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	<updated>2026-04-21T11:02:53Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Sayl_the_Faithless&amp;diff=1010622</id>
		<title>Sayl the Faithless</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Sayl_the_Faithless&amp;diff=1010622"/>
		<updated>2026-04-21T06:25:13Z</updated>

		<summary type="html">&lt;p&gt;85.193.95.189: added total war warhammer update section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sayl the Faithless.png|thumb|right|Look at that handsome smile.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sayl the Faithless&#039;&#039;&#039; was a [[Sorcerer]] of [[Chaos Undivided]], earning his moniker through the fact that he [[wikipedia:Atheism|had never sworn allegiance]] to any single Ruinous Power, but rather paid lip service to many, and pursued pacts and bargains with many petty Chaos godlings and daemons, betraying each in turn when expedient. Paranoid and hubristic, he was an utterly self-serving egotist and practiced murderer, whose mastery of betrayal, guile and treachery had seen him rise supreme over other rivals whose arcane powers were greater than his.&lt;br /&gt;
&lt;br /&gt;
He was an ally of convenience with the Chaos Champion [[Tamurkhan]], and as such was a [[Forge World]] creation. He wielded two magical items; the Viperous Staff, an heirloom of his Dolgan tribe in the form of a dark-iron staff entwined with enchanted snake sculptures that come alive and attack the bearer&#039;s enemies, and Schalkain&#039;s Teeth, a corpse-skin bag containing numerous sigil-etched teeth and fangs Sayl tore from the skulls of wizards he defeated, which he could use to divert the effects of miscast spells onto his luckless allies. He kept his former-fellow-apprentices-turned-single-Chaos-SpAAA&#039;&#039;&#039;UHJBHAFGHLBBL&#039;&#039;THLAAR&#039;&#039;&#039;&#039;&#039;{{FWIP}} around as a pet/attack dog.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Sayl&#039;s ascendancy within the Dolgan tribe began with his swearing allegiance to the powerful Shaman-sorcerer Schalkain the Vile as one of his cabal of seven seer-apprentices, the covenant of which used their prophetic powers to guide the tribe in war and in propitiation of the Chaos gods. From the beginning, Sayl served no one but himself and worked on the inherent paranoia and suspicion of the sorcerers, and with honeyed lies turned them against each other and fanned the flames of suspicion into murderous strife.&lt;br /&gt;
&lt;br /&gt;
Sayl goaded Schalkain into conducting a daemonic ritual involving Sayl and his master&#039;s three other remaining &#039;loyal&#039; sorcerers, to gain vengeance on the &#039;traitors&#039;. This ritual Sayl sabotaged, causing Schalkain to be torn to pieces and the other surviving apprentices to fuse together into the horrific entity known as the [[Nightmaw]] of Spawn. Although victorious, Sayl was not untouched by his treachery in the ritual, his flesh mutating and his mortal sight removed only to be replaced with hellish and maddening senses of the Daemon realm.&lt;br /&gt;
&lt;br /&gt;
Hated and feared by his own people, Sayl the Faithless was nevertheless a strong war-leader whose mastery over the unholy storms of the northern Chaos Wastes and prophetic seer-craft made the Dolgan tribes under his sway greatly feared. However, as his reign stretched into scores of years, the list of Sayl&#039;s enemies, both mortal and daemon grew, and Sayl&#039;s throne was ever-threatened. When Tamurkhan&#039;s burgeoning horde crashed through the Dolgan&#039;s lands, Sayl &amp;lt;small&amp;gt;s̶h̶a̶t̶ ̶h̶i̶s̶ ̶p̶a̶n̶t̶s̶&amp;lt;/small&amp;gt; shrewdly turned impending calamity to his advantage and allied his forces with those of the Maggot Lord. That is, for as long as it suited his purposes.&lt;br /&gt;
&lt;br /&gt;
== Total War: Warhammer ==&lt;br /&gt;
