take a -5 to all test regarding the less pleasant aspects of the universe. The Jaded Talent can be purchased only at GM&#039;s discretion)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A player may, if they so choose, sacrifice the Serve With Pride trait, and apply one of the Home World templates found below.&lt;br /&gt;
&lt;br /&gt;
(Note that for Gue&#039;vesa, home worlds would be found in the Dark Heresy core book)&lt;br /&gt;
&lt;br /&gt;
;T&#039;au&lt;br /&gt;
*Traits: Elders (Other Tau look up to those of this Sept as naturally wise. They get a +5 bonus to Fel when dealing with other Tau)&lt;br /&gt;
*Skills: Speak Language (Low Gothic), Literacy&lt;br /&gt;
&lt;br /&gt;
;Vior&#039;la&lt;br /&gt;
*Traits: Hot Blooded (Tau from this Sept must pass a WP test in order to disengage from combat), Natural Born Fighters (Have +5 WS, +5 S, but -5 Fel and -5 WP)&lt;br /&gt;
*Skills: Awareness&lt;br /&gt;
&lt;br /&gt;
;Dal&#039;yth&lt;br /&gt;
*Traits: Xenos Contact (Tau for this Sept have had the most contact with other races, and therefore get a +10 to their fellowship when dealing with anyone who is not Tau)&lt;br /&gt;
*Skills: Speak Language (Low Gothic), Barter or Charm&lt;br /&gt;
&lt;br /&gt;
;Vash&#039;ya&lt;br /&gt;
*Traits: Born to Fly (Tau from this sept can re roll any failed drive or pilot checks. The re rolled result stands.)&lt;br /&gt;
*Skills: Drive (Vehicle of choice), or Pilot (Military Craft)&lt;br /&gt;
&lt;br /&gt;
;Sa&#039;cea&lt;br /&gt;
*Traits: Disciplined (Sa&#039;cea Tau are more likely to keep their cool in and out of combat, giving them +5 WP)&lt;br /&gt;
*Skills: Command&lt;br /&gt;
&lt;br /&gt;
== Armory ==&lt;br /&gt;
{| border=1 cellpadding=7 cellspacing=0&lt;br /&gt;
|- bgcolor=#ccccff&lt;br /&gt;
!Name&lt;br /&gt;
!Class&lt;br /&gt;
!Range&lt;br /&gt;
!RoF&lt;br /&gt;
!Dam&lt;br /&gt;
!Pen&lt;br /&gt;
!Clip&lt;br /&gt;
!Rld&lt;br /&gt;
!Special&lt;br /&gt;
!Wt&lt;br /&gt;
!Cost&lt;br /&gt;
!Availability&lt;br /&gt;
|-&lt;br /&gt;
!Pulse Rifle&lt;br /&gt;
|Basic&lt;br /&gt;
|150m&lt;br /&gt;
|S/2/5&lt;br /&gt;
|1d10+5 E&lt;br /&gt;
|3&lt;br /&gt;
|30&lt;br /&gt;
|Full&lt;br /&gt;
|Reliable, Unwieldy&lt;br /&gt;
|5kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Very Rare&lt;br /&gt;
(Common for Tau)&lt;br /&gt;
|-&lt;br /&gt;
!Pulse Carbine&lt;br /&gt;
|Basic&lt;br /&gt;
|75m&lt;br /&gt;
|S/2/5&lt;br /&gt;
|1d10+4 E&lt;br /&gt;
|3&lt;br /&gt;
|20&lt;br /&gt;
|Full&lt;br /&gt;
|Reliable, &lt;br /&gt;
Carbine (-10 one &lt;br /&gt;
handed penalty)&lt;br /&gt;
|3.5kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Very Rare&lt;br /&gt;
(Common for Tau)&lt;br /&gt;
|-&lt;br /&gt;
!Pulse Pistol&lt;br /&gt;
|Pistol&lt;br /&gt;
|35m&lt;br /&gt;
|S/2/-&lt;br /&gt;
|1d10+4 E&lt;br /&gt;
|3&lt;br /&gt;
|15&lt;br /&gt;
|Full&lt;br /&gt;
|Reliable&lt;br /&gt;
|1.5kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Very Rare&lt;br /&gt;
(Average for Tau)&lt;br /&gt;
|-&lt;br /&gt;
!Rail Rifle&lt;br /&gt;
|Basic&lt;br /&gt;
|200m&lt;br /&gt;
|S/-/-&lt;br /&gt;
|1d10+6 I&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|Full&lt;br /&gt;
|Accurate, Unwieldy,&lt;br /&gt;
Telescopic Sight&lt;br /&gt;
|6kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Very Rare&lt;br /&gt;
(Scarce for Tau)&lt;br /&gt;
|-&lt;br /&gt;
!Cyclic Ion Blaster&lt;br /&gt;
|Basic&lt;br /&gt;
|75m&lt;br /&gt;
| -/3/10&lt;br /&gt;
|1d10+4 E&lt;br /&gt;
|4&lt;br /&gt;
|50&lt;br /&gt;
|Full&lt;br /&gt;
|Unstable&lt;br /&gt;
|4.5kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Very Rare&lt;br /&gt;
|-&lt;br /&gt;
!Fusion Blaster&lt;br /&gt;
|Basic&lt;br /&gt;
|30m&lt;br /&gt;
|S/-/-&lt;br /&gt;
|2d10+4 E&lt;br /&gt;
|12&lt;br /&gt;
|5&lt;br /&gt;
|2Full&lt;br /&gt;
|&lt;br /&gt;
|7kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
!Burst Cannon&lt;br /&gt;
|Basic&lt;br /&gt;
|75m&lt;br /&gt;
|S/3/10&lt;br /&gt;
|1d10+5 E&lt;br /&gt;
|3&lt;br /&gt;
|30&lt;br /&gt;
|Full&lt;br /&gt;
|Reliable&lt;br /&gt;
|4.5kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Very Rare&lt;br /&gt;
(Scarce for Tau)&lt;br /&gt;
|-&lt;br /&gt;
!Kroot Rifle&lt;br /&gt;
|Basic/Melee&lt;br /&gt;
|100m&lt;br /&gt;
|S/2/-&lt;br /&gt;
|1d10+4 E or&lt;br /&gt;
1d10+2 R&lt;br /&gt;
|2&lt;br /&gt;
|20&lt;br /&gt;
|Half&lt;br /&gt;
|Primitive, Balanced&lt;br /&gt;
|3kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Very Rare&lt;br /&gt;
(Common for Kroot)&lt;br /&gt;
|-&lt;br /&gt;
!Honor Blade&lt;br /&gt;
|Melee&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|1d10+3 R&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Balanced&lt;br /&gt;
|3kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Very Rare (Average for Ethereals)&lt;br /&gt;
|-	&lt;br /&gt;
!EMP Grenade&lt;br /&gt;
|Thrown&lt;br /&gt;
|3xSB&lt;br /&gt;
|N/A&lt;br /&gt;
|2d10 E&lt;br /&gt;
|Ignores Armor&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Only affects electronic equipment, Blast (4)&lt;br /&gt;
|0.5 kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Rare (Average for Fire)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=7 cellspacing=0&lt;br /&gt;
|- bgcolor=#ccccff&lt;br /&gt;
!Name&lt;br /&gt;
!Function&lt;br /&gt;
|-&lt;br /&gt;
!Blacksun Filter&lt;br /&gt;
|Allows character to re-roll one failed Awareness test per round, and they count as being able to see in absolute darkness. They take no penalties to hit based off of lack of light.&lt;br /&gt;
|-&lt;br /&gt;
!Drone Controller&lt;br /&gt;
|Allows the character to control one Drone, as per the Drone rules. Can be upgraded with Drone Controller upgrades. &lt;br /&gt;
|-&lt;br /&gt;
!Hard-Wired Drone Controller&lt;br /&gt;
|Allows the character to control one Drone, as per the Drone rules. Can be upgraded with certain Drone Controller upgrades, as noted in their particular entries.&lt;br /&gt;
|-&lt;br /&gt;
!Multi-Tracker&lt;br /&gt;
|Allows a character to use the Aim Half-Action while firing two Pistol weapons, or two Carbine weapons while accounting for the cumulative -10 penalty for each.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== New Mechanics ==&lt;br /&gt;
&lt;br /&gt;
===Corruption===&lt;br /&gt;
{| border=1 cellpadding=7 cellspacing=0&lt;br /&gt;
|- bgcolor=#ccccff&lt;br /&gt;
!Roll &lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
!01-10&lt;br /&gt;
| Mistrust: This character has seen problems and flaws in the philosophy behind the Greater Good and has grown to question the motives and actions of all around him. Reduce Fellowship by 1d10.&lt;br /&gt;
|-&lt;br /&gt;
!11-15&lt;br /&gt;
| It&#039;s Full of Stars: The character has seen more than he had ever imagined or was taught would exist, and he does truly dreads the thought of seeing such sights again. The character&#039;s Perception is reduced by 1d10.&lt;br /&gt;
|-&lt;br /&gt;
!16-20&lt;br /&gt;
| Close-Minded: The character has had the beliefs that once supported him destroyed by undeniable proof to the contrary, but he or she still attempts to maintain them through blind adherence to dogma. Reduce this character&#039;s Intelligence by 1d10.&lt;br /&gt;
|-&lt;br /&gt;
!21-22&lt;br /&gt;
| Insubordination: This character has begun to chafe under the constant unjust attentions or actions of his Ethereal masters and will refuse or twist orders that he or she feels are wrong. These actions need not always be obvious but should cause serious repercusssions if discovered.&lt;br /&gt;
|-&lt;br /&gt;
!23-25&lt;br /&gt;
| Hopeful: This character has seen past the current concept of the Greater Good... and on to what the Tau Empire could truly be! He or she advocates complete racial equality, exploration and incorporation of alien philosophy, or perhaps freedom to choose one&#039;s own path independent of caste. The character might not openly preach these beliefs, but he or she should likewise not shy away from professing them: They are obvious, after all!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!26-30&lt;br /&gt;
| &#039;&#039;Hesitance: The Tau has started wondering whether everything the Ethereals plan out is as foolproof as it seems, and delays action to mull it for himself. The Tau only rolls 1d5 on Initiative, and must make a Challenging Willpower test to perform risky actions without spending a dangerous (A few seconds to a few minutes) amount of time considering their potential negative outcome.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!31-33&lt;br /&gt;
| Disillusioned: The character has begun to question the right of the Ethereals to lead the Tau and their portrayal of the Greater Good. He generally keeps these thoughts to himself and close friends, but if his superiors found out then the consequences would be dire indeed!&lt;br /&gt;
|-&lt;br /&gt;
!34-45&lt;br /&gt;
| Deviant Obsession: Something this character experienced during the last mission changed him or her forever. This is the same as the Obsession Disorder from the mental disorders table but the character is obsessed with some horrific or exotic outlier experienced previously, such as the Sorcery after fighting Tzeenchian cultists or Space Marines after experiencing the shock of their drop-pod assault.&lt;br /&gt;
|-&lt;br /&gt;
!46-50&lt;br /&gt;
| &#039;&#039;Façade: The character, though in truth frightened and confused at the world around them, tries to act calm and optimistic, for the perceived good and comfort of others. How difficult it is for them to maintain the act becomes ever harder...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!51-55&lt;br /&gt;
| &#039;&#039;Caste Supremacy: After all the suffering he&#039;s been through, this character &#039;&#039;&#039;knows&#039;&#039;&#039; his caste does all the most important, dangerous work, and he wants you to acknowledge it, too. This character takes a -10 penalty to Fel tests dealing with characters or NPCs of a different caste. &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!56-60&lt;br /&gt;
| &#039;&#039;Demanding: This character wants an explanation, right now. He wants to know the rationalization behind the terrors he has witnessed, wants them put into comforting terms he understands. Until he gets them, he believes he has every right to be angry or uncooperative with others.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!61-63&lt;br /&gt;
| The Horror!: This character is wracked by guilt over his actions or horrific memories of things that the Ethereals say do not exist. See Horrific Nightmares on the mental disorders table.&lt;br /&gt;
|-&lt;br /&gt;
!64-70&lt;br /&gt;
| Reeducated: The character has expressed views differing from those considered &amp;quot;correct&amp;quot; and has been taught the error of his ways. This may be roleplayed or happen off screen between missions. The character&#039;s Willpower is reduced by 1d10.&lt;br /&gt;
|-&lt;br /&gt;
!71-75&lt;br /&gt;
|Purist: This character has come to believe that only the Tau should be full members of the Greater Good and is disdainful of aliens, even those within the Empire. -10 penalty to Fellowship Tests when dealing with aliens and Non-Caste Tau.&lt;br /&gt;
|-&lt;br /&gt;
!76-80&lt;br /&gt;
|Unsure: The character has experienced things far beyond what were taught to him in training and has no idea how to cope. Every time the character deviates from explicit orders he must Test Willpower or be at -10 to all Tests while undertaking the activity.&lt;br /&gt;
|-&lt;br /&gt;
!81-83&lt;br /&gt;
|World Weary: The character is a broken shell of the person he or she once was, having seen to much, been decieved too often, and lost faith one too many times. The days seem bleak and pointless, food has no taste, and it is all he or she can do to get out of bed in the morning. Double all negative effects for Fatigue levels.&lt;br /&gt;
|-&lt;br /&gt;
!84-90&lt;br /&gt;
|Racist: This character has come to see a particular race, caste, or ethnic group as inferior. He or she sees them as completely unworthy of inclusion within the Tau Empire and will never aid them without explicit orders or a vital cause, and even then will only do so begrudgingly. The character gains Hatred for the group in question.&lt;br /&gt;
|-&lt;br /&gt;
!91-93&lt;br /&gt;
|Cleanse, Purge, Kill: This character has witnessed things of such deviation and horror that he has rejected the policy of inclusion inherent in the philosophy of the Greater Good. The character must Test Willpower to allow any sort of threat to remain alive or viable when possible to end it.&lt;br /&gt;
|-&lt;br /&gt;
!94-00&lt;br /&gt;
|Xenophile: The character believes that perhaps the Tau are not as strong as he once thought and must attempt to learn everything possible when presented with technology, customs, or any form of exotic non-Tau knowledge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>71.191.250.133</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mon%27Tau&amp;diff=341695</id>
