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Age of Darkness-Warhammer 30k/2.0 Tactics/Fortifications
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==General Rules== Here are the general tactics about fortifications so that we don't have to type, update and manage the same thing for each codex. *'''Battlements:''' Allows models to climb to the top of a building without needing to go inside of it, but they do count as an entry point for any buildings with a transport capacity. Hiding here gives a 5+ cover save, but any blasts hitting this zone also deals a hit to the building those battlements are on. *'''Firing Ports (Arc, X):''' Allow a unit to fire X of the squad's guns within a designated firing arc, allowing you to park some rotor cannons to pin the enemy from inside a building while another unit rushes them down. *'''Emplacements:''' Unless otherwise stated, Emplacements can only be fired by a model from the unit that claims it. Fortunately, they can fire in any direction you see fit. **Thankfully, any firing it makes is done using the model's BS rather than the fortifications usually unimpressive BS3. *'''Massive/Multi-Part Fortifiactions:''' Massive Buildings, being as huge as they are, take -1 to any vehicle damage rolls they need to make. If you have a fortification that's actually multiple parts that are attached to each other, you can have a unit hiding within one part travel to another by spending their movement. **Legacies gives you a different set of rules for massive buildings. First is that they will count to your 25% Lord of War allotment despite being Fortifications, which will seriously limit what you take in a smaller army. On the plus side, they ignore any result of the building damage table short of exploding.
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