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==The Races== '''The UNA''' The United Nations of Ava are basically stereotypical space soldiers with guns. They are the USA and UN, In Space, and they kick ass with the best equipment there is. '''Red Blok''' Human [[Tau|Space Communists]] with awesome power. Intent on kicking every other faction's ass in order to provide glorious communism to the entire galaxy and ensure humanity's survival. They split from the UNA around 200 years before the setting's events. '''Therians''' Killer cyborgs with [[Necrons|skeletal, cybernetic troops]]. They're nasty pieces of work and you are cruising for a beatdown if you let them get close. Also known for Trolling the Universe (they are/were actually humans). '''Karmans''' Motherfucking Space Gorillas with Buddhist Philosophy and Crisis Suits. We're dead serious. This game is instantaneously awesome because [[meme|Everything's Better With Monkeys]]. '''The Cogs''' Killer space robots that pack temporal weapons that will fuck your shit up by teleporting you into space. The only true Xeno race in the setting and the oldest one. Even so, while they are formidable, they are not invincible. '''The ONI''' A big corporation that has Mercenaries, Zombies, and Mercenary Zombies. In Space. Founded around 50 years before setting events. Despite being fun and tongue in cheek with 99% less grimdark than your average 40k fair, these "codices" have a problem: they are very positive about their respective factions and how "they is invincible and righteous". Yet this attitude only really fits the Therians, who are prideful posthuman /b/tards—imagine if Necrons were even lazier and sat at computers all day instead of sleeping. Now, this same problem crops up in the shittier codices of 40k Grey Knights and 5ed Spess Marines specifically, but believe it or not this is almost on that level of marysuedom. You thought Kurdance's Nid codex praised its faction, you ain't seen nothing until you read the smug self-assurance of the Spess Gorilla one.
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