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==Original Netrunner and Android: Netrunner== ===What's the same=== The basic mechanics are the same as Netrunner: Corp has 3 servers representing his hand (HQ) draw pile (R&D) and discard pile (Archives) plus whatever remote servers he makes by playing assets/agendas/ICE, Runner has to run on those servers and get past the ICE using the programs, hardware, and resources he's played in order to get the juicy agendas inside while the Corp tries to stop him and/or score the agendas first. Runs, actions, and most all of the other basic rules are still here. All the basic card types for each player are still there and still work exactly the same as you expect. Each player still starts with 5 bits/credits and gets more by playing economy cards or spending action points. ===What's different=== When deckbuilding you now choose an '''Identity''' card before doing anything else. Identities [[Fluff|represent]] a character or business in the Android Universe; in the crunch they define your minimum deck size, influence limit and faction (see below) while also giving you bonus link and a passive ability for free. This is supposed to [[Pretend|immerse players in the world]] and help newbies focus their decks. Cards are now divided by '''Faction,''' with Runners choosing between three different philosophies (but see below) and Corps choosing between the four largest megacorps in the Android setting. All players have to spend a special resource called '''Influence''' to include cards from out of faction and Corps can't include agendas from out of faction period. If a ''neutral'' card has an influence cost on it, that means ''everyone'' has to pay influence to use it. Bad Publicity no longer loses the Corp the game; runners get temporary credits to spend equal to the bad publicity the Corp has. As a result lots of Corp cards (usually marked Illicit or Black Ops) now give you bad publicity as an extra cost for playing them. Bits are now called '''Credits,''' Actions are now called '''Clicks,''' Prep cards are now called '''Events,''' Nodes are now called '''Assets.''' The game as a whole is much smaller in scale than the CCG. When Wizards ran the game, for instance, you'd see cards that dealt damage in the double digits; the most powerful burn card in ADN [https://netrunnerdb.com/en/card/11058 deals 7 damage] and [https://netrunnerdb.com/en/card/01099 before that] 4 damage was considered borderline broken. Various minor niggles in the rules have been smoothed over, like "the Corp has 4 actions but the first one must be to draw" becoming "the Corp has 3 clicks but gets a card draw every turn for free."
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