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==Key Links for the Alpha== * [https://mega.nz/file/d1NRUSrY#ePRLmS4OccRg9fzOSUyHR_sS-tH4thl15SaIVojw-Ws 0.6602 Version 0.6602, the full game.] (Windows)Updated 2021-07-23 by The Lion. Fixed several game breaking bugs (boarding is now viable with no limitations, vehicles no longer disappear when transferred) The game no longer ends when the chapter master dies, overhauled promotions, added several cheats, see the changelog.txt files for details. {| class="mw-collapsible mw-collapsed wikitable" ! Changelog for Version 0.6602 |- | <big>'''Version 0.6602'''</big> Version 0.6602 Notes -Sorry for the delay. -I was unable to replicate the Eldar crash but I re-wrote it anyways. Fixed -Bombardment menu now has a close button (Conversion Error) -Scouts being created but have no location. (Source Error) -Promotions to tacticals (My Error.) -Some events causing crashes (These are tricky as I suspect some are conversion errors) -Version number iteration (My Error) Changes -Increased the range required to find the eldar by 25% (300 to 400), increased the chance of finding them by 5% (now 10%). New Cheats recruit# = Created # of recruits with 20xp, that will be ready in one turn (No extra equipment) eventg8 = "meet_eldar" <big>'''Version 0.6601'''</big> Version 0.6601 GMS2 Hotfix ***Fixed*** *-Artifacts can now be equipped (Conversion Error) *-Ships that are purchased should now function correctly, included a fix on load in case one is bugged. (Source Error?) *-Choosing random will now give you advantages and disadvantages (Source Error, incomplete content) <big>'''Version 0.6600'''</big> '''Notes''' *-With the conversion to GMS2, I cannot guarantee stability. I am only 90% confident nothing of note is broken. '''Fixed''' *-Crash caused by getting the STC bonus to vehicle accuracy ad then sending vehicles into combat. *-Crash caused by a typo in obj_turn_end_Alarm_0 when Orks invaded. *-Transfer showing empty boxes for unit roles company screen. *-Ship/world names overlapping with armour in company screen. *-Lost ships now return after a random amount of time (10*-100 turns). *-Splintered ships on creation to now work as intended (I think it's being weird). *-Changed the range of boarding to the max range on the parent ship. *-Daemon binders no longer results in instant failure, instead it will take several encounters with the inquisition before they freak out. '''Changes''' *-Made it, so you always get loot after you clear a space hulk and added a small chance to get Tartaros armour. *-Added the option to decrypt saves in the options menu, BACK UP YOUR SAVES; if you break them, you are on your own. *-Changed the fleet selection menu, selecting a category (de)selects all within, selecting names (de)selects as well. **--Selecting the background no longer selects all. *-Changed how company screen logic works D **--DOUBLE CLICK has been disabled. **--Right-click selected all of the selected unit types. **--All multi-select options no longer inverse selection, but instead select all targeted, and if all are selected, deselects them. **--If none are selected, the group with the most units at a location will be selected. *-Made planets random features (????) generate on creation, but also made more of on gen. (Will be adding more options at a later date.) *-Added symbols on the planets when they have features of interest or require help. (! Coloured threats) *-Activated "Cave Network" planetary feature, however temporarily make it equal to Ancient Ruins. *-Assault a Necron tomb without a mission, land troops, end turn. (requires plasma bomb, still decent chance of failure) *-Removed the need to have the chapter master present to control the fleet. (It's too buggy without control.) *-Increased the chances of the tau spawning on gen from 33% to 66%. '''Code Changes''' *-Refactored unit selection and unit selection buttons on the company screen. *-Converted project from GMS 1.4 to GMS 2. *-Added proper documentation (Jsdoc) to some of the existing code. *-Started converting dedicated object scripts into object functions. '''New Cheats ''' *(Many of these events will proc but will not create a