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==PC Stats== ::Ability Score Increase: +2 Constitution ::Size: Medium (normal, or "grove", cervans average between 5ft and 6ft tall and 130-180 pounds; pronghorns are larger, reaching up to 7ft tall and 200 pounds) ::Speed: 30 feet ::Age: Reaching maturity around the age of 12, which is quite remarkably fast compared to birdfolk, cervans live an average of between 100 and 150 years, which they attribute to a combination of their lifestyle and the blessings of [[Cairith]] - pronghorns tend live longer than grove cervans, which reinforces this belief. ::Alignment: Cervans are pragmatic in their thinking, and generally prefer to keep their philosophies flexible in order to prioritize what they believe is important for both themselves and their communities. They lean towards neutral alignments ::Practical: You have Proficiency in either Athletics, Medicine, nature or Survival. ::Surge of Vigor: All cervans possess a great tenacity and will to survive, which allows them to bounce back from even the most devastating blows. If an attack deals over half of your current remaining hit points in damage, (even if your hit points are reduced to 0 by the attack) you immediately regain hit points equal to 1d12 + your Constitution Modifier. You canβt use this feature again until you have completed a long rest. ::Subrace: Choose either the Grove or Pronghorn subrace. ''Grove Cervan:'' ::Ability Score Increase: +1 Dexterity ::Swift: Your base walking speed increases to 35 feet. ::Standing Leap: Your long jump is 30 feet and your base high jump is 15 feet, with or without a running start. ::Nimble Step: Opportunity attacks made against you are rolled with disadvantage. ''Pronghorn Cervan:'' ::Ability Score Increase: +1 Strength ::Robust Build: Your carrying, pushing, draging and lifting capacities are all doubled. ::Antlers: You have a set of large, strong antlers that can be used to make devastating charge attacks. You can use your unarmed strike to gore opponents, dealing 1d6 + your Strength Modifier piercing damage on a hit. Additionally, if you move at least 20 feet in a straight line towards an opponent, you can spend a bonus action to charge them, dealing an extra 1d6 points of piercing damage. If the target of your charge is Large or smaller, they must make a Strength saving throw against a DC of your Proficiency Bonus + 8 + your Strength Modifier. On failure, the target is pushed 10 feet away from you into a space of your choice [[Category: Dungeons & Dragons Races]] [[Category: Humblewood]][[Category:Furry]][[Category:Dungeons & Dragons Third Party]]
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