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=Races= Arcanis began as a 3rd party setting for [[Dungeons & Dragons 3rd Edition]], so initially it had the standard D&D races. But as the setting grew (and temporarily went separate ways from D&D), its racial lineup has shifted, changed and taken on very distinct characters, which it has retained as it returned to the fold of [[Dungeons & Dragons 5th Edition]]. ==Humans & Demihumans== You gotta have [[human]]s, what you talking about? Ironically, most humans on Arcanis actually began on some other world and were brought to Arcanis by their pantheon of twelve gods. They had an enormous empire called the Imperium, nowadays remembered optimistically as the First Imperium, which spanned multiple worlds, but it was torn apart over a series of catastrophes, including multiple disastrous civil wars and the Time of Terror, when some idiots (human, incidentally) literally tore open the Gates of Hell and allowed [[fiend]]s to flood the planet. Nowadays, they are broken into multiple competing and squabbling civilizations, with the most notable being the Coryani Empire, the Free City-States of Almeric, the Hinterlands, the Kingdom of Milandir, the League of Princes, and the Republic of Altheria. ===Kio=== The mysterious [[kio]] are a human subrace touched by union with some mysterious, mystical race. Tall, graceful and fair-complexioned, kio hold themselves apart from their human cousins, and in particular reject the Gods of Man, revering only their ancestors, the Pure Blood or True Kio. They have their own dedicated [[splatbook]], ''Children of the Sky''. ===Undir=== The [[undir]] are a once-primitive people, a human offshoot touched by the [[elemental]] powers of water - reputedly, they descend from a simple hunter who was taken as a husband by a beautiful [[undine]]. For centuries, they lived a peaceful life on the coast and amongst the rivers of the Western Lands, but the coming of the Coryani has disrupted their traditional way of life. Undir can pass for ruddy-skinned, dark haired, dark-eyed humans, unless one sees the webbing between their toes, the most overt manifestation of their elemental affinities. They are actually blood-related to the kio, as the "modern" kio are said to be the product of unions between the original kio, whatever they are, and the ancient undir. ===Val=== The [[aasimar]] of Arcanis, the Val are a collection of human bloodlines who trace their lineage to the twelve gods of man, as their ancestors were chosen as mates by valinor ([[angel]]s) to father a superior race to serve as humanity's leaders and protectors. Of course, given that Arcanis is a [[Dark Fantasy]] setting, a lot of val have fallen... rather short of such lofty ideals, shall we say? There are multiple distinct Val Bloodlines, representing which god/valinor they descend from. * val'Abebi: Children of Althares, the God of Knowledge. * Val'Assante: Children of Illiir, the Ruler of the Gods. * val'Borda: Children of Cadic, the Lord of Shadows. * val'Dellenov: Children of Saluwe, the Green Mother. Unique for their matriarchal culture. * val'Emman: Children of Nier. One of two Nier-descended bloodlines, they've been almost wiped out by the val'Virdan. * val'Holryn: Nobody knows what god created this bloodline. * val'Inares: Children of Anshar, the Suffering Goddess. * val'Ishi: Children of Beltine, the Gray Lady. * val'Mehan: Children of Sarish, the God of Magic. * val'Mordane: Children of Neroth, the Lord of Tombs. * val'Ossan: Children of Yarris, the Lord of Waves. * val'Sheem: Children of Larissa, the Divine Harlot. * val'Tensen: Children of Hurrian. * val'Virdan: Children of Nier. ===val'Sungha=== The val'Sungha are a human offshoot who bear the mingled bloodlines of both the [[val]] and the [[kio]], said to be the result of a True Kio woman who bore children by three val men; a val'Assante, a val'Borda, and a val'Sheem. These three unions all produced children, who have been carefully cultivated into a sprawling family with three distinctive bloodlines, each preserving its own unique meld of kio and val mystical traits. Stats for this race appear in the Children of the Sky splatbook. ==Dark-Kin== '''Dark-Kin''' are the [[tiefling]]s of Arcanis, being the descendants of humans whose ancestry was polluted by [[fiend|Infernal]] crossbreeding during the Time of Terror. Nowadays, they are largely a scorned race, barely tolerated and appearing at random amongst the different human nations. Dark-Kin always display two distinct mutations, gaining supernatural powers from these prominent remnants of their Infernal heritage, but may also