popup) *-eventg0="space_hulk"; *-eventg1="promotion"; *-eventg2="strange_building"; *-eventg3="sororitas"; *-eventg4="rogue_trader"; *-eventg5="inquisition_mission"; *-eventg6="inquisition_planet"; *-eventg7="mechanicus_mission"; *-eventg8="meet_eldar"; *-eventn0="strange_behavior"; *-eventn1="fleet_delay"; *-eventn2="harlequins"; *-eventn3="succession_war"; *-eventn4="random_fun"; *-eventb0="warp_storms"; *-eventb1="enemy_forces"; *-eventb2="crusade"; *-eventb3="enemy"; *-eventb4="mutation"; *-eventb5="ship_lost"; *-eventb6="chaos_invasion"; *-eventb7="necron_awaken"; <big>'''Version 0.6571'''</big> '''Notes''' *-Just a quick fix, feeling ill from my second covid vaccination, taking it easy for now. '''Fixed''' *-A few bugs in promotions. *-Clicking out from the promotions/transfer/rearm menu now exits the menu, in addition to clicking cancel. *-Bottom part of companies now enters into selected company. <big>'''Version 0.6570'''</big> * -Saves should be forward compatible but ARE NOT BACKWARDS COMPATIBLE. * -There are several options of things I can look at next as everything needs work. ** -Finish the role/weapon/armour overhaul to bring in more equipment and chapter options. ** -Overhaul space combat to be more strategic by creating basic ai and better controls for the player. ** -Overhaul ground combat to be more engaging and include controls for the player. ** -Make going renegade/chaos viable. ** -Finish the diplomatic options with different races. ** -Find out what is causing the infinite guard bug. '''Fixed''' * -Marines being overloaded into escorts on generation. * -Ships not despawning after being defeated in battle. * -Transfers to allow all units to be in all companies. * -You can now promote units to HQ positions if they are empty. * -Board Next Nearest now works with no limit on the number of marines. ** -Note you can now take on fairly large fleets with minimal losses, ** -Enemy escorts are still an issue that I am looking into. * -Fixed a bug where strike cruisers would not get close enough to shoot. (I think?) '''Changes''' * -Game no longer ends when your chapter master dies, the most experienced marine is automatically promoted. * -Changed ship loading to one company per frigate, including vehicles and 2 companies for battle barges. * -Overhauled promoting to be more in line with the lore, 1st = veterans, 2nd-5th = battle, 6-9th = support. ** -You can only promote in order scout->support->battle->1st-> honour; exceptions are made for command positions. * -Increased the max number of promotion options that "can" be shown from 6 to 9. * -Randomized starting experince of all units. * -Change promotion experience to a single rational number "40", to which most ranks require a multiple of. ** -Companies 6th-9th= 20 ** -Companies 2nd-5th= 40 ** -Company 1st= 80, Terminators= 100 ** -HQ Honor guard=120. ** -HQ command positions= 200 ** -Command positions, 1st company adds +40 ** Captian=120, Champion= 100, Standard Bearer= 80 ** -Dreadnought= 100, Venerable Dreadnought= 400 ** -Specialists exp requires increase 40 per rank, eg: X asprant/Lexicanum= 40, techmarine/Codiciery= 80, Epistolary= 120 '''Code Changes''' * -Created refactored role name system (Role_Enums) to allow the changing/adding of roles, which needs to be implemented across all code structures. * -Rewrote the entire chapter management screen and company management view using Enums as a testbed. * -Created a ton of helper tools. * ---------------------------------------------------------------------------------------------------- <big>'''Version 0.6600'''</big> '''Changes''' * -More elaborate cheats with the option to turn off debug mode (see cheats) '''Fixes''' * -Fixed vehicles disappearing when tranfered to HQ * -Fixed a boarding bug, unsure which one. * -Tons of small things. * -*Forgot about this, fixed crash when replacing governer with serf |} {| class="mw-collapsible mw-collapsed wikitable" ! Cheats for Version 0.6660+ |- | '''Cheats''' * -Cheats have been updated to allow semi logical strings. * -Several cheats can be toggled on and off, just repeat the same cheat. * -Several cheats use numbers eg: to use "req#" you could type "req10000" * -To start once on the sector/map screen press "p", then enter text that is before the = sign. * infreq = Toggle infinate requisition * infseed = Toggle, gain 9999 geneseed. * debug = Toggle debugmode, use at your own peril. ** (Right click on sector map to create/destroy fleets/invasions) ** (On planet view, increase or decrease forces) ** (On Armanentarium screen add STC research for free) * test = Test dialogue, dont