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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Necron_Overlord&amp;diff=355091</id>
		<title>Necron Overlord</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Necron_Overlord&amp;diff=355091"/>
		<updated>2014-09-28T14:08:28Z</updated>

		<summary type="html">&lt;p&gt;86.162.52.49: /* Catacomb Command Barge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Overlord.jpg|350px|thumb|It&#039;s a bad day to be a smurf.  &amp;lt;s&amp;gt;Unless it is fluffy instead of gameplay.&amp;lt;/s&amp;gt; You&#039;re still fucked as Necron Overlords are also much stronger fluffwise.]]&lt;br /&gt;
&lt;br /&gt;
The [[Necron]]s have a very rigid feudal hierarchy dating back to the time when they were still Necrontyr, and it was made part of their most basic programming when they were upgraded into Necrons.  Whereas [[Necron Lord| Necron Lords]] only rule over a single [[Tomb World]], a &#039;&#039;&#039;Necron Overlord&#039;&#039;&#039; may hold anywhere from 3 to a dozen Tomb Worlds in his sway. And as the Lords bow in service to their overlords, the Overlords of a [[Necron Dynasty]] kneel to the &#039;&#039;&#039;[[Phaeron]]&#039;&#039;&#039;, the [[wat|SPACE EGYPTIAN ROBOT ZOMBIE KING OF KINGS]] for his word is law, more so now since there is no [[Triarch]] council to keep the different dynasties all on the same page.&lt;br /&gt;
&lt;br /&gt;
Necron Overlords have a closely kept circle of advisors and viziers, consisting of high-ranking [[Cryptek]]s and lesser Necron Lords. This &#039;Royal Court&#039; of knowledge and influence not only help the overlord fight on the field of honour, but also serve as his eyes and ears among the dissenting nobility beneath him, assuming there is any, or assuming that his courtiers aren&#039;t in on the coup.  This is now the only way to use regular Lords, functionally downgrading them to sergeants for your [[Necron Immortal|Immortals]] and [[Necron Warrior|Warriors]], but for 75 points you get a model with WS/BS4, S/T5, only 1 wound, a Resurrection Orb (read: improved chance of your soldiers coming back), and two Warscythe attacks at S7. That being said, the 90 points base the Overlord isn&#039;t that impressive. &lt;br /&gt;
&lt;br /&gt;
==Phaerons== &lt;br /&gt;
For 20 points you can call your Overlord the king of kings of his Dynasty, and give him and whatever unit he joins Relentless. Yay.&lt;br /&gt;
&lt;br /&gt;
==Toys and Tricks==&lt;br /&gt;
You don&#039;t get much out of your Overlord on the tabletop without any upgrades. WS/BS4 and S/T5 just like the Regular Lord, but has an extra attack and 3 wounds. Slap on 60 more points and he trades in that 3+ save for the Brother Captain 2+/3++. 10 more swaps the Staff of Light for a Warscythe. 30 points each on top of that gives him a Res Orb of his very own, and a Tachyon Arrow, which is a one-use &#039;&#039;&#039;infinite range&#039;&#039;&#039; Hammerhead shot. For 15 more points he can have a cluster of Mindshackle Scarabs, which can [[Bioware|ASSUME DIRECT CONTROL]] of an enemy model and make them attack their buddies in the assault, and you can buy a Phylactery for just as many points so when your Overlord gets up the first time from Reanimation Protocols he regains a D3 wounds instead of just one. And if you believe Lady Luck owes you a favor, you can pay 20 points for a Tesseract Labyrinth, which is any empty Pokeball of the sort you keep C&#039;tan shards in. Activating it makes the target model make a wounds test, and if they fail &amp;lt;tt&amp;gt; CARNIFEX was caught! Give a nickname to the caught CARNIFEX? &amp;lt;/tt&amp;gt; Do a little math and that makes that 90 point piece a 270 point ruiner-of-days. Pick and choose the toys you need from mission to mission, you will rarely ever need all of them in the same match. &lt;br /&gt;
&lt;br /&gt;
===The Royal Court===&lt;br /&gt;
