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==AD&D (2e) Stats== [[File:Buckawn Dragon 262.jpg|left|300px]] Stats for the Buckawn PC appeared in issue #262 of [[Dragon Magazine]]: ::Ability Score Minimum/Maximum: Strength 3/15, Dexterity 12/20, Constitution 3/16, Intelligence 5/18, Wisdom 3/18, Charisma 3/18 ::Ability Score Adjustments: +2 Dexterity, -1 Strength, -1 Constitution ::Class & Level Limits: [[Fighter]] 8, [[Thief]] 12 :::Multiclass Option: Fighter/Thief :::Available [[Kits]]: Tribal Defender and Sellsword for Fighters, Scavenger and Tunnel Rat for Thieves :::Thieving Skill Adjustments: Pick Pockets +5%, Open Locks -10%, Move Silently +20%, Hide in Shadows +20%, Detect Noise +15% ::Natural Armor Class: 7 ::Infravision 60' ::Base Movement Rate: 12 ::Non-Thief Buckawn can Hide in Shadows and Move Silently, both at a 20% value (before adjustments for armor), and can also Detect Noise at a 15% chance. ::A buckawn has the scent ability of a bloodhound, and can see 1.5 times as far as a human. ::+3 bonus to Surprise Rolls when in forests, +1 bonus elsewhere ::A buckawn can always make a save vs. spell to detect invisible characters, and if they detect them, they can attack them without penalty. ::A buckawn can cast these spell-like abilities at-will: Audible GLamer, Change Self, Dancing Lights, and Invisibility. ::A buckawn learns one spell-like ability from the folowing list at 3rd level, and then learns another SLA at every other level (5th, 7th, 9th): Entangle, Pass Without Trace, Summon Insects, and Trip. These SLAs can only be used 1/day each. ::A buckawn's spell-like abilities function as if cast by a 6th level caster. ::-2 penalty to saves vs. attacks that target the senses. ::Buckawn fighters advance using the [[Paladin]] XP table, whilst buckawn thieves advance using the [[Cleric]] XP table. ::Buckawns do not receive experience bonuses for high ability scores. ::A buckawn's connection to its forest can be attacked by attacking the forest, but DM's prerogrative as to how this manifests, including lowered ability scores, loss of levels, and loss of special abilities. ::Buckawns can only wield Tiny weapons one-handed, such as Buckawn Knives (1d2) and Buckawn Darts (1d3), or Small weapons as two-handed weapons. ::Nonweapon Proficiencies: Alertness, Animal Handling (Chipmunks/Squirrels), Animal Lore, Animal Noise, Artistic Ability, Brewing, Cobbling, Cooking, Dancing, Danger Sense, Direction Sense, Drinking, Eating, Hiding, Hunting, Leatherworking, Observation, Seamstress/Tailor, Set Snares, Tracking, Weather Sense, Whistling/Humming [[Category: Dungeons & Dragons]] [[Category: Monsters]] [[Category: Dungeons & Dragons Races]]
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