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	<updated>2026-08-01T22:24:44Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=File_talk:Genestealer_Variants.jpg&amp;diff=1012301</id>
		<title>File talk:Genestealer Variants.jpg</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=File_talk:Genestealer_Variants.jpg&amp;diff=1012301"/>
		<updated>2026-06-15T20:03:08Z</updated>

		<summary type="html">&lt;p&gt;95.167.182.171: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Irken bit ==&lt;br /&gt;
About how to somewhat properly insert Irkens (mad green little men like Zim) into WH40K:&lt;br /&gt;
* Entire Irken Empire would, by M30 and further, be reduced to small enclaves or lost colonies. Majority of it would be in Warp, as planet&#039;s denizens went too crazy and collapsed the space-time to hell.&lt;br /&gt;
* By 30M, all Irkens openly turned to [[Chaos]], and most of them are [[Tzeench]] followers. That is, they would be madder than usual, with &#039;&#039;every single&#039;&#039; one of them being more unstable and neurotic than Zim, though much more competent than him.&lt;br /&gt;
* &amp;quot;Taller is better&amp;quot; would be enforced to absurdity. All but the lowest-ranking Irkens would be total-conversion cyborgs, optimized for height first, dakka second and armor third - which results in them being very spindly and slender. So for example, a high-ranking robotic Irken could be as tall as [[Imperial Knight]], yet only as heavy and tough as [[Terminator]] since that height is from telescopic stilt-like legs and long-yet-thin limbs.&lt;br /&gt;
* Corollary, almost entire army would be [[shooty]] - as being needlessly tall allows to fire over buildings, yet makes it easy for stout melee enemies to knock Irken cyborgs over.&lt;br /&gt;
* Half of the army would be [[tarpit]], swarms of cheaply manufactured and horribly malformed Irken clones. Other half is quirky [[deathstar]] wonder-weapons, that work improperly and are equally dangerous to their users and enemies.&lt;br /&gt;
* The more likely encounter in campaign would be in [[Eye of Terror]], where most ancient Chaos followers reside. Since everyone remain xenophobic even after joining Chaos, all minor xenos (including species deemed &amp;quot;extinct&amp;quot; in realspace) clutter in their own &amp;quot;districts&amp;quot;, separated from the majority of human cultists. Make a wrong turn, and you&#039;re in bluntly hostile area, regardless if you&#039;re PC is Chaos follower or not.&lt;br /&gt;
* Entire thing would be dark comedy of absurd incompetence, like in [[Turnip28]] Narrative Battle Reports.&lt;br /&gt;
&lt;br /&gt;
If seriously: the most likely reason why nobody in WH40K setting but Tyranids has intergalactic travel? Because those Xenos who &#039;&#039;did&#039;&#039; invent the intergalactic FTL have fled the galaxy, deeming it too horrible to inhabit. [https://vsbattles.fandom.com/wiki/User_blog:Johncastro223/Invader_Zim:_Distance_between_Earth_and_the_Armada Irkens &#039;&#039;had&#039;&#039; intergalactic travel], so they&#039;re among those Minor Xenos who fled long before humans invented interstellar travel. And therefore, they couldn&#039;t be turned into Genestealers - &#039;Nids [[Hive Fleet Behemoth|arrived in M41]], Irkens fled in late M2 or early M3; someone did misread the lore. But if you&#039;re playing WH40K TRPG in [[Age of Terra|M3-M15]], then... --[[Special:Contributions/95.167.182.171|95.167.182.171]] 20:02, 15 June 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>95.167.182.171</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=File_talk:Genestealer_Variants.jpg&amp;diff=1012300</id>
		<title>File talk:Genestealer Variants.jpg</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=File_talk:Genestealer_Variants.jpg&amp;diff=1012300"/>
		<updated>2026-06-15T20:02:39Z</updated>

		<summary type="html">&lt;p&gt;95.167.182.171: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Irken bit ==&lt;br /&gt;
About how to somewhat properly insert Irkens (mad green little men like Zim) into WH40K:&lt;br /&gt;
* Entire Irken Empire would, by M30 and further, be reduced to small enclaves or lost colonies. Majority of it would be in Warp, as planet&#039;s denizens went too crazy and collapsed the space-time to hell.&lt;br /&gt;
* By 30M, all Irkens openly turned to [[Chaos]], and most of them are [[Tzeench]] followers. That is, they would be madder than usual, with &#039;&#039;every single&#039;&#039; one of them being more unstable and neurotic than Zim, though much more competent than him.&lt;br /&gt;
* &amp;quot;Taller is better&amp;quot; would be enforced to absurdity. All but the lowest-ranking Irkens would be total-conversion cyborgs, optimized for height first, dakka second and armor third - which results in them being very spindly and slender. So for example, a high-ranking robotic Irken could be as tall as [[Imperial Knight]], yet only as heavy and tough as [[Terminator]] since that height is from telescopic stilt-like legs and long-yet-thin limbs.&lt;br /&gt;
* Corollary, almost entire army would be [[shooty]] - as being needlessly tall allows to fire over buildings, yet makes it easy for stout melee enemies to knock Irken cyborgs over.&lt;br /&gt;
* Half of the army would be [[tarpit]], swarms of cheaply manufactured and horribly malformed Irken clones. Other half is quirky [[deathstar]] wonder-weapons, that work improperly and are equally dangerous to their users and enemies.&lt;br /&gt;
* The more likely encounter in campaign would be in [[Eye of Terror]], where most ancient Chaos followers reside. Since everyone remain xenophobic even after joining Chaos, all minor xenos (including species deemed &amp;quot;extinct&amp;quot; in realspace) clutter in their own &amp;quot;districts&amp;quot;, separated from the majority of human cultists. Make a wrong turn, and you&#039;re in bluntly hostile area, regardless if you&#039;re PC is Chaos follower or not.&lt;br /&gt;
* Entire thing would be dark comedy of absurd incompetence, like in [[Turnip28]] Narrative Battle Reports.&lt;br /&gt;
&lt;br /&gt;
If seriously: the most likely reason why nobody in WH40K setting but Tyranids has intergalactic travel? Because those Xenos who &#039;&#039;did&#039;&#039; invent the intergalactic FTL have fled the galaxy, deeming it too horrible to inhabit. [https://vsbattles.fandom.com/wiki/User_blog:Johncastro223/Invader_Zim:_Distance_between_Earth_and_the_Armada Irkens &#039;&#039;had&#039;&#039; intergalactic travel], so they&#039;re among those Minor Xenos who fled long before humans invented interstellar travel. And therefore, they couldn&#039;t be turned into Genestealers - &#039;Nids [[Hive Fleet Behemoth|arrived in M41]], Irkens fled in M2 or so; someone did misread the lore. But if you&#039;re playing WH40K TRPG in [[Age of Terra|M3-M15]], then... --[[Special:Contributions/95.167.182.171|95.167.182.171]] 20:02, 15 June 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>95.167.182.171</name></author>
	</entry>
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