It comes highly recommended that you load up your Overlord with a Royal Court. Up to 5 each of Necron Lords however you like them, and any combination of Crypteks or Harbingers of various flavors. You can have as many Harbingers of any type as you like, but you can only assign their unique wargear options once per Royal Court. Of course you can take a second Overlord with a second Royal Court, at at 2000+ points you can have &#039;&#039;&#039;four.&#039;&#039;&#039; All of the Harbinger variants have their uses, and they all can confer useful effects or rules to whatever squad you stick them in. Or you can leave them all in the Royal Court and have a fire magnet more tantalizing than a brood of [[DISTRACTION CARNIFEX| Distraction Carnifexes]] sitting on an objective. Be warned, Royal Courts can get expensive fast, so be sure you will actually use all the tricks you pay for. &lt;br /&gt;
&lt;br /&gt;
===Catacomb Command Barge===&lt;br /&gt;
For 80 points there is no reason not to use this magnificent bastard boat. Its a chariot that comes with an underslung Tesla or Gauss Cannon and has the Quantum shielding special rule, so it&#039;s mediocre AV 11 gets buffed to 13 on the front and sides until you penetrate it once. And it lets the Overlord in it make a Sweep Attack &amp;lt;nowiki&amp;gt; (read: Vector Strike) &amp;lt;/nowiki&amp;gt; whenever it moves over an enemy unit. Unless you really want to give him a Res Orb and have him slog it with some Troops, the bastard boat is the way to go. Besides, it gives him a +1 to his armor save, so you don&#039;t need to spend the 15 points on the Overlord for that. And if you&#039;re feeling particularly froggy, you can put a wound on the Overlord to repair a hull point off the pimp boat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UPDATE!!!&#039;&#039;&#039; Thanks to the 7th Edition rules, this bastard boat can only taken by Overlords (7th Ed. FAQ); However you can now treat &#039;weapons destroyed&#039; as &#039;crew stunned&#039;, can choose to allocate hits to either the barge or the Overlord (your choice) and should the Overlord perish and pass his Reanimation Protocols then the Barge alao  omes back with 1 hullpoint!&lt;br /&gt;
&lt;br /&gt;
==Notable Overlords==&lt;br /&gt;
*[[Imotekh the Stormlord]] - Particularly ego-maniacal. He woke up during the infighting that had ensued between the other Overlords after the old king had kicked the bucket. He decided that he had been Nemesor for too long and needed to change up, kicked the other Overlords asses and crowned himself Phaeron.&lt;br /&gt;
&lt;br /&gt;
*[[Nemesor Zandrekh]] - A crazy old man who think he and his Court are still flesh and blood.  He also sees everyone as Necrontyr, even his enemies. Noted for having dinner served every night, even though no one, not even he, eats anything.&lt;br /&gt;
*[[Trazyn the Infinite]] - A HI-larious combination of thieving bastard and historical preservationist. Among his collection are: &lt;br /&gt;
**Sebastian Thor&#039;s head (or one of the many fakes scattered around the universe; hard to tell with Thor)&lt;br /&gt;
**An ossified Enslaver&lt;br /&gt;
**A frozen man in baroque power armor (who is totally not a lost [[Primarch]]).&lt;br /&gt;
**And a nice life-size diorama of five full regiments of [[Catachan Jungle Fighters]].&lt;br /&gt;
*[[Anrakyr the Traveller]] - Instead of letting himself become embroiled in politics, he forsook his rule of the [[Tomb World]] Pyrrhia to roam the stars helping other Tombs awaken safely, and all he &amp;quot;asks&amp;quot; in return is a tithe of soldiers and supplies that he may continue his work. He upgrades 1 unit of Immortals in your army to Pyrrhian Eternals, giving them Furious Charge and Counter-Attack. He can also possess enemy vehicles and have them shoot at their own allies.&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>86.162.52.49</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Necron_Overlord&amp;diff=355090</id>
		<title>Necron Overlord</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Necron_Overlord&amp;diff=355090"/>
		<updated>2014-09-28T14:06:04Z</updated>

		<summary type="html">&lt;p&gt;86.162.52.49: /* Catacomb Command Barge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Overlord.jpg|350px|thumb|It&#039;s a bad day to be a smurf.  &amp;lt;s&amp;gt;Unless it is fluffy instead of gameplay.&amp;lt;/s&amp;gt; You&#039;re still fucked as Necron Overlords are also much stronger fluffwise.]]&lt;br /&gt;
&lt;br /&gt;
