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==Character Types== Like all Unisystem Games, there are a couple of different... "races" you can choose to play in a game of WitchCraft, although they're not really races as you'd find in, say, [[Dungeons & Dragons]], for the most part. The Corebook only introduces four "Character Types", as they're called. Obviously, the basic choice of choices is a '''Mundane''', just a regular old normal [[human]]. You don't have any supernatural powers, but you get higher skills and "mundane" type benefits to make up for your lack of things like regeneration or throwing fireballs. '''The Gifted''' are the premier supernatural "race" of the world of WitchCraft. This is a catch-all moniker for any human who has supernatural powers, represented by taking the core quality "The Gift" and then taking other qualities to represent things like superhuman physical abilities, [[magic]], etcetera. Mages, psychics, divinely inspired beings, consciously reincarnating souls and more are all folded into this umbrella. '''Lesser Gifted''' are the intermediary point between Mundane and Gifted. You still have ''some'' supernatural abilities, but you lack out in terms of raw mojo. Still, this gives more points to spend on skills and gear, so ideally you're the jack-of-all-trades guy or gal. '''Basts''' are the most overtly supernatural character type in the corebook, and are the closest thing to a different race in the D&D sense. Basts are two different kinds of magical feline; Common Basts are the descendants of ancient magical rituals that bound elemental spirits to cats, creating telepathic and fully sapient felines who have since spread across the world. The more powerful ''High Basts'' are effectively [[werecats]], being Basts who can transform into the form of a human being for a short period of time. Whilst they can sprout claws and fangs for self-defense in this form, they don't have a true hybrid form. Both kinds of Bast reincarnate upon their death by possessing unborn kittens in the womb of a pregnant cat. '''Lesser Supernaturals''' were introduced in the Abomination Codex as a weaker analogue to the '''Supernatural''' character type that had been introduced in [[Armageddon: The End Times]]. Intended to represent younger, more inexperienced Supernaturals who could thusly fit into Heroic-tier games, they're basically the Supernatural analogue to the Lesser Gifted. '''Ferals''' were introduced in the Abomination Codex, and are the [[therianthrope]]s of the WitchCraft world. Once humans, their souls have become enmeshed with a beast spirit, leaving them part human, part beast, part flesh and part spirit - long before [[Werewolf: The Forsaken]] did it. While there are several species of Feral, they are all based on predatory mammals. '''True Immortals''' were introduced in the Abomination Codex; whilst the Gifted can achieve longevity that might as well be immortality to the eyes of Mundanes, True Immortals are all but impervious to death - they never age, never sicken, and can regenerate all but the worst wounds, though this comes at the price of being unable to learn any form of Metaphysics other than Invocations, which they can only release through ritual magic. True Immortals are haunted by hazy memories of an alien... time? Place? World? Where science and sorcery are as one, and where men fly the sky in flame-covered vessels, fight with swords and beam weaponry, and walk side by side with gods and angels. Most refer to this otherworld as "[[Atlantis]]", and believe it is the origin of their kind. '''Ghosts''' are the souls of departed human beings who have chosen to remain in the world of the living. '''Phantasms''' are the ghosts of the Gifted, and thus possess even greater mystical abilities than regular ghosts. Both spirits were presented as playable characters in the Mystery Codex. '''Vampyres''' are the undead, and somehow even more pretentious than those of [[Vampire: The Masquerade]]. Theser undead must feed on Essence, not blood, and can attain this by manipulating humans into feeling intense emotions - positive or negative - and then siphoning off their spiritual energy through physical content. Originally debuting as monsters in the corebook, they got promoted to playable in the Mystery Codex. '''Relentless Dead''' are better thought of by another name: [[Revenant]]. Dying whilst consumed by tragedy, madness or both, the sheer strength of their passion led them to defy the grave and rise again, determined to achieve a goal that may be impossible. Originally debuting as monsters in the corebook, they got promoted to playable in the Mystery Codex. '''Greater Gifted''' appeared in the Book of Hod, and are basically the inverse of the Lesser Gifted. These are the natural born prodigies and the great old masters, the archmages and the psi-lords - in short? The meanest mojo-molding mothafuckers in the world.
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