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==D&D== [[File:Diana the Acrobat.jpg|right|300px|thumb|Diana the Acrobat, many a youngs boy's first [[Waifu|cartoon crush]]]] [[File:Thief-acrobat UA.jpg|left|200px]] Acrobats have appeared several times in the setting of [[Dungeons & Dragons]]; the first Acrobat was an experimental variant class for [[Advanced Dungeons & Dragons]] 1st edition, which debuted in the original [[Unearthed Arcana]]. Closely tied to the [[Rogue]], it didn't catch on, but a second attempt was made through the [[Kits]] system in AD&D 2nd edition, where it was once again depicted as a [[thief]] specialized in climbing and tumbling. After this less than impressive outing, the acrobat disappeared as a class. Although in 3rd edition, at least, a high-Dexterity [[Bard]] with proficiencies in the right skills could easily be played as an acrobat. Also 3.5 offered the [[Swashbuckler]], a lightly-armoured dextrous fighter; in parallel [[Arcana Unearthed]] lifted, from Stephen Donaldson, the Unfettered. The Acrobat is mostly known to the D&D fandom for the fact it was used as one of the character classes to appear in the [[D&D Cartoon]], alongside fellow Unearthed Arcana classes [[Barbarian]] and [[Cavalier]]. The character's official 3.5 stats made her a [[Monk]]. Given his fondness for nostalgia shilling, [[Mike Mearls]] made an announcement on his livestream of what an Acrobat subclass for the [[Rogue]] looks like in his own personal campaigns. It hasn't seen print yet, but it has been put down on the 5etools website; it gives your rogue the following features: * '''Aerial Artistry''' (3rd Level): When you move, you can instead take two short movements by flying. Each movement is half your speed, and you must end each one on a solid object or the ground. If you do not, you fall and your movement ends. * '''Fearless Aerialist''' (9th Level): You no longer take damage from falling. * '''Unchained Agility''' (13th Level): You are permanently under the effects of a Freedom of Movement spell. * '''Aerial Mastery''' (17th Level): When you move, you can instead take four short movements by flying. Each short movement is still limited to half your speed, and between each movement you must still touch a solid object or the ground. If you do not, you fall and your movement ends.
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