The [[Necron]]s have a very rigid feudal hierarchy dating back to the time when they were still Necrontyr, and it was made part of their most basic programming when they were upgraded into Necrons.  Whereas [[Necron Lord| Necron Lords]] only rule over a single [[Tomb World]], a &#039;&#039;&#039;Necron Overlord&#039;&#039;&#039; may hold anywhere from 3 to a dozen Tomb Worlds in his sway. And as the Lords bow in service to their overlords, the Overlords of a [[Necron Dynasty]] kneel to the &#039;&#039;&#039;[[Phaeron]]&#039;&#039;&#039;, the [[wat|SPACE EGYPTIAN ROBOT ZOMBIE KING OF KINGS]] for his word is law, more so now since there is no [[Triarch]] council to keep the different dynasties all on the same page.&lt;br /&gt;
&lt;br /&gt;
Necron Overlords have a closely kept circle of advisors and viziers, consisting of high-ranking [[Cryptek]]s and lesser Necron Lords. This &#039;Royal Court&#039; of knowledge and influence not only help the overlord fight on the field of honour, but also serve as his eyes and ears among the dissenting nobility beneath him, assuming there is any, or assuming that his courtiers aren&#039;t in on the coup.  This is now the only way to use regular Lords, functionally downgrading them to sergeants for your [[Necron Immortal|Immortals]] and [[Necron Warrior|Warriors]], but for 75 points you get a model with WS/BS4, S/T5, only 1 wound, a Resurrection Orb (read: improved chance of your soldiers coming back), and two Warscythe attacks at S7. That being said, the 90 points base the Overlord isn&#039;t that impressive. &lt;br /&gt;
&lt;br /&gt;
==Phaerons== &lt;br /&gt;
For 20 points you can call your Overlord the king of kings of his Dynasty, and give him and whatever unit he joins Relentless. Yay.&lt;br /&gt;
&lt;br /&gt;
==Toys and Tricks==&lt;br /&gt;
You don&#039;t get much out of your Overlord on the tabletop without any upgrades. WS/BS4 and S/T5 just like the Regular Lord, but has an extra attack and 3 wounds. Slap on 60 more points and he trades in that 3+ save for the Brother Captain 2+/3++. 10 more swaps the Staff of Light for a Warscythe. 30 points each on top of that gives him a Res Orb of his very own, and a Tachyon Arrow, which is a one-use &#039;&#039;&#039;infinite range&#039;&#039;&#039; Hammerhead shot. For 15 more points he can have a cluster of Mindshackle Scarabs, which can [[Bioware|ASSUME DIRECT CONTROL]] of an enemy model and make them attack their buddies in the assault, and you can buy a Phylactery for just as many points so when your Overlord gets up the first time from Reanimation Protocols he regains a D3 wounds instead of just one. And if you believe Lady Luck owes you a favor, you can pay 20 points for a Tesseract Labyrinth, which is any empty Pokeball of the sort you keep C&#039;tan shards in. Activating it makes the target model make a wounds test, and if they fail &amp;lt;tt&amp;gt; CARNIFEX was caught! Give a nickname to the caught CARNIFEX? &amp;lt;/tt&amp;gt; Do a little math and that makes that 90 point piece a 270 point ruiner-of-days. Pick and choose the toys you need from mission to mission, you will rarely ever need all of them in the same match. &lt;br /&gt;
&lt;br /&gt;
===The Royal Court===&lt;br /&gt;
It comes highly recommended that you load up your Overlord with a Royal Court. Up to 5 each of Necron Lords however you like them, and any combination of Crypteks or Harbingers of various flavors. You can have as many Harbingers of any type as you like, but you can only assign their unique wargear options once per Royal Court. Of course you can take a second Overlord with a second Royal Court, at at 2000+ points you can have &#039;&#039;&#039;four.&#039;&#039;&#039; All of the Harbinger variants have their uses, and they all can confer useful effects or rules to whatever squad you stick them in. Or you can leave them all in the Royal Court and have a fire magnet more tantalizing than a brood of [[DISTRACTION CARNIFEX| Distraction Carnifexes]] sitting on an objective. Be warned, Royal Courts can get expensive fast, so be sure you will actually use all the tricks you pay for. &lt;br /&gt;
&lt;br /&gt;
===Catacomb Command Barge===&lt;br /&gt;
