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Age of Darkness-Warhammer 30k/2.0 Tactics/Imperialis Militia
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==Why Play Imperial Militia== *'''Pros''' **Insane customisation. This list covers nearly everything from Squats, Mutants, Mech Guard stand-ins, Death World Cavalry, WW1 artillery armies, and pretty much whatever else you can imagine, often in combination. Want Ogryns as Troops? You can have them in cyborgs, mutant, alchem, or bestial varieties. The same applies to pretty much every other unit type. **CHEAP! The cheapest unit comes in at 2 points per model, even the vehicles come in at a discounted price compared to other armies. You can be quite certain that you will always have the numerical advantage. **Lots of variety in ranged weapons, with many of the standard options being rather good, or in some ways useful. In particular, you have access to ''Pinning'' and/or ''Concussive'' weapons for multiple units in every slot. With so many guns you are likely to be able to force at least one check every turn. **There are more choices for melee armies this edition. But even with the new melee options, the dangers of melee combat are seriously dire for you. **None of your vehicles confer any victory points for their destruction. With the right Provenances it is possible to spam disposable Leman Russes, Rhinos, and/or Land Raiders. Added with the extra irony of your Superheavies not being worth anything to your opponent. *'''Cons''' **Low Leadership everywhere. Which gets even worse when you factor in ''Militia'' sub-type. Everything with a Ld value generally runs at the drop of a hat, and if it's anything more serious than that, don't expect them to come back. **Your ''Third Line'' vehicles are more easily penetrated, and don't have especially good options either. Generally coming as lesser versions of existing vehicles. **Almost a total lack of ''Skyfire'' options means that if your opponent takes lots of flyers you are going to be completely outclassed. Your only source of Skyfire suffers from the above problem of being a third-line version of a flyer that is better in other armies. **You have no Dreadnoughts, and your options of dealing with them are limited. Even tarpitting is less valuable of an option now. **New Necromunda and IG models shoehorned in made some of the older ones invalid, unless your friends allow you to proxy Cargo-8 Hauler with an Aurox.
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