use. * req# = Set requisition to # amount * seed# = Set geneseed to # amount * recruit# = Created # of recruits with 20xp, that will be ready in one turn (No extra equipment) * * *Note all deposition cheats can be negative and are capped between -100 and 100. * *Deposition has the format of "depXYZ#" where XYZ is the first 3 letters of a factions name. * *EG: "depimp100" sets deposition with the imperium to 100; whereas, depimp-100 sets it to -100. * depall# = Set deposition of all factions to an amount. * depimp# = Imperium * depmec# = Mechanicus * depinq# = Inquisition * depecc# = Ecclesiarchy * depeld# = Eldar * depork# = Ork * deptau# = Tau * deptyr# = Tyranids, this probably wont do anything. * depcha# = Chaos '''New Cheats v0.6600''' *(Many of these events will proc but will not create a popup) *eventg0="space_hulk"; *eventg1="promotion"; *eventg2="strange_building"; *eventg3="sororitas"; *eventg4="rogue_trader"; *eventg5="inquisition_mission"; *eventg6="inquisition_planet"; *eventg7="mechanicus_mission"; *eventn0="strange_behavior"; *eventn1="fleet_delay"; *eventn2="harlequins"; *eventn3="succession_war"; *eventn4="random_fun"; *eventb0="warp_storms"; *eventb1="enemy_forces"; *eventb2="crusade"; *eventb3="enemy"; *eventb4="mutation"; *eventb5="ship_lost"; *eventb6="chaos_invasion"; *eventb7="necron_awaken"; |} * [https://drive.google.com/file/d/1V0umdLiTHnKu-Ee41hYodR5jeGQ_ZSEH/view?usp=sharing Modded version of the Duke release that does not encrypt it's saves] (Windows)Updated 2021-06-30 by Chairman Meow. All I've done is remove the save file encryption/decryption, so that you can make changes in the ini file, which is now cleartext. * [http://www.mediafire.com/download/iupmztig4a9d055/Interstellar_Army_Simulator_2015.zip The Base Game, we totally swear it has nothing to do with 40k]. (for windows) Note that this will always be updated to the latest version. This is not the full game, you need the mod for that. * [http://www.mediafire.com/download/1bz5u0t0vhh5uuu/chapter+master+mod+40k.zip The Chapter Master Mod] This contains all the visual and textual data to mod the game, and should be as simple to put in as drag and drop. * [https://docs.google.com/document/d/1yyAXj1ZYb2uYT0uOE7o2DbQqzmXZR9Kp_CFdQ0jMz78/edit A list of names that /tg/ contributed to several factions] * [http://suptg.thisisnotatrueending.com/chat.html IRC Channel] (in the "channels" slot, look for "#InterstellarArmySimulator") * [http://pastebin.com/60pMzyh8 The FAQ's]. Read them. * Manual: To the right. * For those lazy fucks who don't want to read here's some gameplays from random dudes: [https://www.youtube.com/watch?v=m6gJZwsoe80] [https://www.youtube.com/watch?v=i3QMOdld9dY] [https://www.youtube.com/watch?v=AB2q0SWl5QI] [https://www.youtube.com/watch?v=Ny-g46lk3ZE] and a video of the latest edition (it will be changed with each major update) is here [https://www.youtube.com/watch?v=3o3UZcFHFu4] * [http://pastebin.com/ugxvTCFY Patch Notes]. * [https://docs.google.com/document/d/1SJeobBBIC4GhLtNigDrUisnaVQeSshwy3ZCWgiYu4ws/edit?pli=1 Suggestion File] '''!!UPDATED AND REFORMATTED AS OF JULY 14, 2017!!''' * [https://docs.google.com/spreadsheets/d/1DIIjO9Zg29SfFDpMPHB4RKwc5p1Lijeb8HuGsCIm0b4/edit?usp=sharing Armanentarium] * [http://www.bay12forums.com/smf/index.php?topic=142620.0 Bay12 Forums thread] * [http://www.mediafire.com/file/jpmgak4jiushwxi/ChapterMaster.zip Chapter Master Fixed Icons] (OLD) * [http://www.mediafire.com/file/92744rjhr91k9tn/Heresy.zip/file Heresy] Use this for updated marine sprites, extract to IAS main folder. A new folder & subfolder named "sprites" & "selection" will be created. Move "Heresy.png" to sprites folder. Delete .png files in "loading" folder to avoid load screen glitch. * [http://www.mediafire.com/file/6fwubq3evbrxiq2/diplomacyreplace.zip/file Diplomacy Screen Fix] If diplomacy screen images are messed up, extract to "diplomacy" folder. * '''08/12/2018;''' New .EXE may help you with some bugs! [http://www.mediafire.com/file/5fazlpmip88wjq3/ChapterMaster_fixed_exe.rar/file "fixed exe"] Got a bug in the first 10 turns where my marines were loaded into two ships at once. ''This .exe is only for version 0.6555 !'' <i>WARNING</i>:Not reading the manual and FAQ's will likely have the thread laughing at your idiocy. READ THEM AND SPARE YOURSELF THE HUMILIATION.
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