For 80 points there is no reason not to use this magnificent bastard boat. Its a chariot that comes with an underslung Tesla or Gauss Cannon and has the Quantum shielding special rule, so it&#039;s mediocre AV 11 gets buffed to 13 on the front and sides until you penetrate it once. And it lets the Overlord in it make a Sweep Attack &amp;lt;nowiki&amp;gt; (read: Vector Strike) &amp;lt;/nowiki&amp;gt; whenever it moves over an enemy unit. Unless you really want to give him a Res Orb and have him slog it with some Troops, the bastard boat is the way to go. Besides, it gives him a +1 to his armor save, so you don&#039;t need to spend the 15 points on the Overlord for that. And if you&#039;re feeling particularly froggy, you can put a wound on the Overlord to repair a hull point off the pimp boat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UPDATE!!!&#039;&#039;&#039; Thanks to the 7th Edition rules, this bastard boat can now treat &#039;weapons destroyed&#039; as &#039;crew stunned&#039;; can choose to allocate hits to either the barge or the Overlord (your choice) and should the Overlord perish and pass hos Reanimation Protocols then the Barge alao  omes back with 1 hullpoint!&lt;br /&gt;
&lt;br /&gt;
==Notable Overlords==&lt;br /&gt;
*[[Imotekh the Stormlord]] - Particularly ego-maniacal. He woke up during the infighting that had ensued between the other Overlords after the old king had kicked the bucket. He decided that he had been Nemesor for too long and needed to change up, kicked the other Overlords asses and crowned himself Phaeron.&lt;br /&gt;
&lt;br /&gt;
*[[Nemesor Zandrekh]] - A crazy old man who think he and his Court are still flesh and blood.  He also sees everyone as Necrontyr, even his enemies. Noted for having dinner served every night, even though no one, not even he, eats anything.&lt;br /&gt;
*[[Trazyn the Infinite]] - A HI-larious combination of thieving bastard and historical preservationist. Among his collection are: &lt;br /&gt;
**Sebastian Thor&#039;s head (or one of the many fakes scattered around the universe; hard to tell with Thor)&lt;br /&gt;
**An ossified Enslaver&lt;br /&gt;
**A frozen man in baroque power armor (who is totally not a lost [[Primarch]]).&lt;br /&gt;
**And a nice life-size diorama of five full regiments of [[Catachan Jungle Fighters]].&lt;br /&gt;
*[[Anrakyr the Traveller]] - Instead of letting himself become embroiled in politics, he forsook his rule of the [[Tomb World]] Pyrrhia to roam the stars helping other Tombs awaken safely, and all he &amp;quot;asks&amp;quot; in return is a tithe of soldiers and supplies that he may continue his work. He upgrades 1 unit of Immortals in your army to Pyrrhian Eternals, giving them Furious Charge and Counter-Attack. He can also possess enemy vehicles and have them shoot at their own allies.&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>86.162.52.49</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Necron_Overlord&amp;diff=355089</id>
		<title>Necron Overlord</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Necron_Overlord&amp;diff=355089"/>
		<updated>2014-09-28T14:01:13Z</updated>

		<summary type="html">&lt;p&gt;86.162.52.49: /* Catacomb Command Barge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Overlord.jpg|350px|thumb|It&#039;s a bad day to be a smurf.  &amp;lt;s&amp;gt;Unless it is fluffy instead of gameplay.&amp;lt;/s&amp;gt; You&#039;re still fucked as Necron Overlords are also much stronger fluffwise.]]&lt;br /&gt;
&lt;br /&gt;
The [[Necron]]s have a very rigid feudal hierarchy dating back to the time when they were still Necrontyr, and it was made part of their most basic programming when they were upgraded into Necrons.  Whereas [[Necron Lord| Necron Lords]] only rule over a single [[Tomb World]], a &#039;&#039;&#039;Necron Overlord&#039;&#039;&#039; may hold anywhere from 3 to a dozen Tomb Worlds in his sway. And as the Lords bow in service to their overlords, the Overlords of a [[Necron Dynasty]] kneel to the &#039;&#039;&#039;[[Phaeron]]&#039;&#039;&#039;, the [[wat|SPACE EGYPTIAN ROBOT ZOMBIE KING OF KINGS]] for his word is law, more so now since there is no [[Triarch]] council to keep the different dynasties all on the same page.&lt;br /&gt;
&lt;br /&gt;
Necron Overlords have a closely kept circle of advisors and viziers, consisting of high-ranking [[Cryptek]]s and lesser Necron Lords. This &#039;Royal Court&#039; of knowledge and influence not only help the overlord fight on the field of honour, but also serve as his eyes and ears among the dissenting nobility beneath him, assuming there is any, or assuming that his courtiers aren&#039;t in on the coup.  This is now the only way to use regular Lords, functionally downgrading them to sergeants for your [[Necron Immortal|Immortals]] and [[Necron Warrior|Warriors]], but for 75 points you get a model with WS/BS4, S/T5, only 1 wound, a Resurrection Orb (read: improved chance of your soldiers coming back), and two Warscythe attacks at S7. That being said, the 90 points base the Overlord isn&#039;t that impressive. &lt;br /&gt;
