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==Realm of Chaos Properties== '''Animation:''' These Chaos Blades are able to fight under their own power if the bearer releases the hilt. Similar to the "Dancing" enchantment for weapons in [[Dungeons & Dragons]], this makes these weapons into nasty little support tools. '''Banishment:''' Forged over a fire of burning bones and tempered in the blood of a [[necromancer]], this Chaos Blade has the power to unleash a daemonic or necromantic dispel once per 24 hours. Basically, it can be used to try and forcibly banish [[undead]] or [[daemon]]s without striking them. '''Bewitched:''' These Chaos Blades possess a malicious personality of their own, and resent being wielded by other creatures. As such, when used in combat, the wearer must constantly fight battles of will in order to retain control over their body. They come with a bonus power to cover up this little curse. '''Breathe:''' Marked by a scaly surface and a sharkskin hilt, this Chaos Blade provides its bearer with a perpetual supply of oxygen, allowing them to ignore gas-based attacks and adventure freely underwater or in the vaccuum of space. '''[[Chain Weapon|Chainsword]]:''' ...It's a Chainsword. What do you think it does? Under the rules of the game, this blade strikes with Strength 4, causing 1 wound, but penalizes armor saves by -1 and can be used to chew up non-magical armor (-1 Armor Save penalty per hit it blocks) and shields (auto-destroyed). Magic armors are made of sterner stuff, and only take a penalty if they roll a 6. '''Chill Blast:''' Forged from a single splinter of eternal, unmelting ice, this Chaos Blade can be used to emit a frigid magic missile attack against enemies, although the [[undead]] are less affected, for logical reasons. '''Command:''' These Chaos Blades are extra glammed up, with magnificent polishing and ornately dread runes that emphasize the bearer's status as a figure of command and authority. It lets the bearer pass on their Leadership stat to nearby allies, to represent how enamored they are and thusly how loyal they are. '''Cool:''' This is one of several enchantments that simply boost the bearer's stats. "Cool" filled a role somewhere between Leadership and Willpower, and that redundancy is why it was dropped. '''Coward:''' Like the Bewitched blade, something went wrong when they were making this weapon, giving it a sapience of its own - one that is an abject coward. Like the Bewitched blade, the bearer must constantly struggle to assert their will over the thing, or else it will forcibly jerk away when they try to use it to hit something. These weapons always look discolored and/or corroded. Fortunately, it comes with a free power to make up for this curse. '''Creature:''' This category of Chaos Weapon uses body parts (if not souls) from various monsters as part of the forging process, imbuing them with special abilities based on those monsters. Only the following were statted, but gamers were encouraged to invent their own. * [[Cockatrice]]: With a blade made from the warped, solidified tail of a cockatrice, and the pommel made from its skull, these enchanted blades don't inflict physical damage, but can instead petrify whatever they touch. They also grant the bearer a fearsome aura, and roughly 50% of them grant the power of flight. * [[Dragon]]: Carved from a dragon's scale and tempered in dragon spittle, these blades grant their bearer the power of flight, and can also be used to shoot fire everywhere like a goddamned flamethrower. * [[Minotaur]]: Forged on an anvil of minotaur skulls and quenched in blood, these blades can punch through armor easily, but also infuse their bearer with the same cannibalistic hunger - the blood-greed - as a true minotaur. * [[Skeleton]]: Made from a human spinal column fused together and edged in teeth plucked from the mouths of innocents, these grisly Chaos Blades understandably cause fear in those who see them, but they also grant the bearer immunity to psychological effects and poisonous attacks. * [[Spider]]: Quenched in spider venom and bound in silk in between temperings, this blade secretes lethal venom and renders its bearer unafraid of all things fearsome! Except fire. No, seriously. Keep it away from me! * [[Troll]]: Etched with troll blood and repeatedly impaled into the guts of a living troll, this blade can vomit troll acid once per day. * [[Wraith]]: Heated over a fire of grave dust and gibbering souls before being quenched in a living human's body, a Wraith Blade