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==Binding and being Soulbound== These terms show up a ''lot'' in the flavor text, so it's best to try and explain. As stated at the beginning, adventurers in Age of Sigmar Roleplay aren't merely random schmucks looking for gold and probably never going to get it like their counterparts in the World That Was. Adventurers (or at least the kind that AoSRP focuses on) are spiritual successors to the Age of Myth, when Sigmar teamed up with the other non-Chaos Gods of the Eight Realms to beat the shit out of [[Chaos]]. During that time, the Pantheon of Order would similarly select mortals from their various races to act as champions, often forming them into mixed-race teams for greater versatility. The "Order of the Soulbound" faded into obscurity when the Pantheon of Order tore itself apart and the Age of Chaos began, but as a result of the Necroquake and Nagash's shitstirring in recent years, Sigmar has been trying to re-invoke the Order, to mixed efforts - so far, only the Duradin and Aelf gods have really been willing to do it, but there do exist those soulbound made by the gods of Death and Destruction, though the process isn't quite as helpful. The term "Binding" refers to the magical rite that creates a Soulbound in the first place, as well as an adventuring party of Soulbound. This is because Soulbound are created in groups, as the Rite of Binding basically causes would-be party member's spirit to be mystically interlinked with those of several other people at the same time. Those who are part of a Binding have effectively become a singular mega-soul shared across multiple bodies, and this merged essence is the foundation of their heightened abilities. A Soulbound individual gains some pretty neat perks, the most prominent being technically immortal (they can still be brutally murdered, but they stop aging once they become Soulbound... not that they usually live long enough to enjoy this), augmented healing abilities, the ability to tap into their Binding's group-soul for power via the Soulfire mechanic, and a complete immunity to any of the various spiritual malaises that afflict the Eight Realms; Soulbound are immune to the madness caused by exposure to aether-gold, or the sanity-shredding lust for ur-gold that afflicts [[Fyreslayers]], or the endless phantom pain that bedevils [[Idoneth Deepkin]] - the first and foremost of these being that Soulbound individuals can't fall into the clutches of [[Nagash]] upon their demise (that is, if the Binding isn't already pledged to his bony ass). True, nobody is quite sure ''what'' happens to them upon death; some believe they simply cease to exist, others believe that they disperse but will eventually reknit themselves. But it beats serving Nagash for all eternity, doesnโt it? The downside? Beyond having to serve the gods as their special champions, which is its own source of danger and goes hand in hand with forsaking a normal life, Soulbound become sterile (which has some really major cultural connotations for [[Fyreslayers]] and [[Sylvaneth]]) and are also mystically compelled to hang around with the individuals whom they underwent the Rite of Binding with. Exactly how this works hasn't really been elaborated on, but basically, once you join a Binding, you're stuck with each other until you die. The ''Champions of Death'' splat complicates things by not only allowing the various undead races to join mortal bindings (Often due to some sort of vestige of nobility or overwhelming urge to flee the tyrant god of death) but also going into some detail as to how Death-focused Bindings are established. Indeed, Nagash learned much from the other gods during the formation of the Bindings and would later perfect the techniques used when forming the Ossiarchs. However, it was when Sigmar began using his Soulbound in order to meddle in his plans that he decided to fully establish his own order, composed of various ghastly monsters and marshalled by his ever-faithful Bonereapers to seek vengeance upon his hated enemies. Almost all of these bindings of Death are formed by either Nagash or Arkhan (chief architects to these rituals), though it may be possible that other mortarchs like [[Mannfred von Carstein]] might also have cribbed some notes and forged their own Soulbound in order to ensure undying loyalty. These bindings are far less prone to any unity, as Nagash enjoys grouping together traitors and miserable wretches to torment each other, while the Ossiarch wardens are soldiers meant to be extension of their god's will. Similarly, the ''Champions of Destruction'' splat also mentions that the Binding has an equivalent among the forces of Destruction with a much more familiar name: {{KRUMP|WAAAAAAGH!}} While the various races can indeed join basic Order-focused Bindings, such situations are violently unpredictable and not all situations may see such rosy outcomes when dealing with the savage monsters that are often merely a step down in danger from the forces of Chaos. Unlike with Death or Order, Bindings of Destruction tend to be even more tied to freak coincidences, sudden overloads of Waaagh energy that it suddenly melds souls together. Considering that the many races of Destruction are innately hostile to most anything and only respect the strongest, it's no surprise that instances of ordained bindings, whether presided by powerful leaders like Skragott the Loonking or by living gods like [[Kragnos]] are exceedingly rare occurrences. Such Destruction-focused Bindings can instead draw from this latent Waaagh energy in ways different than the Soulfire typically used by Order and Death, and all Bindings are strictly led by one of its own until their leadership ends, whether willingly or by the hands of a lucky challenger. Despite being called the "Order of the Soulbound", the individual Bindings each work independently; they are created for their own initial purpose, and then make their way in the worlds from there. Many Bindings actually don't even know that there are other Soulbound out there!
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