		<title>Mon&#039;Tau</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mon%27Tau&amp;diff=341695"/>
		<updated>2010-06-29T22:00:25Z</updated>

		<summary type="html">&lt;p&gt;71.191.250.133: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mont&#039;au_Cover.jpg|200px|thumb|right|]]&lt;br /&gt;
On June 28, 2010, a group of Fa/tg/uys began work on a Tau supplement for Dark Heresy. From fluff to crunch, every aspect is being considered. A release date for playable rules hasn&#039;t been determined yet, but it is still a distinct possibility.&lt;br /&gt;
&lt;br /&gt;
Major Contributors: RelativelyNeutral40kFag, Pvt. Chuck Turner, Wolesz, Statanon, FF-Syk, and of course, Anonymous.&lt;br /&gt;
&lt;br /&gt;
We have an IRC for discussion of rules found [http://www.gamesurge.net/chat here]. The channel name is #TauDH&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
===Base Stats===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=7 cellspacing=0&lt;br /&gt;
|- bgcolor=#ccccff&lt;br /&gt;
!Caste &lt;br /&gt;
!WS !!BS !!S !!T !!Ag !!Int !!Per !!WP !!Fel&lt;br /&gt;
|-&lt;br /&gt;
!Fire&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| 15|| 20|| 20|| 20|| 20|| 20|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 25|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Air&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| 15|| 20||style=&amp;quot;background:#ffcccc&amp;quot;| 15||style=&amp;quot;background:#ffcccc&amp;quot;| 15||style=&amp;quot;background:#ccffcc&amp;quot;| 30|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 25|| 20|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Water&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| 15||style=&amp;quot;background:#ffcccc&amp;quot;| 15||style=&amp;quot;background:#ffcccc&amp;quot;| 15|| 20|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 25|| 20|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 30&lt;br /&gt;
|-&lt;br /&gt;
!Earth&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| 15|| 20|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 25||style=&amp;quot;background:#ffcccc&amp;quot;| 15||style=&amp;quot;background:#ccffcc&amp;quot;| 25|| 20|| 20|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Kroot&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| 25|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 25|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 25||style=&amp;quot;background:#ffcccc&amp;quot;| 15|| 20||style=&amp;quot;background:#ffcccc&amp;quot;| 15||style=&amp;quot;background:#ffcccc&amp;quot;| 15&lt;br /&gt;
|-&lt;br /&gt;
!Vespid&lt;br /&gt;
| 20|| 20|| 20|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 25|| 20|| 20||style=&amp;quot;background:#ffcccc&amp;quot;| 15|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Demiurg&lt;br /&gt;
| 20|| 20|| 20||style=&amp;quot;background:#ccffcc&amp;quot;| 25||style=&amp;quot;background:#ffcccc&amp;quot;| 10||style=&amp;quot;background:#ccffcc&amp;quot;| 25|| 20|| 20|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Gue&#039;vesa&lt;br /&gt;
| 20|| 20|| 20|| 20|| 20|| 20|| 20|| 20|| 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All Tau characters begin with the skills Speak Language (Tau), Common Lore (Tau Empire), Common Lore (Greater Good), Common Lore (Mon&#039;Tau), and treat Literacy as a Basic skill.&lt;br /&gt;
&lt;br /&gt;
===Choose Homeworld===&lt;br /&gt;
&lt;br /&gt;
;Tau Empire&lt;br /&gt;
*Traits: Serve with Pride (The Tau are born into their castes, and naturally fit for their purpose. This, however often makes them neglect the other aspects of life. Depending on their caste, the Tau PC can add up to 3 points to a specified characteristic, while subtracting the same amount from another. Fire: BS - Fel/Int ; Earth: Int - Ag ; Air: Ag - T ; Water: Fel - WS/Str)&amp;lt;br/&amp;gt;&lt;br /&gt;
*Strength In Unity (A perfect machine can be built of imperfect parts, and the Tau caste system is a proof of that. Once per session, a Tau player may use a Skill of a Tau teammate as a basic Skill, or as though they were trained in it if it&#039;s already considered basic)&amp;lt;br/&amp;gt;&lt;br /&gt;
*Dark Millenium Naïveté (The Tau are a people who are constantly deceived, as much by the Ethereals for their sanity&#039;s sake, as by their common optimism and inability to see the galaxy in its true colours. They take a -5 to all test regarding the less pleasant aspects of the universe. The Jaded Talent can be purchased only at GM&#039;s discretion)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A player may, if they so choose, sacrifice the Serve With Pride trait, and apply one of the Home World templates found below.&lt;br /&gt;
&lt;br /&gt;
(Note that for Gue&#039;vesa, home worlds would be found in the Dark Heresy core book)&lt;br /&gt;
&lt;br /&gt;
;T&#039;au&lt;br /&gt;
*Traits: Elders (Other Tau look up to those of this Sept as naturally wise. They get a +5 bonus to Fel when dealing with other Tau)&lt;br /&gt;
*Skills: Speak Language (Low Gothic), Literacy&lt;br /&gt;
&lt;br /&gt;
;Vior&#039;la&lt;br /&gt;
*Traits: Hot Blooded (Tau from this Sept must pass a WP test in order to disengage from combat), Natural Born Fighters (Have +5 WS, +5 S, but -5 Fel and -5 WP)&lt;br /&gt;
*Skills: Awareness&lt;br /&gt;
&lt;br /&gt;
;Dal&#039;yth&lt;br /&gt;
*Traits: Xenos Contact (Tau for this Sept have had the most contact with other races, and therefore get a +10 to their fellowship when dealing with anyone who is not Tau)&lt;br /&gt;
*Skills: Speak Language (Low Gothic), Barter or Charm&lt;br /&gt;
&lt;br /&gt;
;Vash&#039;ya&lt;br /&gt;
*Traits: Born to Fly (Tau from this sept can re roll any failed drive or pilot checks. The re rolled result stands.)&lt;br /&gt;
*Skills: Drive (Vehicle of choice), or Pilot (Military Craft)&lt;br /&gt;
&lt;br /&gt;
;Sa&#039;cea&lt;br /&gt;
*Traits: Disciplined (Sa&#039;cea Tau are more likely to keep their cool in and out of combat, giving them +5 WP)&lt;br /&gt;
*Skills: Command&lt;br /&gt;
&lt;br /&gt;
== Armory ==&lt;br /&gt;
{| border=1 cellpadding=7 cellspacing=0&lt;br /&gt;
|- bgcolor=#ccccff&lt;br /&gt;
!Name&lt;br /&gt;
!Class&lt;br /&gt;
!Range&lt;br /&gt;
!RoF&lt;br /&gt;
!Dam&lt;br /&gt;
!Pen&lt;br /&gt;
!Clip&lt;br /&gt;
!Rld&lt;br /&gt;
!Special&lt;br /&gt;
!Wt&lt;br /&gt;
!Cost&lt;br /&gt;
!Availability&lt;br /&gt;
|-&lt;br /&gt;
!Pulse Rifle&lt;br /&gt;
|Basic&lt;br /&gt;
|150m&lt;br /&gt;
|S/2/5&lt;br /&gt;
|1d10+5 E&lt;br /&gt;
|3&lt;br /&gt;
|30&lt;br /&gt;
|Full&lt;br /&gt;
|Reliable, Unwieldy&lt;br /&gt;
|5kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Very Rare&lt;br /&gt;
(Common for Tau)&lt;br /&gt;
|-&lt;br /&gt;
!Pulse Carbine&lt;br /&gt;
|Basic&lt;br /&gt;
|75m&lt;br /&gt;
|S/2/5&lt;br /&gt;
|1d10+4 E&lt;br /&gt;
|3&lt;br /&gt;
|20&lt;br /&gt;
|Full&lt;br /&gt;
|Reliable, &lt;br /&gt;
Carbine (-10 one &lt;br /&gt;
handed penalty)&lt;br /&gt;
|3.5kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Very Rare&lt;br /&gt;
(Common for Tau)&lt;br /&gt;
|-&lt;br /&gt;
!Pulse Pistol&lt;br /&gt;
|Pistol&lt;br /&gt;
|35m&lt;br /&gt;
|S/2/-&lt;br /&gt;
|1d10+4 E&lt;br /&gt;
|3&lt;br /&gt;
|15&lt;br /&gt;
|Full&lt;br /&gt;
|Reliable&lt;br /&gt;
|1.5kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Very Rare&lt;br /&gt;
(Average for Tau)&lt;br /&gt;
|-&lt;br /&gt;
!Rail Rifle&lt;br /&gt;
|Basic&lt;br /&gt;
|200m&lt;br /&gt;
|S/-/-&lt;br /&gt;
|1d10+6 I&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|Full&lt;br /&gt;
|Accurate, Unwieldy,&lt;br /&gt;
Telescopic Sight&lt;br /&gt;
|6kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Very Rare&lt;br /&gt;
(Scarce for Tau)&lt;br /&gt;
|-&lt;br /&gt;
!Cyclic Ion Blaster&lt;br /&gt;
|Basic&lt;br /&gt;
|75m&lt;br /&gt;
| -/3/10&lt;br /&gt;
|1d10+4 E&lt;br /&gt;
|4&lt;br /&gt;
|50&lt;br /&gt;
|Full&lt;br /&gt;
|Unstable&lt;br /&gt;
|4.5kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Very Rare&lt;br /&gt;
|-&lt;br /&gt;
!Fusion Blaster&lt;br /&gt;
|Basic&lt;br /&gt;
|30m&lt;br /&gt;
|S/-/-&lt;br /&gt;
|2d10+4 E&lt;br /&gt;
|12&lt;br /&gt;
|5&lt;br /&gt;
|2Full&lt;br /&gt;
|&lt;br /&gt;
|7kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
!Burst Cannon&lt;br /&gt;
|Basic&lt;br /&gt;
|75m&lt;br /&gt;
|S/3/10&lt;br /&gt;
|1d10+5 E&lt;br /&gt;
|3&lt;br /&gt;
|30&lt;br /&gt;
|Full&lt;br /&gt;
|Reliable&lt;br /&gt;
|4.5kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Very Rare&lt;br /&gt;
(Scarce for Tau)&lt;br /&gt;
|-&lt;br /&gt;
!Kroot Rifle&lt;br /&gt;
|Basic/Melee&lt;br /&gt;
|100m&lt;br /&gt;
|S/2/-&lt;br /&gt;
|1d10+4 E or&lt;br /&gt;
1d10+2 R&lt;br /&gt;
|2&lt;br /&gt;
|20&lt;br /&gt;
|Half&lt;br /&gt;
|Primitive, Balanced&lt;br /&gt;
|3kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Very Rare&lt;br /&gt;
(Common for Kroot)&lt;br /&gt;
|-&lt;br /&gt;
!Honor Blade&lt;br /&gt;
|Melee&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|1d10+3 R&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Balanced&lt;br /&gt;
|3kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Very Rare (Average for Ethereals)&lt;br /&gt;
|-	&lt;br /&gt;
!EMP Grenade&lt;br /&gt;
|Thrown&lt;br /&gt;
|3xSB&lt;br /&gt;
|N/A&lt;br /&gt;
|2d10 E&lt;br /&gt;
|Ignores Armor&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Only affects electronic equipment, Blast (4)&lt;br /&gt;
|0.5 kg&lt;br /&gt;
|N/A&lt;br /&gt;
|Rare (Average for Fire)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=7 cellspacing=0&lt;br /&gt;
|- bgcolor=#ccccff&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== New Mechanics ==&lt;br /&gt;
&lt;br /&gt;
===Corruption===&lt;br /&gt;
{| border=1 cellpadding=7 cellspacing=0&lt;br /&gt;
|- bgcolor=#ccccff&lt;br /&gt;
!Roll &lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
!01-10&lt;br /&gt;
| Mistrust: This character has seen problems and flaws in the philosophy behind the Greater Good and has grown to question the motives and actions of all around him. Reduce Fellowship by 1d10.&lt;br /&gt;
|-&lt;br /&gt;
!11-15&lt;br /&gt;
| It&#039;s Full of Stars: The character has seen more than he had ever imagined or was taught would exist, and he does truly dreads the thought of seeing such sights again. The character&#039;s Perception is reduced by 1d10.&lt;br /&gt;
|-&lt;br /&gt;
!16-20&lt;br /&gt;
| Close-Minded: The character has had the beliefs that once supported him destroyed by undeniable proof to the contrary, but he or she still attempts to maintain them through blind adherence to dogma. Reduce this character&#039;s Intelligence by 1d10.&lt;br /&gt;
|-&lt;br /&gt;
!21-22&lt;br /&gt;
| Insubordination: This character has begun to chafe under the constant unjust attentions or actions of his Ethereal masters and will refuse or twist orders that he or she feels are wrong. These actions need not always be obvious but should cause serious repercusssions if discovered.&lt;br /&gt;
|-&lt;br /&gt;
!23-25&lt;br /&gt;
| Hopeful: This character has seen past the current concept of the Greater Good... and on to what the Tau Empire could truly be! He or she advocates complete racial equality, exploration and incorporation of alien philosophy, or perhaps freedom to choose one&#039;s own path independent of caste. The character might not openly preach these beliefs, but he or she should likewise not shy away from professing them: They are obvious, after all!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!26-30&lt;br /&gt;
| &#039;&#039;Hesitance: The Tau has started wondering whether everything the Ethereals plan out is as foolproof as it seems, and delays action to mull it for himself. The Tau only rolls 1d5 on Initiative, and must make a Challenging Willpower test to perform risky actions without spending a dangerous (A few seconds to a few minutes) amount of time considering their potential negative outcome.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!31-33&lt;br /&gt;
| Disillusioned: The character has begun to question the right of the Ethereals to lead the Tau and their portrayal of the Greater Good. He generally keeps these thoughts to himself and close friends, but if his superiors found out then the consequences would be dire indeed!&lt;br /&gt;
|-&lt;br /&gt;
!34-45&lt;br /&gt;
| Deviant Obsession: Something this character experienced during the last mission changed him or her forever. This is the same as the Obsession Disorder from the mental disorders table but the character is obsessed with some horrific or exotic outlier experienced previously, such as the Sorcery after fighting Tzeenchian cultists or Space Marines after experiencing the shock of their drop-pod assault.&lt;br /&gt;
|-&lt;br /&gt;
!46-50&lt;br /&gt;
