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==Why Play Seraphon== Because they are [[Lizardmen]] in AoS. Motherfucking mesoamerican dinosaur people riding motherfucking dinosaurs, what is not to love? Want more details?, fine: ===Pros=== * They are [[Awesome|Aztec lizardmen riding dinosaurs]]. * The Lizardmen Citadel miniatures are truly the [[End Times]] survivors (space ship pyramids FTW); only 4 characters are out of printing: Oxyotl, Tenhenhauin, Skink Chief and Jungle Swarms, yet you can find Skink Chief and Jungle Swarm bits on flying cavalry/stegadon and Saurus Knights sprues respectively, and with some simple conversions you can make your own Oxyotl or Tenhenhauin. * Since they survived so well the End of Times, they have 27 different units available; more than any other surviving miniatures without splitting into smaller subfactions (at least for Order players, since Slaves to Darkness also survived really well). * They are [[Awesome|Aztec lizardmen riding dinosaurs]]. * Having so many miniatures makes room for extreme flexibility: you can go all Saurus, all Cavalry, all Skinks, all dinostomp, with tons of leaders buffing all of them. Simply you have many options available to choose from. * They are [[Awesome|Aztec lizardmen riding dinosaurs]]. * Excellent synergy. Your heroes will buff and buff [[your dudes]]. * They have arguably the two most powerful, non-Monster keyword, wizards in the entire game: Lord Kroak is still around, being able to cast FOUR spells each hero phase, while having extremely aggresive abilities, but the regular Slann got a massive buff on GHB 2017, more of this on Battle Traits and Battle Traits, making your regular froggies even more verstile than Kroak. (there is still a fight akin to the Kirk vs Picard fights over whether Tzeentch or Legions of Nagash have the best wizard, even if probably Nagash IS the best wizard of the game, followed by krok) * The lowest bravery value of this army is 10. This guys will only run away if they are pounded to the ground. * They have a strong community and a really passionate fanbase. It's fun to play a faction that has so much love behind it. There is an entire website dedicated to Seraphon/Lizardmen called Lustria Online. * Did I mention that they are [[Awesome|Aztec lizardmen riding dinosaurs]]? ===Cons=== * None, they are [[Awesome|Aztec lizardmen riding dinosaurs]] after all. *As of 2020, the faction got radiclay redone becouse of [[Powergamer|player abuse]]. Lots of nerfs, No more Summoning and skink kiting. * Also, all of your heroes keep your units together; individually Seraphon units can pull of a fight but are not nearly as strong without a leader nearby, so expect them to be the prime target of your enemy. * In Summoning army lists, your Slann general's safety is critical. If the Slann is killed, there is not much of a backup option to bring additional points to the table. * Only 1 unit in the entire army has a Rend characteristic greater than -1. (2 units, the salamander and the stegadon when at good wounds) * While [[Awesome|Aztec lizardmen riding dinosaurs]] are surely dangerous enough, ironically they lack of reliable ways to deal mortal wounds outside their Slann. Not only that, they also lack ways to PREVENT mortal wounds. This is likely for balancing purposes, because they are [[Awesome|Aztec lizardmen riding dinosaurs]] and otherwise it would be overkill. * They don't make for the best ranged army, even considering their binocular theropod vision. Yet again, this Age of Chargmar.
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