Sayl is now in Total War with Tides of Torment DLC, he is joining major Norsca rework and starts north in Dark Fortress over Cathay next to [[Zhatan the Black]] and [[Vilitch the Curseling|Vilitch]]. {{Template:Chaos-Champions}}&lt;/div&gt;</summary>
		<author><name>85.193.95.189</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Sayl_the_Faithless&amp;diff=1010621</id>
		<title>Sayl the Faithless</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Sayl_the_Faithless&amp;diff=1010621"/>
		<updated>2026-04-21T06:21:59Z</updated>

		<summary type="html">&lt;p&gt;85.193.95.189: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sayl the Faithless.png|thumb|right|Look at that handsome smile.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sayl the Faithless&#039;&#039;&#039; was a [[Sorcerer]] of [[Chaos Undivided]], earning his moniker through the fact that he [[wikipedia:Atheism|had never sworn allegiance]] to any single Ruinous Power, but rather paid lip service to many, and pursued pacts and bargains with many petty Chaos godlings and daemons, betraying each in turn when expedient. Paranoid and hubristic, he was an utterly self-serving egotist and practiced murderer, whose mastery of betrayal, guile and treachery had seen him rise supreme over other rivals whose arcane powers were greater than his.&lt;br /&gt;
&lt;br /&gt;
He was an ally of convenience with the Chaos Champion [[Tamurkhan]], and as such was a [[Forge World]] creation. He wielded two magical items; the Viperous Staff, an heirloom of his Dolgan tribe in the form of a dark-iron staff entwined with enchanted snake sculptures that come alive and attack the bearer&#039;s enemies, and Schalkain&#039;s Teeth, a corpse-skin bag containing numerous sigil-etched teeth and fangs Sayl tore from the skulls of wizards he defeated, which he could use to divert the effects of miscast spells onto his luckless allies. He kept his former-fellow-apprentices-turned-single-Chaos-SpAAA&#039;&#039;&#039;UHJBHAFGHLBBL&#039;&#039;THLAAR&#039;&#039;&#039;&#039;&#039;{{FWIP}} around as a pet/attack dog.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Sayl&#039;s ascendancy within the Dolgan tribe began with his swearing allegiance to the powerful Shaman-sorcerer Schalkain the Vile as one of his cabal of seven seer-apprentices, the covenant of which used their prophetic powers to guide the tribe in war and in propitiation of the Chaos gods. From the beginning, Sayl served no one but himself and worked on the inherent paranoia and suspicion of the sorcerers, and with honeyed lies turned them against each other and fanned the flames of suspicion into murderous strife.&lt;br /&gt;
&lt;br /&gt;
Sayl goaded Schalkain into conducting a daemonic ritual involving Sayl and his master&#039;s three other remaining &#039;loyal&#039; sorcerers, to gain vengeance on the &#039;traitors&#039;. This ritual Sayl sabotaged, causing Schalkain to be torn to pieces and the other surviving apprentices to fuse together into the horrific entity known as the [[Nightmaw]] of Spawn. Although victorious, Sayl was not untouched by his treachery in the ritual, his flesh mutating and his mortal sight removed only to be replaced with hellish and maddening senses of the Daemon realm.&lt;br /&gt;
&lt;br /&gt;
Hated and feared by his own people, Sayl the Faithless was nevertheless a strong war-leader whose mastery over the unholy storms of the northern Chaos Wastes and prophetic seer-craft made the Dolgan tribes under his sway greatly feared. However, as his reign stretched into scores of years, the list of Sayl&#039;s enemies, both mortal and daemon grew, and Sayl&#039;s throne was ever-threatened. When Tamurkhan&#039;s burgeoning horde crashed through the Dolgan&#039;s lands, Sayl &amp;lt;small&amp;gt;s̶h̶a̶t̶ ̶h̶i̶s̶ ̶p̶a̶n̶t̶s̶&amp;lt;/small&amp;gt; shrewdly turned impending calamity to his advantage and allied his forces with those of the Maggot Lord. That is, for as long as it suited his purposes.&lt;br /&gt;
&lt;br /&gt;
