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==The Planet Itself== Fortress. That's the one word that can sum up the planet of Cadia. Since it was close neighbors with [[Chaos Space Marines|those nice boys]] from [[Eye of Terror|across the street]], Cadia always needed to be on active defense. All the time one had their [[Lasgun]] shouldered and was twitching from a combination of going 47 hours without sleep and being raised to be paranoid as fuck. Of course, living basically inside the Eye of Terror, it isn't truly paranoia at all, just common sense. As far as geography goes, Cadia held a temperate climate not unlike the Holy [[Hiveworld]] of [[Terra]]. 70 percent of its surface was covered in bodies of water, and its landmasses were [[Grimdark|covered with bodies of guardsmen]]. The local dialect call the planet Kasr. If it weren't for the Necron anti-warp pylons holding back the expansions of the Eye of Terror, it would have been subjected to [[Exterminatus]] long before [[Abaddon]] crashed his wrecked [[Blackstone Fortress]] into it. The place was a hellhole even before its destruction. It ''might'' have been a good vacation spot if you '''LIKE''' trenches filled with bodies and tracer fire lighting up your hotel room... on second thought... fuck that shit! By the way, when we say fortress, we mean fortress. Literally, the entire planet was designed from the ground up to be impossible to invade. First, you have miles of trenches, seas of barbed wire, razor wire, minefields, machine gun bunkers, pillboxes, field guns, and howitzers to dig through. That's the preliminary defensive elements. After that, you have the oh so casual heavy artillery stationed on the enormous walls, with plenty of snipers, riflemen, and angry grandmas throwing anything from macro weapons fire and grenades to rocks and dung buckets at you as you attempt to invade. Once, after losing several million men, you manage to siege the walls and get inside, you enter a labyrinth of streets and corridors, each designed to maximize the defensive advantage of the defending soldiers, meaning that the only way to advance up the street safely is to essentially breach and clear every building, which is also built to function as a small pillbox. Per room. Assuming you clear the ground floor with less than 110% casualties, you then repeat all day long, for weeks on end, until you realize: you took a wrong turn, and have now been cornered by Leman Russes that had a map. While trying to delay your doom, more snipers are on top of the castle tower like roofs shooting down at you, until finally you turn around the corner, and are cut down by a group of kids who decided to kill you as a recreational activity for the Imperial Guard scouts. Did we mention that all of this just describes the slum district of a minor city? Chaos gods help you if you are attacking a large city, which will likely have all of the above, but multiplied by 12.
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