| &#039;&#039;Façade: The character, though in truth frightened and confused at the world around them, tries to act calm and optimistic, for the perceived good and comfort of others. How difficult it is for them to maintain the act becomes ever harder...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!51-55&lt;br /&gt;
| &#039;&#039;Caste Supremacy: After all the suffering he&#039;s been through, this character &#039;&#039;&#039;knows&#039;&#039;&#039; his caste does all the most important, dangerous work, and he wants you to acknowledge it, too. This character takes a -10 penalty to Fel tests dealing with characters or NPCs of a different caste. &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!56-60&lt;br /&gt;
| &#039;&#039;Demanding: This character wants an explanation, right now. He wants to know the rationalization behind the terrors he has witnessed, wants them put into comforting terms he understands. Until he gets them, he believes he has every right to be angry or uncooperative with others.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!61-63&lt;br /&gt;
| The Horror!: This character is wracked by guilt over his actions or horrific memories of things that the Ethereals say do not exist. See Horrific Nightmares on the mental disorders table.&lt;br /&gt;
|-&lt;br /&gt;
!64-70&lt;br /&gt;
| Reeducated: The character has expressed views differing from those considered &amp;quot;correct&amp;quot; and has been taught the error of his ways. This may be roleplayed or happen off screen between missions. The character&#039;s Willpower is reduced by 1d10.&lt;br /&gt;
|-&lt;br /&gt;
!71-75&lt;br /&gt;
|Purist: This character has come to believe that only the Tau should be full members of the Greater Good and is disdainful of aliens, even those within the Empire. -10 penalty to Fellowship Tests when dealing with aliens and Non-Caste Tau.&lt;br /&gt;
|-&lt;br /&gt;
!76-80&lt;br /&gt;
|Unsure: The character has experienced things far beyond what were taught to him in training and has no idea how to cope. Every time the character deviates from explicit orders he must Test Willpower or be at -10 to all Tests while undertaking the activity.&lt;br /&gt;
|-&lt;br /&gt;
!81-83&lt;br /&gt;
|World Weary: The character is a broken shell of the person he or she once was, having seen to much, been decieved too often, and lost faith one too many times. The days seem bleak and pointless, food has no taste, and it is all he or she can do to get out of bed in the morning. Double all negative effects for Fatigue levels.&lt;br /&gt;
|-&lt;br /&gt;
!84-90&lt;br /&gt;
|Racist: This character has come to see a particular race, caste, or ethnic group as inferior. He or she sees them as completely unworthy of inclusion within the Tau Empire and will never aid them without explicit orders or a vital cause, and even then will only do so begrudgingly. The character gains Hatred for the group in question.&lt;br /&gt;
|-&lt;br /&gt;
!91-93&lt;br /&gt;
|Cleanse, Purge, Kill: This character has witnessed things of such deviation and horror that he has rejected the policy of inclusion inherent in the philosophy of the Greater Good. The character must Test Willpower to allow any sort of threat to remain alive or viable when possible to end it.&lt;br /&gt;
|-&lt;br /&gt;
!94-00&lt;br /&gt;
|Xenophile: The character believes that perhaps the Tau are not as strong as he once thought and must attempt to learn everything possible when presented with technology, customs, or any form of exotic non-Tau knowledge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>71.191.250.133</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mon%27Tau&amp;diff=341681</id>
		<title>Mon&#039;Tau</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mon%27Tau&amp;diff=341681"/>
		<updated>2010-06-29T02:40:03Z</updated>

		<summary type="html">&lt;p&gt;71.191.250.133: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:400px-Tau Empire Banner by trapptrollet.jpg|400px|thumb|right|]]&lt;br /&gt;
On June 28, 2010, a group of Fa/tg/uys began work on a Tau supplement for Dark Heresy. From fluff to crunch, every aspect is being considered. A release date for playable rules hasn&#039;t been determined yet, but it is still a distinct possibility.&lt;br /&gt;
&lt;br /&gt;
Major Contributors: RelativelyNeutral40kFag, Pvt. Chuck Turner, Wolesz, Statanon, FF-Syk, and of course, Anonymous&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
===Base Stats===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=7 cellspacing=0&lt;br /&gt;
|- bgcolor=#ccccff&lt;br /&gt;
!Caste &lt;br /&gt;
!WS !!BS !!S !!T !!Ag !!Int !!Per !!WP !!Fel&lt;br /&gt;
|-&lt;br /&gt;
!Fire&lt;br /&gt;
| 15|| 20|| 20|| 20|| 20|| 20|| 20|| 25|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Air&lt;br /&gt;
| 15|| 20|| 15|| 15|| 30|| 20|| 25|| 20|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Water&lt;br /&gt;
| 15|| 15|| 15|| 20|| 20|| 25|| 20|| 20|| 30&lt;br /&gt;
|-&lt;br /&gt;
!Earth&lt;br /&gt;
| 15|| 20|| 20|| 25|| 15|| 25|| 20|| 20|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Kroot&lt;br /&gt;
| 25|| 20|| 25|| 20|| 25|| 15|| 20|| 15|| 15&lt;br /&gt;
|-&lt;br /&gt;
!Vespid&lt;br /&gt;
| 20|| 20|| 20|| 20|| 25|| 20|| 20|| 15|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Demiurg&lt;br /&gt;
| 20|| 20|| 20|| 25|| 10|| 25|| 20|| 20|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Gue&#039;vesa&lt;br /&gt;
| 20|| 20|| 20|| 20|| 20|| 20|| 20|| 20|| 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All Tau characters begin with the skills Speak Language (Tau), Common Lore (Tau Empire), Common Lore (Mon&#039;Tau), and treat Literacy as a Basic skill&lt;br /&gt;
&lt;br /&gt;
===Choose Homeworld===&lt;br /&gt;
&lt;br /&gt;
;Tau Empire&lt;br /&gt;
*Traits: Serve with Pride (The Tau are born into their castes, and naturally fit for their purpose. This, however often makes them neglect the other aspects of life. Depending on their caste, the Tau PC can add up to 3 points to a specified characteristic, while subtracting the same amount from another. Fire: BS - Fel/Int ; Earth: Int - Ag ; Air: Ag - T ; Water: Fel - WS/Str)&amp;lt;br/&amp;gt;&lt;br /&gt;
*An Army of Individuals Working Towards the Greater Good (A perfect machine can be built of imperfect parts, and the Tau caste system is a proof of that. Once per session, and at the cost of one Fate Point, a Tau player may use a Skill of a Tau teammate as a basic Skill, or as though they were trained in it if it&#039;s already considered basic)&amp;lt;br/&amp;gt;&lt;br /&gt;
*Dark Millenium Naïveté (The Tau are a people who are constantly deceived, as much by the Ethereals for their sanity&#039;s sake, as by their common optimism and inability to see the galaxy in its true colours. They take a -5 to all test regarding the less pleasant aspects of the universe. The Jaded Talent can be purchased only at GM&#039;s discretion)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A player may, if they so choose, sacrifice the Serve With Pride trait, and apply one of the Home World templates found below.&lt;br /&gt;
&lt;br /&gt;
(Note that for Gue&#039;vesa, home worlds would be found in the Dark Heresy core book)&lt;br /&gt;
&lt;br /&gt;
;T&#039;au&lt;br /&gt;
*Traits: Elders (Other Tau look up to those of this Sept as naturally wise. They get a +5 bonus to Fel when dealing with other Tau)&lt;br /&gt;
*Skills: Speak Language (Low Gothic), Literacy&lt;br /&gt;
&lt;br /&gt;
;Vior&#039;la&lt;br /&gt;
*Traits: Hot Blooded (Tau from this Sept must pass a WP test in order to disengage from combat), Natural Born Fighters (Have +5 WS, +5 S, but -5 Fel and -5 WP)&lt;br /&gt;
*Skills: Awareness&lt;br /&gt;
&lt;br /&gt;
;Dal&#039;yth&lt;br /&gt;
*Traits: Xenos Contact (Tau for this Sept have had the most contact with other races, and therefore get a +10 to their fellowship when dealing with anyone who is not Tau)&lt;br /&gt;
*Skills: Speak Language (Low Gothic), Barter or Charm&lt;br /&gt;
&lt;br /&gt;
;Vash&#039;ya&lt;br /&gt;
*Traits: Born to Fly (Tau from this sept can re roll any failed drive or pilot checks. The re rolled result stands.)&lt;br /&gt;
*Skills: Drive (Vehicle of choice), or Pilot (Military Craft)&lt;br /&gt;
&lt;br /&gt;
;Sa&#039;cea&lt;br /&gt;
*Traits: Disciplined (Sa&#039;cea Tau are more likely to keep their cool in and out of combat, giving them +5 WP)&lt;br /&gt;
*Skills: Command&lt;br /&gt;
&lt;br /&gt;
== New Mechanics ==&lt;br /&gt;
&lt;br /&gt;
===Corruption===&lt;br /&gt;
{| border=1 cellpadding=7 cellspacing=0&lt;br /&gt;
|- bgcolor=#ccccff&lt;br /&gt;
!Roll &lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
!01-10&lt;br /&gt;
| Mistrust: This character has seen problems and flaws in the philosophy behind the Greater Good and has grown to question the motives and actions of all around him. Reduce Fellowship by 1d10.&lt;br /&gt;
|-&lt;br /&gt;
!11-15&lt;br /&gt;
| It&#039;s full of stars: The character has seen more than he had ever imagined or was taught would exist, and he does truly dreads the thought of seeing such sights again. The character&#039;s Perception is reduced by 1d10.&lt;br /&gt;
|-&lt;br /&gt;
!16-20&lt;br /&gt;
| Close-Minded: The character has had the beliefs that once supported him destroyed by undeniable proof to the contrary, but he or she still attempts to maintain them through blind adherence to dogma. Reduce this character&#039;s Intelligence by 1d10.&lt;br /&gt;
|-&lt;br /&gt;
!21-22&lt;br /&gt;
| Insubordination: This character has begun to chafe under the constant unjust attentions or actions of his Ethereal masters and will refuse or twist orders that he or she feels are wrong. These actions need not always be obvious but should cause serious repercusssions if discovered.&lt;br /&gt;
|-&lt;br /&gt;
!23-25&lt;br /&gt;
| Hopeful: This character has seen past the current concept of the Greater Good... and on to what the Tau Empire could truly be! He or she advocates complete racial equality, exploration and incorporation of alien philosophy, or perhaps freedom to choose one&#039;s own path independent of caste. The character might not openly preach these beliefs, but he or she should likewise not shy away from professing them: They are obvious, after all!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!26-30&lt;br /&gt;
| &#039;&#039;Hesitance: The Tau has started wondering whether everything the Ethereals plan out is as foolproof as it seems, and delays action to mull it for himself. The Tau only rolls 1d5 on Initiative, and must make a Challenging Willpower test to perform risky actions without spending a dangerous (A few seconds to a few minutes) amount of time considering their potential negative outcome.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!31-33&lt;br /&gt;
| Questioning: The character has begun to question the right of the Ethereals to lead the Tau and their portrayal of the Greater Good. He generally keeps these thoughts to himself and close friends, but if his superiors found out then the consequences would be dire indeed!&lt;br /&gt;
|-&lt;br /&gt;
!34-45&lt;br /&gt;
| Deviant Obsession: Something this character experienced during the last mission changed him or her forever. This is the same as the Obsession Disorder from the mental disorders table but the character is obsessed with some horrific or exotic outlier experienced previously, such as the Sorcery after fighting Tzeenchian cultists or Space Marines after experiencing the shock of their drop-pod assault.&lt;br /&gt;
|-&lt;br /&gt;
!46-50&lt;br /&gt;
| &#039;&#039;Facade: The character, though in truth frightened and confused at the world around them, tries to act calm and optimistic, for the perceived good and comfort of others. How difficult it is for them to maintain the act becomes ever harder...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!51-55&lt;br /&gt;
| &#039;&#039;Caste Supremacy: After all the suffering he&#039;s been through, this character &#039;&#039;&#039;knows&#039;&#039;&#039; his caste does all the most important, dangerous work, and he wants you to acknowledge it, too. This character takes a -10 penalty to Fel tests dealing with characters or NPCs of a different caste. &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!56-60&lt;br /&gt;
| &#039;&#039;Demanding: This character wants an explanation, right now. He wants to know the rationalization behind the terrors he has witnessed, wants them put into comforting terms he understands. Until he gets them, he believes he has every right to be angry or uncooperative with others.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!61-63&lt;br /&gt;
| The Horror!: This character is wracked by guilt over his actions or horrific memories of things that the Ethereals say do not exist. See Horrific Nightmares on the mental disorders table.&lt;br /&gt;