functions slightly differently depending on if we're looking at the wargame or the RPG version. The wargame version grants the bearer the Chill Attack trait; hits from the blade automatically wound if the target fails its armor save. In the RPG, it drains Strength when it hits a target. Both versions cause Fear. '''Damage:''' This weapon is imbued with extra potent powers to maim and mangle, so it ignores non-magical armor and multiples the damage it inflicts by d4 when it wounds. '''Deathdealer:''' These Chaos Blades were partly quenched in the blood and spirit of a specific kind of creature, imbuing them with a ravenous hunger to kill more of those creatures. Deathdealer blades instantly slay a single type of creature upon a hit; against any other kind of creature, they're just a generic magic weapon. '''Deathlust:''' Heated in the fire of a burning heart, these blades thirst for heartsblood, enhancing their damage. '''Deflection:''' These Chaos Blades are forged of some supernaturally light and airy metal, as well as wards against projectile attacks; their bearer gains the uncanny ability to deflect enemy arrows, bullets and other missiles safely away with their weapon. '''Degeneration:''' These repulsive looking weapons have a literally rotten appearance, as if made from corruption and foulness solidified into a wieldable form. They leave fragments of their own noxious matter in the wound when they strike, where it slowly begins eating away at the victim. '''Double Damage:''' Magically sharpened, and enchanted so that it twists and turns within a wound, these Chaos Blades inflict twice the normal number of wounds. '''Enchanted:''' The second worst chaos weapon you could ever receive. Other than just being an enchanted weapon, and thus able to hurt stuff immune to mundane attacks, this Chaos Weapon has no powers whatsoever. '''Enfeeble:''' This blade doesn't inflict normal damage, but instead drains the Toughness out of its victims, killing them if it drinks up all of their constitution. '''Entrancing:''' Whooo, shiny! Polished to an impossibly bright finish, these blades are so dazzling to look at that they can hypnotize the weak of will, afflicting enemies within visual range with Stupidity. '''Fade:''' These dire weapons are made of a strange, ethereal gray metal that randomly shifts from solid to vapor and back again, almost as if formed from solidified smoke. Those struck by it begin fading away into nothingness, and will ultimately simply vanish even if the bearer doesn't continue beating them over the head with it. '''Fear:''' If you thought the Coward enchantment was bad, this is worse. These blades absolutely will '''not''' fight a single specific kind of creature, not no way, not no how. Oh, and for added icing on the cake, they don't even give you a second power to make up for it! They just count as generic enchanted weapons. '''Ferocity:''' Forged from the armor of fallen Chaos Champions, these blades grant the bearer the ability to strike with increased swiftness and vigor (aka: +1 Attack). '''Fiery Blast:''' Forged from a single flame magically bound into a flickering blade of black iron, these weapons can spew a fiery magic missile at targets. '''Flame:''' Ceremonially never quenched at the completion of their forging, spells ensure these blades retain that heat forever, causing them to burst into flames when drawn for battle. '''Flight:''' Distinguished by a swan's bones hilt or handle, these weapons let their bearer fly. '''Freeze:''' This blade of jagged and splintered steel has been forged on an anvil of ice, unheated in an unflame of frost and quenched in a pool of fire. As such, it has a 5 in 6 chance of killing a living creature outright when it strikes them, as it can freeze them solid. '''Frenetic:''' These weapons imbue the bearer with manic speed in battle, allowing them to make blistering flurries of increasingly inaccurate strikes. '''Glittering:''' The magical polish on these blades gives them really shiny reflections, which can daze opponents and make it harder for them to hit the bearer. '''Hacking:''' Characterized by their jagged edge, these blades have been enchanted to repeatedly lunge in and out of wounds, inflicting massive damage. '''Hate:''' Burning with an unrelenting hatred of a single type of creature, it imbues its bearer with that same hatred, and stokes them to uncanny speed and savagery in their battles. Against any other creature, it's just a generic magic weapon. '''Howling:''' A weapon with this enchantment