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==Duneons & Dragons== ===3rd Edition=== [[Prestige classes]] in 3 (Sword & Fist) and 3.5 (Complete Warrior) {{D&D3e-Prestige Classes}} ===4th Edition=== In [[Dungeons & Dragons 4th Edition]], the Cavalier resurfaced as a [[Paladin]] [[Variant Class]] in the [[splatbook]] ''Heroes of the Forgotten Kingdoms''; it was part of the Essentials line of reworked classes, and its basic premise can be summed up as "simplified Paladin", just like all of the other initial wave of Essentials classes - the [[Knight]], the [[Slayer]], the [[Scout (D&D)|Scout]], the [[Hunter (D&D)|Hunter]], the [[Sentinel (D&D)|Sentinel]], the [[Mage]], the [[Warpriest]] and the [[Hexblade]]. Just like these classes, though, it suffered from the same flaw of being mono-build. Rather than the diverse ways the paladin could serve as either tank, beatstick, or healer, the cavalier is rather set in its ways. All cavaliers start with a Defender's Aura (an at-will aura that causes -2 to any attacks to people outside of the aura), Holy Smite (an multi-use/encounter attack that adds extra damage and dazing to an at-will attack), Righteous Radiance (an opportunity attack that deals radiant damage to anyone attacking people outside the aura), Righteous Shield (an encounter immediate interrupt that lets you take the damage instead of an ally and gives you +2 to attack next turn), and Valiant Strike (at-will attack that hits more often the more people surround you). The only real choice you get is in the Virtue you select: Sacrifice allows you to spend your Second Wind to heal an ally as a minor action, and Valor gives you a slightly better [[healing surge]] and a bonus to initiative so you can get stuck in faster. Despite being named Cavalier, this path has surprisingly little to offer in terms of making mounted combat good - only one class feature at level 4 and a power at level 8. Even then, you'd need to either buy a proper mount or replace a utility power with the Summon Celestial Steed power to make use of them. {{D&D4e-Classes}}
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