|-&lt;br /&gt;
!64-70&lt;br /&gt;
| Reeducated: The character has expressed views differing from those considered &amp;quot;correct&amp;quot; and has been taught the error of his ways. This may be roleplayed or happen off screen between missions. The character&#039;s Willpower is reduced by 1d10.&lt;br /&gt;
|-&lt;br /&gt;
!71-75&lt;br /&gt;
|Purist: This character has come to believe that only the Tau should be full members of the Greater Good and is disdainful of aliens, even those within the Empire. -10 penalty to Fellowship Tests when dealing with aliens and Non-Caste Tau.&lt;br /&gt;
|-&lt;br /&gt;
!76-80&lt;br /&gt;
|Unsure: The character has experienced things far beyond what were taught to him in training and has no idea how to cope. Every time the character deviates from explicit orders he must Test Willpower or be at -10 to all Tests while undertaking the activity.&lt;br /&gt;
|-&lt;br /&gt;
!81-83&lt;br /&gt;
|World Weary: The character is a broken shell of the person he or she once was, having seen to much, been decieved too often, and lost faith one too many times. The days seem bleak and pointless, food has no taste, and it is all he or she can do to get out of bed in the morning. Double all negative effects for Fatigue levels.&lt;br /&gt;
|-&lt;br /&gt;
!84-90&lt;br /&gt;
|Racist: This character has come to see a particular race, caste, or ethnic group as inferior. He or she sees them as completely unworthy of inclusion within the Tau Empire and will never aid them without explicit orders or a vital cause, and even then will only do so begrudgingly.&lt;br /&gt;
|-&lt;br /&gt;
!91-93&lt;br /&gt;
|Cleanse, Purge, Kill: This character has witnessed things of such deviation and horror that he has rejected the policy of inclusion inherent in the philosophy of the Greater Good. The character must Test Willpower to allow any sort of threat to remain alive or viable when possible to end it.&lt;br /&gt;
|-&lt;br /&gt;
!94-00&lt;br /&gt;
|Xenophile: The character believes that perhaps the Tau are not as strong as he once thought and must attempt to learn everything possible when presented with technology, customs, or any form of exotic non-Tau knowledge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>71.191.250.133</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Tau&amp;diff=468884</id>
		<title>Tau</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Tau&amp;diff=468884"/>
		<updated>2010-06-29T00:10:28Z</updated>

		<summary type="html">&lt;p&gt;71.191.250.133: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:TAUSYMBOL.gif|center]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Tau Weeaboo.png|thumb|right|Cue hotblood music by JAM Project.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Tau&#039;&#039;&#039; are a playable race in &#039;&#039;[[Warhammer 40k]]&#039;&#039;. When first discovered by humanity, the Tau were a barbaric and primitive people. Then their planet was trapped in a Warp storm for a few thousand years and they emerged from the other side as a unified species, led by the [[Druids|mysterious]] Ethereal caste and devoted to the concept of the &amp;quot;Greater Good&amp;quot;. The Tau were originally developed because [[Games Workshop]] felt their setting needed an optimistic race, making the Tau the least [[grimdark]] faction in the game. Recent [[fluff]] (or at least &#039;&#039;[[Dawn of War]]&#039;&#039; fluff, which is of dubious [[canon]]icity) has them gleefully arbitrarily sterilizing humans that come under the rule of the Tau Empire, and it says something about &#039;&#039;40k&#039;&#039; that despite this they&#039;re still the friendliest race in the setting.&lt;br /&gt;
&lt;br /&gt;
They are a technologically advanced race, and have some of the most powerful ranged weaponry in the game. Tau units in general are rather weak in close combat, so they rely on alien auxiliaries such as the [[Kroot]] and Vespids who have joined the Tau Empire to bolster their strengths in this area. Fire Warrior veterans and commanders go to war wearing advanced battlesuits, allowing them to field even more firepower. Tau air units are among the best in the game, with aircraft superior to or equal to Imperial Guard equivalents, including a stealth fighter, multipurpose heavy fighter, a superheavy fighter with guns that can one-shot a Titan, and their own Titan-equivalent (which is a small starship).&lt;br /&gt;
&lt;br /&gt;
Tau unit designs were somewhat inspired by Asian culture and Japanese mecha. As a result, /tg/ declares the Tau are [[weeaboo]] (contrast with the [[Imperium]], a nation ruled by a Divine [[Emperor]] with legions of fanatical warriors who believe that glory awaits those who die in battle in his name with officers carrying swords, infantry engaging in fanatical charges, suicide missions considered a proper way to end one&#039;s military career, high ranking officers wearing dress uniforms comparable to those from 18th/19th century Europe, and their most powerful weapons are gigantic humanoid mecha). Their devotion to the philosophy of the Greater Good often leads to them being labeled as [[communism|communists]], too. Well that, and their non-belief in money, or ambitious personal self-advancement, coupled with a rigidly directed obsessively planned autocratic civilization, as opposed to the Imperium, which just has a harshly directed cumbersomely bureaucratic autocratic civilization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Real Reason Why People Hate Tau&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Weeaboo space communists - not grimdark enough.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Real Reason Why People Play Tau&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Have the most powerful guns in the game. Made twin-linked. And then given to infantry units. If the Tau manage to get first turn in a match, they&#039;ve already won.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Helping Necrons? Or are they Necrontyr descendants?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An often overlooked issue is that Tau have no warp signatures, just like Necrons, hate Warpspawns and Warp in general, just like Necrons, have the exact same skull shape,stature and short lives, and the overwhelming need for Technology and beam weapons, JUST LIKE NECRONS. [[GW]] may have planned a race that simply prepares a pacified, multiracial galaxy for Necrons to feast upon, supported by Ethereals that have a C&#039;tan phase blade.Then there is a reference of &amp;quot;dark seed in east&amp;quot; by the Deceiver, so the tricky C&#039;tan might give Tzeentch the finger in [[JUST AS PLANNED]] competition. Or maybe GW just has so little creativity that they simply made a new civ conforming to an old one&#039;s standards without knowing it.&lt;br /&gt;
&lt;br /&gt;
==Notable Tau==&lt;br /&gt;
*[[Faptau]]&lt;br /&gt;
*[[Shadowsun]]&lt;br /&gt;
*[[Shlicktau]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Tau Quest]]&lt;br /&gt;
*[[Tau Dark Heresy]]&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Cg|Tau|center|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Tau Fire Warrior.jpg|A Tau Fire Warrior, the basic infantry unit.&lt;br /&gt;
Image:Tau Chibi Fire Warrior.jpg|And a smaller one.&lt;br /&gt;
Image:High5.jpg|Tau are not above negotiations with humanity.&lt;br /&gt;
Image:tau_firecleavage.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;|&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:JoinTau.jpg|Why to join the Greater Good? Thats why.&lt;br /&gt;
Image:Tau Chick.jpg|Few rarely seen Tau chicks. Maybe because Sisters are hotter.&lt;br /&gt;
Image:firewarrior.gif|Fire Warriors are :3&lt;br /&gt;
Image:Tau Firepower Demotivator.jpg|This is what weeaboos actually believe.&lt;br /&gt;
Image:Tau Battlesuit vs Smurf.jpg|This Char Custom Battlesuit-clad Tau demonstrates his mastery of [[Weeaboo Fightan Magic]]. Also DYNAMIC ENTRY!&lt;br /&gt;
Image:Tau Sympathizer.jpg|The Imperial Infantryman&#039;s Uplifting Primer&#039;s entry on Tau players.&lt;br /&gt;
Image:Never shall the tau!.JPG|Surrender...never shall the Tau.&lt;br /&gt;
Image:TauKroot.jpg&lt;br /&gt;
Image:Tau_melee.jpg|Tau are vicious melee fighters, no less able than [[Space Marines]]!&lt;br /&gt;
Image:youtastefunny.jpg|Yeah, we all know the truth about their &amp;quot;greater good&amp;quot;.&lt;br /&gt;
Image:MARKERLIGHTS.png|MARKERLIGHTS!&lt;br /&gt;
Image:discotau.jpg|In spite of being filthy heretical xeno scum, the Tau can really break it down.&lt;br /&gt;
Image:Taugirlpile.jpg|Here we see Tau propaganda meant to entice men with their terrible, blasphemous, and supple soft skin, smooth curves, perky brea...er...ah...heretical alien bodies.&lt;br /&gt;
Image:greatertits.jpg|An attractive human female defector who for some reason has been equipped with a highly modified commander&#039;s battlesuit, perhaps as a devious ploy to compel desertion by the less loyal.&lt;br /&gt;
Image:Commissar Shadowsuns Goods by morganagod.jpg|DAT ASS&lt;br /&gt;
Image:DAT_SHAS.jpg| A Fire Warrior appreciating DAT ASS.&lt;br /&gt;
Image:1234622525817.jpg|In hindsight, attempting negotiations with Orks was a bad idea.&lt;br /&gt;
Image:tau.gif&lt;br /&gt;
Image:combine.jpg|In /tg/, tau are the evil guys.&lt;br /&gt;
Image:Tau cosplay2.jpg|Typical Tau player, engaging in typical Tau behavior. (Faggotry)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tau]]&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;/div&gt;</summary>
		<author><name>71.191.250.133</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mon%27Tau&amp;diff=341673</id>
		<title>Mon&#039;Tau</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mon%27Tau&amp;diff=341673"/>
		<updated>2010-06-28T23:38:45Z</updated>

		<summary type="html">&lt;p&gt;71.191.250.133: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:400px-Tau Empire Banner by trapptrollet.jpg|400px|thumb|right|]]&lt;br /&gt;
On June 28, 2010, a group of Fa/tg/uys began work on a Tau supplement for Dark Heresy. From fluff to crunch, every aspect is being considered. A release date for playable rules hasn&#039;t been determined yet, but it is still a distinct possibility.&lt;br /&gt;
&lt;br /&gt;
Major Contributors: RelativelyNeutral40kFag, Pvt. Chuck Turner, Wolesz, and of course, Anonymous&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
===Base Stats===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=7 cellspacing=0&lt;br /&gt;
|- bgcolor=#ccccff&lt;br /&gt;
!Caste &lt;br /&gt;
!WS !!BS !!S !!T !!Ag !!Int !!Per !!WP !!Fel&lt;br /&gt;
|-&lt;br /&gt;
!Fire&lt;br /&gt;
| 15|| 20|| 20|| 20|| 20|| 20|| 20|| 25|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Air&lt;br /&gt;
| 15|| 25|| 15|| 15|| 25|| 20|| 25|| 20|| 15&lt;br /&gt;
|-&lt;br /&gt;
!Water&lt;br /&gt;
| 15|| 15|| 15|| 20|| 20|| 25|| 20|| 20|| 30&lt;br /&gt;
|-&lt;br /&gt;
!Earth&lt;br /&gt;
| 15|| 20|| 20|| 25|| 15|| 25|| 20|| 20|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Kroot&lt;br /&gt;
| 25|| 20|| 25|| 20|| 25|| 15|| 20|| 15|| 15&lt;br /&gt;
|-&lt;br /&gt;
!Vespid&lt;br /&gt;
| 20|| 20|| 20|| 20|| 25|| 20|| 20|| 15|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Demiurg&lt;br /&gt;
| 20|| 20|| 20|| 25|| 10|| 25|| 20|| 20|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Gue&#039;vesa&lt;br /&gt;
| 20|| 20|| 20|| 20|| 20|| 20|| 20|| 20|| 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All Tau characters begin with the skills Speak Language (Tau), Common Lore (Tau Empire), and Common Lore (Mon&#039;Tau)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Choose Homeworld===&lt;br /&gt;
&lt;br /&gt;
;Tau Empire&lt;br /&gt;
*Traits: Serve with Pride (The Tau are born into their castes, and naturally fit for their purpose. This, however often makes them neglect the other aspects of life. Depending on their caste, the Tau PC can add up to 3 points to a specified characteristic, while subtracting the same amount from another. Fire: BS - Fel/Int ; Earth: Int - Ag ; Air: Ag - T ; Water: Fel - WS/Str)&amp;lt;br/&amp;gt;&lt;br /&gt;
*An Army of Individuals Working Towards the Greater Good (A perfect machine can be built of imperfect parts, and the Tau caste system is a proof of that. Once per session, and at the cost of one Fate Point, a Tau player may use a Skill of a Tau teammate as a basic Skill, or as though they were trained in it if it&#039;s already considered basic)&amp;lt;br/&amp;gt;&lt;br /&gt;
*Propaganda (The Tau are deceived by the Ethereals in many aspects. They take a -5 to all test regarding the less pleasant aspects of the universe. The Jaded Talent can be purchased only at GM&#039;s discretion)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A player may, if they so choose, sacrifice the Serve With Pride trait, and apply one of the Home World templates found below.&lt;br /&gt;
