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==Summary== Advance Wars is a turn-based, [[Awesome|Panzer General]]-inspired strategy game that is set in an alternate modern and [[weeaboo]] universe (with western cultural <s>influences</s> blatant, obvious, and yet amusing stereotypes). Gameplay involves making dudes from preset bases, using those dudes to take over buildings (by stomping on them.... ''tad'' odd, I know), and using those buildings to build MORE dudes to eventually [[meme|kill all the dudes in the enemy base]] and stomp on the base itself. However, only footsloggers can stomp on the buildings, while everything else can kill them - in a way, it's a perfect balance. On the other hand, it's annoying, because infantry is fragile as a piece of paper, when it's out of cover. And when in cover, it's slow. And there are dozen of nuances that are surprisingly simple to learn but annoying to overcome. Oh and there's some aircraft and navy battle stuff but they're not really important, the stomping on things, is, though. One important factor in the battle, is the CO (Commanding Officer) which leads the army. Each of them has a set of different abilities, therefore ensuring that the games will always be unbalanced as all hell. And then we get to the latest game in the series, Days of Ruin. Turns up the grimdark fairly far and makes fog and weather the norm rather than the exception, creating an appropriately tense atmosphere far more appreciative of reconnaissance, cleverness, and [[just as planned]]. The single-player campaign is [[Skub|very polarizing]] compared to its lighthearted predecessors. Combined with a whole slew of very careful unit modifications and additions this is the evenhanded tactics game you [[Skub|really want]]. There was also a spinoff known as ''Batallion Wars'' for the gamecube, with a sequel for the Wii that added online multiplayer on Nintendo's now defunct online service. These games were action real time strategy with a more of a focus on the action and implementing third person shooter aspects such as the player directly taking control of units. Unlike the rest of the series, they were produced out of Japan by British developers. Whilst they were well received, most fans ultimately preferred the turn based strategy aspects of the series. Thus far the series has been in a coma, with no titles released since Days of Ruin.
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