{{Template:Chaos-Champions}}&lt;/div&gt;</summary>
		<author><name>85.193.95.189</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Sayl_the_Faithless&amp;diff=1010620</id>
		<title>Sayl the Faithless</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Sayl_the_Faithless&amp;diff=1010620"/>
		<updated>2026-04-21T06:18:39Z</updated>

		<summary type="html">&lt;p&gt;85.193.95.189: /* History */ improved paragraphs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sayl the Faithless.png|thumb|right|Look at that handsome smile.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sayl the Faithless&#039;&#039;&#039; was a [[Sorcerer]] of [[Chaos Undivided]], earning his moniker through the fact that he [[wikipedia:Atheism|had never sworn allegiance]] to any single Ruinous Power, but rather paid lip service to many, and pursued pacts and bargains with many petty Chaos godlings and daemons, betraying each in turn when expedient. Paranoid and hubristic, he was an utterly self-serving egotist and practiced murderer, whose mastery of betrayal, guile and treachery had seen him rise supreme over other rivals whose arcane powers were greater than his.&lt;br /&gt;
&lt;br /&gt;
He was an ally of convenience with the Chaos Champion [[Tamurkhan]], and as such was a [[Forge World]] creation. He wielded two magical items; the Viperous Staff, an heirloom of his Dolgan tribe in the form of a dark-iron staff entwined with enchanted snake sculptures that come alive and attack the bearer&#039;s enemies, and Schalkain&#039;s Teeth, a corpse-skin bag containing numerous sigil-etched teeth and fangs Sayl tore from the skulls of wizards he defeated, which he could use to divert the effects of miscast spells onto his luckless allies. He kept his former-fellow-apprentices-turned-single-Chaos-SpAAA&#039;&#039;&#039;UHJBHAFGHLBBL&#039;&#039;THLAAR&#039;&#039;&#039;&#039;&#039;{{FWIP}} around as a pet/attack dog.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Sayl&#039;s ascendancy within the Dolgan tribe began with his swearing allegiance to the powerful Shaman-sorcerer Schalkain the Vile as one of his cabal of seven seer-apprentices, the covenant of which used their prophetic powers to guide the tribe in war and in propitiation of the Chaos gods. From the beginning, Sayl served no one but himself and worked on the inherent paranoia and suspicion of the sorcerers, and with honeyed lies turned them against each other and fanned the flames of suspicion into murderous strife.&lt;br /&gt;
&lt;br /&gt;
Sayl goaded Schalkain into conducting a daemonic ritual involving Sayl and his master&#039;s three other remaining &#039;loyal&#039; sorcerers, to gain vengeance on the &#039;traitors&#039;. This ritual Sayl sabotaged, causing Schalkain to be torn to pieces and the other surviving apprentices to fuse together into the horrific entity known as the [[Nightmaw]] of Spawn. Although victorious, Sayl was not untouched by his treachery in the ritual, his flesh mutating and his mortal sight removed only to be replaced with hellish and maddening senses of the Daemon realm.&lt;br /&gt;
&lt;br /&gt;
Hated and feared by his own people, Sayl the Faithless was nevertheless a strong war-leader whose mastery over the unholy storms of the northern Chaos Wastes and prophetic seer-craft made the Dolgan tribes under his sway greatly feared. However, as his reign stretched into scores of years, the list of Sayl&#039;s enemies, both mortal and daemon grew, and Sayl&#039;s throne was ever-threatened. When Tamurkhan&#039;s burgeoning horde crashed through the Dolgan&#039;s lands, Sayl shrewdly turned impending calamity to his advantage and allied his forces with those of the Maggot Lord. That is, for as long as it suited his purposes.&lt;br /&gt;
&lt;br /&gt;
{{Template:Chaos-Champions}}&lt;/div&gt;</summary>
		<author><name>85.193.95.189</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mafia&amp;diff=1010587</id>
		<title>Mafia</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mafia&amp;diff=1010587"/>