&lt;br /&gt;
==Phaerons== &lt;br /&gt;
For 20 points you can call your Overlord the king of kings of his Dynasty, and give him and whatever unit he joins Relentless. Yay.&lt;br /&gt;
&lt;br /&gt;
==Toys and Tricks==&lt;br /&gt;
You don&#039;t get much out of your Overlord on the tabletop without any upgrades. WS/BS4 and S/T5 just like the Regular Lord, but has an extra attack and 3 wounds. Slap on 60 more points and he trades in that 3+ save for the Brother Captain 2+/3++. 10 more swaps the Staff of Light for a Warscythe. 30 points each on top of that gives him a Res Orb of his very own, and a Tachyon Arrow, which is a one-use &#039;&#039;&#039;infinite range&#039;&#039;&#039; Hammerhead shot. For 15 more points he can have a cluster of Mindshackle Scarabs, which can [[Bioware|ASSUME DIRECT CONTROL]] of an enemy model and make them attack their buddies in the assault, and you can buy a Phylactery for just as many points so when your Overlord gets up the first time from Reanimation Protocols he regains a D3 wounds instead of just one. And if you believe Lady Luck owes you a favor, you can pay 20 points for a Tesseract Labyrinth, which is any empty Pokeball of the sort you keep C&#039;tan shards in. Activating it makes the target model make a wounds test, and if they fail &amp;lt;tt&amp;gt; CARNIFEX was caught! Give a nickname to the caught CARNIFEX? &amp;lt;/tt&amp;gt; Do a little math and that makes that 90 point piece a 270 point ruiner-of-days. Pick and choose the toys you need from mission to mission, you will rarely ever need all of them in the same match. &lt;br /&gt;
&lt;br /&gt;
===The Royal Court===&lt;br /&gt;
It comes highly recommended that you load up your Overlord with a Royal Court. Up to 5 each of Necron Lords however you like them, and any combination of Crypteks or Harbingers of various flavors. You can have as many Harbingers of any type as you like, but you can only assign their unique wargear options once per Royal Court. Of course you can take a second Overlord with a second Royal Court, at at 2000+ points you can have &#039;&#039;&#039;four.&#039;&#039;&#039; All of the Harbinger variants have their uses, and they all can confer useful effects or rules to whatever squad you stick them in. Or you can leave them all in the Royal Court and have a fire magnet more tantalizing than a brood of [[DISTRACTION CARNIFEX| Distraction Carnifexes]] sitting on an objective. Be warned, Royal Courts can get expensive fast, so be sure you will actually use all the tricks you pay for. &lt;br /&gt;
&lt;br /&gt;
===Catacomb Command Barge===&lt;br /&gt;
For 80 points there is no reason not to use this magnificent bastard boat. Its a chariot that comes with an underslung Tesla or Gauss Cannon and has the Quantum shielding special rule, so it&#039;s mediocre AV 11 gets buffed to 13 on the front and sides until you penetrate it once. And it lets the Overlord in it make a Sweep Attack &amp;lt;nowiki&amp;gt; (read: Vector Strike) &amp;lt;/nowiki&amp;gt; whenever it moves over an enemy unit. Unless you really want to give him a Res Orb and have him slog it with some Troops, the bastard boat is the way to go. Besides, it gives him a +1 to his armor save, so you don&#039;t need to spend the 15 points on the Overlord for that. And if you&#039;re feeling particularly froggy, you can put a wound on the Overlord to repair a hull point off the pimp boat.&lt;br /&gt;
&lt;br /&gt;
==Notable Overlords==&lt;br /&gt;
*[[Imotekh the Stormlord]] - Particularly ego-maniacal. He woke up during the infighting that had ensued between the other Overlords after the old king had kicked the bucket. He decided that he had been Nemesor for too long and needed to change up, kicked the other Overlords asses and crowned himself Phaeron.&lt;br /&gt;
&lt;br /&gt;
*[[Nemesor Zandrekh]] - A crazy old man who think he and his Court are still flesh and blood.  He also sees everyone as Necrontyr, even his enemies. Noted for having dinner served every night, even though no one, not even he, eats anything.&lt;br /&gt;
