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==Races== Arkadia uses custom versions of the standard [[Human]], [[Dwarf]], [[Elf]] and [[Orc]] races as its primary PC races. It also is home to a unique race; the [[Half-Fey]] collectively known as the [[Phaedran]], who are essentially playable versions of "classic" Greco-Roman monsters who descend from those self-same monsters; [[Satyr]]s, [[Siren]]s, [[Gorgon]]s, [[Harpy]]s and [[Centaur]]s. The one exception to both Phaedran ancestry and playable races as a whole from 5e is called out as the [[Minotaur]] race; in Arkadia, these only exist as a dark race of [[fey]] created by divine curses, and are too savage, stupid and bestial to become adventurers... at least, this is the case in the corebook; the presence of minotaurs as a PC in 5e canon thanks to the [[Ravnica]] splatbook resulted in a free PDF being released to provide lore and stats for playable Arkadian minotaurs. '''Arkadians''', as the name implies, are the unique [[human]] civilizations native to Arkadia. Inspired by a blending of heroic fantasy, classical mythology and Bronze Age Greece, the Arkadians inhabit the continent of Arkadia, the only continent where the gods are worshipped and their titanic foes do not hold dominion; thusly, at least in their eyes, they are the only civilized human race. Arkadians vary widely in appearance. Their skin tones range from dark to fair, often falling in between as shades of tan or olive. Their hair and eyes are generally dark, black, brown, or hazel. Golden hair and blue eyes are more common in Ithea but can be found throughout all the great cities. Humans see themselves as the keepers of reason, freedom, and mortal life. They are the keepers of the flame of knowledge, given them by their gods, both a gift and a sacred charge they hold with utmost reverence. Arkadians see their gods as both parents and liberators, and the boldest aspire to heroism in their name, that Arkadia may remain free through their actions. At their best, Arkadian humans value honor and excellence, striving to embody the heroic virtues of their gods. At their worst, their drive for power and renown can sour, turning to hubris. The will of mortals, that sacred flame, is both their greatest gift and most fatal flaw. Arkadian civilization is centered around the five great city-states, which often compete with each other, but ultimately pull together in the face of the myriad threats they face from beyond their walls. The five city-states consist of the follow: ::'''Ithea''' is built on the western shore, a center of knowledge and exploration of the natural and arcane. It boasts a mighty navy and is as a democracy, headed by a council of philosophers, powerful wielders of magic. ::'''Crixos''', once a hallowed, sacred place on the black river, where great heroes and kings were laid to rest, is now ravaged by an inscrutable plague of undeath from the south. ::'''Illyria''' is a lavish and lawless free city, a center of art and cultural exchange, filled with all the decadent pleasures that gold can bring. ::'''Kryta''' is a city of mighty warriors. Its citadels are the shield that protects Arkadia from the constant threat of Psysserian invasion from across the sea. ::'''Hyperium''' is the seat of kings, the first city of men and home to the gods. Its marble columns and temples stand proudly atop the mountain at the heart of Arkadia, overseeing all the land. Its shining armies and mighty consuls strive to keep peace and bring justice to the land. Mechanically, Arkadians just use the "official" Human stats from D&D 5e (+1 to all ability scores, Medium, 30 feet speed), with a bonus language. This is really weird considering that both the Arkadian [[Elf]] and Arkadian [[Dwarf]] get their own unique set of core racial traits to reflect the different world they inhabit, to say nothing of the unique racial feats they have access to.
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