display any number of cosmetic mutations such as reddish hued skin, small horns, pronounced incisors, a forked tail or eyes that constantly glow with a malignant light. Some dark-kin struggle to prove they are not condemned by their tainted heritage, others embrace their corrupt ancestry, but most just want to be left alone. ==Dwarf== The Dwarves of Arcanis were originally a race of [[celestial]] [[giant]]s, until they betrayed the oath they swore to the god Illiir to protect humanity. Instead, they tried to depose the Pantheon of Man and make humanity worship them instead. For this, Illiir cursed them with stunted forms, and barred their souls from passing on to the afterlife, instead being trapped in sacred stones. However, he did grant them one mercy; if a dwarven enclave can craft the "perfect item", then they will be freed of their curse forever more. It's called out that whilst there are stories of bearded dwarf women on Arcanis, these are just salacious stories with no basis in fact. Whilst some dwarven enclaves focus entirely on crafting the perfect item that will win them redemption other enclaves believe that what Illiir intended for them was to take up their original mantle, and so they focus on being allies to and protectors of humanity. Known enclaves of dwarves: * ''Encali:'' The only dwarf race capable of practicing eldritch sorcery. Have a fearsome reputation as unscrupulous manipulators and double-dealers. * ''Nol Dappan:'' Volcano-dwelling warriors and weapon-smiths. * ''Solani:'' Known and admired as the most noble and self-sacrificing of dwarves, believing wholeheartedly that loyalty to humanity is essential for their race's redemption. * ''Tir Betoqi:''' Similar to the Solani, but more humble, prefering to avoid recognition. Dedicated to destroying Infernals. * ''Tultipetan:'' Remnants of an enclave destroyed by one of the last true dragons, famous for covering themselves in mystical tattoos. ==Elorii== The [[elorii]] are kind of what you might get if you mashed together [[ork]]s and [[eldar]], then found a way to justify such a fusion in a fantasy setting. Elorii are kind of the [[elf|elves]] of Arcanis, being androgynously beautiful, immortal beings. But they were created eons ago by [[Ssanu]] using a combination of [[fleshcrafting]] and an alliance with the five [[Archomental|Elemental Lords]] as a race of super-soldiers. Thus, all elorii mature rapidly - in ten years - but effectively live forever. They have redundant organs, including two hearts, making them really tough to kill. They get bigger as they age, gaining several inches and about 50 pounds every 1,000 years they live - since they literally ''don't die'' unless killed, the elders of the race are over 10 feet tall! Also, if you ''do'' kill an elorii, they reincarnate through the womb of another elorii, with all of their memories and skills passing on - the race's one weakness is that this means their numbers are fixed; they cannot increase the maximum number of elorii in existence, even if they can replenish their casualties quickly. They are divided into five subraces, based on which of the five Elemental Lords they are most attuned to; ''Ardakene'' (Life), ''Berokene'' (Water), ''Kelekene'' (Fire), ''Marokene'' (Earth), and ''Osalikene'' (Air). As the slave-soldiers of the Yahssremoran Empire, the elorii genocided twelve sapient races in the primordial history of the world, an act that deeply scarred them. They overthrew their masters and created a benevolent empire that lasted for nearly two thousand years... then humanity showed up. The elorii initially allied with the newcomers, but humanity betrayed them; the human gods murdered four of the five Elemental Lords to steal their powers, and their human followers then attacked the delorii whilst they were off-guard, breaking their empire and sending them fleeing into the wilderness to rebuild. Naturally, the elorii don't exactly think highly of humans in the present day... ==Gnome== Thae [[Gnome]]s of Arcanis are a cursed race, born when a human mates with a dwarf. The melding of the bloods, and particularly the curse of Illiir, means that gnomes are not only as small as dwarves, but afflicted with all manner of horrible physical defects and deformities. Hunchbacks, oversized heads, clubfoots, extra or missing digits, bulging eyes and snarled teeth; the lot of the gnome is to inspired pity and revulsion from those around them. Despite their disfigured and half-crippled frames, they are deceptively strong and tough, and their wills are like iron. ==Ss'ressen== [[Ss'ressen]] are the [[lizardfolk]] of Arcanis, bred and shaped from