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Abyssal Dwarfs
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==Background== Long ago the dwarfs were a united people, but with the shattering of the Fenulian Mirror and [[Celestians (Kings of War)|Celestians]] all that changed. The dwarfs of the south and east became the [[Golloch Empire]] and [[Free Dwarf Lands]], respectively. The dwarfs to the north in Tragar however, fell to a darker fate. As war raged around them, these dwarfs kept to themselves and continued to mine for riches and develop new technology. As the God War raged on, the forces of the Wicked Ones seemed to ignore the cities of Deiw and Zarak in Tragar. Late in the war the allies of the Shining Ones discovered why as dark war engines and mutated slave races rode forth from Tragar. Promises of wealth and power swayed the dwarfs of Tragar to lend their aid to the Wicked Ones. Day and night the industries of Deiw and Zarak had burned on, sacrificing countless slaves in their quest to build ever more deadly war machines. Iron casters, dwarven sorcerers imagined by their dwarven cousins, fought alongside these engines of death. Their ingenuity was only matched by their cruelty, and every city and hold that fell to them soon learned the hard way as their citizens were shipped off to the mines and factories. The Abyssal Dwarfs, now masters of both engineering and sorcery, saw themselves as the superior race of Mantica and that is was only natural that these lesser beings served their needs. Their weakness however, was their forsaking of the kindred spirit shared by other dwarfs. With the defeat of Oskan at the end of the God War, the Abyssal Dwarfs, like many servants of the Wicked Ones, fell to infighting. As their forces dwindled, they were driven back into Tragar. Within their borders their strength is great, preventing most expeditions from pushing too deeply into their territory. Their homeland is also home to the tear in the world, meaning all manner of foul creature of [[the Abyss]] lurk within.
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