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Blackstaff's Tome of Wizardry
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==School of Alchemical Artillery== This is a unique blend of an [[alchemist]] and an [[evoker]], focusing on utilising arcane magic combined with alchemical formula to a maximise their abilities to unleash a strong offense from a long range. At 2nd level, the Alchemical Artillerist gains the features '''Alchemical Expert''' (free proficiency in Arcana and Alchemist's Supplies) and '''Siege Artillerist''' (by using alchemical supplies as a material component, the Artillerist can cause a spell to deal double damage to objects and structures) - this latter feature can only be used Intelligence modifier times per day, with all uses recharging on a long rest. At 6th level, they gain the feature '''Fog of War'''. By including alchemical supplies as a material component to any spell that has an area of effect, they can cause a spell to create a short-lived cloud of smoke in the targeted area; it's the same size as the original spell's area and is Heavily Obscured for the first turn and Lightly Obscured for the second turn, dissipating entirely on the third turn. Like the Siege Artillerist feature, an Alchemical Artillerist can only invoke this feature's benefits a number of times per day equal to their Intelligence modifier (minimum of 1), and they recharge it by completing a long rest. 10th level brings with it the '''Intensify Elements''' feature; once per short rest, by including alchemical supplies as a material component in any spell that does Acid, Cold, Fire or Lightning damage, the Artillerist can treat all damage die rolls of 1 as 2s instead. Finally, 14th level gives them the '''Concentration or Dilution''' feature. This power can be invoked once per day when casting a damage-dealing area-of-effect spell; the caster can choose to either Concentrate the spell (halve the affected area, but all targets save with Disadvantage) or Dilute the spell (double the affected area, but all targets count as Resisting the damage done).
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