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== Mechanics == ArtifIce uses only d10s. Each character has [[dice pool]]s that can be allocated for specific tasks (such as processing new information or attempting to take control of another system). The <b>Programmer</b> (the GM) decides the target number and the number of successes needed. Every d10 that rolls equal or higher than the target number counts as a success. There are two main categories of AIs, Programmed and Spontaneous. Within these are several sub-categories. Characters are further customised with three kinds of traits: defects (that cause problems or give penalties), breakthroughs (that aid the character), and quirks (generally double-edged traits).
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