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Age of Sigmar/Tactics/Old/Destruction/Spiderfang Grots
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==Why play Spiderfang== '''Pros''' *You have one of the best mortal wounds engine on the whole of the '''DESTRUCTION''' army. *A highly mobile army, with the Wall-Crawler ability and all your models moving at least 8". *You have the Arachnarok spider, a huge Beautiful 280pts model, making your army look rad on the table. Magnetize her legs for extra fun. *FUCKING SPIDERS make a very compeling aesthetic to work with. *The Arachnarok spider with Shamman is maybe the strongest wizard in the destruction army and a heavy support for anything with at least 5 legs, with the Spider God Blessing and casting two spells per turn. A bit less useful with the rule of 1 built into the magic rules of 2.0.(this is compensated if you get a bunch of permanent spells) *High synergy between all your models will never make you think you have redundant or useless models. '''Cons''' *Your army is very squishy for a frontline. Even the gigant spider is far more squishy than one would desire. *The low model count gets worsened by the poor quality of 2/3 of them. The Big Boss on Gigantic spider comes in a poor resin kit from which he falls off and the Riders are basically 2 pieces of plastic glued together, absolutly monopose. *Piss poor ranged attacks. Not as horrible when you remember you are '''DESTRUCTION''' *The high reliance on synergy means your heroes must keep from the frontline sometimes.
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