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==On Tabletop== Azazel first debuted in the original ''Champions of Chaos'' [[splatbook]], which was... what, 3rd edition? There, he had the following stats: ::Movement: 6 ::Weapon Skill: 7 ::Ballistic Skill: 7 :: Strength: 6 ::Toughness: 5 ::Wounds: 5 ::Initiative: 9 ::Attacks: 6 (7) ::Leadership: 10 ::Special Rules: [[Daemon]]ic Mark of [[Slaanesh]], Wings, Cause Terror, '''Great Claw''' (Azazel gains a bonus Attack that is made with +2 Strength and does D3 Wounds on a successful hit), '''Dark Save''' (4+ Ward Save), '''Striking Tail''' (One model in base contact with Azazel loses 1 attack, replaces the normal Daemonic save) ::Daemonic Rewards: These items must be paid for separately to Azazel's base cost of 570 points, and can be taken by other characters. :::'''Temptator:''' 50 points, choose one model in base contact with Azazel at the start of the Chaos turn; the chosen model must pass a Leadership test or permanently switch allegiance to Azazel's forces. :::'''Master of Sorcery:''' 100 points, Azazel is a Level 2 [[Wizard]] using the Lore of [[Slaanesh]]. :::'''Daemonblade:''' 50 points, Azazel's attacks (save the Great Claw) ignore non-magical armor saves. He then made it into the pages of [[Citadel Journal]] #50 as one of several old-school Chaos characters being revived for 6th edition's [[Hordes of Chaos]] army. Here, he had the following stats: ::Movement: 6 ::Weapon Skill: 8 ::Ballistic Skill: 0 ::Strength: 5 ::Toughness: 5 ::Wounds: 4 ::Initiative: 9 ::Attacks: 5 ::Leadership: 9 ::Special Rules: Daemonic, Cause Terror, Fly, Unit Strength 3, Mark of Slaanesh, '''Sorcerer''' (Level 2 Wizard with Lore of Slaanesh), '''Temptator''' (see below) ::Magic Items: Daemonblade (ignores armor saves) ::Points Cost: 575 '''Temptator''' now is used during the Close Combat phase, though it still targets a single model in base contact with Azazel. If they fail a Leadership test, they fall under Chaos control for the duration of the Close Combat phase; if there are other enemy units in base contact, it will direct its full attacks against them and cannot be attacked in turn; otherwise, all attacks directed against it by the Chaos side will hit automatically.
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