&lt;br /&gt;
(Note that for Gue&#039;vesa, home worlds would be found in the Dark Heresy core book)&lt;br /&gt;
&lt;br /&gt;
;T&#039;au&lt;br /&gt;
*Traits: Elders (Other Tau look up to those of this Sept as naturally wise. They get a +5 bonus to Fel when dealing with other Tau)&lt;br /&gt;
*Skills: Speak Language (Low Gothic), Literacy&lt;br /&gt;
&lt;br /&gt;
;Vior&#039;la&lt;br /&gt;
*Traits: Hot Blooded (Tau from this Sept must pass a WP test in order to disengage from combat), Natural Born Fighters (Have +5 WS, +5 S, but -5 Fel and -5 WP)&lt;br /&gt;
*Skills: Awareness&lt;br /&gt;
&lt;br /&gt;
;Dal&#039;yth&lt;br /&gt;
*Traits: Xenos Contact (Tau for this Sept have had the most contact with other races, and therefore get a +10 to their fellowship when dealing with anyone who is not Tau)&lt;br /&gt;
*Skills: Speak Language (Low Gothic), Barter or Charm&lt;br /&gt;
&lt;br /&gt;
;Vash&#039;ya&lt;br /&gt;
*Traits: Born to Fly (Tau from this sept can re roll any failed drive or pilot checks. The re rolled result stands.)&lt;br /&gt;
*Skills: Drive (Vehicle of choice), or Pilot (Military Craft)&lt;br /&gt;
&lt;br /&gt;
;Sa&#039;cea&lt;br /&gt;
*Traits: Disciplined (Sa&#039;cea Tau are more likely to keep their cool in and out of combat, giving them +5 WP)&lt;br /&gt;
*Skills: Command&lt;br /&gt;
&lt;br /&gt;
== New Mechanics ==&lt;br /&gt;
&lt;br /&gt;
===Corruption===&lt;br /&gt;
{| border=1 cellpadding=7 cellspacing=0&lt;br /&gt;
|- bgcolor=#ccccff&lt;br /&gt;
!Roll &lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
!01-10&lt;br /&gt;
| Mistrust: This character has seen problems and flaws in the philosophy behind the Greater Good and has grown to question the motives and actions of all around him. Reduce Fellowship by 1d10.&lt;br /&gt;
|-&lt;br /&gt;
!11-15&lt;br /&gt;
| It&#039;s full of stars: The character has seen more than he had ever imagined or was taught would exist, and he does truly dreads the thought of seeing such sights again. The character&#039;s Perception is reduced by 1d10.&lt;br /&gt;
|-&lt;br /&gt;
!16-20&lt;br /&gt;
| Close-Minded: The character has had the beliefs that once supported him destroyed by undeniable proof to the contrary, but he or she still attempts to maintain them through blind adherence to dogma. Reduce this character&#039;s Intelligence by 1d10.&lt;br /&gt;
|-&lt;br /&gt;
!21-22&lt;br /&gt;
| Insubordination: This character has begun to chafe under the constant unjust attentions or actions of his Ethereal masters and will refuse or twist orders that he or she feels are wrong. These actions need not always be obvious but should cause serious repercusssions if discovered.&lt;br /&gt;
|-&lt;br /&gt;
!23-25&lt;br /&gt;
| Hopeful: This character has seen past the current concept of the Greater Good... and on to what the Tau Empire could truly be! He or she advocates complete racial equality, exploration and incorporation of alien philosophy, or perhaps freedom to choose one&#039;s own path independent of caste. The character might not openly preach these beliefs, but he or she should likewise not shy away from professing them: They are obvious, after all!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!26-30&lt;br /&gt;
| &#039;&#039;Hesitance: The Tau has started wondering whether everything the Ethereals plan out is as foolproof as it seems, and delays action to mull it for himself. The Tau only rolls 1d5 on Initiative, and must make a Challenging Willpower test to perform risky actions without spending a dangerous (A few seconds to a few minutes) amount of time considering their potential negative outcome.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!31-33&lt;br /&gt;
| Questioning: The character has begun to question the right of the Ethereals to lead the Tau and their portrayal of the Greater Good. He generally keeps these thoughts to himself and close friends, but if his superiors found out then the consequences would be dire indeed!&lt;br /&gt;
|-&lt;br /&gt;
!34-45&lt;br /&gt;
| Deviant Obsession: Something this character experienced during the last mission changed him or her forever. This is the same as the Obsession Disorder from the mental disorders table but the character is obsessed with some horrific or exotic outlier experienced previously, such as the Sorcery after fighting Tzeenchian cultists or Space Marines after experiencing the shock of their drop-pod assault.&lt;br /&gt;
|-&lt;br /&gt;
!46-50&lt;br /&gt;
| &#039;&#039;Facade: The character, though in truth frightened and confused at the world around them, tries to act calm and optimistic, for the perceived good and comfort of others. How difficult it is for them to maintain the act becomes ever harder...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!51-55&lt;br /&gt;
| &#039;&#039;Caste Supremacy: After all the suffering he&#039;s been through, this character &#039;&#039;&#039;knows&#039;&#039;&#039; his caste does all the most important, dangerous work, and he wants you to acknowledge it, too. This character takes a -10 penalty to Fel tests dealing with characters or NPCs of a different caste. &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!56-60&lt;br /&gt;
| &#039;&#039;Demanding: This character wants an explanation, right now. He wants to know the rationalization behind the terrors he has witnessed, wants them put into comforting terms he understands. Until he gets them, he believes he has every right to be angry or uncooperative with others.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!61-63&lt;br /&gt;
| The Horror!: This character is wracked by guilt over his actions or horrific memories of things that the Ethereals say do not exist. See Horrific Nightmares on the mental disorders table.&lt;br /&gt;
|-&lt;br /&gt;
!64-70&lt;br /&gt;
| Reeducated: The character has expressed views differing from those considered &amp;quot;correct&amp;quot; and has been taught the error of his ways. This may be roleplayed or happen off screen between missions. The character&#039;s Willpower is reduced by 1d10.&lt;br /&gt;
|-&lt;br /&gt;
!71-75&lt;br /&gt;
|Purist: This character has come to believe that only the Tau should be full members of the Greater Good and is disdainful of aliens, even those within the Empire. -10 penalty to Fellowship Tests when dealing with aliens and Non-Caste Tau.&lt;br /&gt;
|-&lt;br /&gt;
!76-80&lt;br /&gt;
|Unsure: The character has experienced things far beyond what were taught to him in training and has no idea how to cope. Every time the character deviates from explicit orders he must Test Willpower or be at -10 to all Tests while undertaking the activity.&lt;br /&gt;
|-&lt;br /&gt;
!81-83&lt;br /&gt;
|World Weary: The character is a broken shell of the person he or she once was, having seen to much, been decieved too often, and lost faith one too many times. The days seem bleak and pointless, food has no taste, and it is all he or she can do to get out of bed in the morning. Double all negative effects for Fatigue levels.&lt;br /&gt;
|-&lt;br /&gt;
!84-90&lt;br /&gt;
|Racist: This character has come to see a particular race, caste, or ethnic group as inferior. He or she sees them as completely unworthy of inclusion within the Tau Empire and will never aid them without explicit orders or a vital cause, and even then will only do so begrudgingly.&lt;br /&gt;
|-&lt;br /&gt;
!91-93&lt;br /&gt;
|Cleanse, Purge, Kill: This character has witnessed things of such deviation and horror that he has rejected the policy of inclusion inherent in the philosophy of the Greater Good. The character must Test Willpower to allow any sort of threat to remain alive or viable when possible to end it.&lt;br /&gt;
|-&lt;br /&gt;
!94-00&lt;br /&gt;
|Xenophile: The character believes that perhaps the Tau are not as strong as he once thought and must attempt to learn everything possible when presented with technology, customs, or any form of exotic non-Tau knowledge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>71.191.250.133</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mon%27Tau&amp;diff=341672</id>
		<title>Mon&#039;Tau</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mon%27Tau&amp;diff=341672"/>
		<updated>2010-06-28T23:26:37Z</updated>

		<summary type="html">&lt;p&gt;71.191.250.133: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:400px-Tau Empire Banner by trapptrollet.jpg|400px|thumb|right|]]&lt;br /&gt;
On June 28, 2010, a group of Fa/tg/uys began work on a Tau supplement for Dark Heresy. From fluff to crunch, every aspect is being considered. A release date for playable rules hasn&#039;t been determined yet, but it is still a distinct possibility.&lt;br /&gt;
&lt;br /&gt;
Major Contributors: RelativelyNeutral40kFag, Pvt. Chuck Turner, Wolesz, and of course, Anonymous&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
===Base Stats===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=7 cellspacing=0&lt;br /&gt;
|- bgcolor=#ccccff&lt;br /&gt;
!Caste &lt;br /&gt;
!WS !!BS !!S !!T !!Ag !!Int !!Per !!WP !!Fel&lt;br /&gt;
|-&lt;br /&gt;
!Fire&lt;br /&gt;
| 15|| 20|| 20|| 20|| 20|| 20|| 20|| 25|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Air&lt;br /&gt;
| 15|| 25|| 15|| 15|| 25|| 20|| 25|| 20|| 15&lt;br /&gt;
|-&lt;br /&gt;
!Water&lt;br /&gt;
| 15|| 15|| 15|| 20|| 20|| 25|| 20|| 20|| 30&lt;br /&gt;
|-&lt;br /&gt;
!Earth&lt;br /&gt;
| 15|| 20|| 20|| 25|| 15|| 25|| 20|| 20|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Kroot&lt;br /&gt;
| 25|| 20|| 25|| 20|| 25|| 15|| 20|| 15|| 15&lt;br /&gt;
|-&lt;br /&gt;
!Vespid&lt;br /&gt;
| 20|| 20|| 20|| 20|| 25|| 20|| 20|| 15|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Demiurg&lt;br /&gt;
| 20|| 20|| 20|| 25|| 10|| 25|| 20|| 20|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Gue&#039;vesa&lt;br /&gt;
| 20|| 20|| 20|| 20|| 20|| 20|| 20|| 20|| 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All Tau characters begin with the skills Speak Language (Tau), Common Lore (Tau Empire), and Common Lore (Mon&#039;Tau)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Choose Homeworld===&lt;br /&gt;
&lt;br /&gt;
;Tau Empire&lt;br /&gt;
*Traits: Serve with Pride (The Tau are born into their castes, and naturally fit for their purpose. This, however often makes them neglect the other aspects of life. Depending on their caste, the Tau PC can add up to 3 points to a specified characteristic, while subtracting the same amount from another. Fire: BS - Fel/Int ; Earth: Int - Ag ; Air: Ag - T ; Water: Fel - WS/Str)&amp;lt;br/&amp;gt;&lt;br /&gt;
*An Army of Individuals Working Towards the Greater Good (A perfect machine can be built of imperfect parts, and the Tau caste system is a proof of that. Once per session, and at the cost of one Fate Point, a Tau player may use a Skill of a Tau teammate as a basic Skill, or as though they were trained in it if it&#039;s already considered basic)&amp;lt;br/&amp;gt;&lt;br /&gt;
*Propaganda (The Tau are deceived by the Ethereals in many aspects. They take a -5 to all test regarding the less pleasant aspects of the universe. The Jaded Talent can be purchased only at GM&#039;s discretion)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A player may, if they so choose, sacrifice the Serve With Pride trait, and apply one of the Home World templates found below.&lt;br /&gt;
&lt;br /&gt;
(Note that for Gue&#039;vesa, home worlds would be found in the Dark Heresy core book)&lt;br /&gt;
&lt;br /&gt;
;T&#039;au&lt;br /&gt;
*Traits: Elders (Other Tau look up to those of this Sept as naturally wise. They get a +5 bonus to Fel when dealing with other Tau)&lt;br /&gt;
*Skills: Speak Language (Low Gothic), Literacy&lt;br /&gt;
&lt;br /&gt;
;Vior&#039;la&lt;br /&gt;
*Traits: Hot Blooded (Tau from this Sept must pass a WP test in order to disengage from combat), Natural Born Fighters (Have +5 WS, +5 S, but -5 Fel and -5 WP)&lt;br /&gt;
*Skills: Awareness&lt;br /&gt;
&lt;br /&gt;
;Dal&#039;yth&lt;br /&gt;
*Traits: Xenos Contact (Tau for this Sept have had the most contact with other races, and therefore get a +10 to their fellowship when dealing with anyone who is not Tau)&lt;br /&gt;
*Skills: Speak Language (Low Gothic), Barter or Charm&lt;br /&gt;
&lt;br /&gt;
;Vash&#039;ya&lt;br /&gt;
*Traits: Born to Fly (Tau from this sept can re roll any failed drive or pilot checks. The re rolled result stands.)&lt;br /&gt;
*Skills: Drive (Vehicle of choice), or Pilot (Military Craft)&lt;br /&gt;
&lt;br /&gt;
;Sa&#039;cea&lt;br /&gt;
*Traits: Disciplined (Sa&#039;cea Tau are more likely to keep their cool in and out of combat, giving them +5 WP)&lt;br /&gt;
*Skills: Command&lt;br /&gt;
&lt;br /&gt;
== New Mechanics ==&lt;br /&gt;
&lt;br /&gt;
===Corruption===&lt;br /&gt;