		<updated>2026-04-20T04:53:53Z</updated>

		<summary type="html">&lt;p&gt;85.193.95.189: /* See Also */  added ultimafia in see also section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mafia&#039;&#039;&#039; (and many differently named variants such as &#039;&#039;&#039;Werewolf&#039;&#039;&#039; which are have similar or functionally identical rules) is a traditional party game for groups of people. At its simplest, the game pits two factions against each other, the Mafia against the Citizens (or Townsfolk, or Innocents, etc.) The identities of the mafia players are only known to the other mafia. During the day phase, all the players (acting as citizens) vote upon a target to be lynched, who dies, reveals their affiliation (citizen or mafia) and is then removed from the game; then the game progresses into the night phase, where the mafia secretly vote for someone to be the target of a hit. There are many ways to do this secretly, but the simplest method is to have a non-player [[GM]] adjudicate the game. The citizens achieve victory if the only surviving players are citizens; the mafia achieve victory when the only players left alive are mafia (which effectively means they win whenever a situation is reached where the mafia match or outnumber the surviving citizens, since the townsfolk will never have the majority vote required to successfully lynch a mafia member).&lt;br /&gt;
&lt;br /&gt;
The game then becomes an exercise in psychology, as players attempt to determine the motives and affiliation of each other based on their actions and logic, while the mafia attempt to disguise their true identities and convince the others they are citizens. This can be further complicated by the addition of many different special roles that have their own abilities, to make the game even more interesting and variable. Such roles might include:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cop&#039;&#039;&#039; - during the night phase, he may investigate a target and have the GM secretly reveal their affiliation to him.&lt;br /&gt;
**&#039;&#039;&#039;Don&#039;&#039;&#039; - as long as there are any other mafia players alive, the GM will lie and say the Don isn&#039;t one of them.&lt;br /&gt;
*&#039;&#039;&#039;Doctor&#039;&#039;&#039; - during the night phase, he may target an individual to receive life-saving medical attention, so that if that person would have ordinarily died during the night phase they instead survive.&lt;br /&gt;
*&#039;&#039;&#039;Vigilante&#039;&#039;&#039; - during the night phase, the vigilante may kill a single target of their choosing, based on who they believe the mafia are.&lt;br /&gt;
*&#039;&#039;&#039;Suicide Bomber&#039;&#039;&#039; - if he dies, so does everyone else. Game over.&lt;br /&gt;
**&#039;&#039;&#039;Baker&#039;&#039;&#039; - very similar to the Suicide Bomber, if the baker dies for any reason, then the town runs out of food in a set number of turns, during which the townspeople must finish the game or starve.&lt;br /&gt;
*&#039;&#039;&#039;Serial Killer&#039;&#039;&#039;- kill someone every night, cannot be killed during the night and only wins if he is the last man standing, if the edgelord laughs it&#039;s obvious he got this role.&lt;br /&gt;
*&#039;&#039;&#039;Bus Driver&#039;&#039;&#039; - during the night, the bus driver picks two people to switch places.  In the morning, what was going to happen to one person happens to the other, and vice versa.  Yes, this means that a mafia hitman might drive quietly up to his own house, attach a silencer to his gun, slowly creep across his own lawn, silently break into his own home, burst into his own bedroom and shoot himself in the head.&lt;br /&gt;
*&#039;&#039;&#039;Village Idiot&#039;&#039;&#039; - if the Village Idiot is lynched, the game is over and he wins.&lt;br /&gt;
&lt;br /&gt;
