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== Dungeons & Dragons == [[File:Basilisk 1e.jpg|right|300px]] Since a lizard whose mere presence and gaze are deadly makes for a great hazard to [[adventurer]]s, every edition of [[Dungeons & Dragons]] since the beginning has featured basilisks as enemies. The D&D basilisk is unique in its appearance, which is a rather crocodilian reptile with eight legs. ;Original [[D&D]] "Basic" edition: :Move: 60 feet/turn HitDice: 6+1 ArmorClass: 4 TreasureType: F Alignment: neutral Attacks: 1 bite Damage: d10 :A rather small reptilian monster, unintelligent, that turns creatures to stone by its glance or its touch. Saving throws applicable. It can be viewed in a mirror without harm. If it sees its own eyes in a mirror it must make a saving throw or be turned to stone! ;D&D 3.5 edition: :Medium Magical Beast, 6d10+12 HD, -1 Initiative, 20' speed, AC 16 (-1 Dex, +7 natural), Attacks: +6/+8, bite (1d8+3), SAtks: Petrifying Gaze (range 30', save Fort+Cha DC13 or turn to stone), SDef: Darkvision, low-light vision, Saves: +9 Fort +4 Ref +3 Will, S15 D8 Cn15 I2 W12 Ch12, Skills: +7 Listen +7 Spot +4 Hide in dessert, Feats: Alertness, Blindfight, Great Fort, Env: warn desserts, #encountered: 1 or 3-6, ChallengeRating: 5, Alignment: neutral. :A basilisk relies on its gaze attack, biting only when opponents come within reach. Though it has eight legs, its slow metabolism renders it relatively sluggish, so it does not expend energy unnecessarily. Intruders who flee a basilisk rather than fight can expect, at best, a halfhearted pursuit. These creatures tend to spend most of their time lying in wait for prey, which includes small mammals, birds, reptiles, and similar creatures. ;D&D 4e: :Large Natural Beast (reptile), L10 Artillery, L12 Soldier. :Basilisks are predatory reptiles that hunt with a deadly gaze attack. They are not malicious creatures, but their gaze makes them widely feared. A small pack of wild basilisks is called a clutch. Like a wolf pack, a clutch coordinates to hunt and its members live together in a communal den. Tamed basilisks can be found among various humanoids. (PHB1, P26) Two varieties are presented; the more mythologically accurate Venom-Eye (poison gaze) and the more pop-culture accurate Stone-Eye (petrify gaze). :''[[Bear Lore|Basilisk Lore]]'': A character knows the following information with a successful Nature check. ::'''DC 15:''' Basilisks are strangely evolved drakes. As such, they can be domesticated and trained. ::'''DC 20:''' The venom-eye basilisk's poisonous gaze is empowered by the beast's spirit. The creature itself isn't venomous; consequently, the venom can't be captured and used for other purposes. ::'''DC 25:''' A stone-eye basilisk's jaws are so strong that it can chew up and devour creatures it has petrified with its gaze. The Monster Vault, a reprint of the Monster Manual with improved maths and expanded fluff for 4e's "Essentials" line, added several new versions; the Mesmeric-Eye Basilisk ([[Enchanter|Take a wild guess]]), the Wilt-Eye Basilisk (enervating gaze that drains the life from anything it looks at) and the Abyssal Basilisk (floods the minds of anyone who meets its gaze with such horrific visions of the [[Abyss]] that they can die of terror). ;D&D5e :Medium Monstrosity, Challenge 3. :Poisonous bite and petrifying gaze attacks. :The fluff states that skilled alchemists can distill a de-petrifying tonic from intact gullet of a basilisk, since it secretes such oils as part of the digestion process. ===Gallery=== <gallery> Basilisk ODD3.png|Original D&D Basilisk MCV2.jpg|2e Basilisk MM 2e.png Basilisk 3e.jpg|3e Basilisk 4e.jpg|4e Basilisk 5e.jpg|5e Basilisk B1.png|Pathfinder </gallery>
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