{| border=1 cellpadding=7 cellspacing=0&lt;br /&gt;
|- bgcolor=#ccccff&lt;br /&gt;
!Roll &lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
!01-10&lt;br /&gt;
| Mistrust: This character has seen problems and flaws in the philosophy behind the Greater Good and has grown to question the motives and actions of all around him. Reduce Fellowship by 1d10.&lt;br /&gt;
|-&lt;br /&gt;
!11-15&lt;br /&gt;
| It&#039;s full of stars: The character has seen more than he had ever imagined or was taught would exist, and he does truly dreads the thought of seeing such sights again. The character&#039;s Perception is reduced by 1d10.&lt;br /&gt;
|-&lt;br /&gt;
!16-20&lt;br /&gt;
| Close-Minded: The character has had the beliefs that once supported him destroyed by undeniable proof to the contrary, but he or she still attempts to maintain them through blind adherence to dogma. Reduce this character&#039;s Intelligence by 1d10.&lt;br /&gt;
|-&lt;br /&gt;
!21-22&lt;br /&gt;
| Insubordination: This character has begun to chafe under the constant unjust attentions or actions of his Ethereal masters and will refuse or twist orders that he or she feels are wrong. These actions need not always be obvious but should cause serious repercusssions if discovered.&lt;br /&gt;
|-&lt;br /&gt;
!23-25&lt;br /&gt;
| Hopeful: This character has seen past the current concept of the Greater Good... and on to what the Tau Empire could truly be! He or she advocates complete racial equality, exploration and incorporation of alien philosophy, or perhaps freedom to choose one&#039;s own path independent of caste. The character might not openly preach these beliefs, but he or she should likewise not shy away from professing them: They are obvious, after all!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!26-30&lt;br /&gt;
| &#039;&#039;Hesitance: The Tau has started wondering whether everything the Ethereals plan out is as foolproof as it seems, and delays action to mull it for himself. The Tau only rolls 1d5 on Initiative, and must make a Challenging Willpower test to perform risky actions without spending a dangerous (A few seconds to a few minutes) amount of time considering their potential negative outcome.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!31-33&lt;br /&gt;
| Questioning: The character has begun to question the right of the Ethereals to lead the Tau and their portrayal of the Greater Good. He generally keeps these thoughts to himself and close friends, but if his superiors found out then the consequences would be dire indeed!&lt;br /&gt;
|-&lt;br /&gt;
!34-45&lt;br /&gt;
| Deviant Obsession: Something this character experienced during the last mission changed him or her forever. This is the same as the Obsession Disorder from the mental disorders table but the character is obsessed with some horrific or exotic outlier experienced previously, such as the Sorcery after fighting Tzeenchian cultists or Space Marines after experiencing the shock of their drop-pod assault.&lt;br /&gt;
|-&lt;br /&gt;
!46-50&lt;br /&gt;
| &#039;&#039;Facade: The character, though in truth frightened and confused at the world around them, tries to act calm and optimistic, for the perceived good and comfort of others. How difficult it is for them to maintain the act becomes ever harder...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!51-55&lt;br /&gt;
| &#039;&#039;Caste Supremacy: After all the suffering he&#039;s been through, this character &#039;&#039;&#039;knows&#039;&#039;&#039; his caste does all the most important, dangerous work, and he wants you to acknowledge it, too. This character takes a -10 penalty to Fel tests dealing with characters or NPCs of a different caste. &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!56-60&lt;br /&gt;
| &#039;&#039;Defeatist: The belief in the Greater Good is all this Tau has left to keep him from simply giving up on life, and even that can&#039;t motivate him as well as it used to. The characters Willpower and Fellowship both decrease by 1d5.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!61-63&lt;br /&gt;
| The Horror!: This character is wracked by guilt over his actions or horrific memories of things that the Ethereals say do not exist. See Horrific Nightmares on the mental disorders table.&lt;br /&gt;
|-&lt;br /&gt;
!64-70&lt;br /&gt;
| Reeducated: The character has expressed views differing from those considered &amp;quot;correct&amp;quot; and has been taught the error of his ways. This may be roleplayed or happen off screen between missions. The character&#039;s Willpower is reduced by 1d10.&lt;br /&gt;
|-&lt;br /&gt;
!71-75&lt;br /&gt;
|Purist: This character has come to believe that only the Tau should be full members of the Greater Good and is disdainful of aliens, even those within the Empire. -10 penalty to Fellowship Tests when dealing with aliens and Non-Caste Tau.&lt;br /&gt;
|-&lt;br /&gt;
!76-80&lt;br /&gt;
|Unsure: The character has experienced things far beyond what were taught to him in training and has no idea how to cope. Every time the character deviates from explicit orders he must Test Willpower or be at -10 to all Tests while undertaking the activity.&lt;br /&gt;
|-&lt;br /&gt;
!81-83&lt;br /&gt;
|World Weary: The character is a broken shell of the person he or she once was, having seen to much, been decieved too often, and lost faith one too many times. The days seem bleak and pointless, food has no taste, and it is all he or she can do to get out of bed in the morning. Double all negative effects for Fatigue levels.&lt;br /&gt;
|-&lt;br /&gt;
!84-90&lt;br /&gt;
|Racist: This character has come to see a particular race, caste, or ethnic group as inferior. He or she sees them as completely unworthy of inclusion within the Tau Empire and will never aid them without explicit orders or a vital cause, and even then will only do so begrudgingly.&lt;br /&gt;
|-&lt;br /&gt;
!91-93&lt;br /&gt;
|Cleanse, Purge, Kill: This character has witnessed things of such deviation and horror that he has rejected the policy of inclusion inherent in the philosophy of the Greater Good. The character must Test Willpower to allow any sort of threat to remain alive or viable when possible to end it.&lt;br /&gt;
|-&lt;br /&gt;
!94-00&lt;br /&gt;
|Xenophile: The character believes that perhaps the Tau are not as strong as he once thought and must attempt to learn everything possible when presented with technology, customs, or any form of exotic non-Tau knowledge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>71.191.250.133</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mon%27Tau&amp;diff=341671</id>
		<title>Mon&#039;Tau</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mon%27Tau&amp;diff=341671"/>
		<updated>2010-06-28T23:21:21Z</updated>

		<summary type="html">&lt;p&gt;71.191.250.133: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:400px-Tau Empire Banner by trapptrollet.jpg|400px|thumb|right|]]&lt;br /&gt;
On June 28, 2010, a group of Fa/tg/uys began work on a Tau supplement for Dark Heresy. From fluff to crunch, every aspect is being considered. A release date for playable rules hasn&#039;t been determined yet, but it is still a distinct possibility.&lt;br /&gt;
&lt;br /&gt;
Major Contributors: RelativelyNeutral40kFag, Pvt. Chuck Turner, Wolesz, and of course, Anonymous&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
===Base Stats===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=7 cellspacing=0&lt;br /&gt;
|- bgcolor=#ccccff&lt;br /&gt;
!Caste &lt;br /&gt;
!WS !!BS !!S !!T !!Ag !!Int !!Per !!WP !!Fel&lt;br /&gt;
|-&lt;br /&gt;
!Fire&lt;br /&gt;
| 15|| 20|| 20|| 20|| 20|| 20|| 20|| 25|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Air&lt;br /&gt;
| 15|| 25|| 15|| 15|| 25|| 20|| 25|| 20|| 15&lt;br /&gt;
|-&lt;br /&gt;
!Water&lt;br /&gt;
| 15|| 15|| 15|| 20|| 20|| 25|| 20|| 20|| 30&lt;br /&gt;
|-&lt;br /&gt;
!Earth&lt;br /&gt;
| 15|| 20|| 20|| 25|| 15|| 25|| 20|| 20|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Kroot&lt;br /&gt;
| 25|| 20|| 25|| 20|| 25|| 15|| 20|| 15|| 15&lt;br /&gt;
|-&lt;br /&gt;
!Vespid&lt;br /&gt;
| 20|| 20|| 20|| 20|| 25|| 20|| 20|| 15|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Demiurg&lt;br /&gt;
| 20|| 20|| 20|| 25|| 10|| 25|| 20|| 20|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Gue&#039;vesa&lt;br /&gt;
| 20|| 20|| 20|| 20|| 20|| 20|| 20|| 20|| 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All Tau characters begin with the skills Speak Language (Tau), Common Lore (Tau Empire), and Common Lore (Mon&#039;Tau)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Choose Homeworld===&lt;br /&gt;
&lt;br /&gt;
;Tau Empire&lt;br /&gt;
*Traits: Serve with Pride (The Tau are born into their castes, and naturally fit for their purpose. This, however often makes them neglect the other aspects of life. Depending on their caste, the Tau PC can add up to 3 points to a specified characteristic, while subtracting the same amount from another. Fire: BS - Fel/Int ; Earth: Int - Ag ; Air: Ag - T ; Water: Fel - WS/Str)&amp;lt;br/&amp;gt;&lt;br /&gt;
*An Army of Individuals Working Towards the Greater Good (A perfect machine can be built of imperfect parts, and the Tau caste system is a proof of that. Once per session, and at the cost of one Fate Point, a Tau player may use a Skill of a Tau teammate as a basic Skill, or as though they were trained in it if it&#039;s already considered basic)&amp;lt;br/&amp;gt;&lt;br /&gt;
*Propaganda (The Tau are deceived by the Ethereals in many aspects. They take a -5 to all test regarding the less pleasant aspects of the universe. The Jaded Talent can be purchased only at GM&#039;s discretion)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A player may, if they so choose, sacrifice the Serve With Pride trait, and apply one of the Home World templates found below.&lt;br /&gt;
&lt;br /&gt;
(Note that for Gue&#039;vesa, home worlds would be found in the Dark Heresy core book)&lt;br /&gt;
&lt;br /&gt;
;T&#039;au&lt;br /&gt;
*Traits: Elders (Other Tau look up to those of this Sept as naturally wise. They get a +5 bonus to Fel when dealing with other Tau)&lt;br /&gt;
*Skills: Speak Language (Low Gothic), Literacy&lt;br /&gt;
&lt;br /&gt;
;Vior&#039;la&lt;br /&gt;
*Traits: Hot Blooded (Tau from this Sept must pass a WP test in order to disengage from combat), Natural Born Fighters (Have +5 WS, +5 S, but -5 Fel and -5 WP)&lt;br /&gt;
*Skills: Awareness&lt;br /&gt;
&lt;br /&gt;
;Dal&#039;yth&lt;br /&gt;
*Traits: Xenos Contact (Tau for this Sept have had the most contact with other races, and therefore get a +10 to their fellowship when dealing with anyone who is not Tau)&lt;br /&gt;
*Skills: Speak Language (Low Gothic), Barter or Charm&lt;br /&gt;
&lt;br /&gt;
;Vash&#039;ya&lt;br /&gt;
*Traits: Born to Fly (Tau from this sept can re roll any failed drive or pilot checks. The re rolled result stands.)&lt;br /&gt;
*Skills: Drive (Vehicle of choice), or Pilot (Military Craft)&lt;br /&gt;
&lt;br /&gt;
;Sa&#039;cea&lt;br /&gt;
*Traits: Disciplined (Sa&#039;cea Tau are more likely to keep their cool in and out of combat, giving them +5 WP)&lt;br /&gt;
*Skills: Command&lt;br /&gt;
&lt;br /&gt;
== New Mechanics ==&lt;br /&gt;
&lt;br /&gt;
===Corruption===&lt;br /&gt;
{| border=1 cellpadding=7 cellspacing=0&lt;br /&gt;
|- bgcolor=#ccccff&lt;br /&gt;
!Roll &lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
!01-10&lt;br /&gt;
| Mistrust: This character has seen problems and flaws in the philosophy behind the Greater Good and has grown to question the motives and actions of all around him. Reduce Fellowship by 1d10.&lt;br /&gt;
|-&lt;br /&gt;
!11-15&lt;br /&gt;
| It&#039;s full of stars: The character has seen more than he had ever imagined or was taught would exist, and he does truly dreads the thought of seeing such sights again. The character&#039;s Perception is reduced by 1d10.&lt;br /&gt;
|-&lt;br /&gt;
!16-20&lt;br /&gt;
| Close-Minded: The character has had the beliefs that once supported him destroyed by undeniable proof to the contrary, but he or she still attempts to maintain them through blind adherence to dogma. Reduce this character&#039;s Intelligence by 1d10.&lt;br /&gt;
|-&lt;br /&gt;
!21-22&lt;br /&gt;
| Insubordination: This character has begun to chafe under the constant unjust attentions or actions of his Ethereal masters and will refuse or twist orders that he or she feels are wrong. These actions need not always be obvious but should cause serious repercusssions if discovered.&lt;br /&gt;
|-&lt;br /&gt;
!23-25&lt;br /&gt;