*[[Trazyn the Infinite]] - A HI-larious combination of thieving bastard and historical preservationist. Among his collection are: &lt;br /&gt;
**Sebastian Thor&#039;s head (or one of the many fakes scattered around the universe; hard to tell with Thor)&lt;br /&gt;
**An ossified Enslaver&lt;br /&gt;
**A frozen man in baroque power armor (who is totally not a lost [[Primarch]]).&lt;br /&gt;
**And a nice life-size diorama of five full regiments of [[Catachan Jungle Fighters]].&lt;br /&gt;
*[[Anrakyr the Traveller]] - Instead of letting himself become embroiled in politics, he forsook his rule of the [[Tomb World]] Pyrrhia to roam the stars helping other Tombs awaken safely, and all he &amp;quot;asks&amp;quot; in return is a tithe of soldiers and supplies that he may continue his work. He upgrades 1 unit of Immortals in your army to Pyrrhian Eternals, giving them Furious Charge and Counter-Attack. He can also possess enemy vehicles and have them shoot at their own allies.&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>86.162.52.49</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Flayed_Ones&amp;diff=218248</id>
		<title>Flayed Ones</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Flayed_Ones&amp;diff=218248"/>
		<updated>2014-09-28T12:47:12Z</updated>

		<summary type="html">&lt;p&gt;86.162.52.49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeedsImages}}&lt;br /&gt;
[[File:FlayedOne5th.jpg|150px|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;Flayed Ones&#039;&#039;&#039; are [[Necron]]s who go about wearing the bloody flesh of their victims.  They are &amp;lt;s&amp;gt;getting their fashion tips from [[Chaos]]&amp;lt;/s&amp;gt; victims of the Flayer virus, a program error where they develop a desire to reclaim their flesh and blood existence by devouring the flesh of the living.  It&#039;s the end result of the [[C&#039;Tan]] known as Llandu&#039;gor the Flayer, who was not sharded like the others, but completely destroyed.  Still, he had enough warning to curse the Necrons who killed him to suffer the Flayer virus as a last &amp;quot;fuck you;&amp;quot; they spread the virus to others, who spread it still further, and so on for quite some time until the other Necrons caught on.  &lt;br /&gt;
&lt;br /&gt;
Flayed Ones are basically the Lepers of Necron society, feared and ostracized for their disease. Although instead of sending them to a Leper colony, the Necrons simply try to kill them to prevent the spread of infection before it fully emerges (that&#039;s disease control in [[Warhammer 40,000]] for you); the ones that don&#039;t die end up in a weird subspace dimension where they hang out with other Flayed Ones until they sense bloody battle, at which time they warp out, kill everything with a pulse, and warp back there again once they&#039;re done. The &amp;quot;clean&amp;quot; Necrons don&#039;t mind this so much as long as the Flayed Ones fuck off as soon as the battle is up.&lt;br /&gt;
&lt;br /&gt;
This new lore comes from the Fifth Edition Necron [[Codex]].  In Third Edition, Flayed Ones were just close-combat specialists who liked to play dress-up with the skins of their slain foes.  The reason for this, just before the release of the 5th edition codex, was [[Grimdark|the Flayed Ones were Necrons who retained their emotions and went insane.  The causes were either being AWAKE, IMMOBILE AND ALONE during the 60 million year long great sleep or that they wanted to reclaim their old bodies and that was their warped way of doing it]].  Unfortunately, their models and their lore were not updated well  -- they went from &amp;quot;pray we kill you &#039;&#039;before&#039;&#039; we flay you&amp;quot; to &amp;quot;dance party.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== On the tabletop ==&lt;br /&gt;
&lt;br /&gt;
