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== Mechanics == ===Exert=== Lets your attacking creature do something extra. If it does, it doesn't get to untap next turn. In Hour of Devastation, the second set in the block, exerting is also used on some abilities that require creatures to tap. ===Embalm=== Exile a creature from your graveyard to create a token that is an exact copy of it, except it's white and a zombie. (Amonkhet set only) ===Eternalize=== Exile a creature from your graveyard to create a token that is a nearly exact copy of it, except it's black, a zombie, and has 4/4 for power and toughness. Basically Megamorph 2.0, being a "better" (but not strictly better depending on your deck) version of Embalm. (Hour of Devastation only) ===Afflict=== Trample not enough direct damage for you? Any creature with afflict that gets blocked deals direct damage to the blocking opponent's life. (Hour of Devastation only) ===-1/-1 Counters=== Back from our brief return to them in Scars of Mirrodin block, these little suckers can be put on creatures to weaken them. Handy for taking out anything with Indestructible. ===Brick Counters=== Certain artifacts in the Amonkhet set need to be built up by putting brick counters on them. Once they have three or more bricks, their effects get more powerful. In Hour of Devastation, certain artifacts enter the battlefield with brick counters, which you can remove to activate more powerful effects than their ordinary ones. ===Deserts=== As expected of an Egyptian-themed plane, lots of lands have the Desert subtype. Only one card in Amonkhet (set) interacts with Deserts. There's a bit more in Hour of Devastation. ===Cycling=== Not able or willing to play a card right now? Pay a simple cost and discard it, and you get to draw a new card!
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