humble reptilian stock by the [[ssanu]] during the days of the Yahssremoran Empire, and they continue to serve its successors, the Ssethregoran Empire. ...Well, ''most'' of them do. One subrace, the Black Talons, collectively found religion and, guided by the deity known as the Fire Dragon, grew disgusted with the cruelty and decadence of the Ssethregoran, causing them to flee to the swamps of Milandir and forge their own path as allies to ithe val'Holryn Dukes of Tralia who rule over their new homeland. Only the Black Talons are discussed in the setting corebook, but the rest of the ss'ressen strains - both the Black Talon offshoots of Ghost Scales, Ashen Hides, and the Brood of Ven val'Sosi, and the Empire loyalists of Barbed Tail, Curled Tail, Dark Crest, Death's Head, Emerald Scale, Flaming Tongue, Ghost Scale, Horned Jowl, Long Claw, Razor Claw and Venomous Scale - are discussed and made playable in the Codex Geographica II. Ironically, ss'ressen of different subraces, or "clutches" as they call themselves, instinctively hate each other on sight (except for the Black Talons and their offshoots), as their [[ssanu]] masters engineered this trait into them to keep them from organizing against them. Whilst it's clearly worked, one has to wonder how the hell the [[ssanu]] manage to organize them into an effective force. ==Lesser Races== Whilst the above form the "core" races of the Arcanis setting, its slow conversion to 5th edition is unlocking a number of less powerful (geo-politically speaking) races that are, nonetheless, potentially playable. '''Codex Geographica I: The Blessed Lands''' features two races in its bestiary with official PC write-ups; the [[Ibon]], a race of [[Half-Giant]]s, and the [[Sama]], race of small insectoids who mature from hyper-emotional adolescents to hyper-logical adults. '''Codex Geographica II: The Ssethregoran Empire''' contains a massive expose on the various [[scalykind]] of Arcanis, and as a result, it is full of new playable races. '''[[Hussuma]]''' are an artificially created race produced using [[fleshcrafting|biomancy]]. Made in imitation of the [[elorii]], hussuma are used to spy on that race by its former masters. '''[[Hylis]]''' are a race of small, humanoid tree frogs who willingly allied with the [[ssanu]] to defeat and ruin their former rivals, known today only as the [[Shell-Back]]s. '''[[Iguadon]]s''' are bigger, bulkier [[lizardfolk]] traditionally used as shock troops. Whilst their creators and even their ss'ressen cousins tend to consider them dim-witted, they are a deeply spiritual race that clings to the worship of the old ssethric god Kassegore. '''[[Kobold]]s''' were engineered as a race of worker-slaves, and may have been made a bit ''too'' well, as they have proliferated both within and without of the empire. '''[[Naga]]''' are a ssanu subrace altered by [[fleshcrafting|biomancy]] in the ancient days of the Yahssremoran Empire to create the ultimate wielders of elder sorcery and psionics. Now they've taken over the ssethric races, ousting their cousins to form the Ssethregoran Empire. They are divided into three subspecies, known as "Houses"; House Kahss, House Sardatis, and House Taricha. '''[[Pleisauran]]s''' are a race of humanoid [[dinosaur|pleisiasaurs]] who serve to control the amphibious and aquatic slaves and minionbeasts of ssethric society. '''[[Rhamphorike]]s''' are a slave-race created by using [[fleshcrafting|biomancy]] to crossbreed [[kobold]]s and small pterosaurs to create aerial troopers. '''[[Shell-Back]]s''' were once a proud and ancient race of humanoid turtles... until their bitter rivals the [[hylis]] made an alliance with the ssethrics to decimate and subjugate them, stripping away their culture and even robbing them of the knowledge of their own racial name. '''[[Ssanu]]''' are the original ssethric race, a species of [[serpentfolk]] with a mastery for elder sorcery and especially [[fleshcrafting|biomancy]]. They were nearly annihilated by their [[elorii]] creations, and now they're under the control of their own [[naga]] descendants. '''[[Yissera]]''' are an artificially engineered race created from a cocktail of human and ssanu DNA to produce spies and agents to infiltrate human civilization. However, as they age, their reptilian genes assert themselves, twisting them into oft-horrific amalgamations of human and snake. They're essentially a knock-off version of the [[Yuan-Ti]], specifically the Pureblood and Malison variants, with the [[ssanu]] getting the "snake with a humanoid upper torso" appearace of the Yuan-Ti Abomination.
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