They mostly suck. They&#039;re Elites (one of the most competitive slots in the Necron army), they have one of the few 4+ armor saves in an army of [[MEQ]]s, they can only do close combat but only have Initiative 2, they can&#039;t take transports, and they can&#039;t score (they can now, thanks to 7th Edition!). What they can achieve is based on their cheap price (same price as [[Necron Warriors]]), large squad size and their ability to Deep Strike and Infiltrate; basically, you field them (along with Warriors and [[Scarab Swarms]] if you want to play Necrons horde-style. But if you want to play horde-style, why are you playing Necrons?&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Never Forget You]], a sad story about a Flayed One.&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Forces}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Necrons]]&lt;/div&gt;</summary>
		<author><name>86.162.52.49</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Flayed_Ones&amp;diff=218247</id>
		<title>Flayed Ones</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Flayed_Ones&amp;diff=218247"/>
		<updated>2014-09-28T12:45:38Z</updated>

		<summary type="html">&lt;p&gt;86.162.52.49: &lt;/p&gt;
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&lt;div&gt;{{NeedsImages}}&lt;br /&gt;
[[File:FlayedOne5th.jpg|150px|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;Flayed Ones&#039;&#039;&#039; are [[Necron]]s who go about wearing the bloody flesh of their victims.  They are &amp;lt;s&amp;gt;getting their fashion tips from [[Chaos]]&amp;lt;/s&amp;gt; victims of the Flayer virus, a program error where they develop a desire to reclaim their flesh and blood existence by devouring the flesh of the living.  It&#039;s the end result of the [[C&#039;Tan]] known as Llandu&#039;gor the Flayer, who was not sharded like the others, but completely destroyed.  Still, he had enough warning to curse the Necrons who killed him to suffer the Flayer virus as a last &amp;quot;fuck you;&amp;quot; they spread the virus to others, who spread it still further, and so on for quite some time until the other Necrons caught on.  &lt;br /&gt;
&lt;br /&gt;
Flayed Ones are basically the Lepers of Necron society, feared and ostracized for their disease. Although instead of sending them to a Leper colony, the Necrons simply try to kill them to prevent the spread of infection before it fully emerges (that&#039;s disease control in [[Warhammer 40,000]] for you); the ones that don&#039;t die end up in a weird subspace dimension where they hang out with other Flayed Ones until they sense bloody battle, at which time they warp out, kill everything with a pulse, and warp back there again once they&#039;re done. The &amp;quot;clean&amp;quot; Necrons don&#039;t mind this so much as long as the Flayed Ones fuck off as soon as the battle is up.&lt;br /&gt;
&lt;br /&gt;
This new lore comes from the Fifth Edition Necron [[Codex]].  In Third Edition, Flayed Ones were just close-combat specialists who liked to play dress-up with the skins of their slain foes.  The reason for this, just before the release of the 5th edition codex, was [[Grimdark|the Flayed Ones were Necrons who retained their emotions and went insane.  The causes were either being AWAKE, IMMOBILE AND ALONE during the 60 million year long great sleep or that they wanted to reclaim their old bodies and that was their warped way of doing it]].  Unfortunately, their models and their lore were not updated well  -- they went from &amp;quot;pray we kill you &#039;&#039;before&#039;&#039; we flay you&amp;quot; to &amp;quot;dance party.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== On the tabletop ==&lt;br /&gt;
&lt;br /&gt;
They mostly suck. They&#039;re Elites (one of the most competitive slots in the Necron army), they have one of the few 4+ armor saves in an army of [[MEQ]]s, they can only do close combat but only have Initiative 2, they can&#039;t take transports, and they can&#039;t score (they can thanks to 7th Edition!). What they can achieve is based on their cheap price (same price as [[Necron Warriors]]), large squad size and their ability to Deep Strike and Infiltrate; basically, you field them (along with Warriors and [[Scarab Swarms]] if you want to play Necrons horde-style. But if you want to play horde-style, why are you playing Necrons?&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Never Forget You]], a sad story about a Flayed One.&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Forces}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Necrons]]&lt;/div&gt;</summary>
		<author><name>86.162.52.49</name></author>
	</entry>
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