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==Overview== [[File:6acce81ce316aa009e15bf2d9ae0484f.jpg|250px|right|thumb|These should be the guys 'braying,' [[CS Goto|Goto!]] [[Bullshit|Not Tyranids or Necrons!]]]] In terms of temperaments and looks, Beastmen (''Homo sapiens variatus'') look and behave....exactly like their [[Beastmen|fantasy counterparts]] except in 40k there are actually some on the side of the "good guys" worshiping the [[Emprah]], though most still worship [[Chaos]] and make up a sizable portion of the population on Chaos-controlled planets. Beastmen, out of all the [[Abhuman|abhumans]], are the most variable and unstable, only avoiding the term [[Mutant|mutants]] because they all kept consistently looking like goats, minotaurs, satyrs, or any form of bipedal ungulates. Of course, as mentioned, they are a hair's width from being completely labeled as mutants now because of how inhuman they look and behave. Seriously, they possess a reputation for crudeness, aggression, and bad discipline, and trying to lecture one is like trying to lecture a stubborn donkey. Back in 30k, the Imperium was much more forgiving to the Beastmen, as they were often recruited into the ranks of the Imperial Army as part of the massive galactic expansion of the burgeoning Imperium of Man during the [[Great Crusade]]. Beastmen in the Imperial Army were regarded as useful, if highly undisciplined, warriors, and were ideal for suicidal assaults where brawn rather than tactical intellect was required. Other Imperial troops disliked them intensely as they were quite rowdy, unsanitary, and generally unpleasant for baseline humans to deal with. Of course, now with the idiots running the [[Inquisition]], the Beastmen are now viewed with scorn due to looking like an aborted lovechild of some intense [[furry|furry-on-furry-on-space wolf]] [[Heresy|yiffing]]. Consequently, it has led some Beastmen to start worshiping [[Chaos]]. [[Fail|Gee, how counterproductive, eh?]] However, there are several signs that the Inquisition is not ''entirely'' wrong in their assessment. Besides the fact that Beastmen that turn to Chaos take to it like a fish to water, the extreme and apparently random variation of Beastmen, combined with their tendency to start spontaneously appearing on Chaos-held worlds (the Tzaangors of the Planet of Sorcerers are heavily implied to be descended from what was left of Prospero's human population) indicates that Beastmen in general are indeed a breed originating from Chaos, just not enthralled to it by nature. This technically ''does'' make them mutants, as the Imperium's hatred of mutants stems from hunting down those twisted by Chaos as an internal threat to humanity. Due to the wide variations of Beastmen, there are several breeds and sub-breeds that have popped out of the Imperium (AKA if you're familiar with Beastmen in Fantasy or are a Beastmen player, then you would be familiar with all of these). These are: ====Gors==== The most common type of Beastmen are called Gors, who can be readily distinguished from more lowly breeds by their horns. The number of horns is not important, although it is preferable that they should be on the creature's head. Gors take great pride in their horns and often polish, paint or decorate them to enhance their natural lustre or shape. Lowly breeds look to the Gors for guidance and leadership, praising them endlessly in victory, and grumbling behind their backs when things are not going so well. Most Beastmen battle-leaders and the top warriors will be Gors. Gors are further divided into two main sub-breeds and a less common third sub-breed. The two main types are the goat-horned Caprigors and the bull-horned Bovigors. The third variety is known as the Ungor, a Beastman phrase which means something akin to, "not quite right Gors" or "no-horns". *'''Caprigors:''' The most common type of Gor. They have curling or straight horns on their head like a goat or sheep...or a Capricorn. A Caprigor may have the entire head of a goat and often has goat's legs as well. A Beastman with these mutations but no others is called a Truegor. This title is also shared by some other kinds of Gor. A Caprigor Truegor is said to be bigger, braver and even more clever than other Caprigors. *'''Bovigors:''' Not quite as numerous as Caprigors, a Bovigor bears cattle horns on his head and may have the entire head of a bull or an ox (Turning them into mini-Minotaurs). If he has a bull's head and either human or goat legs he is a Truegor. Bovigors are very competitive and like to think they are superior to other Gors. Most Bovigors believe that brawn is better than brains, and many possess a great deal of the former and very little