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==In Team Yankee== [[File:TB101 Armoured Squadron HQ-1.pdf 0009 TB117 Lynx Airmobile Platoon.jpg|300px|left|thumb|The Stat Card]] The Airmobile platoon is composed of 3 or 4 rifle sections, with 1 fireteam/base equipped with a GPMG/66mm AT and an accompanying mortar or Milan team. 5 points gets you 3 GPMG fireteams, 2 Milan teams and a mortar team with 2 Lynxes, while 7 points gets you an additional GPMG, Milan and Lynx. This combination makes the airmobile company an interesting army to play. On one hand, you may choose to start dismounted and use the Milans to pick off enemy armour as they close in, before closing in with 66mms and butter knives. Conversely, playing the airmobile company with a hasty attack plan allows you to employ the maneuverability of your lynxes to strike your opponent's weak points. Like the mechanized coy, airmobile platoons may purchase a SF GPMG with the same profile of 6 stationary, 2 moving shots at AT2 FP 6+. However, the long-range role of the airmobile coy makes the GPMG far more situational, depending on your army build and how much anti-infantry you have. Either way, the airmobile company provides a distinct flavor to the British Army, with opportunities to model as a company of Paratroopers (with the whole anti-tank platoon). Ironically, most of the Parachute Regiment are expected to deploy as airmobile infantry, rather than airborne paratroopers. Both options are historically accurate, with the absence of Lynxes being explained as the paras airdropping behind enemy lines.
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