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==Why play Disciples of Tzeentch?== Disciples of Tzeentch are all about two things: spells and acting like you know what you're doing. Most of your heroes are wizards and all of them are smug assholes that if you kick in the dick they'll act like you kicking them in the dick was a nine year plan that causes them to end up better off somehow. Hell, Lords of Change love to meddle with stuff that more often they fail because they get cocky and meddle too much. On top of a love of all things changing, weirdly colorful and on fire if you want to set up stupid complex strategy for your army and hope they go [[just as planned]], then Disciples of Tzeentch are for you. '''Pros''' *With the amount of wizards, spells and abilities surrounding magic Disciples of Tzeentch are undeniably one of, if not '''the''', army for magic. Disciples of Tzeentch is so focused on magic you get to summon free units not just from yourself casting spells, but from anybody casting spells. *Some of the best shooting in Chaos, not that Chaos has much competition. *An amazing Allegiance ability that helps you make sure those critical rolls are exactly what you need them to be. *Very good diversity, with units that can fill the need for good hordes, good elites, good fast units, good shooters. Anything you need, Tzeentch can have or ally into. *Those endless spells are really powerful right? It's a shame though that only those wizards can cast them or the points cost increase for each spell, right? You don't have to worry anymore, because you can steal those endless spells without an increased points cost. Cast it with your unplayed models in your army and see the face of your enemy after doing so. JUST AS PLANNED!!!!! *Using a mix of endless spells, spells, scroll abilities and faction effects you can get to a total of -6 to hit... ok that's almost impossible to do reliably but just -2 to hit is crippling and the changling can throw that out stock. '''Cons''' *Any wounds your models have aren't going to hold up long to some swinging, with your units saves ranging from "bad" to "pretty bad". *<s>Your standard colours, are in fact liable to give headaches. So many yellows, bright blues and pinks.</s> This is actually a good thing as it will distract your opponent from your schemes, [[just as planned]]. *Do you like lords of change? No? You better start liking them. While slaves of darkness and death factions can easily throw around +2-+4 to cast like it's candy you're gonna be struggling to get +1 to cast and our casting values are as high as ever. Unless of course you bring a lord of change and play with the faction all about summoning lords of change. Then you can easily log in those tricky spells and make a gaunt summoner mini-nagash.
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