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== Bright "Dork" Penny Herself == Dork is a young, naive red dragoness who came to the village to take tribute, in the form of gold and prisoners. She was very nervous and didn't actually want to hurt anyone, so the village and some passing adventurers "adopted" her and taught her about human culture. Hijinks ensued. She helps scare away pests (like goblins) due to her size and species, and the village gladly gives her food and small gifts in return. Her size and awkwardness tend to cause problems, but they're generally minor and endearing, so the town easily looks past them. Due to her naivete, most human culture is new and fascinating to her. With the help of the townsfolk, she learns of farming, birthdays, celebrations, riding other animals as mounts (sadly, horses are neither food nor dragon-mounts), cooking, glassmaking, pets, and more. Sweets and chocolate were truly astonishing to her and cemented her opinion that mortal folk and their inventions are truly incredible. Early in her relationship with the town, her temper and size category often caused problems. One habit of hers is to huffily chomp down on someone arguing with her. Not to hurt them, but to shut them up or at least muffle them. Fortunately (or not, for some vorefags), she doesn't swallow anyone. Dork had a lair up in the mountains, but has since moved into the village, making an old barn her new lair where she keeps all the trinkets the village makes for her. The dragoness quickly picked up on blacksmithing and glassblowing. She enjoys both, but especially glassblowing; she made windows for everyone in town after learning how. She even glassed a large stretch of the beach! After watching a musical troupe, Dork tried to craft a makeshift violin from rope and a tree. It sounded awful, but by later using a human double-bass, everyone discovered that she's a pretty good musician! ...though, a terrible instrument-maker. Some of her hijinks: * Once allowed a band of goblins into the village thinking they were children. They were not wearing the proper school uniforms, so she had to fix that. Every time the goblins tried to eat babies or steal something, she is always around to awkwardly and serendipitously turn the situation around by virtue of still thinking they are kids. Farmer Brown was quite amused when she made a handful of goblins forcibly wearing ill fitting school uniforms apologize for trying to steal a chicken. 1 or 2 of the goblins found they enjoyed being dotted on by the dragon enough they stuck around pretending to be human children. They are completely terrified of the idea the rest of the village will discover the truth, when it is quite obvious to everyone except the dragon that they are indeed, goblins. * After learning that farmers can just get food to grow from the ground, she decided to plant "sheep trees." She knew sheep need to breathe, but Farmer Brown wasn't happy to wake up to see his flock's heads sticking out of the ground. * Routinely shoves her head in through open windows and doors to see what’s going on inside buildings. * Can’t easily tell the difference between the humanoid races of the world, often confusing humans, elves, dwarves, halflings, etc. * Is a fan of clothing in general, particularly pockets. A cloak with many, many pockets is one of her prized possessions. * On the forests outside the village, she found some kobolds that quickly start following her, as kobolds are wont to do. After following her to the village, they began causing problems. This is a game plot hook so the party can deal with the little lizards. >As the story/campaign goes along, the nature and decoration of the dorky dragon's lair and hoard change to reflect the progress that the PCs make and the affect they have on her. >Clearing a path through the woods to her lair and setting up welcome signs and encouraging decorations. >Gifting her some human furniture and trinkets to add to her hoard of shiny rocks and random knickknacks she swiped. >Getting people to trust her enough to let her move out of her cave on the outskirts and into a barn in town. >Building shelves to properly display what she's collecting rather than piling it all up in a hoard heap in the center of the room. >Actually partitioning the barn into rooms, so that she has living, working and sleeping spaces she can use and show off. >As she is taught and learns new skills, the nature of what she collects improves and she can begin adding things she's created herself to her collections.
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