of the latter. *'''Ungors:''' Ungors are not as strong or robust of frame as the Gors, but they more than make up for it [[Just as Planned|in sheer malevolence.]] They are physically smaller than other Beastmen and their horns, if they have any at all, are less impressive and less numerous. While Gors may have long and spectacular horns as deadly as any sword, Ungors usually have short prongs or horn buds sprouting from their skulls, not recognisable as those of a goat or any other type acknowledged by the Gors. As a result they are not considered to be "proper" Beastmen by other Gors. They look the most like Humans out of all the Beastmen (Saved for Turnskins). ====Brays==== The majority of Beastmen who are not Gors are called Bray. The name refers to the braying, whinnying, whooping cacophony that Beastmen make when they band together to fight, feast, or [[Promotions|bang]]. Apart from lacking horns, there is very little consistency in appearance that distinguishes a Bray from a Gor. A very brave, cunning, and unusually lucky Bray can rise to become a leader, but this is not very common and it must usually require for the Bray to have a horn of sorts. Gors do not like Brays giving them orders, and a Bray who fails to show a Gor the proper respect is asking for trouble. Essentially speaking, they are the [[Grots]] of the Beastmen hierarchy. ====Turnskins==== [[Werewolf|Weregoats]] AHOOOOOOOYYYYY! A Turnskin is a Beastman who was born human. The continual rate of mutation amongst the human population throughout the galaxy often results in hideous mutations. Human mutants are not tolerated in their own societies, and most of them are killed when their mutations manifest themselves, or are driven from their homes to die lonely deaths. The toughest and most cunning manage to survive their physical and psychological rejection and come to join up with bands of Beastmen. Regardless of their physical appearance, a Turnskin is always a Turnskin rather than a "pure" Beastman, which means he is the lowest of the low as far as the Beastmen are concerned. If a Turnskin has horns, they are sawed off before he can be accepted by other Beastmen, otherwise he could be mistaken for a Gor. AKA these guys get the worst short end of the stick. Understandable, given had the Turnskin not become one he would have happily hunted down and slaughtered the other Beastmen. ====Shamans==== Shamans are a very special kind of Beastmen because they possess psychic powers. However, this fact alone is only a part of what makes them special. Shamans are the intermediaries between the Beastmen and the Realm of Chaos itself. They can spirit-walk in the Empyrean and talk with the very daemons of the Chaos Gods. Shamans never lead other Beastmen, but the Beastmen's strongest leaders rely on them for all kinds of advice as well as sorcerous aid in battle. Similar to their fantasy counterparts, Shamans distort reality around them that better suits their needs. Usually this means a lot of illusionairy tricks, but they also cast down traditional psychic attacks but at the expense of finesse with unrivaled ferocity. Because of their spiritual importance, Shamans are often second in command of the Beastmen hierarchy and are held with admiration and fear. ====Minotaurs==== As their name would give you any hints, Minotaurs are an unusually large and aggressive strain of giant Beastman, Minotaurs are comparable in physical size and strength to an [[Ogryn]]. These creatures are massive, bull-headed monstrosities that constantly hunger for hot blood and red meat. Often growing to twice the height of a man and far greater in muscular bulk, their thick-skulled heads are broad and ugly, and their horns can eviscerate with a single thrust. Minotaurs are possessed of a terrible hunger for flesh, particularly the flesh of Mankind. Yet it is not the gnawing hunger a mortal feels when deprived of sustenance, but a deep thirst for the unholy exhilaration the Minotaurs experience when they consume the flesh of their enemies. Of all the Beastmen, they are the most likely to join [[Khorne]]. <gallery> File:Gors.jpg|Your typical Gor, lean, mean and all hair. Image:Caprigor.jpg|Caprigor. Image:Bovigors.jpg|Bovigor. Image:BeastmenUngorHerd2_445x319.jpg|Ungor. File:Bray.jpg|Brays AKA diet Beastmen. File:Turnskin.jpg|They are basically a ungulate version of a werewolf. File:Beastmen_Shaman.png|It really makes you think on the [[Extra Heresy|similar connections]] with ''another'' [[Space Wolves|group of]] [[Rune Priest|shamanistic wildmen]] [[Wulfen|that turns into beasts, eh?]] File:Minotaur.jpg|I WILL RIP OUT YOUR HEAD AND SHIT DOWN YOUR NECK! </gallery>
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