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Bang!
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== Gameplay == The players sit around a table (obviously, but actually necessary so worth pointing out) and are given a character at random, plus a character card bottom up, which counts their health (usually four, sometimes three, 1+ for the Sheriff), and then their Role. All players, except the Sheriff, keeps this hidden until they die. Each turn, the player draws two cards and takes them into their hand, and from there on, the game is on. There's a wealth of cards in the game and many of them do a wealth of different things, such as letting you draw cards for yourself, for others, steal from others, confiscate equipment, do random damage or even blow yourself up! You can play any number of cards during your turn, with some exceptions: Blue cards are placed in front of you as equipment, and you can only have one of each. (Make sure the dipshit who wants to have three Mustangs and two Barrels reads this. I swear I'm going to kill you if you bring it up again, Greg.) The exception you need to remember the most is also about the most important card: The Bang! Playing a Bang! card allows you to remove health from a player within your reach. Here's where the table becomes important, as range is counted as how many people there are between you and your target. People besides you are always within Range 1, but the players beside them are Range 2 and so forth. Starting out, you only have a shitty little Cal. 30 Revolver with a Range of 1, so this becomes important later. In return, players can throw down Missed! cards to dodge the shot and take no damage, among many other things. There's also the Gatling card, which is functionally a Bang! card that hits everyone else at the table, regardless of the player's reach. Equipment ranges from weapons with better ranges and defensive items such as Barrels or Mustangs, which increases your own viewing range for others, to "Go to Jail" cards, dynamites and the almighty Volcanic Revolver - Why shoot once when you can shoot, shoot, shoot, shoot and shoot? The game ends when the Sheriff is killed or all the Outlaws and the Renegade are, the surviving players either win or lose dependent on their role in the game. If the Renegade is ''not'' the only survivor, the Outlaws win. If the Renegade and one or more Deputies remain when the Sheriff dies - the Outlaws win by default, even if they are all dead! This dovetails with an interesting design problem: the creators tried to replicate that backstabbing-pricks feel for the outlaws by letting any player who kills one draw free cards, hoping this would be enough to encourage them to get rid of each other. But in practice, doing so ''also'' makes them less likely to actually win the game, so it doesn't happen often. You can find a complete copy of the rules [http://www.dvgiochi.net/bang/bang_rules.pdf here].
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