So in truth,  this game has very little to do with &#039;&#039;cosa nostra&#039;&#039;, in spite of the fact it&#039;s called MAFIA. Which is... profoundly fitting when you realize that an actual mafioso would never refer to himself as such... &lt;br /&gt;
&lt;br /&gt;
The roles are secretly assigned, and paths of reasoning can quickly become extremely bizarre as players try and figure out who is responsible for what while hiding their own identity.&lt;br /&gt;
&lt;br /&gt;
Sometimes people try and play the game on forums, and it generally sucks.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Office Gossip]]: a more structured &amp;quot;find the hidden traitor&amp;quot; game&lt;br /&gt;
* [[Secret Hitler]]: Another more structured &amp;quot;find the enemy&amp;quot; game, but this one has a [[Nazi|Reichstag]] theme.&lt;br /&gt;
* [http://boardgamegeek.com/boardgame/41114 The Resistance]: Insurgents who must overthrow the government, but they know they&#039;ve been compromised.&lt;br /&gt;
* [https://werewolv.es werewolv.es] online werewolf themed game that runs &#039;extended&#039; 24 hour games and quick fire 10 minute games.&lt;br /&gt;
* [http://www.blankmediagames.com/TownOfSalem/ Town of Salem] randomly matches you to people online to play a Salem-witch-trials themed game of Mafia. Comes with a TON of other roles not listed here.&lt;br /&gt;
* [https://www.youtube.com/watch?v=scFbT3Nt408&amp;amp;list=PLyiDf91_bTEhowmyAa23OWiF1w8mOEzkb Upper Hive], a WH40K themed version of Mafia with Imperial and Genestealer themed roles.&lt;br /&gt;
* [https://epicmafia.com/home EpicMafia], if you thought Town of Salem had a ton of roles, you haven&#039;t seen anything yet. Boasting a staggering 220 unique roles including various third-party, independent roles that range from being [[Anal circumference|an alien who has to probe all the living asses to win]] to literal Santa Claus who gives out goodies to everyone and [[Awesome|can also tell if you&#039;re naughty or nice]], EM is unique in that that there are no formal accusation and defence phases - there are no sub-phases beyond Day and Night. This leads to more chaotic and funny games overall but there is also a competitive section for those who prefer more classic role compositions.  EpicMafia has long been closed due to controversy surrounding moderation of the site (&#039;&#039;do not ask&#039;&#039;), and is replaced by [https://ultimafia.com/welcome UltIMafia] run by different people, entirely. &lt;br /&gt;
*-Mafia-, a Starcraft II arcade mod that Town of Salem was originally based off, due to copyright issues this version has music from &amp;quot;The Godfather&amp;quot; as well as no profanity filter and the triad, a separate mafia faction working in parallel to the normal mafia, adding even more chaos when you have to deal with what is effectively two separate mafia factions.&lt;br /&gt;
* Trouble in Terrorist Town could be considered a real-time FPS variation of Mafia. Role playing is important for deflecting suspicion once bodies start turning up, or to sow paranoia. The addition of a Detective and on some maps Traitor Testers add a wrinkle to the game, as well as various faction-specific gadgets such as suicide bombs, DNA scanners, booby traps, and so on.&lt;br /&gt;
* Among Us, that really big streaming game, is a variation. It adds things to do when you&#039;re dead and during the &amp;quot;daytime&amp;quot;, along with a large number of minigames for the uninformed to distract them.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Mafia_(game) Wikipedia article on the Mafia game]&lt;br /&gt;
*[http://web.archive.org/web/19990302082118/http://members.theglobe.com/mafia_rules/ Original Mafia rules]&lt;br /&gt;
*[https://www.canadian-casinos.org/encyclopedia/mafia-card-game Mafia Card Game: How to Play]&lt;br /&gt;
&lt;br /&gt;
{{Card Games}}&lt;br /&gt;
[[Category:Party Games]]&lt;/div&gt;</summary>
		<author><name>85.193.95.189</name></author>
	</entry>
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