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==Allegiance Abilities== ===Battle Traits=== If your army has a '''Slaanesh''' allegiance and chose to take the '''Hosts of Slaanesh''' allegiance abilities, if so before you select your generals command trait you have to pick which host you want to belong to and these abilities are applied to your army. This includes all units that can take the Slaanesh allegence keyword, so that includes daemons and mortal units like Slaves to Darkness. They are as follows: * '''Pretenders''': Your general gets two command traits, if you decide to roll randomly you re-roll the second result if it is the same as the first. Also, all units can re-roll hit rolls of 1 during the shooting and combat phase if they contain ten or more models. * '''Seekers''': Add 1 to all move and charge characteristics in your army. Add 2 if the models move characteristic is ten or more. Units that are within 12 inches of the enemy must charge if able to do so, and they must complete the charge if they rolled high enough. *'''Invaders''': An Invaders host can have up to three generals in their army. Only one may recieve a Command trait, but all three are considered to be a general when you use a command ability. The drawback however is that they cannot use their command trait or command ability if they are within 12 inches of one or more of your other generals. So you will need to space them out accordingly. ===Command Traits=== The General of an army which has a '''Slaanesh''' allegiance and has chosen to take the '''Hosts of Slaanesh''' allegiance abilities can choose one of the following Command Traits: #'''Lord of Excess''': Add up all the casualties the general has inflicted and add that number to the bravery characteristic to all units within 6" for the next battleshock. #'''Devotee of Torment''': The general can pile-in 6" and can be selected to attack if they are 6'' away instead of 3" #'''Invigorated by Pain''': Roll a dice each time the general inflicts a wound on an enemy model. On a 6 they heal one wound. #'''Supremely Vain''': You can add one to the hit rolls, casting rolls and unbinding rolls for your general if at least 10 friendly '''Slaanesh''' models are within 6" of it. #'''Allure of Slaanesh''': Subtract one from hit rolls against your general in the combat phase. #'''Cruel and Sadistic''': Enemy units must add two to their battleshock rolls for every model slain instead of one. ===Magical Artefacts=== #'''Lash of Despair''': During the shooting phase roll a dice for each enemy unit within 6" of the bearer. On a 4+ that unit suffers a mortal wound. #'''Breathtaker''': Roll a dice at the start of the combat for one enemy unit within 3" of the bearer. On a 3+ that unit cannot attack until all other eligible enemy units have been selected to attack. #'''Mask of Spiteful Beauty''': Select an enemy unit within 6" in your Hero phase, that unit subtracts 2 from its bravery until your next Hero phase. #'''Enrapturing Circlet''': Enemy units within 3" of this model at the start of the Hero phase suffer 1 mortal wound. In addition enemy units within 3" at the start of the movement phase may not retreat. #'''Icon of Infinite Excess''': One use per battle. At the start of any combat phase all units (friend and foe) within 8" of bearer add 1 to their hit rolls. #'''Fallacious Gift''': At the start of the game after both sides have set up but before the first turn begins select a weapon on an enemy '''Hero'''. For the rest of the game at the end of every battle round that Hero suffers a mortal wound if used that weapon. ====Notable Artifacts of the Realms==== ===Depravity Points=== You can summon units of '''SLAANESH DAEMONS''' to the battlefield if you collect enough depravity points. Each time a friendly '''SLAANESH HERO''' inflicts a wound on an enemy model but that model is not slain by that wound you receive 1 depravity point. In addition, every time a wound is inflicted on a friendly '''SLAANESH HERO''' but that models is not slain by that wound you receive 1 depravity point. Remember that since wounds are applied one at a time this counts for wounds inflicted by multi-wound weapons (for example if an attack with a 2 wound damage characteristic insa-kills a Liberator you recieve 1 depravity point, even though the weapon inflicts two wounds you apply them one at a time to the unit, the first wound to the liberator granting the depravity point, but not the second wound lost that kills the model). Rule of thumb, two wound models will grant you one depravity point; 3 wound models will grant 2 depravity points, etc. One wound models will grant you nothing (so you will have let your heroes get hurt to get points when facing things like Grots, Skaven and Free Peoples). If you have 6 or more depravity points at the end of your movement phase, you can summon one or more models from the list below onto the battlefield, and add them to your army. Each unit you summon costs a number of depravity points as shown on the list, and you can only summon a unit if you have enough depravity points to pay its cost. Summoned units must be set up wholly within 12β of a friendly SLAANESH HERO and more than 9β from enemy units. Subtract the cost of the summoned unit from the number of depravity points you have, immediately after the unit has been set up. *1 Exalted Greater Demon of Slaanesh (Forgeworld) - 42 points *1 Keeper of Secrets - 24points *3 Seeker Chariots of Slaanesh - 24points *20 Daemonettes - 18pts *1 Herald of Slaanesh on Exalted Seeker Chariot - 18pts *3 Fiends of Slaanesh - 18pts *10 Daemonettes of Slaanesh - 12pts *1 Exalted Seeker Chariot of Slaanesh - 12pts *1 Hellflayer of Slaanesh - 12pts *1 Herald of Slaanesh on Seeker Chariot of Slaanesh - 12pts *1 Seeker Chariot of Slaanesh - 12pts *5 Seekers of Slaanesh - 12pts *5 Daemonettes - 6pts *1 Herald of Slaanesh - 6pts *1 Infernal Enrapturess - 6pts
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