howls like hell, screaming and moaning at the top of sepulchral lungs to the point that it terrifies all living enemies around it. '''Hurling:''' Perhaps a distant cousin of the Animated weapon, this Chaos Blade can be flung at foes like a projectile, only to then return to its bearer's hand. '''Illusion:''' With runes of deceit carved onto the blade and the skull of an [[illusionist]] forming the pommel, this Chaos Blade cloaks the bearer in an illusion of normalcy, hiding their true Chaos-Touched form until battle is joined. '''Immunity:''': Quenched in the blood of brave and noble men, this blade enhances the bearer's Toughness. '''Impunity:''' With a pommel and hilt made from the ribs and still-living heart of a failed servant of the Dark Gods, this weapon fills its bearer with increased vitality, bolstering their Wounds. '''Intelligence:''' Forged between two scholar's skulls and tempered in a fire fueled by burning books of forbidden lore, this weapon enhances the bearer's Intelligence. '''Lashing:''' Typically wrought in the form of a snake or a tongue, this Chaos Blade is made of living metal, enabling it to stretch out like a whip to viciously lick foes from far away. '''Leadership:''' These blades bear the trapped spirits of mighty mortal warriors, passing on the leadership abilities of those fallen champions to the bearer. '''Levitation:''' Ashes from a mutant capable of levitation were added to this weapon. It's basically a lamer version of the Flight enchantment, only allowing you to go slowly up or down. '''Magic Absorption:''' Forged from the wattle-spine of a Fleshhound of Khorne, bound with black iron and brass before being quenched in the spittle of a wizard, these blades automatically absorb the first spell cast against the bearer, who can then launch that spell for their own use. However, whilst the blade has a spell stored inside, it can't suck up any other spells, so a bearer needs to be careful when using it. '''Magic Destroyer: This blade can potentially destroy magical items being carried by anyone it hits. '''Magic Force:''' It's literally said in the books that this is a [[Force Weapons|Force Sword]]. The bearer can charge it up with magic points to boost the potency of the blade. '''Magic Reflection:''' Whilst the mundane eye sees this blade as crudely made, poorly finished and rusty, [[mage]]s can see it as the most perfect of mirrors. These blades can be used to try and reflect enemy attack spells right back at their casters. '''Magic Thief:''' A variant of the Magic Destroyer, this Chaos Blade can potentially steal the powers of one of a victim's magic items, rendering that item powerless and conferring those same powers to its wielder for the next 24 hours. '''Might:''' This blood-red blade pulses with a life of its own, bleeding when parried. Still, it adds tremendous force to the bearer's blows. '''Mighty Strike:''' This dull, unsharpened blade, crafted from a single daemonic rib-bone, can be used to make a single massively powerful strike once every 24 hours. '''Mindeater:''' These weird bone-blades inflict no physical damage, but instead completely drain a victim of its thoughts and feelings, reducing them to babbling imbeciles. '''Non-Flammability:''' The hilt and pommel of this Chaos Blade is carved from solidified tears, and it grants its bearer complete immunity to even the fiercest of flames. '''Parry:''' Crafted by weapon masters, these Chaos Blades are perfectly balanced, and allow their bearer to deflect enemy strikes with ease. '''Piercing:''' The unnatural hunger for lifeblood that these weapons bear enables them to pierce even the thickest of mundane armor as if it were nothing but thin air. '''Plague:''' With plague-victims used as part of its forging, tempering and quenching process, this blade's metal writhes with disease. Those born by champions of [[Nurgle]] always bear Nurgle's Rot, but those of other powers may bear The S hakes, Eye Rot, Creeping Buboes, Bone Ague, Grey Fever or Green Pox. '''Poisonous:''' With venom and bile used to quench it, this blade weeps noxious ichor when used in battle. '''Powersword:''' This blade of pure energy is seemingly drawn from the heart of a star, cleaving through thick armor with great ease. '''Protection:''' When in battle, the bearer can call upon this blade to erect a ward that prevents all creatures of a single type from approaching them. '''Random:''' These powerful but erratic weapons bear six individual enchantments, but randomly shift between each power at unpredictable