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==The System== The system is a roll under, percentile (d100) system. Players start by rolling 3d6 to determine base attributes (2d6+6 for INT, SIZ, and EDU if it's used); Size, Strength, Dexterity, Constitution, Intelligence, Power, Appearance, and optionally Education (Though Appearance is rarely used and can be the dump stat. Expect a world full of fuck-ugly characters that look like Sloth from Goonies. Much like any character generated in Oblivion). They then choose their skills by selecting a Profession (read: class, but with no real restrictions) which are basically skill templates and assigning skill points to those skills, and then throwing points into non-profession skills however they like. Expect people to spend 30-45 minutes explaining why their Ranger needs 'Art' and 'Appraisal'. BRP is a class-less (Except for the Professions) and level-less system. In place of levels, players make 'experience checks' on skills they've used at the end of a session, and if they roll '''above''' the skill number, they get to increase it marginally. This is your ideal game if you hate level-up class systems but cream your jeans for advancing every little skill out of one hundred or so on the sheet by tiny 1d6% shots. ===Combat=== Combat can be a nightmare depending on which system you choose to use (There are a few). Each round in combat is 12 seconds. * '''The first method''' (And easiest for anyone coming out of [[D&D]]) :Players act in order of DEX (or DEX+1d10). They may delay actions, make reactive parries or dodges (with penalties for doing either more than once in the round), etc. * '''The second method''' (or Whose Fucking Turn Is It Now?) :Players have a base '''Strike Rank''' which is based on their DEX and SIZ, then modified by their weapon (or in the case of a spellcaster, the PP required for the spell). Players act on their final Strike Rank, after any modifiers; ties are broken by who has the higher DEX. If the combatants' SR and DEX are the same, they go at the same time. SR cycles from 1 to 10 and players perform their actions on their SR (may help for everyone to put a d10 showing their SR next to their sheets); a single free dodge or parry is allowed per SR with the normal penalties for making multiple dodges or parries in a round. If someone has a Strike Rank higher than 10, they don't act. It's best to use this if you want hardcore, crunchy combat; convert the combat manoeuvres from one of the more recent editions of RuneQuest and you're in business.
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