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Age of Sigmar/Tactics/Chaos/Hedonites of Slaanesh
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==[[File:Slaanesh mark.png|30px]]Why Play Hedonites of Slaanesh?== ===Pros=== *Hands down one of the fastest armies in the game and with the right maneuvering and synergies first-turn charges really shouldn't be that difficult in a lot of instances. Not that you should do that, really. *Slaanesh has one of, if not the best, summoning in the game. Don't be afraid to spend your Depravity Points - they will be ramping up really fast. *Lots of ways to debuff their enemies. *Slaanesh Daemon, and especially Greater Daemon Heroes are a great way of dealing with big units due to the Locus of Diversion stopping any pile-in moves, destroying any combat efficiency your opponent might have planned for. *The army is incredible at disposing of enemy Heroes through their incredible Endless Spells and Synessa's utility. *Khorne is not the only god that punishes wizards. *SIGVALD HAS RETURNED!!! ===Cons=== *The army is expensive to purchase. An unique range with all new mortals only being used in Age of Sigmar means you will pay a premium to play. *Your army's squishy for a Chaos army. You can debuff your foes, but you'll have to to survive the inevitable retribution. *As per GHB2021, our stuff is very expensive points-wise. Early game would feel like playing with a handicap, until you manage to ramp up Depravity Points to offset this disadvantage. *Combining two points above, you are very succeptible to Alpha strikes, strong magic and shooting. If your units get wiped too fast, you won't be able to get points for summoning, and your "early" handicap will turn into a permenent one. *Your depravity point system pushes you to deal damage to multiple unit in one turn, discouraging focusing firing targets *You will struggle against high-save Units, especially Heroes, due to the new "All-Out-Defence" Command Ability and/or Mystic Shield Spell completely ignoring the majority of our units' Rend. *Currently the army strives through careful positioning and planning. One mistake will cause you the game before you manage to capitalize on your summoning. Starting with a huge early disadvantage and the moral effort you have to make is enough to make victories feel bleak and unfulfilling. Try to follow Hedonists' example and seek pleasure through pain.
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