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==Why Play Baratheon== ''"Ours is the Fury"'' In the wake of the death of King Robert Baratheon, the king’s house quickly divides between Robert’s two brothers: the stoic, dedicated middle brother Stannis and the charismatic, handsome youngest brother Renly. As the sixth faction to join the roster of the A Song of Ice and Fire Miniatures game, House Baratheon features a slow, heavily armored play style that thrives in multi-turn combats with cards that benefit from being stuck in. As House Baratheon is divided between those loyal to Stannis and those to Renly, the Baratheon faction in game is similarly divided. The Baratheon core set features units that can be fielded by both commanders, but later releases feature units that have the “Loyalty” keyword, marking them as units available only to Stannis or Renly commanders. These include the fanatical R’hllor Faithful of the Lord of Light, sworn to Stannis, and the regal Rose Knights of Highgarden, sworn to Renly. ===Pros=== *Most units feature strong armor, especially Wardens *Two armies for the price of one starter box: Stannis and Renly feature different playstyles *In a game with high attrition, Baratheon units thrive as many of their basic tactics deck activate upon taking damage or being engaged *Those helmets have antlers *Those swords are on fire *Stannis is the actual rightful king of the Seven Kingdoms ===Cons=== *Sundering is rare and hard to come by *Two armies split from one faction, so you have less units to pick from at any point in time compared to other factions *High damage potential is limited, can struggle against tough, single model units (Giants, Dragons, etc.) *Less NCUs available on a whole by virtue of the fact that many of their units are only available to Stannis or Renly *You are the slowest army in the game *The zones you want to use during game don't often line up with those you want for card bonuses *Renly has the worst claim to the throne out of every other choice. *Stannis burns children ===Playstyle=== High defense, both on morale and armour. They struggle to get on objectives but are very hard to shift once they do. Their tactics deck features multiple cards to reflect condition tokens, hits, and panic tests yet subsequently relies a lot on being engaged to shine. Where many armies struggle once they get bogged down in multi-turn melee battles, Baratheon units shine. Renly doubles down on their theme, giving healing and simple melee upgrades (duellist, precision, extra attacks). Stannis trades survivability for damage, taking Panic tests to throw out tokens, do damage, and inherits a lot of Vicious.
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