intervals. They are tinged with the raw stuff of Chaos, and typically bear [[warpstone]] pommels. '''Relic:''' Made from or immersed in the blood or powdered bones of a profoundly good and noble creature of high standing, this weapon was a Chaotic mistake, because it's actually not evil in the slightest. Nope! It's a ''holy blade'', especially powerful against either undead or damonic creatures, and it will paralyze its bearer if they dare to strike a Good or Lawful creature. Whilst not as hilarious as the Tome of Corruption version, still worthy of a chuckle. '''Resilience:''' Made from supernaturally fine and unflawed metal, this Chaos Blade passes its durability on to its bearer. '''Riposte:''' Forged by a weapon master who whispered their secrets into the raw metal, this is basically the Parry enchantment, but way better. '''Sanctity:''' Forged from the despair of those unable to die, and washed in the prayers of those afraid of death, these Chaos Blades exist to destroy the undead. And they're fucking ''good'' at it! Seriously; they destroy ''all undead that get too close, no matter how strong''. The bearer can also sense the presence of undead in a much wider radius. '''Savagery:''' Quenched in the blood and soul of a beast or a madman, this blade passes on its bloodlust to its bearer. '''Screaming:''' Basically an amped up version of the Howling enchantment. '''Shrieking:''' Washed in the tears of young children and women, this blade can, at the bearer's command, issue a terrible keening shriek that can panic all who hear it - including the bearer's allies! '''Singing:''' This blade emits a siren-like song that ensnares the weak-minded, compelling them to draw close and fall docile even if the bearer butchers them. '''Skeleton Horde:''' Bound with necromantic runes of soul-binding, those slain by this blade transform into [[undead]] skeletons and fight for the bearer for the next 24 hours. '''Skeleton Summoning:''' Made from fused bones and baked sinew, polished to a razor edge and painted with runes of blood, this blade traps the souls of those it slays, allowing its bearer to summon a single unit of 2d6 skeletons to briefly fight for their cause once per day. '''Slacken:''' Infused with the stolen soul of a sleeping old man and forged upon the back of an indolent youth, each blow of this weapon causes a creeping paralysis to fall over the victim, eventually rendering them immobile forever. '''Sleep:''' Forged from darkness and the mindless whispers of daemons, this blade can compel a weak-minded victim to fall into an enchanted slumber. '''Spell:''' The mind of a wizard has been trapped within this blade, allowing it to cast at least one spell, and perhaps more. '''Stealing:''' Heated over a fire of starving souls and its edges worked into a thousand ever-gnawing tiny mouths, these blades drain the essence of their victims and enable their bearer to parasitically profit from that stolen essence. '''Strength:''' A Chaos Blade of this type pulses with an unclean life of its own, reverberating with the beating of a heart deep within its foul metal. It imbues its bearer with enhanced strength. '''Swiftness:''' Made from the lightest of all metals, pierced through with holes and carved with airy symbols and runes, this blade grants enhanced swiftness and agility to its bear. '''Warp:''' Truly the most tainted of all Chaos Blades, these weapons can mutate whomever they strike. '''Warrior Summoning:''' Washed in the blood of warriors and quenched in their living hearts, this blade binds the souls of those unfortunates to an eternity of service. It's basically the Skeleton Horde enchantment, but summoning a smaller squad of Chaos Warriors instead. '''Weaken:''' This blade hungers for life-force, sapping the strength from whoever it cuts. '''Will:''' The cold-forging of this blade imbued it with an unearthly intensity of purpose and will as a result, which it passes on to its bearer. '''Wounding:''' When this blade strikes a foe, it writhes within the wound and drinks deep of their suffering, leaving incredibly deadly blows. '''Vampyre:''' This blade's thirst for blood cannot be quenched. It was forged from bloodstained iron, quenched in blood, and polished with dried blood. Its entire purpose is the letting of more blood; if it strikes a foe but fails to slay them, it becomes fixated on drinking them dry, automatically guiding itself around their desperate parries and through their armor to drink deep.
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