| Hopeful: This character has seen past the current concept of the Greater Good... and on to what the Tau Empire could truly be! He or she advocates complete racial equality, exploration and incorporation of alien philosophy, or perhaps freedom to choose one&#039;s own path independent of caste. The character might not openly preach these beliefs, but he or she should likewise not shy away from professing them: They are obvious, after all!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!26-30&lt;br /&gt;
| &#039;&#039;Hesitance: The Tau has started wondering whether everything the Ethereals plan out is as foolproof as it seems, and delays action to mull it for himself. The Tau only rolls 1d5 on Initiative, and must make a Challenging Willpower test to perform risky actions without spending a dangerous (A few seconds to a few minutes) amount of time considering their potential negative outcome.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!31-33&lt;br /&gt;
| Questioning: The character has begun to question the right of the Ethereals to lead the Tau and their portrayal of the Greater Good. He generally keeps these thoughts to himself and close friends, but if his superiors found out then the consequences would be dire indeed!&lt;br /&gt;
|-&lt;br /&gt;
!34-45&lt;br /&gt;
| Deviant Obsession: Something this character experienced during the last mission changed him or her forever. This is the same as the Obsession Disorder from the mental disorders table but the character is obsessed with some horrific or exotic outlier experienced previously, such as the Sorcery after fighting Tzeenchian cultists or Space Marines after experiencing the shock of their drop-pod assault.&lt;br /&gt;
|-&lt;br /&gt;
!46-50&lt;br /&gt;
| &#039;&#039;Facade: The character, though in truth frightened and confused at the world around them, tries to act calm and optimistic, for the perceived good and comfort of others. How difficult it is for them to maintain the act becomes ever harder...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!51-55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!56-60&lt;br /&gt;
| &#039;&#039;Defeatist: The belief in the Greater Good is all this Tau has left to keep him from simply giving up on life, and even that can&#039;t motivate him as well as it used to. The characters Willpower and Fellowship both decrease by 1d5.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!61-63&lt;br /&gt;
| The Horror!: This character is wracked by guilt over his actions or horrific memories of things that the Ethereals say do not exist. See Horrific Nightmares on the mental disorders table.&lt;br /&gt;
|-&lt;br /&gt;
!64-70&lt;br /&gt;
| Reeducated: The character has expressed views differing from those considered &amp;quot;correct&amp;quot; and has been taught the error of his ways. This may be roleplayed or happen off screen between missions. The character&#039;s Willpower is reduced by 1d10.&lt;br /&gt;
|-&lt;br /&gt;
!71-75&lt;br /&gt;
|Purist: This character has come to believe that only the Tau should be full members of the Greater Good and is disdainful of aliens, even those within the Empire. -10 penalty to Fellowship Tests when dealing with aliens and Non-Caste Tau.&lt;br /&gt;
|-&lt;br /&gt;
!76-80&lt;br /&gt;
|Unsure: The character has experienced things far beyond what were taught to him in training and has no idea how to cope. Every time the character deviates from explicit orders he must Test Willpower or be at -10 to all Tests while undertaking the activity.&lt;br /&gt;
|-&lt;br /&gt;
!81-83&lt;br /&gt;
|World Weary: The character is a broken shell of the person he or she once was, having seen to much, been decieved too often, and lost faith one too many times. The days seem bleak and pointless, food has no taste, and it is all he or she can do to get out of bed in the morning. Double all negative effects for Fatigue levels.&lt;br /&gt;
|-&lt;br /&gt;
!84-90&lt;br /&gt;
|Racist: This character has come to see a particular race, caste, or ethnic group as inferior. He or she sees them as completely unworthy of inclusion within the Tau Empire and will never aid them without explicit orders or a vital cause, and even then will only do so begrudgingly.&lt;br /&gt;
|-&lt;br /&gt;
!91-93&lt;br /&gt;
|Cleanse, Purge, Kill: This character has witnessed things of such deviation and horror that he has rejected the policy of inclusion inherent in the philosophy of the Greater Good. The character must Test Willpower to allow any sort of threat to remain alive or viable when possible to end it.&lt;br /&gt;
|-&lt;br /&gt;
!94-00&lt;br /&gt;
|Xenophile: The character believes that perhaps the Tau are not as strong as he once thought and must attempt to learn everything possible when presented with technology, customs, or any form of exotic non-Tau knowledge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>71.191.250.133</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mon%27Tau&amp;diff=341670</id>
		<title>Mon&#039;Tau</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mon%27Tau&amp;diff=341670"/>
		<updated>2010-06-28T23:16:42Z</updated>

		<summary type="html">&lt;p&gt;71.191.250.133: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:400px-Tau Empire Banner by trapptrollet.jpg|400px|thumb|right|]]&lt;br /&gt;
On June 28, 2010, a group of Fa/tg/uys began work on a Tau supplement for Dark Heresy. From fluff to crunch, every aspect is being considered. A release date for playable rules hasn&#039;t been determined yet, but it is still a distinct possibility.&lt;br /&gt;
&lt;br /&gt;
Major Contributors: RelativelyNeutral40kFag, Pvt. Chuck Turner, Wolesz, and of course, Anonymous&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
===Base Stats===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=7 cellspacing=0&lt;br /&gt;
|- bgcolor=#ccccff&lt;br /&gt;
!Caste &lt;br /&gt;
!WS !!BS !!S !!T !!Ag !!Int !!Per !!WP !!Fel&lt;br /&gt;
|-&lt;br /&gt;
!Fire&lt;br /&gt;
| 15|| 20|| 20|| 20|| 20|| 20|| 20|| 25|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Air&lt;br /&gt;
| 15|| 25|| 15|| 15|| 25|| 20|| 25|| 20|| 15&lt;br /&gt;
|-&lt;br /&gt;
!Water&lt;br /&gt;
| 15|| 15|| 15|| 20|| 20|| 25|| 20|| 20|| 30&lt;br /&gt;
|-&lt;br /&gt;
!Earth&lt;br /&gt;
| 15|| 20|| 20|| 25|| 15|| 25|| 20|| 20|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Kroot&lt;br /&gt;
| 25|| 20|| 25|| 20|| 25|| 15|| 20|| 15|| 15&lt;br /&gt;
|-&lt;br /&gt;
!Vespid&lt;br /&gt;
| 20|| 20|| 20|| 20|| 25|| 20|| 20|| 15|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Demiurg&lt;br /&gt;
| 20|| 20|| 20|| 25|| 10|| 25|| 20|| 20|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Gue&#039;vesa&lt;br /&gt;
| 20|| 20|| 20|| 20|| 20|| 20|| 20|| 20|| 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All Tau characters begin with the skills Speak Language (Tau), Common Lore (Tau Empire), and Common Lore (Mon&#039;Tau)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Choose Homeworld===&lt;br /&gt;
&lt;br /&gt;
;Tau Empire&lt;br /&gt;
*Traits: Serve with Pride (The Tau are born into their castes, and naturally fit for their purpose. This, however often makes them neglect the other aspects of life. Depending on their caste, the Tau PC can add up to 3 points to a specified characteristic, while subtracting the same amount from another. Fire: BS - Fel/Int ; Earth: Int - Ag ; Air: Ag - T ; Water: Fel - WS/Str)&amp;lt;br/&amp;gt;&lt;br /&gt;
*An Army of Individuals Working Towards the Greater Good (A perfect machine can be built of imperfect parts, and the Tau caste system is a proof of that. Once per session, and at the cost of one Fate Point, a Tau player may use a Skill of a Tau teammate as a basic Skill, or as though they were trained in it if it&#039;s already considered basic)&amp;lt;br/&amp;gt;&lt;br /&gt;
*Propaganda (The Tau are deceived by the Ethereals in many aspects. They take a -5 to all test regarding the less pleasant aspects of the universe. The Jaded Talent can be purchased only at GM&#039;s discretion)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A player may, if they so choose, sacrifice the Serve With Pride trait, and apply one of the Home World templates found below.&lt;br /&gt;
&lt;br /&gt;
(Note that for Gue&#039;vesa, home worlds would be found in the Dark Heresy core book)&lt;br /&gt;
&lt;br /&gt;
;T&#039;au&lt;br /&gt;
*Traits: Elders (Other Tau look up to those of this Sept as naturally wise. They get a +5 bonus to Fel when dealing with other Tau)&lt;br /&gt;
*Skills: Speak Language (Low Gothic), Literacy&lt;br /&gt;
&lt;br /&gt;
;Vior&#039;la&lt;br /&gt;
*Traits: Hot Blooded (Tau from this Sept must pass a WP test in order to disengage from combat), Natural Born Fighters (Have +5 WS, +5 S, but -5 Fel and -5 WP)&lt;br /&gt;
*Skills: Awareness&lt;br /&gt;
&lt;br /&gt;
;Dal&#039;yth&lt;br /&gt;
*Traits: Xenos Contact (Tau for this Sept have had the most contact with other races, and therefore get a +10 to their fellowship when dealing with anyone who is not Tau)&lt;br /&gt;
*Skills: Speak Language (Low Gothic), Barter or Charm&lt;br /&gt;
&lt;br /&gt;
;Vash&#039;ya&lt;br /&gt;
*Traits: Born to Fly (Tau from this sept can re roll any failed drive or pilot checks. The re rolled result stands.)&lt;br /&gt;
*Skills: Drive (Vehicle of choice), or Pilot (Military Craft)&lt;br /&gt;
&lt;br /&gt;
;Sa&#039;cea&lt;br /&gt;
*Traits: Disciplined (Sa&#039;cea Tau are more likely to keep their cool in and out of combat, giving them +5 WP)&lt;br /&gt;
*Skills: Command&lt;br /&gt;
&lt;br /&gt;
== New Mechanics ==&lt;br /&gt;
&lt;br /&gt;
===Corruption===&lt;br /&gt;
{| border=1 cellpadding=7 cellspacing=0&lt;br /&gt;
|- bgcolor=#ccccff&lt;br /&gt;
!Roll &lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
!01-10&lt;br /&gt;
| Mistrust: This character has seen problems and flaws in the philosophy behind the Greater Good and has grown to question the motives and actions of all around him. Reduce Fellowship by 1d10.&lt;br /&gt;
|-&lt;br /&gt;
!11-15&lt;br /&gt;
| It&#039;s full of stars: The character has seen more than he had ever imagined or was taught would exist, and he does truly dreads the thought of seeing such sights again. The character&#039;s Perception is reduced by 1d10.&lt;br /&gt;
|-&lt;br /&gt;
!16-20&lt;br /&gt;
| Close-Minded: The character has had the beliefs that once supported him destroyed by undeniable proof to the contrary, but he or she still attempts to maintain them through blind adherence to dogma. Reduce this character&#039;s Intelligence by 1d10.&lt;br /&gt;
|-&lt;br /&gt;
!21-22&lt;br /&gt;
| Insubordination: This character has begun to chafe under the constant unjust attentions or actions of his Ethereal masters and will refuse or twist orders that he or she feels are wrong. These actions need not always be obvious but should cause serious repercusssions if discovered.&lt;br /&gt;
|-&lt;br /&gt;
!23-25&lt;br /&gt;
| Hopeful: This character has seen past the current concept of the Greater Good... and on to what the Tau Empire could truly be! He or she advocates complete racial equality, exploration and incorporation of alien philosophy, or perhaps freedom to choose one&#039;s own path independent of caste. The character might not openly preach these beliefs, but he or she should likewise not shy away from professing them: They are obvious, after all!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!26-30&lt;br /&gt;
| &#039;&#039;Hesitance: The Tau has started wondering whether everything the Ethereals plan out is as foolproof as it seems, and delays action to mull it for himself. The Tau only rolls 1d5 on Initiative, and must make a Challenging Willpower test to perform risky actions without spending a dangerous (A few seconds to a few minutes) amount of time considering their potential negative outcome.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!31-33&lt;br /&gt;
| Questioning: The character has begun to question the right of the Ethereals to lead the Tau and their portrayal of the Greater Good. He generally keeps these thoughts to himself and close friends, but if his superiors found out then the consequences would be dire indeed!&lt;br /&gt;
|-&lt;br /&gt;
!34-45&lt;br /&gt;
| Deviant Obsession: Something this character experienced during the last mission changed him or her forever. This is the same as the Obsession Disorder from the mental disorders table but the character is obsessed with some horrific or exotic outlier experienced previously, such as the Sorcery after fighting Tzeenchian cultists or Space Marines after experiencing the shock of their drop-pod assault.&lt;br /&gt;
|-&lt;br /&gt;
!46-50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!51-55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!56-60&lt;br /&gt;
| &#039;&#039;Defeatist: The belief in the Greater Good is all this Tau has left to keep him from simply giving up on life, and even that can&#039;t motivate him as well as it used to. The characters Willpower and Fellowship both decrease by 1d5.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!61-63&lt;br /&gt;
