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==In Anchorome== {{3rd Party}} Two distinct abeil cultures inhabit the [[Forgotten Realms]] region of [[Anchorome]]. The older and more widespread version hailed from Abeir, but fled to Anchorome when that continent was transplanted to Abeir by the [[Spellplague]]. During this settling process, they lost their two divine patrons; the god Ah'Muzen'Cab, the divine patriarch of the race, was slain by their traditional enemies, the [[dragon]]s, whilst the goddess known only as the Queen of Queens fled upon the death of her mate. These abeil are pretty much your standard abeil; regimented, loyal to their hive above all else, and not cruel but certainly not sympathetic towards outsiders. The smaller, younger abeil culture is known as the Bee Tribe. These abeil descend from a colony that was mutated by the touch of the Spellplague, which had the effect of emphasizing their [[elf]]in traits over their bee-like traits. Aside from looking more humanoid, these abeil have a significant chaotic streak in them that their "purestrain" counterparts lack. This most prominently manifests in their preferring a nomadic hunter-gatherer lifestyle, aided by swarms of bees domesticated through their innate insectile telepathy, and their more human-like approach to love and procreation. They do make natural go-betweens for humanoids and their purestrain abeil cousins, but they get much worse with the [[thri-kreen]], who seem to regard these "bee elves" as a delicacy. ===Purestrain PCs=== ::Ability Score Increase: +1 Wisdom ::Size: Medium ::Speed: 30 feet ::Poison Sting: Once per long rest, you can attempt to sting a creature within 5 feet. The creature takes 1d8 + Str bonus Piercing damage and is Poisoned for 1 minute, unless it passes a DC (8 + your Proficiency bonus + your Constitution modifier) Constitution save, whereuipon the damage is halved and it isn't poisoned. ::Drone: Once per long rest, you can force all creatures within a 30ft radius to fall asleep for 1 minute unless they pass a DC (8 + your Proficiency bonus + your Constitution modifier) Wisdom save. Immunity to sleep shields a creature against the Drone. ::Subrace: Choose either the Vassal, Soldier or Queen subrace. Vassal Abeil ::Ability Score Increase: +1 Dexterity, +1 Intelligence ::Fly Speed 30 feet ::Worker Bee: You gain one Tool Proficiency from the following list: Carpenter's Tools, Mason's Tools, or TInker's Tools. Soldier Abeil ::Ability Score Increase: +2 Strength ::Flying Warrior: You have a 50ft fly speed when unarmored, and can fly whilst wearing Light Armor at the cost of reducing your Fly speed to 30 feet. Queen Abeil ::Ability Score Increase: +2 Charisma ::Fly speed 40 feet ::Authority: You have Advantage on and double your Proficiency bonus with Persuasion checks when making them against abeil. ===Bee Tribe PCs=== ::Abiliy Score Increase: +2 Wisdom, +1 Dexterity ::Size: Medium ::Base Speed: 30 feet ::Insect Eyes: Creatures attempting to surprise you suffer Disadvantage on their Stealth checks. You have Proficiency in Perception. ::Arcane Sting: You can cast Magic Missile as a 1st level spell once per short rest. ::Speak With Bees: YOu can communicate simple ideas with swarms of bees.
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