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==Archaeopter Stratoraptor== [[Image:Archaeocopter.jpg|thumb|250px|right|Flap! Flap my pretties!]] The vanilla variant of the family that is nothing more than a ground attack aircraft. It is armed with 2x [[Heavy Stubber|Cognis Heavy Stubbers]], 2x [[Phosphor Blaster]]s, and supposedly a [[Twin-Linked]] [[Lascannon]] hanging off the back. It is essentially the gunship of the Archaeopters. The Archaeopter Stratoraptor can also be upgraded with chaff launchers to thwart incoming enemy fire. If you're after a dogfighter to clear the skies of enemy aircraft or some aerial fire support against ground targets, look no further than the Archaeopter Stratoraptor. It is possibly, the closest thing the Imperium would get to an attack helicopter analogue <s>Ha ha! That means I could sexually identify as an Archaeopter!</s> {{Blam}}, anyways, the Stratorapter is a support unit first and foremost and is by far, the most adaptable and flexible birb of the lot. Crunchwise, it pretty much behaves like the fluff. This thing is your attack helicopter. Your Cognis Heavy Stubbers are complemented by two Heavy Phosphor Blasters and a Twin Cognis Lascannon. Indeed, the weapons are all made to wipe the floor with any priority targets in comparison to the Fusilave's carpet bombing. You'll certainly want the Chaff Launchers on this since you are bristling with a lot of guns. Alternate take this is the best allrounder flyer as it is not dependent on your opponent's list like the Fusilave. As taking the command uplink allows access to the strat that turns off auras which seems strong in certain matchups. Consider that this strat works on units while they are within 6", so if the plane goes down your CP's are wasted, but it is only 1 CP so it may be worth it as a fire magnet albeit a flimsy one. However, one downside when it goes outside of 'hover' mode is that it always fire at -1 BS, because it lacks any rule that will allow it to move and fire without penalty. The ways to mitigate this is the base codex stratagem for ignore movement penalties (1CP), the new stratagem for +1 to hit rolls against non-FLY enemy units (1CP), or the Mars specific canticle. With 9th Edition coming, this maybe fixed due to the removal of hit penalties for vehicles using Heavy weapons. {{clear}}
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