| The Horror!: This character is wracked by guilt over his actions or horrific memories of things that the Ethereals say do not exist. See Horrific Nightmares on the mental disorders table.&lt;br /&gt;
|-&lt;br /&gt;
!64-70&lt;br /&gt;
| Reeducated: The character has expressed views differing from those considered &amp;quot;correct&amp;quot; and has been taught the error of his ways. This may be roleplayed or happen off screen between missions. The character&#039;s Willpower is reduced by 1d10.&lt;br /&gt;
|-&lt;br /&gt;
!71-75&lt;br /&gt;
|Purist: This character has come to believe that only the Tau should be full members of the Greater Good and is disdainful of aliens, even those within the Empire. -10 penalty to Fellowship Tests when dealing with aliens and Non-Caste Tau.&lt;br /&gt;
|-&lt;br /&gt;
!76-80&lt;br /&gt;
|Unsure: The character has experienced things far beyond what were taught to him in training and has no idea how to cope. Every time the character deviates from explicit orders he must Test Willpower or be at -10 to all Tests while undertaking the activity.&lt;br /&gt;
|-&lt;br /&gt;
!81-83&lt;br /&gt;
|World Weary: The character is a broken shell of the person he or she once was, having seen to much, been decieved too often, and lost faith one too many times. The days seem bleak and pointless, food has no taste, and it is all he or she can do to get out of bed in the morning. Double all negative effects for Fatigue levels.&lt;br /&gt;
|-&lt;br /&gt;
!84-90&lt;br /&gt;
|Racist: This character has come to see a particular race, caste, or ethnic group as inferior. He or she sees them as completely unworthy of inclusion within the Tau Empire and will never aid them without explicit orders or a vital cause, and even then will only do so begrudgingly.&lt;br /&gt;
|-&lt;br /&gt;
!91-93&lt;br /&gt;
|Cleanse, Purge, Kill: This character has witnessed things of such deviation and horror that he has rejected the policy of inclusion inherent in the philosophy of the Greater Good. The character must Test Willpower to allow any sort of threat to remain alive or viable when possible to end it.&lt;br /&gt;
|-&lt;br /&gt;
!94-00&lt;br /&gt;
|Xenophile: The character believes that perhaps the Tau are not as strong as he once thought and must attempt to learn everything possible when presented with technology, customs, or any form of exotic non-Tau knowledge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>71.191.250.133</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mon%27Tau&amp;diff=341669</id>
		<title>Mon&#039;Tau</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mon%27Tau&amp;diff=341669"/>
		<updated>2010-06-28T23:10:01Z</updated>

		<summary type="html">&lt;p&gt;71.191.250.133: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:400px-Tau Empire Banner by trapptrollet.jpg|400px|thumb|right|]]&lt;br /&gt;
On June 28, 2010, a group of Fa/tg/uys began work on a Tau supplement for Dark Heresy. From fluff to crunch, every aspect is being considered. A release date for playable rules hasn&#039;t been determined yet, but it is still a distinct possibility.&lt;br /&gt;
&lt;br /&gt;
Major Contributors: RelativelyNeutral40kFag, Pvt. Chuck Turner, Wolesz, and of course, Anonymous&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
===Base Stats===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=7 cellspacing=0&lt;br /&gt;
|- bgcolor=#ccccff&lt;br /&gt;
!Caste &lt;br /&gt;
!WS !!BS !!S !!T !!Ag !!Int !!Per !!WP !!Fel&lt;br /&gt;
|-&lt;br /&gt;
!Fire&lt;br /&gt;
| 15|| 20|| 20|| 20|| 20|| 20|| 20|| 25|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Air&lt;br /&gt;
| 15|| 25|| 15|| 15|| 25|| 20|| 25|| 20|| 15&lt;br /&gt;
|-&lt;br /&gt;
!Water&lt;br /&gt;
| 15|| 15|| 15|| 20|| 20|| 25|| 20|| 20|| 30&lt;br /&gt;
|-&lt;br /&gt;
!Earth&lt;br /&gt;
| 15|| 20|| 20|| 25|| 15|| 25|| 20|| 20|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Kroot&lt;br /&gt;
| 25|| 20|| 25|| 20|| 25|| 15|| 20|| 15|| 15&lt;br /&gt;
|-&lt;br /&gt;
!Vespid&lt;br /&gt;
| 20|| 20|| 20|| 20|| 25|| 20|| 20|| 15|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Demiurg&lt;br /&gt;
| 20|| 20|| 20|| 25|| 10|| 25|| 20|| 20|| 20&lt;br /&gt;
|-&lt;br /&gt;
!Gue&#039;vesa&lt;br /&gt;
| 20|| 20|| 20|| 20|| 20|| 20|| 20|| 20|| 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All Tau characters begin with the skills Speak Language (Tau), Common Lore (Tau Empire), and Common Lore (Mon&#039;Tau)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Choose Homeworld===&lt;br /&gt;
&lt;br /&gt;
;Tau Empire&lt;br /&gt;
*Traits: Serve with Pride (The Tau are born into their castes, and naturally fit for their purpose. This, however often makes them neglect the other aspects of life. Depending on their caste, the Tau PC can add up to 3 points to a specified characteristic, while subtracting the same amount from another. Fire: BS - Fel/Int ; Earth: Int - Ag ; Air: Ag - T ; Water: Fel - WS/Str)&amp;lt;br/&amp;gt;&lt;br /&gt;
*An Army of Individuals Working Towards the Greater Good (A perfect machine can be built of imperfect parts, and the Tau caste system is a proof of that. Once per session, and at the cost of one Fate Point, a Tau player may use a Skill of a Tau teammate as a basic Skill, or as though they were trained in it if it&#039;s already considered basic)&amp;lt;br/&amp;gt;&lt;br /&gt;
*Propaganda (The Tau are deceived by the Ethereals in many aspects. They take a -5 to all test regarding the less pleasant aspects of the universe. The Jaded Talent can be purchased only at GM&#039;s discretion)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A player may, if they so choose, sacrifice the Serve With Pride trait, and apply one of the Home World templates found below.&lt;br /&gt;
&lt;br /&gt;
(Note that for Gue&#039;vesa, home worlds would be found in the Dark Heresy core book)&lt;br /&gt;
&lt;br /&gt;
;T&#039;au&lt;br /&gt;
*Traits: Elders (Other Tau look up to those of this Sept as naturally wise. They get a +5 bonus to Fel when dealing with other Tau)&lt;br /&gt;
*Skills: Speak Language (Low Gothic), Literacy&lt;br /&gt;
&lt;br /&gt;
;Vior&#039;la&lt;br /&gt;
*Traits: Hot Blooded (Tau from this Sept must pass a WP test in order to disengage from combat), Natural Born Fighters (Have +5 WS, +5 S, but -5 Fel and -5 WP)&lt;br /&gt;
*Skills: Awareness&lt;br /&gt;
&lt;br /&gt;
;Dal&#039;yth&lt;br /&gt;
*Traits: Xenos Contact (Tau for this Sept have had the most contact with other races, and therefore get a +10 to their fellowship when dealing with anyone who is not Tau)&lt;br /&gt;
*Skills: Speak Language (Low Gothic), Barter or Charm&lt;br /&gt;
&lt;br /&gt;
;Vash&#039;ya&lt;br /&gt;
*Traits: Born to Fly (Tau from this sept can re roll any failed drive or pilot checks. The re rolled result stands.)&lt;br /&gt;
*Skills: Drive (Vehicle of choice), or Pilot (Military Craft)&lt;br /&gt;
&lt;br /&gt;
;Sa&#039;cea&lt;br /&gt;
*Traits: Disciplined (Sa&#039;cea Tau are more likely to keep their cool in and out of combat, giving them +5 WP)&lt;br /&gt;
*Skills: Command&lt;br /&gt;
&lt;br /&gt;
== New Mechanics ==&lt;br /&gt;
&lt;br /&gt;
===Corruption===&lt;br /&gt;
{| border=1 cellpadding=7 cellspacing=0&lt;br /&gt;
|- bgcolor=#ccccff&lt;br /&gt;
!Roll &lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
!01-10&lt;br /&gt;
| Mistrust: This character has seen problems and flaws in the philosophy behind the Greater Good and has grown to question the motives and actions of all around him. Reduce Fellowship by 1d10.&lt;br /&gt;
|-&lt;br /&gt;
!11-15&lt;br /&gt;
| It&#039;s full of stars: The character has seen more than he had ever imagined or was taught would exist, and he does truly dreads the thought of seeing such sights again. The character&#039;s Perception is reduced by 1d10.&lt;br /&gt;
|-&lt;br /&gt;
!16-20&lt;br /&gt;
| Close-Minded: The character has had the beliefs that once supported him destroyed by undeniable proof to the contrary, but he or she still attempts to maintain them through blind adherence to dogma. Reduce this character&#039;s Intelligence by 1d10.&lt;br /&gt;
|-&lt;br /&gt;
!21-22&lt;br /&gt;
| Insubordination: This character has begun to chafe under the constant unjust attentions or actions of his Ethereal masters and will refuse or twist orders that he or she feels are wrong. These actions need not always be obvious but should cause serious repercusssions if discovered.&lt;br /&gt;
|-&lt;br /&gt;
!23-25&lt;br /&gt;
| Hopeful: This character has seen past the current concept of the Greater Good... and on to what the Tau Empire could truly be! He or she advocates complete racial equality, exploration and incorporation of alien philosophy, or perhaps freedom to choose one&#039;s own path independent of caste. The character might not openly preach these beliefs, but he or she should likewise not shy away from professing them: They are obvious, after all!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!26-30&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!31-33&lt;br /&gt;
| Questioning: The character has begun to question the right of the Ethereals to lead the Tau and their portrayal of the Greater Good. He generally keeps these thoughts to himself and close friends, but if his superiors found out then the consequences would be dire indeed!&lt;br /&gt;
|-&lt;br /&gt;
!34-45&lt;br /&gt;
| Deviant Obsession: Something this character experienced during the last mission changed him or her forever. This is the same as the Obsession Disorder from the mental disorders table but the character is obsessed with some horrific or exotic outlier experienced previously, such as the Sorcery after fighting Tzeenchian cultists or Space Marines after experiencing the shock of their drop-pod assault.&lt;br /&gt;
|-&lt;br /&gt;
!46-50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!51-55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!56-60&lt;br /&gt;
| &#039;&#039;Defeatist: The belief in the Greater Good is all this Tau has left to keep him from simply giving up on life, and even that can&#039;t motivate him as well as it used to. The characters Willpower and Fellowship both decrease by 1d5.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!61-63&lt;br /&gt;
| The Horror!: This character is wracked by guilt over his actions or horrific memories of things that the Ethereals say do not exist. See Horrific Nightmares on the mental disorders table.&lt;br /&gt;
|-&lt;br /&gt;
!64-70&lt;br /&gt;
| Reeducated: The character has expressed views differing from those considered &amp;quot;correct&amp;quot; and has been taught the error of his ways. This may be roleplayed or happen off screen between missions. The character&#039;s Willpower is reduced by 1d10.&lt;br /&gt;
|-&lt;br /&gt;
!71-75&lt;br /&gt;
|Purist: This character has come to believe that only the Tau should be full members of the Greater Good and is disdainful of aliens, even those within the Empire. -10 penalty to Fellowship Tests when dealing with aliens and Non-Caste Tau.&lt;br /&gt;
|-&lt;br /&gt;
!76-80&lt;br /&gt;
|Unsure: The character has experienced things far beyond what were taught to him in training and has no idea how to cope. Every time the character deviates from explicit orders he must Test Willpower or be at -10 to all Tests while undertaking the activity.&lt;br /&gt;
|-&lt;br /&gt;
!81-83&lt;br /&gt;
|World Weary: The character is a broken shell of the person he or she once was, having seen to much, been decieved too often, and lost faith one too many times. The days seem bleak and pointless, food has no taste, and it is all he or she can do to get out of bed in the morning. Double all negative effects for Fatigue levels.&lt;br /&gt;
|-&lt;br /&gt;
!84-90&lt;br /&gt;
|Racist: This character has come to see a particular race, caste, or ethnic group as inferior. He or she sees them as completely unworthy of inclusion within the Tau Empire and will never aid them without explicit orders or a vital cause, and even then will only do so begrudgingly.&lt;br /&gt;
|-&lt;br /&gt;
!91-93&lt;br /&gt;
|Cleanse, Purge, Kill: This character has witnessed things of such deviation and horror that he has rejected the policy of inclusion inherent in the philosophy of the Greater Good. The character must Test Willpower to allow any sort of threat to remain alive or viable when possible to end it.&lt;br /&gt;
|-&lt;br /&gt;
!94-00&lt;br /&gt;
|Xenophile: The character believes that perhaps the Tau are not as strong as he once thought and must attempt to learn everything possible when presented with technology, customs, or any form of exotic non-Tau knowledge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>71.191.250.133</name></author>
	</entry>
</feed>